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File: 1346954853915.jpg-(22 KB, 500x302, Mandarin.jpg)
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THIS QUEST IS NEWBIE FRIENDLY

Summaries are written for the express purpose of getting newbies up to speed. Also for reminding longtime viewers what happened three or four days ago, because apparently if it's not one thing it's another with my life.

Anyways, you are Smith Sterling, the Iron Master! You recently expanded your criminal enterprises to seize control of Palos Verdes, thus rendering the awesome map created by mapanon tragically obsolete. That part that's labeled "9 Rollers" is actually yours now, and the Nine Rollers no longer exist. Rejoice. Along with this expansion in territory came an expansion in territory. Putting into activation the new command mech designs modeled loosely after EdenTech's Project Beachhead, you now have the ability to sustain an army of over two hundred robot minions, an ability which is facilitated by a couple of abandoned warehouses out by Manhattan Beach which have been converted into covert factories, allowing you to churn out enough terminators to keep up with the demands of your new empire.
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Not all is sunshine and happiness, though. While Kestrel, a super hero you've been slowly but surely winning over to your side, has almost completed her descent to the dark side, her former partner Amp remains a thorn in your side, and more pressing is Swordsman. While Swordsman has lost the support of EdenTech as they're all tied up with congressional hearings at the moment, he is still a formidable threat on his own. Another of EdenTech's legacies is Cancer, a mutant cockroach/crab/human/some unidentifiable parts that look like nothing that exists naturally, who has escaped the labs of EdenTech's Project Connor and entered the abandoned subways beneath Palos Verdes and the beaches to the north. His preying on the locals has drawn increased police attention to the area, so you've decided to make dealing with him your first priority, though you hadn't yet decided how to go about doing it.
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THE IRON MASTER
Health: 1 (3)
Power: 3 (9)
Resources: 2
XP: 0

Athletics: 1
Cunning: 3
Technology: 4
Insight: 2
Observation: 3
Nefariousness: 2
Stealth: 1

Powers: AI, Terminators, SynthSkin, Model T, Mechs, Ghost Whisperer

>Link to rules (including powers list): http://pastebin.com/6VPaUgJw

Minions:

Rica Rivera at H2 P0 A3 C1 T2 I2 O3 N2 S4
Powers: Deathless

6 Command mechs at H6 P6 A6 C0 T0 I0 O5 N0 S6
Powers: Super speed, Super durability, terminators, model T, enhanced vision

165 Warrior bots at H4 A4 C0 T1 I0 O3 N0 S4
20 Stealth bots at H0 A0 C2 T4 I2 O4 N0 S4
35 Pigeon bots at H3 A3 C0 T4 I0 O0 N0 S5
Steve the Android at H1 A1 C4 T2 I4 O2 N0 S2
Julio Pedone at H3 A1 C3 T2 I3 O3 N3 S2

Action Points:

The Iron Master: 2/2
Julio Pedone: 3/3
Rica Rivera: 2/2
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You can find the archives here:

>http://suptg.thisisnotatrueending.com/archive.html?tags=Super%20Villain%20Quest

As the game's rules, gamestate, and backstory expands, the need for a wiki becomes increasingly pressing, and I've tooled around a bit with getting one going. So that's a thing that'll happen eventually. Any time I say when I'll finish something like this, like some kind of horrible curse, it always takes longer, so I'll avoid that. It's coming, though.
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File: 1346956177279.jpg-(572 KB, 1755x1275, Villain Quest Gang Map.jpg)
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Oh, hey, I haven't posted the map yet, have I? Also, the quest runs daily at 14:00, assuming my schedule permits.
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well then, I suppose it is time to kill a mutant scum. And there is no kill like overkill. Send hosts and stealth bots to locate the monster. Then wait for night and use our absurd number of bots to create a cordon around its location, then tighten the noose.
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Contact Steve about Cancer
We've got its general location and hunting ground, and we can get this to Kestral. She's got backup if she decides to go down, otherwise we're seeding the sewers with terminators with pigeonbot scouts.

When the beast is found, secondary teams of Terminators will emerge from the sewers at Cancer's location, and frighten/evacuate civilians.

police and supers try to stop them? Well it's their own fault when the pigeons explode bringing down the streets.
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You keep your pigeons in reserve (they have Observation zero, which means they are practically blind) while sending your stealth bots in to track down Cancer. It's not long before your stealth bots discover a number of eight-legged crustacean creatures crawling about the walls of the subway like some mutant crossbreed between spiders and crabs. At around the same time your bots discover them, they discover your bots, descending on them with inhuman shrieks. Being not especially durable or agile, you soon lose four different stealth bots to the attacks...However you're beginning to get a fairly solid picture of where this thing's territory is.
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why don't we get AMP to go after the monster under the streets then take him out after ? I am sure we can some how get word to him, lets kill two birds with one stone
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So I'm seeing three courses of action proposes do far.

First, some people just want to Zerg-rush Cancer with an army of bots.

Some other people want to track down his location, evacuate local civilians, and then detonate enough pigeons to bring the subways crashing down on top of him.

Thirdly, some people have suggested leaking the information to some hero or other (Amp was suggested in this thread, Swordsman was mentioned in the last) and letting them handle it, possibly ambushing the weakened hero afterwards.

Not currently any consensus as to which of the three plans to go for.
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>>20622819
A direct attack on amp might piss off our little aprentice. Our dinamic reminds me a bit of slade and terra from that teen titans animated show.
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I guess we're not going to resolve which plan we're going for with discussion, so just roll 1d100 for the one you like best and we'll go with highest.
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rolled 1 = 1

>>20623074
Cordon of iron
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rolled 48 = 48

>>20623074
Direct attack
>>20622587
After all, blowing up the subway would probably hurt our profits
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rolled 23 = 23

>>20622903
Track him down and bring him down
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>>20623187

Alright, looks like we're going with this.

Your terminators file into the abandoned subways en masse, splitting up into six teams of 25, each led by one of your command mechs. Each team runs into some minimal resistance from the crab-monsters, but splatting those bugs isn't much trouble when you have them outnumbered and outgunned (although this brings up another issue: your raid on the National Guard was never intended to sustain an army this big, and you are basically out of guns). Cancer himself proves to be a bit trickier, however. He arrives at one of the tunnels your bots are fighting what are presumably his children in with a few reinforcements. Using the crabs as cannon fodder, he attacks the mech, which activates its powers but is still just barely able to maintain an edge on Cancer. The mech opens fire on Cancer, who leaps onto it and begins tearing its face off, quite literally peeling the plates off the mech's body. A lucky blow from the mech blows Cancer onto the wall, but despite the gaping hole in his chest, he scuttles away and escapes the net. Your other terminators turn from the decimated crabs and open fire on the escaping Cancer along with the mech, but he's able to dodge the attacks and escape into the shadows.
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>>20623513
We need a steady supply of guns and armor. In the meantime, run it to ground with stealthbots.
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>>20623561

You have a few of your stealthbots begin chasing down Cancer. It doesn't take long to find him, but unfortunately your stealthbots aren't really equipped to be fighting anything. Cancer just rips them in half, in some cases literally, as soon as he sees them, and he is appears to be better adapted to the dark tunnels than your bots.
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>>20623610
Doesn't matter, I seriously doubt he can outrun our command bots, what with their super speed and everything. Have all of them go to the location that the stealthbots pointed out. The terminators should follow at best speed.
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>>20623610
We probably should try to get a tracer on him. Do we have tracers?

Also I'm thinking we might want to call in some help form Kestrel or something.
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ah what about having kestral hunt down Cancer with our bots for support after all it would bring what the company did upfront and personal as well as earn us some more brownie points.
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>>20623670

The mech from the group Cancer just escaped from is obviously the closest. While speeding towards his last known location on rocket boosters, he is suddenly ambushed from above. Narrowly avoiding a blow aimed at the boosters, the mech opens fire on Cancer, blasting through his chest, which barely even slows the creature down as it pounces on the mech, scratching and clawing at the surface. Fortunately it doesn't leave much more than surface scratches before the mech manages to tear it off and opens fire again. Cancer scuttles out of the way and into the darkness, but your mech's enhanced vision is able to track him and open fire, perforating Cancer again and bringing him back to the fight. He leaps onto the mech again, prying the assault rifle out of its hands and then tearing it in half with a shriek.

Now disarmed, your mech slams a fist into Cancer that sends him flying across the tunnel and into the wall, leaving cracks behind, but he barely even seems fazed by the blow and returns, shrieking, to attack the mech again.

This is when another mech arrives, and the rest won't be far behind, having got through the nest.
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>>20623610
Then cut him off.
Pigeon bots set off minor explosions sealing off tunnels he could abscond through
Pre-Damage control of our nearby sets or termis reach the locations we're going to bomb and clear them out.

Maybe we should try and find a good gunrunning set, or just simply buy/steal the ammo we need, it's only 5.56
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Cancer tears away another assault rifle and rips it in half before digging into the new arrival. The two mechs peel him off together and begin trading blows with him to little effect on either side while more mechs begin showing up. The third to arrive is also shortly disarmed, but rather than rending the gun in half, Cancer instead turns it towards the mech and unloads the clip into its head. Fortunately, this does relatively little damage to the mech itself and sets Cancer up for another solid gunning from the back, but the hits to the torso don't seem to be doing much in terms of longterm damage. Leaping off again, Cancer attempts to make another escape, pursued by the four mechs who've arrived. Luckily, before he can slip away again, the mech who still has a rifle manages a lucky headshot, blowing Cancer's head clean off. His body slumps down to the ground, limp.

>>20623942

Ammo isn't the issue. The issue is that you raided a National Guard armory for as many guns and vests as a team of I think six could reasonably carry with some prep-time, and you now have over 150 minions to equip. What you're running out of is the actual guns and armor.
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a gunrunning set or two would be wise problem is having enough to equip our guys and there is the problem of having it be military grade that we currently enjoy the advantage off.
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>>20624126
grab the body, dump it at the local police station. with a note saying "your welcome, IM."
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>>20624209
Long term solution is to set up our own manufacturing line. Short term we need to rob another location for military grade hardware.
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>>20624126
In that case we may wanna consider calling up the psychic villain again to help us raid another armory after all we know is he is good and has been reliable so far. Problem is since the last time they undoubtedly upgraded security and then there is the swordsman and other heroes who may interfere. Last time we got hella lucky with our time. Thats not going to happen again anytime soon but we need that hardware. If only we can get access to a steady supply of military grade weapons and armor. We can get street grade easy enough but actual military grade is gonna be a bitch.


considering what Cancer has previously survived i don't trust the fact that he is actually dead take his corpse and gore pieces and finish cleaning up the nests. Hm considering what he previously survived making sure he is actually dead and stays that way is gonna be tricky. Toxins don't work maybe flames.............. In any case set up a special suped up containment cell guarded around the clock by our bots who are not on patrol or undergoing other duties.
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Well...
We could research the corpse.

And though we're running out of armor, sporting rifles are of a comparable ability to the M4s, modified ar-15s, mini-14s to a lesser degree, many aks, vz-58s, and many more.
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Oh, I nearly forgot! That lucky shot has completed Death From Below, granting you 2 XP.

THE IRON MASTER
Health: 1 (3)
Power: 3 (9)
Resources: 2
XP: 2

Athletics: 1
Cunning: 3
Technology: 4
Insight: 2
Observation: 3
Nefariousness: 2
Stealth: 1

Powers: AI, Terminators, SynthSkin, Model T, Mechs, Ghost Whisperer

Action Points:

The Iron Master: 1/2
Julio Pedone: 3/3
Rica Rivera: 2/2
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>>20624365

You're in California.

What do you guys plan to do with the corpse? i.e. where are you going to take it, at least one of you suspects he may be only mostly dead, so what do you plan to do if he starts twitching, etc. etc.
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>>20624385
only two resources? Did we already spend all the ones we got at the start of the turn? Anyway, buy mobile dolls for more mechs. And I know I'm going to hate myself for saying this, but it brings us to a total of 4 mechs.
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does anyone know if there are any particularly deep trenches of the coast of california if not just leave it infront of a police station with a note but make sure a spybot is handy to make sure the cops actually find it.
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make sure to keep a sample of the mutant also did we do any research on that Doctor that was mentioned in the previous thread and what about the company idea?
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>>20624507
That first thing sounds like a good way to get all 'terror from the deep' later on. I say we should research the body (ethically) if there's anything we can learn from it. If not, just drop it off at a police station with a note about how it was breeding and eating people.

If it starts twitching, shoot it again.
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>>20624473

Oh, no, I forgot to add the new resources. That should be 16.

>>20624574

You looked some stuff up on Doctor Dandurand in the last thread. You can find the information in the last thread. It's mostly pretty trivial.
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>>20624607

Whether or not you can learn anything from it depends mostly on whether or not you think you're smarter than the guys at EdenTech. They analyzed Cancer quite a bit but weren't able to learn much (including how to effectively kill him, since Chimera triggered their gas attack, then planted a bomb ten feet away from him, and then triggered a massive chemical weapons release about a hundred feet away, and none of these things managed to actually kill him. Plus, nothing in their notes indicates that they knew he'd be able to survive being riddled with gunfire and thrown with enough force to leave a hole in a brick wall.
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ah with all these experiments and super serum stuff makes me really wish we could find a mad scientist or doctor who could work for/with us. After all our deal is robots and computers not biology.
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>>20624701
Decapitate the monster, then dump the body at the police station.
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I just realized that I've been doing some math for the minions very, very wrong, and you actually have far less than what you used on Cancer. I was using the mech's power score instead of the Iron Master's to determine how many total mechs you can control, for some reason. Which is actually pretty damn significant, since with the proper numbers you did not have Cancer's nest nearly as badly outnumbered (it goes from over 2:1 to barely even if you used no pigeons or stealth bots at all), and on top of that, if you only had three mechs to work with, the fight with Cancer wouldn't have ended nearly as well since he had the first three mechs to show up all disarmed.

Not sure what to do about this.
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>>20624701
... Man, he potentially holds great regeneration and durability powers. But he's dangerous, probably not completely dead, and I doubt we're better at biology than the world-class ones presumably working on him before.

How difficult was it to keep him in confinement, and will we have to cross any lines to get information from him?
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>>20624807
Just roll with it? We killed Cancer with three mechs, there were always just three mechs. What do you mean we used more than three mechs? After all, you don't have a disarming mechanic in your rules either.
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>>20624822
We got xp for him, he's probably dead.
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After turning cancer over to the police we should probably also leak some general info about project Connor to the media (unless the link to edentech has already been publicly exposed).
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>>20624807
Oh dear. How about making some power that increases how many bots we can control (beyond Model T), and requiring us to take it as soon as we have enough XP?
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>>20624848

I actually do, now. It was added in last night, and is on the list of things I need to add in next time I update the rules. It's part of a general effort to better balance the powers, in this case nerfing the power of guns a bit so that the natural weapon line is more worth the cost.

That said, yeah, I'll probably just roll with it.

The EdenTech containment cell was actually just a steel chamber with lots of bulletproof glass. While Cancer is ridiculously hard to kill and very good at sneaking away, he doesn't have a whole lot of punch behind his attacks.
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>>20624962
Just dump it with the cops. Good PR and all.
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>>20624962
The potential benefits are too good to ignore. Secure the body, set up a lab somewhere in the tunnels (and make sure things can't escape from there, even a stray lab rat), and learn all you can from it.
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>>20625113
If we do the research quickly enough, we could do both. Admittedly unlikely though.
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You set up a lab in the tunnels (no need to let that thing get near your production lines, let alone bring it to your hideout on Catalina!) and have your minions set about preparing a cell immediately. As you had guessed, Cancer is /still/ not completely dead, but whenever he begins stirring, your command mech fires a few more shots into him and he falls silent again. You're not sure if he's actually going to pull through having his head blown off or if he's just taking a very long time to die from it, like a headless chicken.

Either way, the cell is set up and you plant some terminators on top of it to watch over your new guest until you can figure out how to run some experiments on him.

In the meantime, you send your friend Jonah at the Courier the data on Project Connor, along with a file highlighting some of the most interesting bits, especially videos and photographs that clearly show that this is the same creature you battled in the sewers. For good measure, you send him the video of the battle from the perspective of your mechs, with occasional redactions whenever some evidence that you are, in fact, a criminal comes up. Sure, it's pretty well known that you rob stores and run gangs, but there's no need to make things any easier for the DA.
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>>20625135
Or we could save some remnants of cancer's offspring (and maybe collect some samples from the fight scene) and leave the original with the authorities.
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>>20625192
Good thinking, the kids aren't quite as dangerous, but should have whatever icky bio-powers he has, if not expressed, at least latent. So yeah, put young in cell, deliver Cancer to authorities.
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>>20625168
Spend the rest of our actions changing the status of neighborhoods to maximize our profits, and minimize team blue's income.
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>>20625168
Bump Kestral with this as well.
IM: GOOD NEWS SPIDERFANS
K: What.
IM:oh right, before your time
IM: the sewers are safe for the homeless again
K: What're you on about?
IM: Cleaned up more of Edentech's mistakes
IM: Giant bug monster that's been eating people?
IM: Crushed it, you'll see it in the newspapers tomorrow
IM: Also the damn thing could breed
K: GROSS, guess im skipping dinner today, Thanks for that
S: Guess it's dinner for one then?
K: You dont even eat!
IM: Well he plugs into the wall, that's kinda like eating
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>>20625283
She'll hear about it, no need to brag to her specifically. Makes it seems a lot more like we're trying to impress her, makes her suspicious.
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Janice, bring me a bourbon and a steak dinner.

I've got one hell of a front page to draw up.
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Here's a bit of the data on Project Connor, just for fun.

Day 1: Subject's name was Jan Arnell. So, Cancer is actually a girl, as a more careful examination of her corpse reveals (it finally died about 48 hours after you decapitated her). Some notes about her physical state prior to the injection of the DNA-altering nanites into her bloodstream. Fairly standard woman in her mid-twenties, health is somewhat poor but that's to be expected from someone as poor as she is (rich people don't sign up to be given experimental injections and then observed over the course of a month). After the original injection, she is given another from Project Swordsman to speed up the rate at which cells die and are replaced, so that the DNA shift will be evident much more quickly. Hypothetically this should only make her more resistant to injury and disease, but nonetheless Doctor Span voices his concern that this particular injection isn't quite ready for human testing.

Day 6: Some changes already apparent, subject's hair has become more stiff. Dissatisfied with the change, she requested that it be cut shorter, and the request was granted. Subject then given a series of small, common diseases while several researchers were given the same as a control, and took up residence with Mz. Arnell in the lab to properly control for as many variables as possible.

Day 7: Researchers remain ill, work impaired, some badly enough that they ended up just lying in bed all day. Mz. Arnell has already recovered.
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Day 11: Physical transformation becoming far more rapid. Tests concerning the rate at which flesh wounds healed had to be altered as Mz. Arnell's skin has gone beyond merely calloused to becoming almost like carapace. With Mz. Arnell's permission, special blades from the Swordsman Project were used to make small cuts along her arms. The cuts were approximately a half-inch deep and three inches long in four separate locations. Within two and a half hours, all of them had completely healed.

Day 19: Despite best efforts of the therapist on hand and regular interaction with doctors of the lab to avoid any loss of sanity from isolation, Mz. Arnell has become increasingly aggressive and hostile, at one point striking a lab worker. Though she refused to apologize, she did become notably less aggressive immediately after the incident, which the therapist says is probably a sign of guilt she is simply too proud to admit to. Mz. Arnell has been warned that further incidents of violence will have to be responded to with some sort of restraint, and it has been made known that the lab team is willing to work with her to make the experiment less stressful. Multiple requests for small purchases have been granted, including a large amount of makeup which she spent hours applying to her face, apparently attempting to cover up the now clearly insectoid/crustacean appearance of her skin/carapace. After repeated failures, she eventually smashed the mirror in her room and instead requested a large amount of clothes, which she used to bundle herself up.
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Day 24: Aggression increases, while radical changes in anatomy have begun. Evidence of new limbs in the back, small and tipped with claws, mouth changing into some sort of vaguely proboscis-like, three-pronged maw. Mz. Arnell shows clear difficulty speaking, ultimately dissolving into angry shouting. Further incidents of violence reported, and resulted in her being confined to her room.

Day 28: Subject ripped the door off its hinges and attacked the researchers, critically injuring one man. Her room was reinforced into a proper cell. She has destroyed all furniture within and assembled it into some sort of nest, and communicates now only in loud, inhuman shrieks. It seems likely she is no longer capable of human speech, but efforts to establish communication with her through the intercom (i.e. "tap ground once for yes, twice for no") have seen some success. She remains prone to bouts of rage, however. It is decided that she is too dangerous to herself and others to be released and, being that EdenTech is better equipped to handle her anyway, that she will not be handed over to any sort of mental institution. Unspoken is the obvious caveat that EdenTech would fall under intense scrutiny if word got out, though the head of Project Bonfire does pop in to reaffirm the importance of "cleaning up the messes we make," when he had never recorded anything in any of the logs on Project Connor prior to this.
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Day 38: Subject's sanity appears to have ceased its descent. She remains prone to frequent rages and is uncooperative with experimentation, but maintains the ability to communicate and is apparently still intelligent, solving several math problems when presented with a stylus and tablet (though the stylus had to be replaced multiple times before she was able to figure out how to hold it without snapping it in half). She has also begun learning morse code. It is decided to inform her that future experiments will be aimed at reversing her condition. While this is technically true, the main point of the experiments are dedicated to understanding her condition in general, including some method of eventually reversing it to avoid an investigation into the company.

Day 40: A series of tests of Mz. Arnell's ability to recover from disease and various physical traumas have gone spectacularly. Despite the fact that she recovers from even the most severe attacks the lab assistants care to throw at her, culminating with her being actually impaled, within ten minutes, she has become completely uncooperative after the experiments were concluded, and attempted multiple times to attack the researchers, held back only by the security drones provided by Project Strider.
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Day 41: Despite protestations from Doctor Dandurand of Project Strider, experimentation into Mz. Arnell's healing abilities continued, as the exact method of her fantastic regeneration, far exceeding that of any seen before, remains a mystery. Subject's intelligence continues to decline, however, as she now responds to any attempts by the research team to communicate with her by blindly lashing out at the camera, microphone, and reinforced glass. Doctor Span of Project Swordsman and Doctor Dandurand of Project Strider pop in to appeal to have the experiments ended, as Mz. Arnell is now clearly incapable of consent and the experiments are painful and uncomfortable for obvious reasons. Other scientists on the team respond that Mz. Arnell had already given consent when she was still lucid, and that further research is the only hope of curing her anyway. Doctor Span maintains that the experiments are inhumane, and Doctor Dandurand threatens to bring Project Connor to the attention of the press, drawing intense criticism, frequently in a threatening tone, from Doctors Rud and Iveson from Projects Connor and Bonfire, respectively.

Day 42: All data from this day is completely expunged, but you crosscheck your records from earlier research and note that it coincides with the day that Doctor Dandurand left the company and was not heard from again.
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Day 43: Experiments on Mz. Arnell continue, testing her ability to regenerate limbs (she can). There is discussion of seeing if she can survive having her heart removed or being gassed by the Bonfire weapons, but Doctor Span threatens to resign if the experiments are not scaled back immediately. Doctor Rud reluctantly agrees to pull the experiments back to simple tests of what Mz. Arnell is capable of subsisting off of. Over the course of the next year of experiments, the answer proves to be "anything." Although she is occasionally more or less reluctant to begin feeding on certain materials, and her droppings (cleaned up every two weeks for purposes of hygiene and observation, during which time the subject is restrained by iRobots) show clear signs of malnutrition after a diet of, for example, pure cardboard for two weeks, she is apparently capable of living off of practically any food at all. Doctor Rud expresses a desire to see if she can safely consume toxic waste, claiming that they may have found a way to solve that problem permanently, but Doctor Span threatens to resign and call in the authorities if he does so (citing that even if it works, the waste material would probably be toxic anyway). Doctor Rud backs down once again.
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...Yeah, leak that info to a particularly disgruntled congressman a part of the hearings, and a recommendation to start quoting from the logs to Doctor Rud, see how good he is at lying on the spot.
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>>20625680
This ends with Arnie beating the tar out of the Swordsman.
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>>20625746

Pic related.

Anyways, still have a bunch of actions left. Time to pick your next target for expansion. I think someone mentioned the Hounds and Stalkers last thread?
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>>20625864
Use one action to science the young-thing.

Also, I don't know if 'leak it to the press/Kestrel/some superhero' is always the smart choice to make, guys. Just sayin.
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>>20625864
Personally I favor maximizing our income from current sets before trying to expand. So, turn everything into hooker town, (except for our converted sets, they get drugs). Then forming an elite set to replace one of our less productive sets.
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>>20625954
er, why? we redact the actual SCIENCE! And continue dancing on eden techs spine. It's not like they could get any more annoyed at us.
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>>20626030
Yeah, in the coming weeks they're going to get flooded by lawsuits from victims of the gas, Apple, or ex-employeees trying to save their skin, not to mention government crackdown because of everything else they'd done.

WHICH, means they're going to go bankrupt, they'll have to lower defenses, start boxing up all the other projects, And that's when we swoop in and snatch up whatever is left before the government can seize everything.
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You science the young-thing, but unfortunately it's not much help. It's certainly incapable of any sort of communication. Still, you can keep this thing alive indefinitely. Will it grow up intelligent?

You set about proving absurd talk show caricatures correct by turning your corner of LA into nothing but hookers, using sabotage and careful politicking to get local businesses shut down and run out of business, leaving nothing for the locals to invest in but booze and women. Before too long, the economy of Palos Verdes should be almost completely collapsed, the only businesses left illicit ones. Rising unemployment leads to men with enough spare cash to pair for the occasional blowjob but not enough to start a family, and women with nowhere else to turn end up signing up with your pimps in record numbers. As you collapse legitimate businesses to cultivate the kind of atmosphere in which illicit whoring is easier to operate and get away with, poverty ticks up, which only leaves more young guttersnipes who think your gang is the ticket to money and bitches. Of course, the reality is that most of them will end up living out of their mother's basements and end up strung out on drugs, but it could be worse. They could live in Compton and most likely die before the age of 21.

Ultimately, only the neighborhood of Rancho Palos Verdes is spared from your corruption (you don't have any henchmen with both a high Athletics and Cunning, unfortunately), and your income ticks up noticeably.
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>>20626074
We also might be able to hire a few (carefully screened) former edentech employees if the political/legal fallout gets them banned from more legitimate scientific employment. As a plus we clearly know two departments (assuming doctors Rud and Iveson had decent sized research/engineering staffs) that blatantly encouraged disregaurding any ethical standards
>>
>>20626233
And the boys in blue lose some serious money. how many resources does it take to buy 2 xp?
>>
The police don't exactly appreciate the rampant ruination, however. They spend a total of three actions, over half the city's total, cracking down on the area. They have decent luck with the Tungsten Guard in Harbor City (which was actually ruined to Drugs instead of Hookers since the Tungsten Guard used to be a Nine Rollers set), making multiple arrests but not ultimately doing any fatal damage, and run into a brick wall with regards to the Silver Legion at Manhattan Beach, which is good, since the Legion just barely got hit with a crackdown and couldn't take much more.

The most damage is done in Hawthorne, where the Silver Guard are collapsed completely by the crackdown. The Silver Guard is too busy being defunct to retaliate, and the Silver Legion just has too low a Warfare, but the Tungsten Guard manage to at least rough up the Harbor City Precinct a little.
>>
>>20626308
And then we form an elite set on the ruins.
>>
On the other side of the law, the Cat has begun a robbery spree out in Rancho Palos Verdes (perhaps she's trying to pilfer what's worth stealing before you wreck the place?), and Behemoth has announced that he'll be investigating a potential link between you and her, and Amp has agreed to assist. Kestrel lets slip (you're not sure how intentionally) to Steve that Team Blue is beginning to factionalize between Swordsman's faction, including Amp, Behemoth, and Commissioner Slemp, and the faction she accidentally became the figurehead for when she trolled Swordsman's press conference, including most of the ground level police (she's had a lot of them contact her lately) and Kronos, who invited her to his home/hideout up in Hollywood to discuss the issues of the day. Being that Kronos is the local superpowered bigwig who almost never does anything anymore, this was kind of a big deal for her. Also, she was expecting a lot more clocks, but it seemed like a pretty normal rich dude house.

The issue in question is mainly the EdenTech debacle and Swordsman's legitimacy as a hero. Kestrel's faction considers him a borderline vigilante while Swordsman's faction says the same for Kestrel, and Swordsman himself is openly calling for her arrest due to her obviously being responsible for the theft of EdenTech property. You are also something of an issue. Your rapid rise in power has not gone unnoticed. While Kestrel's faction considers you no more pressing a threat than the Goblin Gang or the Ronin, Swordsman's faction believes that dealing with you immediately is vital to prevent the city from falling to Team Red. Kestrel herself has mostly been fighting with Chimera recently, trying to track down the cloaking craft before they can get it fully armed or make more.

>>20626300

Each XP costs more than the last. You've already bought four, so another two will cost 11 resources total.
>>
It is now the third week of December, and you have an incredible total of 34 resources.

The Iron Master: 2/2
Julio Pedone: 3/3
Rica Rivera: 2/2
>>
>>20626409
Have Julio make a Elite set in our open zone. It's only a matter of time before swordsman moves against us openly. We need a distraction, and I think I have just the patsy, our old friends in the goblin gang. They almost certainly have a supervillian backing them. Time to find out who it is, and make him Public enemy no 1.
>>
Alright, you drop 15 resources on a new set which we'll just call the Silver Guard again (unless someone wants to propose something different). Also, I have to go pretty soon, so thread is archived here:

>http://suptg.thisisnotatrueending.com/archive/20622413/

Fridays used to be unavailable for me, but are now re-available, so assuming something doesn't hit me from left field *again*, quest is running tomorrow at 14:00. Also as usual, I'm still around for a little bit longer, but will be going very soon.

The Iron Master: 2/2
Julio Pedone: 2/3
Rica Rivera: 2/2
>>
>>20626715
did we purchase that that mobile doll power with those two xp we got from Cancer?
>>
>>20626785

Yes.
>>
Oh, speaking of which, you need to figure out how to array your minions with 4 mechs, capable of commanding 36 minions a piece. You also have enough space for two terminators in your own roster, so that's a total of 146 terminators you can have.
>>
>>20626883
Steve is ours Obviously along with, and we only have room for one. (9 slots, 2 per mech, four mechs)
3 command mechs
One Rica bot:
H6 P6 A6 C0 T0 I0 O0 N0 S6
Powers:
Powers: Super speed, Super durability, terminators, model T, enhanced vision, deadly weapon, super vehicle (healing factor, enhanced healing factor, Accelerated Healing Factor)
>>
And I must go. 'Till tomorrow, /tg/
>>
File: 1346979527016.jpg-(1.46 MB, 1600x1162, Updated Map 1.jpg)
1.46 MB
Not mapanon but here you go!
Now to catch up. Universities a bitch.
>>
>>20627010
120 Kill bots
10 stealth bots
10 pidgens


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