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File: 1346791232873.jpg-(33 KB, 500x266, Stone age 1.jpg)
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That time again, /tg/! Welcome back to the copper age of the Civilization Game! Last time, the tribe survived an unprovoked and vicious attack by an unknown band, fending them off valiantly Who's ready for today's game?

Previous thread is archived here: http://suptg.thisisnotatrueending.com/archive/20557000/

And a new feature today; theme music! Most of the time, I'll just rip it out of whatever JRPG currently has my favour, so for now, it'll be from one of my all-time favourites: http://www.youtube.com/watch?v=cHasR3ftpUM&feature=plcp
>>
Hey, You're the other guy making Civ threads lately. Pleased to make your acquaintance.
>>
>>20597812
And I, yours. Fancy hanging around to play at all?
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Time to kick tribal butt and forge copper...and were all out of copper.
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>>20597824
Certainly. Though I haven't thoroughly read through all the threads leading up to this one. I'll go read up or hop in, whichever's best for you.
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>>20597841
Far as I'm concerned, you can do whichever pleases you best. You shouldn't need background information for too much of this thread, with luck. Just waiting on some more people, then we'll get started
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>>20597903
okey dokey. I'll probably end up being the jack ass constantly voting for tech.
>>
hoofin here for the start of a thread for once
>>
The village's wise men dedicate their time to healing those wounded in the attack on the rafts, curing five. Seven remain injured by the bronze throwing spears and of them, three die of their wounds.

The tribe meanwhile applies itself, building a tall and sturdy, if somewhat crude, watch tower by the river. A man or woman with a good set of eyes can see a good distance from the vantage point, even with the trees. The job is a boring one though and in winter, it's bone-chillingly cold.

Population: 91 (92 elders and children)
Wounded: 4
Food: 11/15
Morale: 11/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur

Snow has started to fall, covering the village and land around in a soft blanket of white snow
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20598112
Collect wood for storage in the winter, make an especially thick robe for the person stationed in the watch tower
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>>20598174
G. sorry
>>
A) Send scouts to check our precious malachite deposits, let's hope that those unknown spear chucking paint wearing paint faced loincloth wearers haven't been mining our copper for their own spears.
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>>20598150
if there is anything else we can do for the wounded we should help them
>>
We have any copper? If yes F) Make a copper armor.
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Okay, we have a four-way split currently. I will only roll for a three-way tie or less, so if you can come to some kind of consensus, we can move on.
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>>20598341
i think our wise ones were pretty dumb founded on how to do that last time, might have better luck this time though
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>>20598341
Shit we did not know how to make this things? So D) copper armor.
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>>20598239
K, then i side with this anon
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>>20598447
hey sprig, sorry for not being on the last few nights
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D) research some copper armor (make that a double action for double success!)
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>>20598447
hey sprig, sorry for not being on the last few nights. I kinda got kidnapped by a few friends for my birthday. Anyways, next turn I go with hunting for food and having our elders work on some better tools for harvesting, like finer knives, picks, and axes
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>>20598514
No problem, my good man. Next part is tomorrow at 20 4chan time.
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>>20598553
looking forward to that good buddy
>>
One action this turn then. Keep in mind that you do have TWO action points, so you can make two actions a turn. Some things, like sending out scouts, don't impact on other choices, but two labour-intensive options will mean the overall efficacy of the tribe is weakened, as discussed last thread.

Several of the tribe are selected as scouts, taking provisions and cold-weather gear to go and scout the malachite deposits. Among them are the scouts who fought off the attackers before. They are apprehensive about travelling in the winter, but they obey orders and set out.


Turn Report

Two of the wounded die without treatment.
Population: 89 (92 elders and children)
Wounded: 2
Food: 10/15
Morale: 11/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur

Snow has started to fall, covering the village and land around in a soft blanket of white snow
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>>20598514
see
>>20598651
>>
The scouts report back to the village late. The deep snows delayed them and they ran out of supplied. In addition to that, one of the scouts now has severe frostbite in his foot. They brought back the information requested however. At the malachite mines, they were able to spy a small village. The huts there looked like nothing more than re-enforced tents, but the people all bore the same face markings as the ones who attacked the fishers. The scouts estimate the village is home to approximately seventy to eighty adults, with many more children, but only a few elders. They seem to be making extensive use of copper weapons and tools.

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
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>>20598795
O shit. They are preparing to war. Treat wounded and G) train some people as a warriors.
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>>20598795
F. quickly made stone throwing spears, to deal with the panted people at a distance.
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>>20598795
hold an event to get pumped and manufacture better throwing spears
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G) Medic our people
and
G) Train warriors. Maybe even women and children for self defense

If they don't attack soon we should ask the other tribe for help!
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>>20598887
Changing my vote to comply with Nari.
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Alternatively, We could seduce them with the power of DANCE! ... never mind.
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rolled 1 = 1

Tie-breaker time!
1-3 Heal the wounded and train warriors
4-6 Hold an event to pump the tribe up for war and produce stone throwing spears
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>>20599032
OP? More like SLOW-P.
Aha. ah.
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>>20599116
I am not amused.
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Argh, sorry for the delay, folks.

The wise ones finish tending the last of the wounded, including the scout who caught frostbite. Sadly, one of them could not be saved, his wounds having become infected.

> Taking cultural suggestion from the last thread
Seeing the need for an organised defence for the village, the family heads institute a new policy. Every adult of the tribe is now required to be able to fight, should the need arise. The sudden demand for weapons leaves several people unarmed, but having little better to do in the winter, the tribe sets to training at once.


Turn Report

Population: 88 (92 elders and children)
Food: 10/15
Morale: 10/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

Snow has started to fall, covering the village and land around in a soft blanket of white snow
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20599247
B. E. We need to be cultured as fuck and hope to ally ourselves with these grimy unfashionable chaps at our mine.
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>>20599266
They only understand the language of war.
However we may be able to convince the other tribe downstream to ally.
>>
>>20599266
F) Nuke.
>>
F) make more weapons
G) Train warriors
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>>20599247
G we send representatives to the village down river with food etc as a gift and warn them of the vagabonds across the river we might need allies for the fight
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rolled 6 = 6

>>20599286
Taking that comment as a vote, as I've been dilly-dallying far too much this evening.

Still, time for a tie breaker. The first action this turn will be to head down-river and contact the other tribe. Please specify who will go and what the party will bring, outside of basic supplies and provisions.

The other action will be rolled for. There are not enough materials to make copper weapons for everyone in the village at the present time, so this option will be ignored.
1-2 Send out hunters and fishers
3-4 Hold a cultural event
5-6 Train the tribe in fighting
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>>20599439
Hrunti, some of the scouts that attacked them, maybe a wise one, maybe the shaman of rani (or how was she called?) for translation and to show support of the river spirit.

Bring them some fine weapons. Any other ideas?


Maybe we should ask wolfie spirit for help too?
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rolled 2 = 2

>>20599461
Hrunti is the White Wolf spirit that was defeated by Trym Wolfsbane. Rina is the current priestess of Chani, the river spirit. Make more sense now?

As for askin Hrunti for help, you can feel free. Doesn't mean he'll give it though.
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>>20599547
Haha, sorry, I'm not good with names. Yea, I don't think he would without a really good reason. But maybe we could intrigue him into thinking of it as a hunt?

Of course I meant sending Trym to the tribe and having chani and her shaman translate.
>>
While most of the tribe stays behind, practising with whatever weapons they can lay their hands on, Trym, Rina and a handful of wise ones make their way downriver on a raft, to speak to the neighbouring tribe.


Turn Report

Population: 88 (92 elders and children)
Food: 9/15
Morale: 10/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

Snow has started to fall, covering the village and land around in a soft blanket of white snow
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>>20599644
C) Gather clay
D) Research slings
>>
When the raft carrying the negotiation party pulls up to the bank by the neighbouring village, no-one is there to greet them. In fact, no-one is to be seen at all, although the buildings look intact. Since the last visit, the huts look like they have been made more sturdy and permanent.

What will the party do?
A) Announce their presence
B) Investigate the houses, looking for people
C) Stay quiet and wait for someone to come and greet them
D) Leave
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>>20599721
B) But carefully. It can be a plague.
>>
A and if the don't respond in ten minutes, B
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>>20599721
>>20599745
Keep an eye out for those filthy bronze spear fucks too.
>>
CORRECTION
I forgot to account for the natural deaths that occur in winter. My bad. The population should read as follows -
Population: 87 (86 elders and children)
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>>20599772
How do we have only one adult?
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>>20599809
Ah, the elders and children are in addition to the adults, not a proportion of them. You presently have 87 adults and 86 additional elders and children.
>>
>>20599809
The numbers are exclusive. We got 87 AND 86
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>>20599809
it's 87 plus 86
>>
OP fell asleep again?
>>
With Rina translating, Trym calls out a greeting, to which there is no response. Ten minutes later, the party starts to get worried and investigate the nearest hut. Inside, the cowering family is immediately visible, one of the young men brandishing a stone-tipped spear. He doesn't seem immediately hostile, but he is wary.

How will the party respond?
A) Hostile
B) Calming
C) Friendly
D) Try another hut
E) Curious
F) Leave the place.
>>
>>20599982
B) Calming, lower our weapons, but watch our backs, in case the copper tribe attacks
>>
B) Something happened here and we need to know what.
>>
The tribesman is still wary, but at least a little re-assured by Rina's calming manner. He explains that the village is currently in hiding. When the raft was spotted, the village agreed it was best to simply hide, to avoid offering offence to Trym and the others, especially after the last visit ended so poorly. He is clearly worried, but refuses to negotiate.

How will the party respond?
A) Anger
B) Bargain
C) Request to see someone else
D) Just leave
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>>20600120
C) If there is no leader, ask to see the heads of the families. Try to make clear how their survival is more threatened by the coppertribe than by us.
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>>20600154
This. We are messengers of peace goddammit!
>>
I just got the idea that we should soon, when we are more advanced than this coward tribe, make them vassals.
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>>20600195
> We are messengers of peace!
> Now join us, or die.

It takes some time, but eventually, all the heads of the families for the neighbouring village are assembled. At best estimate, they speak for about sixty men and women, maybe a few less, plus children.

The heads of the families are wary, cautious of what the party from our tribe wants. They do not look particularly kindly disposed towards the tribe.

How will the party respond?
A) Intimidate
B) Persuade
C) Barter
D) Trickery

> Good RPing will add an additional chance of an action succeeding. Enter the code for what approach you are taking, then add flavour text.
>>
>>20600276
B) This is not the time for mistrust and bickering over comparadly (is this a word?) petty buisness when there is a threat bent on destruction of our tribes. We can either survive together or die alone. If you aid us in driving off this threat, we will open friendly negotiations about our common food problem again and will find a solution beneficial to us both. We will teach you to defend yourselves so you can live freely once we have overcome this common foe. Reject this and we will haunt you in your sleep, should we be defeated.
>>
B. (FLAVA TEXT.)
"Hail, noble river people. Today we come with an important message. A dangerous group of face painting savages threatens the safety of both our great peoples. We wish to unite under one banner, and continue to live with honor and freedom. The invaders shall fear our might, for we are the great River Wolves. (herp derp, i'm a faggot.)
>>
>>20600276
Sorry for my english.
B) Great threat for both our tribes and our land lied on the other side of the river. Threat that only our tribe can stop. But we need your help. We need any warrior you can give us to fight of those painted devils! Help us and save your families and gain a loot and glory from fallen invaders!
>>
>>20600350
>Hail, noble river people
lel

Okay, maybe we could unite our clans instead of vassalizing. We will see what is more beneficial.
>>
>>20600379
WE HAVE TO TREAT THESE PEOPLE LIKE BEAUTIFUL SPACE PRINCESSES. They deserve it. When we're done killing the painted peoples warriors. We'll take their women and make sweet love. Babies will be born!
>>
Although eager to re-open negotiations regarding the sharing of food, the family heads do not look entirely convinced by the situation. They reply that although your words are worthy, they lack substance to them. They see little value in attacking a tribe that has, so far, done them no harm. Promises of loot are one thing, but there is nothing to guarantee that they will stand to be better off by this course of action.

How will the party respond?
A) Intimidate
B) Persuade
C) Barter
D) Trickery
E) Give up and leave

> The same option, but a different approach may yield a different result.
>>
>>20600480
No idea what option, but ask to take some of their scouts to the enemy tribe and prove that they are evil. Have them talk with our recently injured ones or the scouts that fought them.

>>20600471
Just what I was thinking. Be nice now and we will still have the option to rethink our promises to them.
>>
>>20600480
B. (looks like i'll have to switch into maximum faggot drive) " We shall show you these beings of hate and unrest. Send a party to parlay with them, and you too will face persecution and violence. They worship false idols, and behave as animals! On the honor of your ancestors, please heed our warning and join up this noble cause.
>>
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>>20600657
Also, YARRRRRRRRRR!
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>>20600657
I'm counting that as a D) Trickery, as you have no basis to assume such things. Nice scaremongering thought. As faggotry goes, that's about half a stick, so don't sweat it... TOO much.
>>
The heads of the families finally agree to send out scouts of their own, to determine the truth of your words. They offer no assurances that they will side with you, only that they will investigate your claims. They thank you for the forewarning however and it is clear that the party is dismissed from the village.

Turn action

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20600830
D) we're researching simple machinery for water wheels up in this bitch
>>
>>20600866
To power what, exactly?

I say
D) Look further into armor
and
F) Craft as many weapons as we can. Ranged ones for the kids!
>>
>>20600866
For a tribe barely out of the stone age and with less than a hundred adults, I think machinery might be going a bit far. Especially considering the wheel and agriculture haven't been discovered yet.

Further, you have TWO action points in a turn, therefore, you may vote to take TWO actions.
>>
>>20600899
Machinery is a gate way to further things. If we can further technology we will eventually be able to produce simple trap mechanisms. In the forest it'll be extremely useful. Put lots of traps in the forest.

Maybe we should just research simple machinery for traps.
>>
>>20600918
I suppose you're right. I say research simple pit fall traps instead then, and as anon said further research into armor as well (we can choose two research's right?)
>>
>>20600962
You may be right about the traps, but we only have a few wise ones, so splitting up research will make it go slow.
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>>20600962
You don't need to research traps so simple as that. Bent-branch snares and pit traps are so basic as to not even require a special research to use them.

You can elect to perform two research actions on the same turn, but as they're both intensive actions, the overall efficacy of the actions will suffer.
>>
>>20601006
Traps now and armor next turn?

We should hold a future event, sacrifices to the gods of war. Even if it doesn't cully their favor it should still steel our people's resolve. Also, a big enough feast to give everyone something to look forward to. We should have enough food to survive the winter even if we use a lot for this.
>>
>>20600830
>>20600918
Well in that case, D) for wheels
WE MUST GO FAST.
>>
>>20601031
Lets research simple mechanisms for more devastating traps. Trips wires that fire a bent tree branch with a sharpened wood spear on it. Just some form of trap complicated enough to prove affective in case they decide to make an offensive. Also that cultural event I specified.

(Sorry if I am posting kind of a lot >.>)
>>
After all this I say
D) Keep on researching armor. Any day now...
and
G) Build pit-traps (perhaps with sharpened sticks or sharp stones in them? Around our village, some of them on the other side of the river.
>>
> That was rather laborious. Right then...

Your Wise Ones return to studying the copper and a way to use it as protective clothing. Through long experimentation and trial, they believe they are on the edge of a breakthrough!

Your hunters head out from the village, filling the surrounding area with so many traps, it's actually rather hazardous to walk around outside the village walls!


Turn Report

Population: 87 (86 elders and children)
Food: 9/15
Morale: 10/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

Snow has started to fall, covering the village and land around in a soft blanket of white snow
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>>20601163
Armor is for the weak, I say research into the local plant life to try and find something we can dope our warriors with to make them berserkers! (Ok, maybe save that for next turn)
>>
Right, it's now 3AM here in England, so I really need my sleep. The next game will be at 4:30PM, EST on THURSDAY. Hope you all enjoyed tonight and I hope to see you all then.
>>
>>20600830
B. F. Bows. We could use sinew for string and sap to glue sharp rocks onto the shaft.
>>
>>20601239
Our glorious runner is leaving, so I say we strategize for the next thread. We don't have the time to dominate with numbers, so we need to do it with technology. What's the fastest way we can increase our power level to fight that tribe holding the mine?


I saw we increase our natural war to try and find something to dope our warriors with. Armor would be great too. Wheels would be good, but not by themselves, and we don't have the time to apply them.

Also, cultural event right before the offensive to try and steel our people's resolve (and be our GM willing) actually bring out the god's favor.
>>
Thanks once again, OP. See ya next time!

>>20601332
Well, there are no real gods in this setting yet. We have only gone so far as spirits, and we know only 2 of them. The river spirit and the wolf spirit.
Right now we can play defensive for now with traps and our wall and such. We can right now train our tribe into warriors, craft weapons, keep researching armor, hope that the third tribe will join us, and maybe ask the wolf spirit, Hrunti, for advice or help or bring him the opportunity of a good hunt.

Other than that there isn't really much we could do, that isn't irrational. The feast before battle is a good choice too. Maybe look into poisoncraft or somesuch? And berserkers might hurt us in the long run more than they help us. Though admittedly if they defeat us now, there won't be a 'later'.
>>
>>20601422
Berserkers that we can not control would hurt us. All we have to do is be careful and make sure we can control them.

Possibly search for a spirit of war? Do the sacrifices and see if someone heeds our call?
>>
>>20601682
Interesting ideas. Bring them up next time we play. Imma go to bed now. See you next time, tribal brother.


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