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File: 1346785534885.jpg-(32 KB, 810x427, House & Dominion.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

New players please see -> http://pastebin.com/yX3uw7bq
>Pastebin will be updated before each session with ship and squadron equipment,


You are Sonia Reynard, Squadron Leader and Knight of the House of Jerik-Dremine!

For more than a month you've commanded the Second squadron of the Third attack Wing in operations to clear out the pirates and others who occupy the Smugglers Run. Your ship is the Custom Battlecruiser Gungnir, a tough and heavily armed ship almost able to keep pace with the rest of your squadron. Or it was until you took a few too many plasma cannon and torpedo hits.

The last few days have been spent preparing defenses along the Smugglers Run for what would inevitably be an attempt by the last vestiges of the local pirates to flee the area. They did not disappoint, and were able to fight their way to the end point of the run despite their losses. Your continued harassment took its toll though and the vast majority of the transport ships and escorts that made up the enemy fleet are now in ruin or adrift.

The Medium Carrier Wayward Treasures and a small escort were able to weave their way past the corvette squadrons blocking their escape and have micro jumped to another location in the system. Some of Captain Sylvan's unit along with Alex, Katherine and Jehtot have jumped after them.

Daska, Vaughn and Nab are closing in on your position, that or its just a coincidence and they're trying to keep up with First Attack Wing.

Last time you were left with the option to transfer your flag to one of the other ships or let your subordinates handle the rest of the chase. You trust your people, but apparently not enough to risk the enemy carrier escaping.

Votes were almost unanimously in favour of transferring your flag.
>>
>>20596712
>Votes were almost unanimously in favour of transferring your flag.
Hmm, to be honest, I would have enjoyed playing as Alex, as well.
>>
"Launch bays, prep all shuttles for immediately departure."
You stand and inform Kavos you're transferring your flag and to hold down the fort until you return.

"If you keep doing this we need to train a replacement helmsman." The Chief tells you, doing his best to imitate rolling his eyes. "Turbolifts to the starboard launch bay have been cut by damage, you will have to use the port bay."

On the way there you contact Levi Nxesi and tell him to meet you at the port bay with your Power armor. Somehow he makes it there ahead of you and hands over your helmet when your exit the lift.
"I've modified your helmet to send data directly to your medical system. It was easier than I thought but there might be some features missing. I made sure the important ones like targeting worked though."

You thank him then hop onto the shuttle with the other Marines and are soon dropping out of the bay. Four of the shuttles, including your own, catch up with Daska's ship and set down in the aft bays. The other shuttles are recovered by Vaughn's Vengeance type.

The shuttles are aboard for less than a minute before you're warned the ship is about to jump. Bay doors slam shut just before the slight shudder of a microjump runs through the ship.

"Hang on." Warns Daska over the intercom. Collision alarms sound and the telltale impacts of rocky debris with the shields becomes frequent enough that it's impossible to ignore.
>>
>>20596712
Its not that we don't trust them, its that we don't know how they will manage our boss, who we definitely don't trust. We seem to have a unique talent for convincing our superiors that our battle plans are a good idea.
>>
"Recommend you don your armor before stepping off the shuttle sir." The Shuttle crew tells you. "The bay mechanics are reporting pressure drops in some sections of the ship."

By the time you have your armor put on the ship has jumped again. Impacts this time sound and feel a bit different from before. You need to find out what's going on out there if you plan to resume command of the squadron.

[ ] Head to the bridge
[ ] Go to nearby secondary bridge
[ ] Use a console from the shuttle cockpit
[ ] Other
>>
>>20596784
Agreed. We're not leaving our precious friends, subordinates and allies to the mercy of Captain Sylvan.
>>
>>20596748
let Daska run her ship, we run the squadron an interface with our boss. Reccomend targeting the engines of the ship to slow it down.
>>
>>20596795
>[X] Go to nearby secondary bridge
No reason to get in the way of the current commanding officer of this ship. We don't want to step on her toes, after all. (If her species has toes, that is.)
>>
>>20596808
Is everyone in favour of this then?
>>
>>20596915
yep
>>
>>20596915
Yes.
>>
>>20596915
Fine with me
>>
You step out of the shuttle and head through the doors into the ship interior. A bit of searching finds one of the smaller secondary control rooms. Its cramped even compared to your older corvette but it does its job and you're able to get a good look at the tactical situation.

"Sir, welcome aboard." Daska tells you. "I hope you'll excuse me not giving you a full update but I'm slightly busy." Her statement is punctuated by the occasional hit from phase cannon fire as she swings the ship around chunks of ice.

This outer reaches of this system are truly screwed up. There are enough Gas giant planets to provide four serious gravity wells just along this course. That doesn't even count their moons and Lagrange point objects! Added to that much of the space in between them is filled by heavy comet activity.

You watch the next jump. The Carrier is using the small gravity wells created by the larger comets to drag it out of FTL before firing into their surface with phase cannon. The resulting steam and debris clouds are threatening to become a serious danger as the pursuit tries to maintain as much speed as possible.
>>
>>20597067
Can the carrier's jumps be predicted, and can we send ships ahead to catch it when it next jumps?
>>
File: 1346787976333.jpg-(55 KB, 550x424, need-for-speed-hot-pursuit-box.jpg)
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Ahead of you Captain Sylvan and a couple of his squadron members are still hanging on, but most of those who initially jumped after the carrier with him have had to break off due to damage. Your rookie is driven off by a near collision and some stray phase cannon fire spooks him enough that he pulls back out of phase cannon range.
Alex suggests a combined torpedo barrage. After getting clear of some debris all of the ships making up the leading element launch torpedoes. The volley is partially soaked off by the few remaining escort ships greatly reducing its effectiveness.

Your trio of ships are just ahead of First Wing's behind you, though with their larger numbers they've had trouble holding formation through the debris.

"How long until the rest of us catch up?" You ask over the unit frequency.

"Another minute, maybe two if we don't end up going through anything crazy." replies Nab.

"I don't know how that Carrier is holding the kind of speed it is." Comments Alex.

The next jump lasts a full three seconds and you find yourselves back in deep space. The unit is a bit more scattered, the navigators having to match the course and speed exactly and using the computer to end their jump at the same time as the enemy. Not easy or safe.

A few of the enemy escorts split off as the Carrier aligns for its next jump. Most notably the Norune Bounty Hunters.

[ ] Keep on that Carrier
[ ] The time to deal with the bounty hunters has come
[ ] Do something else
>>
>>20597176
[x] Keep on that Carrier

The Carrier is the primary target. We can't lose it now.
>>
>>20597176
hmmm I'm torn but
[]Keep on that carrier
>>
>>20597176
>[X] Keep on that Carrier
That's our target. The bounty hunters are just the icing on the cake.
>>
File: 1346788252645.gif-(116 KB, 2430x1770, Smugglers run large map E(...).gif)
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>>20597080
Their immediate jumps would be difficult at best to predict but there are only so many safe corridors through the gaps. Do you wish to contact the House Posat forces in the area to be on alert?
>>
>>20597176
Tough choice, but we'll get another chance at the bounty hunters in the future, because they aren't about to leave us alone.

The pirates are our objective, and this is our only chance before they link up with a larger fleet.

[X] Keep on that Carrier
>>
>>20597246
Couldn't hurt.

Or maybe it could. How much is House Posat pissed at us for their economic woes?
>>
>>20597246
Well if they can take the hit instead of us...
>>
>>20597269
Not very much, I'd guess. We really bought them some breathing space with our investment.
>>
File: 1346789784160.png-(64 KB, 961x556, GET DAT DISC 2.png)
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>A million phone calls later and we're back at it.

"After that Carrier!" You order. The third squadron from First Wing breaks off in pursuit of the bounty hunters.
Oh well.
You also see about contacting the House Posat Forces and warning them the Pirate Carrier is making a break for one of the gaps.

After the next jump your ships are getting close enough to add their own fire to the others. It doesnt seem especially effective.

"That Carrier must have close to a dozen battlecruiser grade shields on it. Its going to be impossible to break." Says a pilot from Sylvan's squadron.

"Are you saying we should just let the Terrans have it pilot?" snaps back Sylvan. "I don't think so. I admit though we could definitely do with some SP torps right about now."

The First Wing CO speaks up on coms.
"I hate to say it but the Odyssey is drawing closer with each jump we make. They'll be within weapons range of the Carrier in the next jump or two."
[ ] Position our ships in line of fire
[ ] Let them take the shot
[ ] Other
>>
>>20597176
I say we put a tail on the bounty hunters.

considering they are psychos that dont work for money but for reputation or hunting glory or some stupid shit, we do need them out of the picture.
>>
>>20597524
>[X] Other
Can we at least try to ask them not to completely ruin the cruiser before we decide on a course of action?
>>
>>20597548
Agreed. Let's put the cloaked ships on them.
>>
>>20597524
[]why no plasma cannon
but seriously
[]Let them make the shot and hope something fail I wouldn't put it past them to shoot us to get at it
>>
>>20597524
[x] keep hitting it, but don't crowed the Terrans. Should we roll?
>>
>>20597524
Don't get in the Terrans way. They'll probably just shoot through us.

If we have any SPs left we may as well use them.

Any possibility of angling for a boarding action or is that just suicide at this point?
>>
>>20597524
>"That Carrier must have close to a dozen battlecruiser grade shields on it. Its going to be impossible to break."

When this is over, we need to figure out how to stack a dozen battlecruiser shields on our own ships.
>>
>>20597548
>>20597555
>put a tail on the bounty hunters.
k

>>20597550
>Can we at least try to ask them not to completely ruin the cruiser before we decide on a course of action?
The Bounty Hunter Cruiser or the Carrier?


>>20597591
>why no plasma cannon
Actually 3rd wing does have a ship with a plasma cannon. Everyone will have to get out of the way though and it will increase the chances that the Terrans will have a shot at the Carrier once they're in range.

>I wouldn't put it past them to shoot us to get at it
You voice your concerns over this to the other officers and Knights.

"Wait, we're allied with the Terrans, they wouldnt dare fire on us would they?" Says Alex.

"That seems iffy." The 1st wing CO responds. "The Terrans will only only tolerate us for so long before they try something regardless of the danger to us. It might buy us a few minutes."

>>20597662
>If we have any SPs left we may as well use them.
Daska has two in her aft launcher. It would take time to move them.
>Any possibility of angling for a boarding action or is that just suicide at this point?
"Nab are those high end sensors of yours picking up anything we could use?" you ask your Blackbird pilot.

Nabow Hafnar speaks up on the squadron channel. "Yes sir. I'm picking up a gap in the enemy shield but its at the bow. We'd need to get a ship out front then drop back through it to be certain the point defense wouldn't tear a shuttle to pieces."
>>
>>20597711
Oooh, sorry. If the carrier. Keeping the bounty hunters' ship salvageable would be nice as well, but if the Terrans need to blow something up, it should be the cruiser.
>>
File: 1346791131633.jpg-(57 KB, 500x480, halolz-dot-com-supersmash(...).jpg)
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>>20597711
get the plasma gun ship to hit the weakpoint for massive damage. Pic related
>>
>>20597711
Do all everything at once then.

Block the Terrans line of fire as best we can while lining up a clear shot for third wing's plasma cannon, but don't be obvious about it, Get Daska's ship and the Bittenfeld out in front, launch the two SP torps and have the shuttles follow them in.
>>
>>20597711
Insane plan time, have Daska jump in front of the carrier and lauch the torpedo and the shuttles, have the rest of the ship position themsleve to block the terran fire. let the SP explode then board the Carrier.
>>
>>20597765
Oh no wait we are on Daska's ship so the Bittenfeld can do whatever with everyone else too I guess, either way really.
>>
>>20597711
Do we have any ships which could survive the shuttle maneuver?

And even then, what are the chances of success.
On a scale from 1 to 10.
1 being sane, 8 being a Psycho Sonia plan, 10 being guaranteed suicide.
>>
>>20597820
9 or less and we go for it.
>>
>>20597743
Plasma cannons on a Centurion are spinal mounted pointing forward. The hole in the enemy shield is on the bow. Your allies ship would have to get in front of the Carrier and turn around.

>>20597765
>>20597774
>>20597820
> launch the two SP torps and have the shuttles follow them in.
Did you want the shuttles to launch then board the carrier at the bow, or try to land the cruiser on top of the carrier and have the shuttles board closer to the bridge?

>Do we have any ships which could survive the shuttle maneuver?
Daska and Sylvan both have ships with the necessary profile to pull it off.

>And even then, what are the chances of success?
Actually the chances are quite good unless the carrier diverts power from shields back to weapons suddenly. Pulling it off would be relatively easy, surviving it would be harder.
>on a scale from 1 to 10
I don't really want to give numbers... until its too late for you to do anything about them.
>Evil laugh youtube link
>>
>>20597982
>Land the cruiser on top of the carrier

May as well go full psycho.
>>
>>20597982
"Hey Daska I know you love your ship but..."
>>
>>20598008
>>20598036
So, everyone in favour of the boarding action? Or some other way of doing things?


Even crazier question, do you plan to accompany the Marines as well?

If so, choose your weapons load out.

Rifle class (Choose 1, or 2 with encumberance penalty)
-Silenced Carbine
-Phase rifle
-Shotgun (AP slug, AP Flechettes, HE, Specify Other)
-Anti-tank RPG
-Anti-tank plasma cannon (14 shots)

Pistol class (Choose 1)
-SMG (with or without silencer)
-Pistol (with or without silencer)
-Pulse pistol

Grenades
-Flash bangs
-Frags
-Breaching charge [AKA Half Moon]
-Incendiaries

AFK for dinner. May be slightly longer than normal.
>>
>>20598183
>Even crazier question, do you plan to accompany the Marines as well?

who do you think we are I'm pretty sure that was implied from the start.

Shotgun HE
SMG
Breaching charge
Trusty choppa
>>
>>20598183


-Shotgun.
Variable types of ammunitions with us. - since the cloak is repaired any will do against basic infantry, and each is very useful in specific circumstances.

-SMG. Silenced.
i thinking it has variable shooting mode selector, as in full auto, burst fire mode, and single shot mode.
-Breaching charge [AKA Half Moon]

The vibrobalde is part of the armour, so that does not count towards additional gear.
>>
>>20598213
I dont think that is such a good idea... but if we can get to the engines and reactors and then shut them off, well at that point the thing is pretty much a sitting duck and we only need more boarding elements to claim it for the house.


Once the carrier is a sitting duck we can request the Terrans intercept those Norune Fucks, since the target has been eliminated from a strategic POV

Now, the question i have is, is this that freighter carrier we have ben fighting for the last two sessions, or that carrier that escaped from the asteroid/superheavy base, that we have had a bad feeling of letting go.
>>
>>20598303
Both?

There was also a big freighter in the last two sessions but it got fucked up and is no longer an issue for us.

Also why go all the way to the engines and reactors when we can just go to the bridge and shut off the crew?

Anyway loadout:
Shotgun - AP Flechettes for armor and HE for soft targets.
SMG - Silenced
Breaching charge
HF Bladu
>>
>>20598355

Because any orders or directives regarding the FTL or reactors can only be given from said station and as a way to prevent the crew going to FTL regardless or making the reactors go critical.

Once we have the thing stranded we can take the command centre.


If we take Shotgun, it should be variable types of ammunitions (i am really sceptical about AP flechettes doing much to heavy armour or power armour, so i say we take all of them, some sixteen or twelve rounds of each. soft targets will go down to anything.)


But i prefer we take the Silenced Carabine for stealth ranged and good intermediate range marksmanship,
so
-Silenced Carabine
-Pulse Pistol (Stun motherfuckers, Stun!)
-Breaching charge [AKA Half Moon]
>>
>>20598467
Seconding that loadout.
>>
>>20598467
Who are you expecting to have to stun on the fleeing pirate flagship?
>>
>>20598467
How are you planning to snipe in a carrier?
Why do we need to stun pirate that are going to be killed anyways?
>>
>>20598559
Maybe they have some of those chip controlled captives on board?
>>
Okay back. Sorry about the wait time.

>>20598036
"But what?"

"But I want you to take your ship around in front of the carrier and drop back through the hole in its shield. You can set the ship down on top of the Carrier's hull near the parade bridge superstructure." you instruct her.

"What about all of those Constellation class ships and landing barges parked all over the Carriers hull?"

"What about them?"

>>20598213
>who do you think we are I'm pretty sure that was implied from the start.
http://www.youtube.com/watch?v=SJYA4Haafmg
Was that intentional anon?

Weapons
-Shotgun with variable ammo. (3 for Shotgun vs 2 for Carbine.)
-Silenced SMG
-Half Moon. You've got a half dozen of these suckers.
You still have your backup if you need to stun people.

You load up with a shotgun and SMG, checking your ammo levels then testing to be certain your holographic camouflage will work to disguise them. Everything looks fine.

Roll 2d100 for getting the team aboard!
>>
rolled 89, 56 = 145

>>20598811
>Was that intentional anon?
maybe?
>>
After returning to the launch bay you brief the Marines and shuttle crews on the general plan to get aboard the Carrier.

"Get ready to bail out, this is going to be tight." Warns the shuttle pilot when Daska start to redline her engines.

The ships jump again after which it feels like the engines have increased power even farther.

"This is now a one way trip." Daska informs everyone. "Brace for maneuvering."

Incoming particle beam fire hits the shields by the dozens if not hundreds. The high pitched scream of the engines cuts out to be replaced by the lower pitched noise of them now in reverse thrust for eight seconds.

Then silence.

"This is never good." Comments one of the sergeants.

The aft sections of the Scorpion strike the first few ships parked on top of the Carrier. The first few are like striking metal beams, then its more like a shuttle performing a high speed landing in a car park. Each impact throwing you a little harder against the restraints.

"Releasing clamps!" Shouts the shuttle pilot.
The impacts abrupt stop, the vibrations no longer being carried through the hull to the shuttle. Daska's ship itself comes to a stop and the aft doors are blown open, letting all six shuttles get clear. All of them hug the surface of the Carrier, making sure never to get above the parked ships on the surface where they might be targeted by point defense weaponry.
>>
>>20599081
It's like intentionally crashing into and then boarding the Death Star.
>>
"Got a docking bay ahead." reports the pilot who swings the shuttle in beside it. The bottom hatches of the shuttle pop open and the entire compliment of Marines drop out and land on the surface at the same time.

"Move it!" Yells a Sergeant and the teams intrusion expert pops open the door controls. In ten seconds flat he has the airlock door open and everyone piles inside. The shuttle leaves, now that its lo longer necessary to shields you all from potential radiation from a jump. Shields up or not its not worth taking the risk.

They take slightly longer getting the inner door open but its still quick enough that they've taken up good positions inside before ship security sends a fireteam. Silenced carbine and SMG fire fill the hallway for a few brief seconds before the Marines have control of the entrance once again.

After the specialists have had time to get some minor access to intership coms all of the teams begin to report in.

"All teams are aboard though we lost some people from team six." Reports Ki from another location.

"What about Sylvan? He was supposed to try and get people aboard too." You ask.

A minute later you gain contact with another team near the bow that say they're part of Knight Sylvan's team.
>>
Hey, Ive been catching up on this for a week now and i just want to thank you for hosting theese sessions. They've been beyond entertaining and I guess you got yourself another player
>>
File: 1346800122313.gif-(6 KB, 506x650, Carrier Plan.gif)
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"We have a lot of space to cover and no way of knowing how many people are aboard this ship Sir."

"Cant be any more than was on that Forbearance." Grumbles one Corporal.

"If we can hit the bridge fast enough they might not have time to evacuate. That would take the ship out of action fastest and would give us overall control. If we flub it though it could be bad news.
We could also try taking out the drive cores or the sublight engines. Either would strand them and even the Terrans would have no choice but admit it should be boarded. Downside is there's a lot of engineering space to secure."

[ ] Bridge
[ ] FTL drive Cores
[ ] Sublight
>>
>>20599351
[ ] Try to do multiple at the same time
[ ] Other

>>20599347
Well that's always cool.
>>
>>20599351
[]Have the marines hit the bridge while we cut their escape route
>>
>>20599351
>[X] FTL drive Cores
They can't do much after that. If we're doing well, we can still take the bridge afterwards.
>>
>>20599351
Focus on taking the bridge.

Since we've got a ship or two inside the shields, for a back-up plan, I suggest wiring nuclear warheads with remote detonators and attaching them to the outside of the hull. They should cause serious damage to the carrier.
>>
[X] Bridge

We can shut down, lock out, other stations from the main control bridge right?
>>
2 for Bridge, 1 for drive cores.

>>20599371
>Have the marines hit the bridge while we cut their escape route
Do you mean the bridge crew escape route or some of the engine bits?
>>
>>20599351
Bridge.

Have a covert team try to sneak to sublight if viable, and jsut blow themselves in there.

Also can there be more incoming reenforcements of naval arms men from Daska's ship?

If so then we go for the bridge and they go for the sublight.
>>
>>20599460
Bridge crew escape rout
>>
>>20599468
>Also can there be more incoming reenforcements of naval arms men from Daska's ship?
Possible, but they may be facing counter boarding actions. Then again, Daska all but burned out her engines so its not like they'd get far.

Bridge it is.

Do you want to proceed to the bridge ahead of the marines or stick with some of the teams acting as a scout for them?
We also had 1 person for trying to find the bridge crew escape routes ourselves and blocking them.

Roll 1d100 for random encounters.
>>
rolled 8 = 8

>>20599600
Rolling.
>>
rolled 89 = 89

>>20599600
person wanting to cut escape here rolling horribly
>>
rolled 33 = 33

>>20599600
>Dice
Gee, I wonder what will happen.
>>
>>20599600
Scout for them. The armor will help with this, hopefully.
>>
rolled 42 = 42

>>20599600

Scout ahead of a marine group and relay enemy positions, take them out if you can stealthily, otherwise engage them from behind when the marines arrive.

once you get closer to the bridge try to find an alternative entry point and when the marines breach, flank the bridge crew from your alternative entrance.
>>
rolled 1 = 1

>>20599600
Dicean
>>
rolled 24 = 24

>>20599600
They see me rolling
>>
rolled 32 = 32

>>20599600
rolling, and horrible things will happen... i see it. I just see it.
>>
rolled 50 = 50

>>20599600
Oh god, these rolls.
>>
>>20596712
>Votes were almost unanimously in favour of transferring your flag.

Say, how many people did actually vote?
>>
>>20599793
>>rolled 1
>>Hallway has popup defense turrets and laser grids while carrier crew look on after blocking both ends
>>
rolled 79 = 79

Had assumed rolling had stopped with >>20599642

>>nat 1

Well, guess I was wrong...rolling
>>
>>20599819
>Say, how many people did actually vote
Ten did.

Recalculating encounters.


You move out ahead, turning invisible to friend and foe alike.

You still make out some of the Marines conversation over the com.
"Creepy as shit man. Some noble could just pop right out of nowhere while you're playing cards, you wouldnt expect a thing."
"Shut your mouth and move out."

As soon as you clear the outer most sections evacuated in case of hull breach it doesnt take long to stuble upon refugees. People from every species and race hang on to improvised strappings to keep from moving with the impacts. Most of the people look worn, though not necessarity old. A few hang on to their few worldly posessions, others to their children. No sign of any of them being armed so that's a bonus.

"Mind the civies." You warn the Marines while moving up.

Cycling the doors is the most nerve wracking part, expecting enemies to be around a corner, or behind a rack of bunks welded to the wall.

"Stay in the holding zones! Do not try to gain entrance to the crew sections, we dont have any food for you." You overhear a guard at a doorway telling a few people as they're shoved out.
>>
>>20599923
>Ten did.

Thanks. Surprising how many people vote, at least compared to how many proper responses we tend to get during the thread.
>>
rolled 43 = 43

>>20599617
>>20599621
>>20599642
>>20599793
>>20599799
>>20599812
We be fucked mon
>>20599600

Dice because shit, we have to make it better.
>>
>>20599932
Due to the tempo most people post for a OP update, then go to do something else, only to return after two or so of them.

so there are less responses per update than people.

also different time zones. Usually some only get the beginning and others only the end.
>>
Spotting a good opportunity to get into the higher security areas around the bridge undetected you edge through the doorway the guards are using.
You missed one refugee they hadn't tossed out though. The larger guard picks up and throws a rather miniscule Rovinar who smacks into your armor and bounces off giving out a rather loud screech.
"What th-" is the only thing the largest guard can get out before you blast him point blank with your shotgun. Some nearby refugees begin to scream. Not good.

Pulling out your SMG, you spray the three others nearby and then move towards the next airlock. You hear incoming foot falls and swing around the corner, firing a high explosive round into the trio of security rushing to investigate. The center one is thrown back while the other two are wounded. You finish them off with a few SMG bursts then start running to check for any others. that might have heard.

The shotgun sure is good for making a lot of racket. You holster it and switch to your SMG and HF blade.

"Moving up fast" You tell the Marines.

You have to kill a fire team of ten more before you're certain that the situation is contained.
>>
>>20600094
continue forward. Also mention to the marines that while it may be creepy to have a noble ghost over to your card came, what you really have to watch out for are the sneaky gits listening in on the com.
>>
Security in the section around the bridge is tighter. Everyone looks to be wearing heavier armor and carrying more sophisticated weapons. They almost look like railguns.

Sneaking around you soon realise this ship interior isnt like others you've encountered, as there appears to be only one main entrance to the bridge. Given the size of the ship though there might be another entrance on a different deck. After making sure the marines have the positions of the enemies present you check the other decks.

You find nothing above, not even any means of making your own entrance like that one time aboard Forbearance. On the deck below though you find what look to be doors into a lower area of the bridge. Still if you opened them it would alert the troops nearby.

>Your orders?
>>
>>20600194
Could we place explosives on the doors in the lower area, thus creating a distraction while we actually attack the main entrance?
>>
>>20600194
Warn the marines before we open them. Once we do, some of the enemy should be drawn toward us and away from them.

Be prepared to retreat, should fire become too hea-

Oh, wait, no, this is Sonia. We will stride through a knee-deep river of corpses before retreating.
>>
>>20600194
Have the marines assault the main entrance, assist if possible by taking quick shots at some of those heavier armed soldiers. Sonia should enter through the lower entrance after most of the bridge crew and guards are distracted by the main marine force, if the pirates try to flank the marine force by exiting out of the lower level you could always drop a grenade on them.

Also while waiting there you could ambush the captain or other crew as they try to escape
>>
Ki tries to contact you over the unit channel.
"Sonia, if you can hear me you'd better listen to this."

Ship to ship communications from the fleet are routed so you find out what's happening.

"This is the TCS Odyssey to Dominion vessels, stand aside so we can finish them."

"This is Knight Captain Frederic Saputo, of the First Attack Wing and we are taking this ship."

"Like hell you are. There are bound to be assets on that ship we are not prepared to let you have regardless of how old they are."

"We have troops aboard that ship. If its such a big deal we can let you search it after we're done capturing it." The Captain argues back.

Oh oh, sounds like you don't have a lot of time.

>>20600209
Be aware that after you leave them the explosives will be visible to anyone who looks at the door. It might take most of a minute to place the second one.
>>20600224
Okay, what about the main door? Did you want to have one team each attacking the guards near the lower doors then the rest going after the main entrance?
>>
>>20600366
>Did you want to have one team each attacking the guards near the lower doors then the rest going after the main entrance?

That sounds acceptable.
>>
Hey op what do you use to draw your maps and schematics of ships?
>>
>>20600435
AutoCAD. Then I copy and paste them into paint. For the Smugglers run map I created a hex grid, scaled it appropriately then dropped it on top of the existing map.


Okay, current plan is:
-place explosives
-multi pronged attack by marines

Where is Sonia going once the fighting starts? Helping the Marines deal with the guards or using the distraction to enter the bridge?
If entering the bridge then via which entrance are we doing so?
>>
>>20600493
Assist marines get to the main entrance, or until it becomes clear that they will get there.

After that make your way to the secondary bridge doors, and set up explosives there, when marines breach the primary doors, wait a bit then breach the secondary, go straight for navigations/command consoles disable them to disable the ship or something.
>>
>>20600493
Can we somehow flank the enemy guards if we decide to help the marines? I doubt we'll be much help in a frontal confrontation.
>>
>>20600526
>After that make your way to the secondary bridge doors, and set up explosives there, when marines breach the primary doors, wait a bit then breach the secondary,

We're already blasting those doors as part of a distraction to draw the attention of the guards. Unless you want to either double back and get some other explosives from the marines for the initial distraction plan, or place some of your half moons in a place that wont blow open the doors.

>>20600527
Yes you could do this against some of them.
>>
Okay, needing a cohesive plan here guys.

These two got combined into using the explosives on the lower doors to act as a distration while the marines attacked the guards.
>>20600209
>Could we place explosives on the doors in the lower area, thus creating a distraction while we actually attack the main entrance?
>>20600224
>Warn the marines before we open them. Once we do, some of the enemy should be drawn toward us and away from them.

Really we dont have to do that, it just seemed like a good idea to distract the heavily armed enemies so our troops didnt have as much trouble.

>>20600526
>Assist marines get to the main entrance, or until it becomes clear that they will get there.
Did you want to do this via this?
>>20600527
>Can we somehow flank the enemy guards if we decide to help the marines?

Be aware that you'd only be able to help one of the teams at a time on the lower level yourself or two on the upper level.
>>
>>20600777
>Explosives
I think it's a good idea, if the guards are as heavily armed as they seem to be.

>Be aware that you'd only be able to help one of the teams at a time on the lower level yourself or two on the upper level.
Go wherever we're needed. Try to help the teams taking the heavies losses, or facing the heaviest resistance.

I don't think our current loadout is well suited to taking out the bridge on our own.

I'd also prefer to take the bridge crew alive. Stun grenades should be useless against the guards in heavy armour anyhow, so just have our soldiers save it until we're actually inside the bridge.
>>
>>20600777

I was the anon who posted this >>20600526 so i'd like to go with that, if anyone else is willing to speak up about another plan then they should.

>>20600526
>>
>>20600777
I am unsure as which is best since i am not that good a tactical mind perhaps, but we need this done fast and in a jiffy, and clear and secure the bridge with com gear intact so we can contact the Terrans personally and claim that we have taken the ship and it is now Jerik-Dermine, thus firing on it would make the incident a career killer, and most likely start a war.

then cut the ship to ship coms and go on internals and put the situation to the ships inhabitants/crew.

If the ship is not under Jerik Dermine Control it will get blown up by the Terrans, so if they want to live they better make sure the Ship is now under Dominion Control, surrender or help surrender any combatants.
>>
File: 1346810365929.gif-(12 KB, 1402x610, Bridge Layout carrier.gif)
12 KB
Back. Decided to draw up the bridge layout. Think Star Destroyer with better seating.

Roll 2d20 for sneaking, flaking of guards and fighting.
>>
rolled 14, 14 = 28

>>20601221
They have a walkway over crew pits? I hope one of the officers is pacing ominously when he gets stunned.
>>
rolled 11, 18 = 29

>>20601221

Roll
>>
rolled 3, 1 = 4

>>20601221

dice gods favor me
>>
>>20601414
Dice gods hate me
>>
>>20601414

... why would you roll after the first two? D:
>>
>>20601414
This was entirely avoidable.
>>
>>20601437
>>20601458
i thought i could improve it some more :(
>>
>>20601469
Never, ever do that. It's not worth the risk, especially in this quest, where the dice are particularly unkind.
>>
You move up and place some explosives on the lower bridge doors. None of the guards seem to notice you the appearance of the half moon charge on the first door or the second as you back away. Both of them are on a count down timer.

"All teams in position. Use frags and explosives in the first attack if you can, these guys look like they could shrug off a phase rifle hit or two in that armor." Ki directs the others. Shit you were supposed to promote him. Maybe you'll have to request a staff officer in charge of looking after those things.

You set up on the lower level to see how effective the explosives are at distracting the enemy. A light above the door flickers and one of the guards turns and notices the explosive on it just before it detonates.

"Sabatour!" The man shouts a second after the explosion. The others rais their weapons, starting to form up into a protective circle when the grenades from the other marines sail down the corridor at them. A blast scatters the group nearest to you and you move in, spraying SMG fire into the more distant targets and stabbing the closer ones. Marines rush in the area and you move off to help the others.

"Man down. We're taking casualties." Reports a friendly. You rush to the other side of this level and stab one of the enemies down through the back of the neck. The others notice the blood spatter.
>>
The nearest one hits you with punch that sends you sailing across the room and bouncing off the wall. Your camo fizzles out for a second and you have to dive behind a computer core until it come back online. A grenade bounces off the wall where you'd landed, thankfully now on other other side of the sturdy housing when it goes off.

You rush towards the group again, this time watching for the ones that have spiked gauntlets on. It must be some kind of brass knuckles with a repulsor built in. A blade swipe takes a mans arms off and you fire your SMG into the next one. The first isn't quite done yet, and headbutts you. Your SMG is proving to be less than effective in penetrating their armor it seems. After a stab to the faceplate removes the mostly armless fighter from the battle you hack down the other two. Marines with phase rifles downing the last.

"These guys are tough bastards, I thought I was gonna die there." Says Duncan as he checks a rifle from one of the opponents.
"Repulsor based mass driver. Not in general use. I don't think they've been rigged for single user biometrics."

[ ] Pick one up
[ ] Keep moving
[ ] Tell him to grab one of those fists.
[ ] Some combo
>>
>>20601711
>mostly armless

Ha.

[x] Pick one up
[x] Tell him to grab one of those fists.
[x] Take a fist ourselves, if we can use it despite having powered armor.
>>
>>20601711
pick up a mass driver and test it's armor pen on a a dead hostile's armor.

Then move on. We can loot weapons later.
>>
>>20601711
If it won't fuck with our cloak yes pick it up. Post battle we grab that stuff up for the house R&D.
>>
>>20601711
If cloak is back up grab the fists if they can be reasonably used while wearing power armor, then go into the Bridge cloaked and just knock out everyone with fist and sword while they are busy with the marines.
If cloak is out, than try our luck with those rifles and might as well be heavy support for the push into the bridge
>>
>>20601792
>Take a fist ourselves, if we can use it despite having powered armor.
You'd have to stop and wire it into your suit. It looks like it draws power from somewhere in the guys armor. It would need a pistol grade power pack at the very least.

A quick test of a rifle shows that it takes two or three hits in the same spot to penetrate the thick plate these guys are wearing. Similar to a phase rifle, but it wouldnt suffer from beam diffusion at longer ranges. Still its more effective against them than your SMG, minus the fact its not silenced.
>>
>>20602050
Take the rifle. Forget the fist, we don't have time to mess with it.
>>
>>20601469
I may be late, but really. Don't do that again.
>>
>>20602050
Forget the fists then, just go as you are right now, the marines can handle the armored guys, or atleast keep them distracted for Sonia to get in close and stab their weaker armor sections.

Besides I doubt the bridge crew will be wearing additional armor, unless the captain happens to have a set of power armor...

>>carbine trishot
Catchpa wants that rifle i guess
>>
You double back the way the Marines had come and head up a level, moving to assist those attacking the main door. By the time you get there all three teams are reporting serious casulties. Switching to your shotgun you load a mix of AP and explosive. You see a marine stick his gun out to fire around a corner only to have it and part of his hand shreded. He falls, back screaming for a few second until pain killers kick in then draws a sidearm with his good hand.

You're tempted to shout for them to throw smoke before you go in but that might work against you. "Anyone with frags left, toss them in."

You de-camo long enough to attach your HF blade to the bayonet lug, then take a grenade from another wounded marine and bounce it off the wall and into the hallway in front of the bridge. There's a burst of fire in your general direction a second before and after the grenades go off then you charge. Once you're in close range you stab one through the midline and slam him into the enemy behind him. Pulling your weapon clear you fire as fast as the shotgun will cycle, which is rather quickly with it set on semi-auto.

A mass driver shot thumps you in chest and you're momentarity knocked back. Going with the flow as it were you hurl yourself backwards. The weapons owner rushes toward where you'd been a second earlier and pauses trying to locate you. He's then struck by ten phase rifle shots from three different directions. Flailing his arms he goes down hard, the other Marines pouring on the fire and not stopping until they're certain he's dead.

"Clear!" Someone shouts over the com. You turn off your camo and get back up.

"I think I wont that bet against Coleen." One of the younger Marines say.
"Coleen's dead, she got her head blown off." States Ki matter-of-factly as he limps over. Grooves from glancing hits have been cut in the right side of his armor and helmet.
>>
>>20602164
Not Coleen! They can cure acerebrality in the future, right?
>>
You walk over to the main bridge doors and check them out. Controls look normal enough, no password required, but with its large heavy nature the people inside are going to know the second they open. No way you'll be able to sneak in.

The lower doors have been blown so while they might have them covered its possible you might be able to sneak in through them.

>Your orders?
>>
>>20602234
Ask for a general status report of our marines.
How many losses/wounded?
How's the ammo supply?
What about the guys who were at the other end of the ship?
>>
>>20602234
Go back to the lower doors. We'll give the marines some time to gather themselves, treat injuries, and acquire weapons/explosives from the dead.
>>
>>20602263
Approximately 50% casualties among the three teams that attacked the upper level. A third of the casualties are KIA. Medics should be able to stabilize most of the wounded.
Ammo levels are still good.

Duncan says they're getting intermittent reports from the bow sections. Most of the Captain's crew and Marines are holding the section around where their ship set down. The Captain himself is reported to be moving aft with a team.
>>
>>20602234
Stay at the main doors, when the marines open it rush in fast to the other end with your cloak, hopefully people will notice the marines but not the invisible blur running towards the ship control console. Once there disable the ship and engage the enemy from behind
>>
>>20602390
I don't like this plan, because it puts our marines at unnecessary risk.
>>
>>20602382
Take the bridge before Sylvan gets here.

Goddammit so many people trying to steal our glory.
>>
>>20602284
You hand off a couple of your remaining half moons to the Marines at the main door then confiscate some flash bangs as you get ready to assault the bridge.

[ ] Leeroy Jenkins! (Full attack, main door)
[ ] Sneak in lower door
[ ] Blow the main doors while you sneak in below
[ ] Other
>>
>Implying Captain Crayton isn't waiting on the bridge in heavier armor than ours
>>
>>20602487
[X] Blow the main doors while you sneak in below
>>
>>20602487
>[X] Blow the main doors while you sneak in below
And tell our marines to keep safe and play for time.
>>
You blow the doors, and along with the others hug the wall waiting for fire to pour out. None comes.

Camo active you enter the bridge and step off to the side where the stairwell offers some cover. The first thing that catches your eye isn't the dozens of display consoles and armed crewmen at their stations but one person at the far end of the room. Turning to face you is someone clad in light power armor. Thrusters are built into its legs and peek over the back of the shoulders. A Terran Jump jet series.

The armored figure raises a knuckle shield in one hand and a pistol like weapon with two long rails. Twelve of the crewmen are armed with the unusual mass driver rifles you encountered before, training them on the door.

"Not detecting anyone in here that ain't wearing an id tag sir! But something did cross the threshold."
"Of course not. I'm too much of a threat to just assume regular Marines would be able to stop me." The captain raises her voice using the audio system built into her armor. "How much are they offering you for my head assassin? I'll double it and then some. All you have to do is get me to the South Reach Cluster."

>What do?
>>
>>20602670
>I worded some of that incorrectly, please ignore any inconsistencies with how
>>20602496
>>20602528
voted.
>>
>>20602670
Can we use the ship's communications system to speak with her without giving our position away?
>>
>>20602670
we are on the main level right what about the lower level, are their crew down there holding the marines in place, if not they should enter to room while everyone is on the main level, atleast that way we have guys in the room and if the crew with the unusual weapons go to engage them the marines on the main level could get in,

otherwise just wait silently and hope she camo dosnt wear off until we can get in close and incapicate her jump jets.

if she tries to fly off maybe we can unload all of our shotgun blasts into those jets so they malfunction.
>>
>>20602670
"I am a knight, not an assassin. Your ship is lost. If not to us, then to the Terrans. Regardless of what you do next, you will never reach your destination."
>>
>>20602722
Sure.

"Everyone hold position. Duncan tap me into the ship intercom so I can talk without giving away my position."

"You got it... Done."
>>
>>20602752
Okay, great. Give me a few minutes to search for details on her on suptg.
>>
>>20602670
Captain Crayton, I presume?

Can we swing some kind of immunity for her/some of her crew/the refugees in exchange for immediate surrender of the ship? Because if so, it may be worth a shot. Explain that even if she beats back the boarding parties the Terrans are about to slag the whole thing, so she isn't getting away with it.

Her apparent extreme paranoia makes it somewhat doubtful that this will end peacefully though.
>>
assuming we can tap into the ships comms so we don't give away our position

" i'm not here for your head, i'm here for your ship. the Terrans have one of there hero ships ready to blow us all to hell, and are desperate to keep this ship our of dominion hands. the only way any of us are going to live past the next few minutes is if this becomes a Dominion ship. surrender your ship and I will give you my word as a knight that you will not be executed. "
>>
>>20602740
There are some crew at the lower level stations with weapons as well. Some are covering the doors.

>get in close and incapicate her jump jets.
Do other players want to do this?

>>20602748
>Regardless of what you do next, you will never reach your destination."
Or this.

Or one of these?
>>20602811
>>20602859
>>
>>20602752
>>20602772
"Captain Selena Crayton, I am a knight, not an assassin. I have no intention to bring any army to you or your command crew if it can be avoided.

From what I know, you've been not invovled in any atrocities and have only acted like any honourable captain, serving her faction, would.

Even if you manage to defeat us, you know just as well as I that the Terrans will simply destroy this ship with all of us aboard.

However, in order to avoid bloodshed and the impending annihilation of this ship by the Terrans, I'm sure my commanding officer, Knight Captain Sylvan would be willing to agree to very advantageous terms of surrender.

If you heard about the fighting on the Forbearance, you should know we try to avoid inflicting unnecessary casaulties on your troops whenever possible.

If you heard about the battle for Kaartinen IV, you'll know we treat our enemies with respect and are willing to make fair deals with them,
upholding our end of the bargain.

(cont)
>>
>>20602915
how is the mobility on the jump jet variant without the jump jets. i assume they would be quite heavy and impede her movement if they were disabled right?
>>
http://www.surveymonkey.com/s/C5SKJYW

[ ] Sneaky Git (Try to stab her in the engines)
[ ] You mad? (Tell her shes not getting out)
[ ] Bargain for her release
[ ] Leniency of charges
>>
>>20602947
If you heard how we let the smugglers of (that station where they helped us) off the hook because they decided to help us against the slavers, you should know we're not going to kill anybody in cold blood who's willing to help us.

We saw the civilians you took aboard. We know you're a reasonable person. We're reasonable people.
This battle has been lost, and I hope you're willing to put it to an end with as few casaulties as possible.

>Have Sylvan pipe in, saying he'd be open to negotiations.
>>
>>20602989
Well, what's does her record say? Was she involved in anything too terrible?
>>
>>20602989
>[ ] Leniency of charges
I voted for that. Would it be possible to throw our financial weight regarding house Posat around to have them support us in this regard?
>>
>>20602989
She's got a ship fulla refugees about to get spaced by the Terrans.

I'mma go with a bargain for release/leniency but include mentioning the complete lack of escape routes as a fact rather than a taunt.
>>
>>20602961
About the same as yours is without the repulsors reducing its weight imprint. It can move pretty quick if the person inside it is a fast runner.
>>
>>20603035
Rather not find out then. Diplomancy it is.
>>
>>20603019
In addition to that, I was really tempted to vote
>[ ] Bargain for her release
Would it be possible to keep her around as a commander of this ship, just in house service? She seems to be an incredibly capable captain. We can use more of these.
>>
>>20603059
That's probably pushin it
>>
>>20603067
Well, that's what usually happens to good officers who didn't commit any crimes, but did well in the war.
Just look at this centuries' Germans.
>>
>>20603008
Captain Selena Crayton. Human Female.
A skilled Carrier tactician Crayton is responsible for driving one House out of the run and nearly ruining the House Posat chances of conquest. She is well know for having an extremely paranoid personality, and trusts next to no one. These qualities have allowed her to evade traps that would have destroyed lesser pirate bands. She is known to go to any lengths to make sure she has equipment necessary to live to see another day.
Other than that she doesnt care what other pirates or even her own crews do to the enemy as long as it doesnt interfere with their ability to do their job. If her troops are spending too much time pilaging and not enough time destroying objectives that could threaten her forces executions follow in quick order.

TL;DR She doesn't go out of her way to do shit but will turn a blind eye to it if it doesn't affect her.
>>
>>20603088
So she's efficient and not terribly concerned with morals. A somewhat questionable career soldier/pirate. And good at it.
...
Can we keep her?
>>
>>20603088
Psycho Sonia and Carrier Crayton, what could go wrong?
>>
>>20603122
She will never be loyal to us, and we can't use slave chips, so I don't know why we'd bother.
>>
>>20603122
She's also likely to harbor a shitload of resentment for taking her ship and all, and her complete amorality may not be attractive to command. (Or maybe it will, still don't have a great grip on how evil our superiors are/aren't)

Basically her loyalty can't be relied on like at all, best we can do is take her ship and cut her and her favorite non-serial killer crewmembers a break and let them leave in an unarmed transport or something.
>>
>and we can't use slave chips
Actually... there aren't technically any laws against that in the Dominion its just extremely heavily frowned upon.

Indentured servants will occasionally volunteer to have slave chips with more limited programming implanted so they can offer to work for the highest levels of the nobility. This is attractive to members of the 7 major Houses and the Ruling house who are under constant threat of assassination.
>>
>>20603318
If it actually is an option, that's a decision for command, not us. Passing the buck would be a more attractive course if we didn't have the Odyssey on our ass.
>>
>>20603318
Interesting but no thanks. We may be unorthodox but mind control ain't our style.
>>
>>20603318
Yeah, I'd rather have her not in our fleet, that with a mind control implant.
Sonia may be crazy, but that's definitely not something I can imagine her supporting.
>>
[1] Sneaky Git (Try to stab her in the engines)
[1] You mad? (Tell her shes not getting out)
[1] Bargain for her release
[2] Leniency of charges

This isn't close at all. NOPE!
>>
>>20602947
if we go diplomacy use this guys speech.
>>
>>20603373
Clearly we must keep her talking with us and command while sneaking closer to disable her jets.
>>
>>20602947
> any army
any harm, ffs.
This happends when I write stuff at 6am. So please forgive me any other idiocy in those posts.
>>
>>20603373
What is the difference between choice 3 and choice 4?
>>
>>20603408
3) We allow her to escape, even assisting it.

4)Leniency of charges means we're not going to execute her and she might even get off lightly for whatever crimes she did commit. Possibly held as a bargaining chip should one of our officers be captured in the future.
>>
>>20603408
Choice 3 lets her go. Choice 4 gets her years of hard labor instead of execution (for example).
>>
>>20603479
Choice 3 takes some serious stones, but I think we can pull it off if we use the Odyssey as an excuse for our poor negotiating.

So long as it is clear to Captain Crayton that we are doing her a serious favor, and so long as it does not become clear to high command.
>>
we could start at choice 3 and be willing to bargain down to choice 4.
>>
[2] Sneaky Git (Try to stab her in the engines)
[1] You mad? (Tell her shes not getting out)
[2] Bargain for her release
[3] Leniency of charges

Gah, I'd like to move this along and resolve it tonight but at the same time there's bound to be more people voting in the morning. Majority will be pissed if we end up going with one that later gets out voted. Results being messy retcons.
>>
>>20603733
Okay, so thread's on hold until tomorrow?
>>
>>20603747
Looks like it.
>>
>>20603796
That's okay with me. Means I can finally go to bed.
>>
>>20603796
I wish i knew that an hour ago i need to be up in four hours for work great thread as usual hopefully we get this resolved tommorow
>>
>>20603841
>>20603806
I was considering doing a timeskip and a flashback to how the situation was resolved but too many things wouldn't work out so I've abandoned it.
>>
>>20603733
Back from election night and Sneaky Git stabbing with trusty choppa
>>
>>20604276
cpr
>>
Just posting to say I was around for the start of this and loved every thread. Due to work I've apparently missed ALOT, but I wanted to thank "that slow typing guy" for keeping it rolling.
>>
This is insaine. Just kill her already. We already nearly got in trouble with command once for offering deals.
>>
>>20606282
http://www.youtube.com/watch?v=SZ4fpoLiSxE
>>
>>20603733
No way we bargain for her release. Plus its not like the Terrans will listen to us anyway. Maybe if we can get our captain to agree to promise that no one who didn't rape babies will get killed we can get her to surreneder intact, but no lower than that.
>>
You are aware that the Terrans said there is something they dont want us to see on this ship?

I am guessing the Wayward Treasure used to be a terran science ship that defected along with Crayton. It would explain its extremely unusual speed (experimental engines), the amount of SP-Torps it carries and its name as well as Craytons Paranoia and the eagernes of the Terrans to blast it (even going as far as putting their Elite black ops, the Odyssey on it).

We could try to convince Crayton that she is more or less save from the Terrans Wrath in custody of our house... I think option 4 with the possibility to change to 3.
>>
"Sneaky Git" are still tied with "Leniency of charges." All "Bargain for her release" votes are now added to Leniency to break the tie.


"Captain Selena Crayton, I am a Knight, not an assassin. I have no intention to bring any harm to you or your command crew if it can be avoided.

From what I know, you havent been directly responsible for any atrocities and have only acted like any honourable captain serving their faction, would. Even if you manage to defeat those of us near the bridge, you know just as well as I that the Terrans will simply destroy this ship with all of us aboard.

However, in order to avoid bloodshed and the impending annihilation of this ship by the Terrans, I'm sure my commanding officer, Knight Captain Sylvan would be willing to agree to very advantageous terms of surrender."

Sylvan, sounding a little winded speaks up in favour of the idea.

"If you heard about the fighting on the Forbearance, you should know we try to avoid inflicting unnecessary casaulties on your troops whenever possible.

If you heard about the battle for Kaartinen IV, you'll know we treat our enemies with respect and are willing to make fair deals with them, upholding our end of the bargain.

If you heard how we let smugglers off the hook on multiple occasions because they decided to help us against the slavers, you should know we're not going to kill anybody in cold blood who's willing to help us. We saw the civilians you took aboard. We know you're a reasonable person. We're reasonable people. This battle has been lost, and I hope you're willing to put it to an end with as few casaulties as possible."
>>
Crayton sweeps the room with her weapon, ready to fire at the first sign of a target.

"Your argument... isn't the worst I've ever heard." She admits.

"Incoming!" Warns Daska over the channel. Through the ship's displays on the bridge you see a Shield Piercing Torpedo streak past and explode after missing its target.
Crayton glances over her shoulder for a half second to watch the displays.

"Warning shot by the Terrans. We have very little time Sir!" Says Daska.

>>20606954
"I don't know what it is you stole from the Terrans to piss them off but we'll offer protection from them." you tell her,

The Captain laughs. "I've stolen nothing from them in my lifetime. I have found weapons and equipment they were either too lazy or inept to clean up after the Faction Wars... I want your word."

"You have it." you respond instantly.

"In blood." Crayton stabs the pointed end of her weapon into the palm of her hand hard enough to pierce the armor, then flicks it so that the blood spatters on the deck. She signals for her crew to hold their fire.
>>
>>20607168
take the deal
>>
>>20607168
Well, no pressure or anything, you tell yourself.

You order the Marines to slowly move up, enough to cover you if things go badly. Once a dozen are positioned, either within sight or in cover they can pop out from you step forward.

Deactivating your camo, you still expect a dozen mass driver shots to hit you at any moment. Using your HF blade you puncture your armor in a non vital location and do your best to mimic the pirate captain, landing some of your blood on the bridge walkway.

Crayton holsters her weapon.
"If I die expect me to haunt you. Everyone put down your weapons and signal the Dominion ships that we surrender to them, NOT the Terrans."

As the rest of your marines enter the bridge she holds out a hand to take a datapad from one of her officers.

"This is what the Terrans want." She tells you, holding it up. "Manufacturing equipment. Its in one of the secure cargo holds. Of course I've sabotaged it so that if anyone tries to use it the machinery will break. The Terrans wont care, you might if you decide to take it for yourself."

She throws the datapad down the walkway to you.

"What is it?" you ask her, gingerly picking up the pad, still half expecting to come under attack at any moment.
"A special constructor for Shield piercing torpedo casings."

[ ] Hand the device over to the Terrans, it might get them off your back
[ ] Risk taking it for yourself
[ ] Other
[ ]
>>
HOOOOOOOOOOOOOLY SHIT, our little pirate captain really hit the jackpot there. If i remember right noone but the Terrans and Kavarians can produce SP-Torps and they sabotage everyone that tries to decipher their secret.

This is way above our paygrade, try to get us an uplink to the Knight Commander. If we cant get contact, i tend to say we take the device. Sure, the Terrans will put LOADS of cash into bringing our house down, but the potential benefits, especially if we manage to reverse engineer the device, are gigantic.

I think Crayton just earned herself a "Go out of Jail Free" Card.
>>
>Back from work in 5 hours, if anyone wants to bump this thread over the next few hours.

For the heck of it I tried the D&D diceroller to see how convincing your argument was with a +3 situation modifier. You got 23/20.
>>
>>20607286
Cotact higher reccomemd stealth scaning like we did before.
>>
>>20607473
I second that. If we can give the machine back, but get enough information about it to build one of them on our own... the possibilities are endless.
>>
>>20607473
I like that idea. It worked on the rovinar, it will work on the terrans
>>
>>20607550
with a little thinking outside the box we can put slugthrowers back in buisness, if we get mean about it - since our house can build torps but we sure as hell could use the process to make simple slugs SP, and throw them out of a railgun.
>>
>>20607286
Woah fuck they've been making their own torps the whole time. That explains the Odyssey's presence I guess.

Don't try to take it for ourselves, as we've seen how that ends up, but taking for our House would shift the balance of power like crazy if we could reverse engineer it.

If the Terrans are insistent I guess we can give it up to keep the peace, but in exchange for the carrier and any and all other salvage.

Provided we can't just take detailed scans of it or download the exacting blueprints that Crayton and Co. have likely already made.
>>
holy shit, this is something the terrans might actually be willing to start a war over. its also something important enough that our duty to the dominion is to capture it. lets see if they are actually willing to start a war over this, and if so if there one ship can deal with the carrier and our task force.
>>
>>20607753
I think we should definitely contact command before doing anything in that direction.
For now, we should probably tell them we've control over the bridge but a lot of systems got damaged.

The fighting has died down, but there are a lot of refugees on the ship, so inform the Terrans those take priority and we'll have to fly in aid for these first.

The enormous mass of civilians also prevents us from searching the ship properly, so it's going to take a while before we can let anybody aboard, in case the place has been rigged to explode, or anything.

Buy as much time as possible, so our engineers can scan, scan, scan.
>>
>>20607688
I doubt we are the first ones thinking of this considering the Terrans used to be the worlds finest at both mass driver and SP-Torp technology. It would be logical for them to have tried this. There must be some sort of catch for SP-Railguns not to work.
>>
>>20607799
it's probably very expensive to implement. Sp covering probably ups the ammunition costs enormously.
>>
>>20607286
If this was any other quest, I'd have Sonia ask Crayton to remove her helmet, and suggest our dear psycho kisses her.
>>
>>20607799
Or it's against paradigm. Since another polity has gained SP capabilities, they dont want to open that road due to their advantages in energy weapons, as well as defences against such upcoming weaponry, while SP slugs would make them start a race that would invalidate the lead they have in offensive and defensive technologies.
>>
>>20607799
plus its not just terrans that are former kinetic weaponry history and enthusiasts, but humans in general.

The dominion is the best substitute to it on this avenue. Maybe it has something to do with human affinity to throw things and loving the proxy punch/puncture, while others inherently think more towards beams.
>>
>>20607880
>>20607855
samefagging.
>>
>>20607829
Maybe later after we secure the strategically valuable cargo and whatnot.
>>
>>20607829
If you say "other quest", you remind me of something i tought of today. I wonder how a meeting between the protagonists of "For House and Dominion" and "AC-Quest" would work out.

I am guessing blood, thunder, and faulty RISK EVALUATION!

Seriously though, Alex Raston and Sonja Reynard are so similiar in outlook and tactics that they could be twins.

Now back to scheming!
>>
>>20607855
>>20607880

I doubt that The slowtyping guy would make the races in here this stereotypically dumb. Just because Mass Driver Technology is outdated it isnt forgotten. The Terrans used it to establish themselves as a major power, and Railguns are still used in many orbital defence platforms. Seriously, the thought-leap from "Shield breaking torp" to "Shield breaking Slug" is really really narrow.

I guess that either the texture of the SP Torps Casing is special, and that having them go over a certain speed leads to complications or that they have an inbuilt Shield breaking Energy generator that cannot be downsized.

Or that it is too expensive, but i doubt that.
>>
>>20607966
>Or that it is too expensive, but i doubt that.
That might actually be the case. Think about it, why has nobody ever created a successful stealth-missile to this day? To be fair, I have no clue why it didn't work, but I'm sure people already had the idea.
>>
>>20607966
Well miniaturisation is almost always the problem to smaller version of sutff, it could also just be the SP system won't survive the sudden acceleration from being shot out of a mass driver.

>>20608001
If a pirate can fabricate and probably sell them for a profit, we could probably do so ourselves.
>>
>>20608035
Maybe the SP torpedo production was the reason why they strip-mined that one rare element world?
>>
>>20608001
Aerospace Stealth technology is rather new, and actually now there are project to get a stealth cruise missile.

But mostly because there is no need for a stealth missile, while a stealth bomb truck and air superiority fighter do have uses, while a stealth missile is redundant into the extreme considering current situations.

Somehow why there are no satellite nukes ready to fall onto the earth. It provoke the other nuclear power unnecessarily, while it does not give you anything new against those that dont have such capabilities.
>>
>>20608001
Actually, a stealth missle is very hard. Stealthing something going that fast against thermal detection is basically impossible with current technology, air friction just creates to much heat.
>>
>>20608103
Good thing we are in space then...
>>
>>20608103
if its going at low altitude or very high altitude ( think SR-21) a second or more escaping detection means they escaped interception.

So it does not have to be perfect, since both very low flight and very high altitude allows for very very small interception windows.
>>
>>20608135
Please don't start one of those retarded "stealth in space" discussions. I beg you.
>>
>>20608152
Just imagine all the problem related to it
>>
so, what now?
>>
>>20608964
We wait for OP to finish work, as he asked us to.
>>
Have a bump. We are still too far from the autosage limit to fail!
>>
Back. Reading through now and typing up some responses.

When did we get the little [Q] Quick reply button? I rarely notice things like that but it does stand out.
Oh cool a bunch of other stuff.
>>
>>20610549
at 14:00 today. People are already complaining. I think the consensus is to do a covert scan, but then turn the materials over to the Terrans.
>>
>>20610602
I almost complained and then I just disabled it and reinstalled 4chan X
>>
>>20610602
I think the consensus was Ask the Brass first, do the scan anyways, go from there.
>>
>>20610602
I'd rather make at least a halfhearted attempt to abscond with the machinery, because the Terrans will expect us to and will know something is up if we don't.
>>
>>20610685
We could have simply not found it, yet? I'm sure it's not exactly on their cargo list.
>>
The ship continues to send surrender signals, as the helmsman and navigator cut power and slowly bring the Carrier to an all stop. The other ships from the First and Third Wings move up and surround it, continuing to block Odyssey from taking any shots.

As the bridge crew put down their weapons Duncan moves up and plugs his hacking module into one of the vacated consoles.

>Contact Winifred
You try to get a line out and are connected with Captain Saputo from First Wing.
"The Terrans have begun long range communications jamming." He informs you. "If we needed to your Electronic Warfare ship could probably cut through it long enough to get a short signal through. I'm going to put this plainly though, we're outgunned. Six assault corvettes and a Medium cruiser may not seem like much but they carry entire magazines full of SP torpedoes, and not the old outdated ones like we have. We piss them off over whatever you've found over there and we're all going to die."
You ask him stall the Terrans and tell them that there are large numbers of refugees aboard that will need to be screened and checked for suicide bombers before any specialists come aboard.

>Provided we can't just take detailed scans of it or download the exacting blueprints that Crayton and Co. have likely already made.
"All of my data on the device is on that datapad which isn't much. Its been physically isolated from any outside computer and scanning systems. How do you think I've kept it secret all these years?"
You check the Pad. It has no wireless capability.
>>
>>20610745
Any chance we could basically do what Duncan did with the stealth field thingy?
>>
>>20610745
Evidently not secret enough, but yeah I get it.

They have a bunch of smaller craft stuck all over the hull right? Suppose all of those craft were to break off and scatter/drift aimlessly/jump out more or less simultaneously. What are the odds of a shuttle or corvette or appropriately sized vessel with the torpedo machinery aboard getting lost in the noise?
>>
>>20610782
I second this. Try to scan whatever we can, and someone give us a line to the Terran Captain and call him on his shit. Why is he cutting us off from command?

Make it hard and stall, but at the end we will likely need to hand the device over to the Terrans (or we do YET ANOTHER crazy boarding action).
>>
"Duncan. How fast can you get down there and get high resolution scans of that equipment?" You ask.

"It'll be tight and we should get a team there ahead of time."
You contact Captain Sylvan and ask him to divert to the devices location to secure a high priority target.
"On our way."

Crayton sits down and takes off her helmet. "This should be interesting. Will you get yourselves blown all to hell, or manage to escape with something even I had difficulty hiding?"

You head for the door with Duncan and hand a few of the captured rifles over to the marines.

As you run Duncan points out a potential flaw in the plan. "The Terrans are going to be shitting bricks about us getting this data. They'll flood our ships with seeker viruses and we might not even know it."
"Can't we lock down our networks? You know, anti-AI protocols?"
"Yes, but they'll try to gain access to our internal security systems. It could take weeks to find out where they physically tapped into our systems. Basicly we've got an hour tops before they can see what we're doing."

You dont encounter much if any resistance on the turbolift ride forward. Most of the professional crews have gotten the message to stand down.

"Wait, they have landing ships and other craft on the outer hull. Could we use one of those to transport the equipment?"
"Possible. I'll need to see it before I can tell if they'd be able to pick it up."
>>
>>20611016
... I thought the idea was a covert scan?
>>
>>20611016
... wait, why are we even putting it in our records? I thought we would use a concealable physical storage device. Basically they can look in our computers all they want, its in a USB under the mattress
>>
>>20611016
Surely a paranoid Captain has at least a dozen manifests of cargo transfers that mysteriously have unaccounted for time where cargo such as that builder could have been transfered to say... a certain bounty hunter ship that went elsewhere?

The Terrans want to play games? We give them a half dozen other targets that they -have- to send a few ships after.

Also, we need to get a few explosives set to breach some empty cargo areas. Set them off at different points and claim saboteurs or suicide bombers.

bonus points if there is some other construction equipment thing we could destroy and vent into space to confuse the Terrans.
>>
>>20611118
... I thought the whole point was to get detailed data on the SP torp production line without the Terrans knowing. Letting the Terrans leave dumb and happy is more important than getting the data.
>>
>>20610745
Ask the Terrans why they're jamming our coms.
>>
>>20611184
we could do the cargo bay explosion faking a suicide/saboteur without informing them, just have it blow a section of the hull out and scatter debris.
"What the hell did they blow up?"

If they press us to give them access to the ship, we take some of those manifests of transfers with mysteriously undocumented times and have Daska transmit them to the Terrans.
"Find what you're looking for in this shit while we secure a landing bay that isn't blown to hell."
>>
>>20611071
Whoops. Still, you'd need a specialist to scan the thing thoroughly and he isn't equipped with holographic camo.

As far as the pirates on the bridge can tell you're going down to move the thing. Thank goodness for helmet coms!

>>20611091
>I thought we would use a concealable physical storage device. Basically they can look in our computers all they want, its in a USB under the mattress
Some security scan is likely to see you coming aboard with it when going through decontamination. (Which is something I normally skip over.)

>>20611193
Through his stalling attempts Captain Saputo has found out that the Terrans believe you'll call for additional ships to muscle your way out of the situation. They intend to board and search any if not every ship in the area they believe has the item or information aboard they're searching for. Diplomatic incident or not, they plan to do it.
>>
>>20611291
If they think that we will let them onto classified area's of our ship under threat, they're insane. Scan it, covertly, let them have it back. Inform them in no uncertain terms that they don't get into our secure databases. That shit has stuff like fleet strength and our contingency plans if they backstab us here that we can't possibly let them have any more than they can give us the SP manufacturing lines.
>>
>>20611291
> storage device
I'm sure the pirates have one or two of these around, and I doubt they kept log about them.
>>
>>20611291
...

the Terrans have 7 ships, right?

can't the fighters/bombers of this carrier launch nearly 200 torpedos in a single volley?

We should find out how many fighters and bombers are left on this ship, along with how many SP and regular torps.

if push comes to shove, we should be able to overwhelm their shit between fighters and our ships?
>>
>>20611427
I'm pretty sure we don't want to get on the Terran's bad side.
>>
>>20611427
those are all dead. Plus there is no way we have enough trustworthy pilots.
>>
>>20611291


They do? Change of plans, go with the original update solution of getting the ting out of the way, and instal various snippets of it being transferred to the Norune mercs as safeguarding or something.

This way we put the fucks on a wild goose chase, get rid of the Norune, and get some time to possibly get the real thing shipped off into our capture and have our house a possible SP start, down the road with the cloaks too.
>>
>>20611379
Indeed they cannot board our ships in any possible way. Under no circumstance, and simply look in restricted areas, but at the same time they can shoot any leaving shuttles from the captured carrier, and they can board that.
>>20611521
if we couple it with this and do some creative hangar shuffling, it may actually work, for us to hit two birds with one stone.
>>
You get into the cargo bay and find Captain Sylvan there in in power armor along with a team of a half dozen Marines. The heavy plate of his suit is pockmarked with battle damage.

"Those heavy troopers are tough sons of bitches. So Reynard what is this thing?"
"I should really wait to brief you in a secure location sir, suffice it to say this could turn Jerik-Dremine into a Major House in a couple of years."
"Secret super weapon? Lovely. I'll pass if it means I can claim ignorance when they try to torture us for information."

Duncan breaks out his kit and checks out the container modules locked securely in place in the bay.
"They all assemble into a larger device looks like." Says another Marine pointing to markings on the other blocks.
After scanning two of the four present he shakes his head in disbelief. "I'm picking up a lot of components that look like they're built out of FTL rare element. Similar to it anyways, its not quite the same. It will also be easy to detect if someone knows what they're looking for."

He's onto the third when you get a new message from First Wing. "Captain Sylvan, Knight Reynard, be advised. The Terrans have launched shuttles towards the Carrier. We cant do anything short of firing on them unless they try to board our ships first."
>>
>>20611521
... No. We claim Salvage rights of the ship, cause we captured it, (I'm assuming we are in a DAMN strong position in interstellar law in this but if they want to buy a piece of cargo, they are welcome to purchase something if they need it so badly. (like say, a contract to purchase SP torps at non bullshit prices from them. They keep the manufacturing data, we get a steady supply of torps) We have to show them something they will believe.
>>
>>20611577
The equipment is sabotaged already right?

Can we blow up one of the crates we've already scanned to confuse their sensors while we move the other three somewhere near a drive core or something where they'll be harder to detect? We don't get the whole kit, but having three quarters of it and blueprints for the rest might be enough.

In the meantime some kind of riot or quarantine lockdown on the Carrier to put a bunch of bulkheads between us and the Terran boarding party?
>>
A Marine is struck by inspiration and speaks up.
"I think I have an idea on how to get the data out of here and hide it but we should make sure to get to another ship before the Terrans catch us."

Duncan shakes his head as he continues scanning. "I don't think this will be enough to reverse engineer the device because of the sabotage."

For the device itself.
Question 1
a) Are you going to hand over the machine
b) Try to steal it
c) Pretend to attempt stealing it

Question 2
a) Explode some cargo bays as a distraction
b) Launch the ships docked on the hull as distraction
c) all of the above
d) none of the above

Question 3
For the device and/or the person carrying the data
a) Move to smaller ship on hull
b) Try to get it to Daska or Sylvan's ship
c) Try to disguise it as other parts (Bounty hunters have the real one)
d) Do something absolutely crazy (Ask Daska)
e) Combination (Specify)
>>
>>20611577

the carrier surrendered to US, correct?

Doesn't that mean that the Carrier is ONE OF OURS SIR?

Perhaps we should have the blackbird bug out and cut thru the ECM with a message of "Terran ships taking hostile boarding action against Dominion ships! Require support!"

to EVERYONE.
>>
>>20611685
b) Try to steal it
Because fuck, why not, it's like, RIGHT HERE, this is our chance.

b) Launch the ships docked on the hull as distraction
Blowing up cargo bays is too suspicious. Ships launching off the hull are pirates and civvies still trying to escape

e) Combination (Specify)
Move to smaller ship, disguise as other parts, ask Daska what her crazy plan is
>>
>>20611685
Question 1: Try to sell it, because we probably have a decent case under interstellar law that this thing is ours by right of salvage. I doubt that legal necessities would stop the Terrans, but they are probably willing to throw some money or ships our way to shut us up. Plus, they will likely believe that this is what we want.
Question 2:
no distractions
Question 3: divide an conquer:
Break the scan data up into tiny encrypted bits and divvy them up among all the various computers the party has, sneak back aboard the ship in pieces.
>>
>>20611685
Can't steal what's already ours, but we are going to prevent the terrans from stealing it from us.

Launch the ships to fit into part 3

Move to smaller ship on hull, disguised if we have the time
>>
>>20611685
Let the terrans take the machine, I'm sure we can either drag them to court because it's ours, or they'll pay a lot to keep us quiet. Keep the flash drive with the data, though.
>>
>>20611815
Don't steal it, they will not be fooled. We need them fooled more than we need the data or even the actual device.
>>
>>20611685


1.

Lets steal it why not?

2.
whatever works. dunno.

3.
Lets try daskas plan, perhaps with somehow moving the thing to her ship or sylvan's or a shuttle on the hull, whichever we can do safest and fastest, just to be sure and have the norune bounty hunters as scape goats.

Considering the readouts of the devices, we ma need to hid it somewhere well , so that scans wont pick it up, perhaps the EW ship to pull some low level, slight disturbances that wont be registered as intentional, just enough to perturb scans of such a nature, disguised as secondary emissions as they try to break through or something.
>>
>>20611685
1 a)
2 d)
3 a)
>>
>>20611843
There is no higher authority that will say 'Give the Dominion the SP Torp Machinery' none of the other factions want us to have it. If we don't take it, we don't get it.

We have to at least try.
>>
>>20611685
Don't try to steal it. They're the fucking Terrans. We'll most like never get any SP weaponry again as long as we live if this fails.
>>
>>20611851
>We need them fooled more than we need the data or even the actual device.
wut

If we don't the device and the data isn't enough to reverse engineer it, it doesn't matter if we fool the Terrans, we get nothing.
>>
>>20611877
And if it succeeds we'll have all we'd ever need.

Not like they can stop us from buying second hand anyway, or like this incident will ever be declassified. They don't want anyone to know they lost their big fancy secret machinery to pirates.
>>
>>20611920
Or, you know, they might just crush our house with the help of one of our enemies. Or just on their own. I'm sure they can buy whatever political support they need to do that.
>>
DID SOMEONE SAY SURVEYMONKEY TIME? I THINK I HEARD SOMEONE SAY SURVEYMONKEY TIME.
>>
>>20611958
If any of the factions could crush any of the others they already would have. The Terrans can't go after our House without risking open war with the entire Dominion and blowing up the giant galactic powder keg.

This shit may be important to them, but it likely isn't quite that important.
>>
>>20611685
>a) Are you going to hand over the machine
Don't exactly hand it over. Just pretend we never knew of it.

>Question 2
Doesn't really apply in this case.

>Data
I'm pretty sure there are more than enough good ways to hide something this small on a pirate ship. Just glue it to the outer hull, or something.
>>
>>20611961
That would probably be for the best.
>>
Let's at least hear Daska's plan before we bend over for the Terrans
>>
>>20611744
I'm going to fast forward twelve hours from this simply because its amusing.

Somewhere aboard the Concordance...
"Sir we've had a request for immediate support from House Jerik-Dremine forces."
"What's the situation? I thought they'd cleared out the Smugglers Run and were about to make out like bandits from their share of the salvage claims alone."
"Apparently they're engaged fighting Terran Alliance forces in the Region. They're being a bit vague about why."
"And they want us to turn the entire Dominion Expeditionary Force against the Terrans in the middle of a campaign?!"
The outburst is loud enough to draw the attention of everyone nearby.

"Leave them to die, they're just one Minor House. Contact the diplomatic corps and have them issue a formal complaint to the Terran Alliance and request an explanation within the week."
"Yes sir."
>>20611851
>I'm sure we can either drag them to court because it's ours

http://www.youtube.com/watch?v=FopyRHHlt3M

>>20611961
>>20612089
Aww, really? I thought for sure we'd have enough people in thread to decide this.
>>
>>20611685
Maybe the data, plus the guy who sabotaged the machine might be enough to get a decent idea how it works? Even if it takes us another 10 years to figure out the exact process, it would still be a gigantic advantage.
>>
>>20612119

Honestly, I was expecting the crazy captain of that sleeper ship to laugh first, but knowing that the Dominion might get something out of our demise is comforting.
>>
Sell the actual device to the terrans. Smuggle the data aboard in pieces
>>
Majority seems to support handing over or selling the machine.
Still launching the ships as an added distraction and question 3 was tied.

Fine, here's a survey link. Now with updated sell option!
http://www.surveymonkey.com/s/TXKW96J
>>
>>20612107
>Let's at least hear Daska's plan before we bend over for the Terrans
"Depending on what you show up bringing sir, the plan might be very different."
>>
"Couldnt we reverse engineer it from the scans and help from Crayton?"
"Possible."

"We don't have time to debate." Sylvan says. "If the Terrans are on the way here we need to move these things NOW! If they catch us so what, we hand the thing over. If you want to negotiate to sell the thing fine but do it on the way."

He and a few other marines run over to nearby loading vehicles and use the cargo cranes to load up. The starfighter lifts and vehicle lifts that provide access to most decks makes moving them much easier, though they do need to be sent one at a time. While waiting with Duncan to finish the last container you contact the Bridge.

"Ki here."
"Is Crayton still on the bridge?" You ask him.
"Yeah. We're a little nervous about moving her. Are you going to be much longer?"
"Ask her if it would be possible to get the ships docked on the hull to launch and try running for it."

Craytons voice carries over the com. "Yes. They were on the verge of doing so earlier but some of the crews that wanted to escape hadn't boarded them by the time you pulled your landing stunt."

"If you could convince some of them to launch please do so. Wait until the Terrans have docked to the hull."
>>
Duncan finishes the scan and begins fragmenting the data and copying it over to a memory card. Both of you hop on top of the container as the last Marine loads up and activates the cargo lift.
"I'm loading the hacking module with a copy and I'd like to upload a datapacket to your helmet HUD. We shouldn't need to fragment it if its kept away from any networks.."

"Keep adding more encryption and do a good job of hiding yours."

The bridge updates you with progress of the Terran Marines. They've now begun boarding the ship and a few of the smaller yachts and transports have begun launching. You ask the First Wing Captain to inform the Terrans you found their magic trinket and will sell it to them. This pisses them off to no end but they dont fire so there must be a tentative agreement being worked out. After informing Sylvan of the possible exchange he pas the conveyers park somewhere secure looking.
"Reynard if you have that scan data then get the fuck out of here. We'll discourage any passers by that havent gotten the hint the ship is under new management."

Apparently Duncan talked with the Marine earier because after finishing the encryption on his copy he strips open his phase rifle and removes the power pack. Removing the outer layers of the capacitors leave enough room for a memory storage unit. "Hopefully that one isnt too well known."

Sylvan's teams starts scraping together any spare drive components from other cargo shipments they can find while you two run for it.
>>
>>20612922
Good, that should make them anoyed at our mercenary ways. We have a reputaion to uphold, after all.
>>
"With all due respect sir, dont you think we should have found out what Flight Leader Rna had in mind?" Asks Duncan as you manage to board an 80m long FTL capable landing ship. The crew have abandoned it except for a pair of Wayward Treasures elite troops who didnt feel like surrendering. You drag their bodies deeper into the ship then perform some additional slice and dice to make it look like you caught them on the bridge.

"Wow, that's not at all disturbing boss."

You launch the transport, power up the FTL and make your best effort to escape, dodging between the friendly attack cruisers and corvettes. The flight lasts a little under twelve seconds before you're snagged by a tractor beam. After straining the engines for a second you cut power and stand up behind the control panel as though you'd just arrived at it.
"This is Knight Reynard to First Wing, thanks for the tractor beam I've taken control of this transport."

"Understood. Sending a shuttle over with some Marines to help you recover it. Be advised, Terran shuttles are also checking the transports."

"Fine. There isnt much over here."

A fifty minute wait later a team of Terran Marines and some Engineers come aboard the small transport craft. The check the ship computers, the bodies, and the armor on the dead bodies before putting both of them in bodybags.

"You take anything off the two combatants?" The Terran Sergeant asks you.

"Just their rifles, they're good rifles. And ammo. And the grenades."

The questions continued for more than half an hour before they let you leave.
>>
"Their engineers were scanning us the whole time." Duncan informs you. "I think they were more interested in the armor on the dead guys though."

"Why would that be?" you ask him.

"Well they might have had sensitive information on them." He mumbles a few words about timestamps and five hours ago.
He hands you his phase rifle in return for your SMG and mass driver. "I'll have the weapons techs check the new gun out. Could you hold on to that phase rifle for me sir?"

You return to the bridge of Daska's ship to find some repair work underway.

"Did all of this get wrecked by that landing?" You ask her.

"No sir. I just didnt want my good flight chair taken along with you if you'd come aboard and used the emergency teleporters."

>Is there anything you want to do while recovery operations are underway at and/or around the Carrier?
>If no, prepare for Timeskip!
>>
>>20613289
Find out what how good a price we got.
>>
>>20613289
"You think so poorly of me, Daksa?"

>>Is there anything you want to do while recovery operations are underway at and/or around the Carrier?
Yeah, have a chat with Captain Crayton.
>>
>>20613289
Oh right. The teleporters. Oh well.

We want to not speak a word to anyone about the current location of anything we may or may not have found on the ship, the walls have ears.

Speak to Crayton about her current business prospects. We are independently wealthy and she is currently out of a job at the moment after all.
>>
Salvage claim everything? Our squad has a lot of battle damage to repair.
>>
>>20613335
"So how much are you giving us for these things?" Asks Sylvan of the seventy Terran Marines in the surrounding sections.
"You can hand it over or you can fuck off and die." Shouts back a gravelly voiced officer.
"Yeah? Well how much are each of your lives worth when

You're not sure exactly what you're getting. Apparently you are getting something.

>>20613345
"This chair was expensive. I got one with an emergency inertial compensator after your first run in with Wayward Treasures."

>>20613363
>Speak to Crayton about her current business prospects. We are independently wealthy and she is currently out of a job at the moment after all.
She's going to be in prison for at least the next month undergoing debriefing. Though with better accommodations than most get.
"If you want to know where I buried any gold or jewelry, tough luck. My ship and my starfighters are everything I owned."

>>20613378
>Salvage claim everything? Our squad has a lot of battle damage to repair.
The Terrans are searching the Carrier extensively which will delay operations. Arrow class Starfighters converted with two torpedo hardpoints seem to be the most popular fighter aboard, though there are plenty of Type 4's left over as well. Most need extensive repairs.
>>
>>20613629
>Though with better accommodations than most get.
Pay for an upgraded bed and better food out of our own pocket. Just to show our gratitude for not starting a fight on the bridge.
>>
>>20613629
That officers undertandin of admeralty law, assuming it bears any relation to our tradition, is rather rudementry. We should write a memo to his supirior officer reccommending remedial courses.
>>
>>20613654
Noted.
Another issue of salvage has come up. Specifically what is to happen to Captain Crayton's Jump Jet Armor. While it has been slightly customized, especially the weapons, it still has many of the original features. With little work the suit could fit most humans between the heights of five and a half and six feet, though smaller is better needing less engine power.

It takes 3 days to return to the House forward base back in the smugglers run. Most ships from the squadron have been towed in by now and are under repair. After docking you're informed that with the securing of the Run all Jerik-Dremine starships have been placed in reserve. House Posat and the other allies will finish any remaining work until or unless an emergency comes up.

The pre-prototype assault corvette was returned to the techs earlier who imediately began going over the flight data and sending it back to Gesaur. They contact you six hours after your arrival with their initial findings.

"With the combined data we've looked over from all three prototypes we can most assuredly state that your Rookie's performance levels were a result of pure luck. Most of the new thrust redirectors were defective and eventually failed on the other prototypes. We're working on the problem."

[ ] "If you get them fixed let me know." (Reacquire pre-prototype )
[ ] "Ask another unit to test them next time"
[ ] "Call me when the real protytype is ready"
[ ] Other
>>
>>20613774
>[X] Other
Ask the Rookie. If he wants to keep flying that ship, try to get it assigned to our unit again.
We should also speak to him, I'm sure he has a name.
>>
>>20613774
Well she surrendered to us, so we want it. We could have it fitted to either ourselves or one of our marines. Or we could give it back to her when we hire her on as a privateer/non-military business associate once she gets outta jail.

Take a look at that fancy handgun she had though, we may want one.

Ask the rookie if he wants the ship back or if he saw something shiny in the big fight that he wants.

Get our eyes sorted out too while we have the time. Duncan's too I guess.
>>
>>20613774
See if Duncan wants the armor. Promote Ki, and anyone else who deserves it.

>>20613810
Agreed.
>>
I hope that the data we got is usable. If it is, it's probably worth more than every ship that took part in the pursuit of the escaping pirates.

Since we're all in reserve now, I presume the mercs we had tailed were blown away.
>>
>>20613993
Or ignored
>>
>>20613810
That would be Jehtot Kharbos, one of Alex's Wingmen. Easily the youngest starship pilot but with good technical skills and spatial orientation, he was nearly assigned to starfighters.
Technically fellow Dro'all Nabow Hafnar is the newest pilot in the squadron but he was a starfighter pilot for ten years so nobody is about to call him a rookie.

You ask him about the ship.
"Its a little unstable but its easy to get used it. Easy after the first few hours I mean. The center of gravity and thruster and engine placement all feel odd at first compared to an attack corvette but I'm not complaining about the firepower. Its like having a Dagger class with extra pulse cannons. I like it."
You ask him to check out the Rapier class just to see if it changes his mind about larger ships at all.

>Salvage. something shiny in the big fight
There's been a request from command that some of the attack cruisers from the battle be set aside for 2nd Wing as they're still a mostly corvette unit. 1st Wing who took little damage are being passed over for most stuff.
>Salvage will likely be covered in detail in the next thread, but we'll see.

Elements of the 1st Attack Wing ceased pursuit after the bounty hunters fled into the navigation hazard zones. Last contact detected showed that it will take more than thirty years for the ship to get back out of range. Not that it carries enough fuel to do so.
>>
>>20614129
>Last contact detected showed that it will take more than thirty years for the ship to get back out of range. Not that it carries enough fuel to do so.

So, unless they have some sort of exotic device that will allow them to jump out, they're essentially dead.
>>
>>20614204
Or they will double back after we leave, or someone has a base out there somewhere.
>>
>>20614129
In how much trouble did we get with the Knight Commander for our stunt?
>>
>>20614129
The carrier is awesome, let us call dibs on the carrier.
>>
>>20614222
Unless I'm misunderstanding, the ship doesn't have enough fuel to double back. Even if it does find a base, though, it will be decades at least before they will be able to get back.
>>
>>20614204
Not at all. There are plenty of star systems in there, just with no access to normal FTL drives.

>See if Duncan wants the armor.
Oh boy does he, but he isnt skilled enough to make use of it and hes a bit tall.

>We could have it fitted to either ourselves or one of our marines. Or we could give it back to her when we hire her on as a privateer/non-military business associate once she gets outta jail.
It should be possible to find a Marine with training sufficient to use it. This may take as long as a week. The choice is up to you.

>Promote Ki, and anyone else who deserves it.
Jing Ki has been promoted to Sergeant Major!
Additional promotions will be taken care of at a later time.

A day later you're back at the Forbearance having the medical system removed.
"Congratulations! The device worked flawlessly, though it took a bit longer than I had hoped. There were some minor unintended side effects but they're mostly cosmetic in appearance. Let me get you a mirror."

>As a result of the repair work done to your eyes both your irises and the whites of your eyes have an odd colour/pattern/whatever.
Post some pics for what you want!
>inb4 mary sue rainbow garbage
>>
>>20614371
Distinctive features are bad. We want them gone.
>>
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>>20614371
Find a marine to match the armor.

>eyes

Like this, but more subdued.
>>
>>20614371
silver
>>
>>20614432
I disagree, but since eyes can be cloned and replaced, it's not like they're any more permanent than we want them to be.
>>
>>20614371
Red irises would go well with psycho sonia, I think.
>>
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>>20614371
Flat steely grey irises, no visible blood vessels in rest of eye, could be confused for synthetic/glass.

>inb4 black on black on black

Does Ki have any interest in the armor or are his awesome Sergeant Major muscles too large to make use of it?
>>
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>>20614371
>>20614371
you asked for something?

But honestly I'd prefer a double iris with silver inside/orginal color on the outside
>>
>>20614432
>>20614443
>>20614453
>>20614467
>>20614505
>>20614522
We're going to have to have a survey for this, aren't we.
>>
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"Would you say this medical system is ready for battlefield deployment?" The Doctor asks you.

>>20614540
I'll start one next time. It can be voted on then in between arguing over salvage.


Two days later with things still looking relatively calm (minus the occasional smuggler not getting the message) you're called over to see the Knight Commander.

As soon as you enter her sitting room she gestures to the leather chair on her left.

"Tommorow I will be presenting promotions and medals to most of the officers in our fleet. Most have worked and fought hard for them. Daniel Sylvan will be among them, as will you. I need your decision now. Will you take command of the Battlecruiser squadron or the Third Attack Wing?"
>>
>>20614674
Didn't we already decide on that a few threads ago?
>>
>>20614674
sage advice madden. 3rd attack wing
>>
>>20614674
We had no issues with the system, I guess. Just make sure they put up a disclaimer about possible changes to iris/sclera color.

Third Attack Wing. Sylvan can take the BCs.
>>
Third Attack Wing, a BC over watching the rookies is always a good idea.
>>
>>20614674
We chose the third attack wing if I remember, also we're on auto-sage I think
>>
>>20614674
The Wing
>>
>>20614371
> This may take as long as a week.
Just ask Duncan and Ki if they know anybody.
>>
You tell her you'd already made up your mind the first time she'd asked you. You want to command the Third attack Wing.

"Excellent, though there is one piece of news you may not be so happy to hear. Your Battlecruiser, the Gungnir? It will be some time until its repaired and I've seen your requests to have it more extensively modified. Those resources could be put to better use in rebuilding other starships we're recovering."

Concern starts to creep into the back of your mind. "But sir, without an upgrade the Gungnir wont be able to keep pace with the rest of the attack squadrons."

"I know. I want it added to the Battlecruiser squadron which is woefully lacking in long ranged firepower. Its torpedo launchers, Heavy Phase Cannon and starfighter capacity would be well suited in that regard. Your unit will receive Captain Sylvan's Aries Attack Cruiser, and I'm certain he will be as unhappy with that change as you are with yours."

You're stunned. On one hand you've just been given command of an entire Wing, on the other you just lost the most powerful ship in your arsenal.

"And this isn't a request Knight Reynard, this is an order. The Frigate, Cruiser and Battlecruiser squadrons will make up the heavy hitting force of our fleet, while our Attack squadrons flank the enemy cutting off their retreat and chasing down the stragglers. We now have the firepower and mobility to take part in front line battles alongside the main forces."
>>
>>20615048
"Thank you Ma'am. I am glad my service to the house is recognised and valued."
Stupid cunt. Do we get any proper compensation for this, or can she fuck us over despite the RP-system and all that?
>>
Maintain composure. Do not punch any furniture until we break line of sight with the knight commander.
>>
>>20615048
Alright take it easy, she hasn't screwed us in the past, maybe there is something else coming with the new gig.
>>
>>20615048
Really nice she waited to tell us this until we had made our choice. Especially after we get our house the cloaking tech.
Not a word about the data we just brought, I'd say.
>>
>>20615048
It was to be expected, ask here if the place is secure and if the answer is yes talk about SP torp production
>>
>>20615048
Ha ha oh wow, they thank us by taking the Gungnir. And the Attack squadrons, despite the name, will be on mop-up duty. If I was as paranoid as Crayton I'd wager we're being punished for being so effective.

I guess this will also make it impossible for us to add anything larger than an Attack Cruiser to Third Wing. So no carriers.

Don't say any of this out loud. All in all, we're still in a very, very good position, especially considering how little time we've actually been a soldier.
>>
>>20615048
>Screams internally
Nice to see she starts fucking us over as soon as the immediate threat is gone.
I think we've trusted her too much so far, at least we know, now.
>>
>>20615183
She might be under orders from someone higher-up than her. Not everyone likes a rising psycho star.
>>
>>20615200
I'd expect her to tell Sonia, if she was.
>>
>>20615209
I wouldn't. It would probably jeopardize her career.

Though she might find a way to get a secret message to us later, if this hypothetical is correct.
>>
>>20615234
We gave her the fucking cloaking device, I'm sure we deserve a little bit honesty. And if we can keep that secret, I'm sure we can keep our mouth shut about this.
>>
I don't get why you think she's betraying us, we should have seen it coming and it was raised during earlier debate about which position we'd take... but the answer was "friend before firepower"
>>
>>20615301
It's just one possibility among many. Since we're a Knight now, and highly visible due to our record, we have to watch our backs.
>>
>>20615301
It makes the whole salvage/RP system gimmicky. Why hand in a salvage claim if the stuff gets taken away from you anyways? Accumulating RP for anything beyond whatever's necessary to survive is useless as well.
>>
>>20615355
The whole system is a way to get pilot in better vessel on the cheap in a house sorely in lack of manpower all the vessel are first and foremost the property of the house, the other utility is to ration resources more or less equally amongst every pilot.
>>
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>>20615080
Well before you got it half blown to hell the ship was worth just under holy crap thats a lot.
You'll be getting 33k RP for the ship along with any fighters that survive the battle, the some of the fighters left over from Wayward Treasures and your shuttles + marines.

>Secure
"The room is secure but not as secure as it once was. We'll have to talk about any serious matters another time."
She writes out a note on a piece of paper before crumpling it up and tossing it to you.

>>20615125
>Don't say any of this out loud.
>So no carriers.
You hesitate bringing it up right now but the starfighter situation in the last few battles was more than a little important. None of your ships have the sort of capacity the Gungnir does.
"We're working on that problem. The older Kavarian Assault Transport that was captured early in the campaign has given the engineers some ideas. After seeing its effectiveness in support of a cruiser squadron and even your own unit on one occasion we've begun converting some blockade runners into pocket carriers. One of them will begin trials later this week. With any luck they'll prove fast enough to provide support to the Attack squadrons when on deployment.

With combat operations in the run all but concluded we can now shift mine production on the Forbearance over to producing torpedoes. While not nearly as effective as SP weaponry, we will be able to offer our starfighter squadrons essentially unlimited ammunition. Baron Archivald made me promise to give the fighter squadrons priority on equipment or he'd stop sending replacements."
>>
>>20615427
Anything else?
Make it as clear as it's possible with out saying it, that we are not only displeased, but also very disappointed.
>>
>>20615427
>She writes out a note on a piece of paper before crumpling it up and tossing it to you.

Called it.

>we've begun converting some blockade runners into pocket carriers. One of them will begin trials later this week. With any luck they'll prove fast enough to provide support to the Attack squadrons when on deployment.

So they ARE making battlecarriers. That's encouraging. I wonder how many we can get for 33,000 Ring Pulls.

>unlimited torpedoes for starfighters

Anger... subsiding slightly.
>>
>>20615427
Can we go and punch stuff now?
>>
>>20615476
>unlimited torpedoes for starfighters
>Anger... subsiding slightly.
Too bad she didn't say free, eh?
>>
>>20615427
Alright we get a free cruiser, a bunch of RP, and a secret love letter from our CO

Could have been a worse trade I guess. Just hope Sylvan doesn't wreck the Gungnir
>>
>>20615427
Still not a very nice treatment after all the stuff Sonia's done for her house.
>>
>>20615505
The price might come down as the supply goes up. It's not like we're not rolling in scrip anyway.
>>
>>20615543
Who knows how exactly the guys in charge will handle this.
>>
Out of curiosity what were the final numbers on the vote to stab the jump jets? and what would have happened if we had?
>>
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She stands and retrieves a datapad from a table.
"While we're on the topic of special projects, the Kharbos class battlecruiser you requested be rebuilt is now being worked on. The Plasma Cannon is now fully operational, and does boast a superior range to those used by the modified Centurions in the First attack wing.
The engineers have forwarded the design plans."

She hands you the pad.
"I suppose you'll want to borrow it and test its effectiveness once its been completed."
>>
>>20615592
"I am not sure if it will be suited for the intended task of the attack wings, sir."
>>
>>20615592
>"I suppose you'll want to borrow it and test its effectiveness once its been completed."

You know it.
>>
>>20615592
>"I suppose you'll want to borrow it and test its effectiveness once its been completed."
Of course and then it will be assigned to another unit.
trollface.space
>>
>>20615592
If I can...
>>20615646
well the way she's saying it mean that yeah it will...
>>
>>20615592
That ship's nice and all, but we really should go and punch some stuff now.
>>
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>>20615615
"I said borrow it, not keep it. Now if you'll excuse me I have over two thousand medals that I'll be handing out tomorrow at the ceremonies."

You take the hint and make yourself scarce. Still you need to punch something. You fist tightens around the crumpled piece of paper in your hand snapping you out of it. It lists a system, planet, geographic coordinates and time. Two days.
Pic related.
You put the note in a pocket and head for the nearest gym.

Time to punch some stuff!
Roll 1d20 for just how hard you hit the first punching bag you encounter.
Highest of first 3 rolls fins.
>>
rolled 18 = 18

>>20615930
First roll!
>>
rolled 2 = 2

>>20615930
meh since it's highest
>>
rolled 11 = 11

>>20615930
Pretty hard I hope.
>>
rolled 4 = 4

>>20615930
>Not very important thing to roll for
Nat 20, here we come.
>>
rolled 6 = 6

>>20615930
>20
>Thirteen crewmen are lost before the hull breach can be sealed.
>>
>>20615930
Say, what does our contract with our house look like? Do we have a certain number of years or campaigns to server? How much pay do we get? And all that stuff.
>>
>>20615930
>It lists a system, planet, geographic coordinates and time. Two days.

Bring some marines Sonia can trust.
>>
"Pardon me." You tell a Marine when you enter the Gym, and proceed to beat the punching bag a half dozen times before kicking it once. The kick unhooks it from its chain slightly and your next punch sends it flying.

"Nice right hook la- er sir!" The marine straightens and salutes you after noticing your insignia. Your duty uniform blends in with that of the other lower ranking pilots enough that often crewmen outside your squadron wont recognize you're a Knight.

"Sorry about the punching bag." You tell him then shake your head. "No, actually I'm not sorry. I'll put it back for you though."

"That's alright sir. Don't see too many officers or Knights that can give even half that good. Hey, if you need to blow off steam or whatever you might want to consider some of the boxing matches against the enlisted people. Just remember some of them can get pretty pissed off too. I guess the Knight Commander used to come down here way back just to show she's still got it."

You tell him you'll keep it in mind and thank him for the advice.

>>20616099
Four years service except in the event of war was what you signed up with since the draft hadn't quite gone into effect yet. It was days away though.
In the event of an extended period of warfare with multiple campaigns there would be rest periods and so on where line units would eventually be rotated home to be rebuilt. The length and frequency of these would be based on the projected length of the war. One lasting years might have units rotated out every six months. There is no maximum number of campaigns to be served in, though after enough a person might be offered more permanent positions back home, or retirement due to age or injury.
>>
>>20616394
With how we're acting I'm pretty sure the only way we'll get home is in a coffin or not at all right now
>>
>>20616394
How many months of vacation do we get for this campaign?
>>
>>20616099
>How much pay do we get? And all that stuff.
The pay for regular forces is not so good. For pilots like when you were starting out its maybe 500 a month, but medals bring with them cash bonuses, as do promotions!

>>20616442
The larger campaign to attack the Pirates in their home territory is expected to be over well before the end of the year. You'll get two weeks of down time both to get your Wing shaped up and for R&R.
>>
>>20616526
eh so soon enough we'll be back to patrol duty and having an easier time

So, I guess there's nothing to do but wait
>>
We're on page 9.
>>
March 19, 2024

You and more than 200 other Pilots and Knights stand at attention in one of the few refurbished cargo bays aboard Forbearance. What few original walls still remained had been scoured and shined until they had an almost golden bronze hue. Most of the supports were the more silver colour of titanium and its derivative alloys.

This is one time your uniform stands out from the others. The red dress uniform contrasting against the darker violets of the other pilots. Squadron leaders Verilis Rah'ne, and Arthur Moton also from Third Wing were further down the line. Wearing red but without any of the other markings both were now waiting for the Commander to bestow upon them their Knighthood.

Besides the colour and the shield your uniform has changed quite a bit since the last time you were at one of these events.
The right side of your uniform is filled with a full row of combat bars. 3 Gold, 2 Silver, 3 Bronze. With any luck you'll retire before you hit the platinum ones.

Your turn arrives at long last. You don't know how the people in the Frigate squadrons are going to stay on their feet through the rest of this thing.

"Time was insufficient before to allow ceremony. Now that mistake is corrected. I hereby Knight you Sir Sonia Reynard, Knight Lieutenant of the House of Jerik-Dremine, commanding officer of the Third Attack Wing."
>>
>>20617051
>March 19, 2024
?
>>
>>20617051
How do the bar work (and what is it about platinum)? I'm not familiar with military award...
>>
>>20617131
>Combat bars.
>Not true 'bars' per se, each is made up of two round metal pieces spaced a handspan apart that attach to the uniform. They're connected by a cord of the same colour metal.
>Bronze indicates one completed combat mission, silver is five, gold is ten.

Your three new wounded in action medals are first, one for Gesaur which you'd missed because of the need to get the mission underway. Another for aboard Forbearance and lastly for the dose of radiation you took stopping the missile at Kaartinen.

The Expeditionary Medal is next for deployment beyond the borders of Dominion space against a forign power.
House Elite, which every member of the attack wings are receiving, being declared the top units Jerik-Dremine can field.
A Medal of Valor for Actions at Kaartinen and aboard Forbearance combined.
Your first Silver citation star.
A House Citation for the Campaign as a whole which everyone is recieving, another for Kaartinen and a third for combat against the Pirate fleet and the Carrier.
A Noble Citation from the nobility who have survived the war on Kaartinen.
Your Special Operations Service Medal is officially being awarded for the operations to secure Forbearance but in reality is also for helping intelligence track down the cloaked ship.
The Convoy Escort Ribbon is... well you did keep those ships alive, but not something you're enthusiastic about repeating.
The Hostile Acquisitions Medal for securing ships all but unscathed and for the overall tonnage of damaged ships you helped bring back.

The last medal you're given has a bound scroll with some words etched into the back in latin.
"It means peace maker or treaty maker." The Commander tells you.
>>
>>20617285
>A Medal of Valor for Actions at Kaartinen and aboard Forbearance combined.
>Kaartinen and aboard Forbearance combined
Is this as shitty a deal as it sounds?
>>
>>20617310
Hostile Acquisitions is still the best Medal... (Get it painted on the prow of Sylvan ship when we get it)
>>
>>20617343
I'd say we should also briefly reconsider renaming our new attack cruiser
"I'll get my old ship back, you bastards."
>>
>>20617370
>reconsider
Derp.
>consider
>>
>>20617374
I'd say we do so only if Sylvan rename Gungnir.
>>
>>20617310
It wasn't intended to be. If I was more awake than I currently am I'd debate the decisions behind it more thoroughly.
Suffice it to say that neither quite qualified on their own and getting two of the next medal down didn't seem quite good enough.
>>
On page 10, now.
>>
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See you guys next week.

oh yeah, apparently it wont ban you if you use hull after that one word. Wonder what other words are in the clear?


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