>http://suptg.thisisnotatrueending.com/archive/20567326/Last time on Medieval X-COM: Three major powers in Bretagne Kingdom created Avant-Garde, an organization defending the kingdom from internal dangers while army protects the border after the war. During A-G first mission the guard encounteres giant crabs in an abandoned fishing village and defeated them. A body of strange humanoid was found. Now, back at the mountain monastery donated by bishop of Gourdon himself, the guards plan their next move.
>TimeWeek 3, Month 1>Population3 adventurers5 guards(220/month)>Coins560 livres>Standing:Royal Court: ok (+200)Merchant Guild: ok (+150)Church: neutral (+50)>General Storage: 4 daggers, 4 short swords, 2 spears, 1 wooden shield, set of rope, torch, crab bodies>Order:8 crude first aid kits (8*20, 2 weeks to go)a letter to the court if they could upgrade the banner for 50 livres (reply in one week)>Known Technology (manufacturable if you've got blacksmith/craftsman workshop, you can order them): peasant robe, chain shirt, chainmail, tabard, breastplate,dagger, short sword, axe, hammer, spear, long sword,torch, set of rope, wooden shield>Researched Technology (could be both at library or blacksmith): none yet>Current ResearchCrab from the abandoned village (1 week to go)Humanoid corpse (3 weeks)Seawater (1 week)>Facilities:Stables (40/month)Library (50/month)Church (20/month)Barracks (10/month)1. Blacksmith (3 weeks to go)2. Craftsman Workshop (2 weeks to go)3. Outer Defences (2 weeks to go)total: 170/month>Injured guards:Alderic 5/7 (2 weeks)Cyril 5/7 (2 weeks)>Dead guards:Benoit (cut in half by giant crab's pincer)
We've got one free space in the barracks, should we hire someone to replace poor Benoit?--Guard-- Cost 40 + 20 livres/monthHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 0Defence: 0=============--Adventurer-- Cost 80 + 40 livres/monthHealth: 7AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 0Defence: 0-can choose one trait-=============>TRAITS-Adrenaline Rush (Allows you once per mission to double your action points to get closer to the enemy or escape)-Anatomical Knowledge (You know how to stop bleeding and can heal badly wounded allies)-Block Arrow (You can block incoming arrows with your shield)-Bloody Mess (Both your critical successes and critical failures are more spectacular)-Brute (Your melee weapons deal 1 more damage)-Damage Reduction (You shrug off one wound after each battle)-Holy Man (Undead and demons suffer additional damage point when attacked by Holy Man)-Merchant (When ordering equipment you only pay additional 10 coins instead of 20)-Natural Leader (All nearby guards get +1 to attack stat, does not stack)-Lucky Bastard (Allows you once per mission use d10 instead of d12 during combat)-Engineer (You recieve no penalties when using engineer weapons and can repair damaged guns)-Scholar (boosts research and get +1 when using magic)
>>20595401hire new adventurer
>>20595435>Population4 adventurers4 guards(240/month)>Coins480 livresPlease choose a trait for him and equipment.>4 daggers, 4 short swords, 2 spears, 1 wooden shield, set of rope, torch, crab bodies
>>20595469equipment:>wooden shield, 1 spear, 1 dagger torchtrait:>Brute
>>20595522A spearman that is! Jacques is his name and he will be a good replacement for poor Benoit. We've got one mission remaining now, next week will likely bring the new ones, though. Don't forget two of our guards are injured and it will take two weeks for them to be able to fight again.Missions:>A certain monster is troubling people crossing a particular bridge (merchant guild, 2 weeks old)
>>20595536what now?
>>20595599BRAVERY 10, LET'S DO THIS!
>>20595599deal with it.
>>20595650>>20595648We can send up to six guards to deal with the problem. Are we going to send all healthy men?>Gaspard - leather armor, skullcap, short bow, dagger, torch, rope>Edgar - short sword, short bow, rope, torch>Francois - short sword, short bow, rope, torch>Baptiste - axe, dagger, rope, torch>Jacques, adventurer (brute) - spear, dagger, rope, torch>Fabien, adventurer (leader) - chain shirt, guard helmet, banner
>>20595670Yes send everyone.
>>20595670All healthy men out.
>>20595695Also how much would it cost to heir a scholar or learned person? I want to get started researching the crabs.
>>20595695A handy guide while the wagon gets to the bridge
Lets hope we get option to hire litlle girl with silly hat later.And scholar would be more useful than brute.So lets send them all
>>20595703Cyril is, so far, more than enough to research.The guards have arrived! Your current task:>examine the bridge>defeat the monster (if any)
The wagon stopped on the southern shore.>six guard, wat do
>>20595734First examine the standing stone (or the ruin) and the surrounding area, then look under the bridge.Mental note- Get a rubbing of inscriptions on the standing stone.
Check ruins then go down to river throught these well hidden slopes
1: are we counting IN REAL FUCKING TIME those weeks op?!2: dammit guys, not choosing bloody mess!3: can we enhance troops? will be possible in the future having explorers, medics and stuff like that?
>>20595769>>20595762Those looks like the ruins of a toll house. You'd have to check the map of the area to confirm it.
>>20595762>>20595751Check the structure on east
rolled 11 = 11>>20595799nope, a turn = turn or mission>>20595762You get on the bridge, going to examine the standing stone.
>>20595818We would have to cross the bridge to do that and I want to check under the bridge before doing that.
>>20595803Go near the river and follow it to the bridge; if there's something under it we should see it
rolled 9 = 9>>20595829Suddenly, from under the bridge a giant hairy hand with claws long as your daggers grabs Gaspard and returns under the bridge. A troll!
also, a pic
>>20595874>>20595874Goodbye Gaspardnice pic op
gaspard was my favorite...
>>20595874Run to the the side with the stone, don't engage the monster on the bridgealso, melee guys prepare torches, archer behind them
>>20595899>>20595938Standing there won't help Gaspard, guards!
>>20595883Melee guys jump off eastern gap in bridge, remaining ranged guy moves north and then west to provide overwatch.Also note to self, offer to let Church send an observer for humanoid dissection.
>>20595944The guards gather along the cliff. There is no sight of troll with Gaspard, there must be a lair somewhere
he hit on a nine? crap
>>20595948Fuck church, we can buy bombs from the guild and brioches from the royality
>>20595948This doesn't look good.. but wait, a scream! Gaspard still has a chance!
>>20595994Into the hole as fast as possible. Melee in front, Spear behind, archers last.
>>20595994FORWARD IN DA HOLE!torches lit, archer behind them!
>>20596010Banner guy also in the middle. Also everyone light your torches.
The smell makes you wanna puke among the dead bodies and animal bones, Gaspard has moved slightly. Then, from the darkness appeared a giant beast - the dreaded troll!>BATTLE BEGINS!>ALLY PHASE>All characters have so far 4 action points used to attack and move>melee guys: 2 ap to attack>spear dude and archers: 3 ap to attack
What is this game? An X-COM google search shows something quite different.Where can I get it?
>>20596084This is OP's self coded engine
>>20596091Has OP put it up to download/buy somewhere? This looks really interesting, and maybe something I can use for the people I usually D&D with aren't really looking for a roleplaying game, but rather an action adventure with unlimited choices.Forgive me if I have the wrong end of the stick and OP writes and codes these adventures specifically to post on here.
>>20596054OK It's a troll that means it's probably going to be strong but not very smart, Also we might want fire. (Note all of this is provisional)Archers should all shoot at troll (hopefully that will enrage it), Spear guys should set their spears to receive the trolls charge (if charges), Sword man should light his torch and carry it in his off hand.
>>20596054Charge that monster melee first archers taking a flanking side and shoot arrows!
>>20596091>>20596119There is no engine, just sprites
>>20596138>>20596143ah, roll 1d12 per attack
>>20596151What program do you use, OP?
>>20596054Archers attack and then move one south and west. Melee group moves 4 west and one north.>>20596119I usually tell people that this is a little-known game called Tenth Company: Incursionary Activities, but you're pretty polite so I'll just tell you that he's making this as he goes along by putting art he draws into a map editor.
rolled 7, 2 = 9Roll for Edgar and Francois
>>20596170Game Maker, isometric grid and alpha is everything I need
rolled 1, 2 = 3>>20596170Game Maker, and paint for the sprites I think.>>20596143Flankandchargemind, huh.>>20596184Rollan for this.
>>20596189Both arrows hit the troll, damaging him for extra damage thanks to Fabien's aura.
rolled 11, 11 = 22>>20596184Soldiers hold actions and attack when troll enters their rangeArchers loose arrows!Rolling 2d12 for Baptiste and Jacques's held action attacks
rolled 4, 11 = 15Volley Fire again, Aim for the head or groin. I want to make this troll angry enough to charge.
>>20596184>>20596202The melee group charges at the troll.
>ENEMY PHASEGaspard bleeds heavily from his wounds (-1 health point).Troll charges at the nearest guard while the arrows pop out of his body as it regenerates.
rolled 9, 10 = 19>>20596265No don't charge let the troll come to us. From what we saw the troll is very powerful unclose so the longer we can hold off fighting in closecombat the better we will be.
rolled 6, 9 = 15>>20596281Notch arrows!Ready Aim!Fire!
>>20596281Well that's not good. At least we have torches.Did we bring the medic?
>>20596257>>20596296It is not our turn yet.
>>20596296Francois missed the troll but the second arrow hits the monster!>>20596310Our medic, Cyril is now resting in the monastery after being attack by a swarm of giant crabs.>melee group: 4ap left
rolled 8, 7 = 15>>20596281Well too late.Have everyone focus on taking the troll down as quickly as possible. Sword man is to try to burn the troll instead of cutting it.
I once again want to voice my offer to program this into a proper game.
rolled 5, 1, 3, 1 = 10First two rolls are for torch man, the the second two are for spear and banner guys to move then attack.
rolled 2 = 2>>20596339Jacques attack get deflected by the giant claws creating an opening for Baptiste to use his torch. A smell of burned hair fills the cave as monster's regeneration abilities are, hopefully, stopped.>ENEMY PHASE
>>20596343cool>>20596357oh yeah, Baptiste has enough APs to slash the beast in his belly. No more mr. nice guy.Gaspard is slowly dying in his corner (-1) while the enraged troll mauls Baptist. >Baptist HP left: 3
>ALLY PHASE
rolled 5, 2, 11, 5, 1, 8 = 32>>20596400Archers , Spear dude, and torch man attack the troll as many times as possible.Banner guy run over to Gaspard and see if you can stabilize him (if you reach him this turn.)(Lastly I think this is the right number of dice for our attacks)
rolled 8 = 8>>20596453The combined attacks almost all kill, now helpless, troll. It will die soon. Fabien gets to Gaspard but will need another turn to stabilize the wounds.>ENEMY PHASE
Gaspard loses blood (HP left: 2) and the troll misses. You can tell the battle is almost over now. The troll is dying.>ALLY PHASE
>>20596494I want to see if we can capture this troll alive but what dose every one else think?
rolled 12, 1 = 13>>20596515Jacques, Finish him, Show him that That Lads Got Talent!
>>20596534You dropped your spear didnt you?Well? Punch him!
>>20596521Not if it can regenerate.
rolled 11, 8, 11, 8, 1, 11 = 50>>20596515Finish the beast attacking and fending its jimmies with the torch.Fabian continues doing the nurse
>>20596534Jacques does not hesitate and kills the troll. As for Gaspard... roll for Fabian's first aid skill.
rolled 2, 7 = 9>>20596572Not sure the amount needed to roll!Quick, dont let the poison reach his head, tie a tourniquet on his neck!
>>20596584Gaspard will walk out of it, eventualy. In the chests hidden in the lair you've looted a chainmail and 100 livres in coins. The troll corpse is loaded on the wagon. Will you return to base now?
Note to self, get treasure chests, examine carved stone and get rubbings, bring back troll corpse.
>>20596572Where did go those [crude first aid kit]s?
>>20596620First, examine the stone thing,possibly getting rubbings of it.
rolled 9, 9 = 18>>20596620Check out that milestone/crazy rock with your healthy fellows while the rest load the corpse and chests onto the wagon. Make note to send for villagers to rebuild the Tollhouse and to message the court to send men to inhabit it/
>>20596620Loot the other corpses, if they had anything on them.
>>20596620No I want to give all the remains in the cave a proper burial and get a rubbing of the standing stone.
>>20596622You get the engraving rubbed on a piece of paper. >>20596627They will come in two weeks.Anything else?
>>20596620No, let's go examine the menhir
>>20596646Everything but the chainmail is badly damaged and you have no ways of repair it now.>>20596649You send for the peasants to prepare the burials for the fallen merchants.
>TimeWeek 3, Month 1>Population4 adventurers4 guards(240/month)>Coins580 livres>Standing:Royal Court: ok (+200)Merchant Guild: ok (+150)Church: neutral (+50)>General Storage: 4 daggers, 4 short swords, 1 spears, crab bodies, troll corpse, chainmail, engraving rubbing>Order:8 crude first aid kits (8*20, 2 weeks to go)a letter to the court if they could upgrade the banner for 50 livres (reply in one week)a letter to the court to repopulate the toll house (reply in two weeks)>Known Technology (manufacturable if you've got blacksmith/craftsman workshop, you can order them): peasant robe, chain shirt, chainmail, tabard, breastplate,dagger, short sword, axe, hammer, spear, long sword,torch, set of rope, wooden shield>Researched Technology (could be both at library or blacksmith): none yet>Current ResearchCrab from the abandoned village (1 week to go)Humanoid corpse (3 weeks)Seawater (1 week)Troll corpse (2 weeks)Menhir Engraving (3 weeks)>Facilities:Stables (40/month)Library (50/month)Church (20/month)Barracks (10/month)1. Blacksmith (3 weeks to go)2. Craftsman Workshop (2 weeks to go)3. Outer Defences (2 weeks to go)total: 170/month>Injured guards:Alderic 5/7 (2 weeks)Cyril 5/7 (2 weeks)Baptiste 3/7 (4 weeks)Gaspard 2/7 (5 weeks)>Dead guards:Benoit (cut in half by giant crab's pincer)>Missions:none avaliable====================Do you want to do anything in this remaining week?
>>20596702Could you use livers instead livres from now on? I really enjoyed the thought of every transaction being made up of copious amounts of meat.
>>20596711I'm afraid the royal court wouldn't like this.
>>20596702If it dose not disturbe his healing too much I would ask Cyril to start researching the humanoid body.Also I would like to hire an adventurer to be our resident scholar.
>>20596738You don't have enough place in the monastery. You could send the priest currently living in the church to a village nearby to make one slot for the scholar. The church wouldn't like it, though.
>>20596768How much would to cost to build a few more rooms?
>>20596802100 for barracks and that would take two weeks, we've got a building queue right now though.Stables (40/month)Library (50/month)Church (20/month)Barracks (10/month)1. Blacksmith (3 weeks to go)2. Craftsman Workshop (2 weeks to go)3. Outer Defences (2 weeks to go)
>>20596815Make it happen, we need to expand.lets do something for the nearby villages then, take 3 able bodies men and train them as basic militia for their villages eachA few weeks of training does make a difference
>>20596815I think we should a Barracks to the queue. And other than that there is not much we can do. So I say we should sit tight and research.
>>20596834Thats also a very good Idea, too offer defence classes to nearby villages. As it will endear us to the common people and possibly provide volunteers. Any not healing or researching guys should be sent to do that.
>>20596164I leave for 30 minutes, come back and we killed a troll looted its hoard and nobody died!Everything went better than expected!
And here comes the fourth week of Avant-Garde's first month.>TimeWeek 4, Month 1>Population4 adventurers4 guards(240/month)>Coins580 livres>Standing:Royal Court: ok (+200)Merchant Guild: ok (+150)Church: neutral (+50)>Healthy Guards:Jacques, Francois and Fabien - sent to the villages to train milita (2 weeks remaining)Edgard - defending the monastery.>General Storage: 4 daggers, 4 short swords, 1 spears, crab bodies, troll corpse, chainmail, engraving rubbing>Order:8 crude first aid kits (8*20, 1 week to go)a letter to the court to repopulate the toll house (reply in one week)>Known Technology (manufacturable if you've got blacksmith/craftsman workshop, you can order them): peasant robe, chain shirt, chainmail, tabard, breastplate,dagger, short sword, axe, hammer, spear, long sword,torch, set of rope, wooden shield>Researched Technology (could be both at library or blacksmith): none yet>Current ResearchHumanoid corpse (2 weeks)Crab from the abandoned village (1 week)Seawater (1 week)Troll corpse (2 weeks)Menhir Engraving (3 weeks)>Facilities:Stables (40/month)Library (50/month)Church (20/month)Barracks (10/month)1. Blacksmith (2 weeks to go)2. Craftsman Workshop (2 weeks to go)3. Outer Defences (2 weeks to go)4. Barracks (2 weeks to go)total: 170/month>Injured guards:Alderic 6/7 (1 week)Cyril 6/7 (1 week)Baptiste 4/7 (3 weeks)Gaspard 3/7 (4 weeks)>Dead guards:Benoit (cut in half by giant crab's pincer)>Missions:none avaliableEvents:>a letter to the court if they could upgrade the banner for 50 livresThe royal craftsman is happy with the current banner design, what should he change in it?
>>20596926The Rooster defends the hens from the foxes and hounds that poke their noses through the gate.
>>20596974Annoyed craftsman tells you to go to the village tailor who does things like that
>>20596974The iron fist of justice holds the scales of judgement, Cast in the name of the church, are you guilty?
Send a missive to the Church offering to let them send an observer.Relations are important.
>>20596974No.Lets a four pointed (like the cross) star (ancient symbol of protection) with the sun and moon in the background (vigilance during day and night).
The lion, It fights for control of the pride, the strongest among them lording over, and protecting, all.
>>20596974That's a fucking chicken! what kind of banner is that?! we need lions, hawks, boars...something intimidating!
>>20597043im for this
We are in Europe not Africa we do not need lions we need BOARS AND BEARS!
The boar is another. A great beast, strong, terrifying, territorial, men have both hunted them for feasts for kings, and died in their attempts.It is a crossways change of the simple swine
>>20596926More skulls.
>>20597045>>20597006THIS.part lion, part fist- defeating the giant enemy crab!give it a pair of Benoit-like mustaches and its perfect
>>20597046>>20597077Oh, well>>20597079There ya go.
Only one thing - it needs to have a large "X" in it.
>>20597022The bishop of nearby Montfort replies that keeping such unholy beast and willing to test it is borderline heretical. He writes he understands your motives but as a church he can't approve of such actions.Well, you've tried
>>20597121So...a big pig skull on a x-crossed shield?sounds awesome!
Oh right, and make the banner a pretty deadly polehammer so the guy with the banner isnt just standing there looking pretty.That should keep the royal craftsman happier.The last 4 pictures had all been by me. the 1st is from an old Gome of thrones quest, the second a modifed Adeptus Arbites symbol, and the other two painstakingly made in paint by me for a WFRP game that had most of the party and Breton nobles.The first one with the lion is seen to fit in well with the pixel scene
>>20597292We can use all of them. It's not that rare to have a banner with multiple fields in real life.
>>20597292Put a red X somewhere and add a skull to the boar (because skulls are badass) and its perfectthe lion doesn't look good on peexelsAAAAAAAAAAAAAAAAAAAAAARRRRGGGHHoh god, another special weapon idea!
>>20597292It'd be pretty awesome to have both of them in your xcom game pixelbro, but it might be a bit much.Replace the lion with a bear like other suggestions
While I will study I need a few answers.1) How can I make the missions better?2) Terror missions. Actual terror missions straight from X-COM, special quest - dungeons and treasuries or maybe something non-guard related, like further adventures of muscle trio or other characters to move the plot.3) "My perfect mission would take place in..."4) Avant-Garde Banner idea
>>205975271. Dunno.2. All of the above!3. ... a raging battlefield/siege!4. More skulls!
>>20597292Top left, easy. Bottom right is a blob of pixels.
>>20597527Terror Missions stay the same, the "Dungeon and Special Quest" things could be this game's equivalent of Alien base raids.The missions are good, though you BETTER prepare your anus for destructible terrain when we start rolling out siege weapons, cannons and bombs.
>>20597527Terror missions fuck yeah, been waiting to see your take on that.
Here's my new project!
>>20597567Holy shit.You need a wench to make it easy to reset without taking off the shield.
>>20597583Well, we don't have the yet the technology to build a proper winding mechanism to use it repeadetly without reloading manually.its a prototype
>>20597583>>20597655He didn't say 'a winch' he said 'a wench'. A busty maiden to, when the time is right, come out from behind the user and pry open the bear trap for re-use.
>>20597583That'd mean you let go whatever is inside. You are only supposed to do that back at the base.
>>20598028That is exactly what I meant, it wasn't a typo.
>>20598028And so a new fact about the medieval X-COM world is born
>>20598141...is that beer?
>>20598141I like this new form of Shieldbearer.
>>20598141Hmmm, how much to place a tavern down at the bottom of the monastery's rode at a trade road?With a small signal tower at the roof.