>http://suptg.thisisnotatrueending.com/archive/20544279/Last time on Medieval X-COM: Muscle trio of barbarian assassins hunt down and kill Bretagne's King Ellothor ending the long lasting conflict with Ducal States of Italia. The rumors are Ducal States wanted to end this conflict to resolve internal problems with so-called demonic invasions. The war was tearing Bretagne Kingdom apart with bandits ruling the roads and monsters lurking in the darkness. Ellothor's son, prince Cervibarb proved himself to be unable to rule over this giant kingdom, prefering to spend his time with elven visitors from northern islands. In an act of desperation the royal court, together with merchant guild and bishop of Gourdon have reformed the royal guard survivors (probably hoping another group of assassins will get the incompetent prince) into Avant-Garde, organization created to protect Bretagne at all cost.
It is now up to you, the new leader of Avant-Garde, to decide where will you create the first Guard HQ.
>>20567326>X-Com Monster DefenseSounds like the greatest thing ever.
Bump, choosing a new guard tower is an easy task, young master. Just point a place within our kingdom's border with a finger.
One of the border cities/fortresses obviously, but which one?
>>20567349There's... not many good places, I fear. Unless we can set up atop that south-eastern mountain range and roll down hill.
>>20567472My thoughts also.
On the border with the Ducal states?
That OP pic is awesome; how did you make it?
>>20567472Ok, there.
>>20567455To the south we've got endless sands with undead and liches, to the north is the land of elves who don't bother us that much. To the west there are many countries we are at peace now. Royal Court wants you to protect kingdom from the internal dangers, though.>>20567472It would get hard to get there but Church has an abandoned monastery there. I guess we could use that.
>>20567506I drew it.>>20567516>>20567488>>20567486>>20567472Perfect! Is the monastery idea ok or should the scouts look for something different?
>>20567540Well, a monastery would have resting quarters, a library, and grounds to train the soldiers, and presumably trade paths to local farms. I think that should work fine!
>>20567540Churches were usually built better than many castles in the old days. It'll do just fine.
>>20567540Monastery on a mountain? Hell yeah, that;s fucking badass.
>>20567578Far away from cities. Might be hard with more complex supplies, but we can roll with it.
>>20567578While our workers get the supplies there you should think about recruiting staff. We've got place for eight guards right now. You can hire both regular watchmen as well as former and new adventurers.>Coins1000 livres>--Guard-- Cost 40 + 20 livers/monthHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 0Defence: 0=============>--Adventurer-- Cost 80 + 40 livers/monthHealth: 7AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 0Defence: 0-choose one trait-=============>TRAITS-Adrenaline Rush (Allows you once per mission to double your action points to get closer to the enemy or escape)-Anatomical Knowledge (You know how to stop bleeding and can heal badly wounded allies)-Block Arrow (You can block incoming arrows with your shield)-Bloody Mess (Both your critical successes and critical failures are more spectacular)-Brute (Your melee weapons deal 1 more damage)-Damage Reduction (You shrug off one wound after each battle)-Merchant (When ordering equipment you only pay additional 10 coins instead of 20)-Natural Leader (All nearby guards get +1 to attack stat, does not stack)-Lucky Bastard (Allows you once per mission use d10 instead of d12 during combat)-Engineer (You recieve no penalties when using engineer weapons and can repair damaged guns)
Fucking awesome. Glad you're still running this.
>>20567633also>livers
Adventurer with anatomical knowledge and other one with mercheant woul be useful
I suggest an anatomical knowledge adventurer, a merchant adventurer, a natural leader adventurer, and guards.
>>20567633One adventurer with Merchant. One Adventurer with Engineer. One Adventurer with Leader. Five guards.
>>rumors are Ducal States wanted to end this conflict to resolve internal problems with so-called demonic invasionsI see what you did there.
>>20567633I say 4 adventurers and 4 guardsmen. two of the adventurers with leaderly qualities, another with anatomical knowledge, and the fourth able to block arrows.set them up in two squads of four, one leader and the another adventurer and two guards.
>>20567633Grab one adventurer with the natural leader trait. I think someone suggested the name lucy lightbringer last thread, which I found hilarious.
>>20567672>>20567678>>20567679>Population3 adventurers5 guards>Coins560 livres>Income and spending each monthRoyal Court: 500Merchant Guild: 250Church: 250Guard's Pay: -220Building Upkeep: -100Total: +680------------------------------------------------------->General Storage: 1 chain shirt, 3 leather armors, 2 cordeux type guard helmet, 2 skullcaps, 2 tabards,6 daggers, 6 short swords, 2 spears, 1 axe, 3 short bows with ammo, 1 royal banner (+1 to hit for nearby allies)8 torches, 5 sets of rope, 3 wooden shields>Known Technology (manufacturable if you've got blacksmith, otherwise add 20 to price): peasant robe (40), chain shirt (60), chainmail (100), tabard (40), breastplate (120),dagger (20), short sword (40), axe (40), hammer (50), spear (30), long sword (120),torch (5), set of rope (5), wooden shield (20)>Researched Technology (could be both at library or blacksmith): none yet>Standing:Royal Court: okMerchant Guild: okChurch: okPlease give me a second to interview the candidates
>>20567723Fabien, adventurer (leader)Alderic, adventurer (merchant)Cyril, adventurer (anatomical knowledge)GaspardEdgarFrancoisBenoitBaptisteYou should now assign the equipment for them
Royal baner for Fabien
Does the Papacy exist in this setting? IS the church fractured into the Catholics and Protestants?Can we get some legendary scholars involved? Da Vinci up in this bitch.
>>20567790Chain shirt and guard helmet + axe to leader.Leather and skullcap + short sword to the other adventurers. Everyone else: peasant robes and short swords except one who gets a spear.
>>20567827>researchYeah, sounds like it.Shortbow guard squad to hang out with Fabien and blast things with +2. Spear/shield/armor armor guard squad to block things from killing the shortbow squad. Yes?
>>20567633God damn him who designed that headquarters. We need to create some defenses as soon as possible so that we're prepared for the inevitable base de- I mean... If the MONSTERS attack us, we will be having hard time defending.
>>20567723Equip:Fabien, adventurer (leader) - chain shirt, guard helmet, banner, short sword, wooden shield, dagger, torchAlderic, adventurer (merchant) - leather armor, skullcap, tabard, spear, wooden shield, short sword, torchCyril, adventurer (anatomical knowledge) - leather armor, guard helmet, tabard, spear, wooden shield, short sword, torchGaspard - leather armor, skullcap, short bow, dagger, torch, ropeEdgar - short sword, short bow, rope, torchFrancois - short sword, short bow, rope, torchBenoit - short sword, rope, torchBaptiste - axe, dagger, rope, torchGeneral Storage: 4 daggersGot to buy some more shit to give the rest of them armor.
Current state:>General Storage: 1 leather armor, 1 cordeux type guard helmet, , 2 tabards,6 daggers, 4 short swords, 2 spears, 1 axe, 3 short bows with ammo8 torches, 5 sets of rope, 3 wooden shields>Being Used:1 royal banner (+1 to hit for nearby allies), 1 cordeux type guard helmet, 1 chain shirt, 2 skullcaps, 2 leather armor, 2 short swords>>20567827Didn't really thought about it, man
Y u no program this into game yet?!
>>20567919This looks good, proceed.
>>20567945I'd suppose that we can come up with more fucked up "burn the place down!" tactics then what he could think up on his own.That reminds me, why aren't we packing up on barrels upon barrels of lamp oil and bundles of torches?
Oh god, this is already too complicated for me...sorry if I'm stupid
Damn, this takes so much time.
>Fabien, adventurer (leader) - chain shirt, guard helmet, bannerHealth: 7AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 0Defence: 1>Alderic, adventurer (merchant) - leather armor, skullcap, tabard, short swordHealth: 7AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 2Defence: 1>Cyril, adventurer (anatomical knowledge) - leather armor, guard helmet, tabard, short swordHealth: 7AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 2Defence: 1>Gaspard - leather armor, skullcap, short bow, dagger, torch, ropeHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 1Defence: 1>Edgar - short sword, short bow, rope, torchHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 1Defence: 0>Francois - short sword, short bow, rope, torchHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 1Defence: 0>Benoit - short sword, rope, torchHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 2Defence: 0>Baptiste - axe, dagger, rope, torchHealth: 6AP: 4To hit melee: 6To hit distance: 6To hit special: 6Attack: 2Defence: 0I will worry about the storage later, now we should inspect our tower. The monastery consists of stables, barracks, church and library. We don't have anything to research now. What should we do now?
At least one character must have bloody messAnd be using something explosive
Look for trouble, yo.
Research demon summoning
>Week 2, Month 1>Coins560 livresMISSIONS AVAILABLE:>We've lost contact with a fisher village not far from here. It's probably nothing but it's probably worth checking out.>Peasants tell of people getting killed while crossing a river. They say an old monster lives there. Show the people they've got nothing to be afraid of or, in worst case, hunt down the beast.
>>20568165Don't you go making Iquisicom's life any harder.>>20568105Pray for guidance. Failing that, send out some scouts. Do we have horses? We should buy horses
>>20568189[x]Peasants tell of people getting killed while crossing a river. They say an old monster lives there. Show the people they've got nothing to be afraid of or, in worst case, hunt down the beast.Let's go getting killed by the troll!
>>20568189... Who gives us these missions? Because if somebody manages to "lose contact" with a whole fucking village and and our informer states that "It's probably nothing" then I have a huge doubt in my mind. And that doubt is that the mission informer is a heretic. This is a trap, I tell you. A trap! A child could be send to run to that town and check if everything is a-OK. Hell, if it's a fishing village, then there should be some sighting of their fishers.Take the mission but add a hidden priority: find out who's giving us this mission.
>>20568227Helping people is quite important. You don't expect anything hard. The Avant-Garde wagon has only six places, which guards will you take to the bridge?>Fabien, adventurer (leader) - chain shirt, guard helmet, banner>Alderic, adventurer (merchant) - leather armor, skullcap, tabard, short sword, wooden shield>Cyril, adventurer (anatomical knowledge) - leather armor, guard helmet, tabard, short sword,>Gaspard - leather armor, skullcap, short bow, dagger, torch, rope>Edgar - short sword, short bow, rope, torch>Francois - short sword, short bow, rope, torch>Benoit - short sword, rope, torch>Baptiste - axe, dagger, rope, torch
>>20568257Two choices, first three posts decides, then!
>>20568288I vote village; Fabien, Cyril, Benoit, Gaspard, Edgar, and Francois
River troll mission, Fabien, Cyril, Gaspard, Edgar, Francois, Baptiste. Axe guy is useful against one big thing, merchant stays at the base where it's safe, everything else is pretty standard.
Fishing village.
>>20568302>>20568310>>20568327Fishing village is it! Is Despicable Toady's choice of troops okay?
>>20568327>>20568302Get ready to face eldrich horrors
>>20568257>Fabien>Alderic>Gaspard>Edgar>Benoit>Baptiste>>20568257God make that is some hot SM baroness
>>20568337Indeed.(Also, I'd be interested/happy to try programming some tools to help you DM this at some point when I have more time...)
>>20568347I meant Cyril, not Alderic, sorry
FabienAldericCyrilGaspardEdgarBenoit(now loading...)
>>20568375NOPE
The village seems to be abandoned. Look for people. Royal court suspects Ducal States of Italia but we need proofs. In case ducal troops were still there, get to the lighthouse on the beach and turn it on to signal our navy that will come and help you.>six guards, wat do?
>>20568424Is there a door to that house facing our soliders?
>>20568424Three to orange building rest to other building we must be fast
>>20568436Nope, it seems that building is an old church.>also, our troops on the mission
>>20568424Benoit and Edgar search entrace for building south-east
>>20568446>splitting upForm a horizontal line and advance. Shootymans in middle, fightymans on sides. Standard bearer in middle/back, unless he can whack people with it, in which case just middle.Head for the orange building closest door. When you hit the intersection, three guard the rear while three kick the door in.
>>20568446Protecting each other you get closer to the buildings, you can't hear anything inside.
Kick doors open get ready to get the hell away
>>20568478Benoit le Bouclier de Viange opens the house door.
>>20568469>>20568493>>20568469Simultaneously both teams kick the doors in. Inside the small house you can't find anyone. Team B one body in the church while an endless stream of small crabs pour out. This could be a clue.
>>20568589Everybody out, back up, shootshootshoot, then rush them when they bottleneck at the doorway. The group in the middle of nowhere should obviously run up and help.
>>20568604The crabs are not aggressive, though. Are you sure?
>>20568589reunite the teams, attack crabs with torchs
>>20568627Oh, then no. They had red outlines, I assumed they were going to kill us.Let's regroup and try to secure the lighthouse, since it would suck to end up retreating to something full of bad guys.
>>20568634While you prepare the torches all crabs escape. You can't see them now but damn you if you don't feel watched right now
>>20568627ah.>>20568634correction: capture a crab
>>20568647Open the chest in the small house.
>>20568643>>20568634You head to the beach, looking for crabs to catch and examine. Well, I've got both good and bad news...
>>20568681Shoot the big ones?
>>20568681Back up to the alley behind us, shoot, then charge. Have the shooters concentrate on the large crabs first, since the small ones weren't hostile without them around.
>>20568647...why are we out now?anyway, go inspect the body in the church.also, follow the crabs if possible.keep the torchs ready.
>>20568696"First shoot, then ask." saved your life more than once. Prepare the weapons, guards!>BATTLE BEGINSAll guards have 4 actions points which can be used to walk around and to attack (melee - 2AP, bow - 3AP). To attack, simply roll 1d12, smaller values are better.
rolled 8 = 8>Move 1 NE>Shoot large crab to the SW
rolled 12 = 12>>20568724Focus fire on each of the big crabs until they're dead, then use the remaining 1AP to retreat 1 square to the north.
>>20568724I would go for using the guards defensively
Oh god... is there some kind of CRAB KING
I kinda think these crabs might be the villagers. Let's wait for them to attack before attacking.
>>20568766>>20568752Gaspard: The arrow misses the giant crab, hitting the building's door.Edgar: Critical failure! Alderic, eager to fight swings his arms. The arrow hits him instead of crab.Fabien: 5AP leftAlderic: 6 health left, 5AP leftCyril: 5AP leftBenoit: 5AP left
CRAB BATTLE!
>>20568819Moustached fellows fall back and assume a defensive position in front of our other chaps?
rolled 11 = 11>1 W>Shoot big crab to the SWAlso I think Gaspard has an 8 to hit on account of the flag and the leader, unless those don't stack (in which case why do we have both of them on one guy, fix this in the future, guys).
rolled 8 = 8>>20568819Damn, for a defensive perimiter with the guys who can't shoot arrows.
Retreat in a narrower place, so we will not end up surrounded
>>20568818>>20568845>>20568837You all assume defensive position, getting the banner and natural leader bonus.>ENEMY PHASE
The crabs get closer, obviously hostile.>ALLY PHASE
rolled 6 = 6>Shootan SW big crab againAlso it appears that big crabs can move 1, and swarms move 2. You should take this into consideration when moving.
>>20568892Retreat inside the church, we will make a defensive line at the entrace
>>20568921...nearest house is good too.
>>20568921Church has 2 doors. Shouldn't we rather take the house?
>>20568917Gaspard hits the crab for 2 damage!Edgar: 6hp, 5APFabien: 7hp, 5APAlderic: 6 hp, 5AP Cyril: 7hp, 5APBenoit: 6hp, 5AP
We need to seek cover from behind the fence!The crabs cannot pinch you if they cannot touch you!
>>20568921>>20568950>>20568943>>20568964You retreat.
Crabs get closer.>ALLY PHASEgod those buildings are ugly
>>20569017Hey...those buildings are made of wood, right?
>>20569017Full retreat so we can use our movement advantage.
>>20569036Nope, stone
rolled 4, 9, 2 = 15>>20569036No.>>20569017Guy next to swarm attacks twice, archer next to him shoots at closest swarm to the right and moves back one.
rolled 1, 6, 12 = 19>>20569046Most of our guys are melee movement advantage will only really be useful if we have to flee. This alley is a good bottleneck, we'll hold it.
>>20569088>>20569066Cyril crushes the crab swarm under his boot but Gaspard misses the swarm.Edgar: 6hp, 5APFabien: 7hp, 5AP Alderic: 6 hp, 5AP Benoit: 6hp, 5AP
>>20569088Those dice weren't really for anything, I just forgot to remove them.>>20569017Flag group moves right and down, and saves the rest of their AP to attack any crabs that get in range.
>>20569151Edgar, the second archer has enough APs to shoot one target.
rolled 1 = 1>>20569183Wounded big crab, then.
>>20569195>1Like a boss.
>>20569195Critical success! Bleeding crab falls down, while the others advance.>ALLY PHASE AGAIN
How do people feel about declaring full retreat for a turn?
>>20569312feels survival, man
>>20569312No.
>>20569242Now we strike!All draw melee weapons and charge forth in the mass of swarms under our glorious banner.
Retreat on the side of the green roof house. let's keep our front compact.next turn, both archers on the big one, melee all out on the swarms
>>20569412Roll to attack and choose targets
rolled 4, 2, 7, 5, 11 = 29>>20569242The flag guy and the two melee people next to him move two spaces to the right. The melee people attack the swarm now adjacent to them (first two rolls). The guy in red attacks the swarm next to him (third roll). The melee guy in red and the archer next to him then move back two spaces. The two archers then attack the closest swarm (last two rolls).
>>20569428Guards assume positions protecting banner and preparing to strike>ENEMY PHASE
gah!Part of what made X-com cool was the counter-aliens genre. It's negligibly explored compared to medieval fantasy. Why would you want to make it more generic? You may as well set it in WW2.
rolled 11, 8 = 19
rolled 7 = 7>>20569496Gaspard shoots this guy
>>20569491Please give people more time to make strategies. I liked >>20569469. Can we redo it?
>>20569496Explain and advise, my friend.Fearless Cyril defends himself from two swarms of crabs sustaining only minor wounds scratches>ALLY PHASE
>>20569507CRAB BATTLE
>>20569532No harm is done yet so let's roll with the current situation, I will wait a little bit longer now.
>>20567326>>20569542Hey pixelbro you obviously have the sprites to make this work and it looks amazing! Why not code it into a vidya game? It would be awesome fun and Im sure /tg/ would love to help writing up fluff and all that shit for you.
>>20569496Xtreme 90's based retro futurism being cool? Man, you must be smoking.No, people loved the base building, the research, the meticulous management of resources in the face of terror, and the blatant "fuck you" of it all.
rolled 3, 9, 11, 4, 11, 10, 3, 4 = 55>>20569507All units attack an enemy in range. If there are multiple enemies in range go for the one the most about to flank us. If there are two equally on the flank, go for the more injured one.That should be two attacks for each melee and one for ranged
>>20569576>Dungeons&Dungeons
>>20569576Can't code for shit
>>20569542Shooters aim for big crab and SHOOTFabien advances one square and ATTACKFearless Cyril and other melee ATTACKsomeone else do the rollan.
>>20569631>Good at coding, if terribly out of practice>Couldn't art to save my lifeToo bad I'm pathologically lazy
rolled 1, 8, 5 = 14>>20569626With the combined force, four swarms get killed while another wave of crabs attack!
>>20569714deleted the post so I dont derail the thread. My bad.
>>20569689The southern swarm wounds Cyril pretty badly, the giant crab gets blocked by Benoit's sword and Alderic gets hurt.Gaspard: 6/6Edgar: 6/6Fabien: 7/7 Alderic: 5 /7 Cyril: 5/7Benoit: 6/6 >ALLY PHASERoll and choose targets!
>>20569631I clicked the letter, but the message doesn't show!
rolled 10 = 10>>20569726"I fucking hate fish!">attack the Fat Crab
rolled 6, 10, 5, 1, 7, 9, 5, 5 = 48>>20569726Cyril attacks the south swarm twice, Benoit the big crab twice, and Alderic full attacks the north swarm.Archers get the big crab.By the way, how big are the crabs in the swarm? If they're small enough, I'd like Alderic to try and grab one.
>>20569775The big crabs as well as most of the small ones are dead. Alderic managed to capture one living small crab, let's home it will be still alive by the time you get home.>BATTLE ENDEDGaspard: 6/6Edgar: 6/6Fabien: 7/7 Alderic: 5 /7 Cyril: 5/7Benoit: 6/6
>>20569823
rolled 12, 8, 3, 7, 12, 8, 4, 10 = 64>>20569823Search village. Get Cyril on that dead body back in the church. If possible, get a container of sea water for the captured crab.
>>20569823We need to inspect the body on the church.
>>20569829We brought the medic, right? Have him patch up Alderic.
>>20569875>>20569894On the closer inspection, Cyril says it's not a body of a human being. There are no other bodies in the village but it's possible that the crabs devoured them. You have to alert the navy and get the humanoid's body to the base. The small crab, while aggressive when bigger crabs are nearby, seems almost friendly.
>>20569937The bleeding was stopped but further healing would need returning to base or a set of medical equipment you don't have.
>>20569955Alright. I say we avoid the tower on the coast for now. Check out the building in the north east?
>>20569971Agreed, let's inspect the houses further away from the beach.
>>20569944Pick up the body. let's explore the other buildings
Let's remember to try keeping the wounded away from the first line.
>>20569971>>20569985There is nothing of interest there. And by the look of it, a bigger group of crabs is slowly gathering.
>>20570010Alright, I think we should hightail it out of here. Whatever is in the water probably isnt going anywhere, we are a bit hurt, and we have to study the crab some more.
>You have to alert the navy and get the humanoid's body to the base.>You have to alert the navy and get the humanoid's body to the base.>You have to alert the navy and get the humanoid's body to the base.Lighthouse, go to it.
what are the chances of capturing a large crab?i have seen horror movies that started like this but i doubt a bunhc of mind controlled common crab would give us any clue about what eldrich horror did this
>>20570030>>20570054Decisions, decisions
>>20570010Gather and explore the beach
>>20570010Loot the chests, then get to the lighthouse.
>>20570083>capturing a big crabWell, there is a chance for everything but those crabs are just as big, if not bigger than humans.
>>20570113huh. in that case we should bag its corpse.
>>20570098>>20570105You've looted everything you can carry. It's nothing valuable but certainly will make your life in the tower a little bit more comfortable.As you get closer to the lighthouse the little crab gets more active. You'd better end it quick and get out of here.
Whatever we do, we should put that crab in a pot or something, as it'll probably start attacking if we end up getting into another battle.Can we just throw the body in our wagon and drive off? if so, do that.
>>20570170ohgod why are we taking the path nearer to the waterwhere are the crabs we sighted >>20570010and i do think we should approach carefully from above. we might find mother crab on the light house. who knows, she eats oil or something.whale oil?
>>20570143>>20570176You've secured everything in the wagon and returned to the beach.
>>20570170Okay, there's bad shit in that lighthouse.I'm leaning towards >>20570176 now.
>>20570193We should at least take a look. But yeah, securing the crab is a good idea.
>>20570189>>20570193The archer took a position covering the whole beach with injured Cyril to protect them while the rest stand before lighthouse, listening if there is anything inside. You can't hear a thing.>Final decision
>>20570231Go inside
>>20570231This is going to be bad.Go in anyway.
rolled 2 = 2>>20570259Benoit goes inside and...
>>20570231look inside the windows
>>20570281Badshit happens.
>>20570231breach the door, do not enter immediately
>>20570281Nothing happens! You've got all the evidence you need and alarmed the navy. You just need to get on the wagon to complete mission.
>>20570311Oh, is low good in this?That would explain why d10>d12.Alright. Get off the beach ASAP, then get back to the wagon.
>>20570328The lower roll the better.While you were slowly going back to the wagon, talking about what could've happened in this village - THIS happened. From the water slowly emerged the biggest crab you've seen so far. With him a swarm of smaller crabs.>BATTLE BEGINS!
>>20570311Loot anything useful from the lighthouse, then go back to the choppa
Just saying,>Lucky Bastard (Allows you once per mission use d10 instead of d12 during combat)is near-useless, compared to other traits. With the average (seen so far) number to hit being 6, it's an increase from 50% chance to hit to 60% chance to hit, which'd be fine and dandy if it wasn't one use per battle.
>>20570376Form into a line. Shoot the medium crab!
rolled 4, 1 = 5>>20570376Shoot boss, peew peew.
>>20570376get to high ground. shoot at the crab in the meantime
>>20570399Both arrows hit the boss and one arrow hit the crab right in the eye!
>>20570419The cliff is too steep, three of you are locked here.
rolled 2, 7 = 9>>20570376FUUUUUCK!Shoot at him, and retreat to the lighthouse!
rolled 9, 1, 4, 1, 11, 4, 9, 2 = 41>>20570438Advance the three beached troops in a V formation, with the Leader in the back, and the other two in front.
>>20570450If possible the dude with no bow should hop down and form up into the traditional bonus maximizing formation with Leadery in the middle. Other than that, I think we're good for the turn.
>>20570459Both you and the crabs advance.>ALLY PHASE
>Boss appears with minions>"let's advance guys!"we're fucked
rolled 10, 3, 1, 6 = 20Alderic sits still and attacks the swarm twice. Bowmans shoot the boss crab twice. I'm unsure of what the best course of action for the other two is.>>20570493I agree but I think we're committed at this point.
rolled 6, 3 = 9>>20570456Sup cowardbro.>>20570465Good idea.>>20570438Beach troops move south two, ready to attack anything that gets next to them (fullmovement would just leave us open and in range).Melee guy on cliff jumps down and moves to west of flag, unless he'd the heavily injured one.Archers shoot the biggest crab, then move south along the cliff.
rolled 9, 3, 1, 11, 5, 7, 1, 5 = 42>>20570493Im sorry, did you want us to retreat back into the lighthouse?oh wait, he is blocking the way out. Kill the little crabs ASAP. Carefully defend against the bigger ones
>>20570529And there goes the second crab eye! The giant crab is now completely blind and swings his pincers madly while Alderic deals with the swarm.
>>20570562Benoit has enough APs to charge the smaller crab and attack him twice
rolled 10, 9, 2, 9, 9, 5, 5, 8 = 57>>20570562Keep out of the blind one's range, try to lure the other one away. Then deal with that one while the big one is raging.
>>20570590>10You swing your arms trying to get the crab further from the giant one but it doesn't move
rolled 6, 8 = 14>>20570585Then do that.Maybe we can capture the blind crab? Ideas incoming, please don't kill it.
rolled 1, 1 = 2>>20570609With one professional swing, Benoit chopped off crab's left pincer.>ENEMY PHASE
>>20570590Stop rolling so many dice, you're using up all the low rolls on dice that don't count. Also, it's pretty annoying.Can the two on the cliff find a net, rowboat or other object they can drop off the cliff and trap the big crab under? The guys on the cliff should be able to stay out of its way indefinitely.
>>20570636>1, 1uh..
>>20570636No! Benoit!
>>20570531>trying to play it safe>cowardokay.>>20570547Oh, sorry, you want to point me where the fuck the boss before us is blocking the fucking path to the lightouse behind us?
>>20570636With its mighty pincer the crab cuts Benoit in half...>ALLY PHASE
rolled 7, 11, 10, 10 = 38>>20570678When does "Big Crab" equate to "Boss"As it has become clear, stronger does not mean strong.
rolled 4, 3, 2, 10 = 19>>20570686>Roll 2 1s>Cut in halfWhat.
>>20570693critical successes and failures
>>20570693low numbers are good here, so double 1s is basically a crit. the crab engaged the ancient rite of FURY OF THE CLAW, and bisected our brave lad.
rolled 1, 9, 8, 3 = 21>>20570713Oh, that roll was for HIS movement. That makes sense now. I thought he was rolling for how well our charge worked.
>>20570693Crit success for the enemies attack.
>>20570724No. Currently you are rolling horrible for our charges. Just stop.
rolled 2, 9, 12, 5 = 28>>20570741As a matter of fact, I am not rolling for our charges. And even if I was, a 1 is good.
>ALLY PHASE
>>20570753STOP ROLLING RANDOMLY
Yes, I'm all caught up!Will we ever see the test guards made again like the barbarian assassins?Luckily for us the slain guard was, just a guard. These guys better like crab, because it's what we'll be eating for days.
rolled 7, 8, 1, 12 = 28>>20570772Retreat back from the large crab, as he cant see.>>20570778NO, YOU FUCKING TWAT. I AM JUST GOING TO ROLL IN EVERY POST SO I DONT HAVE TO CHANGE IT EVERY TIME I POST. I DONT GIVE A FUCK IF IT ANNOYS YOU, DEAL WITH IT.
Use Benoit intestines to restrain the crab's movements
>>20570686everyone attack the main crab.
>>20570791...We have rope.
rolled 6, 3, 12, 2 = 23>>20570825But rope is not nearly as fun.Still think we should retreat, though.
>>20570787You should give a fuck, retard, because you're making things hard to follow for everyone.or I have to expect seeing you roll d12s in the the mech quest also because you're fucking lazy?
>>20570787You retreat
rolled 2, 2, 4, 1 = 9>>20570844Hey guess what.You are the only one complaining.And I dont give a fuck about you.
>>20570797attack the POINT OF MAXIMUM DAMAGE
>>20570855Actually, I'm also complaining. It's very annoying.
Roll when attacking
>>20570855Such a badass.
rolled 11, 10, 1, 7 = 29>>20570876Yeah, no complaining here.>>20570778None at all.
>>20570848Fire the bows! Work for the livers we pay you!
rolled 3, 4, 10, 9, 7, 12, 3, 6, 10, 5, 1, 6 = 76>>20570844I'm not even him, i'm rolling 12s and there's nothing you can do to stop me!Relax, it's just dice. there's no 'luck' to them, they arent 'stealing' all the good ones or cursing us with bad ones.And stopman, stop, responding to that guy.
rolled 1, 8, 8, 10 = 27>>20570893AlrightTake up defensive positions in case the crab(s) move in for a counterattack.
>>20570848Scramble up, away from the beach.Get the archers help you if you must.Up and out. We've already informed the navy, right?We don't need to fight the terrors from the deep.
rolled 12, 9 = 21Bow rolls, targeting large, not boss, crab.
>>20570893No, it's just very annoying.
>>20570893>stealing luck...are you on drugs?>>20570891who the fuck are you quoting, arse?
>>20570855I'm also complaining. Stop being an ass.
>>20570919Critical failure! Gaspard won't be able to fire next turn. Edgar misses.>ENEMY PHASEEnemy advances, the giant one following the smaller one.>ALLY PHASE
rolled 5, 6, 4, 8 = 23>>20570945I wasnt even being an ass until people starting saying "LOL, STOP ROLLING ALL THE TIME, YOU ARE USING UP ALL OF THE GOOD DICE, ETC ETC ETC."I am perfectly content to just play the game, ignoring all of the other players. Which I am just going to start doing now.
hey pixel bro, what software is this ?
>>20570985Paint
>>20570970>YOU ARE USING UP ALL OF THE GOOD DICE, ETC ETC ETClolwutOh god what kind of retard can you be?!you have to stop rolling because it becomes HARD to tell who is rolling what and for what reason!how...I don't even know anymore.
rolled 2 = 2>>20570963Edgar shoots the medium crab, the melee guys move east and west in front of the banner guy. Gaspard searches the village for something useful for capturing the blinded crab.>>20570970Actually, only one guy said that, and he also said it was annoying. Please stop.
>>20570985This is Tenth Company: Incursionary Activities. You should be able to get it on Steam if you're interested.
>>20570996
>>20571025The arrows connects with crab while they get closer.>NEW TURN, ALLY PHASE
rolled 1, 5, 10, 8 = 24>>20571067Alright, time to focus down the big crab. Everyone attack it.
>>20571086The combined force of all remaining guards was more than enough to kill the giant crabs. The way back to the wagon was uneventful and carrying Benoit's body painfully long.Fabien: 7/7 Gaspard: 6/6Alderic: 5/7 Cyril: 5/7Edgar: 6/6Gaspard: 6/6Benoit: 0/6 Both Alderic and Cyril and wounded and will take two weeks to recuperate. Royal Court and Merchant Guild are pleased with you so far but the church want the humanoid's body to be given to them. Doing so will probably never reveal what is it, though.
>>20571160we could take to them personally and try to find someone that can identiry it for us on the wayor maybe just find someone that can do that while we stall them
>TimeWeek 2, Month 1>Population3 adventurers4 guards>Coins560 livres>Income and spending each monthRoyal Court: 300Merchant Guild: 200Church: 200Guard's Pay: -200Building Upkeep: -100Total: +380>General Storage: 4 daggers, 3 short swords, 2 spears, 1 wooden shield>Known Technology (manufacturable if you've got blacksmith, otherwise add 20 to price): peasant robe (40), chain shirt (60), chainmail (100), tabard (40), breastplate (120),dagger (20), short sword (40), axe (40), hammer (50), spear (30), long sword (120),torch (5), set of rope (5), wooden shield (20)>Researched Technology (could be both at library or blacksmith): none yet>Standing:Royal Court: okMerchant Guild: okChurch: ok
>>20571067Fend them off using Benoit's strong limbs
rolled 12, 11, 10, 10 = 43>>20571067Red guy attacks medium crab twice, moves west.Sheild guy moves west, attacks medium crab twice.Have we found anything we can push off the cliff onto the big crab yet?
rolled 5 = 5>>20571160Let's give Benoit's body to the Church and keep the creature.rolling for coercing
>>20571160Offer to give it to them after you've analysed it.Also please tell stopman to knock it off.
>>20571182The church is known for being pretty secretive about its doing and will not allow your men to participate in their "examination".Regardless of your decision, you've got now time to plan your next move and, maybe, order a new facility at the base?
>>20571226The church is not pleased with that decision, telling you to keep it.
rolled 7, 6, 6, 10 = 29>>20571230What would we need to do our own research on the bodies? Library?I say we go with whatever we need to examine the bodies.
>>20571222...better add some money.
>>20570996I really don't think it is the mspaint...What kind of trickery is that you use ? Share thee secrets
>>20571250We've got the library. We can currently research:-abandoned village sea water (1 week)-small crab (1 week)-humanoid body (3 weeks)-Stop with those rolls now
>>20571250I agree with this, unless we already have it, in which case a foundry would be neat.Also please die in a fire.
>>20571250Yes, that, and whatever motivates stopman to stop rolling.
>>20571268Game Maker, a program with handy isometric grid in room editor. You just have to draw
>>20571271I dont understand why everyone is so pissy about it, but whatever.Research the crab, give up the humanoid body. Whatever the church is going on about, no reason to anger them unnecessarily.
>>20571275Blacksmith facility will be ready in three weeks.
I think we need capture equipment: nets, cages and those longs sticks with a slipknot at the end.also fire arrows.no idea what structure we need for this stuff.
>>20571319hey can we get some exterior walls going, too?
>>20571306We've already decided to keep the body.>Now researching: Crab>Standing:Royal Court: okMerchant Guild: okChurch: neutral
>>20571271Crab sounds good, but keep the body. Let the church know you'll let them have one if you get any more.
>>20571330>>20571326Right after the blacksmith is done building, craftsman workshop and outer defences will be built. You can order stuff from the merchant guild, though.
>TimeWeek 3, Month 1>Population3 adventurers5 guards>Coins560 livres>Standing:Royal Court: ok (+100)Merchant Guild: ok (+100)Church: neutral (+50)>General Storage: 4 daggers, 4 short swords, 2 spears, 1 wooden shield, set of rope, torch>Known Technology (manufacturable if you've got blacksmith/craftsman workshop, you can order them): peasant robe, chain shirt, chainmail, tabard, breastplate,dagger, short sword, axe, hammer, spear, long sword,torch, set of rope, wooden shield>Researched Technology (could be both at library or blacksmith): none yet>Current ResearchCrab from the abandoned village (1 week to go)Humanoid corpse (3 weeks)Seawater (1 week)>Injured guards:Alderic (2 weeks)Cyril (2 weeks)>Dead guards:BenoitI guess I'll be ending it for today. Any suggestions for the next part?
>>20571364There's a list of the items we can buy from the guild?I suggest purchasing something that can upgrade the punch of our melee, like attack dogs, alcohol or molotov bottles
>>20571422Seems pretty fine to me.
>>20571447There is almost everything in the Guilds, from dogs to prototype hand cannons. Just name it and I will come up with a price and add them to the known technologies.Also, updated:>TimeWeek 3, Month 1>Population3 adventurers5 guards(220/month)>Coins560 livres>Standing:Royal Court: ok (+100)Merchant Guild: ok (+100)Church: neutral (+50)>General Storage: 4 daggers, 4 short swords, 2 spears, 1 wooden shield, set of rope, torch, crab bodies>Known Technology (manufacturable if you've got blacksmith/craftsman workshop, you can order them): peasant robe, chain shirt, chainmail, tabard, breastplate,dagger, short sword, axe, hammer, spear, long sword,torch, set of rope, wooden shield>Researched Technology (could be both at library or blacksmith): none yet>Current ResearchCrab from the abandoned village (1 week to go)Humanoid corpse (3 weeks)Seawater (1 week)>Facilities:Stables (40/month)Library (50/month)Church (20/month)Barracks (10/month)1. Blacksmith (3 weeks to go)2. Craftsman Workshop (2 weeks to go)3. Outer Defences (2 weeks to go)>Injured guards:Alderic (2 weeks)Cyril (2 weeks)>Dead guards:Benoit
>>20571470Uhm...power fists?alternativaly, simple but effective thrown weapons?and something for quick first aid, like sterile bandages
>>20571422Some kind of an easy to understand format for the equipment.
>>20571525Will try!>>205715298 sets of sterile bandages and medical herbs forming (crude first aid kit) are ordered for 20 livres each.
>>20571566Maybe you could use some kind of icon for the items the character is carrying...melee weapon, ranged, shield, stuff like that.also, if somebody have idea of how improve our combat performances...
>>20571639LANDSKNECHT!
>>20571639Would a visual equipment like in X-COM or diablo be enough?
ask the Royal Court if the court's artist can upgrade the battle standard for 50 livres
>>20571689You've sent a letter to the Court, they should reply in a week.
>>20571681could you make some sort of bareboned status screen to link to each character?im sure its a hassle anyway. a unified inventory screen would be awesome
We're doing this from the other side if you are interested.http://suptg.thisisnotatrueending.com/archive/18475950/http://suptg.thisisnotatrueending.com/archive/18560359/
>>20571681 if you mean in the "character screen", probably it will work well
>ctrl-f hitler>phrase not found>>20567790Cyril looks like Hitler.
>>20571719What's with all this X-com dripping everywhere on /tg/ lately?looks interestng though. I'll give a better look tomorrow...here in E7 is time to sleep.
>>20571661I'm sure as a near separate arm of the government we can hire/train some extravagantly dressed soldiers in silks with longswords and shields. Though i think we'll need to research pikes and zweihanders
>>20571824You mean "Flamberges"
>>20571878Hi-diddly-ho monsterino!
>>20571681Maybe have the character tile border be different color based on their equipment?Green for melee, yellow for ranged, blue for special. The squad size isn't that big, so different border colours would be enough to cut the different soldiers in easy to distinguish groups. After that it's easy to remember, in example, that the mustachioed guy of the melee group had this and this weapon in hand, and even if the players don't remember, they can easily see that he indeed is more suitable for melee then tap dancing.
Should work for now.>>20571719oh, I will definitely look into it!>>20571971Will see how does that look
>>20572160then doesnt it only cost us 10 to ship items to us because we've got a Merchant?
Let's get some better armor/shields purchased for our guards. Not that it would have helped poor Benoit against that crit, but we can't have our guards recovering from wounds all the time.Also, hire a replacement guard?
>>20572329I support this strongly. We should blow pretty much all of our money on something, because it doesn't help us at all in cash form.How do we get a blacksmith again? Or did someone answer that?