In this quests, player will manage a guard tower operating in a medieval kingdom, trying to get rich while fighting monsters, defending villages and surviving dungeon terror missions.This mission, however, will be different from the next ones, there will be no brave guards and no monsters. Instead you will lead a group of experienced assassins ordered to eliminate the king himself. Resting after the battle in a ruined castle he will be an easy prey for such a famous mercenary like you...Who are you, exactly?>name>profession>equipment>try to be serious, three first fitting characters are in>pics are a plus
I'm savage known as Cerry Trew.I'm a barbarian from the land of south, from tribe of great warriors and bards. My physique is unmachted I don't need to rely on weapons in fight. My might is more than enough.
Name: Baeran BloodcliffProfession: BlacksmithEquipment: Battleaxe
>Darrel Smith>I'm a warrior, local.>I use a hammer. Big as I can find.
>>20544407also I'm a Barbarian
Lucy lightbringerDuskbladeSword, breastplate
>So barbarian, barbarian-blacksmith and warrior with battlehammer bigger than himself walk into a tavern...
>>20544398>>20544407>>20544413I have no idea how did you guys sneak past the guards to get close to the castle but you did it.
>>20544279Op, please namefag so we can tell when you post
Baeran Bloodcliff the barbarian blacksmith who beats baddies with his Battleaxe
Rutger VerhoevenRitter (knight)Langen-Schwert (long sword)
>>20544464Now, I don't want to break your game, but Cerry Trew is black.
>>20544464Excellent.
>>20544441>Lucy LightbringerI'm willing to bet no one gets this.
>>20544464Baeran decides to go back and attack the guards
Jack PaikeTeamerWhip
>>20544279Wyman RueRat-catcherStick with a hook on it, vial of arsenic, small terrier, cheap leathers.
>>20544480And bald.I CAN'T BE MORE OBVIOUS
>>20544493>>20544475>>20544441You have now learned why first come first served is a terrible idea on tg.
>>20544484BAD MORNINGSTARYOU GO BACK TO PANDEMONIUM
The manly assassins arrive to the castle wall. Castle Rhein is an unique place. Never finished after it got caught in an internal conflict, this building has been under constant siege until yesterday. Solid walls, even though full of holes, are still a good place to plan next move and to defend. Person who hired you said there are two places you can get into the castle. One: through barracks on the eastern side or through destroyed tower on the west. While safer, the destroyed tower is dangerously close to the main gate and you could attract some attention from the paladin guarding it. Your target, king Ellothor is somewhere in the castle. Your orders are to kill Ellothor and flee from the castle.
>>20544522good thing they didn't come first
>>20544441Sounds good
>>20544540go through the barracks! Warriors don't take the easy way!
>>20544540So wait we cant use gate?
>>20544540Barracks. How do we control the characters? Is it collective, or do the forst three posters get special privileges?
What did you use to make the pictures OP?
>>20544540Barracks it is! Hopefully we will catch the guards off-guard and they'll be easier to beat.
>>20544562You get closer to the barracks. Baeran Bloodcliff looks what's inside...>Roll d6 to determine who will they meet there
rolled 2 = 2>>20544598Let it be sleeping guards.
>>20544590paint
rolled 3 = 3>>20544598Rolling
I just realized that I cant roll, I'm on my phone and this app doesn't have an email field
>>20544604- There are no men inside... - says Bloodcliff as the rest of the manly assassins get inside just to be stopped by three guard- No men, just scared girls who have no muscles at all!Battle begins.>ALLY PHASE>each of three assassins begin with 20 health points, 5 action points and attack that deals 4 damage. Use the action points to move around and to attack (attacking takes two points), roll d12 when attacking to determine if you hit the guard.
>>20544540Form a burglars stairs and climb over that wall.
>>20544646I guess that 1 action = 1 movement?>move Cerry 4 times NE
Switching to computer so I can roll.
Back the 2 white men up a bit, wait for the guards to come to us. Unless they have ranged weaponry
>>20544671Cerry gets closer, has one AP left.
>>20544689One guard has a prototype hand cannon.
>>20544646ahaha armorless strength PCs vs the very gods of Castle Guards themselves, Gran, Tern, and Fistikruniluptius the VIItheyre fucked
>>20544646Baeran moves two north, then one northeast. he then attacks the guy in front of him
>>20544724it's roll d12, I guess
>>20544724
Ok I have no idea how to roll. I tried doing what the stickied thread said but it didn't work. I typed "dice+d12" without the quotes, into the email field
While Baeran tries to roll the dice, Darrel Smith has still 5 action points.
rolled 7 = 7try without + and using a space
>>20544761Darrel Smith, being a moron, stares at nothing and drools on himself until the OP realizes that the guy just said a joke toon description then went back to masturbating to /d/
>>20544789well, anyone can control the characters
HOW ARE YOU MAKING THESE PICTURES?
>>20544805Using room editor in any game maker version.
>>20544805He already said paint.Move Darrel (I'm assuming north is towards the guards) north three times and hold, reaction attacking if they get close.
>nameArthur>professiondomestic cat>equipmentcat-fu
I try to attack the guy in front of me
>>20544803Darrel tears his shirt off while screaming about the mailman who he is sure is fucking his wife. and bites down on his tongue, causing blood to ooze out. he rolls intimidate on EVERYONE in the room
>>205448331d12
Ok fifth times the charm.
>>20544859camedy geld
>>20544833Type in, exactly, dice+1d12Dice to use the dice, plus to show that you are using a die, 1 to roll one die, d for die, 12 for what kind of die. Its cap sensitive.
rolled 9 = 9One more try
rolled 9 = 9>>20544859Here you go. Its dice+1d12
rolled 470 = 470>>20544876thank god, heres darrel's intimidate check against the beds
>>20544876Baeran runs to the confused guard and swings his giant axe, missing him while Cerry get closer to the action and Darrel rips his shirt having no effect on guard but gaining 2 manly points.
>>20544917also pic
>>20544917
rolled 1 = 1>>20544933Move northeast and attack the guy again
rolled 9, 10, 11 = 30>>20544933>enemy phaseBoth guard with the shield and the one with the zweihander get to Baeran attacking him while the guard with the pistol aims at Darrel.
rolled 4 = 4Darrel throws Vigarr the Guardian of Slacks (his masterwork returning warhammer) at the closest guard
((Goddamnit, my auto-updater failed. I thought no posting was happening.))
rolled 5 = 5Baeran tries to block the zweihander
>>20544960BANG! - goes the gun in the guard's hands as both the cannon and his arm explodes. Melee guards both miss because of the sudden noise.>ALLY PHASE
rolled 7 = 7>>20544974>Move forth>Attempt to relocate the left guard's head into his chest
>>20544996also, post rolls and decisions in the ally phase only or outside of combat to keep it clean
rolled 5 = 5>>20544974Darrel does what he said he did at sword and shield guy's head
rolled 4 = 4>>20544996Attack the guy north east of Baeran
damnit the real darrel is backfoiled again
>>20545023You realize that anyone can control any character, right?
>>20545011>>20545020Darrel's hammer connects with guard shoulder, crushing it but the guard still stands.>Darrel's AP left: 2Baeran slashes the guard but his chain mail protects all the vital organs.>Cerry's AP left: 5
Dungeons and Dungeons Dev?
>>20545058>Baeran's AP left: 3
rolled 8 = 8>>20545068attack again
rolled 6 = 6>>20545058Hit him again.
rolled 10 = 10>>20545058>Prepare defensively, if possible.
>>20545076>>20545081It's a shame that the third guy killed himself. You get one manly point each.>BATTLE ENDEDYou should get moving to get the king>>20545060that's me!
rolled 7 = 7>>20545058DARREL SWINGS HIS LIFELONG MATE AT THE NEARBYE CHESTS IN TURN, TO FIND MORE EQUIPMENT
rolled 10 = 10>>20545119>Loot helmet>Wear helmet>Hide bodies?
rolled 1 = 1>>20545119No, we loot them first like any good murder hobo.
>>20545137You've found a helmet that could protect you from one hit, will you wear it?
rolled 8 = 8>>20545156:3 <----- Darrel makes this face and dons the helmet with the help of 3 nubile handmaidens over the course of 10 minutes
rolled 5 = 5>>20545156YES
rolled 3 = 3>>20545186Darren makes a spot check to notice his doppelganger in the room
rolled 7 = 7I'll also look one of the bodies
>>20545139>>20545147Their girly clothes are too small for your naked bodies. You did well hiding the bodies, though.
>>20545119I love the stuff you do man. I still check the blog every once in a while to see if you ever did that re-code from the ground up.Makes me sad to see no updates :(
>>20545192Failed check, there is no doppelganger in this room.
rolled 8 = 8>>20545204ONWARDTHE KING MUST DIEFOR DELICIOUS LUCRE
rolled 9 = 9>>20545218"But 'es right there lads! DONT YE SEE EM!?"
rolled 5 = 5Run into the kings base!
>>20544398Lol, reminded me of Tyson's tras htalking. http://www.youtube.com/watch?v=uYZzMPsm6c4
>>20545211game maker proved to be too simple for my grand ideas>>20545222You stick to the wall to avoid being seen by the guards upstairs. If only there was a way to get them
>>20545274also pic
rolled 10 = 10>>20545282Have Cerry toss someone up there.
rolled 3 = 3>>20545274Run around the corner and start yelling my battlecry!
rolled 7 = 7>>20545282I bear down trying to force grow a mighty beard, with which we can braid and cut into a rope to throw up to the railing above as a lasso, and climb up
>>20545282Can Cerry jump up to that balcony either pull a guard off or pincer the guards as the other two go up the ramp?If so, do that.
>>20545293>>20545294Baeran runs screaming and swinging his axe like a madman getting guards attention while Cerry helps Darrel to get upstairs unnoticed.
rolled 10 = 10>>20545323GO FOR THE EYES DARREL, THROUGH THE BACKS OF THEIR SKULLS
rolled 4 = 4>>20545323Run up behind one of them and ASSASSINATE them with the hammer.
rolled 4 = 4>>20545323Move towards the ramp. But stay at the bottom. I'll wait for Derrel to meet them so we can attack at the same time
>>20545336>>20545335A perfect example of ancient dwarven hammerball technique sends one guard flying. The other, however, is getting his sword...>BATTLE STARTS>ALLY PHASE
rolled 3 = 3>>20545380charge the remaining foe
rolled 12 = 12>>20545394Baeran does the same. 3 points to move, 2 to attack
rolled 7 = 7>>20545380>that imagery of the splattered corpse moving what i can only relate to being about 30 feet from a single swing of a hammer to the cranium
>>20545402A critical failure! Baeran slips over and falls to the ground losing 1 health point (19 left)>>20545394Darrel charges the foe, slashing him badly but he still stands.Cerry's AP left: 5
rolled 11 = 11>>20545436try again
rolled 2 = 2>>20545436>CerryCharge up dem stairs.
>>20545444nice trips but they won't help you if you have no action points left.
rolled 9 = 9>>20545456damn it, i forgot about that
rolled 8 = 8Cerry gets up while guard tries to stab Darrel>ENEMY PHASE
rolled 1 = 1This is what I was afraid of, three people play and everybody else watches.Cerry goes up the ramp and attacks if he has enough AP left after moving.
rolled 2 = 2>>20545485of course, being an NPC guard, fails to do so>ALLY PHASE
rolled 11 = 11>>20545496darrel attempts to grapple the man's shield away from him, laughing heartily as he does so
rolled 12 = 12>>20545496Derrel attacks.
>>20545488That's probably because there are only three characters in game. With bigger numbers for town guards it will get much easier to play and choose actions.
rolled 10 = 10>>20545485He looks too tall. Slam him in the head.
rolled 3 = 3>>20545485Cerry moves next to the guard and also attacks.
>>20545503>>20545504WHAT A TERRIBLE NIGHT TO HAVE BAD ROLLS.Not only you didn't manage to get his shield but that guard hit you with it, breaking otherwise fine helmet.
rolled 2 = 2>>20545534I run up the ramp, or as close as i can get to the guard
>>20545519Luckily, Cerry is there to save the day grabbing the guard and throwing him against the wall, killing him.>BATTLE ENDS
rolled 6 = 6>>20545534darrel attempts to grapple the mans helmet off of him, to replace his lost one
rolled 8 = 8>>20545551Break through the door after axepal gets here.
>>20545556That helmet was one of a kind and no other will replace the loss. It's time you forget about it and go kill the king
rolled 2 = 2>>20545551"dear god terry, you threw that guy like he was a doll"
rolled 11 = 11>>20545551Baeran loots the body
rolled 3 = 3>>20545568BREAK OPEN THAT DOOOOOOOOOOR
rolled 11 = 11>>20545568i climb in through the window as they go in through the doorI say LOUDLY "SNEAKASNEAKASNEAK" and sneak my way in
>>20545563This one time door was proved to be stronger than axe.
rolled 7 = 7>>20545586break the window. Then awkwardly climb through
rolled 5 = 5>>20545568darrel takes down the blue and yellow banner nearbye and fasions himself a cape
>>20545600>fucking captchaYou climb in and unlock the door for the rest of the group. Just in time to fight more guards!>BATTLE STARTS>ALLY PHASE
rolled 6 = 6>>20545652i take down the cardboard cut out of Terry Crews i was standing behind and move forward to mr claymore
rolled 7 = 7>>20545652>Wonder why you are black and your hammer is missing>Pay it no mind as you charge the nearest foe and wreck his shit
rolled 5, 12 = 17>>20545664>>20545668Not sure who was who so yeah, you both get the guard at the same time, activating sacred technique of bro combo, ripping the guard to shreds. Baeran has no way of getting to enemies, his turn is skipped.>ENEMY PHASEBoth guards shoot their hand cannons!
Just saying, this would be more interesting from the start if each character had some special ability. I guess that having a party of 3 bloodthirsty warriors/barbarians was quite derailing.
>>20545719While one gun explodes killing the guard, the second one works perfectly, first time during this mission, hitting Darrel who has now 17 health points.>Baeran: 19>Darrel: 17>Cerry: 20>ALLY PHASE
rolled 5 = 5>>20545731derailing? fuck you im laughing my ass off 95% of the time here
>>20545579I'm going to say it. You are making consistently terrible posts, both in terms of grammar and tactics.
rolled 5 = 5>>20545745lively icscenti take my revenge on the guard by calling lightning into my hammer and throwing it
>>20545745pic>>20545731hah, yeah, that was a surprise. Proper character generator has included special abilities. For this mission, I just wanted to test if the battles are simple enough.
rolled 11 = 11>>20545768DARRIL CHARGES THE FINAL FOE
rolled 5 = 5>>20545761i dont think you know what the words "grammar" or "tactics" mean
>>20545766The hammer strikes the guard in the head, instantly killing him.>BATTLE ENDED
>>20545784Says the guy who posts without any sort of punctuation and capitalization, and shouted "SNEAKASNEAKASNEAK" as he snuck around.Basically, I think you're an asshat.
rolled 1 = 1>>20545812how is it not apparent that that is the entire point of my actions>>20545803i fasion a poncho out of the nearbye banner or blanket from a bed
>>20545784>>20545812You both are cool. This is not a serious game for serious and mature people
rolled 12 = 12>>20545803I agree that a poncho is in order.
>>20545824That's a nice poncho you've got there!
rolled 12 = 12>>20545825well if youre gonna start calling me things like cool...im gonna go help a crippled guy stretch carpet over the headliner in his vehicle>>20545812punctuation falls under orthographical rules, grammar is a set of rules or the study of such involving morphology, syntax, and phonology, supplemented by phonetics, semantics, and pragmaticsalso im drunkVIGARR OUT *drops mic*
>>20545824Oh, you're doing it on purpose. I am much less butthurt now.>>20545825You are right, I overreacted. Stupid people just get under my skin. That's not an excuse though.Can we get helmets from these dudes?
rolled 7 = 7>>20545865THROUGH THE NEXT DOOOOOOR
>>20545905Looted helmets are a no-no.
rolled 11 = 11>>20545921KICK DAT DOOR DOWN>>20545894I honestly didn't know that and thought punctuation fell under grammar. Now I know better. Thank you for the impromptu lesson.
>>20545909You end up on the roof of the castle, there is only one room left and your guts tell you that's where the king is.
rolled 12 = 12>>20545937ONWARD, TO THE KING
>>20545945Just like you thought, the king is there, hiding behind two of his royal guards.- I will not surrender! - he shouts. - Guards!>BATTLE BEGINS!>ALLY PHASE
rolled 5 = 5>>20545971Rush to tne nearest guard hand hammer his head off.
>>20545971Grab nearest guard and piledrive into table.
>>20545980>>20545999also, it's hard to tell sometimes if you don't include who does that
rolled 3 = 3>>20546009Well, only one dude has a hammer. Still, how does putting the unit name in the subject sound?
>>20546021Well, any way is ok.
rolled 6 = 6Everyone. Combo Pile-driver Go!
>>20546043The forbidden assassination technique! The guard had no chances.
>>20546083>ENEMY PHASEThe guards come closer. Elite guard looks like hits hard.>ALLY PHASE
rolled 11 = 11>>20546083Charge forward, leap over table, attack guard.
>>20546126Baeran's AP left: 0
rolled 4 = 4>>20546158Charge forth at the Elite knight!
rolled 2 = 2>>20546158Everyone with AP left charges the remaining regular guard and ganks him.
rolled 6 = 6>>20546158I'm surprised this team of warriors is not using the bodies of the dead as projectiles.
>>20546191>>20546194Darrel hits the elite guard as hard as he can, denting his armor. You can't tell if you've injured him. Cerry gets to the standard guard, wasting his last APs.>ENEMY PHASE
rolled 1, 8 = 9Elite guard attacks Darrel with his giant sword and the standard guard tries to stab Cerry.
What game is the OP playing?
>>20546251A critical success for elite guard sends Darrel flying!>Darrel's HP left: 11Cerry easily avoids being stabbed.>ALLY PHASE
>>20546279A game of pretend
rolled 1 = 1Cerry will obviously throw the normal guard into the elite.
rolled 6 = 6>>20546280Go attack the elite that is hit by the guard thgat Cerry tosses.
>>20546293Critical success! Cerry saves the day once more, throwing the guard at his elite friend, hurting him.
>>20546330Darrel runs to the second guard aiming at his legs this time. He hits him and... nothing! The guard is still standing!
>>20546357suddenly, everyone is gone
rolled 9 = 9>>20546357Bearan attacks his opponent with all his AP.
rolled 7, 2 = 9>>20546442He only managed to hit him one and the guard is still standing!>ENEMY PHASEBoth elite guards attack!
>>20546436Honestly, I have no idea what the hell we are doing. Or for that matter if we want to roll high or low. Lets just kill the king and get to the plot.
>>20546475The guards have no mercy. However, only Darrel got hit by Guard#2.Darrel's HP left: 8>ALLY PHASE
sauce on op's game
>>20546495Rolling lower is better. Heroes hit at <8, guards at <6.
rolled 7 = 7>>20546506CONTINUE TO ATTACK
rolled 8 = 8>>20546436Sorry, I lost track of AP and thought it was the enemy's turn. A listing of AP may be useful.
rolled 4 = 4>>20546515It's Tenth Company: Incursionary Activities. Available on Steam.>>20546506Cerry moves in and attacks Guard #2
>>20546526- My guard! - screams the king. - Guards! GUARDS!
>>20546571With no Guard#2 left, Cerry goes after king himself.
Baeran's AP left: 5
>>20546571Can't find it on steam, or through google. Help?
>>20546578darran takes two steps forward then bearall throws the reamaing guard to Darran who grabs him, spins around and throws him through the opening in the wall.
rolled 5 = 5>>20546625Attacks guard 1 until it is dead, then uses any remaining AP to move around behind the King.I say we kick him out of the hole in the wall, guys.
>>20546645>darran throws to darran>darran
>>20546670You heard the man.
Er whoops. Bearan throws to Darral who throws him too his plungey death.
rolled 7 = 7>>20546661The second elite guard falls dead and the muscle trio is ready to take on the king.>ENEMY PHASE- GUARDS! GUARDS! - scream the king.
rolled 7 = 7Suddenly, a group of alarmed guards shows in the entryway.- There is no way out, now... - says the king and smiles. - But enough talk, have at you! - screams attacking Baeran.
>>20546711Baeran puts him in a choke hold. Then chokes him to death.
King's sword hurts A LOT.>Baeran's HP left: 14>ALLY PHASE
rolled 1 = 1>>20546640It was only released in Europe, you'll want to get yourself a European proxy and set your steam profile to say you're in some euro country.
>>20546778Oh, forgot my action. Picks up the king and throws him against the wall to the left of the hole.
>>20546778Thanks, dunno if its worth it but ill check it out. Why was it only released in Europe?
>>20546817Why not through the hole?
rolled 9 = 9>>20546768CHARGE THE KING
>>20546842That's what we do with him to finish him off.>>20546821Management didn't think it'd sell well in the American market, didn't bother localizing it. Real shame.
damn it, internet, sorry everyone>>20546821pirate laws etc.>>20546852Darrel missed the king because>>20546817Baeran throwed the king and throwed him at the wall, instantly killing him. Long live the next king!>ENEMY PHASEEnemy advances>ALLY PHASE
>>20546916Baeran: Grab crown and declare that he is the new king. Then book for the hole in the wall
rolled 7 = 7>>20546916>EVERYONE: ESCAPE THROUGH HOLE IN WALL.
>>20546955Muscle trio escapes through the hole in the wall, soon to disappear in the forest.Baeran Bloodcliffhp: 14Darrel Smithhp: 8Cerry Trewhp: 20>MISSION COMPLETE!
>>20547003Write After Action Reports.
And so ends the prologue for X-COM: MONSTER DEFENSE.Now questions:a) How big should the player team be?b) How can I make the combat better?c) How important is combat vs. tower management (think nation builders)d) What should happen to the Muscle Trio?
>>20547111A: Three or four, with NPC allies so the players don't get bogged down controlling masses of men.B: It's already pretty great.C: They are equally important.D: They become mercenaries who are occasionally available to help kill monsters, or can be found during a mission already killing monsters because they were bored.
rolled 5 = 5>>20547111Make it clear that everyone can control everyone from the start.>c) How important is combat vs. tower management (think nation builders)Alternate. Have character-interaction segments along with tower management one thread, the next is a mission. Or start each thread with a mission, then segue into management. >b) How can I make the combat better?Make the turns more organized - one update per phase. >a) How big should the player team be?Depends what you can manage! I think four or five would be ideal.>d) What should happen to the Muscle Trio?Either an optional boss or mercs available for hire.
>>20547181Make phases obvious. Like, when you decided on what to do, post something that says "ACTIONS ACCEPTED, OCCURRING," then show the actions in the next post when you're done, then follow that up with something that makes it obvious that its the enemy phase.
>>20547111Advice: Don't make it first come first serve for char gen.A) should depend on the mission. Usually 4 or so, but occasionally we should have an all hands on deck mission.B) more sanity. Combat variety came entirely from insane wrestling moves we made up on the spot.C) I lean primarily towards character interaction for quest too keep me coming back. So a good mix of harecter driven tower building and combat. If its the third time we send a team to stop goblins from raiding the local village just give us AARs.D) BBEGs. Or at least quirky miniboss squad.
>>20547181>>20547195Yeah, maybe a subject with "X-COM Phase" and "ENEMY Phase"
>>20547221Other advice: clearly say when the quest thread is over.
rolled 12 = 12>>20546083oh god now im sorry i left, comedy gold