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/tg/ - Traditional Games


File: 1346008884999.jpg-(90 KB, 900x636, abandoned_city_by_3ihard-d39ovjq.jpg)
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Last times: http://suptg.thisisnotatrueending.com/archive.html?searchall=Amnesiac+Quest

You are one forgetful bastard by the name of Lawrence Matthews, better known as Hazmat. Together with your faithful watch you brave the horror and mystery of Dracon, a city filled with ghouls and abominations of the less-than-friendly stock. So far you've contacted three people, part of the group you supposedly came here with. You're currently standing on the roof of the Gardenfield Mall, after receiving a somewhat crass command from Doll's compatriot.

The time spent in this city, at least from what you can remember, has not been a pleasant experience. Most everything has tried to kill or maim you. It's been a trying experience. So you can understand if some people might relieve the anxiety of this situation by being a little snappish.

So there you stand, Martha held close, resting on top of the dead banshee that just tried to eat you. Your purpose here was fulfilled, the clip of special shells rests easy in your pack. Doll and Alice will probably be waiting at the food court soon. Hmmm...food court. The watch flashes up the time: 10:19 Tue.

>What do?
>>
Oh boy, monster time. Let's kick it to the food court and put Alice in her place.
>>
Why we don't have a ride?
>>
>>20484139
Well, you mustn't keep them waiting. No matter Alice's tone. Time to get moving. You stand up, stretch, give the dead banshee a goodbye kick, and start moving toward the sec roof access. You pause inside to bring up your map. The B1 food court...it's located east of the sec station down there. You'll have to pass through either a cinema or an arcade to get there on that level. There might be a way to access it from the ground or B2 levels as well.

The large 'D' that represents your group member is currently milling about on the opposite side of the court. She'll be there soon. You exit the map and ask the watch to brighten up. One quick prayer to the gods of keeping people safe in small dark spaces later, you begin your descent.

It doesn't take long to reach B1. Going down is much faster than going up. There is a moment of panic in the chute when you can't find the hatch, but after a few seconds of furious wall-pressing you find it and pop out. The station on this level looks like it went through a ringer. Overturned tables, gashes in the walls and floors, and even some poor soul's corpse shoved into a slight alcove.

The sec door is wide open; strings of fleshy growth hang down from the tunnel's ceiling. It is quite here. Hopefully not 'too' quiet.

>What do?
>>
>>20484662
We do. It's outside of the mall, and out of gas.
>>
>>20485201
>quite
Indeed

But corpses aren't good. They usually try to kill us, right?
>>
>>20485201
Poke the dead person then head into the tunnel. We've damsels to save.
>>
>>20485865

Using Martha, barrel-first.
>>
>>20485940
>>20485865
Dead thing...must...poke. You wander over to the slumped form-WAIT! Can't be hasty here. You poke the dead guy-with Martha-ready to thoroughly ventilate it at a moment's notice. You poke it once. Silence. You poke it again. Nothing. Perhaps this one is much cleverer than the others? You poke it a third time. Well, would you look at that. You stumbled upon your first, completely inert corpse.

The name tag on his uniform identifies him as officer Hartley. You can't really tell what he looked like. The lack of his head may have something to do with that. You rifle through his pockets like the scavenger you are and find some cr cubes. The watch fashes up a new total, [2200cr]. You also find a key. A little black thing, the number 42 etched into its surface. Interesting.

Well, the shock of finding a dead person that isn't fervently trying to force you into the same state is soon left behind. You have an appointment. You thank Mr. Hartley for his contribution and start off down the tunnel. The growth takes a bit of fancy stepping to get through. You don't know why, but you feel it's best not to touch it too much.

You exit the tunnel and are faced with two paths that lead somewhat directly to the food court. The first is a theatre decked out for a scary movie, something called 'It Came From Urk'. The other is a kaleidoscopic minefield, the Gardenfield Arcade.

>How shall you proceed?
>>
>>20487236
horror movie decorations NOPE fuck that arcade now
>>
>>20487290
there should be a coma between that and arcade.
>>
>>20487236
Theatre. Bring on the NOPE.
>>
Go for the arcade. I'd rather not run into monsters pretending to be horror movie mannequins and props.
>>
>>20487591

And activate some sort of flashlight, either on the watch or shotgun, if possible. Horror films don't exactly make me think of well-lit environments...
>>
File: 1346024611061.gif-(1.44 MB, 240x180, 8 Legs of Nope.gif)
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>>20487236

>Theater decked out for a scary movie

Nah man, Man Nah, Just nah man.
>>
>>20487654

Good job asshole, you probably just gave him an idea for the next horrible abomination we find.
>>
>>20487672
oh god no just no
>>
>>20487644
>>20487290
That hologram even looked like a banshee. A little. From the side. You laugh to yourself a little as you stroll into the arcade. You actually considered that? Damn. These thoughts are all but blown away as you enter the arcade. There must have been some sound dampening wizardry outside because this place is LOUD. Explosions. Two cars and a jet explode by you, one of the cars even hits you with as much physical force as incorpeal projections can, and you barely notice. All you can do is stare. Your vision is filled with motion. Everywhere you look, something is moving. You thought the store ads were bad. This is sensory input hell.

Somewhat shakily, you begin moving forward. Two giant monsters, an ape and a bug or something, tumble in and out of your path. The jet comes in for another pass, spraying them both with multicolored bombs. An overly muscled, spikey blond human unleashes some kind of blast and decimates his opponent. A tentacle as thick as a small tree slams into your chest, throwing you further into the arcade.

Wait, what?

It takes a few seconds for the fact to sink in. A moment ago, you were just inside the entrance. Now you're flat on your ass in near the center wondering what the hell just happened. You scramble up, looking around. That giant octopus? No, hologram. That plant thing? No. Then where...

You see it. A mass of flesh almost too large too still consider human. He's at least five times wider than you. And barely an inch taller. You can see three different pulsing masses on him. One on the head, the chest, and the left side.

And another tentacle flying straight at you.

>1d20 dodge!
>>
rolled 18 = 18

>>20488153
Shit get out of there!
>>
>>20488181
You flatten yourself down, and the tentacle goes flying over you. Sweet gods above, what has this thing been eating? You dodge behind a group of scantily clad dancers and try to get a better look.

He hasn't moved. Through the holograms you can see that he has one large tentacle, currently questing about where you used to be, and to shorter, stouter ones supporting its body. And it seems to be dripping something...as you watch, a smaller bit of the fleshy growth falls off of it and scurries off. Yikes.

It still hasn't noticed you. It's moving now, one of the shorter tentacles grasping a projector and slowly dragging its girth forward.

>Action? Attacks 1d20, like always.
>>
rolled 18 = 18

>>20488441
Shoot it with the special ammo!
>>
>>20488466
We have a variety of special ammos to choose from. Good roll, though.
>>
>>20488466
>>20488565
BRING THE THUNDER
>>
>>20488466

I hope that son of a bitch flies directly into the food court and dies, so we can walk out of the hole in the Arcade like a badass.

This is before we properly determine if we should DECK THE FUCK OUT OF THAT BITCH called Alice.
>>
>>20488588
>>20488466
You relieve the one VOLT round from your pilfered clip of fun shells and slot it into Martha. You wait another second while the monster moves a bit closer. Just a bit more...there. It's momentarily distracted by a posse of motorcycles. You rise up and fire the volt round into its chest, then get back down and prepare for the coming storm. You've already used one of these. You almost feel a bit sorry for him. Almost.

The arcade is plunged into darkness as the bolt explodes out. The projector you rest against is torn up out of the ground and tossed away like a twig. The crack of thunder rolls through the arcade, taking with it your own hearing momentarily.

As you stand and survey the destruction the sound returns. The arcade is pretty much wrecked. A modest indentation marks the area where the abomination once stood. You can see bits of him here and there, smoldering. Where once the holograms gave light now only flaming pieces of latcher remain. Well, that was fun. At least things are a bit quieter now. You head for the exit amidst the wreckage and sparks.

Just before you reach said exit, you notice something. A slight...slithering noise, heard between the spark and sputter of fried machinery. You take a look and sure enough, one of the latcher bodies survived somehow. It is deflated, charred, and struggling, but the slight tendril is slowly pulling it along. It seems to be attached to the blackened remains of the head...

You could easily take it out, but you have an idea.

>1d20 for badass entrance into the food court?
>>
rolled 9 = 9

>>20489155
May the dice gods favor me.
Badass entrance time!
>>
>>20489198
The door is going to hit us isn't it?
>>
rolled 14 = 14

>>20489155

Rollan
>>
>>20489198
You keep walking as if you hadn't seen it, all the while watching it out of the corner of your eye. Just in front of the exit, you make a show of stretching your arms and yawning. The latcher slithers closer and loops down, poised like an inverted cobra. Perfect.

You cease your shenanigans, grip Martha tightly, and go for the grand slam. It was all planned out perfectly. The swing felt just right. Latcher-fetti, straight outta the park. Coupled with a witty phrase. Maybe an insult aimed at the latcher's mother? Ah, you'll think of something.

Hmm...this hilarious internal monologue has gone too long without a solid connection to the latcher. Was the world always so sideways?

Oh, shit. Just as you had fired that epic swing, you planted your foot on top of a bottle. Your legs go flying up from under you carried by the force of Martha. The latcher also misses grandly, launching off of the ceiling and landing in a heap under your now upside-down hid. Your body completes the backflip by droping you on top of the beast, squishing it and getting latcher juices all down your front. To add insult to injury, Martha somehow escaped your grasp. She comes twirling down to strike you sharply in the head.

Ouch. Not as planned.

-continued-
>>
>>20489520
You scramble painfully to your feet. Maybe Doll didn't notice? Stepping out into the court proper, you look around. Huh. Lucked out. She isn't here yet. Oh wait, there she is. Sure is running fast. Ah, banshee. That'd do it. Wait, fuck.

Doll comes barreling into the court from the other direction with the beastie hot on her heals. She vaults over the fence with it a mere handspan from impaling her. It keeps going, following her just as she lands on a table, and is caught right in the mouth by the opposite edge. She twists around and starts unloading into it with a massive handgun. Or maybe hand-cannon is a better term. You watch in awe as she walks up the table while keeping the rain of lead up. She stops right in front of the beast and kicks it off of the table. A gorilla-sized monster, just flippantly shoved off with a foot.

She isn't done yet. She jumps off and lands next to the twitching banshee. With a terse command, "Blade.", a rippling edge juts out of her watch. It extends three feet out and stops, crackling in the air. She shoves it into the banshee at the chest, dragging it up through the body, into the head, and out again. The abomination lands in a crumpled pile beneath her.

Wow. She needed your help, huh?

-continued-
>>
>>20489967
>inb4 "Y-you too" moment.
>>
>>20489967
The 'blade' slides back into her watch as she turns to face you. A slight grin forms, and she approaches.

"Hazmat! It is good to see you. We were afraid that you might not make it. Well, I was. You know how Alice is." Hm. She's a bit taller than you expected. And she sounds even more softspoken in person. She squirms a bit under your gaze. "So...um...was your mission successful? I hope so. Alice and I were having a bit of trouble, and she wouldn't have asked for anyone's help, but we couldn't anyway with comms down. When you popped up on our deck it was like a miracle! And ever since you entered these guys," she motions toward the downed banshee, "have thinned out a bit. Even if Alice won't say so, we're both glad you're here."

She takes your hand in hers, and you're a bit startled by the fact that it doesn't feel like skin. No, that was definitely something hard and cool she curled around your fingers. The confusion must have been evident on your face, because she takes a slight step forward, a question startled off of her lips: "What's wrong?"

>What indeed?
>>
>>20490179
"The short version is, I hit my head and forgot everything. Amnesia is a bitch."
>>
>>20490179
Partial disclosure, basics of amnesia. Tell her full story when we're in a relatively secure area.
>>
rolled 7 = 7

>>20490179
pretty much >>20490201
>>
Incoming Boss Fight.

I can feel it.
>>
Where's her friend? I believe there are bitch slappings to be delivered.
>>
>>20490270

At a guess?

Multiple personality disorder brought about by her obviously bionic limb, either that or a bitchy AI to make up for her meekness.
>>
>>20490290
Please be an AI! Our watch is obviously a bit of a jackass, and probably needs a friend.
>>
>>20490413

>First President of Hazmat's Wrist: George Watchington
>Bit of a jackass.

How about no.
>>
>>20490426
I have to say, I laughed pretty hard at that.
>>
>>20490426
I like you. We should be pun pals.
>>
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>>20490426

Man, I don't know if it's because I'm tired or not, but I lost my shit.
>>
>>20490216
>>20490201
You give her a summary of events so far. Amnesia, head injury, car in the skylight. You also ask if there is a less open area that you might be able to hold this discusdion in. Her eyes are full of questions, but she reluctantly agrees. "Yeah...yes. We have set up a little camp in one of the manager offices. Follow me." With that she sets off to the right at a steady clip. You follow quickly behind, questions of your own forming.

She puts a leg over the counter of one 'Jacques Jam n' Jello Jamboree' and slides through the door just behind it. Few steps later and she opens a door to the back office. Inside it...well...looks like a camp, you guess. A somewhat indoor one at least. A single tent, probably taken from a sporting goods store of some sort, is erected. A few lanterns litter the room. There's even a bag of marshmallows open on the floor. One wall is covered in holographic video feeds. Some show the area outside, others show places at random throughout the mall. You see the chamber of that large banshee, now empty.

Doll marches about clearing space and sits on a cushion next to the tent. She looks up at you and says one thing: "Explain."

So you do. The car, the head trauma, the watch, Titan, the comm node. Everything up until this point. She looks a bit shocked at first, but by the end seems to almost be in tears. She sniffs a bit and wipes her eyes when you finish. "That's so terrible. If that had happened to me I…I don't know what I'd do. Please, is there any way I can help? Do you have any questions?"

>Do you?
>>
>>20490497
What is your mission? Did you know mine? Do you know anything about the bloom? Is Alice around here?
>>
>>20490497
"Who's Alice? An AI? What was my mission? How long have we known each other? Why are we on this planet? Am I known for anything besides being good with a shotgun?"
>>
>>20490497
Exactly what we were/are, and let her take her time with that. Then see if she had any idea what our mission was. Maybe we can piece together part of the whole plan. Finally, ask to meet her friend, as she obviously has issues with us and we should work them out now instead of in the middle of combat.
>>
>>20490547
>>20490527
>>20490516
She knoweth not what she hath wrought; the voices in your head explode into questions. All of which start flying out of your mouth with unbridled ferocity. The poor girl is rather flabbergasted at the amount of interrogatives you pose. She takes a moment to collect herself before slowly answering.

"Okay. Well. My mission was, and still is I guess, to collect a certain item held deep underground here. A bit of tech. And like Titan told you, we knew only our own missions. So I'm sorry, but I can't help you with yours. The bloom...well...it's a bit over my head. All I can understand is that it started out as a way to help, but ended up like this." She waves a hand around, indicating, well, everything. "How long did we know each other? Technically a week, I guess. I've known the others a bit longer. You were something like a...late edition to the group."

"Why are we on this planet? Well, Fardtech hired us to be here. And we couldn't exactly say no." She laughs at your next question. "Why yes Hazmat, there is a bit more to you than your favorite lady I think. You got along with everyone great. Even Raptor, which was amazing. Catfish, and Alice, at least tolerated you. No small feat." She hesitates a bit before answering the next: "What we were...hmmm...if Titan didn't tell you, I don't think I should. I just don't think it's my place to spoil your ideas of us." And she won't explain further on that matter.

But on the matter of Alice: "Oh? She'll be here any minute. Here she is now."

You stand and turn, ready to confront her...

-continued-
>>
One VERY important question we need to ask is.

Is Raptor a fucking pilot?

If not then he is an Unholy abomination or is nestled comfortably inside A big motherfucker's gut.
>>
>>20490806
"No, no no no no. Fuck this "Spare my perceptions of you" bull crap. I don't care. I do not care in the slightest. I just want to be who I was. I don't want any identity crisis metaphysical bullshit. I want whatever my old life was, so whoever you people are you need to tell me. Did I just meet you a week ago and keep it professional? Were we drinking buddies that got hired to do a job? God damn it!"
>>
>>20490290 sonnuva-
>>20490426 hearty chuckle, thanks
…And stare at an empty door. No one. You're about to turn back and chide Doll for playing pranks when something stops you. Specifically, the sharp kick to the groin swiftly delivered from behind. Oh gods, why couldn't she just stab you? To make it worse, her leg seems to be as unforgiving as her hand.

The leg retreats and youfall to your knees with a grunt. Arduously you turn around. Through the red haze of confusion, rage, and oh-gods-woman-my-nads-why, you survey your attacker. It's...Doll? Yes, you suppose it is. Though she looks a bit different.

Her demeanor has changed completely. Her arms are firmly crossed in front of her chest. Her mouth is quirked into a cocky sneer. One eyebro slanted dangerously close to cynical overload. If it wasn't the same woman you'd just been conversing with, you'd say she wasn't the woman you'd just been conversing with. Confusion now outranking other feelings, you grunt out a word. Why?

"Sorry dickbag, your current state of forgetfulness was just to good to pass up. I'm Alice, go fuck yourself. That kick was for being late, pussy amnesia or no. You had Doll worried. That's un-fucking-forgiveable. Now man the fuck back up or the next time I'll make it permanent."

You...but...huh...wha-son of a bitch, what is going on?

>I must rest, so we pause here for tonight. Till then, anons and slightly psychic bastard.
>>
rolled 16 = 16

>>20490946
Not cool man.
Not cool.
Not.
Cool.
Shotgun butt to the face.
>>
>>20490946

One thing she hasn't considered.

We don't fucking care about her, we don't have a mission other than to get the fuck off this rock.

We don't care about Doll, we LIKE Titan because he's a bro, we don't care about Catfish, or the Most-Likely-An-Ungodly-Abomination Raptor.

But they are all acceptable sacrifices if it means getting off this rock.

Next time, next fucking time she does that, I'm fully supporting any notion of putting a Volt round inside her skull.
>>
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>>20490946
I'm somewhat confused
>>
>>20490977

This.

Please before you go? We want to smash her face in and tell her JUST HOW MANY FUCKS WE GIVE at this point in time.
>>
...Yeah, I agree that the next time she does that we put a shell in her, Doll or no Doll.

Sure it would be nice to get everyone still alive out successfully, but none of us fucking know each other anyway and all the things Hazmat DID know about them are fucking gone.

But come the fuck on, if she is SO very willing to damage team-mates when they are already down on the ground, she's more of a liability than anything.

Either that or shes Tsundere, which I highly fucking doubt.
>>
>>20490946
Hazard indicated >>20490290
and we probably would have noticed if she looked different. Plus she has bionic lady going on, so watch the violence?
>>
>>20490995
>>20490977
Absolutely not. While that would give Alice a lesson, it would also hurt Doll. And I doubt "She fell down some stairs" will work with Titan or the others.

>>20490982
I like Doll...
>>
>>20491064

I don't think the others particularly care about a woman they met about a week ago getting a face (most likely partially bionic) full of shotgun butt after she kicked him in the GONADS after coming to save her.

I DO like Doll, but come on man, would you rather lay her out right now and prevent getting abused in a Very High "Oh shit this can all go to hell in a matter of fucking seconds" Zone or not?

While I wouldn't go so far as to lodge a Volt shell into her skull, I absolutely have no problems establishing a "You hit me, I'll hit you even harder" rule with them.
>>
>>20491099
I believe I lost this argument. Darn.
>>
>>20491112

It's all right, the threa-no, PROMISE of hitting them like a freight train next time Alice decides to be a fucking bitch should be enough to prevent Alice being a fucking PHYSICAL bitch.
>>
>>20491064

I would like to point out that, simply because Alice and Doll share a body, that doesn't mean we shouldn't fight back.

If we don't hit back simply because it's DOLL's body, that's basically the same thing as if Alice was holding her hostage over us.
>>
I'm still catching up with the 2nd thread. Did we ever figure out what was in the suitcase?
>>
>>20491273

Our gun.
>>
>>20491283
Oh good, what was the code? Did it have to do with 1592 and 84 or w/e? like 1508, or 1676 ? Or was it something else entirely.
>>
>>20491317

It's best if you just read it.

It makes us all feel retarded.
>>
>>20491283
>>20491273
Technically the suitcase WAS the gun. Shame we didn't have the forethought to carry stuff in it before we got amnesia, but what can you do?
>>
Agree with telling Alice off this explains why she tossed the butler bot.

Now we have the problem as we seem to be a mercenary, how do we even know that anything Doll knows about is is even true, we could be just very good liars.

Hell our mission could have been to kill them all.
>>
So the bloom was designed to help... maybe some sort of organic creation designed to clean up pollution or something? A new form of food? Intergalactic Kudzu?
>>
>>20490806
>"Why are we on this planet? Well, Fardtech hired us to be here. And we couldn't exactly say no."
"Okay 'Hazmat' you go in get the item and be out in this time limit you'll be a free man"

That's the kind of vibe I'm getting here. We're either mercs or criminals paying off dues through deadly missions.
>>
Did we get any monies from killing that big thing in the arcade? I hope we got at least 200. All this time, I thought each monster was giving us a couple hundred to a couple thousand credits. Didn't realize what was listed was our total. Let's just not use fireball anymore.
>>
KILL MAIM BURN, but softly
>>
>>20492996
Ah, thought I refreshed. Things are more interesting it seems.
>>
>>20491037
There is a point of too much tsun, and she has clearly crossed it.
>>
>>20493937

What's that one where they actually want to physically harm the person they love?

Yandere I think?
>>
>>20494368
I think Yandere is actually about killing the one they love if they attempt to leave, or killing off competition.
>>
>>20494368
Might be looking for Yangire, which is a normally kind girl who's secretly psychotic.
>>
>>20494368
>>20494598
>>20495327

It's not even important.

Why?

Because we already have a very sexy ladyHuehuehue
>>
>>20492704 >current total [2400cr]
>>20491127
>>20491189
>>20491099
>>20490995
>>20490977
Gingerly you stand up. Oh, ah, yeah, that'll sting for a bit. Doll or...Alice...whoever she is, is making snide comments while you reach down to pick up Martha. "Yeah, makes ya think twice doesn't it bitch?" Okay, really. You've been as civil as the situation allows so far. Everyone has a breaking point. Just as Alice closes her eyes to no doubt deliver another eloquent remark, you reverse Martha and shove her right into Alice's face. The butt catches her on the bridge of the nose and sends her reeling backwards, tripping over a low table, and crashing down.

That may've been a bit more force than you meant to use. You're not exactly sorry about it.

She stays down for a few seconds, then slowly rises. With a quick twist she snaps her nose back into place. Huh, you broke her nose. Yep. Not too sorry about that either. Alice grins through the mask of blood, her expression reminiscent of the banshees you've fought so far. With obvious difficulty, she speaks: "Well look at that. I guess those WERE some balls I felt back there. You're lucky I'm in such a good fucking mood."

And then she folds up on the ground, sobbing in pain.

-continued-
>>
>>20495584

I absolutely refuse to feel bad about hurting Doll if it got that Alice bitch to shut the fuck up.

Normally a man would have a breaking point for bullshit like that, but we cannot afford that luxury, even if we could, that kick to the balls would have gone over the breaking point and then some.
>>
>>20495584
Still wary of more psyco-bitch dickery, you stand your ground. Once more the woman rises, but in her tear-stained face you see no hint of the prior malice. No, this looks like Doll again. You tell her that you won't fall for this shit again. The waterworks are falling on deaf ears, drowned out by the painful howl of your boys. She shakes her head, trying to wipe blood and tears off of her face at the same time.

"No, no it's me again Hazmat. I'm s-sorry about what happened. She made you turn around, shut me out. I didn't have time to tell you...but we probably deserved that. I should've explained right away about...us." With a little tug at her clothing she reveals her arms and legs. All of her limbs, up past the shoulders and hips, are made of a dull blue metal. "When I was younger, I took part in an experiment. It was successful, and ever since then I've had these arms and legs. But back then the pain was horrible. In the middle of that pain I found Alice. She was willing to protect me." Another sniff, an absentminded swipe of the eyes.

"What you did really was for the best. It didn't make her like you anymore but...she might hate you a bit less. And she won't be kicking you anymore, I hope. Also, I'd rather no one was hitting each other at all but..." Her hand goes up to her face, tracing her scar, and her eyes harden terribly.

"Just make sure it's Alice, if you do."

A bit ominous, that. You're still not sure how to feel about any of this, of course. Someone is batshit crazy here. But you might've toed over the line there. "Good. Now, is there anything else you might want to know before we head out?"

>Is there?
>>
>>20495758

Is Raptor a pilot, and does he have a helicopter or something?

If not then he is an Ungodly Abomination, most likely a big motherfucker judging by how fast he was going through buildings, or at least is nestled in the guts of one big motherfucker.
>>
>>20495758

D'awww, I like Doll, feel slightly bad about hurting her and all, but that doesn't mean we aren't going to knock the fuck out of Alice just because she and Doll share a skull.

Also yeah, we really do need to find out about Raptor.
>>
>>20495800
>>20495758
Let's at least try not to do something that could cause lasting damage though. No purpose in breaking their nose if we're not trying to kill them.
>>
>>20495800
>>20495773
Why yes, there is something you'd like to know. Is the one called Raptor perhaps a pilot, or maybe in possession of an aircraft of some sort? Much to your consternation Doll explodes into a fit of laughter at this. "Raptor? A pilot? Oh please, that would be terrifying! I know it isn't nice to make fun of your lack of memory like this but the thought of Raptor operating any type of vehicle is just so outlandish. I quite couldn't help myself." She giggles a bit more before regaining a serious tone. "What made you ask this?"

You explain to her the supposed state of his watch, and his erratic movements, discovered at the comm node. Along with your own personal fear that if he isn't airborn, something might have eaten him. "Hmm. Well, I know it's possible, but Raptor being eaten doesn't seem right. Knowing him, it's more likely he crawled into something's stomach." That sounds...odd.

"In any event, I'm sure you'd like to be away from here as soon as possible. Like I said, we're thankful you came. Yeah, fuck that." She clamps a hand over her mouth and gives a slight -ahem- before continuing. "Everytime we try to get close to the objective, the banshees swarm us. A few we can handle, but when they start coming in twenty strong it is a problem."

-continued-
>>
>>20496135
"So far we have discovered three ways down to the room we seek." She brings up a map on her watch, and a large room at the deepest point of the mall is highlighted. "This is the main storage for all hardware not yet downloaded into the commerce subspace. Somewhere in here is our objective. Unfortunately, every banshee here calls this area home." She touches the map in three different areas, highlighting them as well. The most prominent she explains first.

"This is the freight elevator. It is used to bring items to the download port or to showcase areas in the mall. It was the first thing we tried when we got here. We made it to B2 before they overtook us." She spins the hologram around and indicates another path, this one much smaller. "Here is the service tunnel for the basement levels. It wraps around and all the way down to storage, but it is probably the longest and darkest route. Alice and I made it to B3 before being turned away by a combination of wreckage and banshees."

Another twist and a zoom, and you're looking at a much-too-thin series of ducts. "The ventilation system spans the entire distance, but steeply vertical. We haven't attempted this way yet. We received your call soon after."

She looks up at you, familiar sneer returning. "So there ya have it fuckwit. These are the options. Unless your genius ass has something to add?"

>Thoughts?
>>
>>20496306
Did we come in through the service tunnels? If so, never mind that. How did that banshee get to the roof? Ventilation? Maybe there is another way there. If there's nothing else, service tunnel is probably narrow enough to make each encounter one on one.
>>
>>20496306
Last thread we got a large number of other types of shells. Which varieties did we get?
>>
>>20496306

Property damage, how much of a fuck do we give about it?

The fuck are you even trying to get?

The fuck is with that MegaBanshee we saw on the cameras?

We can always try and use the Holograms and Robots as a distraction to draw them out, with a generous amount of explosives if need be.

Also didn't we already travel through the service tunnels?
>>
The ventilation system is a fucking retarded and would only play to a Banshee's advantage because of how much the sound will be concentrated.
>>
>>20496306
The ventilation system is a terrible idea. Assuming we don't fall through it due to weight issues, it would act as an amplifier for their voices. I like my eardrums.

Ordinance wise, we have a bomb, two bomb shells, and one of every shell type besides volt.

The Banshees have an obvious pack mentality thing going on, I bet that if we take out the head, the rest will try to vie for being the alpha. Or back off because we killed their alpha. Or something.

(I bet our mission has something to do with the bloom.)
>>
>>20496409
We got 5 shells: 1 volt, 1 plas, 1 cryo, 2 bomb. And we used the volt just now, but they can be replaced at 200cr a pop through the watch. The others are unable to be generated by our watch, and we don't know what they do. But it is probably fun.
>>
>>20496407
I think we used a secret security chute, not service tunnels, to get down here. But the chute led from the security to the tunnels.
>>
>>20496515
Shame we can't spawn the others. We'll have to find another store sometime.

>>20496306
Do we have any idea as to what stimuli attract them? If it's sight or sound, we might be able to convince one of our friendly neighborhood spider-grams to get some out of there.
>>
>>20496533
Good thinking. It did say that the chute went to every flood.
>>
>>20496585
*floor
>>
>>20496585
I have the terrible feeling that the chute would bring us directly in the room we need to go. Note how everything shuddered when the alpha screeched. It is probably the most direct route down there, but also the most dangerous because of it.
>>
>>20496640
The obvious answer is to throw that other bomb down there before we go in. Maybe hunt around for some propane tanks as well.
>>
>>20496407
>>20496570
>>20496411
The voices in your head explode into the usual storm of questions and suggestions. You try to voice the most prevalent of them. Alice laughs at the first. "Property damage? Gahaha, we could give a rat's ass if the whole place came down. We're just here for this." She jabs the watch a few times and a new image is displayed. It looks like a sheet of plastic, and is riddled with all kinds of etchings and numbers that scream 'supertech, no touch'. One edge is thick and black; inscribed on it are two words, HülleGeist. "Fuck if we know what it's for, but we have to get it.

You also ask her what they had planned to do about the megabanshee. "Uh, yeah, well, ya see...shit, we were just gonna try to sneak by him, really. Did you see the size of that fucker? None of stuff could even scratch that." Encouraging. What about distracting the banshees, with holograms maybe? Are they attracted to lights and sounds. "Well, now that ya mention it...maybe that's why they're hiding down there? All of those fucktarded holoads near the top aren't around down there. And thevfarther me and Doll went, the more we saw smashed projectors and shit. Hmm..."

"Oh yeah, before I forget. Hold out your hands." You do, reluctantly. Surely she wouldn't try anything so soon? She drops two slight discs into your palms. "Earplugs. Found 'em in a metal shop while you were wandering around with both hands up your ass." Well these could beuseful. You try them on and, sure enough, blissful silence. You pop them out again and give her a rundown of your armaments. "That's great Hazmat! We might have a chance!"

>Course of action?
>>
>>20496740
That would probably also destroy whatever we're trying to get.
>>
>>20496856

Go get more ammo.

MORE.

AMMO.

Also a rope if we can, because fuck yes high-strength cabling.

IF possible we could also probably pick up some Good Ol' Fashion Walkie-Talkies, seeing as how the comms of the city are fucked to hell and back, it's always a nice idea to have MULTIPLE methods of contacting people.
>>
>>20496877
Worse, what if it only pisses of the big one?
>>
>>20496856
let's see if we can get some of holoads down there. crazy earl would be the best distraction, but he alone wouldn't work. how about our robot butler friends?
>>
>>20496856
If that room is suppose to house super secret stuff, no way the security office isn't connected to it in some way. Doubt any of that stuff would be on any official maps though, because you wouldn't want "lost" customers wandering around there. Sneaking in would be a good idea, and if we could round up as many holograms as we can and place them in the tunnels while we take another way in there, it would buy us time. It would buy us even more if we set the bomb amongst the holograms for the banshees to trigger. I want to save the bomb shells in case we run into the alpha banshee.
>>
>>20496919
The watch said something about radio mode when the comms were down. We couldn't use it with Titan because something chewed his.
>>
>>20496945

I'm talking about having MORE than just the fucking watch to rely on when it comes to communication.

Besides, we can pick up enough for the whole team in case their watches are fucked as well.
>>
>>20496856
Are there any mobile projectors? If so, see if the holos would be willing to send some of those down their making nois while temporarily shutting down the ones on the top.
>>
>>20496919
How much ammo, and what type? We only have 2400cr mind you.
>>
>>20496919
As for rope, we do have ~18 feet of 550 cord(or its futuristic equivalent).
>>
>>20497514
We can only get Volt and Regular, and I'd recommend a couple of Volts (not the guy who posted that btw).
>>
>>20496925
Nawww, the lightning ammo could probably hurt a banshee 10 times bigger, let alone 3, judging by the huge amount of damage it does.

The earplugs are a concern though. While putting them on lets us withstand the howls, we can't hear if something is sneaking up on us.
>>
>>20496640
So we drop the bomb down the chute, if it IS right over the bitch it'll blow her to hell if it isn't well it'll blow everything else down there to hell and most likely purify the entire service tunnel of bloom.

If not that we try to negotiate with the mall, we clear out the banchees for them and they don't have to worry about constantly repairing their shit because of the monsters ripping them apart off and on.

Wait... I got it... lets see ifwe can get some of the holograms to yell down the ventilation ducts or at least make some noise to distract them.

Actually, there should be burnable stuff down there, lets throw anything that burns down the vents, the basement must be filled with corpses and droppings.

We'll need to check to see if there are sprinklers down there first, we turn them off, light B2 on fire awhile, if it doesn't hurt them it will at least be a distraction, and most likely burning off any bloom down there.
>>
>>20498540
And if it's a foam or a method of sucking oxygen out of the floor, they suffocate.
>>
>>20498540
We're in a mall, there should be a supermarket somewhere. If we want to get a good fire going, we're going to need lots of flour, icing sugar and whatever else we can find in there.
>>
>>20497906
>>20497059
>>20496926
>>20496919
Slowly but surely, a plan is forming in the swirl of inner voices. Yes...this might work. First of all you should stock up a few more of those volt shells. You select the option from your watch menu and receive two, the cr total drops down to 2000. Your shells now consist of:

Fun Clip-1 plas, 1 cryo, 2 volt, 2 bomb.
Normal-7 rounds, 5 in one clip, 2 in the other.

You inform Doll...or is it Alice...of your distraction ploy. You'll need to go back up to the higher levels and recruit some holographic companions. "That sounds like an amazing plan, Hazmat!" Doll. Definitely Doll. Anyway, you could hide your final explosive among the holigrams as well. That would definitely make a banshee's day.

With that in mind you guide Doll from the food court, through the destroyed arcade, and into the sec station. She hesitates a little before entering the emergency chute, Alice deciding to chime in with "If anything grabs us in there I'll shoot you, cuntface." Haha, funny girl. Still you make a point of making her go first. Surely she won't waste time shooting you if something attacks her from above, right? Surely. After a few minutes of silent climbing you are once again among the bustle of holographic buy-mes.

You call for attention, trying to fight a tide of lights and sounds that seem to crash about without paying any mind to you. Well, this might be a bit harder than-

"Well TICKLE MY ASS AND CALL ME SAMANTHA, is that the crazy bastard that helped defend my Emporium?" Crazy Earl comes rolling through the air, fit as a fiddle...covered in bullets and guns. He looks you over, quirking an eyebrow at Doll. "And he brought his LADY FRIEND. She is GORGEOUS, fine catch MAGGOT."

-continued-
>>
>>20499129
Alice puts a hand on her sidearm and gives a Earl a look. "Please refrain from labeling me anything other than the bitch that will fucking murder you if you say something to that effect again." Earl does a comical double-take in midair. "Well I'll be, this one has some LEAD in her mouth. I apologize miss MOUTH. Now, it seems you need some help MAGGOT." You quickly explain that you would like to ask the holoads for a favor. "WELL, just sit your ASS right there and I'll see if I can't russle up these RODENTS. You may want to shield your PANSY senses from my methods." Crazy Earl takes a bow, removes the cannon from his back, and detonates into the greatest spectacle of firepower and amazing deals you've ever seen. There are bullets, explosions, more bullets, more explosions, and even more. It's...beautiful.

About halfway through it many other holograms are attacking his display, shouting for him to shut up and asking if he has fried a circuit or something. They get him to calm down, and he addresses the somewhat gathered masses. "ALRIGHT LISTEN UP. The first customers we've had in YEARS has a request of us. Please affix your attention to the MAGGOT below."

And with that, the floor is yours. A multitude of flashing and tuneful characterizations of products look to you, waiting.

>What do?
>>
>>20499394
We need your help kicking the living shit out of those things that live down below! There is (whatever the hell that thing is, a blueprint?) down there that we need, and there are a LOT more monsters than we can handle. They don't like you either, but enough so that they'll try to kill you first. We want to use this to our advantage and sneak past the fuckers. We may even leave a bomb at your disposal to kill some. Once we have our goal and are out of there safely, you are free to fuck around again!
>>
>>20499509
This would work. I bet they've all been attacked by those banshees a few times, I bet they're wanting revenge as good as anyone else. Once they're gone, no more having to worry if their projectors will get smashed.
>>
rolled 11 = 11

>>20499394
Rolling for a sudden burst of inspiration, that makes Hazmat give one of the best motivational speeches ever spoken
>>
>>20499509
If we've got enough time afterwards, we can shop a little bit as a thank you/to procure more supplies. Can Earl download himself into our watch so we can bring him along in our watch? Maybe he'll know where others of his shop are.
>>
>>20500184

Yeah, I'm itching to try out a few more of those shells too. The volt is crazy powerful, just imagine how strong the bomb shell must be. Or even the other ones.
>>
>>20500184
fuck, i don't care if he does know or not. having him along for a ride would be amazing
>>
>>20499509
Silence greets you as you relay the inner voice's speech. Was it good enough? Did the voices fail you this time? From the sidelines Doll gives you a thumbs up on one hand and Alice seems to have control of the other as it is suggesting you do something anatomically difficult with yourself. Talk about mixed signals.

The first to break the ice is Earl. "Well of course I'll do my part to stick it to them SCREAMING NINNIES. Point me in their direction and we'll see a real GODDAMN distraction." A small object comes whirring along the railings and drops down, landing in Doll's arms. A small rod, maybe six inches long, with an orb attached to the end. "You have my projected rifle SIR."

Maybe it was your rousing words, maybe Earl's actions pushed them to it, or maybe most of them were just bored and thought it'd be fun. Whatever the cause, more and more projectors start popping off the rails and into your hands. You have close to thirty of them after all's said and done. You zip the last into your pack and start off toward the chute.

"Good job fuckface. You sure have a way with words." Shut up, Alice.
>>
>There's an invisible -continued- there I swear
>>
>>20500209
Shame our speech didn't go over well.
>>
>>20499509
Oh and we also need to distract the banchees with fire, cause it's the only way to be sure.

We need to know what sort of sprinklers they have...
Cyro shell + Tons of water
>>
>>20500209
After another journey through the chute with Doll pointedly leading the way you are once more at the top of the basement levels. You exit the sec station with your diversive payload and begin planting them around the entrance to the lower levels. Doll moves back planting the last of hers around the ceiling and walls, and you plant your final rod dead center on the floor. With a tap you summon Earl from its depths. He's covered in warpaint, prepared for the coming battle no doubt. In a hoarse whisper he asks you, "Final orders SIR?" With no little reverence you present your final explosive to him, attaching it to his projector. "It would be an HONOR sir. I have fired off these rifles and cannons for show since first being installed in the Emporium. But this." He snaps off a smart salute. "I shall make those vermin pay DEARLY for every single foot they trudge up this tunnel."

You thank him and turn to leave, but your arm stays behind, nearly leaving your socket. You turn back nursing your shoulder to your veeping wrist. The words [Sync Up Complete] flash up, and Earl cocks an eyebrow toward the watch. "Huh, some friend you got there MAGGOT. Send word through his wire when you want us to bring the ruckus." Did your watch just give a conspiratorial beep? Nah, you're just going crazy or something.

Outside the tunnel, Doll asks the obvious question: "Well, we're all set here. But how shall we approach the storage room while they have the banshee's attention?"

>Good question. How shall you storm the castle?
>>
>>20500638
think the security station has direct access? we wait till the place is empty, diverted by the holos, then slip down and grab what we need. course, we could always just hide and dash past once they're gone
>>
>>20500638
Quick and quiet, take out anything in our way fast as possible. We don't want them to realize something is up until its too late. Lock and load, save your fun stuff till we really need it. The closer we get there before they figure out, the better.

Ask here if she has the stealth code in her deck. We should use those to aid in our sneaking.
>>
Oh man oh man are we ready of this that megabanshee is still around and what if the holos can't distract them long enough what about curveballs oh geez
>>
>>20500638
Maybe we should go in through the ducts...if the banshees are tied up in the tunnel it could be safe
>>
>>20501129

For some strange unknown reason I'm expecting the fucking Shoggoth to be sleeping in the ducts.

Because it IS that much of a faggot.
>>
>>20501146
ALL AHEAD FULL, TO THE SEC CHUTE!
>>
>>20501146
Well, I'm fully expecting us to fall through the ducts. Those things are meant to hold air and fans, not fucking people. Specially not an amnesiac with a shotgun and a hoarding problem, and a multiple-personality-disordered metal limbed woman.
>>
>>20501611
That would be embarrassing
>>
I'm guessing Hazard fell asleep.
>>
>>20501146
>>20501261
>>20500688
Right. Time to go. The tunnel will hold your distraction, the freaight elevator is just asking for it, and the ventilation system is too much of an unknown. You decide to stick to the chute. Doll agrees, though she still seems unsure. "I just hope the banshees don't discover us. The service tunnel skirts quite close to these sec stations after all." Yes, well, this whole thing carries risks. You can only hope it goes well.

So you both head back into the chute and close the hatch. You poke the watch and tell it to signal the holograms. A single beep rings out over the radio, doubled by Doll's deck, and the rumble of the ads rolls through the chute. It feels good having so many on your side, even if they are a mere distraction. Well, most of them. Earl and his surprise are waiting for a true last stand. This will be twice now that Earl has damaged himself due toyour actions. You cannot fail here.

As you continue down the chute the sounds of holo merrymaking gradually lessen. Instead, a steady pounding can be heard rising up from below. Something is interested in your friends. You can only hope that it brings the majority with it.

As you enter B3 the pounding stops. It seems that all that could have gone went; there are no more grunts or dampened squeal. Below you the chute stretches further into the ground.

>Distraction successful? For the moment. Keep going or exit here. The choice is yours.
>>
>>20502675
>aye...is it that obvious? I apologize anons but I am indeed being drug back into that overpowering mistress. I shall return.
>>
>>20502675
>>20502748

Somehow I knew the moment I posted that Hazard would post. Damn you irony.

>>20502779
Nothing to apologize for, everyone get tired. Get some sleep, don't burn out.
>>
>>20502779
Keep going, ready gun with regular ammo. Keep plugs out to ensure that we don't miss any sounds of one or two staying behind. Prepare to defend Doll while she finds the thing from the guy in the place.

>>20502748
Good night, good night. Parting is such sweet sorrow.
>>
Megabanshee...maybe a shoggoth. Things can't get much worse.
>>
>>20505359
The shoggoth isn't in the mall though. Right?
>>
>>20505359
Never say that, things can always get much, much worse.
>>
>>20506436

All we know bout' dat Shoggoth is that it ain't in the comm center, we woke it up, and it's supposedly way more clever than anyone would give it credit for.
>>
>>20506985
I just wonder how something so massive can move around so freely without making noise.
>>
>>20507012

That's like asking why a slug or Vicious Maneating Space Clam are stealthy when they want to be.
>>
>>20506436
It probably is. Another reason to burn the mall down.
>>
All this talk of shoggoths cannot be healthy
>>
>>20508544

Anons are fleeting.

Shoggoths are forever.
>>
>>20503242
You decide to continue on down. No need to press your luck. There may be bamshees laggimg behind. You signal Doll to keep moving. After a few tense minutes of climbing you touch down in a slightly larger space. End of the line. It takes a moment to find the hatch, and when you do, you carefully ease it open with Martha. You're in luck. The security station for this level is empty of everything, banshees or otherwise.

It's also smaller than the others you've been through. Only big enough to hold one or two people comfortably. Perhaps security was not much of an issue down here? There is a single chair, a window with a view of the immediate area, and a door. Doll exits the chute behind you a moment later, edging past to look through the window.

The area immediately outside is illumimated a bit by your watches. You can vaguely make out vast stacks of miscellaneous goods reaching over forty feet above you. It may have once been nice and orderly, but the banshees have made a mess of the place...hold up.

You listen closely and...yep. Sweet silence. For the moment your ploy seems to be working. Doll taps you on the back amd shows you her watch. "The item is somewhere near the center of the room." Of course, it couldn't be right here.

>What do?
>>
>>20508718
Check for information on the security terminal, maybe we got a view through security cameras.

If there's no terminal, keep Martha locked and loaded while you silently advance out of the door towards the mysterious item.
>>
>>20508718
pretty much >>20508812
i don't think our luck will extend that far though. it's too quiet.
>>
>>20508862
>>20508812
You move forward a bit, searching for a terminal. It doesn't look like there is one...ah! The window doubles as the access point. How quaint. You flip through a few screens with the help of your watch and end up on the same security feed as before. Where you saw that monster of a banshee. Yikes. You'd rather not run into him. Hopefully he ran off with the others. Was the tunnel even large enough..? Focus. Optimism.

The holographic interface holds no other useful information, so you're forced to actually head out into the space. You creak open the door slightly and wait. Three seconds without horrible death and dismemberment crashing down upon you. It must be your lucky day. Carefully you pick your way through the fallen debris, moving closer to the shelves. Doll stumbles along behind you, Alice throwing in a good curse with every small noise they make.

As you behold the looming towers of stored consumer fancies Doll checks her map. "It should be almost straight ahead, in there," she whispers, "but we can't pinpoint it unless we get closer." Hmm...you could just press on through the aisles of junk...or maybe try to climb above? Yes, that small hill of boxes looks sturdy enough.

>Suggestions?
>>
rolled 20 = 20

>>20509140

Engage MAXIMUM PARANOIA.
>>
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>>20509155

OH FUCK.
>>
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>>20509155

Thar be a Shitstorm brewing.
>>
>>20509155

>Maximum Paranoia
>Nat 20

Did...did we just become psychic?
>>
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>>20509155

>OP's face when
>>
>>20509155
You consider these two distinct paths a little. Yes, the high ground would be nice. Maybe a tad unstable, but you'd definitely see something coming at you. Then again, it'd also see you. Perhaps the aisles? They would afford better protection, hiding you from view. But you might have a harder time moving around in-HOLD THE FUCK UP. Something isn't right...

About ANYTHING.

It's all too convenient, too...organized. The banshees are all gone for your distraction, but what if THAT'S WHAT THEY WANT YOU TO THINK?!? You take another look around, seeing with sight beyond sanity. The indentations in the shelves...yes...the placement by the walls...it all makes sense. But, wait a sec, why is itso dark? Unless-SHIT. You tear your gaze away from the surroundings that are so obviously set up to orchestrate your end and fling it towards the ceiling. That bent pipework...thos mangled ducts...gods damn this darkness! Hm...that light...and that one...all broken.

Oh wait, no. There are a pair of large red emergency lights still functioning. Not very helpful though. And they're...swaying? Not just swaying, no. As you watch the glowing orbs slide soundlessly along the ceiling. Panic grips your chest. Of course. They thought they had you. Well FUCK THAT.

>The voices...are they out to get you too? Gah, focus. What now?
>>
>>20509474

>Red glowing Emergency lights sliding across the ceiling
>Banshees have Red glowing eyes.

FUCK.

Unless you were joking, in which case fuck you for your descriptive ability.
>>
>>20509474

>Red glowing orbs
>Banshee eyes

Maximum Paranoia always pays off.

Always.

Hang back to Doll / Alice and subtly gesture towards the eyes, see if she can tell the difference between fucking emergency lights and Blazing Banshee eyes.

Do this silently, bridge the gap like you were stretching or something as not to make the Banshee aware that you are aware of it's being aware of you.
>>
>>20509474
Oh joy, death hangs above our heads. IT'S A GODDAMN BANSHEE, I KNOW IT.
>>
rolled 16 = 16

>>20509474
Pretend you haven't seen anything, lean Martha on your right shoulder while holding the trigger and steadily aim for the red orbs. Then pull the trigger and send that banshee off meet its ancestors.
>>
>>20509806
>two good rolls in a row
>what fuckery do the dice gods have in store
>>
>>20510010
The kind where we kill the clever banshee and don't make our thread/death ratio 1/1 again?
>>
>>20509806
>>20509550
>>20509517
Of course it may just be lights that want you to think they're a banshee. Get it together, man. You slowly back up, acting as inconspicuously as possible, and try to get Doll's attention. But she might be stringing you along as well-CONCENTRATE. With an exaggerated stretch and slight cough, you direct her toward the lights.

She looks at the lights for barely a second before slamming her head down fast enough to make your neck cringe in sympathy. She looks at you from the corner of her eyes and shakes her head. Fears confirmed, those are NOT emergency lights. Very casually you lean Martha up against your shoulder. This will take some tricky aiming...beside you, Doll's eyes widen, but she doesn't say anything. You take a deep breath, check the bugger one more time, and pull the trigger.

Martha's report shatters the silence, and a sharp, painful bark from above reveals that you were right on target. Success! Doll gasps out a celebratory shout. She'd been holding her breath, huh? Can't blame her. You turn around to boast about your shooting skills. But something in her face stops you. The relieved joy is morphing, twisting out of her features as shock takes its place. You turn and look as well. What isit? More banshees? Did the distraction fail?

If only.

-continued-
>>
>>20510743
Oh shit, shoggoth time.
>>
>>20510743

Shoggoth tiem nao?
>>
>>20510780
>>20510790

If it's Shoggoth time, we finally get a chance to test out that Plasma shell in the FUN! clip.
>>
We should have just thrown a toaster into the pool when we had the chance.
>>
>>20510834

Or if the toaster didn't work, we should have poured some of that stuff that glows fucking neon pink when introduced with urine and relieved ourselves on it.
>>
>>20510814
I would recommend starting with VOLT, as we need something that will affect the entire body.
>>
>>20510904

Volt is probably a bad idea, as whatever piece of Technomagery Dickfondler Supreme we are here to collect might get damaged by the BOLT OF LIGHTNING arcing around the room.
>>
>>20510933
Point made. CRYO? Freeze it and shatter it with a second shell?

Hey Hazard, are they slugs (single solid bullet) or shot (small round metal pieces, not as round as ball bearings but close. Meant for scattering and covering a relatively wide area)?
>>
>>20510993

Slugs I think, as the VOLTS hit the target and stay there while they spun up a tiny generator or sorts.

I love the little things most of all
>>
>>20511014
I was meaning the normal shot actually. Sorry for the ambiguous wording.
>>
>>20510743
No, no. It's just the banshee you shot down. Still tumbling through the air. Really, if this was just another opportunity for Alice to mess with you, Doll should try to put a bit more restraint through their head. Man, that thing's catching some major air. It must've been tumbling for a good ten sconds now. Seriously, how high was the ceiling? And it seems to be getting bigger as...as it...gets...closer...oh, fuck.

The massive body of the alpha banshee finally crashes into the ground, nearly throwing you off your feet as the ground quakes. It thrashes about the shelves, overturning some and outright throwing others, all the while giving voice to deafening squeals. It haltingly regains its footing, one massive fist clamped down over its right eye. Large amounts of blood spatter from behind it with each breath. With its good eye it casts about, searching for the impudent mortal that dared maim it.

Said mortal is standing out in the open, lucky enough to have evaded the far-flung shelves, with a very uncouth expression on his face.

"He's all yours, fuckface!" You turn to see Alice dashing off to the left and around a corner. The alpha banshee seems to be inhaling a great amount of air.

>Action?
>>
rolled 2 = 2

>>20511081
Bomb round, in the mouth. NOW!
>>
rolled 9 = 9

>>20511081

Silence that fucker with the Plasma shell.
>>
rolled 4 = 4

>>20511081

SHOOOOOOOOOOT IT!
>>
>>20511095
...fuck
>>20511099
better...
>>
>>20511014
Normal rounds are shot. But future-y shot, with all kinds of crazy optimizatonal doowhatsits and thingummajigs. So yeah, shot.
>>
>>20511107
>>20511099
>>20511095
…
…
…I just…
…
>>
rolled 8 = 8

>>20511081
FIRE PLASMA NOW
>>
rolled 6 = 6

>>20511137

It's the MAXIMUM PARANOIA.

It's got us thinking even our glorious beautiful and most Trustworthy Martha is out to get us, so we glanced down at her when we shot to make sure she didn't turn around in our hands.
>>
>>20511157
I should begin weeping. I don't suppose rerolls are permitted?

>>20511119
Ok. I'm vaguely curious how they can improve it, but then again we have what is essentially a sawed off shotgun that took it off the ceiling in a single shot. This stuff is supar sweet.
>>
rolled 7 = 7

>>20511081
No we cant die this way!
>>
>>20511206
>>20511179
>>20511157
>>20511107
>>20511099
>>20511095
And it burns, burns, burns~this ring of fire~
>>
rolled 16 = 16

>>20511240

Hopefully the Plasma slug hits, and subsequently burns off it's arm of something despite not being a direct hit.
>>
rolled 14 = 14

try to catch up with Alice
>>
>>20511254
May the dice gods bless you throughout your campaigns for eternity o blessed one!
>>
>>20511278

I was also the MAXIMUM PARANOIA guy that most likely got us into this horrible situation

It was meant as a joke, I swear.
>>
>>20511302
To be fair, we've got a shoggoth on the loose and a megabanshee in front of us. Paranioa might have saved us from "Lol, Banshees fall, everyone dies."
>>
Guys if we die again the kunami code isn't going to cut it
>>
>>20511206
>>20511179
>>20511157
>>20511107
>>20511099
>>20511095
The voices inside instantly start shouting suggestions, mostly to the effect of 'SHOOT'. You rush to comply, fumbling for shells. Which did they want? Plas? Bomb? Oh whatever, as long as you hit the mo-

The alpha banshee rears up and opens its three mouths. You don't even hear a peep. The world just loses any and all sound. It feels kind of...blank. And then it feels painful, all over, as the invisible force of its scream picks you up and shoves you into the sec station wall. The shelves are kicked up once more by the fierce vibrations and tossed up into the air. This time more than a few boxes find a piece of you to pummel. After thirty seconds of being crushed against the unforgiving metal, the beast's multuiple jaws snap shut again. You feel as if a massive fist is lifted off of your body and topple to the floor.

-THUD-

-THUD-

Your eyes flutter open. Yikes, passed out for a second there. You weakly push up to a crouching position and take a look around. The giant banshee is slowly hopping forward, single bloody orb locked on to you. Yeah, this won't be fun.

>Ideas?
>>
rolled 7 = 7

>>20511465

Fire at it repeatedly with no regard to life or limb, while walking steadily around the room.
>>
>>20511302
Nat 20 paranoia, the konami code. Hazard seems like a fun DM. Or is it QM? Either way.
>>
rolled 12 = 12

>>20511465
Plasma, aim for the eye
>>
rolled 3 = 3

>>20511465
Use Plasma on the area where the chest meets the head. We don't want the Plasma to go through or miss and destroy the room.
>>
>>20511603
I will never roll again without rolling a few die irl.
>>
rolled 17 = 17

>>20511465
Plasma, try to take the other eye out!
>>
>>20511535
Right. Enough snoozing. You've got to put this bastard down. You climb up to a standing position, slowly. Yep. That's an everything-hurt. It'll take a while to get over this. As you recover from the pain the abomination stalks closer. He is quite ugly. You will have quite a time erasing that mug. In a second...yea, just a sec...

Your consciousness skirts the edges of dreamland again, and it is terribly tempting to just dive down into it and let someone else deal with this shit. Yeah, that'd be nice...argh, why won't they shut up? You open your eyes again to see that the megabanshee has turned. Some new annoyance has caught its fancy. You reluctantly force your head into a more upright position and see Doll scrambling along the tumbled boxes, peppering the monster with her own sidearm. Thanks to that you have a clear view of its unhurt eye. Might as well make use of that, you guess.

Like an oar through a river of molasses you bring Martha to bear. You fish deliberately through your pack and come back with a fun shell. The banshee has knocked away Doll's footing now, and has her backed up into a corner. Come on dammit MOVE. You slam the shell into Martha, a bit surprised at the force you could muster. There is a faint fuzziness about your limbs that you hadn't noticed before. It seems to be falling away now.

-continued-
>>
>>20512161
With increasing fervor your mind warms up, sharpening your senses. A long, dull roar shoots through your ears; even your hearing is on its way back. Good. You crap open Martha to make sure you didn't stick the stress ball or something in there. No, it was a fun shell. Plas, huh? Might as well. You trace the barrel to your target. The banshee is raising one of its arms, a long bloody spike pushing through the palm of its three-fingered fist. That can't be healthy. You shout for Doll to take cover. The banshee freezes, attention caught between two targets.

D'aww, he shouldn't have.

You squeeze the trigger and are surprised by an odd recoil. It feels like Martha tried to jump forward in your arms, instead of kicking back. Odd. Not as odd as that shell, though. It looks like a miniature comet spiralling through the air. It strikes home, eliciting a roar you can't really hear from the beast as it recoils, clutching its face. There is a moment's pause as you look on, genuinely curious about what happens next. And you aren't dissapointed.

There is a muffled -whumph- as the creature's head explodes into burning light. You shield your eyes, and have the breath shocked out of you by a wave of boiling air. Throught slitted eyes and laced fingers you glimpse what can only be described as a miniature sun exploding into existence, swirling around the banshee, enveloping its head, upper body, and forearms. You really hope doll is safe, because your shirt just caught on fire, all the damn way over here.

-continued-
>>
>>20512474
>D'aww, he shouldn't have.

I think that makes you the best quest master on /tg/ right now.
>>
File: 1346197786070.jpg-(53 KB, 425x282, 1345794162800.jpg)
53 KB
>You crap open Martha
>>
>>20512474
Fuck volt, we need these shells.
>>
>>20512606
It lit us on fire from at least 30 feet away. I think that we should use them only in emergencies, out in the open, when we have a bit of stone for cover.
>>
>>20512474
For five full seconds the mini-sun rages. It flares up into many orange, red, and yellow hues, even a few blues and greens. Random metal objects are drawn in, incinerated without even touching its surface. Just as suddenly as it appeared it dies, a small nova of light bursting out and hanging in the air like a ghost.

The alpha banshee's head, most of its left shoulder, and forearms are just...gone. The affected areas smoothly burnt over. It stumbles a bit, as if some life still resides in its broken body. Not today. With sluggish finality it drops onto a knee and then keels fully over, resting still. The watch lights up in your hand, and a thick curtain of glinting particles rushes toward it. [2600cr]

You feel the ground tremor underneath you, and a light fixture nearly flattens you as it tumbles down. You look upward again, grimly. It seems the banshees made it to Earl. You look around for any signs of Doll, to. The silvery mist was thick, but you might've seen some wind its way toward the corner...

>What do?
>>
>>20512667
Eh, Doll's part metal, she'll be o-
>random metal objects are drawn in
...oh dear.
>>
rolled 11 = 11

>>20512667

First.

Make sure we still aren't on FIRE.

Second, go find Doll / Bitch.

Third, See if the thing we came here to get wasn't fucking incinerated.
>>
rolled 17 = 17

>>20512667
rolling to put out fire
>>
>>20512667

They...they sold those at a mall?

Fuck yes Space America Number 6.
>>
>>20512667
Do >>20512691 and >>20512704

Then after checking that everything is alright, strike a pose to display your badassity.
>>
>>20512710
For all we know, this is Space Russia.
>>
>>20513446

Impossible, Space Russia sucks balls.
>>
>>20512667
Guise I think we killed doll.
>>
>>20513552
Damn I liked doll..
>>
>>20513552
>>20513594

But that means we killed Alice too.

...Worth it, I would say.
>>
>>20513609
Possibly, but the heck are we suppose to do now? If she's dead, should we continue her mission? I'm not even sure what she was suppose to pick up. Something electronic... Which is also probably destroyed. Nevermind, after this lets just head back to Titan and get drunk.

Because with as much time has passed, Titan is either very dead, or very drunk.
>>
>>20512980
>>20512704
>>20512691
Oh, shit. Something's burning. YOU. With a bit more flare and style than is probably necessary you dismiss the flames from your person. Much better. Hopefully this suit wasn't important to you. Alice will probably make a snide comment or somethi-gods damn it.

You stagger over to the banshee's body, shielding your face. It's still pretty warm right here. The hell was in that shell? You search around the area, turning over boxes. It's hard going, but eventually you hit something interesting. Underneath a bit of slagged metal and a box, a rippling wall of opaque blue energy. After shoving away the obstructing bits, it fades away. Underneath lies Doll, but...well, she's seen better days.

Her back is up against the wall, but that's all that is supporting her. Her arms and legs are in a bad way; one arm is thrown across her chest, tightly gripping the opposite side. The other is her watch-arm, thrown up in a protective arc. The watch interface is active, the words [EMERGENCY UNLOCK: Confirm?] displayed. Her left leg is folded up next to her side. Her right is extended, but twisted almost completely around. She is unconscious, and her face is contorted into a horribly strained expression.

>Well this isn't good. What will you do?
>>
>>20513630
>Horribly pained
Well shit, guess we'll have to deal with Alice for the next... Long while now.

See what we can do to help her, since we're responsible for this fuck up. Make sure to take protective measures against being stabbed/kicked/punched/killed by Alice however.
>>
>>20513630

Is this damage done by our Plasma shell or is this because she got bitch smacked by the AlphaBanshee?
>>
>>20513630
Tell your trustworthy time-tracking friend to scan her and see if it can help her in any way using a bit of your CR (repairing her bionic limbs/healing her physical body with a tf2-like medigun beam)
>>
>>20513661
Shell. Banshee never had time to touch her.

>>20513630
Make sure the limbs aren't excruciatingly hot, and pull them to a position to where they likely won't be straining part of her torso or anything. If we have some water, splash a little on her face to try and wake her up. Can I roll for medical knowledge?
>>
>>20513661
>>20513661
Shell probably. I think the megabanshee froze before it could get her.
>>
>>20513737
>>20513630
Maybe we should confirm?
>>
File: 1346205747370.jpg-(5 KB, 345x146, images.jpg)
5 KB
>>20513774
That might be bad. As in, looking at the trap bad, not crossing the streams bad. I'd rather not the limbs start spasming while she's unconscious.
>>
>>20513737
>>20513737
ROLL FOR THAT KNOLEDGE SOLDIER!!!
>>
rolled 5 = 5

>>20513866
>>20513737
>>20513630
Might as well. Rolling for medical (1d20).
>>
rolled 15 = 15

>>20513866
Sir yes, Sir!
>>
>>20514085
It appears the dice gods do not like any of the sacrifices I have given them, and are punishing the innocent for my misdeeds.
>>
>>20514107

You dick.
>>
>>20514127
It's probably that double 20 that they gave me a month ago. They may think I'm being greedy.
>>
>>20513737
>>20513709
>>20513657
Okay. This isn't good. That's obvious. Fuck if you know what to do though. Um...she seems to be in pain. Maybe that has to do with her contorted limbs? You put up a hand close to her arm. A bit warm, but thankfully not melting. Good. You lightly grasp it and try to unbend it from her side. No good. It's clamped on tight. You try her other arm. Same deal. This isn't working.

New plan. You wake up the watch and ask it for help. Maybe it could funnel some cr in a restorative beam, kind of like the medigun from-wait, what the hell is that voice talking about? The watch beeps and you refocuson it. It seems to be indicating her watch. You bring them together and wait, hoping. Something passes between them, a spark of understanding maybe. Then her watch flashes up [Confirmed].

Two alarming things happen next, the first quite alarming but no where near as scary as what follows. First, all of Doll's artificial limbs relax and disconnect from her torso. And then Doll's eyes start to flutter. By the gods, she's waking up.

>Better hope some of those voices are fast-talkers!
>>
rolled 5 = 5

>>20514219

You got knocked the fuck out.
>>
>>20514219
I assumed that the command given would reset your limbs and allow them to work again. Please tell me how to reattach them, and how to get them working again. Alice: kick our ass and berate us later, we have work to do now.
>>
>>20514249

Oops, didn't mean to roll.

It was a joke anyway.
>>
>>20514219
>>20514219
Kiss her!
>>
>>20514219
Apologize, ask her whether there is anything you could do to help
>>
>>20514312
No, dude. Just no.
Alice, remember? I don't think our penis is safe nowhere near her, much less inside her.

Also, for all we know Hazmat could have a wife back in the place he came from.
>>
>>20514312
>>20514375

First Rule of the Universe no matter what.

Never stick it in crazy.

Never even get it near crazy.
>>
>>20514375
>>20514404
But with her having split personality disorder it would basically be like throwing a bucket of water on her!
>>
>>20514554
On one hand, this could be hilarious and worth it. On the other, DEEEEEEEATH.
>>
>>20514554
And then having the water turn into bullsharks and her catchimg them in her teeth to toss at us.
>>
>>20514739
You have a point. BUT we need more comical value damn it!
>>
>>20514353
>>20514254
>>20514249
Her eyelids are still fluttering, any moment she will come to...please be Doll please please please...and with a start her eyes shoot open. First relief. Good. Then confusion. To be expected. And finally rage pass through her face. Hello, Alice. "WHAT THE FUCK DID YOU DO?!?" Now now, no need for that. You were knocked out, you see..."OH SO THAT GIVES YOU THE RIGHT TO PLAY DOCTOR? WHAT THE FUCK HAZMAT?" Calm down, the option on your watch was activated in hopes of it being able to restore function to your arms and legs. If you would please give some instruction on how to reattach and activate them it would be..."YOU ARE SO GODDAMN LUCKY I CAN'T TOUCH YOU RIGHT NOW, YOU HAVE NO FUCKING CLUE." Please Alice, there's time for this later. Now do you need help with anything?

Alice sits there, breathing deeply. After a minute she says, through clenched teeth, "Gather our limbs into a stack, with the watch arm on top. I can take it from there." You do as instructed, placing them in a neat pile and waiting. Alice takes a deep breath, coughs, then says clearly: "Maint." A band of energy slips from the watch and loops around the prosthetics, connecting to the other side. Smaller strands spider out from it, each curling around different bits and pieces of her limbs. Her watch flashes a total, dropping down 2000cr and holding steady at 5450.

"It'll take a few hours to complete, but they'll be good as new." She bites her lip, pondering something. "I...uh...Doll wants to say thank you. We were in a lot of pain back there and you stopped it. So...yeah." It may be a trick of the light, but her face seems a bit mottled. Maybe she has a fever? You hope not.

-continued-
>>
>>20515087
Pay her back 1000 [cr] as compensation, return the rest with a little extra later when we have enough for emergency fun shells.
>>
>>20515087
Do we have any of those anti-viral pills?
>>
>>20515206
We still have four, I think. We've been able to avoid infection since crispy. But not death.
>>
>>20515087
>>20515206
>>20515224

I think he's talking about her blushing, or red in the face with sheer unbridled rage.

Or it could just be radiation burns from us making a TINY FUCKING STAR IN AN ENCLOSED SPACE.
>>
>>20515206
I doubt she's infected. Her watch would indicate.
>>
>>20515234
Yeah, lets hope she doesn't have radiation... But I'm guessing her watch would tell her if so? Anyway, I guess we see if she needs anything else, pay her back as of >>20515158 and look for the thing for her mission.

Wait... She said a few hours? We killed the alpha in the most noisy of ways. Yeah... Those other banshees will be back soon. Lock and load.
>>
>>20515261

Radiation doesn't mean jack shit.

Fucking sunburns are on the same tier.

Fucking sunburns ARE radiation burns.
>>
>>20515269
But if they appeared this quickly, it's probably a heat burn (assuming it's a burn). Ask if the skin feels a bit tender.
>>
>>20515261
If only that made us the Alpha Banshee...
Or at least make the Banshees fall back against our badassitude.
>>
>>20515407
>Banshees come back, see their Alpha dead and Hazmat standing victorious
>they immediately bow down to him and acknowledge Hazmat as their new Alpha and leader
>Banshees start building shrines for Hazmat and protect him from other monsters

That would be awesome.
>>
>>20515087
>spend 2000 credits
>still have over 5000 credits left
Why are we so dam poor? Is it because of the fireballs?
>>
>>20515430
Yes it would. I would love to continue thinking in such a manner, but chances are...

>Banshees come back, see their Alpha dead and Hazmat standing victorious
>they immediately charge at him in an attempt to prove themselves stronger than who killed their leader
>Banshees start fighting each other after killing and eating Hazmat and the defenseless, quadriplegic, multiple-personality disordered woman.
>>
>>20515456

It's because we were unconscious for the better part of..maybe a day or several, I mean, we WERE pretty fucking hungry.

Though if that is the case we have been catching up pretty damn fast.
>>
>>20515485
Well, its probably because she's been upping her amount due to her constantly killing anything that attacks her, and probably a fair bit of looting in this mall.

You know, if we completely take care of their banshee problem, we might be rewarded by the dapper robot. Or at least maybe convince one to come with us instead of stay at the mall.
>>
>>20515474
The nice thing about this is that a VOLT will likely take care of a tunnel for at least 15 seconds, buying us time to reload, and might be big enough to take out more than one.
>>
>>20515504
And my post made me realize a strategy. Fill up Martha with regular bullets, leaving a Volt for the last shot. Reload when we've fired the volt, we should have time.
>>
>>20515504
Maybe we can say fuck everything, and use a bomb shell on the roof of the tunnel, and attempt to collapse it? Would distract them for maybe an hour, possibly more if we do it right.
>>
>>20515532

That is a horrible idea because we don't fully understand how this place is built.

What the fuck if it knocks out the generators? Or causes one of those EVACUATION bullshit systems?
>>
>>20515549
Plus we don't want them to attempt to find other ways around. They might find our entrance.
>>
>>20515087
Now things are somewhat taken care of. Good. That redness is probably due to the star that exploded next to her or that endearing rage. But there are problems. You inform her of the explosion from above, and Earl's last stand. The banshees might soon return, and she isn't exactly in the best state to deal with that. There is also the fact that the item you came for has not yet been located.

Not good news at all. "We need that tech. We can't leave without it, especially after coming this far." Her eyes shift a bit, looking toward the service tunnel. "And you're right, we can't deal with banshees right now. Or much of anything, really." Not too helpful. Too clear your mind, a bit of generosity. You nudge the watch, and ask it to dump 1000cr into hers. It complies, grudgingly, and flashes up your new total, [1600cr].

Alice makes a note of your actioms with her usual tact: "You son of a bitch, are you looking down on me? I don't need your pity." For a torso with a mouth, she sure is proud. "Give it back to him. Double." The watches flash accordingly. "There, now you're not so poor anymore. No think of a way to get us out of hete. And if you try to leave us here, I will purposey get infected and hunt you down." Somehow, you don't doubt it.

>Stucky situation. Voices, what say you?
>>
>>20515577
"Oh god, banshee penis, I just cannot stop thinking about banshee penis."

Nah, just fuckin' with yah. Buy some volt ammo and load a full clip with it. Take cover some place with a nice view of the entrance. Instruct your watch to try and home in on the signal of the advanced tech. If necessary, trade info with her watch.
>>
>>20515577

So... We actually got money from that? Huh.

Anyway, ways to get around this... Ways to get around this... Hey, I have an idea. What if we set a cryo shell in the entrance of the service tunnel, and the fire shell a bit further out. Maybe we can activate them by shooting them with our shotgun, making miniature, and hopefully not structure destabilizing, bombs.
>>
>>20515638
Scratch that, lets activate the sprinkler system with the fire shell, then use the cryo shell on them. More bang for our buck. We could even freeze them all. I wouldn't suggest using a volt if we do that though...
>>
I'd rather not leave her alone in a fight with multiple banshees. Can we get her in something? Maybe even turn her into a backpack?
>>
>>20515651
>>20515638
>fire shell

Don't think we have one of those. I believe the plas was the fire analog. All we have left are voltx2 bombx2 and cryox1
>>
>>20515681
Wait, really? Damn. Maybe we can get the watch to activate them? If so, perhaps only in the service tunnels that way we can volt away.
>>
>>20515577
I was just trying to repay her for damages occurred. If Doll asks for it back, we'll do so after the battle.

Set up our gun as outlined here >>20515521, and buy enough regular and volts for two more rounds of this. Keep the other fun shells in an easy to access area so we can get them quickly if we need them.
>>
>>20515666
We DO have what, 18 feet of rope? Ask her if we lash her and her limbs to our back if that would impede the repair proces.
>>
INVENTORY CHECK.

MARTHA.

13 FEET OF ROPE.

BITCHY MCBITCHERSON.

DOLL'S LIMBS.

GEORGE WATCHINGTON.
>>
>>20515723
>>20515577
Is the access tunnel big enough to fit us if she's lashed to our back?
>>
We should tie her on to our back so Alice can shout and say mean things at anything that tries to sneak up on us.
>>
>>20515743
>Inventory
6 normal shells
FUN CLIP-2 volt, 2 bomb, 1 cryo
~18 feet of cord
Handcuffs
TLK
Stress ball
Super-advanced security system cleverly disguisef as tin can
Baggie o' antivirals
Misc reading materials
small black key
Duct tape
>>
>>20515757
I seriously doubt that's a good idea. Do you really want her weighing us down while we fight? 'Cause I really doubt we can get both her and the object we need out quick enough to avoid the banshees.
>>
>>20515838
Is the security tunnel big enough for us to carry her up?
>>
>>20515638
Or we can use a bomb shell we had two of them.
>>
>>20516046
And we spent the second one in this thread by giving it to Earl.
>>
>>20516058

That wasn't a shell, that was just the last bomb we got from Titan.
>>
>>20515757
>>20515704
>>20515666
The voices are in full swing. First, time to set up happy ending clip. You purchase ten shells and four VOLTs, bringing your watch to [2500cr] and giving you four happy-ending clips. You fill Martha with one, slot the other onto her for easy access, and put the others into your pack.

Next you remove the cord from your pack and prepare to set upon a very dangerous journey. Earlier one of the voices had whispered kiss her, and you thought that was the height of insanity. But now this...the voices may have it out for you anyway. Very carefully you approach Alice, explaining what you plan to do in a nice, level tone. She laughs at first, genuine mirth bubbling out of her. "Thanks for the laugh jackass, but I think..." her statement of thought tapers off as she notices the cord. "Now hold on...let's think about this...Hazmat...HAZMAT?!"

After a few minutes of struggling, and a rather touch-and-go wardrobe malfunction that nearly resulted in the loss of your fingers, you stand up with Alice harnessed to your back. It even has some padding for comfort! A fine job, if you say so yourself. Though, it feels rather like carrying an ill-tempered wolverine around. Poor thing has been growling under her breath for a while. She's also surprisingly lighter than you expected.

From the direction of the service tunnel, you hear many thumps and the odd scream or two. They are on their way back.

>And this seems like a good place to end the thread. Next time: retrieval and reuniting-with more than you think. As always criticisms and comments welcome. Keep an eye out for the next thread. Till then, gents.
>>
>>20516099
NOOOOOO!!!

Note for future threads: If we can fit up the security tunnel we came in from, we'll set up a trap at the entrance to it. Once we're inside, we set a Cryo shell to go off when it is opened and scramble up the tube. That should kill whichever one tries to open it, and block it from being climbed up by the banshees, as it would freeze the hatch solid.
>>
The archive, for those that want to catch up/go over notes. We're only on the fourth thread, don't be intimidated!

http://suptg.thisisnotatrueending.com/archive.html?searchall=Amnesiac+Quest
>>
Aw nuts. Missed out.


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