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File: 1345325707592.jpg-(42 KB, 523x648, 1334872022858.jpg)
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Construct: Don't need food or water, need materials to increase population, injured and 'killed' can be repaired with materials. Have the special stat of 'upgrades.' Develop technology quickly but magic slowly. Start with simple metallurgic knowledge and knowledge of how to make more of themselves.

Parasite: Need host bodies to function, start with only monkeys. Have the special stat of 'hosts.'

Undead: Can't grow population normally, can grow population with battlefield deceased, can re-reanimate dead undead if able to access the bodies. Don't need food or water. Have the special stat of 'necromancy.' Develop magic quickly but technology slowly.

Plantlings: Don't need food, need extra water, need open land to grow mother-trees. Have the special stat of 'grove.'

Insectoid: Starts with a small hive, increased population and population growth rates, the hive is neutralized if the queen dies. Have the special stat of 'castes.'

Other: If you guys have another solid concept, I'll make up some bonuses and penalties for them.
>>
File: 1345325737779.jpg-(436 KB, 1864x3263, 1341286782316.jpg)
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>>20376298
Mountains: Easier access to minerals, easier to defend, harder to farm.

Plains: Easy to farm, difficult to access minerals, hard to defend.

Caves: Easy access to minerals, easy to defend, very hard to farm.

Ruins: Easy to construct buildings.

Forest: Easy access to wood, harder to farm.

River: Direct supply of water, transportation. Can be included in other types of land.

Beach: Direct supply of water (not necessarily drinkable), transportation. Can be included in other types of land. Can represent an island.

Arctic: Direct supply of (frozen) water. Impossible to farm.

Desert: Increased water consumption, hard to farm.

Volcano: It's a goddamn volcano. Can be included in other types of land.
>>
>>20376303
Base Stats:
Population: 100
Food: Scarce
Water: Scarce
Architecture: None
Weapons: None
Technology: None
Materials: None
Defenses: None
Magic: None
>>
Parasites
I hope we can mutate our hosts
>>
Plantlings in ruins along a river.
>>
So monkeys can live in volcanos?
I hope humans dont evolved from monkeys in this setting
>>
Cave dwelling parasites. We shall rule the underdark.
>>
>>20376343
Also, add an underriver for good measure.
>>
>>20376317

I like this idea. Let's be goddamn plants sprouting of like a ruined wizard's tower.
>>
Small, weak parasites that rely on machine armor to function.

Small numbers, no magic, quick tech.
>>
>>20376306
Upgrades represents mechanical upgrades readily available to the constructs at large.

Hosts are the hosts that are easily accessible - slave populations, breeding populations of tamed animals, and so on; small non-expanding amounts of hosts, like a single dragon or something, aren't listed.

Necromancy lists the necromantic spells available for use.

Grove lists the types of mother trees available, such as ones that make explosive fruit, give wood without hurting the mother tree, or make hunter-killer plantlings.

Castes represents things like the worker caste, the breeder caste, and the flying warrior caste.
>>
>>20376359
Actually i second this. Dryads up in this mofo.
>>
We should be parasites
Parasites that live in monkeys
That live in volcanos
>>
File: 1345326391003.jpg-(716 KB, 1200x673, 1338501561168.jpg)
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This is my count thus far:
Parasites: 3
Plantlings: 2

Ruins: 2
River: 3
Cave: 1

Any other votes/questions?

>>20376338
They can live near them, though not very easily. Not all of the options that can be picked are necessarily good for all of the races available.
>>
Constructs, along a desert coastline.

We're making postmodern L.A. motherfuckers.
>>
rolled 85 = 85

Undead that live in a arctic home. They live in a underground cave network and make igloos on the ground level to keep from freazing solid.
>>
>>20376414
I vote for Parasites and river.
>>
Plantlings in the river-ruins, a fourth vote for that group.
>>
rolled 13 = 13

parasites and ruins
>>
Construct in river volcanic ruins. They are damned to forever reconstruct whatever gets destroyed.
>>
Plantlings on the river.
>>
rolled 35 = 35

hey op why don't we just due a combination of parasites and plantlings it seems to be rather split evenly.
>>
Parasites by river, please.
>>
I vote for river in volcano with ruins
>>
rolled 61 = 61

parasites we shall become a mutagen that swallows our hosts into our welcoming biomass.
>>
another for the ruin-dwelling plantlings.
>>
Jesus OP this all here smells of samefaggotry. I think you should roll a dice between plants and parasites.
>>
File: 1345327068244.jpg-(10 KB, 250x235, 1344351085612s.jpg)
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Parasites with mountain and a river.
>>
rolled 62, 24 = 86

>>20376553
Parasites first and plants second
>>
>>20376484 My previous post.

Added a name so I don't get accused to same fagging. Plantlings at the river.
>>
>>20376563 I want to change my vote in Ruins.We should be a live-consuming
burden to the world that creeps out of the secrets of the past.
>>
>>20376574
Me too.
>>
>not being plant parasites
>>
samefagging obvious

voting parasites and ruins
>>
>>20376632
exactly would be much easier if op to combined them had to do that during star guard quest shit was terrible.
>>
Plantlings and River
>>
>>20376414
Parasites: 9
Plantlings: 7
Constructs: 2
Undead: 1

Ruins: 8
River: 11
Cave: 1
Volcano: 2
Arctic: 1
Beach: 1
Desert: 1
Mountain: 1

Lots of support for plants, lots of support for parasites. People obviously want ruins and rivers. So, here's how it will work. You'll be plant-based parasites; the mother tree groves will produce seeds that are implanted in hosts. You'll have both the Grove and Host stats. I'll begin typing up the first post.
>>
>>20376708
Will we be living in ruins by a river?
>>
Dire Humans: Can grow food and bring in water via aqueducts. Have a special stat of 'roads'. Slow to develop anything on their own, but quick to assimilate enemy technology, change it a bit and call it their own superior invention. Start with a city of Rome, to which all roads inexplicably lead.
>>
>>20376806
>decision already been made
>try to add your own snowflake edgy (sorry, "dire") human race to thread anyway
>>
File: 1345328532104.jpg-(27 KB, 492x540, Black & white Lar Gibbons.jpg)
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Deep in a jungle overgrown with plant life lies a tangle of stone ruins, mostly reclaimed by the roots and vines of the forest. For centuries now, a tree has been slowly but steadily growing up out of the center of the ruins, nestled in the curve of a wide, slow, winding river. This year, the tree, this mother-tree, exploded into colour with great, violet and scarlet blossoms. Half a season later, those blossoms had become crimson fruits, full of seeds. A troupe of tiny apes, no more than a half-meter in size, moved into the area, drawn from a different part of the ruins by the sweet smell of the mother-tree. They ate the fruits, seeds and all, and were overcome, the tendrils growing from the seeds wiring their way into the nervous systems and organs of these little apes.

These plantlings, these parasites on the little apes, coming into awareness of their surroundings for the first time, turn to their mother-tree and wait for it to whisper to them, whispers of carefully-constructed scents and pollens strewn into the breeze.

Population: 100
Food: Scarce (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: None
Weapons: None
Technology: None
Defenses: None
Magic: None
Grove: One Mother Tree
Hosts: Gibbons

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

>The mother-tree provides enough food to keep the hosts alive, not enough to keep them healthy.
>>
>>20376817
>get responses anyway
>>
>>20376844
E, let's get some sort of food-production (farms? fruit trees?) set up for our hosts. If they're not strong and healthy, neither are we.
>>
Let's explore, see if we can't find more hosts to bring back to the mother tree.
>>
How many monkeys we got? Can we get a population stat? Or does it matter?
>>
>>20376844
E
>>20376865
I like this idea of food production and all the better if these fruit trees carry our seeds as well
>>
>>20376844
Explore downriver.
>seeds could get taken down river and blossom a long the banks.
>>
>>20376899
You've got the 100. You have, generally speaking, more seeds than hosts. You can get more gibbons by breeding or by going out into the jungle and luring in more troupes.
>>
>>20376865

Agreeing with this guy.

E, Farms all the way.
>>
E. Farms
>>
E farms

we need a stable food source before we can go into the jungle and nab ourselves some more hosts.
>>
File: 1345329351698.jpg-(72 KB, 210x230, 1326751460612.jpg)
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E Fruit tree farms.
>>
I would just like to point out that farming is utterly pointless considering monkey population doesn't matter at all. Plus its a goddamn jungle.
>>
The mother-tree whispers to her children that they need to take the seeds she'll give them and put them into the moist earth of the area where they can put out roots to sip at the ground's water and grow up to drink in the sun. Her children, clad in the bodies of apes, pick seed pods from her boughs and swing out into the ruins, finding patches of open earth and burying the pods. Soon, the pods are sprouting, and the mother-tree whispers promises of fruit good for the gibbons to eat out into the wind. The mother-tree's children wait patiently for their fruit-bearing sisters to grow.

Population: 100
Food: Scarce (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: None
Weapons: None
Technology: None
Defenses: None
Magic: None
Grove: One Mother Tree, Ten Sapling Fruit Trees
Hosts: Gibbons

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
F. Some magic to help our sisters grow more quickly
>>
Alright, question time.

Are we constrained by the hosts' intelligence? Physical strength? Life expectancy? Can our hosts get sick, and, related to that, does our presence give them any positive effects, immunity to disease for example?

I ask because I think maybe these monkeys suit our needs just fine for the time being. Sure, we all wanna find some dragons or something to infect, but should we not build up with what we've got first?
>>
G

explore the ruins we are located in
>>
>>20377011
D. Research aquatic strain.
>>
>>20377021
You are not constrained by your hosts' intelligence, but you are constrained by all of their other physical limitations, unless you manage to develop some kind of specific parasite seeds that circumvent that. Your hosts age, can be injured, and can get sick. They could starve to death, and grow weak when hungry.

They gibbons are about a half-meter in size, live for about two decades, and have hands dextrous enough to be able to use some tools.
>>
>>20377062
>tools
D it is!
>>
>>20377011
G, Explore our side of the river
>>
D tools to fish in the river.
>>
>>20377133
Why the hell would we need to fish?
>>
>>20377174
To feed the monkeys.


>The mother-tree provides enough food to keep the hosts alive, not enough to keep them healthy.
>>
>>20377174 to feed our hosts,we could also infect fish and use it to scout.
>>
>>20377196
>we could also infect fish and use it to scout.
Smart. I support this action.
>>
Is there any recognizable features of an "Infected" individiual?

If not, we could technically be any race available with little downside. Very advantageous.
>>
>>20377204
>we could technically be any race available with little downside
I imagine the downside would be the tools/lives/effort required to infect a meaningfully sized population.
>>
>>20377193
Monkeys don't eat fish.... They eat fruit, small animals, nuts.

Plus I don't see why the hell hosts even matter, there are always more and only the mother tree matters.
>>
>>20377226
Monkeys do eat fish. Or, they can, anyways, if they are available.
>>
>>20377248
Small fish, sardines perhaps, but anything larger will kill the host. Do you eat fish without cleaning and deboning them? Cuz we will need to waste time researching those.
>>
File: 1345330649575.gif-(125 KB, 1673x1350, Hand_axe_spanish.gif)
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The children, without the mother-tree's direction, do things that seem intuitive to do with these little apes' hands. They make objects to do specialize things better than their bodies alone. They take the fallen boughs of trees and slim them down and sharpen them into points, useful for skewering things in holes, and presumably for poking things they want to hurt. They also take rocks and chip them away until they have a sharp edge and fit nicely in the hand. They're quite pleased by their accomplishments, and show them proudly to the mother-tree, who praises her children with sweet smells whispered into the wind.

The sister trees are large enough to produce a small but steady amount of fruit. The hunger of the children is eased somewhat and they than their sisters for their gift.

Population: 100
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: None
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: None
Magic: None
Grove: One Mother Tree, Ten Small Fruit Trees
Hosts: Gibbons

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

>You guys will have to gather materials if you want to do any more technological improvements.
>Hosts with one of the children in it bleed green and involuntarily release pollen and seasonal plant smells. The children communicate with each other via smells and pollen.
>>
Gibbons eat up to 25% of their food in meat.
>>
>>20377277
Thats it I'm out y'all are playing like a race of wannabe human rather that a parasite. Tools great now we can build shelters for our shelters. And defend our hosts from stronger hosts. Have a great time.
>>
>>20377277
G

It's probably a good idea to look around for new hosts or dangers.

At least nobody will be suspicious of monkeys running around.
>>
>>20377301
>monkeys
>wannabe humans
I see what you did there.
>>
>>20377304
I support this
>>
D Try to research small traps to catch some fish or little forest animals.
>>
>>20377277
G, Explore our side of the river
>>
>>20377315
>>You guys will have to gather materials if you want to do any more technological improvements.

G. We've got some weapons, let's see what's around us. Materials, new hosts, dangers, etc.
>>
ok then G lets explore
>>
G let's find deer or something for riding or Gorillas for warriors.
>>
File: 1345331568335.jpg-(63 KB, 380x373, Pig 1.jpg)
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The mother-tree urges her children to take their eyes and their bodies out and see what is around them. They go out and look. They go as far as their little bodies will take them and see whatever they can see. They see colourful birds up in the trees, too fast to catch. They see empty nests of twigs and leaves in the branches. They see mounds of leaves left by creatures unknown on the ground. They see small, four-legged creatures with tusks and flat snouts rooting around in the ruins. When they come back to the grove, smells fill the air as everyone tells their mother-tree and sisters what they saw.

Population: 100
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: None
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: None
Magic: None
Grove: One Mother Tree, Ten Small Fruit Trees
Hosts: Gibbons

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
>>20377464
EEEEEEEEE

All the trees shall be ours
>>
>>20377482
Sure, why not. E.

TREES FOR THE TREE GOD
>>
>>20377482
>>20377488
If you want to make new types of sister-trees for the grove, it would help if you give me some vague idea of what type you want. Otherwise I'll have to make up some arbitrary thing.
>>
>>20377498
Really tall ones, like Redwoods, to give us a vantage of the area.
>>
H/F can we try to become stronger trough altering the parasites via magic or something else?
>>
>>20377498
Trees that bear poisonous fruit to use on enemies.

That or carnivorous plants.
>>
>>20377519
You could try to grow trees that produce seeds that make stronger children. Aside from that, they know literally nothing about magic so far, so there's no way of knowing.
>>
>>20377498
Ones that spreads the parasite more like a dandilion or through spores than through fruit. See what we can catch
>>
>>20377524 yeah carnivorous plants that trap small animals as hosts and food.
>>
>>20377464
H, pick a few of the fruit and put a few around the area we saw the creatures with that flat snouts and maybe one or two in the empty nests
>>
>>20377561
Changing my vote to this.
>>
E launcher trees. They release a shotgun blast of seeds when a potential host moves by. The seeds will go deep into the body while releasing a glue-like sap that closes the wound. The trees can launch seeds 20 feet and sense animals 40 feet away.
>>
bump for launcher trees
>>
File: 1345332503024.jpg-(83 KB, 1024x768, parrot.jpg)
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The mother-tree makes plants that grow flowers full of a sweet-smelling narcotic nectar for luring in and disabling animals in the area. They're planted throughout the ruins and are flowering by the end of the week. By the end of this moon, over a dozen colourful birds and about a dozen small rodents have been captured by these dream lotuses.

Population: 100
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: None
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: None
Magic: None
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses
Hosts: Gibbons

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

-----

1. Eat the rodents and the birds.
2. Eat the rodents, make the birds into brothers.
3. Make the rodents into brothers, eat the birds.
4. Make the rodents and the birds into brothers.
5. Other.
>>
how many actions do we have per month can we do both >>20377561 and>>20377562
>>
>>20377678
birds are more useful than rodents. make the bids our brethren, and feast upon the rodents.
>>
>>20377688
Just one per month unless I specifically give you a decision to make. I know that might break immersion, but it's a lot less work for me to just figure out how much progress you make on one thing per month than trying to figure out split efforts. Sorry about that.
>>
>>20377705 also my poinion.
>>
E trees that have flat wooden tops that can be used as look out posts. They are very tall too.

2 flying hosts are better than rats
>>
2, G. I am dissatisfied with the lack of knowledge of our surroundings, and our bird brothers can scout much more easily than the apes.
>>
G we should scout some more to know what is happening around us.
>>
>>20377678
2,G. Scout to area to see if there are any "people" near us.
>>
We need to make little birdhouses for the birds, or else they might catch a cold.
>>
>>20377738
we don't need lookout posts if we have birds to scout, though.

2,G
>>
File: 1345333759254.png-(10 KB, 819x561, 3.png)
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Over half of the bird-brothers sent out to explore fail to return. Those that do return tell terrified tales of lithe, fast, four-legged mammals stalking through the branches of the trees, easily the size of one of the gibbons. They would pounce at the bird-brothers when they would land to rest. It was a harrowing ordeal. Aside from that, they see more of the pigs as well as getting glimpses of what look like gigantic gibbon-like mammals with great silver backs constructing those piles of leaves as bedding, a technique which the gibbon-brothers take to, finding it comfortable.

More birds and tasty rodents are captured by the dream lotuses.

This month, it starts raining hard, and by the end of the month it hasn't let up.

Population: 115
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: None
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: None
Magic: None
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses
Hosts: Gibbons,

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
>>20377951
F, mainly because we haven't done it yet, and also because fuck yeah magic gibbons.
>>
Let's get storage trees that soak up all the water near them and turn it into a nutrient rich nectar that will make our hosts stay awake longer.
>>
>>20377991
Makes sense, might as well.

As parasites, what's our goal? To get as many hosts to serve the tree as possible? If so, we ought to weaponize the spores or whatever. Maybe a tree that creates growthes like a puffball mushroom the gibbons can use?
>>
>>20378019
That brings up a good question, how long does it take to turn?
>>
>>20377998 good idea lets plant them near the river if a dry season comes ahead.
>>
>>20378042
Each turn is one month of work.
>>
yeah this is good but we shouldn't infest more host than we can feed.
>>
>>20378074
I think he means to "turn" a creature into one of ours.
>>
>>20378019
F, Maybe mutate some of the fruit so that if they are thrown hard enough they explode spreading spores in the area?
>>
>>20378101
Gotcha. They're turned within a day of infection.
>>
>>20378098
If we can infest faster than they die it doesn't even matter.
>>
>>20378074
Should have worded that better. How long does it take to "turn" a animal and make it a host? Do the parasites need time to learn how to move? Can hosts have sex and will the baby be a host?
>>
>>20378118
Offspring wouldn't be infected. You would have to actually infect them after they're born.
>>
>>20378134
Can parasites survive their hosts dying? Do parasites know how to move when they take over? If so, how long does it take to learn?
>>
>>20378173
The parasites are plants. They aren't motile once their host dies and will slowly shrivel up without that living host. They can't be transplanted into a new host when it dies.
>>
>>20378098 you got a pint there.
>>
F, gotta magicks that shit up.
>>
rolled 44 = 44

>>20377951
Got to go F on this one.
>>
File: 1345335439226.jpg-(79 KB, 616x399, 4d00fc822dcc95.70270427fr(...).jpg)
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The mother-tree has been thinking long and hard and has thought up a magic to teach to her children. Finally, she whispers too them, though it's hard to smell her whispers in the rain. She whispers how to anoint the trunks of the grove to make them hardy, resistant to disease. Her children do so, anointing their mother-tree and sister-trees. The rain still continues, and the gibbon-brothers and parrot-brothers are miserable and wet in it, loitering around soaked when not performing any tasks.

Population: 125
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: None
Magic: Grove Hardiness
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
>>20378276
How large is the mother tree? Is it possible to carve into it at all without damaging it? I'm thinking a treehouse type shelter mite b cool
>>
>>20378276
>dat picture
C, C DAMN YOU, C, LET'S GET SOME WOOD AND LEAVES AND SHIT AND MAKE A ROOF FOR THE POOR GUYS
>>
>>20378276
improve settlement
>>
>>20378276
E. We need to build shelter to keep the hosts alive.
>>
>>20378276
E, Grow some trees for the specific purpose of housing our hosts
>>
>>20378287
It's fuckhuge. Giant, centuries-old redwood huge.
>>
>>20378326

This. Shelter trees for our hosts!
>>
After improving our settlement I think we should try learning how speed up the growth of trees/plants we want to grow...through MAGIC!
Next month of course
>>
>>20378375
This or we try and learn paralization magic. That way our little bird friends could drop a panther or rhino or some shit like that and infect it.
>>
>>20378410
Well, first would be researching a way to infect things without ingesting the fruit of the Mother Tree.
>>
File: 1345337016045.jpg-(745 KB, 1024x943, 3217828061_ee0c389edc_b.jpg)
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The mother-tree, knowing how her children are miserable in the rain, gives them seeds which sprout into fast-growing, short-trunked, broad-fronded palms which keep those underneath them dry. They have no walls to speak of, but the canopy keeps water out. The gibbon-brothers and parrot-brothers get under them and get dry for the first time in months.

Population: 135
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: None
Magic: Grove Hardiness
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
Either E, get some walls and shit, we fort now.

Or F, more magic, hopefully something more dramatic this time.
>>
Explore, we need to expand our parasite
>>
F. Offensive magic like the abillity to create spores that damage or something like that.
>>
E, Lets get some defences, like some sort of vine which acts like barbed wire.
>>
E if we start this we can pull it trough.
>>
F for offensive magic.

It seems most of the animals we found when exploring were bigger and stronger than our hosts. We need to get on their level, then make them our hosts too.

We also have pigs running around, we should domesticate them for food I think.
>>
>>20378557
scavenge for materials
>>
It looks like a tie between F with some manner of offensive magic and E with trying to improve housing. Anyone who wants E, keep in mind that you currently have no materials. Everyone, roll 1d100 and vote for either F or C. The highest of the first three rolls will decide which is done.
>>
rolled 16 = 16

>>20378799
Time for some Magic!
>>
rolled 44 = 44

>>20378799
How does magic work? Is there a physical cost associated with it? In which case, we may want to have more resources before we dabble in it.

rolling for c
>>
rolled 29 = 29

Rollin for magic
>>
rolled 19 = 19

F
Shelter is important too, but gotta check the magic first.
>>
rolled 39 = 39

Agree with >>20378865
magic is the most effective offense we could gain at the moment.
>>
rolled 80 = 80

>19
>29
>39
I think the dice are screwing with us.
>>
rolled 73 = 73

Oh god all these bad magic rolls
>>
rolled 17 = 17

>>20378913
....sweet lord the irony
>>
I also think we should do magic if we have to Scavenge first
>>
hunt and gather food
>>
>>20378824
The gibbon-brothers go out and collect raw materials for building walls or any number of other tasks. The materials they gather are mostly stone bricks from the ruins and dead wood from fallen trees. By the end of the month, they have a massive heap of materials at the bottom of the mother-tree, ready to be used to build and craft.

Population: 135
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: Below-Average

Architecture: Leaf Nests
Weapons: Pointed Stick
Technology: Sharp Rock
Defenses: Dream Lotuses
Magic: Grove Hardiness
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
>>20379221

D improve technology
We need better tools for improving our settlement anyway. Hopefully we get better weapons too.
>>
D.
simple hand tools for wall building
>>
D. For now since we have the resources might as well build on it.
>>
D, I agree with those three. We also have birds now, so a wider base of applications.

Perhaps split offensive and defensive tech/magic, OP? It'd slow down the thread, though. More turns to do the same things. Your call, of course.
>>
D let's get shit so we can build a giant treehouse in mother. With a small ground fort for the gorillas and land based animals
>>
>>20379537
>>20379537
>>20379537
this
>>
Using the materials and the crude stone and wood tools that the gibbon-brothers have, they manage to work out how to use wooden and stone pegs to attach pieces of wood together. By the end of the month, they're reasonably confident that they would be able to build basic wooden handholds, platforms, and walls by this method. They would be far from flat or even, but they would be somewhat sturdy, at least. The rains stop at about this time, the sky becoming clear for the first time in months. The coming sun, after such a large amount of water, causes the plants of the jungle, including those of the grove, to become vital and grow. Unfortunately, the sister-trees are suddenly having to deal with an infestation of parasitic orchids growing on their trunks. They whisper their distress into the wind.

Population: 145
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: Scarce

Architecture: Leaf Nests
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
H.
>chop dem orchids, brotha
>>
>>20379651
>They would be far from flat or even, but they would be somewhat sturdy, at least.
Anyone else just have a vision of Orks? We are plant-based, after all.

Also
>parasitic orchids
Hey, we're parasites too. F, maybe we can magic them into being assimilated into a part of our ecology, and serving the Mother Tree. Communism, ho!
>>
>>20379696
F, for communism!
Might as well try to dominate them or they might become a problem if one of them grows bigg enough to try an "krump" us
>>
File: 1345344060583.jpg-(84 KB, 600x750, 1343262855917.jpg)
84 KB
>>20379747
>>20379696
>communist ork tree-worshiping parasites
I like where this is going.
>>
Plant magic! Let's make the ivy into naturally growing ladders that become barbed if a non-host touches them. They can also infect the person if they are in the bottom ten feet.
>>
The mother-tree, disheartened by the plight of the grove-sisters, thinks long and hard, eventually gifting her children with a long but simple ritual that affects the way that natural plants grow. The parrot-brothers sit in the branches of the grove-sisters and do the ritual and, after a few days of this, the orchids release their hold on the sisters and the vines drop to the ground. This could be used on any number of other plants too, affecting things like where vines grow and the shape of branches and distribution of leaves. The grove-sisters thank their brothers for their help, whispering sweet smells into the wind.

Population: 155
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: Scarce

Architecture: Leaf Nests
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
..F for mind control spells.
>>
D/E let's get a treehouse
>>
E. im tired of sleeping in leaves
>>
>>20379818
Sweet. Not quite communist, but mastery over plant life has it's own upsides too. Immediate threats taken care of, now what?

I vote increase food production to support our growing population (and future acquisitions.) We've been below-average forever.

Thus, A. Let's get some pigs.
>>
>>20379834
Switch to D. Thinking to go split magic/tech
>>
>>20379818
E, make some normal trees for our hosts to shape into housing aka Tree house yo
>>
The gibbon-brothers take their tools and supplies up into the boughs of the mother-tree and other, mundane trees in the area. They build small huts on the massive branches of the mother-tree and platforms in the mundane trees, using magic to shape their branches into protective ceilings. They make piles of soft leaves on the floors of these platforms and huts for sleeping and general comfort. They're proud of themselves, and sleep in unprecedented comfort and safety.

Population: 165
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
A.
A stable food supply is a must at this point.
>>
>>20379848
I re-submit this vote.
>>
E let's get some launcher trees
>>
>>20379943
F. A fast useful self-defense spell that is fast for our birds. After that we use them to explore the region for food safe in the knowlage that they won't be easy prey.
>>
>>20379943
G, we "might" want to explore around to see if anything has changed in our area.
>>
>>20379996
that is actually a brilliant idea
>>
>>20380010
I agree
>>
The mother-tree, in an act of caring towards the parrot-brothers, thinks up more new magic for her children. She draws inspiration from the dream lotus flowers of the grove-sisters. The spell is simple, fast, and effective. Her children need only to breathe deeply and exhale at a foe. Anyone other than her children in the area will be overcome with a sweet, narcotic scent, sending any but the most hardy quickly to sleep. The parrot-brothers find this most effective when it comes to dealing with the lithe, clawed predators stalking the trees. When attacked, they can use this spells, and the cats will fall, sleeping, to their deaths below.

Population: 180
Food: Below-Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
G
exploring and looking for new hosts.
>>
A
>>
A, again.
>>
>>20380157
A. have the birds spread out and find any possible food sources also returning to reveal what they saw around the area.
>>
>>20379943
F - Fuck this, its time to leave these inferior bodies and become a mutant plant master-race. I'm thinking triffid style, maybe using these inferior species to reach maturity
>>
>>20380157
G, Host looking and scouting
>>
>>20380227
H sorry, unless of course we can use magic as a way of holding our bodies together without a host
>>
Actually, could we use that magic we learned before to make our plant tree sisters grow larger and bear significantly more food?

If so, I change my vote to that.
>>
>>20380183
changing in A before we get more hosts we need food you are right guy´s.
>>
H
make a cross between the infectious seedpos plants and the dream lotuses. Have the birds carry a seedpod and drop it near a animal.
>>
>>20380238
No, Plant Control only works on unintelligent plants.
>>
>>20380287
Alright, good to know. Then, my vote remains A.
>>
The mother-tree's children go out into the jungle, hunting and foraging for food. They bring pointed sticks, sharp rocks for hacking through thick stems, and use their sleep breath on small animals like frogs and rats that they intend to eat. They bring back armfuls of food, carrying it and their tools haphazardly in their arms, silly grins plastered on their faces. They don't have preservatives, but they don't have enough food to save it for a long time anyway, just enough to enjoy it right now.

Population: 195
Food: Above-Average (Unstable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Ten Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

>Food will go down by one every turn until it stabilizes again at Below-Average.
>>
A let's get some gorillas for heavy lifting
>>
explore
>>
rolled 17 = 17

>>20380388

E. More fruit-bearing plant for our hosts to eat.
>>
We should make some sort of floury substance that can be used as a preservative.
>>
>>20380388
E. Make a very good smelling and tasty plant that has large spread and attracts animals to it to infect.
>>
Thread is awesome and OP should feel awesome. One of the most original Civ threads Ive seen in a while.
>>
>>20380568
Agree with this anon.
>>
E Make a mushroom offshoot that takes in the decaying leaves/wood and whatever the turned cant at and turn it into big tasty mushrooms.

Later on we can make druggy mushrooms for 'treats'.
>>
The mother-tree produces dozens more seeds to make more fruit tree sisters, and her children go and plant them. In short order, they should be supplying more food for everyone at a fairly steady rate.

Population: 210
Food: Average (Unstable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Dozens of Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

>>20380568
>>20380586
Thanks. I ran the People goblins and the Star Guard too. I've been thinking about continuing the Star City National Guard, but I'm not sure if anyone would be interested anymore after a month of my dereliction of duties.
>>
>>20380628
A.
Lets hunt and try and infect those bigger creatures. Work on the other monkey tribes first. Could the birds air drop seeds and hope for the best?
>>
H: Let's add a new species to the family. The Gorilla, preferably. Use sleep on it, and drag it back, then feed some fruit upon awakening.
>>
E let's get launcher trees so we can get more hosts. Either that, or go host hunting.
>>
G. Exploreeeeeeeeeeee
>>
>>20380628
YOu better fucking keep doing star guard! I want to see mutated mega rams crush a settlement!

G Upriver.
>>
>>20380655
Sure, with an emphasis on hoping for the best. Also, just so you guys know, you just crossed the threshold to where birds outnumber apes.
>>
>>20380628
G. Explore looking for stronger hosts.
>>
>>20380628
Im tired OP. Ill be back tomorrow. Reconsider doing Star Guard again, I really liked it.
>>
File: 1345349939845.png-(13 KB, 819x561, 3.png)
13 KB
The parrot-brothers fly upriver to the north, scouting long and far to get a good lay of the land. What they find is jungle, jungle, and more jungle, teeming with small animal life and rich with plants. They do find something interesting, though, and they're not sure whether to be excited or disturbed. They find great spires of packed dirt, insects larger than one of the gibbon-brothers crawling in and out of holes along the spires.

Population: 225
Food: Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Dozens of Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

>These are basically meter-size termites, as far as the parrot-brothers can see.
>>
>>20380877

D. Don't want insects harvesting our sacred mother and sisters.
>>
rolled 72 = 72

>>20380877
Hey, a hivemind. That means all we really need is for the queen to get infected, and we have suddenly have a huge workforce and (presumably) a preexisting food supply.
>>
D. we need to develope a means of infecting the termites
>>
>>20380877
E. New type of plant. Fast spreading moss that gives off pheromones that encourage docility and uncoordinated movement in animals without parasites.
>>
>>20380918
Unless the queen happens to be sentient, and we turn out unable to infect the sentient. We've no evidence this is not the case, and so, D. We need to be ready to fuck up some bugs if shit goes south.
>>
>>20380877
D. Lets build a biological spore based weapon that can infect others at close distance. Give how much they crowd togeather it should if it come to blows rapidly infect most of the populace.
>>
The gibbon-brothers reveal a secret they've been experimenting with for a while now. They've figured out that striking certain rocks together over dry wood causes them to ignite. They've created fire, and are sure that it will have many uses. Mother-tree and the grove-sisters are nervous about the fire, but are reassured by the brothers that it seems to only spread to wood when the wood is dead and dry.

Population: 240
Food: Average (Stable)
Water: Plentiful (Stable)
Materials: None

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Dozens of Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.

>Sorry if that's not what you guys were thinking, but you were vague on what sort of technology you wanted to pursue and that was the only one I could think of that you could go for without any raw materials at hand for experimenting.
>>
File: 1345351324226.gif-(1.2 MB, 352x240, 1342487275092.gif)
1.2 MB
burn down the rest of the jungle. we will be the only plants allowed to thrive
>>
>>20381126
Nope, that's brilliant. Here's my plan:
>gather materials (including dry wood)
>next turn, make some torches and approach the bugs in peace, but armed with fire should we need to fight

Also, we can use bird sleep spells as aerial support.

So, this turn: C
>>
>>20381126

C.
Can supplies be new hosts? Try and get those cat things.
>>
>>20381158
Yes this so much we need bigger guns. Monkeys with sticks vs 1 meter tall termites isn't a fight.
>>
C. keep up the good work OP
>>
>>20381158
Nah, that would be A or H, where you specifically go out and try to sleep-breath a bunch of them for capture and breeding purposes. I find it worth noting, though, that you don't have any livestock, so you would need to rely on hunting in order to feed carnivorous hosts.
>>
>>20381259
Yeah I vote we do this we need some warrior class infected. Will just need to have a few of them hunt the area around.
>>
The gibbon-brothers go out collecting dead wood and stone from the jungles and ruins again. As before, they pile them up at the base of the mother-tree. This month, the same time as last year, heavy rains begin.

If the pattern holds, the rains will start at month 6 of every year and end at month 10.

Population: 245
Food: Average (Stable)
Water: Plentiful (Stable)
Materials: Below-Average

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Dozens of Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
>>20381332
H) Use birds to drop seeds all over jungle and see what comes back.
>>
>>20381399
H. I second this anon.
>>
rolled 51 = 51

>>20381332
D fire safety
>>
>>20381399
Might as well though the heavy rain might cause a few problems with that.
>>
>>20381425
Sorry I just rejoined and have no clue where we at.
>>
>>20381442
You're at the start of year 2's monsoon season.
>>
rolled 2, 4 = 6

>>20376298
>>
rolled 2, 2 = 4

again
>>
>>20380628
fuck yes keep running the star guard or do another iteration of it that shit was so awesome to read
>>
>>20381457
I really don't know then...
>>
>>20381457
F. For magic lets have the mother tree spend the days we can't move as much think of a useful spell for us.
>>
>>20381332
A. We will catch some fish using our pointed sticks. If we can catch any alive, infect them and send them down the river as far as they can go to explore.
>>
>>20381566
This, infect fish.
>>
The parrot-brothers take fruits from the mother-tree and drop them into the jungle, flying as far out as they can. Admittedly, that's not exceedingly far, considering the rain, but they manage to drop quite a few about. Various herbivores and omnivores start wandering into the settlement over the course of the month: a few pigs, a bunch of rats, and even a tortoise over a meter in length. You can't really count them as a population of hosts, except for the fast-breeding rats, but you have those particular individuals added to your population.

Population: 275
Food: Average (Stable)
Water: Plentiful (Stable)
Materials: Below-Average

Architecture: Leaf Nests, Crude Tree Houses
Weapons: Pointed Stick
Technology: Sharp Rock, Crude Carpentry
Defenses: Dream Lotuses
Magic: Grove Hardiness, Plant Control, Sleep Breath
Grove: One Mother Tree, Dozens of Small Fruit Trees, Dream Lotuses, Canopy Palms
Hosts: Gibbons, Parrots, Rats

-----

A: Hunt and gather.
B: Find water.
C: Scavenge for materials.
D: Improve technology.
E: Improve settlement.
F: Improve magic.
G: Explore.
H: Other.
>>
>>20381674
H) Can we plumb the memories of said animals to get an overall view? (or do we already have one?)
>>
>>20381696
No, you can't. This is your current map:
>>20380877
>>
C.
>>
H: Get the new animals mating. If we can get a nice population of livestock, we can start luring other animals, or just use them as food. If any omnivores are stronger fighters, get them mating too, so we can get some warriors.
>>
C.
>>
The mother-tree whispers to her children that, while it's raining and there's little they can actually go do, they should spend their time mating and growing the populations of their hosts. This quickly expands the population of rats, and leaves a fair number of gibbons and a couple of the pigs pregnant. The mating is found to be rather unexpectedly enjoyable, none of them having bothered to try it before then, and most plan to continue doing this recreationally in future months.

And we'll end it here for the evening. Most people seem to have gone and I'm getting quite tired.
>>
>>20381919
alright. goodnight.
>>
>>20381919
Night OP, was fun as hell.
>>
>>20381919
http://suptg.thisisnotatrueending.com/archive.html?tags=plantling


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