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Good evening once again, hunter/tg/atherers! I have a plate full of chilli cheese nachos, a head full of ideas, a map of your area, graphs and reports... Yup, I think we're all set! Who's ready for another Civilization Quest?

When last we left our tribe of stone-age people, the White Wolf had been slain and the scouts had pushed far enough to finally leave the forest that is our home. Where will the tribe stray next? What will they discover and achieve today? Let's find out!

Last thread is archived here: http://suptg.thisisnotatrueending.com/archive/20348537/
>>
Your scouts head into the forest, noting that it gets thicker and harder to travel through, the further they get from the river. The flowing fruit trees in the glade are familiar to them, as are the signs around Wolf Oak. Even with the White Wolf dead, they avoid the place out of supersticious dread. Just as their supplies are about to run out, they reach the other side of the forest, finding a wide, open and grassy plain, reaching all the way to the foothills of the mountains in the distance, boardered by a river lit silver by the sun.

Turn Report

Population: 34 (10 elders and children)
Food: 10/13
Morale: 8/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The snow has melted away and the warmth, colour and life of spring is in the air
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
Oh thank god, I've been following this thread in the archives. Let's do some shit.
>>
>>20375565
Make the Wolf Oak a sacred spot, where the wolf spirits (impressed by the tribe's strength in battle) can be communed with to grant the tribe their power. After an appeasement sacrifices of a deer, or similar.
>>
E. Lets make some damn maps already.
>>
Aw bump. I refuse to let this end now that I can finally play.
>>
Bumpity bump.
>>
Holy crap, this many people already? I'm impressed! We need a few more votes before the next turn rolls in however. I will take this chance to explain how population will work in this game, as I didn't last thread, which was neglectful of me.

It may not be the best, or msot realistic system in the world, but to keep things balanced, all deaths due to natural causes will occur in winter. All births will happen in summer, as will age-ups for each age bracket. All new pregnancies will be noted in fall.

Each time there is an age-up or a death, a percentage of each age bracket will be effected, not the whole group. New pregnancies are worked out as a percentage of adults of breeding age in the tribe.
>>
E. Invent compass

Sorry for being late again, OP!
>>
>>20375601
What is this hippie appeasenik ideology?
Chop it down and light a huge bonfire, to avenge the wounds of our warriors!
>>
>>20375706
E, lets do some research. Overall, I don't find that we're massively in need of anything... There's not much drive to succeed in anything other than improvement, or expansion. Is the surrounding land familiar enough to us that we can make some maps? Or attempt to improve the quality of life within the village through home improvement and terraforming.
>>
I'm back as well and ready to out-post everyone else!
>>20375602
>>20375728
I agree to make some crude maps or some device to keep track of where in the world we happen to be / what surrounds us.
>>
>>20375706

Works for me, boss.
>>
>>20375706
>All births will happen in summer
Shouldn't they happen in spring, since we have a fuck festival in summer?
>>
rolled 93 = 93

>>20375747
Well, if we could get any kind of culture going, it'd be good. As of now its kinda lacking compared to the others.
>>
>>20375783

I like to think no culture is a culture all on its own.
>>
>>20375747
>>20375783
Yea, in the last thread someone suggested a cultural idea of sending natures spirits (manifested in magical beasts like the white wolf) back to their plane of existance (releasing them from their horrible cage in reality).
>>
>>20375813
I support this idea. Then we can be savage warriors without a "lolevil" mentality.
>>
H) Send some emmissaries with some pelts, bone jewelry and dried food to the other tribe we found.Try making a peaceful arrangement..
>>
>>20375813
>making slaughter a holy act
I like that kind of thinking! :D
Let's release this sacrilegous Oak's soul, too!
>>
h.) Sacred up that wolf tree
>>
>>20375849
Noes, not the trees! Heh. There's more to this world than you might imagine. The tribe's beliefs will form a part of the world's mythos... Aaah, but I've said too much already.


Your wise ones, realising that the tribe is roaming further and further afield now, recognise that they need some form of navigation. Through careful thought and logic, they eventually manage to deduce how to determine direction from the signs of the plants, the location of the sun and other subtle signs.

Turn Report

Population: 34 (10 elders and children)
Food: 10/13
Morale: 8/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The snow has melted away and the warmth, colour and life of spring is in the air
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
UPDATE
The river flows from the north-west, to the south east.
The Wolf Oak lies pretty much due north of the tribe, while the fruit glades are to the north-east.
So far, the tribe has explored the forest to the north-east, until they reached the edge of a large, open grassland, as well has having explored north-west and south-east, up and downstream.
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
>>20376000
>>20375982
I) Ask the elders for advice.

And is it possible to get someone to draw a map? Or do you have one on hand, Red?
>>
Yay, I'm not late. I'll second >>20375602
>>
I repeat what i suggested last month.

H) Send some emmissaries with some pelts, bone jewelry and maybe some pottery to the other tribe we found.Try making a peaceful arrangement..

Make sure to send a wise one with them. If we can watch them we might be able to copy tech they use. Also, some warriors with bows.
>>
How about some herbal knowledge? (Not a vote yet, just a suggestion)
Should we look around, gather some plants, maybe even make a herb bed (as in field) in the village or would it make more sense to gain that knowledge through needed appliance, like when one of our tribesmen is sick.
>>
F. Might as well found a religion since it'll play a part in the world. I advocate a pantheon of Gods with three main deities: War, Fertility, and uh, Domestic Harmony.
>>
>>20375982
E) Invent maps

Also,
>Noes, not the trees!
Okay, we'll save saving trees for later.
Though it pains me, they'll have to continue their gruesome mortal torture for a while.
First, we need to focus upon saving animals and people!

>Heh. There's more to this world than you might imagine. The tribe's beliefs will form a part of the world's mythos...
Our great mission is to save the world!!!
>>
>>20376059
>War
Let's wait until our Great Hero dies... er, leaves this world of pain, and make him God of War!
>Fertility
Needs to be something fish-related
>Domestic Harmony
Dunno, we don't have anything to work with yet
I don't think people invent gods out of nowhere
>>
>>20376059
F.) Form a religion based on Spirits: Nature Spirits, Earth Spirits, and whatnot. The Sun and Moon are the Largest Spirits, and rule over the others. The mortal world is one of pain and testing, and only by proving yourself here will you earn a welcome seat among the spirits when you die, sitting in the sky alongside the Moon, dotting the sky with your celestial light.
>>
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>>20376074
>saving

>>20376027
We don't understand each others language. I like the idea of starting diplomacy, but we would have to arrange for some basic understanding first. Maybe have someone live with them for a while (as suggested last thread)
>>
>>20376116

Yeah, I was thinking about that. No need for domestic harmony since our tribe is pretty small. When the warrior dies make the Wolf Oak his Shrine and I agree with the Fertility god being a fish. So really, just two gods for now. We will inevitably have to kill again and more fish means more people so yeah. That all works.
>>
>>20376074
By... Killing everything. ...Well this'll be interesting at least!

>>20376019
Maps will be crude and take a while to research, without something like an underlying knowlege and practice of recording information somehow...

>>20376059
Just invent it? Out of the blue? I would like writefaggotry and such when the tribe works on culture, btw. It gives the game a much more 'alive' feel.

>>20376013
I do have a map, yes. But you're not getting it until you have map making skills.

The elders reccomend more investigation of the tribe down-river. Given your boats, you can travel there and back quicker than when you first met them. Some of the elders fear them, others see them as potential friends.
>>
I think Imma vote now: Seeing we still have so much food, but fishing may be too early,
I say build a big house to store food
G) Build storage
>>
>>20376178
>>20376158

Scrap my vote, diplomacy time!
Send our greatest warriors in their greatest armaments, as well as our wisest with several gifts to show we are non-hostile and try to establish more intense contact.
>>
>>20376158
I don't want to be that guy, but eh.

I'm pretty sure knowing general directions would be the only prerequisite for making maps unless you're talking about making paper to actually draw them on.

As far as the starting a religion thing, I'm pretty sure those come about from coming across things you can't explain such as, for example, a talking wolf. Maybe the gods idea was preemptive, but at least the spirit idea still holds true.
>>
>>20376158
Then E) Develop map making skills

Inb4 You need to develop drawing skills to draw map
Just joshing OP, you're awesome
>>
>>20376158
>>20376220

Diplomacy. Send some warriors and some of our elders down the river one of our boats, with some random trinkets and food to offer as gifts. Sure, we can't speak, but everyone likes shiny stuff.
>>
>>20376128
>>20376158
What about this for culture, OP?
>>
>>20376220
I think White Wolf is fit to be an evil spirit, and the Oak his unholy dwelling.
Our Great Hero (when he dies) is fit to be a good spirit, giving luck in battle.

And there could be a spirit in the river that gives birth to much fish in summer, and gives our clan great fertility
>>
rolled 3 = 3

>>20376251
That's the kind of stuff I like to see. I did some writefagging on the old quest, when we came to making a religion. It's on sup/tg/, I think, if anyone wants to look.

As far as I can count, it's a tie between map-making and diplomacy, so it's time for another dice-off!
1-3, diplomacy
4-6, map making
>>
Your Wise Ones take Trym Wolfsbane to one side, along with some of the other hunters. Together, they load one of the fishing rafts with pots, bone trinkets and some food that won't be missed, before setting off downriver.

Turn Report

Population: 34 (10 elders and children)
Food: 9/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The sun is warm and the trees green and healthy. Many of the tribe are spending the summer bathing in the river.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
The raft bearing the wise ones and the hunters makes swift progress downriver, propelled by long punting poles, although at one point, they have to double back and rescue a hunter to drove his pole into the riverbed rather too enthusiastically. They arive at the other tribe's village to great surprise from the strangers. Trym grasps his spear, while the other hunters hold their bows, trying to seem ready, but unthreatening. The wise ones meanwhile lay out the gifts and try to make contact.

The gifts seem to be accepted happily, if a little suspiciously. The pots in particular are a source of wonder for the strangers. Although not much can be gathered of their language, the wise ones believe they can master it, given sufficient time. All in all, the other tribe is left somewhat friendlier than before. Giving gifts always makes friends, at least in a superficial manner.
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
G) Map time!
>>
E or G. Whichever one is making maps.
>>
>>20376393
What exactly are these maps being put on? And with what? We lack either paper or ink... the closest we could do is hides with crude pictures written in blood from fish or deer. Possibly just a big one in the center of the village for maximum detail.

G.) Make their map m
...maybe culture can come around later... :<
>>
I mostly support this >>20376128 worldview (I like the idea of souls as stars), however I dunno about the Sun&Moon pair, it seems to common

Maybe have it this way:
>The Stars
The souls of heroes who saved many others. If you die after a normal life, you're just freed from the "life of pain". If you die a saviour, you get a "life of bliss" which is as blissful as this life was painful. You shine in the night sky among other great saviours.
>The Moon
It's the soul of our Great Ancestor. He was a giant a hundred times bigger than the Earth itself (it was initially formed from a lock of his bears), so he's so big and bright compared to other souls-stars. In the night time he rests and feasts with all the souls of our great saviors in his sky feast hut.
>The Sun
That the same soul of our Great Ancestor. It's just that during the day, when all other souls go to rest after a night of partying, the Great Ancestor goes to war. He fights all the evil spirits who have built a great blue hut on the sky. He burns with righteous anger while chasing and striking down evil spirits. He burns with righteous passion while stealing the evil spirits' wives. He burns with righteous hope for he knows he will finally destroy the unholy blue hut by the end of the day. And then he rests again.

Sorry for bad English!
>>
Ok, we found those bushes? Are they thorny? Our hunters might have noticed that big animals tend avoid thorny bushes to a certain extent... Why not, hear me, take the thorny bushes and lay them around our settlement to make sure things like wolves are kept away?

Other than that we should finally get around to making a hut specifically to smoke and store food, with a open roof and a small fireplace in the middle inside. This design could also be used in our peoples huts later on, making it very resistant against cold as long as we have firewood.
>>
E) Discover map making and make a map

As to what to draw it on? Well, I suggest to take a wide place in the middle of the village, gather small stones, and make the map by arranging stones on the ground.
>>
>>20376474

Carve it into hides or use some of the wood left after a fire to make coal marks. We have hides and we make fires. Granted they aren't great maps and will degrade quickly, but at least it's something. I just like being able to have a rough outline of where we are and where everything else is in relation to us.
>>
>>20376383
In scouting the woods, did our hunters ever find a thick mass of branches/bushes that they couldn't pass through, or had to go around? What if we connected a bunch of branches or sticks and dropped them in the water in front of swimming fish? We could even shape the branches, almost like we shape clay for pottery, so that the fish swim into them and get stuck. Then we could pull them out whenever we want.

(tl;dr: Primitive fishing nets/cages, made out of branches. Should be a much bigger yield than spear-fishing.)
>>
>>20376481
>*beard
Though Earth made of bears seems like an awesome concept.
>>
>>20376481
I like, but maybe the Moon could be the Wife of the Great Ancestor. Who watches over the souls with her grand maternal wisdom. Also could serve as a source of a fertility festival.

That being said, I'm not sure how I feel about bad spirits. Some simply fail the test of life, and are trapped on the mortal plane, growing madder and madder with time, before manifesting a physical form, yearning to be set free of the pain, lashing out on all those around it.
>>
Your wise ones have hit upon a great idea, but are at a loss for how to implement it. They believe that by drawing in burned sticks from the fire, upon a cured deer hide, they can create something to help the tribe know the surrounding area, but the intricacies of it escape them. They remain closed in a hut to complete this great work.

Turn Report

Population: 34 (10 elders and children)
Food: 9/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The sun is warm and the trees green and healthy. Many of the tribe are spending the summer bathing in the river.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
>>20376531

We should do that soon. After the map.

>>20376548

If I remember correctly the scouts did find something similar. Don't remember where, though.
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
Now should be a good time to construct the storage/smoking hut. Before the swarm of fish comes that we will use to boost food.
G) Food storage and smoking hut.
>>
>>20376531
I want to put smoke hut forward again. But if we have to spend another turn on maps we do that first, obviously.
>>
>>20376631
We can work on smoking the fish when we have fish to smoke. Renewing my nets/cages proposal from last round.
>>
>>20376642
I would agree, but to me it seems the wise ones will do it regardless of our action.
OP, what will happen? Do we need to spend another action point on the maps or will the wise ones finish eventually?
>>
>>20376572
I support your idea of evil spirits. Makes sense to kill their mortal coils then - to save them from their madness.
And some exceptionally evil spirits continue to be mad even after death.
So every day the Great Ancestor has to fight them, etc.

>I like, but maybe the Moon could be the Wife of the Great Ancestor. Who watches over the souls with her grand maternal wisdom. Also could serve as a source of a fertility festival.
So wait. During the day the Great Ancestor fights evil spirits. Then he comes home, goes to sleep... and during the night his wife parties with all the great warriors' souls, which would serve as a basis for the fertility festival? Er, I somehow don't think that would be a great moral for our tribe's women, you know...
>>
>>20376642

Ditto. Smoke hut unless the maps need another turn.

Looking back on it, it might have helped to work on a written language of some sort to speed up the map making process. I mean, oral tradition is fine and dandy but writing would have been the next logical step. I think I'm beginning to get where your coming from OP. Carry on.
>>
>>20376652
To complete the maps, you will need to spend another action point. THUS SPAKE THE GM.
>>
>>20376647
We have so much food our stores will likely be filled when the fishswarm comes. Better fishing aparatus is secondary to more and better storeroom at the moment. I am >>20376642, so dont count this as another vote for storagehut.
>>
>>20376672
Heheheh... As I said... You beliefs will form PART of the world's cosmology.
>>
If the elders will make a map for us, then G) Smoke hut
If the elders won't, then G) Map
>>
>>20376673

Edited then.

E. Finish them maps.
>>
>>20376611

G.)Finish up maps, might as well.
>>
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Your wise ones finally emerge from the hut, some of the men sporting longer beards than before, bearing a rolled deerskin hide. When they present it to the village, it becomes aparent what it is. A picture of the forest and environs, as far as the tribe has explored, as though seen by a bird! What a marvel! This map is placed within the wise ones' hut, so that it can be seen by any who wish it.

Turn Report

Population: 34 (10 elders and children)
Food: 9/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The leaves are turning red and gold and a chill has entered the air. Looks like fall has come already!
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
EVENT
The salmon run has arived! The river is filled with large, tasty fish!

RANDOM EVENT
One of the villagers who walked down to the river to watch the salmon run comes sprinting back to the village one day! He claims that he saw a woman in the water, who reached up to him, but when he went to take her hand, she drifted away, before standing on the surface of the water, in the middle of the river, naked as the day she were born! What could this mean?
>>
>>20376837
Aww, snap. We have a River Spirit.
>>
>>20376837
C) Fish.

Also, I think this woman isn't a mere "River Spirit". She's the spirit of the Fish. She gives birth to fish every summer, and grants fertility to our own men and women!
>>
>>20376837
C. Catch them fishes because they're so delicious.

Try to find out if the Lady of the River has any lovely swords laying around down there. Or just have a new (and hopefully helpful) river spirit.

Captcha: Acts Oinrie.

I hope not.
>>
Wait. OP, isnt' Salmon Run in the summer?
>>
>>20376837
We need to get to fishing.
>>
D.) Harvest edible plants

We've been putting off agriculture for a bit now.
>>
>>20376929
Nnnot here. Here it's in fall. I may have that a little wrong; we don't get salmon in England much.
>>
Shouldn't we make the food storage / smoking hut still first? If we wait one more turn, the catch will be smaller but we have more storage space to fill.
>>
>>20376951

Good idea, other than for now I'd rather focus on the RIVER FULL OF SALMON.

Normally we should go full on for C) now, but I don't know what the river spirit would like about it.. Maybe some sacrifices to her? Send wise men to commune with her? Man I can't really decide..
>>
>>20376972
I'm not exactly familiar with it myself, OP, but I think you're right. I've always associated autumn with spawning. That might just be typical depiction, not reality, but the common association seems like enough.
>>
>>20376972
Home of the Salmon here, we get salmon runs in Spring, Summer and also sometimes in the Winter.

So I think it's really up to you for your world, OP.
>>
>>20376972
No, I mean in our game? I thought in previous games it was in summer? Or am I misremembering things?
>>
Send the Wise Ones to commune with the River Spirit.
>>
I think we should just fish and see what happens with the supposed river spirit. Maybe our man just got high on bad berries or wants to look important. Or one of our women was bathing.
>>
Your fishers all head out to the river to indulge in the usual massive fishing bonanza at this time of year. What this year brings that previous years did not however, is the presence of the strange woman. Glimpsed occasionally, beneath the water or on the bank, or even standing on the surface of the river in the early morning, each time clad only in her long, dark hair, her presence upsets and unsettles the fishers.

Turn Report

Population: 34 (10 elders and children)
Food: 12/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The leaves are turning red and gold and a chill has entered the air. Looks like fall has come already!
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
>>20376921
Changing from C to G. Build the smoke hut.

>>20377010
Good call. Send the elders to try and find out what River Lady is all about before we eat her fish. Don't worry about catching salmon right now since we still have the deer herds and all.
>>
RANDOM EVENT
Rather ebmarrasingly, one of the fishers awakes one morning to find his clothes have been stolen! At first, no-one knows who did it, but when the strange woman is next glanced, she's wearing what looks very much like the stolen buckskins.

Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
>>20377059
I'd say do the smoking hut for the new catch and create huts with fireplaces now. Watch out for the mysterious river woman.
>>
I what are our clothes made of?
>>
H. Elders talk to the river spirit.
>>
>>20377117
Seconded.
>>
>>20377113
Your tribe wears clothes made of animal hide. Mostly deerskins at the moment.

>>20377100
When proposing actions, please use one of the letter codes. It makes it easier to tally. Also, please keep in mind that you can presently only perform ONE action a turn.
>>
Ah crap. I guess the river spirit shouldn't be left alone then.

Seconding >>20377117
Maybe with something to give in return for the salmon she generously gives us?
>>
>>20377148
Get her bone trinkets.

Bitches love bone trinkets.
>>
I) how many people would it take to get 2 actions a turn?
>>
>>20377156
Flowers too, bitches love flowers.
>>
I support H) Send pervy old guys to gawk at the naked lady
>>
>>20377148
Here's an idea for the future. Every fisherman that wants to fish the salmon run has to drop a trinket of some kind into the river. Would help kick-start our culture due to the excessive amounts of jewelry that would have to be made.

Of course, this also means that the tribe downstream gets a lot of our shit for free...
>>
>>20377176
More than you have and less than all of them. I'll let you know when you've reached the threshold.

Given the strange woman's mysterious nature and the fact that, with the theft of the fisherman's clothes, she cannot simply be dismissed as an over-active imagination, the wise ones gather bone trinkets and late flowers, heading to the river to try and find her.

Turn Report

Population: 34 (10 elders and children)
Food: 12/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence

The leaves are turning red and gold and a chill has entered the air. Looks like fall has come already!
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
>>20377225
Not to mention the long term ecological impact of us dumping our shit into the river in the long haul, but... We are but a simple lot so we don't really know about that yet and would probably therefore think it's a brilliant idea anyway.
>>
>>20377257
It's not like we have any major pollutants to dump in there, we're basically limited to bone and clay.
>>
Bone trinkets are boring and not romantic
I suggest gifting her wreathes of flowers!
>>
Okay, fuck, so I didn't have a ride home from work today until well after I got off the clock.

I know I probably missed half of today's session but I'm here now.

I'mma wait until next turn to vote on anything, give myself some time to familiarize myself with what I've missed. Proceed, please.
>>
>>20377286
As the ritual, I mean
We could make it a part of our Fish & Fertility Festival
And watching wreathes flowing downstream is pretty
>>
The wise ones wait at the water's edge, waiting to catch a glimpse of the strange woman. They wait a long time, the whole morning and much of the afternoon passing without any sign of her. Then when one of the wise ones goes to drink from the river, she is discovered. Bending his face to drink, the old man comes almost nose-to-nose with the strange woman. She rises from the river smoothly, stepping onto the shore and blinking at the crowd. Her skin is exceptionally pale and her hair long, gleaming and dark. Her pale eyes have the same hue as the river and she wears the stolen clothes with an air of dignity.

"Who... Are you? You are strange. Not like other animals. I watch you in my river. Learn from you. See? I cover myself like you do," she plucks at the stolen top, then looks back up at the wise ones, "What are you? What do you want?"
>>
>>20377290
Not too much. We have maps, are currently working on understanding spirits (including coming across this lady who appeared from the river) and opened minor relations with that tribe discovered a thread or two back.
>>
>>20377308
Okay, quick question for you all. When in discussions, would you like specific dialogue options, options for general attitude, or just freeform speech?
>>
>>20377400
General attitude, I think would be best.

Show that spirit obeisance, maaan.
>>
Invite her into our village and have her breed with Wolfbane
>>
>>20377442
Seconding this gem right here.
>>
>>20377308
She is obviously a spirit in terrible agony bound to this earthly body. Free her from this and send her to the ethereal plane!

Or try to marry her to wolfbane like he said.
>>20377442
>>
It time for Wolfbane to get his wolf-bone on.
>>
Okay, before I chime in, I got two things I need to get off my chest.,

One, we already have a smoking hut. I asked for it when I voted to learn food preservation.

Two, learn their damn language before you try to earn their favor. I mean, holy shit. I don't want to insult anyone's intelligence, but this whole game is about one thing at a fucking time, for crying out loud.
>>
>>20377496
Considering she melts into water, she may not be entirely material. Its unknown if she's evil, or pained then.

Invite her to the village, and treat her as a guest.
>>
>>20377496
Nobody said anything about marriage. Wolfbane is too wild to be tamed by any single spirit, boss.
>>
>>20377584
I second this option. Invite her as a guest, as she IS being friendly and genuinely curious about our "culture."

Let's befriend the River Woman. Go all Big Fish, n' such.
>>
>>20377584
Seconding this

>>20377583

1. I think it would be listed if we had such a thing, no?
2. How shall we learn their language if we don't have contact with them? First gifts, then exchange of people, then languages.
>>
Oh, I can see /this/ ending well! /sarcasm

The wise ones entreat the woman to come back with them to the village, but she shakes her head, "I don't know you. You're clever and might be looking to trick me. Your words are clever. Better than animal sounds. What you want to say, you can say here."
>>
>>20377583
James the only way to learn their language is to exchange people and have them live in and you want them to have a reason for keeping them alive.
>>
>>20377626
I'll grant you that. It's just that everyone's screaming 'DIPLOMACY!' and I'm here thinking 'HOW?'

Anyway, I've got an idea on how to get our agriculture started. Will explain in detail in our net turn.
>>
>>20377642
Ask her what she wants, and why there isn't a reason that she would want to become an honorary member of our village? To have a family? We could be here family.
>>
>>20377642
Words fail where actions do not, what would you ask of us?
>>
>>20377642
Tell her that your people live from her river and the salmons that live in it. We wish her no harm, because the river is very important for us. If she wants she can continue watching us, but she shouldnt steal our stuff anymore. If she wants something she can ask.
>>
>>20377663
You're not the only one who knows that we have to learn the language. I'm sure several people kept that in mind.

>>20377626

I think he's right about the smokery. Might be one of the first things that were built. Still, we want to expand it into a storage hut anyways

>>20377584

Wasn't too serious about the killing. But does she melt into water? I understood it as her swimming around in it, then getting out and walking around on it.
>>
She tips her head onto one side, regarding the wise ones carefully. "I... Want to learn. You and the ones down river... You are interesting. You think, you plan. You make things. You will let me watch you. And you'll give me things." She reaches out and takes one of the bone necklaces, looping it around her neck, "Like this. Like the things you wear. Like those things of earth you put water in. They are interesting. Some of them are pretty. If you don't, I'll make the fish stop coming to this river."
>>
>>20377788
Hmm, well I assumed that she appeared in the water one elder was about to drink, which I imagine would be much too shallow to normally hold a human-sized being.
>>
>>20377803
Offer to build her a shrine hut on the waters edge, where some objects will be placed. On the condition that she makes the fish only appear for our tribe. Give the lower tribe a dependence to trade with us. Make them dependent on us.
>>
>>20377803
Ok so shes obviously a child.
>She wants to learn but threatens to kill us if we don't acquiesce
Shit anyone know how to treat a child?
>>
>>20377803
I like her. ._.

Then I suppose this will become something of a custom/festival whenever the fish arrive? Floating flowers down the river, or offering trinkets to small shrines along the coast?
>>
>>20377826
Yeah, funny that, huh? It /was/ pretty shallow, now you think about it. But it looked like she was under the water. How strange.
>>
>>20377803
I fucking HATE this. I dont like offering stuff to spirits, living, thinking gods can be incredibly annoying. We should soon start our agriculture project to get independent of the river.

For the moment we seem to have no other choice, though.
>>
Do as she says. Those fish are our primary source of food, and we do NOT want to lose them.

>>20377788
I never disagreed to the creation of a storage unit. I was just trying to point out that the smoking hut exists already. Come to think of it, though, more than one couldn't hurt.
>>
Ask if she is lonely and wishes to…learn of the ways of men and women.
>>
>>20377844
Dont do this. With this spirits naivity it will tell the other tribe that we told it to stop the fish if they ask, and then we have a war on our hands.
>>
>>20377868
Shes a child man thats gross.
>>
So she wants pottery? Then offer her pottery. Maybe with the option of a shrine >>20377844 spoke about?
>>
>>20377879
Use her naivety to our advantage. Build her a minor shrine, do some basic things to garner her favor. Not a good idea to mess with our only source of fresh water, which agriculture would require.
>>
>>20377882
It describes her as "a strange WOMAN" she may seem like a child in intellect, but she is just learning the ways of things she has never encountered before. How would you act if you came across some boars that speak in Latin?
>>
History has shown us that bad things happen when humans try to breed with otherworldly beings.

Let's focus on keeping our fish and avoiding being cursed for now.
>>
>>20377803
Agree to her request, and bring her some flowers to make her happy.

Wolfbane can kill her if she gets too uppity.
>>
>>20377933
Well I definitely wouldn't try to copulate with them.

But shes "wanting" taking things, not understanding, so as far as our culture and ways goes she "is" a child.
>>
>>20377882
She certainly looks like a full-grown woman. Quite an attractive one too!

She's quite happy with your offer of a shrine, smiling gladly and clapping her hands, "What a wonderful idea! You will make something specially to say that I am special? I like this idea a lot! Where will you build it? There is a place at the river head, where my river begins and the mountain ends, but it's a long way for you. You can't swim like I can. I suppose you could build it here, if you want to..."
>>
Build her a shrine/ house and have someone live/take care of her and teach her. Also promise her a festival.
>>
>>20377943
If what the White wolf said is true we cannot kill a Spirit forever, it will come back and be pissed. Then she just needs to avoid us and block the fish.

It would be foolish to attack this spirit. Even if she isnt far more powerful than Whitey, considering he was a single wolf and shes a fucking river.
>>
>>20377966
Ask her if she could carry a raft that far. If yes build it there
>>
>>20377970
Seconding this.

Also, she just pointed out a holy place for her. If we CAN make the journey, then it's probably in our best interest to do so. We can turn it into a holy pilgrimage in her name.
>>
Yeah!
Promise her a festival
With bright fires burning
With fish meals being served
With handsome men showing their warrior prowess
With young maidens throwing wreaths in the river
With beautiful songs and fiery dances until dawn
With love in the air~
>>
>>20377966
Build it near the village, having someone take up the task of a shaman for her. Acting more as a parent than anything. She needs to be taught to be kind and benevolent, or we may deeply regret it when she matures.

Tell her if she is good, we shall build her her house on the mountain, but would it would be easier for her to learn if she remained near the village for the time being.
>>
>>20378055
Why not both? One for when she visits the village and one as her own home?
>>
>>20378055
Good ideas. Seconded.
>>
A festival would boost morale [/spoiler] Wink wink OP [[/]
>>
>>20378055
>>20378092

Good points. Keep her close we can keep her loyal to us, and build her home in her holy place when we have the means to do so.

Like, during the summer, when we don't have the evils of 'cold' to worry about.
>>
Alright, it's a draw! For once, there won't be a roll-off, as the shrine will have to be built in a seperate action anyway.

The woman leaves happily, having been given one of the pots, filled with flowers. She steps barefoot onto the flowing water and seems to half-walk, half-glide upstream, smiling happily. She will expect some sign that you are doing as you said you would soon.

Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
D) Gather wood for construction.

(How close are we to a map)
>>
>>20378178
The map was already posted, anon. Scroll up.
>>
>>20378159
G.) Build her the hut near the village, and assign a Water Shaman to live in it.
>>
D we need to get wood for the shrine and to build a palistade
>>
>>20378203
We'd need to research wooden building then... we don't want her feeling superior to us, just as one of the tribe... arrogance is definitely not something we want to breed.
>>
Is there are specific reason we lost morale between
>>20375982
and
>>20376332

Why do you hate us op?
>>
To clarify, when you say to 'gather wood', do you mean just from the forest in general, or from the tall pines downriver, past the strangers' village?
>>
>>20378249
True.
Switch >>20378178
to gather clay for me thanks.
>>
Do we have enough wood to build her shrine?

Yes = G) Craft her shrine where our tribe met her.
No = D) Gather timber to use in building her shrine.
>>
>>20378252
Morale doesn't ride high all the time. Sometimes it will just drop due to the tribe having gone for a while without a major celebration or great triumph.
>>
I suggest at the completion of the tribe we should have a big celebration/feast. Lot's of music, dancing, food, sex, and sports. Something to keep the morale up and boost our meager population.
>>
>>20378302
>completion of the shrine

I swear I'm literate.
>>
>>20378249
Right, I forgot about that. Just make her a shrine out of any old thing, then. Just so long as she HAS a shrine.
>>
>>20378343
I'm hoping she is patient so would rather do a good job that pleases than rush something and risk her wrath.
>>
Don't we have the annual Fish & Fuck festival?
F) We should be doing it now
>>
Strong men are send downriver on rafts, to cut timber from the pine forest and float it back upstream, tied to the rafts. The return is slow going against the current, but they manage to make it back with several strong pine logs that are left to dry, just clear of the river bank.

Turn Report

Population: 34 (10 elders and children)
Food: 12/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit reverence

The leaves are turning red and gold and a chill has entered the air. Looks like fall has come already!
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)
>>
>>20378365
What wrath? She just wanted stuff. We're giving her exactly what our people have. Why place her on a pedestal?
>>
>>20378390
Her wrath is that she will make the fish stop coming to this river.
>>
Again, F)
Why have we forgotten about our FishFest?
>>
>>20378390
Better to er on the side of caution my friend.
>>
>>20378377
I suggest we build that shrine and then celebrate the occasion with a big-ass feast.

>G.
Build a shrine.
>>
G) Build shrine.

Unless we need so sort of join, than research joinery.
>>
>>20378383
G.) Build the Shrine.
We can celebrate with a festival welcoming the water spirit to the tribe upon its completion. Besides, a Water Shaman might learn spirit magic or something cool.
>>
Long term stuff we need.

>written language
>farming
>animal husbandry
>pottery wheel (and wheels in general)
>bronze tech

We should focus on animal husbandry and written language pronto.
>>
>>20378475
You don't need animal husbandry to feed 30 people... you don't need written language for 30 people.
>>
>>20378475
... so domestic deer? A novel concept, I approve. But could we solve the Water Spirit problem first. Our only source of fresh water seems like a good thing to preserve.
>>
>>20378475
Protecting our primary food source comes before all else. Besides, you forgot agriculture.

G)Get that shrine built. Preferably as part of our festival. If not, then the festival gets done next month.
>>
Work begins on a shrine to the river spirit. It's nothing particularly grand, but it is the most ambitious project your people have undertaken so far. lacking any fine tools, or knowlege of woodworking, your people simply pile the tall pine logs together in a structure not entirely unlike a large tipi. Inside is places a low table and a large, pottery bowl. During the construction, a sticky sap leaked from some of the pine logs and it was discovered it smelled good when burned, hence a small fire in the clay bowl, burning a small ammount of the stuff and filling the shrine with a pleasant scent.

Turn Report

Population: 34 (10 elders and children)
Food: 12/13
Morale: 7/10

Known Food Sources: Average deer herd, fishing river
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship

The leaves are turning red and gold and a chill has entered the air. Looks like fall has come already!
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
>>20378475
Just a reminder about metallurgy, the way I've understood it, we can't just force it by trying to "research bronze". Metals were invented probably by an accident, and so it is up to OP that when the accident happens. Scouting should speed up the process though, I think.

However this is just my interpretation.
>>
F) FishFest
>>
>>20378493
Agreed. This tribe needs more members.

But we've only been in this game for three in-game years (or four, not sure what I've missed), so breeding will take time we haven't spent yet.
>>
The River-Woman arives once the shrine is complete and is extremely pleased with it. She gladly takes the offerings and promises to keep the river flowing and the fish swimming in it. One thing she does ask is what her name is. She's never had to think of one until this point, but hearing the tribe calling one another by name makes her want one too.

Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to catch game
C) Send people to catch fish at the river
D) Gather resources
E) Have your wise ones research something (specify)
F) Hold a cultural event
G) Craft specific objects
H) Other
I) Ask the elders for advice (No cost)

CORRECTION
The season indicator was wrong. It is currently winter.
>>
>>20378526
>smelled good when burned.

Holy shit, we've discovered incense. Let's get our wise men on this shit pronto.
>>
>>20378552
F) PARTAY!
Silanah?
>>
>>20378585
Heh, just pine resin, I'm afraid, but yes, it is researchable.
>>
>>20378552
Flo.

Seriously, I dunno. I vote Chani.
Is there someone tasked with taking care of her shrine?
F.) Festival welcoming her to the village, which is culminated in the giving of her name, making her a true member of the village,
>>
>>20378552
>winter
FUUUUUUUUUUUU-
Now look what you've done, /tg/.
We've missed our annual Fish & Fertility Festival.
I hope you're proud of yourselves.
>>
>>20378623
Maybe Shauni?
>>
A. Lets send some scouts West to see what they can see.
>>
>>20378585
E) research how to extract sap from living trees to use it as incense.
>>
>>20378623

Chani works for me. Let us take her into our tribe and feast at our good fortune.

Hopefully some of our villagers will manage to make babies.

>F
>>
>>20378636

It's never too late for a fertility festival. Besides, we just got ourselves a water shaman and a brand new shrine, that's reason enough to celebrate.
>>
>>20378657
>>20378623
I don't know, the Ch- sound is kind of abrupt and harsh, which doesn't suit her water-aligned nature or her very feminine form. Something softer and gentler would work better.
>>
>>20378657
Changing my vote to this. Research can wait.
>>
As the winter snows begin to close in, the tribe gathers at the river's edge to cheer and welcome the river spirit, Chani, to the tribe. Chani herself is glad of the attention, but not so keen on being considered a member of the tribe. Still, she seems happy and so do the villagers! Tales are told and food is eaten well into the night.

Turn Report

The cold weather has taken its toll. One of the older adults and two elders have died of natural causes.
Population: 33 (8 elders and children)
Food: 11/13
Morale: 8/10

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship

Snow lies on the ground and the branches of the trees and the weather is terribly cold. Winter has come again.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
>>
>>20378678
I'm pronouncing it with an 'sh' sound in my head.
>>
>>20378678
I like Shauni.
>>
>>20378705
We lost three guys? Please tell me we at least managed that many pregnancies in the aftermath of the feast.
>>
RANDOM EVENT
Just as the tribe is done celebrating the construction of the shrine, one of the women comes running into the village, her face white as the snow. She claims that as she was releaving herself, she saw something on the outskirts of the village; a huge, terrifying form that sends a ripple of panic through everyone present... A huge, white wolf. Worse yet, she claims that she saw it watching the festivities and then, that it stood up on its hind legs and walked away like a man!
>>
>>20378729
Ah, sorry. Yes, there's PLENTY of pregnancies that I really should have mentioned sooner. They'll make their appearance next year.

Buuut that's all for tonight folks! I hope you enjoyed it as much as I did. The next game will be at the same time on tuesday. That's 4:30PM, EASTERN STANDARD TIME on TUESDAY.

Archiving this thread now. Have a good night!
>>
>>20378740
Oh, goddammit. I say we consult Chani and the elders and see if anyone knows what the hell is going on.

You think Chani has anything to do with this?
>>
Thanks, OP!
Hope for sum Chani vs Zombie Wolf next time! :)


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