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Are you ready for the MOST EXTREME Role-Playing Game you'll ever see?

Rob Liefeld's BLOODP.O.U.C.H delivers! Design your combatants, equip them with the latest high-tech weapons, and load on the pouches as you stab, shoot and battle your way to the top!

http://www.mediafire.com/?edy8gaeryorx77o
>>
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"But OP!" you say, "I'm looking for a simple system that lets me get to the shooting and pouches right away!"

Never fear, anon! Rob Liefeld's BLOODP.O.U.C.H is easy to understand:

Your character has four important aspects: CYBER, MUSCLE, POUCHES and WEAPONS.
>>
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"OK, that sounds good, I like pouches," you say, "But what exactly are the rules anyway?"

It's simple! You always get to roll your Core Dice: these are three six-sided dice that you get to roll for any roll no matter what. You can temporarily use up your Pouches to give yourself extra dice to roll. In a battle, you roll your Core Dice plus any dice you have for weapons (and if you want to add Pouches to make your roll even more extreme, go ahead!)
>>
This system needs a SCOWL score
As well a bonus for actions done while covering your fit somehow.

Also bonus for jumping for no reason.
>>
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"This all sounds good, but what about the character sheet? I hate those sheets with lots of dumb stuff that you have to read!"

It's like you read my mind! Rob Liefeld's BLOODP.O.U.C.H uses an EXTREMELY simple character sheet so you don't have to waste a second looking anything up!

The included character template comes in both male and female format and features a character outline based on an ACTUAL ROB LIEFELD DRAWING! With this as your guide you'll be able to make a cool antihero in no time!
>>
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"Wow! This sounds like an action-packed game! What else do I need to know?"

To advance in the game you must kill lots of opponents! Every opponent you kill gets you points that you can spend on more Cyber, Muscle, Pouches or Weapons!
>>
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rolled 4, 5, 5, 3 = 17

"I can't wait to play! There's just one problem - I can't think of a good name for my character!"

You call that a problem? With the included EXTREME Name Generator, you can create the perfect names for your grim and gritty protagonist and his opponents!
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sorry, my old Crew HATED Rob Liefield.


thus i speak for them.

(secretly thinks is OK...)
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rolled 4, 3, 1, 5 = 13

>>20324705

SLASHSTRIKE
>>
Thanks OP, this game looks ridiculous (in a good way). Looks like a good way to blow through an off-night.
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Dear god did you modify some of these?

>>20324659
Please please please tell me no one got money for drawing this character in a serious light. Thats even worse than how people see Muhreens.

>drawnow phsful
Draw now is right captcha, this nigger started drawing now and thought way later.
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I approve.
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>>20324891
The only thing I modified was the male PC template to give him stubbier legs on the suggestion of /co/.

That picture? No.
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>>20324471

That one guy with the red mask had white arm sleeves in the second panel then none in the third.
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>>20324891

Liefield is a millionare from his work.

There is no justice.
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>>20324947
>That one guy with the red mask had white arm sleeves in the second panel then none in the third.

They got punched off.
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I don't know if this is liefeld, but holy fuck I must post this.
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>>20324964
Yeah, but he's also a total bro. Always on time, never argues with the writers or executives, friendly with other artists. Just does his work and is happy to do it. It's what keeps him in business.
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>>20324921
>>20324659
...Where have I seen that bike before?
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>>20324986

>http://en.wikipedia.org/wiki/Rob_Liefeld#Criticism

No, fuck off liefield.
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>>20324976

That's not Liefeld. A lot of people in the 90s aped his style because it brought in sales.
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If anyone is interested, I might try to playtest this on suptg's IRC server:

irc.thisisnotatrueending.com
#MuteCity

Swing over and make a character!
>>
rolled 4, 1, 1, 4 = 10

rolling
>>
File: 1345002082956.png-(2.13 MB, 978x1514, intro.png)
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Here's the story behind BLOODP.O.U.C.H that provides a justification for why everyone's fighting all the time.
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>>20325098

PAINBLOOD
>>
Dammit, where'd I put my clean pants...
>>
The only problem (balance-wise) is that during character generation you are always better off going with more Cyber than Muscle, since have more than 2 Muscle is useless at the start.

I'd houserule that you can have as many dice in weapons at the start as you do in Muscle. What do you think?
>>
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no character sheets /tg/?

I am disappoint
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>>20325222
That was a leftover from when Cyber was ablative during combat.

I like your idea... let's roll with it! Join the IRC if you want to discuss this in more detail.
>>
>>20325222
same guy.

The combat rules are also a little ambiguous. Do you take turns attacking and countering each other? Or does one character constantly attack while the other guy only defends?
>>
Thank you, OP; I needed a good laugh.
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>>20325264
Yes, it is a back-and-forth until you are defeated or your opponent is killed.
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>>20325257
Thinking about it more, I'm worried that Cyber is still superior because it only costs 2 points to upgrade, which directly improves your defence. Meanwhile, in order to upgrade your attack you need to spend points on both Weapons and Muscle, which costs more points. The only way the math may balance-out is that you can only do one damage per turn, regardless of how many more success you got that your opponent. I suggest doing some mock battles between a Muscle guy and a Cyber guy at level 1 and after they had like 12 points added to them, just make sure that Muscle guy allocates those points so his Weapons is maxed out (although I'm pretty sure it's now balanced at level 1).

I know, I know, I'm overthinking this, but the point of this game is that it is both simple AND balanced, that's the whole beauty of it. Hopefully it's already balanced with the one house rule previously mentioned.
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This is amazing.
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>>20325539
Good ideas. If no one else joins the IRC channel tonight I'll put together a couple of characters and bash them into each other later.
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>>20325792
I just did some testing by creating a pure Cyber guy and a pure Muscle guy and at high level the Cyber guy is better. The most direct solution to this is to make Muscle cost 1 point to increase instead of 3, or alternatively make Cyber cost 4 points to increase instead of 2, or lastly make Muscle cost 2 points to increase and Cyber cost 3 points.

The problem with these solutions is that they are pretty boring. If you can think of some way to make Muscle (or Weapons) better through mechanics (yet still remain simple!) that would be ideal.
>>
rolled 4, 3, 6, 4 = 17

This whole thing seems just insane enough to work.

And I just can't resist the urge to roll for a name.
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rolled 5, 4, 3, 4 = 16

>>20326031
43, 64 = SHOTWHIP

Well, why the fuck not?
>>
>>20326031

PAINBLOOD
>>
>>20326047

Oops, looked at the wrong numbers on the chart.
>>
>>20326042
WHIPSHOT sounds better imo.
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>>20325969
>The problem with these solutions is that they are pretty boring. If you can think of some way to make Muscle (or Weapons) better through mechanics (yet still remain simple!) that would be ideal.

My original idea was that Cyber and Muscle were "spent" along with Pouches to make your rolls; so if you have 5 Cyber and 4 Muscle and get shot at, you can sacrifice 3 of your Cyber dice to use to defend with, leaving you with 2 Cyber dice for the next round's initiative and so on.

Obviously this means rapid depletion of stats, so you'd have to have really high numbers (in which case the difference between them is largely moot). Another part of the original rule concept was that you only lost the dice you spent if you lost that round of the battle. I threw both those ideas out because it seemed to lead to too-rapid depletion.

I like your ideas so far.
>>
Remember, though, you get -10 if your feet are showing for more than one panel.
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rolled 4, 2, 3, 3 = 12

>>20324705
>>
rolled 5, 2, 5, 4 = 16

>>20326302

SHARDHUNT

... HUNTSHARD?
>>
>>20326310

STORMSTROKE

Much better.
>>
>>20326151
Actually, I hate to say his, but scratch everything I said about Cyber being stronger at high level. I misread the rules where it says:

"You can carry a maximum number of weapons equal to your Muscle."

I read this as:

"You can carry a maximum number of weapons DICE equal to your Muscle."

Which is completely different. This actually changes everything. The game is ALMOST completely balanced, I'm not joking, the math turns out just fine.

There are only two imbalances: at level 1 Cyber is better but that can be fixed with the house rule previously mentioned. The other imbalance is that Cyber improves your initiative while Muscle/Weapons does nothing outside of attacking/defending.

The rules about attacking and defending are still not clear for me... can I hurt my attacker while I am defending? Because if I can, then getting initiative is pretty worthless. If, however, damage is only done when you attack somebody then Muscle/Weapons needs to be buffed ever, so slightly to compensate.
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>>20326151

As for those rules you omitted... I don't like them either. That "gambling" mechanic is already accounted for with Pouches. The only thing those rules add is player involvement, but honestly I would rather just roll the dice and see what they give me.
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rolled 3, 4, 6, 2 = 15

I just wanna get a bloodpouch name
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>>20326533
Damage is only done during your attack. The combat sequence is as follows:

Both combatants roll their Cyber dice to get init. Winner rolls his Core Dice + Weapons. Loser defends with Core Dice + Cyber.

After this, the slower combatant gets to attack, and the combatant who won init has to defend. After one round you reroll your Cyber for a new init.


I really appreciate you pitching in like this! If you want your name in the credits I'll put it there.
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>>20326608

ICEWAR
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>>20326600

An optional rule, then?
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rolled 1, 3, 2, 1 = 7

rollin' for name
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>>20326617
Also, Muscle was really just designed as a limiter for how many Weapons you can carry at once. I was thinking that Muscle:Cyber would be (Damage Potential):(Damage Avoidance), obviously.
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>>20326672

COLDBLAST

Man you gotta team up with >>20326649
>>
>>20326672
>BLASTCOLD
Hmn. Doesn't sound right. No wait.
>COLDBLAST
Better. Looks like we're cold buddies, Icewar!
Ice to meet you!
>>
>>20326649
>>20326697

In the frigid wastes of ALASKA two renegades with NOTHING TO LOSE wage ETERNAL WAR on COMMUNIST INVADERS

ICEWAR

COLDBLAST

Hitting the shelves (TO DEATH) this Fall
>>
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>>20326719
>Hitting the shelves (TO DEATH)
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>>20326533
>>20326533
>>20326533

So what do you recommend for buying Cyber and Muscle? 3 points for Cyber and 2 points for Muscle?


I can upload a new version of the rulebook with these tweaks and some cleaned-up text either tonight or tomorrow.
>>
>>20324976
Laughed so hard at ON THE EDGE.
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>>20326617
Ah that makes sense. I'm flattered you thought about crediting me, you put way more work into this than I did. I added my email to this post, but trust me, I won't get offended if you don't credit me at all.

>>20326667
Sounds good.

>>20326689
Yeah, I can see Cyber heros attacking faster/first but Muscle heros attack slower but deal more damage. Here is a very simple suggestion:

If you have more Muscle than the defender you get 1 extra attack dice. There are two advantages to this:

1. It balances out the initiative bonus Cyber has

2. It dissuades characters from min-maxing their weapon slots, ie upgrading all their weapons to huge weapons before getting small weapons or Muscle.

There are two problems however:

1. The attack bonus doesn't scale with high Muscle while Cyber's initiative bonus does scale with high Cyber, so there's still a balance problem albeit a smaller balance problem

2. The obvious problems of adding more crunch (more memorization, more time spent doing math)
>>
I'm conflicted, I kinda want to draw out a character for the sheet, but I then realize I'm going to have to make it Liefield-esque to make it authentic.
>>
>>20326933

That's the fun, though.
>>
>>20326903
No, the current RAW is just fine:

Cyber: 2 points
Muscle: 3 points
Small Weapon: 1 point
Big Weapon: 2 points
Huge Weapon: 3 points
>>
>>20326933

DO IIIIIIIIIIT
>>
>>20326941
You're right, rule of EXTREME must be preserved! Might as well roll up a character for COLDBLAST. Just to see if I'm reading this right, I just roll 5 d6 and split and pick what I rolled to either Cyber and Muscle, right?
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>>20327067
No, you split 5 "ranks" between Cyber and Muscle. Each rank gives you a d6 to roll.

Chargen in this game is point-buy.
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>>20327095
So pick which ranks I want for the two THEN roll?
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>>20326924
so basically if you can make the attack bonus scale with high Muscle but with diminishing returns then the balance problem would be solved. The direct route would be:

"If you attack somebody with less Muscle than you, subtract his Muscle from your Muscle, take the square root of that number, round down, and add that many dice to your attack roll."

The probl-*crunch*-em is that i-*scrunch*-t really s-*CRUNCH*-lows the game down and people hate math.

The purpose of the square root is to account for diminishing returns.
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>>20327142
The only thing you roll for is your name
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>>20327142
You don't roll at all when making your character. See
>>20325241
>>
>>20327152
>>20327153
aaaah, gotcha! Right then, just makin' sure, it's like 1 AM here and don't want to mess up anything already.
>>
>>20327148

The first thing that came to mind was a scaling cost for Cyber, but I don't know how viable that is. I agree that squaring anything is intolerable for a game like this.
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>>20327231

I think math is inimical to the spirit of a 90's comic book based game.
>>
Oh Liefeld.
>>
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>>20327148
>>20326943
I'm going to bed in a little bit, but I will check the foolz archive for any ideas that develop if this thread 404s in the night. Either way, here's the latest copy of the rulebook:

http://www.mediafire.com/?detfd65q831gi03
>>
rolled 3, 2, 5, 4 = 14

One more for the road


>acriblem implanted
What's that, Captcha? You blame the ACRI Corporation for all the stuff they implanted in you to make you a next-generation cyberwarrior?
>>
>>20327648

HAMMERSTROKE
>>
>>20327231

Putting diminishing returns on Cyber's effect on initiative would work. And I think that square roots shouldn't exist in RPGs.

Something also to consider: there's no reason to increase Muscle when you can increase Weapons. This only comes into play after a character has already maxxed out all of weapons slots. When that happens, if he wants to improve through the Muscle/Weapons route, there's always one best choice for him, which to increase Muscle by 1 then increase Weapons by 3. If he wants to improve through the Cyber route there's also always only one best choice, but the point is that the higher levels contain less customization than lower levels.

This isn't a serious issue though. Maybe a solution could be some kind of "paragon" upgrades that you get after getting 10 character points or something.
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>>20327666
>which to increase Muscle by 1

which IS to increase Muscle by 1
>>
>>20324471
Please tell me there is something about not having feet or at least having feet that make walking hard?
>>
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>>20325012
>A lot of people in the 90s aped his style because it brought in sales.

So basically he had the same effect that K-ON had on anime?
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rolled 2, 5, 4, 5 = 16

>>20324705
Rollin'
>>
>>20327765
>So basically he had the same effect that K-ON had on anime?

Exactly, and then the comic industry crashed/almost crashed because of Collector's Editions and Foil Covers and people realizing that none of it was going to be worth anything, so publishers basically had a shit-ton of comics that no one bought and were out of pocket for a rather insane amount of money. Marvel was hit the worst by this, which is why they had to sell off a lot of their movie properties to stay solvent, which is why some film companies have the film rights to X-Men, Daredevil, Ghost Rider, Spider-Man, et cetera. In fact, it's part of the contract that if they don't make a movie of said franchise in a certain period of time the rights devolve back to Marvel.
>>
File: 1345018004985.jpg-(Spoiler Image, 1.53 MB, 500x500, Gnome-gravity-falls-31568(...).jpg)
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>Rob Liefeld's Art
Pic Related

Rob Liefeld wouldn't be able to draw a steaming pile of shit accurately. He copied his style from the people who can draw, who knows about basic anatomy, who understands about stylistic changes and when to change anatomy for the sake of dynamism.

His men are often stocky and have oversized shoulders. When he's drawing someone leaping, their legs are to the fucking side. He puts no thought in how big something actually is, compared to everything else. The hips he draws are impossibly small. If you take a rob liefeld character off the page, they would die. They'd be like a beached whale, stranded from the ink that had allowed them to be, but now, in domain of reality, they will fall over like an unbalanced doll and rot. The women he draws has it easy. They automatically die because he keeps drawing their spines fucking twisted. No one can show their tits and their ass at the same time without literally breaking their spine. He doesn't like drawing the background, so he draws amorphous blobs. He constantly steal better artist's work. Panel layout for panel layout. He doesn't like drawing feet and will hide the existence of feet whenever possible.

I get it, DC. He can vaguely draw and he can turn his work in on time, but that doesn't mean you should continue to hire him and pay him. Hate. Hate.

Sorry about that, had to get it out. Comics have the potential to be so good. And the Liefeld comes in and takes a massive dump on a piece of paper and calls it art and gets paid for it.

There is no justice in the world.
>>
>>20327666

Last post tonight, I promise. Another small advantage that Cyber has over Muscle is that it will more often translate character points into dice more efficiently at high levels (when weapons are maxed out).

For example, let's say Cyber Guy kills 4 guys and gets 4 character points, as does Muscle guy.

Cyber guy puts all 4 points into Cyber, raising it by 2. This means he raised his aggregate die pool for combat (attack + defend) by 2. Meanwhile Muscle guy spends 3 points to raise Muscle and 1 point to raise Weapons by 1. This means Muscle guy raised his aggregate die pool by only 1.

Give both characters another 1 character point. Cyber guy only has 1 point so he saves it for later, Muscle guy upgrades his weapon to Big and raises his aggregate die pool by another 1, he is now "equal" to Cyber guy.

Give both character one last character point. Cyber guy now has enough points to buy another die of Cyber, and Muscle guy upgrades his weapon to Huge and both characters remain equal to each other.

After this the cycle continues, with Cyber guy being superior to Muscle guy for the first 4 character points, after that Muscle guy breaks even. end of example.

If you decide to institute the rule we talked about earlier:

"If you have more Muscle than the defender you get 1 extra attack dice."

This evens out the first four character points for Muscle guy and actually makes Muscle guy better than Cyber guy at the 5th and 6th character points. Although Cyber guy will still usually attack first.

I also have some more suggestions for names: HARD, RIP, GRASP, POWER, LION, TIGER, GRINDER, GUTS
>>
I think it could be interesting to play this over /tg/
>>
Bump, more people need to see this.
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>>20327765
Is that sum KDMFD?
>>
>>20324471
the link is dead
re-up please?
>>
>>20330583
>the link is dead
>re-up please?

The newest revision is here: >>20327450
http://www.mediafire.com/?detfd65q831gi03
>>
>>20324575
I am going to not get this because his anatomy and artwork are so fucking awful that he doesn't need any encouragement whatsoever.
>>
>>20331001
That's why we're pirating it, duuuuuh.
>>
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>>20331001
>implying Rob Liefeld has anything to do with this RPG
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OP here,

I made a 1d4chan page for the game:
http://1d4chan.org/wiki/Rob_Liefeld%27s_BLOODP.O.U.C.H

And if you follow the link you will notice that the book is now on Google Docs. This way you can just check the GDocs page instead of downloading a new pdf every time it gets revised. GDocs link:

https://docs.google.com/open?id=0B9iXY4btM829TTJ2bW9Vek5pSlU
>>
This is the most ingenious homebrew I've seen next to Dungeons the Dragoning.

Thank you for sharing OP. I needed something that was awesome and funny.
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>>20332504
Ha ha... Thanks, anon!

If you like this, you might like some of my other dumb games:
http://1d4chan.org/wiki/Category:Viral_Games
>>
>>20328074
>"If you have more Muscle than the defender you get 1 extra attack dice."
>This evens out the first four character points for Muscle guy and actually makes Muscle guy better than Cyber guy at the 5th and 6th character points. Although Cyber guy will still usually attack first.
So basically, either Cyber guy is better for the first four points (the original way), or Muscle guy is better for the last two. That's not a terrible trade-off, considering that Cyber guy gets to act first.

Any more thoughts?

>I also have some more suggestions for names: HARD, RIP, GRASP, POWER, LION, TIGER, GRINDER, GUTS
I didn't need those sides anyway!
>>
What's with the pouches?
>>
>>20332802
Blood goes in them
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>>20332802
>What's with the pouches?

Seriously though, Pouches were... a thing... in the 90s. Everything had to have them. It was a very chaotic time, all those off-the-radar supergroups opposing military-industrial conspiracies... so you always had to be ready to be on the move at a moment's notice. Pouches made you always ready all the time. Plus it bulks out your character to make him more EXTREME-looking.
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>>20332782
Hey Viral, do you mind if I park in the suptg room with my Blast Hardcheese script going, speaking of EXTREME MANLY NAMES?
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>>20332886
I don't care. More's the merrier!
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>>20332861
Pouches are like belts in jrpgs, no one really knows why, but for some reason artists just loves to slather them all over characters.
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>>20331001
...the joke, it seems to have flown over your head.

The whole thing is making fun of 90's era Liefeld like shenanigans.

Did...did you think this was an actual product you could buy in stores or something?
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>>20332802
I just heard about Bloodpouch from this thread, but I ASSUME that all the crazy mercenary immortality-seekers are collecting the blood of other competitors in order to prove that they beat them in combat and advance in the hierarchy. So the pouches are used to store blood.
>>
>>20331141
Again, you're missing the joke. You're not PIRATING anything. It's free. Someone produced it as a joke. A quick, rules lite beer and pretzel RPG to relive the rediculous muscle/pouch days of the 1990's.

You can't steal something that is free and unlicensed.
>>
>>20332972
>artists just loves to slather them all over characters.

I'm picturing someone opening up a perfectly fine bit of character art in photoshop, selecting the pouch brush, and then they just going crazy.
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>>20333007
>Did...did you think this was an actual product you could buy in stores or something?

IT WOULDN'T BE THE FIRST TIME!

http://suptg.thisisnotatrueending.com/archive.html?tags=wetsuit
>>
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Man, if you all think this is improbable, I've got something that will completely blow your mind.
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>>20332802
you need more of them
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OK, here's the latest version, all cleaned-up and revised!

https://docs.google.com/open?id=0B9iXY4btM829TTJ2bW9Vek5pSlU

And as a special bonus, here's the picture I used for the female PC template!
>>
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>>20334372
so other than narrative things like bashing doors down and giving wounds, does muscle do anything?
Because I could totally make a character that's 4 cyber, 1 muscle and have 7 dice in my pool to beat characters in initiative and deflect attacks. That, to me, spells a far tougher character rather than one who invests in muscle.
The quick character growth should off-set this problem when weapons with more damage dice start to come into play.
>>
>>20334787
>so other than narrative things like bashing doors down and giving wounds, does muscle do anything?

Muscle determines how many weapons you can hold (remember, you can use all of your weapons at the same time).

If you only have Muscle 1, you can only hold one weapon.
>>
>>20334834
So get one weapon, make it a large, allowing two dice off the bat. You can stick with one weapon and just upgrade the dice. It's cheaper to do than using the upgrade system to add more weapons.
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>>20334853
>You can stick with one weapon and just upgrade the dice.

Max dice per weapon is 3, so if you want more Weapon dice than that you're gonna have to have more Muscle. Or am I missing something you're saying?
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>>20334878
It doesn't say that the maximum dice for a weapon is three. If this is the case, you should definitely change that.
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>>20334976
>It doesn't say that the maximum dice for a weapon is three.

You know, you're right. I assumed that people would take Huge weapons as the cap, but I'll explicitify that. Thanks!
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>>20335020
No problem. Just doing my job to help a fellow fa/tg/uy out. Pic related.
That and I really like this RPG, and think that when I suddenly drop it on my 90s comic book loving friends, that we shall have a hoot.
If I see any other omissions or mistakes, I'll let you know.
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>>20334976
As someone who just looked over the rules, I implicitly understood that the maximum weapon dice was 3, since that was the highest the chart went up to.
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>>20335114
>>20335060
>>20335020

Well, no matter, I updated it anyway:

https://docs.google.com/open?id=0B9iXY4btM829TTJ2bW9Vek5pSlU
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>>20335114
As the person who reccomended just upgrading one large sized weapon infinitely, I didn't take huge as the maximum allotment of dice to a weapon. Just the size category for a vague classification of weapon such as "small, medium or large" sized weapons. I thought that small weapons would mean handguns, mediums to be two-handed normal human weapons, and large weapons to be shoulder-mounted guns and stupidly large melee weapons.
Then the upgrading field is seperate from the weapon field, indicating that one can purchase an additional damage die at one point. While upgrading a weapon costs two points.
Granted, upgrading by size bumps it up by two, or gives you an additional weapon. Personally, I would change how the weapon fields work in the upgrading section.
Change it to "Upgrade weapon size" and "acquire new weapon", and getting a new "small" weapon could -technically- cost one point, since on character creation it costs one point.
>>
>>20335222
Now it says explicitly that there are three sizes of weapons: Small, Big and Huge.

I worded it like this because I felt saying "you can't increase the size of a weapon bigger than Huge" is contrary to the spirit of this game.
>>
>>20325106
"Settle down people, please. The 58th session of the Techno-Organic Syndicate is now open. First point of order. After years of hard work and billions of dollars of investments, we have finally managed to create a single immortality seed. The question is: how shall we decide which one of us will receive it? Show of hands, everyone. All right, I have two votes for popularity contest, one vote for auction, three votes for fair unbiased dice roll, four votes for arena death-match... What the hell, Forearm?"
"You said show of hands!"
"*sigh* Very well, arena death-match it is. Any question before we move on?"
"MY TWELVE GUNHAMMERBLADES ARE THIRSTY FOR THE BLOOD OF THE WEAK, AND THERE'S ONLY EIGHT OF YOU!! LET'S OPEN OUR DOORS TO EVERY MERCENARY IN THE GALAXY, AND I WILL CRUSH THEIR TINY SKULLS AND SPLATTER MY POWER-BOOTS WITH THEIR BRAINS!!!"
"An insightful question, Mr PAINWOLF BLOODSTAR Gates. I recognize the sharp intellect of a man who earned his first trillion dollars at the age of six. Why indeed should we not give trained killers who haven't invested a cent in this research a chance to win its most valuable asset through mortal combat? Let us vote on this notion GODDAMIT FOREARM!"
>>
>>20335387
All those sides... will be lost... like tears... in rain...
>>
Hey OP, it's the guy who discussed the balance of this game last night. I've thought about it a little more and Cyber actually has another advantage over Muscle: Cyber characters will have more "hit points" than Muscle characters. When I say "hit points" I mean:

hit points = Cyber + Muscle + Pouches

Muscle characters need to spend dice in weapons which only add to attack, while Cyber dice add to defend rolls AND your hit points. So there are a number of ways to solve this, you can buff Muscle or weapons, or nerf cyber. I have a suggestion, but before I get to it I need to clarify a rule.

If a character loses Muscle during a fight, then does that decrease the amount of weapons he can attack with? From my understanding of the rules, the answer to that question is: Yes. So consider a character thas has 2 Muscle and 2 small weapons. He fails to defend against an attack and his Muscle is reduced to 1. This means he can now only attack with a single small weapon.

Onto my suggestion, it is very simple: a character can attack with as many weapons he can hold at his MAXIMUM Muscle.

This means that a character can attack just as effectively when he is heavily injured as he can when he is at full "hit points". This is a pretty big advantage. So much so that it alone may completely compensate for the Cyber's affect on initiative. If you institute this rule then I suggest you don't institute the rule we discussed ealier:

>If you have more Muscle than the defender you get 1 extra attack dice.

Because that would make Muscle superior to Cyber. I like this new suggestion because it simplifies the game, the player no longer needs to manage his weapons, and it also gives advantages and disadvantages between Cyber and Muscle
>>
>>20336124
I like it. Keeping your amount of guns static is much more preferable to having to worry about Muscle (and that means the GM would have to give away how Muscled his NPCs are too!)

Thanks!
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>>20335265

Suggest you make Small Guns Puny or Petite, love your work btw you captured 90s comic zeitgeist
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>>20336902
>love your work btw you captured 90s comic zeitgeist
>>
Updated.

https://docs.google.com/open?id=0B9iXY4btM829TTJ2bW9Vek5pSlU
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>>20337279
Alright, I'm pretty sure Cyber and Muscle are balanced against each other. However as it stands now Pouches are worse than Cyber and Muscle. Why? Think about it this way: why spend points in Pouches when you can spend points in Cyber? Cyber always adds to your defense and initiative rolls, it also adds to your hit points, and lastly Cyber costs less points. And since we (hopefully) balanced Cyber with Muscle that means Pouches are worse than Muscle too.

Here's my suggestion on how to fix it, and I think it's my best suggestion yet (you'll see why).

First, institute the rule you mentioned earlier that if succeed on a roll on which you spent Pouches, you don't lose those Pouches.

Second, and here's the good part, make Pouches cost 1 point instead of 4. Now this change may seen unbalanced, but I think it's fine, because even if Pouches cost 2 points Cyber would still be better since Cyber ALWAYS helps you, meanwhile Pouches help you for one roll and may cost you hit points if you fail.

Setting Pouches to cost 1 point fits the setting very well, it also adds a third viable level of customization: you can now make POUCH CHARACTERS, that's right, fucking Pouch characters.

This change would definitely require some testing, but I think it's balanced since people are generally averse to risk and Pouches always have the possibility of backfiring.
>>
Can we get equipment but there are never any foot based items?
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>>20337649
>POUCH CHARACTERS

Yessssssssss....
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>>20327765
>So basically he had the same effect that K-ON had on anime?

stop talking about things you dont know about
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>>20337649

>fucking POUCH characters

Brine burns down the side of my cheeks to soak my nearest bandolier of pouches.
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>>20325012

Liefield was imitating Jim Lee.
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>>20338100
Do they sometimes have other expressions when they experience different emotions?
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>>20338154
Different what?
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>>20337649
>POUCH CHARACTERS

FUCKING FIXED.

https://docs.google.com/open?id=0B9iXY4btM829TTJ2bW9Vek5pSlU
>>
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I never posted the male sheet what
>>
>>20338495

Looks like you decided to include both rules that buff Muscle, namely:

>If you have more Muscle than your opponent, you get one extra Weapon die.

and

>You can carry a maximum number of weapons equal to your max Muscle dice

Even though I suggested only instituting only one of these rules in >>20336124 because I thought having both would make Muscle better than Cyber.

Also, you haven't included the rule we discussed earlier where your character starts out with as many Weapon dice as he has Muscle dice.

I understand if you don't want to include these rules, it's your game after all, but I just wanted to give you my thoughts.
>>
>>20338495
I still don't see where you added in how a weapon can only have up to 3 dice.
>>
>>20338871
>There are three sizes of weapons: Small, Big and Huge.

I think that's what he added, maybe it needs to be rewritten but it seems unambiguous to me.
>>
>>20338871
>There are three sizes of weapons, Small, Big and Huge

>>20338814
Oops, that's what happens when you try to compile a pdf and play a game at the same time. Forgot to delete the extra Muscle die. Thanks!
>>
>>20338899
It still doesn't say "a weapon can only have 3 dice", so some people would argue that a weapon can have more than 3 dice to it, while maintaining a low muscle score and keeping the cost of upgrading a single weapon low by only needing to pay one point per item.
>>
>>20338585

That male silhouette is terrible. His feet are recognizably foot-shaped, and not hidden behind terrain.
>>
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>>20339064
Oops, forgot something.

How does *this* look?
>>
>>20339118
awesome. That's completely solid, and now no one can get away with carrying one weapon, a low strength score, and as many dice as they please.
>>
Bumping for glorious godawfulness, in the name of BloodForce, the Blood...Forcer...
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Posting my favorite issue of Youngblood.

Dat Liefeld cover. Dem hoverbabes.
>>
I don't see how some one can misread the original rules to say that weapons can have more than 3 dice. The rules clearly say that a weapon is small, big or huge and how many dice each type of weapon has. The rules say nothing about adding dice to a weapon, it's impossible to "add dice to a weapon" according to the RAW. The rules only say that you can upgrade a weapon from a smaller size category to a larger size category. Since there is no larger category than Huge, a weapon cannot have more than 3 dice.
>>
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Liefeld didn't actually have anything do do with this one, he just did the cover.
>>
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>>20339735
Either way, it's clear as glass now.
>>
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It's just like the Avengers Mansion!
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>>20339736
The cover is bad enough, that woman literally floating in the air. also both of their backs are broken but that goes without saying.
>>
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By the way, Badrock is only 16, despite being a superhuman freak.
>>
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>>20339779
>also both of their backs are broken but that goes without saying.

I don't even see spinal damage anymore. It's just blonde, brunette, redhead.
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>>
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>that cell phone
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Every time I see this panel I want a burger.

I might have to go get one after I'm done.
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Raise your hand if you see where this is going.
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This guy.
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Oh, Judy.
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IT BEGINS
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>>
>>20339847
>Trick

did people actually say that? I mean, I grew up in the 90s and I've never heard that before
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>>20339951
I love how they accentuate his name, like the girl is saying it for branding purposes.
>>
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>>20339951
Maybe it's a California thing.

I always imagined Image Studios to be a really glamorous place to work at. I'm sure it was nothing like what my teenage brain pictured.
>>
>>20339885
>Pogs
I miss my motherfucking Sub Zero slammer...
>>
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oh boy here we go
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Let's see, we got Pitt, Prophet, Shadowhawk, cameo by Spidey...

What's that guy's name in red, Cyberblade? Bloodforce?

Ehhh, whatever.
>>
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This page.
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>>20339981
A shirt busting at the seems with EXTREME written on it. Walking off into the sunset after committing a violent crime. Are you sure this isn't a parody.
>>
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You have one minute to name as many characters as you can.

For bonus points, color all the members of each super-group the same color.
>>
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>>20340049
I haven't been sure of anything since the 90s.
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Ba-dum-tssssssssss


If you missed the disclaimer, this isn't a canon event. I liked this issue because it was a nice breather from all the jumping and yelling that normally occupied the book.
>>
>>20340109
Those pouches are just so nifty and necessary
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>>20340109
>Those pirate boots

All of my why
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>>20342029
I'm still stuck on the gold kneepads.
>>
Hey OP, I wrote a script and did some mock battles, focusing mainly on who would win between a pure Cyber hero and a pure Muscle hero as they advance in points. What I found is that pure Muscle is better until about 10 points, after which pure Cyber slowly becomes superior. These mock battles ignore Pouches btw. I tried changing some parameters but that only made things more lob-sidded for one side or the other, so far the current RAW is the most balanced set of rules I can find (assuming characters survive to advance). With that being said, I've found that balanced characters are usually better the pure-Muscle or pure-Cyber characters.

There's also the possibility that my code is buggy, I can post it if you want, but it's written in R so I doubt anyone will understand it.

If you want to throw around some ideas I can test them when I get home from work.
>>
I hearby move to change the name of Scoliosis to Liefeld's Disease.
>>
>>20346538
Wow, thanks! It's awesome how much people responded to something that I made in less than 48 hours on account of a joke that a friend made about a joke picture making fun of Liefeld.

I don't have any plans beyond "run some games and make sure players enjoy playing it", but I'll take any more data you can provide!


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