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File: 1344435199557.jpg-(169 KB, 1200x981, SCP-173.jpg)
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You know, I've wondered, have you ever used SCP-esque artifacts/subjects in your campaigns, /tg/?

Like, say, pic related, this is a room in a dungeon. The players can't avert their sight from the sculpture, otherwise... Bad things happen.

Or a obsidian skinning knife that lets you, literally, wear someone elses' skin

I'm just curious, you know.
>>
SCP-173 upsets me. It seems so much more hammy than some of the others. It could have at least have been a reasonably innocuous statue rather than that monstrosity.

In actual response though, I want to use some of the Keter-class items and people, and the transforming stuff.
The Coffee Machine and the Quality Control in particular excite my inner GM.
>>
>>20234449

>The Coffee Machine

Oh my

Imagine the ways the players will find to break the game with that machine
>>
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SCP = Men in Black?
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>>20234479
They're welcome to try.
I can always call in old six-eighty-two.
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>>20234449
If I'm remembering correctly, 173 was one of the first SCP's. Someone found the above image, a sculpture by some japanese artist, and thought "This is creepy. Maybe I'll write a funky story around it."

It could have been an innocuous statue, and it probably would have been, if 173 had been written much later.
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>>20234492

In a way, except instead of aliens they contain all sorts of paranormal shit.

Well, I think they have an alien or two as well. And God.

And an immortal lizard who hates mankind and might be the Devil
>>
>>20234492
Sort of, maybe, sometimes, but.
http://www.scp-wiki.net
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>>20234513
And several things which might end the world.
Or everything.
And the best Coffee Machine ever.
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>>20234496

>682

http://www.scp-wiki.net/scp-682

Stat it.
>>
I'm actually running a modern day Call of Cthulhu campaign based around the SCP organization, the Holders series, and Creepypasta lore in general.
>>
I actually tried to run a SCP campaign on D20 modern. They played a recovery task force that would fetch new instances and artifacts. It fell apart as players really just wanted combat and would metagame the fuck out of everything. I wanna run it with a different group. It had/has a lot of potential.
>>
>That kid that moves celestial bodies closer to earth every time he breathes
>The Dead Hand poltergeist
>That basketball tape where people inside it trapped in a constant deja vu
>Every fucking memetic SCP
Nope

Memetic SCP spook the shit out of me

>Walking down the street
>See some faggot glowing
>"What the fuck"
>Lose my mind
>>
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No adventuring party is complete without Lord Blackwood, Gentleman and Explorer.
>>
http://www.scp-wiki.net/log-of-anomalous-items

Some of the shit on this page cracks me up.
>>
No, The SCP site is a load of tosh.

If I'm going to include something mytho-ish / Delta green-esque I can do better.
>>
sadly SCP turned to trash pretty quickly...

Too many cooks spoil the broth etc
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>>20235128
This.

One of my CoC players is always swnding me links to SCP and trying to get me to include it in-game. He gets really butthurt when I tell him I can probably find the same thing, but better implemented somewhere in Lovecraft or one of the five million mythos authors.
>>
>>20235218
>>20235128
respectfully disagree.
mind you the quality is highly varied, as you would expect, but several of them are quite spooky.
Also the presentation style has it's benefits, telling you the extraordinary measures needed to contain it before even tell you what it is.

Several of Lovecrafts ideas were only made scary when developed by other others. I'm a big fan, but he wrote some absolute garbage in his time.
>>
>>20234570
>>That kid that moves celestial bodies closer to earth every time he breathes
And they haven't planted a bullet in this kid's head, why?
>>
>>20238086
It's Secure Contain Protect, not Murder Maim Destroy. The whole organization is dedicated to keeping the weird shit around in case it's important later. They're crazy hoarders. The only SCPs ever destroyed outright are ones that are insanely dangerous to the fabric of reality that they know they can dispose of safely.
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>>20234449
agreed, that things a joke, My pc would rip that thing in half, and considering it wont move unless i blink I might stand a fair shot for a civy if i could get ahold of some tape, gasoline, and a match.
>>
>>20238122
>The only SCPs ever destroyed outright are ones that are insanely dangerous to the fabric of reality that they know they can dispose of safely.

That, and Mary Sue Self-Inserts.
>>
>>20238122
Yeah, they Protect the world at large - keeping some kid around who is incredibly likely to cause the end of the world, on the slim chance that they may prove useful in the future is absurd.

Considering the kind of risks they go through to prevent less dangerous catastrophes, it would make sense to dispose of the kid once they've learnt everything valuable that they can.
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If memory recalls, the SCP Foundation WAS originally a joint project by /x/ and /tg/. /tg/ as an idea dump for CoC/Delta Green material, and /x/ because... /x/.
>>
>>20238160
mary sues are destroyed?
>>
>>20238192
>>20238160
I don't like the SHEER NUMBER of "normal people" style SCPs there are.

OH, THIS ONE IS A DUDE, BUT IT HAS A NAZI BUNKER IN ITS NOSE.

OH, THIS DUDE CAUSES PLANETS TO GET CLOSER BY BREATHING.

THIS DUDE IS NICE AND LOVED BY THE GUARDS, BUT HAS A MYYYYSTERIOUS PROBLEM!


I mostly use the SCP to harvest ideas I've not thought of.

which aren't many. Quantum monsters I already had from Dr. Who. Infinite creatures are a dime a dozen.

I hadn't thought of a friendliness-virus yet though, and that shit would spread like WILDfire.
>>
>>20238249
The only "normal person" SCP I like is Cassandra, and I don't even think she doesn't really count because she's a drawing.

The guy who randomly teleports to other universes isn't to bad, either.
>>
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>>20238249
>OH, THIS ONE IS A DUDE, BUT IT HAS A NAZI BUNKER IN ITS NOSE.
>Implying the lady with the Nazi bunker in her nose is not the pinnacle of horror fiction writing.

In all seriousness, if you're going to have a bunch of paranormal things which resemble everyday objects or animals, eventually you'll get ones which look like people.

That's a good thing. Then you have the whole 'morally grey' mood from imprisoning these people and treating them like dangerous weapons.

Or worse. Pic related.
>>
>>20238291
there are FAR TOO MANY people-like ones.

it breaks all my versimillitude, and makes me think they're just running a fucking hotel of mary sues.
>>
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It 'could' fit into CoC as a 'Global Level Conspiracy' unlike Delta Green, or even the MJ12 who are simply National Level Conspiracy.

They would probably need to be 'powered down' somewhat, though I guess there area couple of cults which could easily destroy life as we know it... like careless Daoloth Astronomers, whimsical Narlyhotep Masks, lunatic Shub-Niggurathan Biologists...
>>
>>20238213
In the early days of the site there were a lot of Mary Sue SCPs hanging around, until the staff god tired of that shit and just killed them all off. A few of the particularly bad ones were immortalized by getting killed off in rather hilarious and over the top ways.
>>
>>20238301
>it breaks all my versimillitude
why

do you claim to know the rules of the SCP universe and also know that those rules are broken by the presence of humanoid SCPs
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>>20238160
In return, the dude destroying them became the worst Mary Sue of all time.
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>>20238301
Maybe they do have too many, but I feel like the rate at which they fuck over or 'decommision' them makes up for it a little bit. Besides, the human SCPs are still in the minority.

Besides. It's sometimes a much more personal horror when it's focused around a human being. But I can appreciate that there are quite a few of them.
>>
>>20238301
Humanoid SCPs are actually very uncommon, as they are actually a very small percentage of the existing articles. They're also the articles put under the most scrutiny because they're the easiest to screw up. The bad ones typically get deleted fairly quickly.
>>
>>20238301

Seconded.

A bunny amongst a pack of lions is a badass bunny.
A lion in a pack of bunnies is a shitty lion.
>>
>>20238314
And yet, still 682 remains, and they've retconned on of the few things that made Able interesting.
>>
>>20238319
Because I can flat out tell most of the articles written about "normal people" were made by some internet dumbshit writing about their own personal idea, and not some government organization?

Also because of how VERY MANY notes I have seen about the subjects "making friends with all the guards".
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>>20238341
>they've retconned on of the few things that made Able interesting.
They retconned Abel? How so?
And exactly what are you referring to that made that trainwreck of a Mary Sue interesting?
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>>20238341
682 remains, and I have no idea why.

If it's recollecting the mass you melt away with acid, simply filter the mass and place them into individual containers.

These individual mass containers can then be used to grow body armor out of, because making body armor out of self regenerating people hating lizards is the best idea.
>>
In theory, SCP is a goldmine of ideas for a paranormal game. There's some neat things there I'd toss into UA if I was running a game.

In practice, its only good if you want to REDACTED about REDACTED which REDACTED isn't REDACTEDtoREDACTEDREDACTED "aren't I so clever" cleverly disguised REDACTED.

Also it just irrationally pissed me off that the SCP listings will have a nickname for the entry then on its actual article/page they refuse to use it.
>>
>>20238341
The thing is that 682 and Able are "legacy" characters. Like 173, they were some of the earliest entries and are basically the unofficial mascots of the site. The staff are pretty reluctant to get rid of them.
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>>20238342
>how VERY MANY notes I have seen about the subjects "making friends with all the guards".
I'm not saying you're lying, but not that many actually come to mind.
Do you have a list or anything we can see?
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>>20238371
And unlike Able or 682, 173 is actually good.
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>>20238373
I have a feeling the guy you're replying to only went on to the site in its very early days and never went back. There have been a lot of changes to site in the past couple of years.
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>>20238373
I've seen it at least thrice, and if what you guys are talking about is true they've probably been deleted by now, which they fucking should be.

Buuut, at my last reading a year or so back, the lady with nazi base made friends with all the guards, the nondescript dude made friends with all the guards (before he was replaced by a much better written one), and a few more that were just terrible so I tried my hardest to forget them.
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>>20238086
for science!
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>>20238361
>simply filter the mass and place them into individual containers.
That's an awful idea. The individual masses would probably regenerate into several 682s.

And even if it didn't, it doesn't seem very smart to wear pieces of an immortal lizard that is constantly changing to most efficiently kill every lifeform near it.
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>>20238360
At one point, Able would semi-work with SCP if a big enough threat arose, because he was killing people as much for a decent fight as it was because he enjoyed doing so. He even got pissed off when one guard he thought was a decent fighter got killed by indiscriminate bombing instead of a straight up fight. Last time I checked, he's just another generic "hurr durr, I kill for no reason" SCP. At least his previous personality actually tried to distinguish him.
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>>20238407
>individual mass regenerating into several 682s
>quite obviously producing infinite mass

MORE! SPLIT THEM MORE!

TOSS THEM INTO THE SUN!

OUR UNIVERSE WILL LAST FOREVER, POWERED BY IMMORTAL LIZARD SUNS!
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It amused me once when someone tried to point out how much scarier SCP was than CoC. Though, he revealed his ignorance by thinking Cthuhlu was what was actually 'the big threat' in the setting... or really.. important at all.

Then he tried to show me http://www.scp-wiki.net/scp-701
as an example of the setting's 'nope' factor and I just pointed out that it's just a rip of 'The King in Yellow'.
>>
>>20238407
>not smart to wear pieces of an immortal lizard constantly changing to kill all life near it

funny, that sounds like the PERFECT WEAPONS SYSTEM to me. also the perfect armor system.

PUT IT ON ALL OF THE MANS. WE WILL SEE COOL THINGS HAPPEN.
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>>20238419
But then he'll grow wings, and come back on fire
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>>20238432
You can't escape solar gravity with wings, silly.
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>>20238419
Then it'll become completely heatproof, or evolve an enormous organ filled with combustable gas which when finally lit will fire it at Earth at an incredible speed.
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>>20238445
BUT ITS 682 ITS SO SCARY AND POWERFUL ISN'T IT AWESOME CHECK IT OUT
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>>20238425
Yeah, if you already have experience with Lovecraft, you wouldn't be so much as scared of the Lovecraft-based ones rather than get an amused chuckle out of it. I mean, it's still a pretty damn well written article.

>>20238419
They tried throwing 682 into the Sun once.

It came back.
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>>20238431
But all of our men will die, boss.
That's very irresponsible.
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>>20238454
honestly?

the energy taken to recapture the creature and dump it back on earth is easily worth it for the excessive fissile mass provided by the creature. With minimal loss of life, we could power everything forever.

Probably less dangerous than coal mining, statistically.
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>>20238445
The Foundation would like to point out the one time they did throw 682 into the sun, that's exactly what happened.

It was a joke entry, but still.
>>
>Cain
>Abel
The day SCP wiki decided "yes, these things belong" is the day they irrevocably slid downhill. Everything else is just icing on the cake now.
>>
277 SCP entries with the tag "Humanoid"
1500+ entries in total. (not sure how many are blank at the end)
I don't think its too many.
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>>20238470
why did it come back to -earth- then?

Also, can we really take joke entries as canonical?
>>
The worst Mary Sue on the site is definitely Dr. Clef. Superbadass killing all the reality-benders, even 682 doesn't fuck with him, he's also totally funny and wacky, and a bunch of other bullshit.
>>
I just had a thought: SCP is a lot like Warehouse 13, to a certain extent. Though I like WH13 a little better, because the artifacts almost always make sense (like Volta's lab coat making you magnetic, or Edgar Allen Poe's quill and notebook making creepy shit happen).
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>>20238463
You're talking about the organization that apparently mass murders convicts on a monthly basis because lolreasons.
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>>20238470
>escaped solar gravity with wings

no, no it didn't.

SCP foundation is wrong.

they just found a second creature, or a chunk of him that broke off before falling into the sun. 100% more likely.
>>
The only good SCP is 914.
>>
>SCP
Oh, I thought everybody forgot about that stuff.
is it still active?
>>
SCP682 isn't so much scary as interesting, in an intellectual exercise kind of way. It's poorly executed, but the premise - a creature that exhibits adaptive regeneration capabilities swift enough to render it functionally unkillable - is fairly intriguing. In particular, the interactions with other lethal SCPs are examples of things that could be interesting if there wasn't the meta-knowledge that 682 will always survive somehow.
>>
>>20238483
We can't really, but I was using it an exaggerated example as to how the writers will bend over backwards to make sure 682 will survive. For a canonical example, see what happens they put it in a book with a creature that is designed explicitly to kill it - and fails.
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>>20238483
The same reason the Hulk did in World War Hulk. Because when someone throws you into space without asking, you go fuck their shit.
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>>20238425
it is worth noting that the "king in yellow" play is NOT a work of HPL.
It's an original creation for the CoC game.

that said, the original collection of short stories is awesome and can be found for free on the internet
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>>20238483
Are you going to try and argue the canon of something that has "there is no canon" as a saying?
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>>20238509
682 stops being interesting the moment bullshit like this happens
>>20238432
They didn't even think up an actual way for the thing to get back to earth. It just grew wings.

and flew.

through SPACE.
>>
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I play in a D&D 3.5 game heavily inspired by SCP. Standard fantasy setting, and the SCPs bizarre powers and properties are due to "wild magic". The DM has done some pretty fun things with it; such as having a conflict called the Mirror War in the settings recent past where a bunch of identical warriors wrecked havoc, and then having the setting's equivalent of the SCP Foundation show use the cloning coffins that were responsible once we started working for them; or having a book that sucked us into a dream where we took the role of storybook adventurers running through the Tomb of Horrors.
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>>20238532
yes.
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>>20238501
I wouldn't say it's the only good one, but it's certainly the best.
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>>20238504
Very much so.

>>20238494
WH13 setting is a children's saturday morning cartoon compared to SCP. Plus, there's differing ideologies of how the items would work. WH13's items could honestly double as shit you'd find in DND, while SCP frowns upon that sort of thinking.
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>>20238461
>They tried throwing 682 into the Sun once.
>It came back.
Jesus Christ, how horrifying.

My favourite SCPs are the ones with exploration logs attached. Like the stone which turns mirrors into portals, or the dozens of never ending buildings or ships.

The dimension-hopping guy is great, too. I seem to remember on one of these threads /tg/ was fantasising about a video game where you got to play as him as you randomly hopped between the SCP Foundation (where you could tell scientists what you've seen to try and convince them to give you better equipment, meet colleagues at the Foundation who evolve/change/die as time goes on, etc) and randomly determined/generated universes with bizarre landscapes, threats, lifeforms, or other things.
The game would be about seeing how long you could survive before you returned to the Foundation in pieces, or hit some other Lovecraftian bad-end.
>>
>>20238495
copy pasta from the site faq

Do all D-class really get terminated at the end of the month? Are they really all death row inmates? Isn't that canon? Not quite. Yes, writers agree that in-universe, these beliefs are standard. However, many writers believe that this is just a "party line" told to researchers so they don't object to subjecting these people to horrible things. Many believe that D-class are not killed at the end of the month, but instead mind-wiped and reassigned to another site. Or that the Foundation clones them using SCPs. Or that the Foundation adds political dissidents, homeless people, or people from third-world countries to the ranks of D-Class. It's up to you what explanation you choose.
>>
There are two SCP items I'd love in games, the portal that changes colour and goes to the religion world and the creepy-ass unstoppable monster that kills anyone who sees it.

SCP-096 and SCP-093

Particularly 093, I want more of that setting!
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>>20238495
Yeah, I've got to say that if I had The Foundation, in a setting, I would probably play them as 'Noble Antagonists' in most cases.

Since if I recall, they have a tendency to run through so many D-Class Personnel that even the Soviet Army would have to say 'Woah Woah, Boris... slow down, we arn't made of conscripts, some of these guys are difficult to replace."
>>
>>20238530
>the "king in yellow" play is NOT a work of HPL.
True.
>It's an original creation for the CoC game.
False.
>>
>>20238530
>It's an original creation for the CoC game.
Searching for the King in Yellow gives me a book published in the late 19th century. Sure it was made for CoC, or have I got the wrong King in Yellow.
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>>20238485

> read these articles

Goddamn that kid can't write. I'M QUIRKY!
>>
>>20238086
His predecessor died.

Then that kid had the misfortune to be born with exactly the same power.
>>
My favorite is the doctor who kills people by driving a car
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>>20238575
Whatever the "truth" is, the whole D-Class thing is retarded as all get out. Hell their whole foundation was created by paint chip eating idiot savants.
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>>20238569
That's the one I meant, dat stone made me wish for an entire story just based on it.
>>
WHY IS 683 NOT A GENERATOR ALREADY.

He can be contained in an acid bath.

HE CAN BE CONTAINED IN A FURNACE BATH. And generate energy at the same time!
>>
>>20238586
It's part of the setting by this point, due to repeated direct authorial references. Yes, it predates Lovecraft by a couple of decades, but a lot of 'CoC' isn't actually Lovecraft's work.... it's the work of a group of authors who were all in some contact during the early part of the 20th century.
>>
>>20238501
It gets a little worse for every experimental result that gets grafted to it, though. Each time it becomes a little less alien and a little more like a sweets dispenser.
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>>20238619
SCP is about containment, not utilization
>>
My favorite SCPs are the anomalous item and recording types. Like the "Season Opener", 914, "Ronald Reagan cut up while talking" and similar shit. Shit that doesn't kill you or brainwash you, but are just plain weird.
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>>20238590
No, you are looking at the original.
It's a collection of stories by Chambers, about three of which are directly affected by the fictional play. They're not really horror stories, more surrealist. One I seem to remember is almost a romance.
>>
>>20238485
Oh my god fuck that guy. He turned me off of SCP for months!
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>>20238584
>Yeah, I've got to say that if I had The Foundation, in a setting, I would probably play them as 'Noble Antagonists' in most cases.

Same here, though less on the "noble" part. SCP would be the chucklefucks who think they're saving the world but the whole "we can't destroy that, we need to Contain It!" and the "Protect" seems to be more "Protect this dangerous shit from the rest of the world," are really making things worse.
>>
>>20238660
To be fair, Clef doesn't really have nearly as big a presence on the site as he used to.
>>
>>20238660
He's the one who might be Satan, right?
He's pretty bad.

But Kondraki more than makes up for all the more crappy researchers. Also, that guy who is always getting set on fire and shit, and can't ride a vehicle without racking up an enormous body count.
>>
"The King in Yellow" comes from Robert W. Chambers' book of the same name, and the play is the major aspect of it. It predates Lovecraft.

SCP can occasionally be good; there are elements of it that are useful, but it's the same problem you get with people attempting to write collaborative rulesets; everyone has their own vision, and the moderation doesn't know enough about reining in ideas that don't work well or maintaining an even tone to the setting. That sort of internal consistency is necessary for building a good horror setting.

I've used a few ideas inspired by the site, but not too much taken directly from it. Generally, insubstantial horrors and cursed objects are the better ones; any humanoid is generally a terrible idea.

I can't remember; is there a player piano whose music causes subjects to enter a semi-hypnotic state and act aggressively towards any being not currently under the spell? I seem to recall that being on the site, but my memory may be somewhat confused. I ran a pretty good game using it.
>>
>>20238590
Note I said the PLAY is an original work, and actually mentioned the BOOK which is a collection of short stories as being a real thing and kind awesome.

See how a Play and a collection of short stories aren't the same thing.

and yes the book does mention that play as existing, but the description of what goes on in the play is an original work
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>>20238569
And then you start noticing that even when you "come back to the real world", things aren't *quite* right...

Jesus Christ I want to play this.
>>
>>20238645
Definitely. Little moments of "what the hell" that are fun to read during a break. The best entries are the items that stand apart from the SCP "plot" and established characters.

>>20238580
93 was cool until the exploration logs explained too much and ruined it.
>>
>>20238664
Honestly, it's the exact same reason why we keep shit like bioweapons and smallpox samples around. You never know when that shit you've got locked up in the basement might come in handy.
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>>20238683
Kondraki hasn't shown up for quite a while, though.
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>>20238664
Some of the stuff is just ridiculously hard to destroy, though.

Probably far too expensive even for their many means.
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>>20238647
Yes, I've read them... well... all the way up through the
Demoiselle d'Ys. but after that it just gets a bit to 'romantic slice of life' for me.

Also interesting note, Chambers was also had some art skills and drew the picture that served as part of origional cover art for the book.
>>
>>20238689
Except you said the 'play' was created for the game. Which is wrong.
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>>20238678
And they also retconned it by saying it's all a result of his files being corrupted by the fanfiction plague SCP.
>>
>>20238584
>>20238664

What would be a good system for an SCP pnp game, do you think? /tg/ needs to do an SCP quest thread one of these days.
>>
>>20238608
>the whole D-Class thing is retarded as all get out.
It's a convenient excuse to get to experiment with SCPs. In their absence, anything that looks dangerous would just be locked in a vault and a lot of stories could not be told.
>>
>>20238713
Like, Clef, Kondraki doesn't play a huge role in the site anymore. He actually doesn't even come to the site anymore, though I can't remember if he left voluntarily or if he was banned due to his often douchey behavior.
>>
>>20238619
There are tons of SCPs that can be used as perpetual energy sources. Why choose the most dangerous and inefficient one?
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>>20238751
Either nWoD (maybe with Hunter) or Unknown Armies would be my picks. Hunter if you want to actually feature SCP or a similar agency. UA if you want to stick to the concept of Freaky-Ass Shit.
>>
>>20238751
Delta Green, Delta Green, Call of Cthulhu, Delta Green and Unknown Armies.

Three of those are what was in mind when the site was originally made.
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>>20238485
That's because he's an author.

I did consider creating articles, but I was turned off by the culture, somewhat.

As a side note, they have a different wiki dedicated to slaying monsters that is basically dead. Perhaps /tg/ might be interested in working on that?

http://goc.wikidot.com/start

"The GOC was created in the aftermath of WWII, from the remnants of defecting Occultists, Psychics, Priests and Scientists from Nazi, Soviet and Allied states, brought together and formed by the Allies."
...

"The GOC are a largely political force, seeing themselves as the police of the paranormal world. They pride themselves on destroying supernatural entities, and make use of the most high tech experimental technology possible, obtained from their benefactors."
>>
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>>20238783
Because he's a dick.

Also
http://www.palinola.com/projects/lab/greenbox/

Often works more amusingly for my games... since it will also give you a collection of random, but still mundane shit to equip your players with. Sorta a "here's what your base of operations starts with... have fun guys."
>>
>>20238809
The GOC was actually Clef's brainchild. They're basically the polar opposite to the Foundation. Where the Foundation wants to contain and study, GOC wants to kill it with fire until its dead.
>>
>>20238809
>The GOC are a largely political force, seeing themselves as the police of the paranormal world. They pride themselves on destroying supernatural entities, and make use of the most high tech experimental technology possible, obtained from their benefactors.
If you want a Delta Green thread, why didn't you just say so?
It'll probably be more interesting than that, anyway.
>>
>the console gun that allows you to kill characters on a screen
I'd give my left nut to have that.
>>
>>20238831
Now that he's gone, it sort of leaves it open, doesn't it?
>>
>>20238823
The Delta Green Green Box generator.
Damn I love that thing.

A couple of the things in there are mine.
>>
>>20238833
Well yeah, when you get right down to it, GOC is pretty much a better organized and better funded Delta Green.
>>
>>20238847
The best part of that was where he shot at TOS Star Trek characters, and Kirk used technobabble to kill the guy with the gun.
>>
>>20238852
Which takes away some of the fun, since part of the excitement in Delta Green came when your players found out that Delta Green is actually a renegade conspiracy, and isn't government-sanctioned any more.
>>
>>20238704
I liked the setting more the more I learned about it actually, I wanted more stories set there and I'd love some artwork of it. Granted it stopped functioning as well as an SCP when you had more info but it was still a fantastic world.

Either way it is better than half the Keter items which are 'you must raep a loli or THE WORLD WILL END!!!'
>>
>>20238860
And when Kirk plot armor'd the shit out of that.
>>
>>20238890
same person.

I was being facetious trying to think of a grimdark fifteen year old Slipknot fan SCP entry, it completely slipped my mind that they actually did this one.
>>
>>20238890
To be fair, there's only one like that, and it's well presented.
>>
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>>20238870
I keep hearing rumors that Delta Green is going to get an update where MJ12 collapses and some factions of it join Delta Green.

I mean, even MJ12 as is has various 'top men' who don't trust these 'greys' as far as they can toss them. some of them even going so far as to just try and trade for enough tech till they can go all X-Com on their asses.
>>
What do you people think of Lord Blackwood?
>>
>>20238928
>not going all Xcom on the supernatural's ass

Would you guys play a game about a modern day people going all fucking Xcom on a fantasy world? Actually, I'd like it to be at EVERYTHING, but I don't know how to incorporate aliens and fantasy.
>>
>>20238924
As I say originally I was thinking of the catastrophe one that can only be averted by a mother killing their baby but yeah, this one actually is on there. It's not bad but it felt a little to fapfapfapfap for my liking. Cool idea but just didn't quite click for me.
>>
>>20238928
I'd completely forgotton about the standalone Delta Green game they're producing.

I know they're moving some of the canon forward for the modern day, but I can't remember exactly what's changing. MJ12 cooperating with DG rings a bell, though.
>>
>>20234525

1d4 investigators per round.
>>
>>20238945
See, that's the difference between the GOC and the SCP foundation.

The SCP foundation finds big, singluar items and creatures and studies them.

The GOC is at war with LOTS of weird stuff.

The SCP foundation might find an artifact from a strange inhuman race, or fight a few extradimensional invaders of exceptional power.

The GOC fights vast armies of foes. It seems they generally fail when they meet something they can't just blow up. But they do blow up everything they can.

Which is cool. That's style.
>>
http://www.scp-wiki.net/scp-087
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>>20238945
Technically, CoC has the Dreamlands which are primarily stuck in hardcore 'Sword and Sorcery'. If you combine that into the mix you can start sending out Stargate SG-1 inspired 'Dungeon Delver' teams to try and recover artifacts from the timeless lands beyond the veil of death and slumber.
>>
>>20235112
Item Description: Six-sided dice that can occasionally land on a seven.
Date of Recovery: ██/██/19██
Location of recovery: ████████ Gaming Society in ████████, Maryland
Current Status: Being used for research by Dr. McCallum.
Research my ass. He's just using the damned thing to cheat on his saving throws. Dr. Morgan
>>
>>20238955
Why don't they just toss the kid into one of the many alternate dimension hellholes they have locked up?
>>
>>20239110
Presumably because she's acting like a lock on the door.

They have to keep her primed to be an effective lock, but she isn't the source of the demons. She's what's keeping them out.
>>
>>20239110
Cross testing SCPs (especially dangerous ones) is generally a huge no no because nobody knows what could happen.
>>
I have, but I cannot find the current SCP for the last one. I have used 4, in a homebrew stalker/metro mash up game. 4 SCPs inspired 4 different anomalies.

The first is a spacial anomaly. Inspired by the spacial anomalies in SCP-026.

The second was a time loop anomaly, inspired by SCP-176. It had a recording of the previous party's end.

The third was a fog, inspired by SCP-934.

The last was a large tar-like pit that, if stepped in, acted like a combination of quicksand and tar. You'd get sucked in and then devoured by the black mass.
>>
>>20239110
This is what I nickname the 'Torchwood Dilemma'; the fact that no matter how incredibly specific an artifact is in use or how difficult a problem is, the longer a series runs and the more incredibly specific artifacts the characters accrue the harder it becomes to find a problem they can't solve. Even seemingly useless items can be used to solve incredible problems with enough imagination.

Short answer: this is where you either suspend disbelief in time or the series loses your interest.
>>
>>20239149
Immortal-guy-who-is-currently-at-least-four-people might try it.
I would in his position, because I'm curious like that.
>>
Oh hey, people talking about SCP. I love that shit.

People bitch about Clef way too much, in my opinion. The author tries to disassociate himself from the mary-sue shit and knows that it was pretty awful. Since then, the character's become a lot more well-rounded, and I honestly feel he's one of the better developed characters on the site.

But this is coming from someone who likes SCP for the stories, and not the creepypasta.
>>
>>20238955

Hey, the Mauntak procedure is simply watching "Best of Jersey Shores". The reason the D-class are killed at the end is because they all end up liking it.
>>
So, best scps in the archive?

Personally, I prefer
>Cassandra
>The gear machine that improves or de-improves things
>the demon lawyer summoned by the desk and chair
>Bobble the clown
>>
>>20239132
She seems to be lock and door, though.
>>
>>20238956
It's not even close to an alliance. It's more of a detente or ceasefire.
>>
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>A home-made Mi-Go communication device built out of stage-lighting and multi-colored lenses. The entire thing is about the size of a DJ's sound-mixing deck, complete with toggles and buttons, but the scanty handwritten notes on how to convey basic messages, like "greetings", "acknowledged" and "negative", implies the process is mostly trial and error.

This... is actually a really good idea. Thankyou Greenbox.
>>
I had an idea for an SCP.

A cardboard box that sends people that go inside it into their imagination.

The Foundation hears about it after a news story comes out when a mother finds her child mauled in the box. He imagined dinosaurs and got dumped in the Jurassic Period.

I couldn't figure out how to write it though.
>>
>>20238955

The mother killing her baby one is pretty ridiculous. It goes too far when the SCP Foundation becomes a literal demon cult encouraging sacrifices to Moloch.

The loli raep SCP was well presented, as others have said. It wasn't done as a pedo fic, but as a sheer horror/ends justify the means kinda thing. It would actually be a great ultimate encounter for a PnP quest setting: do you try to rescue her? Can you find other SCP objects capable of defeating whatever horror inevitably springs forth from her womb to rain terror upon humanity?
>>
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>>20239415
SCP-1876-2 One stuffed tiger, orange and black, soaked in blood of first occupant of SCP-1876-1
>>
>>20239020

The haunted staircase? That's more of a visual/sudden terror sort of thing: you would have to be a skilled horror writer to make it work in a PnP quest.
>>
>>20239229
So, anybody else here really into the plots and whatever? I feel like I know more about the old storylines than the mods do sometimes.

Don't get me wrong, I dig TroyL's writing, but I was disappointed to see he apparently missed the Clef reference in one of Bright's Tales when he wrote Unfinished Business.
>>
>>20239446

I see what you did there, and I don't know how I feel about it.
>>
>>20239494


Calvin lay there in bed, next to his tiger. His fourteenth birthday was tomorrow. He was getting older, puberty striking at his mind, voice, and body. He kissed Hobbes on the cheek, puling him closer and thanking him for being his friend.

Then it happened. It had been happening often since he was thirteen and he had no control over it. His erection tented his boxers, pressing against his friend's rump.

"Stop.." Hobbes mumbled with a growl, pushing him away.

Calvin turned onto his back, pulling his under shorts down and revealing his standing pillar, about five inches. Average, he figured.

He shook Hobbes awake. He didn't wake easily and grumbled and growled, but eventually sat up. "What, Calvin?" He asked angrily, wanting very much to go back to sleep.

"I love you."

"I love you too.." Hobbes said awkwardly. 'What is this about?' He wondered.

"Do you really love me?"

"Yeah, why?" Hobbes sat up further, sleep forgotten.

"I want to mate with you.." Calvin blushed.

"Wait! What? You're movin' with your auntie and uncle in Bel Air."

I whistled for a cab and when it came near the licence plate said "fresh" and had dice in the mirror. If anything, I could say that this cab was rare, but I thought "nah, forget it, yo home to Bel Air"!

I pulled up to the house at about seven or eight, yelled to the cabbie, yo homes, smell you later. Looked at my kingdom, and I was finally there, to sit on my throne, as the Prince of Bel Air.
>>
>>20239429
Remember, the statue isn't necessarily the one creating the disasters.
>>
>>20239429
I don't understand why you make this distinction between the sacrifice to Moloch and the loli rape. They're both horrible things that the SCP does for utilitarian reasons. Both entries are fairly well-written and good horror.
>>
>>20239429
Yeah I got the intention, it just didn't really work for me, it also felt a bit off, I'm not squeamish but it seemed too unpleasant to really work for me, I felt the author pushed it a little too far and it lost some impact. That and I generally don't like religious or demonic SCP entries at all, I tend not to like apocalyptic ones either.
>>
>>20239519
That could have been good, or at least amusing.
Instead I'm ashamed of you.
>>
>>20239525
>>20239552

I understand that they are both "ends justify the means" kinda things. But I dunno, the SCP Foundation in most entries protects humanity by doing(sometimes horrific yet utilitarian) things to contain threats, not by making sacrifices to appease dark gods. At that point, they are little more than the cultists who are usually the villains in this sort of fiction.
>>
So should we get an SCP quest thread going? I'd love to try it out, we just need to agree on a system to use.
>>
>>20239650
Paranoia?
Generic D-Classes dying all over the place.
>>
>>20239650
I really dislike quests that are basically just TTRPGs in established settings, but freeform on /tg/.

You could make a thread to gather a bunch of neckbeards who want to play over Skype or IRC or something, I guess, but I don't think it'd last as a quest.
>>
>>20239672

Does Paranoia have Sanity and Willpower ratings, or an equivalent? There are a lot of SCP's that are mind altering. A lot.
>>
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>>20239519
>Implying The Foundation wouldn't just wipe out any party of PCs or assign them as D-Class personnel because it's the 'expedient thing to do'.

I really can't see The Foundation as much more than serving as an endgame level antagonist/obstacle for most campaigns.
>>
>>20239623
But do keep in mind that the disasters the statue talks about are really severe and couldn't be stopped by other means.
>>
>>20239672
Paranoia is a cool setting tackled to a terrible system. Using it to run SCP Quest would be completely backwards.
>>
>>20238953
Oh crap...
Awake, you sneaky motherfucker ! Where have you been when the last "haunted house ideas" thread hit the ground ? I miss your stories, too.
>>
>>20239722

So play as a group of private paranormal investigators, who accidently cross paths with the Foundation?
>>
>>20239722
Then you alter the way the Foundation works until it becomes more convenient for an RPG. It's not like the Foundation itself is the star of the setting.
>>
>>20238928
>not going all Xcom on the supernatural's ass

Would you guys play a game about a modern day people going all fucking Xcom on a fantasy world? Actually, I'd like it to be at EVERYTHING, but I don't know how to incorporate aliens and fantasy.
>>
>>20239898

Your group could be Foundation agents, assigned to reclaim/protect/test some cursed artifacts and eldritch beings?
>>
>>20239722

The PC's could be a minor society of witchhunters/cursed artifact hunters, and they would have to choose to negotiate or fight against the SCP Foundation and GOC and the rest of the big organizations.
>>
There are other factions besides the Foundation and GOC.

How about the Church of the Broken God?
And you cant forget about The Factory, I'd love to work as a product designer there, if it wasnt going to drive me insane
>>
>>20239831
Posting anonymously, working the day job, and adopting a dog. Plus doing some stage magic and LARPing, but those stories are a bit too long and unrelated.

For a good system for SCP games, I'd say AFMBE; it's a good system, easily modified for the various things you'll locate in-game, and handles horror quite well.
>>
>>20240100

The Factory would be an interesting starting point for PC's.

Church of the Broken God seems more like an enemy, though, seeing as how they want to convert all living material on Earth into a giant clockwork machine.
>>
>>20240137

That's a zombie system, right? But does it have psychological stats? There's only a couple Zombie SCP's I can think of, 008, 093 and 610
>>
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>>20239722
The SCP Foundation keeps literally dozens of teams for capture/containment/REcapture. That could be your PC party.
>>
>makes me think they're just running a fucking hotel of mary sues.
this, a thousand times this.

it's the unexplainable items that excite my inner scientist. things like a sundial that casts no shadow or a cotton t-shirt that blocks x rays.

tho I do love puzzles like that vending machine or those video's that talk to you as your watching them.
>>
>>20240203
It's skinned as a zombie system, but it works quite well for any game that is semi-realistic, modern, and relies on the possibility of physical exhaustion. I'm putting it forward mostly due to the ease with which you can create monsters using it.

Fear is based on a table; the Essence system could likely be overhauled into sanity, or a simple system could be added, with penalties based off of the basic fear table.
>>
>>20240278

There are a lot of good things that aren't Mary Sue in the wiki, it isn't that hard to find them.

And then there's the Total Party Kill stuff for evil GMs. Like this one: http://www.scp-wiki.net/scp-370
>>
>>20240305

Probably not tooled of the fear table, but maybe off an essence table: a lot of SCP's would require willpower/sanity tests to avoid them killing you/stealing your soul/turning you into a statue etc.
>>
>>20240305

Could probably be pretty good, if you can stat stuff easily in it.
>>
>>20240278
Again, humanoid SCPs are a small minority of the total articles on the site, and even fewer of those can possibly considered truly "human". Plus most of the Mary Sue ones had gotten purged from the site a loooooong time ago.
>>
>three sided dice
>observers say it has three sides, despite the impossibility
>broken down in two one sided dices
But HOW?
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>SCPs
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>>20240429

Most humanoid SCP's are faceless horrors, reality benders, and that kinda stuff. And that Korean fox demon lady who seduces and then devours furfags XD

A good humanoid enemy for an SCP campaign would be http://www.scp-wiki.net/scp-106. Vulnerable to light, powerful corrosive attacks, can retreat or pull people into a pocket dimension
>>
>>20240433
But we have three sided dice.
>>
>>20240352
I was referring to the panic reactions and the dangers of some sanity loss and using the penalties for failing fear tests.

Willpower is definitely an important stat in the whole SCP universe. Honestly, though, is a detailed sanity system needed? My method of dealing with it would be as follows;
>Encountering certain SCPs forces a WP test, with varying target numbers based on the difficulty.
>Each exposure has different effects, statted along with the creature

Rather than an abstract, all-consuming sanity system, you can tie the effects into the actual object or creature. Admittedly, a chart will be needed, but seeing as characters are expected to be completely overmatched, dangerous or semi-lethal effects are useful.
>>
>>20240544

That sounds like something that would work.
>>
>>20240505

What's the bolt supposed to mean?
>>
>>20240582
its a screw I think
>>
Has anyone checked the list of Anomalous Items?
There some neat stuff, maybe you can work a few into a campaign.
>>
>>20240615

But there's no point to it.
>>
>>20240485
>>20240505

Where are these from?
>>
>>20240852

>"Do you want to screw me?"

>"Screw me. Now."

Get the message yet?

>>20241052

Rule34 has them.
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>>20240505

Should I feel bad for wanting femme-682?
>>
>>20241093

It would kinda make you a scaly...
>>
>>20240278
There's a lot of gems in the SCP catalogue, but for every genuinely interesting article there's about 1 AND HES THE BESTEST STRONGESTEST TEENAGER EVER WITH ONE TATTERED ANGELS WING AND A MILLION GIRLFRIENDS AND EVERYONE LOVES HIM EVEN THOUGH HE'S SO DARK AND BROODING
>>
>>20241326
I've never even seen one, but that's because I use the "Top Ranked" page to its intended purpose.
>>
I always liked the stuff with a story that came with it, not made up after it. Stuff like the Chronicles of the Daeva, the Faustian lawyer writing desk, the ancient Sumerian carving that kills everything that leaves shadows, that sort of thing.

I don't get why people suggest killing off 682, because that's his entire reason for existing - to not die off. That's his entire charm, his whole character. There's TONS of "I hate everything I'm going to kill everyone" and super powerful monsters, but 682's entire character is based around it. His reaction to 058 was the best thing about him, because of the vague hints that the mutual "causes homicidal aggression on sight" and "sees everything with homicidal aggression" are related, and I wish they expanded on that.

Though 173 is less...it for me. I'm just glad someone used that statue so some faggot didn't use that fucking angel statue and make a fucking Dr. Who reference. God do I hate fans of that show.
>>
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>>20241255

Worth it.

Now if you'll excuse me.
>>
>>20241379
>Though 173 is less...it for me. I'm just glad someone used that statue so some faggot didn't use that fucking angel statue and make a fucking Dr. Who reference. God do I hate fans of that show.
173 spawned the whole thing, you know.
>>
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This one. This motherfucker here.
>>
>>20241410
The game adaptations were decent, until you figured out that nothing was going to happen for a very long time.
>>
>>20241379

I almost forgot about Chronicles of the Daeva. That idea alone is cool enough for an entire setting or campaign to be based around it: an ancient, evil civilization, whose rulers gain immortality through a book that writes the civilization into history, changing the past? It's one of the best SCP's, imo.
>>
>>20234383
My first reaction was 'Well, you could just use GURPS and Warehouse 23. Then I decided that I should look at Warehouse 23 again, and I made myself sad that it doesn't exist.
>>
>>20241809
I never read that one. There's also the discs that transport you to that dead universe full of giant spectral torsos that are some sort of mass congregation of impure souls or some shit.
>>
>>20241848

SCP-093? That one was pretty good too.

I'm looking through potential SCP systems right now. AFMBE(as previously suggested) seems like it would be a good starting point. As also suggested, essence could be retooled into Sanity, and Miracles could simply require a Willpower test of a high difficulty + holding a certain amount of Sanity.

I'll look into Call of Cthulhu, too.
>>
>>20241093
not at all
>>
>>20241326
There's 076, and that's it. The rest have been deleted.

Here, have a pretty good humanoid SCP:

www.scp-wiki.net/scp-1177
>>
>>20241839
Wait, it's still out? No other mirrors or anything?
>>
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>>20242452

Already did the deed sir.
>>
>>20242527
>dat spoiler pic
THANK YOU BASED MOOT
>>
>>20242458

Nah brah, this one is way cooler

http://www.scp-wiki.net/scp-1723
>>
>>20242578
If we're just going to link to our stuff, you know you'll win that one, given that you have at least triple my article count.
>>
>>20242655
Dude, I have like 20 SCP's to your 4.
>>
Cain, Able, 682, 914, and fucking any seemingly normal people who can accidentally destroy the universe are fucking awful. Some of the more mundane ones are fucking shit too, simply because they feel like they were written for people to give to the stupid fucking mary sue self insert "doctors". Seriously? FUCK those right to fucking hell, they should all be purged and removed because they're the worst fucking things on the site. Good fucking god.

Otherwise they come up with some neat shit there sometimes, it's just when it gets overpowered and sue-ish or mundanely dumb that an SCP falls flat.
>>
>>20242789
What issue do you have with 914? Do you also dislike the coffee and vending machines?
>>
>>20242802
Overused all to fuck hell. It could be neat, but it just got way overused due to people throwing whatever the fuck at it "for the lulz". And the coffee/vending machine/914 aren't too bad on their own, just way too fucking overused. The additional logs for them are really pretty awful.
>>
>>20242500
Just a poor poorman's attempt. http://warehousebasement.com/
>>
>>20242789
The gears and the vending machines are neat ideas, but the problem is exactly what you said, people use them as vehicles for their LEL SO ZANEE Doctor Inserts. The only two good personified doctors in the whole site are Gears and to a much lesser degree Bright, because those two paths of mental welfare are really the only routes I see a person's sanity taking.
>>
>>20242789
basically all of this
Also what annoys me when they FUCKING EXPLAIN IT FUCK WHY DO YOU EXPLAIN EXACTLY HOW IT WORKS THAT KILLS ALL THE MYSTERY OBVIOUSLY
Seriously, that ruined the giant sin monster world and countless others
Also fuck ALL of the SCP 1's the bigfoot one was objectively full retard and the IT WAS US ALL ALONG was even more so
You know why they're bad? Because they explain them!
>>
>>20240485
>>20240505
more?
>>
>>20242844
>>20242874
>>20242789
why exactly are ALL of the doctors non human? That completely ruins the theme of the site for me
Then again the concept was stupid to begin with
>>
>>20242874
I concur, good sir. Take the mystery out of them, and they're just a bunch of random sorta paranormal boring things. Less is more with these kindsa things, you don't see 173 with a bigass list of what/how/when it works.
>>
>>20242886
Even the human ones usually have something "mysterious" going on or are just so unprofessional an organization like the Foundation would fucking murder them for their shit, like that bitch that tries to fuck goddamn everything. You don't hire a bitch who gets moist over souleating crab monsters to fucking watch over souleating crab monsters and if you do, you murder her the moment she tries to fuck a fucking souleating crab monster.
>>
>>20242821
It's the nature of all three of those machines to be used. 914 in particular is an extremely powerful item, to the degree that a whole faction could be based around it and its use. It's extremely easy to use it to create a large variety of new SCPs. Whenever I reread its test logs, I can't help but think of all the things it could do, which I suppose is the point.

I feel that 914 is used poorly, the coffee machine is underused, and the vending machine is massively overused. Pruning the vending machine's test logs would do wonders, I think.

In the end, 914 is one of my favorite SCPs, and I think it's wasted on the Foundation.
>>
>>20242874
Bigfoot was kinda dumb.
The sin world- by which I assume you mean mirror portals- was only vaguely explained, extremely well developed otherwise and- this is the important part- was only explained in literally the last piece of text, after a long build-up. Explanations like that, I don't mind.
>>
>>20243064
>Even the human ones usually have something "mysterious" going on or are just so unprofessional an organization like the Foundation would fucking murder them for their shit
So much this. I don't read doctor fanfiction, so most of my knowledge of them comes from entries like "Dr X, stop using the scary physics-defying artifact that we don't understand to play practical jokes! That's the third pair of shoes I've lost this week!"
>>
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>>20242458
>www.scp-wiki.net/scp-1177
>One lock of hair for one (1) comic book, ("NFL Superpro", volume 1, issue 1, priced at three for $1): Transaction successful.
I love how superpro isn't redacted
>>
>>20243138
I really don't like the religious ones either. Some are good, but theres the ones where it takes someone of an Abrahamic faith to fix its shit and it usually just deflates a lot of the mystery surrounding it by linking it to religion.

My favorites are ones like the Pipe Nightmare, the Living Room, and the Lonely Astronaut where it's just plain old explainable, sinister shit. I also like the other unexplainable but not quite so sinister shit, like the random shootout on the moon and the vending machines.
>>
>>20243138
>was only explained in literally the last piece of text, after a long build-up
I guess it wasn't terrible, but I mainly didn't like that because of the theories me and my friend were tossing around before each reading it.
What I'm saying is, imagination is more powerful than words in most cases, and leaving that leeway can mean the difference between a good SCP and a great one
Also the writers really need to learn how to write scientifically
>>
So...
What's /tg/ general opinion on SCP-666-J?
>>
>>20243228
I agree, sometimes the quality of writing is just... wow.

You make a fair point though, some things are better of left to the imagination, like the Montauk procedure. Gotta watch you don't overdo it though, if everything has its own Montauk, it would get old really fast.


Incidentally, 'montauk' was already in my phones auto-correct, and now I suspect the Foundation has agents within HTC.
>>
>>20243149
I dunno, the incomprehensible world-ending artifacts being guarded by a wide variety of incompetents and people who simply cannot be made to understand the gravity of their role helps a lot to lighten the grimdarkness.
What they need now is some giant bureaucracy with 43 different forms that need to be notarized and submitted in sequence in order to requisition D-class personnel.
>>
>>20243380
D-class personnel are not "free", doctor.
>>
>>20243425
They are when you have SCP-6140, nicknamed Faucet D.

What else are you going to do with a massive pipe that spews out copies of a man from 1950s Wisconsin?
>>
>>20243380
>the incomprehensible world-ending artifacts being guarded by a wide variety of incompetents and people who simply cannot be made to understand the gravity of their role helps a lot to lighten the grimdarkness.
It helps when there's one, maybe two people to play comedic relief to the grimdark, but they're all fucking LEL SO ZANY fuckwits down to last one surrounded by a bunch nameless doctors who die off like flies for not being silly enough. You can't provide comedic relief to the grimdark if you're killing the atmosphere under a mountain of clowns in the first fucking place. The only straight man is fucking Gears. As I said before, the ideal setup would be one Gears, one Bright, and everyone else acts like a regular fucking doctor.
>>
>>20243447
make one hell of a nacho party
>>
>>20243425
Exactly.

Which is why there needs to be a procedure to get permission to seek approval to request the forms to obtain additional D-class personnel as needed for your projects.
>>
>>20243456
>You can't provide comedic relief to the grimdark if you're killing the atmosphere under a mountain of clowns in the first fucking place

SCP-2571: Mountain of Clowns
>>
>>20243485
>giant pile of trollfaced men having gay sex.png
Sorry, only thing I could think of
>>
>>20243510
I wonder which SCP is closest to being condensed 4chan. Factory Porn?
>>
>>20243535
Dr. Bright. He still is an SCP, after all.
>>
>>20243485
They already have the Plane of Infinite Kittens, so why fucking not.
>>
So I thought of a SCP game idea, however generic it may seem.
Basically, you would be part of a squad doing a search and rescue/kill of a convoy escorting SCP 882 to a new location which went off course.
It would play mostly like FEAR minus bullet time, with you fighting "cultists" (can't think of a better term for fanatics of a religious cult intent on retrieving 882). Also you would fight people heavily infected with SCP 217 who would of course in true vidya style take more damage later on in the game.
A main thing would also have easter eggs ala Arkham games as references to some of the better/more memorable scp's
of course, just thoughts since I'm far from a decent 3d artist
>>
>>20243577
Are you aware that there's already an SCP video game project? We had a thread or two about it in the past. It's called SCP: Containment Breach, and it starts with and revolves around the escape of 173.
>>
>>20243608
yes, I am well aware of it
I'm just thinking mine would be more int he eyes of someone trained to deal with these threats and be more story based
Though I do need to play it myself, but backlog...
>>
>>20243629
Were you thinking of creating a standalone game or a mod for another engine?
>>
>>20243485

SCP-2571-1: The first clown successfully removed from SCP-2571, first emerged in the mid 1960's as [REDACTED], thereafter multiplying into several beings all going by the title "Bozo". 2571-1 was finally captured and contained peacefully in 1984.
SCP-2571-23: Emerging and escaping shortly after SCP-2571-1, 23 went by the name of Ronald [EXPUNGED], and though relatively nonviolent, is believed to be the source of the spike in childhood obesity in the United States.
SCP-2571-56: The first in a now long line of violent SCP-2571's, 56 emerged in 1972 as Pogo, going by the name [REDACTED]. He went on to rape and murder 33 young men until 1978 where he was successfully detained.
SCP-2571-84: The most dangerous of the clowns emerging from SCP-2571 in 1986, featured in seminal horror novel [REDACTED], 84 went by the name Pennywise, though would also answer to the name "Tim Curry". After finally being contained by the SCP, 84 insisted that all present researchers, agents, and D-Class would 'float down there', and demanded to know if Dr. [REDACTED] "wanted it".
SCP-2571-93: See SCP-993
SCP-2571-107 & 108: The last confirmed clowns emerging from SCP-2571, 107 and 108 are violent, though much less than the previous three, and have a favor for hatchets. Though relatively docile and refer to researchers assigned to them as their "ninjas" and "juggalos", they make several requests to
"[DATA EXPUNGED] the world".
>>
>>20243697
This actually isn't that bad.
>>
>>20243644
probably a mod
like I said, (or at least implied) the gameplay won't be far from generic FPS, so might as well cut the fat and get right to working mostly on the visuals
>>
>>20243456
>>20243149
The term writers use to refer to that shit is "lolfoundation" and we usually downvote for it.
>>
>>20243697
Yeah, that isn't bad
I laughed, at least
>>
>>20243718
>>20243730

Thanks guys, you can't let the phrase "Mountain of Clowns" slide by without writing some OC. Honestly, I prefer some of the newer stuff to the old ones. The Reagan Tape, the neverending Celtics/Heat game, the Australian psychic spider and the talking racist house are all a lot better than they sound.
>>
>>20243697
Now it just needs a Researcher's note about how BK's The King shows a possible mutation in the typical mountain o' clowns.
>>
>>20243807
6/4/.....
Doctor ..... wakes up and finds SCP 2571 1-25 next to him. SCP is taken back into containment without any other action by 2571 1-25
>>
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>>20234499
I'm pretty sure it's the very first, but I could be wrong, cause I'm an idiot.
>>
>>20234499
>>20243841
It is the very first and started as a post on /x/. Even the wikia has it labled as the original.
>>
>>20243718
>>20243697
The site would dislike it into oblivion for being just a series of pop culture references.
>>
>>20244051
Let's trim it down then. Damn, it was a joke attempt anyway, too many examples for a full SCP. Remove the It, ICP, and Ronald McDonald one, put in one from Bozo to John Wayne Gayce to showcase the degredation from funloving to murderous rapist, another between Gayce and Bobble to demonstrate the reality-warping nature of hundreds of clows and to hint at how Bobble the Clown came to be.

Is that good?
>>
>>20234383
This stopped being scary for me after I watched the Doctor who episode with the exact same monster idea, and now all I can imagine is Matt Smith talking about how cool bow-ties are.
>>
/tg/'s SCP's:

Grimdark yaoi Calvin and Hobbes(killed in a time travel accident), and Clowns in popular culture with evil powers
>>
>>20243697
Needs more [REDACTED] in order to keep it ambiguous who these clowns are. One vague reference each should suffice.

Also make sure to submit it as a J-Class. No way this'd get in the main series.
>>
>>20244051
And yet half the site still exists.
>>
>>20244135
/tg/'s Doctors:
Old Man Henderson and Boxcar Joe
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>>20244132

Hey, buddy? Doctor Who fans are like ponyfags in a lot of little ways. So take your bowties and you magic phonebooth and you and that Mary Poppins wannabe can fly back to jolly old fucking England and shove that Sonic fucking Scredriver up your fucking ass.

Oh, and say hello to Games Workshop for me.
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>>20244132
Fuck you autofill, I never authorized you
>>20242527
We have spoilers? AND THEIR /tg/ RELATED?
That's cool. Now we just have to get through the period of everybody abusing the fuck out of them. Then will enter the period where there only mostly abused.
>>
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>>20244168
What got you so upset?
>>
Well, I took a look at the AFMBE rules and expansions.

I thought the political correctness gone mad(i.e., specifically stating that they would be alternating between "he" and "she" as the default pronoun between chapters, being black is a character drawback because white privilege, etc.) was a bit silly. But that's really the kinda stuff to laugh at/get in flamewars about on /pol/. The system itself seems perfect for SCP pnp games.

The stat system incorporates psychological stuff, and some of your character's flaws can include psychological disorders. But it is based more on willpower and morale then on going insane(like Call of Cthulhu's system). I think that makes it preferable for streamlining mind control/memory altering effects, which are common in SCP lore.

The Essence system I still think would be better replaced by Sanity, though. As myself and others have mentioned earlier, Sanity could be treated like Essence, except that Willpower checks are used to use miracles/magic, requiring a high or low sanity to use depending on their nature. Individual SCP's have different effects on this: some would cause powerful fear effects(such as the spectral face haunting SCP-087), temporarily draining sanity, and others would require constant willpower checks to prevent immediate,complete and permanent insanity/possession by dark powers(such as a person knowing too much about>>20240330 SCP-370)
>>
>>20244264

Now we just need someone to stat up some SCPs for that system.
>>
>>20244283

For sure. I'd love to see an SCP quest thread(although I know some people on here might disagree). Is there anyone on /tg/ who has played All Flesh Must Be Eaten, and can convert the rules for SCP Foundation?
>>
>>20244264
>specifically stating that they would be alternating between "he" and "she" as the default pronoun between chapters
There's no good solution to this (at least until something like xe becomes commonly accepted). This one gets the job done.
>>
>>20244310

xe? I've never heard of that one. I just use "he" myself.
>>
>>20244310
But that's wrong. The word "They" has a long and storied past as a gender neutral pronoun.
>>
>>20244326
It's an attempt at a gender-neutral pronoun, best one I've found. Still sounds completely artificial but watchagonnado. Anyway, let's try not to derail the thread.
>>
>>20244339
That works too, though it also isn't enough of a norm that people don't stumble on it.
>>
>>20244344

Sure, I won't derail it.

I know some people ITT have said this would be too generic for a quest thread, that they don't want a basic roleplaying session on here. I'm interested in seeing it happen, though; I've always thought SCP would be a good PnP setting. There is also a story driven mode for it, with minimized dice rolls. I dunno, though. It's up to you guys; I just think it would be pretty fun.
>>
>>20244310
there's been a good way to do this since english was invented, use "He" when the gender is unknown.

If you have a problem with that, take that up with Mr. Darvey my high school english teacher. He'll bury you in gold stars, little man.
>>
>>20244386
How generic it is depends on how it is handled, and the conception of the universe that the GM uses. The Foundation doesn't have a set canon, after all, and the wide variety of articles makes it difficult to pin down exactly what the tone of the Foundation is. As noted by others, there's no need to play as part of the Foundation, either. There are other, similar organizations, there are cults, there's freelancing. One could also play in other eras, from the modern to the ancient.

There are plenty of options. I, for one, would enjoy a game centered entirely around 914 - using it on things and dealing with the results.
>>
>>20244155
Half the site? Got 750 examples?

I'll even settle for a couple.
>>
>>20244471

914 could be worked into the plot, to give players a chance at making random alterations/improvements to their equipment?

Although an outbreak of mutants with superpowers formed by a rogue researcher setting some Class D's to "Very Fine" could be a good plot. The GM could have you encounter other dangerous SCPs that have breached containment as you search the lab for the mutants.
>>
>>20244478
hyperbole of course, but people wouldn't say this if they didn't exist
>>
>>20244386
You'd have to go in with a definite goal in mind. Maybe do a few experiments and tour the facility to get a feel for the setting, and then have a bunch a shit go down, causing you to deal with everything from 173 to 682
>>
>>20244557
914's ability to create SCPs could be the entire plot. The players could be tasked with recovering it after it falls out of Foundation hands, and containing everything its new owners have used it to produce. Or they could be sent to acquire it, (if playing as non-Foundation), and perhaps use it to make new and interesting havoc-creating artifacts.
>>
>>20244562
Yes, they would. Undeserved reputations happen.
>>
>>20244577

Yeah, it would probably be a good idea for the GM to come up with a general plot outline beforehand.

I noticed that the rules in the AFMBE book for firearms are pretty generic. Despite rules for different ammunition types, they don't factor in recoil, durability, or accuracy. Is that a big deal? I know that it would be pretty easy to fix those rules.
>>
>>20244637

Probably not a big deal. A lot of SCPs are immune to bullets anyways.
>>
>>20242844
Don't forget Gerald.
>>
>>20244720
Is that the psychologist? If not, the psychologist is alright, too, simply because it's his job to be the normal one.
>>
>>20244737
Gerald is the one who is a really bad driver
>>
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Hey /tg/. Guess what

He's got a family
>>
>>20244794
i think the creepier part of that picture is that those statues are based off of babbies born with radiation sickness
>>
>>20244775
Who always gets himself burned or otherwise hurt, that's right. He can stay too. And Dmitry because I never get tired of stereotypical Ruskies.
>>
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>>20244810
He's got a pet dog too
>>
>>20244658
Not really. A proportionally small number of SCP objects are indestructible, though many are capable of defending themselves from gunfire or are mundanely immune to gunfire because they're a house or a color or something.
>>20244562
Sometimes opinions are bullshit. It happens.
>>
>>20244842
God, you're really defensive of your Mary Sue factory.
>>
>>20244854
SCP-9626: The Mary Sue Factory

Currently dormant. Considered to have the potential to cause an XK class end-of-the-world event, or, failing this, an irrevocable restructuring of reality. See Document 9626-A5 for proposed containment procedures. It is the unanimous decision of the O-5 Council that this object must be destroyed as soon as possible.
>>
Honestly, SCP did one great thing for my games. It taught me that well written paperwork can be horrifying.

Nothing quite like having actual print copies of important game documents save for having documents that your players don't get to look at yet.

You want to see people shit bricks? Show up to a Dark Heresy session with 4 envelopes, sealed with actual sealing wax. The players that don't know what's in them keep glancing at them awkwardly until the reveal. The ones that are shitting themselves are the 4 people who weren't expecting you to show up with 3 other envelopes.

Something about orderly paperwork for something horrible just scratches the human brain in a very wrong way that's so fun to exploit
>>
>>20244854
People are wrong about something on the Internet. What am I supposed to do, just stand by?
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>>20245143
Well when you're the one making all the fallacies, just standing by would actually fix the problem quite adequately
>>
>>20245171
Why should I listen to you? You're a duck.

Hey, you have the right idea. Making baseless statements really is more fun than having an actual discussion.
>>
>>20238203
>scene this image before
>still curious as to what the factory actually was
>go to SPC-wiki and search
well I guess I'm not sleeping.

>>20245137
truth.
Our CoC DM new this well, and had many a handouts
>>
To all the people going on about how the Foundation should just destroy the really dangerous thing: They do. All the time. I can think of a list of "neutralized" SCPs longer than my arm.

And aside from that you have that one rocking chair that would teleport to the nearest person who wanted to sit down and didn't have a chair available. The Foundation had it briefly before it teleported out of storage, and then the Global Occult Coalition got a hold of it and ran it through a wood chipper for no Goddam reason.

Now it's an extremely skittish pile of wood splinters and iron nails that will fucking kill you by teleporting bits of itself into your vital organs if it feels threatened, which happens a lot.

Oh, and now the Foundation is stuck with it, because their containment facility was the last place it was before the GoC mulched it. They use it as actual mulch and buried it in an underground garden, but it still disappears randomly from time to time, and has killed multiple SCP personnel because they were talking about terminating SCPs near it or just generally reminded it of the GoC agents who decided that the world needed one less sentient teleporting friendly rocking chair that just wanted to help people.

Interspersed through the entry are notes by researchers and Agents on why this is a perfect example of why the GoC method of destroying anything remotely paranormal is fucking retarded.
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>>20244854
Let the guy enjoy his shit man. Be cool alright?
>>
>>20245355

www.scp-wiki.net/scp-1609

Don't kill the goose that lays the impossible eggs.
>>
>>20245243
SCP-8111: You're a Duck

A pervasive but most often harmless memetic infection.

Stage 1: Occurs within 96 hours of contact with infected materials. Subject will occasionally make baseless statements, consistent with the behavior of a person described as "In the process of losing an argument."

Example: "Oh yeah, well what do you know, you're just a duck!"

Stage 2: Occurs in █.██% of infected subjects, progressing from Stage 1 within 3-5 years. Subjects will make baseless statements frequently, often without prompting. In this stage, subjects continue to remain unaware of their apparently bizarre behavior.

Stage 3: Occurs in all subjects which have attained Stage 2, progressing within a further 1-2 years. Subjects lose the ability to converse normally and will simply repeat baseless statements, regardless of what they intend to communicate. This is the only stage of the infection in which the subject is aware of a problem; mania, depression, and suicidal behavior frequently result from long-term infections.
>>
>You're a duck.
SCP-24151 is a duck of ........... dimensions and ..... mass. This duck has kickin shades and ........ brand sneakers as well as a tattoo on its left wing of a duck skull with sunglass bordered by the words "Quak Attak!" [Researcher's Note: this is not a typo, the 'c' in 'Quack' and 'Attack' is missing from the tattoo]. SCP-24151 has professed little more than a desire to "kick it old school" and must be fed a steady diet of cold ones and 80's mix tapes.

Dr. Blankedydoo's note:
This is like, one rad duck, man.

INCIDENT REPORT dd/mm/yyyy:

At approximately 00:00:00, Dr. Blank scuffed SCP-24151's sneakers. After which, SCP-24151 lowered its sunglasses with its wing and was recorded saying "Are you [EXPLETIVE DELETED] kidding me? Is this [EXPLETIVE DELETED] for real?". Promptly 8 seconds after which [REDACTED]. After [REDACTED], the sneakers were as clean as new.

Dr. Blankedydoo's note:
That was...messy, to say the least, so let's not try that one again. This duck is still rad as [EXPLETIVE DELETED] though, man.

Fixed some things to the other post. Also, consider this my peace offering in whatever little spat we somehow got into.
>>
SCP-726 (The maggots that reconstruct whatever they eat wit ha fly's mind) is pretty nasty. And, if given to a party in, say, D&D , It might be good for providing an endless supply of meat-sheilds.

>>20243697 >>20244990
Is this gonna turn into a "/tg/ makes silly SCPs thread? because if so, I'd be down with it.
>>
>>20245501
The thread's autosaging, so it doesn't matter much either way.

SCP-5701: Targeted Apathy

Containment Procedures: None

Note: I just don't ██████ care anymore.
>>
SCP threads really do go better with spoilers


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