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Share the saddest shit that ever happened to you in a game. So far /tg/ has always managed to outdo everything in any campaign I've been ever, so I am making this thread in an effort to feel a little better about what just happened in one: that hey, it's actually not that sad after all in comparison to some of your shit. And also maybe I can make the rest of you as miserable as I am, either by my story or someone else's.

Starting at the next post.
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im listening
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>>19918297
So the fighter of our party had been dating this one young NPC girl, a fortune teller, that we met up in a town and who ended up hitting it on with him when she told him his fortune, and he, always the charmer, asked her if she could see any future between them. She smiled and said that no, she does not, but future is not written in stone and can always be changed.

So he took her on a date. They saw the sights, had dinner, danced a bit, checked out the stars, and got an inn room all for themselves at the end of the day, the usual stuff. And afterwards we found several reasons to go back to the town throughout the campaign, over the past few months, and the fighter would seek out this fortune teller, and they would go on another date, and have fun.

A few months later, she starts to tell him about how she's actually from a land far away from here, a small town in a north, which she left a long time ago and which has since changed a lot: all the children she played with are no longer there, the houses have been taken down and replaced, the old playhouse in the tree has gone, etc. She said that she was going to visit the place one time, with something important to do, around the next year: said that she would need someone to come along and do something very important, and asked if the fighter would like to be this person. Obviously, he said yes.
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>>19918361
That's it...? Surely there is more.
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>>19918361
Year passes. We manage to finish most of the campaign before the time comes for the fighter and the NPC girl to embark on their journey. We're epic levels, defeat the BBEG, save the world, all that epic jazz and stuff. Every PC still has things to do, though, and we get a few sessions out of the wizard's planar trips, the rogue managing his underworld empire, and of course, the fighter and the soothsayer taking their trip at last. But this time, the fighter has a plan of his own...

See, what he had spent doing over the past couple months was, with the help of the wizard, forge a special and precious ring, then put some protective charms on it. He intended to make the time his girlfriend visited her homeland for the first time in years to end up being the happiest day in either of their lives.

So, the time comes and after months of hiking and several minor adventures, the two get to the town at last. She shows him the places, and though she is outwardly pretty happy about seeing it again, she is likewise a little melancholic about how things have changed. The fighter, meanwhile, arranges some things behind her back, hires people to do this big surprise party for her, where he intends to pop the question.

(Whoops, gotta go for a bit. I'll continue later. Stay tuned!)
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>>19918408
Doubt he typed it up before hand, anon.
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>>19918348
Unnecessary, really simple animation is my Art Fetish.
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>>19918454
glad you like it?
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>>19918426
> Whoops, gotta go for a bit. I'll continue later.

MOTHER

FUCKER
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>>19918479
What he said.

>Butray War
...that's the first time Captcha gave me a campaign idea!
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>>19918492
Buttrape War?
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>>19918426
F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5
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>>19918517
A fantasy setting where chosen heroes of humanity have the uniquely powerful ability to channel devastating rays of energy.

From their butts.
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>>19918426
So, around the early evening the preparations have been made, the two stay at an inn with just about everyone else from the village unexpectedly there, and the girl is thoroughly surprised by it all. Her being so shocked upon the realization of the fighter proposing to her is probably a perfectly natural thing to feel in the situation, he thought.

Her bursting to tears as he asked her probably wasn't.

She tearfully explains to him some things that she hasn't told before: though she may look like she is in her mid-twenties, thirty at most, she is actually several centuries old, having extended her lifespan far beyond normal using magic and other miraculous trickery, but it was all just prolonging the inevitable, and has now ceased to work. She came to her home to die in peace.

And the thing she needed the fighter for? Bury her.

She had long since accepted her fate, decided that she had had a good long life and everything would always come to an end, and that she would pass on without regrets. But then this one stupid, stupid handsome romantic incredibly nice guy had popped in her life and swept her off her feet, and suddenly all the determination she had had before had been thrown away like a leaf in the wind, and she would have given anything to be able to stay for one more lifetime.

To his question, she said yes. They got married that same day, and by the next morning she was gone, still young and beautiful in spite of having died by sheer old age. He buried her, had an elaborate tombstone made, then spent the remainder of the week drinking himself to stupor.

Hell, even his -player- drank a little more the following evening than he usually does.
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>>19918795
;_;
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>>19918795
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>>19918795
I am sad now.
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>>19918795
Tell your DM that he is a mad genius of a heartless monster.
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>>19918848
What a heartless cunt. Just because things didn't work between them she had to take his children away and destroy their feelings for him?
As a father that angers me to no end.
Goddamn I am mad now.
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>>19918928
Absolutely, you have to tell your GM this
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>>19918943
babbys first misogyny
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>>19918943
>>19918969
You two. Shush.

This is a good thread. Let's not ruin it with faggotry.
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>>19918795
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>>19918795
I have no sadface suitable, so have this instead.
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Capped, you... you...

;_;
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OP.
That was some of the saddest shit I've ever read on /tg/.
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Hmmm been a few years since my last campaign where something genuinely sad happened to one of my characters.

Anyways.

I was playing a Sorcerer in our group. Now every couple of months we would stop by at this city, I won't call it our home base as we never actually had any property there, but given it's location, basically in the center of the country, it was a place we visited often. We'd restock or have our characters waste money on celebrating after a job well done.

Anyway, we come back after a particularly lucrative dungeon crawl and the entire party gets blackout drunk, a little scenario the DM cooked up for us, where we woke up the next morning in various places around the city with no memory of what we’d done and how we’d gotten there. The fighter for example woke up in a church with an angry old priest yelling at him for defiling one of their holy artefacts.

My Sorcerer woke up in a room filled with women of varying quality, presumably prostitutes. He had a habit for being a bit of a womanizer, and he finds out that he hasn’t paid any of the women a single cent, and his money has all been left at the inn. So he has to flee a bunch of angry women who want their money for a night’s service. I get away scot-free if somewhat wounded, and make my way back to the inn naked. We all get back to the inn at varying hours and promptly agree to never speak of last night or that days events. Later that day we get a job clearing out a mine infested with kobolds, which leads to more quests, etc. etc.
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>>19919177
We return to town after having been away for about five months or so, and the DM drops a bombshell on me. His little hooker party has resulted in one of the girls getting pregnant. She tracks him down when he returns to town and demands he starts paying child support. My sorcerer is a sort of squirrelly fellow, but a good person down at heart, so he agrees. He makes it a point with the group to visit four months later when the child is born. He misses the childbirth by a few weeks but gets to meet his daughter.

Over the next few years, he generally stops by once every few months and spends the day with his daughter. He’s no longer quite the carefree womanizer he once was, he’s still pretty irresponsible, but he loves the kid. And they enjoy seeing each other even if her mother is still a little bitter towards him. She becomes a sort of inspiration to him to do better so he can buy her the things he thinks she deserves in life.
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>>19919184
The BBEG finally shows up and our bands of misfits see fit to let him do as he pleases for a while. At that time we considered him a nuisance a best, he was a disgruntled nobleman who felt he should’ve been king, but he had no class levels so we pretty much figured we could finish him off any time we chose. So we continued following these side quests to get more money. After amassing a considerably fortune we return to the capital to find it in flames. The nobleman’s raised an army of the discontent and plans on taking the throne.

It was a pretty huge wham session in general. The paladin’s order was demolished, with her being the only survivor. The thieves guild was gone with no idea of who had survived or not. The fighter’s favourite inn was a charred mess filled with bodies. I ran to my daughters house to check up on her only to find it a ruin. I checked the ash for hours and found only a burnt book, opening it I found it filled with crude drawings and writing.

It was a journal of my visits that my daughter had made. Each entry ended with the wish that someday daddy would decide to stay the night and live with her and mommy. All that guilt man… all that guilt.
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>>19919189
Probably the crowning jewel of how badly the campaign went is the fact that we lost. None of the characters earned their vengeance, what should have been a winnable scenario quickly went sour for us went a mentally dominated fighter beat down my sorcerer, soon followed by the thief before the paladin was able to knock him out. By that point the battle was lost so in a last ditch effort she tossed her sword at the nobleman but only managed to slice the fingers off his left hand.
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this thread is so full of sad. ive cried twice now, if only a little bit.
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>>19918795
Dem feels man, dem feels.
I was not ready for that.
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the player is actually dating the gm.
just sayin.
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>>19919310
Some people actually play roles when roleplaying. Are you dating Bioware if you romance someone in Mass Effect?
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A long, long time ago I played a game of D&D 3. My characters name was Sarine, and she was an Elvin Ranger / Cleric apprenticed to a ranger/wizard/bladesinger. Sje learned enough of the Bladesinger techniques to mix her hour of prayer and practice into something I dubbed the Blade Hymnal.

Shortly after her master had died, she and her brother had gone adventuring together... But something went terribly, terribly wrong. She awoke one day on the outskirts of a small village, some ten years later - battered, bruised, with a magical tattoo on one shoulder and no memory of what had happened to her from the time she left with her brother until that point.

During the course of the campaign, we encountered a mirror cursed to pull the you from the mirror world out into the real world, and the mirror version would stop at nothing to kill their counterpart. After the initial panic and wholesale slaughter of mirror copies of the party members, Sarine figured that, if they were complete opposites, a copy of her might have the memories she didn't. She convinced her fellows to try the mirror on her one last time and to capture the mirror copy of her. They did. And, after restraining her and getting the wizard to cast a charm person spell, just as she was going to get some answers (hopefully), the groups rouge decided to kill the copy because he didn't like me, or my character.

So, there was Sarine, with a charmed, blind folded, and ready to talk miror clone, who opens her mouth to scream as an arrow flies into the tent and catches her in the throat.

Sarine tore out of that tent, covered in blood, wielding her, and her copies flame brands, and hunted that rouge for the rest of the campaign. Which only lasted a day or two due to the group splitting up.
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Beloved TG,
What is R&B?

I found this formula for calculating monthly pay in GURPS Hammer 2.0.
'Sergeant (Soldier, Tactics 12+, 2 weapon skills 12+)R&B+8'
and
'Priest – Rank 0 (Religious Ritual 12+ and Theology 12+)R&B+20'.

First ones are skill requirements, then monthly pay. R&B + money
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>>19919383
WHAT A DICK.
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>>19919445
what a fail I am
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>>19919383
Doesn't seem all that sad really.
More aggravating.
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>>19918795
Wish I had a story even close to that.
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Played a homebrew fantasy setting a while ago. One of us played a mage - in this particular world magic users were powerful but quite rare. In fact orders of wizards usually held a lot of political power too.

The player in question had literally grown up in a magic academy and his social skills were quite poor. Taken from his parents as a child, soon after his magic aptitude manifested, the only people he knew while growing up were other wizards. Regardless, was young and talented and his order groomed him for a role as leader and combat wizard. After finishing his apprenticeship he had promptly been shipped off to the front of a large scale, never ending war against the forces of chaos in the east to get some field experience. At the beginning of the game he had just come back from the front to resume his studies and he was a shell shocked, emotionally damaged mess.

Well anyway, the party met and spent time adventuring in the city. The mage was the oddball, socially inept but with a good heart. He drank a lot and suffered from nightmares and violent flashbacks of the war.

(cont)
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>>19919572

One of the first actual combat encounters the party had was with a strange, shady man. The first time we met him he simply teleported away, leaving behind his clothes and a strange amulet. The mage identified the amulet as a magic cloaking device. One of the oddities in the setting was that magic users had a slightly glowing aura around them, making their nature obvious to anyone, The amulet removed this aura. The mage kept it.

We did some stuff in the city for a while and through the mage the whole party got to spend a lot of time in the magic academy, meeting other wizards. They were all a bit weird but friendly enough. Especially the party mage's best friend, the archivist who distilled moonshine in the library, became close to the group.

Fast forward a few months, we meet our friend the teleporting evil mage again and defeat him in battle. Turns out he's part of a chaos cult that plans to open a portal to the demon realm somewhere in the city. Nobody in town except the mages and an order of paladins take it seriously and before long shit hits the fan. The portal is opened and the city is doomed.

(cont)
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>>19919630
You take an incredibly long time to write things.
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>>19919630
While we try to think of a way to stop the invasion of chaos with the help of mages and paladins. Meanwhile the king's guard, manipulated by another disguised chaos wizard in a high political position, blames the whole mess on the city's mages. The academy is sealed, mages locked in and a trial is held. Our party mage happens to be the only one to escape this because he is able to hide his nature with the amulet.

The trial is short, the sentece disastrous. Due to the perceived corruption of the mage's order the king orders them all to be executed. As mages are quite overpowered the city's population is ecstatic, mobs go into a murderous mage killing frenzy. Our party decided to hoof it.

We pack our stuff and leave the city on the day of the execution. All the 100 or so magic users in the city, except for our mage, are impaled and crucified along the city's main road. The crowd cheers and throws garbage at them, even manages to set some of the crosses and spikes on fire.

The main road is the only way out of town and we pass every single dying mage. Maybe ten or twelve of them we know personally, they were well fleshed out and likeable NPCs. We notice that some of them recognize us but they don't say a word to not give us away. The GM gleefully describes the agony of every single one of them. The party is mainly just trying to keep our mage in check. These are his friends, almost family. the only people he's known, that he grew up with.

That was the moment when his character finally cracked and started a slow descent into madness. And the player... he shed a tear at the table. We all felt for him.
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>party trying to break out of hell
>get to gate
>must go through it and close it on other side but the devils are catching up with them
>crusader says he will hold them off and confessess his love for the rogue
>...whooo tells him she's lesbian
>crusader kinda goes "oh...uhm... hm. well...have a ...nice life..." and turns towards the devils
... he held them off for a while...but he did not fight them
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>>19919689
Yeah sorry, I didn't prepare it and had to fight off two kids and a hungry dog while writing.
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>>19919713
That's more funny and awkward than sad.
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>>19919713
That rogue player sounds like a dumbass.
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>>19919763
Depends if the character's sexuality was thought up beforehand or just thrown in as a joke.
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>>19919842
or maybe she was made lesbian during character creation but it didn't really come into play
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/tg/ has the best stories.
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>>19919847
That's what I meant.
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My Shadowrun character once forgot to pull out and I lost half my take to child support payments from that point on.
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>>19919713

How did he hold them off without fighting them?
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>>19920588
well...it's kinda like standing in the middle of the road during tour de france...
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>>19920582
>Having a real SIN and not just discarding the compromised identity
>The Man taking the dosh you got illegally
>Letting anyone take your hard earned nuyen

I'm sorry chummer, but you and your GM are full retard.
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sad bump
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Sad story time eh?

Well, My GM for this 1920's Gurps Magic campaign did pull a really heart breaking thing on me.

So I am laying this voodoo magician from haitii right? In a party full of morally ambiguous people and the flapper girl Jew. We all have our problems, such as Jew magic being extremely hard to balance between bein good and evil, the alchemist kid getting a bit to carried away with plant and death magic etc etc. Now, the problem my dude has, is that he didn't want none of this adventure. But he promised the alchemist kids caretaker, a nice powerful Voodoo Lady referred to as Miss K, that he would take care of him. So he tries to guide him, fails, almost get burned up and everything. But when the smoke clears, they have finshed the first story arch as it were. He is then told by the mighty and uptight magic council to investigate some magical artifacts, as all their previous adventures kinda made my Witch Doctor become a agent for them.
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>>19923072
He starts investigating. One of the things needed to be looked into is a mysterious man at the local speakeasy. He is no longer there when I get there. So I go inside. Only to find that the previously unintelligent golem seems far more sentient. I try to talk to him, but he lacks a mouth. So I give him crayons and a paper....The golem tries his best to write. And it makes me so fucking happy I promise to look into creating a speech spell for him.
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>>19923092


I kinda notice he is wearing a ring but I think nothing of it. I leave after questioning some other locals and make my way to the second area of investigation. A construction sight were there has been some really weird cases of vandalism. The guard there is writing a story during his night shifts. I note that he to wears a ring. Being the retard that I am, overlook it and starts to look into the nightly cases of vandalism. Turns out its from two appreciations locked into eternal combat. I inquire as of why:

They are characters from the guards story. The ring he has is magic. I fucking bolt down to grab him when some super terrible fucking apparition appears. It sucks all the magic from the room, making me useless and tear into the poor guard. I am unable to do fuck all and have to run like bitch.
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>>19923110

The guards book never got an ending. Their fight will never end.

As I flee, I realize that the golem also has the same kind of ring. I make it there. Nothing has yet to happen. I ask to have the ring. He refuses. It dawns on me that the ring lets him feel, think and act human. I have to beg him for it, feeling like the biggest asshole on the planet. But I don't want the thing to kill him to. I promise him I will find a way to recreate the rings effect on him. He writes, with huge scribbling letters: “I TRUST YOU” and hands me the ring. I thank him, but he is just a golem. Unable to understand. He just stares blankly at me.

>My heart
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>>19923134
Aaawwwwwww...
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3.0 FR.

I made a child character, she was an oracle for the druids. Born at a time indicated by prophecy with a bunch of other kids, so they were put under watch and guidance by the Emerald Enclave. She loses contact with her sparse family, and really only knows druidics. She's bored, alone.

It's when she's moved up in training to another grove that crosses paths with this CN fuck-up ranger elf. It was an instant father-daughter relationship; she was acting the adult while he acted the man-child. They were some adorable duo that occasionally did badass things like flip the bird to a necromancer on his skeletal dragon, pull shenanigans to get the elf dates, all that jazz. They wore matching bandanas and had comedic-relief third-wheels.

He has places to go, people to save, so she ditches the druids and goes on the run to follow him everywhere and be the Robin to his Batman.

However, he's an adventurer and she's like 13. She can't follow him everywhere, and soon she's only seeing him once a week, a month, ten times a year. She figures, "Why, I'll grow old and die before he even hits his elven-thirties!" So, using all those connections they made, pulling favors, learning from her "old man", she pulls in a debt with the Unseelie Court to change her blood to elven.

She follows him at a distance, gets real good at hiding and tracking. Sometimes, breaks him outta places and pays the right people. There's a few broads who are unfaithful and need to be taught a lesson. Sometimes she has to do things she doesn't want to just to keep Maeve from the Unseelie Court happy. Nothing gets in the way of this relationship, family is forever!
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>Read all of these stories
>Feeling so sad
>Suddenly scrubs comes on
>"Oh boy I get to cheer up."
>No, its the episode where the black nurse dies.

Fucking hell. There's no sadder episode of scrubs.
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>>19923442
He doesn't comment on her sudden racial change, but gives her gifts. He's like some sort of adventuring coach, tells her how she needs to explore the world and step it up. Shows her a few tricks. He sets her up with others in her league.

Years pass, shit goes down, awesome campaigns and arcs.
She becomes an accomplished adventurer to the point where she can play on his field, at his level. She approaches him finally after a years of sparse visits and notes. Her stoic look of "I've seen some shit" instantly softens around him to the surprise of her companions; she's his happy-go-lucky daughter at heart.

But...

"Look...I was young, I thought I could take care of a kid. But I can't. I've been keeping you back so you'd go away."

She's standing there, wearing his exact same everything: colors, style, matching bandana. Weaponry she crafted herself. Wearing every gift he ever gave her. Trophies from wars and battles fought for him.

"What you did to those women...did I really cause that? C'mon, you're a young woman now. I don't want a daughter like this. Grow up."

Her heart strained, cracked, and broke on every word.

She went a little nutty after that.

(I surfed her slow descent into abandonment-issue, obsessive stalker madness like a sick wave. Her mental agony became a source of dark comedy as she would catalog bits of his hair and pretend to read loving letters from him.)
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>>19923134
That is some Iron Giant level feels right there.
"Superman..."
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>>19923555
>Crossing someone who did business with the unseelie court

Boy, your char's object of admiration is NOT smart.
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>>19923608

I was legit impressed with my gm at that point.
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This is a long one so I'll sum it up. I was running a campaign for over ten years, and one of the characters was a kind of paladin. Near the end of the game he got into a relationship with a woman, and they had a kid. The BBEG had been defeated at that point, so we start to go towards the end phase of this current arc. The character's have each aged ten years from inception (to go in line with our natural aging) and we play out the end jolliness for a few years, with occasional dungeon crawls and bits of exploration.
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One night, the paladins home town came under attack. His wife and daughter lived there with him. Of course, he saddles up and busts out to defend the town. Since he's very strong he ably defeats the standard mooks, but when the stronger soldiers were tasked with taking him down, he bore witness to the slaughter of his townsmen. His friends, more or less. In a fit of rage he went on a rampage and slaughtered these soldiers. Only now, he saw his wife, daughter in arms, running from some elite soldier that invaded their home. When he dispatched him, he spun around, only to see the two people he cherished most die before his eyes, impaled through the chest with a broad sword.

Again, he flares up and battles with this soldier, but he was no match! Near dead and sliced/impaled quite a few times, the ransacking party left the few remaining to die. With his wife and daughter in his arms he closed his eyes, said a prayer and vowed vengeance.

He cast a spell on himself that mended his wounds temporarily and gave chase.
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Eventually he passed out, and was picked up by a roving elven caravan, who rushed him to the forest to seek the aid of their healers. Entrusted to a female faerie, he spent many months recovering from the injuries, every night he suffered incredibly vivid nightmares.

Over the course of the stay, he and the faerie got closer, and when he set off to search for the man who killed his wife and child, she went with him.

What came from this was a long travel downwards in sanity fueled by the thirst for vengeance and the depression he felt. The faerie had grown fond of him, and at the same time a romance was budding between the two.
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What came next surprised even me. With repeated acts of cruelty the paladin started shifting in alignment from good to evil. His magics became tainted, and his faerie partner started to notice this as well, yet the man was oblivious.

When he sought out the man responsible, he tortured the man's wife and child in front of the soldier responsible, who was just doing his job. When they were brutally slaughtered, he did the same to the man, but not before finding out who the leader of the soldiers was.

A corrupt general, thirsty for power gave the command in a bid for total conquest of the area. In the final battle - the paladin, so thirsting for vengeance and seething with anger that he was more corrupt now than the man he went to kill - struck leader down, and sat upon the throne, to rule the legions

Unfortunately, he was not prepared for the faerie partner of his - so abused and hurt by what her lover has become - did. With a strong stab in the back through the heart, the faerie held him in her arms, and with tears in her eyes, watched him die, explaining to him that he had become more evil than the man he just killed. She explained it would be an endless cycle of death and suffering, and she did not want to experience anymore.

The saddest part was when the faerie explained that the man was her life mate - the person she had been waiting on for a thousand years so they could finally connect with each other and transcend to a spiritual relationship that all faeries desire.
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>Dark Heresy
>Ordo Xenos
>A feral world recently colonized by Kroot, so it's Kroot vs. Tribal humans

We arrive to find a Kroot settlement recently burned down, and begin picking through the wreckage to see if there's anything of value. Near the edge of the settlement, we find, in a nest-sort of thing made wrapped with bamboo splinters and leaves, a small, cooing, birdlike creature with shattered eggshell around it. A Forbidden Lore(Xenos) check identifies it as a hatchling Kroot.

Party opinion is shortly divided; the Guardsman and the Tech Priest want to put it down, its existence being an affront to the emperor. The Adept doesn't care.

The Psyker, though.

First thing she does is pick it up, and it immediately takes to her, clinging to her and cooing. The thing's lost its family, its friends, and everything it's ever known. Psyker wants to protect it and take it in. Guardsman is going a little soft.

Tech Priest: "For consorting with Xenos, and heresy against The Emperor, in the name of His Inquisition-CRACK!"

A las-bolt sears through the Kroot, killing it instantly. Tech-priest rolls for Righteous Fury, and ends up severing the Psyker's spine with a single las bolt. She falls to the ground, paralyzed, the limp form of the Kroot baby crushed under her, and he puts another bolt, this time through her brain, before walking away from her burning corpse.
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>>19925564
That's what she gets for showing mercy to those damn dirty xenos
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>>19925720
Kind of the point really. Didn't expect the guy to be so...realistic about life in the 41st millennium.
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>>19919842
Even then, if you're friend is about to give up his life for you, it's a dick move to tell him that there was never a possibility between you too. At least let him die with that hope.
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>>19925426
>The saddest part was when the faerie explained that the man was her life mate - the person she had been waiting on for a thousand years so they could finally connect with each other and transcend to a spiritual relationship that all faeries desire.
Gaaaaaaay
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>>19925720
Personally I always keep that sort of attitude to the wargames, where it's okay to be all about war and killing everything and shit since, well, that's all you do. But when you take the role of a single character, it's way better if the universe has more depth than just "KILL EVERYTHING".

Sometimes we even manage to just talk things through.
>>
extremely condensed story, but my barbarian's wife and children were murdered by raiders while my character was being tended by healers in a far off land.

Upon waking, I spent months tracking down and destroying the raiders, their tribe, etc. as well as trying to find a way to resurrect my family.

My god was a dick, and wouldn't relinquish their souls allowing for resurrection unless I did something for him; conquer a bunch of countries/nation states and proceed to build a metropolis for him to reign over after his descent to the world through a cult prophecy.

I do all this, and more over the course of the next year at the table- fighting lords, slaying monsters, all while making myself into a nigh unkillable combat monster, all the while thinking to myself in character that it's all worth it to have my wife and kids back, and they'll understand the pains I've gone through for them.

The problem is, I didn't specify how long I wanted their souls back. After all this hell, the deity resurrected them for ONE DAY. It was a total gutpunch.

"Oh you want them back for a lifetime? That'll cost extra"

So, it was at this point that he offered to bring them back again if I conquered an entire plane. I told him to throw open a portal, and to prepare a spike for me to put his head on when I returned.
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>>19926067
I thought the part where the soldier was "just following orders" was gayer. That's no excuse. Of course his own family didn't deserve to die but he really, really did no matter how you try and spin it
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>this thread
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This is one of the few times I've actually felt sorry for an enemy.

Our group was playing the /tg/ homebrew pokemon rpg. First session we go down into a burning building to try and rescue anyone trapped inside. Low and behold we find members of the local team there. Cant remember the name. The enemy sends our a mudkip and the ace trainer player sends out a rotom. Its obviously going to be a one sided fight. Not only because of the type weaknesses but because its the first session. However we had no idea what was in store for us.

(cont)
The mudkip goes first and does a little bit of damage to the rotom. Then the rotom returns with a thundershock. It's going to do heavy damage maybe even KO in one hit. But then
20 20 20 Natural 20's all the way. Mega crit
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>>19929354

The mudkip ate the thunderbolt but apparently it did so much damage that the water in the mudkip boiled and the pokemon disappeared in a red cloud. Everyone stood there mouths open.
The enemy trainer tried to pick up what was left of his friend which was no more than a handful. We genuinely felt sorry for this guy. We moved on past him as he sat there sobbing. The building eventually collapsed after we had gotten out, but we knew the trainer was still there inside when it came down.
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>>19929396

holy crap
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>>19929396
Pokeman is fucking hardcore
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>That feel when you try to write up massive story, accidentally hit a few keys, and close the window. I was going to write it all up before hand, but now since I have to rewrite it, you get it piecemeal.

This is going to be long. We actually thought it was a happy or good ending at the time, but it was Dark Heresy, so that's relative.

Starting out, we had a large party. It often got broken down into only a few, but everyone got screentime, and we did have all-together sessions.
>Techpriest, Cleric, Guardsman [died frequently], Psyker [died a time or two], Arbitrator.

The Arbitrator's name was Solaria, and she was the perfect Naive Rookie; She believed in LAW and ORDER and JUSTICE and the IMPERIAL WAY. Awesome. Our first arc involved finding a way to capture a demagogue that was stirring up shit on a planet. About the time we did, another player wanted to join, and so he took up the role of Carna, the scum demagogue who had been causing shit. Solaria, of course, wanted to ADMINISTER IMPERIAL JUSTICE, but was denied by the Inquisitor, who deigned to speak to us and informed us that the scum had information we needed, and would have to be kept alive. We applied an explosive collar to Carna, and she came along with the group.

>Cont.
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>>19930315

And, of course, they went at it hammer and tongs. Solaria would attempt to covince others to detonate that explosive collar, try and wheedle the Inquisitor into allowing them to execute this subversive, and so on. Carna, of course, reciprocated, mocking the Arbite and taking every opportunity to offend or taunt her.

This goes on for a while. Eventually, following some of Carna's information, we stumble across a daemon cult on a tidally locked hiveworld. We're on an IMPERIUM HUEG train, blasting across the always-facing-the-sun desert badlands, and things go south. Combat starts, and ends, in one round in which our Psyker manifested Surly Bonds of Earth, and gravity temporarily reversed. What was keeping the train on the rails? Absolutely nothing, now that you mention it.

Solaria wakes up trapped in the train car she was in, right hand trapped in some crushed and twisted metal, weapons out of reach, and with a slowly rising temperature as the train car rapidly turns into a solar oven.
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>>19930452

Carna, however, had had a spare fatepoint that session, and used it to avoid getting knocked unconscious in the crash, or at least regain it far faster. She's walking through the wreck site, and hears Solaria screaming for something, anything, to come help her. (Solaria had decided she was entirely willing to attract the attentions of the cultists or daemons they had been fighting, as any kind of death was better than getting slowly cooked alive.) Carna wanders on over with a huge grin on her face; here's the damnable arbitrator that's always been hounding her, pushing for her execution, and so on, completely helpless.

She takes more than a little sadistic pleasure in taunting Solaria. "Oh, look here, vaunted arbitrator, completely helpless... Alright, let me get you out of th- Though if I didn't, it's not like anyone would ever know..." [evil smile, pretending to speak into a commbead,] "What? No, didn't find anything back here. No survivors. I'll get back to you and we can go." Turning her back, she steps out of the car and gets back to what she was doing; searching for Guardsman, who had the vox.
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>>19930532
As it has happened, Carna's enjoyed her time with the Inquisition; the revolt she was originally trying to stir up was because of corrupt nobles and exploited populace but she actually cared about the people and the Imperium. Being the thin line between the populace of the Imperium and heretics/daemons/evil actually secretly appealed to her. She finds the rest of the group, rescues everyone else, then gets Techpriest to come with her and rescue Solaria. What she finds is that the temperature in the car is already around sixty degrees, still rising, and Solaria's unconscious. Techpriest amputates and cauterizes Solaria's trapped hand, and Carna picks her up to carry her back.

Carna really begins feeling guilty at this point- Sure, she meant to have her fun, but in hindsight, this was pretty cruel, and perhaps a few steps beyond proportionate. When they get back to the overturned traincar the party's taken cover in the shade of, Carna sets Solaria down and makes with the medicae. Solaria's first sight upon opening her eyes is a mildly worried Carna trying to help her to drink. Talk about dissonance.

Of course, Solaria's first thought is that Carna got caught and was made to show the others where she was, but that's shortly overturned as everyone else confirms that Carna took them to her and is basically responsible for rescuing her. Dissonance.
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>That feel when you are the last remaining party member at the end of a long and grueling campaign. Victory is bittersweet.
>That feel when you are joined by a new group of young, reckless adventurers. Just like you and your crew back then.
>That feel when, at the first plot hook, you pull an old party inside joke out of habit
>That's when it hits you
>They're dead, gone. There's no one to finish the joke.

The joke was that our group was a democracy. Someone would "put it to a vote" whenever anything came up. Me and two others would always vote yes, our party grouch would always vote nay, and our doctor would always "courteously abstain."

It hit me hard, man. Every session for almost 7 months had that phrase in there, and starting it with no one to finish, well that was probably the first time I felt genuine sadness and loss from a game.
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>>19918795

Reminds me of this video a tad.

http://www.youtube.com/watch?v=MpJkyuuD9Qg
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>>19930585

From here on, Solaria stops campaigning for Carna's death at every opportunity. In fact, she stops talking to Carna at all, outside of the strictly necessary and remains polite enough when doing that. Everyone simply assumes she's in shock, or suffering mental trauma. (The GM handed out insanity like candy, and a hefty dose when Solaria thought she was abandoned to her death by Carna.) However, nearly a day later, on top of a hive spire battling the same cultists, Carna gets hit with a hallucinogen grenade and decides she can fly. A hazardous thing to do when you're on top of a hive spire.

As Carna flaps her arms and makes for the edge, Solaria tackles her with a textbook arbites takedown. She then proceeds to spend the rest of the fight keeping Carna pinned down while gunning down cultists with the other. The moment the fight is up, Solaria yields Carna to someone else, Carna no wiser for the wear. Until, a day later, when Cleric approaches her and goes, "It sure is nice to see you two humble Imperial servants getting along. Oh, and incidentally, is there anything between you two that you'd like to confess?" When she found out that Solaria had actually gone out of her way to save her life, Carna faced some dissonance of her own.
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>>19930690
Things continued, except now Carna and Solaria were actually looking out for each other. I don't know... By the end I think they'd saved each other nearly half a dozen times each, under various circumstances. (Having similar skillsets, they often played together and often were to handle things together. The party was a firm believer in the buddy system.)

It's hard to save people from SAN loss, though, and shortly thereafter Solaria got a major mental trauma; Vivid flashbacks. She tended to end up in the fetal position, clutching the wrist of her shiny new augmentic hand, and muttering things like "Don't leave me. Don't go. I'm sorry. Don't leave me." When Carna first found out about this, she suddenly felt VERY guilty again, realizing that her 'pretend abandonment' and petty revenge had seriously scarred her teammate here, who, at the core of it, wasn't too bad. Nobody addressed the issue out loud, but Carna wordlessly took up the duty of minding Solaria when when she had her little episodes, and attempting to coax her out of them. Solaria, for her part, spoke even less, and towards the end, only the techpriest with his eidetic memory could remember the last time she said something that wasn't a need or directly related to business at hand.

>brief break
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>>19930767
The end is sideshow to Techpriest, who seemed to be the real protagonist of the campaign. We figure out what the Logician/Nurgle cult conspiracy are after a tad too late, but manage to call in every goddamn favor to hitch a ride on a Grey Knights vessel. Those things are fast. We end up getting to the macguffin- a foundry for mass-producing old-school Imperial Robots. (Legio Cybernetica, I think?) just before the heretics and hereteks do. We dig in as best we can, having already sent desperate astropathic messages to our inquisitor, and prepare to sell the facility (and the control room,) dearly.

Among other things, Techpriest cuts off the air conditioning that's been keeping this facility in a frosty, well-preserved state, and that triggers one of Solaria's flashbacks. Carna kneels down beside her to talk her out of it, and this time lets slip "I'm sorry." and "I love you.". D'awwww. I'm vastly condensing this, and I don't suppose it means much from my story, but at the time, after months of gameplay, we thought it was pretty well done and pretty heartwarming. No matter how this ends, at least they'll be happy, right? Solaria snaps out of it enough to look Carna in the eyes, then hugs her like there's nothing else in the world. It's sweet and happy and Carna manages to talk Solaria all the way back to reality, and for a brief moment we're actually graced by old Solaria; friendly, talkative, and a firm adherent of the Imperial creed. It was a nice thing to see right before everything came to a head.
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I was thinking of posting a story, but is this thread dead now?
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>>19931030
That was very sweet.
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>>19931030
But how does the story end? Did you manage to defeat the filthy hereteks?
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>>19931203
Thanks.

>>19931030
It's been a year or two, so not only can I not remember the play-by-play, but we dug in in the control room, covering the three corridors that provided access. We sat in the barricaded control room, watching pict feeds going dark one by one, and listening to the tromp of heretek combat servitors, and the scuttling of something in the vents. When they hit us, we found out that 'heretek combat servitor' means 'marginally more mobile than a tank, but no other differences'. They were dead 'ard, and started burning fate like motherfuckers.

The skittering was almost worse, though. A small tentacle-blade-spider-thingy, going full Aliens on us through the vents and leaping at the face of anyone who went down. Carna went down at some point, by the way, and that nearly got us all killed as Solaria broke position, ran across the room, kicked the blade-thing off her face, and gunned it down. We managed to recover from that, though, at least until we started running out of ammo. That really sucks.
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>>19931248
So... You died, then? Did the Inquisition arrive in time to stop them at least?
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>>19918795
And I was listening to While My Guitar Gently Weeps, too. God, so appropriate.
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>>19931248
A brief respite came just in time, and everyone except Gurdsma-now-assassin was down to their last mags. He, apparently, was a reincarnated version of Original Guardsman, and kept Original Guardsman's obsession with ammo-up-to-the-carrying-limit. Still, we didn't have combatable weapons, and things were really looking desperate.

Oh, and Carna was, in fact, down. Alive but unconscious. Techpriest, having become more man than machine at this point, had been standing in the center of the room, plugged into the central computer via mechadendrites, and firing over people's heads down every corridor. He'd taken enough stub- las- and plasma- rounds that the was barely standing, but he was built like a tank too, and endured if only just. None of us knew why the onslaught had paused, but it didn't look like things were going to get any better. He declared that there was an emergency equipment locker down one of the corridors, and if someone could get to it, there were three pressure suits there. He was about to start venting atmosphere from the facility.
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>>19931313
Solaria, of course, takes off like mad. When she gets back, with three pressure suits, she hands one to Assassin, puts one on Cleric, (was bleeding out but stabilized, unconscious.) and begins putting one on Carna. (Too much fatigue, unconscious, stable) Psyker refuses one, claiming he needs one not, his powers will protect him, and there was no talk of giving one to Techpriest. He could have survived for hours in vacuum at this point. Logical and devoted to the last, though, Techpriest objected to Solaria putting the last space suits on Carna and Cleric. They were no longer fighting, and couldn't contribute. Solaria response was a snarled threat and brandishing her bolt pistol- a clear "Over my dead body." She wouldn't even entertain the idea of taking Clerics, though may have been to angry and unstable at that point to adequately process what Techpriest was suggesting.

He was in no fit condition to argue with Solaria, though, and understood enough that he didn't really want to. Even Assassin, a cold mercenary, felt a little guilty, but not enough to give up his voidsuit. Fair enough; people once more resume positions, and Solaria takes one of the spare oxygen canisters with her, in vain hope that it might be able to give her a few extra precious minutes.
>>
I played a Catholic teenager who full heatedly believed in God for a WoD game. It was fun, she got custom benedictions while honestly being the most innocent character you will ever meet. She was a bit of a brat, but that was on purpose. In general, she did her best to be the nicest person in the world. This was due to her worshipping the Priest who adopted her and had died. Anyways, I digress.

The campaign went well for her in the beginning. She went through a lot of shit, but kept up her positive outlook on life. She even tried to get her companions to work towards saving a cult and not blowing it up. Of course, she was ridiculed and such, but that's just how she was.

Time goes on, and things start going badly. She ends up failing in her attempt to save the cult, but is instead captured. She escapes while being horribly mutilated and hospitalized. God transfers her to the body of the woman in a coma, and goes about continuing the game. Time passes again and she tries to get her old body back which has been kidnapped.
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>>19931431

When she gets into her old body, one of the players steals her cross which is a keepsake of her foster father. He then sells it to an artifact dealer. Meanwhile, the girl discovers that her body was captured by a demon guy who raped and tortured her everyday. Fun stuff, and it gets better.

She tries to escape the house and drives over a land mine. The last thing she sees is the man leaving the house, walking up to her, and dropping his pants down. She then wakes up and freaks out about what happened and finds her cross missing. Things happen, and the player who stole her cross kills her so she is sent back to her old body which is still with mister rapist.

She goes through more shit and escapes, goes back to the main town, and finds that her best friend is killed while a gun shop owner has her cross. She is forced to go on a mission to get some artifacts at a small island. Yeah, shit is getting random.

Wellll, the plane she is on ends up being hijacked by another demon person. This one has been her arch enemy the whole season, but that doesn't matter. The whole thing ends with her arriving at a temple where she meets her "God". Turns out an angel named Lilith was playing a game with the demon who hijacked the plane. They were betting on my character keeping her faith. The angel then shows her the tree of life. My character's reward is to eat a fruit from it to become an angel without free will.

Tired of being a pawn and pissed that she was used for the whole campaign by a fake God (the campaign lasted three months) my character attacks the angel. They both end up dying and my character is abandoned by everyone else.
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>>19931412
Since I'm telling the story, I ought to give our GM full credit. The reason for that pause, in addition to the heretek's finally eliminating their nurglite allies, was because our rescue had already appeard- A mechanicus cruiser and a few escorts, and the Inquisitor's commandeered heavy cruiser had arrived in system. However, the mechanicus rescue party was not content to let the Inquisition claim the facility. We had grown to suspect our Inquisitor of perhaps less than puritan thought, and so when Techpriest had put in his "Shit, we know what's going on, but we've got to go RIGHT NOW. We won't be able to stop them, but if you show up here IMMEDIATELY you might!" call, he'd sent a version to his Mechanicus superiors. The reason the assault on us had waned was, along with the Hereteks pausing to retrieve and repair some damaged servitors (and probably do some field conversions of some of the cultists,) they were pondering escape. Eventually, though, particularly as the air drained from the facility, the decided that death or glory was their aim.

That was bad news for us.
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>>19931587
They came at us again, we took down a few, then ran out of ammo. Assassin died firing, Solaria, ( who was taking an action every three rounds to release a puff of air from her oxygen canister, and still taking fatigue slowly,) ended up nearly crushed under the gutted hulk of a combat servitor, pinned, dying, and helpless to watch as the Control room was taken. The Hereteks were forward-thinking individuals, though, so they didn't murder everyone- Without ammo, we were easy to take alive, and they thought such exceptional individuals would make good specimens if they survived to have the chance. I think their main book is called "In Defense of the Future"? They were planning out our futures. For the moment, they consisted of 'take the ones in pressure suits, restrain them, pile them in the corner.'. Considering that the restraints they were using were a full-body paralysis device, it was pretty effective.

Techpriest was still plugged into the facility, though, and he was considered a little more dangerous. They shot him in the chest, dropped him like a rock, then attempted to hack/insert memetic virus/reprogram him to their side. Techpriest was strong and faithful, though, and instead won a mental duel with the one attempting to reprogram him, and rendered his assailant braindead.

Then, the cavalry finally arrived.
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>>19931448
Man, that fucking sucks.
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>>19931597
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>>19931597

The GM later showed us to prove it was the case, but before the game he'd written down the number of rounds we had to hold out on our own. He'd intended it to be infinite until we were overwhelmed, but if we made it far enough, we'd get the "win" ending. We made it far enough. The last thing Solaria felt as she lost consciousness in the vacuum was vibration through the floor- Inquisitorial stormtroopers and mechanicus secutors clearing the facility, floor by floor. Coming for us. Eventually, they cleared the control room, putting down the last of the hereteks, patching punctured voidsuits, and rescuing those that were still without suits. (Psyker, Solaria. Though in Psyker's case, it was too late. Holocaust is kind of scary.)

The problem was that, though almost everyone had made it, everyone had gained at least some insanity. Solaria's had just reached passed. Not quite 'auto retire', but pretty damn bad. The GM's epilogue took this into account.

Everyone that was still sane was granted a request, both from the Inquisitor and the Mechanicus. We probably wouldn't have gotten anything from either group, but together, they were status-conscious and interested in demonstrating that they rewarded their minions. Techpriest and Cleric, who had been frequent rivals but constant bros, ended up jointly holding a a Rogue Trader charter. Assassin got absurdly wealthy and a noble title. Psyker and Carna chose to stay with the Inquisition, but Carna objected heavily to the Inquisitor's intentions- Consigning Solaria to a sanatorium somewhere.
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>>19931732
Do the Cleric and Tech-Priest's Rogue Trader antics actually come to pass in a Rogue Trader campaign?
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>>19931732

Is that all, or is there and epilogue epilogue?
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>>19931732
The end result, and the reason this fits for this thread, is that the Inquisitor, somewhat shocked to find the rest of the Acolytes agreeing on this point, caved. I think his exact words were something to the effect of, "Well, there is SOMETHING we can do for her...".

That something turned out to be mind-cleansing. Solaria was taken away to whatever medical facilities the Inquisition possesses, and mind-wiped. When they were done, she had a flawless encyclopedic knowledge of Imperial law, and a few other things they felt were related to being an arbites, but didn't remember her own name, let alone what had happened. She was given a designation, something along the lines of "XK-V4492", and returned to the cell.

4492 was remarkably skilled, though swore she was a novice acolyte. She had amazing martial skills, somehow possessing muscle-memory and weapons training for weapons she had never even seen. She knew how to talk to nobles, underworlders, even the arcane Administratum, though she couldn't recall having ever interacted with any of them. She didn't even know when or why she had lost her flesh-and-blood hand! And then, being assigned to an Inquisitorial cell, she didn't know any of the people in it. Even if one of them claimed to know her.

4492 was dubbed "Solaria" by her cell leader, an experienced, decorated member of the inquisition, and one of her Inquisitor's right hand minions. A bold woman who had started her life as an underhive demagogue and revolutionary, and found purpose fighting the enemies of Humanity and the Emperor wherever they could be found.

Somehow, 4492 found the vague, inexplicable familiarity comforting.
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>>19931844
>Finish.

>>19931829
No, but by god I wish it had. We made good team. (Cleric player here, Lazarus representing.) I think we all would have wanted to, but couldn't. Really should have, though, and I still want to play on a Missionary/Explorator-run Rogue Trader vessel.

Hope you found it entertaining and suitably sad.
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>>19931867

I did, and the last heartwarming part was quite satisfying.

Cool story, bro: this time with earnestness, and not sarcasm.
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I don't know why, but OP's story really hit me.
I'm currently getting shit-faced over it.
God damnit what the fuck, what have you done to me.
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>>19931844
Welp its drinking time
>>
I have a story, or is everyone finished?
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>>19932507
It's not dead yet, and we haven't hit the bump limit.
It's not finished.
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>>19932524

Alright. I've been writing this for the last little while... I hope it's not too long.
>>
i had the privelege of playing in a dark heresy campaign once. the campaign ran for nearly a whole year, but i was only there for half of it. our party consisted of frastus, a redemption-seeking guardsman

who's idol was leman russ, myself, a sun/energy worshipping tech-priest called solomon (who acquired a great deal of informal titles), etris, our bespectacled sniper, alaric, a diviner sanctioned psyker,

and hasun, a definitely non-heretical scholar of questionable faith. and titus, who fell in battle against a daemon before i had even joined. to tell you the story of the end of the campaign, i first

must tell you of titus: titus was a noble-born zealot, that harbored a secret curse: he was an unsanctioned psyker of small skill. this disturbed him greatly, and inspired him to a kind of death-seeking.

he died torn limb from limb by the greater daemon that the cell then managed to kill by crashing a small spaceship into. it was slightly after this point that i joined the campaign, and me and the rest of

the cell bonded quickly. frastus and I became fast friends, bonding over the manufacture of all manner of explosives, weapons, and the like. at about this time, we were called away to fight in a bitter

inquisitorial war between our own puritanical inquisitor beiderbeck, and the far-radical inquisitor raglev, let us just say that we spent months, IRL and IC tracking raglev's minions, lieutenants and hitsquads.
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>>19932545

Background first. So I've been playing RPGs for some time now. Started with D&D 3.5 and my friends and I got into it hard. Sadly I was "Forever DM" but I spent a lot of time making up character sheets, it was kind of a running joke. One tim we gathered all of them up and compared. It was me and four buddies, and for every one set of four between them I had twelve. This one character though... Her name was Katrina Ravenhollow. She was a Cleric of St. Cuthbert. Her inspiration was basically pulled from things like, Sisters of Battle, Judge Dread, Paksenarrion, all over the place. By far the most effort I've ever put into a character to date. She had reasonable backstory, I began building her family tree from select future PCs I came up with, I went to the tits fleshing this character out. I guess you could call her my Waifu, and no, I didn't play a female character retardedly like you normally hear about. I had fun building her to what she is now.
>>
we hunted him to a fanatical frontier-world, called Valebeus. on valebeus, the closing act of the campaign took place: we destroyed countless of raglev's minions and destroyed the one lost, one of raglev's

alien allies. while on-world, clues pile up as to what is really happening: the cell finds out that raglev's plan is to create a minor version of the golden throne, powered by a massive choir of stolen

psykers that he has been steadily abducting for years. the purpose, we find is to draw a massive orgy of alien species and fleets to valebeus, in order to turn the system into a grave for everyone,

imperials included. a massive hive swarm of tyranids is coming, and raglev's plan is to stop it, at any cost. obviously, we can't just let him do that considering even the thought of constructing such

a thing is massively heretical, not to mention using unsanctioned psykers, consortion with aliens, and daemons, etc. in desperation, we mount a final assault on a raglev loyal stronghold situated in the

high mountains. we parachute in, get detected and nearly die. we manage to enter the fortress, subdue (burn to a crisp) the guards, and catch a ride out of the gravity well on a dropship carrying

a legion of cryogenically frozen psykers. (who are quickly awakening because of our exchange of gunfire and flamethrowers with a raglev loyal cell. long story short: it goes badly wrong when the psykers wake up, quickly summoning a growing host of warp-creatures.
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>>19932564

One time, me and a few guys from my new group wanted to have a one or two shot campaign set in Rifts. Me, I had only played Rifts a few times, and as soon as I found out I could make a Robot Pilot I went balls deep with that plan, had some fun with him, but I had always wanted to try a Cyber Knight. So, after rereading "The Deeds of Paksenarrion" to get into a Paladin-like mindset I decide to port over Katrina because it sounds like a fun little game, the other player in the game decides to make some kind of Combat Mage. The game starts off with Katrina standing as acting mayor for this small town that she had saved from bandits about a year or two ago, so she was able to both protect the innocent, and keep the bandit raiders population in the overall area down. Win, win, while the Combat Mage (CM) is one of the residents in said town. The game starts off in the beginnings of the flu season and the "hospital" is getting too crowded so I tell them to start moving the sick into the town hall because it's the next biggest place next to the school, and it's less likely to spread as easily. Katrina goes around and does the paladin thing. Does some lay on hands, fetches blanks and water, making warm conversation with these people, most of them people she has grown to know and care about. And that's when it begins.
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hasun, showing more knowledge than he should be aware of (to our great consternation) creates a ward to seal the dropship shut. we abandon

the poor psykers to their fate, and we immediately find ourselves surrounded by our old friends, a legion of fate-eaters. at this point, there is no turning back. the ship we are on has taken so much damage that

it is more scrap than ship; most of the decks are voided. only the relatively near bulkheads hold, and the only source of power is strained to it's limit. we push forward and enter a room. at this point,

the OOC channel goes silent as our old friend (who we hadn't seen for months OOC) joins the channel and types without a word /nick Titus. indeed, we had missed all the former clues. the redemptionists

allied with raglev (only titus' influence convinced them to ally with such a radical) even his coded name (the Saint) should probably have given us a clue as to who it was. jaws hit the floor.

titus had had a change of heart it seems; raglev had spared no expense; titus' rather weak psychic powers had become fully developed; his body was restored even beyond it's old self; his mind had become

twisted (or untwisted) in his absence from puritanism, and he was willing to die to defend his throne; you see, the throne required a very, very powerful psyker to direct it's energies, not just the fuel.

all of his other lieutenants had been killed, and so titus in his zeal had volunteered immediately. we tried to reason with him, but it was to no avail. and so we resolved to end the life of what was to many of us, a dear friend.
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it was not easy, i will tell you. most of us were killed in melee, and when titus found himself bleeding from every limb, nearly dead, he said the simplest of sentences "i cast

holocaust." he burned himself out, and almost all of us with him. the last two standing were me and frastus, both in deep criticals, hanging to life. the way clear to the throne clear, i was the only one left

to make the choice. the choice of what to do with the techno-arcane marvel in front of me. more complex than anything built in over ten thousand years, even the puritanical solomon had trouble thinking about

harming such a creation. the DM explained to me that the machine was rigged to fire, and that nothing could physically stop it. it could however be diverted harmlessly by the last vestiges of alaric's soul,

clinging to his shredded form. i had a choice to make. after much consideration, i decided to prop my friend's charred corpse on the throne, and divert the throne harmlessly. plugging myself into the last

of the ship's functioning sensors, i saw inevitability: the ship had nothing left. no engines, no oxygen to eject; it was on a drifting course directly into the star. so i did the only thing i could do;

i detached myself from the ship's spine, sat down next to my friend frastus' smoking body, and programmed my moeskull to tell of the last stand of solomon the kind and his friends. how we had saved/doomed

the sector, and that we had accomplished our mission. then, i slumped next to my friend, mission complete, and waited for the end. really, it was poetic; a sun-worshipping tech-priest going to meet his god

his purpose for being fulfilled.

i was morose for days.
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>>19932596

So CM is out in his hermit cottage pretty far out there in the woods. When he starts hearing this noise from outside, thinking its some kind of wildlife he picks up his assault rifle, because hey, it is Rifts after all, and goes to check it out. And that's when he sees it. From how the GM described the creature the mental image I got was a combo of what the new Zerglings look like now, and a Displacer Beast. Pure black. Hissing crazy nonsense, and a black ink-like liquid dripping from its body. Because its holy fucking shit crazy, CM blows it away. And then another that pops out. And another. And another. And now he's retreating back into his cottage, killing another. Now he's barred the door and killed another that tries to get through the window. And another... Next thing he knows his house is surrounded by at least eight of them, and he can hear/see more coming out of the forest. So he calls Katrina on the two-way radio. At this point the flu victims are starting to be wheeled in, in mass. Far more cases of the flu then in the last five years shes told. Finally she gets the call from CM. She rallies the local militia, which the GM informs me, she has been training them up to a pseudo-militia/police force so when I eventually leave they wouldn't be totally fucked, and we set off to CMs cottage.
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>Party frequents inn with a depressed bartender
>Turns out the bartender's wife left him as a result (indirectly) of the rogue's actions.
>We feel guilty as hell.
>Bartender doesn't know it's the party's fault she left him.
>Party attempts to cheer him up, succeeds. He takes to my character particularly. They fall in love over the course of a long as time.
>Bartender becomes a mom figure for the party, always worrying about them and helping out. Mysteriously, he refuses to accept (or give) any gifts.
>Finally comes out of his shell and offers party a low level magic amulet with a big ass grin on his face for the first time in years, looking genuinely happy.
>"What the fuck do we need this for?"- Party fighter as he throws it into the gutter outside bar. Laughs were had.
>The dumb fuck could have at least had the decency to whisper. The bartender heard him.
>Turns out it was his wife's. The bartender gave the amulet to her years ago promising they would protect each other and stay together.
>Party leaves town for about two weeks without saying goodbye.
>When we finally returned turns out the bartender hung himself, with a note in his pocket saying simply "never again".
I actually cried at that game for the first and only time. My shitty writing doesnt do justice to all the feels.
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>>19932634
Your fighter is a cunt.
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>>19932634
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>>19932632

At this point, he's barring holes with whatever he can find, and he's had to use magic once or twice (CM was described as not being all willy nilly with his magic like most mages were), and he's almost out of ammo. Luckily up rolls the cavalry. Katrina gives them a firing salution (ie. "Try not to hit the house because CM is inside".) and the militia mounted in their all-terrain vehicles open up with mounted LMGs and start sawing through -the now- giant ass crowd of these things. They finally acknowledge our presence and attack. The militia form decent firing lines and Katrina gives them some motivational words and plays D for the militia spearing anything that got close enought to lash out at the militia (yes, her Psy-Weapon is a spear). As these things are getting blown away black ink is getting everywhere. CM charges out of his house (making sure to stay out of the firing lines) and helps out. We kill them all and Katrina and CM have a conference. CM informs Katrina that these things are a kind of demon. (before the game starts CM was also mentioned to be some kind of demon hunter.) When we finish we burn what bodies are left, most of them began boiling down to this black sludge that killed vegetation around them. Katrina and CM then realize that some of the militia start showing signs of this same sickness, and thats when everything falls into place (duh). Katrina and CM with the rest of the militia book in back to town, while also realizing that the surrounding forest is teeming with these things. We hasten back to town.
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>>19932634
Fuck. I hope the fighter... Just fuck man.
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>>19932634
Oh fuck no.
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>>19932695

We get back to town with a good lead on these things and the warning sirens are turned on. As planned, all of the surrounding townsfolk begin gathering into the fortified shelters in the middle of town, while all the sick are placed and locked down in the adjacent school, now numbering in the hundreds, with hazmat esque dressed armed guards placed inside to protect them.CM and Katrina come up with a hastily thought up plan of defense. Basically criss-cross firing lanes and killzones. And then we see them coming. They are now swarms upon swarms of them. Think Tyranid Swarm huge. And at their head is a fifteen foot Bloodthirster looking dude, striding forwards as the swarms infront of him part for his crossing. BOOM, GM calls for a save vs Horror check, DC 16. CM manages to pass and gives some words of encouragement to the surrounding men to hold the line and it works. Katrina... Rolls a 4. She panicks and runs back into the safety of the shelter, sitting down on some boxes and begins to cower, the ONLY silver lining, was the fact that she was wearing enclosed environmental armour, "so no one can see her expression" the GM told me. So she sits there, and she watches as the rag tag militia are gathering what few spare ammo clips and grenades there are left for what could be their final stand. And Katrina sits there. Silently.
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>>19932634
I hope you never stopped giving the fighter shit about that and reminding him how utterly useless his class is and how little he contributes to the group as a whole.
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>>19932774

I was super bummed, and I think the GM was too about the whole thing, so he was gracious enough to allow another roll. At this point, they've begun to hit our lines and CM has engaged Bloodthirster in single combat using a magic sword, he was doing alright, but just barely, already almost down to half health from one or two swings from the big guy. So Katrina gets another roll, and it comes up a 20. With steely resolve she gets up from those boxes. This is what she was trained to do. To defend the weak, and protect the innocent. She sprints towards the open doorway.
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>>19932634
Oh God damn.
Unlike the other stories in the thread every single event in this is a result of the party's actionsm with the DM only reacting to what you do. That somehow makes it so much worse.
I need a drink.
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>>19932784

Now, when making a Cyber Knight you have the option of giving them psionic powers. I gave her major psionic powers which means you get a few more minor powers (6?) and one major power. I chose Radiate Horror Factor, but I was allowed to tweak it, so it basically only effected those with evil intent, and bolstered those of just and righteous cause. I called it Radiate Awe. Basically to play up the whole "holy pure warrior of good" thing. The GM liked it and gave the ok. So there she is, manifesting her spear and breaking into a dead run. By this point the one on one battle is a small pocket within the seemingly endless swarm that is throwing itself against the last line of defense. A bunch of beatup cars barricading the enterance, the defenders desperately trying to keep the tide at bay. And like a wave smashing against the immoveable rock wall, Katrina radiates righteous good in its purest form as she passes through the doorway, casting the tides of lesser demons back as they try desperately to get away from this infernal light. It fills the gasping defenders with renewed vigor, and they pour everything they have into them, causing visible results as the demons infront trip up the demons behind, which causes them to be easy targets for the desperate defends to mow down. Katrina doesn't break her run as she quickly scales up the hood of a pickup and jumps headlong at the bloodthirster like demon, a battle shout fresh on her lips.
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>>19932845

The one on one battle was looking grim for CM, he was good, cutting out chunk after chunk from this towering demon, but his wounds were beginning to slow him. Just as a downward stroke looked to end him, boom, in comes Katrina sailing overhead to impact directly with the demons chest, spear impaling itself into the things chest. Now, Katrinas holy light was all well and good to scar off the little ones, but it wouldn't faulter the desire of this thing. It was mentioned to us that while the demon was in her "radius" his skin visibly began charring and peeling. Which, of course made Katrina target priority #1. So the battle continued, but now with both CM and Katrina dealing out damage, and Katrinas ability to soak up quite a bit more damage then CM, it was beginning to tell. Throughout the whole epic battle the sounds of LMG and sporadic "volleys" of rifle fire were heard, but neither CM or Katrina had the time to evaluate the situation. Katrina was close enough to the enterance that her "bubble" kept a majority of the swarm at bay, it wasn't until the larger demon "exserted his will" did they begin running headlong into it regardless of casualties. And there were casualties. At one point the three of us were battling within the center of a whirlwind of black ashe, the lesser demons chancing death instead of facing certain death at the hands of their greater. Finally after what seemed like a marathone of marshal prowess, it was CM that dealt the deathstroke. Cutting open the demons midsection it collapsed to its knees and slumped forward into the dusty street. They both breathed heavily, but apart from that, it was all the two heard.
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>>19932940

They looked around at the aftermath, the lessers seeming to dissipate after their greater was struck down. All they saw were the bodies of the defenders. Both of them quickly made their way inside to find nothing but a bloodbath. Women. Children. The elderly and the infirm. All dead. They had to get out of there, the sight alone making Katrina want to retch inside her helmet. They went and checked on the school and noted that it was practically untouched. When they managed to make their way inside, instead of at least weary eyed defenders, they only found bodies littering the hallways, grasping at their hazmat suit helmet as if to rip them off. They too were stricken with this infernal sickness, and fell to it. Just like the hundreds of others that lay still and silent in their beds and cots within the gymnasium. Out of the near eight hundred people who resided in the town. Eight hundred people, who she had come to know, to trust, to laugh with, and to admire. They found only one. He was one of the militiamen. His legs looked as if they were chewed off from the knees, and he had black patchs across most of his body, symptoms of the later stages of the sickness. CM informed Katrina that he wasn't going to last long. He didn't. He died, clutching Katrinas hand as she watched him, tears streaming down her face as she helplessly could do nothing for him. She could only whisper and hum soothing words to him, as his breathing rapidly accelerated. And then stopped.
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>>19918848
I swear if my mother ever did that shit I would refuse to communicate with her again I'd refuse to let her see my children and I'd show her exactly what she did to me.
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>>19932998

In Rifts, you're given starting money, and you are also given item(s) equal to X in black market goods. I managed to roll 6K, so I chose to have three books. One book on the lores and legends of demons, one on magic, and one on psionics. Katrina left to go find her house and these books. She came to what remained of it, like so many other homes they were in ruins. She made her way up to her room, and fetched them, making her way back to CM. She found him field stripping the militiamen, and she was too numb to say anything as she scanned the scene infront of her. And then a cold knot formed in her stomach, and she fell to her knees. All of the windows on the "fortified buildings" (read supply warehouses) were shattered. Thats how they managed to get by the defenders. In the beginning, it was mearly a headlong frontal assault, hoping to win through sheer weight of numbers. But her aura?! Her aura pushed them, forced them to rethink their strategy, forced them to find another way into the building, and one of the only ways was blocked by a terrible, terrible light. There has to be another way right? But if she didn't use it, we would have been overrun. But if she hadn't used it, maybe the people would still be alive. But if she fought maybe just a little bit harder...But if she hadn't fled like I scared child...But if... At this point she merely opened the book pertaining to demons and I informed the GM what I was going. Looking to see if this book had any relevant information with all of this.
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>>19933238

"Well, this is pretty out there, I don't think your book would have even a quarter of the information involved with countless things to do with demons. Tell you what. Roll a d100, and we'll see". I then proceed to roll a 1. (In Rifts that's a crit). "Ahh...Wow, ok, your book has pages referencing this exact topic." The GM then goes on to explain about this whole thing. The demons spread this plague, it kills its victims and then raises them from the dead, trapping their souls within the husk. The husk then attempts to make its way to the location of the creator of the demonplague, So it may feast on its trapped soul within. And then we saw them.
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>>19933243

They came spewing sluggishly out of the doors to the school. Shambling on unsteady legs, their arms, dead weight at their sides, their vacant empty eyes starring off at something neither of us could see. We came to the conclusion that we had to stop whatever this demonplague creator was. So we herded them all back into the school and chained up the doors so they couldn't get out. We released one of them to follow after and lead us to this creator. We hopped in a still functioning truck but just as Katrina is about to step into the drivers seat. There he was. The militiamen with the missing legs. He was dragging himself with his arms, the remains of his legs gently kicking as if to demand from the body that it could not do. That same blank, dead stare in his eyes. Katrina bent down and tried to take his hand, but he sluggishly pulled it away, burying it in the sand and dirt to pull himself another foot or so foward. With fresh tears in her eyes, streaking the dirt that was visible on her unhelmeted head, she picked up a cinder block near by and brought it down on his head. He stopped grasping for dirt. CM decided to drive and Katrina lay in the passanger seat as they slowly followed another shambling friend from another time feeling utterly empty.
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>>19933367
>They came spewing sluggishly out of the doors to the school. Shambling on unsteady legs, their arms, dead weight at their sides, their vacant empty eyes starring off at something neither of us could see.

I saw this out of context and wasn't sure if it was zombies or a typical Monday
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>>19933367

After three days of following this shambler, we came to a mountain crossroad where, once we noticed the once friend trying to make its way up an old logging road, they tied it up and made camp. It was almost dark. After some time, they noticed lights off in the coming darkness. Headlights. From the opposite way. Eventually we realize it's a convoy, apparently this plague as been hitting small towns across the area, and they all had smiliar stories for seeking revenage. Most of them even having the same idea, as shamblers were tied to the bumpers of their trucks. CM and Katrina meet up with their leaders and a plan forms. Unfortunately because of the mountainous area it boils down to headlong charge. Fortunately though, they have some heavy firepower. A few tanks, a couple of suits of powered armour. Some real heavy hitters. We decide to attack at dawn, the heavy guns providing cover while we make our way to the cave near the top of one of the passes that was revealed to use by scouts. Cyber Knights begin basically Paladins, Katrina is thrust into the overall "Leader" role, even though she doesn't feel like speaking with anybody. But also being the "Paladin" it is her duty so she takes on the burden. The plans are set, the troops are prepared, and they all hunger for one thing. Everyone involved knows this probably is a one way trip, but the engines rev up regardless and they start up the hill at a fairly quick pace. They should have burned down the forest.
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I was playing a game of 3.5 with my friends about a year and a half ago, the party consisted of a bard, a swashbuckler/rogue, mage, a cleric, and me – the urban barbarian. We were playing in the DM’s homebrewed world, one we’ve done several campaigns in before but this was the first time we actually played in the city that he named the setting after, Lyra, a gigantic city. It was honestly a hive city put in the 17th century, things are beginning to show signs of modernization and industrialization, there are pistols and hand cannons, and things like that. The way the party met originally was due to a series of kidnappings, their friends or family members were kidnapped in the streets of this megacity and the police weren’t capable of helping out any. The rest of the players are already mobilized and working solo at this point, the party itself doesn’t actually meet until the second or third session, but I’m getting ahead of myself.

My character was a man by the name of Didrik Vaarland. He was an old crusty longshoreman in his 50’s with a missing eye and a pipe always sticking out from underneath his thick moustache. He had the sea in him, like his father and his father before him who first immigrated to Lyra. He also had the blood of the north in him as well and because of this he was a simple and relatively honest man, level headed, and slow to anger. For a barbarian he was not a good one, in all honesty, but his drum beat to its own rhythm and was stubborn enough to still be called a true one. All of the players rolled their characters personally with the DM prior to the game. We all had our own established lives, friends, family, that kind of thing. I rolled up having a wife who owned an inn down at the piers and Didrik was the assistant manager of a dock working business they lived fairly well with their three children in peace.
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>>19933517
Until his youngest child, his only son, was kidnapped; he looked for days and eventually he met up with the bard, in his chaotic neutral glory, was only looking for the missing people because his favorite hooker had disappeared. Eventually they found themselves at the warehouse district in the southernmost part of the city where they ran into the mage and the cleric fighting with some gangsters and finally met the swashbuckler who had failed a sneak attempt and everyone caught him following the party. So the party was assembled, and then shit hit the fan.

The party got jumped by the BBEG himself and several of his lieutenants and they were promptly captured, beaten, but fortunately reunited with their kidnapped friends and family. The mage found his wife, the Cleric found his apprentice, the swashbuckler found their partner in crime, the bard found their prized woman of the evening, and Didrik found his son. Most of them were relatively fine, save for some bruises and empty stomachs, but one thing all of their missing friends and family had in common were what looked like to be needle marks on their arms. Didrik and the mage found themselves hauled away from the rest of the party and were subjected to some experimentations while the rest of the party were held in their cages. The mage came back first, apparently fine, but Didrik came back with a needle point in his own arm.
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>>19933528
The BBEG and his main men end up leaving and we escape and overpower their lower henchmen and get everyone to escape, and honestly things go back to normal. The fatal flaw in the DM’s game was that everyone rolled up combinations of neutral and chaotic and evil, so no one was really motivated to dig any deeper beyond the mage, whose curiosity got the best of him, and Didrik, simply because he and his son were beginning to experience some strange happenings physically. Whatever they had been injected with, they were susceptible to it. Didrik and the mage sought each other out and began to investigate in earnest what was going on, recruit the Cleric and hiring the swashbuckler and the bard. Didrik didn’t tell anyone about the ailments he and his son were having, though.

After a few adventures the party takes a break and Didrik and the Swashbuckler go back to the waterfront of the city, the swashbuckler goes to a different inn and Didrik walked home alone. He gets confronted by two men who were from the same gang as before and he finally uses his rage in the fight, being the outnumbered barbarian that he was. The DM slips me a note telling me that I lose control of my character and everything goes black but then the DM tells the table that the gangsters had rolled critical damage and knocked Didrik out and they mug him. He wakes up bloody and naked the following morning. Stumbling back home he finds the inn trashed, everything inside is ruined, his wife, and two of his children are dead. His youngest is missing. Blood is everywhere and police are cordoning it off as a crime scene. To the authorities best guess after Didrik was robbed and knocked out they went back to his home and slaughtered and wrecked everything, but not stealing anything that they could tell. Maybe they had been looking for something specific, they couldn’t tell for sure.
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>>19933539
The DM slips me another note telling me that Didrik feels a dark strength in his chest, and Didrik seeks out help from a holy man from one of the main religions in Lyra, since the religion of Didrik’s ancestors wasn’t practiced often down south. He finds the cleric and asks what is wrong with him, but the cleric couldn’t identify it other than being evil. Didrik calls the party back together and tells them what had happened to his family as a warning, and the mage, being the only other family man, grows increasingly worried. They decide to strike out and get some more answers.

The party meets up with one of the knights they had found themselves working with regularly, a character known only as Shillelagh Man, and using some info he had gathered we help storm one of his lairs in the run down part of the city. Almost immediately everyone finds themselves beset by rogues and gangsters fighting under the BBEG’s banner, and out of the sewers reports of werebeasts were coming in, and the party runs afoul of a werewolf of their own. The fight is brief but deadly, the swashbuckler loses his arm below the left elbow and the mage was nearly killed altogether, but the fight ends when Didrik and the werewolf topple over the top of the keep and fall a hundred feet to the bottom. Didrik lands on top of it and due to some lucky rolls only comes out with a broken leg and a few cracked ribs. However as the werewolf dies it turns back into its human form: his missing son.
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>>19933555
Realizing his only son was dead he goes into a rage of his own. And the DM slips me another note, telling me that I lose control and Didrik passes out. The DM then tells the party that Didrik passed out from his wounds and gets captured by the gangster at the bottom of the tower. They find themselves under attack from an even larger and more feral werewolf, one with a missing eye. The fight is much longer than the first, the larger werewolf proves to be much stronger and finishes off the swashbuckler and eats the Bard, but was finally blown apart by the Mage before anyone else was killed. They tried to get farther but found themselves overwhelmed, being that the party only had two surviving members, and they were forced to retreat. After that raid the BBEG still managed to escape with the party being as weak as it was. The mage fled Lyra with his family, the Cleric stayed and fought, ultimately becoming an NPC in a later campaign, and the bard and swashbuckler were buried in unmarked graves after Shillelagh Man found their bodies in the raid’s aftermath. They never found where the gangsters took Didrik or his son.
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>>19933444

They link up everyones radios before the head out, reports of "Enemy Contact" begin sprinkling in, while at the same time, Katrina is seeing the half sightings. Shadows and movement in the corner of her eye is all though. She tolds the convoy to increase speed and to not let anything get close enough to stop the convoy. A few seconds twitch by before the pitter pop of gunfire is heard down the line. Finally a loud thud is heard and there is now a roughly sixteen inch barb stuck through the passanger door just over top Katrinas lap, and she finally sees through the misty visions and half truths. There thirty yards away is a six legged panther beast with a mindflayer-like head that begins spitting more barbs at the vehicle. This thing is keeping stride as they're going at least 40mph, shooting barbs this way and that. Finally all at once the convoy opens up as panther beasts starts melting through the forest foilage and begin putting barbs into the sides of the vehicles. Katrina and CMs stationed gunner is sweeping his LMG this way and that, trying to keep the things away. Bullets shore through foilage and saplings, sawing them in half like it was its job. Katrina instructs the powered armour pilots (who are armed with jetpacks allowing them to "skate" alongside the convoy are told to mount up onto their respective flatbed trucks and give supporting fire. CM is driving like a madman, trying to keep this thing on the road and at the same time trying to "dodge" if that could be asked for from a truck this old and beat up. A wizzing sound is heard before our gunner stops firing and thumps against the roof of the cabin, blood leaking down over the windshield, mucking it up even more. In vain CM turns on the wipers, which surprisingly still work. They do nothing. And then, the howls.
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It takes some serious fucking devotion to keep posting this humongous story with practically no motivation from the rest of the thread.
I, for one, applaud your effort, even though I can't personally process that wall of text.
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>>19933714

I...Assume your speaking to me, so thanks. Sorry if it is too wall of texty. The bad thing is. I have another story, but I may leave that for another time. I am almost finished this one though.
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>>19933779

Have the biggest urge to "and then spaghetti fell from her pockets" or something, but I wont.
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>>19933583

By this time we're about half way up, reports come in of the dead and wounded, panther beasts are having their legs cut out from under them, and they seem to be breaking away. But then the howls begin. Suddly from the rear view mirrow, the truck behind us is taken out by a monstrous four legged creature the size of a rhino. It throws itself directly at it claws outstretched to force thing truck off the road. The APC behind it connects with the back corner of it at it behinds to roll into the ditch the top gunner rag dolling into the air before making contact with a tree. The HMG ontop of top APC follows after the thing, putting large caliber rounds into the things flank as it drives past. At this point Katrina smashes out the back window to man the top gun,pushing the dead previous owner off to the side and opens up at one of these rhino things starting to angle itself parallel to the truck as it gives chase. Katrina is slinging rounds into this thing but the "small" caliber seems to do little, I am told its like shooting a Grizzly Bear with a 9mm pistol in the side. The only fortunate thing is that there are so many "9mm rounds" going into the thing that its holding it off for a few more desperate seconds. Then suddenly Katrina is struck through the shoulder by a familiar sixteen inch barb. The needle like point protruding seven or so inches out the front. The arm slightly slumps to her side, making it much more difficult to fire "accurately" with the LMG. And the rhino thing begins to make its charge. Now Katrina realizes if this thing gets anywhere near the truck they are going to be hauled fast, presumably by a tree. So she tries to steady herself on the back of this truck, falling to her knees in the process (GM said if I had failed by a little bit more she would have went over the side.) and manifests her spear.
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>>19933846

I maybe have like...3 paragraphs left... Should I just shut up or does anyone actually care?
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I CARE
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>>19933889

Thank you. I shall finish up the last little bit then.
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>>19933846

More barbs go into the side of the truck, embedding themselves into the box in the back, one smashing out the drivers side window. Katrina holds the top of the cab and watches as the thing charges, the APC gunner behind desperately trying to ward off the beast for the lead vehicle. Katrina steadies her breaking and gets ready to thrust when the thing gets in range, its closing the distanse fast, forty feet, twenty feet, ten. Katrina inhales and gets ready to lean out and impale the monster when, from inside the box there is a whip snapping sound and then a huge explosion as fire leaps from the drivers side door and catches the beast squarely in the right side of its body. It stumbles trying to regain its footing but trips head first into the worn out road just as the vehicle clears the danger zone. Katrina turns around to see the creature attempting to stand but is being continually pelted in the side by the APC gunner. The monster has just enought time to lift its head as it meets the gaze of the APCs front mounted ramming barge. Its neck is snapped backwards only moments before it is run down by the oncoming ACP. Katrina, still slightly bewildered looks inside the cab to see CM with his right and outstretched facing the passanger side. The dashboard, seat, even door are burnt out and wrecked. CM coughs a little before replying to Katrinas look. "Sick and tired of this shit!" before he helps Katrina pull the barb from her shoulder. They were then unfortunately surprised.
>>
I swear to God if this is walk the dinosaur or bellaire or some shit
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>>19933926

By this time they had managed to almost get to the top. Katrina using some of her powers she minorly heals herself. And then the rumbling starts. Katrina checks in with the rest of the convoy and finds out a little over half survived the drive up, including two of the three powered armour pilots. The Rumbling gets louder, and from out of the side of the mountain erupts a monsterous figure breathing hellfire and sorrow into the mid morning sky. (Now, my GM has never played or read Warhammer, but the easiest way to describe the thing would be if the first one would be a Bloodthirster, this would be Khorne.) The lesser demons seemed to have broken off, listening to unheard commands. Immediately Katrina calls for fire support and the lone remaining tank rears its front turret, and voices the demands for vengence. The shell flies true, and impacks with the beasts chest armour, sending it leaning back slightly, revealling a sizeable crater remaining. The remainder of the convoy open up everything they have at the towering demon as it pulls itself out from the side of the mountain. Katrina orders everyone to spread out, and as if to emphasize her point, the demon swings a tank size hand, sweeping away one of the trucks, sending its passangers everywhere. One of the powered armour pilots takes to the skies and begins doing strafing runs across the behemoths chest and back. The vehicles scatter just as the demon brumbles into there mist. The tank demanding its blood price, again and again.
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An ancient abomination bringing back one of the PC's daughter after lying and tricking him into killing an innocent girl and her friend. The daughter a rotting mess, crying and complaining about the pain and discomfort she was in, and him being forced to put her down.
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>>19934141
You're doing it wrong.
See >>19932634
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>>19934089

When word over the radio speaks of the panther demons coming and snatching away stragglers, Katrina issues orders to stay near vehicles and move as units giving suppressive fire to the heavy weapons so they can keep hitting the tower figure striding towards them. His presence brings shadow and darkness, as the sky begins to cloud with roiling black tendrils, appearing to make the lessers far bolder. CM and Katrina are moving now, out of the truck, Katrina snapping off rounds as the lessers begin to skitter and huddle beneath their colossal father. CM bringing his most powerful spells to bare, begins casting rods of lightning at the monster, reinacting the tales of old of one name David, against his Goliath. Meanwhile Katrina attempted to keep what was left of them together. Running in to help dig out men trapped underneath a vehicle to counter charging a group of panther beasts aiming to outflank their left perimeter. She was everywhere. She had to be. They counted on her. And she would not fail them. Not again. Finally one of the powered armour pilots had time to bring its railgun against the foe, while his partner continued to pepper the beast with missiles. One shot, two shots, three! the clasp holding the front of the breastplate on snaps, and it comes tumbling down, revealing a seithing mass of faces. countless, countless faces. Faces of the perished. Just then a flailing of its arm scores a hit on the airborn pilot and he corkscrews to reacquaint itself with the ground.
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>>19934174
Fuck. As a DM with a serious psychiatric disorder, I cannot into emotion and its hard to create impact like that.
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>>19934187
I am now posting them as I finish them.

"He's still alive, he's still alive!" these words are shouted over the radio. Katrina breaks into a spring, flying past fire fights and death. The demon seemed to have wanted to finish the annoying pest off as his first comes barreling down towards the sprawled out pilot. The GM mentions to me. "You've got about a turn before that thing comes barreling down this path. What do you do?" "I sprint towards the robot pilot and try to get him out of the way." "...Really? Dude, it's like 300lbs. Are you sure?" I nod, surprised at my own soberness. "A Cyber Knights life is sacrifice." I roll. And manage a natural 20. Katrina cartwheels over the downed pilots armour and grabs hold, using the momentum, she half picks up, half throws him and her out of the wait just as a fist comes barreling past seconds later taking out the APC and a handful of guys. The pilot had gotten up to his feet and had begun firing his forearm mounted weaponry up at the beast. Katrina sped off.
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>>19934248

By this point CM is hacking away at the behemoths ankles/shins, cutting gouges from this beasts flesh. The clouds are getting darker now. More and more of these demons are appearing. The comms are going silent. As does the mighty voice of the tank. They are substituted for skittering clicks and growls. Yet again, we are alone. The horrors are getting closer. The clouds almost choking the life from you. There are so few things left, she sprints towards the towering demon, manifesting her spear. At this point I ask the GM "I want to use Radiate Awe again." "Sure thing" he says. "I want to use all of my ISP on it." "...You'll pass out if you do." "I want to roll to resist that." "...Roll it up." It was not epic crit rolling, but it was high enough she didn't pass out. From what was once almost the darkest of night, a pillar of hope springs from the darkness. Katrina, with her spear held high as she runs, a shout on her lips. Low at first, barely a whisper. With each step, it grows. With each name in her thoughts, it grows, with each face flashing in her mind, it grows! With each memorable moment shared with each and everyone one of them it grows! It is as if this mountainside had been struck by hurricane, the screams and demands of the Lost are given voice, and it grows! Katrina raise her weapon high and strikes out, strikes out for all those who could not be there that day to strike out for themselves! And silence.

One more after this.
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In our Dark Heresy game, the party was dispatched to find a murderer. It turns out the governors son had gone nuts and was a witch, but his father didn't want to give up his son to the Black Ships.

He pleaded with them to forget what they had seen, and allow his son to life imprisoned beneath the family manor. He told them that his son wasn't a mutant, or hateful, or anything like what the Church described. He was just his son, and he loved him, and the idea that the Emperor didn't want his son to live was just wrong, somehow. The party left him sobbing in the darkness.

Except the Cleric, who covered him in whiskey and set him on fire. The rest of the party watched the house burn to the ground, relieved that somebody else had done the dirty work they couldn't bear to do.
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>>19934376

They had done it. CM and Katrina picked themselves up and stood in silence, the natural daylight exorcising the last of the clouds overhead. They stood looking at eachother a moment longer before calling out. But alas... There was no reply. They were alone again. And that lump had begun to form once again in Katrinas stomach. They others, they were not saved. Not truely any way. The book spoke that when the victim died, the husk would trap the soul. But even with the "curse" broken, the body was still dead, they could never come back as they were before. Laughing, smiling, appearing with a smile and a warm greet when it was time for a town meeting. They were gone, and she couldn't stop it. She couldn't stop it any more then she could stop these others from dying. She look around at this point and back to CM. He nodded, some form of understanding being portrayed through the gesture. Katrina moved over to one of the least damaged trucks within the imprompto clearing and started the vehicle. She turned and began making her way down the mountain. And, away.
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>>19934431

Phew. And that's that. I have another story involving her, but... I really need to pick up cigarettes and I'm not sure if anybody wants to sit through that again. That took me damn near...five hours to do.
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>>19934450

Very nice story kind sir.
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Sad times? Sad times, at least for me.

It was a Dark Heresy game that had taken a rather over the top twist. The Inquisitor was a ridiculously powerful icy-blonde psyker full of love for the Emperor and hatred for his enemies. There was a fanatical Sister of Battle, a fanatical Space Marine, a fanatical sanctioned psyker, a fanatical assassin, and in the middle of them all was Lyov. In his own soft spoken words, Lyov was "just a Guardsman." No one even knew how he'd gotten invited to a party at a Planetary Governors home. The Inquisitor was there to sniff out a heretic, though she had not told her host that.

The rest of the party was giving her a wide berth, fearful of her reputation. Lyov went and asked her to dance and was still smiling quietly at her confused glare when the heretic fired some hideous poisoned dart gun at her. The other Acolytes immediately went on the attack. Lyov stepped in the way to take the shot instead. By the sheer luck of his regiments ceremonial armor doubling as it's combat armor he survived, asked the Inquisitor if she was okay, then joined the chase.
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>>19934530
For the rest of his life in the game, Lyov quietly went about doing far more than duty demanded. He always watched everyone elses back. If someone ran into melee, he drew his monosword and went out to join them, just to make certain someone was was with them. When there were injuries, he insisted everyone else be cared for first. He cooked meals for them, taught the Space Marine and Sister of Battle both how to play cards, and made certain everyone had proper field kit when they needed to go out. Weakest physically of the group, he hardly piled up the bodies that others did, yet everyone relied on the Guardsman. Everyone counted on him watching their backs, knew they be sure he'd rather lay down supressing fire for them than run after glory for himself.

Out of everyone though, he showed his support the most for the Inquisitor. Without being asked, he took it upon himself to clean and maintain her equipment. Desperately short of rations while trapped in an encampment under siege by an open PDF rebellion, Lyov uncerimoniously gave his to her. When a flash grenade went off in her face and temporarily blinded, he sat by her bedside and read to her, then went out and picked flowers to leave in her room so she could at least smell something other than the death around them. She never thanked him or spoke about it or even seemed to notice the gestures he made, but it never stopped him from making them.
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>>19934539
The group eventually escaped, only to find itself trapped in a hive instead. Faced with a rebellion well beyond their ability to deal with alone, the Inquisitor arranged an evacuation. Then it was a long, desperate fight to the landing platform where the valkyrie would meet them and an equally long, desperate holding action as they waited for it to arrive. They were all battered, bloodied, exhausted, and nearly out of ammo when the ship finally touched down. They fell back smartly and piled on, the Inquisitor jumping on at the last second as the plane lifted off. She was still braced in the open door when the GM FINALLY got what he had half been trying to the whole time when a lucky shot dropped the Inquisitor. She plunged down towards the crowd, the Acolytes looking on in horror and rage. Except for Lyov, who stood up, tightened the make-shift bandages around a wounded arm and leg, strapped on his helmet once again, and jumped out after her. With virtually no ammo and nothing more than a sword, he managed to clear a circle back around the Inquisitor. When he started taking weapons fire, he dropped over her and shielded her with his body. Slugs tore apart his carapace and lasguns drilled holes into his flesh. The Sister of Battle and the Space Marine both jumped down after him and the other Acolytes forced the Valkyrie to go back down to pick them all up.
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>>19918795
>>19918426
>>19918361
I should probably read the rest of the entries first... but I got to say that it was among the most bittersweet stories on /tg/ that I can remember.
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>>19934539
Wounded effectively to the point of death, GM fiat was the only reason Lyov was even able to stand, pick up the Inquisitor, and drag himself over to the aircraft to be pulled on board. Dodging fire from captured gun emplacements, the group barely made it's escape. On board were barely any medical supplies for much more than first aid. Lyov insisted they treat the Inquisitor first. He sat and watched until they managed to resesitate her, taking the time to wipe her sword clean of blood while he waited. When she was breathing evenly again and color started to come back to her face, he took a blood stained flower out of his pocket and pressed it into her hand, kissing the tips of her fingers before letting go. He leaned back, smiled, and died.

When the Inquisitor finally regained consciousness, she never noticed the flower or asked what happened to Lyov beyond a summery report. He had been, after all, just a Guardsmen.
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>>19934561
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>>19934588
How is this sad?
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I will say a story of two people i knew, two women specifically. Let's begin:

One of them, i will call her Necromancer, was in love with a Demon. Not an ordinary one, but a Demon who, through sheer willpower, was maniacly trying to become a human.

The other one, i will call her Shadowdancer, as she was not only one of them, but also fought with them for justice.

I have many stories to tell you about them, some sad, some happy.

I will begin with one concerning their children.

The Necromancer's lover, after many hundreds of years, actually managed to become a human. Drunkard, foolish, sex addict, though human, with feelings and the opportunity to make choices.

Together they managed only to live a few weeks before the Necromancer had to take off to fullfil a prophecy concerning an uprising danger which claimed to be able to conquer all the Main Land.

She went on her adventures, in the middle of which she found out she was pregnant from the single time her character slept with the ex-demon.

Turning the scene to the Shadowdancer, her lover, a monk who's heart was calmer than a mountain's and whose kindness was only surpassed by those of an Angel, have slept with her too.

So, to make this story short, they both gave birth to twins at about the same time, in the middle of the road. Thankfully for them there was a person who knew how to handle these, so all went well.

They decided to go back and leave the children to their fathers. Not a great mistake, but maybe not a wise decision too.

cont.
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>>19934686
Four children.

The Necromancer's twins, one to become a person to hate her mother and fother for abandoning her and hating her sister for the hopeless person she was. The other an aspiring to become monk/paladin.

The Shadowdancer's twins, one to become a great mechanic and the other to become the monk/paladin's best friend, walking on the same path.

Let's get back to our main heroes. Both decided to go to a great war, to fullfil their destinies against the rising threat. Both losing the battle, dieing a horrible death in the foul grips of the undead, hordes of which were summoned to fight the lone defenders of the small village.

A dream both dreamed, a great river. The river of souls. A demon's grasp that lead them there, leaving them to eternal agony. Restless eternal agony...

Unspecified time has passed, their souls obliviously swimming in the foul waters of the river. Until a warm, burning hot actually, grasp pulls them from there.

Strong pain before both of them seeing as a vision the Necromancer's lover, now turned back to a demon to regain his immense powers, just to draw them out, after which dissapearing from their lives and his children's life forever. One last sacrifice...

cont.
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>>19934792
Some time has passed, caring of the children was given to the Shadowdancer's lover and to the Necromancer's elder brother.

After a few misunderstandable events they end up destroying one of Vecna's artifact. Something unintentional that cost them much more than it seemed.

In the meantime the two paladin/monk children were training from the Necromancer's older brother and the Shadowdancer's lover. They were taught their way of life, the life of zero selfishness, the life of one who gives everything to stop others from suffering.

The Necromancer and the Shadowdancer regularly visited their children, seeing how they begun to grow up. A sorcerer, two paladin/monks and a rogue engineer.
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>>19934831
On the other side the Necromancer and the Shadowdancer were cursed by Vecna himself, a curse of suffering and misfortune. Both of them living horrible events, not able to find rest even in their full of nightmares dreams.

They heard of two people, two elders, who could cure them of this foulty. Through pain and struggle they managed to find those well known individuals. They needed the cure as fast as possible so that they may save the world of a natural disaster.

The two robed individuals, with a smile in their face, welcomed the Necromancer and the Shadowdancer to their home on the hills, where they lived in desolace.

The robed individuals asked the Necromancer and the Shadowdancer to close their eyes and wish that they were cured, for the sake of all living things.

And so they did. Shortly after closing their eyes they heard some whispers, in a language unknown. A strong burst of energy filled the Necromancer's and the Shadowdancer's hearts with ease. The cure was lift!

Opening their eyes to thank the individuals, they found nothing. No one was there. Trying to pronounce their names, they found hard. It all seemed like a dream in their minds.

Though, for some reason, their mothers' instincts tingled, they, for some unknown reason, felt guilty, sad.

The DM asked them if they understood, but before ending his phrase the two players stopped him and answered that they didn't want to hear about it.

In the long run, they saved many people. Regularly they even visited their children, the paladin/monks were growing to be some of the kindest people one can find out there.

It was so hard to look at them in the eyes, knowing what their future will be...
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>>19934524

Your welcome.
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>>19918297
Not to sound like to much of a weeaboo but that reminsd me of the beginning of XXXholic Rou
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>Make a dread necromancer expecting to fuck shit up
>DM just sighs at me for wanting to do this
>Don't really care, just want to play with the dead.
>Fuck around with zombies and skeletons for the first few levels
>DM throws a mummie, Fuck yes gonna abuse the shit out of it.
>Command it, mummie talks like a normal person and even walks up to my character after the fight
>Mummie just talks to him, doesn't try fighting. He just talks. He asks if he can follow us and stay with them for the night
>Figure why not.
>At night while the rest of the party is asleep the mummie wakes up my character
>Asks him to help him, explains that he is the ruler of a kingdom and he wanted to get back to his rightful throne.
>Think I would be rewarded so I say I will help
>DM makes the main plot for now taking the mummie back to his kingdom.
>Quite a few sessions go past, mummie helps when ever he can and always tries to protect the party
>Nightfall happens, party is camping. Mummie says they will reach the kingdom the next day, everybody makes sure to rest for it.
>My necromancer stays up later than the rest of them and talks to the mummie, tell him it's been a great adventure and at this point I care more about losing bro npc over reward.
>We all sleep, mummie is gone. We all either get on our horses or summon mounts.
>We find a abandoned kingdom, pieces of the puzzle start coming together.
>We try and get to what is the palace as quickly as possible, most of it is destroyed. DM made sure to emphasize how nobody had been there for years.
>Sitting on the thrown is the man himself
>He realizes how long he had been gone for and wishes he could cry.
>He tells the party to leave in a rage. Everybody leaves the building but my necromancer.
>He places his hand on the shoulder of the mummie.
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We were playing the Pokemon Tabletop. In the party was 2 Ace Trainers(Type Ace), a Researcher(Professor), and a Martial Artist(Aura User).

The game had been going on for a while and we were at the end of Victory Road in Kanto. The Martial Artist and Researcher had been great friends through out the entire adventure due to their opposite sets of skills that complimented each other. The Martial artist was the hot blooded type that always gave the researcher grief about not acting "like a true man," while the Researcher would complain about some of the rasher decisions that he had made during battles.

The only thing left before the exit was a Sandslash that had killed two of the Party's pokemon. The Martial Artist who had jumped into the fray after loosing his Hitmonlee was at -3 health. The Ace Trainers were too far away to help stabilize him until their next turn and the Researcher was in desperate need of healing as well.

The Researcher used a trainer feature to move the martial artist and the Ace Trainers away making him the only one that could get attacked.

"Hey Ken, do me a favor and take care of my Pokemon would ya. As for me, it's my turn to walk the path of a true man that you taught me.....See ya...."
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>>19935099
>He still remains motionless
>Tell him that he was most likely a wonderful leader.
>He moves his shoulder to get the hand off.
>He laments that he will never be the ruler he was once was.
>Tell him even in death he has been a great man and leave, making him promise he will embrace his undeath

After that I left with the rest of the party, I made a map of how to get back to the palace and even made sure the competent spell casters would learn how to bring us there in the future. Every time I encountered an intelligent undead I would command them to stay out of the fray of combat and give them a map back to the kingdom. After a long ass time we finally went back, there were a lot of undead and half of them learnt of the kingdom and came there for a place of refuge. The party got to see the mummie emperor again leading his kingdom, he was happy he had them back and asked them to tell him of what happened without him. The party and them mummie shared stories of what happened throughout the night, just like when they were adventuring when everyone else was asleep he came to make up my necromancer for a private talk. He wanted to thank him for giving him his life back (Well kinda). He promised to keep his kingdom strong but not warmongering, I just told him that I was proud. They both joked around saying that if he ever becomes a lich he hopes to get to stay in the palace with him.

The kingdom is still strong and hasn't fallen, we're near end game and despite the DM saying I could never be a lich at the start of the campaign, my choices changed that and he will let become a lich at 20th level, to retire with the mummie who made my character have real feeling. I will always remember that damn mummi.
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I while back, we were starting a high level 3.5 game. It's premise was that we were war heroes and had also personally saved the princess of some country from a major assassin group. Cut about five years later, and most of us have continued going out and doing the general badassery we were capable of.
Now, when I started making the character I decided that I wanted him to have a love interest in one of the other players, regardless of if it was requited or not. I rolled for it(this was before he was on paper at all) and it came up to be the female ranger. The ranger, after the war, stayed in the capitol of the Princess' nation. Therefore, so did my character, a Cleric. I spoke to the ranger's player about my Cleric's affections for the ranger, and that he was the type of person to make it known. She decided that it was indeed a mutual feeling, but specified that only recently had she relented to dating.
Con't
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>>19935099
>>19935179
That's pretty cool.
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>>19935257

A lot of shit happened over the course of the game. To summarize, the world was going to shit because of demon invasions. In trying to fix it, our Barbarian obtained a evil cursed sword that later took over his body. The Barbarian was built to be a rolling death train that stopped for no being, mortal or no. And that is just what he was. After being possessed, he started attacking the party. None of us could handle him in close combat. He felled the rogue in a single blow, not dead but unconscious. I kept the rogue alive, and he(being wily) played dead. A raging barbarian can't tell. Then he comes after me. Luckily, I have some protective spells up so he is unable to approach myself or the ranger to attack us. Through a series of bad luck, the ranger is killed.

Cont'
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>>19935288

Now, in this setting, resurrection is nigh impossible. The highest and most holy of Clerics can pull it off MAYBE once in a couple decades IF the gods liked the person. So I began researching all the legends and rumors I could about bringing the dead back to life. I found one. There was a temple in which the monks of it worshiped time itself. Through many trials, I was able to reach the inner sanctum, half alive and almost dead from starvation and fatigue otherwise. It had taken me a full week to make it. There, the high priest informs me that to bring her back, I must "give her my time." Before he can explain, I agree. My Cleric is aged to the point of having barely 12 years left of his natural life. 9/10ths of his time sapped to make a vial that will bring back his love.
Con't
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>>19935340

After making it back to her reposed body, I used the vial. She is put back into the mortal coil after I have done the impossible. In the room is also the captain of the ship we are traveling on, our rogue, and the new character of the barbarian who took his own life as penance for killing a member of his "clan." The ranger looks around, hugs the rogue, asks the captain why everyone looks so sad and happy at the same time, asks who the new man in black is, and then asks for food. She doesn't acknowledge the existence of the haggard, nigh dead, and aged Cleric standing beside her with tears of joy.
Con't
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>>19935358

Another couple of weeks pass and the Cleric notices that the Ranger isn't paying much attention to him at all. He attributes this to the shock of seeing the afterlife, being an optimist. Eventually, after watching the disheartened faces of the Cleric when the Ranger ignores him, the Rogue comes to confide in the Cleric.
"About a week before she died, the Ranger had a weekend fling with some half elf in the city we were in... I never told you because... Well, I thought you'd take it terribly. But I can't stand the guilt of knowing any longer, friend." When confronted, the ranger said it was no big deal, and that she'd lost interest in the Cleric at some point in the journeys.
And so, the man that literally gave his life so that she could be raised, retreated into the underdark. A Cleric of Pelor, hiding himself from the sun and all that it touches. The war went on without him, and for a time he brought Pelor's Light to the aid of the Dwarves fighting the Drow. Twelve long years under the Earth. He lost his faith, and therein his spells. When his time was close, he contacted the rogue. To the Dwarf city the Cleric stayed in came the old Captain, the rogue, and the man in black. But no Ranger. He asked when she was due to arrive, as he wished to forgive her before he died, something he could not do in the years before. The three looked at each other with forlorn faces. The Rogue eventually answered. "She... said she is not coming, friend. Her... her husband and child need her attention." He died later that day, a week ahead of his time.
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http://www.youtube.com/watch?v=eRsGyueVLvQ
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this is a great thread thank you all for your stories
And the guy who wrote Katrina this was a great story.
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sad bump
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>>19918795
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>>19938158
Actually, she sort of reminds me of the Doctor.
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>>19934561
>>19925564
>>19931844
In the grim future of the 41 millennium, there are
only tears...
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>>19931844
I feel crude saying it, but I hope they fucked. Really. It'd feel so much sadder if they never got their love back, or if Carna ended up terrified of getting close to Solaria again.

>I earnestly want some imaginary characters to find happiness.
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Bump.


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