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File: 1342408549531.jpg-(278 KB, 1920x1200, 1341870331105.jpg)
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The previous four threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=Star Guard

The boys in the lab set up a second still, this one pumping out a steady tricky of refined diesel jet fuel. It's not industrial quantities, and it won't be enough to use the helicopters often, but it will be enough to use them a little. The intention is to get a supply going before sending a caravan to go try to bring back the choppers found at the naval base. The cured Redbulls are a huge help when it comes to setting up the heavy components of the stills, doing tasks that would take Brawlers three or four men to do without much effort and with no complaint.

Population: 85
Food: Above Average
Water: Above Average
Materials: Below Average
Fuel: Plentiful
Test Subjects: Surplus
>>
>>19899086
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19899088
Oh, and month 73, by the way.
>>
>>19899088
alright lets go get us those helecopters
>>
Well good to see the Reds integrating, I support curing as many as possible and letting them work for the various factions in the area. Like a lenny and George relationship with hopefully less killing things by accident.
>>
We oughtta set up a jet fuel still and bring three choppers back to the base. We strip down two of them for ultralight copters that run on normal fuel, and use the extra parts for constructions. We keep one intact and use it in extreme situations.
>>
rolled 43 = 43

>>19899088
Helicopter time!
>>
>>19899198

To clarify, bring the choppers home first - then work on a fuel still and scrapping two of them
>>
>>19899209
Read my post. The jet fuel still has been constructed.
>>
>>19899198
okay I approve of this. We'll use the know how gained by reverse engineering to upgrade that last chopper and turn it into a full on monster. maybe mount the weapons systems of the othertwo on it.

There's nothing we could really require it for but whan has that ever stopped us?

The ultra lights we do need though.
>>
>>19899150
Like it has been said by the OP many times, they aren't retarded. They just don't understand complex mental concepts like philosophy, existentialism, the mechanics of the internal combustion engine, etc.
I suggest we get dem copters.
>>
>>19899086
what model helicopter are the military ones. The coast guard uses two r three models currently.

Also, what is the possibility of using standard diesel to fuel a home made version of the Bell 47, if we were so inclined, to do more fuel efficient scouting,
>>
I say we keep them as is incase we need to do air operations or whatever.

Let's go get the choppers. Bring extra dart guns. Take a route that goes past the Tribals so we can talk to them about what happened and give them a few dart guns, while providing instructions on sending them towards us should they manage to 'cure' one.

We should explain it in a way that these Redbulls literally had no control, in a sense, they were cursed and are victims themselves.
>>
Are the choppers armed, or can we just open the doors and put our best marksmen in them for aerial cover?
>>
Oh awesome thanks OP.
So now we go get the choppers.
The reason I suggest we turn two of them into ultralight copters, is because it's more fuel efficient and they will be much safer and quicker means of scouting and exploration than a pack of humvees or cycles. Also, since most naval helicopters will have two mounted guns, we should take one of the guns off of each ultralight copter and just have one on the bottom so life is easier, and put the extra two on the full sized chopper - effectively arming it with 4 guns and making it a lead wind so to say. Even the hardest bull will get torn to bits if we see fit to use it, though I prefer our tactics of 'curing' them and taking them in.
>>
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>>19899237
It's a slightly futurey version of the Dolphin. Picture related. They're short-mid range search and rescue choppers by design, not military attack vehicles.
>>
>>19899297
They're not naval helicopters, they're Coast Guard helicopters.
>>
I suggest improving our body armor (C, I think?) and letting our JP8 build up. That way we can take the gas to the naval base next month and have the choppers do a bit of basic aerial recon on the way back.

As to our SOP on the Redbulls, I say we trank 'n' cure 'em, then bring 'em back. We may even get lucky and find some who aren't as far gone. Mind, we might want to have Hulks close by to keep them in line if need be.
>>
>>19899288
You would need to mount your own guns or lean out the doors.
>>
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>>19899237
you my friend either wok in the aeronatics industry, the airforce, or you're just a nerd with a passion for all things that fly.

This is what I'm thinking we should build. We just keep one military grade helicopter and turn it into a thing of our enemies darkest nightmares.
>>
>>19899297

by life i meant lift* oop
>>
>>19899319
we could design some basic rocket launchers and mount those on the Future!Dolphin pretty eaily. Maybe creat an autofire version of our Anti Material rifles and mount a p[air of those on it.
>>
>Hey OP?! can we mount guns on one of the copters and turn it ino a gunship? we only need theone gunship, frankly we don;t even need it what could possibly pose that much of a threat?
>>
>>19899320

agreed, a small chopper like that, maybe a bit bigger and with a gun, will be safe from most things and be much more fuel efficient. we only need one flying death machine.
>>
>>19899383

semper paratus nigga
>>
A caravan with carts is dispatched for the naval base. The carts are as much for Redbulls that the guardsmen expect to end up engaging as for the helicopters, and as such plenty are brought along. As they wind their way through the ruins, multiple groups of Redbulls are encountered, though all are sniped with darts at long ranges, the guardsmen taking this job slowly and carefully. By the time they get to the naval base's hangars, they've got over a dozen strong, cured Redbulls to help them load the choppers up, and a number more unconscious in the back, collected in the yard. By the time the caravan makes it back with the birds, they have twenty five of the simple giants tagging along for guidance.

Population: 111
Food: Above Average
Water: Above Average
Materials: Below Average
Fuel: Above Average
Test Subjects: Surplus
>>
>>19899345
>>19899320
>>19899297
Considering the way these suckers are set up already, I say we don't bother with weapons and use them mainly for recon. If we want something suited for combat or heavy lifting, we're going to have to find another army base to hit.
>>
>>19899411
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19899299
any chance on homebrewing a small scouting helicopter?
>>
>>19899383
Sure, if you wanted to, I guess. You would just need to find/make guns worth mounting and then spend the turn mounting it and making the proper adjustments to account for weight and shit.
>>
So...what people want is:
1. Make a contagious version of the retrovirus.
1A. Explain what happened to the Tribals. Give them the dart guns and have them send any Redbulls our way.
1B. Trade food, water and dart guns + ammo to rural community. Tell them about the Redbulls, and ask if they'd be willing to let cured ones settle with them. Explain their current deficiency, but tell them their benefits. Then we can use this community as a stop-point for Redbulls who don't want to join us.
3. Convert our ammo to AP. The good thing is that they'd still be subsonic.
4. Make a new batch of armor that has rifle/knife plate inserts for our vests, helmets and joint protection. Obviously the hulk ones would be upsized, and likely end up being more effective in protection.
5. Create armor for the dogs.
6. Create higher-caliber rifles w/ammo carriers for the Hulks.
5. Create light helicopters.
>>
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>>19899435
Sure. With the big ones as reference, you could easily spend a turn making a small, one-two man scout helicopter. Picture related.
>>
>>19899463
alright lets do this. make the copter this turn, then we will be much faster with at least the geographic scouting. might have to do the old fashion way for meeting people though
>>
>>19899446
6. Make a trench so we can have the river go up to our base.
6A. Get the warships over to the base.

I say we get those choppers. These are military choppers so I rather we not scrap them. Especially when we could use spares or provide even more air support.
>>
Get the helicopters at the naval base first, and any spare ammo/weapons there.

We should bring dart guns in case some Reds go back there.
>>
>>19899320
National guard engineer with a bit of military minutia nerdyness

also the dolphins will only have door gun mounts, not really that scary or effective. Messing with the dolphins isjust NOT a good idea. if we need DAKKA birds we should ork it up and make our own.
>>
>>19899413
Not a bad point. We should still work on ultralight copters for increased recons and mount a machine some meachine guns on the side doors of one of them. That shouldn't take much effort.
>>
>>19899463
All right then, I say we build ourselves that scout chopper. We'll be able to cover more ground when we scout then.
>>
>>19899501
A lot more ground actually, yes. Assuming you spend a level of fuel, of course.
>>
>>19899493
>>19899473
We already have them.

Lets give dart guns to the tribals and explain what's going on. Tell them to send them back to us. Offer them purple hounds for their co-operation.
>>
>>19899513
didnt we just do that? at least i think we did, since we were scouting with the bikes
>>
How many choppers did we snag?
I say we scrap two of them and build two small recon copters for two man teams. one to pilot and one to punch holes in giant pigeons or other such airborne menaces with our star rifles.
>oh shit what if we get hit by a dire condor, they're vultures like the size of a man, mutated they could be bigger than the chopper and condors are indigenous to western murica
>OP forget i mentioned that :x

Once we've got these choppers we oughta fly over the forest and see if anything is on the other side.
>>
>>19899513
I think we can all agree on building/retrofitting a scout helicopter with a door mount machine gun (lets just automate an antimaterial rifle. if we need to fire on something while in a helicopter we're in trouble.) Tear apart a dolphin if it helps, otherwise leave 'em alone. No reason to screw with them unless we have to.
>>
>>19899519
If we're going to meet the tribals, we need to remember to take Bruisers ONLY - or at least keep any Hulks out of sight, at least for now.
>>
>>19899524
You currently have three Coast Guard choppers.
>>
>>19899463
we can literally just bolt and slave light machineguns to the side, forward facing. Four MG's per mount. We did it n vietnam for huey's. should be simple for a custom built scouting helicopter
>>
>>19899547
Radioing them in advance would be a good idea. Then we can explain everything we know.
>>
>>19899564
>>19899546
Okay, so we build ourselves a scout chopper with a couple LMGs Just-In-Case? Sounds like a plan.
>>
>>19899593

That would mean removing an LMG from one of our humvees. how about no. A marksman with one of our patented george foreman official Star Anti Material Rifles will be just fine.
>>
I like the idea of doing the tribal darts thing, since it means we could get a stream of cured redbulls each month.
>>
>>19899564
thats what I was thinking of. It was pretty common practice for them to just use whatever was on hand for the mounts right? m60s, 50. cals...
>>
>>19899622
sniping from a helo is exceedingly difficult. The LMG's are a far better option it allows more flexibility
>>
>>19899622
Excellent point. We can save the armaments for later, after building some spares.
>>
The mechanics can't wait to get all up in these Coast Guard choppers, and as they explore them, they get some ideas of their own. The choppers are great, obviously, and it would be a waste to rip them up. Instead, they take what they learned poking around in those babies and put together a light, two-man scouting chopper. It can have a pilot and a copilot or a pilot and a gunner firing an assault rifle out the door. They paint it white and put a big blue star on its belly, so that people looking up at it can tell that it's a Star Guard copter. The guardsmen are suitably impressed.

The problem now, though, is that between the small farm plots, the humvees, the motorcycles, the helicopters, and the buildings, the base's yard is now almost completely full.

Population: 112
Food: Above Average
Water: Above Average
Materials: Scarce
Fuel: Plentiful
Test Subjects: Surplus
>>
>>19899622
We can't manufacture more LMG's with our awesome mech shop?
>>
>>19899653
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19899658
well lets B: improve the base then
expand the yard.
>>
>>19899653
Crap. Okay, so we need to expand. I'm thinking we start work on an outer perimeter and a motor pool. The outer perimeter can be gradually hardened into a wall, giving us an inner-and-outer-keep arrangement, and the motor pool (inside the outer perimeter) can free up some space in the main yard. Also, we should probably make any future farm expansions OUTSIDE the inner perimeter.
>>
>>19899653
Expandings the yard by dismantling parts of the fortifications and using the dismantled bits + materials to surround a larger plot of land would work.

>>1A. Explain what happened to the Tribals. Give them the dart guns and have them send any Redbulls our way.

Let's do this, but radio them in advance about our new look so they don't get freaked out. We can also give them a healthy supply of food, water and a few purple dogs if they want them.
>>
we can make some more LMGs but we need to spend a turn to do it. In the mean time B: Expand Base via fortifications. Lets build an enormous outer wall and keep the old one as an inner fortification.

>OP can we build fully automated versions of our Anti Material rifles?
>>
>>19899658
B. Expand the yard, and construct new housing, if it's possible to do both.
>>
>>19899707
Sure. It would just take a round of work and materials to produce a line of them.
>>
>>19899707
for fucks sake, stop trying to re engineer the wheel. Just say you want M-2's. they fire the .50 anti material rounds and THEY ALREADY EXIST. and they're belt fed, and we should have one or two lying around. The M2 is the most wide spread vehicle mounted machinegun in the U.S. aresenal.
>>
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>>19899707
I was under the impression we just made AR-15 pattern anti-material rifles. If that's the case, converting them to full auto and giving them a muzzle brake wouldn't be hard at all. Nor would making them belt/drum fed.
>>
>>19899719
well I know what my next vote is. We should mount these things on the Humvees and the choppers.
>>
>>19899744
Apparently our M-2s were deployed when the End of the World happened. Oops.
>>
>>19899744
excuse me for not being a gun nerd. Not everyone is in the military/obsessed with gun trivia. Chill out bro.
>>
F! We need to explore this river, it is practically our soul source of water. If anything were to happen, our entire operation would be fucked. Sure, upgraded weapons are nice, but we are really well equipped already, and have all but rendered the Redbulls a non threat. We should know what's going on near our territory and know what else we could be going up against.
>>
Guys, Materials are running low.

Voting for cannibalize city.
>>
rolled 6 = 6

I'm voting on the tribal idea before we can expand the yard for increased production.
>>
B, expand the yard, just make more room in general. set up a heli pad on top of the base, which should be damn easy, and construct some housing, alot of housing so that we have empty houses - because we continue to grow in numbers.
>>
>>19899755
not that unusual the military does stuff like this all the time. we can just assume there was a riot or a prison break out and some group commandeered our M2s.
>>
>>19899774
Good plan, but let's do that next month. This month we should be expanding our infrastructure to better support further gains. And, y'know, what we've already gained.
>>
>>19899747
They're a bunch of reasons ar 15's aren't support weapons. Just up gun some of our belt fed weapons to the anti material cartridge. You do NOT want a magazine fed support weapon. you just don't. especially in a helo

sorry for so being nit picky
>>
rolled 60 = 60

>>19899774
I prefer we expand the river towards our base so we can get those damn boats.
>>
A whole ton of new walls, not quite as robust as the current ones, are erected in a wide circle around the current base. In the second ring, helipads are constructed along with basic hangars, garages are built for a motorpool, and space is cleared for future buildings or farm plots. When all is said and done, the core of the base and its buildings are protected by two walls, while the much larger outer ring is protected by a somewhat less robust one.

Population: 113
Food: Above Average
Water: Above Average
Materials: None
Fuel: Surplus
Test Subjects: Surplus
>>
>>19899828
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19899813
Let me nip you in the bud there. The boats that you're talking about are armored naval sea vessels. The river you're talking about is balanced somewhere between large stream and small river. There is exactly zero chance of that ever happening.
>>
>>19899812
>>They're a bunch of reasons ar 15's aren't support weapons.

I never heard any, but it's very true that there are tons of AR-10/15 rifles in a variety of calibers. Drum magazines and belt conversions exist for the platform too.
>>
>>19899837
alright now we raid the city for materials. while we are there we trade with the tribe.
>>
>>19899774
Good plan, but let's do that next month. This month we should be expanding our infrastructure to better support further gains. And, y'know, what we've already gained.

>>19899813
If we do this, we probably want to expand our base towards the RIVER instead. If only so we don't have to worry about fucking up our water line.
>>
G the city, and let the hospital tribe know what's up with the Reds.
>>
>>19899812
s'okay just try to be polite about it an offer up good reasons. A helicopter is a great place for a belt fed weapon. Losing your magazine because you goofed while reloading during turbulance is not a good situation.
>>
Let's do the tribal-trade thing, with an emphasis on getting materials from them, since we can't do two actions a turn.

OR, use vehicles for the trade so we can pick up materials along the way.

How the tribal thing should go is:
>>19899704
^Like that.
>>
>>19899828
Right, so we're out of materials. That's our obvious next move: Head into the city and scavenge for materials, preferably dropping by the Tribals (with ample advance warning) for trading and exchange of information.
>>
>>19899871
I understand that, but converting our anti-material rifles to belt-feed full auto guns wouldn't be tough anyway, AR-15 pattern or not.
>>
>>19899847
The AR platform is the Barbie Doll of firearms; comes with a shitload of trinkets and options. This is nice and all, but a specialized weapon is much preferred.
>>
I say we build a scout copter this turn. Next turn we'll fire it up and explore the river.
>>
G, hit up the city for raw materials, lots of em, and while we're there hit up the tribe and hand em some darts.
>>
Patrols are sent out into the ruins with carts, humvees, and the spare Star Rifles and a bunch of darts. The objectives are twofold, get material supplies and inform the tribals of the new developments with the Redbulls. The tribals are surprised, to say the least, when the guardsmen pull up in the white-with-blue-stars hummers, and are even more surprised to learn about the cure for the redbulls. They eagerly accept the guns, and the explanation of the cure makes the few new red veins that the guardsmen are sporting a lot easier to palate. They say they'll put darts to good use, but make no promises on whether or not the Redbulls will be dealt with nonlethally.

Population: 114
Food: Above Average
Water: Above Average
Materials: Above Average
Fuel: Plentiful
Test Subjects: Surplus
>>
>>19899938
We already built the scout chopper, man. It's ready to go. I just think we should have some materials on hand before firing it up.
>>
>>19899904
except with that kind of system, a high rate of fire will melt the shit out of the gas/buffer tube system. much better to up gun a system that was DESIGNED for it, I.e. our LMG's
>>
>>19899938
I like this idea, but after contacting the tribe.
>>
>>19899972
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19899938
See:
>>19899653
>>
Why are so many people circle jerking over guns right now? God damn.
>>
>>19899933
okay we have a well equipped machine shop. Lets just deign full auto 50. cal guns and mount them on our humvees and helis.
>>
>>19899997
I assume because the Star Guard is a military force. It does seem odd, though, that they continue to obsess over weaponry instead of pursuing some better general infrastructure, especially considering the number of military advantages they already have.
>>
>>19899980
Cool. We've got enough materials to last us a little while (four manufacturing-turns' worth, unless I'm mistaken), so let's fire up that scout chopper and scout along that river, to the East.
>>
>>19900020
That's correct, four projects' worth of materials. You also have plenty of storage space, now that the yard has been expanded.
>>
>>19900006
well the problem for me at least is that there has been so much talk of guns i am not very sure what we need to do for infastructer.
how about B: lets get some comfier housing going
>>
I forgot about the scout copter.

I think giving the tribes dart gus and explaining the nature of mutation to them is doomed to failure but lets try it out.

Contact tribe, trade, and try to get them to accept some treated(not cured, they aren't normal just less psychotic) reds.

also the reds had plenty of choice after they were mutated brain damage or not. morality is a set of values and choices, I don't know if the cured reds will be anything but savages who are no longer quite as rage happy if they don't have supervision.
>>
>>19900048
They already did that. See here:
>>19899972
You need to start reading, man.
>>
>>19900041
....why?
>>
>>19900041
Seconding this. It's been 6 and a half years since game start, and 31 1/2 years since the Fall. Our people deserve better housing than a communal barracks after the shit they've been through.
>>
>>19900006

yes
We need to pay more attention to exploring both the environment and our mutations.

Now that we have the scout chopper lets take it for a spin yeah? i say we fly over the forest and see what's on the other side.
>>
>>19900064
....I'm busy, makin' dinner and stuff.

Okay lets scout the river.

either that or work on a conatgious disease to kill the reds or treat them so they have less rage.

everyone seems to be forgetting that just because they aren;t angry doesn't mean they can;t be evil cannibals....
>>
>>19899997
sorry, I'm from /k/. it's kinda what we do.
anyways, I vote for exploring nrth with the scout chopper and any sort of base expansion infrastructure improvements
>>
>>19900069
Why are you so obsessed with weapons when we have a demonstrated firepower advantage over everything we've encountered so far?
>>
>>19900006
Yeah.

Right now, we have uparmored humvees, guns that are *moderately* effective against redbulls and motorcycles.

What have we come across? Only a few redbulls were armed IIRC, and outside of them we had raiders who had pistols/shotguns and tribals that only had spears.

Let's concentrate on improving our tech and infrastructure.

Let's use our scout helicopters to explore either west, north or south. I don't really care for direction, but we can cover so much ground now.
>>
>>19900048
We've already contacted the tribe and given them dart guns. We'll see how it turns out.
The Reds after being cured have, so far, proven amiable and tractable.
Asking the tribe to take in cured Reds, though, is just ASKING for trouble.
>>
>>19900109
I'm not obsessed with weapons...and I read that as "Conifer housing." so that was trying to figure out why we would build housing for plants.

Also what do you mean by "Infrastructure" OP? You really haven't told us what we're capable of in terms of building infrastructure. I don't even know what the word means in this context, without context I can't imagine building anything.
>>
After scouting, how about setting up some additional housing with basic amenities like running water/plumbing, connecting it to the generator and some barebones furniture? We could put solar panels on top to reduce any strain on the generator.

I'm pretty sure we're running out of residential space, and that generator can't run forever.
>>
Consensus seems to be towards exploring along the river. Updating the map and writing.
>>
Does no one else think we should explore over the forest?
>>
>>19900129
my thoughts exactly.

and its only a matter of time before a cured idiot savant red starts building a tribal militia and wiping out anyone in his/her way.
>>
>>19900171
shouldn;t we explore the river first?
>>
>>19900157

A few facts
>we already increased our space significantly and have lots of housing in the second zone
>the generator is only being used for a couple of buildings, its fine
>solar panels are made of materials we are unlikely to be able to salvage, it'd be wiser to create a water powered turbine and put it on the river, that could potentially provide energy for multiple settlements in the future.
>>
>>19900176

they are wayyy too simple to form an organized militia or anything else of the sort. As for exploring the river vs. forest - it doesnt really matter that much, id like to find out more about both.
>>
>>19900225
The river to the East either forms the southern border of the forest or goes through it, so we should get some of the forest scouted out of this.
>>
>>19900209
Actually, no, you don't have any housing in the second zone yet. You have vacant lots ready for housing to be built. Currently you have 115 men, women, and children living in a communal barracks consisting of one big room full of bunk beds.
>>
>>19900157
We can ask the rural community to take them in. We have alot over them. Chances are, they don't have power so we could set up a water-powered generator for them.

They also don't have Purple Tomatoes.

I'd like to set up a radio tower so we can see if there are any other signs of civilization out there.
>>
>>19900243

I thought housing was half the reason we built the second zone?? wtf, not too big of a deal. we can build housing after we do this exploring
>>
How about we do some decent housing, then? It'd be good for morale, which means productivity could be kept up or boosted. Apartment complexes, even if they're just two-family would be good.

After that, we can make a water-powered turbine generator. Although I'd like to have said generator in the base for protection, so expanding the river towards us would be a good idea.
>>
>>19900243
Okay, so mental note: Next building project should probably be housing. I'm thinking primarily dorm style, coed (2-man rooms) for the unattatched Guardsmen and Apartment style (1-3 bedrooms + a communal room per unit, multiple units per floor) for attached guardsmen.
>>
>>19900171
Screw it B: build some housing. Lets get some privacy for our guys. I would have gove along with this but like I said earlier i read "comfier" as "conifer."
>>
>>19900250
Seconding radio tower
>>
>>19900171
There's monsters in those forests man. Giant Dire Bees are probably the small fries. I sure as hell don't want to see what the fucking bears turned into.
>>
>>19900293
THIS. Let's either explore the river or go directly north.
>>
>>19900287
At the mo we're waiting on results from our scouting. But yeah, I think next month is definitely time to build us some housing, barring the scouts reporting something that urgently needs attention.
>>
>>19900307
>>19900293

unless the bears have wings or our chopper is covered in pollen we'll be fine, my plan is to fly OVER the forest - I want to see what's beyond it if anything. there might be a clearing with a pocket of resistance and, to be clear, if you are surviving for decades in the middle of the forest of death, you are badass. extracting such survivors with our big chopper would provide us with some excellent additions, and they might have some cool shit. who knows.
>>
File: 1342414398865.png-(28 KB, 819x460, 2.png)
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The scouting helicopter flies up and down the river and out into the bay where the river empties. In the part of the city where the river crosses through, men in suits standing on the roof of a tall, relatively intact building fire signal flares, then smile and wave at the helicopter. In the bay stands an island with a lighthouse, and around the lighthouse are farm plots, with docks with small lighthouses on the island's edge. Upsteam is more woods, and at least once the copilot could swear he saw something large than an elephant and covered in shaggy hair moving around in the trees. Following the stream further, it eventually goes into the mountains. Because of hazardous wind conditions so close to the moutains, they can't get too close, but they both see and take pictures of huge metal vault doors set into the side of a cliff face. No knowing what's in there.

Then men dump out leaflets with the Star Laws over every settlement, and return exhilarated from flying and with tons of news and information.

>Pink is the lighthouse, burgundy are the men with suits and flares, purple is the mountain vault.

Population: 115
Food: Above Average
Water: Above Average
Materials: Above Average
Fuel: Above Average
Test Subjects: Surplus
>>
>>19900379
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
Tell me if anything else should be added.

Infrastructure Upgrades:
1. Build radio tower.
2. Expand river towards us.
2A. Make water-powered turbine generator.
3. Build underground pipes in the river and replace the visible ones so raiders can't be led to our base.
4. Adequate housing that's connected to the current power grid.

Misc. Actions:
1. Scouting
2. Trading
3. Go Redbull curing.
4. Experiment on new mutations with the rats.

Military Technology Upgrades:
1. Convert our ammo to AP. The good thing is that they'd still be subsonic.
2. Make a new batch of armor that has rifle/knife plate inserts for our vests, helmets and joint protection. Obviously the hulk ones would be upsized, and likely end up being more effective in protection.
3. Create armor for the dogs.
4. Create higher-caliber rifles w/ammo carriers for the Hulks.
5. Create HMGs and mount them on our scout copters.
>>
I always lay down reasons and a vote and wait for OP to respond to whatever he's picked. No reason we can't revote.

So what should we build? I'm thinking one large building. We can make a high rise in our second perimiter and house families in it. One family per apartment. red hulks can sleep in the barracks with single people.

Looks like I overestimated the red hulks intelligence, I gues sthey're a bit like omniverous cows now. appropiate really. still think we need a contagious treatment.
>>
>>19900387
>3. Build underground pipes in the river and replace the visible ones so raiders can't be led to our base.
The pipes are actually already underground. They had to be since they're gravity-powered, not pump-powered. The only pump is used to bring contaminated water in the well through a filter into a cistern.
>>
>>19900378
Good luck figuring whats in a forest from up high. Without logging efforts, I bet the canopy is dense as hell. Doubt you would be able to see the ground, much less anything else.
>>
okay lets build that housing.

Then we should go see those guys with the flares they might need help.
>>
>>19900387
(Misc)
5. Contact the Vault Dwellers.
6. Make a contagious version of the rage-cure virus, give those new tranqs to the tribals.

Military:
6. Make gunboats that can patrol the river.

Anyway, I say we contact those Vault Dwellers and exchange any information.

BTW OP, I assume we collapsed from a low-intensity nuclear war, but what do we know about what happened exactly?
>>
>>19900379
What's the south-centre pink?
>>
>>19900409

Reading comprehension silly anon, I said over the forest, I said BEYONNNND. I doubt the forest extends infinitely and look - we already found a vault and a lighthouse on either side of the river, who knows what's on the other side of the trees. jusayin'

For now, I'd like to extract the guys with the flares, and I'd like to build housing. If we can't do both we should extract the guys, because they might starve or be eaten while waiting for us.
>>
>>19900395
I like your plan. We can build a dormitory-style building later, and in the mean time this'll encourage folks to shack up if they haven't already.

We probably don't want to fuck with the deep forest just yet unless we feel up to going massive game hunting, so let's leave that be for a bit.

The radio tower...actually isn't a bad idea. It should probably be in the inner perimeter, though we might be able to keep it from taking up too much space by putting it on top of an existing building.
>>
>>19900395
dude the hulks are 8ft tall and big. poor bastards are probably cramped as hell on the bunks. thus we need the following; some apartments for families. two different barracks one for hulks and one for bruisers. perferably have the barracks organized into cell like units for privacy and customization.
>>
>>19900450
Nobody knows for sure. There were bioweapons, nuclear strikes, and a lot of conflicting news stories during the collapse. The collapse happened in a near-future (within the next 10-20 years) borderling-cyberpunk world.
>>
Since we can only do one action at a time, I say we contact the people with the flares.

After that, we can do housing.

Then send a military helicopter to check out the vault.
>>
>>19900453
The farming community that you guys already discovered.
>>
>>19900458
Agreed. We can probably extract them with a few trips from the Dolphins. Although we may want to set someone down to talk to them first before picking them up.
>>
>>19900512
Since we don't know how many there are or their intentions, let's bring an extra helo. Just in case.
>>
Lets go with B, make some improvements on the base, also can we get into contact with the farm and ask them about how they would feel about taking in some of the Reds for farm work, just a few to start and see how they intigrate.
>>
>>19900501
Oh, sorry. Forgot about those guys.
>>
>>19900379
ok lets first set down with the scouting helicopter near the people with the flairs. make sure you have some distance and let a small group of them come to you. see what they need. but we dont need to fall into a trap if we can help it
>>
Is our base habitable for non-mutants? If not, we can put anyone who doesn't want to join us (assuming they all want to leave the building) with the rural community or tribals if they won't accept them.
>>
I wonder if we should establish an outpost in the naval base, after scouting it again if the Redbulls came back. It would be real nice to have a some boats for trade with the coastal villages and the lighthouse.
>>
>>19900582
Not particularly. Anyone who hasn't wanted to join has generally just wandered off looking for somewhere else to settle.
>>
>>19900584
Given our large population, I think we could afford it. We can give them a larger proportion of dart guns since there's so many redbulls in the area. We should do it before it gets out of control.
>>
>>19900584
Probably eventually, yeah. Especially if we want to visit that lighthouse.
>>
>>19900584
Is the naval base irradiated?
>>
>>19900584

I think once our population has reached like 200 we could pull that off. I'd like to build more vehicles first, and if they have dart guns than any reds in the area will effectively join their population helping it to grow very quickly. After enough time and research with technology, we might even be able to create computer integrated systems to run the ships so that we dont need someone who is a trained mariner (which we dont have) and anyone can pilot them.
>>
>>19900691
Thing is that the longer we wait, the more potential there is that it becomes business as usual again. At the least, we should raid that base for the Salient Red supplies if we didn't already.

But first, lets get those flare guys, but be cautious as the others said.
>>
I also think that sometime soon at least, our society should set up a culture or established form of government since we're rapidly growing in power and renown. The original commander of the star guard could be a president I suppose. I imagine we would have a spartan style society where pretty much everyone is a soldier first, citizen second, and we distribute the law liberally throughout the wastes. A star of justice in an empty sky.
>>
File: 1342415872401.jpg-(483 KB, 1414x2550, 1341309176396.jpg)
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Helicopters are sent out to where the well-dressed men on the building fired off a flare. They set down in an open spot a few blocks away and leave one squad with the birds while the rest head towards the building in question. Now that they're closer, the building is almost untouched by the war, a rectangle of black metal and thick, tinted glass. When they're about a hundred meters out, a few men in suits come out with a half-dozen other men wearing kevler vests over their suits, wireless headsets on their eyes and mirrored sunglasses over their eyes.

"You must be the Star Guard. What is that, a mutation of the Star City National Guard? We like that - it's catchy. The Star Laws too. We don't have a catchy name, I'm afraid, but it's good to meet the neighbors. Until you flew overhead, we were afraid that the only other survivors might be tribals and degenerate mutants - no offense intended."

"We see that you have handheld computers - that should make it easy to get in contact with us. We would be open to a trade relationship in the future, we'll wire you a list of our available wares. Oh, and I'm sorry about the flare, we just couldn't think of a more efficient way of attracting your attention."

After some more talking, where the men reveal almost nothing about themselves, they part ways, the doors making a heavy hydraulic locking sound behind them as they return to their building of dark metal and dark glass. Later that evening, Command gets a message listing a number of wares available for trade ranging from hydroponically grown food to schematics and blueprints to services like private security. It would seem that the Star Guard has discovered a megacorporate Remnant.

Population: 115
Food: Above Average
Water: Above Average
Materials: Above Average
Fuel: Above Average
Test Subjects: Surplus
>>
>>19900753
Architecture: Mess Hall, Small Armory, Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19900720

business as usual? with the weapons we have now, no number of bulls could be a threat. in fact, if we were to convert a crowd of 'dozens maybe hundreds' then any more bulls that came at us afterwards would be ripped to shreds by our army of simple giants.
>>
>>19900731
If you think about it, we're -already- developing a culture. We're a military state patterned heavily on the Old West-era U.S. Marshals.
>>
>>19900787
The Texas Rangers too. There's also a heavy focus on general protection against victimization, it seems.
>>
>>19900753

>the 1%
>>
>>19900691
Right now, I think we're fine. We're like a cross between a secular Brotherhood of Steel and law enforcement. But later? I'd rather have a civilian side government, but keep the military semi-autonomous. It'd make settlements more amicable to integrating with us. We could still make everyone have a level of combat training, of course.

Everyone within our society would be part of the Guard at one point, but could choose to live a purely civilian life later, acting as reservists.

It's a good balance. We could probably raid city hall to set up a framework of said govt, and we already know martial law too.
>>
>>19900753
Huh. Well, the schematics and blueprints might be useful, depending on what they're for. And the food, maybe, for the sake of variety.

For the meantime, though, let's shelve the issue and build us that housing!
>>
Well I suggest we build that housing. singles live in the barracks and we build a second barracks for the big guys and a third building thatll be an apartment complex for families, yes?
>>
>>19900753
ok can honestly say i didnt expect that, but i should have. well, but i dont like the idea that there is now someone who at least looks to be on the same tech level as us. Do they offer anything we cant make? if so i think we should make sure we can make it.

but they seem to be contained into on building.
lets build that housing we were talking about
>>
>>19900849
Same tech as us? I'm fully assuming that they surpass us in the tech department a few times over. Bet they're robots too.
>>
Al right so we've contacted a heavily guarded mega corporate remnant, we should talk to them about setting up some manner of government over the region and pooling our resources to build some sort of citadel.

More importantly lets build the living spaces, and contact the farmer community. We'll establish trade with them and ask them if they're willing to take in, and this is important, care for the treated redbulls. They'd make excelent farm hands and make raiding the settlement.

Come to think of it without the rage wouldn't the semi random brain damage and lack of testorone poisoning make them pretty docile? The back lash just might burn out any aggressive tendencies in them .Leave 'em very docile unless provoked.
>>
>>19900868
>>19900849

They probably do surpass us in tech considering their supplies, fortress, roots, attire, etc etc. But we definitely have more firepower, and they definitely don't have anything that can take down a hulk or a scooby (that is what im referring to our monster hounds as)
>>
>>19900891
Yes, they're quite docile. They tend to react to things that would cause most people frustration with boredom instead. They're forgetful, uncreative, and lacking in curiosity. They take to instruction well and aren't prone to complaints. That's the general effect of their particular brain damage.
>>
>>19900906
Also note their genuine surprise at non-tribal, non-redbull folks. This is a bit of a spoiler, but it's an obvious one. They've barely explored at all and don't really have any vehicles to speak of.
>>
>>19900891

Well we aren't going to trade or sell them our bulls, because that is slavery. I don't know what we gain from just giving them away either. We aren't their handlers though, we're their friends.
>>
>>19900906
Yeah. They're definitely a mostly civilian-sized group. I doubt they did as much, or any exploring.

How about we build some good housing? After that we can set up an outpost at the naval base. Then start exploring the rest of the city.

>>19900891
I'd rather we keep the ones we already have.
>>
>>19900891
Er....I'm not sure I trust those megacorp folks beyond simple transactions. Let's keep it at that for now.

Offering to resettle some of the Reds to the farming community might not be a bad idea, actually. How many of them do we have on hand by this point, anyways?


>OP? Are the Reds reported in our population figure?
>>
>>19900945
At this point, why not give them the Blue anyway?

Seconding the naval outpost thing. But bring extra dart rifles.
>>
>>19900973
They are. They make up thirty of the population.
>>
>>19900945
I...did not think of that. We can't really ethically offer to resettle any of the reds we currently have with us, can we?
>>
I'm against giving away Reds, and rather we give them the Blue right now. Let's set up that outpost.
>>
>>19900978

Good point, let's hit all of our bulls with the good stuff. then we'll have 30 simple hulks, 10 hulks with fully functional brains, however many bruisers and a whole crew of standard star guard warryuhs.
>>
>>19901013
At this point, if I recall correctly, a "standard" guardsman is a Bruiser.
>>
>>19901036
You recall correctly.
>>
>>19900996

No we can't, I'm sure that they would not protest if we instructed them to work on the farms and follow the orders of the farm folk, but is it right for us to take that freedom from them and basically reduce them from noble soldiers (however simple minded) to field working slaves? I mean, I imagine they joined us because we asked em too, grabbed their hands and walked them home with us like the kids they are on the inside. What else are they gonna do anyways?
>>
What kind of schematics and blueprints do they have?
>>
Wish you would've mentioned that docility earlier OP, was browning my shorts over nothing.... Anyway I say we build the housing and come up with a contagious "No rage" treatment for the redbulls. We can make it so it transmits via fluid contact. They may be sterile but red bulls still have a sex drive, also blood going all over the place will pass it. The sooner we cure the city the sooner we can move it and begin rebuilding it.
>>
>>19901056
Yes, that is exactly how they were brought back to the base.
>>
Now that they have all of this yard space, it's decided that some proper living quarters should be established. Buildings of brick and mortar with wooden floors are constructed, stacks of apartments for families and couples within the guard. More apartments than there are currently couples are built to allow for the expanding population, and the roof is left unfinished to allow it to continue to expand vertically if need be. The singles' barracks, on the other hand, has its facilities and beds modified to allow for people who are eight feet tall to comfortably use them. The new living quarters and the modified old ones leave the Guard feeling much more comfortable than they had been in the cramped, unpleasant communal barracks they had been using. Most of the scientists and mechanics, though, continue using the cots and hammocks they set up in the lab building and machine shop.

Population: 116
Food: Above Average
Water: Above Average
Materials: Average
Fuel: Plentiful
Test Subjects: Surplus
>>
>>19901081

It's an adorable image, a soldier holding hands with a huge tank of a monster walking back to the base.
>>
>>19901099
Architecture: Mess Hall, Small Armory, Refitted Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard, Apartments
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
In the interest of moving things along...anyone suggest doing anything other than B) Building Housing?

The three plans are:
1)Apartments for couples
2)Apartments+Hulk Barracks
3)Apartments+Dormitory-style barracks for both Hulks and Bruisers (who we honestly might as well call Regulars by this point.)
>>
You know, just because they're a megacorporation doesn't mean they're *bad*. Profit-driven? Sure. But that also means they support rebuilding civilization, albeit with very little control in the economy. However, the fact we know nothing about that means we should be conscious.

Still, hydroponic farms could transform the rural settlement and let them focus on other things. They'd need power, though.

How about we expend fuel to get that river to our base and set up a generator?
>>
>>19901126
By very little control in the economy, I meant very little govt. control over the economy. My bad.
>>
B: let's get some housing built
>>
>>19901099
Oh, and in case I wasn't specific enough, the apartments have lights and power. The base doesn't have indoor plumbing yet, though. Once city water shut down, the base had to start using outhouses and bring water up from the well/cistern. You guys could spend a single turn of B and one level of Materials to give the whole base running water piped from the cistern.
>>
Ok to get to the island we'll need those warships operational which will take some time I think
To get to the vault we're going to need a really really tough land vehicle, bigger than a humvee and much stronger.

I say we send a very very well oufitted platoon of 45 to the naval base, with dart guns, and let them keep a few motorcycles there to help them get away if need be, but keep the humvees at main base. once the group is there they should immediately begin working on defenses in case of raiders or bulls. i would even suggest we let them take the howitzer because our base is much safer with or without it, and they might need it. thoughts?
>>
>>19901173
Eh. We may as well finish the job and do some plumbing.
>>
>>19901099
Well, my timing officially sucks. Also, you're missing the outer curtain wall from the list of defenses.

Hmm. Why don't we start setting up a beekeeping industry? Honey is tasty and a good trade good, and makes excellent alcohol. If we want to do this, we should probably invest in some heavy leather beekeeping suits (those hives looked SCARY) and some combs.
>>
>>19901203
>Also, you're missing the outer curtain wall from the list of defenses.
Good point. Added it to the notepad document I copy/paste from.
>>
>>19901126
yeah, we'll set up a new society by using the megacorps tech to build an infrastructure for a new Star city. After we vet them for morality of course. So what if they're profit driven? Isn't everyone?

I'm not talking about trading the redbulls to the settlement. I'm talking about moving some down there as a free labor force and inspecting the settlment regularly to see if they're well treated, happy and comfortable. Prodvided the farmers are capable of basic morality we'll have solved two very large problems for ourselves with one action.
>>
>>19900842
Seconding this

Also I think having them work for farmers if they want to is ok but no slavery. They may be simple but we can still ask them if they want to
>>
>>19901195
I'd rather keep it.

What caliber or what model howitzer is ours? I'd like to get an idea on its' effective range.

Lets do that plumbing.
>>
>>19901196
lets finish up with some plumbing. running water is always nice
>>
>>19901099
>>19901112
I support the naval base outpost idea, waterways are natural trading routes, who knows what kind of settlements may be along the river
>>
>>19901195
Actually, we'd probably be better served by logging for materials and doing some hunting with those Star Rifles, honestly. Clear a path along the riverbank and get some extra meat while we're at it.
>>
>>19901218

What two problems would we be solving? We're comfortably supporting the bulls as well as everyone else, and the farming community doesn't really have anything we need...
>>
I agree with the plumbing. May as well have some more basic amenities.
>>
>>19901241
It's a custom generic artillery cannon that has an effective range somewhere between medium engagement range and the horizon. It hasn't seen enough (or any) field use to give a more accurate answer than that.
>>
>>19901173
Why do we need the ships operational? None of our personnel are trained in naval operations and we don't have the manpower to man any true naval vessel with anything more than a skeleton crew. And if those ships have been sitting there for three decades without maintenance, it'll be a bitch of a time even checking to see if the hulls have rusted through.
>>
>>19901253
They have people we are sworn to defend, and 'tame' red bulls tend to be fairly good at knocking away raiders, I would think...
>>
>>19901173
That sounds like a good idea
>>
>>19901289
We could probably take some of the guns, ammo, armories, and machine shops from the ships though, if they're big enough. For spare parts and whatnot.
Another vote for plumbing. Plumbing is good.
>>
>>19901218
I really don't get your dislike of redbulls who are cured when they've been free hands. Sorry, but I don't want to give up thirty people in our population just because.

OP, will our population start growing in % eventually?

Lets expend fuel to expand the river to the base and make that turbine generator.
>>
>>19901241
>>19901246
>>19901267

Anon, what makes the plumbing more useful to our growth than starting a second settlement in a naval military base? /why should we keep the howitzer with us? the majority of our fighters are at the main base, the dogs are there, the humvees, the helicopters, the big fences, the mortars - the howitzer is overkill and would be put to better use in an area with more enemies.
>>
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>>19901251
Star rifles 'Put a hole the size of a humans head in a foot of concrete.' We aren't hunting anything with them.
>>
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>>19901289
This is why.
>>
Now that the base is almost comfortable, everyone decides to go the final step and set up a powerful pump leading from the cistern to some underground, indoor plumbing for the apartments, barracks, mess hall, and even laboratory and machine shop. It's a fair bit of hard work, but at this point the Redbulls genuinely enjoy doing hard work with their hands, like digging the holes to lay the pipe. By the end of the month, there are flushable toilets, sinks, and showers in the base. This makes a lot of people very happy.

Population: 117
Food: Above Average
Water: Above Average
Materials: Below Average
Fuel: Plentiful
Test Subjects: Surplus
>>
>>19901326
Okay, good point. Lets move the howitzer there at the new outpost. The new outpost will be great for population growth.

We really should work on fixing dem brains though. Because if the second base has to rely on ex-redbulls for growth, they"ll need intelligence to do more complex tasks.

Normal redbulls did show basic understanding of military tactics IIRC since we saw them do things like take cover.

But if we want more engineers and stuff? Yeah, lets fix those brains.
>>
>>19901372
Architecture: Mess Hall, Small Armory, Refitted Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard, Apartments, Indoor Plumbing
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters, Outer Yard Wall
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
considering the very low rate of agreement among people in this thread so far, I find it very odd that a bunch of anons all agree that plumbing is the next best course of action when it literally changes nothing about the game for us other than the abstract concept of 'comfortability'. We've spent 3 decades without running water, we can definitely let it wait.
>>
>>19901367
You have a fraction of the population necessary to give a ship like that a skeleton crew.
>>
>>19901328
Unless you want to build a whole new series of elephant guns, they'll do the trick. "Things the size of elephants." Which are likely to be proportionally nastier.
>>
>>19901326
Well, if my understanding of the map is correct, we'll essentially be emplacing an artillery piece in the area of a fairly populous city lowest in elevation. Add in to that the chaotic lines of sight caused by toppled buildings, Redbull rampages etc. as well as the fact that Naval bases aren't very hardened against ground attack anyway (as we've proved before), then I don't see a real benefit in emplacing our only heavy artillery piece there.
>>
>>19901379
There are a total of like 3 or 4 trip/namefags in this thread. I don't think that's a fair sample size to fallaciously try to discredit one idea because 4 people can't disagree on one thing.

Let's do that outpost, though.
>>
we have what...? 5 bulls? We're vcomfortably supporting them because there's five of them. We move into the city we're gonna start seeing a lot more bulls, and we can;t all care for them and the hospital tribals may very well try to kill the bulls on sight, even after treatment.

We need to solidify this region and promote proserity and growth A farming community produces food and therefor promotes industry. Sure its not an immediate problem but by giving the farming community a bunch of bulls who don;t mind working there because its something to do we give them a cheap, easily kept labor force that does mind working and we give the farming community a way to resist raiders and produce more food.

So what if they don't have anything we need? You guys were all for helping the red bulls overcome the rage but you don;t seem to care about thier wellbeing now that they aren't attacking us. Its hypocritical to give them freewill and the ability to exist in a society without providing them a chance to prospor.
>>
ok NOW we should move 45 star guards to the naval base and give them the motorcycles, the howitzer, and plenty of darts of course. immediately have them get to work building defenses. They are instructed to dart as many bulls as they can, but if they get rushed by too many to dart they are bid to let loose with howitzer shells and if absolutely necessary escape via motorcycle.
>>
>>19901386
We don't even have a fraction of the population required to get it to serviceable levels. I mean, Navy Fuck Yeah and all, but the only things we'll be putting on the water anytime soon will be armed cutters.
>>
>>19901435
Thirty, actually. You gained 25 on the trip to get the helicopters.
>>
>>19901435
30, but we already Blue'd them I think.
>>
3
upgrade housing
>>
We're the star guard, sure we enforce laws but why shouldn;t we try to make the world a better place by building permanent, stable settlements dedicated to honest work and the fair treatment of all mankind?
>>
>>19901435

We don't have 5...... we have 30.......
I think we should just keep them, they seem to be doing alot of our labor for us and seem very happy to do it. If OP says that the bulls are expressing a desire to be farmers, I don't see why we can't let them go, but as far as I can tell they enjoy being soldiers and handymen. part of the civ quest is to grow in numbers, and we'll be able to support them, if not we're doing it all wrong.
>>
>>19901444
Let's blue 'em and set up that naval outpost, please.
>>
>>19901435
Except we are caring for all of them. OP has stated that every Redbull we've taken in has been working heavy construction on our building projects. I don't really understand where your insistence we're mistreating them is coming from.
>>
>>19901404
The elevation point is a good one. Perhaps we should try overtaking the mountain vault then. Perfect spot for the artillery cannon
>>
>>19901374
we can't fix the brains because we don't have the tech.

and frankly developing the tech isn't worth the trouble involved. We'll just raise the next generation of redbulls to be more than their parents ever were.

can we please research a contagious no rage treatment now?

for that matter
>OP! Prove me wrong, or right. Can we fix the redbull brain damage at all? and if so is it even worth pursuing?
>>
>>19901386
>>19901441
Don't need to get it floating.

Say that vault we saw is full of homicidal robots. Say the mega-corp is holding a ton of salient, I don't know yellow, and see us as inconvenient. Say the light house is a pack of cannibalistic mutants. Say all of the above.

Say we get those guns working.
>>
establish naval base blue any acquired bulls. bring the howzter to the naval base concentrate on upgrading naval base defenses. n can we develop a gas grenade that contains the virus. would work wonders on defending the naval base when the bulls inevtably decide to swarm it.
>>
A'right, I think our next goal should be making contact with that Vault. We don't know if they have radio contact, but they're close to the river....I vote we see how close we can get on foot.
>>
>>19901496
He just doesn't want them. He went from saying we should kill all redbulls on sight to now saying we need to put them somewhere else because they're going to have a tardfit or fuck something up.

Lets set up a radio tower. Maybe we can contact the Vault that way, or find out about any other places.

Regarding the howitzers, the raider fortress was 24 miles away. It'd have to be a HUGE howitzer to really be that accurate outside of that range, so I second putting the howitzer at the outpost we"ll make.
>>
>>19901529
I've already said you can. However, you'll need to upgrade the laboratory again with equipment that's better than what the machine shop could manufacture in order to do the stem cell therapy necessary to restore the brain damage. That's exactly the sort of tech that the megacorporate remanant is offering to trade, though.
>>
>>19901525
Elevation anon here. Yeah, I'm pretty sure that emplacement would allow us to overlook the entirety of the harbor and most if not all of the city. We'd have to check out the vault, though.
>>
>>19901496
we're mistreating them because we're treating them one by one instead of all at once and integrating the docile treated ones in our society rather than trying to just end the threat of them all at once when that could stabilise the region and make rebuilding it that much easier. What's thirty domesticated mutants in the face of several thousand rabid ones? We have the power to end the madness so we should.
>>
>>19901530
We'd do precisely fuck all to anything inside the city if it's just sitting in dock. We'd fuck the vault up good, but unless we can get it out onto the water, and we have no guarantee that any of the vessels are still seaworthy, then anything inside the city is out of bounds for us.
>>
>>19901565
Then lets trade for the equipment to fix it. Will that make you happy, or will you want to kill them all again?
>>
>>19901550
What kind of schematics/blueprints did they offer? I'm interested in the stem cells and hydroponic farms.

BTW guys, by default their population was at 50 assuming NPCs follow the same rules. But by now they probably outnumber us since they had normalized fertility.
>>
>>19901546
>>19901550
I want the redbullshit DONE with, thats what I want. We have the ability to end this once and for all but we arn't because we're chasing after a vault that might contain a robot army set to "kill everyone upon being opened"

Lets trade for the restore brain tech, make a contagious reage ending virus and remove the threat of the redbulls. I want to do something to make the wasteland a better place on a widescale and we can do that very easily, less small scale stuff more wide scale.

and why the hell do we nee red bulls to build things for us? we have hulks.
>>
>>19901565
Treating them one by one is necessary because they can't function in normal society therefore they need more help.

If we can rehabilitate them more then we can reintegrate them but trying to treat them "fairly" by your definition will just cause troubles for themselves and everyone else due to their brain damage
>>
>>19901565
That has nothing at all to do with the treatment of the Redbulls in our camp. I agree that we need to act to contain all traces of Salient Red, but I don't see how our actions so far have been 'mistreating' the bulls at our base.
>>
>>19901550

interdasting, once we have this outpost/settlement set up and under way, maybe we could give the corps a helicopter (there were five at the naval base right? even if not, we don't need 3 helis and a scout chopper) and in return they can give us every damn piece of equipment we could ever need to fix brain damage.
>>
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A new caravan is sent back to the naval base, this time with intentions to establish a foothold there. 45 guardsmen go, some of them scientists with just enough equipment to synthesize more tranquilizer and cure. In getting to the base and clearing it out, another 25 bulls are cured and added to the Star Guard workforce at the naval base. The scientists set up in the old science lab and install the machinery they brought with them, and are quickly refilling used darts.

Population: 143
Food: Above Average
Water: Above Average
Materials: Below Average
Fuel: Above Average
Test Subjects: Surplus
>>
>>19901617
I'll be happy when we engineer No-Rage disease and unleash it on the city. The red bulls will cease being a factor where the region is concerned. I just wanted it done with. We've got an army of homicidal mutants next door that outnumbers us 10 to 1. Why does this not worry you?
>>
>>19901633
It would be useful but we need to have things in place to handle the red bulls

I agree that the vault is something we shouldn't even be considering yet
>>
>>19901651
Architecture: Mess Hall, Small Armory, Refitted Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard, Apartments, Indoor Plumbing
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters, Outer Yard Wall
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19901644
They actually haven't made any demands.

I figure they're smart enough to not provoke us by asking us to break our Laws (can those be reposted) or do anything retarded that'd fuck things and potentially them up.

Lets contact them by computer and set up our outpost in the meanwhile. Then we can work on a retrovirus.
>>
>>19901655
Do you remember how Salient Red became the Redbull menace? How a regiment of Marines was doped with a highly experimental combat drug? And you want to unleash an airborne cure across the area, with no idea how it'll affect non-mutated humans? I can see no way that this can go wrong.
>>
>>19901644
Fixing brain damage would be pretty damn hard I expect.
Even if we had the equipment fixing neural and brain damage caused by baseline red would take months at best and years otherwise, changing the chemical to no longer cause brain damage is child's play by comparison
>>
>>19901679
Theft will not be tolerated.
Rape will not be tolerated.
Enslavement will not be tolerated.
Brutality will not be tolerated.
Murder will not be tolerated.
If you harm the innocent, if opress the weak, if you enslave the meek, if you murder the strong we will find you and we will end you.
The Star Guard.

Trot was the one who wrote those, actually.
>>
improve defenses at the naval base n check out the vault.
>>
>>19901693
You know what? Let's take a middle ground. Let's send out 'hunting' parties to hunt down and dart as many reds as they can find.
>>
>>19901693
Yeah no airborne release unless we are sure it is harmless to anyone.

Targeted release and an actual campaign to remove them I would support
>>
>>19901658
Blue our existing Bulls and get the groundwork to make something that's contagious. Then contact the megacorp and ask for hydroponics, stem cells and means of being able to combine the contagious retrovirus with the ability to repair brain damage (if possible)
>>
>>19901658
Lets trade a helicopter to the megacorp for some stem cell stuff so as to help the cured Redbulls.
>>
>>19901641
I was speaking in terms of them as a race. Okay we aren't actively neglecting the onces in our care. When I spoke up about killing them all some people thought killing victims who had no choice in thier transformation was fucked.

Now I want to make the whole of them docile in a master stroke and you want me to shut my gob? Do you just want to use them as labor and tame ahandful at a time or give them a chance as a race of people?
>>
>>19901658
Well, if we're going to set up an outpost at the naval base we should do it properly. Harden the Outpost against assault. We can get around to inspecting the equipment after we're sure the Redbulls aren't going to Kool-Aid Man their way into our mess hall.
>>
>>19901744

>>19901693
>>
>>19901747

Agreed for sure, we have 70 people there now too funny enough, 25 of whom are bulls. OP, we did drop off the howitzer and the motorcycles with the guard there right? Definitely strengthen that position and fortify the base. I want it to become a second settlement.
>>
>>19901744
Honestly, the only problem I have with your plan is that there's just too much that could possibly go -wrong-.
>>
>>19901744
Everyone else here agrees that Salient Red needs to be contained. Everyone else here is perfectly fine with the idea of campaigning to tame the Redbulls. You are the only one here dead set on doing it in some kind of messianic stroke. Even if we managed to distribute the cure over the entire area without the cure killing non-mutated humans, how in the bloody hell will we track, contain and integrate them all over wide area with limited knowledge of the terrain?
>>
>>19901658
D
we really need to improve our guy's armor, having giant tank soldiers is really nice and all, but giant tank soldiers with armor that could easily turn them into a mobile artillery unit is better
Improve armor for all(ceramic and/or carapace armour)
>>
>>19901721
>>19901730
What I wanted to do was make a fluid born virus that could be passed either via Sex or Contamination of fluids (blood or spittle in the mucous membranes (eyes nose mouth) but I'll settle for hunting teams darting them for now, or for the treatment to be dropped from helicopters in an aerosol form.
>>
>>19901744
We need to remove them as a threat before they either irreparably damage their chances to be recognized as a race or are killed out
>>
hey guys considering the warhounds were the size of a small horse doesnt that mean we can ride them?
>>
I think we should:
1. Have the guys at the outpost do some redbull converting and BLUing. They're separate from us, so I don't see why we can't also do this since it's pretty simple.
2. Have the guys at our main base make a water generator and make a fork in the river so it leads to our base.
>>
>>19901787
The motorcycles yes, the cannon no. The people arguing that there isn't sufficient range in that area are right. They do have mortars, though.
>>
>>19901812
I assume they set up their own local filteration/food/power thing so we don't have to spend every few turns going back and forth?

Thirding the idea of expanding the size of the secondary base via "hunting" while trying to get the good stuff from the megacorp.
>>
>>19901810
Sorry, but it's still one action per turn, with people going to/from the bases to where the action is taking place, then returning. If it breaks immersion, I'm sorry, but it takes me enough time to wait for consensus and write up a post as it is. This way just makes it easier on me as a GM. Again, sorry, I would be annoyed if I was given that answer.
>>
>>19901834
Changing my vote to #2 then. I guess redbulls will be attracted to the base anyway.
>>
Okay lets cut out the virus thing, because honestly you're right too much cool go wrong. Nerve gas is nothing more than horrible poison released via aerosol. So lets make a treatment that only affects modified humans, in this case redbulls and release it via our scout helicopters in the form of an aerosol spray like a crop duster. No viral mutation, and we can do wide areas at once.
>>
>>19901787
>>19901800
Okay, at this point, I see two viable courses of action:
1) Hunt down as many of the Reds as we can.
2) The Reds can wait - with the Naval base settled, we don't have to worry about any further conversions. Let's fortify the base.


I vote for course 1.
>>
>>19901805
Doubtful for a Brawler in full combat gear, obviously not for a Hulk. If we really wanted Thunderscooby Cavalry. we'll probably need to see about establishing a dedicated component with its own gear issue and weight requirements. And ask the OP, of course/
>>
Okay, so there's far from a consensus, but reading between the arguments about what to do with the Redbulls, I think to two main courses of action suggested are to fortify the naval base or go hunting Redbulls. Everyone roll 1d100 to vote for which one you want, I'll look at the first three rolls.
>>
>>19901877
If we do one, we should get people involved from both areas so we can cover a wider range. We should actively recruit them though.
>>
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Lets just do the water generating thing at the moment. I give up on my redbull campaign at the moment. We'll talk about this once we have the brain tech.Sorry for any rustled jimmies.
>>
>>19901805

actually since you mentioned it, I did say something earlier about that. See, we have a mutagen for increase in size right? In the lab we could increase that, to make super soldiers who are 10 or 12 feet tall, or make our war hounds the size of regular sized horses, which would make them perfectly rideable mounts for us, oh yes. That's a project to be considered though. My priorities now are:
>hunker down the naval outpost to be safer from bulls, raiders, lions, tigers, bears, etc
>trade a helicopter to the corps for all the tech we could need to fix that brain issue, it's definitely a fair deal especially to a group who hasn't done much exploring. They'd definitely bite.
>Develop a cure for the brain damage in salient red
>????
>profit

So maybe after we develop a fix for the damage we can devote a month to making our dogs huge and make some saddles/armor for them.
>>
>>19901879
An unarmored Brawler with only weapons could do it, but remember, dogs have a very different spinal structure from horses and camels. They make poor mounts and poor pack animals.
>>
rolled 89 = 89

>>19901892
Hunt Redbulls with both bases. Those who join us can be sent to the rural community or join us and get Blue'd.
>>
rolled 31 = 31

hunker down in the naval base!
>>
rolled 38 = 38

>>19901892
I feel we should ensure that our base of operations for our Redbull hunting should be made secure before we begin the active campaign. But that's just me.
>>
Hunt Redbulls. We'll have that much more manpower that way.
>>
>>19901907
I think we should get as much as we can from them in as few trades as possible IMO. And like it's been said, they haven't made any demands.
>>
>>19901916
There we go.
>>
rolled 82 = 82

>>19901910

If you just read my post proposing we make the dogs significantly larger, wouldnt that be fine for even an armored rider? especially considering red mutations also give the dogs absurdly strong bones and muscle frames, it seems completely plausible.
>>
I vote to fortify the base.

We can work on coverting red bulls later. and for fuck's sake we need to develop something more wide scale than dart guns, even if its just a teargass grenade full of no-rage.
>>
OP will our population grow in larger numbers at some point (like X% of our population = y many people for growth), or will we eventually have like 250 people but only grow at a rate of 1 grown person per month?
>>
rolled 16 = 16

>>19901910
>>19901907
As much fun as it would be to ride into battle on the back of our dogbears (beardogs?), I think we should remember that we don't want our hounds to be tanks. They're with us to track, flank and harass. If we really want war mounts we should find some boars or, God help us, actual bears.
>>
>>19901916
OOPS. I meant those who *DONT* join us can get sent to the rural community, tribals or that old settlement we found a while back.
>>
>>19901958
That will work.

>>19901965
I will remind you of this once. The cure currently has to be brought directly into the bloodstream to take effect. It will require extensive, and I do mean extensive, work to change that. It does not work as an aerosol.

>>19901972
You'll eventually get an increase in rate of population growth. It will be largely arbitrary when that happens.
>>
well we're hunting them now...

Lets trade a helicopter to the megacorp and ask them to come up with a safe, widescale solution on top of the brain stuff. Hell give them two its not like we need the dolphins.
>>
rolled 52 = 52

>>19901987

impossibru
>dogs domesticated
>boars wild
>bears wild

If we found actual horses we could make them elephant size.
>>
>>19902006
Fuck no.

If they want a helicopter, they can ask for one, and we should try to get as much as we can in exchange. So far they didn't ask for anything. All they did was make offers on what they could give.
>>
rolled 39 = 39

>>19901997

HELLYUS
giant dog cavalry ftw
>>
>>19902009
But would making them that large give enough benefit to outweigh the food, labor and training costs? I think we'd be better of with just well-maintained vehicles.
>>
>>19902009
Well, if we're GOING to find horses, the farms to the south would be the place to look, probably.
>>
hey guys, not this turn but maybe next based on how things go, but we should really check in with our neighbors. Trade something useful, but nothing secretive to the business guys, and try and get warmer relations with our savage bros. a bit more trading, or if our relationship is good enough, invite them for a feast, show them we are still human. In fact, lets gets some meat and any other such good from the business guys and then party it up
>>
>>19901997
why are we using the word cure...that's always rustled my jimmies a cure fixes every problem a treatment just fixes a few things....

>anyway semantics aside OP can the megacorp make a safe widescale alternative to our injected cure?

Oh and I posted the original star laws
>No theft
>No rape
>no enslavement
>no brutality
>no murder
>>
>>19902006
I disagree. We don't need copters now but more will be needed as we get more bases and further range for troop movements etc they will be invaluable.

Also the amount of work making the cure airborne is just stupid for the limited use we will get beyond this threat
>>
>>19902049
Yeah.

I'd rather we make bicycles or vehicles over dog mounts, really. What we'd need to do is invest research in making solar/electric powered cars with very little or no reliance on fuel.
>>
rolled 13 = 13

>>19902030

Give me one reason why we need 3 whole fucking helicopters.

I can give you plenty of reasons why the corps would want and need one.
>To do exploring since they clearly haven't
>To get the fuck out of there if they want, these guys clearly have connections and shit
>To extract shit that they want, these guys do business yeah? That means acquiring assets.
Another good reason? After we give them a chopper which is super valuable (though not to us anymore since we have multiple) and totally worth all the tech we need - we can sell them jet fuel consistently, forever, in trade for anything else we might need. Maybe new shit that they pick up, WITH THE HELICOPTER. Hell, with it they will have even better shit to offer us.
>>
>>19902058
rememberhow we can't make much copter fuel? These are search and rescue copters, they don't have guns or any weapons. Unless we convert one of these into a monstrous gunship there's no reason to keep them./ We can make light scout copters which run on our own fuel. If we want an attack copter why not look around to see if we can find an old miliary base with some apaches?
>>
>>19902078
See:
>>19902058

Plus, I'd rather not spend a turn making more helos. If they ask for one, we could give one. They know we have helos. If they don't, they don't. Let's not offer one for free.
>>
>>19902078
Well, given how it might be forever and a day before we see a fixable chopper again, I don't think we should give them away so easily. Right now they ensure that even if the Redbulls return to the inner city en masse, our bases will be able to support each other.
>>
Hunting parties are sent out into the ruins of the city with Star Rifles and darts with orders to cure as many Redbulls as they can find. They end up tagging almost a hundred by the end of the month. Of the hundred, about fifty don't take well to military command structure and were clearly involuntary victims. They happily go south to the farms where the quickly settle in to the peaceful community, plowing the fields and working with large animals like horses. The remaining fifty are marines, seamen, or just individuals who take well to orders and structure, and are split evenly between the main base and the naval base.

Near the end of the month, the tribals from the hospital call Command. They say that there was a Redbull attack, that with the dart rifles they managed to stop and kill all of the attackers, and that they are grateful. They also say that if the offer to fortify their hospital is still on the table, they would be happy to accept now.

Population: 193
Food: Above Average
Water: Above Average
Materials: Below Average
Fuel: Plentiful
Test Subjects: Surplus
>>
rolled 57 = 57

>>19902078

and let me correct myself - we have 3 whole fucking choppers AND a scout chopper that runs on biodeisel. Guess which one has been used and which one hasn't gotten off the ground since we picked em up? We can definitely spare one of our choppers.
>>
>>19902108
Architecture: Mess Hall, Small Armory, Refitted Barracks, Water Pipeway, Professional Laboratory, Clean Water Cistern, Great Machine Shop, Large Yard, Apartments, Indoor Plumbing
Weapons: Suppressed Pistols, Upgraded Scoped Suppressed Assault Rifles, Grenades, Lots of Ammo, High-powered Anti-material Rifles, Mortars, One Artillery Cannon, Cure Darts, Tranq Darts
Technology: Handheld Computers, Professional Chemistry Suite, Surplus Modified Salient Blue, Surplus Modified Salient Red, Ammunition Press, Alcohol Still, Ten Motorcycles, Carts, Tanker Carts, Professional Medical Suite, Maximum-Security Specimen Storage, Biodiesel Still, Night Vision Goggles, Rage Cure, Refined Biodiesel Still, Scout Helicopter
Defenses: Reinforced Buildings, Thick Doors with Locks, Watchtower, Chain Link-Reinforced Concrete Wall, Kevlar Vests, Sandbags, Crude Camouflage Cloaks, Trip Wire Grenade Traps, A Bunch of Dogs, Upgraded Combat Hummers, Simple City Bunkers, Three Helicopters, Outer Yard Wall
Power: Tiny Nuclear Generator
Mutations: Base, Fast Recovery, Normalized Fertility, Strength, Large (20%)

-----

A. Scavenge for food.
B. Try to improve the base.
C. Try to improve weapons.
D. Research technology.
E. Pursue new mutations.
F. Explore in a direction.
G. Scavenge for raw materials.
H. Your choice.
>>
>>19902078
Better idea. If we offer to HIRE OUT the chopper (assuming they don't have one of their own), we maintain what amounts to a monopoly. Sure as hell they can make their own fuel.
>>
>>19902096
Except we can much more easily convert them or just ramp up our fuel production with a bit of research instead of throwing away working helicopters on something we don't even need
>>
rolled 15 = 15

>>19902106
>>19902104

>free
>give them away easily

I'm saying we trade one chopper for a massive amount of tech, as in every last thing we will need to fix the brain damage and thusly purify our mutant master race.
>>
Lets fortify that hospital now so we look reliable instead of waiting a few months. And give therm some more dart rifles/ammo.
>>
>>19902117
NOWS OUR CHANCE, FORTIFY THE HOSPITAL LIKE CRAZY. Maybe we can get some sciency equipment in return
>>
>>19902108
Say it is but they have to help provide the materials. We're a bit short right now. We do have the man....er mutant power though.
>>
>>19902119
THIS is a MUCH better idea. And we'll maintain control of the choppers in case we need them. Also, on another note, you guys do know that the SAR choppers come with a gun mount, right?
>>
Furthermore this one threat is an army of thousands of homidical mutants who can shrug off small caliber fire arms and smash concrete with thier fists. Once converted they become an extremely useful labour force and with tech from the corp their brains can be repair making them further useful, we convert all of them we get a labor force not just for us but for primative settlements outside the region, possible recruits to fight back against later threats and the city stops being home to psychotic homicidal mutants and starts being home to large, bored dodcile mutants who will do whatever we ask them to do becaus ethey're bored and can't think of a better alternative.

I wanted to kill them because I though that treating them just made them less angry, not totally docile.
>>
>>19902114
That doesn't mean we should just toss them away because we haven't used them.

I have tools and equipment I haven't used for two years that are still useful because instead to of just buying new tools every time I need to do a job I have them on hand
>>
Send people to the hospital, advise them to pick up any materials along the way. Have them fortify the hospital. If we're lucky, we can convert some redbulls along the way.
>>
>>19902151

It's arrogant to believe that a corp will give us ludicrously advanced technology en masse in return for us to fly them around. They wouldn't even take the deal outright because they are a corporation, and they are clearly incredibly private, they don't want us to know where they go. That's just a waste of breath to offer.
>>
>>19902138
Agreed. Help fortify the hospital.
>>
>>19902137
>>19902153
Because repairing brain damage is a cakewalk isn't it?

Anyway we can trade other things to them instead of one of our very few helicopters which are better than whatever we might be able to make right off the bat
>>
>>19902117
I was afraid of this. I think we might need to fortify the hospital just to keep the tribals from executing any Redbull they can pump the cure into. They really don't like the Red Devils.
>>
>>19902163
We also have Jet Fuel stills.

Lets reinforce that damn hospital. OP, when we do that can you give us a rough population idea of the tribals?
>>
>>19902151
we'll have a monopoly on a vehicle that we can just barely make fuel for and can't convert because biodiesal can't produce the torque needed to get the chopper off the ground. Lets offer them both options but demand a fuck ton of tech in return for the copter.

Moving on!

Lets fortify the hospoital and see what science goods the tribals will offer in return for our services.

Remember every red bull we convert means one less homicidal mutant wandering the city and a person that is docile to the core.
>>
>>19902163

>toss them away

what part of 'trade a single helicopter for an absurd amount of technology, so that we never have to do research on tech again and can finally restore the mental faculties of all those effected by salient red, making them super soldiers in every sense.' do you just not understand? How do you read 'give all of our helicopters away for free' from that?
>>
>>19902194
Oh, there's 150-200 of them. It's hard to guess because they rush everyone other than their hunters inside whenever they know the Guard is around.
>>
Wait, so they actually "stop and killed" Red Bulls. I think we should offer to reinforce the hospital on the condition they agree to just stop killing them if they're cured.
>>
What's our long term goal? To gain control of the city and help establish a new society and such? Or just sit back and protect the weak when they need protecting?
>>
>>19902181
To put it bluntly, I'd rather waste breath than let a megacorp (of which we know nothing about) free and unimpeded access to the wider area. The fact that we maintain a stable of working aircraft is a major ace and we should hang on to that for as long as possible.
>>
>>19902214
The original post was poorly worded. And not even yours, to boot. But we have no guarantee at all that they'll give us this treasure trove you're promising, especially with no knowledge of the party on the other side of the deal.
>>
>>19902214
Because you honestly think a megacorp will give us an assload of tech for a chopper? Must be nice to think we are in such a nice position

>>19902211
I meant we convert the fuel stills and research so we can make the fuel needed for the choppers so that we can use them
>>
>>19902211
We made Jet fuel stills a LONG time ago.

OP, we're autosaging
>>
>>19902151
We can make gun mounts for the scout choppers, and aside from flyinhg the damned things are useless and just taking up space because our jet fuel stills are just producing a trickle of usable fuel. We can keep one for emergencies and trade the other two for profit. are you gonna use peashooters on a giant cranb just in case there's a bigger giant crab over the horizon?

Also kinmbo's right, they'll just laugh in our faces if we try to maintain amonopoly on the use of the helos, this is a corporation, not a bunch of naked tribals trying to figure out how to make ammo.
>>
>>19902253

what do you mean 'not even yours'? I was the first to propose we trade a chopper for all the tech... and no, we dont have a guarantee that they will give us all of the tech for a chopper, but it is incredibly likely and fair enough a deal that we should definitely put forth the proposal. we dont need 3 choppers and the scout copter and any other scout copters we make in the future, we rarely even use the scout copter. we can make more, we know how and have a machine shop that they dont. and this paranoia is absurd 'party we know nothing about' even if they do have a helicopter, we have a howitzer, mortars, anti material rifles, and an army of mutants that heal like wolverine and take damage like the hulk. being afraid of them isnt logical.
>>
>>19902228
The Guard sends a few squads to the tribals with sand bags, sheet metal, and concrete mix. They're greeted almost warmly by the tribals, and they all get to work fortifying the area. Most of the lobby's glass walls are replaced with concrete. Sand bags are piled strategically for cover. Sheet metal is used to reinforce all manner of things. By the end of the month, the hospital is well-fortified, and the tribals thank the guardsmen warmly for their help, having gotten to know them much better over the month working together. It would be fair to say that the ice between the Guard and the hospital tribals is broken and proper interactions between the two can begin.

Meanwhile, at the naval base, a Redbull wanders by every few days and gets darted. By the end of the month, they've cured ten more and added half of them to the work pool, the other half choosing to go live and work on the southern farm.

I think now is a good stopping point. It's late, I'm tired, we're in autosage, and we just hit year 8. I'll archive the thread and answer a few questions before I sleep. Anyone have a good suggestion for this thread's description in the archive?
>>
>this is fucking absurd. OP how much tech will the megacorp give us for the copters. >how much jetfuel can we make for these useless peieces of spare parts with our stills once they're fully upgraded? Will we be able to find a military base with a REAL assault aircraft? Answer these fucking questions or me and every other neckbeard with an ounce of stubborn in us will argue till the threads prematurely autosage. for fucks sake don;t let use make jetfuel nezt time, the very notion of a jet fuel still is absurd.
>>
>>19902228
Protect the weak and expand naturally. Anyone who joins is doing it of their own free will than at the barrel of the gun. Right now we're at about 150 people and have two settlements.

At least in the known area, we have the force monopoly.

So long as things stabilize and no other faction try to screw things up, it's all good. I mean--we're doing a good job on our own as is.
>>
>>19902340
Calm down. OP is clearly busy and it's 3AM in his timezone.
>>
>>19902340
There's no knowing how much tech they will or won't give until offers/counter offers are made.

You can make enough jet fuel to use them every couple of months for something.

I dunno, maybe you'll find a seriously-combat-equipped military base at some point. Maybe not.

And the type of jet fuel used in helicopters is just a refined diesel, it's well within your capacity to make. This isn't the stuff used to power jet turbines. That's a whole different type of jet fuel.
>>
>>19902364

>3 am in his timezone
>mfw i look at my watch
>its 3 am here
>but i do not care
>we are grognards, sleep is for the living
>>
>>19902299
Because we can't upgrade our jet fuel stills?

I mean seriously you are arguing one solution while utterly ignoring any chance that we could actually fix the problems that you are using as a reason to trade them

And so far I have seen more reasons to keep the choppers than you and kimbo trying to convince us that for one chopper which for all we know the corps might not even want the one we offer and we will get a ludicrous amount of tech in return that really they would have to be utterly retarded to hand over
>>
>>19902315
You. Read this:

>>19902006

Notice the name on that post. It is not Kimbo. That is the post which started this debate. It was not yours.

Also, rarely make use of the chopper. Sadly this is true, which is ridiculous, because its the largest technological asset we have aside from our handheld computers. If we're not constantly flying patrols trying to keep an eye out for Redbulls, we're doing it wrong.

And I am certainly wary of a group that maintained themselves within a Redbull infested city for three decades. We establish law and order. That doesn't mean we should trust too easily.
>>
So it's been 29 years. In 11 more, we'd have two post-collapse generations.

OP, I have a question. Why are the megacorps brown instead of pink? Is that the color for remnant settlements?

I think outlining what we've accomplished and discovered would make for a good description.
>>
>>19902388

I firmly believe that a helicopter should be on the table, we should open negotiations with the 1% motherfuckers, and ask them how much medical tech - fancy ass medical tech - would they be willing to trade for a single fully functional helicopter. If the offer isnt good enough we figure something else out, but I don't think a single chopper - especially when we have 3 extra, and can build 10 more (that are fuel efficient) if we feel like it - is as invaluable as people are making it out to be.
>>
OP, can you tell us what schematics/blueprints they offered outside of the hydroponics?
>>
we have 3 helicopters in the wasteland that's like having 3 mansions made of solid gold when it comes to wealth. yes we could turn them into assault helicopters but you seem to think the megcorp will just roll over and let us have a monopoly on the aircraft and trade us anything if they aren't given autonomy to use it.

Please tell me you plan for these helicopters. I want to hear it, if its a good plan we'll use it. if you just want to hold onto it because its valuable that's not a good idea and we should sell, or dismantle the other ones...you know use them and turn the third one into an attack helicopter.

its a matter of use anon. What do you want to use the helicopters for. I'm really hoping for a plan that will make me feel stupid because I'm sick of arguing with someone who won't relent from thier point of view. give me a good reasonb to see your side of ythings other than "helicopters are valuable and we deserve to have three of them."
>>
>>19902431
The value of a chopper to us doesn't seem as great now because we actually have air dominance. My objection to the trade isn't that the chopper is in itself so valuable, but that our ability to control the air is/
>>
>>19902409

>>19901644

you, read that^
you're so sassy for someone who is clearly wrong.
I blatantly made the proposal long before trot, not that it matters...
>>
Everyone remember to vote these up.
http://suptg.thisisnotatrueending.com/archive.html?tags=Star Guard

>>19902415
I also used the color earlier for the raider fortress. I reused it because there are no raiders currently on the map and I needed to show they weren't simply survivors.

>>19902447
Sure. Medical tools, computing devices, they even offer some devices fully constructed, like the ones necessary to upgrade the laboratory to a level where experimental stem cell therapy could start fixing the brain-damaged bulls. They probably have experimental weapons and cybernetic prosthetic design. Cyberlimbs in this setting, though, won't give you super strength, just a limb that needs to be repaired and doesn't have a good sense of touch. Still, good for amputees.
>>
>>19900753
We have pre-collapse maps and computers.

Can we identify what this building was, and potentially the corporation? Seeing as how we're locals, would any of us know about said megacorp building?
>>
>>19902464
And the post that everyone responded to was Trot's. The debate hinged entirely around his wording of that post. But whatever, I need to sleep anyways.
>>
>>19902476
>I also used the color earlier for the raider fortress. I reused it because there are no raiders currently on the map and I needed to show they weren't simply survivors.
Oh, and I'm using the default palate in MS Paint. That's worth mentioning, I suppose.
>>
>>19902480
That building, at the time of a collapse, was a metal skeleton of a building, its lot surrounded by chain link fences covered with that blue privacy fabric/netting. It was under construction back then by a company owned by another company owned by an umbrella company and so on.
>>
......anon are you trying to kill this megacorp? or do you assume that because the megacorp is a megacorp they will try to poison the wasteland or something? We're trying to expand in a benevolent manner not produce an empire that hinges on our technological superiority. having the helicopters just to have them is pointless, especially when we have to refine diesal to use them.

You let me down anon. You do not have a good plan. You're holding back on fighting the giant crab just in case we run into another giant crab. I'm so disappointed in you.
>>
OP, was the city nuked or attacked during the Collapse? Is the city irradiated? This is kinda important to know.

Because a building managing to hold off Redbulls is one thing if they stayed inside? But a nuke? That raises suspicions.
>>
>>19902500
That's suspicious as fuck.
>>
Hey, I'm not sure of the general /tg/ attitude towards this these days, but I know back in the day it was acceptable to ask if anyone in a thread is a drawfriend. I would draw up the Star Guard, but I sadly don't have a scanner and haven't had a working tablet in some time. If anyone is willing, the Star Guard wears gray urban digital camouflage fatigues, have black kevlar vests, blue star patches on either shoulder, and often wear simple black baseball caps. They have bold blue veins visible basically everywhere, including their cheeks and the backs of their hands, as well as new, slender red ones mixed in too. Their tissue that would normally be pink, like under fingernails, gums, and inside the eyelids is also blue.

So, yeah, if there's any drawfriends out there, I would be much obliged for a picture that I could use as a visual aid when describing them. If not, or if you have better things to do, or if requests like this are impolite now, that's swell too.
>>
>>19902542
Honestly, the thing that raises my suspicions the most is the fact that they can maintain business suits 30 years after the apocalypse. I don't know why that sets me off so much, but it does.
>>
>>19902525

Trot I may disagree with the viability of a large scale bull cleaning campaign (though i stand behind its purpose) but I'm very glad we're on the same page when it comes to the actual value, usefulness, and implications of a helicopter. The thing is though, we are able to make more helicopters. We know how, so we could just make one every month and have a fleet of helicopters. i just lkdsjlgkaj i don't get it.
>>
>>19902449
My big plan for the choppers is mainly to actually use the fucking things by upgrading our fuel supply to where we can consistently use them for scouting, rapid response, patrols, aerial supremacy and supporting our troops.

If we can actually use them we will gain a massive bonus because no one else flies and we can use them to give us a massive bonus to fighting things that are stuck on the ground which currently is everything

We have no clue what the fuck this corp actually wants or plans to do and giving them aerial capability just screams bad idea to me since they could well be waiting until they are in a position where they can take what they want using their obvious technological advantage
>>
>>19902558
In retrospect, yes. Absolutely.

>>19902542
Dirty bombs were set off in the air just outside the city. The grayish, brownish area where the base is situated is the wasteland that arose from that. Parts of the city are similarly poisoned, and there are also places where mutagenic bioweapons were released. If they had some kind of water and air purification systems, it could (not would, COULD) explain both why they have survived and why they stay locked up tight.
>>
>>19902572
And I don't get why you're so keen on dispersing one of our greatest advantages amongst people we've only talked to once, but hey. /tg/ quests.
>>
>>19902594
>We have no clue what the fuck this corp actually wants or plans to do
You don't even have a clue whether or not they would even be terribly interested in purchasing a helicopter.
>>
>>19902594
thank you for telling me this anon. this is actually a convincing arguement. Next time please lay out your plans like this in a concise, sensible manner and I will vote for them

also it would help if we asked questions of the OP more foten, his sayingthat the helicopters just ran on refiened diesal helps me beleieve this.

>Hey OP, where are we getting our gas from? will we run out, or do we have the chemicals to make alchohol an acceptable susntitute to petroleum?
>>
>>19902610
Yeah I said that earlier >>19902391
Trot and kimbo seem to have just decided they were interested and would offer us a metric fuckload of tech
>>
>>19902610
And this right here is why the only thing I want to do involving the megacorp right now is talk. Giving an unknown variable helicopter(s) just screams bad idea when we're trying to stabilize the area. Knowing their motivations is key when it comes to giving them our stuff.
>>
>>19902631
You run on biodiesel, it's refined from food scraps and plant waste. Biofuels are magnificent and renewable like that.
>>
>>19902631
Well I turned up mid way through you and kimbo saying we should sell them and basically thought the idea was stupid

Not really having anyone mention asking for the alternative plans I had because generally I put a plan forward and get told to fuck off means I don't suggest things as often
>>
Okay minor tip on being a game master. see what me kimbo and this anon did here...? all this fucking arguing, and I feel like an ass for doing this but I'm one of those fucking morons who will argue to the bitter end for HONOR when that happens again, stop us by posting facts and pointing out we're being 'tards. you might lose some players but anyone who rage quits over having thier stupidity pointed out isn't worth having as a player.

so all we've been able to agree on is that upgrading the stills is a good idea. and talking to the corp is a good idea, I appreciate the steiment Kimbo but I was wrong, I made an assumption and it was a dumb one.
>>
>>19902696
Yep to both points

Cutting arguments out is important because it just derails everything

And upgrading the stills is a great idea
>>
File: 1342424675333.png-(37 KB, 221x274, 1342327362490.png)
37 KB
I'd point out how absurd ruinning helicopters on bio diesal is but horse sized blue dogs are a viable option here so I'll just shut my mouth OP.

and anon? pic related, only fuck off if the whole thread hates your idea, if its just one or twoi guys ignore those shits and post your ideas. this is 4chan, if you're not being called something pejorative once a day you'r doing something wrong.

I'm not calling you a fucker by the way, I'm just saying you should ignore people who tell you to fuck off uness its obvious the whole thread hates you.
>>
>>19902728
Yeah I get that man

I just got tired of assholes so I normally kept to just option X and a short description
>>
>>19902764
perfectly viable stance bro.
>>
>>19902728
It certainly isn't impossible.

http://www.biofuelsdigest.com/bdigest/2010/05/12/diesel-powered-helicopter-debuts-in-australia-biofu
els-ready-say-developers/

http://inhabitat.com/delta-helicopters-developing-worlds-first-biofuel-capable-helicopter/

Keep in mind this is also 10-20 years in the future before the collapse happened.

I think we really need to scout out more because we really dont know whats going on, and make a radio tower.

In the long term we need to set up some sort of confederation.

It's plainly obvious this megacorp had connections Pre-Collapse since they clearly prepared themselves.
>>
IF THE WHOLE THREAD HATES YOU, THEY'RE RIGHT FUCK YOU

anyways... yes, I totally agree in upgrading the stills and from now on would like OP to just shut down arguments with hard fact.
I just think it's logical to be willing to trade a helicopter if the pay out in medical technology is worth it. These guys are mysterious but corporations dont make money killing people and taking over, they're parasites. They make everyone around them dependent, they acquire assets rather than destroy them, and they make it seem as though they arent the problem when shit hits the fan
>1% motherfucker
In a post apocolyptic environment these guys are trying to survive, and they will probably still seek to survive with ruthless tactics but not in a military way. I think we just make this trade and after that avoid the fuckers yeah? We at least should make the offer considering we can build more helicopters whenever we want.
But I understand and sympathize with the merits of the argument that we shouldnt give up our monopoly on the skies, i just feel that the pros outweigh the cons.
goodnight/morning
>>
>>19902821
Look at premodern trade corporations to get an idea of how a post-collapse corp might behave insofar as interfacing with others is concerned.
>>
>>19902783
its not impossible. I just find it a little wierd that we're coinverting alchoihol and food scraps into usable fuel but I guess that's our inevitable future. and fuck that's what petroleum is once you cut away the geologic movements and eons long chemical processes.

I don't see the use of a radio tower but thats a one turn endeavour so why the fuck not.

We NEED to figure out who this megacorp is and what they want.

We need to stabilise the region and get the primitive settlements off the ground so they can fend off raiders without our help. That's what I want the large number of cured redbulls for they'll be nice and docile and their children (what few of them they will have....) will be intelligent.

We need a confederation like you said, I just want to build that on the backs of large red mutants.

also the future thing doesn't blow my mind, it just seems to me we'd be flying around nuclear powered helicopters, not ones running on purified food waste.
>>
>>19902821
See they are a post fall megacorp and are probably trying to keep as much power as they can

They would be massively weakened since their old power base was shattered thanks to the fall as corps run off controlling people economically. Now there is no real economic system for them to influence and most people have nothing they want anymore

It is a dangerous position really
>>
>>19902846
>yankee traders.
you're gonna make us kill these guys aren't you OP?
>>
>>19902884
Even more premodern than that. The East India Comany, Dutch trading firms, that kind of thing. The guys who operate on a scale of resource distribution, rather than capital losses and gains. The kind of guys who, when ethical, are enormous boons to entire regions and, when not, can commit genocide for the sake of increasing the sugar yield by 15% (thank you, Brazil's end of the Atlantic Slave Trade). The trick for you guys will be figuring out whether these guys are the ethical kind or the unethical kind. I'm certainly not going to do you any favors when it comes to figuring that out.
>>
>>19902884
Hell, their opening pitch alone made me want to deal with them in an open area, with a sniper ready to go. I do not trust those motherfuckers further than I can throw their whole damn building.
>>
also, good time as any, does anyone have the name of comic that panel is from? "You are the only fucker" panle? I see these guys everywhere on 4chan and I want to know who they are.
>>
>>19902851
See fixing the red bulls is a good goal but we need to remove them as a threat before we can start getting people to accept them.

Not to mention since they can breed and they no longer pass on the strain that causes brain damage they should start becoming smarter just as time goes on and newer generations grow

Being able to repair the brain damaged ones might be more trouble than it is worth to be honest so the best we can do is try to rehabilitate them to the point where they can act independently and function at the same level as a tribal compared to a star guard
>>
>>19902915
damnit OP.... Oh well we're just gonna have to make some rocket launchers and convert the dolphins into tigersharks so we have some way to shut them down if they're unethical.

as for thier openong bid how would you respond to
>Theft will not be tolerated
>Rape will not be tolerated
>Enslavement will not be tolerated
>Brutality will not be retaliated
>Murder will not be tolerated
> if you enslave the weak, if you opress the meek, if you murder the strong we will hunt you down and end you. We are the star guard.
Either we have a high opinion of ourselves (which we do) or we're fascists.
>>
By pre-modern, do you mean like Gilded Age?

Corporations today can be unethical and corrupt as fuck, but very few fortune 500 companies don't buy into a specific ideology. I forget the name but it's basically that corporations should contribute to society by doing things like donating to charity.
>>
>>19902993
I think the point OP is making is that this is where society collapsed and these guys in control of everything realized that they can go back to the good old days when no one told them what to do and they ran shit how they wanted because they have the money
>>
>>19902991
Granted. They came off as elitist and calculating, though. Not the kind of people I would trust in my backyard.
>>
>>19902941
I only wanted a contagion spread via sex, or fluid contact (blood spread during fighting) that would have the same effect as our cure.

fixing the brain damage was just for the onees in our group. I didn;t want to blue them so we could tell the difference between ourselves and the brain damaged ones on sight.

and yeah building a new society on the back of the brutes would only be possible if we made them safe, once everyone voted nme down that kind of became impossible. I never mentioned an airborne virus jeez....
>>
I think the one obvious thing is that even though the megacorporation KNEW about the end of days, they sure as hell didn't actively try to make it happen.

Outside of that building, they lost EVERYTHING. Even with pre-collapse technology their standard of living just cannot possibly be the same.

There's also the possibility we can steer them from being genocidal. Possibility. These people are rational.

>>19902991
Well, we're a military group. Pretty sure the Star Laws are meant to be cut and dry.
>>
>>19902993

In modern American society, megacorporations have done something arguably as bad as genocide, but probably not. They have bought legislation because of things like citizens united or in the case of Koch industries, they've bought congressmen. The Koch brothers also supply 90% of the money used by the Tea Party (so much for grassroots movement). These businessmen regulate our government under the veil of being regulated themselves. They push ideologies that the poor, and unemployed are the parasites in our society - lazy bums living off of the governments charity. All the while they receive enormous tax breaks from the government themselves, and they begin ambiguous monopolies that basically force consumers to provide them with money. They raise prices to make sure the cost of living goes up, so that the divide will always be there. These corporations are just as ruthless, vile, and cunning as they have ever been but far more civil. They do their killing in an entirely different way. A quieter way.

If we're up against one of those, we are fucked no matter what we have control of. Sky, land, sea, anything.
>>
>>19903016
>>19903023
>>19903043
guys I really wanna know the name of that comic.


anyway yeah, its a megacorp and I sincerely doubt they had anything to do with the end of days because...honetsly why the fuck would you help something like that along if you're entire fortuune is built on getting consumers to buy things. The only major problem we face here is whether or not they're so greedy that they can't be bothered to try and wait for the world to pick up a little so they can't make a profit off it, if we do this just right we may be able to provide securit y for a corp sponsored aravan that sells useful things to wasteland settlements.
>>
>>19903062
Well they are vastly reduced in power due to the fall but your reasoning is why I say we don't trust them for a second

>>19903031
See I don't mind the idea you were going for but you were underestimating the difficulty of repairing brain damage especially after god knows how long of the red bulls being like this.

I think making sure we integrate them into our society and have people aware that they might be a bit slower and need help with some of the more complex things is good and if we can cause their children to not have the brain damage then fucking fantastic.

Expecting to be able to fix god knows what damage their brains and minds suffered from years of being like that is just a bit too optimistic for me to believe
>>
One thing I'm curious about is whether life longevity, radiation/disease resistance, long lifespans and fast recovery could be isolated from the Blue/the veins.

The difference between that and the Blue is that one can be seen as a genuine medical achievement/improvement over coincidentally beneficial mutation.
>>
>>19903140
Nope, they're inextricably tied to a colorful physical manifestation. Anyway, this is my last post. I sleep now.
>>
>>19903130
I just raised the brain damage as an issue to try and get people to agree with me and then evryone seized on iyt to say my plan didn;t work

I never cared about the brain damage! I just wanted a contagious treatment. eesh.

>>19903062
corporations have been doing this forever, rich men make the decisions and throw money at thier problems. They've used thier money in this case to make campaign donations to electees private so that anyone can do it, before you had to be subtle so peopl wouldn't know what you were up to. now you can make private donations and short of a court order no one can look at the documents and figure out where the money is coming from. That's the biggest political move they've made since the nylon companies managed to get pot banned so they could profit from the development of nylon rope.
>>
>>19903231
Yeah but they have to do it in a more roundabout way these days whereas now they can just go full on genocide levels of dickish ness

And the brain damage issue was latched onto because it was the big sticking point of the plan as it is the biggest problem in it, everything else we could handle on our own with a little time
>>
speaking of improving mutations - we literally have a mutation that causes people to become giant, and if we developed it we could make a 20 foot tall destroyer of all we dislike. kind of absurd, and where would he sleep... but still. if we didnt like what the corps were doing, 20 foot guy could just destroy their building

or we could amp up our fast recovery, i mean fuck we could end up regenerating like wolverine if we do it well enough
>>
>>19903231
Yeeeeaaahhhh....that kinda backfired, mate.
>>
>>19903062
Money controls our govt, but it's /not/ a left or right thing.

Look at OWS. Alot of it was promoted by unions and rich left-wingers like George Soros.

Instead of, say, the Defense Industry, you have things like universities who pay to get democrats in office.

Look at how SOPA was pretty much Silicon Valley vs record/media companies.

Point is that atm it's just different, competing rich people in both parties.

And expanding it a bit more, both political parties do fucked up things to get and keep support even though both aren't evil who want to see the world get fucked.

Hell, government agencies pull a bunch of stupid shit to justify their budget not being affected.

IDK, I'm just saying it's not black-and-white or a Left vs Right thing, even though you might agree with me.
>>
>>19903289
Even though the game is abstracted, there's a point where you"ll need tons more calories and potentially have medical complications from things like that.

I do support getting more mutations, so long as we don't end up looking like chaos-spawn, super mutants or ghouls.
>>
>>19903306

Personally, I'm very liberal, but liberal has become moderate in the wake of the tea party. conservatism? fine. republicans? done some cool shit like national parks with ted roosevelt and freeing slaves, not an inherently bad party. Tea Party Patriots? Scum of the Earth, their ideology is absurd, harmful, evil in more ways than one, and all around fucking up America - and it's funded by the Koch Bros so that they can do whatever the hell they want.
>>
>>19903357
I'm very conservative, but don't want to really go into it.

It's just that my point is that rich people who are left-wing control the democrat party, and we really *don't* know how fucked up this megacorp is.

But, just look at this:
http://www.opensecrets.org/overview/topcontribs.php
>>
File: 1342429307497.png-(121 KB, 500x500, 1326866455018.png)
121 KB
>>19903298
I rolled a nat 1 apparently.

and yeah, the liberal left has become the moderate center and the republicans have had thier patrty hijacked by rich people who want the ability to do whatever they want. we don;t even have news anymore. The dailyshow is more informative than than CNN and certainly more truthful than foxpropaganda.

we need to make at least one attack helicopter. We can make mortars we should also make rocket laucnhers./
>>
This look good?

Infrastructure Upgrades:
1. Build radio tower: This can save alot of time.
2. Expand river towards us.
2A. Make water-powered turbine generator.
2B. Get the power grid set up to support the tribals and rural community.

Misc. Actions:
1. Scouting: Even though we're probably one of the best organized armed forces, we explored very little of the map.
2. Trading
3. Go Redbull curing.
4. Experiment on new mutations with the rats.

Military Technology Upgrades:
1. Convert our ammo to AP. The good thing is that they'd still be subsonic.
2. Make a new batch of armor that has rifle/knife plate inserts for our vests, helmets and joint protection. Obviously the hulk ones would be upsized, and likely end up being more effective in protection.
3. Create armor for the dogs.
4. Create higher-caliber rifles w/ammo carriers for the Hulks.
5. Create HMGs and mount them on our scout copters.
6. Build more howitzers.
>>
Immediate, Short Term Goals:
1. Discuss trading with the Megacorp. We shouldn't be confrontational, but ask about the Collapse and how they managed to prepare for it before it happened. Mention that ultimiately we're a military/L.E organization that wishes to stabilize the region and hopefully raise the standard of living of/uplift the common man.
2. Begin a massive campaign to get those Redbulls cured when we do the brain thing. Convert any Redbulls who join use to Purples.
3. Fortify the naval base.
3A. Get the warships functional so we can try landing on the island. Ask OP if we can use a military helo to get to the Vault.
4. Explore.

Possible Confederation/Alliance Setup:
1. So long as nobody commits morally reprehensible acts or goes around conquering, don't get involved in the internal matters of settlements.
2. Raise the standard of living. Get an integrated economy going on between all of us and improve local infrastructure. Try to grow between eachother. Set up trade agreements.
3. Eventually improve the environment in the sense of, "unmake this post-apocalyptic irradiated wasteland full of danger".
>>
>>19903619
>>19903609
Yeah it's a pretty good lineup I think
>>
When will op be back 4chan time?


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