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File: 1341518155264.jpg-(83 KB, 356x426, It's Evolution Time!!! No Dad, No!.jpg)
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NEW PLAYERS WELCOME, no previous experience neccesary!
Here we will discuss the Fortune: Evolution Game, as well as take the time to invite new players and bring them up to speed should they wish to join.

To lurkers or the curious: Fortune is an "evolution game" style quest thread in which you and a bunch of other anons help build an ecosystem on the titular planet known as Fortune.

If you're interested in learning more, we have a 1d4chan page that can help explain more.
> http://1d4chan.org/wiki/Fortune:_Evolution_Game
Here you'll also find links to the old threads in the archives, in case you're curious as to past events and seeing how the creatures ended up. Such background knowledge is not required for play, feel free to hop right in!

As for the regulars and other returning players, welcome back.
>>
Do you plan on making the environmental rolls from the end of the last thread more of a regular thing, or something you only plan to break out when the thread is slow?
>>
>>19751738
A little bit of both. I definitely like how it picked things up, but if necessary a second or even third might be introduced at random in case the thread really starts moving as molasses.
>>
I totally saw your screw up, man.

I'll be back later in the thread, I've got some questions/speculation about the biology of some of the creatures, mainly crabs. Also how we're going to break up Delta Continent.

Oh, and should I write the Tent Traveler description here, in the last thread, or on the Foolz archive for the last thread?
>>
>>19751784
Well, Arctic thread's still up, feel free to post it there, as a saged post, or in the foolz archive of the Arctic thread, I suppose. Thanks a million for doing those by the way. Much appreciated.
>>
hmm, PS3 user, so sadly I can't contribute Via MSpaint but I can at least discuss. So how doe sthis work precisely?
>>
>>19751840
Holy shit, I had no fucking idea you could do that with a PS3. Mind blown.

Anyway, what happens is that at the start of a thread, you are given a selection of images that represent the native life of the region of the planet. Then, players take turns editing the pictures and describing the changes they made. The more scientific, the more technobabble, the better.

Like I said, if you're curious, we've got several relevant articles explaining it on 1d4chan, so if you wanna know more, links in the opening post. Glad you could join us!
>>
>>19751881
On the PS3 you can save images and you have an internet browser that you can use to schmooze across the web. Only problem is you can't make files that don't correspond to a date so sifting through pics is a buttpain.

Anyways this looks like fun! I'm in, hopefully we canget some pyrosis or electrical discharge up in the mofo
>>
Anyone have the original or template of OP's pic? I've wanted to make one with the Talon from C&C 4.
>>
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>>19751927
Right here, Anon.

>>19751914
Well, I certainly enjoy hosting it, and this is... oh, like thread 12 of ours or so, so I think the players agree. If you can't post picture feel free to contribute text descriptions, maybe a helpful drawfag can assist you, failing that, I'll guesstimate what they look like when time comes to illustrate them.
>>
>>19751976
sweet, I love it when creatures have wierd defense mechanisms like specialized muscles that store and produce electricity, or the ability to spit and ignite flammable fluid.

So what era are we starting, land, aquatic is the enviroment particularly toxic? We cvould seed the continent with radioactive extraterrestial material for instance.

and uh, your link doesn't work.
>>
>>19752016
>Spit and ignite flammable fluid
You are going to get a kick out of the Czar Boar my friend. And probably all of the Royal jellies for that matter.

His link works for me but try this one, it's a list of our most recent creatures by region (not including the most recent thread).
http://1d4chan.org/wiki/Parting_of_the_Ways_(Fortune:_Evolution_Game)
>>
>>19752016
http://1d4chan.org/wiki/Parting_of_the_Ways_(Fortune:_Evolution_Game)

Try that. I give each era a title, and this one is "The Parting of the Ways" as it's the first time that the continents have been split. The environment is Earth-like, any changes will be due to the creatures, frankly, but that'd take some *serious* changes, and it'd need to go through me.
We're doing one region at a time, and we are at last returning to the oceans where it all began.

As for fire breathing and what not... that's something a little too "fantasy" for my taste. You'd have to develop it very gradually over multiple posts, then explain it *really* fucking well in order to let that fly.
>>
>>19752047
Except what they do is spit their stomach acid. They only explode upon death if their stomachs rupture.
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>>19752067
>The “saliva” is actually a volatile combination of stomach acid and mineral oil that when put together, create small but powerful explosions.

Don't backsass me fortune I wrote the entry.
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>>19752115
That's just in its mouth, like eating pop rocks. Fire breathing explosions... I dunno man, it's just too much. Sounds too much like LOLRANDUMB bullshit... I really don't know how to keep it or justify it anymore. I know I'm going back, but...
>>
>>19752051
I could do multiple posts. My whole thought is this.

The creature in question makes use of a special organ to create highly oxygenated fluid, this fluid is mixed with other fluids from from a secondary organ that contrain a very high content of some flammable substance, i dunno alchohol, yeast produce that substance afterall why not a higher organism. The creature also has muscles designed to produce and store electricity, this takes the form of an igniter gland. The creature can spit a stream of fluid taht will burst into flame upon being ignited by an electrical spark, the only draw back is that it will take a day or two to recover those lost fluids and there's only enough to say...blind a creature permanently if the creature is good with its aim. I figure any intelligent life the planet gets will eventually amputate the igniter gland and farm thier natural fuel for lamps and stuff.
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>>19752191
Hmm, that actually might work. There is a species of plant that produces glycychol, perhaps if it begins eating it can burp it back out?
Maybe the Czar Boar will eventually breathe fire, Anon...

As for the electricity... well, there aren't any creatures that produce that nor anything close it'd have to be something that evolves from an existing organ.
>>
>>19752186
They use "small but powerful explosions" to blow up rock into edible chunks. The oil is a mineral oil produced through a special gland in the back and fueled by eating the rock. I think you're nitpicking here, if small explosions are too much you might want to just scrap the entire gel species.
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there aren't any creatures that can do that YET. I can get one to evolve if I just come up with a reason that makes it useful right? After all most evolutionary advantages start with a single mutation.

do we have any horny toads yet?
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>>19752341
Yeah, starts with a single mutation. Like I said, the crazier it is, the longer buildup it should have.

As for horny toads... no, no blood shooting out their eyes, though in another game (not one I host, I just play in that one) I gave a bird-like predator that.
>>
>>19752341
Did the second link work for you? If so I'd suggest looking into the Sultan Roo.
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>>19752376
okay this little guy can't shoot blood out of his eyes. What he does is much crazier.

For many years the the Thornback had only the sharp little spikes that covered its body as a form of protection. This proved..moderately effective, thankfully for whatever reason a mutation occured, one day I thorn back was born with the ability to convert food and fat stores into electrical energy, it was a small thing at first, and comepletly uncontrollable whenever firghtened or angered the Electrical Thornback would release its charge into whatever it happened to be touching at the time. Sadly it would take the creature several meals over sev3eral days to rebuild a useful charge.

it managed to mate more than a few times before it died passing on its mutation to the next generation.
-------
I thinjk I'll have these guys evolve into enormous shock lizards.
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>>19752460
no, a mutation wouldn't be that drastic and sudden. it'd have to be something that starts very small
>>
A good way to start might something like giving it heightened sensitivity to electromagnetic waves in the air, giving something of a sixth sense, and going from their.
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>>19752510
okay, lacking a major in biology what manner of mutation could eventually become electrical generation?

lemme wiki the electric eel and hope some MoFo who speaks normal english made the article.
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>>19752535
perhaps because they're reproductive cycle begins during the rainy season, the activity in the air begins with the first thunderstorm.
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>>19752554
i was actually about to do the same, lemme know what you find
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>>19752566
Electric eels? Psshhh, I'll take psychic lizards with lightning powers.
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>>19752566
The electric eel has three abdominal pairs of organs that produce electricity: the main organ, the Hunter's organ, and the Sach's organ. These organs make up four-fifths of its body, and are what give the electric eel the ability to generate two types of electric organ discharges (EODs): low voltage and high voltage. These organs are made of electrocytes, lined up so that the current flows through them and produces an electrical charge. When the eel locates its prey, the brain sends a signal through the nervous system to the electric cells. This opens the ion channel, allowing positively-charged sodium to flow through, reversing the charges momentarily. By causing a sudden difference in voltage, it generates a current. The electric eel generates its characteristic electrical pulse in a manner similar to a battery, in which stacked plates produce an electrical charge. In the electric eel, some 5,000 to 6,000 stacked electroplaques are capable of producing a shock at up to 500 volts and 1 ampere of-
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>>19752614
How the fuck did that ever evolve, I wonder.
>>
New contributor? Come on in! We're always looking for new blood.
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>>19752614
1 ampere of current (500 watts). Such a shock could be deadly for an adult human. Electrocution death is due to current flow; with the level of current that can be fatal in humans depending on the path that the electric current takes through the human body, human heart fibrillation (which is reversible via a heart defibrillator) can take place from currents ranging from 70 to 700 mA and higher.
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>>19752627
my point exactly.... fuck it we're going to say they mate during a cycle but are excited by electrical generation, thus showing thier love of electrical discharge. Any Thornback capable of producing his own electrical current will have all the lizard bitches.

I'll just assume that they have an organ designed to to help them get heat from thier environment, only over 100+ generations they become warm blooded, they no longer need the heat storage organ, in fact an increase in global heat is killling them.

Then the heat organ just becomes a useless mass of flesh. Then one lucky lizard gets one that helps him produce a special electric mating call.

sound good?
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>>19752701
so the thermal energy has to be released in them now... meaning that if they *don't* fry someone or something, it is they who will fry...
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>>19752714
I think I'm going to take a crack at electricity using electromagnetic radiation, if only because it will also make them psychic to an extent.
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>>19752714
Works for me, they turn thier heat sink into an electrical discharge device, instead of just overheating and dying like usual they can now release thermal energy in the form of an electrical discharge. Which they kind of have to do at least once a day during summer.

this sound good to you?
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>>19752191
>I figure any intelligent life the planet gets will eventually amputate the igniter gland and farm thier natural fuel for lamps and stuff.
I like how you think. It's interesting how many natural biological resources Fortune sentients could eventually access.

The main problem with the idea is figuring out which species could evolve into it. The only 'true' lizard I can think of is the Sailback, maybe, and they're in the desert. On the other hand, it could be pulled off with Heater Bugs, especially if they were to appear in a warmer environment, such as Pickle Island.
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>>19752771
We could probably just use everyones favorite repto-mammal the wretch.
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>>19752771
why thank you for the compliment! as for the creature idea, I don't care what develops the ability as long as it shows up. hrmm, now I have some elctrical thorn backs to write up...
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>>19752751
... No.
>>19752771
True... true, other than the snow crabs and the mammilian snakes we have, there aren't any other endothermic creatures.
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>>19752821
Not psychokinetic. They will have a greater sensitivity to the environment and be able to avoid danger and hunt/forage more effectively, leading to higher survival rates and population growth.
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>>19752844
Well *that's* fine, but psychic lizards is just... wtf, you know?
>>
The thornbacks are a species of cold blooded lizard, or were at any rate. Over many generations they slowly evolved a complex of organs located on thier belly. This organ group had the singular purpose of providing heat to thier bodies and making sure they would never freeze. It was a throwback to an older age and was mostly irrelevant to the species.

Until the global temperture began to rise, ironically the only true thornbacks that exist anymore dwell in extremely cold regions.

With Death by overheating becoming increasingly common the Thornbacks were forced to adapt or die, instead of merely becoming useless organs a bizzare mutation occured instead. The ThornBack developed the ability to convert its thermal energy into electricity that could be released on contact, at the moment its mostly useless and serves only as a release mechanism to keep the creature from overheating and dying but it does have potential.

This better? The electricity is useless for anything but blowinmg off excess heat.
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>>19752856
Well yeah I didn't meant telekinesis or anything, I guess you'd call it mild precognitive abilities or being albe sense life (seeing without looking kinda junk, I think baby sharks have something similar).
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>>19752897
Well, you'll have to wait until we get back on land and pick a critter to change into that. No need for global temperature change though.
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>>19752922
okay works for me. I also kind of like the idea of having non electrical thornbacks using thier heat gathering organ to live in the artic
>>19752918
sharks have a pair of special organs that they use to sense electrical impulses, all creatures use electrical impulses to send signals to thier body. Water conducts electricity.

I don't think this would work on land.
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>>19752967
Sad thing is, we just left the Arctic. The thread's still up, even.
>>19675380

Anyway, I'll refrain from commenting on what is and isn't too whacky since I did just evolve a species of crabs with natural tents on their bodies.
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>>19753065
Yeah, but you used something that was already there. You just reshaped it into something new. And besides, it took several threads to get there.
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>>19753097
I just wanna take a small lizard, give it throns...see where that goes. We have any small lizards?

Plant evolution is this being done yet?
>iniaites wood-cutting

be patient captcha we don't even have a chimp equivelent yet.
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>>19753152
There are several creatures who might fit the bill, but species can get smaller, you know.
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>>19753172
works for me.

The salt spike frog looks like a promising evolutionary candidate, ditch the salt crystals, grow in spikes, scales. yeah that would work.

also I have an idea for a tree, basically its main body is an enormous porous bulb. It secretes a thick sticky sap that many creatures would be attracted by. Once a year, thick cells on its surface explode with spores which stick to nearby creatures, these creatures carry the SugarBulb plant's offrping to far away places.

oh and have we done the swamp landmass yet?
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>>19753234
I'm afraid so.
>>
KHAN!

Well which landmass are we doing?

I can still use a toad...frogs are freakin everywhere man.
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>>19753280
Open Ocean
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>>19753346
I can work with that. How many ocean plants have you got?

*checks wiki*

None? We gotta change that. I'm thinking of a floating ocean bush at the moment, sort of a oceanic tumble weed.
>>
After that, its on to the Valley of the Giants

Care to remind us of the creatures there fortune?


Also, oceanic tumbleweed. I like it
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>>19753346
>Which continent?
>Open ocean
>MFW

Regarding names, in my canon, human astronauts land on the planet years later and decide to give names to everything. Then they nuke the entire planet clean, and mine all the raw mineral resources.
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>>19753456
No, VotG is a long ways away man. I gotta go, keep the thread bumped for me while I'm out, alright?
>>
>>19753456
>>19753481
Can do, and thanks for the compliment.

Okay The oceanic tumbleweed is a large mass of tangle plant fiber, usually about the size of a basket ball. The web of tangled vines provides the inner areas of the Floating-weed protection whilst it roams about the ocean.

The weed makes use of small gas bladders that form as a side effect of its photosynthetic processes, this in effect gives it an ability to maintain bouyancy but being a plant it's actions are apparently entirely random. Some Floater weeds stick to the ocean surface and only sink to the botom when they die, others move around the shallow areas of the ocean and never once see the surface.

The plant must stay in regions where sunlight can reach ot or it will die. It, and the large puffy fruits it produces serve as food to many of the oceans omnivores.

thoughts?
>>
I'm back, desu.
I feel like I missed your previous zone..
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>>19753541

Thoughts? Wait until the actual evolution threads to post that. Perfectly fine to think of that stuff and discuss it right now but we aren't actually doing any evolution right now.

Anyway. Fortune, I've got to level with you right now. I've been a long time player of your game, I like you and generally agree with you on things but you need to back off a little. And I say that in the nicest way possible. You are doing a fantastic job as GM and keeping this stuff going, and we all understand this is your world. But you are the one who constants says how you want people to let their imaginations soar and how we should distance bit from Earth like animals. And bringing the hammer down on little things like the explosions the Boars produce, or a particular direction someone wants to take an evolution or branch is frankly off putting and may be the reason things are slowing down from thread to thread. I'm not saying let things go hogwild like nongent/IG's thread, no not at all Fortune has its own flavor and I've always liked that. But if small combustion reactions is too scifi for you as opposed to the earth electric eels, then what on earth are we supposed to do? Not all creatures are going to fit into your description of original and not to pop science. And telling your players no on something they've worked hard on to describe or evolve is frankly just not the way to go.

Again. I say this with the utmost respect towards you, as a GM in real I know the feeling of seeing your world run and how it can be distressing if things go a strange way. But you have to chill a little man. Let things take off a bit in the area of weird because if they don't then I worry for things like the Blimpies and Skullroot.
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>>19754695
You're right. I just wasn't sure... and frankly, what I read as a slightly hostile tone
> don't backsass me
didn't sit well with me, especially given previous statements of
> i think i deserve X
where x was something involving the echolocation... gah. It made me more than a little defensive.

I just want to avoid cliche memetic bullshit. Remember in the desert thread there was that one kid who gave the camels laser vision and cyber wings? That's what I'm afraid of. I don't want this to turn into ZOMGChuckNorrissLOLOLOWTFBBQ type "random" humor.

I just find the interconnectivity and the simple far more interesting. The way a rainstorm in China leads to larger populations of jellyfish on the coast of Japan. How all these little things are so intimately connected. I fear instead it will become a competition to create the most macho, manly or scariest creature. Spikes, horns and fire-breath.

I know how a pebble begins a landslide, and I guess I just freak out a little.
>>
S'alright Fortune. I don't want that to happen either.
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rolled 2, 4 = 6

>>19754358
That you did. Behold the final result of my efforts in the Arctic thread.

On the topic of crabs though, here's what I've been meaning to talk about in regards to Fortune: bones. Or lack thereof. Which creatures have bones and which don't? The easiest solution is to just say that Flippers do, and Pinkies/Wiggles don't, but there's some weirdness in that too. Namely, Barkworms and Webspinners are 'insectoid' Flipper descendants, and Wiggle descendants are just weird. The Saltspikes have sodium-based skeletons, that could be something exclusive to them, but the Bullstriders don't have an exoskeleton, so I'm not sure how they survive, especially with those long dangly legs.
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>>19755219
That's a good point and one that, if I ever run another game, will be brought up from the get go. It's part of why this, the latest pic for the open ocean region includes a skeletal map.

I'll be honest... I have no fucking idea. The sodium skeleton is a cool idea for Saltspike frogs, though.
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>>19755265
this also came up when dealing with archer fish.
Just remember what organs evolve into other organs, what bones can develop, etc. etc. etc.
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>>19753541
You could always wait until the Jungle thread to use the Saltspike, Trot. I'd wait until the actual threads for evolutions, though. Speaking of plant evolutions, I've got a couple of ideas for Asparagus Trees changing in response to Woodwreckers, but I'll wait until Part 7 for that.

>>19754695
>>19755172
I'll admit, sometimes I see an adaptation and get worried about where they're taking things and how it might not fit the flavour of the setting. I guess the difficult thing about Fortune is that it needs to have a balance between the game aspect and the world building aspect. It's probably not worth worrying about slippery slopes though, and just try and keep the game in line a bit more passively.

>>19755265
I believe the sodium skeleton was mentioned in a previous thread, might just be the beak though. I dunno. The way I see it, it should go this way:

>Flippers are traditional vertebrates.
>Terrestrial descendants of the Bladed Flippers have fishlike/limbless skeletons with their legs separated from the main structure, since their limbs developed from facial thingies originally. Their skeletons could be mostly vestigial, even. Maybe they could be more Craniata than Vertebrata
>Pinkies are all invertebrates, and probably have a lot more varies acids in their biological makeup since they all seem to end up producing dangerous acids.
>Marine Wiggles are all invertebrates
>Terrestrial Wiggles have cartilaginous structures supporting their limbs, aside from the Saltspike which has a full on sodium-based skeleton.
>Skullroots are invertebrates.
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>>19755172
Don't backsass me was meant to sound more playful than it came out, I was also probably a bit... rude because when I'm contradicted it makes me paranoid that I completely misunderstood, which is especially troubling because I wrote the wiki entry.

I can only assume "i think i deserve X" is me too because I gave the wolves echolocation, but I can honestly say I don't recall ever saying something like that, my bad none the less.

Wanna hug it out?
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>>19755554
> wanna hug it out
Sounds good to me, Anon. Ha ha.

I'm headed to bed, you guys and gals, keep the thread going for me, alright?
>>
Alright, did the Travellers, thinking of doing the Croc Wretch from the Delta Forests thread next, while I'm at it. Any idea of what to name them? I'm leaning towards Tall Snappers.
>>
They're named Platodiles. At least, Thats what I named 'em, for they are mah childrens, for I did quite a few evos for them
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>>19757546
The 10-foot tall Wretches from the Forests, not the Smiler descendants from the Swamps, bro.
>>
Oh, sorry....

You mean the four legged, long necked herbivores? They were named "Shagosaurus"
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>>19757730
The bipedal stupidly tall carnivores with croc heads. I'd post an image but unfortunately I can't at the moment.
>>
bump
>>
Morning bump.
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herp derp. love NG
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>>19760956
Comes with Bluegrass Fries and a Ursual-Paste Shake.
>>
So, may we discuss ways of making the world as a whole more interesting? I'm sure there are tons of ways to make the planet less earthlike. Maybe we can have a thicker atmosphere, making flight easier (or harder?). Or maybe we can have entire parts of the open ocean that are seriously just full of salt, and barely anything lives there...
Also, we still don't have allot of fungi. I'd draw one, but I can't draw XD
>>
>>19761916
Absolutely, go ahead, that's what these threads are for.
>>
Just a comment from the guy responsible for the Czar Boars here. Not sure if this has any weight, but when I made them they didn't spit flammable fluid but rather, explosive fluid. I based them on Bombardier Beetles IRL, which store two types of chemicals in separate glands that are perfect innocuous when by themselves. Combined however they react violently and form the boiling torrent the beetle sprays out of its rear at predators.

Similarly, the Czar Boar stores acid in its stomach and a type of mineral oil in the hump on its back. They're fine by themselves but a Czar Boar spits both simultaneously a short distance. The combination of the two turns into something pretty damn close to nitroglycerine, an explosive fluid which blasts rocks into smaller pieces upon impact for easier ingestion. I don't think they're doing this inside their mouths, since initiating explosions inside you mouth usually isn't such a great idea.
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>>19763290
Hmm, interesting. I suppose that was a fuck-up on my part.

Just don't let it get out of hand. Fortune is supposed to be a *refuge* from the rule of cool lazer-beam and lava-swimming bio-weapons.
>>
>>19761916

I've been under the impression ever since the Blimpie genus came into being that the atmosphere was either thicker or lighter enough to support their ventures, as I know personally the R. Blimpies hit a max of about 40-50 feet. So we have to have some sort of density difference.

Personally I've been wanting to discuss the creation of a moon or moons as an event within the game itself. Having one or two would vastly increase the changes some species would have to make in their evolutionary track and give the world some depth. We could figure out tides, and perhaps finally develop a Fortune day/month/year, as I think those are also pivotal in distancing ourselves from Earth. Something to mull over Fortune, perhaps an object catches into the Fortune gravitational pull. Or collides with the "empty" side of the world, sending tsunamis around the world, and could be used to describe the almost random change in worlds axle.
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>>19764379
All good ideas, feel free to brainstorm them while I'm gone. That's what these discussion threads are for.

I apologize for the slow progress on the Open Ocean thread, real life keeps calling me away. I'm sure you all understand. Worry not, I fully intend to finish it, it just may not be today.
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>>19761916
I'm pretty sure we've settled on gravity being a few percent lower than Earth's and/or a different atmosphere, to explain away things like Blimpies and Spearfish.

As for the ultra-saline ocean region, I could think of a way for that to happen, I could even do it throughout the Open Ocean thread, I'd just need to start with a marine Salt Cactus off-shoot and by the time Part 7 comes around we could have a Salt Reef region.

Also, a few ideas for Delta Continent - first, Woodwrecker populations over a few generations will irreparably damage entire areas of forest, the dead and rotting trees soon being replaced by new ones. This leads to the Asparagus Trees of Delta growing more quickly, and Delta Forests generally having a quicker turn-over rate. If one species isn't enough to cause such a huge change to the ecosystem, I could drag it out over Part 7 bringing in another species. I think the behavioural change leading up to it would make sense and provide it with some much needed flavour, anyway.
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>>19764476

I quite like that idea. To take it a step further of the course of time, and since there is no intelligent lifeform to take preventive measures. I could imagine that a form of over farming might occur, where parts of the forest just have zero nutrients left in the soil and long stretches become barren, little stretches of barren wastes might separate the forests on Delta. Could give way to a different creatures evolving from forest to forest, and the occasional barren lifeform as well.

I think that would give way to some solid flavor. An island separated by barren stretches of land with entirely different creatures developing in its separate forests would prove to be interesting for the explorer of this world.
>>
>>19764476
The other idea is related to separating Delta into two regions. It would go something like this - tectonic activity destroys tracks of forest, hills and maybe a small mountain range rise up, and a series of natural caves/caverns is formed in/underneath the hills. Nothing as extreme as Primordial's caverns, just enough to have some cave bears and subterranean species. The reason I think it fits Delta is because it's already surprisingly heavy on the subterranean creatures. Maybe eventually the caverns could be treated as an entirely separate biome, but for now they'd just share their region with the hilly/less forested part of Delta. So it would be something like:
>Region one is heavily forested and contains Monkey Wretches, Stilt Shaggosauri, Croc Wretches, Woodwreckers, both Grappling Gardenbacks, Spear Spinners and Trap Gliders, Common Barkworms, Spitting Ticks, Silverwyrms
>Region two is hilly with a cave system included and contains Pack and Hopping Wretches, Stump Shaggosauri, Tunnel Wretches, Bitterballasts, Great Spitting Ticks, Lionwyrms, Blind Barkworms, Tunnelsingers, Red Bellied Wretches.
I probably missed some stuff out, but really, it's up to you to decide this kinda stuff. That said, it would be a useful excuse to bring back subterranean Blade Flippers if you still plan on doing that.

>>19764452
Eh, that just gives us more time to actually discuss things.

>>19764379
Speaking of Fortune as a whole, is it me or is there not a whole lot of land on Fortune? It might just be the still closely spaced continents, but it seems to me like it has very high sea levels. It might be better this way, though, less land means it's conceivable that each continent consists of only a few recognizable biomes.
>>
>>19765005
It's mostly that the continents are just still close together. They'll continue to get farther apart, trust me.

>>19764652
I like that idea a lot...
>>
>>19765005

I had been thinking about that as well. Even if we did get a massive continental drift, the land to water ratio is tiny. Land perhaps makes up only a quarter of Fortune as a whole, so we'd have a lot of separate small landmasses. Which gives Fortune flavor but limited room for other things, while open doors for others such as expanded sea life. Perhaps it is just a hold over from the Ice Age ending, but as it stands we have very little land mass to work with. Also, I think there is a distinct possibility that the other side of the world may have some land mass, we are just unaware of it, or it hasn't developed anything yet.

Ooo, I like that idea as well. I like the idea of separating Delta into multiple regions but with the almost same exact make up to keep the play on the Galapagos birds a running theme. Having a subterranean biome would prove to be interesting as well.

Personally I think if we wanted to add a good degree of flavor, the additional of a moon that is within range enough to cause serious tidal changes would be the way to go for additional land mass. With high and low tides last perhaps days instead of 12 earth hours.
>>
>>19765177
You are correct, the large amount of water is very much a holdover from the ice caps melting.
>>
Bumpimus Maximus
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>>19765177
Maybe 20% is land, so not really massively less than Earth, I suppose. Maybe it really is just the closely spaces land.

On the topic of moons, would it be conceivable for a secondary smaller moon to become mutually tidally locked with a particular area of the planet? So for example maybe if one of the islands ended up in that area, or if it even caused a new island to rise up, that could be an excuse for one area of the planet to have unique tidal properties. I like the idea of high/low tides lasting days or even weeks, or even temporary near-total flooding, it could lead to things like an island full of amphibious/semi amphibious animals with only the high ground being forested.

Also, since Nad brought biome maps up in the Primordial thread, that reminded me of something I first thought of way in the Forest thread. We should really have something similar for each region. It doesn't have to be anywhere near as in-depth, since we're not covering a whole continent but it should just indicate where different parts of the region are, with a short descriptions of what it's like and what species tend to populate it most. It could be useful if you incorporate the previous Delta idea with the Woodwreckers, even - indicate a couple of regions of the forest and the arid barren parts, for example, the deep forest where there is barely any sunlight, so we can actually pin down where Blind Barkworms and runt snakes live, or an area of forest with a high turnover rate, so it'll be inhabited by lots and lots of Woodwreckers and most trees would be young and won't grow very large without dying, or a very old area of forest with huge Redwood/Oak-like Asparagus Trees.
>>
>>19765640
The reason I want to see this is because I feel it would help with diversity, both geographical and biological. First, it would get rid of the problem of 'There has to be exactly one significant desert, exactly one mountain range, etc.' - multiple regions can contain similar biomes, just without shifting the focus on it as 'This is the desert regions, and this is the mountain regions'. The regions still need to have a central focus, but we can show things like the Arctic ranging from the very centre of the North Pole where absolutely nothing can survive to a relatively mild tundra without just having to take our word for it.

Having sub-biomes within the major regions would result in more biological diversity as species adapt to similar, but still distinct systems, and it would also mean we don't have to split up regions any time we feel like having varied environments. That said, I feel the sub-biomes should be mostly a soft thing, so there's nothing preventing creatures from neighbouring biomes interacting, or inhabiting more than one biome. And you'll still have to split some regions up occasionally, such as Delta lest it begins with 30 species.

Also, this would allow for small coastal island systems to be run alongside the major regions.
>>
>>19765640
>>19765650
These are both excellent ideas and I want you all to discuss and refine them while I'm gone.

I do have this to say... I can't do this alone. Stooge, you've been an amazing help to me, but if we want to keep doing this, you can't be the *only* one helping. Otherwise, if it's just me, each thread will be further and further apart, as I have to catch up with more and more. Just something to remember, gang. I'll be doing this as long as there's interest, but if we want it to not take a month I'll need a few extra hands.
>>
yes. any object can become tidally locked. or you could have as we discussed in the past, a nemesis planet in a mutually binary orbit. instead of being fantasy close to the point where they would apparently rip each other apart, you could have them safely away from each other....though im still looking into that possibility.
>>
Skimming through the Forests thread, I just realized I described Sprinkler bugs as the vast majority when I meant minority. How embarrassing.
>>
How about migratory patterns?
>>
mah thread died! oh nos! bump to save fortune.
>>
bump
>>
Bunmp for the bump gods
>>
Morning bump.
>>
Bump for the bump throne
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>>19775561
You know, you guys *can* talk about stuff while I'm gone... if fact that's kind of what I was hoping you'd do, seeing as other than this I'll be gone all day.
>>
Ah well....

It's good to see new players around. I wasn't sure if we'd get many. How many have we got now exactly?
>>
im not sure what material we can discuss. perhaps a new region? a revisit of the sea?...the sky...all the flying things in the sky.
>>
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killin time. waiting for some direction. not sure what we can discuss or what to do...dont really have too many concerns on where the game is going. this one is fortune's baby.

sooo...have an evo ball. evo ball is a one by on evolution. help evo ball survive. right now it has no organs.and is a ball. i gave it a line.
>>
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>>19775674
Well, personally I've literally had no chance to come on fro longer than a minute until now. Now that I'm here, ha ha, time for discussion! At least hopefully.

But first Evoball gains a vertical line as well.
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>>19777653
Evoball develops a whimsical skull pattern.
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>>19766100
Haha, I'll admit, the workload seems quite imposing. I suppose one of the things to consider is keeping the workload down while keeping quality high and encouraging diversity.

>>19766545
I suppose the key word really is 'mutual'. Think Pluto and Charon, one side of the moon always faces one side of the planet. If it's fairly close but small it could conceivably affect a certain section of the planet without having hugely major repercussions on others? Complete bullshit but I figure if we're going to figure this out we better start with the techno babble.

Also, a question for Fortune - how much does the Tropical Sea encompass? I assume it's mostly separated to form a more colourful/exotic region and maybe some coral reefs, but does it include the coast of Alpha continent? I figure if I'm going to carry out the salt reef idea it might fit into the Tropical sea as well.
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>>19777692
The center of Evoball opens up into a mouth.
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>>19777830
glorious evoball. facilitator of discussion.

im curious to return to the napalm/ nitro beetles. perhaps they can learn to spit their bodily fluids instead of simply exploding. look to the real world horned toad. which is not a toad...its a lizard..but whatever.
>>
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>>19777793

I think that would be the best explanation we could go for. However we also need to get into the ideas of how Fortune suddenly caught a moon, and of course when would be the best time to implement it.

We could also handwave it away and say its always been there, but that's no fun.

Also, if we were to bring it in, would there perhaps be a possibility its proximity would effect Fortune in a way greater than tidal shift? I imagine that the moon would move in an elliptical orbit as is normal, but moves at the same pace as Fortune's revolution. And thus it would give the illusion that it moves back and forth, perhaps to the point of causing shifts in the sea floor as well and allow for it to become heated. Sort of like the relationship between Titan and Jupiter. Only reversed and on a much smaller scale.

>>19777830

Evoball develops two little adorable teeth. For reasons.
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>>19778341

Accidentally saved that as .jpg, here's a .png.
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now we can pick the type of object captured by the planet, we can assume a few things about it. it was fucking lucky, and the object was moving slowly enough. do we...small asteroid of irregular shape. dust ball comet. small planetoids. rogue planet? i sleep now

The evoball grows an appendage!
>>
Question about the blue grass plant... Usually, plants absorb blue ultraviolet light from the sun, mainly because it helps break down water into H and O2 in order to synthesize into organic molecules. How can a plant do such a thing if it is blue? Is it phosphorescent, releasing blue light, or does it just turn the color once a year?
>>
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>>19778434
Alright, I'm bored so... Evoball's apendage becomes much more muscular.
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>>19778451

That is... A question. I know blue plants exist on Earth, the abiqua drinking gourd hosta is a good one, pic related.

How it exists I have no idea, and its environment is entirely different than the Bluegrass which tends to grow in the Arctic and Prairie regions.
>>
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The evoball grows a lower body
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>>19778633
True, but there are green leaves right next to it. The blue grass is entirely blue.
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Trogball is assimilated by the Borg.
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>>19778451
>>19778633
I made the bluegrass plant with no real thought behind it. Fortune is very much a work in progress, when I first made this game there was no plan or thought behind it. None. That it's grown into this huge thing never ceases to amaze me.
If you guys can come up with reasons for it to be blue, feel free to.

>>19777793
See attached file, my friend.
>>
>>19782202
I think I'll hold off on the salt reef plan. Since the Tropical Sea encompasses most of the area that marine Salt Cacti would spread out from, it's probably best to wait until that thread. The location of the salt reef would be your call based on what you imagine Fortune currents to be like.

>>19765650
>>19765640
Getting back to the idea of biome maps, I've decided to brainstorm up what kind of stuff should be on the maps for various regions.
Delta Forests can have separate barren areas and various different types of forest.
The Desert can have a few areas varying from extremely arid with high temperatures to relatively mild. Perhaps a coastal areas, as deserts generally occur further inland? More interestingly, the desert map can indicate major oases and ammonium salt deposits, with perhaps a large cluster of both somewhere?
The Ocean and Tropical Sea should include the coasts of Alpha separately, since Alpha is relatively heavy on coastal animals, any reefs, whether salt or coral equivalent, and Polar waters. Alternatively, coasts can be bundled with Terrestrial regions.
The Arctic Circle can include regions of various severity, the part that links up to Beta, unless they separate in Part 7, and the Arctic waters unless that's bundled with the ocean.
Both Swamps, and on a slightly smaller scale, Jungle can have a delta where the freshwater meets the sea completely dominated by thousands upon thousands of Salt Cacti.
The Abyss is actually different in that what it really needs is a vertical depth map, going from the surface to the very bottom of the Trench.

Most of these could really be brought in whenever, they could always just be held off until Part 7. I feel the Abyss one is quite necessary though.
>>
>>19783035
I remember with one of our discussion threads, we talked about meadows, and how forests become meadows then vice-verse. I remembered something about natural fire cycles as well. Let's use that during our forests thread.
>>
>>19778341
I dunno if I buy the idea of something major happening on a cosmic scale while we're evolving away here. I'd rather say it's mutually tidally locked with the side of Fortune we haven't seen yet and because all the land so far has been on this part of the planet we haven't encountered it's effects yet.
>>19778633
>>19778451
>The non-absorbed part of the light spectrum is what gives photosynthetic organisms their color (e.g., green plants, red algae, purple bacteria) and is the least effective for photosynthesis in the respective organisms.
I'll admit, I'm stumped on how to explain this, but at least the research is interesting.
>>19783035
Whoops, dropped my name there.

I might put a list of descendants up on the wiki for the Swamp and Forest species, if you don't mind.
>>
>>19783621
That'd be incredibly helpful, go right ahead.
>>
>>19783656
I might fall asleep halfway through, if so, I'll do it in the morning.

>>19783621
It keeps happening!

>Current understanding is that the earliest photosynthetic organisms were aquatic bacteria, some of which are still around today. One of these, halobacterium halobium, grows in extremely salty water. It makes use of the bacteriorhodopsin pigment. The chlorophyll system developed to use the available light, as if it developed in strata below the purple bacteria and had to use what it could get.

>But what about the development of land plants? Why did they stay green? The thoughts are that they had plenty of light and were not pressured to develop more efficient light gathering. That is, the light was not the limiting resource in photosynthesis for plants.

If I'm understanding this right, Bluegrass' colour can be attributed to lack of certain pressures in its evolutionary history.

>>1978317
I wonder if the Woodwrecker cycle would act as just an extension of that. Realistically, would the land eventually become barren given that the plant matter is being returned in its entirety? It seems more likely that it would temporarily form a meadow.
>>
>>19783991
I was thinking the same thing, wouldn't the fallen tree just return said nutrients to the dirt?

Concerning bluegrass, I don't think I understood a word of that greentext.
>>
>>19784474
He's saying that bacteria back in the olden days when dinosaurs and cassette players walked the Earth, bacteria filled the ocean. Most sunlight would go to organisms higher up, and not much ultra violet light passes through the ocean, and so bacteria deeper down had to make do with a different kind of light, and so they reflect blue instead of green. The blue grass may have evolved from said bacteria, and their lack of competition from other plants for such light is low, and so the plant thrived.
>>
>>19784940
Ah, thanks, it's getting late and my powers of reading comprehension are starting to wane. Still working on Fortune pictures, will update tomorrow with what I've done.
>>
>>19785196
Finished with the Common Raveshark, going to start on Shadow and then the Windsail Dolphin. Feel free to brainstorm new/better names for them. I'm not feeling either name to be honest.
>>
>I dunno if I buy the idea of something major happening on a cosmic scale while we're evolving away here. I'd rather say it's mutually tidally locked with the side of Fortune we haven't seen yet and because all the land so far has been on this part of the planet we haven't encountered it's effects yet.

See that is why I suggested that particular idea. The idea of a tidally locked moon on the opposite side of Fortune would be incredibly easy to wave off, and give room for us to just jump at the developments it creates. I think it effecting the Fortune's crust causing an abnormally warmed sea via the same reasoning as Jupiter and Titan, would add the most flavor to Fortune. But going any real direction with that would work just fine I say.

Really at this point its up to Fortune to give it the okay.

Also I'm glad you were able to describe how the Bluegrass could work. I knew all of the specifics I just couldn't spell it out into an understandable format.
>>
I think i know my next evo project. Micro Blimp like organisms that are essentially plants that fly low enough to sustain themselves off of the light of the sun, and the humidity of the ocean. a thin membrane wall would allow the air trapped inside them to heat up, and be trapped.

http://www.youtube.com/watch?v=Ua2loiGHZ38 have some music
>>
>>19787676
"like jupiter"...fortune could be the moon of a hot gas giant orbiting a sun, with its own tidally locked moon...or its in a tidally locked but binary orbit with a nemesis planet...still a fan of it. fortune's spin and rotation would be so that the side of the planet with land mass would never see its sister planet. throwing out options, and its super easy to go "nope, that wont work" then to go "ok, lets try to make something work" if you are a Nope sayer, throw out something as well. fortune needs ideas!
>>
we talk about a lot of things. Various diseases are one of them. i think a very cool special episode of fortune evolution would be the microscopic kingdom.
>>
What if... Fortune didn't have moons, but... another planet with roughly the same diameter? Also, what if they orbited each other, causing the tidal patterns for each world? What if the planets are moving away from each other albeit at a slow rate?
>>
>>19789820
I like it...continue this discussion, Fortunates, as I DungeonMaster for my IRL players tonight.

>>19791014
You read my mind, nongent. I hadn't mentioned it though because I didn't think there would be any interest.
Anyone else? Would there be others who would be interested in a "Monera/Archea/Bacteria" episode of Fortune?

>>19791090
We'eve actually discussed a similar idea before, Cemjjs. Great minds think alike... I want to say it was Discussion Thread 3?
>>
Bumping, see you later tonight, don't be shy about discussing things or putting forward ideas while I'm absent.
>>
Hey its gent with bumpchop. two bumps, the conversation falls right out.
>>
>>19791426
>>19791014
Definitely an interesting idea, but it is quite different from what we've been doing up till now, so we'd need to dig up some inspiration if we wanted to run that.

>>19784474
Would it just mean an accelerated forest-meadow cycle? Perhaps a biome where creatures need to be adapted for both forests and meadows?
>>
>For world building use
www.eclecticco.net/Worldbuilding.htm
hiddenway.tripod.com/world/
www.world-builders.org
>>
bump
>>
>>19798871
That last one is some good stuff for here.
>>
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>>19798871
Good lord, there's so much here... I don't even know where to begin on this stuff. Especially on the 3D-world generators. So much technobabble I don't understand. This must be what my grandparents felt when trying to understand computers. They're speaking English but I still don't understand a word of that.
>>
If we still have some time before this thread autosages into oblivion, then I would like to discuss making a con-lang. I am not sure where actual languages come from, but I know that at least four different languages stem directly from latin, with numerous others borrowing words from it.

The oldest still used language on Earth is Mandarin Chinese. The thing that's bullshit, is that supposedly, a few thousand years ago, some god thing supposedly descended on his magical dragon to give the Chinese language.

Every language (except that one clicky one) on Earth seems to use similar structures for certain words, especially the words 'ma' and 'pa'. Spanish si is similar in denotation as the Chinese word shi4 (my computer won't let me type phonetically. Hope you guys understand wade-gales). Strangely enough, the Spanish word Jabon, meaning soap, sounds alot like the Vietnamese word Sa bun, also meaning soap...

Of course, I'm not a linguist. Just putting this out here.
>>
>>19799493
Languages which borrow heavily from Latin are known as "Romance Languages", as in "Roman". English, though a lot of it does contain Latin roots is not a Romance language. It has a lot of German in it, mixed with Latin, French, possibly a little bit of Gaelic.

Fortune has no need of a conlang as of yet because there are no speaking peoples. That said, you're speaking my language Cemjjs. Language is something of an armchair fascination of mine, and I actually have a few words developed for the Gantu language that I use in Primordial evo.
>>
>>19799549
So for now, we just use English and Latin to describe Fortune's creatures?
>>
Does anyone remember this one
>www.xenology.info/Xeno.htm
>>
>>19799664
Well, only because Earth scientific names are made with Greek and Latin.

>>19799691
I do, and I still need to get on that.

C'mon guys, this thread isn't even halfway to autosage and people are talking as if it's dead. I'm gone for several hours and NOTHING shows up. Surely you have more ideas, questions, Hell, even complaints. I can't correct it if you don't tell me what I'm doing wrong.
>>
>>19799819
So..maybe it that I'm a dunce..but when/where is the game
>>
>>19799828
It'll be played here on 4chan, but this is just a discussion thread. For previous games, links to archived threads are here: http://1d4chan.org/wiki/Fortune:_Evolution_Game
>>
I seem to remember that we tend to neglect vegetation
>>
>>19799974
Much like we neglect to post. Or is my computer just not refreshing right?
>>
deleted a much longer post. ill keep it simple. you may not have intended it, but it looks like you are lashing out at your player base. this is your game, take control. say what is and isint going on. not everyone is gonna like it, but that is life. and i think people are silent because perhaps they are content.

We could do a plant kingdom evo game. something really different.
>>
>>19802118
Yeah, this is one of many times in my life where I realize "Oh shit, that made sound like a complete asshole".
I'm sure my snark from earlier sounds 10x meaner than I ever intended.
>>
So, what creature(s) do we feel is/are most likely to develop sentience?
>>
>>19803644
I would say the crabs
>>
I agree. The crabs have hands, and thats an important part of being sentient: Manipulating things.

If we wanted to mirror human evolution, we could do monkey wretchs of the forests, but that's too "normal"
>>
>>19806428
I agree, in this case normal equals boring.

>>19801487
The first part of that is me being an ass. The second part was a genuine question, my PC has trouble refreshing, even with the 4chan extension. I've no idea why.

>>19802118
Hmm, a plant evo game sounds excellent. What do you all think, would at least some of you be down for that?
>>
Alright guys, since I have some of you here, let me submit some talking points that I'd like your feedback on.

> Tribal Stage
Do we want one? I don't like how some later games will turn into a "race" to sentience. My original thoughts were, that if our world developed sentience at all, it'd be only one race.
However, I'm willing to at least entertain the idea of one sentient species per continent. Love it, hate it, think I should go about that in a totally different way? Say so here.
Same goes for the actual method of play. How will we do the tribal game? I enjoyed playing a tribe of my very own in the Primordial games but for Fortune I'd like a gameplay that still allows some Anon wandering in from the wilds of the Internets to post once and still contribute. How could we do that in tribal stage? I'm crap with game design, my mind just doesn't seem to work that way, so any suggestions are helpful here.

(more to come)
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>>19806896
> Plant Evo
More I think about this, the more I like it. It'd be short, it'd be sweet, maybe it'd only be one fifth of a thread and then we move on to animals in the same thread, but I do like the thought of developing plants for the critters to eat and then developing critters in response.

> Sagan 4
Ah, remember that "really fucking cool thing" I mentioned I wished to show you? Here it is. Sagan 4, a collaborative setting developed much like ours, though they developed all plants and all animals from a single microscopic cell. It's basically what we're doing, or what we're trying to do, writ large. Follow the links below for inspiration, for the wow factor, hell, it's still going strong, sign up to the website and contribute if you like.
http://wiki.mydigiview.com/index.php?title=Main_Page
http://sagan4.com/test/?page_id=2
>>
>>19806562
I'd go for a plant EVO
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>>19807140
Alright, how would we do that, I'm not going to do a plant evo for the Open Ocean, because I just got done with it and I don't think we need to postpone that any longer (Don't worry, I'll link it when it's ready).

I guess we should decide what region we want to do after Open Ocean right now, and then start working on the plants we'll be starting off with. Some ground rules might include only a few carnivorous plants, and *no* mobile plants. Why? Overused in other games, I think. Intelligent plants is a trope I've seen a million times, but also because it'd bring us right back to the same problem that we're having with the creatures. That is, what do they eat, and what about sedentary organisms? In the end we'll *have* to have something to cover the landscape, be it a sedentary animal, a plant, a moss, whatever. Not everything gets to walk around. We need flora to go along with our fauna.
>>
>>19807278
Postponing the plant evo would be nice, though I'm sure there should be plants in the ocean as well. Perhaps large red kelp forests growing from the white sands in the shallows? Or the ocean tumbleweeds that I think I saw earlier?
>>
>>19807346
True, but like I said, I won't tease you folks any longer, and the Open Ocean evo will likely commence in but a few hours.
>>
>>19807371
Let's get on with the ocean then :D
Also, can we migrate creatures from one area to another? For instance, the hamburger crabs tend to float around without any actual means of propulsion. In this way, it could end up further down, landing perhaps on pickle island.
>>
>>19807889
Why on Earth would they do that? As for migrations, we'll cover that in between parts six and seven, see if migration makes sense for any of the creatures after whatever adaptations we develop for them are all finalized. Sound good? Hope that doesn't sound like I'm shooting you down, as I'm not, I just want the thread to be concerned with evolving the critters not, figuring out who migrates where and why.
>>
>>19807923
That sounds very good.
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ocean evo, yay!
--------------
Go into the water...live there...die there.

http://www.youtube.com/watch?v=IDggqnnNuDo
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>>19808420
Indeed, once I'm done posting the available creatures, I'll link here and you all can have at it.
>>
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>>19808816
My body has never been so ready.
>>
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OCEAN EVO
>>19808680


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