[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1341281044915.jpg-(198 KB, 1400x890, Meissonier_-_1814,_Campagne_de_Franc(...).jpg)
198 KB
>Previous Thread: http://suptg.thisisnotatrueending.com/archive/19641071/
>Story so far: http://pastebin.com/tyGRMdJt
>The World: http://pastebin.com/VfXvix0z

While dawn is yet to come today, your camp is bustling with activity. Sieges are hard work, after all, and you'll need nearly every hand on deck to start this one right. The city of Dobren, its tall walls looming over the countryside, seems to mock any who would dare dream of climbing over them. Luckily for your men, you don't plan to climb over them.

As you, your aide Varfjall, and your captains pore over the battle maps while filling your bellies with hot coffee, you can already tell this siege is going to be rough. If you were doing this by the book, you'd make a breach in the outer wall, take control of the poor district, then breach the inner wall and storm the Baron's estate. While still fighting off the local militia in bloody street-to-street combat. That, of course, is the textbook method, perhaps you can come up with a more expedient solution yourself. In any case, you will assuredly lose men in the combat.

After giving it a good look-over, your captains look to you, to finalize your initial approach and give them all their orders.

There are a few things you know for certain that should be addressed:

1. How you're arranging your forces. You can either keep all of your forces together in case of a sally or other attack, or you can spread them out to ensure that no other forces sneak into the city or out of it.

2. What you're doing with the cavalry units. Horses aren't going to be terribly useful for a lot of the sieging, so they're limited to either scouting or remaining on standby in case of an attack.

3. A general plan of attack. How long do you want to wait before storming, how many breaches do you want, things like that.
>>
interested in quest reading previous post to know what is up
>>
>>19716638
The abridged version is: You're Kristoph Aldesparre, a former foot soldier, now a Marshal (lowest CO rank) of the Arcaian army (Arcaia is loosely based on Sweden/Scandinavia, with Cossack Inuits living in the wilderness further north). Right now, three of the human nations are at war. The Arcaians are invading their neighbors of Estur and the Brontic Empire to reclaim lands that were once theirs. The nation of Estur recently reunified after being dismembered by the Brontic Empire centuries ago, and so those two are warring. The Esturians fight for their new, mostly unified nation, while the Bronts are fighting to keep Estur a group of rump states. There are other nations that haven't fallen into true war yet. The Ordisians are having another succession crisis civil war, and the Urians are trying their best to stay a neutral trade hub. The nonhuman nations of Cascano (dwarf Venice), Itenes (elf Persia), and Romundor (orc Ottoman Empire) also haven't joined in the fighting, though what they do or don't do is always a mystery to humans.

At the moment, you've been ordered to raid one of the Brontic Empire's border provinces in order to cause supply problems and draw/keep troops from the Esturian/Arcaian front. You've sacked two of the towns in the province, and are now setting your sights on the provincial capital of Dobren.
>>
Keep the horses in reserve and attack, attack, attack.

Let's reduce this town to rubble.
>>
I would have enjoyed this if it was set in our world instead of this fake one
>>
>>19716764
Funny, I was just thinking the opposite.
>>
>>19716764
I will shed a single tear later tonight.
>>
>>19716761
Deciding that the more time you spend waiting around, the more time a relief force has to catch you, you send out orders to your artillerists to begin the bombardment. Dobren's walls will keep your infantry out for now, but once a breach opens there's nothing stopping your men from getting inside. Nothing besides the 4-pounder cannons mounted on the walls, but few victories are bloodless.

While your cannons start their salvo, you go back to the area map. There is still the matter of your infantry placement while the walls are up, and general planning for the assault itself. You've managed to construct a crude map of the city based on your observations and an older map Varfjall found while you were in Finnsfjord.

>Map coming up next post.
>>
File: 1341283108104.jpg-(85 KB, 1441x750, DobrenMap.jpg)
85 KB
You're currently camped in the Northwest, just out of range of the guns on the walls. The shanties of the poor reach beyond the walls of the city, and should provide some cover on your approach, once you get to them anyway. The Merchant District will likely house much of the city's wealth (and therefore plunder), as well as dock warehouses and brothels, most likely. The Baron's estate houses both the provincial Baron, as well as any other local aristocrats. Nothing really of note otherwise (though if you have specifics you want to know about, just ask and i'll answer/add it).
>>
>>19717107
Let's storm through the shanty town and head straight for the aristocrats. Plunder is for when the battle is won. Order the men to spare no one. Shoot anyone who dares stand against our forces. Make sure any ships in the docks are also captured. We can use them to raid along the river.

We'll take this city.
>>
>>19717162
Well, yes. But shouldn't we wait until a breach is about to be made in the walls? Otherwise, we'll charge up to the walls, we won't be able to get inside, and our infantry will be within range of the 4-pounders on the wall.
>>
>>19717220
Ladders. We'll scale the walls while the cannons keep their heads down.
>>
>>19717246
You don't have ladders. You could get the materials together to make ladders, but that would take time and require a good chunk of your men. Your men are equipped with grapnels and line, but the walls of this city are old, medieval walls built for height rather than thickness, so grapnels won't work quite as well as they would against a star fort.
>>
>>19717246
What if we put our men in the cannons and then fired them over the walls? The enemy won't know what hit them.
>>
we shell the town and burn the shanties. Cavalry block off the overland escape routes. Infanty move in once the whole place is burning. Burn everything we can't loot and head back home , job done.

(do we have the concept of war crimes in this world?)
>>
>>19717361
It's the fantasy equivalent of 1804, so no.
>>
Get some breaches in the poor wall, set fire to the poor district.

Then start shelling the hell out of the inner walls and we can use the poor district as cover to get to any breaches we make and we can shell to keep them from firing on our men as we advance.

Cavalry cut off any exits or escape from the town, line infantry assaults, scout infantry does any sharpshooting that is needed and advances behind the line.
>>
>>19717575

goddammit no street fighting. We're just raiding, I'm not going to risk so many men. Pound them from a distance before we stomp them
>>
A few minutes after you give the order, you hear the roar of cannons as their fusillade screams toward the walls. You expect that making a usable breach will take some time, so you settle in with your spyglass to watch the damage.

As midday nears, one of the holes in the wall looks to be wide enough to use as your breach. You call your captains together, and begin the final plans for the storming of Dobren.

>>19717575
You send off Razin and Eklund to secure the northern and eastern gates to prevent escape. They salute and depart with their men. You then speak with your infantry captains, preparing them for the assault proper.

>How do you want to storm the place? You only have one breach at the moment. If you like, you could hold off and have the artillery make a second to get more men through at once. Otherwise, one breach is definitely usable.
>In addition, which units do you want to go through first, where do you want them to attack (town proper or walls), and do you want to hold some units in reserve.
>>
>>19717681
I'd like to wait for a second breach to get our men in faster and so we don't get caught in a chokepoint. With these walls it shouldn't be too hard, they weren't built to deal with cannon fire at the base. We should get a second pretty soon.

The goal is to get men inside, set up firing lines, and set fire to the poor district to force them to either burn, flee into the richer area which will mean they'll be even more cramped and so on, or to run right into our firing lines.
>>
>>19717681

Strike boldly! All the men! into the hole!
>>
>>19717681
Cavalry should stay outside, they're not that useful for this. Line Infantry at the front, scout infantry as sharpshooters and if we can get them an elevated position within the walls. Focus on taking the walls, getting a solid position in the poor district and setting things alight. We'll be getting our serious loot from the Merchant District and the Baron's Estate.
>>
Alright, right now we still have some very different thoughts on how to proceed, so I'd like to get some consensus before I proceed. also, my internet's being screwy tonight so I'll probably call it for the night pretty soon. I'll get to the start of the assault either way tonight, but that'll probably be it.
>>
>>19717771
I agree that we should wait for a second breach, but I agree with >>19717967 that we should take the walls. Then not only will we command the high ground, but we can turn captured cannons inwards against remaining defenders.
>>
rolled 14 = 14

Get another opening with cannons. Then this
>>19717967
Theyre probably already waiting nearby so a bigger entry would be advantagious
>>
Alright, looks like we're going with multiple breaches. And for the last part, which units are you sending in first, how many do you want to take the walls, and are you keeping any of your line units in reserve. As a refresher, here are your line companies:

18th Line Infantry: Captain Bjorngar (Traditionalist)-120 men
51st Line Infantry: Captain Eriksson (Hardass)- 120 men
56th Line Infantry: Captain Norskens (Sycophant)- 120 men
21st Line Infantry: Captain Fjerstad (Marching Man)- 120 men
>>
>>19718393
Keep Fjerstad in reserve, if we need more troops somewhere fast we want it to be the guy who is good at mobilizing and marching them.

The other three should take the walls, Norskens and Bjorngar go after one breach, draw attention and so on, once that is done Eriksson takes the other.

If there are more than two breaches and two of them are close together send Bjorngar and Norskens to one pair of them while Eriksson takes one a distance away from them.
>>
>>19718450
Seconding this deployment.
>>
Here's a crazy, stupid idea: amphibious assault with the slum fighting as a distraction.
>>
>>19718487
>>19718450
"Take the walls from the enemy, and we'll turn their guns against them!" you shout, as your men follow your orders and begin their march. It's late afternoon, and the sun is in the enemy's eyes as your men begin their trek across kill zone of the cannons. As they pass into the range of the guns, the cannons on the wall begin firing. Fortunately for you, your men take minimal casualties due to the presence of the sun at your backs. As your lines get closer and closer to the breach, your men suddenly break into a run, aiming to close the gap before the cannons can tear into them much more. Another roar rings out from the guns, causing some more deaths, but your men are inside their range before another round is fired.

As your men enter the breach, you lose sight of them for a good while. Only when they reach the top of the walls do you see them again, as bayonets flash and men die for control of the fortifications. The battle is somewhat protracted due to the tight quarters, but after fifteen minutes, your men on the wall emerge bloody, but victorious over the defenders. The western wall, and its guns, are yours.

>Internet acting up tonight, so calling it here.
>Getting wisdom teeth pulled Thursday, so will have to see how drugged up I am as to running then.
>If not this Thursday at 9 PM EST, then next Monday to finish the siege of Dobren.
>>
>>19718519
The river is fairly deep at this part, so having your men wade in is probably not a good idea unless you're fine with them having between zero and one shots once they make it inside.

That said, the 28th light isn't actually doing anything right now, and there might be boats moored nearby, as many local farmers use the river to transport goods to market. If you like, they can go check on that. It'll take time for them to do a proper search, but having that much more chaos for the defenders might be worth it.
>>
So is this like Napoleon Total War in a fictional world? Or what?


Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / ? / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.