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Well, look who's back? Tonight's my night to Dungeon Master, but I figured before I go do that I'd leave you all with this, the Arctic Circle biome to evolve and play in.
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>>19675380
Here we have the rules, and for cripes' sake, actually read them, guys and gals. I didn't write them for my health.

We've got an extensive wiki, should you wish to know more, just point your browser on over to
> http://1d4chan.org/wiki/Fortune:_Evolution_Game

While not required for play, here you can see the archives if you're curious as to what's been done in the past.

Remember, this is a game full of SCIENCE, and geeky technobabble. Magic and sorcery are for other genres and games, not Fortune. If it helps, try and imagine this as a National Geographic special or a safari.

We seek to create fictional but *viable* alien ecosystems. If you have any questions, I'll be gone to night, but some of our helpful regulars will no doubt be able to help you out.
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>>19675583
Alright, let's post the creatures for all to enjoy.

> White Wretch
Carnivorous egg-laying reptomammal. Size of a grizzly bear.
Solitary or mated pair chasing predator.
Eats Snow Crabs, and sometimes Imperial Wolves.
Is eaten by Demolishers and Imperial Wolves.
Snow Ticks are its parasites.
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> Demolisher
Egg laying Carnivore, size of a Schoolbus
solitary ambush predator, attacks with long sticky tongue or tusks
eats white wretches, snow crabs, imperial wolves, other demolishers
snow ticks are its parasites

very rare, as the ecosystem cannot support more than one or two for every 50 square miles
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Been waiting for this! I'll begin when all the starting creatures have been posted.
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> Snow Tick
thumb sized parasite
drinks blood of white wretches and demolishers
solitary life, mates when it sees others of its kind attached to the same host
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> Snow Crab
omnivorous endothermic crustacean (size of a frisbee)
eats shoots, leaves and scavenges dead things (even their own dead)
live in colonies of about 10-50 mated pairs, huddle together for warmth under snow drifts
is eaten by imperial wolves, demolishers, and white wretches
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(I know the picture's a little wonky, but I got a new mouse and I'm still adjusting.)
> imperial wolf
pack hunter of 3-15
eats snow crabs, white wretches, and if desperate dirt/snow
is eaten by demolishers and white wretches
size of a timber wolf
reproduce by fission when it has eaten its own body weight in the course of an earth week

Well, that's everyone, I believe, evolve well, and don't forget that there's plenty more info up on that wiki I mentioned earlier. I've got to go now, running late as it is. Ciao!
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>>19676003
oh, forgot to mention, its mouth is located at the base of its tail, just between the back legs. it eats by "sitting" on its food

has plastic-hard spikes on its front, and two tubes that look like nostrils. it shoots its stomach acid through these, essentially digesting its prey before it even swallows it. of course this also serves as a potent defence mechanism when threatened
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>>19675674
Offshoot of the White Wretch develops, the first notable difference is the forearms becoming longer, and stronger
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>>19675735
Alright, then, floater, have at it.

Also, Drawbro, the creator of the entire "Royal Jellies" line, provided this helpful illustration of the Gel critters' reproductive process. A thick "band" of proteins serves as structure and contains the creatures DNA.

>>19676145
ah, seems you've already started then. well, one thing, why does it develop these arms, what benefit does it confer?
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>>19676174
Not all mutations are beneficial, although I imagine for the species to survive the arms probably help with various things, such as defense and offense.
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>>19676240
True, but they emerge in a species for *some* reason. Not trying to harp on 'ya, just sayin', make sure you specify. The more detail and love you put into these critters the better.

There will be no tl;dr from FortuneHost, no siree.
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>>19676361
Fair enough. I had no idea how the wretch hunts though but now I'll assume they can dig for crabs, especially with their bigger arms. Not only that but they'd prove advantageous against any imperial wolves trying to subdue them.
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>>19675674

A different strain of White Wretch, hereonafter referred to as the Crabeater Wretch, takes a liking to Snow Crab meat. A sharp growth on their beak and a single elongated claw are used in tandem to wrench open the shells.
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>>19676408
Ah, now there's a thought. Again, don't be afraid to get super detailed in descriptions. I love seeing lots of work, love, and attention to detail put into these guys.

Alright, running late as it is, I'll see you fine gentleman later.
Until I get back, ecologyfag is in charge, if he's not here, Stooge is in charge. (kidding, way too proud to ever relinquish the sceptre of power to anyone, bwahahahahha!)
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>>19676145
The urusal wretch begins to develop its sense of smell, the nasal passages being at the edge of the face guard to warm the bitter air as it's inhaled. This improved sense of smell means they'll be able to locate exposed and injured prey much easier, being less reliant on digging up their meals as such.
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>>19676427

Crabeater Wretches' posture shifts their centre of gravity lower, moves their arms further forward and allows for a longer, more flexible neck; all of these slight changes are advantageous to sniffing out crab colonies.
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>>19676552
Foot-plan change, wider feet for better mobility through the snow and a less extreme version of the digitrade plan to allow the wretch to rear up, mostly an intimidation maneuver at the moment.
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>>19676572

Digging around in snow makes for a cold beak; a thick shaggy layer of fur around the face should deal with that. Also, their defunct horns begin to atrophy.
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>>19676711
Spinal and arm changes. Whilst the arms continue growing to assist in defense and offense, the spine undergoes a rather drastic change. This allows the Wretch to rear up much more effectively than before.
This rearing has began to make them seem much bigger to most other organisms (demolisher not included)
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>>19676766

Further exaggerations occur to the Crabeater Wretches' posture, giving them an odd bird-like look; large hind legs and a low-hanging, agile neck that is constantly sniffing around in the snow.
Their mane now covers most of their faces, save for the beak and eyes; their coarse fur becoming a soft, downy wool that conserves plenty of priceless body heat.
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>>19675730
New subspecies of demolisher occurs, their hind-legs seem to be more adapted to allow them to lunge from their ambush spots and kill their prey before they can even react with their tusks.
(I'll be trying to develop both until more people come along, then I'll specify on one type, for my own sake)
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>>19677022

The Crabeater Wretches develop a method of raising their internal body temperature: shivering. All their muscles, predominantly their hind legs, tense and relax passively and they become practically endothermic.

They have more or less finished their transition from repto-mammal to featherless bird and so ends the tale of the Crabeater Wretch; humble predecessor to the Snodo Bird.
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I can't actually do the chain evo thing as I'm too tired, but I'll do it tomorrow.
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>>19677328

Size reference. Snodo Birds are about the size of big dogs.

Through Snow Crab constitutes for most of their diet, they're not adversed to stealing eggs from abandoned nests.
>>
Alright, until there's some evolution for something *other* than the Wretches and their descendants, the Wretch lineages are locked for now.

Like I said read the rules, gents, it's right here: >>19675583
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>>19677562
Chain evo? Not sure what you mean.


>>19677328
Drawbro, is that you?
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>>19678049

Yes.
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The Imperial wolf's nostril like tubes have gotten longer. This allows it to shoot its acid with more accuracy and range.
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>>19678146
Forgot picture
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>>19676474
>Until I get back, ecologyfag is in charge, if he's not here, Stooge is in charge.
Haha, excellent. Very proud about that, sad that we haven't seen ecofag around much lately though.
>kidding
;_;

Anyway, surprised I missed this, I actually literally freed up my schedule earlier today so I've been periodically ctrl+f'ing the catalog for threads I like, I must have literally done it just before you made this thread.
Unfortunately, it seems that time zones have conspired against me again, as I really do need to go to sleep now. I'll try to squeeze a few adaptations for the crabs in, barring that I'll do it in the morning. I will try to keep an eye on this thread for now, as I won't be getting a full night of sleep anyway, sadly, so I'll hopefully be able to do something, at least.

Snodo Birds look like they'd make great fur animals.
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I feel like we should mention that the Imperial Wolf's main (sole?) sensory organ is its hair.

>>19675830

A population of Snow Crabs emerges, with over-expanded 'pretender plants', using them to shield themselves from the elements. They droop and become an umbrella-like structure. The male form is better adapted for this, and eventually these crabs lose their sexual dimorphism, isolating them entirely from the original species.

>Tent Crabs
>Offshoot from Snow Crabs
>Omnivore and scavenger
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>>19678942
How does the hair work?
Also because of there longer and more accurate acid shooting nostrils they have grow more hair to feather be able to detect prey and shoot them with acid.
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>>19680007
It detects vibrations and heat, iirc?

Anyway, since I can't into images at the moment, I'll put a White Wretch description up on the wiki for the sake of consistency and write up some descriptions for previous evolved species. I'll keep them on the Foolz thread for Part 6-2 for now.
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>>19675770
The snow tick was out competed by a mutation. The lapper uses its rasp like tongue coated in numbing agent to make smaller holes in its prey, which it then simply laps at the blood that oozes out. this the the new main line.
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>>19675830
snowcrab looses its "petals" useing its stalk to wave in a bit to actually attract attention. Their new beahiour is to inhabit obvious places where creatures will come to get de-ticked. This variant of Tick crabs are rarely preyed upon for the services that they provide to creatures burdened by the tenacious snow tick.

this is the new snowcrab
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>>19675730
the main line demolisher grows a larger jaw to accommodate crushing bone and teeth. This per-digestion greatly benefits it. An interesting out of sight mutation is that the creature has an incredibly high blood lipid count. This fat is bonded with oxygen which enables it to survive for extended periods in an oxygen poor environment, or even without breathing, for example, if rendered unconscious it has been known to get back up after it was thought dead. Because of this, it has no traditional oxygen carrying cells. White, greasy blood.

reference to: http://www.gizmag.com/oxygen-microparticles/23139/ for plausibility.
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>>19682183
It has gravy for blood? Nice.
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Life got ya down? Cant shot web? Im here to help. So you want to play this game but dont think you can draw at all? Damn though, you have great ideas and need to share them with the world before they claw out of your skull and kill you though. I give you, the edit worm. A step by step guide on turning shit, into sunshine.
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>>19682852
Thanks for that, nongent. We're still here Fortunates, no need to disappear like this.
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Some snowcrabs have spread into warmer waters to the south (Where vampire lilies and waterberries should hopefully still exist). Some old trait redevelop, such as coloration and red bumps on the appendage.

Since this type left this biome, this specific species of crab is no longer part of the arctic. Rest are still around.
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>>19681938
lapper tick starts to become more refined in its technique and lifestyle. Pinchers and hooks facilitate climbing furred or armored animals, while a longer tongue allows for more remote probing.
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>>19682050
Tick crabs needed a deterrent from being eaten as they groom their client species. A harder shell works. They have lost the last vestige of the plant like camouflage.
>>
I see the crabs I drew are enjoying some attention. This pleases me.

I probably won't have time to participate today but I am monitoring this thread.
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>>19678942
The Tent Crab's 'pretender' continues to drip further, with only a small gap at the front for vision. Just by retracting its stem slightly, the crab is fully covered by the umbrella-esque plant, with a soft white fur on the inside and tough, leathery tissue on the outer edge.
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>>19684385
tick crab grows some smaller eyes that are for up close work, as to better fine and remove parasites.
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Well, I've got to go to bed now, keep it bumped for me, will 'ya guys and gals?
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Random douche here, finally got a working computer again. I'd like to dive in by pointing out discrepancies in the wolfs design.

Really just two, for lack of a better analogy I described them as being truck-sized by proxy of the shogun walrus wiki entry(rhino-sized probably works). Honestly I don't mind them being wolf-sized but I just wanted to put it out their. More importantly they have ears. Ears that they use in echo-location. By the way they have echo-location. While the fur still serves some use in the sensory department the ears are probably their main way of "seeing".

I admit the description of ears was probably an oversight on my part in their wiki entry but as the picture of them had ears I guess I didn't think about it.
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>>19685488
Yeah, that they do. Admittedly, I forgot about the echolocation. I don't think I recall them having external ears though? Drawbro's illustration lacked them and I'm not sure if any of the previous ones had visible ears.

On the size issue, frankly,while rhino-sized predators aren't a problem, rhino-sized pack predators kinda run into the Demolisher's problem of "What the hell do they eat?" Especially confounded by the Arctic being so desolate. As far as I'm concerned, they can be lion or tiger sized or even larger in the Prairie thread though.

Speaking of the walrus, is the main Shogun Walrus species actually listed in any of the regions? I'd put them in the Prairie personally, since that seems to be gel territory anyway.
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>>19685574
I believe I made the ears after the illustration. As for what do they eat, the answer is "everything". But yeah everything in a barren wasteland isn't much I'll grant you, I'd go with tiger sized.

When I originally spit-balled locations for each gel, I specifically made sure there were no shoguns in the same location as the demolishers. Reason being that the demolishers pretty much made the shogun evolve into the wolf and boar in the first place. They were originally in the meadowed plains but since that's gone the highlands might work better.
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>>19685684
Feel free to add the ears if you want, the way I see it there's no reason for them to need external ears though. Hell, they could have echolocation using just their hair, really. They're pretty alien beasts, altogether, so I'm not sure if they'd benefit from a traditional ear structure.

The thing about the location for the Walrus is that I'm pretty sure all of the gel family is currently confined to Beta Continent. I figure that could be Beta Continent's theme, so I'm not too sure about moving the Walrus to the Highlands. Unfortunately, this does mean that it would have to occupy the same space as a demolisher population, unless demolishers get taken out of the Prairie.
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bamb
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It's alright to evolve the wretchs now right? Cause here I go!
>>19676866
The big, ursual wretchs lose the grey color in their horns, and in their facial armor, helping them to better blend into the Arctic wastes
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>>19687495
I'll let this one slide, man, but the other species have some catching up to do. Why not work on some of them, eh, Bronze?


>>19686132
I like that enough I think I'll canonize that. Also, the Demolisher was never in the Prairie to begin with.
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Posting an alternative Imperial Wolf template, in case you all find it easier to change (courtesy of Drawbro).
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>>19689220
Imperial wolves lose their ridicoulous purple coloration for a more sensible grey. Their tusks change color as well. Its pretty damn hard to hunt when your prey can pick you out from a mile a way
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>>19689475
In response to your filename, because for eons they had no predators and only ate dirt, which doesn't exactly run away, so before now, they had little reason to change colour.
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>>19689520
OOOOOOHHH.... well that explains it.

Now I'm imagining Imperial wolves in a rainbow of colors. Tis a funny sight
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>>19689543
> rainbow Imperial Wolf
> mfw
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>>19685369
Tick crab is now Hamburger crab. i wish i wasnt serious, but thats the name for it. it looks like a hamburger. the newly developed bottom shell offers more protection to its underside, also making it a less tempting target to its client creatures as it eats parasites off of them.
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>>19683916

The lapper tick faces increased predation from the hamburger crab. Those individuals with disruptive patterns seem to be ignored, while solid colored individuals got eaten. Natural selection happened. A small change occurred in the eyes granting them a wilder field of view.
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>>19693230
The Hamburger crab's eyes become slightly more sensitive, but the major change is that their body armor has developed scalloping. Its currently inflexible, but adds strength.
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>>19682183
the demolisher gains a modified posture, better for lunging.
>>
This really hates me lately, I apparently got banned for a day yesterday for posting a banned URL in a post without a URL, and today I'm literally just popping in for long enough to post this and hopefully write up the first part of the Naked Strider description. Which I would have done yesterday, if I hadn't tried doing it on and ipod which decided to crash Safari midway through twice. I'll be back later to hopefully get some actual evolution done.
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>>19689475
I actually meant to give them a color change this thread but I've been dragging my feet a bit. I still plan to do it but it'll be justified and not a complete one.

This picture isn't an evolution but a representation of >>19680007 (I don't want to put hair on the chest because they "breathe" through that.).
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Keep evolving, Fortunates, they all look great so far.
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>>19695973
>uploaded the wrong picture.
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>>19695986
Being unable to differentiate between night and day themselves, the Wolves become nocturnal hunters as they have discovered it is easier to sneak up on prey during this time of day.

Their fur has become a dusky shade of black to help them blend into the night. (This raises some possibly obvious problems that I will address in a separate evo).
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>>19696119
sigh
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>>19696125
hey if you click the tab next to your own post, you and then hit delete, its on the right bottom of the page, you can kill previous posts.
>>
I am monitoring this thread. As honestly I don't have much of a taste for any of the Arctic critters.

That said the Arctic is missing a major, MAJOR niche in a prey animal. Demolishers of course prey on everything but the I. Wolves and Wretches are sort of just hunting each other here, or eating the bugs which I couldn't imagine helps much in the frozen north. That said, I think there is a lot of room for evolution outside the constraints of APEX PREDATOR TIME FOR MOAR SPIKES. Just a thought for anyone who is curious with what they can do.

Huh maybe that is what I'll do.

Also Fortune, can you post that little "Fortune: Evolution Game" thing that you occasionally put on your pictures? I've been wanting that for a while.
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>>19696560
APEX PREDATOR ALWAYS NEEDS MOAR SPIKES!!!! Spikez' wot makes dem da boss. and da boss needs moar spiky bitz.

but like you said. prey creatures. though i dont know how big the crabs are, but im imagining like a child's sand box. the kind that are shaped like a turtle. So i figured crabs were prolific and were the prey.

so we have demolishers>wretch>wolves>crabs>ticks

i realize there is a lot over overlap, and even role sharing, but there is the pecking order most likely.
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>>19696816

I imagined the crabs were the main prey species, but their size is completely up in the air. As apparently now some are cleaner crabs, which would require them to be much smaller, while others are still the pretenders. So honestly we really don't have a nailed down size. Which is probably a hold over from when we really didn't keep very good track of it.

I suppose that hierarchy makes sense though. Sort of like how our arctic works, only different animals and no fish. We could actually use some wish in the arctic, I don't think that overlap would be that big of a deal honestly.
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>>19696869
on the cleaner crabs being small. nope. they have really powerful "nearsight" cant see for shit at a range, but up close they can put the tips of their claws to good work, patiently pulling and plucking away at the ticks...and they are the size of an adult human thumb, which is fairly large for a tick. the most recent version of the tick is about twice that size. but fish, yes. could be cool. (Arctic joke)
>>
bumb
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Question: Is the artic area linked to any of the southern areas? If so, we could bring in some creatures from the south as migratory animals to make the native creatures adapt to, seeing as how not much evolving is going on right now
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>>19675770

You run out of food quickly in the frozen wastes, and use up a lot of your energy trying to kick start your body again after hibernation. The Snowticks have it rough, and when your main source of food is Wretches you would too. This calls for drastic measures, there is a need for both warmth and food, and in great supply of both.

An offshoot of Snow Ticks begin to take living within the feces of Demolishers and Wretches. They use the feces for food, warmth and developing young. Due to the new location they lose a couple of legs and their siphon.

This branch off also develops a strange new formation while hibernating. The sleep in a circle, generally mouth to anus, because of the warm of both spots being crucial to reawakening and living. It almost looks like a centipede of ticks if you were to dig through the feces. And thus the name Centiticks.

Let's try and kick start this a little. Hopefully some of the regulars come back.
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>>19700321
I'd say most migrations should occur between threads, so for example we could say 'a population of creature x moves to adjacent region y', but even that should be kept to a minimum, we don't want regions being too homogenous.

What I'm interested in is what kind of plants are here.

I know we have Ice Shrubs, which are naturally alcoholic.
There's probably some proto-Blood Lichens.
And I can only assume Dwarf Bluegrass is around?

I'll try to do some actual evolving now, just a bit busy at the moment.
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>>19696560
The Snow Crabs are the main niche, as nongent says here: >>19696816, though there is a lot of mutual predation going on, too. Originally the wolves weren't edible, but I figured without such an amendment, they'd just be dead weight in the thread.

Frankly, I figured that you guys would branch species out in order to fill the niches, as others have done in the past. The empty places are partly on purpose, for you guys to fill.
A note, the Arctic is cold, but the planet is relatively warm and the place does have seasons, a very short spring (about one Earth month in length) does occur, sort of like the short Alaskan wildflower season.

>>19696869
>>19697067
Father, see: >>19675830
> size of a frisbee
If frisbees are an American thing (or an American word) then... let's go with the size of a briefcase.
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>>19687495
The Ursa Wretchs fur moves further down their limbs, with only the feet and hands themselves exposed to the cold,
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>>19700521
Oh god, Human Centipede reference. *shiver*
It makes sense and it's approved, don't misunderstand me, it's just that movie... even reading the synopsis gave me shivers, but I've a pretty low tolerance for "torture-porn" or "gorn" as it's sometimes called.

I also hope for more regulars, though I think some of them are also tied up in the Primordial Evo threads. Feel free to invite pals from the other boards if you wish. New blood is always welcome, it serves to keep things fresh and interesting, though I worry that there is a perception of exclusivity or some kind of learning curve (something I've tried hard to not develop).
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>>19700321
Stooge had it correct here: >>19700598.
I say if migrations occur, we'll do it between threads, while I hadn't planned on it, we can have another "discussion thread" after Arctic Circle if you'd like.

But, as our good buddy also mentions, we want to avoid the areas becoming too homogeneous, that was the reason for splitting the continents after all.

Note: I was thinking of doing an ocean region next, just as a change of pace, what do you folks think?
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>>19701201

Ah see I must have grazed over that by mistake. Alright so we have a size but man I can only imagine a lot of the creatures go starving. Despite mutually assure destruction.

I am aware that is how the thread was set up, but honestly, I think the arctic has the least need to spread out into a diverse land. Fill your niche and stay there unless something really bad happens, mostly because of the smaller amounts of food. But we'll see where it goes.

>>19701264

Oh you think that's bad? Just wait until I get I go on. I have some fucked up plans because we needed more horrifying things.
>>
>>19701313
Haha, funny thing about that, the reason I originally voted for the Arctic was because I planned for an amphibious Searay offshoot, but then I decided that was too unorthodox and needed to have some buildup in the Open Ocean thread.
>>
>>19701264
Oh, and one more thing (not trying to eat up post count, but I keep thinking of stuff to add), guys, I know we've all got our favorites, but if each of you only focuses on one species, then very little evolution occurs, do try and show some love to a variety of critters, that's part of what the "no creature evo'd twice" rule was for.

Of course, I imagine part of the long wait between posts has to do with just how long drawing takes. As I've found out, even quick 'n dirty MSPaint shitscribbles take a long time, especially when using a mouse, as I do.

>>19701323
More horrifying things? Just wait until the Abyssal Trench or whatever I end up calling it.
Of course, be as terrifying as need be, goodness knows Nature has no qualms about nightmare-inducing organisms, as long as it serves a purpose and doesn't veer into the realm of the fetishistic or something similarly unsettling.
Because seriously, that kind of thing is what we have those porn boards for.
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>>19693983
The hamburger crabs shell extends down their legs and arms. The the casing of the shell makes the crabs less flexible, but speed isn't what they were going after anyways. Nontheless, they can't really outrun anything anymore.
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The Wolves that have remained diurnal did not develop black hair, as their current white hair allows them to blend in with the snow. In light of this, they begin to creep through the snow, allowing only their hair to show, allowing them to sneak up on their prey during the day. They lose much of their size, becoming about the size of a fox, and their head and tail shrink somewhat as well.
>>
>>19696560
The little "Fortune" thing? You mean the little logo that I use?

Also, while I've got your attention, players, some of you may remember that my "gaming night" IRL was on Sundays, well, it has been moved to Fridays, just a heads up.

Alright, keep on evolving, I'm going to start working on the Open Ocean creatures.
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>>19701247
The Ursals lose their horns, as they actually channeled body heat out into the air. They've also gained long, slashing claws for hunting.
>>
I missed it
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>>19685323
Some of the Tent Crabs abandon the largely sedentary lifestyle of most Snow Crabs in favour of traveling around in small herds of 20-30, using the protection from the elements gained from their 'umbrella'.

Needing greater mobility, they lose their pretender stem entirely, the 'umbrella' instead growing over their shell, attaching to its edges and acting as a baggy second layer of skin. The hard shell is still underneath it, but covered by rolls of skin. Though generally it only covers only the top part of their bodies, the crab is able to pull its legs, claws and eye stalk underneath its body and 'puff up' its umbrella, loosening out the rolls and allowing the skin to drape over their entire body in a thick water-proof double layer. There is very little sensitivity left in the leathery skin of the umbrella.

The nomadic Tent Traveler grows up to the size of a domestic pig, though only the dominant members of the herd will reach this size, most typically staying just under.

Sorry if this seems like a lot of changes for one post, it kinda happened what with the redraw and all. Which took way longer than it should have, I'll finish that description on Foolz and go to sleep finally.
>>
By the way, I keep forgetting to ask, Drawbro, are you the guy who made the Spearspinners and Great Spitter Ticks in the Forest thread?
>>
>www.xenology.info/Xeno.htm
Have any of you read this?
>>
Question: Is our arctic borderd by the sea?
>>
>>19703113
No, that is a fellow from the Primordial Evo threads who goes by the name of "Nad". The name comes from the Tribal Stage of that game, where he played a tribe he called the "Nad'lun", eventually just shortening it to "Nad".

"Drawbro" is the person who created the Porkies, evolving them into the Gel-Walrus (and related species) we all know and love. The name comes from my name for him: 'Anonymous Drawbro', since he only posts here as an anon. He ended up taking the name (after shortening it).

>>19703165
I have not, though you can rest assured I shall have a look-see later when I've completed working on the templates for the ocean species.

>>19703178
Answer: Parts of it are bordered by ocean, and parts of it are bordered by the Prairie region of Beta Continent.
>>
>>19703165
Well, I'll know what I'll be reading if I get the chance.
>>19703178
Largely bordered by sea, it connects to the Prairie of Beta Continent though, I believe? That's probably the most inhabited part. The waters around the Arctic are mostly filled with Common Searays, which are ray-like fish with white bellies that float around pretending to be chunks of ice, they're also close relatives of the Spearfish. Aside from that there might be some Aquabeasts, which are essentially aquatic demolishers, and Shadow Ravesharks, which are small-medium sized pack predators. General rule of thumb is that there's probably hundreds of unnamed background species of fish in there, most of them relatives of the ones we know, but for the sake of sanity we only focus on a few. So you could just say 'Species Foo feeds on miscellaneous fish', but it would just be more interesting if they interacted with an existing species.

Anyway, I feel like if we do decide on what lives in the Arctic Waters, next time we return to the Arctic we should include them here separately from the Open Ocean thread, just because something like the polar bear or the penguin won't emerge without fish around.
>>
>>19701425
Ah, fair enough, it's just that iirc Nad posted them anonymously, so I was wondering who this awesome drawfag was that made those too then suddenly disappeared. I guess I made the Drawbro connection because I don't think he was evolving anything in that thread, especially since it lacked any Walrus-descendants. I did think the style looked different, so I wasn't sure, but I guess I'm not familiar enough with Nad's style to recognise it at a glance. Force example, I've zero idea which species he evolved in the Primordeal Caverns threads.
>>
>>19703492
Agreed, since mentioning it, I've been tossing around the possibility of including the coast of various regions (assuming it borders the oceans) and including resident sea critters, so as to provide an option for hungry critters.

Another idea I'm thinking of is this:
At the beginning of a thread or region, I will show off a few species of plants and animals, that, while not available for evolution, will be presented as a "menu" for any herbivores, carnivores, or other "-vores" that need be created.

PS. If you comment on these ideas, please do so as part of an evo, no need to waste post-count, don't you agree?
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>>19701507
The hamburger crabs develop their strand into a sharp stinger, with flexible plates protecting the length of it. Hamburger crabs are now much more aggresive against the snodo birds that hunt them, making them a less desirable food source
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>>19702874

Yes the little logo. For some reason I couldn't formulate the word to accurately describe what I desired. Just something I wished to have.

>>19700521

The Centiticks develop a pair of larger mandibles as many of their relatives have to more or less clip onto each other during hibernation. This serves two purposes; one they use more of a collective heat being that connected to one another and in their spiral centipede formation, and second for sheer intimidation factor. If a creature is willing to dig through feces for a meal, not as unlikely as one would think in the frozen wastes, the larger looking creature will tend to put off any would be predator. Hopefully.
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lapper tick grows stronger legs to help it hold on better. also its now becoming a nuisance for tent crabs.
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>>19693994
the demolisher's hind legs are stronger and larger now, allowing it to make short trips with just them. this enables it to see higher, and get around easier. This also plays into it leaping to surprise its prey.
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>>19704081
I hate to be a buzzkill, and I rarely step in, but I'm going to have to say no to this one.

The Demolisher's already the biggest thing around, Hell, there are *trees* smaller than this monstrosity. It really doesn't need to "see over" anything.

Plus, a creature that size, even with Fortune's gravity (about a hair lighter than Earth's), standing up? I just don't see it happening. Feel free to correct me, if there's some scientific basis or what-not, I'll happily amend my position.

Please don't take this as your contributions being unwelcome, I'm sure almost everyone here can tell you a story of an adaptation of their's being rejected.

I do hope you'll stay and continue playing, Anon (if I sound desperate, it's only because I worry that something I'm doing is 'scaring off' new playersO.
>>
>>19704081
Demolishers here are smaller? Maybe "dwarf" sized?
>>
>>19702221
>>19704061
Y'all are killin' me with your lack of post linking/quoting, here. Sorry to be a nitpick, but it makes following these threads leagues easier when it comes time to make new art and templates for later sessions.
>>
Bumping, no contribution but I don't wanna see the thread die while I lurk.
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>>19704081
(retcon time) the demolisher keeps shrinking in size. the new smaller size allows it to keep a higher population, and still be somewhat bigger then anything else, but not to the scale they used to be. their front legs have atrophied quite a bit and are only useful for ritual grappling during mating or territorial disputes.
>>
Bumping again, in case you all need to find this place again.
> not having 4chan extension
> 2012
Get on my level you plebes... I mean, uh...

All kidding aside, need some inspiration? Here, while normally full of faggotry, there are a few Deviant Artists that should provide a wealth of ideas. They're some of my favorites. I imagine if they came here they'd be all over this game.
> http://abiogenisis.deviantart.com/
> http://monopteryx.deviantart.com/
> http://nemo-ramjet.deviantart.com/
> http://m0ai.deviantart.com/
> http://povorot.deviantart.com/
>>
I remembered a third discrepancy about the wolf, since when did wretches begin trying to eat them? The only thing that could stomach their acid was the demolisher and I don't think a wretch could either catch or take out a wolf, let alone a pack.

>>19696125
Behavioral change only so no picture.

While their black fur and nocturnal behavior have greatly improved their hunting, resting during the day and black fur stark against the white background have left them more vulnerable to demolisher attacks.

To counteract this the wolves begin sleeping on their backs, burying their fur in the snow and blending into the white background.

Stooge don't be forgetting to mention when you branch a species.
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>>19709055
Ah, about that... such was my doing. I realized that without making the Imp. Wolves edible they'd be dead weight, taking up space in the thread without any kind of predators, control, or competition.

Backstory wise, I imagine that eventually the creatures of this world learned to digest the Royal Jellies or else the Gels joining the world of carnivores and herbivores (leaving the world of geophagy behind) meant that the nutrients they now metabolised made them edible.

Also, more artists that may serve to inspire 'ye should you find yourself running dry on ideas.

> http://futurezoology.deviantart.com/
> http://mr--jack.deviantart.com/gallery/125573
> http://zarnala.deviantart.com/gallery/27547676
> http://imaginism.deviantart.com/gallery/9515522
> http://gorrem.deviantart.com/gallery/
> http://hydromancerx.deviantart.com/gallery/
> http://asanbonsam.deviantart.com/gallery/35647109
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>>19709080
Well I think the problem was that no one ever tried to eat them, aka made evolution's for it, besides the demolisher.

I also don't see how lacking a predator/competition makes them dead weight, see demolisher. Most evolution's come from environmental adaptions anyway.

I don't particularly mind the change but I suppose I have trouble understanding it (not the fluff reason, i got that).

>>19702931
A splinter species emerges!

Certain members of the species begin digging out huts in the snow to provide shelter and prevent heal loss. From doing this their arms have become longer and more robust, their hands larger and their claws blunter and thicker to help tear through the frozen earth.
>>
>>19709134
Dead weight in the thread, I meant. Meaning: they would just use up posts while not interacting with the other creatures, they'd be a strange ecological island. While realistically this is certainly something that could happen, part of what makes this game fun (for me, and if I've heard the Fortunates correct, for you all as well) is the inter-connectivity of the setting, the back and forth adaptation and counter-adaptation.

Also, for your Wretch species... I assume you meant:
> digging out ruts
?
>>
>>19709179
Alright I can understand that reasoning.

Hut was probably the wrong word. It's basically holes in the ground, like an underground igloo kinda thing.
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>>19709194
Ah, like a prairie dog?
I only asked because in the past people have wanted to move creatures to tribal and I selfishly want to keep us in the creature stage for a while longer.
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>>19709219
I'm right their with ya though I think the sultans have a jump start on that (wink wink nudge nudge).

>>19709134
To help support their new lifestyle the Wretch has begun standing more upright to free up the use of both arms. To support this, the tail has become shorter and thicker while the feet have become much MUCH larger.
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Damn, why is it that whenever I find these, they've already been played? XD
Someone fill me in for what happened so far, yeah?

>>19703632
Hamburger crabs develop edged claws, used mainly in mating competitions.
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>>19709273
Not much mate, the Demolishers' front two limbs are shrinking, essentially turning them into T-Rex, the Wretch has become 1) a bird, 2) a bear*, and 3) a burrowing ground sloth.

* At least I think that's where they're going with this.

Frankly dude, I'd just use the foolz archive, and then search for all Original Posts under the name FortuneHost. It'll save you a lot of trouble, plus, if you're like me and can't resist a distraction, it lets you skip any of the other threads that'd vie for your attention.
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>>19709289
About how is the average wretch.
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>>19709320
*big
>>
I think we had the average wretch at about wolf sized
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>>19709320
>>19709334
The White Wretch began the thread the size of a grizzly bear, as for the size of the three current species, I'm not certain, but I can guess-timate.

Snodo Bird >>19677328
Given the size reference given in >>1977964, I'm thinking around the size of an emu.

Ursals >>19702931
For whatever reason I'm imagining them as bulking up a bit, so only slightly bigger than they started.

Burrowing Wretch >>19709236
Not sure, but I imagine due to a subterranean lifestyle that smaller forms will end up being selected, how small they've gotten at this point I'm not sure.

Should the players catch an error here, feel free to call me out on it.
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>>19709488
They aren't subterranean really, they just dig out a hole to sleep in for the night and move out during the day, probably should have made that clearer. Grizzly bear sized would be ideal for what I'm trying to do with them.
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>>19709715
My bad then, so they just rest underground like Polar Bears hibernate (or is it estivate?) in a dug-out ice hole? Gotcha.
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>>19709236
To aid their maneuverability the wretch have developed better posture and can now stand upright, mostly thanks to their large feet. Their tail has atrophied but is still used to store fat.
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Man some weird stuff is occurring in the Arctic thread. Something just feels off to me though, don't know why. Eh, suppose I'll just evolve something.

>>19703492

I agree with the idea of an Open Ocean thread. Get back to our roots ya? After that I think a place with a more varied selection would be a good idea, something like the Jungle.

>>19703714

The Centiticks have eked out a living in the feces of other species. Evolving past that is honestly futile, there is no creature their size to eat, the hard armor and thick fur of the Demolishers and Wretches proves too difficult to sap blood from, let along with the Cleaner Crabs stopping their every attempt. So feces it is. That said, it does not stop them from expanding.

The Centitick is one of the very few in the Tick family to reconnect to its roots and begin a hierarchy within their colonies. Females are at the top and mostly gorge and breed, while males go out and gather fecal matter to add to the hive. The roll the fecal matter back to the burrow using their back legs to support it and front two to push it. (Much like how an Earth dung beetle would) Coupled with this is a slight increase in size to push more fecal matter back at once and to dill out their burrow of feces properly.
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>>19710085
What's so "off" about the thread?

Also, the "ants" thing isn't the Snow Tick's roots, it's just a route that they seem to have been given every. Single. Fucking. Time. So far.
Every time, these blood-suckers have turned into colonies. I suppose such is convergent evolution for you, that or /tg/ has some kind of obsession with ants, ha ha ha.
>>
>>19710233
I think with the whole divergent of regions we went from an overabundance of species to a deficit in each thread. And unlike the beginning it's more difficult to branch these off into new species.
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>>19710696
Hmmm, I suppose.
Perhaps I should "fill out" some of them with evos of my own, to add some variety, perhaps?
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>>19710781
I think it'd be good if you thought ways to diverge the species every now and again, like how the wretches in the jungle went crazy.
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Well it looks terrible but here we go.

>>19709809
To prevent the greater heatloss brought on by moving in its new form the Flat-footed wretch grows a thinker coat over its body and even replacing the scales on it's head. It's face also flattened out more to make breathing through it's nostrils easier
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>>19711102
They are now yetis

Well done kind anon. Well done
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>>19711194
I saw a need in these frozen wastes and I filled it.
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>>19710912
Fair enough, but I wanted this to be about you guys, not you all just marvelling at my stuff. I do this because I'm curious as to what the community comes up with.
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The snodo birds are unhappy. The hamburger crabs can fight back, and the predators of the Arctic wastes have diversified. Poor little Snodos haven't changed much for a while, and they aren't doing so hot (lol temperature joke). Because of this, snodos on the coasts have begun to dive after fishes in the shallows. These Snodos have developed to secrete an oil that seals their feathers together, preventing the cold water from reaching their skin.

Tl:dr
Making a penguin
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>>19703616
I like the coastal idea because the way I see it, by the time we're done with the Ocean threads we'll be glad to siphon some of the sea creatures into the various regions. And it'll definitely benefit places like the Arctic and probably the islands.

Anyway, I think the only real problem with the thread is that it's fairly slow and there isn't a huge amount of evolution going on at once, but then again, that's no different from the Desert and I felt quite satisfied with that in the end. I guess as a thread it's more about setting up species for future divergence, so more like the Desert than the Forests, which just went crazy and tripled in species count.

The issue with the demolishers, I think, is that it shouldn't really go straight from being a hexapod to being a bipod. The way I'd rather see it is its two front sets of limbs moving up, the middle set being slim and only used for balance and support, the front small and atrophied and the back legs large and powerful, so something like pic related. Except without turning out really silly looking.
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>>19703087
The Tent Traveler grows further in size, some reaching up to the size of a large sheep. Their herds shrink down on average to 15-20 individuals, some grow larger but will often disperse when Spring passes and sharing food becomes more difficult. The larger size allows them to fight off predators more successfully, especially smaller Wretches and Snodo Birds.

Their larger size makes walking through the snow and on thin ice difficult with their pointed feet, and they instead gain wide soft flat feet.
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Why recreate animals that already exist, if you can make other cool things that work the same way?
>>19709273
Hamburger crabs develop a flatter lower body, allowing them to float in the arctic water during the warm seasons, so that they may catch any floating detritus.
>>
>>19713804
> why recreate animals that already exist
THANK YOU, and I'd add "try and recreate fantasy creatures" like dryads or something.

Also, Cemjjs, about your adaptation, what do the crabs do during the 11 months of winter here in the Arctic?
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The Tent Traveler's claws divide into two segments - the small primary segment is developed early and is used for feeding. The secondary segment eventually grows over it, larger, with a sharp serrated edge, it is used not only for feeding but also for defense. The large and dense secondary segment is heavy, and older Travelers eventually shed them, losing their main mode of defense but also losing a great deal of weight once movement becomes difficult. This means that only healthy adults typically participate in the defense of a herd - this leads to a circular formation, with the young and elderly Travelers lacking a large claw in the middle, and Travelers capable of fighting surrounding them. The ones in the middle will 'pop' their umbrellas, using the thick skin to avoid damage from the fighting around them.

My computer's been crashing an awful lot lately, especially when editing images.

>>19713804
I wouldn't worry about that too much, we're in the Arctic but with crabs.

By the way, Fortune, is there an equivalent Antarctic Circle?
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>>19714597
If you don't mind me saying, Stooge, I think your art's been steadily improving. As you post I've noticed... perhaps this game is serving as good practice?

As for the Antarctic... dang, I never thought of that, though it'd be frozen ocean, like much of Earth's North Pole rather than frozen land. Maybe in Part 7.
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>>19713483
coastal demolisher's head grows lager while the brain stays the same size. tiny. this adaptation is because it allows them to crush the hamburger crab easier in their powerful jaws. ((im imagining that this demolisher is only about twice the size of a yeti wretch, as each iteration since the beginning of this session has gotten progressively smaller. this is due to a lack of larger prey. plus its pretty hard to show a shrink in size when the form stays the same.))
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>>19714177
Well, they do have claws to scuttle along with. The flat body is just a safety measure when the ice melts- the reason why nature approves it. The added bonus is it allows them to get more food without the effort of having to actually move their own limbs.
>>19713804
Able to collect more food with less effort, the hamburger crabs have a gland filled with extra fat which sticks out through the stop of their shells. It is used primarily as an extra battery when food is low, and also as a way to catch more prey, using the fat to bait for carnivores, then attacking them with their stinger.
>>
>>19714665
Honestly, I'd like to think the art I've made for the game doesn't represent my actual ability too closely. I'd never say I'm good, but I'm alright at pen and pencil art, it doesn't translate well onto mouse, that said. The threads have definitely been good practice for getting over that though, yeah. I've been meaning to borrow a tablet and use a better program and up the ante for myself a bit for a while, just haven't gotten around to it quite yet.
That said, I can't claim credit for the decency of the Traveler, when they split off I figured if I was redrawing it I'd try and stick to the style of the original, and while I was at it I might as well shade, and I've been doing it for consistency since them. So really, it's just me aping Deus' style. And that still didn't save the limbs from looking all whacky.

On the topic of the Antarctic, I think the reason we hadn't though of it was that it's never really been connected to any continental land. The only hypothetically land-capable species that could reach it are Blimpies, Spearfish, and maybe Aquabeasts, as well as some Pinkie or Blue descendants, or something, and the Blimpies could bring some kind of lichen over. Honestly, for the most part Fortune's Antarctic would most be, or at least begin as another oceanic region.

>>19714927
All the fat of a hamburger, all the crab of a crab.
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>>19714766
Well, Anon, feel free to use my little silhouette/scale images for use in depicting size.
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>>19677328
The females of the mainline Snodo species develop a noticeable fluffy wattle on their faces. They will fight over first choice of a mate, and the winner will peck away at the loser's wattle, stunting its growth, meaning that those with larger wattles are often dominant.

The females are as a rule more powerful because as the smallest predator of the Arctic, Snodo birds often have to rely on aggression and daring to hunt dangerous prey and fight off larger carnivores, and this is further confounded for females in that they have to protect and feed their young.
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>>19702931
A line of Ursal Wretches gain a more compact body to conserve heat, while a long thickly furred neck allows them to continue using their intimidation tactics.

Feel free to call it a split off since I suspect you have other plans for them.
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>>19715529
Someone said Ursal?
>huehuehue
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>>19714927
The hamburger crabs take advantage of their high fat content to give live birth. Reproductive organs shift near the fat sac. The fat feeds the embryos, and when the children are fully developed, the sac explodes, releasing a bunch of usually 2-3 hamburger crabs at a time.
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Strong adult Tent Travelers begin to develop a thorny protrusion on the forward part of their shells, which protrudes out from beneath their umbrellas. The thorny projection, though small for now, provides additional deterrence against wading into a mass of Travelers.
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>>19712910
Diving Snodo Birds, spending an increasingly large amount of time in the water where food is more plentiful and predators are less plentiful, have developed coloration appropriate to a creature that spends most of its time in the water.
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>>19715614
Hamburger Crabs develop a hoodlike structure over their fat glands which can be raised or retracted. This protects the embryos of their young while they are still in development.
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>>19716130
Say, Deus, would you mind sparing a moment and illustrating one of these crabs with their flaps "up/open" for me, I'm having trouble picturing it.
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>>19716731
Is this a good enough depiction?
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>>19716841
Oooh, that's great, thanks, though I was referring to the "Traveler" crabs.
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>>19716941
Ah. Got it. Give me a moment.
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>>19716973
There we go.

The way I visualized it is that much like the human tongue the umbrella has a "relaxed" and a "contracted" state. When it's relaxed it's this thin layer of tissue that just hangs down and covers the shell. However when it contracts it compresses together into a smaller, rounder, more compact pillow-like mass.
>>
Don't suppose plants could ever be a part of these threads? That way there could be herbivores? Maybe aquatic creatures that eat seaweed or something.
>>
>>19717564
There are herbivores. Just no one likes plants :C Also, not much can grow in the arctic.
>>
>>19717564
There are plants here, it's not Antarctica, more like Siberia or something. Yes, it's fucking cold but there's trees.
As for plants, with one or two exceptions, nobody really gave a crap about 'em.
>>
>>19717722
I was waiting for them to be posted in the forest thread, but it just never happened.
>>
>>19718296
Oh... sorry. My bad, I guess, but that's still two people out of about probably a dozen or so.

Keep evolving, Fortunates, or have y'all run out of steam already?
>>
Bumping and trumping.
>>
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>>19716841
Hambergurger crabs develop more aerated claws to cut up food.
>>
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>>19714766
longer arms enable better snout scratching. satisfy the itch. also allows for pulling parasites off the face and grooming.
>>
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Over the course of five and a half million years, the axial tilt of our little world increases, ever so slightly. Of course this is a fething planet we're talking a bout, so even a single degree of rotation has big repercussions.

The brief season of spring is now two-and-three-quarters Earth months rather than one, but winters increase in their intensity. How do the creature's respond? Roll for new adaptation. After each creature has been rolled for, let's see how this shakes up the dynamics of the ecosystem.
-----
New Adaptations 1d7
1. Thick coat of fat and blubber.
2. Thick shaggy coat of fur (if it already had fur, it now has more, *lots* more)
3. Hibernation during the coldest months of midwinter.
4. Burrowing under the snow like some kind of refrigerated prairie dog.
5. Doubles in size. A larger size means decreased surface area-to-volume ratio, which helps lessen heat loss (see Addendum)
6. The creature's fur or skin turns black, as dark colours absorb heat.
7. Roll twice

Addendum to follow, as well as a list of all species we have so far.
>>
I'll illustrate how I visualise the Traveler's flap (calling it an umbrella is a bit misleading now) later, when I get access to a computer.
>>
Roling for Ursuals!
>>
rolled 1 = 1

DOH! trying this again
>>
rolled 4 = 4

rolling for dem snodo birds!
>>
rolled 5 = 5

Rollan for Hamburgers!
>>
>>19722985
Alright, I don't entirely understand how number five works, so if I ballsed it up, feel free to call me out by reading my source.
> http://www.coolantarctica.com/Antarctica%20fact%20file/science/cold_penguins.htm

Other sources could serve as inspiration for future adaptations, especially a few I found on insect adaptations to the cold (first link).
> http://icb.oxfordjournals.org/content/44/2/85.full
> http://www.educationalimages.com/it110012.htm
> http://www.anta.canterbury.ac.nz/resources/adapt.html
> http://www.ypte.org.uk/environmental/wildlife-in-winter-adaptations-for-survival/112
> http://www.bbc.co.uk/schools/gcsebitesize/science/edexcel_pre_2011/environment/evolutionrev1.shtml
> http://beyondpenguins.ehe.osu.edu/issue/polar-plants/plants-of-the-arctic-and-antarctic

>>19723009
Sounds good to me, Stooge.

Alright, species listings.
Carnivores
Demolisher >>19720989
Hamburger Crabs >>19719315
Snodo Penguin >>19716281
Nocturnal Imperial Wolf >>19696125
Diurnal Imperial Wolf >>19702221
Yeti Wretch >>19711102
Snodo Birds >>19715251
(Name Pending) >>19715529

Herbivores
Tent/Traveler Crabs >>19704061

Other
Centitick (Dung eater) >>19710085
Lapper Tick (Parasitic/Blood-drinker) >>19717216
>>
>>19723101
Seems I forgot a carnivore.
Common Ursual >>19702931
>>
rolled 6 = 6

Rolling for my nocturnal wolf babies.
>>
>>19723176
Haha, it's fucking nothing.
>>
rolled 1 = 1

I'll roll for my yetis.
>>
rolled 3 = 3

Roll, roll, rollan for the demolisher!
>>
Rolling for demolishers.
>>
rolled 6 = 6

Alright, I really gotta run now, but I'll just roll for Tent Travelers and draw the adaptation when I get back, along with the flap mechanism, unless someone beats me to it.

Can I just say, rolling for adaptations is a pretty good idea for kickstarting slow threads. I don't like the effects of over-using it, since it runs a risk of applying very similar changed to vastly different creatures, but it's great for filling the thread up when it starts running out of steam.

>>19716130
Small change - the shield-like structure of the adult Travelers is eventually shed by older specimens, along with the secondary section of their claws, as it interferes with the protective flap mechanism - this leads to larger shields being seen as a sign of health and power. Because it prevents the protective flap mechanism from covering the front of the crab, adult mated pairs, when sleeping or protecting themselves from the elements, such as during a snow-storm, will cuddle into eachother's flap with their eye stalks. (hopefully this will make some sense when I illustrate it)
>>
>>19723240
Double fuckup.
>>
rolled 7 = 7

Imperial fox.
>>
rolled 1, 7 = 8

>>19723263
>>
>>19723268
Do I roll it again? I probably shoulda rolled 2d6.
>>
>>19723234
For a second there I was worried the Demolisher would roll 5, how horrifying. This, however, means that there is a brief period where the Wretches and Wolves take over as the apex predators, so if anything, I expect them to be more active during winter.

>>19723241
Alright, cool, this actually ties in with something I was going to do with them anyway.

>>19723277
Just roll 2d6 this time, I reckon. They need some differentiation from the Wolves anyway.
>>
rolled 5, 6 = 11

Re-roll for the fox.
>>
>>19723317
ha...ha...ha. They turned back into the fucking wolf.
>>
Come back from restroom
See zillion posts

Damn, nongent wasn't kidding when he told me events help liven things up. I'll definitely be doing that again.

>>19723326
Perhaps they get black stripes on their skin instead, a siberian tiger or zebra pattern? I think I'll count all three rolls. Now they're bigger and they're blubbery, though for a Royal Jelly (my name for Gel critters now) it might be a second layer of gel, with lipids in between.

>>19723187
Their "jelly-skin" turns black too, now.
>>
>>19723393
Also, currently working on a food web for all the critters, but I think I'll wait until your new illustrations to post it now.
>>
rolled 3 = 3

Rolling for hamburger crabs. Layer of fur get!
>>
>>19723101
I thought the crabs were omnivores?
>>
>>19723241
This is actually similar to what I was just thinking of doing with them. Nice ninja skills.
>>
rolled 7 = 7

>>19723452
They had a roll already.

Rollan for snodo bird.
>>
rolled 1, 3 = 4

>>19723478
Ohboyohboy.
>>
>>19723489
Well at least those two things go together.
>>
rolled 4 = 4

You know who hasn't been rolled for? Centiticks. Lets fix that
>>
rolled 7 = 7

Rolling for the snodo penguins.
>>
>>19723561
Alright.
>>
rolled 5, 6 = 11

>>19723567
>>
rolled 1 = 1

>>19723544

The demolisher already hibernate, so I guess this means that now the centicks, which live int their poop, hibernate alongside the demolishers!

Also, rolling for lapper ticks

And that wraps up all the creatures! We've rolled for all of them

NOW START DRAWING THE EVOLUTIONS!
>>
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>>19723575
>>19723580
The diving snodos gain black fur up top, for absorbing more heat from the precious sunlight. At the same time, they bulk up, and gain a lot of weight. They've also moved out further into the seas, and are highly amphibious, with fins instead of feet!

Gone is the diving snodo, Behold: The Snodoseals!
>>
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Noticed the fins looked weird cause they were different, so I made them homgenous. I should've made them the same in the first place, but oh well!
>>
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>>19723470
You might be right. Lemme check. Don't see it, but it makes sense. Retcon.

Also, preliminary food web post.
>>
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Also, since I made one for the guys on Primordial, I figured it'd be downright criminal if I failed to provide similar service to all my loyal players.
>>
>>19723952
How delightful.
>>
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>>19723049
>>19723060
The ursuals bulk up, and gain a layer of blubber and fat to deal with the cold. That fat also helps during the winter, when, even though the demolishers sleep, the snodo birds, and other prey also sleep, so that fat helps keep the Urusals healthy
>>
>>19723952
I see Fortune lacks antipodes
>>19719315
Hamburger crabs, having doubled in size, are becoming larger targets for the snodo bird species. In retaliation, they evolve to produce a poison within their stinger. When an animal is stung, the poison will spread slowly but surely through a victims body, into the lungs, stopping muscle contraction.
>>
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>>19711102
The added bulk has replaced the carapace on their head and given them a slight boost in height, having them stand at 8 ft.

A separate evolution not from the environmental change. The yetis, as a result of having hands, develop thumbs to aid in digging and holding junk.
>>
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>>19724130
The crabs also have an innate sense, allowing them to see their poison, tracking it from a quarter mile away.
>>
>>19724009
Thank you.

>>19724130
Antipodes?

Also, I think the crabs already had a stinger: >>19703632.
That said, the details are appreciated, and they sound far more potent than the previously quoted version. I guess that'll be the development, a more virulent stinger.

>>19724146
This one is going to need a little more explaining.
>>
>>19724144
I'm looking for both cause and effect in the evos. So, gripping panda-like hands are the effect, what caused it?
>>
>>19724385
I figure it's a natural result of having hands really. Plus it helps them dig and move rocks and such, if you want science perhaps their recent growth spurt and extra tissue helped make this possible.
>>
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>>19724694
> if you want science
> mfw

Dude, we're the people who spent almost an entire thread detailing a chemical composition for gelatinous kangaroos that use a secondary stomach to hold water in their desert environment.

All because we wanted to turn them blue. We ended up justifying it with ammonia which led to the above.
>>
>>19724942
And that is why Fortune is awesome
>>
>>19724965
>>19724942
It seems Anonymous and I are in agreement. That is *exactly* what I love about this, and why I keep running these games.

I need to actually do something productive with my day, so I'll have to catch you all later. Don't let the thread die, Fortunates. Adios, for now.
>>
>>19724942
Good sir, that was me (well me, ecofag, and I think one other named guy). But science and even pseudoscience is not my forte, I am a dreamer not a thinker. I try to comply with your wishes but I ask that you not expect too much of me.
>>
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>>19696125
Ze color change as needed.

To protect themselves from predators during the day the wolf will now bury itself in snow as it sleeps.
>>
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>>19717216
One for the crab as well, hopefully I didn't balls it up.
>>
>>19725168
I think he was just trying to encourage you, Anon.

>>19725310
Its scientific name will include "Bageera"... it simply has to.

>>19725391
Looks great to me, Anonymous.
>>
>>19725407
Please, call me random douche. I didn't mean to sound rude to him or anything, I just found it funny he was unknowingly trying to encourage me with my own accomplishment.
>>
>>19724377
I mean, why is the opposte side of the world just ocean? Also, the poison would, I guess, release a kind of scent. The crabs track said scent, allowing them to find the corpes and eat it.
>>
>>19725654
Wait, how about this...
The stingers of the Hamburger Crab aren't just toxins, they also contain powerful pheromones that identify other Hamburger Crab individuals. maybe they could even mark their territory with them, hell, don't they clean ticks off? The could use such pheromones to make sure other crabs keep off this creatures, "this is my lapper tick buffett!"
>>
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>>19724072
The Ursuals have gained a change in posture. They now walk on all fours, and their clawed hands have become paws to support their huge bulk. This helps the Ursuals sneak up on prey, which is especially important in the lean times.
>>
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>>19725391
Alright, here's how I visualize the Traveler's flap mechanism. Normally it's held in a semi-contracted state, where it just covers the shell. When completely contracted, it forms a small pillow-like mass. When entirely relaxed, it drapes over the sides of the crab, forming a soft, leathery curtain, not useful for defense, but useful for keeping the worst of the Arctic weather out from underneath the flap. There isn't enough skin there to cover the entire crab unless it tucks all of its appendages, including the eye-stalk underneath it's body, and the shield and large claws of adult Travelers prevent it from covering the front of the crab.

Clockwise starting from the top left we have:
>An adult Traveler crab with a semi-contracted flap
>An adult Traveler crab with a fully contracted flap
>An adult Traveler crab with a fully relaxed flap
>A juvenile Traveler crab lacking the secondary claw and shield-horn with a semi-contracted flap
>A juvenile Traveler crab, covered by a fully relaxed flap.
>>
>>19727147
Oh my gosh, that is awesome, it's like they build little tents to go to sleep in. Also kind of adorable.
>>
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>>19727185
Funny thing is, I had zero idea where I was going with the Snow Crabs when this thread started. I think I've got a couple more changes for them that I can think of before I run out of steam.

Do you need help with any descriptions for the Open Ocean critters, by the way?

Meanwhile, I dug up the Ice Shrub if anyone's interested.

>Ice Shrubs are small grassy shrubs common in the Arctic Circle. They reproduce in a manner similar to dandelions on Earth, having lightweight seedlings that are dispersed upon the winds.

Once common across much of the planet during the Ice Age, the Ice Shrub is now only seen in the far north. It's adaptations had little use once the world began to finally thaw, and it was beaten out in many areas by other varieties better adapted to this new world.

In the cold snows of the Arctic Circle, though, the Ice Shrub is king, a highly adapted species that excels where no other can. It is a change in biochemistry that is the source of such specialization, all to deal with the extreme temperatures that came about during the plant's prime in the Ice Age. It accomplished this by the secretion of several cold fighting chemicals, including a glycol-compound that combated the issue of frostburn.
>>
>>19727367
Nah, I've got it covered (for once), though it isn't on the wiki just yet. Actually making the Ravedragon template right now (nearly finished with the line work in fact).

Thanks for digging up the plant descriptions. I had some ideas regarding that, plus I had something cool (but relevant0 to show you all, so I think after this we may have a short discussion thread.
>>
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>>19723544
>4. Burrowing under the snow like some kind of refrigerated prairie dog.

Oh lord here we go.

>>19710085

The slight change in temperature and length of said temperature is harsh on the Centiticks, as if life wasn't hard enough. (Nice little event thing as well, made sense but would have some far reaching consequences) They have to go deeper to escape the colds cruel embrace. As such an old trait redevelops, only instead of being a hollow siphon they use it as an ice pick and it grows onto their preexisting claw arm as opposed to regrowing the entire arm. This is used mostly for dig and burrowing but the claw has managed to stay for other uses into their new burrows. The Centiticks still use fecal matter as warmth and have taken to lining their burrows and tunnels with substances. A rather grueling and bloody affair, thousands die to produce a burrow, luckily the Centiticks are incredibly faster breeders and replace the numbers as quickly as they can go.

Can't play me for this one Fortune, that's how the numbers rolled. Haha
>>
>>19727476
Actually one of those links details a zillion ways that insects develop in cold climates. Just so long as they don't start having queens and wokers... or turn into the Nerubians (since like them we're in the far North).
>>
>>19727534

Right... I read that.

You know what I'm going to take a break from the game. I'm shot on ideas and that was really the only thing I had for these ticks. As far as I am aware there isn't any other colony types on Fortune. Other than the Blood Ants, which more closely resemble bees only with a role reversal with the King and female workers, and the Saltback species. Not having that background set up I can't really put them in the strange place I had set out to make them be in.

Also as far as I remember the Ticks originally came from a colony type creature and actually separated away from that due to being forgotten. Makes sense for me to them to go back to it at some point but eh your game man, your rules.
>>
>>19727654
Actually, the Snow Beetle split, one line becoming the Snow Tick, the other becoming the ant-like Ice Bugs.
>>
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>>19727436
Sure, I've been thinking of bringing back the whole concept of diseases since it seems ecologyfag's awol at the moment. By the way, is Bloodsucker Lichen around in the Arctic? I was thinking of a possible adaptation for it, and one of the disease ideas I had in mind for the Travelers involved Lichen infecting them underneath the flap where they can't reach.

>>19727704
The Ice Bugs became the Heater Bugs, iirc?

>>19727147
The hereditary plant markings of the Tent Traveler, long useless find a new application by splitting in half and moving to the front on the tent. These twin markings, when the flap is lowered, will resemble the eyes of some large creature, a potential intimidation tactic for helpless sleeping Tent Travelers.
>>
>>19727847
Yeah, Bloodsucker Lichen's a pretty uniformly spread across the world at the moment. If you've ideas for diseases, go ahead, man.
>>
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>>19727847
>Be gone for an hour, playing Skyrim
>Come back to evo threads
>Refresh evo threads
>Find out the tent travellers now look like pacman ghosts when sleeping
>mfw

I love Fortune evo! Who knows what craziness we shall justify when we reach tribal stage in the distant future, if ever!
>>
>>19727881

>Gelburn (Gel-Induced Mucositis)
A condition occurring in Wretches and Demolishers, it is caused by over consumption of acidic gel creatures, throwing off the pH balance of their stomach acids. Typically is results in a deep ache, treated simply by avoiding further consumption of gels. More violent cases may eat away at the internal lining of the stomach, going as far as to cause internal hemorrhage.

>Flap Planus
Flap Planus occurs on Tent Traveler crabs infected by Bloodsucker Lichen - it is not technically a disease, but a condition occuring when the Lichen reaches the vulnerable area between the flap and the shell, typically due to damage to the flap. It typically results in a weakening of both the shell and the flap, but may eat holes into the flap or cause it to fall off entirely. More dangerously, it may eat holes into the shell and reach the soft vulnerable meat underneath, where it may thrive and sap away at the crab's strength.

>>19728110
I'll admit I've been thinking of renaming them to Bedsheet Ghost Crabs.

As for Tribal... I'll admit, I've been thinking of a lot of the evolutions in the past few threads in terms of what benefits they would provide to a hypothetical future tribe. The Travelers aren't crazy useful in that regard, come to think of it. Some meat, some fur, some leather with noticeable spots, a shell. Nothing to sneeze at, but nothing as crazy beneficial as Salt Cacti or all the natural weapon crabs in Swamps.
>>
>>19728110
Man oh man, I hope that it'll be just as enjoyable as these have been. Quite the change, to switch our ecology/biology hats for anthropology ones, but as I do today, I look forward to what you all will create tomorrow.

PS. Ah, Skyrim... y'know there was some final boss flying around last time I played it, I sure hope the poor villagers in my save game aren't *too* mad at me for slacking off on finally slaying Alduin.
>>
Just a heads up, I think I'm going to start picking random digimon and figure out how to justify making them.
>>
>>19728350
It would be much easier to just pick up Fortune creatures and stat them out as Digimon. We already have the evolutions mapped out for you, even.
>>
>>19728373
Now why would I do anything the easy way.
>>
>>19728350
Don't work backwards like that, trying to make a reference critter and then justify it.

Let this world develop naturally, let the environment shape the organisms.
>>
>>19728504
Working backwards is how I've made most of my evolution's. That kangaroo wouldn't be making water (or exist) if I wasn't working backwards, same goes for various other creatures and respective split offs.

I would never railroad a creature and prevent other people from doing their thing with it, but working with a goal in mind helps me get things flowing I guess.
>>
>>19728630
I just want to make something more original, inspiration is one thing, but blatant reference is postmodern.

> in b4 "nothing's original!
You know what I mean, something other than shoehorning favorite shows into other things.
>>
>>19728662
Like I said I wouldn't railroad any evolution's, they wouldn't be blatant ripoffs. Even if no one jumped in while I was evolving something the end result would only look similar to the original. Hell I'd probably change my mind halfway through and mix it up, I never planned to give the wolves echolocation for instance.
>>
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>>19727847
The Traveler's horn grows, developing a wavy shape. The alpha pair of the herd will typically be the pair with the largest horns.

I really want to redraw the Snodoseals and illustrate some of the other rolls, but it's damn late here, I'll either brainstorm up some diseases or just leave and come back tomorrow morning.
>>
Be my guest at redrawing the snodoseals. They've gone far enough away from the base snodos that they deserve a redraw. Also, my not so great edits hardly helped

Anyways, lets see, what can I evolve here...
>>
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Common blue grass in the arctic adapts by making harder shafts, both insulating from the cold, and making it more difficult for consumers to chew on. This new arctic branch, is known as the Hradly Strictly Blue Grass.
>>
>>19728179
>Gel Overhydration Syndrome
A condition occurring in Royal Jellies who absorb too much water into their bodies. Typically this only affects gels that are submerged underwater for extended periods of time (disregarding any Micro Walrus offshoots inhabiting lakes, etc), however in the Arctic circle, this can be caused by constant contact with snow. Generally avoided by consistent nutrition.

>Stillgel
A related condition that can be cause by a disturbance to the chemical make up of Royal Jellies, it leads to partial freezing of the gel, slowing the creature as a whole and in extreme cases turning parts of it into a thick icy slurry that ceases to function.

The Yeti Wretch suffers from an evolutionary drawback in that their jaws shifted more quickly than their dental plan could account for, leading to extremely crowded teeth, with recurring injury to the gums and persistent aches, until they lose some of their teeth further into adulthood. This also means they lack the bite force of their predecessors, and would not be able to chew through harder food, such as a crab's shell.
>>
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>>19729891
Hardly*
>>19724146
Hamburger crabs get larger dominant claws, allowing the, to better pinch through the tougher membrane of blue grass stalks. The larger claws also assist in mating competitions.
>>
>>19729945
So they now can only eat jellies? Interesting development...

Though I should hope they weren't eating Hamburger Crabs, since the Burgers clear ticks off the Wretch species.
>>
Bump, and then I'm going to bed, keep the thread bump for me my minio-I mean... Fortunates.
>>
bump
>>
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>>19730210
Fair enough, I suppose it mostly prevents them from eating Travelers. I was going to say bones as well, but my sleep deprived brain forgot. It's not so much that Jellies are necessarily their only food source, but Jellies and Snodoseals are their preferred food source.

Speaking of Snodoseals, I tried my hand at redrawing them. Turned out pretty goofy, but eh, what can you do, it's the first thing in the morning. Their beak shortens and the bottom part thickens, to better crack crab shells without having to be on land.
>>
>>19728872
Note on the Traveler crabs: Males still retain larger flaps from back when they had fuller pretender plants - this leads to males usually incubating eggs and caring after the young, as they have enough space under their flap for them.
>>
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>>19715529
Tall Ursals gain a more compact body with closely shaped limbs,
>>
fortune, i was wondering if a localized extinction would be allowed? I was thinking if the coastal demolisher goes the way of the dodo (lets hope cloning and genetic sequencing can bring it back) that new niches will open up for our species. i seem to be the only one playing the demolisher in this game.
>>
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Top of the morning, Fortunates!
>>19735012
Actually, an extinction wouldn't be bad. If there is a spot to be filled, something will fill it right? So if you get rid of say, a tier 1 consumer (an herbivore), then something will try to take its place. The trick is, we let one species from every phylum (flipper, pinkie, wiggle) survive.
Also, there is a disturbing lack of decomposers on Fortune. Who wants to make a fungus?
>>19729949
The hamburger crabs begin to apply a thin coat of poison on their shells, giving them a greener tint, as well as discouraging snodo birds. Those that do not heed the warning die with a few hours form the potent poison.
>>
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A strange, familiar sound echoes across the blinding snows of Beta. *vrrrr*... *vrrrr*... *vrrr*...
A madman opens the door and steps out.

"What? Snow? I'm on the wrong planet..."
>>
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>>19736455
Oh goodness.
>>
>>19736455
A hamburger crabling crawls out of the snow, and onto the madmans foot

"Kkkkrrck?"
>>
Non picture evo

Living in the Arctic wastes is tough. And it's even tougher for babies! So now, the mainline, ursuals>>19726478, have begun to feed their young a nutritious paste, that helps foster early growth. It's filled with horomones, nutrients, vitamins and all that good stuff.
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>>19736632
So wait, where does the paste come from?
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>>19736663
[spoiler]Soilent green is people[/spoiler]
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>>19736663
Upon first reading it my thoughts were they regurgitate it like birds do for their young.
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>>19736663
Just to make it more alien, gland inside of the mouth just under the tongue?
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>>19736789
Yeah, but I imagine Fortune will get his panties in a wad unless it develops from some earlier thing.
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Lets revise it then.

Ursuals regurgitate partialy digested food for their young. This is usually done by their mothers, whose stomachs add horomones that assist in bonding.

Slightly better?
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Well, seems we've finally run out of steam in this thread, for real this time. Let's finish off illustrating the rolls before we hit autosage.

Lapper ticks - thick layer of fat and blubber.
Diurnal Wolves/Imperial Foxes - double size, fat and blubber (extra gel?), black skin (stripe pattern?) Could just turn back into the wolf
Demolishers and Snodos don't actually need visual changes, but could use some digging implements.
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Barely any plant evolution though...
>>19727367
The snow shrub begins to give off a scent similar to the poison of a hamburger crab, making crabs seek the plant, taking with them seeds and pollen, then dispersing seeds around, usually to half dead, half eaten remains, which would act as fertilizer for the plant.
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Well, we're at 268/300 before autosage, so there's enough space for a couple more evolutions, but personally I'm ready for the next discussion thread. By the way, is the thing you wanted to show us related in any way to the fungus-looking thing in the food chain?
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What fungus looking thing? You mean on the diet tree?
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Alright, no pic for the demolishers, but a nonvisible evo for them

Demolishers are big, big creatures. So when they wake up from their long winter naps, its a complicated process. One of the biggest problems is getting blood back into the extremities. This has resulted in even more powerful heart for the Demolishers than they would arleady have. They also gain an enhanced vascular system, that can actually help the heart pump blood, by conracting and expanding.
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>>19741714
>>19741510
On the food web, yeah. The kinda blobby one.

>>19741714
Makes sense with their gravy blood.
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Bump for the bump god
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bump for the bump throne
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>>19741743
Wait, you mean this? This was just my little graphic representation for unspecified plants. I'd thought I'd labeled it "plants and other boring shit" but seems I forgot.
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>>19744203
Fortune, I just want to say the change that I would have made for some Asparagus Trees if they were posted in the forest would have been the tops opening and becoming more leafy, looking like a cabbage, rhubarb, or maybe even a cabbage in the middle of a rhubarb bush up there.
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>>19744424
Hmm, sounds good. Tell you what, the thread seems to have gone dead-to-rights while I shot off fireworks Feel free to draw something up and post a description of this tree and I'll include it as part of part 7. If the thread dies, post it up on foolz, like Stooge has been doing for some of the critters (thanks for that, by the way).

As for the cool thing I have to show you, you will all have to see tomorrow, it's 1am here, time for me to head to bed. Allons-y!
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bump
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>>19704061
in the twilight hours of evolution came fourth the scarab tick. It was fatter, and slightly larger then the lapper tick. Its tongue was like a sharkskin rasp, its body covered in a layer of blubber that its now rubbery exoskeleton strained to contain. All it could do was sit on a rock, as the cold arctic winds rushed past it, and reflections of the night sky twinkled in its eyes, waiting for its next meal.
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Welp, I guess if nobody else has any evolutions for the Traveler crabs I'll start writing up a description for them. Any ideas on what name to go for? I like Tent Travelers, but just plain Tent Crabs might be better for the transition to part 7.
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>>19748685
I'm actually kind of liking just "Traveler" myself. Part of me is wanting to distance ourselves from Earth names, but I'm not sure how. I kind of like how Primordial just uses nonsense words to name their critters, letting their strangeness be independent of any Earth analogue (and avoiding confusion when trying to compare them).
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>>19736455
Oh, and by the way, this was only a joke, I had to leave for an errand and I figured some some discussion on what people might have thought was a coming even could have kept the thread bumped while I was away.

>>19736498
Though the Doctor having an adorable pet/sidekick is just precious. I'm shit at drawing people, but I wish I wasn't so I could drawfag either the 10th or 11th Doctor with a pet Hamburger Crab.
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>>19748836
when i mutilated the crab into the hambuger crab, i never thought it would be loved. it makes me happy.
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>>19750050
Nor did you imagine that one amongst their number would be traveling across all of time and space with the last of the Time Lords.
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Discussion Thread IX
>>19751693

Feel free to finish up any more evolutions, I'll make sure to check here before updating them when Part 7 rolls around.
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>>19734102
Tall Ursals almost entirely lose their forelimbs, and their necks and tail shrink. Their tail becomes little more than a place to store fat, useful for balancing out their gait, but little else.
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The Tent Traveler is an Arctic omnivore analogous to a crustacean, adapted to survive the bitter cold of the Polar regions.

Tent Travelers gather in herds of 15-20 individuals, some growing during months of Spring up to as large as 30, but later dispersing when food again becomes more scarce/difficult to reach.

Travelers lay clutches of 3-5 eggs at once, laying and incubating them before/during the warmer months, using their larger numbers to better protect the eggs since they must temporarily adopt a sedentary lifestyle. As Travelers mature, they develop a secondary segment to their claw, growing over the first. This second claw is larger, with a sharp, serrated edge, and is not only used for dealing with tougher food, but also used for defending the herd. The front of their shell also begins to grow and curl upwards, forming a wavy 'horn'. These claws and horn are present on Travelers of both genders, however, over time older Travelers shed these heavy structures, once movement becomes more difficult. This means that only healthy adult Travelers participate in defending the herd, with others gathering in a tight circle in between the guardians. Larger horns are seen as signs of health and power, and though structure in the herds is hazy at best, the mated pair with the largest horns between them is often the 'alpha' pair of the herd.
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>>19756693
The source of the Tent Traveler's name is the flap mechanic, adapted from their ancestral 'pretender plant', which now aids them in surviving in the Arctic Circle. The flap is a thick, extremely baggy layer of leathery skin and tissue attached on all sides to the Traveler's shell. It is normally kept in a semi-contracted state, where it folds over on itself and merely covers the shell, preventing it from interfering with the Traveler's mobility. When fully contracted it expands into a tight bouncy pillow-like structure. This can be used to soften the impact from small falls, similarly ti how a hedgehog may use its quills,allowing Travelers to cover rocky terrain, however, such terrain is rare in the Arctic and so this behaviour is rarely seen.

The main application of the flap mechanism is found when it is fully relaxed. The flap drapes over the sides of the Traveler, protecting them from the elements, and it will reach the ground if the crab folds its limbs underneath itself. This is generally done when sleeping and during snowstorms or particularly heavy snowfall. Though the horns and secondary claws of adult Travelers interfere with the flap mechanism, juvenile and elderly crabs are able to completely insulate themselves inside their 'tents', and will typically do so when gathered in the middle of the herd between defenders.
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>>19757002
The flap possessed markings which, when relaxed or contracted, resemble the eyes of some large creature. This is used to scare away predators who can only make out the eyes of a sleeping Traveler, and also as a defense mechanism by fighting Travelers when they contract their flap, causing predators to go for the spots on the pillow rather than the Travelers's actual vulnerable eye.

Tent Travelers are omnivorous, balancing their diet between scavenged meat and whatever plant matter can survive in the Arctic. They have become slightly more herbivorous than their ancestors, but will still eat eggs and corpses, and even their own dead, though closer relations in the small herds have ensured that the crabs will definitely check whether the relative they are about to eat is dead.
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>>19757200
Derp, forgot to sage the last post.

When this does get put up on the wiki we could include the Flap Planus disease from earlier.


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