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/tg/ - Traditional Games


File: 1340283858636.jpg-(419 KB, 849x600, Chapter Master.jpg)
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http://www.youtube.com/watch?v=3XRzhJNCYwA

In the grim darkness of the 41st millenium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of thousands of Imperial provinces that form the frontline in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But Emperor sends us hope. High Lords of Terra commisioned a Chapter of Adeptus Astartes to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution.

Last session:

Chapter Master finally returned to Mormark, but found that since he left many things have changed in the Chapter... Now he is about to unite the brothers under one banner again and prepare them for the prophecy.

http://suptg.thisisnotatrueending.com/archive/19505552/
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>>19566182
Because of /tg/ going down last time we didn't manage to get far, but here's what happened:

Chapter Master visited Kerius Dermont, Lord Regent of Mormark and promised to restore the reputation of Ghosts among people of Mormark by organising gladiatorial games.

He also visited Nestorium, where he met Fabricator General Regon and discussed getting more Retribution Pattern Super-Heavy Baneblades. Master Regon also requested our help to track down Magos Fram, a member of Machine Council who was kidnapped while visiting Tachion Primaris. Chapter Master agreed and put Xyptus, Master of Whispers and his intelligence network to work on this task. Report for that will come in a minute.
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>>19566223
Unfinished bussiness, quests and interesting facts:

+Eldar prophecy warned you that in 325.M41 your Chapter will face an apocalyptic invasion of your homeworld. That is in 4 years from now on.

+Wrath of Corax, the most valuable relic for your Chapter and all descendants of the Corax, was lost on Hades.

+You have not completed your plans to apprehend Dresos Kand, merchant who might have something to do with illegal trade in xeno artifacts.

+You are under influence of the Laughing God. If it is possible at all, it would probably be wise to try to repay your debt to him or at least to avoid his attention.
>>
>+You have not completed your plans to apprehend Dresos Kand, merchant who might have something to do with illegal trade in xeno artifacts.

We should have our information gathering division keep an eye out for this guy.

>+You are under influence of the Laughing God. If it is possible at all, it would probably be wise to try to repay your debt to him or at least to avoid his attention.

Do we know what he would consider repayment? A bunch of soustones rescued from chaos, or something like that?
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>>19566286
Report from Xyptus:

>"Our spies have managed to get information on Magos Fram. We believe that he was kidnapped while visiting one of the pleasure houses of Tachion Primaris(who could have known that Techpriests have a weakness for them?). His bodyguards were ambushed and killed while waiting for him and the rest of his delegation received a false message, that Magos has decided not to return to the ship for another week. This won kidnappers enough time to transport their hostage in safety to the spaceport. Our sources claim, that he was most probably sent with a pilgrim ship "Ardent Faith" that departed just six hours after the kidnapping. This may or may not be related, but this pilgrim ship is under the authority of Ecclesiarchy. As we know that Adeptus Mechanicus has some bad blood between them and the priesthood, official enquiry would probably lead nowhere. However we have managed to obtain the list of planets "Ardent Faith" has visited on that tour:
+Templos(Core Worlds) - rich imperial world
+Quitania(Sub-Sector Tyranus) - no data
+Aterro(Sub-Sector Tyranus) - no data

Do you wish us to pursue this matter further? If yes - how?"
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>>19566383
Back, sorry for afk.
>We should have our information gathering division keep an eye out for this guy.

atm your network is focused on tracking down Magos Fram.

>Do we know what he would consider repayment? A bunch of soustones rescued from chaos, or something like that?

You should probably find someone who knows something about him or even better - can communicate with him. It would be ideal if you would catch a Harlequin and ask him that question, but they are tricky bastards... There might be other ways to find information about him.
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>>19566430
>+Templos(Core Worlds) - rich imperial world
>+Quitania(Sub-Sector Tyranus) - no data
>+Aterro(Sub-Sector Tyranus) - no data

>Do you wish us to pursue this matter further? If yes - how?"

Yes, send some of our agents to these places for further investigation.
Since the Ecclesiarchy knows that we are supporting the AdMech, don't use our own ships for transport, but instead buy transport via pilgrim/merchant/whatever ships heading in that direction.

>>19566449
>atm your network is focused on tracking down Magos Fram.
That's fine, we can deal with him later, let's focus on Fram now.


Also, how are our finances doing -. as in, how has the chapter kept up finances while we were away?
I can see how much wealth we have on the status image, I'm wondering about income and spending.
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>>19566482
I've changed intelligence network system a little bit - now you will be investing not into single planet intelligence, but in Sub-Sector wide organisation.

As both Quitania and Attero are in Sub-Sector Tyranus, you will have to establish a new network there. You can do this in two ways - just send a part of your organisation in Core Worlds(at ratio of 1% for each 2% sent) or invest money and try to build everything there from foundations, it will take at least half a year.
Current strength:
Spy network(Core Worlds) 43%

Chapter finances are stable, but no further sources of income were found.
Updated wealth: 107
-10 for upcoming gladiatorial games, where Chapter Master will fight his captains and brothers for the pleasure of people of Mormark(Berserk authorised this).
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didn't we have the wrath of corax but twisted by warp?
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>>19566513
>just send a part of your organisation in Core Worlds(at ratio of 1% for each 2% sent)

If we weren't in a hurry to rescue that admech guy, I would go from scratch, but we are strapped for time, so convert 20% into 10% and have them build up from there.

Our funding is also slowly running out, so mention that the next time we meet up with our officers and ask for suggestion regarding setting up a source of income.
Running out of ammunition and fuel would suck and it would suck a lot.

Actually, while we're at it, we might as well call for a meeting of all the higher ranking marines so that we may discuss and present plans for the future and possible issues and conflicts in the chapter
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>>19566544
>It was not destroyed in the atomic fires, you are sure of that, because your spirit-ghost in the Limbo wielded it. But there probably wasn't enough metal in that ice beasts' belly to form a sword, as it formed you from it's meat. It might be on Hades, in Limbo, or anywhere on the galaxy where Laughing God decided to throw it out...
>Pic: not exactly wrath of corax, but will do for now. I liked Berserks depiction on the Chapter Master picture a lot more, I will have to ask him to draw the sword alone
copy of post regarding wrath of corax. also, berserk, I really love the picture that you drew and I just wanted to ask you - maybe you could draw Wrath of Corax as a single item when you have time? Like the one on the front pic?

>>19566549
As you gather your officers and specialists together in the main hall of "Aspera Dominus", you must inform them what exactly are you going to talk about with them. Or do you want to make this just a casual chitchat, not an official meeting with protocol, etc?
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>>19566549

i seconded this, our priority now are :

- securing financial income
- admech quest
- stay the fuck away from sororitas
- unite the captains into one general direction
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>>19566587

sure brah later in the evening i will email you
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>>19566587
>As you gather your officers and specialists together in the main hall of "Aspera Dominus", you must inform them what exactly are you going to talk about with them. Or do you want to make this just a casual chitchat, not an official meeting with protocol, etc?

No ceremonies or anything like that, this is not official, but it is very serious, as what we decide there will determine some aspects of our chapter in the future.

>What to talk about?
The things that Berserker on Fire mentioned and ask them if they have anything they wish to say/ask/request/whatever, this meeting is a brainstorming session and a good opportunity to feel out how our officers feel about what's going on and how we are dealing with it all.

What I said is pretty vague, but it should be because "what our dudes think about the general situation the chapter is in" is a very broad subject.
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>>19566549
Updated:

=Intelligence & BlackOps=
Spy Network(Core Worlds) 23%
Spy Network(Sub-S Tyranus) 10%

To find traces of Magos Fram, please roll d100. As you have strong leads, you get +20 modifier to a total of 30. However you can boost your chances even more by using force to get information(+15)(but this might lead to discovery of your activities) or you can bribe informants. Each 1 invested Wealth would give +5 up to +50 bonus.
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>>19566587

"My sons, good to see you again, let's have a little chit chat shall we, what do you want to drink, captains?"
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rolled 41 = 41

>>19566648

sacrifice 5 wealth
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rolled 18 = 18

>>19566648
base 30 + 6*5=60
Investing 6 wealth
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>>19566698

holy bejesus good that i spent 5 wealth
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>>19566631
Men under your command seem to be quite strained to speak openly in front of others, they probably haven't done this in a long time. Arcon starts first:
>When you left, master, we had some difficulties on deciding what the next step should be in the history of our Chapter. However all of this is brotherly rivalry, those fews duels... That is part of the past, just as you said, there will be no more of it.
Prinium nods in agreement, but his concern is different:
>Our Chapter managed to establish a base of operations in Sector Deus, just as we planned, but we are not yeat independent, we live from the same resources that we brought with us. At the moment it is not a problem, but in the near future we might have financial problems and our armoury is half-empty, we lack artillery and transports.
Klementhos adds:
>And we should think about gathering more recruits for the Second Generation. I was reading the Raven's Tome and I believe that we could try to improve our genepool through careful manipulation, using instructions that were left by our Primarch.
Brethroius disagrees:
>Tampering with genes is what gave us these malfunctions that we suffer from in the first place... We should leave it be as it is.
Captain Merkon defends Klementhos' point of view:
>We, of Raven, were always known for improving ourselves and not for stagnation out of fear... If what Klementhos says is true, I feel that it is our duty to the Chapter and Imperium to make ourselves better warriors in the future.

cont.
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>>19566793
Synius, your High Navigator, interrupts them:
>It doesn't matter how strong your warriors are, if our ships will be destroyed before they can reach the enemy. As representative of the Chapter Fleet here, I can say, that our ship captains are good soldiers, but no more, in a battle they will find individual duels and won't be able to operate effectively... They need a leader, someone with experience in space warfare. We should hire a seasoned captain or try to train our own talented officers, but just Academy training isn't enough - we need to get into a fight, big enough to learn from, but not big enough to hurts us.
Master Astropath Nerial also has a word:
>My concern is for something a lot less material, my lord. I feel some strange presence in the Warp of the Chapter. I can't say what that is, I am not even sure whether it is malign, but it is very strange. I started to feel it very recently, about the time you came back...
Trianon objects him:
>I may be young in the arts of warp, but I feel when it is uneasy and it is not. However it would be good to put my powers to use, then I could improve my skills.
Extatius heartily laughs:
>Let's pray the Emperor doesn't hear your words, there is no worse situation than situation where you need Librarian... Speaking of which - we might want to invest into getting some more relics, my lord. Ordinary weapons are good for ordinary enemies, but you never know when warp will throw some abomination at your face that cannot be killed just with bolters and chainswords...

There are others, lower ranking marines in the hall, but they don't get involved when officers speak. If you want to get someones specific opinion - ask them.
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>>19566698
Xyptus gives you a scroll with recent report from his spies. It seems that they managed to secure as some starmaps with additional information on the Sub-Sector Tyranus. However their greatest achievement is video-footage from one of the security cameras on "Ardent Faith" that recorded Magos Fram being taken out of his cell just before ship docked at Attero - a barren shrine world that is the final destination of the pilgrims aboard.

As you have had more than 10 points of success, you managed to get additional info - the spies have information, that Magos Fram was taken to a monastery that belongs to the Order of Bloody Tears, Adeptus Sororitas. Would you like to do some further actions with your spies on Attero?
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>>19566793
>>19566904

"gene manipulation can wait, right now we have more pressing matters at hand, first of all, resources, i want to hear opinions on how to get a steady income of resources we needs, fuel and ammo are supplied for free as per Fabricator General, but wealth on the other hand...we also have a dire needs of finding new recruits, opinions, gentlemen"
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File: 1340291687258.jpg-(59 KB, 1078x527, ss tyranus.jpg)
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Here's subsector Tyranus.

Grave - Permanent warp storm on the top right corner of the starchart
Attero - Shrine World(barren planet, claimed by Ecclesiarchy because of it being the birthplace for Saint Acheus)
Quitania - Imperial World(known for it's superb amasec, lots of trade routes pass through here)
Noctis - Hive World(named because of permanent darkness)
Malta - Imperial Fortress World(responsible for containing incursions from the Grave)
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>Our Chapter managed to establish a base of operations in Sector Deus, just as we planned, but we are not yeat independent, we live from the same resources that we brought with us. At the moment it is not a problem, but in the near future we might have financial problems and our armoury is half-empty, we lack artillery and transports.

Ask if anyone has learned of opportunities nearby for us to gain a steady stream of resources. Factories, mining opportunities... that's all the ideas I have atm.

>And we should think about gathering more recruits for the Second Generation. I was reading the Raven's Tome and I believe that we could try to improve our genepool through careful manipulation, using instructions that were left by our Primarch.

Very well, then, who wants to be in charge of searching for recruits?

>gene manipulation?
Will will determine the details later, but right now, I'm thinking about making each recruit decide wether they want the manipulated genes or not.

>It doesn't matter how strong your warriors are, if our ships will be destroyed before they can reach the enemy. As representative of the Chapter Fleet here, I can say, that our ship captains are good soldiers, but no more, in a battle they will find individual duels and won't be able to operate effectively... They need a leader, someone with experience in space warfare. We should hire a seasoned captain or try to train our own talented officers, but just Academy training isn't enough - we need to get into a fight, big enough to learn from, but not big enough to hurts us.
I agree here, tell the navigator that we are open for any specific people or battlefields he might be willing to suggest.

Cont
>>
Master Astropath Nerial also has a word:
>My concern is for something a lot less material, my lord. I feel some strange presence in the Warp of the Chapter. I can't say what that is, I am not even sure whether it is malign, but it is very strange. I started to feel it very recently, about the time you came back...

"That is valuable information and it will be taken into consideration in any future decisions I make."


>I may be young in the arts of warp, but I feel when it is uneasy and it is not. However it would be good to put my powers to use, then I could improve my skills.
Yes, and the most valuable of your powers is the ability to detect and identify psychic fenomena, so focus your work on that.
You can start by searching for a suitable psychic human, or several of them, to turn into a librarian apprentice.

Speaking of which - we might want to invest into getting some more relics, my lord. Ordinary weapons are good for ordinary enemies, but you never know when warp will throw some abomination at your face that cannot be killed just with bolters and chainswords...

That is important indeed, but we will look into it after we are certain that we won't fall apart because we ran out of resources.
So, income first, rest later.
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>>19567065
Prinium thinks for a while and replies:
>There are many ways to make money. The most obvious one would be to claim Varda or Mormark for ourselves and then invest into infrastructure. This would take a while to get speed, but after that it would supply us with steady income without any need for further investment. On the other hand if we want to raise money quickly, we can either try to get involved in bussiness investments, we could gain or loose a lot with them. Another possibility is gaining resources by taking them away from the enemies of the Imperium - if we would go and explore our territories(what we haven't done yet), I am more than sure that we would find something of interest. Finally, there is a not so honourable, but very wealthy trade of mercenary... We are superior fighter and we have a fleet. We can make smuggling runs, we can hire ourselves for small scale wars on the planets, we can even raid undeveloped worlds for slaves and loot... There are Chapters who do it like this.
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>As you have had more than 10 points of success, you managed to get additional info - the spies have information, that Magos Fram was taken to a monastery that belongs to the Order of Bloody Tears, Adeptus Sororitas. Would you like to do some further actions with your spies on Attero?

Our first priority is to find out who had the magos kidnapped and why. As in, we need names.

So, we know where he is, now have our information experts scout the place out and gather info for an extraction mission.

Once we have more info, we can think about how viable a diplomatic approach is.
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>>19567315

broseph, what do you think about the income generation? i prefer investing in infrastructure and claim the planet for ourselves or become explorer and sell findings to admech
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>>19567223
>Ask if anyone has learned of opportunities nearby for us to gain a steady stream of resources. Factories, mining opportunities... that's all the ideas I have atm.
This >>19567293

>Very well, then, who wants to be in charge of searching for recruits?
Captain Merkon raises his hand. "Just give me a ship a squad of marines and a couple of years and I'll gather all the hardest savages and toughest warriors from nearby uncivilised worlds... However for long term solutions we should gain recruitment rights from a few more worlds, just Mormark will not be enough for us."

>Will determine the details later, but right now, I'm thinking about making each recruit decide wether they want the manipulated genes or not.
Gene manipulation is not an individual things, it will be done for the whole Generation and all marines of that Generation will share the same statistics, for the better or worse. Ofcourse you can try to experiment on making individual character better at something, but it would be for half a dozen marines at most, rank and file soldiers would all get the same treatment.
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>we can either try to get involved in bussiness investments, we could gain or loose a lot with them. Another possibility is gaining resources by taking them away from the enemies of the Imperium - if we would go and explore our territories(what we haven't done yet), I am more than sure that we would find something of interest.

I am interested in both of these and we can do them at the same time.
Ask everyone present if they are interested in handling investments, or if they know anyone interested in handling investments.

I am very interested in attacking pirates and taking their stuff, as we get a ship each time we pull off a succesfull action.

I am also not completely oposed to mercenary work, but we would have to pick our clients and jobs very carefully, and only when we have nothing better to do(like explore, slay xenos and traitors and take their stuff).

>we can hire ourselves for small scale wars on the planets

This, I can support, not so much for the money, but for the fringe benefits. If we find an imperial world in conflict and it turns out that it is in our interest to support one side over the other, we might as well join the fight and get paid while we're at it.
This is very situational, od course.

>we can even raid undeveloped worlds for slaves and loot... There are Chapters who do it like this.

No.
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>>19567360
>Captain Merkon raises his hand. "Just give me a ship a squad of marines and a couple of years and I'll gather all the hardest savages and toughest warriors from nearby uncivilised worlds...

I approve of this. Let him take an escort ship of his choice. If he believes that taking a mere escort is too dangerous, he may take a bugger ship, but I would rather keep those for larger warfare projects.

>However for long term solutions we should gain recruitment rights from a few more worlds, just Mormark will not be enough for us."
I will keep this in mind.

>Gene manipulation is not an individual things, it will be done for the whole Generation and all marines of that Generation will share the same statistics, for the better or worse. Ofcourse you can try to experiment on making individual character better at something, but it would be for half a dozen marines at most, rank and file soldiers would all get the same treatment.
Have the apothecaries make a thorough study and report about this matter, we want to know what the risks are here before making a decision.
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>>19567443
>he may take a bugger ship
>bigger
I lol'd at my own stupidity.
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>I agree here, tell the navigator that we are open for any specific people or battlefields he might be willing to suggest.
"I would suggest you to hire youngest sons from noble families - they usually have no rights to inheritance and no money to get their own ship, so they are always seeking for a place to prove themselves. However they might prove to hard to control and with little experience. For a higher price, but better quality, you could hire a Rogue Trader, ex-Imperial Navy Commander or even a pirate... If you have any links with Imperial Navy or Free Traders, they could suggest you some names."
>You can start by searching for a suitable psychic human, or several of them, to turn into a librarian apprentice.
"It will be my highest priority"
>>19567315
Would you like your spies to:
1. infiltrate monastery? (-30 penalty)
2. infiltrate local Ecclesiarchy(+0)
3. try to track down mercenaries who kidnapped Magos Fram(+0, can be bribed)
4. interrogate "Ardent Faith" ship captain(will report to Ecclesiarchy if left alive or raise counter-investigation if killed, but you get +50 bonus with this action)

What do you do?
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>>19567459
Our odds don't look good on any of those, but I'm going for
>3. try to track down mercenaries who kidnapped Magos Fram(+0, can be bribed)

Invest 6 wealth in that, we want to find them and we want some names.
Once we find out who ordered it and why, we can make a better plan.
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rolled 85 = 85

>>19567507
forgot roll
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>>19567371
Synius stands up:
>It is not my main speciality, but as I am a noble, I was educated in financial matters. I could handle our investments, however if possible, we should find someone who makes a living out of this.
Brethorius comments on exploration:
>Well, while you were gone we bit by bit managed to get more infomation about our enemies in Sector Deus... It seems that we are dealing here with more than we thought. There are numerous planets with Ork infestation, independent non-Imperial worlds, we suspect that between one and three Chaos and Renegade Space Marine Chapters might be operating within our borders and finally - it seems that southern part of the Sector - Aeternus and Mortis Sub-Sectors, are almost completely non-imperial, so we have plenty of targets, except that some of them are still too big for us at this time.
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>>19567518
>>19567507
When your agents finally tracked down mercenaries in the inn where they were staying, it was already aflame... Apparently 'accident' has happened to them. This lead is gone. Also, a few of the agents were apprehended by the PDF for their suspicious offworlder accent, your spy network strength in Tyranus Sub-Sector decreases to 7%
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>It is not my main speciality, but as I am a noble, I was educated in financial matters. I could handle our investments, however if possible, we should find someone who makes a living out of this.

There is a merchant-heavy world in the sector, so we could ask there, but the problem is in loyalty and motivation.
If we entrust you with this task, we know that you will work in our best intersts, and if we entrust a skilled outsider with this, we must ensure that he or she does not betray us.
Also, if that person already has the skill needed to work on this matter, why would that person bother working with us when they can work for themselves?

Keeping this in mind, could you search for a suitable candidate, then, or at least reccommend someone else who can conduct the search.
If your search results in someone suitable, we will employ an outsider, otherwise, we will have to rely on you. I would rather not have our marines work on finances, though, as we are made for combat.
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>I approve of this. Let him take an escort ship of his choice. If he believes that taking a mere escort is too dangerous, he may take a bugger ship, but I would rather keep those for larger warfare projects.

Captain Merkon leaves with Escort 'Interimus' and 10 marines. When do you order him to come back? His mission can last between 6 months and 10 years, the longer it is, the more recruits he will gather.
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>>19567588
Well, that kinda sucks, but it was not completely unexpected.
Bust out our agents if possible, we don't want them to be interrogated.
Then, contact the AdMech, tell them our findings and get their opinion on this. Tell them that we are ready to support them in this matter and our ghostmarines(or what did we call the ones with the invisible power armour) will be made available if they want to run an extraction mission.
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>>19567614
>When do you order him to come back?
We want those marines trained and ready for the impending invasion, so he has 2 and a half years to return here with the recruits.
Less if the transformation takes a long time.
If the transformation takes more than 4 years, he must return in 3 and a half years, as we will need the escort ship and the marines he took with him.

Also, don't actually tell anyone about the invasion. Not yet, anyway.
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>>19567628
>>19567651

Sounds good.
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>Also, if that person already has the skill needed to work on this matter, why would that person bother working with us when they can work for themselves?
Starting capital. There are many skillful merchants who cannot start their own bussiness just because they don't have proper blood and more than a few points of Wealth. If we would offer the a real chance for greatness in financial world, they would loyal to us... Or at least as loyal as merchants can be. Now, if you would give me a ship and some marines for protection, I could go and see what are the possibilities for investment, however I am not good at looking for people so, you'll have to find someone else to be a recruiter.(if you release Synius to work with finances, your fleet will no longer be able to jump to other Sub-Sectors and both speed and accuracy of your jumps will be decreased).
>>19567628
As PDF are low quality troops, busting out would get a +30 bonus to a total of 37 or less for success. If you want to, you can try, but remember that this can always get worse.

Ghostmarines or Revenants, both are fine. Fabricator General Regon thanks you:
"We are very grateful for finding Magos Fram. We would indeed want to extract him, but even though we have military, it's mostly focused on space and siege warfare, we don't have anything what would be suitable for hit-and-run strike that is needed here. Also we suspect, that Ecclesiarchy spies track our fleet movements, so if we will try to approach Atteros, they might move Magos Fram somewhere else... If he is still alive, that is. Is there a way, how you could help us? I understand the risks involved and can guarantee, that Machine Council will reward you generously for saving one of it's members...
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>>19567730
I say our chapter master gets into some revenant armour, and join two other revenants in rescuing him.
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>you'll have to find someone else to be a recruiter
As usual, ask if we have any volunteers for this.
Whoever volunteers will need to work with our information gathering division to find candidates and run background checks on them.
We kindof need our navigator navigating, I mistook him for a marine in my previous post.

>As PDF are low quality troops, busting out would get a +30 bonus to a total of 37 or less for success. If you want to, you can try, but remember that this can always get worse.
I'm not feeling very lucky, can we increase our chances of sucess or maybe bribe a judge or someone else to get them released?
Bribing some of the prison guards to look the other way might help too, if possible.

Can we hire some locals to assist us to boost our chances of success?
>>
>>19567748
As a matter of fact, you have 6 Revenants now, one of the things Arcon did after you left was investing more wealth into our stealth squad.

If you would send ONLY Revenants, you would have a big bonus to stealth, but if they would discover you somehow... You don't know whether it's true, but you've heard rumours, that part of training for Sisters of Battle is 'extermination of astartes'.

Other alternatives are drop-pod insertion, ground attack, aerial attack is impossible, because you have no aircraft suitable for that.
>>
>>19567748
I'm ok with this, although, we may not want to go in person, as there are probably people better than us at work like this in the chapter.
>>
>>19567805

Is there some way to implant the Revenants with teleport homers? So if they are discovered we can zap them out of there?

>>19567791
Sounds good, but if we hire some locals to help bust them out we might end up starting a civil war.
>>
>>19567791
Yeah, you can bribe them and as they were taken in without any real charges, releasing them is a lot easier... 1 W would get you +10.

Xyptus says, that he will look into getting a good financial manager. Roll d100 for this.
>>
>>19567806

Yes I concur, I only said to send the chapter master because I thought we only had 2 revenants, but apparently Arcon made more.
>>
RIP AND TEAR
>>
rolled 75 = 75

>>19567831
Roll for financial manager
>>
>>19567841
Emperor curse my luck!
>>
>>19567838
Welcome back brother.
>>
>>19567823
Oh, teleporting technology is an expensive things, you don't have it, but you can get it in the future if you want to.
>>19567841
Here are Xyptus' candidates(just two):
Duke Glemont:
143 years old noble who had recently lost all of his fortune in a game of cards. Addicted to games of chance, unpredictable, but is really good with money.
Ex-Finance Master of Commercia Numerica, Erhart:
29 years old, considered to be financial genius by some. However he was thrown out of his position and left by his wife because of constant drinking and lewd behaviour.
>>19567838
good to see you shark
>>
>>19567902

I say the 29-year old, and politely but firmly inform him that the Chapter of angry supersoldiers would not take kindly to him getting drunk and disorderly when he should be doing the Chapter's work.

I don't think we should take the 143 year old since he might just blow all out wealth on a card game....
>>
>>19567902
So, what do you think about extracting Magos Fram and do you pick one of the semi-competent guys to handle your finances?
>>
>>19567993
Actually.....the 143 year old....if we really made a point of informing him that id he loses our money gambling he will die in a really really horrible way....would that remove the risk of gambling out shit away?

As for Magos Fram.....this is complicated....
Are there any favour we can call in?
>>
>>19568043
replace 'id' with 'if'
and 'out' with 'our'
>>
I've been thinking....would it be easier if Skargan had a way of contacting the 'regulars', i.e. Sharks, Brother Isaac etc.
So you could tell us when you intend to start sessions?
>>
I was away for a while.

Anyway, send the revenants. Send ALL THE REVENANTS.
Hire the oldfag. Keep in mind that he is not actually working with his money, he is working with ours and he has to ask his supervisor to sign every time he wants to spend money on something.
So, he can gamble all he wants, but he does not have the authority to actually use anything but his own money while gambling.
We would pay him by letting him take a percentage of all the profit he makes us.
>>
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>>19568043
>>19567992
Sorry, I have to go afk for a while. Here, have a picture or Erhart
>>
>>19568132
That's a good idea about the money manager.

But...I'm just....what *if* the revenants are discovered and killed by the sisters?
I mean...I'd be all for shoving a cyclonic torpedo up their asses if that happened, but I wouldn't want to lose those expensive revenants.
>>
>>19568121
if there is some way i can contact you - please just tell me and i'll inform you. email/fb/skype. atm I have emails for Berserk and Brother Isaac.

Also I had little sleep tonight, so I am a little dizzy, so I guess I will go to sleep for a couple of hours right now and then I will continue with the session at about 9 pm GMT.
>>
i say get the 29 years old
>>
oberslept. is anyone still here?
>>
>>19571748
It's me btw...luigi...
>>
>>19571753
Awesome, I wrote you an email.

So you take the older guy, but promise him, that he will die if something happens, right?

How do you want to perform extraction and whom do you send to command it?
>>
>>19571799
What the other guy said regarding the old man is better
>>19568132
Everything he withdraws is accounted for and stuff.

About the raid....As the Master of Scouts would Geron be good for leading a team of Revenants?
Furthermore, what risks are involved in the raid?
>>
>>19571828
Yes, Geron would be probably the best suited for this type of operation, black ops is his specialty.

Risks are quite clear - you are going to attack a fortified Adeptus Sororitas covenant and you have no idea about the size of enemy forces. They are going to defend it with their full zeal, just as your brother would defend their Chapter fortress, and most likely if things go south, they will take no prisoners. Also when they will notice your insignia on armour, it will be an official declaration of war between your Chapter and Order of the Bloody Tears.

If you will give me different crew compositions, I will give you what are percentile chances for them to succeed.
>>
>>19571894
What odds would Geron in revenant armour, along with the either 5 revenants have?
>>
>>19571908
the *other 5 revenants
>>
isn't geron dead?
>>
>>19566223
>>19571953

Not according to our Chapter info.
>>
>>19571908
Chance for stealthy infiltration: 85%
Chance for stealthy extraction: 30%(Magos Fram is visible afterall)
Chance for extraction non-stealthy extraction: 50%
Chance for retreat(leaving Magos behind): 75%
Estimated survival time if surrounded: 12-15 minutes
>>
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>>19571953
When did he die?

Here's the Book of the Glorious Dead, he is not there yet. You might be taking him for Ectus(died in battle of Varda) or Anterion(died on Mormark in an accident).
>>
>>19571988

So....they have a 30% chance of being discovered, and once that happens, they have a 50% chance of still escaping?

Is there any way of extending the camouflage effect to the Magos?

I presume the invisibility works by projecting the image taken by cameras on one side onto a skin on the opposite side, right?


If that's the case, while extracting the Magos we could get the revenants to form around him, and manipulate their image projections so the space in between remains invisible.
It's really hard to explain with words....
>>
>>19572059
You'd need to system link the marine's armors' camera's to work in a proper order and have them NEVER break a formation once it's up to work. Otherwise the magos would still be as visible as before.
>>
>>19572112
cameras*
Also, do we even know how we could reprogram the armor in such a fashion.
>>
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>>19572059
Yes, you understood correctly.

Regarding the camera - I see what you mean, but you have no idea how it works and even if it works the way you described - synchronising 6 separate suits of armour would probably require them to connect tp each other with cables, etc. and that would greatly decrease their mobility, ability to respond and chances of escaping.

Also you can always deploy your full force and beat the Sisters into submition... Your brothers are itching to use your Retribution Pattern Baneblade for the first time...
>>
>>19572112

Yeah it would be really awkward.....

It seems the infiltration part is really easy, the hard part is getting out......would Regon be willing to give us some teleportation abilities to help us bust Fram out once we get to him.
>>
>>19572126

Trust me, I would very much enjoy an all out throw down with the Sisters, but....I don't know....something about open warfare with fellow imperial servants seems to be the fist step on a slippery slope....
>>
>>19572124
>>19572112
This anon confirmed for psyker potential, or at least int level is similar to mine.

>>19572147
The opposite situation is for bigger force, let's say three squads of marines - they would have it harder to break in, but easier to get out.
>>
>New player here

We should avoid all-out hostility with the ecclesiarchy, we're kinda weak right now.

Wait if we send the Revenants to gather data on the temple and only then decide a curse of action?
>>
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dumping image
>>
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>>19572254
oooooooooh tasty!
I just ordered this guy by the way. Looking forward to painting him....
>>
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and updated chapter master look, have him grizzled by Varda and Warp events, i will keep updating and upgrading his looks
>>
>>19572279
Very nice as well!
>>
>>19572254
>XxX--dArK'nessNaruto666--XxX

How fitting
>>
>>19572317

um what?

>>19572300

thanks
>>
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>>19572175
True. Just reminding of this option. Chaos must whisper.

>>19572189
Additional risks, but might be worth it, it would give them a bonus on in an operation.

However for recon they would have to split up and alone even a Ghost of Retribution will not last long against those meltas that Sisters love so much... Chance of success for recon mission: 60%(for 6 Revenants), each 10 points of failure take one casualty, 95+ = total annihilation of scouting party
>>
>>19572329
That drawing, with the EDGY title, drawn in jagged scribbly letters, looks like it was done by an angsty goth kid. Knowing that Corax is exactly that kind of guy, it's fitting.
>>
>>19572354
>drawn
or written
>>
>>19572354

actually i want to create 40kish letter but it fails since my brushwork is still noob

wish you nice evening all, need to sleep
>>
>>19572344

Hmmm....

Do we have locator becaons? If so, we can use the revenants to get to Fram.

Then, we get a ship to air-drop in some assault marines, who grab Fram then jet back into the ship, which speeds away.
Meanwhile, the still invisible revenants sneak out.
>>
>>19572254
Wow, awesome, thanks bro. But now I'll have to make it twisted, to suit the image... Well, I'll twist it in a good way.

>>19572279
And you continue to amaze me... ok, delivering as promised.

+1 Fate Point for Chapter Master

Can be used for:
+001 success on any roll
+Escaping death
+Changing something small within the game universe
>>
>>19572386
As your Chapter started with only very few machines, you have not yet acquired any kind of air cappability. All you have is landers, who are very slow and not suited for maneouvring, etc. Using them would be an improvisation and would most likely lead to heavy casualties, as Sisters have proper AA defences. Suggestion for the future - get some Valkyries or Thunderhawks.
>>
>>19572370
G-night!
>>
>>19572426
Hmmm.....
What about a Land speeder?
Do the sisters AA weaponry count against that,, or can it zoom in, grab Fram and zoom out sufficiently fast?
>>
>>19572454
Landspeeder is indeed fast enough, but it is a two-seat vehicle, so it would be left without a gunner and there would be no place to take in anyone except Magos Fram. Also Landspeeder has practically no armour, so it can be gunned down even with sufficiently strong bolter fire, it all depends on luck. I would give 50% chance for this kind of extraction. Might work, might not.
>>
would it be possible to borrow a teleport thing from our admech friends, sneak in the temple, locate the magos and then we beam him up to safety without blowing revenant's cover? I'm kinda noobish about 40k
>>
>>19572493

mmkay...beating around the bush seems to have too low a chance of success for its complexity....

How about we just roll-up the the front of their monastary, Retribution pattern baneblade at the front, and demand they give up Magos Fram.

And whilst we distract the Sisters at the front, the Revenants sneak in and prepare to extract Fram should the sisters prove....uncooperative, hopefully the extraction should be easier with the sisters distracted.
>>
>>19572521
Personal teleportation devices are usually relics, almost all of them are from Dark Age of Technology. Adeptus Mechanicus would fear giving these because they might get lost/damaged. if they have them, that is.

A lot more common are Teleportariums - teleportation facilities installed in the ships, that only use locator beacons to teleport marines in and out of the operation area. Because of understandable reasons AdMech cannot lend you one of these - they have to be built.

>>19572545
That would be a win-win situation as you would get Magos either way, but open threat would likely raise alertness level of the Sisters and might in fact compromise the Revenants. I would randomise whether their inner defences would be abandoned or strengthened in the face of outer threat.
>>
>>19572592

How long would it take for the AdMech take to install a Teleportarium on one of our cruisers?

If we think it takes too long, I think we should go for both siege-ing and infiltrating the monastary, the revenants ONLY attempt extraction if it's clear the sisters won't willingly give him up.
>>
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>>19572643
Installation of Teleportarium Minimalis(capable of teleporting up to 5 marines together) would take a few months and would cost up to a 100W.
>>
>>19572702
Would Regon not be willing to offer us a discount seeing as we're using it to save a Magos?

Also, is Fram actually doing anything imprisoned? Is he going to be executed, is he being tortured?
>>
>>19572723
There is no information available on that. Well, he was kidnapped over a month ago and they bothered getting him here, so he is probably still alive. For how long, no one knows. The price I told you is with the discount. Actually, these teleportariums are limited, just like almost every high-tech in 40k, so being able to get it without waiting in line for three decades(like many Rogue Traders and Imperial Navy captains do) is a great favour in itself.
>>
>>19572801

I see.

In that case I think we should go for the show of force, with infiltrating revenants.
>>
>>19572817
What task force do you use for mission on Attero? How many ships, what part of Chapter do you take with you? What are you planning to deploy as the show of force?
>>
>>19572875
I would say the Retribution Baneblade, with a techmarine to keep it in working order, along with 200 marines on foot, 10 warbikes and both Land Speeders.

Also, don't the Imperial Fists owe us a favour? Is there any way we can get their support in this endeavour?

Also, seeing as this is quite a big decision, would it be a good idea to wait for another session with more people?
>>
>>19572964
And space-ship wise I would say 1 cruiser and 2 escorts.

And of course Geron and 5 revenants as the infiltrators.
>>
>>19572964
You are right, let's wrap it up for the day. Thanks for playing, see you later.
>>
>>19573013

Okay see you later.

Thanks.
>>
http://suptg.thisisnotatrueending.com/archive/19566182/

it seems someone has already archived it


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