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The town of Quent lays in ruin. While a good period of shelling has calmed your frustrations a little bit, knowing that the bastard mayor who set you up is somewhere in the forest beyond the village keeps you on edge. Your men are still back with you and the cannons, raring at the bit to vent their anger on the wooden buildings and anyone unfortunate enough to be Brontic and not far enough away. The cannons cease their fire, and their crews re-limber them onto their artillery trains.

>Previous Thread: http://suptg.thisisnotatrueending.com/archive/19486598/
>Orders? Your men will likely burn the town to the ground if given the chance, though that may be exactly what you want them to do. You can also have men try to locate the rest of the villagers, but the forests nearby are very large, and there is potential for them to be hidden well for days, if not longer.
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>>19535479
And here's the local campaign map, in shitty paint-zoom for your convenience!
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And the map of the Northern Continent.
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>>19535479
I'd rather not send our men into potential ambushes in the forest.

Can we burn the forest down?
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>>19535595
It is currently early Spring, and the snow is still melting. All in all, it's pretty damp outside, so fires are unlikely to spread all the way through even if you do get a few trees lit to start.
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>>19535614
Then let's completely loot the town, burn it to the ground, and salt the fields if we have time.

Then we need to plan on our next objective.
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>>19535639
You give the order, and your men descend on the town like wolves, tearing the place apart with fury. After a time (you and your captains hop down there to grab some fine drink while the looting is going on), just about everything worth anything is in the backpacks or pockets of your soldiers, and torches are being hurled through windows.

You also take a collection of salt from the supply train, and have your men disperse it in their fields. While you're not sure exactly how much land you could effectively damage, you feel a little better knowing that, at the barest minimum, they're going to be very hungry in the coming winter.

With your men's anger sated and basking in the glow of the former town, you call your captains together to discuss the next objective.

>Cont.
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>>19535683
Setting up a table and some chairs from your command tent, you and your captains pore over the map and your orders, trying to decide the best way to manage this.

Your explicit orders are: Create havoc in the border province, such that the Brontic military will be forced to make tough decisions as to where troops are sent. At the moment, the Brontic Empire is fighting a war with both the newly reformed Estur, and with your own nation of Arcaia. Given that Brontica still uses the feudal system and grants much power to local lords, some of whom are very far to the south, you surmise that there will be havoc with the Barons not communicating and having their levies travel wherever they feel, and not where would be the most effective.

At the moment, you're doing a great job. You've burned two sizable villages along the border, and will likely start causing problems with the garrison of Dobren to the south and wherever those troops were supposed to go. However, you've only been on campaign for three days, and your orders are to remain in the area for a total of four weeks. You may need to pace yoursel a little bit to bleed them dry. Then again, if you were feeling particularly ballsy, taking the city of Dobren would cause even more havoc than usual, while also drawing a big bullseye on your meager force.
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>>19535746
You could decide to re-cross the border to Finnsfjord, and rest and replenish your men. You have taken some losses (about77 out of your issue of 510 men). Then again, losses like that are pretty minor, you think you could easily knock over one more town before falling back for a spell.
>>
Hey OP, another quest here. Going to catch up real quick on part 2.
>>
We need to keep our advantage by pushing on to Tarwood. The Brontians will not have had time to gather up all their forces yet, and what units they do have moving will probably be in Dobran.

Sacking a big town would be great, but I think that creating panic through the destruction of villages are our best bet. Also, lots of starving refugees in the town will cause disease, loss of morale, and all kinds of fun things.
>>
>>19536025
You resolve to push the town of Tarwood and keep up the element of surprise for the fleeting moments you still have it. You don't doubt that Dobren's garrison will be getting reports of your actions very soon, but there will be a window while the Baron of Dobren figures out what to do that you'll likely be able to move unrestricted.

Your captains are given their orders, and they head off to gather their men. Your aide, Varfjall, says that he thinks it will be roughly two days march to Tarwood, at a standard pace. You have no information on the town itself beyond the bare minimum (logging town, mid-sized, no walls), including if its garrison is still there. You do have the 83rd Hussars and 28th Light Infantry to do reconaissance as necessary, but until you get a bit closer you'll be going in blind.

>Set up marching orders and who you want on reconaissance. It's early afternoon, and so you'll likely make it to the village around evening two days from now.
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>>19536096
Also, the Adventurers you encountered earlier and told to do some scouting for you have given you the information (around the same time as your own scouts got it), and are loitering around waiting for payment so they can go slay the dragon or whatever they said they were doing. If there's nothing particular to do with them, they'll just take their payment and head off.
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>>19536096
Send the hussars out to scout. They aren't as disciplined as the 28th, but they can relay messages quickly if the enemy is found on the road.

So have the hussars spread out over the road, make sure to have a sizeable force watching over the intersection of the road we'll be travelling on and the road to Dobran. We don't want to be caught from behind by a superior force after all.

Infantry and cannon on the road, the 28th screens our flanks. Give the boys fires when we camp for the first day to give them a bit of rest, the second day cold camp.
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>>19536096
Standard pace, we don't want the troops tired out.
83rd Hussars to be a screening force in case of enemy scouts and partisans, and the 28th Light to do recon once we're in range.

As for the adventurers, give them their pay and send them off. Wish them luck in defeating their dragon; ours is just waking up.
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>>19536179
>>19536178
You pay the adventurers with part of your cut of the loot, and wish them well. They leave on their quest shortly after.

You give Razin and Sorensen their scouting orders. Razin's men screening your force, and the 28th watching your advance in areas you deem troublesome, like the road intersection and the village approach.

It's nightfall now, just a few hours into your travel. The men are lighting fires and otherwise setting up camp, while you are in your personal tent with one of the bottles from Sarlton and the map, reading through it and planning in your mind.

>If there's anything specific you'd like to do, like talk to your captains, aide, or men, now's the time. If not, I'll keep moving right along.
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>>19536265
I suppose ask around to see if anybody has any knowledge of Dobran.

Other than that, I suppose wander the camp and chat with the troopers, feel out how they are doing. Congratulate them on a job well done and all that, say that we will be resting and stocking up after this coming battle.
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>>19536265
Talk with our aide: how are the captains under our command taking being subordinate to a mustang?
Also, go among the men for a bit, get a sense of what they're feeling. We were a mud-slogger like them not too long ago, we should learn how they're feeling.
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>>19536350
>>19536353
First, you find your aide (not hard, since he's always nearby). After inquiring about the state of your Captains, he says:

"Of your line captains, Bjorngar seems to have the most issues. Our nation doesn't put quite as much stock into having nobility lead as others do, but you still get some like him. I don't think he'll be directly insubordinate, but he may act on his own initiative more than the others. Norskens will likely be the least problematic because, if I may put it bluntly, a hierarchy sycophant. Eriksson will likely fall somewhere in between the two. Razin and Sorensen seem to actually like you better for having red blood, and I haven't figured Moller out yet."

Afterwards, you go mingle with the men, trading battle stories of border skirmishes before the war and having a good time. You also ask about Dobren, and while you get information that you already knew (it's a trade hub for much of the northern provinces, especially for timber), you don't get anything useful about the garrison or the local lord.
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>>19536432
Nothing much more to do this evening, really. Let's turn in and tell the boys to bed down so that we can get an early start on the morrow.
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>>19536527
Agreed.
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>>19536527
After a bit longer with the men, you tell them to hit their bedrolls for an early start in the morning. They give a groan, as standard, but you think you have bonded somewhat with them.

-----------------

As dawn comes your men are tearing town the camp, dousing fires, and eating dried meat with a hot beverage to wash it down. It's still pretty chilly this far north, and you toss back some coffee as well. Today, you expect to pass the crossroads and begin the approach to the town of Tarwood. After a good couple hours march, with the standard tempo (50 minutes on, ten minute rest per hour), you approach the crossroads just before midday. Razin and Sorensen moved ahead to check the area as you approached.

>Roll me a 1d100, low is good.
>>
rolled 14 = 14

>>19536605
This is going to be a cockup.
>>
rolled 88 = 88

>>19536605
Approach the crossroads cautiously, so stop the regiments a few miles short, close their spacing, and load muskets before moving on again.

Bring the captains together for a quick talk on being prepared for an attack during this time.
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>>19536669
>>19536679
>Good thing the 14 was first

You pull your captains in to address the approach, but you're interrupted by the distant popping sound of gunfire. Moving over to check with your spyglass, you see Sorensen's men and Razin's men moving quickly back to your position.

When they arrive, you hear the full story. You weren't the only one suspicious of the crossing, and both groups ran into enemy scouts , a unit of Light infantry and a unit of Lancers, respectively. Your men managed to do some damage to the scouts they ran across, taking minor damage in return, before returning to inform you.

One of Sorensen's scouts claims to have caught a glimpse of the enemy force, suggesting that its size is comparable to yours, though he saw no cannons. Your instincts suggest that this force was either intended to assist the main Brontic force at the Esturian border, or was intended to reinforce Tarwood. You aren't entirely sure that the local lord would have figured you out this quickly, so that question will be up in the air for now.
>>
rolled 99 = 99

>>19536780
Well, better news than I was hoping for. Move immediately to secure the crossroads, at the double time. If we hold those, the enemy has to react to us and we can use the roads to our advantage.

Have the hussars and te 28th secure the area ahead of us, then shake out on our flanks when we arrive to prevent the enemy from trying to move around us.
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>Here's the map. The black outline is where your men can be positioned, mark spots with Xs and the number. Your opponent is approaching from the bottom right. The dark green area is a thick forest, you can't shoot through it, but you'll be able to move men into it and have them shoot out. The light blob is a hill, but it's not really close enough to take advantage of, most likely.
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rolled 1 = 1

>>19536943
Swing the 28th and the 56th into the woods to movement through the woods and pour in some flanking fire, put the cannon on the crossroads to fire at any approaching enemies, have the hussars swing out towards the hill and wait for an opening
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>>19537036
>Nat. 1

Storing that for later use. Making up the map and narrative now.
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You hurry your men into position, knowing that your foe's men are likely planning the same. Seizing control of the crossroads, you begin your preparations for meeting the enemy.

Soon enough, you see men in Brontic Red coats marching down the path like you predicted. Three regiments of standard infantry (one of them strikes you as less disciplined, likely just a provincial militia unit), a group of lancers, and the enemy commander riding behind.

(Nat 1.)

Seeing a great opportunity, you order your cannons to fire directly down the road, and with a tremendous roar they are unleashed on the enemy. You swear you can hear the cries of the enemy as round shot lands in their midst, bouncing further into lines behind them. You swear you even see one bounce and strike the commander's unit, though you're not sure if you got the bastard himself. Your Hussars and their Lancers seem to have the same idea, and begin to swing to the west. You know that if they get the charge, lancers will wreck your hussars, and consider adjusting Razin's orders accordingly. You also are a bit concerned about your cannon. While they're in the perfect spot to continue fire on the infantry or lancers, the lancers are a threat to your artillerists as well.

>New orders and roll please, the men in the forest also have the option of remaining still, as your opponent does not see them yet.
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rolled 26 = 26

>>19537412
Have the cannons keep up fire on the approaching regiments. Hate to expose them, but our position is simply too good to give up.

Bring the 51st to the west flank of the cannon and prepare to repel the lancers. A nice line of bayonets should give those bastards second thoughts about charging. Keep the 83rd behind the line for now to counterattack the lancers if they make a rush.

Move the 56th forward slightly to prepare for the big flanking manuever. Tell them and the 28th to hold fire until the lead regiment closes, then open up.
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>>19537545
Agreed with this plan. Can't see anything else.
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this would look great on /tgq/ everyone should email moot and ask him to create a /tgq/ board for this thread and others like it.
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rolled 37 = 37

>>19537412
Have the guys in the forest wait to fire right into the flank of the lancers as they charge.
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The 51st moves up to shore up the artillery flank, and the 83rd, 28th, and 18th hold position. You hear shouts and gunshots coming from deeper in the forest, and you curse as you suspect the 56th ran into the unit of Light infantry in there. The lancers continue to head west, and seem to be wheeling towards your men. The three line regiments continue their advance up the road, and you suspect that fire will be exchanged very soon.

>Roll and orders, usual drill.
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>>19537579
You do realize that if you split /tg/ we would have two dead boards instead of one halfway-fast one.

I agree with this plan >>19537545
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rolled 77 = 77

>>19537747
Have the 56th keep up pressure on the light regiment, try to close in with bayonets and charge them. I'm assuming we found their flank, so we're doing pretty well at this point.

Have the 28th hold fire until the 18th fires to add to the confusion.

Have the cannons prepare for the enemy to close, would cannister be effective at the range that we would be in?

And it seems that they are being fairly conservative with their lancers. Keep a tight leash on Ranzin and we'll be fine.
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>>19537747
cannons hit the lancers.
83rd move west and prepare to flank, pull back if the lancers charge you.
Everyone else stay put and return fire.
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The battle in the woods rages, as Norskens and his men charge the light infantry with bayonets fixed. On the main line, the 28th and 18th open up on the first unit to enter their sights, causing good damage. They appear to be hesitating, as their commander struggles to keep his men in order. The other two lines approach and begin to set up, though they haven't opened fire yet.

The 51st opens up on the lancers, causing good damage, and the 39th gives each of the four units nearby a blast of canister shot. This sends the lancers into a panic, who begin to flee the field. The line units each take solid casualties from the canister as well.

Finally, the enemy commander's bodyguard moves to the edge of the forest, then dismounts, seemingly preparing to charge the 28th. While they are severely outnumbered, they stand to distract the 28th for some time should they close (Light infantry are NOT renowned for close combat ability).
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>>19538055
Have the 28th close and melee the commander.
83rd swing around and hit C from behind.
Everyone else can keep doing what they're doing.
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rolled 40 = 40

>>19538055
YES. Send in the hussars and turn that thrice damned flank. Have them swing around the 51st and drive into the fleeing lancers, maybe swing them into the setting up lines.

Anyway, have the 56th continue to drive into the the light infantry, the cannon continue to pour on the canister, and have the 51st rake the setting up regiments with some volleys to make swinging into line difficult.

Have the 28th fire into the commander's bodyguard. Even if they close, the commander personally leading a charge is going to cause some chaos, not to mention them getting bogged in the trees, and hopefully we can pick off some important officers.
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As the rest of the enemy line swings around, more men on both sides begin to fall. in the forest, neither side has really managed to break the other, though the light infantry do manage to disengage from the 56th with minimal losses. The commander's body guard charges through a hail of bullets to meet the 28th, losing their majority in the process. They manage to stubbornly hold on, however, and the 28th is forced to force more men into the press to rid themselves of this annoyance. The 18th and their opposite line continue to trade fire, inflicting similar casualties on the other. As the second line unit swings into position to fire on the artillery, however, hell and canister shot erupts from the cannon barrels and nearly two dozen men are slain in an instant. This is too much for them to endure, and they panic. The militia unit starts to trade fire with the 51st, but with their neighbors fleeing the field, they look like they could break at any moment. Razin swings around the flank, ready to start his bloody work.
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>>19538437
Should probably include my picture, huh.
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>>19538437
Leave it as is for now.
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rolled 50 = 50

>>19538437
Let Ranzin tear into C, leave the lancers for later.

As for the 56th, have them focus on supporting the 28th in dislodging that commander while splitting off a few companies to prevent the enemy light regiment from attacking again. We can't catch those light bastards in these woods anyway, the real prize is the commander.

The 18th shall fix bayonets and wait for the next blast of cannister before charging A.

At this point, we just have to keep up the fire and these bastards are going to break.
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While you knew that it was only a matter of time before the enemy's will was broken, the battle in the woods is the deciding factor. The last of the bodyguard and the commander were taken down, and the rest of the units panicked. The rest of the battle was simple mop up. You believe that the majority of the lancers managed to get away, along with some of the light infantry. The line units, however, were ground to dust and scattered with the winds under the boots of your men. Victory is yours this day.

>You won and your men are mopping up, what do?
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>>19538702
Make the looting brief, quick, and to the point. I hate to do this to our boys, but these units were probably being sent to reinforce Tarwood or at least track us down.

Start questioning prisoners immediately, we need to know where they were from, what they know of unit movements, and the disposition of Dobren and Tarwood. Threaten them with Razin if they are trying to stay mum.

If they were being sent to reinforce Tarwood, we could probably make a forced march to the village and take it quickly.
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>>19538702
As soon as mop-up is finished, get a report on losses, while the men get ready to march on Tarwood.
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>>19538764
>>19538770
While your men start stealing anything even remotely of value, you issue a quick order to your captains to keep it short and prepare them to march. Then you start rounding up survivors.

During the interrogation, one man finally spills that the group was headed to reinforce the Esturian front, though he mentioned that the garrison at Dobren was preparing a second group to reinforce Tarwood, expected to leave tomorrow. You curse under your breath. At best, you'd be attacking the town tomorrow evening. At that rate, the reinforcements would then be arriving the following day around midday, travelling up the same path you will have to use to leave. You resolve to solve this problem later, as Varfjall approaches you with the casualty report.

>18th Line Infantry: 18 losses this battle, 85/120 strength
>51st Line Infantry: 10 losses this battle, 75/120 strength
>56th Line Infantry: 14 losses this battle, 85/120 strength
>28th Light Infantry: 17 losses this battle, 73/90 strength
>83rd Hussars regiment: 2 losses this battle, 34/40 strength
>39th Artillery regiment: 4 losses this battle, 16/20 strength

Your lines are starting to look a little thin. You also need to ponder if heading back into Arcaia and replenishing would be smarter than trying to push Tarwood and break back out of the reinforcements.
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>>19538902
Can we 'persuade' the stool pigeon to say how large a force these reinforcements are? If the group is about our size, I'd be tempted to set up a nasty ambush at a point on the path that would allow us an easy escape.

Any other opinions on this?
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>>19538958
He's not sure, he only saw the garrison trying to pull everything together to march before they left.
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>>19538997
Well then, Tarwood isn't really that worth it, and we can take care of it later. As things stand now, we should probably head back up to Finnsfjord to restock and rest for a bit.

Since we just butchered a group meant for the Esturian front, they'll probably start pulling units that way eventually and we can strike again.

Set up a few small ambushes along the path behind us and fell some trees onto the road to further slow down and irritate our foe. Any bridges that we can wreck?
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>>19539069
Bridges, not really. The main river is a bit further south from you, and any tributary streams are going to be a bit further out of your way. To clarify travel times, it's about a decent day's march from Dobren to where you are now (the crossroads). The nearest tributary streams are about a half-day either west (toward Tarwood) or east (toward Dobren). Not much to the north.

Trees, however, are in abundant supply, and you have your men start creating roadblocks with fair-sized trees that are easy to cut down (pretty much everyone has a camp hatchet, but nothing bigger than that). A sizable roadblock gets set up on the road from Dobren to the crossroads. At the very least, reinforcing the Esturian front by this road just got a lot more painful. At best, you'll inconvenience trade and reinforcement of the other parts of this province.

>Anything else you want to do before you march to Finnsfjord? It'll be about a day and a half march to get back. Also, march and camp orders and all that.
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>>19539150
Make a few more roadblocks as we go up, leaving the route from Finnsfjord to Tarwood clear though.

Ride out and give our boys a hell of a congratulations on a job well done, and tell them that warm beds and food await them. Give them about an hour to catch their breath and then we can start the march back. Also, commend the cannons for practically winning the battle for us, give them a few fine bottles from our stocks of stolen booze.

Hussars get to screen our advance since they didn't see much fighting, fires are allowed.
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>>19539225
You end up back on the road to Finnsfjord soon enough, after a reprieve for the men and promise of a warm bed and hot meal tomorrow evening. You also visit Moller and his artillery personally, and credit them with that battle's success. They cheer at your praise, and you hand off a bottle for Moller to share with his men once you reach Finnsfjord. Razin and his men have spread out and are making sure no nasty surprises await you on the way back to the homeland.

---------------------------

After an uneventful march, you reach the outskirts of Finnsfjord just as the sun is setting. You get the men "settled in", long enough for them to promptly leave the barracks and head to the taverns and brothels of the city. Unfortunately, before you can join in you need to speak with Captain Finn about reinforcing, and wondering if you should send a message to the capital reporting your progress so far.
>>
don't we have whores travelling with the army?
We need comfort. Let's go whoring a bit. Even Napoleon did it, and he loved the fuck out of his josephine.

also a great way to figure out your troop morale.
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>>19539379
The force you're leading at the moment is more or less a more compact raiding force and little else. There are plenty of camp followers at the other fronts in Estur, and even at the camp on the triple border (Estur, Arcaia, Brontic Empire).
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>>19539349
Write out a brief message detaling the destruction of 2 towns, a garrison, and an enemy force destined for the front. That should keep them happy with you and might even get a few extra units thrown our way. Maybe talk about our desire to take Dobren eventually?

Then we can wander over to Captain Finn and get an idea of how we can fill the ranks and ressuply. Bring a good bottle of wine with us as a gift for his help, no need to be unfriendly after all.
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>>19539469
You quickly pen out a message to General Jagerhorn informing him of the events thus far, as well as your intention to take Dobren at some point in the future. You close and seal the message, planning to send it with a messenger first thing in the morning.

Afterwards, you walk to the office of Captain Finn, the man you met on your first day in town, with a bottle of plundered wine. You inform him of the events of the past week, and talk about reinforcements. He suggests that you can recruit men from inside the city, though it'll be a few days to get them properly drilled. While discussing it, you two put a good dent in the bottle.

>For recruitment, you have a few options.
>You could just go down there and inform young men that they're now soldiers in the Arcaian military. This will get it done quicker and will get you started on drilling them faster.
>You could also offer money/loot to volunteers (40 shillings on the drum...). The gift of plunder, and the promise of more down south will attract a lot of willing men, you just need time to get enough. Finnsfjord is a good 2-3 days away from Ulfrost, the capital, so if you're waiting on a response anyway you'll be here for at least 4 days.
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>>19539643

I am NOT recruiting from the enemy population, dammit.
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>>19539659
Finnsfjord is on your side of the border, not the enemy side.
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>>19539659
Okay, you don't need to worry about that since this is OUR town. Anyway, what is the traditional way of recruiting replacements in the Arcaian military?
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>>19539643
Volunteers are always the best bet, but I'm not above making a few drunks take the king's gold if you catch my drift.

I say we try to drum up some potential canidates in the morning, but we can spend the rest of this evening trying to recruit some boys who are full of liquid courage. There's going to be lots of boasting from our boys after all, and lots of show of loot, so we might nab some impressionable ones.
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>>19539729
In general, they usually volunteer without prompting. Military service in Arcaia is mostly "that thing you do for a few years once you come of age." Mass conscription as it was during the later stages of the real life Napoleonic wars doesn't quite exist yet (Estur is the closest to doing it though, motivating lots by invoking patriotism).

That said, in the cities kind of out of the way of the main few in the center, that happens less as they're slightly more rural, and so a lot feel obligated to help out with farming and such. You could do either option and be successful, but promises of loot have always been a great motivator for Arcaians.
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>>19539729

Seeing as we are the stern brave-hearted men of the north we should go to town and tell the lads that their time has come to man the fuck up! Its time for them to complete their duty as Arcaian to spill some Brontic blood.

Option 1! Let's do this shit!
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>>19539643
Willing men
>>
Let's do both. 1 so we get them now, and 2 so they resent us less and are less likely to desert.
>"You're part of the army now boy."
>"Huh?"
>"You heard me. Here's your first paycheck. Now get down to the drill yard and learn how to fight!" We're gonna go steal crap from the Bronts!
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>>19539878

you sir are a genius!
>>
>Doing a combination of suggestions

You thank Finn for your time, and head out to carouse with the men. There are plenty of young men with steel in their hearts and bottled courage in their bellies drinking and listening to the stories of your soldiers, so recruiting is a pretty easy task. You estimate that, before the night is through, you get a good half of the men you need to replenish your depleted units. A good 70 men are going to wake up in the morning with a headache and an Arcaian uniform. With roughly 70 left to go, you resort to essentially grabbing young men off the streets, handing them their first month's pay with promise of more, and telling them to get to the drill yard. Most seem fine with this turn of events when they get that shiny plunder in their hands. By noon, you've got a full complement of men training in the barracks (with the exception of the 39th, who are training their newbies with the cannons outside the town).

>If there's anything you want to do for a few days while your messenger gets back, let me know. Otherwise, I'll timeskip to that.
>>
>>19539905

Make sure our moustache is perfect! Go to the best barbers in Finnsfjord immediately :)
>>
>>19539936
You ensure that your Van Dyke is kept immaculate, so that it may strike fear into the hearts of the less-manly.
>>
rolled 59 = 59

>>19539905
Let's see if we can't scrounge up more cannons, shall we?
>>
>>19540023

Unlikely - most are at the main front - we were told that when we received our orders.

Im just happy our stache is immaculate. Feel free to time skip
>>
After about four good days drilling the new recruits and ensuring that your facial hair is up to your meticulous standards, your messenger returns. He hands you a message bearing General Jagerhorn's seal. Opening it, it reads:

Kristoph,
Glad to see your front is going good. Especially glad to see you cut off reinforcements. The longer those southern idiots trade shots at each other, the more land we can return to its rightful owners. Taking Dobren would be a great blow to the Brontic war effort, especially since it will set off noble feuds and create trouble for the Emperor. To help with this, I'm sending some troops that have been freed up from the Esturian front over to you, expect them a day or so after this man.

-General Henrik Jagerhorn

>Gonna call it there for the night. Not available on Thursday, so next round will be next Monday.
>I'll stick around a little bit to answer any setting questions yall may have.
>>
>>19540101
Sorry OP, kind of fell asleep there. Thanks for the fun quest and all that, see ya next week!


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