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You survey the field, looking upon the glorious work your men have created. More than 300 men lay dead and dying on the field, leaving the town of Sarlton defenseless. Your men on the ground let up a mighty cheer, muskets in the air, and begin the grim work of stealing everything of value from the dead and bayonetting the survivors.

You, of course, have other things to address. The sacking of Sarlton is the primary priority, of course, but the lack of discipline during the battle on either the captain's or men's part may also need to be addressed.

>Sorry about the late start. It's a long and complicated story involving a bad SATA cable, some faulty RAM, a corrupted OS, and two days of being angry at a machine.
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>>19486598
>1814
>Able to care about lack of discipline.

Find the looters everyone hates for being too successful and shoot them as an example. Then distribute their loot.
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>>19486598
A quick recap of last session. You are Kristoph Aldesparre, a commander in the Arcaian military. Formerly a soldier of the ranks, General Henrik Jagerhorn noticed your talent and personally sponsored your tuition to the state military academy. Now, with your nation's two neighbors to the south (Estur and the Brontic Empire) at war, your King has decided that now is the time to seize old lands from both of the weakling southern nations in one fell swoop.
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>>19486611
The lack of discipline was your soldiers disobeying your orders to encircle the last non-fleeing battalion, instead preferring to keep slaughtering the helpless stragglers from the other regiments. This was caused by a nat 100 on /tg/ dice, so the gods had SOME hand in it.
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>>19486643
On the bright side we somehow ended with a perfect pincer by running around like headless chickens.

First we kill the survivors, but take any officers and valuable people hostage, ransom is nice.

Then we rape the fields, salt the town and burn the women. I think I got that right.
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>>19486643
I'm still happy with shooting the unpopular looters and distributing their loot. It is a perfect combination of love, fear, and a minimal impact on fighting strength.
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>>19486712
We probably shouldn't do that quite yet, it's our first assignment with these guys. If they go overboard and refuse to share with their fellows, then yeah we can think about it, but we shouldn't have a kneejerk reaction of shooting our own FUCKING MEN.
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>>19486677
>Survivors being killed as we speak. This was just a frontier garrison, so the best ransom you could expect is being paid in turnips. Turnips which you will take from sacking the town anyway.

Your men continue their work unabated, as your captains return to your presence to report in (Eriksson actually has his full regiment in tow, clearly having forbade them from looting for their shoddy performance. This despite being the only regiment who actually did what you asked them too, likely more by accident and you being right there than any other reason.). They aren't acting like anything's wrong, so if you chose to you could probably drop the ignoring orders thing without losing face. You could also press it if you like, to show them you mean business. Either way, there's also getting the men back together so you can give this town a proper sacking, not some halfass southern sacking.
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>>19486725
Don't press the issue too much. Make a joke about first battle enthusiasm, and relate an experience from our background as an Ex-Ranker, and how the first engagement is always a little rocky, but the second is supposed to go silky smooth.

Then get the men together and sack this place properly, we're Northmen from Arcaia, the southerners just take what isn't nailed down, we bring crowbars.
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>>19486712
Arcaian looting is a well worn and well respected tradition. Grabbing more shit than anyone else is viewed as a sign of strength and skill, a holdover from the days centuries ago when your ancestors spilled across the border in great waves, burned shit to the ground, stole everything not nailed down, and then left. Interrupting such a ritual by redistributing wealth would be VERY frowned upon.
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>>19486750
We're allowed to object if someone raids a wine cellar and refuses to give us a bottle and share some with the other men right?
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I propose mounting the heads of the enemy on pikes and also on sacking this town properly posthaste.
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>>19486748
I agree with this. We'll let it go, this time.
And we're going to do the sacking proper-like.
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>>19486778
Of course, that's just manners. Everything else is a first come, first loot basis though.

>>19486748
You speak briefly, in a more casual manner with your captains about how the battle went. When he hears of your orders, Captain Norskens looks sheepish as he asks you which orders you meant. You get the feeling your runner may have not actually made it over to him. Bjorngar just nods. With him, you're not quite sure why it was the orders weren't followed. Since you're dropping it, though, it doesn't matter. Moller is busy getting his guns back on the train, and Razin is off in the distance, appearing to make sport of chasing the last few militiamen. Sorensen is out there looting alongside his men.

As the looting winds down on the field, and your men have all returned, your aide Varfjall hands you a summary of battle casualties:

>56th Line: 7 men killed, 10 injured.
>83rd Hussars: 3 men killed, 1 injured
>51st Line: 20 men killed, 13 injured
>18th Line: 8 men killed, 4 injured
>no casualties for the 28th light and 39th artillery.

"Any particular way you'd like to approach the town, commander?" Varfjall asks.
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>>19486847
How do we usually approach it? Break out the crowbars, organize people in small looting teams for efficiency, possibly from separate units to improve cross unit camaraderie, take what we can, burn the rest.
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>Oh, forgot to mention. Varfjall should have asked what the policy on noncombatants is. Odds are there's still gonna be some killing and/or raping going on no matter what you say, but if you forbid it there'll be less.
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>>19486598
Why isn't part one on the suptg archive?
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>>19486920
Hmm, we're not exactly from the most civilized people. Don't go slaughtering or raping children.
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Can we get some background information? Is something comparable to the French Revolution happening or already has happened?
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>>19486939
http://suptg.thisisnotatrueending.com/archive/19448603/

here you go.
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>>19486939
It is.

http://suptg.thisisnotatrueending.com/archive/19448603/
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>>19486957
The background of the situation is basically this. For a long, long time, the Continent has been fought over by two major powers. Estur (Prussia), and the Brontic Empire (Britain with hints of Russia). The last time these two nations fought as equals, Estur was dismembered into a number of rump states by the victorious Bronts. Now, nearly two centuries later, Estur has (mostly) reunified. Brontica, not wanting to let them get steam and prepare for round 2, declared war. Estur raised a massive army with appeals to patriotism and mutual hatred of the Bronts, and Brontica raised a similarly sized army by mobilizing as many serfs as humanly possible.

Meanwhile, everywhere else, Ordis (Spain, sort of) is having yet another succession crisis civil war. Urion (Netherlands, with a hint of Poland) is trying to avoid taking sides since all of its neighbors want to annex it, and Arcaia (Scandinavian Canada with Cossacks), is trying to take lands back from both the Bronts and Esturians by declaring war on them both.
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How big is religion in our nation? Do the nations share a common faith?

I suggest later we try to put some chaplains and priests within our regiment.
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>>19487011
So to answer your question, no, Equality, Liberty, and Fraternity will have to wait a little longer, this war is closer in motivations to the Crimean war than the actual Napoleonic wars.
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>>19487011
How do we normally ransack a place properly?
If theres no set way, send the horse around back to make sure nobody can send messengers to warn the rest of the nearby cities, send the line infantry to do what they do best otherwise. We're Canadian Norsemen, anything but children is fair game.
>induciti captives
Whats the policy on prisoners?
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>>19487033
Your nation has a religion separate from the rest of the humans. They have a religion called Exarchism, where they worship humans that they believe ascended to godhood, and are basically patrons of a particular group. Arcaia, on the other hand, is a bit more shamanistic, worshiping the power of nature, winter, and predatory instinct. Arcaian religious men generally don't mesh well with the army. Think of the biggest, hairiest, Canadian Yukon fur trapper stereotype you can think of. Those are the priests of the Arcaian religion (which isn't actually named, and has no conventional structure).

Oh, and one more thing. This world is (ostensibly) Fantasy, at least in progression. Centuries ago, magic, divine magic, monsters, etc. were all in abundance, but as time has gone by these things are decaying. Mages exist, but they're rare. In all of Arcaia, only one unit of Mages exist in the military, and they are permanently stationed with General Jagerhorn.

Demihuman species like Dwarves, Orcs, and Elves exist too, and have their own nations and cultures. They generally avoid the wars of the human nations (except for the Dwarves, which like to sell weapons and such to armies and place bets on the results).
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>>19487067
The standard is just turn your men loose, you and your captains go ransack a wine cellar, and wait. A lot of variation though. Some encourage brutality, some try to restrict attacks on women and children, so it's really up to how you want to go about it.

As for prisoners, they slow down an army on the march and generally aren't worth much. If you capture an actual enemy commander, you're obligated a little bit to try to ransom him. Arcaians don't generally bother with prisoners otherwise.
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>>19487091
Let them loose, though restrict it on children and have them keep it to rape and pillage on the women instead of rape, pillage and slaughter. We're not going to stop them from rape, that'd be incredibly rude and not win us any support among our men.
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"Tell them to keep the killing of women and children to a minimum. Otherwise, anything goes."

Varfjall nods, and walks to relay the orders to the captains. Soon, the dirt farmer huts and storehouses are ablaze, and the men are in general running wild through the city. Meanwhile, You and Varfjall find what must be the Mayor's stockpile of liquor. Grabbing a few bottles of dark-colored whisky, you leave the village to go watch the havoc from a better vantage point.

-----------------------

After all is said and done, your men have torched a lot of the town, salted their women, and raped their fields. As the men head back to your staging area, you're met with the thought of what to do next.

You can continue your campaign, trying to hit another town in the area. You can also head back across the border, replenish, give the Bronts time to hear of your glorious works, and THEN hit another town. You also may think of something that is different than these two things, who knows?

>Campaign area map
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>>19487172
Hmm, we could go after Quent, it's an available target though I dislike the lack of information we have on it. I'd advise against going after Tarwood, we could easily get cut off.

How long a march to Quent?
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>>19487222
A good day and a half march. It's about 1600 right now, according to your pocketwatch. So realistically, you'll be getting there in the morning on the second day from now.

You could also try to get a faster pace out of the men, but best case scenario has you at the town late afternoon/early evening, and it's still early spring (gets dark early). On the other hand, that may be what you want.
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>>19487260
Hmm, I'd say we go to Quent, have the scouts go ahead to make sure there aren't any patrols that will find us, investigate Quent and see if it's a plausible target or if there is more enemies than we can take and then we make a decision on when and if to attack.
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>>19487275
We should consult the captains first if they think the men are going to have enough energy after raping the village and salting the women to attack again.
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>>19487275
You give the orders to your captains, and they head off to do their thing. Sorensen and his men are gone before the rest of the captains have organized all of their lines. You begin the march, knowing you only have a few hours before night falls and the march must end.

----------------

After two hours of march, your force stops to begin camp preparations. The standard-issue hand axes come out and begin to set up the necessities for camp. Your own tent is set up rather quickly, and you settle down for the night...

>A few sort of retroactive camp decisions for you:
>Fires []Allowed []Disallowed
>Sentries []Standard []Light []Heavy
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>>19487339
Disallowed, they just got a full night of rape and pillage in they should be able to cope.

Heavy Sentries, we're in enemy territory.

We'll make it up for them with double rape and pillage rations.
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>>19487325
Norskens says that the men will be fine and that you are utterly correct in your decision to attack. Eriksson says something to the effect of "The bastards damn well better be ready to attack".
Bjorngar says his men will be a bit tired, but by the time they get to Quent they'll be okay.
Razin looks utterly horrified at the concept that someone *wouldn't* be ready to another fight, and Moller insists that his men will be riding horses there and didn't have a terrible amount of work last battle, so they'll be good.
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After a cold night in enemy territory, many of your men are tired and unhappy, but they'll get over it once they get some food and hot drink in their bellies, and get moving. Picking up camp, you notice one of Sorensen's men approaching. Hailing him over, he salutes and gives you a report.

"Nothing interesting last night sir, but early this morning we found a group of around five strangely dressed individuals nearby. We don't think they're Bronts, at least not all of them."

When you ask him what he DOES think they are, he leans in and whispers one word.

"Adventurers"
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>>19487470
What in the hell is a band of roving murder-hobos doing here?

Could you give more information on how common, dangerous, where they align themselves and so on adventurers are?
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>>19487493
Adventuring is less common now than it was during the tumultuous age around 400 years ago. Still, they do exist. Adventurers are always considered dangerous, as they often have magical items, relics from a time when the well of magic poured its gifts freely on the land. However, they're generally not very dangerous compared to an actual military force, as they can only do so much damage before they're mowed down by shot and bayonetted.

As far as alignment, a lot of people renounce all forms of citizenship when becoming adventurers, so it's unlikely that they'll have any loyalty to a nation, much less one that's interested in fighting you. That said, they are often loyal to money, and sometimes military units use them as scouts, since most will leave them alone rather than risk them having high level mages. That cuts both ways, of course, so while it's possible the Bronts hired them to poke around up here, it's also possible that they just happen to be here and you could bribe them the same way.
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>>19487541
Send a small group of men, with more hidden behind them ready to blow the murder-hobos apart if they turn hostile, to talk to them, get an idea of what they're here for and invite them to talk with us.

What resources do we have available to hire them and would they likely accept a share of the loot from Quent in stead?
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>>19487541
So what you're saying is there's not 3.x/pathfinder casters.
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rolled 2, 9, 19, 12, 5 = 47

>>19487565
You send a small group of about ten men to go speak with them, with one regiment nearby in case things go sour...

(cont)
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>>19487605
One of the adventurers notices your military force (he rolled a 19, what can I say?), and becomes agitated. His comrades, a Dwarf and an Elf manage to calm him down though. While you're busy wondering what the hell an Elf of all things is doing this far north, your men return with news. The adventurers claim that they're searching for a ancient derelict castle where great treasure and is said to be located, guarded by a ferocious dragon. Since you are (now) a man of learning, you scoff at the notion that dragons AREN'T extinct.

When approached by the offer of pay for spying, they say they need to discuss it, as this quest is of vital importance to stop a mad cult from bringing about doomsday. More poppycock, you say to yourself, but you think that's the best you can get.

>Anything else with the adventurers?
>Otherwise, you need to set march orders for the day. A steady pace will have you arrive at the village outskirts in the morning, while a stronger pace will tire the men more, but get you to the gates before sunset tonight.
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>>19487602
There are, they're just rare. Most people with magical abilities are Sorcerors, not Wizards, and so have a bit more limited portfolio.
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>>19487666
First off, we should take a steady pace, it gives us more time to scout, and our men would be far from fresh if we did that stronger pace, I don't believe Norskens when he said that the men will be fine.

Offer the Adventurers some alcohol, murder-hobos love booze. Getting some people to scout/spy without being easily identified as Arcaian is useful.
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>>19487666
Don't give the adventurers too long to think about it, either they will or they won't.
Standard pace, its unlikely Bront would be able to send much in the way of reinforcements at this point, fatigue would hurt us more than an early attack would help us.
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>>19487721
>>19487704

You gift the adventurers with some booze you looted. They thank you for the gift, and after a little more plying, they agree to scout for you in exchange for a cut of the loot from Sarlton. Where would you have them go?

You set a steady pace for the men, knowing that you won't gain anything by tiring them out. After a long day, you rest for the night a few hours' march from Quent.
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>>19487782
Lovely, we'll want them to investigate Quent's garrison numbers, in a general sense, preparedness, and if they have any reinforcements coming in.

Their presence will be odd, but not necessarily an indication of us so they be less subtle and quiet and get more than our troops could have.
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>>19487837
You've got your Light Infantry scouting Quent at the moment, if you wanted the Adventurers elsewhere.
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>>19487862
Hmm, we could use them to check all of the roads near Quent and ensure there aren't any unknown Brontic forces that our scouts wouldn't pick up. Those would be the most likely to screw us over unexpectedly.
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>>19487907
You retroactively tell them to make sure that no Brontic forces are approaching by any roads, and to keep you informed if any appear.

Meanwhile, in the present, It is now morning, and your men are preparing for another attack on the town. Your Light Infantry regiment returns as the camp is being pulled up, and Sorensen approaches you.

"Commander, we didn't see visible signs of an actual garrison in this town. While it's possible they're elsewhere, it's just as possible this town simply doesn't have one."

With that information, it's time to plan the attack/sacking.
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>>19487957
Sounds good. Way too good. Whats the terrain?
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>>19487976
Terrain is similar to the previous town. Foothills, grass, some sparse trees, for the most part. There's a larger forest in the northwest of town, but local superstitions put tribes of barbarians in bigger forests like that one. You think it's unlikely that this one is actually habited though.
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>>19488016
Don't take any chances, this seems really strange.

Set up the cannon at a good vantage point with our Line guarding them and our Hussars in a good position to charge anyone who comes after them and our Scouts in an ambush position. We open fire on the town with the cannon, lure any hidden enemies into view and then kill them.
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>>19488105
You begin to set up your men to shell the town before attacking, suspicious of the situation. As your men line up, you see a figure come out of the town toward your army, waving his hands over his head. Looking through your spyglass, you think he's probably a headman or mayor or something. Perhaps he's interested in talking, who knows?
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>>19488122
poor bastard probably wants to surrender.
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>>19488122
Let him to speaking distance and no closer, keep guns trained on him and so on. He could be trying to pull a fast one and kill us.
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>>19488238
>>19488283
You nod to the men to relax....a little bit. Captain Bjorngar signals for him to stop at a specific distance where he unleashes a torrent of words.

After a few moments, he calms down long enough to tell you in a way that's possible to understand:

"Please, they pulled our garrison south, we have no one to defend us. I know you will burn our village, but please just let me move my people south as well."
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>>19488305
I'm trying to think of a good reason to let you do this.

How about this, you make it nice and easy to steal all your stuff, show us to any goods you have hidden, leave plenty of women for my men, they'll be let go after they have their fun, and your people will live another day.
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>>19488333
Yeah don't let them go before the sack is over or they might inform the brontics.
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>>19488333
The only thing he balks on is the part about the women. One thing that's important in Brontic culture is that chastity is a HUGE virtue for women. You'd be hard pressed getting anyone down here to agree to let you go at it like that.

Arcaia is so much better. Very few people care how much anyone, men or women, sleep around before they get married (once they get married they're expected to be monogamous though).
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>>19488333
I'm in favour of this, except the women part. I'm not sure he's willing to do anything but all or nothing on this.
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>>19488356
Good point, we'll have our fun, have our cannon pointed towards them, and if any get out of line we get to satisfy our bloodlust. It'll be the easiest sacking we've ever participated in.

>>19488366
Your other option is us opening fire and taking it by force, I'm trying to be polite here. But I'm just a barbaric Arcaian aren't I?
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>>19488376
He throws up his hands and finally agrees to your terms, but informs you that everyone else is going to stay nearby to make sure your men don't go too far, and so the women won't have to wander far to find the group.
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>>19488434
That's fine.

Commence the looting, raping, pillaging and we'll set it on fire before we go. Then we give the adventurers their pay and mosey on home. If any of the peasants try anything in the meanwhile we'll kill them and move on with our lives. Having the villagers help by nicely stacking their possessions we're taking is a nice change.
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>Alright, roll me a d100 while you're at it.

The mayor heads back to town to inform the village of the decision that's been made, and you can see them start moving stuff around in town.
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rolled 55 = 55

>>19488466
Pillaging!
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rolled 70 = 70

>>19488466
>>
>Perception Check Failed!

After a little while, when you see activity in the town starting to die down, you send the men on in to have their fun. As they head down the approach in to town, though, you hear the familiar popping of gunfire and smoke coming from some of the houses....

>Response? I can tell what the basic idea will be, but is there anything specific you want to do?
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>>19488501
Retreat the men, form up the ranks, blow the living shit out of the town with cannon. They lied, therefore there will not be a single one left standing.
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>>19488511
Through your spyglass, you can see shapes retreating into the woods on the northeast side of town. You can probably assume that everyone who isn't currently there firing a gun is moving through those woods. You hope the barbarians get the bastards.

Your captains pull the men back, and you begin to shell the town. You level the largest buildings, and the ones not killed in the bombardment scatter. Your hussars catch them before they get too far.

>Tired, and calling it for the night. Should have another full session on Monday, 9 PM EST
>If you have questions, comments, or concerns, feel free to leave them here.


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