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/tg/ - Traditional Games

File: 1339346455500.jpg-(442 KB, 1700x1063, MassEffectQuest.jpg)
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timthegm at tinychat
Password is "Geronimo"

The year is 2183, nearly a quarter of a century has passed since the First Contact War and humanity has taken it's place on the galactic stage.
You are James "Geronimo" Rennick a Sergeant in the Systems Alliance Marines and N1 Rank Special Operative.
As the leader of Jaguar Squad you lead your elite team into battle across the galaxy.

James "Geronimo" Rennick

Character Sheet

Throw- Rank 1
Force 1d250+250 Newtons
Recharge 30 seconds
Radius 1 Meter

Pull- Rank 1
Force-1d125+125 Newtons
Duruation-12 seconds
Radius-1 Meter
Recharge- 30 Seconds

Shockwave- Rank 1
Force- 100 Newtons
Number of Waves- 4
Recharge- 18 seconds

Nova- Rank 1
Force- 1D300 Newtons
Damage- 2x Remaining Shields Minus 5%
(This attack drains remaining shields to 5 percent)
Shields must be above 5% to use.

Charge Rank- 2
Force- 7D100 Newtons
Damage 12d10
Recharge-12 seconds

Assault Mastery- Rank 2
+5% Weapon Damage
+5% Biotic Force
+5% Health
+5% Shields

Tomahawk- Rank 1
You have a Badass Tomahawk

Onyx Light Armor-
DR 5
Shields 49
T/B DC 12
Recharge Delay-6 seconds of not being fired upon.
Recharge Rate-33% Per Round.

Stiletto Pistol
Damage- 1D73+73
Clip Size 15

Hurricane Shotgun-
Clip Size 3
Special Rules. Shotgun spread-Shotguns may still hit their target even on a miss. For each degree of failure subtract half the HD, may reduce to zero.

Bluewire MK III Omni-tool
Shield 5
Cooldown Bonus 0
Med/Hacking bonus 5

L2 Biotic Implant
20% Bonus to all Biotic Power Force
Special Rules-At least once a day you will be required to make a roll to determine the side-effects from your L2 Implant.
Depending on the level of use, more may be required.

3 Crazy Disc Grenades
Damage 10d50+250

Badass Tomahawk (Throwable)
Special Rule- Warrior's Stride- On a kill with this weapon you may take an immediate Charge as a free-action. At the end of this charge you gain full shields. If the kill was by a thrown tomahawk you charge to the tomahawk and pick it up, again as a free action where you regain full shields.
Sorry about last week. Lot came up at home, good news is I got this whole coming week off on vacation (exception of tomorrow) so hopefully I can get another session in and make it up to you guys.

Briggs and Haskill and yourself had been discussing how you're gonna handle this Volkov fellow. You brought up overloading his biotic amp which you were gonna ask Karri about, along with bringing her into the loop.

"We're gonna contact some old friends that don't want us dead and get our hands on any gear we can. I recommend you do the same.", Haskill says heading for the door, "We'll be in contact soon, stay safe Geronimo" he adds opening the door and heading out.

Briggs looks to you and heads out as well. He only turns to say "I'm sorry...I didn't want it to come to this."

Their confession was a lot to take in, but it's not helping to dwell on it.
>Go meet up with Karri and tell her everything.
>Use your contacts to see about getting whatever gear you can. (Sergeant Gardner from the Jakarta's armory and Goldsmith are likely your best bets.)
>Go tell Commander Sardis everything you just heard
Self Bump
I'll go with meeting Karri and telling her
>Go tell Commander Sardis everything you just heard

You head to Karri's dorm.
On the way you bump into Reggie.
"Hey Geronimo, hear you're my new squad leader. Good to know you picked the best of the best." he smirks
"So got any current orders sir?"

>What should Reggie focus on? Use your imagination.
stay sharp get some rest
Rifle marksmanship. You can never go wrong with that.

"Hey, can do Sarge! Think I'll get right on that..."
Reggie waves and heads off towards his barrack.

You arrive at Karri's room and Hui is working on her Omni-tool

"Oh hey, looking for Karri?", she asks looking up from her work, I think she went to get some coffee, she should be back any minute. So...Jaguar Squad..."

"Yeah?" you reply watching her eyes glance to you.

"You only picked 4 members so far." she says.

>How do you respond
"Yeah, I'm still trying to decide who else to pick. Why, you asking to join?"

"No, that's your decision." she responds a little coldly.
You can't help but feel like you hurt her feelings by not asking in the first place. It strikes you her and Karri had always been on the same team, until now.
>Explain why you didn't select her
>Invite her now
I'll go with all of the above.

First we apologize, then explain why we didn't pick her initially(we didn't want to pull the rest of the unit's engineer support), and then invite her to join.

Sorry about that /tg/ died, kept kicking me to a 404 page.
Gave it a little while.

You explain to Hui your intentions and make it clear if she wants in she can be a part of Jaguar squad too.

"I see, well I could understand that. Still Haskill is pretty handy with tech too. I think they'll be ok. Besides what is Karri without her assistant." She beams

You make a mental note to send a message to Sardis later about the addition so he doesn't fill in the spaces.
we can tell him about it when we report the human rights violation we just herd about get the two guys who reported it there too and let them know whats going on.

Karri walks in an armful of parts and components. Her face lights up when she sees you.
"Hey!", she sets throws the parts down on the worktable much to Hui's distress and gives you a huge hug,

>Go ahead and break the news
>Ask Hui for a moment of privacy
>>Ask Hui for a moment of privacy
She might not need to hear that bit of information just yet.

Ok, you want to tattle on Briggs and Haskill (Pollard and Ferris) for being former members of an organization who's very existence is suspect and virtually unknown to all but the highest levels of Alliance Brass, and those very few are all too often sympathetic to their cause at this point in history.

With that in mind what evidence would you bring forth because they're (Briggs and Haskill) are not likely to agree with your idea, they're trying to fly under their radar, not testify against them.
Its the right thing to do .

"Emily, could I get a moment alone with Karri?" you ask as she starts trying to sort out the pieces Karri plopped onto the table.

"Sure, just stay off my bunk, Sarge." she says rolling her eyes and making a smile at Karri before heading for the door.

The door clicks closed and you hear Emily walk away.

"So what's up James?" Karri looks mildly concerned at you.

>Break the news however you like

True enough, but there will be heavy repercussions. Especially with your relationship with Briggs and Haskill, a decision I don't think should be made so lightly.

I'm not here to railroad you into not doing it but it deserves a little more than a single vote if you can be sympathetic to that.
The "right" thing and the right thing aren't always the same.

I'll suggest giving her a quick rundown. They used to do merc work, got hired by a pro-human group, saw some crazy shit, and decided to split. Also that you suspect they met the guy you ran into in the woods.

I only remember the flashbacks going to Miranda slamming the psycho against the bulkhead, so I'll go with that as the stopping point for the explanation.

They joined Cerberus and then something happened to make them leave, they briefed you on Volkov though who is almost certainly the same man who attacked you and "recruited" them, and worse, he's already taken an interest in you.

You tell Kari the gist of the situation.

"I don't understand, then Briggs and Haskill...shit...Have you told anyone else?" she asks pacing the room and finally looking to you

"No, you're the only one. I need your help Karri..." you reply.

"What do you need?" she asks overwhelmed by the implications

For now, just for her to keep that information to herself, but also to help you keep an eye out for Volkov in case he tries something else.

(think that's it for me, I got an early day tomorrow)

Right' O sir.
Archived for you.
Guess we'll keep rolling if there is anyone else still lurking.
Anyone still lurking? This is my last bump.
Havn't followed this before otherwise i'd hop in, have a good day op.

Eh, fair enough.
I haven't tried the new multiplayer stuff.
And I still haven't even started the Witcher 2.
Give witcher 2 a go, i enjoyed it quite alot once i got into the combat.

If you're an ME fan I'd love your thoughts on the ending. I can't seem to complain enough about it.
Blargh. Why did I hafta find this right before I needed to go to work.

First all. We do not tell on Briggs and Haskill. They left on their own will and they've already proven themselves loyal.

Second, sure we should get Hui on the team. Do that next. Third, we need to gear up not only ourselves but the entire team.

Oh and lets see if we can't get the geth shielding. If not the prototype. Can it interface with our normal shield? I'm thinking the two shields working together would be great for a Vanguard.
was my post a bit too much whiplash ?
...i'm gonna re-edit my post

"i need to learn how to overload a biotic's implants, disable it so he can't use them"

Assuming Mick is still around let's roll.

"I need to disable a biotic amp remotely, I also want to see if we can incorporate that shield tech into our gear. Anything that will improve our odds, I think we're gonna have a fight on our hands." you tell Karri.

"That's a lot to ask for but I'll do my best. Overloading an amp is nearly impossible without knowing how the hardware is set up. I'd need the manufacturer, even then they're highly resistant to that kind of attack and reboot usually within 30 seconds. I need any data you can get on their type of amp. As for the shield I'll do what I can, I was actually gonna see about making a prototype based on our tech which is what the parts were for." she says, she hugs you tightly, "I don't know what we're in for but they're not taking you from me."

>Next course of action
>Contact our resources
>Get some rest
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well TG won't let TIM post the link to the chat
i will attempt to post it
just take out the commas in the link

Password: Geronimo
>Contact our resources>>19435909

You have the contact info for the following people.

Jaguar (our) squad:
-CPL Karrigan G'ladium-Engineer
-Corporal Harris- Adept
-PFC Emily Hui- Engineer
--PFC Reggie Santos- Infiltrator

Wendigo Squad
-PSC Paul Newton- Soldier
-PFC Stan Kubrick- Soldier
-Sergeant Brick Haskill- sentinel

Jackal squad:
-PFC Holmes- Soldier
-PSC Britain- Soldier
-PFC Buck Rogers
-Sergeant Briggs- Vanguard

NPCS we know:
-Your CO is Commander Ralph Sardis
-The Jakarta's Captain is Captain Nguyen
-The Jakarta's XO is XO Ambrose
-Private Harry Goldsmith of the Jakarta, Contraband broker.
-Supply Sergeant Gardner of the Jakarta's Armory
-Privates Meredith and Alvarez of the Jakarta's Armory
-Lieutenant Jones, ICT Washout

i'm thinking that we need to contact the armory first for better gear

You contact Sergeant Gardner aboard the Jakarta.

"Hey Geronimo, we got word you are officially part of the program now! Congrats son!" he says over the com.

"Thanks, couldn't have done it without your guys support." you reply

"Ahhhh phooey, you're just being nice. So what can I do for you?"

"I'm looking for gear, anything you can get a hold of."

"Well sure! Just tell me what you want and the next time we make port I'll swing by with the assistants and deliver it."

"When's your next leave?"

"3 weeks."


Everything alright kid?" Gardner asks after your pause.

"That's too long, Sergeant, I need the gear ASAP."

"Well...can't really help there. But I know someone who might could. You're stationed in Scott right? One of my friends helps handle military surplus there. His name is Jack Harken. Here is his contact information. I'll let him know to expect you and that you can be trusted...eh, you can be trusted right? Not all his stuff is smiled upon by the Systems Alliance or the Council for that matter. Not that I'm supplying him but he has his ways...ya know? Really he's a good guy, just has weak convictions."

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"if he can get me the equipment i need then there's no problems at all"

"Heh, good enough. Alright he should be in touch shortly."

You don't have to wait long at all.

You receive a text message.

"WHO IS THIS?" it asks


OH god, this almost made me lol when I was making an announcement.





text back:GOT IT

and check the time

9 hours. You can grab some shut-eye or do something else.
>Talk to someone
>Go into Scott
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i'm gonna vote for training, but i want to make sure that the other anons are going to be able to play first

I'll suppose we're going with training then.

>Train solo
>Find a training partner

Anyone lurking? If it's just us we're calling it a night
rolled 4 = 4

i am watching

Feel free to participate good sir.
rolled 68 = 68

>Find a training partner
push us both to our limits

>Who would you like to invite?
rolled 3 = 3


File: 1339377063119.gif-(83 KB, 350x521, 1336585783385.gif)
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voting for Karri as well!

You send Karri a message to come and train with you.

She meets you in the yard with full combat gear.

"Thought we could have a training battle.", she says tossing you your shotgun, "Mind a friendly wager?"


"No biotics, and if you can beat me I'll treat you to something a little special tomorrow night." with a coy smile across her face.

>Accept challenge?
rolled 84 = 84

Fuck Yea !
rolled 54 + 10 = 64


Roll initiative.
1d100 guys
Holy shit this is the first time we've rolled shit in like 2 quests. I love huge blocks of text.
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rolled 67 = 67

starting mah roll off with a "classic" pic

Jenkins pulled through. You pump your shotgun and rush Karri before her hand has even reached her holster.

i say we bullrush, then shotgun
rolled 20 = 20

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why is it i offer a third choice and get shit rolls on it?
rolled 46 = 46


Roll it Mick.

1d100+10 for surprise
beat my roll sir.

Karri rolls out and the way and comes up and draws her gun. She lets loose a burst.
There is a waist high group of sandbags to your left.

>Roll to cover
>Trade fire from where you're standing.

[x] roll to cover
rolled 25 + 10 = 35


Beat my roll
rolled 52 = 52

oh joy
rolled 31 = 31

rolled 34 + 10 = 44


Bullets slash the air, you make a clean dive behind the cover.
You hear Karri scrambling for cover as well.

>You look up and see her taking off to the right behind more sandbags. There is another group directly in front of you and open space to the right in front of her group.

>Rush her
>Flank dead ahead
rolled 6 = 6

what's nearest to us that we can throw with our hand?

Sandbag, fist sized rock, gun, tomahawk.
rolled 54 = 54

Throw a sandbag in hopes that she hits it, while using it as a distraction to get into close quarters to keep her off balance. We're a vanguard after all, even without biotics, close combat is our arena
rolled 60 = 60


You scoop up the sandbag and hurl it at her.

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