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File: 1338923163309.jpg-(32 KB, 810x427, House & Dominion.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


You are Sonia Reynard, Squadron Leader and man at arms for the House of Jerik-Dremine. You command the Attack Cruiser Bittenfeld, a fast heavily armed warship that belonged to a pirate crew until a few weeks ago.
Because of this intelligence has recruited you for a mission. Using a captured IFF and fake ID's you infiltrated one of the pirate fleets as it prepared for its voyage home and stole information on ship movements. With this data Agent Lori Vapasi hopes to locate an experimental warship stolen from the Rovinar Assembly.

Before leaving you detonated several torpedoes you had shipped aboard the SHC John Avery heavily damaging its cargo bays. If the Pirates weren't pissed off at you before they will be now. There is a high chance any pirates you encounter from here on out will recognize your ship.

>2 for fastest speed
>rolled 96 = 96
Wow. Okay.
>>
>>19372341
>Before leaving you detonated several torpedoes you had shipped aboard the SHC John Avery heavily damaging its cargo bays

Would you be so kind to remind me why we did that, exactly?
>>
"Set course for the Centri side nav relay point. Best possible speed." You order.

Linda plots the new course and Kavos sets up the autopilot to fly the ship while you're away.

Before leaving the bridge you stop and hand over the datapad with the recovered info to Vapasi.
"Everything is in there." You tell her then head out.

Noticing the Rovinar chasing after you in the hall a few seconds later you stop to let her catch up. "Where is Agent Gestahl?" she asks.

"Gestahl took a bad hit, the Marines took him to the medbay." you tell the ELINT officer.

"Don't you mean her?" she asks.

"If you want me to I guess?" you reply, "She had turned into a Kavarian Male while we were over on the ship."

"Turned into?!" The Rovinar face palms. "And that didn't surprise you at all, someone changing their appearance into a totally different species?"

[ ] Seemed normal enough. Secret agent stuff.
[ ] Seemed odd
[ ] Freaked me out actually
[ ] other
>>
[ ] Seemed normal enough. Secret agent stuff.
>>
>>19372378
>[x] Seemed normal enough. Secret agent stuff.
>>
File: 1338923711684.gif-(14 KB, 996x1000, Renegade.gif)
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>>19372355
The majority seemed to be in favor of it. (This could be wrong.)
They originally wanted to destroy the entire ship but that wouldn't have been possible. Destroying the cargo bays had the potential to cause the most casualties.
>>
>>19372424
Well it's a sound plan, unless they wanted to ever use that ship again as a spy boat...
>>
>>19372439
The Bittenfeld isn't the only ship of its type in existence. Would it be impossible to re-disguise it?
>>
wait...

did we detonate SP torps in a cargo area that housed potentially dozens or hundreds of captured civilians or fellow House forces?

By the gods no one is to ever mention that we purposely did that. SOME IDIOT PIRATE FUCKED UP AND CAUSED IT
>>
>>19372454
How bad it is depends on how likely it was that any of those people would ever see freedom again.
>>
"It seemed normal enough. Crazy intel space agents that can change forms."

"We were supposed to share information with you about infiltrators only if absolutely necessary. To do otherwise is a breach of operational security. Meet me in sickbay once you've washed up."

A half hour later, washed and changed into fresh clothes you step through the door into sickbay.

"Were you trying to kill him?" asks Vapasi. "The medics detected adrenaline."

"No." you respond honestly. "Gestahl told me to administer it and to leave him behind.We had time so we went back and grabbed his body before escaping."

The Rovinar seems to whisper the word "Idiot" to to herself.
"You wouldn't be expected to know. Gestahl is Krath, adrenaline destroys their cognitive functions, memory storage and retention, everything. They only pull something like this to prevent information from falling into enemy hands. If they don't die from it they're set back far enough mentally to be indistinguishable from a young child."

Vapasi turns and walks over to a semi-opaque ceiling to floor tank filled with liquid. You cant make out what's inside it.
"It might not have reached the point where all personality and memory is destroyed. I know just barely enough about their physiology to stop it."

>Wat say, if anything?
>>
>>19372482
I don't think we should say anything.
>>
>>19372454
You detonated regular Torps. There is a high probability that the SP Torps you sold to the pirates survived the explosions or were thrown into space.
Stasis tubes are built tough enough that they can sometimes act as internal escape pods, surviving catastrophic damage to nearby ship sections... but not always.
>>
>>19372424
>The majority seemed to be in favor of it. (This could be wrong.)

Last time I missed a part of a thread we decided to ditch our squadmate and go with the Knight's Errant....


Did I mention I can't stick around for long today?
>>
>>19372482
Do we have a stasis pod on-board?
>>
>>19372482

"If I may, ma'am."

"Information on suicide substances for a member of an infiltration team sounds like relevant information. If we hadn't been able to recover him, would the dose administered have protected op-sec?"
>>
Rereading, it seems that the John Avery began firing on the Bittenfeld before any of the torpedoes were detonated. Even if we hadn't gone with the torpedo plan at all, the John Avery crew would still have been onto us. Blowing up their cargo bays was just icing on the shit cake.
>>
>>19372570
You do have a few left but not many. Normally its standard procedure to put someone in stasis whose injuries are too severe to treat on ship but Agent Vapasi must have believed it better to begin treatment now.
>>
>>19372614
"Yes it would have."

After a few minutes of silence Vapasi turns away from the med tank. "The Krath may not be xenophobic but they do prefer their secrecy. Telling everyone you know to inject suspected spies with adrenaline would be a bad idea on your part."

Before you can respond the door opens behind you. An older Dro'all female that doesn't seem to be a member of the crew stumbles in apparently in a great deal of pain.

"I d-demand to see the captain of this ship!" She gets out before falling to her knees.

A medic rushes through the door after her.
"We have most of the slaves sedated but this one got away." The much smaller male tells you. "Normally the slave implants would prevent someone from refusing direct orders by causing increasing amounts of pain but she seems resistant."

"Fucking chip." The woman curses before swatting the medic aside and forcing herself to her feet. "I am Knight Myrish Avun of House Sulos! Freedom or death pirate, pick one now or I'll make you regret it!"

>What do?
>>
>>19372713
Order the chip disabled, then introduce ourselves as the non-pirate we actually are.
>>
>>19372713
"Freedom, of course. I'm no pirate, though." Give her a rough overview who we are and why we're here without revealing anything important.
>>
>>19372713

we can counter-act the slave chip's current mode by issuing a new direct order such as "Knight Myrish Avun, at ease." , correct?

If so, voting to issue such an order to throw the knight off balance, then politely ask her to be seen to by our medical staff.

"Regardless of my decision, Knight Avun, I believe you are entitled to a proper meal. Might we discuss this afterward?"

if the knight does anything, shoot with something that stuns.

OP-SEC
>>
>>19372836
>>19372730
>>19372738
The young man shakes his head to clear it then gets up. "Yes, I can disable the chip. It will take a few minutes to find the exact keywords and such in the info that came with them. Might take an hour?"

You fill in the Knight on who you are and a brief outline of your mission. You also make clear your intention to free the other slaves you bought as well.
Convincing the Knight to sit down on one of the beds or even calm down takes some work as your suggestions are perceived as orders, something which the angry woman wants to fight at any cost.

It takes more than a half hour to disable the pain induction then turn off the chip.
"It should be easier to disable the chips on the others now that I know how they work." Says the Medic.

The Knight calms down immediately. "I wont forget this. Those bastards tried to make me give up my financial records once they put the chip in me. They didn't get anything though so I'll send a few hundred thousand your way if I make it home. And if this isn't some trick." she adds.

You order a crewman from the galley to bring some food.

>Anything you want to do before the ship arrives at its destination?
>>
>>19372938
What are the Knight's skills? We could ask her if she would like to help us, since she's awake and all.
>>
are we heading to engage the ship we were looking for or running home with the info we stole to let some other fleet take care of it?

Did we only purchase/rescue the one knight, or are there others?
>>
>>19372960
"Sneaking ships behind enemy lines and finding places where they don't expect to get hit. I misjudged the strength of the local Pirate force at one of their bases. They were waiting for us the whole time."

>>19372990
We're heading to engage the ship.

There was only one Knight, but there were Nobles from House Erid. The medics currently have them sedated.
>>
>>19373045
That sounds like a skill we could have use for on this mission.
>>
>>19373059
Right, but we've got to be careful not to share any top secret information, which might limit the Knight's usefulness to us.
>>
>>19373045

What is the general expectation of us when interacting with another House's knight? I assume we're to afford them the same standing as a Knight of our House? Perhaps surrender our quarters to them?

Would we by any chance be reasonable in asking Knight Avun to be present and keep calm the other slaves as we bring them out of sedation? Or would that be one of those 'overstepping our place' deals?
>>
>>19373078
I don't think we should bring the nobles out of sedation.
>>
>>19373084
oh, right. missed that we're attacking the ship.

>>19373078
hereby revokes "unsedate the nobles" plan, but would still like to know if the request would overstep our place
>>
>>19373078
>What is the general expectation of us when interacting with another House's knight? I assume we're to afford them the same standing as a Knight of our House? Perhaps surrender our quarters to them?
As the commanding officer of the ship you are under no obligation to do so. You are expected to offer them all due respect but as you have not been placed under their command by a ranking officer of your own House (or the ruling House) you do not have to follow their orders.
>>
After arriving in the area a few lightyears away from the Relay everyone of importance are called to the bridge. The four starfighter pilots, both shuttle pilots, the Marine Sergeants, and Chief Engineer are all present.

>Invite Knight Avun to the briefing? Y/N ?
>>
>>19373218

We're fools to ignore a knight's (likely) greater experience.

But we'd also be a fool to not put such an action to the Spook for approval, first.

If the Spook doesn't object, invite the Knight to aid in our planning.
>>
>>19373218
Y, as long as it is clear that there are certain things that can't be shared with her, like who built the ship we're after.
>>
File: 1338930524352.gif-(10 KB, 994x595, NAV DRH 1 - Incoming fleets.gif)
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Vapasi has no serious objections to the Knight's presence, merely reminding you that she is not in command.

Once everyone is present Agent Vapasi sets the main display to flat projection and begins the meeting.
"Thanks to the intel recovered we know roughly where the cloaked ship is going to be, but we still need to narrow down the search area. Its target will almost certainly be the Arbalest class Torpedo cruisers in the Terran fleet."

"Well as you said if the Torpedo cruisers are going to be their primary target how do the pirates know where they're going to be?" Asks Kavos.

"They cant know, not for certain." Says Linda speaking up. "And for all we know the fleet could have arrived already. The shoal zones might have blocked our long range sensors."

The Rovinar officer turns to Linda. "The Navigators guild is a neutral largely civilian organization correct?"

"Yes, what are you getting at?" Linda replies.

"For long range jumps they provide recommended courses to ensure there are no incidents en route. This is especially important in formation positioning when large fleets jump, like any of the expeditionary fleets."

"Oh no." Linda closes her eyes. "The Guild knows nearly a week ahead of time where the fleet is going to arrive. The stations at either end transmit data back and forth to make sure ships stay away from departure or arrival locations. Someone just needs to copy or intercept the data stream."
>>
>>19373468
"So why dont we do that?" You ask.

Linda sighs. "Because any data the Nav station has now is being updated in real time by their long range sensors. There is no transmission to intercept."

Kavos swivles his chair around to look at the both of you. "We could try to hack into their network and copy the files we need."
Linda nodds. "Its dangerous but it might work. Those files are read only, they cant be altered once stored without physical access so security might be low enough for us to copy them."

"Yes, that may be possible." Agrees Vapasi "but if we were detected the local defenses would turn on us. It might also take some time to get near the station without alerting patrols, with or without our fake IFF off."

"My House has connections in this area." Says Knight Avun. "I could contact someone but there's a chance they'll think I was captured and being forced to ask for the data."

"Even if you were successful it might alert any Pirate spies aboard about what we're after." Points out the Rovinar. "There is also another option."
All eyes turn to her.
"If the fleets follow proceedure they should arrive approximately 4 billion km away from the station."

"Thats a lot of space to cover." you point out.

"Agreed. We could attempt to scan down the ship but it would not be easy. Our detectors will only work between four and six times before the crew of the captured ship figures out what we're doing. It will be all but impossible for us to find them after that. We must close to weapons range before that happens."
>>
>>19373531
All plans sound feasible. Do any of the crew have some input on which one is the most likely to succeed?

The last one sounds like an enormous gamble to me.
>>
[ ] Hack the station
[ ] Contact an informant
[ ] Scan down the ship
[ ] Other (something crazy I didn't think off)
>>
>>19373559
Would it be possible to wait until the cloaked ship begins firing, and use its weapons to pinpoint its location?
>>
>>19373559
Any chance to get the arriving fleet in on that plan, or would it be too late for that once they've arrived?
>>
>>19373557
Vapasi has no opinion, each has its merits and flaws.
Kavos is in support of either the Knights contact or hacking.
Linda for scanning down the ship. (Doesn't want to fight the station)
Sgt Ki for hacking, stating he doesn't know if you can trust a contact another House has.
The other pilots are split between the three.

>>19373593
>>19373606
Torpedo cruisers are relatively fragile starships that rely upon their shields for protection. By the time the fleet shows up it may be too late.
>>
Also afk getting food, let me know what you decide.
>>
>>19373681
Either way, the dice are going to fuck us, but scanning seems like it will rely a lot more on luck. I support the hacking plan.
>>
>>19373681
Casting my vote for:
[X] Contact an informant
>>
Okay, we have 1 for hacking 1 for informant.

Anyone else? Don't really want to rely on a 1d2 roll for this.
>>
>>19373931
Go for informant.
>>
hacking
>>
File: 1338934551367.gif-(631 KB, 640x360, b8nFv.gif)
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>Now 2 vs 2
God dammit.

MFW I dont have any welders glass when Venus is transiting the Sun. Cant see anything even after piling on those sunglasses.
>>
rolled 2 = 2

>>19374193
Looks like it's going to come down to the dice anyway.

1 = hacking
2 = informant
>>
could we contact the station saying we've got a sensor anomaly and mask a few scans for the ship as "calibrations"? Surely the stealth ship is passively monitoring the station's open communications?

It might give us a decent cover for reaching that contact, and perhaps we'll be able to do our "calibrations" on an area that is more likely to hide the target ship (Assuming the ship is lurking around the fleet's projected jump-in point...
>>
"I'll try to get hold of the contact. Do you have a secure terminal aboard?" Asks the Knight.

Vapasi locks out some of the functions on her console then steps aside.

Avun stops herself before she sits down. "Wait, I'll need some better clothes or this will seems suspicious."

You grab the Baron's jacket from your quarters and have a Medic throw on some bandages.

"I suppose this will have to do, it should be adequate." Says the Knight after altering the medals and banners slightly.

She puts a call through to the station, talking to three or four people before being directed to the one she wants.

"Myrish Avun? It has been some time, I thought The mighty House Sulos -Bane of the smugglers run- had moved on from this area of space. The last year has been quite hard."
"I need information Chaz, the Expeditionary force is coming through soon. I need the where and when."

"The third Expeditionary is coming through today, thats all I know. I dont even think there are any rival Houses of yours present in it."

"I need the most up to date data you have on all three fleets. You know I'm good for payment."

The man on the other end looks over his shoulder. "Fine I'll do it but there are conditions. One don't call me like this ever again, things are tightening down. Two I need money, we'll trade aboard the station. Can you be here within two Hours?"
>>
"He'll get us the data but he wants two hundred thousand. Way more than he usually charges." Avun tells you after closing down the call. "We'll need to jump near the station and send a shuttle over."

"We have another IFF we can use but it was taken from a smuggler we caught." Vapasi tells you. "It might not hold up for long, but should be long enough."

"The more time we waste the closer that fleet gets." The Knight reminds you.

You tell Linda to plot the course.

The Bittenfeld jumps in and joins the rest of the civilian ships and transports approaching or leaving the station in all directions.

"We could conduct the hack from here if you want to change your mind." Says Kavos. "Just saying."

Knight Avun meanwhile departs for the launch bay with some Marines and some of the money you had made from selling torpedoes and contraband.

[ ] Stay on the ship
[ ] Go with the Knight
[ ] Change your mind and hack
[ ] other
>>
>>19374591
Would it be possible to use a device to hack the station from inside, as with Gestahl's plan on the John Avery? If so, and if it would provide any advantage over hacking the station from the ship, we should take whatever we need for the procedure and go with the Knight.

Otherwise, just go with the Knight.
>>
>>19374345
"I'm afraid the sensor packages we put on our stafighters don't work that way." Vapasi
>>
>>19374635

so how do they work? Do we need to do some kind of special scan wibbly wobbly?
>>
>>19374591
Stay on the ship. We're more useful there.
>>
rolled 77 = 77

>>19374623
I could modify the datapad you used but its programming was designed to look for communication, cargo and command logs on a Pirate starship not for data on a Navigator's guild relay Station. Still, it might work."
>>
>>19374711
Do it. If things don't go as planned with the information exchange, we'll have a backup plan for whoever accompanies the Knight.
>>
>>19374591
Stah on da ship
>>
>>19374623
>>19374711
>77
You got a pass. You now have the option of having the team trying to download the stuff themselves. Remember though, the device was designed to be used from a command center. The team would have to physically infiltrate a computer control substation, or one of the security stations in the docking ring. That could take awhile.

>>19374681
"I'm sorry but that really is classified. When we pickup the ship you'll get the latest sensor data. Shoot them before they shoot you."

>>19374697
>>19374623
>Are we joining the Knight on the shuttle or are we not? Lets get this show on the road.
>>
>>19374873
I guess we're staying. No infiltration unless Avun's contact doesn't come through.
>>
As the shuttle departs one of the Marines keep and open channel so you can hear what's going on. They approach the docking ring without incident. From the Bittenfeld the station looks like any of the ancient wheel type orbital habitats. The Torus shaped outer section of the station is 40km in diameter with hundreds of docking bays on its inner side. Four spokes connect to the central column which is covered in banks of sensor and communications arrays. Tractor beams and backup shield generators dot the surface.

After landing the team is careful to keep their weapons holstered and not appear hostile.
"Chaz we're here where are you?" you hear the Knight ask over a personal comlink.

"Okay, he's waiting in the next bay over. I'll go in first to check if things are clear then two of you come in with the suitcase full of money."

"Knight Avun is going in, we still have the money." The Marine says over the channel to confirm.

"Looks clear." Reports Avun and the Marines move up through the doorway into the next bay, empty except for the two others already present.

"I had this bay cleared for maintenance on, wait, their House markings are scratched out." Chaz points our referring to the Marines, their markings obscured like any pirate would do with stolen armor. "What the hell is going on? That's not even your uniform is it? I knew this was a mistake."

You hear the sound of weapons being drawn.

"Chaz, take the money, that data is going to save a lot of lives. You do have it right?"

"Fine here, its what you wanted, but they'll know I took it."

"We have the data." Avun confirms. "Shit, alarms are going off."
>>
>>19375231
"We're falling back to the shuttle but I dont know if we can escape the station if security is after us. They have enough tractor beams to stop just about anything. We'll try switching shuttle IFF and using alternate bay exits."

[ ] Take the Bittenfeld in to rescue their shuttle (roll 2d20)
[ ] Tell them to transmit data to you
[ ] Tell them to transmit then surrender to security
[ ] Other
>>
rolled 8, 10 = 18

>>19375304
>[x] Take the Bittenfeld in to rescue their shuttle (roll 2d20)
>[x] Tell them to transmit data to you

If the two are mutually exclusive, just take the Bittenfeld in.
>>
rolled 14 = 14

>>19375304
If they can't transmit the data, try to get them out of there.
Otherwise, there shouldn't be any harm done if they're captured and we still get the data.
>>
rolled 16 = 16

>>19375369
Second roll.
>>
"Transmitting!"

You crank the throttle to full and beak formation with the civilian transports and other ships. As you speed in towards the station a 3 ship formation of attack corvettes cchange course to intercept you.

"We've recieved the data we need." reports Vapasi. "Navigation, plot a course to the following area."
Linda begins to calculate a micro jump.

"Captain, we should go now lest we risk damaging either ourselves or vessels from another House in a rescue attempt." The officer warns you.

"Pirvate Warship, this area is under the protection of the Dominion of the Great Houses, stand down immediately or you will be fired upon. This is your only warning."

"They're coming in behind us and have entered weapons range." Says Kavos.

>Do you shoot back if fired upon Y/N ?
>>
>>19375473
Not unless we need to disable them to escape or they're actually threatening to destroy our ship.
>>
>>19375473
Not unless our ship or the shuttle are in grave danger. I think we can take fire from three corvettes; the Bittenfeld's a strong ship.
>>
"I think we can take fire from three corvettes; the Bittenfeld's a strong ship."

As if to counter that statement all three corvettes open fire shaking the ship around.
"Those dual phase cannon pack a punch." Warns Kavos. "They sometimes penetrate shields more than they should so try to evade."

The Bittenfeld isnt a small target but you dont make it an easy one to hit. When shields drop below 50% you swing around a line of transports preventing the pursuers from firing.

"Second corvette squad approaching from starboard."

For a brief moment between cover you're hit by six of the twin beams killing your main shields and cutting halfway through your backup. Then you cut through a group of Jupiter class transports in a parking orbit buying enough time for them to recharge.

"Where is the shuttle?"

"Found them. They're still inside the docking ring." Reports sensors putting their marker on your desplay.

"Son of a bitch."

The screen lights up with markers showing heavy phase cannon from the station locking onto you but for the moment you're backlit by the transports behind you meaning they cant fire. The Tractor beams are not so constrained.

[ ] Swing around the inner side of the docking ring
[ ] Tell the shuttle to cover the rest of the distance
[ ] Other

Roll 1d20
>>
rolled 4 = 4

>>19375786
We're too fast for their turbo lasers. Get closer!
>>
rolled 3 = 3

>>19375786
[x] Swing around the inner side of the docking ring
[x] Tell the shuttle to leave the bloody docking ring already
>>
rolled 14 = 14

>>19375786
>[X] Other

Meet the shuttle half-way. That way we shouldn't be too easy a target for their turrets while still distracting them from our shuttle.
>>
>>19375786
[]swing around the docking ring...

>need to roll 8+ to upgrade the average
>>
rolled 9 = 9

>>19375786
>>19376067
I guess that's a message oh well
>>
"Get your asses out of the docking ring already!" You shout, coming in closer to the station than you'd like, weaving and bouncing the ship as much as you can. The heavy ball turrets of the station are covered with arcs of escaping energy as they wait for the order to fire.

The shuttle becomes visible as it arcs above the hull of the docking ring. About 5km away from the ring the ship comes to a sudden stop. "
"Tractor beams have us! We're not going anywhere."

You angle your course to catch the shuttle much like you did when escaping the John Avery.
"Shuttle crew, put inertial compensator and repulsors to max and brace for collision. Open the shuttle bay." You order.

Putting engines to full reverse for the last three seconds you hope it will be enough to make the landing survivable. There's a horrible impact noise from forward then you put the drives back to full forward.

The phase cannon open fire the same instant, beams of energy collapsing your shields and lighting up aft sections of the red damage warnings. Using the pull of the stations tractor beams you swing through the open part of the ring and into open space.

"We've got red lights on four of our sublight drives and the surrounding sections have all taken damage. We need to shut down those engines!"

Shields come back online just long enough to be knocked back out. Even with emergency thrusters its only a mater of time if you keep taking hits like this.

"Linda jump us!" You order as you try to hide behind a pair of Frigates that are attempting to get out of range. Its enough for the station guns to stop firing.
"We're not aligned." She warns, but powers up FTL as she types madly. The micro jump is just as rough as the last escape jump you made.
>>
>>19376250
Bouncing from frying pan to fire and back again.
>>
>>19376250
Another succesful mission thank to /tg/ dice
>>
"How far our are we?" you ask.
"Less than 1 AU." Linda replies.

"Sonia engineering is shutting down two of the wing engines and two of those in the main hull. We cant keep them online without risking losing them." Kavos reports.

"Great." You mutter then call up the programs to keep the ship in a straight line with only half the engines. There's enough power to jump if necessary but you dont want to risk it unless you have to.

"We have five hours until the fleets arrive." Vapasi finally says. "Do you believe your ship will be combat ready in time?"

Kavos gimaces. "The engines will not be back at full power. The inner ones were surrounded by more armor, they should be less damaged. We'll know in a few hours."

"Speaking of armor, when the ship was docked you are aware that we made some external modifications?" Vapasi asks you.

"You just spray painted the ship right?"

"Not quite. The engineers applied a coating of material the Kavarians were experimenting with at the end of the Faction Wars. Its intended to trick Torpedo weapons into thinking they had penetrated more armor than they had, therefore causing them to detonate early. Take as many samples as you wish we're upgrading the detection systems in all of our Torpedoes later this year. My point is, it should allow your ship to survive a few more SP torp hits than would otherwise be possible."

"Well that's good news."

She hands you a datapad. "The central core areas of the ship between the bridge and main engineering should be sufficiently well protected for the crew to survive the battle. I reccomend moving them there before we jump."

>5 Hours Remain until fleet arrival
>How long do you want to wait to jump to the target area?
>>
>>19376622
I'd say two or three hours
>>
>>19376622
I'd say we should get some opinions on how long we should wait.
>>
>>19376692
"The Engineers will try to put things in order as quickly as possible. I hope they have enough time." Kavos tells you.

>>19376710
You ask his opinion on how long.
"We should wait as long as possible but it might still take a while to fight that ship so we should leave some spare. Say wait 4 hours?"

You ask Vapasi next.
"I would have supported going immediately but your ship is damaged now. The sooner we deploy the more time we have to track them down again if the ship escapes."
>>
>>19376813
Then splitting the difference gives us two or three hours. Might as well give the engineers their time.
>>
After spending 3 hours conducting hurried repairs you order as many of the crew possible into the central core. Internal bulkheads are sealed, and the outer sections of the ship are flooded with water as a just in case measure.

"Inner two drives at 50%, outer two damaged ones are at... 30%. Some of the engineers are going to wait until the last possible moment to evacuate the sections near the inner drives."

The bridge crew suit up in their armored vac suits. You're rather glad yours wasn't wrecked by the turbolift aboard that SHC. Knight Avun and the Marines from the now damaged shuttle are in sick bay recovering from their crash pickup.

"Jumping." says Linda.

The Bittenfeld pops back into real space several billion Km away.

"Launching fighters. Please deactivate all weapons, shields and other potential radiation sources. Reduce thrust to less than 10%."

Each of the modified Type 4's shoot out of the bay one after another and head out. Their pilots begin to report in once they're far enough away.

"One moment..." Vapasi activates something on her console. "Scanning. "

Roll 1d6 linking this post. Lower is better.
FIRST roll only is accepted
>>
rolled 2 = 2

>>19377080
I can't dice tonight it seems
>>
rolled 10 = 10

http://www.youtube.com/watch?v=jrerYck21wE
Or alternatively since it was bound to come up.
www.youtube.com/watch?v=uP0EK6dQ-a8


"Contact, signal detected." Says the Rovinar, sounding almost excited.
"All fighters reposition. Captain standby to power weapons but do not do so until we have a positive lock. We've narrowed it down to a few tens of square kilometers, if we cant refine our position fix we'll have to begin firing wildly."

Roll 1d2
First roll only.
>>
rolled 1 = 1

>>19377194
Yep.
>>
rolled 6 = 6

"Positive lock, power weapons and fire!"

Throttling up, you turn the ship enough to bring all weapons to bear. You gunners dont wait, all 4 phase cannon and the light pulse cannons open up at maximum range. About where they should be hitting something the beams simply dissapear.

"Target is on the move." Reports the starfighters. "Our sensors can actually pick him up now as long as you keep hitting him with your weapons. It must be more energy than the cloaking shield can handle."

You trigger off a burst of Heavy pulse cannon fire not entirely confident you can land the shts where you want them. A few dozen km away from where your readout shows the ship a torpedo lights off and flies at you.

Roll 1d20 for combat & evasion
>>
rolled 13 = 13

>>19377410
Did we have our improved cooling unit installed?
>>
rolled 7 = 7

>>19377410
I hope that anti-torpedo armor makes up for the incoming horrible rolls.
>>
>>19377433
Yes, you can blaze away.
>>
"Torpedo!"
"I see it." You say, hauling over on the controls. The weapon changes course only slightly, and impacts the leading edge of one of the wings, destroying one of the phase cannon turrets.

"Torpedo, declination 80."

The gunners continue to fie away but with your constant evasion you cant bring the big guns to bear.

[ ] Continue evasive tactics
[ ] switch to aggressive tactics

Keep on Rollan!
2d20 this time
>>
rolled 2, 6 = 8

>>19377594
[]If we can take some torpedo switch to agressive tactics
>>
>>19377616
Damn you 4chan dices
>>
rolled 2, 2 = 4

>>19377594
[x] switch to aggressive tactics

I'm starting to wonder how much Bittenfeld's repairs are going to cost. All these forceful breakthroughs take a toll.
>>
rolled 6, 1 = 7

>>19377594
[x] Switch to aggressive tactics

>>19377616
>>19377642
Oh god why do you want to kill us guys
>>
rolled 79, 88 = 167

>>19377616
>>19377642
>>19377660
Seriously? Six is the highest roll?

I'm going to try a d100, just because.
>>
>>19377671
This is disheartening.
>>
rolled 10, 17 = 27

>>19377594
>Double 1's

[x] Switch to aggressive tactics
We need to finish this quick and get the fuck out of there.
>>
rolled 5 = 5

Pairs of energy beams fire out of nowhere catching one of the starfighters by surprise. The small craft explodes in a shower of atom sized dust.

"Warning, detection efficiency has dropped by 22%. All fighters maintain distance, they seem to be extending the cloaking shield so we cant see their shuts until the last second."

"Wait, so that means-" you're cut off by a torpedo impact.

"We've lost one of the damaged engines and 30% of the structural supports for the nearest wing pylon."

"Enough dodging, its time to shoot this fucker."

Lining the ship up with the indicator you fire away with you pulse cannon. A torpedo appears from ahead and you hit the emergency thrusters, counter to your previous statement. The warhead tears through one of the light pulse cannon turrets before it explodes, leaving a large crater behind. The force of the blast is enough that your neck is sore.

Turning the Bittenfeld as hard as you can to follow the movement of the ship you continue to fire.

"Incoming aft."
The next hit isn't as bad it seems until you notice you've lost one of your emergency thrusters.

"We we even hitting anything?!" you ask.
"I'm detecting debris, we're definitely getting somewhere."

1d20
>>
rolled 2 = 2

>>19377867
They can't be all horrible right?
>>
rolled 4 = 4

>>19377890
DEATH QUEST IS GO
>>
rolled 20 = 20

>>19377867
Fire, fire everywhere.
>>
>>19377928
At least you didn't link op post
>>
>>19377940
And because of that, our average is currently 11. Possibly survivable.
>>
>>19377931
Theherowedeserve.jpg
>>
rolled 8 = 8

"Brace."

Everyone on the bridge were thrown against their restraints for what seemed like a longer period of time than normal.

"Direct hit to main body, some of our backups are offline... the second hit damaged the structural supports for that one wing pylon. Its going to break off soon."

"We have enough hull breaches I cant guarantee our armor will protect us any longer." Vapasi shouts to be heard over the increasing din. The sound of metal under fatigue echoing into the bridge is more than a little disconcerting.

"Incoming."
Your next blast with the emergency thrusters causes the damaged wing pylon to rip free but it's enough that the torpedo misses entirely. You focus another burst of pulse cannon fire on the invisible ship and your gunners launch another torpedo.

It doesn't seem any different from the other times you've fired at the ship so far but then its marker turns and starts to gain distance.

"They're running, quickly before they escape!" Vapasi urges you.

Pursuit roll 1d20
>>
rolled 17 = 17

>>19378170
Everything is for nothing if they get away.
>>
>>19378192
Time to not post... But I agree
>>
File: 1338954323320.jpg-(138 KB, 864x699, Keep calm and keep firing.jpg)
138 KB
"They've switched to Fusion drives for sublight, we should be able to maintain detection."

You just nod and keep firing. With each shot the area where weapons fire disappears becomes smaller. What you are most surprised by is the lack of torpedo fire.

"Did we hit their launcher?" you ask.

"Possibly. They're switching to conventional shields."

The ship becomes visible, the thin profile explaining why so much of your fire was missing the mark. Even so, the aft sections of the ship look shredded by your fire, sections of the special repulsor systems falling away. For the moment your pulse cannon shots cant penetrate their shield but you know an easy way to fix that.
As you increase throttle to close the gap the ship begins to vibrate giving the impression it might shake itself apart.

"We cant increase engine power any more." Kavos warns you. "The damage to the drives and superstructure is too great."

Even as you watch the enemy ship is starting to gain ground.
"They have all power diverted to engines and aft shields." Says Vapasi "They may attempt to jump soon. I recommend we have a pursuit course plotted."

"Linda?" you ask.
"I'll try, but... okay."

Roll 2d20
>>
rolled 8, 10 = 18

>>19378561
coyote vs roadrunner the roll
>>
rolled 10, 13 = 23

>>19378561
it seems we're losing steam op
>>
rolled 14, 10 = 24

>>19378561
>>
>>19378642
I just got here
>>
rolled 19 = 19

>>19378561
1d20
>>
rolled 11 = 11

>>19378561
2d20
>>
As the captured ship attempts to outrun you it looks like you're going to drop the ships shields before it can do so. Possibly getting desperate the ship cuts engines, pulls a 180 then engages a pair of forward facing fusion drives, effectively flying in reverse. You flick the shields up as they open fire with 5 or 6 wingtip mouted beam weapons. Having not seen any use through the battle your fresh shields shrug off the hits effortlessly.

"If you're trying to get me to back off it isnt working." you mutter.

Coming to the same conclusion the ship makes a full power course change.

"There goes my jump cals, they're angling for the J-22 pipe now." Linda warns you.

In the midle of aligning for the new jump angle though they've made themselves a bigger target. With the larger profile you land a pair more hits on them before one of your torps hits something vital looking. The FTL cuts out and Fusion drives on half the ship go offline sending it into a momentary spin.
A pair of heavy pulse cannon shots aided by fire from the surviving lighter weapons, cores through the largest hole in the main body. A secondary explosion rips the portside wing right off and the larger half of the ship soon drifts out of control itself.

"Hold fire!" you order the gunners, who otherwise would have continued to chew the ship to pieces.

You bring the Bittenfeld to a stop relative to the larger piece of wreckage and wait for a minute watching.

"Think they're going to self destruct?" Asks Kavos out loud.
No one answers, not even the ELINT agent.

Eventually you make the call.
"All Marines fit for combat proceed to the Launch bay. See if we have any shuttles left. If we do get over there and secure that wreck."
>>19378673
>19
Well I don't needs these note for a thrilling FTL chase any more.
>>
>>19379077
I'm sure you can recycle them
>>
>>19379077
Time to put that camo suit to good use...
>>
File: 1338958650740.gif-(22 KB, 960x726, Rovinar_Silent_Hunter_DAMAGE.gif)
22 KB
The launch bay seems to have suffered little damage beyond losing atmosphere. The previously wrecked shuttle doesn't seem any better or worse but the other shuttle seems intact.

The starfighters make a few close flybys before the assault shuttle approaches and looks for a place to board. If there was a launch bay on the stealth ship it doesn't exist anymore. The Twenty marines enter the main body via a blown open section near the torpedo launcher in the bow.

There are a few survivors and those that resist are put down hard but it is not without casualties. Five Marines are killed and another four wounded.

After receiving permission from Agent Vapasi you switch the Bittenfeld's IFF back to House Jerik-Dremine standard and wait for the fleet to arrive.

An hour and a half later the first ships begin to appear. Pairs of Gamma class assault corvettes, then Light cruisers and attack ships. After a minute the larger ships pour in, Medium cruisers by the dozen and Super Heavies flanked by Heavy Carriers.

Two AU away the Third Dominion Expeditionary Force also begins to revert. Thousands of corvettes and frigates flanking the larger ships.

"We're being hailed by the Heavy Carrier Akagi, they wish to offer assistance." reports coms.

Agent Vapasi takes over handling things then. In another hour Rovinar troops have begun to secure the wreckage for transport and recover the modified starfighters. Your shuttle and Marines are returned and the sensor banks wiped.
>>
"Thank you for your cooperation Captain." Vapasi tells you as she gathers her things and wipes data from the terminal.
"You'll be contacted by the Rovinar Ambassador regarding your reward in a few days. Its been an interesting experience serving aboard your ship."

The medbay contacts you a few minutes later. "Agent Gestahl has been shipped out now as well. The intel people didn't seem to care about the slaves we had."

Salvage and recovery ships will be towing the Bittenfeld and its missing wing in to the Nav station for repairs. Before the Rovinar teams departed they were nice enough to fix the damaged launch bay doors so they hold atmosphere again.

>>19379146
You head down to the bay to wish the last of those leaving good luck in keeping their recaptured ship secure. After the doors close and the last of them are gone you turn to head back to your quarters.
"Psst, is the coast clear?" you hear someone say. It sounds like that Marine intrusion expert, the one you told to go buy the camo cloak.
>What's that guy's name?
>>
>>19379671
I don't think his name was ever mentioned, just that we promised him HUD implants
>>
He turns off the camouflage system.
"So, sir, I went and took some scans of the shield generators while I was other on the ship and got a few material samples. The metals seem normal enough but I have no idea how their cloaking shield works."
He looks around a little nervously then takes his helmet off. "They're all gone right?"

>Your Marine electronics intrusion expert has distinguished himself by being a sneaky git.
>Give him a name.
>>
>>19379838
I'm voting for Duncan
>>
>>19379891
As in Idaho?
>>
>>19379917
>Duncan Idaho
>I'm not sure I remember who this is any...
>Oh it's that cool dude that killed 19 sardaukar before "dying" in dune novels

Sure why not...
>>
>>19379917
I immediately thought of MacLeod personally, but now that you mention it I'm kicking myself for not thinking of that one first.
>>
File: 1338960730910.png-(26 KB, 200x150, DuncanIdaho-RichardJordan.png)
26 KB
>>19379891
Idaho?
>>
>>19379989
It would be neat to combine the two. You have dozens of Duncan clones all fighting to the death, shouting THERE CAN BE ONLY ONE!
>>
See you guys next Tuesday. Besides repairs try to think of what you want bought with the giant IOU you're owed.
>>
>>19380395
"Mike and Alex, you've been so good this year that I've decided to get you both attack cruisers."

Or we could always get something non-combat-related, like a company.
>>
>>19380430
Didn't we want a power armor?
>>
>>19380469
Yeah, power armor's good, if we can't become a corporate tycoon as well.
>>
File: 1338963555571.gif-(19 KB, 916x603, 1335908340409.gif)
19 KB
There I found it...
even though the RP count may not be up to date
>>
>>19380545
Man. For the price of the power armor we could get 60 starfighters.
>>
>>19380545
Nuke and torp cost are more than shown, that one was before the big battle and we had a discount on those.
>>
>>19380430
Attack Cruisers are a bit more out of your price range. You could maybe get a used one, though at that point salvage and requisition claims would be your best bet.

>>19380620
Nukes and Torps are small time with the amount of cash you have. You could buy a few warehouses full off the black market, or could if so much hadn't been stolen by the warlords.
>>
>>19380741
Torp guy here, I was just mentioning that the req sheet torp were when they were on discount, I'm still saying to burn that IOU on a power armor or a teleporter (preference toward the power armor)
>>
missed it again due to sleep!

Gah.

Happy to see we managed to get some classified stuff we should not have, for the glory of our house and the filling of our pockets.

regarding the new armour piant, i sugest we find a way to use it better- have it analyzed by someone we thrust in excahnge for some money and in case they do manage to replicate it , some samples. - we want it inbetween all armour section, and while we are at it, place some tin foil all over our ship and do another paint coat- this should make sure that even Kavarian torps get detonated prematurely and that other ones get nothing more than contact detonation. - still focused but if it works like i think it does, it should severely diminish enemy torp effectiveness.


also lets not forget about the idea from the secont thread of using our flak cannons once installed to chuck torp warheads at the enemy.- should be somewhat cheaper than using full torps and we can sell the missile body.
the idea might even get our house better armed , since we cant manufactured torps, but just using warheads should be cheaper at any rate.

Pros for using them this way would be lowered costs, more storage space for ammo and greater output.

cons would be the shorter range and initial lack of guidance (until we can have them bolted wit ha smart bomb guidance package)
>>
so lets get some adrenaline injections for use.

and casually inject our House Knight who we will report/sell a copy of our covert recordings.


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