Though work delays, Privateer quest carries on!
You are Elesh Phryx, rogue techpriest and captain of the Sword class frigate 'Sword of the Omnissiah'. Currently, you find yourself in the early stage of a friendly game of 'Assassin' deep within Gerin's club. Drink in hand, you weave your way across the floor of the club, eyeing watchful clusters of your fellow patrons engaged in games with their own crew members. Yelps of pain occasionally rise from the crowds or club at large as predators strike their prey with the small stun handles given at the door. Spotting Dess and Julin pick their way across the small maze of platforms above, you briefly thank the Omnissiah for your captain's immunity; you'll only become a valid target for your officers after one eliminates the others.>orders?>seek out fellow captains?>seek out officers? Athe, Julin, Kelly, Bob, Teris, and Dess are participating.>other?
previous thread:http://suptg.thisisnotatrueending.com/archive/19292530/archives:http://suptg.thisisnotatrueending.com/archive.html?tags=Privateer%20QuestCurrent Party Bets:Athe: 'One Night' (Athe's standard bet for years. Only you have managed to claim it, once)Julin: 'One Night' (You note that Julin matched Athe's bet last time out of some rivalry)Kelly: 'Five Massages'Bob: a strange gemTeris: 1 wealthDess: 1 bar tabElesh Phryx: One Night in the Captain's Quarters
>>19329930I say we aim to hunt down Bob and try to get that strange gem of hers.
Privateer quest, fuck yeah!>>19329962This
>>19329962>>193299911D100 for your search
rolled 38 = 38>>19330006Rollan
>>19329930Now is the time for exploration!There are new areas to be explored
Briefly, you consider your crew and their bets, deciding that Bob's bet is too mysterious to pass up winning. There may also be some kind of advantage due to her xenos reflexes, but your flesh brain notes that you are simply attempting to shield your greed with the guise of fair play. Fair play, hunting a crew member when they can't eliminate you back. Shut up. You are just weak flesh.Soon, Bob lurks just beyond your reach; clearly stalking a target that you lack a line of sight on.>orders?>shadow?>pounce?>distract?
>>19330081We shall observe bob, to learn of her xeno ways... and to contemplate ideas for aestheticaly pleasing bionics...
>>19330081Watch her and see just how quick her reflexes are.It's not like we're admiring her lithe xenos form, or anything...
>>19330105>>19330108the decision has been made
1D100 for stealth (low is good)1D100 for observations (low is good)option: concentrate on stealth (lowest roll applied to stealth, if observation roll is lower)
rolled 29 = 29Concentrate on stealth
rolled 31 = 31>>193301442nd roll
rolled 1 = 1>>19330144Rolling for observations
>>19330164DAMN YOU 2d6!We could have had a Nat 1...
>>19330182This is the first time I saw someone say that on this board and meant it.
>>19330170I'm trying to imagine what a natural 1 on an observation roll would be.
>>19330279Well, when it means good success, we observe EVERY CURVE on bob... for the Omnisiah
>>19330279...Damnit, I already have a huge elfdar fetish, I do not need to imagine Elesh learning new secrets of the flesh by staring at Bob's ass....That came out wrong.
>>19330311Privateer Quest 26 - Elesh learns more about the secrets of the flesh through extensive observation of Bob's posterior...
Something in your mind suddenly initializes, and you press yourself against the nearest crowd to conceal yourself from Bob's vision as she checks her surroundings. Your mechadendrites carefully guide a suitable patron toward your xenos prey as you walk slightly behind the strangely compliant drunkard. As your subject stalks her own prey, you carefully observe every detail of her movements; studying her inhuman grace as you search for a weakness or opening. A hand grabs your ass, though you ignore your cover's manipulation of your flesh in favor of taking in every detail of your target. Her arms parting a path before her with a strangely forceful yet passive touch, mostly hidden beneath her long, loose sleeves. The way her feet step lightly and transfer her weight with little sound despite the metallic grating. Her fingers wrapped around the small shock handle as she closes upon her target. Suddenly Bob freezes, crouching low to conceal her height in the flashing lights and crowd. By the Omnissiah, you can't help but note how her robe has suddenly clung to certain areas of the xeno.Omnissiah give you strength, for your body betrays your excitement.>orders?>take her out? (bonus due to Nat 1)>continue stalking?>distract?>other?
take her out.
>>19330387Go for the kill.
>>19330387Continue observations.Though find out the identity of our 'compliant patron we are using as cover... knowing our luck, it is probably someone we know...
oh, right.also, that 1 just got you guys +1 to your perception.>perception is now 40
>>19330387Take her out!
>>19330425you pulled a random patron for cover. You are certain that you've never met or seen the patron before.>>19330405>>19330406>>193304441D100 for attack! low is good
>>19330443YAY! We now have a slightly higher chance of seeing dark eldar who wish to remove our arms...Looks like we aren't the honerable pirate captain I thought us to be...
>>19330465Rolling for attack
>>19330478>your attack misses>the whole club stops and laughs
rolled 33 = 33>distracted by the eldar ass>>19330486my fail, it is vast
>>19330486Considering we wagered "a night in the Captain's quarters," it would amuse me to no end if Bob beat us. Awkward xenos is awkward.
>>19330500At least it wasn't a Nat 100...That would probably involve mass property damage, mechandrites everywhere and everyone but the target getting stunned...
With her eyes locked upon her own prey, Bob fails to notice your approach until your mechadendrite applies your own shock handle to the taught cloth that stretches over her xenos ass. A cheer goes up as those nearby notice the quivering pile of xenos attempting to lift herself from the deck, soon aided by yourself. Positioning yourself under Bob's arm, you claim your victim's shock handle as her limbs struggle to recover from the stunning effect of your attack."To a mon'keigh... how disgraceful." slurs Bob."Perhaps next time you'll wager something more... pliable to redeem your honor?" you tease.Helping your xenos companion to the nearest bar, you turn in her handle and collect a pair of free drinks thanks to a fellow patron. Some poor bastard is covering his bar tab, judging by how many drinks are being poured and the sour look upon another man's face.>orders?>explore?>seek fellow captains?>other?>drag Bob with you?
Let's go look for other captains with Bob
>>19330653Hmm. I say we see how the others are doing for now and see how much time we have until we're a target.
>>19330653We've had our fun with bob, it's time to set up for our final battle with our officers... I think we should watch what happens and get in our attack shortly after they gain the ability to take us out...
>>19330653Drag Bob along with us. Also, a mechadendrite hug is practically required at this point.
2D100 for your search.(different rollers, please)
rolled 12 = 12>>19330766Here's my roll
rolled 77 = 77>>19330766Here you go
rolled 38 = 38>>19330766(t)rolling. Tzeentch bless my dice.
rolled 97 = 97>>19330766Rolling
>>19330653>We applied a shock prod to her arse>MFW...>Inbuilt browser spellcheck tells me arse is wrong, suggests "ears"WELP.
"Come, Bob. Enjoy your drink and let us watch the others do battle!"You're fairly sure that Bob's quiet words were xenos grumbling, but you simply attribute such things to her inglorious defeat. A new wave of games have begun, causing quite a bustle as the newcomers race to disperse into the crowds before the safeties release upon their handles. Soon after, a wave of howls and yelps reverberate within the club, setting a good number of patrons on edge as you pass with Bob in tow. Confident in your immunity, you greet several familiar captains and arrange to meet with them later, once your respective games have ended.As you venture across the walkways of the club's second floor, fresh drink in hand, you hear a familiar voice cry out in pain. For a moment, you spot Athe as she vanishes into the crowds once more, leaving Kelly upon the ground in a heap. "Backstabber!" whispers the trembling woman.>add Kelly to your entourage?>go find a defensive position?>continue exploring?>other?
>add Kelly to your entourage?>go find a defensive position?Looks like our immunity is about to run out
>>19330959Hmm. Rather than add Kelly to the entourage, why not use her to help get Athe and let her loose out into the crowd? Especially useful if Athe ends up as the last officer.
>>19330915>continue exploring?We'll encounter Athe when we encounter her. Taking up a defensive position would just give her the initiative.If we keep roaming around, maybe we'll get the drop on her.
anyone else for input? otherwise I roll to pick which plan.2D100 rolls, regardless.
rolled 98 = 98>>19331094Here's a roll
rolled 6 = 6>>19330915Continue exploring, observing the tactics employed by various officers. After all, Knowing ones enemies is the key to their undoing...
>>19331108Well, it had to happen eventually
>>19331116>>19331108>terrible roll>excellent rollI predict lulz are to be had.
You spend the next several hours with Bob and Kelly in tow, failing to locate any of your other officers. Making a run for the nearest bar, you bounce into two familiar faces: Captain Leros and Captain Baurse. "Captain Phryx! Having another game, are you? I've been having trouble keeping track of your new crew members, but I believe that your XO and armswoman are currently dueling for the chance to challenge you. Leros and I were just making a wager on the outcome of that little rivalry, care to advise him of your armswoman's certain defeat?" Leros doesn't seem pleased with Baurse's jovial mood, though you can't imagine the wager to be anything too drastic.>orders?
>>19331208It's only a matter of time now, better watch our back.Ask them what the wager is.
>>19331208I suggest we get Kelly to secretly place a substantial bet against us winning, then get drunk and let Athe win.
>>19331255bets can't be placed on winners/losers of games that involve your fellow crew. (or that you participate in)any wager made on your own game would be personal wagers, not the main betting pools.>>19331250"Nothing much, a few cargos"
>>19331255I suggest that is a terrible idea. For one thing, the odds are pretty heavily for Athe. For another, that would mean we would lose that crystal from Bob. Oh, and Athe collects our bet. Plus, I'm pretty sure that would carry risks, what with trying to fleece a bunch of pirates.
>>19331208Let us make a detailed study of liquor. We must determine what our favorite drink is.
I vote that we just find someplace defensive and get ready to cheat like the last time (with our mecha-tentacles)She will probably be expecting that, though
>>19331331Why use the old trick, when we've got a new one...Go Go Utility arm... or some such plan...
>>19331375If I recall, we never actually got around to installing any interesting gadgets in the arm.
>>19331397Sure we did. They're just a touch too... lethal for use here.
Athe is soon spotted at the edge of the crowd, finishing off a drink before depositing her glass upon a serving girl's tray and giving the lass a firm send-off upon the rump. In a blur, Julin attacks from the crowd. Both officers struggle to land and deflect blows as their handles arc menacingly, causing the crowd to surge away from the dangerous pair. Eventually the pair circles, both determined to end their duel as the victor. As they clash once more, Athe finds herself parted from her handle and dodging Julin's arcing shock handle by mere nanometers. Patrons cheer and hollar as the women grapple, struggling to apply Julin's shock handle to the other."Julin will be victorious." deadpans Bob. "She has the superior leverage upon the handle and is forcing Athe's footing into poor position."Soon the xenos' prediction seems to be correct, as Julin inches the crackling energies of the handle toward your XO's breast. Cries of dismay soon follow as Dess dashes from the encircling crowd, driving her handle into Julin's side. Athe quickly redirects the spasming armswoman's handle into Dess's belly in return, but soon finds herself beneath the two limp women as they struggle for breath.Captains Baurse and Leros quickly begin arguing over their bet's status, while you glance about in confusion. Your handle should have buzzed to inform you that your immunity has worn off... Another player remains in the game.>orders?
>>19331541Well, Teris should still be around, right?So grab Dess and Julin and retreat to somewhere comfortable with a good view of the surroundings.
>>19331541Are we ready for another attack? If so, then we shall deliver the final blow to athe. If not, make a comment on the melding of flesh...
>>19331541So it's Teris and Athe left eh? Hmm... Unexpected this is. Teris could bring things to the table that will make dealing with her difficult. Might be best to try to hunt her down first.
>>19331570>TerrisFuuuu-I do not relish the prospect of trying to ambush someone with extensive foresight.
>>19331541In the name of piracy, PARANOIA MODE ACTIVATE!*transformation sequence*
3D100 rolls, please.
rolled 56 = 56>>19331613Here we go.
rolled 94 = 94>>19331613First one.
rolled 23 = 23>>19331613and, dice timeagain
>>19331629Please don't let that be the 'how fast can you close your eyes vs navigators 3rd eye' roll...
>>19331659pic related
>>19331659I don't think you are quite getting the hang of this "stun stick only" game.
>>19331659First roll for Athe, the second one for Teris and the last one for Elesh. Please?
>>19331692It's easier to poke someone with the stun stick if they are curled up and gibbering incoherently from being exposed to the nightmares of the warp.
>>19331608Hey, this reminds me, should we make ourselves a sailor moon-like costume once our corset robes are all done?
>>19331692... I would assume that us using mechandrites would also be viewed as a touchy subject.... and her cover could get knocked off... or removed by overly drunken bets...Anything is possible....
>>19331709>should we make ourselves a sailor moon-like costumeThat's... awfully specific. And rather unrelated to anything else.>your face when?
Paranoia strikes your cogitators like orbital bombardment. "Teris" you hiss, searching wildly about for your head navigator. In a moment, you spot the gnarled woman several meters down the bar, identifying her only by the hand that now grasps a drink. In your excitement, you fail to notice Athe's move until you feel the slight pressure in the small of your back. Your cogitators prepare your augmentations for a power surge nanoseconds before the handle pours a numbing shock into your body. Your chest heaves as you slowly refocus your vision upon Athe's pinned form, her arm sporting a slight mark where she eliminated herself with her own handle. A chaotic chorus of cheers, hoots and hollars surrounds you as your XO dreamily smiles in your direction. "Got you, Elesh." chuckles your friend, as you struggle to focus upon Kelly, the assassin whom stands over your stunned form. Your possible-future Senechal grins as she fishes a laspistol battery from her pocket."I touched both terminals by mistake, earlier. Athe noticed that it had roughly the same effect as the handles... and well, a plan formed, Captain.">response?>orders?
>>19331736>your face when?No, I just hang out on other forums/boards.To be more specific, http://forums.spacebattles.com/threads/usagi-as-raised-by-the-geom-sm-wh40k-pt-8.215895/
>>19331715Mechadendrites are simply extra limbs, we can't use the bladed attachments and such, so they are less useful than they might seem (especially the Medicae Mechadendrite). Having them gives our opponent more places to hit, after all. Besides, it's not like we can just take them off. Channelling THE RAW POWER OF HELL ITSELF into your opponent seems just a liiiiiittle more lethal than the game warrants.As for "accidents happen," I'm pretty sure the safety measures for the navigators are designed so that no, they don't. And if they DID, given the collateral damage I suspect lynchings would happen, too.
>>19331759OUR CRYSTAL! NOOOOO!
>>19331759Well, so much about Bob's crystal.Anyway, time to move along.Look for crew and armsmen, then we can dock at the mining station and get some mining crew there.Also, we might want to pick up some carapace armour for our new armsmen if we find some at a good price.
>>19331759Get her a drink. 'tis all in good fun, you see.
>>19331759>gnarled Fuck, she cost us that crystal. Be displeased, very displeased.Her new official quarters as Senechal will be roughly the size of a shoe box.
>>19331795Meh, we already have a fancy eldar crystal sitting around unused.And Kelly's scheme demonstrates her usefulness. Give her nice quarters.
>>19331795Give her the most spacious quarters one can find. A rarely used airlock, perhaps?
>>19331793supporting this
>>19331759So, the only thing Kelly actually managed to win is the night in our quarters? Neat. That way, we have Athe alone for us that night.Simply lock the door once Kelly has entered.
>>19331795We are above such petty weaknesses of the flesh.>>19331856I like the way you think.
>>19331856Something tells me that's a different meaning of "a night in the Captain's quarters" than the competitors interpreted our wager as.In the grim darkness of the 41st millennium, there are only lawyers.
>>19331953That was the whole idea when the wager was suggested the first time we played assassins.
>>19331960Dohoho.Most excellent.
>>19331953>>19331960>>19331971
"A good show, Kelly. Now help me up, that is an order." In short order your officers have gathered to celebrate Kelly's victory, along with Captains Baurse and Leros. Dess and Leros soon lose themselves in a conversation about something called "Bounce", which seems to be some sort of art form that your flight lead hasn't quite perfected, while you talk business with Captain Baurse and your officers."I've come across another trio of carapace cargos, if you're in the market for such again, Captain Phryx. They're yours for a flat sixteen wealth." offers Baurse."Twelve. No more." scoffs Kelly, earning a studious glare from your fellow captain. "Devious and a barterer? Lass, do stop playing my heart strings." jests Captain Baurse.Soon Julin has your ear, musing upon the lack of experienced armsmen available for hire at the moment. "The only armsmen worth their salt are the greenies, Captain. We can fill out our barracks to capacity with seven full strength companies for thirteen wealth. I believe we should divide up our veterans and mix them into the greenies as officers. We should have better survival rates as a result, unless we run into high grade combat servitors again.">cont
Athe is quick to follow on Julin's thread of thought. "I agree, Elesh. And I'd suggest we attempt the same with some veteran mining crew. If we do a one-ten ratio of veterans to rookies for the vessel, we could cut our crew costs down by perhaps three-quarters.">34 current wealth>purchase 3 cargos of carapace armor for 12 wealth? (will armor 3 companies. Currently have 1 company's worth of carapace)>replentish armsmen to maximum strength for 13 wealth? (end result: 7,000 armsmen)>Mix experienced armsmen with rookies?>estimated cost of experienced miners with Athe's plan: 5 wealth for experienced miners / 8 experience for skilled miners
>>19332094I'd suggest 4 companies of armsmen for now. We can only armour 4 of them and the next mission doesn't exactly require us to use them.
>34 current wealth>purchase 3 cargos of carapace armor for 12 wealth? (will armor 3 companies. Currently have 1 company's worth of carapace)>replentish armsmen to maximum strength for 13 wealth? (end result: 7,000 armsmen)>Mix experienced armsmen with rookies?>estimated cost of experienced miners with Athe's plan: 5 wealth for experienced miners / 8 experience for skilled minersAll of it. It leaves us with 4 wealth and buys everything we need to buy.
Your response to your companions is muted by the sudden intrusion of klaxons sounding across the station."Attention all personnel. Incoming ships on system's edge. Report to your ships or stations!"Vaguely, you recall the smaller, hat-wearing man behind that vox caster. And you're fairly sure he isn't comedic relief today.>seems we've lost quite a few, I'll throw up the items for voting next thread.>calling it here for the night.>usual Q&A>Next thread on TUESDAY @ 7:30-8:00 PM>Prepare for combat
>>19332094>estimated cost of experienced miners with Athe's plan: 5 wealth for experienced miners / 8 experience for skilled miners>Derpshould read: "5 wealth for experienced miners / 8 wealth for skilled miners"
good night
>>19332250See you tuesday.