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  • File: 1336293856.jpg-(86 KB, 415x687, Damiel.jpg)
    86 KB Power Gauntlet 05/06/12(Sun)04:44 No.18997281  
    Is it just me, or are PF alchemists creepy as hell?

    They can drink a potion that makes them keel over and vomit swarms of spiders. At 7th level, that becomes a 10' square cloud of wasps. They can make an extract that causes their skin to fall off, then put their spirit in their body and run around as a hollow skin puppet for 1 hour/level. If I get this, I may use it to go places where I don't want to bring my organs, or to open a prison cell from the outside, or to chase someone into a closet, then as they try to catch their breath, slowly slip my skinself under the crack, laughing madly and warning them, "never think you're safe again",,before rubbing their little cheek with my light, empty fingers and leaving as slowly as I arrived.

    Some are mutationists, growing tentacles and tumor familiars. Some are vivisectionists, using their anatomical knowledge to deal vicious wounds and using the ability "torturous transformation", which is just... just unsettling, in a "Nazi doctor's fantasy" way. It involves taking an animal and use a 2-hour surgical procedure which involves the repeated injection of alchemical extracts to make it anthropomorphic. At 9th level, he can extend the process to 24 hours to give it humanoid intelligence, presumably because it's not really an abomination unless it can say "please kill me", or, if he's practical-minded, reverse the process and slowly transform his enemies into sheep or dogs.
    >> Anonymous 05/06/12(Sun)04:47 No.18997296
    It's not just you.
    Alchemists are creepy.
    And awesome.
    I always play them as either Hammer Horror mad scientists or Josef Mengeles eviler brother.
    I once played one who continually experimented on prisoners.
    He especially enjoyed conducting his experiments on Elves.
    This was in an evil campaign of course.
    >> Anonymous 05/06/12(Sun)04:48 No.18997299
    It almost seems like a feitsh class written by furries.
    >> Anonymous 05/06/12(Sun)04:49 No.18997306
    And our DM once had one meet a Shou Tucker expy.
    They got on like a house on fire.
    A house full of people with the doors and windows warded.
    >> Power Gauntlet 05/06/12(Sun)04:49 No.18997307
    If you take the "vestigial limb" discovery twice, you can gain "parasitic twin", which creates a subservient and stunted second person on your torso. You can make it absorb mind-affecting spells and abilities that target you.

    And then a tiny man partially emerges from your side, stares at the enchantress, flails its infantile arms and gurgles "I love you!"

    Additionally, I can use the infusion discover to make these extracts potions that others can use. I just don't know what exactly happens when you drink a potion that makes your skin come off. Technically you can dismiss it as a standard action, but you also probably use up your turn having your skin come off and also going "WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK".
    >> Anonymous 05/06/12(Sun)04:50 No.18997314
    They're creepy as fuck if you're playing them right, sure.
    >> Anonymous 05/06/12(Sun)04:51 No.18997319
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    >> Anonymous 05/06/12(Sun)04:56 No.18997347
    I used the vomit swarm potion to get a free meal for my party at a large tavern in the main city. Slight of hand it while eating and claim it came from the food
    >> Power Gauntlet 05/06/12(Sun)04:57 No.18997351
    The worst part is that, if your body is killed while you remain in your skin, you stay alive in there until the spell runs out. Thanks to a douchebag alchemist, you have four hours to live and you're spending it as a hollow sheet of affront to nature.

    Now, the question is... what build do I go with? Vivisectionist isn't interesting to me, since I'm not looking to play a rogue and stumbling on it. I kinda want to play around with Bottled Ooze; Enhance Potion or whatever it's called will help if I remember it right (and I doubt I do), and my.DM may let me use 3.5 oozes like Living Spell.

    I definitely want to get plenty of extracts/day so I can slip everyone magic LSD and still be useful.
    >> Anonymous 05/06/12(Sun)04:59 No.18997363
    >"Start the mana well...save Golarion..."
    >> Anonymous 05/06/12(Sun)05:01 No.18997365
    If my group hadn't all seen Total Recall, I would totally run that.
    >> Power Gauntlet 05/06/12(Sun)05:01 No.18997375
    ...I juat realized: I thought that the Alchemist had Sleight of Hand to palm bombs, but it's really to drug someone's drink.
    That seems like massive overkill.
    "Wench, what is this mass of hundreds of spiders doing in my stew!?"
    "I think that's the backstroke."
    >> Anonymous 05/06/12(Sun)05:04 No.18997395
         File: 1336295083.jpg-(240 KB, 1024x699, Fantastic_Four_Vol_1_536_page_(...).jpg)
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    Clone Master, bro. Make copies of copies of copies of copies of copies of yourself.

    >> Anonymous 05/06/12(Sun)05:06 No.18997405
    Cool, so we can make the vagina spider drow now with a simple refluff.
    >> Anonymous 05/06/12(Sun)05:07 No.18997408
    >..I juat realized: I thought that the Alchemist had Sleight of Hand to palm bombs, but it's really to drug someone's drink.

    If you JUST realised that, you might not be up to being an Alchemist.

    REMEMBER: If it's exists it can be experimented on!

    Chirurgeon gets to turn cure minor wounds potions into anaesthetic at like 7th level I think by the way..
    >> Power Gauntlet 05/06/12(Sun)05:08 No.18997415
    I guess I could set my copies to work gathering materials for and constructing more simulacra.

    But what happens when the copies start improving on their own generation in the next?
    >> Anonymous 05/06/12(Sun)05:09 No.18997417

    Then you've got a plot hook!
    >> TwoDee !kyfms5tN66 05/06/12(Sun)05:09 No.18997419

    Doctor Moreau references =/= furry. Read some fucking literature.

    2/10 for getting me to respond.

    On a separate note, playing a vivisectionist/rage chemist with feral mutagen is oodles of fun. I played one of those for kingmaker; he was a horrible cannibal monstrosity and the party Paladin and Druid had some serious problems with that.
    >> Power Gauntlet 05/06/12(Sun)05:11 No.18997423

    So it's a simple leap of logic to assert that, if it exists, it can be drugged and have potions shoved up its vagina.
    >> Anonymous 05/06/12(Sun)05:11 No.18997426
    >> Anonymous 05/06/12(Sun)05:11 No.18997428
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    Alchemists can be creepy fuckers if played right, but I much prefer them this way.
    >> Anonymous 05/06/12(Sun)05:11 No.18997429

    Oh yeah. Man, I mean you can basically play Dr Jekyll and Mr Hyde if you want, which is another awesome thing about the Alchemist.

    I think Alchemist has basically every fictional and non-fictional mad scientist ever rolled into one.
    >> Anonymous 05/06/12(Sun)05:13 No.18997437

    Your entire party will thank you when they wake up and find they've been unconscious for a week while you graft the healer onto the fighters back and give the rogue the healer's unused legs so he gets a cumulative bonus to acrobatics checks.

    I mean, how could they not?
    >> Anonymous 05/06/12(Sun)05:14 No.18997441
    Alchemists: Great class, or greatest class?
    >> Anonymous 05/06/12(Sun)05:18 No.18997461
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    >The worst part is that, if your body is killed while you remain in your skin, you stay alive in there until the spell runs out. Thanks to a douchebag alchemist, you have four hours to live and you're spending it as a hollow sheet of affront to nature.
    ...Fucking alchemists.
    >> Power Gauntlet 05/06/12(Sun)05:18 No.18997462
    I was also reminded of Nazi doctors who tried to create animal men with awkward experiments involving bestiality.

    As for feral mutagen; what animal do I pick?
    >> Anonymous 05/06/12(Sun)05:20 No.18997473

    Why pick? You're an Alchemist! MAKE an animal!
    >> Anonymous 05/06/12(Sun)05:21 No.18997477

    Cross a duck with an octopus.
    >> Anonymous 05/06/12(Sun)05:22 No.18997487

    >Cross a duck with an octopus.
    >While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks.

    That's one scary ass ducktopus
    >> Anonymous 05/06/12(Sun)05:23 No.18997494

    Obviously a Liger. It's like a lion and a tiger mixed bred for its skills in magic.
    >> Power Gauntlet 05/06/12(Sun)05:25 No.18997499
    Psychonaut seemed underwhelming to me.

    Although: how do I get lots of extracts to drug lots of people at once?
    >> Anonymous 05/06/12(Sun)05:25 No.18997501
    Fun fact, there really is such thing as a Liger.
    It's a Lion/Tiger cross-breed that never stops growing over its entire lifespan.
    But no, they have no magical abilities.
    >> Anonymous 05/06/12(Sun)05:28 No.18997512
    Make an actual Turducken. Sell it to farmers, get rich
    >> Anonymous 05/06/12(Sun)05:28 No.18997513

    I vaguely remember figuring out how to do this but it's been a long time.

    Something about preparing the extract "base", which you can make unlimited amounts of and it doesn't become inert. Only when you infuse the base does it become active and must be used within a day.
    >> Anonymous 05/06/12(Sun)05:30 No.18997521
    Cross a badger and a dolphin.
    >> Anonymous 05/06/12(Sun)05:31 No.18997526
    For me is one of the best gothic horror themed class you could play in Pathfinder a part of the Witch and the Oracle.
    Is perfect for dark fantasy campaigns and we have some kingdoms in the main setting which are pretty well suited for that kind of genre, like Ustalav or the Worldwound.
    Golarion has already shown is not a full high fantasy world but more a dark fantasy one. There are cults of Chtulhu, Nyarlathotep and even Shub-Niggurath, there is an insane gold dragon which has created a kingdom what merges 1894, A brave new world and Fahrenheit 451 in a single island, the god of humankind is dead, there is an empire ruled by Asmodeus where diabolism is legal, not only a dark lord but a fuct ton of them which are in suspended animation (from the Runelords to Tar-Baphon)....and if that is not enough, in the solar system there are a war between two robot factions, a planet populated by insane techno liches and a generational ship full of crazy mutants ready to invade.
    >> Anonymous 05/06/12(Sun)05:32 No.18997528
    Actually, it was a Soviet 'scientist'.
    >> Anonymous 05/06/12(Sun)05:33 No.18997533

    I know that, but was attempting to play off the fact that alchemists are arcane casters. But yeah there are:

    >> Anonymous 05/06/12(Sun)05:33 No.18997534
    So you get a...dodger?
    >> Anonymous 05/06/12(Sun)05:34 No.18997541
    I would have my alchemist look classicly good looking, square jawed etc, with slight pale skin. I'd also have him wear a long leather robe that covered his entire body below the neck and was held in shape by hundereds of belts.

    and compressed beneath those belts, I would take the parasitic twin, attatched to my chest, which is actually gaunt and sunken. So under the coat, I look barrel chested, however when I open it up you just have this cackling, reaching, drooling monstrosity.
    >> Anonymous 05/06/12(Sun)05:35 No.18997547

    The fighting prowess and ability to "fuck your shit up proper." of a Badger with the malicious intent to gang rape you of a Dolphin.
    >> Anonymous 05/06/12(Sun)05:41 No.18997574
    Well, there is a wolf/orca monster which was created by an alchemist so....
    >> Anonymous 05/06/12(Sun)05:43 No.18997586

    Still more horrified by the thought of crossbreeding a wolverine with a dolphin, though. All that dolphin rape-instinct coupled with the wolverine UNLEASH THE FUCKING FURY.
    >> Anonymous 05/06/12(Sun)05:44 No.18997593
    Honey Badger and Dolphin. It's a rapist that gives no fucks about anything.
    >> Anonymous 05/06/12(Sun)05:44 No.18997594
    Yea. Wow. That's...
    Stalin was fucked up.

    That's actually something that could be "fun" to pull on a party. Would shift the tone quite a bit.
    >> Anonymous 05/06/12(Sun)05:46 No.18997604
    Honey Badger and FERRET.
    It can fuck shit up right proppa, gives no fucks, is clever as all hell, AND can get into any space where it can fit its head.
    >> Anonymous 05/06/12(Sun)05:47 No.18997607
    Don't forget the little break dances of death they do.
    >> Anonymous 05/06/12(Sun)05:48 No.18997610
    Dolphin rape caves.

    Ah, the horrors of the sea.
    >> Anonymous 05/06/12(Sun)05:49 No.18997616
    Guys, guys. Listen guys, you're missing the potential here.

    Why not cross the badger/ferret AND the wolverine/ dolphin?
    >> Anonymous 05/06/12(Sun)05:49 No.18997617
    There are theories about the possibility Dr. Ivanov failure would be the origin of AIDs as he used some human sperm in "bad condition".
    >> Anonymous 05/06/12(Sun)05:49 No.18997619
    Wait, guys...
    why are we limiting ourselves to just two animals in our abominations?
    >> Anonymous 05/06/12(Sun)05:50 No.18997623
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    >> Anonymous 05/06/12(Sun)05:50 No.18997624
    >> Power Gauntlet 05/06/12(Sun)05:51 No.18997626
    I might try badger/goblin shark.
    >> Anonymous 05/06/12(Sun)05:51 No.18997628
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    >> Anonymous 05/06/12(Sun)05:56 No.18997653
    So, /tg/, I put it to you to make the perfect twisted pet chimeric abomination for a batshit insane Alchemist.
    >> Anonymous 05/06/12(Sun)05:56 No.18997654

    A badger, ferret and wolverine combination is redundant, they're all mustelids and all vicious as fuck.

    A mustelid/rat combo would be terrifying. A vicious bastard that can run as fast backwards as well as forwards with a collapsable skull that means it can fit through tiny spaces.
    >> Anonymous 05/06/12(Sun)05:56 No.18997655
    I once played an alchemist on the run from his former king, after my character fell out of his favour and he killed his wife as punishment. He managed to remove and preserve her heart as she lay dying of some incurable disease, and sought a way to build her a new body as a motivation for adventuring, often using his own flesh and blood as experimental fuel; I took as many 'bodymod' discoveries as I could and was a walking freakshow under a plague doctor's getup.

    I played him as a Vivisectionist (the court's royal physician) variant and always took Dex-buffing mutagens, and basically played a fill-in rogue.

    The campaign never got very far off the ground (big OOC split as everyone else went "KINGMAKER? What do you MEAN we're building a kingdom?!"), but my plan with the DM was to eventually return and wreck bloody vengeance upon his former king, culminating in taking the Parasitic Twin as surgically grafting what was left of him to my body, forever my servant.

    Yes, the party DID hate my character. Especially the paladin.
    >> Anonymous 05/06/12(Sun)06:01 No.18997667
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    >> Anonymous 05/06/12(Sun)06:01 No.18997668
    Badgerrat it is, then. What shall we cross with our new Badgerrat, /tg/?
    >> Anonymous 05/06/12(Sun)06:01 No.18997671
    Humboldt squid (http://en.wikipedia.org/wiki/Humboldt_Squid)


    Africanised bee (http://en.wikipedia.org/wiki/Africanised_bee)

    = The Africanised Humboldt Bee: Flying, swimming, double angry, tentacled monstrosity that will sting you then tear off your face.
    >> Anonymous 05/06/12(Sun)06:02 No.18997674
    Furries ≠ Fetishizing Anthropomorphic Animals
    >> Anonymous 05/06/12(Sun)06:02 No.18997678
    Newt, so it can regenerate limbs.
    >> Anonymous 05/06/12(Sun)06:03 No.18997680
    Not only are Alchemists what you just described, but they also have the potential to be dangerous terrorists. The reason for this is Alchemists can blow shit up with their bombs, and if thats not enough, they can build bigger bombs if they want! (Though they can't actually do that with the bombs they have, they can still make fuse bombs.)

    All the alchemist has to do is drink disguise self and vocal alteration extracts, deliver their payload to the support structure of a giant building, and (if they have delayed bombs) detonate the bomb from a safe distance.
    >> Anonymous 05/06/12(Sun)06:04 No.18997688

    Axolotl, then it can regenerate pretty much everything
    >> Anonymous 05/06/12(Sun)06:04 No.18997689
    >not a dolphin newt
    >> Anonymous 05/06/12(Sun)06:04 No.18997690
    >> Anonymous 05/06/12(Sun)06:06 No.18997695
    Well played.
    Pangolin, for natural armor.
    >> Anonymous 05/06/12(Sun)06:07 No.18997698
    This is how I played my alchemist.

    Feats for MOAR bombs.

    Feats for BIGGER blast radii.

    Extract of flight.

    Extract of True strike.
    >> Anonymous 05/06/12(Sun)06:08 No.18997702
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    And like a retard, I didn't post my image
    >> Anonymous 05/06/12(Sun)06:08 No.18997706
    I think it would be best to cross breed for the best possible combination of rodent and rodent like properties, then expand outward towards reptiles and amphibians
    >> Anonymous 05/06/12(Sun)06:09 No.18997709
         File: 1336298953.png-(120 KB, 250x313, Hobghoblin2.png)
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    so, hobgoblin?
    >> Anonymous 05/06/12(Sun)06:10 No.18997713
    Why are you limiting yourselves to normal animals. Why not magical beasts or monstorous humanoids?

    Cross that badgerrat with a minotaur? Not only is it a fast, nimble critter that is vicious and gives no fucks, but it has the strength of a bull... AND IT ALWAYS KNOWS WHERE YOU ARE!!!
    >> Anonymous 05/06/12(Sun)06:11 No.18997718


    Start pillaging the planes for celestial and infernal versions of animals, and use THOSE in your insane experiments.

    >celestial dire boar crossbred with infernal, fuck if I know, crocodile or something
    >> Anonymous 05/06/12(Sun)06:12 No.18997724
    Why not crossing human and Tarrasque?
    >> Anonymous 05/06/12(Sun)06:12 No.18997725
    Gecko, that it climb walls.
    Chameleon, so colorchanging.
    >> Anonymous 05/06/12(Sun)06:13 No.18997728
    Do YOU want to figure out a way to collect tissue samples from a Tarrasque?
    >> Anonymous 05/06/12(Sun)06:13 No.18997729

    Hmmmm. That works out pretty well.

    Mutagen for the Goblin Formula, bombs for bombs.

    All you need is some kind of item that give you a decent fly speed.
    >> Anonymous 05/06/12(Sun)06:15 No.18997737
    Things to splice:
    Hawk or Eagle flight capabilities
    Rabbit reproduction
    Rat body

    Do not release, and run experiments. Find whatever kills them.

    Then perhaps do research on making dire variants. Unleash in sewers of nearby towns.
    >> Anonymous 05/06/12(Sun)06:16 No.18997742
    >Strength of a bull
    >Doesn't even consider sizing catagories
    You've never actually done this before have you?
    Come on man, we're doing magical SCIENCE here, not going for to LaLa fairy land where there are magically super badgerrat. Get it together
    >> Anonymous 05/06/12(Sun)06:16 No.18997744
    ABBERANT celestial dire boar crossbred with infernal, fuck if I know, crocodile or something
    >> Anonymous 05/06/12(Sun)06:18 No.18997750
    NOW you're thinking with planar SCIENCE!.
    >> Anonymous 05/06/12(Sun)06:19 No.18997751
    Someone archive this.
    >> Anonymous 05/06/12(Sun)06:19 No.18997752
    Dire badgerat with flight. They construct insectoid colonies, somewhat like ginormous beehives, and work off of a hivemind mentality.
    >> Anonymous 05/06/12(Sun)06:19 No.18997755
    I believe you mean pseudonatural.

    Anyway, this is a fantasy universe, you gotta add angel, fiend, and dragon at some points along with the tentacles.
    >odevell people
    I'm not sure we're making people.
    >> Anonymous 05/06/12(Sun)06:20 No.18997757
    why not.
    >> Anonymous 05/06/12(Sun)06:20 No.18997758
    These are good, but we still need some water running basiliscus
    and the best swimmer we can
    Tiny sharks? Tiny Crocogators?
    >> Anonymous 05/06/12(Sun)06:22 No.18997762
    Oh my god, we could graft the badgerat hive onto another creature. Like a turtledragon or, wait.

    How hard would it be to lobotomize an Abolith?
    >> Anonymous 05/06/12(Sun)06:22 No.18997765
    Flight variant pests need to differ from aquatic variants.

    For aquatic variants, what I suggest is something that's a cross between an angler fish, a mimic octopus, and a frog for amphibian survivability.
    >> Anonymous 05/06/12(Sun)06:23 No.18997766

    I've...got news for you.
    >> Anonymous 05/06/12(Sun)06:23 No.18997769
    is directed at
    >> Anonymous 05/06/12(Sun)06:24 No.18997775
    Taking it out of context.

    I want it to be amphibian. The best animal to cross it with to ensure that it's amphibian is a frog. Or perhaps a snake. Slithers on tentacles and can morph to things around it, but still has the jaw structure and light thing of the angler fish.

    Frogs have good reproductive capabilities, though. Millions of tadpoles and what not.
    >> Anonymous 05/06/12(Sun)06:27 No.18997787
    And to add to this, if you change it to something like a crocodile or an alligator, then it reproduces more slowly, and isn't a "pest" so much as a dangerous predator.

    The idea is for pests and swarms. They're more easily manipulated, and more easily dealt with in case things go wrong. They also make for excellent distractions.
    >> Anonymous 05/06/12(Sun)06:28 No.18997791
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    The thread is bananas.
    >> Anonymous 05/06/12(Sun)06:28 No.18997794
    >decent fly speed.

    Fly is a class skill for an Alchemist and he gets, like, 9 skill points per level. You should be able to do something with that.

    Or you just take the Wings Discovery at level 6.
    >> Anonymous 05/06/12(Sun)06:31 No.18997803
    While I agree that the swarm should form the heart of our force, they make a poor choice to take and hold ground. I'm not sure I can trust my "unimproved" party members to the task of securing a proper lab.
    >> Anonymous 05/06/12(Sun)06:33 No.18997809
    I guess it would work something like this:
    >> Anonymous 05/06/12(Sun)06:35 No.18997819
    I'd recommend starting in a sewer. You'll have little distraction, save the occasional homeless person (read:test subject).

    I'd start with the flying rat variant. You can find the rats all over the sewer, and you can have a ranger capture several badgers, or birds for you to experiment with.

    Sewers are harsh environments, well suited to see if your animal variant will survive in the sewers. If it can survive in the sewers, it can almost definitely flourish outside.

    The sewers also offer great concealment. A rat hive, for example, would probably go undetected until it reached a critical population level.

    The sewers also gives you a good place to check the viability of creating the aquatic variant.

    A sewer isn't the most aesthetically pleasing place, but it's a good location to conduct science without the watchful eyes of simpletons and questionable values like ethics.
    >> Anonymous 05/06/12(Sun)06:35 No.18997825
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    Add some hagfish in there for slime, writhing and general horribleness
    >> Anonymous 05/06/12(Sun)06:40 No.18997848
    >homeless person

    >angler fish

    I think I've found my sewer henchmen.
    >> Anonymous 05/06/12(Sun)06:43 No.18997863
    Since we can use fantastical creatures, why not the will-o-the-wisps?
    >> Anonymous 05/06/12(Sun)06:44 No.18997870
    If you can some how create a signal system, like pheromones, or even just creating a variant that can scream real loud, you can use amphibian mimic octopuses to act as sensors.
    >> Anonymous 05/06/12(Sun)06:45 No.18997871
    >related as hell
    >> Anonymous 05/06/12(Sun)06:50 No.18997899
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    >Playing an Alchemist
    >Not being Dr. StangeLob
    >> Anonymous 05/06/12(Sun)06:54 No.18997923
    >Be party alchemist
    >Make potions like Bull Strength or Cat's Grace
    >Add an extra letter on each vial
    >Those letters, unknown to the party, represent added mutagens and other things
    >Only tell DM and watch effects
    >> Anonymous 05/06/12(Sun)06:55 No.18997933
    >experimenting in a sewer

    Just, no. Here's what you do: You get Dancing Light and Permanency scrolls, scout out a nice, big, abandoned house a bit outside of city walls, make it look haunted as fuck, spread the rumor (in various disguises) that some ghastly spirits are residing there, disguise as a Halfling innkeeper, acquire the house under the guise of wanting to open a tavern (make sure you boast how ghosts can't scare you), which gives you the perfect excuse to buy huge glass vats (because every lab needs something for your specimen to float in). Then you outfit the basement as needed (the shambling undead make great laborers, Create Undead Scrolls are cheap and graveyards are always full). When you're done, stage a terrible ruckus that ends with your innkeeper-persona hightailing it the fuck out of there. Then you spread the news (again in various disguises) how that hardy Halfling fellow got scared away, board up the house, seal your basement lab (remember to create a secret entrance/exit in a rotten tree or something) and there you go. Secret, spacious lab that nobody in their right minds would want to enter or even come near.

    For bonus points: If the city in question has a sewer system, you can easily tunnel into it from your basement, giving you free access to the city itself as well as the occasional bum.
    >> Anonymous 05/06/12(Sun)06:56 No.18997939
    Hmm. I've never seen the insides of a Will-o-wisp before. mitebcool

    The hope would be to have something that could lure yet more homeless people to me, while remaining ablebodied/ terrifying enough to ward away (or better, subdue and capture) anyone trying to hinder the advanvces of SCIENCE.
    >> Anonymous 05/06/12(Sun)06:57 No.18997948
    It's decided, then. We clearly have to mix all the creatures in the world and see what comes out the other end.
    >> Anonymous 05/06/12(Sun)06:58 No.18997951
    Obviously, a true lab is preferable.

    I'm simple saying that a sewer is a good, free place to start. One such location that is full of possible test subjects.
    >> Anonymous 05/06/12(Sun)06:58 No.18997953
    Dude, seriously.
    That whole set-up is a giant bright honking adventurer lure.
    You've just built yourself a 1st lvl 4-man party dungeon deathtrap.
    >> Anonymous 05/06/12(Sun)06:59 No.18997960
    That's even better! Free test subjects!

    Remember to trap the house. A little pressure plate-triggered hatch in the ceiling filled with Alchemist's Fire is always nice.
    >> Anonymous 05/06/12(Sun)07:00 No.18997964
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    /tg/, you guy's are really missing the greatest Alchemist chimera ever created.

    The cat with two heads.

    It even has a theme song.

    >> Anonymous 05/06/12(Sun)07:00 No.18997965
    Why, in that case simply open Dr. Strangexperiment's Free Clinic and Hospital. No issue with you having weird equipment, a morgue right there on site, and a large selection of the poorest strata of society willingly coming to you! Of course you'll have to leave SOME alive and cured, to keep the facade up, but who's gonna notice if a few poor beggars and peasants disappear? Fucken no-one, that's who.
    >> Anonymous 05/06/12(Sun)07:02 No.18997976
    One of my friends who I'm running his first P&P RPG for is playing an alchemist as his first character.

    Chuffy, a horrible little goblin alchemist who hates other goblins, likes explosions, and travels around with a small cart full of junk, both because he's a merchant, a magpie, and likes to show off. He frequently wears glasses he doesn't need, or fiddles around on an abacus to make himself look smart.

    He found a caged pseudodragon in a bandit camp, and thought it was the best thing ever. He proceeded to refuse to release it for fear it would escape, then release it but beg it to stay, and bribe it with cheese. Once he actually got it to hang around, he named it Chuffy Two, and brings it everywhere.

    Though he does make use of alchemy, potion crafting, and extracts, he seems to play it more as 'horrible goblin who loves exploding things' rather than creepy psycho-chemist. Personally, I think it's a fabulous character, even if he wasn't a complete novice at this.
    >> Anonymous 05/06/12(Sun)07:02 No.18997977
    >Front door: Locked.
    >Floor in front of front door: Fails if stood on for more than [all-but-the-lucky time] seconds. Diverts to holding tank(s).

    And, of course, you actually have a bar run should they come in the front door...run by one of your creatures.
    >> Anonymous 05/06/12(Sun)07:05 No.18997989
    I agree with this Anon. Your "security measures" are only going to encourage fledgling toughs and sneak theives looking for quick coin. On the other hand, I agree that a sewer tunnel is no place for a man of SCIENCE. It does afford us a measure of anonimity, but is totally impractical if we are to get the bageratfog population up to a sustainable level.
    >> Power Gauntlet 05/06/12(Sun)07:08 No.18997999
    Guys, here's a fun note: In the 3.5 Tome of Magic, there's a swarm called the Murder of Crows with the type Animal.

    I may mutagen myself into dozens of crowsharks.
    >> Anonymous 05/06/12(Sun)07:08 No.18998000
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    >hatch in the ceiling filled with Alchemist's Fire
    >in your own house
    Insurance costs, mang.
    >> Anonymous 05/06/12(Sun)07:08 No.18998002
    I have the sudden urge to sew the two together. I shall dub it Chuffy Prime.
    >> Anonymous 05/06/12(Sun)07:11 No.18998015
    In my own desolate, haunted house.
    >> Anonymous 05/06/12(Sun)07:11 No.18998016
    >Fake haunted house

    Create a homeless shelter and free clinic. If possible, appeal to nobility or government for funding. Help people to the best of your ability. Then, take the homeless that won't be missed and have no friends. Say they were taken by a plague.

    These are now your test subjects. Make an actual plague. Make it have symptoms resembling the plague you said the original people had. Engineer cure.

    Slowly earn the trust of the homeless and destitute. Make them think you are all they have. Gain their loyalty, and you have somewhat of a group of people perhaps willing to die for you. They don't need to be strong just yet, they will be eventually when you gain free reign on the city.

    Release plague, and immunize yourself, and your party (through means unknown to them, for example, spike it into a potion of cure light wounds or something).

    Take plague victims, say they didn't make it, but report progress on plague cure. People won't question the disappearance of people with the plague. After that, it's a simple matter of just abusing this system to run tests and confirm results.
    >> Anonymous 05/06/12(Sun)07:14 No.18998039
    And thanks to this thread, I now have a BBEG, complete with minions and a dungeon.
    >> Anonymous 05/06/12(Sun)07:15 No.18998041
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    >> Anonymous 05/06/12(Sun)07:18 No.18998060
    >In my own desolate, flammable, haunted house.
    >> Power Gauntlet 05/06/12(Sun)07:19 No.18998065
    I'm pretty sure this is the Simic guild of Ravnica.
    >> Anonymous 05/06/12(Sun)07:21 No.18998072
    The only issue with this plan is that it requires a staff. There's no way we can run the clinic and progress our research by ourself. It's problematic to find likeminded individuals willing to help further our cause.
    >> Anonymous 05/06/12(Sun)07:22 No.18998077
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    Attach this to an insane asylum and you're good to go.
    >> Anonymous 05/06/12(Sun)07:22 No.18998082

    The plague. You may not be able to contain it.
    >> Anonymous 05/06/12(Sun)07:23 No.18998084
    >Adventurers discover your plot
    >Attempt to inform other people of the clinic
    >Demand it's destruction
    >Heavy resistance from the homeless
    >Nobility defend your project as a political tool, it helps appease the population at large and makes them look real good
    >Adventurers are denounced, and if they attempt any action against the clinic, are considered evil by the town and chased out

    Yes, yes. This'll do.
    >> Anonymous 05/06/12(Sun)07:23 No.18998085
    Why contain it?
    >> Anonymous 05/06/12(Sun)07:23 No.18998087
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    So, do what he did but with animals?
    >> Anonymous 05/06/12(Sun)07:25 No.18998092
    This is why you work really fucking carefully, and engineer the plague to produce symptoms that resemble death, but are not actually death. Shut down the heart just enough such that there isn't anything but a very, very hard to detect pulse. This'll resemble a near death situation, if not a death situation.

    And this is also why you do not infect a population larger than 3 or so at any given time. Also, keep them perfectly contained and sedated.
    >> Anonymous 05/06/12(Sun)07:26 No.18998098
    And that's where mongrelmen hybrids come in.
    >> Anonymous 05/06/12(Sun)07:28 No.18998112
    We can't have them seen by the public. We'd need to employ workers for the, uhh, front of house so to speak.
    >> Anonymous 05/06/12(Sun)07:28 No.18998113
    I thought there was undead for this?
    >> Anonymous 05/06/12(Sun)07:28 No.18998114
    But then there is the question of those pesky clerics, your plague isn't going to be much of a problem for them.
    >> Anonymous 05/06/12(Sun)07:29 No.18998122
    Homeless volunteers. Surprisingly flexible. Loyal, and perhaps might not argue to a few potions that augment their abilities, like intelligence or dexterity.

    Also, not perceptive enough to detect magic that might force submission.
    >> Anonymous 05/06/12(Sun)07:30 No.18998125
    So, hire a couple of orderlies with the money received from nobles. They don't need to know about the secret cellar to run their daily duties, do they?
    >> Anonymous 05/06/12(Sun)07:31 No.18998129
    Undead have terrible bedside manner.
    >> Anonymous 05/06/12(Sun)07:32 No.18998134
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    Ape-man hybrids. Bam, problem solved
    >> Anonymous 05/06/12(Sun)07:32 No.18998135
    Not to mention any scryers. And I'm still not sure that local favour will keep us safe from the brigands. Most adventuring parties have a habit of marching to their own tune, whatever the local lords might say. We just don't seem secure. If there was ever a time to be paranoid, it is now.
    >> Anonymous 05/06/12(Sun)07:33 No.18998137
    >Secret area
    No, that's clearly a quarantine zone for the poor souls afflicted by the plague.

    We're just lucky I'm a brave enough doctor that I don't mind that I might die, if I can save even a few lives, then I can die at peace.

    >Hire orderlies
    I'm sure a few homeless at our clinic might not object to taking care of such things in return for their care.
    >> Anonymous 05/06/12(Sun)07:34 No.18998147
    I suppose, as long as the lab is strictly off limits and well fortified.
    >> Anonymous 05/06/12(Sun)07:35 No.18998153
    You people keep insisting that the quarantine zone is something other than a refuge for poor souls with the plague.

    We're working with them the best we can, but for public safety, we just can't let anyone back there. Please understand, it's for the common good.
    >> Anonymous 05/06/12(Sun)07:36 No.18998158
    >secret experiment cellar
    >quarantine zone
    >brave doctor
    I like the way you think, good sir!
    >> Anonymous 05/06/12(Sun)07:36 No.18998160
    I've noticed that the alchemists in this thread have gone from "grey-area hero" to just flat out villain in a very short space of time...
    >> Anonymous 05/06/12(Sun)07:38 No.18998174
    I think an era of peace and equality is a noble enough goal. Perfection is an attainable goal, but it requires hard work and dedication to get there.
    >> Anonymous 05/06/12(Sun)07:40 No.18998181
    Clearly we must engineer a scry-vectored plague that is contained within these most heavily-scryproofed areas.
    >> Anonymous 05/06/12(Sun)07:40 No.18998182
    No, no, no, you're thinking in wrong terms. I'm not trying to create a terrible, godless abomination made from artificially grown-flesh and part of my own life essence, I'm just trying to master the secrets of the beauty of life!

    But you have already seen so much and still don't understand... no, you don't understand.

    Apprehend him, my sweets! But do not harm him... he still might be of some use. At least parts of him might.
    >> Anonymous 05/06/12(Sun)07:41 No.18998186

    Thats just a posh way of saying the end justifies the means. Which as we all know is always evil. Always.
    >> Anonymous 05/06/12(Sun)07:43 No.18998197
    Come to think of it, remove disease spell doesn't confer immunity, so in epidemic situation it's not that great response. It would probably be used only on the worst afflicted or best paying patients, since spells / day are in limited supply.
    In a city large enough clerics could even be completely helpless to stop a full-blown highly contagious (engineered) plague.
    >> Anonymous 05/06/12(Sun)07:43 No.18998198
    In war, the ends sometimes have to justify the means. In some cases, you're trading away human lives to keep civilians safe. You might throw a group of fresh recruits away to gain a better position and possibly win the battle.

    War is the economics of life- to trade life in hopes it saves other lives. And life, is war.
    >> Anonymous 05/06/12(Sun)07:46 No.18998205
    Good? Evil?
    Who are you to judge me?
    Me, who has bested the GODS THEMSELVES in their game?
    >> Anonymous 05/06/12(Sun)07:48 No.18998213
    /tg/ really makes better villains than heroes.
    >> Anonymous 05/06/12(Sun)07:50 No.18998223
    This plague was originally a means to secure ourselves a place to pursue our research unimpeded, but I'm now wondering if it won't simply attract many more dangerous obsticles to us in the long run. How long can we keep the facade up, and how long before neighbouring towns (and their leaders, and most importantly, their coin) cobble together some kind of expeditionary force to suss out the plague's orgins?
    >> Anonymous 05/06/12(Sun)07:51 No.18998228
    >Paladin walks iinto clinic one day
    >Detects evil
    >Sees you as evil
    >News of paladin's death causes other paladins to investigate

    Mother fuckers don't see the obvious. Most paladins are played in such a way that they DO NOT NEED A REASON TO SMITE EVIL.
    >> Anonymous 05/06/12(Sun)07:53 No.18998237
    Plague's origin can just be written off as atrocious living conditions of the poor. Forced to eat crap, forced to sometimes live in the sewer, it's amazing we don't get more plagues, really.

    All this does is make your clinic seem more humanitarian.
    >> Anonymous 05/06/12(Sun)07:57 No.18998248

    Have a well-known gambling vice. Boom.
    >> Anonymous 05/06/12(Sun)07:58 No.18998252
    I am a little more reasonable than some of my fellow men of SCIENCE. Yes, it is terrible that it has come to the taking of lives to further our knowledge. I mourn, I'm not ashamed to say. I mourn for the fact that our great voyage had not been undertaken sooner, that their lives might not have been improved, that they had not lived fulfilled in the knowledge that they were the very best they could have been. For all of recorded history wars have been waged, petty or noble, pitched and seige and bloody all the same. Power, dominance. To be the at the apex, and look down on the others. That dichotomy is a falsehood. There is space for all of us at the top. A single, glorious apex race. That is the end in which all means are justified.
    >> Anonymous 05/06/12(Sun)07:58 No.18998254
    Now I want to make an alchemist whose motivation for adventuring is to have a willing group of test subjects that will drink anything that's been mixed into a healing potion. Constantly apologising for the side effects while making sure to jot them down
    >> Anonymous 05/06/12(Sun)07:59 No.18998261
    Note to self: I need a patsy to take the blame when our cover is eventually blown. Mr. Renfield in cell B3 seems malleable enough, and suffers from bouts of megalomania making him an excellent candidate. With some invasive therapy I'm certain I can convince him that he was the mastermind behind the whole operation in no time.
    >> Anonymous 05/06/12(Sun)08:00 No.18998263
    If I may intrude on this lively discussion, I think something you're overlooking could be of major use and you could even get state funding.

    A veterans' hospital.

    Plenty of patients, privacy, on-site morgue, any relative experts you'll be able to afford, ample room to put in a basement lab, plus all of your test subjects start as "combat trained".

    All you'll need to do is re-arm them.
    Probably literally.
    >Good as new, Sergeant. That tentacle will do twice the work of your old arm and it even includes a handy toxin spur from those leftover honey badger-platypus hybrids we had lying about. Back to the war, soldier.

    Build a better super soldier and the world will beat a path to your door, money in hand and research grants as far as the eye can see.
    >> Anonymous 05/06/12(Sun)08:00 No.18998265
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    >> Anonymous 05/06/12(Sun)08:00 No.18998266
    >implying evil

    But this is what I was talking about. We need better security. Words alone won't shield us forever.
    >> Anonymous 05/06/12(Sun)08:02 No.18998276
    >noble doctor struggling with his crippling gambling addiction
    >asks paladin for help battling his demons
    >gains a trusted friend and mentor
    >> Anonymous 05/06/12(Sun)08:02 No.18998278
    Addendum: you can safely write off "adventurers" from potential intruders, because they tend to avoid going to places filled with dreary corridors and no treasure to steal. Unless, of course, you find the sick fucks who like stealing prosthetic limbs, but that can't be avoided, really.

    And nobody visits those places except other veterans, very few of whom would be in a position to be much more worrisome than the stuff you have growing jars in the basement. And if they get lippy, you can always do something horrific to whomever they were visiting frequently.
    >> Anonymous 05/06/12(Sun)08:04 No.18998291
    And complimentary bodyguard, who is more than willing to CLEAVE AND SMITE any "evil" people he detects approaching his good friend the pony gambler's home/lab/office. And anyone who strikes down /that/ paladin just inherited a bunch of new enemies: the paladin's friends.
    >> Anonymous 05/06/12(Sun)08:05 No.18998293
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    >There is space for all of us at the top

    Oh I beg to fucking differ, infidel.
    >> Anonymous 05/06/12(Sun)08:05 No.18998297

    >>the sick fucks who like stealing prosthetic limbs

    Dont choose one
    >> Anonymous 05/06/12(Sun)08:06 No.18998302
    Additionally, you should embezzle some of the hospital funds to fuel your gambling so you can 'confess' your sins to the paladin, just so you wouldn't technically be lying. Detect lies spells are a piece of cake if you know what you are doing.
    >> Anonymous 05/06/12(Sun)08:06 No.18998306
    >evil alignment

    I know this is just ASKING for thread derailment, but really guys? Generally speaking, the things that get you some CLEAVE AND SMITE to the face are pretty CLEAVE AND SMITE worthy.
    >> Anonymous 05/06/12(Sun)08:07 No.18998309
    >All you'll need to do is re-arm them.
    I smiled aloud.
    >> Anonymous 05/06/12(Sun)08:08 No.18998314
    There's even a flaw you can take in Shadowrun that makes you beg, borrow, or steal to fuel your augmentation habit.

    Augmentations such as limbs.
    >> Anonymous 05/06/12(Sun)08:08 No.18998316

    Siphoning money from a not-for-profit organization geared towards helping the most destitute in their times of greatest need for personal pleasure is pretty fucking evil dude.
    >> Anonymous 05/06/12(Sun)08:10 No.18998326
    >Sorry, little Jorge, but I had a good tip about the number four horse in the ninth. Sorry about your sister's liver operation.
    ... probably one of the most evil acts you can do, financially.
    >> Anonymous 05/06/12(Sun)08:13 No.18998349

    Was this alchemist even in the rest of the thread? What he should have done is entered a horse in the race himself. A horse with twenty legs. Cross bred with a cheetah and with the heart of a whale!
    >> Anonymous 05/06/12(Sun)08:14 No.18998358
    But does this really negate all the supposed good you would be doing? I feel like if you were actually a highly benevolent doctor with a crippling gambling addiction you'd end up as neutral at the worst. Better to invest in some way of juking a Detect Evil spell
    >> Anonymous 05/06/12(Sun)08:16 No.18998366
    Small-time thinking.
    Shrink the horse down, make it into a hive mind, develop the Swarm Pony.

    You have not seen what speed is until you've seen the wind carrying a thousand horses the size of a human thumb, each one with a unicorn's horn, a dolphin's libido and eight tiny little legs, like our friend the spider.
    >> Anonymous 05/06/12(Sun)08:16 No.18998371
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    Just realised who our alchemists are becoming
    >> Anonymous 05/06/12(Sun)08:17 No.18998374
    I feel the best way around this is to never be in the position of facing down a Paladin in the first place, but since we're all so seemingly enamoured with the idea of this clinic there's no way around that I suppose.

    I suspect we're going to have a lot of Paladin related problems once there's an outbreak. Then you'll all be wishing we had better seen to our defences.
    >> Anonymous 05/06/12(Sun)08:18 No.18998379
    Hire a vivisectionist to skin a living human with the appropriate alignment, then mindlink their face to your brain. You have them hollowed out like a skin suit, but keep their various organs intact, if reshaped/relocated/both.

    To all outward appearances, you have the appropriate alignment, but don't radiate magic. It may be the ambush potential you could use to sucker-punch a paladin in the dong with your Platypus-venom-loaded hand crossbow.
    >> Anonymous 05/06/12(Sun)08:22 No.18998395
    Gambling isn't evil, you guys, no matter what the BoVD says.

    It may be STUPID or in contravention of some PRINCIPLES [thus chaotic, if your code is against it], but it's not EVIL.
    >> Anonymous 05/06/12(Sun)08:23 No.18998403
    Good and evil isn't some sliding scale where you can do little evil, then little good next week and stay neutral. It's more like renegade/paragon with the dominating side being your alignment.
    >Better to invest in some way of juking a Detect Evil spell
    Now that doesn't usually work that way. No-one really thinks themselves as 'evil', so they won't see the need for fooling detect evil spell. Until it's too late, that is.
    And even then most would consider it unfair and arbitrary decision of gods instead of a personal failure.
    >> Anonymous 05/06/12(Sun)08:24 No.18998404

    This is true, however siphoning money from a charitable institution probably is
    >> Anonymous 05/06/12(Sun)08:27 No.18998421
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    >swarm of eight-legged spider ponies
    >take their victims to rape caves
    >we don't need eyes where we're going
    >> Anonymous 05/06/12(Sun)08:29 No.18998429
    >Good news everyone, I have discovered [something nasty but quite useful]

    >> Anonymous 05/06/12(Sun)08:32 No.18998441
    I think we'd realize that those small minded creatins with their outdated moral codes would try and break down our masterful disguises using their so called "Detect Evil" spells, so it is best to invest in some protection. For the advancement of SCIENCE of course.
    >> Reiiama Kotsu, Inevitable 05/06/12(Sun)08:32 No.18998442
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    My first thought.
    >> Anonymous 05/06/12(Sun)08:32 No.18998443
    That image is for Lasik Eye surgery though.

    You will be able to see everything in exquisite detail. If you're lucky (like I was) your night vision will get abnormally good and you'll see it in the dim phosphorescence of the Rapecaves.
    >> Anonymous 05/06/12(Sun)08:34 No.18998461

    "Some kind of gamma-powered mechanical monster, with freeway on-ramps for arms and a heart as black as coal... "
    >> Anonymous 05/06/12(Sun)08:34 No.18998462
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    Saved for posterity.
    >> Anonymous 05/06/12(Sun)08:37 No.18998475
    Which is why I feel some pre-emptive murder is in order. Some form of crippling illness. Failing that, we direct the growing swarm of badgerat frog hybrids (Frogerats?) into the local tavern or where ever this would-be troublemaker is resting.
    >> Anonymous 05/06/12(Sun)08:37 No.18998476
    >> Anonymous 05/06/12(Sun)08:38 No.18998481
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    >This entire fucking thread
    I love you glorious bastards more and more every day
    >> Anonymous 05/06/12(Sun)08:38 No.18998483
    >> Anonymous 05/06/12(Sun)08:46 No.18998529
    >the dim phosphorescence of the Rapecaves.

    Majestic, and yet I can't help but wonder if we haven't made a grave error in splicing the dolphin's proficiency for sexual assault into everything we create.
    >> Anonymous 05/06/12(Sun)08:47 No.18998534
    It's a perfect idea that cann never go wrong.
    >> Anonymous 05/06/12(Sun)08:52 No.18998572
    Pfft, naysayer luddites like you are the main obstacle before the progress of SCIENCE. What next, are you going to complain about giving rape swarms wings again? Or +80 innate bonus to escape artist?
    I tell you, if we knew what we are doing it wouldn't be called research, would it now?
    Now shush and pass me those dolphin parts, please.
    >> Anonymous 05/06/12(Sun)08:53 No.18998580
    Wait, wait, wait.
    We can add in magical creatures and aberrations, correct?

    We need to splice in the gene sequence for Gelatinous Cubes.

    A glorious flying swarm of dissolving rape horses of minute size and honey badger disposition.
    >> Anonymous 05/06/12(Sun)08:55 No.18998588
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    Yes marthter
    >> Anonymous 05/06/12(Sun)08:59 No.18998612
    I'll need a few ranks in Theology/Knowledge:Religion so I can slowly have a transhuman cult begin among the homeless I've helped. The Paladins may soon have bigger problems to worry about than my experiments.
    >> Anonymous 05/06/12(Sun)09:00 No.18998623
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    This is how I have always played alchemist.
    My party was not as thrilled as you would think they would be.
    >> Anonymous 05/06/12(Sun)09:00 No.18998633
    I think this thread is innovative enough that our new Alchemical college and clinic needs a proper name! Any suggestions, fellows?
    >> Anonymous 05/06/12(Sun)09:03 No.18998657
    I also posit that we should get some kind of research going involving Unicorns. The bloody things are powerful arcane beasts, all this nonsense about 'purity' and 'forces of nature' is getting in the way of SCIENCE!
    >> Anonymous 05/06/12(Sun)09:05 No.18998667
    I played mine along two gunslingers for a fantasy train robber crew of Cowgirls.
    I was the gnome explosive expert and it was a [spoilersontg] blast [/spoilersontg]
    >> Anonymous 05/06/12(Sun)09:07 No.18998684
    We can REFINE purity! Make it more efficient and effective via the power of SCIENCE!
    >> Anonymous 05/06/12(Sun)09:07 No.18998687
    What is this from, it's like the 4th time I've seen it posted this weekend and I'm genuinely intrigued
    >> Anonymous 05/06/12(Sun)09:08 No.18998693
    St. Y'Golonac's Hospital for Wayward Children, Plague Victims, and Veterans
    >> Anonymous 05/06/12(Sun)09:09 No.18998695
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    I have asked myself and I feel like I should know.
    It will irk me for ages to come.
    >> Anonymous 05/06/12(Sun)09:10 No.18998709

    >Innate +80 bonus to escape artist

    You sick monster.
    >> Anonymous 05/06/12(Sun)09:11 No.18998711
    And here's another, /tg/ can't you provide some fellow fa/tg/uys with names for new reading material?
    >> Anonymous 05/06/12(Sun)09:12 No.18998717
    If we modded the fleshwarper from lord of madness 3.5......
    No no no.
    Should we?
    They only have a mutagen specialist prestige they need one for the other two.
    >> Anonymous 05/06/12(Sun)09:12 No.18998723
    Its from an issue of X-men. The character is Dr. Nemesis, a pulp style character with super intelligence and longevity. In the panel in question, he has a psychic starfish grafted onto his head which displays his inner thoughts to others, much to his rage and embarassment.
    >> Anonymous 05/06/12(Sun)09:14 No.18998729
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    That one is Atomic Robo.
    >> Anonymous 05/06/12(Sun)09:14 No.18998733
    That would be from Atomic Robo, and it's a hoot, check it out.
    >> Anonymous 05/06/12(Sun)09:16 No.18998740
    Other than the classic recommendations like Mary Shelley, Lovecraft's Herbert West, Moreau, reading up on Tesla?
    If mad surgeon is more your thing, everything from first couple of Dexter books to the likes of BlackJack and Franken Fran could be thoroughly dissected and taken from.
    >> Anonymous 05/06/12(Sun)09:17 No.18998745
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    >I saw what you did there.
    >> Anonymous 05/06/12(Sun)09:17 No.18998749
    Thanks elegan/tg/ents, much appreciated
    >> Anonymous 05/06/12(Sun)09:18 No.18998751
    Atomic Robo is awesome.
    >> Anonymous 05/06/12(Sun)09:21 No.18998762
         File: 1336310482.jpg-(58 KB, 398x542, franken fran.jpg)
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    Did someone say Fran?
    I thought I heard someone say Fran.
    We talking about Fran in here?
    >> Anonymous 05/06/12(Sun)09:23 No.18998764
         File: 1336310586.jpg-(528 KB, 1280x1957, AR-D-WKM_FCBD_006.jpg)
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    >Dr. Dinosaur is awesome
    >> Anonymous 05/06/12(Sun)09:24 No.18998771
    I thought we took away your internet privileges Mr. Dr. Dinosaur?
    >> Anonymous 05/06/12(Sun)09:24 No.18998774
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    >> Anonymous 05/06/12(Sun)09:27 No.18998790
    Hah! I'm a genius, creating another internet connection was trivial.
    I used crystals!
    >> Anonymous 05/06/12(Sun)09:31 No.18998804
         File: 1336311115.png-(136 KB, 409x323, franFSM.png)
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    If you're gonna mindlessly go on about it, at least demonstrate why it's worthwhile, man.

    pIcture related. Give Fran enough money, and she will turn you and your entire cult into the Flying Spaghetti Monster FOR SCIENCE.
    >> Anonymous 05/06/12(Sun)09:32 No.18998811
    No no sorry about that last one that was over the line.
    >> Anonymous 05/06/12(Sun)09:36 No.18998828
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    If you like Franken Fran, you have to check out Leviathan by Eiji Otsuka (of the MPD Psycho fame), it's simply the best in weird science.
    >> Anonymous 05/06/12(Sun)09:38 No.18998837
    Better than BlackJack?
    >> Anonymous 05/06/12(Sun)09:40 No.18998846
    It's about this weird doctor who solves weird crimes with his weird friends. About halfway into the series it really starts to get weird, like Grant Morrison weird.
    There's some heavy body horror in there so it might not be up to everyone's tastes, though.
    >> Anonymous 05/06/12(Sun)09:43 No.18998861
    Well depends.
    Is it just GROSS LOOK AT THAT stuff or is there plenty of psychological elements like in Fran.
    I mean when she...
    Turned that one girl into the human dog thing that shit was nightmare fuel not for the grotesque nature of it but the idea of it all.
    >> Anonymous 05/06/12(Sun)09:43 No.18998862

    Dolphin unicorns.

    Gang rapey pods of unicorns roaming around the forest unleashed on an unsuspecting elven population.
    >> Anonymous 05/06/12(Sun)09:44 No.18998865
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    "Next time I hide something, I'm packing explosives around it. Explosives shaped like silver bananas! Stops thieves, monkeys and monkey thieves in one fell swoop."
    >> Anonymous 05/06/12(Sun)09:44 No.18998866
    This thread better be archived.
    >> Anonymous 05/06/12(Sun)09:46 No.18998874
    It would make sense why they only seek out virgins! Dolphcorns don't want no sloppy seconds!
    >> Anonymous 05/06/12(Sun)09:46 No.18998875
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    PF Alchemists are fucked up and borderline Lovecraft material at higher levels, but pic related is how most of my alchemists wind up.
    >> Anonymous 05/06/12(Sun)09:48 No.18998882
    Here's a tip, if you think a thread is worth archiving, then archive it yourself.
    >> Anonymous 05/06/12(Sun)09:55 No.18998926
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    I'm not going to lie to you, there are several gross-out scenes, but in general the horror is more cerebral. Usual themes are alienation from society and helplessness.
    >> Anonymous 05/06/12(Sun)09:58 No.18998947
    Sounds worth a read, thanks.
    >> Anonymous 05/06/12(Sun)10:00 No.18998961
         File: 1336312801.jpg-(219 KB, 1250x815, Stormtroopers.jpg)
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    >Make copies of copies of copies of copies of copies of yourself.
    >> Anonymous 05/06/12(Sun)10:08 No.18999010
    Wizards already do that with Simulacrum, Telepathic Bond, and Permanency. One high-level antagonist of mine was able to take over an entire solar system because she had several hundred Lv15 duplicates after discovering a planet with a very large diamond deposit.
    >> Anonymous 05/06/12(Sun)10:11 No.18999020
    A god of time did that and sacrificed his divinity so he could spread them across all dimension to keep a watchful eye on things and directly effect outcomes instead of just watch.
    They are so much fun.
    >> Anonymous 05/06/12(Sun)10:13 No.18999036
    >Some are vivisectionists, using their anatomical knowledge to deal vicious wounds and using the ability "torturous transformation", which is just... just unsettling, in a "Nazi doctor's fantasy" way. It involves taking an animal and use a 2-hour surgical procedure which involves the repeated injection of alchemical extracts to make it anthropomorphic

    Hey, I just finished reading The Island of Dr.Moreau. Sweet.
    >> Anonymous 05/06/12(Sun)10:28 No.18999134
         File: 1336314516.jpg-(6 KB, 242x208, thug life.jpg)
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    Alchemists, past, present and future: embrace the true nature of the work.

    We are the thugs of science.
    >> Anonymous 05/06/12(Sun)10:43 No.18999223
    Archived for your viewing pleasure.
    >> Anonymous 05/06/12(Sun)10:51 No.18999272
    While alchemist are based on the mad scientist trope, it doesn't have to be that way. My alchemist s a member of the silver crusade, and a follower of Pharasma. He became an alchemist sou he could fight undead.
    >> Anonymous 05/06/12(Sun)10:52 No.18999280
    No more creepy than a bunch of classes can potentially be.

    Like say, any caster.
    >> Anonymous 05/06/12(Sun)10:54 No.18999287
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    Get out of here, freak.
    >> Anonymous 05/06/12(Sun)11:01 No.18999344
    >>things quickly degenerate beyond horrible.

    tg thread, this is redundant
    >> Anonymous 05/06/12(Sun)14:48 No.19001106
    All that hobo shelter and sewer stuff is climatic and all, but you know what?

    You should simply find a more open minded community or a pathron who shares your passion for science. All those pragmatic "evil" races will embrace your soldier and worker augumenting techniques. A baron fascinated by sience but lacking the skills himself might grant you a lab in one of his towers in return asking only for inclusion into your research and maybe a couple requests every now and then.

    Hell, even a pirate or brigand king might take you in in return for the awesome mixtures and explosives.
    >> Power Gauntlet 05/06/12(Sun)15:10 No.19001297
    In the MtG novel Bloodlines, disgraced artificer Gatha decides to get out from under Urza's supervision by taking his breeding program to the remote mountains of Keld, where he basically grovels to barbarians to allow him to live amomgst them. They hate his breeding program, but the demigodlike warriors he fosters do not, and within a generation or two, he is effectively lord over the Keldons, risen on the backs of red-magic hulkmen.
    >> Anonymous 05/06/12(Sun)15:32 No.19001457
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    The eventual "Dominate all life in Middle Earth" byproduct of science and good craftsmanship is so obvious it's bordering on redundancy, really.

    Of course you'll shackle the orcs/drow/cultists/what have you eventually. It's just more convenient that way and they were evil and power hungry to begin with, so I say fuck 'em. At least a group occupied with supplying you with materials for research won't invade any poor farming communities or slaughter unicorns or whatever. That is as long as expendable test subjects can be found at home.
    >> Anonymous 05/06/12(Sun)15:47 No.19001625
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    >this entire fucking thread
    >> Anonymous 05/06/12(Sun)16:49 No.19002301
    I'm surprised someone on /tg/ played this besides myself. Anyone play Mana Khemia 2, as well?
    >> Power Gauntlet 05/06/12(Sun)18:27 No.19003382
    >> Anonymous 05/06/12(Sun)20:48 No.19005064
    There was this one year I really wanted that for christmas. About three years later, when I'd all but forgotten it, someone gave that to me with the insect expansion pack. It ended up not being all that awesome game-wise but making different crazy things was fun. Whale mixed with anything has all sorts of fun variants.
    >> Anonymous 05/06/12(Sun)21:04 No.19005238

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