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  • File: 1336165072.png-(44 KB, 700x431, OP.png)
    44 KB Omega !Q7t.srvWZ6 05/04/12(Fri)16:57 No.18978120  
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)17:03 No.18978201
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    Or, 10 Wealth Points, now that's Gangsta

    >Previous Threads:

    Dan uncovered a vertaible treasure trove of Cyrean technology and equipment, some of which he used to improve himself, and he also acquired a suite of Cyrean armor which fit. After this, the crew managed to pull their riches out of the underground cache, load it up in the truck, and drive back to Liberty City with no problem, where they cashed it in for the Salvage, and made major moolah.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)17:15 No.18978342
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    After all was said and done, and your bank became much happier, you've got a lot of stuff to think about over the next few weeks, and lots of stuff to do. Like work with Roxy to modify the hardware on your new command armor. And also make it so you can don the armor instantly at range, and not have to lug it around everywhere. The other two also have some stuff to do with their shares, though what Johnny has in mind, you have no idea.

    But, with all that money, you decide first to spend in on improving your living a little. The dorms are decent, but you're not going to be in school forever. And also, given your new side-line as a Costumed Adventurer, you think it might be better to not involve the entire campus whenever someone who doesn't like you comes a knocking. So, you decide to get an apartment in the Campus area, but off it, maybe one of the nicer ones. Get some more space, maybe even make a small workshop area. But, now you have another dilemma. Even with all your cash, you're not going to be able to swing living on your own forever. So, you probably need to find some people to room with you. If only so you can split the burdens of expenses with someone, and both of you have less costs over-all.

    >Whoa! New Apartment for (up to) 3. Now who should I take?
    >> Anonymous 05/04/12(Fri)17:23 No.18978412
    Talk to Roxy, see if she wants to move in and also get a shared workshop in here because of all the projects we'll be doing.

    Given that setting up a shared workshop would probably kill a lot of the room a third person would have it might be best just to have two.

    If there'll still be space then call up the Evokers and see if any of them need a roomie, perhaps Jeanne or Anya would be interested.

    Call up our mother, let her know of our find and see if she knows a good financial lawyer to help us invest a good portion of this money towards the future.
    >> Anonymous 05/04/12(Fri)17:44 No.18978597
    >Like work with Roxy to modify the hardware on your new command armor.
    I thought she only had to modify the software. Wasn't that the whole point of taking the command over the others?
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)17:45 No.18978604
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    Given your intentions for the place, you decide to ask Roxy to split the rent with you. She jokes about being a little soon to ask her to move in with you, but agrees, especially when you mention plans to convert one of the rooms into a work-space. Then she kind of shanghais you into joining her "company" Murdock Industries, which is the name she uses to sell all the little stuff she makes, like the Mousing Robots, and some other gadgets of hers. She made some wonderful little flying camera drones that never really had any of the quality or range she wanted, so she works with a company to sell them as toys.

    After that, you call up your mother, get some advice on a financial lawyer, and secure most of your money so you don't need to worry about ending up a hobo in 20 years when the cash runs out. Since its summer, you've got plenty of time to work, so you need to decide what you're going to do, and prioritize it.

    (So, Dan has a couple of weeks of free time to spend doing things. Now you need to decide what those projects are, and in what order you're doing them (Mostly so I can do things in some kind of order). Enchanting or magic projects, what kind of work you want done with the armor, and improvements to the workshop. Also, Dan can spend some of his time doing Research on subjects, or getting out into the world and practicing his skills or superpowers.)
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)17:47 No.18978630

    Hardware, software, whatever. It's all Science to me.

    Though seriously, yes, actually, you bring up a good point that the reason the Command Armor was chosen was because all you needed to do for the armor was edit its software. You might still need some hardware on the other end, but that's a lot easier to manage, and depends on what kind of stuff you want plugged into the armor.
    >> Anonymous 05/04/12(Fri)17:50 No.18978659
    We just got a giant pile of new powers. We should find somewhere and practice the hell out of them. Mixing psychic programs together, trying Sniper/Psi Lance, Barricade Psi Ram, Stasis and Freeze, there are an awful lot to try out.

    Work with Roxane on turning the Command armor into a fully coordinated Tac Center and then maybe we should enchant it, but I'm not sure with what.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)17:56 No.18978712

    Well, for one thing, you can enchant it to become Kamen Rider/A Power Ranger, which I've already planned for. So any time you want to handle that decision/WP investment, I'm ready.
    >> Anonymous 05/04/12(Fri)17:58 No.18978732
    We've got time now, lets enchant it with auto summoning. I like the idea of being able to pose and have our armor appear.

    Make sure it's a method that works no matter where we are though, I'd hate for us to pose and realize the armor wasn't coming.
    >> El_Nazgir 05/04/12(Fri)18:01 No.18978766
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    She still has all those little robots she works on, and who knows what else. Probably deathrays and doomsday devices, she's a mad scientist, you know...
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)18:04 No.18978796

    Okay, so here's the break down.

    It's 3 WP if you want to summon the armor anywhere in the city. 5 WP if you want it anywhere in the world.

    You can reduce the cost -1 WP if you give it a a special thing you do, like striking a pose or saying a phrase (If/Then).
    You can reduce the cost another -1 WP if you tie it to a material item you have, like a coin, or a bracelet, or something, that you have to have on you to do it (Focus).
    >> El_Nazgir 05/04/12(Fri)18:04 No.18978807

    Some things we should do (in no particular order, I'm bad at prioritising):
    Get that amulet or tag or whatever it was prepped as a container for necrotic energy for our necromancy.
    Enchant our armour for magic resistance.
    Test out our new toys. I mean, powers.
    Start making preparations (and research) for going into SPAAAAACE. Well, or the japan trip, whatever omega wanted to do first. In any case, we'll take Roxy for both, please.

    Also, we told anyone about our travelling plans yet? And for that matter, do we actually have concrete plans what to do in space/Japan?
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)18:06 No.18978831

    >Also, we told anyone about our travelling plans yet? And for that matter, do we actually have concrete plans what to do in space/Japan?

    No, they are nebulous plans at the moment, which will coalesce over the two weeks of chillin'. Research might be good.

    (And yes, I'm doing Japan first. You will see why by the time its over)
    >> Anonymous 05/04/12(Fri)18:09 No.18978860
    Does 5 also let us summon it on if we bring it with us to space?

    And I'd vote for tying it to a material item, a innocuous one, but tying it a pose or phrase does make it kind of obvious and I'd rather not have to announce that we're armoring up, it might give our enemies forewarning, which is bad.

    However we should still strike a pose when we do it, to make people think we have to, if a silent, fast change is necessarily we can catch people off guard.
    >> Anonymous 05/04/12(Fri)18:11 No.18978880

    I agree with This Guy on practicing our power Combinations, And on the Armor End, Since it's actually full armor, and we're probably going to Japan...How about some kind of Strengh enhancement, in the arms at least?
    Also, want to use a Foci to make Injury holding artifact for our Necromancy.
    if we have time, We Should probably look into Necromancy a little more, since we went through the trouble of learning it.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)18:12 No.18978893

    >Does 5 also let us summon it on if we bring it with us to space?

    >> Anonymous 05/04/12(Fri)18:13 No.18978904
    >> El_Nazgir 05/04/12(Fri)18:15 No.18978932
    I'd personally tie it to a ring or something. We'll have to get used to wearing one, but hey, instant armour. Also, we've already got ourselves a strange and mystical language, how about we also tie it to the words "summon armour" or something (which wouldn't be used for evokations anyway) in that language.
    Also, small question. If we tie it to something, does that mean it becomes impossible without that, or does it just mean it would cost +1 willpower if using without it. Probably the latter, but just wanted to be sure.
    >> Anonymous 05/04/12(Fri)18:15 No.18978938

    Spend 5 Willpower on the armor summoning enchantment.

    Also can we start working out? That Body score is starting to look like a liability, is what I'm getting at.
    >> Anonymous 05/04/12(Fri)18:18 No.18978963
    Man, ive been waiting for this all week. youve turned me into an addict Omega.

    We were going to research using magic to increase our Cyrean powers, but maybe the other way around would work, seeing as we can now actually generate electricity, heat, etc?

    And we haven't had a chance to really train or study or anything with what was going on, who thinks we should work in some of that?
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)18:19 No.18978981

    >That Body score is starting to look like a liability, is what I'm getting at.

    Your Body score is the same as everything else, except command. Which is 1 from peak human condition.

    As for the Armor, what I'm getting is spend 5-1 for a Focus, but I'll give you guys some more time to decide on exactly what.
    >> Anonymous 05/04/12(Fri)18:24 No.18979035

    Oops, my bad. Thought I saw a 3 there earlier.
    >> El_Nazgir 05/04/12(Fri)18:25 No.18979049
    Ring and mystic language phrase (forgot what the actual language was)
    >> Anonymous 05/04/12(Fri)18:35 No.18979150
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    HENSHIN pose optional, but THOROUGHLY encouraged.
    >> Anonymous 05/04/12(Fri)18:36 No.18979159
    Is it a modular thing where we spend the WP anytime to summon it, but if we do the poses, we get a WP discount?
    >> Anonymous 05/04/12(Fri)18:36 No.18979167
    I can get behind the ring idea. the phrase should totally be "Call me Javelin" in that language we use. Or Cyrean.
    >> El_Nazgir 05/04/12(Fri)18:39 No.18979202
    No, it was a different language, the one we also use for evokations. We learned it from our dad or something iirc.
    >> Anonymous 05/04/12(Fri)18:40 No.18979219
    Oh, that. That's just Mezoamerican, basically the Aztec tongue and shit.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)18:42 No.18979244

    Nope, this is a one-time enchantment WP spend. But you're planning on doing at least a couple of enchantments, and you're not gonna have much opportunity to get extra while you do so because ~time weirdness~ *Waggles hands*


    Dan casts spells in Nahuatl. But you also know a lot of Cyrean now, so either works. I like "Call me Javelin", too, as the key phrase. Posing can be optional.
    >> Anonymous 05/04/12(Fri)18:48 No.18979307
    Oh holy crap I actually made it on in time for a thread.


    This sums up everything I feel about summoning armor, I think.
    >> Anonymous 05/04/12(Fri)18:48 No.18979318
    Meh, I say we set it up so we do something simple yet recognizable, like crossing his arms in front of him and pulling them apart to his sides.
    >> Anonymous 05/04/12(Fri)18:51 No.18979342
    >>But you also know a lot of Cyrean now, so either works. I like "Call me Javelin", too, as the key phrase

    >> Anonymous 05/04/12(Fri)18:51 No.18979343
    We should also spend some time teaching Roxie some of what we know about Cyrean Tech and elt her go from there.
    >> El_Nazgir 05/04/12(Fri)18:52 No.18979367
    Good idea.

    Now, I'd say, let's get on with it.
    >> Anonymous 05/04/12(Fri)18:53 No.18979371
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    This is totally worth the WP investment guys. Gotta think of WP as a resource to be spent, and this is a magnificent way to spend it. 4 WP for the ability to always have armor but never be encumbered by it when it's not needed? Fuck yeah!

    As for what to call this spell if we want something slightly less over-the-top than "henshin", there's an anime called Fairy Tail where one character (pic related) pretty much specializes in doing nothing but summoning various sets of armor, and calls the spell "Exquip", a portmanteau of 'exchange' and 'equip'.
    >> Anonymous 05/04/12(Fri)18:57 No.18979415
    I really want to spend the full 5. Willpower is regain-able but the enchantment is permanent. Armoring up when we can't speak is a conceivable thing we could need to do. We could lose a focus and then we'd be fucked. We can do a silly pose/phrase anyway if you want to, I just don't want to need to.
    >> Anonymous 05/04/12(Fri)18:57 No.18979432
    Yeah, so do I, and most of the others, we're just trying to figure out what things to do to reduce the cost a bit.
    >> Anonymous 05/04/12(Fri)18:58 No.18979441
    That's what I'm saying, I don't want to decrease the cost.
    >> Anonymous 05/04/12(Fri)19:01 No.18979476
    Why? It wouldn't reduce the effectiveness......

    Unless you don't like the showmanship for summoning the armor.
    >> Anonymous 05/04/12(Fri)19:02 No.18979481
    That's just the thing though, you can spend 5 but knock it down to 3 if you add in a special item that summons it when you say a cool phrase.
    >> Anonymous 05/04/12(Fri)19:03 No.18979494
    Okay, so, Im going to list what seems to be th4e consensus for Omega.

    Enchant Armor for summoning, With focus, Cyrean phrase, "Call me Javelin."
    Test Our new implant powers.
    Enchant Necromantic focus
    Work out?

    Anyone else add stuff, Since I didnt want to list anything that only I posted.
    >> Anonymous 05/04/12(Fri)19:03 No.18979498
    It would reduce the effectiveness. I don't want to be reliant on an item/being able to speak/move. We have 20WP and this is really not something we should be stingy on.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)19:05 No.18979524

    Well, technically, it would reduce the effectiveness. The enchantment is cheaper because you're required to have the object and say a phrase/do a pose (In this case I think we're aiming for saying something, since posing takes longer), and it doesn't work without those. Hence why the cost is cheaper. Our friend is arguing to pay the full 5 WP so you can just snap your fingers or blink or wish really hard and summon the armor.


    Thanks for codifying that. I'll get on that update as soon as I'm sure nobody's going to change their minds about the Armor WP cost.
    >> Anonymous 05/04/12(Fri)19:07 No.18979540
    We have plenty of Willpower and this is a really long term investment. Pay the full 5 so we can't be screwed over my having our math gagged or the item stolen.

    We should still have a catchphrase that we don't have to use, but do so just for coolness factor.
    >> Anonymous 05/04/12(Fri)19:07 No.18979541
    Hmm, alright, I guess he has a good point, changing my vote over to the full 5.
    >> Anonymous 05/04/12(Fri)19:08 No.18979550
    This includes sending the armor back after we're done with it right?
    >> Anonymous 05/04/12(Fri)19:08 No.18979551
    Yeah, that's what I'm saying. I'm happy with doing the pose and stuff if we want to but I want to be able to summon it while sneaking/gagged/whatever if we have to. And tying it to a losable item is just asking for trouble.
    >> El_Nazgir 05/04/12(Fri)19:08 No.18979555
    Oh, I seem to have misunderstood the concept. Well then I'm for the full 5 WP too. There can be a lot of situations where we need the armour but are stripped of gear or prevented from striking a pose or saying something.
    >> Anonymous 05/04/12(Fri)19:15 No.18979639
    And can we just summon part of the armour? Like if we want the helmet's tac display but not the noisy boots.
    >> Anonymous 05/04/12(Fri)19:18 No.18979682
    Full five, yeah.

    As long as sometimes we also say something cool to accompany.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)19:31 No.18979807
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    (WP Spent. Also I should really take some time to make the updates to the new expanded sheet Anon got me, because it's much prettier than my hackjob edit. Also skills were realphabetized.)

    You spend some time and effort figuring out how to enchant your armor with a summoning spell, so you can call it to you on command. The actual process is complex, and you think it violates most of the laws of physics, but it works, and the range is pretty good. It even works while moving, as you tried it while slowly gliding down the stairwell on your new apartment building. Once you're done with that, Roxane can get to work on working on the software. After sitting with her and telling her what you know about Cyrean Tech and helping her decode some notes left in the programming for the Armor's OS, she says in about a week, she can probably reconfigure the armor to link with a human computer system wirelessly. From there, someone sitting at the computer (or with a remote access to it) can do live updates to your HUD with additional information, etc. Anything more than that, you'll probably have to handle on the network end, not with the armor.

    You leave her too it, and spend some time working out a good place to work on your powers. Some of the stuff you can practice under the Parapsychology building, with the Evokers, but for some of it, you'll need more space. With some information gathering from Johnny, you find an old junkyard on the outskirts of town with lots of space you can pile stuff around as you like. The guy who owns the place is actually a low-tier metahuman, a weak psychometric who can innately understand objects and their function, and find breaks in them, which is how Johnny found him. You can practice as you like here.

    (Necromancy focus in next post)
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)19:35 No.18979835
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    Okay, because I like to give you options, here are some for the necromancy life-storage bottle. This will be an Occult check again, width determines maximum amount of "damage" (Or rather, healing) it will store.

    For 1 WP, you can have it hold only killing or shock (Meaning it will only heal that type of damage, but you have to put IN that kind of damage)

    For 3, it'll take either Shock or Killing, and heals both at once.
    >> El_Nazgir 05/04/12(Fri)19:35 No.18979842
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    Time to practice flying!
    >> El_Nazgir 05/04/12(Fri)19:38 No.18979871
    We're on a spending spree anyway, might as well go full-out. 3 I say.
    If we do dip under the base will we recover it from a good night's sleep anyway, and there's no foreseeable action coming up today anyway. (Dammit, why did I have to say that, now Omega's gonna punish me)
    >> Anonymous 05/04/12(Fri)19:38 No.18979875
    I see no reason not to use Both
    >> Anonymous 05/04/12(Fri)19:38 No.18979878
    We're investing for the future, go for the full 3 points. Versatility is really useful for this sort of thing.

    We should probably have a talk with Gespenst before we enchant this, see if he knows any tips and tricks for this sort of thing. I'd like this to be as awesome a bottle as possible, perhaps use our relationship with Veritas to help as we're exploring a field that is pretty new to us.
    >> El_Nazgir 05/04/12(Fri)19:43 No.18979918
    Riiight, forgot about that, yeah, veritas for this. Anyone else we can use? I don't really think so.
    Although maybe, just all our friends, because we're using this to heal. We've used necromancy to heal Johnny before, so enchanting this will make it easier for us to help them again.
    So yeah, veritas+Johnny+anyone else we need to bring it to 10 dice.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)19:48 No.18979963
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    You decide to have a chat with Gespenst before you make your planned "Life Bottle", which, interestingly enough is a tiny Focus that looks like a little silver and glass bottle. Or maybe a tiny fuse with silver ends. Mostly, you do this so you don't accidentally create an object that eats souls, or something, but any advice helps. Possibly terrifying, Gespenst is actually proud of you for thinking of it, since it's a common move for Necromancers who don't want to dick around with needing live subjects to heal themselves or worry about needing healing in a pinch. He gives you some finer points on such a process (and +1 die).

    (3x9 in your valid roll. The "Life Bottle" holds three shock and three killing damage. You can fill it any time yourself by doing shock and/or killing to the Torso, or the Head if you don't want to take damage to the torso. And I'm going to assume that by two weeks, Dan's figured out a way to fill it completely without hospitalizing himself, so don't worry about that right now).

    (Also, totes should figure out what kind of training you want to do and how, while I update some character sheets.)
    >> Anonymous 05/04/12(Fri)19:52 No.18980006

    We should totes practice our parkour while using the flight module.

    Also, can we fire the module in short bursts? Suddenly changing direction in the air would be insanely useful if we're under attack.
    >> Anonymous 05/04/12(Fri)19:53 No.18980011
    Let's just try out our new powers one at a time and get a handle on them before we start getting fancy and mixing powers. The HALO module still says we can only mix two powers, right?
    >> Anonymous 05/04/12(Fri)19:57 No.18980052
    We should play mix and match with all the new psychic programs and powers we have available to us.

    Try to make some new programs Barrier and Burn/Shock/Ice to make an elemental barrier, Ram and Wisp and see the hell that makes, Psibolt and Heal to make a healing ray, Heal and Wisp to make a combat medic thingy. Play mix and match and see what works.
    >> El_Nazgir 05/04/12(Fri)19:59 No.18980076
    I.. actually agree with parkour-anon for once. And maybe check how we can use it in connection to our +2 shoelaces of feather fall.

    And of course just test the others out when we're finished with checking out flight.
    >> Anonymous 05/04/12(Fri)20:01 No.18980107
    Yeah, lets see exactly how each works before we try to tie them together.
    Even though Im already thinking of some. So many possibilities...
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)20:06 No.18980159
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    Flight also has Defends, so yes, you can mid-air dodge.


    >And maybe check how we can use it in connection to our +2 shoelaces of feather fall.

    Well, should you decide to drop your flight, for some reason, you can always glide safely to the ground when you have your shoelaces on.


    Any particular preference, or just go down the line?
    >> Anonymous 05/04/12(Fri)20:08 No.18980170
    Down the line, really, starting with our offensive powers.
    >> Anonymous 05/04/12(Fri)20:09 No.18980181
    No real preference, go down the line, after we've got the gist of all of them start playing mix and match and see what we can get out of it.
    >> El_Nazgir 05/04/12(Fri)20:13 No.18980214
    personally prefer to check out flight first, but whatever is fine for me.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)20:19 No.18980275

    Consider flight checked out. I already mentioned Dan trying out the armor summoning while flying down some stairs.

    I kind of figured you guys still wanted Dan to keep it low key and not go soaring through the city for everyone to see you (Since flying, like everything else Cyrean, is really Obvious).

    I did some math and we can say Dan has a cruising fly speed of 50 mph.
    >> Anonymous 05/04/12(Fri)20:20 No.18980290
    50 mph flight is not too shabby for a standard speed. Does he have any sort of afterburner or quick turboboost speed?
    >> Anonymous 05/04/12(Fri)20:20 No.18980292
    Hoo, thats pretty fast. Could you describe it for us though? How does it work? What's it look like when he's using it?
    >> Anonymous 05/04/12(Fri)20:22 No.18980307
    That might be something we can do with the programs module.I think you can see what im thinking with this.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)20:23 No.18980313

    Top speed is probably higher than that, since he has that experimental long-range overland version, but I'm not sure I want to go to the trouble of specifying it.

    I will say he can move, like, 25 yard in a single burst of speed in a Combat Round (which is the usual 6 seconds, I believe) so there's that for you. And yes, I'm sure that doesn't add up to 50 mph. I'm multiplying certain numbers at different stages looking for coolest and yet well balanced results.
    >> El_Nazgir 05/04/12(Fri)20:28 No.18980350
    Well, ok, if we can't check out flight properly just go down the list I guess.

    Also, little idea. Since we got psi healing now, maybe we could use necromancy to put some of our own life into our tag, and use psi healing to heal it back? just as a little test for both of them, doesn't have to be much damage.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)20:43 No.18980517
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    Set up in your junkyard you decide to experiment a little with your cool new powers.

    Stasis is pretty neat, though a bit weird to use. It operates like a Psibolt projectile, though the color is a little darker. When it hits a target, it wraps it in a plastic-wrap looking barrier. Johnny actually volunteers to get "wrapped" and declares it to be a strange, uncomfortable experience. The more power you put into it, the stronger a hold it has.

    Barricade program is neat, too. It forms an Option-style Wisp ball, but instead of shooting, it projects a torso sized shield on a face. You can configure it for both passive and active defense, either to just sit and over with a shield up, or to attempt to actively block an attack from a direction.

    Sniper is probably one of the coolest, but also least interesting. It forms a glowing blue Octahedron that is clearly a reference to something. It shares all the normal functions of option, Concentrated Fire, Active Response and Overwatch, but instead of firing Psibolts, it unleashes your new Psi Lance attacks.

    Speaking of which, the Psi Lance is very neat. You don't throw them like Psibolts, but instead simply hold out your arm and fire a lance of energy. The range is remarkable, and it is much more powerful than the bolts, with better penetration. The junk yard actual has an old armor truck which is trashed, and you actually are able to easily penetrate one side of it, though it takes a lot of effort on your part to punch through it end-to-end.

    After that, you move onto the new modules you have.

    >> Anonymous 05/04/12(Fri)20:52 No.18980614
    Well there's 600 combat rounds in an hour.
    25 yards/round = 8.5mph
    50mph = 145 yards/combat round
    It makes sense that if for example we were on the ground and wanted to fly over somebody to get behind them we wouldn't be able to go anywhere near as far as if we were cruising because we need to take off, accelerate, decelerate and land. It doesn't make sense that if we were cruising at 50mph and a hostile entered the airspace we'd instantly slow down to 8.5mph and not be able to go any faster. Let me guess, "it's magic, I ain't got to explain shit"?
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)20:59 No.18980692
         File: 1336179547.png-(129 KB, 247x252, psionicspear.png)
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    The Psi Ram is a bit different. For one, you fire what is essentially a big, blue, battering ram made of pure force from your hand. The power is adjustable, so you can go for longer range, but affect less mass, or shorter range, and affect more mass. But depending on the strike, you can send things flying 12-15 feet with stunning regularity.

    The Psi Burn is pretty much what it says on the tin. It's like a Psibolt, only on fire. It tends to light the things you hit on fire also, so you're lucky junkyards carry Fire Extinguishers standard. Like most stuff Cyrean, it is blue and white, but otherwise reminds you a lot of the Incinerate power from Mass Effect.

    Psi Shock, however, is a complete paradigm shift for you. It's a touch power, limited to what you can contact with your hand. You can adjust it to be lethal or non-lethal at your whim, and its highly conductive when you touch something with it, but if you want to use it, you'll have to change up your usual ranged fighting style a bit. It does make a great alternative to a stun gun, however.

    Psi Freeze moves back to a projectile, firing a slightly slower, icy blue sphere of... something. Physics is probably being violated again. Suffice it to say, it draws the internal energy from the area around it, and moves it somewhere, creating a freezing effect. You can aim purely to cause a debilitating freeze, jamming up something mechanical, for instance, or causing a person to have to act slower, or you can dip the temperature down real low to cause harm.

    The Psi heal is relatively simple. Turn it on, pinkish-white light envelops your hands, and you heal stuff you touch.
    >> Anonymous 05/04/12(Fri)21:02 No.18980724
    Now to get creative and start mixing powers. I'll leave that up to the rest of the thread to decide what powers they want to mix, but beyond that, I'll leave the experimentation up to Dan's discretion.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)21:02 No.18980732

    Psychic, but yeah.

    Honestly, in my mind, the Cyrean flight power was not meant for like, aerial combat speeds. They have fighters for that. The idea is that their Shocktroops can just ignore terrain and levels and stuff to get around. It's more like a levitation than flight, in some senses. Or maybe like a jetpack.

    Dan has a decent cruising velocity for over-land travel, at long range, but it would be ridiculous the amount of distance he could move (from a dead stop, since WT doesn't account for acceleration) in just six seconds otherwise. You see where I'm coming from?
    >> Anonymous 05/04/12(Fri)21:10 No.18980804
    >You see where I'm coming from?
    Yeah, the
    >doesn't account for acceleration
    is the main problem, and that's true in most systems. It's fine on foot but get weird when dealing with the actually significant speeds and accelerations of 50mph flight (instantly reverse direction? Sure! And with no g-force!). Nothing really you can do about it except sit there with a calculator and an aerodynamics text book every time we take off.
    >> Anonymous 05/04/12(Fri)21:13 No.18980818
    Any chance we could test some more power combinations? Like flight and one or both of the projectiles.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)21:17 No.18980843
         File: 1336180651.jpg-(28 KB, 640x360, 640px-Lancelot_Albion.jpg)
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    Projectile plus flight probably wouldn't do anything, the projectiles are already ranged. Unless you're taking the image of Lancelot Albion I used when you got the module to heart and you want to shoot attacks from your wings.

    Because this isn't already enough like one of your Japanese Animes.

    But yes, throw out some combinations, and we'll see what we can work with.
    >> Anonymous 05/04/12(Fri)21:18 No.18980859
    Yeeesss. I say first off, we Rip off mass effect some more, and Combine Ram with Flight to make that Biotic Charge move.

    And Burn and Wisp to create either Will-o-Wisps, Or Delayed Fireballs

    Ram And Wisp/spotlight = Flashbang grenades?
    >> Anonymous 05/04/12(Fri)21:19 No.18980861
    Flight+Lance=Homing missile!
    Shock+Lance=ranged stun
    freeze+stasis=super stasis
    I really want to combine the ram with something but I can't think of anything that would fit.
    >> Anonymous 05/04/12(Fri)21:22 No.18980884
    Why not Combine Ram with one of our Elemental Psi powers?
    Throw a big Wall of Fire, or freeze an entire room?
    >> Anonymous 05/04/12(Fri)21:25 No.18980905
    Speaking of that picture Omega, Coudl we Actually make those Wings by combining Flight and Barrier?
    Extra limbs are good, and if theyre actually like, flat plains of force, then it's even better.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)21:31 No.18980941

    Oh, right, I forgot to actually describe Flight. (Because I have always known this is how Cyrean flight worked)

    No, see, you already have those giant "planes of force" wings for Flight. Hence one of the reasons why its really fricking obvious. Giant glowing blue wings. Dr. M's wings were actually similar, but simpler in design, and red colored. She made them by reverse-engineering Cyrean tech.


    These are cool ideas, and all, guys, but remember, the component to programs is Duration. The program creates a construct which is self-sustaining, and operates as long as you will it (Hence the "Program" and the investing dice technique). It is not a catch-all to fuse powers (because that would very quickly get out of hand).

    >And Burn and Wisp to create either Will-o-Wisps, Or Delayed Fireball

    Can be done. I say you can have it burn anything it touches, and also explode to make an attack on somebody near by.
    >> Anonymous 05/04/12(Fri)21:33 No.18980951
    Something I've had in mind from the beginning:
    Psi Lance+ Barrier to create an actual lance.
    And Psi Lance+Ram To create a kinetic drill. High penetration, less range, more power.

    Im trying to figure out a way t Combine Ram, Burn, or Psibolt that will let us CAST FIST too.
    >> Anonymous 05/04/12(Fri)21:34 No.18980962
    Soo if we combined Barrier and Ram, we could get a Program that creates a wall that lasts for as long as we keep it up?
    That sounds useful.
    >> Anonymous 05/04/12(Fri)21:42 No.18981007
    Fine, I will stick the previous suggestions on turrets:
    wisp+ram=attack wisp, attack wisp+flight = biotic charge wisp
    sniper+flight = homing missile turret
    sniper+shock = stun turret
    sniper+stasis/freeze = freeze turret
    attack wisp+fire = fire wall charge-y wisp thing (same with the other elements)

    I am now imagining the attack wisp repeatedly charging into somebody like an insect trying to go through a window.
    >> Anonymous 05/04/12(Fri)21:53 No.18981103
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    Oh, I see...Thats a little disappointing.

    Still, Couldnt we still take the the Ram+Flight idea to make a kind of force effect that surrounds us while we fly to ram into things? or At least provide a quick "push" of acceleration, at least if im understanding how youre wanting this to work?
    >> Anonymous 05/04/12(Fri)21:57 No.18981132
    Can we have Wisp/Heal to get a floating ball of healing or a combat medic. Stasis + Heal would be great for people having seizures or something like that. Sniper or Option + Ram to make it a floating ball that makes concussive walls of force. Spotlight + Heal to quickly identify wounded and the severity of the wound to other people perhaps. Barricade + Ram in order to make a shield that knocks people back.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)21:59 No.18981157
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    Okay, so I'm just going to add all the ideas I think work/I want to work to the list under psychic programs, and if you guys want to know exactly what all it does, just ask.

    Other than that any more practice you want to do? If some of you still want to do serious flight practice might be the time to mention it again.
    >> Anonymous 05/04/12(Fri)22:03 No.18981186
    Make sure that we're spending time with Roxy during this, dates and whatnot. That we're keeping up with our social interactions with our friends.

    Get some serious flight practice in, we'll probably be using it somewhat often and we should get a hang of using our powers while flying, aiming with psibolts and the like while firing and using air evocation in conjunction with flight for bursts of maneuverability and GOFAST.
    >> Anonymous 05/04/12(Fri)22:05 No.18981213
    So, whats the Reactive Armor?
    >> Anonymous 05/04/12(Fri)22:05 No.18981217
    Dude, we'll have all the date time in the world when we get to Japan.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)22:09 No.18981248


    If somebody hits you up close, they take whatever effect the Elemental Module does (Catch fire, etc.) but the barrier pops instantly when it reacts. Other than that, works like a normal Barrier.
    >> Anonymous 05/04/12(Fri)22:18 No.18981331
    Oh, I guess the Barrier+Lance was a no-go then?
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)23:21 No.18981934

    Anybody there, guys?
    >> Anonymous 05/04/12(Fri)23:22 No.18981946
    See >>18981186
    >> Anonymous 05/04/12(Fri)23:26 No.18981990
    I'm totally not here.
    >> Anonymous 05/04/12(Fri)23:26 No.18981991
    No one here but us mice.
    >> Anonymous 05/04/12(Fri)23:29 No.18982022
    We haven't really worked on Mind or Sense at all, in terms of practice. Maybe we should do something about that, get them up to 5?
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)23:29 No.18982025

    Goddamn Intelligent escaped lab mice...
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)23:37 No.18982105

    Well, to be honest, not really. Not anything normal anyway.

    You could undergo some kind of crazy movie training montage where you fight sandbags in a barn with a blindfold, memorize and recite the periodic table of elements from memory, crazy stuff like that. You could do that, but it would be rather extreme even for Dan, and also time consuming.
    >> Anonymous 05/04/12(Fri)23:38 No.18982121
    Then let's not do it. Practice flight, build the workspace in the apartment, and timeskip.
    >> Anonymous 05/04/12(Fri)23:41 No.18982153
    Even crazier and less possible, but more plausible as an activity: we could try and beat Roxy at chess or something.
    >> Omega !Q7t.srvWZ6 05/04/12(Fri)23:48 No.18982214
         File: 1336189695.jpg-(441 KB, 1280x1024, 1328681875068.jpg)
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    Right, the workshop! Thank you for reminding me, I had completely forgotten about that point what with all the super powers.

    I need you guys to tell me what kind of improvements/stuff you want for the workshop, and I'll work out a cost or what Dan would need to do to get that kind of stuff. Simple stuff like a workbench, basic tools, storage shelves, etc, is free, and assumed, so you don't have to mention it unless you want to do so for color. Do this while I work on ze flying.


    Well, I dunno. Since there's no Chess skill, that'd be a Mind+Tactics check for Dan to do, and just Mind for Roxy, so they'd have the same Die pool (Roxy having Mind 7). If Dan wins it just means that as smart as she is, Roxy doesn't necessarily have the mind for chess.
    >> Anonymous 05/04/12(Fri)23:50 No.18982238
    Well, if Roxy is going to be working there, it might be nice to have a basic food system of some kind. Not pic related, but like a small fridge so she can keep working for extended periods without going out of her 'zone'.
    >> Anonymous 05/04/12(Fri)23:50 No.18982243
    Pff...enchanting components, and a table pre-set for enchantment. A small library of books on magic, and a comfortable chair with which to conduct the reading in. Ritual components...that's all I can think of. Stuff for Roxy of course, if she needs anything.
    >> Anonymous 05/04/12(Fri)23:55 No.18982286
    Roxy's not good enough? Fine, we will contact Eve by thinking at her really hard. And then we will challenge her to a game of mind chess. Or some other competition with which to train our mental prowess.
    >> Anonymous 05/04/12(Fri)23:56 No.18982288
    Basically magic gear, including an enchanting corner, and whatever Roxy wants.
    >> Anonymous 05/04/12(Fri)23:57 No.18982298
    Well, given that it's going be shared by us, who does a lot of magic item creation, and maybe a smattering of Alien stuff and Roxy who does Mad Science we're going to need a fair bit.

    We'll want an enchanting table like the Evokers have, a bookshelf for books on magic and whatever technical books Roxy wants, enchanting components, and all the ritual components we'll want. Basic welding equipment, if it's something really big we'll use different facilities though, soldering stuff for electronics, a computer system for all the electronic stuff, storage shelves for different parts and gizmos.

    We might also want a lathe and the other stuff for basic fabricating of custom parts, we'll use other facilities or order out for really custom and precise stuff.

    A mini fridge, some comfy chairs, at least a few of them with rolling wheels.

    And anything else Roxy points out that she'll want that we missed.

    The stuff for futzing with Alien components is going to be weird but we'll see what we can find.
    >> Anonymous 05/04/12(Fri)23:59 No.18982324
    Still kind of got Programs on the brain but I guess nows not the time.
    So, Could we use Flight training to work on our Coordination Omega?
    >> Anonymous 05/05/12(Sat)00:02 No.18982342
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    Maybe we could have a magic circle engraved in the floor. It would save us drawing one every time we wanted to do a ritual. And we probably want the room warded somehow in case we fuck up. And reinforced in case Roxy fucks up.
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)00:09 No.18982389
         File: 1336190974.png-(1.15 MB, 1200x1350, MHRSheetv39-4.png)
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    Flying practice is hard to get, at first. You do small stuff, flying up stairs instead of walking, low level flying, some extremely low altitude and slow flying in the junk yard, but all it does it let you get the basics of flying down. If you want to do some real training at it, you need a place where you can really let lose. Luckily, the weekend after you obtain the powers, Johnny gets you out to his uncle's place, a large section of farmland in-state a little, acres of land with nobody around to be bothered by some dude flying.

    And so you fly. You push the limits of the speeds, figuring out top speeds, practicing tricks. One think you learn quick is if you want to fly high or at speed, you need your armor on, to protect yourself from the wind and cold. You're fast, and agile when you want to, and with a little practice, you can be pretty accurate with your powers while airborne, especially with your lance, which is extremely long-ranged and accurate for psychic powers.

    (Coordination has increased!)

    >How far do you push your flight?
    >> Anonymous 05/05/12(Sat)00:12 No.18982411
    >How far do you push your flight?
    >> Anonymous 05/05/12(Sat)00:13 No.18982420
    Make sure our falling shoes are on tightly and then push it to the limit.

    We don't really have to worry about falling to our death, the worst that could happen is having to walk a couple miles hack to the house.

    Practice using Air Evocation while using the flight module, not for sustained portions but to give us a quick boost in speed or maneuverability.
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)00:15 No.18982436

    >So, Could we use Flight training to work on our Coordination Omega?

    Goddammit, not again.


    Okay, so:

    >Basic Workspace Shit
    >Reference Materials
    >Comfortable Chairs
    >Magic Circle built-in
    >Computer Equipment/Future Command Computer
    >Basic Fabrication Equipment (Not to be confused with mounting the Type-E Fabber to the wall)
    >Steel Fire Door/Fire Suppression System

    Miss/add anything?

    I don't really care about the cost of any of that stuff, so that's all cool. I'll just knock off the other two WP for magical stuff. Dan and Roxy now have a functioning magi-lab. It works good for small or basic stuff, but if you want to do something big, or specialized, you'll need to go elsewhere, like the Campus facilities.
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)00:18 No.18982465


    >> Anonymous 05/05/12(Sat)00:19 No.18982473
    Not so high that we get decapitated by the wing of a jumbo jet, I'll say that much.
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)00:21 No.18982486

    Well, you'd have to be in armor to fly that high and still be breathing okay, so I'd be more worried about accidentally crashing a jumbo jet, honestly.
    >> Anonymous 05/05/12(Sat)00:21 No.18982489
    I think he's pretty clear, once we see some Cyreans I think we're good.
    >> Anonymous 05/05/12(Sat)00:22 No.18982497
    7 miles. If we go into the stratosphere it'll get hard to breathe.
    >> Anonymous 05/05/12(Sat)00:23 No.18982504
    We go up, and up. Once we hit 2 or 3 miles take a look around and see how we're doing. Then continue upwards.
    >> Anonymous 05/05/12(Sat)00:27 No.18982544
    Scratch that, we have the vacuum-sealed armor. Time to see if magic wings need to be in atmosphere to work!
    >> Anonymous 05/05/12(Sat)00:44 No.18982688
    >how far do you push it, /tg/?



    >> Omega !Q7t.srvWZ6 05/05/12(Sat)00:49 No.18982740
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    (And we have a winner. Enjoy your imaginary internet accolades. I sure do.)

    So, you can fly. And you can fly pretty high, and pretty fast. And you're doing so inside a suit of combat armor which is rated for vacuum exposure, and your flight system is technically powered by your brain.

    There is only one thing to do.

    Fly to fucking SPACE.

    You orient yourself straight up, and begin accelerating. Focusing differently, you are able to use the long-range flight mode, your acceleration rate dropping, but you gain more total speed, though your maneuverability is reduced. You just keep flying, higher and higher. It takes an inordinate amount of time, and you wish you'd put Angry Birds or Tetris or something on this thing.

    After about 15 minutes of pure acceleration, Roxane comes over the wireless to your helmet, something you figured out after the first day. "Dan, where are you going?" She asks, kind of matter of factly. "Space." You reply in kind. "Oh," she says. "Well, tell me when you get there." You keep going.

    While the armor doesn't have a speedometer, you reckon you're going about double your normal rate. Not being able to figure where exactly space is, you decide to to stop flying when it looks like you're in space. And when you can see the curvature of the Earth, plain as day, you're pretty sure your in space.

    And space is beautiful.

    >> Anonymous 05/05/12(Sat)00:49 No.18982744
    Oh come on, I just expanded this thing and now there's only two slots for powers left?! At this rate I may as well make an entirely different page just for the powers...

    Actually that's not a terrible idea. I'll work on something late tonight when I've got the time and throw it up either on this thread or the next one.
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)00:52 No.18982780

    Much appreciated.

    Though, in my defense, your expanded version didn't have all the latest module powers added, so in a way, it kind of started nearly full up when expanded.

    But in retrospect, giving /tg/ the ability to mix and match powers was probably not the best idea if I wanted to save space.
    >> Anonymous 05/05/12(Sat)00:56 No.18982828
    I didn't have them added because I wasn't quite sure what their stats were.
    >> Anonymous 05/05/12(Sat)01:19 No.18983051
    >you decide to to stop flying
    Oh shit, we're falling!
    Ok, with the laces it will take us 70 hours to fall to ground level again if we glide straight down.
    ..and you say we don't even have tetris?
    >> Anonymous 05/05/12(Sat)01:24 No.18983102
    That's not quite how space works.
    >> Anonymous 05/05/12(Sat)01:28 No.18983143
    Yes it is. We may be out of atmosphere but we're still in the gravity well. That photo was taken from Apollo 11's orbit. Orbits are falling with style.
    >> Anonymous 05/05/12(Sat)10:22 No.18986532
    Yes, so we're falling sideways around the Earth.
    We're probably fine.
    >> Anonymous 05/05/12(Sat)10:40 No.18986664
    >Yes, so we're falling sideways around the Earth.
    We just went straight up. A low earth orbit needs ~17500mph of horizontal speed in order to miss the ground when you fall. We are not orbiting. Given that we have infinite fuel we could potentially put ourselves in an orbit unless these magic wings somehow have a max speed in space (wouldn't put it past them), but it'd take a while.
    >We're probably fine.
    Well yes, given that the slow-fall laces are so slow-fall that we could actually die of thirst before hitting the ground, I wouldn't say the falling was a problem. We can turn the laces off, right?
    >> Anonymous 05/05/12(Sat)10:42 No.18986676
    If we're worried about taking too long to get to the ground, why not just fly downwards?
    >> Anonymous 05/05/12(Sat)10:49 No.18986741
    I just found it funny that people were going "push the flight to the limit we have the laces so nothing could go wrong" and then we still manage to push it so far that something could go horribly wrong. Assuming the wings aren't going to suddenly stop working on us, yes we can just fly back down and it will take less time than flying up took.
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)16:24 No.18989808

    Well, I intended "stop flying" as "stop going up". Dan can maintain altitude easy, so not a problem.


    I'm not sure you actually did make provisions to turn the laces off, but you don't need to worry about the glide speed killing you. It's supposed to work kind of like the Icarus upgrade in DXHR. For one thing, its an Air spell, so there needs to be enough air for it to work, second, three words; psychic energy wings.

    Just don't free fall from orbit. You didn't pick the heavy armor, so you're not in the Cyrean style of suit for people to jump out of things and land safely on the other end in.
    >> Anonymous 05/05/12(Sat)17:23 No.18990568
    >Just don't free fall from orbit.
    But what if something suddenly knocks unconscious? Then we don't have a choice!
    Actually would proper space wars being fought mean there's more debris up there or would economic space travel being available mean they could actually clean the shit up?
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)18:06 No.18991015

    Well, there wasn't really a proper space war seeing as humanity is still limited to space planes at best, but since the new GC government did help with Earth's reconstruction, they did probably did clean up any debris.

    As for the passing out, good point, Try not to do that when you go down.
    >> Anonymous 05/05/12(Sat)18:15 No.18991122
    When's the next thread?
    >> Omega !Q7t.srvWZ6 05/05/12(Sat)18:17 No.18991150

    >> Anonymous 05/05/12(Sat)20:52 No.18992814
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    Finally finished
    >> Anonymous 05/05/12(Sat)20:53 No.18992823
         File: 1336265610.png-(1.18 MB, 1324x1194, dan character sheet 2.png)
    1.18 MB
    >> Anonymous 05/05/12(Sat)20:55 No.18992848

    And the font used for the powers page.

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