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  • File: 1335417248.png-(695 KB, 708x1083, continent B map 01.png)
    695 KB Tribal Game: Central Continent Indonesian Gentleman 04/26/12(Thu)01:14 No.18865858  
    >> Indonesian Gentleman 04/26/12(Thu)01:18 No.18865913
         File: 1335417512.png-(433 KB, 708x1083, continent B tribal locations.png)
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    Okay, no holes on the hull of this thread? Good.
    Reposting the rules:
    1) tribes can start at the red marked areas (labeled A to P), but there are restrictions depending on which species or ethnicity your tribe is composed of (will be detailed further).
    2) You can take any tribe and decide things for them. Roll a d20 for success. This includes expanding territory, developing technologies, diplomacy, attacks, etc.
    3) As usual, you may edit the creature's pic if you like - with a caveat this time: major edits are for equipment/clothing or buildings (see further explanations) primarily, while further evolutions are very minor (such as subtle coloration change, elongation of manipulative digits etc).
    4) I'll be here to arbitrate things and give the final say on things.

    To start a tribe, pick a species, a starting point, a symbol, and a name for your tribe.
    >> Ry'lai 04/26/12(Thu)01:19 No.18865929
    Incoming posts with basic races for this continent?
    >> Nad 04/26/12(Thu)01:20 No.18865951
    test bumb
    >> Indonesian Gentleman 04/26/12(Thu)01:22 No.18865972
    Here's the stats for the species available:

    Tendency: aggressive, prideful
    Start location: EFGHIJK
    Starting tech: stone age tier techs. Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Minor electric shock from palms

    Tendency: religious, curious
    Start location: HIJK, but cannot hold territory (Nomadic)
    Starting tech: stone age tier techs. Hunting, Foraging, Simple Bio-theism (they worship the sandworms)
    Special abilities: Symbiosis with Sandworms, flight

    Tendency: defensive, curious
    Start location: anywhere but AB
    Starting tech: stone age tier techs. Simple Hunting, Simple Foraging, Very Simple Animistic Beliefs
    Special abilities: Can produce and throw goops of chemical 'bombs' at enemies

    Tendency: defensive, friendly
    Start location: Anywhere but AB, but underground (aboveground may still be claimed by other tribes if you don't claim it first)
    Starting tech: stone age tier techs. Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Hive social structure, wide genetic variation (AKA mutation happens more frequently)

    Tendency: aggressive, prideful
    Start location: EFGHIJK
    Starting tech: stone age tier techs. Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Low luck (more disasters will befall this species, choose this for HARDMODE)

    Tendency: xenophobic, cautious
    Start location: AB
    Starting tech: stone age tier techs. Advanced Hunting, Fire, Very Simple Animistic Beliefs
    Special abilities: thrives in the cold, cold resistance
    >> Anonymous 04/26/12(Thu)01:27 No.18866040
    Pics incoming?
    >> Ry'lai 04/26/12(Thu)01:28 No.18866065
         File: 1335418108.png-(117 KB, 880x828, Tentaflouz-Ry'lai1.png)
    117 KB
    rolled 1 = 1

    As flocks of the TentaFlouz become larger they begin to spread around the central currents drifting along trade winds and scattering. To the north of the hot deserts where they evolved some of the TentaFlouz become stranded in the Frilla forests of the north.

    While initially the toxic trees killed many TentaFlouz there were some who grew immune, and even thrived on the entirely new gas in their systems. They became able to capture the toxic gasses and also mix them with their fire bomb gasses. (Starting point E)

    These TentaFlouz named themselves Ry'lai. At night they began to settle into the tree tops to allow their bodies time to capture more poison gasses and to commune with each other. The light shows (I think everyone forgot that they still light up) of the Frilla becoming a sort of ancestral memory show for the Ry'lai.

    Picture shows some poison gasses leaking from the firebombing arms of the Ry'lai.

    Die rolling in this thread for the poison adaptations for the TentaFlouz in my tribe.
    >> Nad 04/26/12(Thu)01:29 No.18866071
    will you take the effects of the rolls made in the bugged thread into account?
    >> Ry'lai 04/26/12(Thu)01:29 No.18866080
         File: 1335418184.jpg-(12 KB, 250x251, 1269913867598.jpg)
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    And so it was. The Ry'lai died before they began...
    >> Indonesian Gentleman 04/26/12(Thu)01:33 No.18866119
    Meanwhile, non-sentient creatures may be evolved like in the previous evo games.

    Allright, feedback for the first four races:
    Hitangan Gorrirog find abundant metal ores in the rocks they use for shelter. But, they do not know its properties yet, they just think it's another kind of rock.
    Zu-Nul Suzumou finds a receptive sandworm reply southeast of the nearest oasis, and they depart for the worm. The timing's right as well; the Hitangan set up camp where they were previously.
    Ry'lai Tentouz adapted to the Frilla trees' poison, but this resulted in their spit-bombs becoming unpredictable; It has a small chance of malfunctioning.
    Hu-Raan Koburrog found some evola and land flatworems... also the fact that there's land slizers to the forest north of them.
    >> Indonesian Gentleman 04/26/12(Thu)01:35 No.18866145
    consider that roll null and void. I'm using the sunken thread's roll.

    They were posted here:
    trying to repost them here causes dupe errors. Well, at least there's the Tentouz pic.
    >> Ry'lai 04/26/12(Thu)01:36 No.18866156
    I just added a pixel to my picture and reposted.
    >> Gorrillion Rupees 04/26/12(Thu)01:36 No.18866162
    rolled 3 = 3

    Hitangan Gorrirogs push into the mountains to avoid predation by sand / land worms. They take rocky areas as a preference because they are able to find the minerals they desire.

    But are they able to figure out what it is about the rocks that is so special? rolling to find out
    >> Indonesian Gentleman 04/26/12(Thu)01:40 No.18866201
         File: 1335418827.png-(128 KB, 1200x600, tribal size comparison.png)
    128 KB
    Here's the size comparison to make building pictures with.

    Nope, Hitangans still can't figure out what metal is. They just know it as 'that shiny rock which can be good for practical jokes by channeling some electricity onto it'.
    >> Ry'lai 04/26/12(Thu)01:45 No.18866264
         File: 1335419148.png-(25 KB, 401x515, 1335408157583.png)
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    Tendency: aggressive, prideful
    Start location: EFGHIJK
    Starting tech: stone age tier techs. Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Minor electric shock from palms
    >> Ry'lai 04/26/12(Thu)01:46 No.18866273
         File: 1335419190.png-(212 KB, 1286x1252, 1335408451788.png)
    212 KB
    Tendency: religious, curious
    Start location: HIJK, but cannot hold territory (Nomadic)
    Starting tech: stone age tier techs. Hunting, Foraging, Simple Bio-theism (they worship the sandworms)
    Special abilities: Symbiosis with Sandworms, flight
    >> Ry'lai 04/26/12(Thu)01:47 No.18866282
         File: 1335419254.png-(101 KB, 808x906, 1335408738526.png)
    101 KB
    Tendency: defensive, curious
    Start location: anywhere but AB
    Starting tech: stone age tier techs. Simple Hunting, Simple Foraging, Very Simple Animistic Beliefs
    Special abilities: Can produce and throw goops of chemical 'bombs' at enemies
    >> Ry'lai 04/26/12(Thu)01:48 No.18866286
         File: 1335419300.png-(25 KB, 449x405, 1335409519108.png)
    25 KB
    Tendency: defensive, friendly
    Start location: Anywhere but AB, but underground (aboveground may still be claimed by other tribes if you don't claim it first)
    Starting tech: stone age tier techs. Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Hive social structure, wide genetic variation (AKA mutation happens more frequently)
    >> Ry'lai 04/26/12(Thu)01:49 No.18866296
         File: 1335419352.png-(33 KB, 393x469, 1335414394266.png)
    33 KB
    Tendency: xenophobic, cautious
    Start location: AB
    Starting tech: stone age tier techs. Advanced Hunting, Fire, Very Simple Animistic Beliefs
    Special abilities: thrives in the cold, cold resistance
    >> Ry'lai 04/26/12(Thu)01:50 No.18866309
         File: 1335419446.png-(22 KB, 440x448, 1335414978655.png)
    22 KB
    Tendency: aggressive, prideful
    Start location: EFGHIJK
    Starting tech: stone age tier techs. Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Low luck (more disasters will befall this species, choose this for HARDMODE)
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)01:51 No.18866311
    How are the Suzumou nomadic? I thought the god-worms they lived in were immobile.
    >> Ry'lai 04/26/12(Thu)01:51 No.18866323
    >> Gorrillion Rupees 04/26/12(Thu)01:52 No.18866328
         File: 1335419543.png-(40 KB, 401x515, hutsize.png)
    40 KB
    rolled 14 = 14

    Hitangan hut size included. most huts are for individuals unless caves are available.

    Rolling for better understanding of building shelters using carapaces from the various dangerous species on land
    >> Indonesian Gentleman 04/26/12(Thu)01:54 No.18866346
    They only turned immobile when they get big enough. So, initially, Suzumou follows their god until it stops moving, set up camp for however long it takes until the worm dies, and then move to find another receptive worm.
    That's what I think happens.
    >> Gorrillion Rupees 04/26/12(Thu)01:55 No.18866359
    also, did you notice the name?
    Hitam + Tangan = Hitangan
    gtg for awhile, want too see how other people go about tribaling
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)01:57 No.18866390
    Fair enough, makes sense to me.
    Well, I'm at work again (3rd shift ftw), and have no tablet, but with tribes I think I can contribute. I'll spend tomorrow night sketching my ideas.
    >> Anonymous 04/26/12(Thu)01:58 No.18866409
         File: 1335419934.png-(72 KB, 802x822, Mevola.png)
    72 KB
    Hey, are my plant people still around?
    If so, what are they called?
    >> Nad 04/26/12(Thu)01:59 No.18866420

    That is pretty much it.
    Though they don't follow just any random worms, just the ones that are nearing godhood, the old ones.
    They respect the younger worms, but do not follow them, as they can't yet host the suzumou.

    Note that the ancient godworms may host generations of the suzumou, as they can live for many hundreds, perhaps even thousands of years, as long as the suzumou can supply them with food.
    The suzumou may be nomadic for some periods, but when they settle within the worm, they can stay put for hundreds of years.
    >> Anonymous 04/26/12(Thu)02:00 No.18866436
    They are, they're just on another continent. In this world, there are 3-4 separate continents. The one we're on now is the middle one, predominantly covered in a desert. We're slowly populating all of the continents over time methinks so no worries. Grab a hold of one of the current species and give them for a spin. (:
    >> Anonymous 04/26/12(Thu)02:02 No.18866454
    The sand worms have been my favorite throughout this whole phase of development! Love what's happened to them.
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)02:03 No.18866465
    rolled 6 = 6

    As the Suzumou migrate, they start cataloging the flora and fauna they see in their oral religious traditions. They take note of migration patterns and medicinal properties, holding the tides of life to be sacred.

    The god-worms condone this practice, storing as much knowledge as possible in their expansive memories.
    >> Nad 04/26/12(Thu)02:03 No.18866474
    rolled 15 = 15

    The Zu-Nul prepare to approach the worm. They make the proper rituals of hunting, as they fly out to capture a suitable tribute to the great worm, so thatit might allow the suzumou to settle within it.

    Rolling for hunting.
    >> Nad 04/26/12(Thu)02:06 No.18866501

    Are you going to roll a suzumou tribe too?
    No one else but me has jet played tribal creatures that I created.
    >> Ry'lai 04/26/12(Thu)02:08 No.18866527
    Get a tribal marking and a starting area. It'll make things easier on IG/NG

    Also woo more people :D
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)02:09 No.18866529
    rolled 13 = 13

    I guess I'm supposed to claim my own tribe and play with them?
    The M'wa Dyp Suzumou of spawn-point I enter reality!
    >> NO TRIP 04/26/12(Thu)02:09 No.18866537
         File: 1335420597.png-(128 KB, 474x326, camp.png)
    128 KB
    rolled 4 = 4

    Yeah, they're still around.

    Even with the slizers in the forest to the north, the Hu-raan find this place more hospitable than where they began their journey. A shooting star for them marks good fortune to come. Here, they will stay.

    Rolling for building shelter.
    >> Zahrewi Lem 04/26/12(Thu)02:11 No.18866555
         File: 1335420705.png-(19 KB, 616x406, Zahrewi Tribal Symbol.png)
    19 KB
    rolled 13, 16, 5, 7 = 41

    Though many species found the cold north inhospitable, the hardy Lem found that they not only resisted the freezing temperatures, they thrived in them, and some of the more enterprising Lem banded together into a tribe. This tribe (at point A) called themselves the Zahrewi tribe, and were distrustful of outsiders as their fledgling settlement gained a foothold.

    Organized in a relatively fluid caste system, the ranks of the Lem are, in descending order: Warden, Shaman, Beast-stalker, Maker, Gatherer, Farmer, Serf.

    Warden Diogellu decrees that the beast-stalkers patrol the surrounding wastes for game and possible invaders. He also instructs them to look for animals with more than four legs which look able to support our weight and for any strange rocks that don't match the others. Meanwhile he also instructs the makers to devise some sort of wall system.

    Rolls are for hunting/patrols, locating ride-able animals, strange rocks, and wall system.
    >> Indonesian Gentleman 04/26/12(Thu)02:11 No.18866559
    Hohoho, nice! Both the name and the roll.
    Anyways, the Hitangan found the remains of the Zu-Nul's former abode, a gigantic sandworm the size of two 747s. They saw the carapace... and got hit by inspiration. They can use these!

    Zu-Nul manages to bring down an Ambush Usmal, which is a pretty formidable feat for them. The new worm likes it!

    Yeah, Mevolans are around, but they're on the Western continent. Look here: http://suptg.thisisnotatrueending.com/archive.html?tags=Primordial
    There's two tribes of them so far.
    >> Nad 04/26/12(Thu)02:12 No.18866560
    One should note that the suzumou still have a powerfull poisonous stingers.They hunt by injecting their prey with paralyzing venom.

    I don't know if it should be listed as an special ability or not.
    >> NO TRIP 04/26/12(Thu)02:12 No.18866562
         File: 1335420726.png-(48 KB, 736x956, Mevolafortribal.png)
    48 KB
    Also, I wanted to post this for you

    No shelter for me it seems.
    >> TheBrowser 04/26/12(Thu)02:16 No.18866600
         File: 1335420976.png-(3 KB, 187x178, symbol.png)
    3 KB
    In spawning point B, a group of particularly resourceful Lem has proven themselves capable hunters. Many seek security and stability under these alpha examples. Soon a tribe has formed, calling themselves the Zorastria.
    >> Ry'lai 04/26/12(Thu)02:17 No.18866612
    Hey IG how do the Ry'lai that make their home in the northern frilla forests fare? Kind of need to know to see where I can go with them.
    >> Zahrewi Lem 04/26/12(Thu)02:18 No.18866628
         File: 1335421134.jpg-(55 KB, 600x400, theboulder.jpg)
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    >> Nad 04/26/12(Thu)02:19 No.18866632
    rolled 19 = 19


    The Zu-Nul approach the godworm.
    They begin the ritual of greeting the worm.
    They start "dancing" on the sand, causing rythmic vibrations, while the eldest of them "speaks".

    "Blessed Hazuvaat, the great god of the sand! We bring you a tribute of hunt, so you might judge us worthy of serving you! Will you allow us to reside within your divine flesh, in exhange of our obidience?"

    Rolling for succesfull ritual.
    >> Ry'lai 04/26/12(Thu)02:20 No.18866644
         File: 1335421258.png-(4 KB, 236x176, 1268636908020.png)
    4 KB
    dat roll
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)02:22 No.18866655
         File: 1335421320.jpg-(13 KB, 247x331, Mwa Dyp Symbol.jpg)
    13 KB
    rolled 6 = 6

    The M'wa Dyp have a stylized worm as their symbol against the beautiful dust brown of Mother Desert.
    >> Anonymous 04/26/12(Thu)02:22 No.18866660
         File: 1335421356.jpg-(101 KB, 485x700, tumblr_l0qm4gHzoQ1qbq52ho1_500.jpg)
    101 KB
    >> TheBrowser 04/26/12(Thu)02:28 No.18866713
    rolled 16, 17 = 33

    More mouths to feed means more or bigger prey. The hunter caste has grown to suit the demand, but there are there enough prey in the tundra to feed that many mouths? The Zorastria decide to send out scouts to see if this harsh land will provide. At the same time, they search the south of the island for resources.
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)02:33 No.18866747
    rolled 9 = 9

    While hunting, an unacceptable number of M'wa Dyp are wounded or killed. This is lamentable, but unavoidable, and so continues.

    Until one Worm-Born notices that some creatures are following their tribe, feeding off of their leavings. He has an idea. After consulting with the God-Worm, he commences attempts to coax them closer...

    Rolling for domestication.
    >> Zarethedir 04/26/12(Thu)02:41 No.18866815
         File: 1335422516.png-(25 KB, 399x457, Zarethedir.png)
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    The Pusmal tribe of Zarethedir shall claim point I (i) as its starting location. From there the great empire will rise. But for now i got to go. i'll continue later.
    >> Anonymous 04/26/12(Thu)02:43 No.18866824
    Hello Deus. I fear what your plusmal will become under your guidance...
    >> NO TRIP 04/26/12(Thu)02:44 No.18866837
    Deus vs Machina?
    >> M'wa Dyp Lancelot !!lQImMYq2XhV 04/26/12(Thu)02:46 No.18866843
    Point I is the home of the M'wa Dyp! Welcome to the neighborhood, ya'll!
    >> TheBrowser 04/26/12(Thu)02:47 No.18866857
    Is it ok to go to sleep with a thread like this active?
    >> Indonesian Gentleman 04/26/12(Thu)02:49 No.18866875
    Don't worry, I'm on another timezone so i can scour the thread and dispense replies. I'm finishing up on work (posting this from office), so as soon as I'm done I'll post updates, and the newest map.
    >> Anonymous 04/26/12(Thu)02:51 No.18866888
    Plusmal are mainly underground, while the Suzumou live in worms (that can go either above/below ground). Perhaps murder and death won't be necessary for you two...but I hope it is.
    >> NO TRIP 04/26/12(Thu)02:53 No.18866914
    If things really are how I noticed them, expect a burst of activity somewhere somewhere in the next few hours. Just about 2 am here.

    Nad is from a different timezone as well. Finland I think he said.
    >> Ry'lai 04/26/12(Thu)02:58 No.18866958
    CA here. These threads go berserker mode while I sleep. At least during tribal hours. I think NG tends to have the other 1/2 of the day.

    Evo threads tend to go all day, due to not needing results narrated.
    >> Nad 04/26/12(Thu)03:03 No.18867003
    Correct. Currently monitoring the thread, and occasionally posting when the opportunity arises, while working.
    It is 10 am here.
    >> Lem tribes and a clarification non gentleman 04/26/12(Thu)03:04 No.18867006
         File: 1335423841.png-(52 KB, 814x469, lem.png)
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    for people worrying about their tribes from the last super awesome tribal thread. this entire world is on a time line, and its all happening at once, so right now your tribes are just starting everything it is that you did in the last thread.
    To my lem brothers. it makes me happy, so happy that you have chosen the lem as your race. Let me give you a run down on them. They dont sleep, so they can do something all the time. They dont mate, but they can exchange genetic material between a pair or more right before they divide. Lem divide, just like a giant amoeba. Lem are berserkers and do that quite well. they dont die of old age, they just divide, and the genetic memory of the original is passed on to the two identical twins, over time they develop new experiences and become their own individuals. Lem can share genetic memory by voluntary exchange, or consuming other dead lem. Lem dont get sick, or poisioned very easily, the can purge their internal contents (Cytoplasm) by vomiting untill its all out of them, this leaves them withered and diminished for a while. They dont feel like any other species on the planet, pain has no meaning to them, but they will never appreciate the beauty of feeling the wind and sand, or the taste of good meat....no, the only sensations they know are the pressure of their claws and teeth as they break flesh, of euphoria in combat. they cannot ever be telepathic, or anything complicated by that. They have their own host of issues, but its up to you to give the lem identity.
    finally, i leave you with the most recent lem template. The Ta'Mirel will be waiting for you in a few hundred years (in game time)
    >> Zahrewi Lem 04/26/12(Thu)03:11 No.18867062
    Little bit more background, I guess, for bumping purposes.

    The Zahrewi believe that in ages past, during the First Freeze, the entire world was covered with ice. Under thick glaciers, the land slumbered, forced into hibernation by the intense cold. Then, one day, the land stirred in its sleep, and cracked the thick layer of ice, allowing sunlight to seep down to the earth. This awoke the earth, and with a great rumbling crash the ice fell away and melted, forming the great seas. Life sprang forth from the awoken plains, but only the Lem remembered in their deepest dreams the Frozen Time, and they watch and wait for the Second Freeze to claim the land at the end of times.

    I realized that, in my haste, I added Serf and Farmer to the list of professions when society and tech levels haven't advanced sufficiently to allow either. My apologies.
    >> Gorrillion Rupees 04/26/12(Thu)03:56 No.18867409
    rolled 16 = 16

    The Hitangan Gorrirogs start to make larger settlements, huts made of the carapaces of Worms, Houyi, various donii ect. Gorrirog carapaces are gathered and used in respect to their comrades past, and eventually households develop for each set of Alphas and their subordinates.

    Rolling for the development of rudimentary sewing. All those carapace bits have to fit together somehow!
    >> Ry'lai 04/26/12(Thu)04:02 No.18867453
    rolled 3, 17, 17 = 37

    Regardless of whether or not the Ry'lai can colonize the frilla trees properly I'm going to make a move before I get off for the night.

    As the Ry'lai begin to settle into their new home they collectively decide to send some scouts up to see what is around.

    They also send some of their group out to gather food. Plant matter, or burned animals are both ok in their diets.

    If the Ry'lai manage to withstand the poison they'll begin to take nest in the Frilla trees watching the bio luminescent trees as the sun sets. The trees do not know the Tentouz's language but the Ry'lai can interpret their own things from the trees lights.

    Rolling for scouting, foraging, and communing with trees.
    >> Ry'lai 04/26/12(Thu)04:05 No.18867476
    I'll do some drawing in the morning. Hopefully my rolls of 8, 3, 17, 17 serve me well in my rest.
    >> Fire Mane non gentleman 04/26/12(Thu)04:15 No.18867546
         File: 1335428136.png-(28 KB, 713x448, 1335419446288.png)
    28 KB
    A new tribe of Koburrog emerges! The Fire mane. They claim point H as theirs, and dream of conquest of all the lesser races. They are a genetic throwback to a much harrier Koburrog. Hence the Mane. They live in the volcanic glass fields and believe in the fire spirits that gave them life. During the eruption that scarred the desert they were spat out of the lavaflow as burning embers. The world was too big, but the lava's embers could burn far from it, carried by the wind.

    tl/dr...gonna burn shit. Burn your shit down, because its what their spirits told them to do.
    >> Anonymous 04/26/12(Thu)04:29 No.18867654

    Guy new to tribal here. What do the blue/yellow dots around sections L M N represent?
    >> Tribal War: Skirmishes. non gentleman 04/26/12(Thu)04:32 No.18867675
    rolled 14, 6, 8, 5, 14 = 47

    Rollin out to point H in the dead of night to go harass the Gorirrogs. Objectives are to steal their food and equipment, and set fire to their homes.
    ((Gorrig player, i am not trying to piss in your cereal. just play a new tribe in a new way. I suggest you murder these little upstarts, and take them as slaves. you heard me. slaves. to build your glorious empire.))

    Rolling for: Crossing the deadly, deadly, desert. Not being detected by the Gorirrogs, Stealing food and supplies, then burning their structures. Finally, crossing the desert back to their home.

    (( oh how i cant wait...these rolls, plus bad luck. PREPARE FOR GLORY))
    >> Gorrillion Rupees 04/26/12(Thu)04:34 No.18867684
    lol looks like the only thing you did right was walk around
    >> Anonymous 04/26/12(Thu)04:34 No.18867687
         File: 1335429291.png-(24 KB, 250x167, plusmasuflag.png)
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    Emerging from the undergrounds of region E, the amicable Pusmal tribe Anee'imay rally behind the sacred color pattern of related image.
    >> Nad 04/26/12(Thu)04:35 No.18867694
    rolled 16, 7, 16, 10 = 49


    I assume that dat 19 rrsults in great success, so I'll make some updates based on it.
    After settling down, Zu-Nul begin to lay their eggs within the flesh pouches of the worm. They also send scouts to chart their surroundings, along with hunters who seek to get more food to be sacrificed to the worm.

    The tribe is currently without a proper leader. There are no wormborn seers to guide the Zu-Nul. Instead, they are being led by the eldest sisters. The tribe prepares to conduct the ritual of the seer, in hopes that a wormseer emerges from the divine flesh of the Hazuvaat.

    Rolling for egg laying, scouting, hunting and the ritual.
    >> Indonesian Gentleman 04/26/12(Thu)04:36 No.18867696
         File: 1335429360.png-(714 KB, 758x1083, continent B map 02.png)
    714 KB
    Boop! I have returned with new map!

    They're doing fine. Pop in some input, and they can be advanced.

    The ritual was a success. Their Hazuvaat rumbles, and opens its carapace-flaps to let the Zu-Nul in while it eats the offering.

    Zahrewi Lem found primitive land Usmals, which is good game, and noted the distant purple masses to the south are a Frilla forest. As for rideable animals, they found four-legged herbivorous Sandonis. No strange rocks found. Crude wall made from available normal stones.

    Hu-raan only managed to find few shed Frilla bark. At least they make good blankets.

    Zorastrians find Ramel and Fluz aplenty, as well as tundra Mevola, which has good root. To the south, the sea is teeming with Flatworems and inflatable Sluck-fishes.

    They manage to make some of the creature come closer, some of them are Blade Sandonis. Although, they quickly retreat when the M'wa Dyp tries to reach them.
    >> Anonymous 04/26/12(Thu)04:36 No.18867702
    Oh shit, already taken. Let me choose F
    >> Blue Stone Launcher 04/26/12(Thu)04:38 No.18867711
    And rolling for developing a system of classification for the various root vegetables in the undersoil
    >> Toruna 04/26/12(Thu)04:39 No.18867717
    rolled 4 = 4

    Whoops I capitalized
    >> Anonymous 04/26/12(Thu)04:40 No.18867721

    Sorry to disappoint but there is no deus in me.Sorry if i ask but why did you think so?


    Hah didn't realize your post until it was too late. Good thing is that your people are nomadic so it IS possible to live at the same area. Though it might bring some problems but i'm willing to risk it and not retcon my starting area.
    >> Gorrillion Rupees 04/26/12(Thu)04:41 No.18867726
    those runes look incredibly similar to those found in the other set of evo threads. I happened to lurk a few of them as my interest in these grew
    >> Anee'imay 04/26/12(Thu)04:47 No.18867762
    rolled 12 = 12

    Also here's a modified image. The orange in the front is a transparent crest, and is larger on individuals who need more protection as guards of the colony. They use chemical signals emanated from their blue antenna to communicate, as well as a very primitive morse code-like system facilitated by the Anee'imay tribe's ability to flash low temperature flames from their eyes.
    >> Anee'imay 04/26/12(Thu)04:48 No.18867765
         File: 1335430084.png-(32 KB, 449x405, aneeimay.png)
    32 KB
    rolled 18 = 18

    Forgot....the image.....
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)04:50 No.18867781
    The hapless Worm-Born continues his efforts, secure in the knowledge that his work pleases the God Worm (whose name, incidentally, is Jibra'il).

    In the process of preparing the local flora for consumption or sacrifice to Jibra'il, the M'wa Dyp take note of the medicinal properties of each plant, seeing them as holy expressions of the God Worms power and incorporating them into their oral religious traditions.

    Rolling for domestication and herbalism.
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)04:51 No.18867786
    rolled 13, 2 = 15

    Shit, formatted dice command wrong.
    >> Dark shadows non gentleman 04/26/12(Thu)04:52 No.18867792
         File: 1335430360.png-(172 KB, 1611x1126, Cho-Wesper.png)
    172 KB
    rolled 2 = 2

    The sands burned with the sun climbing into the sky. The weak died, and the strong sought shelter. Far above a very old, and wise beast surveyed all below it. It had no true name, though it was once two entities. that was also a long time ago. It would call itself "Thick Blood".

    rolling to scan for targets.
    haha, i know. Hey, we an assume the raiding party was capture and enslaved or worse. Im playing these guys as kobolds/ goblins. Big aspirations, think they are much tougher then they are, and are likely to be killed. I was gonna play lem again but the players snatched up both tribal starting points for em. Im gonna keep rolling as many dice as i can for certain mundane actions in hopes of critical failure. Cross the land, get eaten by sandworms. good times. As long as we have active players life will be good.
    >> Anonymous 04/26/12(Thu)04:56 No.18867811
    A constructed language which sounds nice when sung.
    It's hard to read yeah, but it's meant to be a computer language in its own setting.
    >> Anonymous 04/26/12(Thu)04:57 No.18867817
    Fuck, forgot link
    >> Fire Mane: Bad day non gentleman 04/26/12(Thu)04:57 No.18867823
    ((Gorrillion Rupees have you played in the other evo games under a different name, or the last tribal game?))

    Crossing the sands was uneventful, sans being chased by a sand devil, though thats the norm. Upon entering the Gorirrog encampment greedy ukway went and started rummaging for food without thinking. The locals heard the ruckus and investigated. while numbering at about 30, the tribe was caught, badly beaten and captured. they never got to go back home.

    ((your call on what to do man.))
    >> Anee'imay 04/26/12(Thu)04:58 No.18867825
    rolled 1 = 1

    Let me start over my starting, since I failed in a number of ways the first time.

    Emerging from the undergrounds of region F, the amicable Pusmal tribe Anee'imay rally behind the sacred color pattern of the image in >>18867687.

    We look like >>18867765. The orange in the front is a transparent crest, and is larger on individuals who need more protection as guards of the colony. They use chemical signals emanated from their blue antenna to communicate, as well as a very primitive morse code-like system facilitated by the Anee'imay tribe's ability to flash low temperature flames from their eyes.

    I rolled a >>18867717 (4) for classifying tubers.

    I am rolling now for the hunters to find some pig-moles to eat.
    >> Zarethedir 04/26/12(Thu)05:00 No.18867839
    rolled 7 = 7

    With the life in desert there is constant need for water. This is why the Zarethedir (I almost wrote Onolkeshan damn it) Foremans decided to find a new source of water and send the most skillfull diggers and fastest scouts to seek out water. Maybe they will find spring or lots of groundwater we shall see.

    Rolling for water source
    >> Anee'imay 04/26/12(Thu)05:01 No.18867844
    rolled 15 = 15

    Shit, critical failure. Do they all die from a pigmole uprising?
    >> Gorrillion Rupees 04/26/12(Thu)05:04 No.18867859
    rolled 5 = 5

    The Hatangan Gorrirogs begin sewing together carapaces of various races and building huts, extra armour, and even weapons. Gorrirog horns are especially useful as they are naturally conductive. Some alphas favour the use of thick horned gauntlets made from gorrirog horns

    Rolling once more to work on the significance of metals within rocks.

    I only lurked a few evo threads, and started posting in the alst thread where i named and then decided to develop the gorrirogs
    the name im not even sure about i just thought it up because it seemed useful to be named in these threads

    Also starting point H DOES contain gorrirogs, but not mine specifically (starting point J)
    >> Indonesian Gentleman 04/26/12(Thu)05:04 No.18867866
         File: 1335431099.png-(729 KB, 758x1083, continent B map 03.png)
    729 KB
    they're Hrass or Mevola and other assorted shrubbery. Essentially, just another kind of plant.

    Hitangans discover Sewing! Using dried sinew and thin Houyi or Blade Runner bone, they can sew softer carapaces together.

    Ry'lai scouting expedition temporarily canceled due to hunger, they found that Frilla trees produce fruits. There are also small land flatworem variants in the underbrushes. A Ry'lai saw patterns in these light displays, and he is beset by ideas, perhaps of a new word or language, even.

    Fire Manes try to pick a fight with the Gorrirogs. They trekked quickly across the desert, reached the Hitangan village... and was seen by a hunter returning with a Tankdoni kill. Panicking, the Fire Mane infiltrators straight up nabbed the hunter's kill, and forgot about their plan to set things on fire. Miraculously, they returned back to their place unscathed.

    Zu-Nul has laid many eggs, and hunted enough food for their Hazuvaat and their tribe. Their scouts only saw the remains of their former Hazuvaat, the nearby oasis, and the vast desert. Meanwhile, the ritual of the seer goes... but Hazuvaat needs something for them. Hazuvaat wants to know what happened to their former host's body. The Seer will be produced if there is confirmation.
    >> Gorrillion Rupees 04/26/12(Thu)05:05 No.18867870
    The intricacies of mining for ore still elude the Hitangan

    gtg i might be back later!
    >> Fire Mane non gentleman 04/26/12(Thu)05:09 No.18867886
    The victory over the brutes would be made into a song that would last generations...if they had music...or singing ability. but lets try anyway.

    Rolling for music, and an epic about stealing a kill.
    >> Indonesian Gentleman 04/26/12(Thu)05:19 No.18867928
    M'wa Dyp drones manage to capture a live Blade Sandoni, and fed it a bit of the sacred worm-flesh mixed with ground Cho. It's a bit controllable now.
    Meanwhile, some of the drones got caught by a trapdoor Sandoni, lurking inside a tube Kaskus.

    Welp, already made the map... but don't worry, the Ry'lai is of the air, while you are underground. but anyways.
    Anee'imay foragers make note of the different Cho and Kaskus roots they can use, and that is not many currently. The hunters are not so fortunate... while hunting for subterranean Burrogs they were ambushed by a juvenile sandworm. Welp.

    The Zarethedir find an underground water source right under their main settlement (refer to map).

    Yep, they still think it's just a prettier rock. but they also think that when they see obsidian, so yeah.
    >> Indonesian Gentleman 04/26/12(Thu)05:20 No.18867936
    rolled 13 = 13

    Doop, here lemme do it.
    >> Indonesian Gentleman 04/26/12(Thu)05:24 No.18867958
    Well, turns out the Fire Mane has percussion skills! They still need to create instruments for it, though, because heads do not make good drums. Especially when they're still connected to the singers.
    >> Zarethedir 04/26/12(Thu)05:25 No.18867960
    rolled 20, 17 = 37

    When the water seeking was over the foremen saw another problem to be solved. Subterranean threats are constant and when the great worm comes the Pusmal walls can only slow it down. This gives the pusmal time to either run away or prepare for combat. Ether way the cost is too great so the sollution is to streingthen the walls some way to resist invaders.

    Also with the new water source the Zarethedir need a some way to transport the water from great distances in order to make it so that everywhere in this pusmal empire is water where it is needed.

    Rolling for streingthening the walls and creating water system
    >> Nad 04/26/12(Thu)05:26 No.18867966
    rolled 1, 13, 6 = 20


    The elder sisters attempt to connect with the mind of the god worm, so they could transfer the mmories of the landslide, that burried the head of their worm under hundreds of tons of rubble and sand. They also inquire the name of their new deity.
    The tribe also sends scouts to the oasis and also to the south, as the wind brings unfamiliar scents with it from that direction.

    Rolling for mind linking and scouting both the oasis and the southern regions.
    >> Zarethedir 04/26/12(Thu)05:26 No.18867970

    Oh god dat 20. Is this Onolkeshan all over again? i mean again it's the walls.
    >> Anee'imay 04/26/12(Thu)05:27 No.18867973
    rolled 4, 19 = 23

    Rolling for fight off the sandworm ambush.

    Second roll is for going above ground to find wood, if they're allowed to do that. If not, attempt to research the different materials in the ground, and possible uses.
    >> Fire Mane Inventions! non gentleman 04/26/12(Thu)05:28 No.18867981
    A civilized debate for the firemane is one where less then 3 individuals die. After much arguing an attempt at drum development is made. On a side note, the sticks used to bang on drums make pretty sweet weapons. So, rolling for clubs....no wait...clubs with spikes. separate roll to discover spikes. there we go.
    >> Nad 04/26/12(Thu)05:28 No.18867982
    rolled 15, 10, 3 = 28


    welp! Mind rape imminent!
    >> non gentleman 04/26/12(Thu)05:30 No.18867995
    rolled 14, 20, 5 = 39

    hmm..i cant roll. lame. lets try again.
    >> Indonesian Gentleman 04/26/12(Thu)05:36 No.18868031
    You just have godly rolling luck, my friend.
    ANYWAYS! The Zarethedir work fast, reinforcing the walls of their main living areas with special-shaped rock. Unbeknownst to them, this kind of rock cancels out sandworm tremorsense. Sandworm will now go around instead of through the most heavily populated areas.
    Meanwhile, the foreman orders ditches to be dug, which supplies water to the Pusmals. This is the best they can do with their current technology.

    The sisters attempt to make contact... contact is made, but the worm is slightly displeased. It already knows that their previous host died in a landslide, it wanted to know what happened to the carcass. And thus spoke Hazuvaat.
    The scouts at the oasis noted the abundance of aquatic Usmals, Chos and waterside Kaskus in the oasis. The southward scouts also reported about the desert giving way to greenery.
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)05:39 No.18868040
    rolled 5, 7 = 12

    Worm-born Fedwele continues his efforts to domesticate the Blade Sandonis. He commands drones to observe the wild Blade Sandonis and learn their ways, so that he might better understand his new companion. The information they return is incorporated into the religious tradition of the tribe.

    Rolling for domestication and Blade Sandonis lore.
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)05:40 No.18868048
    Jesus fucking christ, I can't roll for shit. SORRY M'WA DIP.
    >> hcf 04/26/12(Thu)05:44 No.18868067
    rolled 72, 81, 97, 3, 69 = 322

    Just to clarify, how prevalent are underground springs in my area?
    And if you can't tell me that, rollan for water surveying
    >> Anee'imay 04/26/12(Thu)05:45 No.18868071
    Just to clarify, how prevalent are underground springs in my area?
    And if you can't tell me that, rollan for water surveying
    >> Anee'imay 04/26/12(Thu)05:46 No.18868073
    rolled 2 = 2

    why do i suck at rolling dice
    >> Indonesian Gentleman 04/26/12(Thu)05:50 No.18868088
    Sadly, the ambush was effective, and the juvie sandworm escaped before the Anee'imay defense force arrived. Meanwhile, drones are sent to the surface to find wood... and they hit the jackpot, surfacing right in the middle of the Frilla forest. Barks, barks everywhere!

    After a successful debate (only 1 dude died), the Fire Mane decided that carapace are better drums than heads. They also found out that if they use a heavy-on-one-end stick to hit someone they can knock them out cold (that's what happened to bob). Meanwhile, even though there's Tankdoni legs that can be used as spikes, somehow the Fire Mane thought round rocks are better. they are on their way to become masters of the massive head trauma.

    Even though the drones managed to sneak up on the Blade Sandonis, they were quickly chased away by their target. Not much observation were had, and thus less lore for them to add.
    >> Lancelot !!lQImMYq2XhV 04/26/12(Thu)05:50 No.18868093
    rolled 6 = 6

    Anyway, while Fedwele is busy not being productive, Jibra'il encourages his people to explore the world around them and bring him knowledge of things great and small.

    Rolling for exploration.
    >> Anee'imay 04/26/12(Thu)05:53 No.18868105
    rolled 7, 2 = 9

    Rolling for collection of wood and rolling for development of masonry techniques
    >> Zarethedir 04/26/12(Thu)06:18 No.18868241
    rolled 6, 10, 2 = 18


    The walls of Zarethedir nest were streingthened as well as the Pusmals could. The finished work was better than expected as the sandworm incursions halted almost completely. Seeing that their home is now safe they could start improving it, or start expanding outwards. The workers who made the wall streingthening got more food as certainly their genes were good.

    The foremen came to conclusion that the hive should expand to give more room for the population. Also proper lairs should be build for the individuals to live and the hole to the surface must be covered so that it is hidden from invaders but still lets the pusmal to travel outside.

    Rolls for Expansion to the east, building "housing" and making door/gate for the surface hole.
    >> Nad 04/26/12(Thu)06:36 No.18868326
    rolled 2, 18, 11 = 31


    The Zu-Nul decide to send scouts to the resting place of their former god. They are sanctifed with proper rituals, so that the spirit of the dead Hazuvaat will be merciful for the Zu-Nul, who first abandonied it when the landslide occured, and now attempt to trespass his resting place.

    They also start investigating the oasis further, and to find out if the creatures and plants there are edible, or otherwise useful. The other scouts are sent further to the opening greenery, and their previous sightings are also reported to the Hazuvaat. The Zu-Nul also meekly ask the name of the godworm again.

    rolling for scouting the dead worm, investigating the oasis, and scouting the plains.
    >> M'wa Dyp Lancelot !!lQImMYq2XhV 04/26/12(Thu)08:25 No.18868811
    rolled 18 = 18

    Right, my shift is over, time for me to sleep. Here's hoping this is still live when I wake up.

    In the mean time, Fedwele will continue his efforts. Maybe he'll pass on his work to an apprentice and they'll bear fruit in the second generation.
    >> Nad 04/26/12(Thu)08:43 No.18868935
         File: 1335444188.png-(60 KB, 601x576, blade sandoni.png)
    60 KB

    I'll try to keep the thread alive.
    Also, dat roll.
    You should finally be able to domesticate these things.
    >> NO TRIP 04/26/12(Thu)09:13 No.18869168
    rolled 11, 1 = 12

    While the area seems safer than their old desert homes, and food is more easily found, the lack of building materials is nothing that convince the Hu-raan to leave. With the small amounts of frilla bark that was found, they managed to make a couple small lean-tos. A small scouting party is sent to get a lay of the land, and find a source of building materials.
    >> Nad 04/26/12(Thu)10:16 No.18869615
         File: 1335449784.jpg-(117 KB, 1024x768, Suzumou template.jpg)
    117 KB
    Here is a template for the standard suzumou, in case if someone needs it.
    >> Nad 04/26/12(Thu)10:58 No.18869889
         File: 1335452316.png-(277 KB, 1286x1252, Suzumou info picture.png)
    277 KB
    Reposting the suzumou/sandworm info pictures.
    >> Nad 04/26/12(Thu)10:59 No.18869899
         File: 1335452398.png-(188 KB, 1834x616, tongued sandworm.png)
    188 KB
    >> Zahrewi Lem 04/26/12(Thu)11:13 No.18870016
    rolled 11, 5, 17, 19 = 52

    Attempt to have the beast-stalkers round up a few of the Sandonis to take back to the village.

    The Head Shaman Duw Siaradwr attempts to communicate with the spirits of the earth to teach them the secrets of making life spring forth from the ground.

    The crafters hold a meeting and discuss how to improve the huts and tents of the village.

    The gatherers gather whatever plant matter they might be able to find.

    Rolls are for Sandonis wrangling, god talking (farming), hut improvement, and gathering.
    >> Zahrewi Lem 04/26/12(Thu)11:14 No.18870036
         File: 1335453280.png-(54 KB, 248x248, datpuzzle.png)
    54 KB
    >Dat 17
    >Dat 19
    >> Nad 04/26/12(Thu)11:14 No.18870039
         File: 1335453294.png-(240 KB, 1928x958, wormborn.png)
    240 KB

    Elaborating on the worm's memories and the suzumou.
    The worms can store incredible amount of information within their brains. Hazuvaat that have been hosting a suzumou tribe for few centuries have already accumulated memories worth hundreds of lifetimes. They leech these memories and thoughts, both intentionally, and accidentally when the suzumou connect with their nervous-system.

    Over time, these accumulated memories start to change the worm's own mind. Younger godworms, which only recently have started hosting the suzumou, are usually much more abusive towards their little worshipers. They see the creatures as tools, blatantly using them to further their own agendas, while being quite indifferent to the suffering it might cause within the tribe.
    As the relationship between the godworm and it's tribe goes on, the worm grows more and more fond of the suzumou it hosts, as the acquired memories of the sentient wespars seep to the worm's own personality. Eventually, the worm and the tribe are as one in mind.

    The normal suzumou memories and minds are only partially stored within the worm, through the brief neural contacts they make with the worm during their lives. The wormborn are a different matter. They aren't fed to the worm when they die as a sacrifice, they are instead absorbed back to the wormflesh, allowing the worm to regain and store their whole personalities and memories.
    The worm can then recreate these useful servants by implanting their personality to a new wormborn, during the gestation.
    These individuals are born with the full persona of their earlier incarnation, but more often than not, they start developing differently, as their experiences change them.
    >> Nad 04/26/12(Thu)11:20 No.18870082

    Btw, am I supposed to be creeped out by my own creations? Because I certainly am.
    >> Ry'lai 04/26/12(Thu)11:44 No.18870252
         File: 1335455044.png-(29 KB, 585x551, Ry'lai homes.png)
    29 KB
    rolled 5, 14, 10 = 29

    The Ry'lai that have settled in the tree tops have begun to lay branches over the tops of the Frilla pods. Since they live within the pods this allows them some semblance of privacy and a way to escape the heat. With a normal separation of each other the Ry'lai have begun to think for themselves in their free time. Some take to mimicking the patterns of their homes. Other take to trying to "dance" their person lights changing in colors they have had little use for in day to day life.

    Some of the Ry'lai who have mimicked the trees have begun to tell others that the trees know many things. They speak in a language they cannot yet understand but perhaps they understand something now after watching the ancient trees for so long.

    Meanwhile one of the elder scouts seems a new creature below their homes. While normally the Ry'lai would descend upon them like a blast of napalm, this time he is curious. The isolation has caused him to wonder what other creatures do.

    Rolling for arts, understanding tree language, scouting plusmal actions.
    >> Gorrillion Rupees 04/26/12(Thu)12:17 No.18870484
    rolled 20, 20 = 40

    The Hitangan's increased social structure sees advancements in communication. No longer satisfied with exclamatory grunts and their powerful roars, the Hitangan start to develop their own tongue.

    As their tribe advances, and their dwellings provide better protection, Alphas cease to be the oldest and males cease to be the only dominant ones. Ancients of both genders rise to be the wisest amongst the gorrirogs and lead their more headstrong kin. Hitangan society pressures each member to be of value in every aspect of life, and he ancients see to it that each gorrirog is taught.

    Rolling for: Developed Language, and a set of silent hand gesture based hunting cues
    (also, damn, you guys make me feel very generic with what i'm doing. im looking at you suzumous)
    >> Gorrillion Rupees 04/26/12(Thu)12:21 No.18870525
    >2 natural 20s
    Oh lawd

    The Hitangan develop a tonal dialect, rhthmic and musical in nature. It plays well to the powerful vocal chords of the Gorrirogs. This enables the hitangan to project specific messages over quite long distances, though this has the unfortunate side effect of drawing a lot of attention. To this end, Hitangan develop a very detailed sign language for use when discretion is key.
    >> Ry'lai 04/26/12(Thu)12:22 No.18870539
    The suzumou are led by gods. What can we mortals hope to do.

    Though perhaps soon I shall have my own gods...
    >> Ry'lai 04/26/12(Thu)12:47 No.18870719
    rolled 11, 4 = 15

    While the fine art of dancing and recreation seems to be a fringe hobby of the stranger Ry'lai some of the more entranced Ry'lai have begun to make sense of their hosts patterns.

    While taking in the lights these Ry'lai fall into a trance state where they understand the ancestral memories of these great trees. Some of these seers have begun to tell stories to the younger Ry'lai. Slowly but surely some of the Ry'lai have begun to take stories from the trees and apply things to real life.

    From the skyward perspective of the Ry'lai the Plusmal seems to just scurry about. Sure they must be going to and from somewhere the scout thought. The Ry'lai becomes bored in his watchings, he can discern no real pattern so he decides to have some fun. He tosses a firebomb...

    Rolling for using tree knowledge, fire bombing the Anee'imay
    >> Zahrewi Lem 04/26/12(Thu)12:55 No.18870776
    rolled 9, 10 = 19

    The beast-stalkers manage to round up a small herd of the creatures and escort them back to the village. The crafters erect a crude pen for them. The shaman manages to make contact with the spirits, but can't make out what they're trying to tell him. He'll try again later. The crafters cleverly design the new huts to be sloped on the side that faces the wind, and have expanded the huts to be partially underground for heat retention and more living space. The gatherers collect large bundles of a strange, stringy plant which seems to shred into long strands easily. They'll have to examine them more closely to see what they could be used for.

    One of the braver beast-stalkers tries his hand at breaking (what they assume to be) the alpha Sandoni, while a younger crafter tries to solve the mystery of the stringy plants.
    >> Nad 04/26/12(Thu)13:26 No.18870978


    Knixi rested within one of the many warm flesh pouches of the great Hazuvaat.
    For the first time in her short life, she could be alone within these wast incubation chambers. So few had survived the death of their former host. Even fewer had followed Sadkha, when she and her sisters decided to look for a new worm, instead of pointlessly trying to save their dying god under the tons of stone and sand, exhausting themselves, until they too died, besides their god.

    The few dozens that saw the madness of the rest of the Khun'zu-iaan tribe, and followed Sadkha to the desert are the only ones that remain. They took a new name, Zu-Nul, as their former tribe was no more.

    They had almost started to disperse, when the call of the Hazuvaat was felt. Sadkha let them to this new god, and now they had a home again. An empty home. There were so few of them, that each of the Zu-Nul could take a flesh pouch for themselves. Knixi had done so. She was the youngest, of the survivors, too young to mate and lay eggs, as the adults had been fervently doing since they had settled.

    She contemplated the fact that shortly, her newfound privacy would be a thing of the past, as soon enough, the chambers would be flooded with nymphs and even more larvae. The nectar glands of the chamber walls were already swelling. She resisted the urge to feed, as she didn't even know the name of the Hazuvaat. It was unthinkable to drink the godworm's nectar without addressing the Hazuvaat appropriately.
    The blue patches of skin, indicating the place where the Hazuvaat's voice could be heard caught her eye, jet she dared not to even approach it. The elder sisters had been very distressed after talking with the godworm. Without a seer, the tribe is lost. The ways of the Hazuvaat are too poorly understood by mere mortal suzumou.
    >> Nad 04/26/12(Thu)13:28 No.18870992

    Suddenly, someone bursts to her private chamber.
    "There you are Knixi! Sadkha needs you urgently!"
    It was Chirrin, slightly older male, the color patters in his wings indicated that he was very excited.
    "The Great Hazuvaat has laid an egg! The elders need everyone to be present! You especially! The ritual is about to begin!"

    An egg? The Hazuvaat had laid an egg? She had never taken a part in the Hazuvaat-nul ritual.
    She quickly stood up, and jumped to the air, her four wings easily carrying her in the air.
    "Come on then!"
    They quickly flew to the backside of the godworm, where the rest of the tribe was already waiting.
    >> Nad 04/26/12(Thu)13:29 No.18870997

    As they landed, Sadkha herself aproached Knixi, her wing-patterns indicated slight agitation, and perhaps fear.
    "Good, you are finally here! This is a bad time for the Hazuvaat to bear a blessed egg. The Hazuvaat-nul ritual is not well remembered by any of us. Without a worm-seer to guide us, we could defile the holy child of the godworm! But the ritual must be conducted! It has always been so! If we leave it undone, the Hazuvaat might curse us, and abandon us!"

    "You are the youngest! Tradition says, that the youngest is to take the egg to a high point, where one can see the rims of the desert, and present the Hazuvaat-nul to the Burning Eye in the Sky and to the desert, which will be the domain of the godworm's spawn. In doing so, the worm will bless us, and the Hazuvaat-nul will remember us when it becomes Hazuv, one of the great worms of the sand."

    "You must do this, the preliminary rituals and blessings have already been done, you must now take the Hazuvaat-nul and finish the ritual!"

    Without even asking if Knixi was ready, or understood her mission, Sadkha placed the egg, the child of the god, Hazuvaat-nul on her hands.

    "Go child, and don't fail us."

    Without a further word, she was sent on her way.
    >> Nad 04/26/12(Thu)13:30 No.18871007
         File: 1335461430.jpg-(569 KB, 768x1024, Egg of a god.jpg)
    569 KB
    rolled 7 = 7


    The desert in the area their new Hazuvaat resided in was rocky. Knixi could see great mountains up the north, but she doubted that she had to climb them. She flied to the northeast, towards tall rock formations. The was sand ocean spread everywhere her eyes could see.

    As she approached the formation, the desert became ever rockier. There were no signs of life anywhere, other some tiny grass like plants growing between the rocks.

    She flew atop the tallest of the rocks belonging to the formation, and raised the egg above her head. She could see the frail form of the Haz, the sandworm larva, as the sun shined through the egg.
    She raised her voice and bellowed:
    "Behold desert and the burning eye! I carry the Hazuvaat-nul! The child of god! The blessed spawn of the godworm, the great ruler of the desert! The ascendant has laid an egg! The blessed Haz that hatches from it will grow to rule this land and ascend to godhood, like her mother did! Behold world! The descendant of our lord! The Hazuvaat-nul!"

    With that, she fell to her knees, exhausted.
    The egg slowly pulsated in her lap. After resting for a bit in a shade provided by a nearby rock, she flew off again. The egg must be buried somewhere safe, to a place, where it will not be disturbed.
    She begins to search for a suitable place.

    Rolling for finding a proper burial site.
    >> NO TRIP 04/26/12(Thu)13:42 No.18871073
         File: 1335462150.png-(16 KB, 617x430, Hu-raan village.png)
    16 KB
    I've been creeped out by some of my own ideas before, so it can't be that weird of a thing to happen.

    So, does this end in disaster, or will there never be any usable/accessible construction material to be found here?
    >> Ry'lai 04/26/12(Thu)14:00 No.18871223
    rolled 7, 13 = 20

    With some knowledge gleaned form the trees the Ry'lai have begun construction of more elaborate homes. They have also begun experimenting with the poisons they store from the Frilla tree. Attempting to see to if the fumes burn, or have any other important effects.

    Meanwhile the scout floats down upon the plusmal. However, before he can unleash his payload he sees one look up and signal. The plusmals underneath him quickly disappear. Who knows what his actions will have wrought.

    rolling for thatching roofs, understanding poisons.
    >> Nad 04/26/12(Thu)14:13 No.18871298
         File: 1335463982.png-(25 KB, 982x476, motherfucking landworm out of (...).png)
    25 KB

    Their special ability was horrible luck, wasn't it?
    >> Ry'lai 04/26/12(Thu)14:14 No.18871303
    It is indeed....
    >> NO TRIP 04/26/12(Thu)14:18 No.18871335
         File: 1335464303.png-(107 KB, 600x297, 1332289244894.png)
    107 KB
    rolled 8 = 8

    Rolling for the little guy's escape!
    >> NO TRIP 04/26/12(Thu)14:22 No.18871363
         File: 1335464526.png-(98 KB, 320x173, Tremors_3_Assblaster.png)
    98 KB
    You win this time, Graboid.
    >> Ry'lai 04/26/12(Thu)14:28 No.18871405
         File: 1335464905.png-(56 KB, 585x551, RylaiRoofs.png)
    56 KB
    The new roofs aren't too useful but they are more aesthetically pleasing than the last set.

    At the same time some of the smarter Ry'lai have learned to harness their poisons more readily. Their immunity has been built up and they can store the poison gasses along side their explosive ones. When they lob their firebombs they now explode with a poisonous bang. Alongside that the Ry'lai can now throw what is equivalent to a mustard gas grenade.

    There is talk about expanding through the frilla forests to find more lethal poisons but as of yet nothing has been decided.
    >> Zorastia TheBrowser 04/26/12(Thu)14:41 No.18871490
    rolled 10, 10, 6, 15 = 41

    The alphas are pleased to hear that they can provide for the growing colony, remaining in a position of power that they are sure they will grow used to. Hunting parties are regularly sent north to bring back fresh game whenever it is needed. In the meanwhile, 'families' think that the south sounds like a much more hospitable area. The alphas do not mind expanding so long as they continue to kill their prey and wield power over the others in the tribe.

    While the alphas effectively rule the tribe, the eldest of these protozoans are shamanistic elders, holding the genetic memories of many generations of Lem. They provide spiritual sustenance in the frozen wasteland and interpret much of what they know for the rest of the tribespeople. They know they are somewhat alien to the rest of this world. They are completely unique in so many ways when compared to the wild animals, the varying plants. Even a rock may change in the howling frozen wind and countless caresses of snowflakes. But the Lem were always the same. This didn't make them special. It made the entirety of the world around them a quietly holy place. Everything should be respected, nothing should be wasted. With these teachings the Zorastria begin to use the parts of the animals they hunt in their weapons and tools.

    (Rolling for hunting, expanding south, developing their religion, and developing their weapons and tools)
    >> Zahrewi Lem 04/26/12(Thu)14:50 No.18871556
    rolled 9, 14 = 23

    The hunter manages to calm the beast down enough to mount it, but went only a few minutes before falling off of his own accord, much to his compatriots' amusement. More practice is definitely needed in the coming days. The craftsman working with the stringy reeds has a rough idea of what to do with them, clumsily attempting to intertwine the reeds to weave patterns. His efforts are sloppy, but improving. Hopefully soon the rest of the Makers will pick up his ideas.

    The gatherers are sent out once again, this time to collect fresh water and glacial ice for storage. The more elite hunters train with their potential steeds some more.
    >> Houyi activity Nad 04/26/12(Thu)15:02 No.18871643
         File: 1335466956.png-(100 KB, 982x709, crest houyi patroll.png)
    100 KB
    IG, if you don't approve this, feel free to just ignore/retcon this.
    I am just describing how I think that the houyi would react to the increased Gorrirog presence at their territory.

    As the Hitangan tribe pushes deeper to the mountains and the obsidian fields, the native crest houyi become increasingly aggravated by these sturdy intruders that trespass their hunting grounds.
    The Houyi start forming small patrols, that keep that try to keep their eyes on the gorrirogs, in case they try to intrude any deeper.

    If the gorrirogs come too close for the liking of the houy, they will reveal themselves, screech at the intruders and alarm the rest of their pack by signaling them with their back crest. If they continue their approach, the houyi will shoot few warning shots, and screech even louder, which calls more of it's mates to it.
    If the second warning isn't enough, the houyi will open fire, shooting foot long sand spines at 5 spines/second.

    As the houyi are almost as intelligent creatures as the tribal species are, they know when to avoid conflict. If they see a large group of hostiles moving towards them, they will lay low, hide, and prepare an ambush, if they feel that they can't get away.

    The crest houyi aren't as aggressive as their bigger cousins, they are just very territorial. They hunt the jet wespars that swarm over the obsidian fields for the thermal winds they generate. They are very unlike to actually attack aggressively, unless they have absolutely no other way to get food for some reason.
    >> Zarethedir 04/26/12(Thu)15:17 No.18871791
    Seems like everyone else have started to say what the rolls do so why wouldn't i.


    The expansion didn't go as well as the foremen wanted. The ground was harder than anticipated and made the work proceed slowly. Building the lairs went better and some basic living quarters were constructed. The Gate on the other hand went horribly as the foundations weren't true and caused the whole construction to collapse. Many lives were lost in this incident.
    >> Ry'lai 04/26/12(Thu)15:32 No.18871914
    IG is most likely asleep by now and NG is nowhere to be found. 10/11 are average so we're just moving stories along. Nothing too crazy I think.
    >> Zu-Nul update Nad 04/26/12(Thu)16:01 No.18872135
    rolled 18 = 18


    Well, I might as well continue this stuff, like the rest of you guys seem to be doing.

    The scouts are meet a grim end. Before they even can reach their former home, they encounter a houyi patrol.
    The aggressive snake like creatures have adapted to shoot down the extremely agile jet wespars, compared to them, the suzumou are easy targets.
    They houyi casually fill the air with shards, the scouts had no chance of fighting back, through luck only 2 of the 5 return, both heavily wounded.

    The scouts in the oasis find out that the aquatic usmals, which have adapted to evade the ever present gill worms, are easy to catch, as they aren't expecting the attack to come from above. The Zu-Nul find the gillworms quite fascinating. To them, it is clear that even the water is the domain of the great Hazuvaat. As the Suzumou are carnivorous, the plant life of oasis doesn't interest them that much. They do note the strange lights the blue cho plants seem to emit. The scouts are anxious to report their findings, especially about the gill worms to the tribe.

    The plains scouts haven't jet reached their destination, as unfavorable winds forced them to ground. They continued by foot, but they are still a couple of days away from the edge of the desert.

    The Hazuvaat was quite displeased that it's questions are jet to be answered, but after it was shown the memories of one of the surviving scouts, it calmed down, but demanded that another attempt at scouting must be made. The worm also finally tells her name to the Zu-Nul, which is Zhen'qual. She is quite interested in hearing further reports from the greenery, when they arrive that is.

    The tribe prepares to send another scouting party, this time during the night, so they could better hide from the Houyi. (they are unaware of the fact that houyi have infrared vision too.)

    Rolling for scouting.
    >> Zahrewi Lem 04/26/12(Thu)16:03 No.18872156
    I mean, IG can always just retcon everything anyways. My rolls have been pretty meh, so most of it is just moderate advancement for my tribe, nothing too too major. He might not like the horse-taming, though.
    >> Zorastria TheBrowser 04/26/12(Thu)16:04 No.18872162
    rolled 3 = 3


    Hunting for an expanding group is time consuming, and it doesn't help that the betas of the tribe are cautious about distancing themselves from the hunters. The alphas decide to send some of their number to help the expansion and find a way to gather the fish that are plentiful in the south. They try using primitive drags at first that are made out of tree branches that will scare and force fish into shallower waters where they can be speared.

    The elders commit all new things to the memories they hold, the soul that is their entire people. They cannot begin to understand their position in this world.

    (Rolling for expansion with the help of the alphas)
    >> Ry'lai 04/26/12(Thu)16:14 No.18872240
    IG I have a question. Are the flying/floating Frilla trees still canon? Or have they all landed on different continents?
    >> Anonymous 04/26/12(Thu)16:22 No.18872297
         File: 1335471743.jpg-(275 KB, 580x707, 1283535466822.jpg)
    275 KB
    inb4 Blade Slizers burst forth from the ocean...
    >> Zahrewi Lem 04/26/12(Thu)16:23 No.18872305
    The gatherers collect a decent amount of ice to take back to the tribe, but the going is tough and some of the ice is lost on the way. The gatherers and the makers meet to devise a way to carry ice and other stuff more effectively, and it is at this meeting the young craftsman who takes the name Gweyhydd proposes his idea of weaving the plants together. The alpha beast-stalker and his two trusted companions learn how to stay on their mounts, and a few of the stalkers follow soon after. Many remain skeptical or distrustful of the large creatures, though.

    After a time of deep thought and meditation, the youngest shaman was greeted with a vision of symbols which appeared to represent sounds. He tries to recreate the vision for the tribe.

    Rolls are for improvement upon weaving and recreation of the symbols.
    >> Zahrewi Lem 04/26/12(Thu)16:23 No.18872310
    rolled 11, 3 = 14

    Derp, forgot the rolls.
    >> Nad 04/26/12(Thu)16:24 No.18872314
    rolled 1 = 1


    Evan though she searched the whole day, she was unable to locate a place, she thought that would suit the Hazuvaat-nul. Either the sand was too rocky, the sun too hot, the shade too long, or the area too barren, every place she looked, she only found inadequacy. No, the child of the god deserves better.
    As the nightfall began, she sets a small camp under the a cliff-like stone, that stubbornly stands against the erosion of the sand.
    Tomorrow, she would search the oasis she saw from her vantage point, when she showed the Hazuvaat-nul to the world.

    Rolling for hopefully uneventful night.
    >> Nad 04/26/12(Thu)16:25 No.18872326
         File: 1335471952.jpg-(50 KB, 500x333, sad-cat.jpg)
    50 KB
    rolled 14 = 14


    no....she dies, doesn't she.....
    Muh heart is broken...
    >> Ry'lai 04/26/12(Thu)16:35 No.18872402
         File: 1335472504.jpg-(194 KB, 646x1305, 1268464207079.jpg)
    194 KB
    Oh no :c
    >> TheBrowser 04/26/12(Thu)16:38 No.18872438
         File: 1335472726.jpg-(138 KB, 900x1347, megamind_no_you_can__t_by_soca(...).jpg)
    138 KB

    I'm really hoping that their advancing weapons will allow for some kind of stand against an enemy that might appear...
    >> Zahrewi Lem 04/26/12(Thu)16:41 No.18872458
         File: 1335472868.jpg-(18 KB, 431x500, 1270421500887.jpg)
    18 KB
    >> NO TRIP 04/26/12(Thu)16:54 No.18872592
    rolled 14, 11 = 25

    With shelter mostly unavailable, the Hu-raan dig a ditch around their little village and make a wall of dirt for defense.

    Rolling for ditch-digging, and if that is a success, if the dirt if full of clay. I want to fire bricks.
    >> Nad 04/26/12(Thu)16:55 No.18872607

    I'll leave it for IG to decide how this goes.
    Damn you dice gods and your cruelty!
    She was just a child!
    >> Anonymous 04/26/12(Thu)17:11 No.18872831
         File: 1335474718.png-(16 KB, 781x476, what a cruel world.png)
    16 KB

    >bad end.
    >> Anonymous 04/26/12(Thu)17:17 No.18872903
    Didn't know I could feel bad for a parasitic wasp girl D:
    >> Anonymous 04/26/12(Thu)17:21 No.18872957

    It's not normal to feel sympathy towards weird alien mosters.


    Evo games, not even once.
    >> NO TRIP 04/26/12(Thu)18:30 No.18873657
    >> Gorrillion Rupees 04/26/12(Thu)20:31 No.18875445
    rolled 4, 9, 14 = 27

    The Hitangan see many attacks by the houyi as they expand their territory. Losses are a great disaster to the tribe, who see each individual as a valuable contibutor and valiant warrior.

    Eventually, the Hitangan use their craft to make large carapace shields. This allows them to withstand a modicum of the houyi's firepower during their hunts. Many of the predators here use some sort of projectile, so these thick shields are a blessing. Soon the Ancients decide that the housing too may soon come under attack. The search for more resources begins

    Rollan4: Carapace Gathering (sandworms, houyi etc), Fortifications (walls, lookouts ect), And maybe if the evo gods are willing, they will finally be smart enough to learn about the metals inside the rocks they always use
    >> Anonymous 04/26/12(Thu)20:39 No.18875558
    Dat 4. Those carapaces are probably extra flimsy, if you find any at all...
    >> Gorrillion Rupees 04/26/12(Thu)20:54 No.18875775
    rolled 16 = 16

    Unfortunately the only source of fresh carapaces are the houyi, and hunting them is dangerous on any day. Sandworms are too difficult to find, and the largest ones are literally teeming with suzumou. The Ancients know better than to piss off an entire tribe. This means that fortifying the village with anything other than rocks is a no go.

    So in their lack of resources they turn back to what they have always known. the earth. The rocks they had such a hard time figuring out before now have years of knowledge behind them. Gorrirogs learn to crush the rocks and extract the metals.

    rolling to see if they figure out what to do with their new shinies! Do they figure out how to make things?
    >> Gorrillion Rupees 04/26/12(Thu)21:03 No.18875899
    That one fateful day. Collecting metals had been a thing of pride to the Hitangan. the metals would decorate their homes, and some of the gorrirogs would make crude jewellry out of the minerals and vines.

    Then one day an upset juvenile stole their rivals metal and cast it into the fire. The mature hitangan ushered their juveniles away, and when the fire died down, something interesting was discovered. The metal had melted and pooled at the bottom of the fire pit. Naturally, some tried to repeat this effect and eventually discovered the malleability of the metal. Alphas and Ancients immediately thought of the potential, and began crafting spears similar to the projectiles that the houyi use.

    The difference now is that gorrirogs can innately project electricity through these spears. This proves to be very valuable and only the strongest warriors amongst the Hitangan are granted the use of the spears.
    >> NO TRIP 04/26/12(Thu)21:22 No.18876166
         File: 1335489740.png-(21 KB, 617x430, Hu-raan village.png)
    21 KB
    rolled 5 = 5

    It was no easy task, but they did it. A wall of dirt and an empty moat encircle the Hu-raan village. While not the majority of the soil excavated, there was some clay. So far, nothing is done with it yet.

    Rolling for stumbling upon ceramics.
    >> Anonymous 04/26/12(Thu)21:23 No.18876185
    MAN, the dice lords are pised!!
    >> NO TRIP 04/26/12(Thu)21:26 No.18876221
    Looks like no pottery for me. The only use for the clay is the youngsters playing with it. Making shapes, throwing it at each other, etc.
    >> NO TRIP 04/26/12(Thu)21:37 No.18876401
    No, that's just the Koburrog special: Low luck.
    >> Anonymous 04/26/12(Thu)21:44 No.18876499

    Let me do an experiment.

    I roll to see if your camp´s attacked by sumozu.
    >> Anonymous 04/26/12(Thu)21:45 No.18876513

    >> Anonymous 04/26/12(Thu)21:46 No.18876532
    rolled 2, 1 = 3

    I´m a newfag, BTW
    >> Anonymous 04/26/12(Thu)21:49 No.18876554
    rolled 5, 1 = 6

    Uh. They got lucky, but that may have been me offending probability with my faggotry
    >> Gorrillion Rupees 04/26/12(Thu)21:49 No.18876560
         File: 1335491379.png-(43 KB, 440x448, 1335419446288.png)
    43 KB
    Koburrog luck in action
    >> Indonesian Gentleman 04/26/12(Thu)21:50 No.18876574
    I have returned from my slumber! What do we have here-
    >that wasp-girl nat 1
    Hoboy. Let me write this one up.

    She was suddenly jolted from her sleep, or what passes for it for the Suzumou. Reverberations through the ground warns her that a group of creatures are coming. Quickly, she grabbed the Hazuvaat-nul, and hovered quickly toward the general direction of the oasis. Behind her, a crested Houyi hunting group had seen her, and prepared to sneeze a rain of shards at her. But Knixi is young and nimble. Using timed dodges and faked movements, she managed to evade most of them.
    Emphasis on most.
    She lost three wings, and her left leg only had two segments now.
    But she kept the Hazuvaat-nul safe.
    Even though her strength waned for a while, she pushed on, and by daybreak she reached the edge of the oasis. Under a fallen kaskus tree she found the perfect place for the Hazuvaat-nul. She carefully and devoutly buried the Hazuvaat-nul, and then turned around and went towards the direction of the sun, bleeding purple ichor that is her people's blood.
    She never returned to the embrace of Zhen'qual.

    Okay, so which posts haven't got results yet? I approve of the Zahrewi Sandoni taming. I think it's one of the herbivorous Sandoni.

    They still exist, usually near or above Frilla forests. rarely do they float off and travel around the world, but it sometimes happens.
    >> Indonesian Gentleman 04/26/12(Thu)21:52 No.18876591
    Haha oh wow. I did not think the dice gods would agree with their racial specialty.
    >> NO TRIP 04/26/12(Thu)22:04 No.18876747
         File: 1335492274.png-(34 KB, 1333x539, village close-up.png)
    34 KB
    Why two d6's?

    >More village art.
    >> Anonymous 04/26/12(Thu)22:06 No.18876779
    Because I´m a newfag and I can´t into dice
    >> Gorrillion Rupees 04/26/12(Thu)22:06 No.18876793
    rolled 15, 18 = 33

    The Hitangan attempt to prove to the suzumou that they respect the Sand Worms they revere. They are careful not to bring any carapaces from the sand worms on their mission of diplomacy.

    The Ancients deem it wise not to have everything in this continent against them. It seems wisdom has tempered their fury

    Rolling to travel to the suzumous and then attempting to make peace with them
    >> Ry'lai 04/26/12(Thu)22:07 No.18876798
    rolled 17, 16, 19, 8 = 60

    As the Ry'lai become accustomed to their new homes the need for food becomes greater. The scouts begin to look for new foods outside of the frilla pods. One enterprising Ry'lai scout speaks up of the small creatures that scurry below them. A group call is made to look for other sources of food but some call for a hunt. Opinions are split and so the group allows proponents of both to do as they wish.

    Meanwhile the Frilla Speakers have noticed that the skies above their homes have large shadows above them. Occasionally obscuring the sun they begin to become curious as to what these things are. Some of the Frilla Speakers want to venture higher but until more food is secured they are told to wait.

    Meanwhile craftsmen are still working on making more solid roofs for the Ry'lai. They have begun to weave frilla fronds, their tentacles surprisingly nimble.

    Rolling for Scouting, Foraging, Hunting Plusmals, and weaving techniques for roofs
    >> Anonymous 04/26/12(Thu)22:12 No.18876889
         File: 1335492747.png-(15 KB, 353x606, 1269407715939.png)
    15 KB
    So she didn't fail?
    >> Indonesian Gentleman 04/26/12(Thu)22:25 No.18877138
    Zorastrian hunters try to fish... but they were attacked by a big albino ocean Slizer. Most of them survived with light wounds, except for one, who lost a leg.
    >> TheBrowser 04/26/12(Thu)22:56 No.18877655
         File: 1335495382.gif-(130 KB, 500x296, bring-it-on_1090.gif)
    130 KB
    rolled 15 = 15


    A gathering of Lem hunters surrounded their handicapped brother on the beach where he was put to recover. He knew as well as the rest of them what this meant. He closed his eyes and let his head fall back to rest in the sand. The others drew close and raised their spears. They fell on him to a chorus of crashing waves. They devoured him under a steely sky. They absorbed his memories as if they were breathing in salty air. He made them stronger, and they resolved to face this challenge the world had thrown at them. It would make them stronger too. They would eat this creature, use it's body, and learn how to do it again. First they had to prepare.

    The next few days, the hunters in the south spend many hours swimming. They've found that they can use their head-tails to help propel them sufficiently. They do not require breaks for resting or breathing at the surface. They are driven to prove themselves.

    (Rolling to train the hell out of themselves for swimming)
    >> NO TRIP 04/26/12(Thu)23:01 No.18877720
    rolled 6, 16 = 22

    I take it by how you said nothing, that you're okay with my wall of dirt.

    Over time the small tribe grew. Children were born. Others found their way to this little haven. The dirt walls no longer provided adequate space for the Hu-raan. It had been decided that another ring would be added to the village. While workers toiled in the new trench, another expedition party was sent out to the southeast.

    Rolling for village expansion and exploration.
    >> Indonesian Gentleman 04/26/12(Thu)23:19 No.18877991
    *an awesome training montage later*
    The little army of Ahabs are ready to search for the white Slizer that killed their brethren. One of them turns to the others, and roused this speech:
    "Brothers! Split your lungs with blood and thunder, when you see the white slizer! Break your backs and crack your arms, if you wish to prevail! This memory is what propels me... Harpoons, thrust in the sky! Aim directly at its crooked brows, and look it straight in the eyes!"
    His brothers chant their battle-cry...
    >> Zahrewi Lem 04/26/12(Thu)23:20 No.18878014

    Hey IG, just for clarification, is the stuff that we said happened to our tribe while you were out canon?
    >> Fire Mane Anonymous 04/26/12(Thu)23:21 No.18878025
    rolled 9, 4, 15, 5 = 33

    After a long day of fighting and stealing from eachother the fire mane decided to fight and steal from others! AND LEARN TO BURN NEW THINGS! The Firemane incorporate sneaking, escaping, and stealing into their culture. To gain adulthood one must sneak into the camp of a larger beast or tribe, club it on the head, then escape while taking something of theirs. the bigger the creature, the more prestigious the raise to adulthood is.
    The Firemane are tired of sunburns, its time to learn how to get/ use rags and scraps for clothes.

    rolling for: sneaking, escaping, stealing, and shitty clothes.
    >> Anonymous 04/26/12(Thu)23:23 No.18878049
    xD KoBurrog luck is the stuff of legends.
    >> Ry'lai 04/26/12(Thu)23:24 No.18878067
    Now that IG is around I feel like I should wait around before going to my next moves...

    Also has the self direction been ok up till now IG?
    >> NO TRIP 04/26/12(Thu)23:27 No.18878106
    Better yet, we seem to have both Indonesian Gentleman and non gent on right now.
    >> Indonesian Gentleman 04/26/12(Thu)23:34 No.18878222
    Eh, it's fine, there's no jarring disrepancy between the rolls and the results, and they are consistent with the mindsets of the creatures.

    This is official: Fire Manes are DF Kobolds. Sneaky (kinda), stealy, and clothed in loinclothes.
    >> Zorastria TheBrowser 04/26/12(Thu)23:38 No.18878297
    rolled 3, 7 = 10

    Something old awoke within the genetic memory of every single warrior gathered on the beach. Something feral and unbridled. Something that had not made itself known in even the fiercest hunts of the past several generations. Something that sprung up from darker days when their only two states of being were 'hungry' and 'killing'.

    Cries, screams, roars, bellows. A furious declaration in the face of the world. If this creature was holy then their quest was to make its ferocity a part of their own. This sacrament would be spoken of for all time, eternally perfect in the genetic memory of all. The battle chorus drives the warriors into the surf, and they begin their hunt.

    (Rolling to intimidate from what could be miles away, and then rolling to find the bastard)
    >> Anonymous 04/26/12(Thu)23:40 No.18878313
    They still haven´t passed the final test of kobold-ness: Trap Making. That should be fun
    >> Gorrillion Rupees 04/26/12(Thu)23:43 No.18878369
    rolled 13, 12 = 25

    Osidian. For so long they had lived amongst it, but very rarely put it to use. Now the time had come.

    Roll #1 Attempting to use the black obsidian to cover their villiage in camoflage

    The bands of koburrogs raiding their settlement had been little mor than a nuisance before, but overzealous theft had made them into an enemy. a rather influential Alpha decides to lead a cadre of his subordinates to attack the Koburrogs

    Roll 2 is for attacking the koburrogs
    >> TheBrowser 04/26/12(Thu)23:43 No.18878370
         File: 1335498205.jpg-(22 KB, 500x375, c53d445f-af6a-4cc3-a21e-61b57c(...).jpg)
    22 KB

    haha pooooop
    >> Zahrewi Lem 04/26/12(Thu)23:46 No.18878413
    Awesome, thanks IG.

    Well fuck
    >> Nad 04/26/12(Thu)23:50 No.18878454
         File: 1335498610.jpg-(19 KB, 274x206, tearing up.jpg)
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    That morning, as the oasis scouts prepared to return to the Hazuvaat, one of the picked up the faint scent of blood. After a brief debate about what they should do, they decide to investigate it.

    Soon enough, they find the broken body of Knixi, lying in the sand at the edge of the oasis. The scouts were unaware of the Hazuvaat-nul ritual that had occurred back at the godworm.
    Discovering their youngest sister horribly maimed by the houyi spines causes distress and sorrow amongst the scouts.

    One of them decides to follow the trail of dried ichor, which eventually leads him to the fallen over kaskus. There, as he smells the godworms egg that has been burrowed under the tree, it all becomes clear.

    The scouts take the Knixi's body with them, as they start to fly back towards their new home, knowing that they must deliver the news of grief to the tribe, and also the knowledge that their youngest one didn't fail them in the end.
    >> NO TRIP 04/26/12(Thu)23:50 No.18878456
    Wondering how my exploring went. Any goodies?
    There's also the matter of what held up expansion.
    >> Indonesian Gentleman 04/26/12(Thu)23:56 No.18878564
    The sea-hunters did not see any white slizer during this hunt, but they did come upon a lone slizer, which did not react to their presence. Taking advantage of this, the sea-hunters descended upon the unlucky slizer in their rage.
    The hunters return with the spear-riddled carcass of the slizer, but this does not satiate their fury. For until they find the white slizer and kill it, they will keep returning to those shores.
    >> Indonesian Gentleman 04/27/12(Fri)00:07 No.18878739
    Village expansion was halted due to rhesus macq- oh wait, roving Ramel herds. Meanwhile scouts find plains with Ramel and Usmal to the southeast.
    >> Ry'lai 04/27/12(Fri)00:09 No.18878777
    IG I'm still waiting around to see what my attacks and stuff did :P
    >> TheBrowser 04/27/12(Fri)00:09 No.18878787
    Do the creatures mutate in games like this? Is it ok for a tribe to be a subspecies of the vanilla creature? I like the idea of having a slightly more aquatic type of Lem, at least in terms of appearance.
    >> Zahrewi Lem 04/27/12(Fri)00:12 No.18878821
    Also wondering how the tribe did on their tasks. It's looking like the Zahrewi don't get writing just yet.
    >> Indonesian Gentleman 04/27/12(Fri)00:18 No.18878905
    well, you could say that during their tribal period they adapted towards watery life. Something like this happened in the West Continent with the Frowgmanon; the plains get taller and more nimble, while the tundra got taller and bigger. That's within the rules.
    >> Indonesian Gentleman 04/27/12(Fri)00:21 No.18878955
    Well, since you've attacked the Anee'imay, I'd have to wait for a reaction from the Anee'imay first.

    Weaving is improved, while the elder's attempts at making writing is kinda halted due to the elder trying to make sounds fit the symbols.
    >> Nad 04/27/12(Fri)00:23 No.18878979
    Hey IG, there is this scouting roll that you missed.
    The godworm has to know what happened to the corpse of the previous host of the Zu-Nul.
    >> Fire Mane: The sneakening Anonymous 04/27/12(Fri)00:26 No.18879019
    rolled 1, 1, 13, 9, 16 = 40

    "IS SUN HIGH TIME. IS HOT SAND TIME. IS HEAD SMASH TIME" a few of the more excitable fire mane began crushing the heads of near by tribe members. The strongest of the tribe drove forward in rage, smashing skulls with their blunt rock studded club. This drove the smaller of the tribe to hide dressing in leaves and bones etc., some to attempt to dig into the ground. making small pits to seek shelter from the rage. Others riot torching everything in their way adding to the chaos, this in turn teaches the Fire Mane what burns best. Confused Koburrogs trip over holes, disguised cowards and more. falling into a flaming tent a lone koburrog runs screaming thru the encampment, wrapped in burning tent material. The others see this and think it is a fire spirit, despite their reverence for fire spirits they all club it to death, shrieking in terror. By the time the chaos is over there is no encampment left. They need bedrolls, and nomad mobility. clearly they are not responsible enough to have a permanent home.

    rolling: Camouflage, Traps, trenching, burning, bed rolls and mobility.
    >> Indonesian Gentleman 04/27/12(Fri)00:35 No.18879149
    oh yeah.
    They've managed to reach the old host's husk, and found that parts of it were missing. Evidence and tracks suggest Gorrirog interference! The scouts return with this information successfully, and relayed it to the sisters. In return, the sisters inform Zhen'qual.
    Zhen'qual replies: "It is as I suspected... the brutes do dare to defile us. Defiling us makes them infidels. You know what to do with infidels."
    >> NO TRIP 04/27/12(Fri)00:42 No.18879195
         File: 1335501722.png-(24 KB, 617x430, Hu-raan village.png)
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    >Ramel errywer

    A herd of unusual animals passing through interrupted the digging, especially when one of them ended up falling into the ditch and chased the workers out. Some rather curious members of the tribe try approaching the creatures, watch them, throw some food to see what happens.

    The exploration party returns with some usmal and the best descriptions of some creatures that their primitive language can muster, only to find more of them around their home.

    >Rolling for taming the ramel.
    >> Zorastria TheBrowser 04/27/12(Fri)00:42 No.18879196
    rolled 5, 2 = 7

    Back in the village, runners from the south are reporting the happenings to the elders and the present alphas. They bring with them all of the pieces of the slizer that was not set aside for consumption. The elders and the alphas work on gleaning what they can from these new materials.

    The hunting parties that regularly travel north are halted and sent south instead. There they train to swim, and all of the betas in the south are taught to swim as well.

    (Rolling to study slizer and learn some uses for it, as well as a roll for swim training)
    >> NO TRIP 04/27/12(Fri)00:42 No.18879205
    rolled 5 = 5

    Forgot the die.
    >> Indonesian Gentleman 04/27/12(Fri)00:58 No.18879341
    Instead of calming the beast, they instead provoked it. Cue Benny Hill chase scene around the trenches.

    Not much was learned from the remains; as so little was undamaged. They just find that their carapace makes good armor or building material. Meanwhile, the betas were... pathetic at swimming. One even almost swept off the shallows by small waves. They will need more training, it seems.
    >> Zahrewi Lem 04/27/12(Fri)01:02 No.18879371
    rolled 3, 9, 16 = 28


    Warden Diogellu calls for the head beast-stalker and his two compatriots, and gives them the formidable task of striking south on their steeds to investigate the purple sea. They are given enough supplies to last nearly a week, and fine weapons crafted specially for them. The stalkers accept this honor, and strike out. The shaman continues to feel out the sounds and try to make the symbols fit. One of the elders watches his progress with great pride. The gatherers strike out with a few hunters, a rarity, looking for interesting minerals, plants, and game, and gathering up as much as possible with the help of the Sandonis and woven good-draggers.

    Rolling for scouting, writing, and collecting lots of resources.
    >> Zahrewi Lem 04/27/12(Fri)01:06 No.18879414
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    >> NO TRIP 04/27/12(Fri)01:15 No.18879560
    rolled 2 = 2

    >And everything went better than expected.
    Others try to restrain the beast chasing their friend (keeping in the Benny Hill chase style).
    >> Ry'lai 04/27/12(Fri)01:20 No.18879629
    IG can you give me results for the things not related to the attack on the plusmal?
    >> NO TRIP 04/27/12(Fri)01:23 No.18879662
    This will either suck, or be absolutely hilarious.
    >> roll results possible non gentleman 04/27/12(Fri)01:28 No.18879703
    if IG doesnt get back soon, ill assume the worst, then you assume the worst, which is that i will start giving out roll results.
    >> Indonesian Gentleman 04/27/12(Fri)01:36 No.18879790
    Scouting and foraging, the Ry'lai found the gigantic floating Frillas. These bore fruits, and tasty ones at that.
    Meanwhile, the weavers find no inspiration for new weaving techniques. They would need to see new things...
    >> non gentleman 04/27/12(Fri)01:37 No.18879797
    please evaluate my horrible, horrible rolls.
    >> Ry'lai 04/27/12(Fri)01:58 No.18880036
    The scouts return with new fruits from the massive floating frilla above them. In doing so they have confirmed the thoughts of the Frilla Speakers. They rush up into the skies to meet these new trees. In doing so the Ry'lai have two groups now. The Frilla Speakers who live on the flying Frilla and the mundane Ry'lai who live on the terrestrial Frilla.

    The Frilla in the sky still remember the old world and in doing so they share their stories to the Frilla Speakers.

    The terrestrial Ry'lai have begun experimenting with ways to tend to their new homes. Some have taken to cleaning the trees of small animals and in doing so they hope to keep the trees health.

    rolling for ancestral frilla knowledge, tending frillas
    >> Ry'lai 04/27/12(Fri)02:00 No.18880063
    rolled 19, 12 = 31

    >> Nad 04/27/12(Fri)02:05 No.18880127
    rolled 12, 12, 16 = 40


    While the tribe was in the middle of discussing what to do with the defilers of their former host, the scouts from the oasis return, carrying the body of Knixi.
    The tribe is shocked to see the brutalized corpse of their youngest member.
    "What about the Hazuvaat-nul? What happened to the god egg?", asks Sadkha.
    "Knixi managed to bury it in a safe place. She must have bee nheavily wounded at the time", responds one of the scouts.
    "Good. She was succesfull. May the Hazuvaat bless her young soul."

    The body is presented to Zhen'qual.
    "Blessed Hazuvaat! This young servant of yours sacrificed herself so that your child might grow in presperous place. Please. oh mighty Zhen'qual, bless her soul, and guide it in afterlife!"

    The tribe starts to prepare the mourning ritual of the dead.

    Meanwhile, the scouts headed towards the plains continue onwards.

    Rolling for the Hazuvaat's responce, ritual preparation and to see if the scouts finally get to the plains.
    >> NO TRIP 04/27/12(Fri)02:13 No.18880204
    rolled 18 = 18

    Rolling something for later. How do the ramel behave when the Hu-raan leave them alone? High roll=they don't make trouble for the tribe.
    >> NO TRIP 04/27/12(Fri)02:20 No.18880285
    rolled 4 = 4

    Are things finally looking up for the Hu-raan?
    >> Zarethedir 04/27/12(Fri)02:24 No.18880334
    rolled 8, 11 = 19

    As the foremen held some power compared to other Pusmals, Some of them started to act weird perhaps caused by their newly gained power. One such order was to smooth the hives walls and make them geometrical in order to make moving and planning easier. Surely such thing is unnecessary as we have always made out nest this way and as such it is the perfect way. Slso some other such foreman demanded that there should be way to record the information of the past. And why is that? What does past matter when the only thing you have to focus is the present. Still they do have the power to make these demands. I only hope there won't be any "Unfortunate accidents".

    Rolling for Architecture and writing
    >> Gorrillion Rupees 04/27/12(Fri)02:38 No.18880450
    rolled 14, 14 = 28

    oh fuuu now we're infidels. I guess that diplomacy attempt was ignored eh?

    I feel like I can hardly keep up with you guys, and especially not in post quality!!
    >> Gorrillion Rupees 04/27/12(Fri)02:41 No.18880474
    disregard rolls
    >> Indonesian Gentleman 04/27/12(Fri)02:41 No.18880478
    The Fire Mane has outdid its own record of bad luck! Their attempts at camouflage turns out to be an aggravating pattern for the Houyi (I told you, concentric red circles on a white background is bad!), and their traps turned to be lethal to both the target and the trap-setter (using yourself as bait is not the proper way, fellas). But hey! At least they can dig good trenches! And burn stuff!
    In the end, the Fire Mane decided that stationary dwelling is too dangerous (due to riots and predators), so they made portable shelter and sleeping bags. At least they can do this right.

    The floating Frilla is old indeed, for it remembers the time when their kind were but simple creatures floating in the breeze. Knowledge about the winds and things on the air were transferred to the shamans via light-induced trances. Meanwhile, by chasing out small creatures from their Frilla-homes, the hygiene of the place is secured, and thus less Ry'lai get sick.

    Zhen'qual responds. "Your tribe has shown that you persevere, no matter how hard the task is.
    That is good.
    Knixi will be reborn anew, mark my words."
    The ritual was prepared correctly.
    Meanwhile, the scouts reached the plains to the south, and found Ramel, landworems, and plenty of herbivorous Usmal.
    >> Indonesian Gentleman 04/27/12(Fri)02:47 No.18880518
    It seems that the Ramel just wan no trabble. But somehow Koburrogs annoy them to no end.

    Architecture development was slightly impeded by debates between foremen. meanwhile, the Zarethedir discovered Written Language! Though simple, it works well for recording stuff.
    >> Ry'lai 04/27/12(Fri)03:00 No.18880604
    rolled 9 = 9

    as less Ry'lai get sick the flock becomes larger. The current homestead of the group is growing too small for the flock. As such the flock decides to expand their tree top villas. Northwards they go deeper into the frilla forests! Their new knowledge of following trade winds should help. Who knows what the older trees will know of the land.

    Rolling for expansion northwards
    >> Zarethedir 04/27/12(Fri)03:10 No.18880693
    rolled 7, 2, 8 = 17

    Most of the Cho plantations had been destroyed by the volcanic activity earlier and the results are showing as the hunger grows. Foremen sent the scouts to find more Cho in order to have plants to regrow the lost fields. For futures harvests a granary shall be built to preserve the food. The new fields will be built to the southeast where the expansion shall continue.

    Rolling for finding seed Cho, Building granary & expansion to the southeast.
    >> Nad 04/27/12(Fri)03:11 No.18880704

    Don't worry, you are doing just fine.
    >> Firemane non gentleman 04/27/12(Fri)03:14 No.18880727
         File: 1335510864.png-(34 KB, 783x566, firemane.png)
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    rolled 5, 9, 10, 17, 5, 2, 18, 14 = 80

    The silly Koburrog have started to take themselves quite seriously. They have become master diggers. (where my diggers at?) As well as expert pyromaniacs...i mean pyro-technicians. After their massive failure at camoflauge they have decided to adopt a uniform sage green...it doesnt blend in with the desert, but to them its pretty bad ass. To show how serious they are, they cut off their tails as they are only good for getting grabbed by, as well as chopping and dyeing their hair red.
    Learning what hasnt worked last time the Firemane have weeded out weak, and the head strong. They are still pathetic, but now pathetic and determined. They set up wargames against eachother. Tunnels are dug, Punji sticks are invented, pits are dug, trip wires are set. Explosive traps planted. These war games might not be so nice, but the survivors may know a thing or two after this.

    rolling for surviving the war games, sneaking skills, camo skills again, punji sticks, trap wires, tunneling, explosive traps, and enemy acquisition (theft)
    >> Ry'lai 04/27/12(Fri)03:18 No.18880746
    Alright well I'm going to sleep early tonight. If anyone wants to help my tribe keep running through the night my general plan was to...

    1. Weaponize more poisons from the Frilla trees
    2. Hunt the surface Pusmal for sport/food
    3. Grow closer to the demigods that protect my flock
    4. Try to find a way to make an air tight balloon
    >> Gorrillion Rupees 04/27/12(Fri)03:19 No.18880753
    rolled 1, 15, 11 = 27

    The Hitangan gorrirogs have successfully replaced a great deal of their buildings with obsidian and stone, leading to more concealed settlements and less reliance on carapaces. The sandworm carapaces are almost all gone now, replaced by easier to find Houyi Carapaces. The houyi carapaces are a source of pride amongst the hitangan warriors. Killing Houyi is a dangerous task, and those who survive deserve their trophys.

    The envoys who set off to make peace with the suzumou never returned. The Ancients fear they were killed. Knowing that the suzumou worship the sand worms, the Ancients push to remove all traces of the worms carapaces from their village. They hope they are not too late to prevent disaster.

    Hitangan start to attempt to develop alternate methods of feeding their own, Hunting is going well, but more metal is needed and the weapons need to be improved from their crude and easily broken state

    rolling for: Trying to develop better metalworking, developing masonry to replace carapace materials with stone, and cultivating crops (idk what tbh) by the oasis

    I feel like my limited grasp of the setting is holding me back. oh well, trucking status: kept on
    >> Ry'lai 04/27/12(Fri)03:21 No.18880771
    Master trappers ._. oh my.
    You're doing fine man. Though this round of tribalism has much less art than the Western continent (I just don't want to draw a million tentacles!)
    >> Gorrillion Rupees 04/27/12(Fri)03:22 No.18880777
    could be because i suck shit at drawing
    >> NO TRIP 04/27/12(Fri)03:27 No.18880819
    rolled 5, 15, 15 = 35

    The Hu-raan for now decide to leave the ramel alone and pick back up with the trench digging. Digging with just their hands is takes too long for how hard the work is.

    >Rolling for finishing expansion, inventing shovels, and again for ceramics.
    >> non gentleman 04/27/12(Fri)03:29 No.18880828
    rolled 17, 10, 9, 17, 12, 6, 13, 18 = 102

    i hated the tail, just come up with a cultural reason to braid your tentacles into gaint dreadlocks.
    >> Gorrillion Rupees 04/27/12(Fri)03:31 No.18880849
    rolled 9 = 9

    The tribe develops a mortaring system out of ground stone waste from retrieving metals. they also build a makeshift crop farm by the oasis, and start tending herbs and plants, though success is limited there due to interference by desert predators.

    Trying to develop better metalworking techniques results in an unfortunate accident, and a handful of the hitangan die in a fire as their building collapses upon them. This loss of life and leadership is a disheartening blow to the Hitangan.

    Rolling for spirtualism
    >> Gorrillion Rupees 04/27/12(Fri)03:35 No.18880872
    I didnt know it was alright to roll so many dice at once. Why do you do it? I'm not against it btw.

    The Ancients try to spread the ideas that every soul is connected. Some catch on, most dont. The beliefs of the Hitangan do not spread much further at this time.
    >> Indonesian Gentleman 04/27/12(Fri)03:37 No.18880885
    Probably due to more efficient means to advance your tribe in a single post.
    >> Nad 04/27/12(Fri)03:38 No.18880901
    rolled 8 = 8


    The Zu-Nul are confuced.
    "Born again? How can that be? She never contacted your holy essense when she still lived. Her soul is lost to the desert! Eternally cursed to wander the sand ocean, in search of peace. Oh great Hazuvaat, will you truly be able to guide her back to us?"

    Meanwhile the scouts try to hunt the strange beasts of the plains, so that a suitable tribute could be taken back to the godworm.

    rolling for hunting.
    >> non gentleman 04/27/12(Fri)03:49 No.18880975
         File: 1335512953.png-(50 KB, 783x566, firemane.png)
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    rolled 20, 12, 13, 10, 15, 19, 12, 9 = 110

    yeah...so not too many of the firemane survive the war games...those that do are quite different. Hardened, shell shocked. they stare into the distance for long periods of time. The firemane are shattered...now there is only the VietKoburrong. WAR IS HELL.
    >> Indonesian Gentleman 04/27/12(Fri)03:50 No.18880988
    "Her memory lives in your essences, is it not? As you connect, I can receive her memories. From that alone, I could bring her soul back. So remember her with all your might." Zhen-qual spoke.
    The hunters manage to find two Tankdonis and overpower them, suitable tributes to Zhen-qual.
    >> Gorrillion Rupees 04/27/12(Fri)03:51 No.18880992
         File: 1335513065.jpg-(39 KB, 500x363, 1330930044771.jpg)
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    >> non gentleman 04/27/12(Fri)03:53 No.18881008
    indo, it is not my place to tell the story. you are the one to say how badly these wargames went, i just described the aftermath a little.
    >> Nad 04/27/12(Fri)04:40 No.18881287
    rolled 8, 13 = 21


    The tribe gathers in one flesh chamber, bringing Knixi's body with them, and placing it against the slowly pulsating wall.
    The suzumou begin to connect with the nervous system of the Hazuvaat while the the worm flesh begins to absorb Knixi's body.

    From the scraps of her peronality and memories left in the minds and memories of the Zu-Nul and from the broken remains of her mind that Zhen-qual managed to extract from Knixi's body, granted the godworm the needed bits and pieces of Knixi's persona that she needed in order to recreate the mind of the young suzumou.
    Well, not exactly recreate. Depending on how succesfull the process is, the resulting mind will only be a rudimentary amalgamation of broken scraps, of persona and memories, wowen together in an attempt to recreate a dead child.

    But if all goes well, this "reborn" Knixi will be just close enough to the original that the Zu-Nul will be fooled, and in the end, that is all the godworm actually needs.

    The scouts attempt to bring their tribute back to the Hazuvaat.

    Rolling for succesfull reincarnation ans scouts.
    >> roll results: Knixi non gentleman 04/27/12(Fri)05:02 No.18881484
    The worm, while ancient and wise, knew it itself it was no god, and the power to create life was far from within its grasp. The creature that emerged from the worm claimed memories from Knixi, but it also was not. Scouts find a rogue splinter of VietKoburrong. approach with care, if at all.
    >> Hitangan 04/27/12(Fri)05:52 No.18881729
    rolled 12, 8, 20, 1, 16 = 57

    (name changed to tribes since thats what the cool kids are doing)

    Hitangan village seems to be torn after the loss of some of their Ancients after the fire. A few of the Hitangan seem ready to stretch out, while the others insist on Staying and fortifying the settlement, making sure their buildings are tougher and less prone to collapse. A rather courageous Alpha named Kuasa leads his subordinates to the coastline past the mountains. (north of starting point L)

    Meanwhile, the remaining Ancients push for the refinement of their metalworking skills. many of the weapons they had previously are broken or lost and carapaces are only so tough when used as shields and armour. Other groups of Hitangan turn to more domestic tasks.

    Rolling for: West coast settlement, Metalwork Refinement, Oasis Agriculture, Herbalism, More Efficient rock transport methods.
    >> Hitangan 04/27/12(Fri)06:02 No.18881778

    Kuasa leads his subordinates to the coast. Not all of them survive the trek through the montains, as some of them fall prey to Houyi and land worms. However, they make a settlement close to the coastline. Starting the building process is slow at first, but they endeavour to make it work. The food sources here are more bountiful than before.

    The Ancients have a hard time convincing the Hitangan to continue developing metalworking skills. For some it is easier to use their natural weapons or easily obtainable carapace weapons & rocks. rocks are ferried to the villiage in large stretchers & primitive carts.

    At the oasis, the Hitangan have great success hunting and growing plants. They discover all sorts of herbs and foodstuffs. However the use of the herbs is ignored in their enthusiasm for this source of life.
    >> Hitangan 04/27/12(Fri)06:24 No.18881876
         File: 1335522263.png-(16 KB, 264x233, iveseensomeshit.png)
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    The monsters out here man... I tell you..
    This place is pretty Nopeworthy
    >> Anonymous 04/27/12(Fri)06:32 No.18881918
    You go into that jungle boy, its gonna chew you up and spit you out. I saw my best friend holding his legs, screaming. What the fuck were we fighting for man?!! I CAN STILL HEAR THE WESPERS!!! Screaming overhead, needles all around us. MY best friend's head blew up all over me! So no...ive seen some shit....you...your still young, so boy..you go into the jungle...you come out a broken man.
    >> Anonymous 04/27/12(Fri)06:33 No.18881923
         File: 1335522800.png-(6 KB, 273x224, warishell.png)
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    >> Hitangan 04/27/12(Fri)06:51 No.18882022
    that shits hilarious btw
    >> Anonymous 04/27/12(Fri)06:57 No.18882059
    im going for it man. its not gonna be a joke...well it is. but after being deadly serious with the Ta'Mirel, this is my new toy for the desert. Im gonna laugh if this place becomes a warzone. Religous zelots vs warmongers vs. slavers vs. mercenary vietkong vs. the local wildlife. YES.
    >> Nad 04/27/12(Fri)07:03 No.18882094
    rolled 4, 5, 19, 11 = 39


    (Note that the reincarnation of Knixi won't instantly be born, the godworm will force the reconstructed mind to the body of a developing suzumou larva, much like in the case of the wormborn, causing the child to become pre born, the personality of Knixi infused to her mind since the moment she hatches. She won't emerge just jet, as the larvae infused with her mind is still developing.)

    The scouts attempt to avoid the koburrog, as ít is their highest priority to deliver their tribute back to the Hazuvaat intact.

    Meanwhile, the Zu-Nul are in sorrow. The wormseer that they prayed that would emerge is still absent, they are aimles, and many of them have died. They sent hunting groups both to the desert, and some to the oasis, in hopes of catching suitable prey, so they might apease Zhen'qual.

    They also make another ritual of the seer, hoping that it would hasten the emergance of the wormseer.

    Rolling for scouts to get safely back with their tribute, 2 rolls for both hunting groups and a roll for the ritual.
    >> Nad 04/27/12(Fri)07:05 No.18882103

    >4 Oh, fuck you, you thieving little bastards.
    >> Anonymous 04/27/12(Fri)07:21 No.18882179
    The Vietkoburrong make off with your kill, in a rather dramatic fashion. Your one hunting group finds an artillery Devil as well as several ambush houzi. (thats your 5 roll. roll a 1d20 to see if you survive) the other gorup finds and kills a heard of sandoni, they arent amazing, but there are many, many of them. each warrior drags back his own kill. Finally...the ritual is going sorta meh. its gonna take a while, but no major setbacks. just slow.
    The Koburrogs also stole some of your sacred weaponry...feel mad.
    >> Nad 04/27/12(Fri)07:49 No.18882309
    rolled 1, 9, 20 = 30

    This will not stand!
    No one steals the tribute meant for the great hazuvaat, nor the honorblades made from the teeth of their former host!
    The scouts make the ritual of worm call, they attempt to summon a mature or juvenile sandworm to their aid by dancing and shrieking, causing vibrations on the ground.

    The hunting group attempts to flee from the horrible spine lauching beasts.

    The more succesfull hunters start preparing the food that was not immedeatly sacrificed to the Hazuvaat for storage. The eggs laid when they first settled dow anre going to hatch soon, and in order to grow, the larvae need to get proteins from meat.

    Rolling for sandworm summoning, fleeing from the devil and the houzi as well as for storing the food.
    >> Nad 04/27/12(Fri)07:51 No.18882325
    rolled 15, 16, 2 = 33


    >1 for summoning the worm
    >20 for STORING FOOD!

    >> Nad 04/27/12(Fri)09:04 No.18882924

    Well, seeing that both IG and NG seem to be away right now, I might as well update this.

    The two scouts manage indeed to attract something. Their call was soon responded with vibrations that indicated the movement of an average sized worm from the south. As the vibrations got closer however, the suzumou noticed something weird in them. They reminded them of typical sandworm vibrations, but at the same time, there were strange discrepancies that they were unfamiliar with.

    When the vibrations reached their position, it was clear that whatever they had called, was not a sandworm.
    They managed to jump in the air, just as a hungry landworm burst from the sand.
    The landworm do not recognize the suzumou as their allies, and thus, the ravenous creature lunges at the two flying suzumou, who curiously examine the strange worm that heeded their call. Their curiosity turns into horror, as their illusion of being out of the worm's reach is broken swiftly, when the worm hurls it's pincher tipped tongue at one of them.

    The worm grabs a firm hold, and one of the scouts is dragged to the depths of the desert.
    The remaining one panics and starts madly flying towards it's home.

    The hunting group manages to spot the looming threat in time, as the houzi start opening fire towards them. They manage to dodge the worst of the fire, fleeing with only one casualty and few more serious wounds among minor cuts and holes in their wings.

    The food is stored, AND IT IS THE BEST GODDAMN DRIED MEAT EVER! The nymphs who will spawn from the wormgod's flesh soon will always fondly remember their first meals of this dried meat, and then woe the fact that they will never taste something as delicious again.
    >> Nad 04/27/12(Fri)09:05 No.18882948
    rolled 14 = 14


    Forgot to roll to see if the surviving scout manages to get home.
    >> NO TRIP 04/27/12(Fri)09:48 No.18883300
    rolled 11, 17, 18 = 46

    By complete fluke, the Hu-raan discover that when clay is exposed to high temperatures, it hardens into a sturdy, waterproof material. The tribe begins to make pots for storage. Effort will be put into obtaining more of this valued material.
    Even with the advent of shovels, progress on the addition to the village was still going slowly. There would always be a couple Ramel inside of where the new ring was supposed to be.

    Rolling for clay pit, brick, and coaxing the ramel out of the expansion.
    >> NO TRIP 04/27/12(Fri)09:52 No.18883321
         File: 1335534720.jpg-(34 KB, 610x406, group55a7cf9c71f1c9c495413f934(...).jpg)
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    Finally! All good rolls!
    The trips-dubs-dubs are nice too.
    >> Hitangan 04/27/12(Fri)09:55 No.18883345
    rolled 17, 19, 18, 19, 1 = 74

    Kuasa's settlement is well on it's way and his subordinates find new food and materials. Ramels and such make for good hunting. As the settlement grows, they start to build a road around the base of the mountains back to the main village.

    The Ancients encourage their subordinates and the alphas to work on developing the metals they bring back from the mountains. Also, the oasis brings all sorts of food and herbs to the village and the Hitangan spend time discovering their uses

    The threat of Houyi, Koburrog, and even possibly Suzumou attack prompts the Ancients to erect a sizeable obsidian wall in a wide berth around the villiage so they still have room to expand. As aggressive as the gorrirog are, the Hitangan only seek to protect what is theirs.

    Rolling for: Building a road, Developing herbalism/ medicine, Spiritualism, Metalworking, and Advanced Masonry
    >> Thank You Based Sandworm God Hitangan 04/27/12(Fri)10:04 No.18883415
    Kuasa's settlement is now connected to the main village by a cobbled road. goods and food begin to be traded and shared between the village and the coastal settlement.

    The Ancients reveal the mysteries of the herbs. They can be used for many things For food, for medicine, for energy.. The possibilities seem endless. They revere the spirits of the earth that gave them this bounty. Everything is connected. Every race is sacred. Every animal they kill and eat and use in every way they can
    (Welp, we native americans now)

    Hard work has finally paid off for the Hitangan. metals are melted, refined, mixed into alloys, and shaped into tools, armour, weapons, and even jewellry. However, attempts to progress in the field of masonry have had abysmally disastrous failures. collapsed walls, new buildings crumbling before they are even finished. It seems the Hitangan need new materials and knowledge to progress beyond simple mortar.
    >> Nad 04/27/12(Fri)10:05 No.18883427
         File: 1335535549.png-(70 KB, 789x500, quake worm.png)
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    yesss... build your industry.... cause vibrations....
    >> Hitangan 04/27/12(Fri)10:10 No.18883464
    goddamn worms. need to borrow some vietkoburrong explosives!
    >> Zarethedir 04/27/12(Fri)10:54 No.18883773
    I don't know. This game loses some of it greatness when people start to decide what the rolls do. I mean it's all kinda good and it makes the life of GM much easier but still people can always get what they want. previously there was always chance that GM would give you something that you wouldn't expect and he could control the game.
    >> Hitangan 04/27/12(Fri)11:03 No.18883837
    Agreed but then the same problem always arises
    multi national scheduling. its a bitch
    >> Nad 04/27/12(Fri)11:07 No.18883865

    I kinda agree, but it is kinda hard to keep stuff going, during the times Ig is away.
    In may case, it is the during hours when I could actually participate the most.
    So, I can either pile up a shit ton of rolls for decisions, go to sleep, and read up what happened in the morning, as these threads are most active during the time I sleep, or I could try to keep the story going.

    I don't like this any more than you do though, I am uncomfortable when I try to come up with a decision for other than average rolls.
    1 and 20 are the worst.
    What the fuck does nat 20 on storing food do?
    >> Nad 04/27/12(Fri)11:09 No.18883876

    Goddammit, why can't we all live in a giant space station where time is the same for everyone?
    >> NO TRIP 04/27/12(Fri)11:09 No.18883881
    I second this. It seems whenever IG comes on, it's usually in the middle of the night for me. We need NG back for this time of the day.
    >> Hitangan 04/27/12(Fri)11:13 No.18883906
    The only other solution being having another GM that runs on NA time, since IG is obviously SEA. thats pretty much the only way the game will run continuously without waiting specifically for just IG and having threads drop off the board and 404 without him.
    >> NO TRIP 04/27/12(Fri)11:30 No.18884036
    Speaking of which, we're getting up there in the post count. Archived before anything happens.
    >> Ry'lai 04/27/12(Fri)11:52 No.18884185
    I think a bigger thing is we need some events to stir the pot a bit. Without NG/IG most of us are just doing as we please, while we don't go crazy its not THAT compelling.
    >> Alpha Gorrirog 04/27/12(Fri)11:58 No.18884242
         File: 1335542327.png-(19 KB, 401x515, omg.png)
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    Electro-spears are ready, I'll start working on the shields and crude plate armour now

    [Treebeard voice] - "The Gorrirogs are going to war!"
    >> Zahrewi Lem 04/27/12(Fri)12:02 No.18884266
    Any resolutions on the Lem's progress?
    >> Nad 04/27/12(Fri)12:18 No.18884404

    Against who?
    >> Not IG or NG 04/27/12(Fri)12:21 No.18884424
    The journey to the forests takes longer than expected. Dusk sets in as the Lem enter the forest. They mutter to each other that their journey is not off to a good start. By the time they make camp the forest is alive with strange sounds. It is clear they are not alone. Though the Lem do not sleep they do have lapses of consciousness and during one of these one of their mounts is stolen from them. Whatever took their mount was quick, silent, and deadly. Come daybreak neither Lem wants to precede further, or lose another steed. They gather a few frilla fruits and leave towards home.

    Meanwhile at the home stead the shaman makes progress on developing a language. It is not perfect but some of the other Lem can understand what he is doing.

    The gatherers set out and find almost too much food to bring home. They return with a few Green Houyi hides. One of the gatherers also returns with reports of strange creatures with huge humps on their backs. Similar to the houyi but different as well.
    >> Anonymous 04/27/12(Fri)12:22 No.18884433
         File: 1335543742.jpg-(44 KB, 253x288, dsadrafa.jpg)
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    Its not like you totally ripped of this one.
    >> Anonymous 04/27/12(Fri)12:25 No.18884458
    Get out of here troll -_- That's what the Koburrog are a redrawn version of the troll creature. Given life as a kobold style tribal.
    >> Anonymous 04/27/12(Fri)12:32 No.18884504

    >Says im a troll
    >Still uses my creations

    Whats next? Ripping off my desert devils cart?
    >> Zahrewi Lem 04/27/12(Fri)12:42 No.18884590
    rolled 1, 8, 9 = 18

    Well that's a bit of a setback as far as exploration goes. Everything else is cool though.

    The Warden greets the three hunters and listens to their story intently. Though he is disappointed the first expedition failed, he acknowledges that Beast-Stalker Cierw made the right decision. After seeing the bounty that the gatherers have returned with, the clan celebrates with an impromptu bonfire. Much rejoicing and telling of tales occurs, and only a few are harmed in the revelry. After looking at the green hides which the hunters acquired, Maker Gweyhydd is struck with inspiration. He takes a shard of bone and a long strand of fiber, and attempts to attach two small pieces together to make a larger one. The hunters, hearing of the huge humped beasts, form a small mounted hunting party to investigate. The Makers weave the hunters a thick rope to lasso the creature, but if they cannot capture one to bring back, then they will kill it and take as much as they can back to the clan. The young shaman continues to devote time to his sound-shapes.

    Rolling for sewing, tracking the great beasts, and more writing.
    >> NO TRIP 04/27/12(Fri)12:43 No.18884602
    This is still the same game. We simply moved on from the evolution stage to the tribal stage. As for the Burrog tribal, it simply had an art update.
    >> Not IG or NG 04/27/12(Fri)12:51 No.18884668
    While the Lem can conceptualize what her wants to do his digits are not nimble enough to follow through. In his frustration he tears up the hide he is working on. Several Lem are forced to calm him as his frustration mounts.

    >Roll too see if anyone is hurt in the sewer's rage

    After the nights revelry a party is dispatched to find the great beast. Following the gatherer's directions they find what they can only assume is the humped houyi. As they get closer a few of the Lem misstep and the beast turns to them. Its jaw slackens and unleashes a huge bellow. The Lem realize a little too late that the beast is angry. The beast shudders and a large green spike embeds itself in the ground near the Lem. Most of the party makes it out but a few stay behind.

    >Roll for the 3 that stayed behind (dictate: fight or flight)

    The shaman has more success writing. Slowly but surely he is able to give more Lem the ability to read his writings, while many still struggle to write the language.
    >> Alpha Gorrirog 04/27/12(Fri)12:57 No.18884714
         File: 1335545843.png-(35 KB, 456x483, omg2.png)
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    We shall see, at the moment they're more or less for hunting and stopping themselves being killed by all the crazy animals with bio-projectiles
    >> Zahrewi Lem 04/27/12(Fri)13:00 No.18884749
    rolled 4, 3, 17 = 24

    Well bollocks.

    First roll is for Maker rage.

    The last of the stalkers, though afraid of the mighty beast, decide to stand their ground in order to give their brethren a better retreat. One takes up the rope while the other two circle around it with their spears, trying to avoid the spikes.

    With interest in the sound-shapes growing, more of the Lem gather around the shaman, attempting to hasten their development through jolly co-operation.
    >> Nad 04/27/12(Fri)13:03 No.18884779
         File: 1335546211.jpg-(835 KB, 1024x768, memory infusion.jpg)
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    It is warm here.
    Her mind is foggy, thoughts move sluggishly...
    Flashes, they return again.
    Events, people...memories, they move trough her mind...

    It is wet.... Thinking is hard.. the flashes continue, she is talking to someone...Who is talking? Me? Or someone else? Everything is foggy....

    Her body flexes itself...she can't control her own movements...where am I? Again, the flashes....warm, dry...grits against my feet that I don't even have....bright light...the orange orb....

    Pain! The flashes bring pain! Her mind and body spasm under it! So horrible, the leg she lacks is maimed! Sharp pain hits her as the spike impales her abdomen! The orb must be kept safe!

    The hill moves...massive red mouth...home...
    Flashes show him again....she likes him...he talks but she can't comprehend the words...

    Warm loose ground....the orb must be hidden...pain makes her reel back...must move...can't stay...they would find the orb...

    Voice speaks again..
    "You are not ready yet. There is much that you must learn. Your time will come soon."

    The voice leaves...she is sad..the voice is nice...
    Need to eat...
    >> Alpha Gorrirog 04/27/12(Fri)13:06 No.18884807
    rolled 11, 9, 14 = 34

    A small hunting party go off in search for meat, while an ancient gorrirog tries to contact the mighty Old Ones (animalistic and primitive gods) for enhanced intelligence for his tribe. A lone youngling tries to eat a strange plant

    rolling for hunting party, shaman success, and to see what the plant does to him
    >> Ry'lai 04/27/12(Fri)13:09 No.18884841
    rolled 16, 3, 12, 8 = 39

    As the large flock of Ry'lai expand northwards some are beset on by strange wasp like creatures. While many of the Ry'lai defend themselves a few are extremely sick. When the group sets up new roofs in the northern forests many of the Ry'lai are worried for their flock mates.

    The scouts set out to look for herbs and food. The health of the flock is paramount. Alongside that some of the care takers have begun to clean out the trees of the frilla, if these are to be their new homes their trees must be happy.

    Meanwhile the Frilla Speakers wonder how the floating trees manage to stay up. There's a curious idea that comes up. Perhaps these trees could be guided to move?

    Rolling for medicinal stuff, food, scouting the northern forests, asking the floating frilla to move.
    >> Nad 04/27/12(Fri)13:20 No.18884973
    rolled 7, 20, 12 = 39


    The time for the first generation of larvae to burst out from the worm flesh as young nymphs dawns.
    This event brings joy to the Zu-Nul, joy, that had been much absent for a while now. The tribe had lost so many since they found Zhen'qual.
    Finally, there would be some new blood.

    The tribe conducts the ritual of joy and luck, so that the newborn children might be blessed with better fortune than their parents. They also organize a great hunt at the oasis, so that they could show their gratitude towards the Hazuvaat.

    The report of the surviving scout catches Zhen'qual's interest. She extract everything related to the landworm from the scout's mind.
    This worm is not like she is.
    It is smaller, much smaller, but there is a raging power locked within it. She wants the landworm. She wants it's properties for her spawn, so that they might have an edge over the other sandworms.

    The wormseer is not jet ready though, and she no longer trusts the simpleminded suzumou. She needs a proper agent, as fast as she can, so that the landworm may be acquired. Thankfully, there is already one larvae that is undergoing mental infusion....

    Rolling for successful ritual, hunting and the godworm's schemes.

    >> Nad 04/27/12(Fri)13:22 No.18884988

    >nat 20 on hunting, AGAIN!

    Daym! Dem wasps be killing everything!
    >> Not IG or NG 04/27/12(Fri)13:22 No.18884989
    The Lem is further enraged by his brethren. "Why can't they understand what I'm trying to do!" His struggles hurt a few of the Lem. In the end when he is calmed down he's destroyed a hut and many of his brothers are angry at him. One good thing has come out of this. In his emotional rage a few of the bruised Lem have figured out what he was trying to do. Now 3 Lem are trying to connect the few hides remaining together.

    As the rest of the tracking group flees the trio look to each other and nod. They charge at the beast! One of them goes down quickly to a hail of spikes. However the one with the lasso manages to grab the beasts "cannon". The one with the spear manages to maim the beast. However in its trashing kills the last of the spear Lem. The lasso Lem decides that a wounded beast is better than a lively one. He retreats trying his hardest to remember where the beast collapsed.

    Northern Lem gain written language!
    >> Not IG or NG 04/27/12(Fri)13:25 No.18885035
    Nad I don't really know the rituals of the Suzumou well enough to give good result rolls :\ sorry. Though I will tell you that the hunting suzumou have downed game hardier from their usual. They have brought down a few of the artillery Houzi.
    >> NO TRIP 04/27/12(Fri)13:31 No.18885092
    Hey Neither IG nor NG (or one of them if they come on), would you mind giving a short narration of what my rolls were here?
    >> Zahrewi Lem 04/27/12(Fri)13:32 No.18885106
    rolled 17, 18, 5, 4 = 44

    The other makers try and rebuild the hut. The Warden has no choice but to send Gweyhydd into seclusion, if only for a few days, to meditate on his rash actions. The three Makers attempting to sew the hides together continue working diligently. With the invention of a written language, the Head Shaman decrees that the story of the First Freeze be engraved on a standing stone and erected in the center of the village. The hunter who escaped the beast recounts his story, taking a larger party of hunters with more ropes, more pointy bits, and 100% more mounts this time.

    Rolls are for rebuilding, sewing, engraving the story, and remembering where the creature fell.
    >> Nad 04/27/12(Fri)13:33 No.18885110

    Don't sweat it! No one knows how the rituals work, not even me! I come up with new ones constantly. Though I say based on the number that it didn't go completely well, let's just say that someone accidentally messed up the ritual by forgetting or breaking something.

    The hazuvaat begins to strengthen her influence over the developing larvae, she can't be made into a proper wormseer with this short timeframe, but Shen'qual can implant some directives to the pre-born child.
    >> Not IG or NG 04/27/12(Fri)13:36 No.18885141
    The Huuraan discover all of these technologies and more! Their homes can now be made of small clay bricks.

    alongside that some Huuraan laugh at the ramel enough that they follow them out of the encampment.
    >> Nad 04/27/12(Fri)13:39 No.18885175
    And we hit the autosage.
    Hopefully IG doesn't mind that we kinda do this ourselves.
    I would naturally prefer that if he was GM:ing this, as the primordial evo games were started by him, but he off course has other things to do as well.
    >> Not IG or NG 04/27/12(Fri)13:48 No.18885255
    Alright I'll be stepping out for a while. I might be able to narrate a few more things here and there but I'll see you all at the new thread (which I will not be starting). We can always leave it to IG/NG
    >> Alpha Gorrirog 04/27/12(Fri)13:48 No.18885256

    Yo Nad! Fancy showing the Gorrirogs some love? I know you're busy and all but I'd love a bit of narrative for these >>18884714
    >> Alpha Gorrirog 04/27/12(Fri)13:50 No.18885276
    Ah crap, just realised you're not the DM. My bad!
    >> Not IG or NG 04/27/12(Fri)13:51 No.18885289
    The hunting party return with a modest amount of food. Enough for the tribe if they remain the same size. Meanwhile the shaman attempts to contact the old ones but hears nothing. Perhaps the gods are gones, or still slumbering.

    The plant tastes funny but seems to do nothing strange to the Gorrirog. However, the youngling does seem to be growing up a bit faster than his similarly aged youngling.

    >and I'm out.
    >> Alpha Gorrirog 04/27/12(Fri)13:57 No.18885340

    Fuck yeah plant roids! The youngling Gorrirog is now addicted to squats, oats and browsing /fit/.

    On a more serious note though, I'll continue when another DM turns up
    >> Nad 04/27/12(Fri)14:05 No.18885404
    Should we make a new thread, or wait for IG or NG to do it?
    >> Zahrewi Lem 04/27/12(Fri)14:08 No.18885433
    Wait for IG or NG. It'd be pretty presumptuous of us to start a new thread when neither of the DMs are here
    >> Ry'lai 04/27/12(Fri)14:10 No.18885448
    I think I'd be ok waiting for them to post a new one. Though I find it fun its hard to get really into it when we're doing our own narration. Even if we have a 3rd story teller step up.
    >> Nad 04/27/12(Fri)14:12 No.18885466

    That was kinda what I thought too.
    Hopefully they return tomorrow.
    Btw, did falc disappear or did he just change his name?
    >> Ry'lai 04/27/12(Fri)14:18 No.18885519
    I think Deus, TheBrowser, Amee(pusmal guy) and Falc all disappeared once self narration started going on.

    I just want our DMs back :c
    >> Nad 04/27/12(Fri)14:24 No.18885576

    I think that is just because they had other things to do. Besides, I don't even recall facl making a tribe.
    The last post I remember from him was in the normal evo thread.
    >> New Gent 04/27/12(Fri)15:15 No.18886073

    I could start a separate evo game at creature-level to pass the time with, if you're interested?
    I'll just need a few minutes to draw some monsters and a setting.
    >> Nad 04/27/12(Fri)15:30 No.18886257

    Well, I have some time to kill, so why not?
    When the new tribal thread starts I will be focusing on it off course.
    >> NO TRIP 04/27/12(Fri)15:50 No.18886516
    Sounds fun.

    If anyone wants it, Aether put his email up in his old threads.
    >> New Gent 04/27/12(Fri)15:55 No.18886583

    >> New Gent 04/27/12(Fri)16:13 No.18886804

    Attempt #2
    >> New Gent 04/27/12(Fri)16:21 No.18886900

    Third and final try.

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