[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File: 1335135387.jpg-(29 KB, 319x405, 1265563264178.jpg)
    29 KB ARMORED CORE QUEST: THE MAKING OF PART THE THIRD. AC-Guy 04/22/12(Sun)18:56 No.18820079  
    Hey guys, It's me again.

    I'd like to take a moment to apologize to my players for having to cut out early yesterday, ON TOP OF getting a late start.

    I really only got the chance to do it at all because my friend (the one who normally hosts when we get together to play games) had his basement flooded (the place in said house where we normally chill) due to the spring melt.

    On a slightly more positive note, thanks to unrelenting encouragement from literally everyone I've talked to about it I'm going to be taking my friend's advice and starting up some sort of crowd-funding thing (most likely on IndieGoGo) as soon as I can think of a cool name to put down for the company, so I can take the leap from 'knowledgeable enthusiast' into PROFESSIONAL game design and other forms of entertainment media. This game of tacticool robot fightin will be the first real, professional release under that new brand.

    I'm so exited at the opportunity that I'm having problems sleeping, and so nervous It's actually making me physically ill.

    But enough about me, let's talk AC Quest: I'll put down some basic crunch on request. Also, if anybody can come up with a cool name for a game design company (traditional or otherwise) that would be pretty bangin. I'm starting to think names are the biggest weakness in my creative drive.

    I'll open the thread by re-posting the basic Mechanics examples from before, so new guys don't have navigate the archives to get to them.

    >Speaking of which, quest and rules archives located here: http://suptg.thisisnotatrueending.com/archive.html?tags=AC%20Quest
    >> AC-Guy 04/22/12(Sun)18:57 No.18820092
    The system is built around three kinds of rolls:

    [Event dice] A d20 is rolled for adjusting the circumstance of the situation.

    This isn't a random encounter thing, it's more of a luck thing. Like you GO to a restaurant. You ORDER the food. But then a bad roll might give you food poisoning.

    The thing that must be stressed is this: EVENT DICE SHOULD NEVER AFFECT SOMETHING YOU HAVE DIRECT AND/OR COMPLETE CONTROL OF.

    If you're just walking aimlessly down the road, you might run into a friend. You might run into somebody who needs help. Or you might run into a guy who's sworn a blood oath to kill you.

    Depending on your reputation and past events, some of these events will be more likely than the others.

    [Action Dice] This is the primary die you'll be rolling a lot as a player and/or GM.

    This is the Equivalent to D&D's 20 side-er, and sees about as much use.

    These rolls are percentile based, and are based around a 'roll under system'.

    It's pretty simple. You take circumstantial bonuses (Such as catching a target unaware, or having the right tools for the job), your relevant skill (ballistics and mechanics, to build on the prior examples), and then you get a target number. Said number falls between 1 and one hundred. You roll a percentile die and try to go under it like you're playing limbo.

    Beating it (or failing to beat it) by a certain amount gives you an additional degree of success (or failure).

    For instance: Barely beating a roll to pick a lock gets it open, while beating it by a lot means there's no evidence the lock's been tampered with. Failing by a little bit will only mean you've lost some time, while failing by a lot means you just broke your pick in the lock, jamming it 'permanently'.
    >> AC-Guy 04/22/12(Sun)18:59 No.18820104
    >>18820092

    [Effect dice] This is where things get interesting.

    An effect die is the die you roll to determine, well, effect.

    Like rolling for damage on a gun, or how how well you cook a dish.

    HERE'S WHERE IT GETS A LITTLE COMPLICATED.

    Certain actions have a THRESHOLD for additional degrees of success. The default threshold is 10. Certain things can make this number go up and down.

    Let's take a character from the quest, Elise Winters. She has a sniper canon that does d8-2 damage. Her threshold for sniping is 8.

    She rolls to shoot somebody, the target number is 75, and she gets a 51.

    Normally this means that she would get Two degrees of success, but due to her lower threshold for sniping, she gets three.

    This means she gets extra effect dice. Since the damage die (a d8) has a qualifier (a '-2') this effects the amount of additional dice she gets (in this case, the amount is doubled. Certain things, such as an extremely good targeting computer, could boost that even further. if it read d8/2, she would get HALF the bonus dice)
    >> AC-Guy 04/22/12(Sun)18:59 No.18820115
    >>18820104

    So she gets 8d8 for damage here. Let's say the person she's shooting at has Primal Armour (A yet unseen mechanic) at rating 2.

    So the amount of dice is reduced to 6d8.

    She rolls, and gets the following: 5,5,6,8,8,1

    Since she got two eights, she makes a check against her Synch ratio to see if the dice explode.

    Her rate is currently at 55%, so that's her target on the percentile. She rolls under, at a 24. Unfortunately, you don't get additional degrees of success, criticals, or crit failures on this roll.

    She re-rolls the dice. she gets a 3, and another 8. She rolls again against her synch. Since the die already exploded once, her target number is dropped by the roll's threshold. In this case an eight, and will be for each successive explosion until either she rolls over the number, or it hits the negatives and becomes mathematically impossible.

    For the sake of simplification, let's assume she fails the make the second explosion.
    >> AC-Guy 04/22/12(Sun)19:03 No.18820160
    In regards to 'leveling up' and character creation:

    Basically, you'll get a number of points, and buy certain features, aspects, skills, and feats for your character, with a separate pool for your core.

    Much like Shadowrun.

    Parts can only be bought from your current rating and lower during creation. Ratings would be kinda like Dark Heresy's 'level' system, where's it's not 'having this much XP makes you level up' but 'having these many powers and abilities means you're now classified as THIS.'

    In addition to that, certain specializations can be bought to boost certain things.

    This is still pretty vague in my mind, but I think you can see where I'm going with it.

    Characters are upgraded VIA XP 99% of the time, and 99% of the time, Cores are upgraded with PARTS bought with MORE MONEY.

    You can do safe jobs to earn dosh, and run sims to boost skills, but it's very much a risk=reward. On the other hand, it lets you test out a potential Core build in a risk-free environment, WHILE EARNING YOU EXPERIENCE. Allowing all the time in the garage to be worth something more that a shiny new paint-job.
    >> AC-Guy 04/22/12(Sun)19:06 No.18820188
    Skills are easy: They get a rating, plus the related attribute, plus any circumstantial modifiers.

    The ratings are: Basic, advanced, master. Each rank adds an additional +5 to the target number.

    There's also a quick skill test, and an extended test.

    In a quick test for mechanics for instance, you might want to diagnose a problem in your damaged thrusters an compensate mid-battle.

    Because this is a relatively simple task, it's simply a 'beat the target' scenario. An example would be when Laurie and Ken, the mechanic, disarmed the bomb.

    An extended test would be something like repairing a core after battle. You would have two target numbers: a number to roll under for difficulty, and a number of success points needed to finish the task.

    In this scenario, the rolls resemble combat, with the effect dice increasing with the success rating, and then potentially exploding the dice for bigger numbers.

    You can buy perks and take flaws that make it so that the dice you roll for effect get bigger/smaller.

    For instance, Mooch's computer use (required skill for hacking) lets him use a d10, while Dave is tech-retarded as far as computer shit goes, so he would only gets a d4.

    It should also be noted that certain things can only be attempted with a certain skill mastery. Take mechanics for instance: You can change a tire untrained. You can realign a gun barrel with basic, you can diagnose a hydraulics problem with advanced, but you aren't even allowed to THINK about touching the reactor core without a skill mastery.
    >> AC-Guy 04/22/12(Sun)19:07 No.18820195
    >>18820188

    Sometimes those extended tests have a time limit: Like when you're trying to patch up damage on a core before an enemy arrives, or trying to hack and extract data before your signal gets back-tracked and you get booted out of the system.

    Let's say Mooch is rolling to hack a terminal, and the system's security is REALLY GOOD. He only has two rounds to get what he can out.

    Getting all the data he could use would take a full 100 points of success.

    Because he plotted this out in advance, he gets a +10 to hack, on top of his higher intelligence rating (20) and his skill Mastery (another +15).

    He has a full 45 as his target number, before you consider the extremely tight security. So he loses a 10.

    He rolls a natural one for the initial hack, which normally would have taken his threshold of 6 and given him 5 additional successes. But rolling a nat 1/100 gives you an additional degree of success/failure (hasn't come up yet in the quest proper). So with 7 degrees of success, mooch gets to roll a full 8 dice to try and hack.

    2,6,1,8,5,1,3,10

    He rolled a ten, so he gets a chance to explode: He succeeds, and rolls an 8.
    >> AC-Guy 04/22/12(Sun)19:08 No.18820199
    >>18820195

    Mooch now has 44/100 success points. Since he got a critical success, the GM decides he gets a bonus round to try and get more.

    Mooch then gets a 100, and doesn't have a fate point to spare to fix it. Not only does he fail to get any more data out this round, but the next round the system gets harder to hack after it's spotted such a clumsy error.

    Now he has to beat a 30 instead of a 35. Rolling again, he gets two degrees of success, and lucks out with two 10s. He's now at 64/100, and he activates one of his aspects (Supreme confidence) to cool his nerves and give him a higher determination for the next check. He makes it, barely, with the boost and roll a 5 and another 10. His boost still active, he manages to beat is one more time and get a 3.

    He managed to get 82/100 possible successes before getting kicked out of the system, giving him a decent head-start on information, though not as good as he COULD have done.
    >> AC-Guy 04/22/12(Sun)19:09 No.18820212
    Then there's the aspect system: An aspect is basically the same as it is under the FATE system: A defining character trait. There's also a points system associated with it, but it's a bit more flexible than FATE points.

    Let's take Mooch's example aspect: Supreme Confidence. Having it invoked basically makes him think 'I got this'. In a situation where a small boost could really help out, Mooch can invoke this trait in order to give him the boost and help him.

    However, the GM could ALSO choose to invoke this trait, for a negative effect. You could have one of your aspects be 'Greatest swordsman ever' and get a decent boost to your melee skills. But you should also expect people to hear abut your reputation and make you prove it.

    In Mooch's case, it would make him think 'I got this' in situations where he most certainly does not.

    Now, as a player you COULD buy off these things, at the cost of a action chip (working title). The GM could accept this, or raise you. Mooch can at any time choose to stop trying to resist the urge, and get the entire stack of chips the GM is promising him for acting 'in character'. But if the GM backs down, Mooch loses all those chips, but also gets to walk away from a situation he really isn't ready for.

    Aspects may or may not be a optional part of the final system, but I fucking love them, so I'm probably going to try and shoe-horn them in there. I just like the diea of a visible mechanical profit from staying true to your character. It's one of the best ways to get a munchkin to stop Min/Maxing constantly.
    >> AC-Guy 04/22/12(Sun)19:13 No.18820253
    So the short summery is this: It's going to be high action mech-combat sitting directly between Battle-Tech and Gundam on the sliding scale between 'super-robot' and 'realistic mechs' with so many customization options it's going to look like a GURPS giant robot supplement.

    It's also going to play like the hypothetical bastard child of Shadowrun, Dark Heresy, FATE, and fucking Deadlands.

    In giant robots.

    So yeah, shit's gonna be crazy, and I'm out of my head trying to figure out why I thought making this would be a fun and rewarding experience.

    So, any questions/comments/concerns?
    >> AC-Guy 04/22/12(Sun)19:27 No.18820393
    Holy what? This is on page five already?

    Is the thread not bumping when I post, or is /tg/ just moving fast today?
    >> AC-Guy 04/22/12(Sun)19:28 No.18820401
    >>18820393

    Shit, guess it's just fast.
    >> Anonymous 04/22/12(Sun)19:29 No.18820409
    >>18820253
    What do you plan for the range for stats to be? Is 20 average, 10-15 bad, 30 good and 40 really fucking amazing?

    What are the bonuses and minuses for standard task difficulties? I like the changing of the threshold based on skill, it's clever. I'm wondering if +15 is a large enough bonus for Mastery, but given that you can get bonuses from other sources I'm not sure.

    How many aspects does a character usually have, can a player invoke an NPC's aspect in a negative way?
    >> AC-Guy 04/22/12(Sun)19:40 No.18820516
    >>18820409

    10 is about where somebody with no training or experience is going to be.

    So like somebody who's only HEARD about cooking is suddenly confronted with having to fry eggs in a pan, or somebody who doesn't understand anything about cars suddenly having to change a tire would be here.

    the 40-50 range is going to be serious professional work done by people at the top of their game, skill wise.

    Of course, this is just stats raw off the sheet, not including things like circumstantial bonuses.

    SO like a professional chef would have a 40 to cook with. But he would also have assistance of other cooks (which would be a bonus), and a very well equipped/stocked kitchen (Another Bonus), etc. until he's rolling against like a 70 in his favored environment.

    [Please note that the cooking is a metaphor, and I currently have no plans to introduce a culinary sub-system]

    As far as aspects.... I don't really have a set limit right now. I mean, the fact that it's a double edged sword should be enough of a deterrent to keep people from trying to just take a million of them. You could also opt out of taking any, and remove the associated risks and gambles from the character entirely.

    And yes, you could invoke someone's negative aspect, if you know they have it. This could be done via RP deductions, or rolling a skill check to research somebody to find out that they're pretty lucky, so they have a hard time saying 'no' to a bet.
    >> AC-Guy 04/22/12(Sun)19:54 No.18820651
    So anything else? I'll take any and all questions.
    >> Anonymous 04/22/12(Sun)19:57 No.18820688
    >>18820651
    Could you go into more details concerning the guns we might be able to acquire in the near future. I'm not talking the super experimental tech but how much better than our current gear is the next tier or so up?

    Are there affordable parts, legs, arms, head and the like that would be a noticeable improvement over our current stuff?
    >> Anonymous 04/22/12(Sun)20:00 No.18820710
         File: 1335139206.jpg-(13 KB, 207x301, yeah take me home.jpg)
    13 KB
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >>18820079
    >> AC-Guy 04/22/12(Sun)20:03 No.18820740
    >>18820688

    I'll be addressing that in the next thread or two in game.

    The average increase up the ranks is pretty small. Like from one rank to the next, the equivalent legs part is going to have like 10% more armor and like 5% more carrying capacity or something.

    It's going to be better, all of the parts are going to be better, but not by a HUGE amount.

    But then think about this: let's say, objectively, the parts get better by EXACTLY 5% by every rank. This means that S class gear is going to have 20% better stats than D class.

    I really don't have anything more specific for you at the moment, sorry. Where I'm at in development terms is slightly pre-alpha. Alpha would be where most of the basic framework is in place, and Beta would be a less refined version of the final product.
    >> AC-Guy 04/22/12(Sun)20:04 No.18820755
    >>18820710

    I feel like there's a joke here, but I'm not getting it.
    >> Anonymous 04/22/12(Sun)20:16 No.18820866
    >>18820740
    Could you give me a few examples of traits/feats, like Dave's melee specialty, Elsie being able to make called shots without penalty or ignore range mods and tell me what ones our team has?
    >> AC-Guy 04/22/12(Sun)20:28 No.18820949
    >>18820866

    The difference between a trait and a feat is that a Trait goes both ways. A trait is like an aspect that's always on: it's a part of the character. Whereas a feat is something like a specially trained technique.

    So Getting a bonus to hit would be a feat, while getting a BIG bonus to hit by sacrificing your defense bonus would be a trait: one implies an ability to keep calm, while the other is a berserker like recklessness.

    So Alex has a Trait called 'Guardian' that gives him a boost to any action made to defend an ally (like attacking somebody who's moving in to flank someone else) and a penalty to take a different action (like pursuing a mission objective while ignoring the flanking opponent).

    He also has a feat called 'Mind of Steel' that keeps any penalties from being wounded from applying until the round AFTER.

    It should be noted that this includes things like DEATH.
    >> AC-Guy 04/22/12(Sun)20:32 No.18820994
    >>18820866
    >>18820949

    Dave's Melee expertise is a trait, as is Elsie's sniping bonuses.

    Another example of a trait would be Mooch's 'Uncommon Sense'. For things like knowledge checks or intuitive leaps, the bonus/penalty chart is actually REVERSED. So he's actually less likely to realize sticking a fork in the toaster to remove bread is a bad idea, than suddenly taking inspiration from sun-screen for a more efficient method of solar paneling.
    >> Anonymous 04/22/12(Sun)20:36 No.18821036
    Componet/part creation, How does it work with AC-quest AC-Guy?
    >> AC-Guy 04/22/12(Sun)20:39 No.18821066
    >>18821036

    You mean when I do it, or theoretically putting rules down for you guys to do it?
    >> Anonymous 04/22/12(Sun)20:43 No.18821097
    >>18821066
    Either or, They will both give us an Idea on what were working with. Both would be best seeing as we just had a chat with the engineer crew about custom parts a thread or 2 ago.
    >> AC-Guy 04/22/12(Sun)20:50 No.18821154
    >>18821097

    Well, custom parts as in a custom load-out.

    I don't have any solid rules for parts creation right now, and I'm going to have to make some to add in for you guys, either as a part of the core rules, or a post-launch supplement.

    As for how I make them, I just sort of have a general idea of the power-scale, the types of parts we're playing with, the general damage values, etc.

    Then I take a shot in the dark, make a part based on my knowledge, and then adjust it until it's workable or obvious it isn't, and then it's either added or scrapped, respectively.

    The sort of custom parts Ken was referring to was custom parts like Mooch has: CUSTOMIZABLE STOCK PARTS.

    You know how in Mass Effect you could add some sort of Mod parts to a gun or a piece of armor to change how it worked a bit? Like add armor piercing rounds, or make it so that it needed less time to recharge the shields?

    THAT'S the custom Ken was getting into, not making a brand new part out of thin air.
    >> Anonymous 04/22/12(Sun)20:57 No.18821225
    >>18821154
    hm, I see what you mean. We can add things like extended barrels and heat sink kinda things to our weapons and tweak our legs and arms to support greater weight. Thank you!
    >> Anonymous 04/22/12(Sun)21:02 No.18821261
    >>18821154
    Interesting, full custom parts will probably be prohibitively expensive and the upkeep will eat us alive, but custom stock parts seems workable for our band.

    How hellish is it going to be to repair Ari's and Mooch's AC if they get damaged?

    What is the jump in expenses to buy parts that are a tier higher? Both in purchasing and maintaining?

    How much of a bonus did we get for the Rayleonard job?
    >> AC-Guy 04/22/12(Sun)21:06 No.18821282
    >>18821261

    Assuming near-total destruction? Ari's is a lot more custom than Mooch's. But Ari also has a lot of Dumb-plate that's so cheap she has a button to jettison them if she decides she needs maneuverability more than armor.

    About them same in maintenance as the performance jump.

    Purchase price is however going to vary wildly.
    >> Anonymous 04/22/12(Sun)21:06 No.18821283
         File: 1335143214.jpg-(544 KB, 1280x800, white3.jpg)
    544 KB
    >>18821154
    So it'd be similar to FRS tuning in AC4(A), but mechanical in nature rather than entirely software-based?
    >> AC-Guy 04/22/12(Sun)21:07 No.18821284
    >>18821261
    >>18821282

    Also you don't know, Mooch is currently the guy handling finances, you'd have to ask him.
    >> Anonymous 04/22/12(Sun)21:07 No.18821292
    Mind going over fate points? Mainly what we can or can't spend one on, what we can spend one to do, and most importantly how many each person has as of the next quest thread.
    >> AC-Guy 04/22/12(Sun)21:08 No.18821305
    >>18821283

    I haven't played 4A recently enough to remember.
    >> Anonymous 04/22/12(Sun)21:10 No.18821317
    >>18821282
    So as long as Ari doesn't total it and only takes surface damage the repairs are easy, but if any important components get taken out we'll be hurting financially.

    Does using the Over-Weapon cause damage to her AC, what side effects of using it are there? How much of a goodly sized office building could she cause with it, could we use it to cause rockslides, make cliffs fall down and induce avalanches?
    >> AC-Guy 04/22/12(Sun)21:16 No.18821362
    >>18821292

    Currently, a fate point can be spent to:
    >Buy an extra degree of success/remove a degree of failure, once per roll.
    >Force a re-roll of an opposed check.
    >Re-roll a failed check.
    >Gain a bonus equal to twice the roll's threshold if spent beforehand.

    And one could be burned to:
    >Survive something that would have killed you.
    >Make an automatic success as though you just rolled a natural 1.
    >Attempt an otherwise impossible task (such as repairing a reactor breech without the appropriate skill level).

    Other things might be added to that list in the future.
    >> AC-Guy 04/22/12(Sun)21:19 No.18821394
    >>18821317

    >Does using it cause damage to her AC?

    If it's over-charged or damaged, yes.

    >How much of a goodly sized office building could she cause with it?

    Has anyone really been far even as decided to use even go want to do look more like?

    >Could we use it to cause rockslides, make cliffs fall down, and induce avalanches?

    Potentially. Though that would require me to add yet another entry to the 'list of things to make rules for'.
    >> Anonymous 04/22/12(Sun)21:27 No.18821466
    >>18821394
    I should probably proofread a bit more, I meant how much of a goodly sized office building could she take out with a single shot.

    >>18821362
    I'm not exactly getting what you mean by gain a bonus equal to twice the roll's threshold if spent beforehand. Does that mean the target number is improved by, if the threshold is 10, 20 thus giving an extra two degrees of success, if we pass normally, or if we go over by 10 we'll succeed with one degree of success?
    >> Anonymous 04/22/12(Sun)21:29 No.18821493
    >>18821394
    Might as well, Its a fairly common trick. do floods due to levy breaks and dam break. It would be smart. The work for it could be threw having a size classification for terrain, the a size classification for the landslide/flood. using these you can then rank them as necessarily. It would take a bit of work, but its fairly feasible to do.
    >> AC-Guy 04/22/12(Sun)21:31 No.18821511
    >>18821466

    It means that the target number gets bigger.

    So if your threshold was ten, then instead of say, rolling against a 40, you would be rolling against a 60.

    Reviewing that now though, I think I shall have to revise that bit.

    As for the office building... I have no idea. If she shot it in a vital place, it could bring the whole thing down, or it could just punch a small hole all the way through.

    I'm either under or over thinking your question, and I'm not sure which it is.
    >> AC-Guy 04/22/12(Sun)21:32 No.18821519
    >>18821493

    Yeah, I'm not saying it's a bad idea, just that it was more work than I was wanting.

    But it's good enough that I'll have to do it.
    >> Anonymous 04/22/12(Sun)21:35 No.18821567
    >>18821519
    Well given the amount of collateral damage a giant robot fight is going to cause you can build the system to include natural fixtures and buildings.

    Also I've always wanted to drop a building on an opposing mech.
    >> AC-Guy 04/22/12(Sun)21:37 No.18821580
    >>18821567

    That actually sounds really awesome.

    I just dread the extra work-load.
    >> Anonymous 04/22/12(Sun)21:41 No.18821637
    >>18821580
    >>18821519
    I think I might have a basic system that works if you want to hear it out. I could write it up for ya if you want it.
    >> Anonymous 04/22/12(Sun)21:43 No.18821658
    >>18821580
    Hmm, I can think of two factors to use to classify any object. How easy it is to destroy/weaken/make fall over, and how much destruction it'll cause when that happens.

    A solid, low to the ground bunker will be difficult to destroy, and unless it's chock full of explosives won't cause much damage. A weakened dam will have a low threshold for breaking it and a high destruction rating due to the flooding.

    The nice thing is that you don't particularly have to differentiate between cliffs, landslides, dams and office buildings when it comes to making the system.

    If you want to go more in depth with the breaking it aspect you can give it the equivalent of DR or something like that, where individual shots won't cause much damage to it but a single big one will, you could have scratch damage where if you shoot it enough with a smaller weapon eventually something is going to give.

    You'll have to be a bit creative with how exactly the damage is fluffed, you're going to get different effects from a flood than you will from an explosion which will differ from something like a cliff or building falling.
    >> AC-Guy 04/22/12(Sun)21:43 No.18821659
    >>18821637

    Maybe later. Right now I'd like to make sure people have a better understanding of the system AS IS.

    Though if you wouldn't mind putting on a name so I can identify you later?
    >> Fallenblades 04/22/12(Sun)21:44 No.18821678
    >>18821659
    Righty then, I'll take this little name then. Its served me well so far.
    >> Anonymous 04/22/12(Sun)22:13 No.18821976
    >>18821659
    What are the standard bonuses and minuses on skill checks?

    For example mechanic, replacing a car engine, fixing an engine you know, fixing superficial AC damage with proper tools, fixing minor damage without tools, fixing serious damage with the right parts and tools, having to fabricate the proper parts yourself?

    Also when our AC was a buggy mech straight fron the Junkyard what was the mishap table like and what were our chances of triggering it?
    >> AC-Guy 04/22/12(Sun)22:18 No.18822038
    >>18821976

    That's a lot of questions.....

    Alright, first off, there is no 'standard' plus or minus right now. It all varies, but it's very easy to calculate.

    Explaining all of that would take a while right now, and have some shit I need to go do before I start the quest today.

    As for the failure chart.... that's also complicated, but in a different way. I could explain how it was, but since then I've completely changed how it works, so there would be no point.
    >> !UdzMmUq0Oc 04/23/12(Mon)00:09 No.18823325
    New quest thread bump:
    >>18823018
    >> AC-Guy 04/23/12(Mon)00:28 No.18823567
    >It's good to know I've got some enthusiasm....

    >But does anybody have an idea for a name?

    >I can't find one that sounds good and is vaguely generic enough that it works with both Tabletop and Vidya that isn't taken.

    >Anybody got an idea?
    >> Anonymous 04/23/12(Mon)00:29 No.18823581
    >>18823567
    Do you need a name for the game/system as well?
    >> AC-Guy 04/23/12(Mon)00:41 No.18823710
    >>18823581

    I can worry about that later. Right now, I need the name so I can put it up and start applying for business licenses and shit.
    >> Anonymous 04/23/12(Mon)00:44 No.18823737
    >>18823710
    I was considering suggesting some commonalities between the two names.

    Are you going to be working on this with Mooch and the rest of the people the characters in AC-Quest are based on? And has anyone in the group given the group a nickname before?
    >> AC-Guy 04/23/12(Mon)00:47 No.18823762
    >>18823737

    There is another title, but it both doesn't work for this, and is being saved for a different venture in the near-ish future.

    Also, there's currently all of two people introduced thus far who aren't new characters created for AC Quest. Though I might have a few people make a Cameo appearance later.
    >> Anonymous 04/23/12(Mon)01:13 No.18824037
    Mechanical Symbiosis?

    Cause you do end up synching with your Core, so it's quite appropriate.
    >> AC-Guy 04/23/12(Mon)01:37 No.18824281
    >>18824037

    For a company name?

    It seems... odd....
    >> !UdzMmUq0Oc 04/23/12(Mon)01:39 No.18824298
    >>18824281
    I think he meant it for the game. If I wasn't complete crap at names, I'd offer something.
    >> AC-Guy 04/23/12(Mon)01:41 No.18824328
    >>18824298

    It's not really fitting for the game.

    It might make for a cool trait name though.
    >> !UdzMmUq0Oc 04/23/12(Mon)01:43 No.18824345
    >>18824328
    That's actually what I thought it was at first.
    >> FM !jKicgoGHZw 04/23/12(Mon)01:49 No.18824411
         File: 1335160140.jpg-(64 KB, 480x480, 413653507v10_480x480_Front.jpg)
    64 KB
    I know I probably shouldn't be recommending game names at this stage, but I'm going to recommend 'Metal Fighter' to you. Which is the title of a majorly rocking song in Metal Wolf Chaos and possibly the name used for the mechs there (when they aren't calling them 'mobile armors' I guess?).
    >> AC-Guy 04/23/12(Mon)01:51 No.18824437
    >>18824411

    I don't hate it. It's decent enough, but I'm not sure it's the best fit.
    >> AC-Guy 04/23/12(Mon)01:54 No.18824471
         File: 1335160473.jpg-(55 KB, 600x600, WIZARD.jpg)
    55 KB
    I just had a flash of inspiration. Is 'Mad Wizard Studios' taken?
    >> Anonymous 04/23/12(Mon)01:54 No.18824473
    >>18824437

    Gnarly Robot?
    Or like Gnarly Robot Games or something?
    I don't know. It's how I'd describe it.
    >> !UdzMmUq0Oc 04/23/12(Mon)01:55 No.18824481
    >>18824471
    A quick googlin' says "no"
    >> Asukafag 04/23/12(Mon)01:56 No.18824500
    >>18824471
    There is a "Mad Wizard GAMES" (emphasis mine) in Texas, but it's a game shop, not a studio of any kind.
    >> AC-Guy 04/23/12(Mon)01:57 No.18824510
    >>18824481

    Awesome. Because it sounds totally insane and I can make people use it like a respectable business title.

    Imma troll wall-street.

    >>18824473

    On the other hand, that's not bad.
    >> Anonymous 04/23/12(Mon)01:58 No.18824519
    rolled 39 = 39

    >>18824471
    Searching the US Copyright Office also says "No"
    >> Anonymous 04/23/12(Mon)01:58 No.18824524
    >>18824473
    Also comes back "No" from Copyright office
    >> AC-Guy 04/23/12(Mon)01:59 No.18824531
    Now here's the real question: how do I lock that name down so I can get this shit rolling?
    >> Anonymous 04/23/12(Mon)01:59 No.18824537
    ArmMech Gaming
    >> Asukafag 04/23/12(Mon)01:59 No.18824542
    >>18824531
    Contact the US Copyright Office
    >> Anonymous 04/23/12(Mon)02:01 No.18824559
    >>18824542
    Might need to worry about trademark, actually.
    http://www.copyright.gov/help/faq/faq-general.html#patent
    >> Anonymous 04/23/12(Mon)02:04 No.18824597
    http://www.uspto.gov/trademarks/basics/

    And a quick google search delivers this.

    Both Mad Wizard Studios and Gnarly Robot Games say no trademark.
    >> AC-Guy 04/23/12(Mon)02:04 No.18824606
    What kind of a company would a game making company BE anyway? Like on Legalzoom, what button do I hit?
    >> Anonymous 04/23/12(Mon)02:10 No.18824683
    >>18824606
    What are the options, man?
    >> Anonymous 04/23/12(Mon)02:13 No.18824730
    >>18824606
    Might be better to go talk to an actual lawyer.

    More expensive, but he knows what he's doing.
    >> AC-Guy 04/23/12(Mon)02:16 No.18824750
    >>18824730

    I know ONE lawyer. He wants a $5000 dollar deposit for 8 hours of work.

    FUCK THAT, that slightly more than EVERYTHING I have.
    >> Anonymous 04/23/12(Mon)02:19 No.18824792
    >>18824750
    Ah.

    Any lawyers friends of the family, to just ask "What the fuck do I do?"
    >> AC-Guy 04/23/12(Mon)02:20 No.18824810
    >>18824792

    I'm not from the sort of family that has lawyers for friends.

    We've spent more of my life straddling the 'haves, have nots' line.
    >> Anonymous 04/23/12(Mon)02:24 No.18824857
    >>18824810

    I still want to know what buttons Legalzoom has.
    LET ME HELP DAMN IT
    >> AC-Guy 04/23/12(Mon)02:27 No.18824884
    >>18824857

    You can look at it yourself man, it's right there on the front page when you hover over 'start your own business'.

    Currently trying to do this AND run the quest at the same time, so sorry if I can't type up everything.
    >> Anonymous 04/23/12(Mon)02:29 No.18824917
    >>18824884
    Well, there's always their Customer Service number. Might be worth trying, at least.
    >> Anonymous 04/23/12(Mon)02:41 No.18825057
    >>18824884
    Unless you're planning on selling stock or having partners found this company with you, you should be looking at a Sole Proprietorship.
    >> Anonymous 04/23/12(Mon)02:43 No.18825081
    >>18825057
    Well, this is with a few other people, I think.
    >> AC-Guy 04/23/12(Mon)02:45 No.18825099
    >>18825057

    Could that theoretically be changed at a later date?

    >>18825081

    It is, but I'm going to be the guy in charge. Either as 'technically' the boss, or even just 'first among equals' in a partnership. It's my baby first and foremost, no matter how many people are along for the ride.
    >> Anonymous 04/23/12(Mon)02:48 No.18825130
    >>18825081
    In that case, there's these two other options:
    General Partnership: good for when all partners are part of the daily operations of the business, and are all responsible for business debts and the like.

    Limited Partnership: If you've got people who are just providing funding and aren't going to be a part of daily operations and business decisions, they can forego much of their fiscal responsibility for the company's actions, but still be owners and have a stake in the profits.
    >> Anonymous 04/23/12(Mon)02:50 No.18825147
    >>18825099

    All of these can be changed at a later date. Small companies that go big, or even privately owned large businesses go through the process of incorporation (becoming a publicly traded company) fairly often.
    >> Anonymous 04/23/12(Mon)02:51 No.18825161
    >>18825099
    As to partnership vs sole proprietorship, it depends on whether you want your friends as co-owners or employees, respectively.
    >> Anonymous 04/23/12(Mon)03:02 No.18825263
         File: 1335164577.png-(21 KB, 405x345, kaboom.png)
    21 KB
    >>18825161
    Giant Robot Games
    Mech Sims Studios
    Metal Partners Media
    Armored Wizards Studios
    Armored Pilot Studios
    Pilot Wizards

    idk
    >> Anonymous 04/23/12(Mon)06:27 No.18826987
    Keeping this alive in hopes of bonus content
    >> Anonymous 04/23/12(Mon)06:31 No.18827010
         File: 1335177066.jpg-(28 KB, 351x500, among164.jpg)
    28 KB
    Secondary Bump cause I like pictures.
    >> Aukafag 04/23/12(Mon)06:33 No.18827027
    >>18827010
    Don't bump too much, we want to keep this alive for as many days as possible, and that means avoiding hitting the bump limit.
    >> AC-Guy 04/23/12(Mon)06:35 No.18827038
    >>18827027

    Man, I don't even care.

    That picture was worth it.
    >> Anonymous 04/23/12(Mon)06:41 No.18827072
    >>18827038
    >AC-Guy likes my pic
    That is why I bumped.
    >> !UdzMmUq0Oc 04/23/12(Mon)11:36 No.18828873
    >>18827027
    We've plenty of posts to go before the bump limit, no worries.
    >> Anonymous 04/23/12(Mon)15:53 No.18831214
    Page thirteen bump
    >> !UdzMmUq0Oc 04/23/12(Mon)18:08 No.18832865
    I think page 10 is far enough, back up we go.
    >> AC-Guy 04/23/12(Mon)18:52 No.18833430
    So I made a company, now I'm working on setting up on IndieGoGo.

    I am fucking terrified by all these legal documents. I have spent my entire life trying NOT to get noticed by higher powers, and now I'm going to them with legal forms I can barely understand.
    >> Anonymous 04/23/12(Mon)19:02 No.18833588
    >>18833430
    So what Company Name did you decide on?
    >> Anonymous 04/23/12(Mon)19:10 No.18833693
    >>18833588
    on a somewhat related note what did you end up naming your farm?
    >> Anonymous 04/23/12(Mon)19:24 No.18833918
    >>18833693
    On an even more tangibly related note, what is your idea to name the system? Because with parody laws you might be able to sneak some things in for laughs.
    >> AC-Guy 04/23/12(Mon)19:29 No.18833987
    >>18833588

    Mad Wizard Studios.

    >>18833693

    My friend took the DS from me and named the Character/Farm Alex/Raston.

    So, thanks to an apparent abundance of dialogue choices, I've been playing him exactly like Alex Raston.

    >>18833918

    Man, I have months to worry about that. So I'm just gonna let it happen naturally.

    Or panic at the last minute and pull something awesome like 'Mad Wizard Studios' out of my ass.
    >> !UdzMmUq0Oc 04/23/12(Mon)19:41 No.18834165
    >>18833430
    Good luck with it, dude.
    >> AC-Guy 04/23/12(Mon)20:14 No.18834638
    >>18834165

    Thanks Udz.
    >> AC-Guy 04/23/12(Mon)20:26 No.18834795
    So since I'm here and we've got a few hours before the quest starts, who has a question thwy want answered?
    >> Anonymous 04/23/12(Mon)20:32 No.18834882
    >>18834795
    What chapter of the story are we in? Still 2?
    >> AC-Guy 04/23/12(Mon)20:36 No.18834922
    >>18834882

    Rapidly approaching 3. The next event (you guys chose the tourney route) was going to be the BIG one that brought the intro to Vegas to a close. In this case it's not going to be on giant epic boss fight, but lots of smaller fights in rapid succession with lots of character interaction.

    And yes, at least one of the other routes ended with a huge boss fight.
    >> Anonymous 04/23/12(Mon)20:38 No.18834940
    >>18834922
    You still haven't gotten around to posting the spoiler-free prologue branches.
    >> !UdzMmUq0Oc 04/23/12(Mon)20:39 No.18834952
    >>18834940
    He's been busy.
    >> Anonymous 04/23/12(Mon)20:39 No.18834958
    >>18834922
    Ok, cool. Follow up, in the sadly possible case that the dice hate us and we don't win the 3mil jackpot, just how good are the lesser rewards?
    >> AC-Guy 04/23/12(Mon)20:42 No.18834989
    >>18834940

    I've been busy what with trying to start a company and such, between looking for a house to sleep in when the one I'm in gets torn the fuck down in a month or two and running the quest/developing an entire game system from scratch...

    Don't worry bro, I haven't forgotten about the flow-charts. I'll get to them eventually.

    >>18834958

    Second place is at about a million, and third is half that.

    Below that most people will be lucky to get enough to get back the entry fee and a little dosh to fix up their core.
    >> Anonymous 04/23/12(Mon)20:45 No.18835037
    >>18834989
    it's cool. I understand that there is more important things going on. Didn't mean to sound demanding about it.
    >> Anonymous 04/23/12(Mon)20:47 No.18835057
    >>18834989
    so we do have to cover repair costs for damage sustained in the arena? never really got a clear answer on that before.
    >> !UdzMmUq0Oc 04/23/12(Mon)20:52 No.18835128
    >>18835057
    We always do, unless we take a job where our employer says they'll cover repairs.
    >> AC-Guy 04/23/12(Mon)22:19 No.18836356
    So.... any questions? It's going to be a good hour minimum before the quest starts, and I'm totally willing to answer anything about the game or system.

    Even into minor spoilers territory, like when I mentioned the new types of future ACs.
    >> Anonymous 04/23/12(Mon)22:22 No.18836383
    >>18836356
    What sort of upgrades will our current primary weapons take?
    >> AC-Guy 04/23/12(Mon)22:27 No.18836461
    >>18836383

    The Olympia can be either powered up or down, resulting in slightly more/less power in exchange for getting more/less shots before it's depleted.

    You can add +1 weight to the AR-227 to get either a larger caliber round (more damage) or and extended clip.
    >> Anonymous 04/23/12(Mon)22:33 No.18836566
    >>18836461
    Last night there was talk of getting a polearm for our AC, do these currently exist or would we need to have one custom made?
    >> AC-Guy 04/23/12(Mon)22:38 No.18836621
    >>18836566

    In Armored Core Canon? No such fucking thing.

    There's also some reasons for that, having to do with the structural integrity of a long, narrow stick designed to be slammed into somebody not really working as great on the giant robot scale.

    That said, I have no rules for them currently, but I'll work on it. See if I can make something reasonable.

    Currently you're in custom weapon territory, if you even wanted to try and make one.
    >> Anonymous 04/23/12(Mon)22:42 No.18836668
    >>18836621
    It'd be unique and fit our unorthodox style pretty well. I'd be all for it.
    >> Anonymous 04/23/12(Mon)22:48 No.18836749
    >>18836621
    This may be stupid, but would some sort of super-heated (probably single use) lance work?
    I just imagine us boosting in, stabbing the enemy through and then leaving the lance in the now severely injured enemy and either moveing away to finish them off from a distance or just moving on to the next opponent because they are now dead/disabled.
    >> Anonymous 04/23/12(Mon)22:52 No.18836794
    >>18836749
    Isn't that basically what heatrods already do?
    >> Anonymous 04/23/12(Mon)22:55 No.18836833
    >>18836794
    I'm not sure, if so then yeah basically just a giant heatrod
    >> Anonymous 04/23/12(Mon)22:59 No.18836887
    Aren't we a midrange fighter? why are we trying to get a lance? we already have a katana for melee work.
    >> Anonymous 04/23/12(Mon)23:02 No.18836918
    >>18836887
    Because I have been struggling to accept 'Deagle and Katana' as a legitimate loadout all along.
    >> Anonymous 04/23/12(Mon)23:05 No.18836944
    >>18836918
    those are the sidearms. our primary weapons are two rifles. one projectile, the other energy.

    there is absolutely no reason as to why we should be in melee unless the enemy engages us at that range and we can't get away in time.
    >> Anonymous 04/23/12(Mon)23:07 No.18836964
    >>18836944
    Remember the flying kick montage? I think we should just install an energy dagger into our feet and be done with it.
    >> Anonymous 04/23/12(Mon)23:08 No.18836976
    >>18836944
    Which so far has been every single fight we've been in.
    >> Asukafag 04/23/12(Mon)23:12 No.18837013
    >>18836944
    And a polearm gives us the reach advantage if they force melee.
    >> Anonymous 04/23/12(Mon)23:12 No.18837017
    >>18836976
    and this is why we want a better melee weapon. the polearm idea came out of a desire to still be out of range of a normal blade while still accepting the fact that we end up in close range fights all the time.
    >> Anonymous 04/23/12(Mon)23:14 No.18837035
    >>18837013
    >>18837017
    Why couldn't we just get a laser lance?
    >> Anonymous 04/23/12(Mon)23:14 No.18837044
    If we do make a winged spear, can we call it Crazy Ivan? Also, why not a winged energy spear? Instead of a sword slashing energy weapon, one that is long but thin. Should take out the problems of it breaking hopefully, although makes keeping them at range harder.
    >> AC-Guy 04/23/12(Mon)23:21 No.18837117
    >>18837013
    >>18837017

    The problem is a normal lance wouldn't really work on AC scale.

    Just, the straight slender metal pole, no gimmicks would fucking shatter into a million pieces the first time you tried to stab somebody with it.

    Then you have a couple variant options: Make it sturdy enough that it can take the impact, and then you've got something that weighs a lot more than a physical blade with about half the utility in combat, since all you could do is charge people.

    You could make it with a pressure trigger on the end, for a single use burst cannon/rail, but then you have a heat-rod on a stick. And it couldn't be as powerful, and a fuck-ton more awkward to try and use.

    You could go laser, but there's already a laser sword that big, and once again, it can be used in something other than a straight line.

    A lance is one of those really cool ideas that sort of fall apart when you really examine them. Like that flail-guy. In his element? In a place where he could leverage his thing to maximum effectiveness? He's a fucking S-class threat. In every other situation ever? Not so much.

    I mean, there's probably a way to do it well and effectively, but I'm having a hard time seeing it.
    >> Anonymous 04/23/12(Mon)23:28 No.18837209
    >>18837117
    I'm personally ok with not a polearm, I mostly just brought it up because people seemed really excited about it last night. The main thing is that we need some manner of better close range weapon since we never don't get into melee range.
    >> Anonymous 04/23/12(Mon)23:33 No.18837253
    >>18837117
    It works defensively against a combatant using standard melee weapons, though it ties up both hands.

    Not like we've had much use for our sidearm anyway.

    Also why less power than standard heatrod?
    >> Anonymous 04/23/12(Mon)23:34 No.18837265
    >>18837209
    We could take a shotgun, modify it to be a mech equivalent to a sawn-off, and call it a day. Anyone who gets close to us gets a body full of fuck you from close range. Terrible in any other situation however, but we could probably replace the pistol with it if we manage to reduce its size enough.

    Heavily customized weapon, basically I suppose.
    >> Anonymous 04/23/12(Mon)23:35 No.18837270
    What format is the tournament? Single Elimination? Double Elimination? Qualifying points for overall ranking?

    How much time between matches?

    Just asking, because I figure this would have been in the tourney info, and either I missed it, or we just forgot to ask or something.
    >> Anonymous 04/23/12(Mon)23:40 No.18837319
    >>18837265

    Or the AC4 style flip-up shoulder shotguns!
    They were so Godawful...
    >> Anonymous 04/23/12(Mon)23:43 No.18837351
    >>18837319
    Horribly. Why bother with the shotgun when you could get a grenade launcher? Made things so much easier. Replacing our pistol with a modified "sawn-off" shotgun however may be somewhat viable, as it would replace a secondary instead of a primary. Would be piss poor in anything that wasn't point blank though, I would guess.
    >> Asukafag 04/23/12(Mon)23:48 No.18837388
    So how over-the-top flashy is this tournament gonna be, if that's not prying too much?
    >> Anonymous 04/23/12(Mon)23:48 No.18837389
    In all honesty I don't think many of us really wanted to be the mid-range generalist we built our AC to be. Sniper (for safety) or melee (for fun and heroism) would have been the top choices, except that team already has both of those so we built an AC to fit into the team not to fit our play style and this is where a lot of our combat issues stem from.
    >> AC-Guy 04/23/12(Mon)23:52 No.18837447
    >>18837388

    I am going to have fun with it.

    >>18837389

    To be completely fair, if you guys adjusted you play style to the Core, you would be doing MUCH better. Alex is not a bad pilot, and is actually specialized to exploit every strengths his core has, without any real exploitable weaknesses.
    >> Billy Johnson 04/23/12(Mon)23:54 No.18837474
    >>18837447
    You mean if the dice would let us.
    >> Anonymous 04/23/12(Mon)23:55 No.18837481
    >>18837389
    I wanted to be a mid range generalist, mostly because jack of all trade characters are usually more fun to play.
    >> !UdzMmUq0Oc 04/23/12(Mon)23:55 No.18837483
    >>18837447
    So if I might ask, how SHOULD we be using our Core?
    >> Anonymous 04/23/12(Mon)23:56 No.18837496
    >>18837483
    I would guess maybe stop rushing into melee to take cores faces off?
    >> Anonymous 04/23/12(Mon)23:56 No.18837502
    OP's pic looks like a dick lol
    >> !UdzMmUq0Oc 04/23/12(Mon)23:57 No.18837510
    >>18837496
    I... don't follow you, there.
    >> Anonymous 04/23/12(Mon)23:58 No.18837525
    >>18837483
    this is a really good question.
    >> Tanzen Natch !!3nqQd1oD0ih 04/24/12(Tue)00:00 No.18837540
    >>18837510
    I would suggest optimizing mid range while using melee as a more finisher tactic. Aim for the legs and arms, use melee to take out the head.
    >> Anonymous 04/24/12(Tue)00:00 No.18837543
    When we get some downtime, couldn't we experiment in the sims? We can try a melee AC, a sniper AC, an OPERATION FUCKTHEWORLD AC, or so forth. Would allow us to give a test run to a few things, see which one goes best with our playstyle.
    >> Asukafag 04/24/12(Tue)00:01 No.18837549
    >>18837540
    Not a bad idea.
    We need to stop charging in like a moron, no matter how much fun it is.
    >> AC-Guy 04/24/12(Tue)00:01 No.18837552
    >>18837474

    You know, there was a pretty good reason why 'shoot them' kept being an option during the sim, and I kept pointing out that you guys never fired bullets.

    >>18837483

    Judging strictly by the build?

    Hit and run tactics. Taking advantage of the fact that you get NO penalty to shooting while moving. Never fight an opponent on their ground if you can help it. Take advantage of your relatively light weight and remember the battlefield is three dimensional.

    Avoiding a melee as much as possible, because the face thing was a throwaway line, not a defining character moment. When in a melee hitting with the sword and disengaging as quickly as possible.

    Remember what fighting White Glint in 4 was like? Never held still long enough to get a lock, always dancing on the edge of your cross-hairs, taking solid chips off of you and occasionally putting his sword into your kidneys?

    You're basically like that. Slightly less agile, but you've got twice the armor and three times the Dakka.
    >> Anonymous 04/24/12(Tue)00:01 No.18837554
    >>18837510
    during the fight with the crazy dude with the particle cannon, we rushed face first at the core instead of doing a strafing run which would have been the smart thing to do, all because of people going "TAKE HIS FACE LOL"
    >> Anonymous 04/24/12(Tue)00:04 No.18837574
    >>18837552
    I have suggested that since the beginning, stay at mid range, if they approach keep away, if they try to run for cover or distance to snipe follow at a safe distance. We have no reason to ever stop shooting at them. If they are faster than us than we need to make sure we start with some distance, put the terrain against them and hope to hell we'll blast enough bits out of them before they get close enough. If they're big and slow stay at a distance either outside or inside their most effective ranges and continue to dakka them.
    >> Anonymous 04/24/12(Tue)00:05 No.18837584
    >>18837554
    which just goes back to my point that most people don't seem to want to be a mid-ranged generalist.
    >> Tanzen Natch !!3nqQd1oD0ih 04/24/12(Tue)00:07 No.18837608
    >>18837584
    I am melee combat oriented but the switch from murdering in faces with fist to using guns until you can get in close and eat their souls isn't that bad.
    >> Billy Johnson 04/24/12(Tue)00:08 No.18837623
    >>18837552
    I shall attempt to use tactics for our build then tonight.
    >> Asukafag 04/24/12(Tue)00:09 No.18837640
    >>18837552
    Will do.
    Sadly, my experience with Armored Core is limited, so I'm kind of going on my gut, and my gut isn't exactly reliable.
    >> !UdzMmUq0Oc 04/24/12(Tue)00:11 No.18837665
    >>18837552
    >Remember what fighting White Glint in 4 was like?
    Sadly, no. Never managed to play the games much beyond a demo of the very first one, those many years ago. Maybe some of 3 at a friend's one or twice? Either way, never actually played the games that much.
    >> Anonymous 04/24/12(Tue)00:12 No.18837673
    >>18837552

    So you mean...play this quest like I play every Armored Core game? Got it.
    >> AC-Guy 04/24/12(Tue)00:13 No.18837680
    >>18837640
    >>18837665

    You can find a copy of AC4 for the 360 without any real issues. I saw like 3 at Gamestop the other day.

    Also, new thread is live: >>18837663
    >> Asukafag 04/24/12(Tue)00:14 No.18837685
    >>18837680
    Definitely gonna do that at my next payday.
    >> Anonymous 04/24/12(Tue)00:14 No.18837690
    >>18837584
    I don't understand why people wouldn't want to be one. being a character than can quickly change tactics to fit the situation at hand appeals to me way more than someone who specializes in one area.
    >> Anonymous 04/24/12(Tue)00:15 No.18837707
    Alright this is a cool build we have and all, but it doesn't seem flashy enough for big damn hero quest protagonist shit. I say we put all our focus into frontal armor, boost charging, and a fuckoff huge shotgun. Go Team Vanguard style on some fools.
    >> Anonymous 04/24/12(Tue)00:16 No.18837715
    >>18837680
    On my list right after I track down Ace Combat Zero
    >> !UdzMmUq0Oc 04/24/12(Tue)00:16 No.18837717
    >>18837680
    Yeah, probably. I just may look in to it.

    Though not at GameStop, since I have an (mostly) unreasoning dislike of the company.
    >> Anonymous 04/24/12(Tue)00:18 No.18837737
    >>18837680
    In my case, it doesn't help that I don't have any current gen consoles.

    Which of the PS2 ones should I look for?
    >> AC-Guy 04/24/12(Tue)00:21 No.18837769
    >>18837737

    All of them are pretty good.

    They're also going to be something of a bitch to find.

    Though now some part of me wonders if I can hack an emulator to let me do a custom PC control scheme for a ROM....
    >> Snaps 04/24/12(Tue)05:18 No.18840376
    Live you glorious crunch thread you.
    I'm still sort of amazed other people liked the team name The Snaps.
    >> AC-Guy 04/24/12(Tue)05:20 No.18840392
    >>18840376

    This is because people are bastards who can't take certain things seriously.

    See all of fucking Strike Witches Quest for more examples.
    >> Snaps 04/24/12(Tue)05:26 No.18840441
    >>18840392
    yeah sorry about that man, normally I make better non-joke suggestion and choose the resonable/safe option.
    I acctually really liked Ghosts of Hope for a team name and just through out The Snaps to mess around. Though after Cleric-man put those images in my head I had to hold the line.
    >> Anonymous 04/24/12(Tue)05:34 No.18840485
    >>18840392
    >asked for a name
    >we choose something serious
    >AC Guy Shows us a list of the other team names
    >Mo Betta
    >We pick something in line with the examples
    >ya dun goofed anon
    >> Mooch !!3IQ4IZVsitx 04/24/12(Tue)05:46 No.18840535
    >>18840485


    I was gonna go with Team name.
    >Hopes Blades.
    >Hopes lost Hope.
    >hope Hope Hopie hope.
    >Hope.
    >Team Hope.
    >Team Mo bettah
    >> Snaps 04/24/12(Tue)05:49 No.18840545
    >>18840535
    I actually suggested Hope, but most people didn't want the name of the town in our team name so we ended up with The Snaps...sorry again for that AC-Guy
    >> AC-Guy 04/24/12(Tue)05:51 No.18840558
         File: 1335261078.jpg-(34 KB, 500x490, 305.jpg)
    34 KB
    >>18840545

    Your day is coming.
    >> Mooch !!3IQ4IZVsitx 04/24/12(Tue)05:54 No.18840580
    >>18840558
    Oh dear it appears AC guy is in one of those moods again.

    Calm down my freind.
    Last thing we need is you and your cocaine filled bears angrily attacking china again.

    I do NOT want to clean that mess up again.
    >> Snaps 04/24/12(Tue)05:55 No.18840586
    >>18840558
    would it help if I promise to try and not derail the thread in the future?
    >> AC-Guy 04/24/12(Tue)05:57 No.18840602
    >>18840586

    Nah, in all seriousness I'm not that mad at you.

    But it's like when you finally get the dramatic tension built up, and one motherfucker says 'It's only a model!' and the last 30 hours of deliberate world building go right the fuck out the window.
    >> Anonymous 04/24/12(Tue)06:01 No.18840626
    Would you mind setting up a twitter for this? Might help retain players.
    >> AC-Guy 04/24/12(Tue)06:03 No.18840640
    >>18840626

    I might, in the near future.

    I would feel like something of a hypocrite for quietly bashing twitter for years though.
    >> Snaps 04/24/12(Tue)06:06 No.18840666
    >>18840602
    I think part of it may be that we have all been so worried about Laurie that we just needed to cut loose and do something stupid but otherwise safe. Or maybe that was just me, I really was starting to panic about him (I was the one who was worried he was going to kill himself or rape Cass in a drunken rage fueled effort to prove his manhood).
    Then again I'm getting so paranoid lately that I was going to start using that as a name before this whole Snaps thing happened.
    >> AC-Guy 04/24/12(Tue)06:08 No.18840677
    >>18840666

    >Rape Cass

    Wait, what? We're doing what now?
    >> Throne 04/24/12(Tue)06:10 No.18840691
    >>18840666
    >I was the one who was worried he was going to kill himself or rape Cass in a drunken rage fueled effort to prove his manhood).

    I just thought he might betray or leave the team. But damn, that's pretty brutal.

    Also, I guess I'll namefag AC threads for now. Been reading since the start of Killington, keep it up AC guy.
    >> AC-Guy 04/24/12(Tue)06:12 No.18840703
    >>18840691

    >Throne.

    That's actually the name of my current AC build in V.
    >> Mooch !!3IQ4IZVsitx 04/24/12(Tue)06:13 No.18840708
    >>18840691


    YEAH more NAMEFAGS!
    >> Throne 04/24/12(Tue)06:15 No.18840721
    >>18840708
    I like namefagging when I write something I think is important. Anon is for shitposting.

    :D
    >> Snaps 04/24/12(Tue)06:16 No.18840726
    >>18840677
    Yeah, I tend to assume wost case scenario pretty quick. I did note in the same post I was fairly sure you wouldn't do it though.
    O that note, I would like to say that I've been lurking for almost 5 years and this is the first thing that has gotten me to post anything ever (been here since thread one, started posting 4? days ago)
    >> Mooch !!3IQ4IZVsitx 04/24/12(Tue)06:27 No.18840781
    welp

    night world
    >> !UdzMmUq0Oc 04/24/12(Tue)11:09 No.18842373
    >Team Snaps
    Wut.

    >>18840640
    I know that feel. Then I got an iphone. Started to follow too damn many accounts, though.
    >> Anonymous 04/24/12(Tue)11:11 No.18842397
    >Anon is for shit posting
    No namefag, thou art the shit poster.
    Please, go an die.
    >> !UdzMmUq0Oc 04/24/12(Tue)15:22 No.18844611
    >>18842397
    Your buttmad would be adorable, if it wasn't so dumb.

    Everyone's a shitposter, regardless of names, trips, or not.
    >> !UdzMmUq0Oc 04/24/12(Tue)19:32 No.18847447
    What? Page 13? Can't be having that.
    >> Snaps 04/24/12(Tue)21:41 No.18849227
    Bad crunch thread, bad. What have we told you about being on double digit pages?
    >> Anonymous 04/24/12(Tue)23:18 No.18850664
    Y u page 13?
    >> Tanzen Nacht !!3nqQd1oD0ih 04/24/12(Tue)23:30 No.18850893
    >>18850664
    Hands on deck you maggot! THIS THING IS SINKING!
    >> Anonymous 04/24/12(Tue)23:31 No.18850913
    >>18850893
    It's not. Looking at it on the first page.
    >> Tanzen Nacht !!3nqQd1oD0ih 04/24/12(Tue)23:32 No.18850932
    >>18850913
    aahhh my mistake.
    >> !UdzMmUq0Oc 04/24/12(Tue)23:32 No.18850936
    >>18850664
    I blame myself, for being distracted with going/arriving home.

    >>18850893
    Chill, brah, it's just normal lack of activity, not malicious sinking. If it was malicious sinking it wouldn't have lasted this long.
    >> Tanzen Nacht !!3nqQd1oD0ih 04/24/12(Tue)23:34 No.18850961
    >>18850936
    I think I'm in THAT type of mood, it might be better to just ignore me.
    >> AC-Guy 04/24/12(Tue)23:55 No.18851290
    HEY GUYS.

    Sorry, I've been bust all day. Got some good and bad news on the front of this quest and the system/company/IndieGoGo/etc.

    Need a few minutes, then I'll get the Quest up.

    In the meantime.... questions?
    >> Anonymous 04/25/12(Wed)00:01 No.18851381
    >>18851290
    What's the good and/or bad news?
    >> Anonymous 04/25/12(Wed)00:04 No.18851408
    >>18851290
    One thing I've been curious about. It's kind of a stupid side thing, and it would probably make itself clear if I just bit the bullet and bough AC5, but here goes; what's the deal with secondary weapons? Are they like hangar weapons but we can switch back and forth between them and the arm's primary at will? That's sort of the impression I've been getting.

    Again, this would probably be self-evident if I were a little better traveled in the AC universe(s), it's just sorta been nagging at me. Also sorry if this has been asked already, I tend to miss the crunch threads.
    >> Billy Johnson 04/25/12(Wed)00:04 No.18851415
    Is it possible to make targeted attacks on specific body parts? If so how do you determine difficulty?
    Also Whats the modifiers when dashing in regards to hit/ dodge chance?
    >> AC-Guy 04/25/12(Wed)00:07 No.18851444
    >>18851381

    Well, good news is I'm going to be able to get enough bank to support the project that I don't HAVE to beg for money on the Internet.

    I might still do it, because a bit more money would help me put a team together, and help me get the system done faster. But the project's financial security is solid.

    The downside.... wasn't able to find a place to live by my deadline. So I had to go to my backup plan, which involves housing on site for working.

    Which pays about $20 an hour. Which is where I'm getting the money from, by the way. A solid summer's work could put me at about $20,000. Give or take.

    But that also means that I won't be able to devote myself to this full-time in the immediate future, and means that until I get an internet hook-up, I won't be able to run the quest or do these crunch threads. And then when I can, it'll only be a couple of times a week, not every day.
    >> AC-Guy 04/25/12(Wed)00:11 No.18851496
    >>18851408

    Actually, we're going by the definition of earlier core games: the secondary weapons are smaller guns for ' just in case' your regular weapons are damaged and/or run out of ammo.

    You can't switch them out because of storage capacity issues: your full-sized rifle won't fit in your pistol's hip-holster.

    >>18851415

    They're called called shots, they exist but I'm still working on rules, and the dashing.... it's complicated, and still under development.

    I hate that I don't have real answers, but this shit isn't even as Alpha build of the system yet. It's not even half-done.
    >> Snaps 04/25/12(Wed)00:14 No.18851547
    >>18851444
    You've been running this everyday for 3 weeks, we have no right to complain if you need to back off that.
    >> Anonymous 04/25/12(Wed)00:14 No.18851550
    >>18851496
    For a pre-alpha it's pretty fucking fun
    >> !UdzMmUq0Oc 04/25/12(Wed)00:14 No.18851567
    >>18851444
    No worries, man. Do what you gotta do, eh?
    >> Anonymous 04/25/12(Wed)00:15 No.18851577
    >>18851567
    >>18851547
    These. Life comes first, bro. First rule of /tg/.
    >> Billy Johnson 04/25/12(Wed)00:16 No.18851582
    >>18851496
    No problem, I figured I'd ask since you were taking questions plus I wanted to look into playing our mid range role better. Considering Alex doesn't lose accuracy for shooting while boosting I was wondering if we got a def/dodge bonus while boosting that could help us out.
    >> AC-Guy 04/25/12(Wed)00:20 No.18851639
    >>18851550

    This probably has to do more with the fact that I've actually had to support myself doing improv acting and writing short stories than actual rules.

    >>18851582

    It's not 'gets a bonus' and more 'removes a penalty'. There's a difference. It's subtle, but it's there.

    >>18851577
    >>18851567
    >>18851547

    Still a little upset. Stars all but fucking aligned for me to take the leap of faith there, and then one little thing brought it all crashing down at LITERALLY the last minute.

    Oh well, that's life I guess.
    >> Anonymous 04/25/12(Wed)00:44 No.18851952
    Bump for thread link:
    >>18851385
    >> Snaps 04/25/12(Wed)05:49 No.18854382
    So Alex has 4 fate points and Dave and Laurie both have 2 right?
    >> AC-Guy 04/25/12(Wed)05:50 No.18854388
    >>18854382

    Yep. Alex had three, but his brush with death and the killing of the prototype NEXT in single combat earned him an extra one.
    >> Snaps 04/25/12(Wed)05:52 No.18854400
    >>18854388
    have you figured out how many everyone else has? I seem to remember Mooch haveing 2
    >> AC-Guy 04/25/12(Wed)05:54 No.18854414
    >>18854400

    Two's about average.

    I'll go over the others when they become relevant.
    >> Snaps 04/25/12(Wed)06:04 No.18854455
    >>18854414
    if it's not too spoilery can you tell us more about "the various cataclysmic events of the past couple decades" you have been hinting at? I'd like to know what exactly Alex's father was trying to help with when he died (we assume)
    >> AC-Guy 04/25/12(Wed)06:19 No.18854554
    >>18854455

    Terrible shit, all over he place.

    I'm not being vague because of spoilers, I'm being vague because there's a LOT of shit that happened.

    Volcanoes erupted GLOBALLY, the San Andreas fault split the fuck open and dropped everything on the western side of it into the pacific ocean, England was hit by a hurricane the size of England, most of Africa caught fire, etc. And it wasn't any ONE thing, it was a lot of crazy shit going down constantly.

    There hasn't been anything that big in several years, but occasionally something a bit too big to be a 'normal' natural disaster happens and people get jumpy.

    I might do a proper timeline at some-point, but it's low on my list of priorities.
    >> Snaps 04/25/12(Wed)06:29 No.18854618
    >>18854554
    just realized you talked about this back in thread 1. Does anyone know why the Earth's poles shifted? I know you said the bandit clan that attacked Hope thought it was God's wrath, any other theories?
    >> AC-Guy 04/25/12(Wed)06:32 No.18854642
    >>18854618

    Not really. Then again people have been too busy dealing with all the shit hitting all the fans to delve too deeply into such things.
    >> Snaps 04/25/12(Wed)06:43 No.18854695
    >>18854642
    you said victory in the arena can be used to gain endorsements, general fame, etc. have you made up a system for this or will it be little (or big) story events?
    By the way if you have something better to do, think these are stupid questions, are still miffed about The Snaps messing with the feel of the world, just tell me to shut up and I'll stop (for tonight anyway, you aren't getting rid of me that easy)
    >> AC-Guy 04/25/12(Wed)06:45 No.18854712
    >>18854695

    Meh. I need sleep. feel free to keep asking questions, I'll answer them properly in the morning.
    >> Snaps 04/25/12(Wed)06:52 No.18854751
    >>18854712
    actually I think that's the last question I've got right now, sleep does sound really good. I'll try and keep the thread alive tommorow but I may be really busy so someone else may want bump it when they get a chance.
    >that means you anyone else that's reading this thread
    >> Anonymous 04/25/12(Wed)07:08 No.18854838
    How's the bell curve on this? Is it wonky like DH where you either have TN Yes or suck horribly?

    Any chance of a googledocs listing the rules/
    >> Anonymous 04/25/12(Wed)10:07 No.18855715
    Three hour bump
    >> Anonymous 04/25/12(Wed)12:56 No.18856782
    >>18854838
    The curve is decent. 3d100, roll low. Target numbers range from about 60 to 40 plus modifiers for circumstance. opposed rolls are just AC-Guy rolls 1d100 and we try to beat it.
    Of course with the way /tg/ dice works he'll roll a 6 and we'll get three numbers above 80.
    >> !UdzMmUq0Oc 04/25/12(Wed)13:16 No.18856969
    >>18856782
    Should note that he's only averaging the first three rolls, because quest. In a non-quest situation, it would of course just bd a single d100.
    >> AC-Guy 04/25/12(Wed)14:26 No.18857673
    >>18856969
    >>18856782

    To be MORE accurate, it should be noted that I was just doing first roll, but then SOME people kept rolling first, and terribly, to the point where it was either lynch Udz or switch to an averaging system.
    >> AC-Guy 04/25/12(Wed)14:29 No.18857701
    >>18854695

    Alright, to get back to this, something like money from and endorsement isn't something I really even considered a system for.

    Personally, I think that it would be GM thing.

    I do however remember once upon a time playing a racing game where you got parts by accepting endorsements, and then winning money to make/buy better parts etc. It's a fascinating idea for a system, but I don't think I'll be able to do it. Not right away anyway, though it would make an interesting idea for supplement work.
    >> !UdzMmUq0Oc 04/25/12(Wed)15:05 No.18858044
    >>18857673
    I don't know WHAT you're talking about.

    I mean, it's not my fault other people are slower. I only actively tried to get in first once, maybe twice. To, personally, hilarious results. I mean, I do feel kinda bad about failing it, but can't help but laugh that they were both just over the targets you'd rolled.

    >>18857701
    If not an actual endorsement system, perhaps guidelines, based on pilot rank, arena standings, and the endorsing corp.
    So, as an example off the top of my head, Rank A pilot with good arena standings gets an offer from Big Corp R for 500k, while a Rank C with equivalent standings might get offered half that.
    >> !UdzMmUq0Oc 04/25/12(Wed)15:12 No.18858103
    >>18858044
    And I mean that of course for use in the final product. Just to be clear.
    >> AC-Guy 04/25/12(Wed)15:44 No.18858407
    >>18858103
    >>18858044

    It's not a terrible idea, all said and done, problem is that I would need to make RULES for that.

    Maybe simple rules, but still more RULES. I don't have a problem with lots of rules, hell I fucking love GURPS, but the more time I spend on those rules, the less time I have for shit like Hit location, damage charts, etc. To write rules for something easily covered by GM fiat.
    >> !UdzMmUq0Oc 04/25/12(Wed)15:46 No.18858437
    >>18858407
    Well, yes, which is why I was trying to suggest something hopefully simple. Perhaps, as you said, better left to a later point.
    >> AC-Guy 04/25/12(Wed)15:50 No.18858480
    >>18858437

    The problem is there's a lot of potential variable in there. Even if I wanted to stay mostly hands off, I need to at least point out how certain factors might affect them, if only from a 'theoretical' standpoint.

    I'll see if I can work something in at some point, but it'd be a fairy low-priority thing.
    >> !UdzMmUq0Oc 04/25/12(Wed)16:08 No.18858697
    >>18858480
    Yeah. I'm really just throwing the idea out, since I had it. So, whatever.
    >> AC-Guy 04/25/12(Wed)16:10 No.18858713
    >>18858697

    S'all good. On the whole it's a decent idea.
    >> ClericMan 04/25/12(Wed)16:33 No.18858994
    >>18858713
    So I had an idea pertaining to our desire for pole-arms, I was thinking rather than having an easy broken always repairing type, why don't we get basically and container for one of our back slots with expanding disposable lances in it, we could take like ten of them into combat, kind of like the heat rods on a stick or ones that detonate they'd be light and fairly easy to use for us with our speed, we just pull one out shove it down someones throat in a charge and then move on
    >> AC-Guy 04/25/12(Wed)16:35 No.18859020
    >>18858994

    >Why don't we...
    >Mass amounts of disposable lances...
    >Bombs on sticks....

    Wha... What the hell game are you wanting to play? Because I'm fairly certain it isn't the one I'm making.
    >> AC-Guy 04/25/12(Wed)16:36 No.18859033
    >>18858994
    >>18859020

    Not that I hate the idea mind you.

    Ah fuck it, this stopped being strictly AC a while ago. I'll see what I can do long term, but don't expect it soon. Maybe not even in the Quest.
    >> ClericMan 04/25/12(Wed)16:41 No.18859091
         File: 1335386471.jpg-(30 KB, 318x299, 542004_182156728571998_1352535(...).jpg)
    30 KB
    >>18859020
    well everyone was talking about pole-arms and you said they dont work on the AC scale, i was just putting forth and idea bro, Its your game man do what you like, there's no need to bite my head off,
    However heres something to rage about in pic form
    >> !UdzMmUq0Oc 04/25/12(Wed)16:58 No.18859301
    >>18859091
    That image is far too silly to rage about.
    >> ClericMan 04/25/12(Wed)17:02 No.18859356
    >>18859301
    well im not on my tower so i dont have my giant folder of pics so i have to make due without them
    >> !UdzMmUq0Oc 04/25/12(Wed)19:27 No.18861323
    >>18859356
    No worries, man, just saying it's silly. I could see why some one COULD rage about it, but... yeah.
    >> !UdzMmUq0Oc 04/25/12(Wed)21:44 No.18863101
    What are you doing, thread?
    >> !UdzMmUq0Oc 04/25/12(Wed)23:14 No.18864391
    Have you seen Lunar Reckoning 69, AC Guy? It's another mech game a guy is doing, also claiming inspiration from AC, he's got a thread going over at >>18857579
    >> Mooch !!3IQ4IZVsitx 04/25/12(Wed)23:39 No.18864772
    This thing still freaking up?
    >> !UdzMmUq0Oc 04/25/12(Wed)23:43 No.18864816
    >>18864772
    Nah man, it's all in your head.
    >> Mooch !!3IQ4IZVsitx 04/25/12(Wed)23:44 No.18864831
    >>18864391
    He used the picture I use for mooch on that thread....

    HRMMM
    >> AC-Guy 04/25/12(Wed)23:49 No.18864897
    >>18864391

    No, I have not seen that.

    Haven't read the rules he's got yet either. That fact that he's going for an AC5 vibe in looks is ALSO worrying.

    Holy shit, ignoring possible difference in game mechanics, I think he's actually making the exact same game as me.

    I don't know, I'd have to look into it more to be SURE but...

    What worries me is that if he's aiming for the same extreme niche I am, I'm not sure there's enough market for both of us.
    >> ClericMan 04/25/12(Wed)23:51 No.18864926
    >>18864897
    Oh dear, Dont let him intimidate you AC-Guy stand tall and proud
    >> Mooch !!3IQ4IZVsitx 04/25/12(Wed)23:54 No.18864962
    >>18864897
    Buy him out?

    He used the picture I use.
    Im not sure this is a good thing or a bad thing.
    but it has me worried.
    .................I might need to get serious
    >> Anonymous 04/25/12(Wed)23:54 No.18864965
    >>18864897
    >compete
    or
    >cooperate
    The eternal choice...
    >> AC-Guy 04/25/12(Wed)23:56 No.18864987
    >>18864926

    Not that easy to scare homes.

    That said, AC Quest is going to be slightly late, sine I need to go run a last minute errand for a friend of mine.

    >>18864965

    I'm doing my own thing, more power to him for trying to do his.
    >> AC-Guy 04/26/12(Thu)01:11 No.18865832
    NEW THREAD SOON.
    >> !UdzMmUq0Oc 04/26/12(Thu)01:12 No.18865848
    >>18865832
    AND THEN I CAN SLEEP, SO WE WON'T HAVE TO WORRY ABOUT MY ROLLS.
    >> Snaps 04/26/12(Thu)01:18 No.18865902
    >>18865848
    or I can just counter them with my seemingly excellent rolls (still haven't gone above 50)
    Also, sorry for not bumping the thread all day, but it looks like you guys had it covered regardless.
    >> AC-Guy 04/26/12(Thu)01:19 No.18865933
    Thread's up: >>18865876
    >> Snaps 04/26/12(Thu)04:32 No.18867677
    So what are the odds on us playing the next fight smart and getting good enough rolls to win?
    >> Anonymous 04/26/12(Thu)04:43 No.18867739
    >>18867677
    Playing it smart, as long as we yell at the jokers/kaminas and make sure we go pragmatic we ought to be able to pull it off. It'll take some dedicated effort but we ought to be able to.

    As for rolling well, we might be able to do that and given how vulnerable his AC is to damage and how much firepower he's packing it'll be a very quick fight. Quick fights are better for us than long ones and it makes our fate point use more efficient. I think we have a pretty good shot.

    There is a problem that this is probably not the only round we'll have to fight if we win, and Dave has lost his legs so we're going to have to sub in.
    >> Snaps 04/26/12(Thu)04:47 No.18867759
    >>18867739
    Let's just try and remember
    >>18837552

    also you raise an interesting point. Do we get to make repairs inbetween rounds.
    >> !UdzMmUq0Oc 04/26/12(Thu)11:25 No.18870115
    I need to not read the comments in here before I catch up with the quest proper.
    >> ClericMan 04/26/12(Thu)14:01 No.18871230
    Hey thread stay out of the doubles
    >> Anonymous 04/26/12(Thu)15:14 No.18871747
    so besides the scatter missiles and dual autocannons what was the tank ac in the last arena match equipped with?
    >> AC-Guy 04/26/12(Thu)16:46 No.18872509
    >>18871747

    Seeker missiles. Seriously, he had like 5 dedicated accessory slots to MISSILES.

    Also additional plating modifications. Those tank treads hold close to three times the weight your legs do, and he pretty much filled it to the BRIM with missiles and additional armor.
    >> AC-Guy 04/26/12(Thu)18:03 No.18873404
    Also, on a semi-related note: I'm gonna see if I can maybe get this thread to an earlier start today. Just so that I KNOW we'll be able to do this fight today. And maybe the next one.

    But also because circumstances keep making these threads shorter, meaning that the rate of the game has slowed drastically. Of course, that's also due in part to a much greater focus on the characters than I had intended.

    Seriously though. Took three threads to wake up, and go to the Arena fight. When the quest started, 3 threads had us get laid, have our home destroyed, throw-down with Nine-Ball, and surf a nuclear explosion. Granted, the main quest is still 'warming up' and introducing major characters. We're still a couple chapters out from where everything starts getting fucking crazy. And from THERE it's several chapters to the end, assuming that you don't get killed first.
    >> Anonymous 04/26/12(Thu)18:08 No.18873446
    >>18873404
    will it ever get to the point that we can hire mercenaries if need be? the point may come when members of our rag tag group of pilots may experience injuries and/or burnout.
    >> Snaps 04/26/12(Thu)18:10 No.18873470
    >>18873404
    >everything starts getting fucking crazy
    What exactly to you call all the crazy shit that's already happened? I mean we've rode out a nuclear blast and been attacked by ninjas.
    >> !UdzMmUq0Oc 04/26/12(Thu)18:13 No.18873494
    >>18873470
    "Warm up."

    >>18873404
    In all honesty, I like that death is a valid outcome. I'd hope it won't be from dice going "lolno, you're not surviving" but I suppose that's what fate points are for.
    >> AC-Guy 04/26/12(Thu)19:45 No.18874741
    >>18873470

    Dude, the game series has gone to space, introduced super-weapons capable of destroying a planet, had land battleships the size of a small city, and super AIs plotting to kill/control humanity.

    That's like a nine on the crazy chart. Worst we've gotten to so far is like a five.
    >> Anonymous 04/26/12(Thu)21:03 No.18875908
    when can we expect the next installment of ac quest, ac guy?
    >> AC-Guy 04/26/12(Thu)22:05 No.18876770
    >>18875908

    About a half hour from now, hopefully.
    >> Anonymous 04/26/12(Thu)22:36 No.18877308
    >>18876770

    That's nice and early for AC-Quest.
    Maybe I'll be able to experience an entire thread without having to sleep and catch up in the morning!
    >> AC-Guy 04/26/12(Thu)23:00 No.18877710
    New thread: >>18877702
    >> !UdzMmUq0Oc 04/27/12(Fri)04:24 No.18881194
         File: 1335515090.jpg-(110 KB, 290x406, Gonkpromo.jpg)
    110 KB
    GONK
    >> Anonymous 04/27/12(Fri)05:03 No.18881499
    Hey, AC-Guy, how are you planning on making character advancement work?
    >> !UdzMmUq0Oc 04/27/12(Fri)12:27 No.18884475
    I've got nothing, to not disguise this as a blatant bump from the thirteenth page.
    >> !UdzMmUq0Oc 04/27/12(Fri)16:11 No.18886780
    And again.
    >> AC-Guy 04/27/12(Fri)16:57 No.18887278
    >>18881499

    Pretty much exactly like Shadowrun/Dark Heresy: There's a list with price tags, and when you get enough points you buy them. It's not like D&D where you level up and get a shopping list of new super-powers, but an incremental thing.
    >> srwaddict 04/27/12(Fri)18:07 No.18888082
    Heya, I've been reading / lurking / reading in archives every chapter of your quest since i first caught wind of it during the third chapter, and I wanted to say:
    thank you for running such an awesome quest thread! the system you're trying to build sounds amazingly awesome, fairly simple to grok, and you've made up several characters that are just plain INTERESTING, not to mention funny, which is hard enough to do on it's own!

    keep up the awesome work, you've totally got your goal of most continuous daily threads, gogogo!

    I has faith in you. you deserve it.
    >> AC-Guy 04/27/12(Fri)18:48 No.18888548
    >>18888082

    Thanks.

    Yeah, I WAS going to go 'rules light' but it just didn't work with AC: half the fun is playing with options in the garage. Making the 'perfect' build.

    So I'm approaching this from a different angle: instead of going rules 'light' I'm going rules 'simple'. The entire game is built around a handful of straightforward concepts, and everything plugs into that system.

    So while there might be a LOT of other things available, you could sit-down with a pre-made character and be able to play the system within ten minutes.

    Also, I think once I take the crown for most threads, I'm going to take a little break before this kills me.

    Then do another sprint when LG inevitably breaks mine again. Real competition is Zeon Quest. If I even go that long/that big/that many threads, I will feel like I've seriously accomplished something.
    >> srwaddict 04/27/12(Fri)20:01 No.18889226
    >>18888548
    Yeah, I was in on Zeonquest from the start as well, funny how that works, lol.
    I have a friend who is trying to do much the same thing you are he's working on a mecha-oriented tabletop RPG system, focusing mostly on reals, but hes started on super robot anime as well now.

    do you think you could put up some of the stuff you have so far for your rules system on say, a google docs? that would be really awesome of you, both for easier reading / copypastaing, and so that people could comment on them a little easier as well. then you could just paste the gdocs link at the start of each thread / crunch thread and ta-da, you don't need to have 3-5 posts for the rules every time you start a crunch thread
    >> AC-Guy 04/27/12(Fri)20:27 No.18889469
    >>18889226

    I COULD.... but there's some problems with that.

    Firstly: the rules are nowhere near complete or solid enough to share. Hell, I don't even have completely solid rules for a 'health bar' yet.

    Secondly: The rules that DO exist are kinda scattered around, since it's easier for me to assemble PIECES of a system, and then assemble them into a coherent form. Like building an engine: It's all precisely engineered in pieces, and then carefully put together. Trying to put it into a coherent form NOW would actually be counter-productive for me.

    Thirdly: If I'm shooting for an eventual commercial release, I'm not sure how much beta/alpha rules I feel comfortable putting out. I know that some people with giant piles of money would rather use a free copy of the 99% finished Beta release for free than part with the 20 something dollars for the core rule book, or even five bucks for a PDF copy.

    Finally: Some of the upcoming plot twists I've got planned will require the players to NOT know certain things or it'll ruin the impact. And even if I were to exclude them, it would be either an obvious hole they could easily fill with guess work or too incomplete to be worthwhile.

    Honestly? If I'm running a game on what's currently barely functioning rules, I would much rather keep the mystery and excitement alive then hand a way to horrible break it to fucking /tg/ of all places with a pretty bow and a nicely penned note that reads: 'please destroy my testicles'.

    Don't get me wrong, I love you guys, but you munchkins aren't getting a damn thing out of me remotely like a pdf until we're in beta country. THEN the crunch threads will take on a form other than questions/answers and general discussions.
    >> !UdzMmUq0Oc 04/27/12(Fri)20:45 No.18889670
    >>18889469
    What about the mechanics intro? Hell, I'll volunteer to shove it into a file, and fix any obvious typos I see, such as Elise instead of Elsie.

    If you like.
    >> AC-Guy 04/27/12(Fri)21:13 No.18890029
    >>18889670

    If you want to put it into a pastebin or something, cool. But that's where I'm gonna draw the line for now, other than normal Q&A. Feel free to add any of the other examples I type to that in another section.

    Actually, dividing them up according to their examples would probably be the best way of doing it. Then again, up to you if you want to do it that way.
    >> !UdzMmUq0Oc 04/27/12(Fri)21:31 No.18890272
    >>18890029
    I'll take a stab at it once I'm home... some time tonight.
    >> srwaddict 04/27/12(Fri)22:27 No.18890838
    >>18890029
    that was kind of what i was talking about. just condensing all the stuff from the first three general crunch /QnA threads into a pastebin or Gdocs. god no i don't want your whole pre alpha notes/build, especially not somewhere online where someone in a game company could snatch it away from you and release it first. sorry if that's what it sounded like, but no way man.

    i was just hoping for a way to condense these first three threads so that when i try and tell my friends there's a guy running a quest thread as a way to alpha build his game system, i can point em to just one url instead of the entire archive to get started.

    no worries, keep up the awesome work / storytelling! and as someone who's DMed for about a decade, it is HARD ASS WORK, especially to the crazy prepared lengths you go, and the tolerating of people doing "I CHOOSE THREE OF THOSE OPTIONS"

    You have my absolute mad DM respect/props, and a well deserved telepathic brofist.
    >> AC-Guy 04/27/12(Fri)22:34 No.18890927
    >>18890838

    >Choose every option in a forking dialogue tree.

    Yeah, that was what made me abandon the last quest I ran on /tg/. The absolute WORST one was when they were asked to go down the left or right-hand path, with a massive cliff separating them.

    /tg/ then collectively chose the THIRD option: walking straight off the cliff between the two routes. When one of their NPC friends grabbed them and pulled them back up, SAVING THEIR LIFE, I was accused of 'railroading'.

    This was the point where I literally told the entirety of 4chan to go fuck itself for the better part of a year, and threw the shitty old laptop into a woodchipper.
    >> !UdzMmUq0Oc 04/27/12(Fri)23:22 No.18891441
    >>18890927
    I'm sorry man, but that is too damn funny.
    >> Anonymous 04/27/12(Fri)23:28 No.18891520
    >>18890927
    >inb4 anon picks through sup/tg/ with a fine toothed comb, looking for your old name/trip
    >> AC-Guy 04/27/12(Fri)23:42 No.18891692
    >>18891520

    Honestly, anyone paying attention to the shit I've been posting both in the quest threads and back when I was still Negayate for MSQ it probably wouldn't be too hard to piece together more than one handle I've used.

    As for the old quest... It only got like two threads in because of a combination of trolls and lack of interest.
    >> Anonymous 04/27/12(Fri)23:46 No.18891734
    >>18891692
    Waaait a minute here

    No way can't be
    >> Tanzen Nacht !!3nqQd1oD0ih 04/27/12(Fri)23:47 No.18891750
    >>18891734
    Can't it?
    >> AC-Guy 04/27/12(Fri)23:47 No.18891751
    >>18891734

    If you DO piece it together, I'd ask you don't broadcast it.

    At least one of them I'm been keeping discrete on purpose.
    >> AC-Guy 04/27/12(Fri)23:50 No.18891782
    New thread: >>18891776
    >> Anonymous 04/27/12(Fri)23:53 No.18891809
         File: 1335585194.jpg-(69 KB, 640x480, vamp930b2f.jpg)
    69 KB
    Not strictly crunch/behind the scenes related, but I've been wondering: Was your Arena announcer referencing Fat Larry from V:tM:Bloodlines? Other than the name, Mr. Smooth had a pretty similar introduction.
    >> AC-Guy 04/27/12(Fri)23:56 No.18891845
    >>18891809

    He acts like Larry, and is also a reference to Zeon Quest, as he looks like Zoloman Ringo wearing John Travolta's Saturday Night Fever outfit.
    >> Anonymous 04/28/12(Sat)00:06 No.18891940
    >>18891845
    Awesome. I was never that into Zeon Quest (combined personal lack-of-familiarity with Gundam and the lack of failure possibility made it get kind of old for me), so I didn't recognize that part, but I played the shit out of Bloodlines, and I automatically heard Mr. Smooth's intro in Larry's awesome voice. Always good to see a side-reference like that.
    >> AC-Guy 04/28/12(Sat)04:59 No.18894273
    We're nearing the auto-sage, but we can still bump for a couple more posts. I'll answer any last minute questions if this thread is still here tomorrow.
    >> !UdzMmUq0Oc 04/28/12(Sat)11:34 No.18896063
    >>18894273
    This one, if I'm not mistaken, is the three hundredth post. And the 4chanX post counter says I'm not.



    [Return] [Top]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]