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  • File: 1334968734.jpg-(42 KB, 375x523, Blindfolded.jpg)
    42 KB Anonymous 04/20/12(Fri)20:38 No.18797027  
    Alright guys, so, if we were to make an Unzipped or some other pithy term for a sexy MTG set, how would you go about it?

    I saw /d/'s horrendous attempt, with awkward mechanics and very niche sex appeal. So, I was wondering if one was to make a comparatively vanilla sexy mtg set, what sort of mechanics, cards and general themes would you like to see?

    As for color identity, I can see red as being acts of passion, green as being vanilla sex, black being dirty, fetishistic stuff, white being clean, platonic stuff. But what would blue be?
    >> Anonymous 04/20/12(Fri)20:43 No.18797072
    Blue = Homosexual

    You didn't know this?
    >> Anonymous 04/20/12(Fri)20:47 No.18797111
    This thread already happened I think...

    Blue is bondage/control.
    >> Anonymous 04/20/12(Fri)20:50 No.18797148
    Well, I must've not been around for that.

    Hm. Something as kinky as bondage for a color other than black?

    What would control consist of?
    >> Anonymous 04/20/12(Fri)20:50 No.18797149
    What exactly is the difference between 'vanilla' and 'clean'/'platonic'? They seem like pretty much the same thing to me.

    What about green representing the whole 'free love' movement, sex without commitment, etc.

    As for blue...not sure what it could be. perhaps it could be erotica? That sort of fits...kind of a 'mind sex' thing.
    >> MR. RAGE !D9l9S8Lio6 04/20/12(Fri)20:52 No.18797164


    >> Anonymous 04/20/12(Fri)20:52 No.18797165
    Blue is more mental control, Bondage is in black and secondarily in white.
    >> Anonymous 04/20/12(Fri)20:52 No.18797167
    Well, white would be fun, clean, romantic stuff without any sex. While green would just be sex and plain sex acts.

    I sort of like the idea of blue being like, mind sex or something. But like what?
    >> Anonymous 04/20/12(Fri)20:56 No.18797206
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    White - Controlled, loving, Vanilla
    Red - Wild and crazy, experimental, multiple participants
    Green - Rough and tumble, free love as per nature
    Blue - Bondage and power-play
    Black - Masochist and pain/pleasure
    >> Anonymous 04/20/12(Fri)20:57 No.18797211

    I dunno about that. Just because blue lends itself to 'control' archetypes, doesn't mean that that is the core of blue's philosophy. Bondage is arguably more black, since black is all about the subjugation of others rather than cooperation. And the sadomasochistic aspect bleeds into red (think Rakdos). I think BDSM portrayed right will ultimately spread over all three, but primarily be centered in black.
    >> MR. RAGE !D9l9S8Lio6 04/20/12(Fri)20:58 No.18797221
    >black is all about the subjugation of others rather than cooperation

    >> Anonymous 04/20/12(Fri)20:58 No.18797222
    Power play and maybe hypnosis if we're going that far.
    >> Anonymous 04/20/12(Fri)21:00 No.18797234
    Blue is also denial
    >> Anonymous 04/20/12(Fri)21:01 No.18797244
    While I understand the desire to give all the colors very clear sexual identities, I feel as though again, this isn't for a gag.

    It would hopefully be something actually playable, and I would be lucky to have one person to play sexy magic with. And expecting them to go for bondage or pain or multiple partners seems like asking for a bit too much.
    >> Anonymous 04/20/12(Fri)21:02 No.18797260

    White is about order, which transcends individuals. Each must do their part to maintain the community. Black is the opposite; it is highly individualistic. Everyone wants to dominate, and they fight each other for the top, but the people at the top aren't beholden to any sort of 'ideal', they do what they want.
    >> Anonymous 04/20/12(Fri)21:04 No.18797274
    wait? this is even a question?

    blue = depression = forever alone and ohgodwhathaveidone sex
    >> Anonymous 04/20/12(Fri)21:06 No.18797289

    Well, including things like that without making them a major focus would be a happy medium - there's no need to have every black card involve whips and chains, but a few could appeal to those who enjoy it while also representing the more taboo aspects of sex. The same with the other colours - red cards representing wild passion could run the whole spectrum from merely unusual positions to multiple partners and more.

    After all, you're unlikely to play this with somebody too strict and uptight, so including these things give you something to have a laugh and joke about if it's not your thing, while also helping those who enjoy it. And besides, could always find something new about your opponent, which assuming they're hot, is awesome.
    >> Anonymous 04/20/12(Fri)21:06 No.18797290
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    >On /tg/

    /tg/ cannot into either of these. This is gonna go south, fast.
    >> Anonymous 04/20/12(Fri)21:10 No.18797321
    Oh yeah, I feel that's totally the right way of going about this.

    But like, I feel as though having it be a major focus would be a bad call.

    So, what would be a good way to implement black and blue and red without being too overwhelmingly kinky?
    >> Anonymous 04/20/12(Fri)21:17 No.18797395
    Black is about power, or the desire for power. Its core is the sadism / masochism aspect, but not necessarily the bondage aspect.

    Control and Order would be blue. Emotion and Sensuality is red.

    While it could be spread out over the three, in its core it is more oriented towards black/blue - a black blue deck would be you as the 'master' taking pains to force the other to be your 'slave'. Without *red* added into that you would just be the creepy fuck with the power and control, the red aspect would turn you into the seducer making your opponent *want* to comply to you.

    The way I see a 'sex' themed set working out is that blue would be the logical portion of the brain either demanding control over others - or attempting to resist that same control by others (white also plays into this through virtue, innocence, and purity, allowing the opposition of black). Green would be primal in nature and deal very much with animal attraction (and reproductive imperative).

    Black and Red would be the demanding seductress.
    Green and Red would be the smoking hot (slightly emotional) babe with a killer body that you'll *want* to make hundreds of children with.
    Green and White would be that innocent pure innocent girl with a rocking body that needs your love and devotion before a commitment
    White and Blue, demands love and control is very pure and resistant to what others desire
    Blue and Black, Demands *power* and control, can be very very cruel.

    I'm not sure if I've defined the aspects well enough for split colors, and I haven't really done anything for cross colors.
    >> Anonymous 04/20/12(Fri)21:18 No.18797412

    Blue - teasing and lingerie. Most couples will do at least some of this, and it fits well with blue's aim on control, denying or limiting, and basically slowing things down.

    Red - stripping, removing clothing. Reckless and impulsive as with traditional red, and many couples will at least put on a show for each other.

    Black - power exchange. Even outside bondage, plenty of sexual acts place one partner in a clearly superior position, which isn't kinky, but is definitely in line with black cards.
    >> Anonymous 04/20/12(Fri)21:20 No.18797430
    Thank you dear god, you've figured blue out for me.
    >> James Joyce 04/20/12(Fri)21:21 No.18797446
    >This is gonna go south, fast.

    Not in the way you're thinking.
    >> Anonymous 04/20/12(Fri)21:21 No.18797452
    Dude, solid!

    Cool, so, I approve of these. Now, so, we have clear color identities for these, more or less. Set-mechanics?

    Not too many keywords, but a few might be a good idea.
    >> Anonymous 04/20/12(Fri)21:27 No.18797505

    Plenty of Enchant Player spells would work well for imposing limitations, and also encourage certain behaviours. While steering away from anything as overt as "5: Tap target player" is probably a good idea, something more along the lines of "Enchant player. Enchant player can't put on clothing. If damage would be dealt to enchanted player, they may remove an item of clothing. If they do, prevent that damage" is probably right in line with what we're going for.

    And for the love of god, we're not using the Infect mechanic. The jokes are too numerous and terrible.
    >> Anonymous 04/20/12(Fri)21:31 No.18797564

    Refer to this. Look hard at the elements in question and try to see how mechanics would fit.
    >> Anonymous 04/20/12(Fri)21:32 No.18797572
    Hm... yeah, I guess enchant player makes sense.

    Should "strip" be keyworded? What sex acts need to be keyworded, if any?
    >> Anonymous 04/20/12(Fri)21:33 No.18797582
    I think mechanics shouldn't force players to do things (or concede), but should just reward them for doing so or punish them for not doing so.

    For example, there shouldn't be a card that forces an opponent to take off clothing, but there could be ones that deal more damage if an opponent doesn't, or that ask you to as an additional cost.
    >> Anonymous 04/20/12(Fri)21:34 No.18797598
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    Really /tg/?
    >> Anonymous 04/20/12(Fri)21:37 No.18797622

    Probably, yes. We also need an alternate word for flashing. Strip is simple enough to define, removing clothing, and flash being the temporary lifting of clothing. We do need some way of preventing clothes to simply be replaced once removed, as that rather defeats the purpose.


    Agreed. Such effects should probably be made an ability word, for example - "Clothlink - ~ deals 2 damage to target creature. That creature's controller may Strip 1. If they do not, ~ deals 2 damage to that player."

    Or possibly a less shitty ability word. The point still stands.
    >> Anonymous 04/20/12(Fri)21:39 No.18797648
    Can we get more cards posted?
    >> Anonymous 04/20/12(Fri)21:41 No.18797665

    Also in line with this, this can be used in different ways depending on the colour. For example, red would use stripping to fuel kicker and the like, black uses it as extra effects if the target doesn't, white would use it to prevent damage and such, blue forces opponents to strip in a similar way to mana leak, and green... I dunno, never actually played green.


    Got no art, but I could whip up some basic ideas for cards and post them. Only got about 20 minutes though.
    >> Anonymous 04/20/12(Fri)21:41 No.18797671
    We don't have any cards made yet, that one up top was simply the only SFW card I could find in that one /d/ set. Which wasn't very good at all.

    Hm, that seems like a neat card. 2R, common?
    >> Anonymous 04/20/12(Fri)21:42 No.18797690
    Needs moar Disrobing Scepter.
    >> Anonymous 04/20/12(Fri)21:43 No.18797697
    I don't think a keyword action is needed: "remove an article of clothing" isn't that wordy. I see stripping as a major mechanic, so it could certainly have an ability word (or multiple, for different uses of stripping).

    Should it be a given that clothes can't be put back on, or should there be cards to punish players when they do? Either way, a few cards could let you safely replace clothing.
    >> Anonymous 04/20/12(Fri)21:44 No.18797705
    'Fleshlink' or 'Lustmagic' or "Tease" (flash a portion of of your body / do something 'sexy' for additional effect, or your opponent may use this to prevent said effect).

    "Expose" or "Strip" ("as an additional cost, you may remove an article of clothing for additional effect" or "your opponent may remove an article of clothing to prevent effect")

    White and Blue could use these defensively, Red / Black offensively, Not sure where green fits... probably more towards offensively.
    >> Anonymous 04/20/12(Fri)21:44 No.18797710

    That's probably how I'd price it, yes. Keeping sexual acts and removal as clothing as an optional part is probably good. Shall we make a start on some cards for consideration.


    Have it as a given that it can't be replaced, with maybe a few "You may put on an item of a clothing. If you do, you lose 5 life" and similar things.
    >> Anonymous 04/20/12(Fri)21:46 No.18797729
    "Counter target spell unless its owner removes target article of clothing. (You can only target articles of clothing you can see.)"
    >> Anonymous 04/20/12(Fri)21:46 No.18797736
    Seeing some cards would be pretty dang cool, yeah.
    >> Anonymous 04/20/12(Fri)21:48 No.18797752
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    Wow, someone actually remembered my card. Now my life is complete.
    >> Anonymous 04/20/12(Fri)21:49 No.18797772
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    Uploading the rest of my shit
    >> Anonymous 04/20/12(Fri)21:50 No.18797776
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    >> Anonymous 04/20/12(Fri)21:50 No.18797786
         File: 1334973055.jpg-(42 KB, 375x523, Fetishistic Ritual.jpg)
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    Here, complain about how broken this is.
    >> Anonymous 04/20/12(Fri)21:51 No.18797789
    Too powerful.

    Should be UU1, Counter target spell unless its controller pays 4, Opponent may 'Tease' to reduce this to 2, or 'Strip' to reduce this to 0.

    It's not supposed to be a powerful set, its supposed to be a playful set
    >> Anonymous 04/20/12(Fri)21:51 No.18797794
    >generate infinite mana
    >rape: the card
    >> Anonymous 04/20/12(Fri)21:52 No.18797804
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    Something like this, perhaps?
    >> Anonymous 04/20/12(Fri)21:52 No.18797817
    >white stripping to prevent damage
    Such a resonant use of the mechanic! The blue one ties in very well with blue's existing themes too.

    Black could get the opposite of blue, rewarding itself unless an opponent strips. Stripping is pretty easy, though, so there should still be a lesser effect even if an opponent strips.

    Green could use clothing as a resource, trading it for life, tokens or mana. It could count articles of clothing, giving you life equal to the number you have, giving a standing bonus if you have more than any opponent, or count the total number worn by anyone, encouraging you to keep yours on and opponents to take theirs off.
    >> Anonymous 04/20/12(Fri)21:56 No.18797847
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    >> Anonymous 04/20/12(Fri)21:59 No.18797880
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    >> Anonymous 04/20/12(Fri)22:02 No.18797919
    Yes, yes!

    "As long as you are wearing more clothing than any opponent..." and "As long as you are wearing nothing/less clothing than any opponent..." could be threshold/hellbent/metalcraft style ability words. They could be assigned to specific colors or used on cards of a similar theme in any color.
    >> Anonymous 04/20/12(Fri)22:05 No.18797953

    At rare I think that should at least be instant speed for a quick tactical grope. Maybe discombobulate your opponent while they're thinking about attackers or just dump some open mana on their turn. Fits better with the card's name too.
    >> Anonymous 04/20/12(Fri)22:17 No.18798079

    I imagine it was be incredibly easy to "win" this game just by wearing as much clothing as physically possible.

    I feel very sorry for whoever plays this to "win", though.
    >> Anonymous 04/20/12(Fri)22:19 No.18798114
    So, Tease, Strip, and Clothlink:Less (as long as you are wearing less than your opponent) and Clothlink:More (as long as you are wearing more than your opponent) are set mechanics?

    We've got something going here.
    >> Anonymous 04/20/12(Fri)22:24 No.18798172
    And that's were the advanced rules come in.

    1129.1 Players must wear an equal amount of clothing at the start of the game.
    1129.2 A pair of socks is a single article of clothing.
    1130.1 The amount of clothing at the start of the a formal game is 5 articles.
    etc etc.

    Whelp I guess I just confirmed myself for being a sad individual!
    >> Anonymous 04/20/12(Fri)22:37 No.18798322
    A lot of white creatures could operate off of clothlink:more... It should be noted that it is supposed to be *incredibly* hard to gain clothes in this set, even amongst white. Strip should be a somewhat rare mechanic on white cards, but 'tease' could be a bit more prominent.

    Green could allow for a decent mix of less / more, teasing to gain creatures/effects, with 'stripping' being even more powerful.

    So for some example creatures/spells.

    WW 'Chaste Knight', Clothlink:More - Chaste Knight has First Strike 2/2
    RR1 'Lust Elemental' Clothlink:Less - Lust Elemental has Double Strike - 3/1
    G "Seductive Nymph' Clothlink:Less Seductive Nymph may be tapped to produce 1 mana of any color. 1/1

    I cant think up anything amazing for blue or black at the moment, but I think what I've got so far is pretty decent.
    >> Anonymous 04/20/12(Fri)22:39 No.18798338
    >No doing it compleation style
    >> Anonymous 04/20/12(Fri)22:40 No.18798346
    Sorry, forgot to add that *most* creatures in the set should have a clothlink effect. With that in mind, I may have changed my mind on how easy it should be to gain / lose clothing if its going to be a core mechanic.

    I don't even want to start of artifacts yet.
    >> Anonymous 04/20/12(Fri)22:50 No.18798442

    All I know is there needs to be a Goblin Panty Raider. I have no idea what its does it just needs to happen.
    >> Anonymous 04/20/12(Fri)22:55 No.18798508

    If an opponents underwear is visible goblin panty raider may remove that underwear, this removal cannot be prevented.

    (eyes on the prize boys)

    I hope this is somewhat balanced
    >> Anonymous 04/20/12(Fri)22:57 No.18798536
    RR2 "Goblin Panty Raider" : Strip:1 - You may cast this creature for RR. Haste. If Goblin Panty Raider deals combat damage to a player, they must strip:1. 3/2

    Sound good?
    >> Anonymous 04/20/12(Fri)23:00 No.18798564
    R1 - Goblin Panty Raider
    When Goblin Panty Raider comes into play, any player may remove their pants. If they do, exile Goblin Panty Raider.
    >> Anonymous 04/20/12(Fri)23:02 No.18798591

    Wonderful, /tg/, you never cease to delight and amaze me.
    >> Anonymous 04/20/12(Fri)23:07 No.18798652
    With all these clothing removal mechanics I have a feeling that people are gonna dress in layers if they actually ever use these
    >> Anonymous 04/20/12(Fri)23:13 No.18798706
    Coming in with 5 articles of clothing (Socks, Pants, Shirt, Underwear, Undershirt/Bra), I'm trying to keep the creatures / spells that conditionally make the enemy strip at around 3-4 points of damage or a similarly strong effect. Thus 1 piece of clothing = ~4 life. Your opponent should be naked by the end if you win, and if its a very close game (remember the set is meant to be *playful*) you should both be close to naked (and probably turned on).
    >> Anonymous 04/20/12(Fri)23:27 No.18798810
    When it comes to comparing clothing amounts, instead of counting articles of clothing, instead divide it by layers.
    So for example:
    Clothlink Clothed- If no undergarments are exposed...
    Clothlink Underpants- If you are wearing undergarments and more/less clothing...
    Clothlink Naked- If you are wearing no clothing...
    >> Anonymous 04/20/12(Fri)23:28 No.18798831
    I could see some White knight card, that you can sacrifice instead of removing a piece of clothing.
    >> Anonymous 04/20/12(Fri)23:29 No.18798842
    White censorship, Ho!
    >> Anonymous 04/20/12(Fri)23:31 No.18798854
    Chaste Knight {1}{W}{W}
    Creature- Human Knight
    First Strike
    Sacrifice Chaste Knight: If a card would have you remove an article of clothing, you do not remove that article of clothing.
    >> 9 Scounde Anonymous 04/20/12(Fri)23:31 No.18798860
    Seems like we need some ideas for Blue and Black.
    In my mind the Black spells should be sort of ambiguous so the participants can decide what level of kink they're comfortable with. Spanking will probably be very useful here.
    Some blue spells keeping with the bondage theme could make it more difficult for player to play by doing things like forcing a player to play with one hand behind their back or thumbs rubber banded to the rest of their hand. Against certain decks the opponent of a solid blue deck may find they have to rely entirely on their opponent for basic game functions like tapping and drawing.
    >> Anonymous 04/20/12(Fri)23:32 No.18798865

    Obviously, this means some Black cards should make you "sacrifice" an article of clothing to cast them.

    Obviously, there has to be a white cockblocking card like Pacifism that makes you unable to lose a piece of clothing, or something
    >> Anonymous 04/20/12(Fri)23:34 No.18798890
    Don't worry guys, just gonna type verification in the subject field. Nothing to see here.
    >> Anonymous 04/20/12(Fri)23:45 No.18799016
    Flash Draw {U}
    Target player draws a card.
    You may Tease to have that player draw 2 cards instead, or Strip 1 to have that player draw 3 cards.

    Choice of Removal {1}{B}
    Destroy target creature unless its controller Strips 1.

    Also, add a subrule that you can't Strip if already naked. Perhaps add a card as well like:

    The real winner {W}{U}{R}{B}{G}
    Whenever a player is naked, he or she loses the game.
    >> Anonymous 04/20/12(Fri)23:50 No.18799056
    Hmm... Functional reprint of Goblin Mime.

    Goblin Gimp - 1R
    Creature - Goblin Gimp
    When you speak, sacrifice Goblin Gimp.
    >> Anonymous 04/20/12(Fri)23:51 No.18799075
    Better colorshift that to black or blue.
    >> Anonymous 04/20/12(Fri)23:52 No.18799078

    Why not just make it 1B, there have been plenty of black goblins and it fits better thematically.
    >> Anonymous 04/20/12(Fri)23:53 No.18799082
    should also prevent use of hand(s)
    >> Anonymous 04/20/12(Fri)23:53 No.18799089
    Watch control players come dressed in full jousting harness.
    >> Anonymous 04/20/12(Fri)23:54 No.18799104
    Sexing Devil - R
    Creature - Devil
    When Sexing Devil enters the battlefield any player may Strip - 1, if they do, sacrifice Sexing Devil
    >> Anonymous 04/20/12(Fri)23:56 No.18799120
    Works for me, the original was red though, that's why I left it as is. But I was originally thinking Black.
    >> Anonymous 04/20/12(Fri)23:57 No.18799133
    These are great and all, but I think you guys are forgetting something. To get any use out of these, you'd have to play against a girl. And a cute girl, at that. And in my experience cute Magic playing girls are absolutely nonexistent
    >> monotreeme 04/20/12(Fri)23:57 No.18799135
    this seems more controlling, I could have sworn that was the agreed to be the purview of blue?

    or am I mistaken?...
    >> Anonymous 04/20/12(Fri)23:57 No.18799141
    you best be makin' me some red succubi cards boy
    >> Anonymous 04/20/12(Fri)23:59 No.18799162
    I played against one at the DA pre release and there was one looking thru the card boxes at my FLGS when I was there today to preorder AVR
    >> Anonymous 04/21/12(Sat)00:01 No.18799180
    huh. do you live in a big city? my hometown has 70,000 people and ive only ever seen 2 girls playing magic, and both were hambeasts
    >> Anonymous 04/21/12(Sat)00:03 No.18799198
    It must suck being a straight nerd.
    >> Anonymous 04/21/12(Sat)00:03 No.18799202
    Baring Bolt {R}
    You and target player both Strip 1.

    Probably higher rarity for the forced removal.
    >> Anonymous 04/21/12(Sat)00:06 No.18799230
    Hmm... possibly some form of red enchantment which does damage to a player whenever they touch themselves. (Even if it's just touching their face)
    >> Anonymous 04/21/12(Sat)00:06 No.18799237
    You mean Blue?
    >> Anonymous 04/21/12(Sat)00:07 No.18799248

    If it happens for any of us, even just one, then the entire thing will be worthwhile.
    >> Anonymous 04/21/12(Sat)00:07 No.18799249
    woodfield mall bro, 2nd biggest one in the US, it's not exactly local for me tho ( I live about an hour away) but I like going there anyway cause its a halfway point between my house and a friend's, the people are nice and there's a GW a few hundred feet away (some of the GW employees hang out in the card store from time to time)
    >> Anonymous 04/21/12(Sat)00:08 No.18799258
    it does. ive thought about going gay but i just cant do it. vaginas are too awesome. i guess ill have to find a cute girl and turn her into a nerd
    >> Anonymous 04/21/12(Sat)00:09 No.18799266
    Just sayin man, the inside of an anus doesn't have a gender.
    >> Anonymous 04/21/12(Sat)00:10 No.18799280
    it does if there's a prostate nearby
    >> Anonymous 04/21/12(Sat)00:10 No.18799286
    thats the thing, i think assholes are nasty, i cant do anal
    >> Anonymous 04/21/12(Sat)00:11 No.18799292
    Well then you're just a prude in general.
    >> monotreeme 04/21/12(Sat)00:11 No.18799296
    I think you mean "if there is more than one prostate nearby"...
    >> Anonymous 04/21/12(Sat)00:15 No.18799327
    If white is the pure it should have a few cards that allow them to put removed cloths back on.

    I like this thread fa/tg/uys keep it up.
    >> Anonymous 04/21/12(Sat)00:16 No.18799341
    It was the direct damage thing, which I thought was more in the pervue of red.

    Goblin Clotheshorse - (X)WW
    (Image of a Goblin covered in many, many different forms of clothing)
    Creature - Goblin
    Goblin Clotheshorse comes into play with X Clothing counters on it.
    You may sacrifice a Clothing token instead of removing an article of clothing.
    "Kinda defeats the spirit of things"
    >> Anonymous 04/21/12(Sat)00:17 No.18799366
    Make it XXW instead.
    >> Anonymous 04/21/12(Sat)00:26 No.18799449
    Illusion of Desire
    Creature - Illusion
    Tease : Illusion of Desire gains Flying until end of turn.

    Was originally going to be a red succubus, but then I realized that flying doesnt really suit it that much.

    Distracting Whisper / Momentary Glimpse
    As an additional cost to this spell, Tease. Counter target spell unless its owner pays 3.
    >> Anonymous 04/21/12(Sat)00:27 No.18799468
    Three Lashes - 1B
    Target Creature gets -3/-3 until the end of turn. The creature's owner may choose to be spanked three times to prevent this.
    >> Anonymous 04/21/12(Sat)00:30 No.18799489
    >implying the average guys who play Magic are more attractive than the average girls
    >> Anonymous 04/21/12(Sat)00:30 No.18799491
    Wool Clothing
    Enchant target player.
    At the beginning of Enchanted Player's upkeep Wool Clothing does 1 damage to Enchanted Player for each article of clothing on Enchanted Player. The Enchanted player may Strip -1, if they do, exile Wool Clothing.

    "Oh god it just itches so much!"
    >> Anonymous 04/21/12(Sat)00:33 No.18799522
    Mmmm, I don't think that would be very fun as a mechanic. This is supposed to be a *playful* set, hitting can ruin the mood real quick.

    It might be better as 'tease' to prevent. Black in this set is about power, not S&M. Forcing another to expose themself or lose a creature is powerful enough.
    >> Anonymous 04/21/12(Sat)00:34 No.18799530
    Threads Undone
    Abilities and effects can not prevent a player from Stripping. Clothes may not be regained.
    >> Anonymous 04/21/12(Sat)00:37 No.18799558
    Furries already did this. It's horrible.

    There's also xXxenophile the card game, which is actually quite funny and fairly good.
    >> Anonymous 04/21/12(Sat)00:39 No.18799567
    Clothing Transfer {U}{W}
    Target player strips 1. You must put on the article of clothing removed.
    >> Anonymous 04/21/12(Sat)00:42 No.18799589
         File: 1334983327.jpg-(46 KB, 375x523, Bimbofication.jpg)
    46 KB
    I've got this idea, but I'm not 100% sure if I'm going about this the right way. The general idea is a way to impose taboos onto players, plus some cards that punish players that break their taboo and others that reward players for submitting to their taboos.
    >> Anonymous 04/21/12(Sat)00:43 No.18799600
         File: 1334983397.jpg-(46 KB, 375x523, Gradual Conditioning.jpg)
    46 KB
    >> Anonymous 04/21/12(Sat)00:43 No.18799604
         File: 1334983427.jpg-(37 KB, 375x523, Slaves Wits.jpg)
    37 KB
    This is what I have so far.
    >> Anonymous 04/21/12(Sat)00:45 No.18799619
    This sounds like an incredibly boring game.
    >> Anonymous 04/21/12(Sat)00:46 No.18799629
         File: 1334983615.jpg-(158 KB, 1168x844, 1931625329.jpg)
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    >> Anonymous 04/21/12(Sat)00:47 No.18799632
    That card in particular is a bad idea in a card game, and well we've already got 4 key-words (Clothcraft:less / more, tease, and strip).

    The cards dont really have much impact on the game, and you need something like 3 of them out in order for anything to happen. Please re-think.
    >> Anonymous 04/21/12(Sat)00:51 No.18799658
    Empowering Nudity - GG
    If you are not wearing any clothes, you may play this card instead of removing an item of clothing.
    "If it's come this far, why bother?"
    >> Anonymous 04/21/12(Sat)00:57 No.18799705

    I'm confused, what does this do...
    >> Anonymous 04/21/12(Sat)01:00 No.18799726
    Clothing Golem 3

    Artifact Creature - Golem

    As an additional cost, remove X items of clothing.

    Clothing Golem comes into play with 2 plus one counters for each item of clothing removed.

    >> Anonymous 04/21/12(Sat)01:01 No.18799731

    +1/+1 counters
    >> Anonymous 04/21/12(Sat)01:06 No.18799772
    Blow up Doll XX

    Artifact creature - Construct

    Blow up Doll's power and toughness are equal to X.

    If Blow up doll takes damage, sacrifice it.

    >> Anonymous 04/21/12(Sat)01:07 No.18799785


    When a creature comes into play under your control, equip Lube to it.

    Equipped creature has haste.
    >> Anonymous 04/21/12(Sat)01:08 No.18799795

    Sorry meant to have that cost 2
    >> Anonymous 04/21/12(Sat)01:10 No.18799829
    Need something with Clothes-walking; as long as target player is wearing clothing, this creature is unblockable.
    >> Anonymous 04/21/12(Sat)01:10 No.18799831
    If I show you mine {3}{R}{G}
    Each player removes clothing until he or she is wearing an amount of clothing equal to that of the player wearing the least clothing.

    Salve of Purity {W}
    Choose one of the following- Target player puts on a removed piece of clothing. The next time this turn target player would remove a piece of clothing, that player does not.

    Just a Peek {3}{W}
    {2} :Use this effect only when you would Strip. You Tease instead.
    >> Anonymous 04/21/12(Sat)01:17 No.18799889

    Trouser Snake 3G

    Creature - Snake

    Clothingwalk - Trouser Snake is unblockable if opponent is wearing clothes.

    >> Anonymous 04/21/12(Sat)01:17 No.18799891
    In All Natures Glory
    If you are naked, lands you control produce an additional mana of the same color when tapped for mana.
    >> Anonymous 04/21/12(Sat)01:19 No.18799905
    Coming right up sir.

    Horny Beast {3}{G}
    Creature - Beast
    Clothingwalk (It cannot be blocked as long as the defending player is wearing clothing.)

    as a bonus:

    Neurok Pleasure-Suit {2}
    Artifact - Equipment
    Equipped creature gains shroud.
    Tease: Equipped creature loses shroud until end of turn. Any player may play this ability
    Whenever you Strip, you may sacrifice Neurok Pleasure-Suit instead.
    >> Anonymous 04/21/12(Sat)01:21 No.18799920
    Hivemind much?
    >> Anonymous 04/21/12(Sat)01:21 No.18799921
    Sex Shop


    T: add 1 to your mana pool

    4, T: search your library for an artifact, reveal it, then put it into your hand. Then shuffle your library.
    >> Anonymous 04/21/12(Sat)01:25 No.18799952

    We need more of this
    >> Anonymous 04/21/12(Sat)01:41 No.18800114
    No, because those are bad, hyperconditional cards (ie; fucking poorly thought out wanna be combo cards), that aren't much fun and have little mechanical sense.

    Bimbofication - the person hit with it isnt even allowed to say its name, nor do *MATH* in a *CARD GAME*.

    They're not 'fun', which is what this set is supposed to be, playful and fun. You might have gotten that if you'd read the thread.
    >> Anonymous 04/21/12(Sat)01:44 No.18800159
    The person can ignore their taboo as long as there's no punishment or submission on the field. Afterward, a person has to get creative to play within their taboos or eat the consequences of breaking them. For example, a player could say "that bimbo-thingie" instead of "bimbofication", or ask other players to do their math for them.
    >> Anonymous 04/21/12(Sat)01:54 No.18800238
    Sorry, It was meant to basicly be a way for you to pay the costs of a "strip to do X" card, if you were naked.
    Because, well, with green's nature theme, nudism seemed apt.
    However, I'm not really that good at magic, and ironically for this thread, I have a killer headache, so getting things to make sense is hard.
    >> Anonymous 04/21/12(Sat)01:56 No.18800254

    At least more of the submission mechanic
    >> Anonymous 04/21/12(Sat)03:24 No.18801016

    Ah I see. If that's the case then it probably better as an enchantment. I like the nudism and nature thing though that was well done. Maybe:

    Empowering Nudity 1GG
    Enchantment if the enchanted player has no clothing they may reduce any strip cost or effect to 0.

    Wording might need work.

    Along the same lines:

    Nude Beach:
    Nude Beach comes into play tapped if its controller has not removed an article of clothing yet.
    {T}: for B or G mana
    If the player is nude Nude Beach taps for two mana in any combination of G and B.
    >> Anonymous 04/21/12(Sat)11:23 No.18803499
    As the guy who started this thread, my interest is due to the fact that I've played strip magic against the girlfriend who is in fact both a girl and cute, so, I do have someone to play against.

    Loving the work I'm seeing here, so, what mechanics are confirmed? Tease, strip and Clotheslink?
    >> Anonymous 04/21/12(Sat)11:32 No.18803581
    So, I got a confirmation that if this becomes even remotely close to a real thing, she's totally down for it.

    Which is awesome.

    So, if we have the basic keywords sorted, we should decide how big the set is (I'm guessing small set, like DA) and like, what removal we want, what mythics and rares, how many vanilla commons and such.

    Have any of you guys attempted making a set before?
    >> Anonymous 04/21/12(Sat)11:55 No.18803743
    ...Holy shit /tg/, this sounds awesome. Keep it up you crazy, awesome bastards.

    This adds a whole new level of fun to my boyfriend asking me to teach him to play Magic.

    I'm really liking the fact that most of the mechanics are gender neutral, by the way.

    Also, 'Unzipped' is a great name for the 'set'. How many cards are we thinking? At the moment, we've got a lot of good mechanic ideas, but if we want this to work, we need to plan. Total number of cards, the colour/artifact distribution, the proportion of card types and working out the in-set balance to make sure that it stays playful and fun.
    >> Anonymous 04/21/12(Sat)12:10 No.18803855
    150 cards? Enough to have a bit of variety, but not too much of a stretch.

    As for distribution, how about 25 cards of each colour, with the remaining 25 for artifacts, multicolour, lands and the like.

    What's more difficult is the distribution of cards within each colour. We need to avoid having multiple redundant options in the same colour, and to make sure each colour has all its basic bases and points on the mana curve covered.

    Also, we probably need to decide whether this set designed to work in itself, or to be combined with other cards to add a little extra spice. Or whether the idea would be both?
    >> Anonymous 04/21/12(Sat)12:11 No.18803859
    Alright, cool, you're on the same page. So, DA had 171 cards, and it is a small set. I'd like to base the distribution on a set like the core sets, so we have a nice simple distribution.

    In fact, I'd be down for basing it even as stupidly and plainly as a parody or redone version of a core set, to simplify matters and make it so much more likely to happen.
    >> Anonymous 04/21/12(Sat)12:17 No.18803901
    Hrm... There's already been one card of a 'Wear the opponents clothes' type, but could that be expanded a bit?

    A black spell which lets you strip 1 to force your opponent to strip 2, and lets you put back on one of the bits of clothing they took off?

    Perhaps a red creature or spell which gets a boost if you're wearing a bit of the opponents clothing, or a bit of the clothing of the alternate gender?

    Not enough to push any hardcore genderbending theme, just adding in a fun little exchange and embarrasment now and then.

    Perhaps a spell that forces an opponent to put on a bit of your discarded clothing? Or, gives them the option. Not sure about additional mechanics or colour basis, though.
    >> Anonymous 04/21/12(Sat)12:25 No.18803956
    with a small goblin wearing underpants as a mask or hat.
    >> Anonymous 04/21/12(Sat)12:25 No.18803959
    What about a red or white spell (perhaps both? or green in there somewhere) '...This isn't my shirt'- Each player may put on one piece of clothing that they do not own.
    >> Anonymous 04/21/12(Sat)12:37 No.18804080
    I'd say red.

    But yeah, set specifics now. Like, card ideas are great and all, but we should make sure to get some groundwork first. Top down design doesn't really work for WHOLE sets.

    So, I'm fine with that 25 cards of each.
    >> Anonymous 04/21/12(Sat)12:41 No.18804124

    Okay then... 25 of each with 25 floating for artifacts etc.

    Within each colour, how should the 25 be distributed between creatures, instants, sorceries and enchantments.

    Perhaps a base of 7 creatures, 4 instants, 4 sorceries and 4 enchantments, with the remaining six allocated varying on the colour. For Green they might be creatures and enchantments, while blue could have additional instants? Or is standardising card type distribution among colours, even to this degree, a bad idea?

    Also, mana costs... How do you plan the mana curve for a set?
    >> Anonymous 04/21/12(Sat)12:47 No.18804167
    Oh, I'm not sure about pricing, but...

    Goblin Blow Up Doll
    Artifact Creature
    Sacrifice Goblin Blow Up Doll, opponent must Strip 1, or suffer 2 damage.
    "When Goblins make a blow up doll, they make a Blow Up doll"
    >> Anonymous 04/21/12(Sat)12:55 No.18804247
    Look for the "Nuts & Bolts" MaRo articles for details on how to do entire set design.
    >> Anonymous 04/21/12(Sat)12:59 No.18804274

    Oooh, handy. Thanks for the tip.
    >> Anonymous 04/21/12(Sat)13:09 No.18804342
    So... To start making a distribution, we need to know the rarity distribution. Do we bother making Mythics, or could that overcomplicate things?

    I'm not actually sure how rarity distribution works in sets... But, this being a custom set, rarity only really counts for drafting. Still, drafting with this would be rather fun.

    Anyone know how the usual rarity distribution works?
    >> Anonymous 04/21/12(Sat)13:13 No.18804370
    This should help you with that:
    >> Anonymous 04/21/12(Sat)13:15 No.18804388
    Only the dead...
    >> Anonymous 04/21/12(Sat)13:16 No.18804399

    Awesome. Although, Wow, those proportion numbers are long... Although, fudging to two decimal places, I end up five cards short. Eh, close enough.

    That'd be 63 commons, 39 uncommons, 34 rares and 9 mythic rares, with 5 left over and redistribution possible. (If someone wants to do the more precise sums, be my guest, I'm just too lazy to put the whole thing into a calculator)
    >> Anonymous 04/21/12(Sat)13:16 No.18804400
    Also, seeing as unglued was 94 cards in size (including full-sized lands), I feel like it would be wise to size this set between 90 and 100 cards to help ensure less filler and more quality card design.
    >> Anonymous 04/21/12(Sat)13:18 No.18804415

    Unglued was always intended as an addition to normal MtG, though. I think the hope is that you'll be able to make fully functional Unzipped decks in and of themselves. Or maybe not? Still, with /tg/'s creative power, 150 doesn't seem too hard, and we can always cut down if we've not got enough good ideas.
    >> Anonymous 04/21/12(Sat)13:19 No.18804425
    Personal experience would dictate something along the lines of 66:40:34:9 or if you want a heavier rare density 64:40:36:10.
    >> Anonymous 04/21/12(Sat)13:19 No.18804429
    It should probably be one that can be used stand alone, mixing it with normal sets will be kind of awkward.
    >> Anonymous 04/21/12(Sat)13:21 No.18804437
    As someone who played unglued extensively and has a variety of lulzy decks for casual unglued play, I can assure you that 94 cards was more than enough. Again, my concern is that a larger set size will result in a greater amount of chaff and derivative cards, rather than original ideas.
    >> Roxolan 04/21/12(Sat)13:22 No.18804443
    Making an entire set is hard work, especially the commons. Then again you're working with *completely untouched* design space, which will help.
    >> Anonymous 04/21/12(Sat)13:22 No.18804445

    I like the look of 66, 40, 34, 9.

    That'd give us 11 commons, 6-7 uncommons, 5-6 rares and 1-2 mythics per sixth (One for each colour, plus the floating 25 for artifacts etc), of course this can be redistributed a bit if need be. I think that gives us enough to start writing up a skeleton?
    >> Anonymous 04/21/12(Sat)13:23 No.18804455
    Remember to leave 5 slots for full art lands. It wouldn't be an un-set without them.
    >> Anonymous 04/21/12(Sat)13:23 No.18804457
    >think some kind of Landwalk for clothing would be funny
    >scan thread
    >someone already thought of it

    /tg/, I am proud.
    >> Anonymous 04/21/12(Sat)13:26 No.18804478

    I see you've never suffered at the hands of a Hurloon Wrangler before. (Denimwalk could be considered the mechanical precedent to our clothing based mechanics. Apocryphal tales of the Unglued prerelease hold that some players removed their jeans to avoid its attacks.)
    >> Anonymous 04/21/12(Sat)13:28 No.18804491
    Here are some more solid distributions:
    Per color (25 each):
    11 Commons
    7 Uncommon
    6 Rares
    1 Mythic

    Other (24):
    BTW, other implies a mix of artifacts, lands, possible multicolored cards, and planeswalkers (if necessary) in the mythic slots
    5 basic lands
    6 commons
    5 uncommon
    4 rares
    4 mythics
    >> Anonymous 04/21/12(Sat)13:30 No.18804507
    Anon here, doing the drudge work of writing up the card code skeleton. I'll put up a pastebin after I'm done, and save folks the tedium. Modifying it and filling it out will be easier when we have the whole thing set up. Or someone could put it in a googledoc or something, editing it on the fly would be even better.
    >> Anonymous 04/21/12(Sat)13:33 No.18804525
    I support the google doc idea. However, seeing as I am firmly against the constraints of a design skeleton when it comes to designing sets, I won't be able to help out all that much on that. I'll be around to provide balance and mechanical support if necessary though.
    >> Anonymous 04/21/12(Sat)13:34 No.18804534

    It at least gives us somewhere to start, and makes sure we have the minimum necessary to make the set function. We could always leave a certain number of slots outside the skeleton, or just abandon it after we've covered all the essentials.
    >> Anonymous 04/21/12(Sat)13:37 No.18804548

    There's a basic outline of our main five colours, I didn't do the artifacts/others bit as I wasn't sure how we'd work those out. Folks other than me can sketch in the general ideas of what we need.
    >> Anonymous 04/21/12(Sat)13:37 No.18804559
    That's fine, a design skeleton is useful for providing a general idea of set mechanic and card type distribution and I think it is worthwhile to put one together, especially seeing as this is somewhat of a community project. It's just that, personally I've always balanced my sets on the fly because it provides slightly more design flexibility. Anyhow, I'm off to see if I can gather together a bit of art to help with later design.
    >> Anonymous 04/21/12(Sat)13:38 No.18804570
    I was one of those that helped start the idea. When I pointed out that I could take my pants off to avoid the effect, everyone agreed to count me as having done so to save eyes.
    >> Anonymous 04/21/12(Sat)13:39 No.18804571
    Has anyone looked at the idea of doing player equipment for artifacts? This looks like a player matters set, as a general theme, so maybe something that works with that?
    >> Anonymous 04/21/12(Sat)13:40 No.18804574
    If we are to judge by typical custom card threads this will be just as bad as /d/'s attempt.
    >> Anonymous 04/21/12(Sat)13:40 No.18804575
    Can we agree on standardised text for our keywords like Strip? It'd probably speed things up.
    >> Anonymous 04/21/12(Sat)13:41 No.18804581

    That's a good idea, but an advanced one. Lets cover our bases first.

    Does someone want to make a googledoc or a 1d4chan page?

    (...relatedly, is it possible to make a googledoc anonymous, rather than displaying you as the owner?)
    >> Anonymous 04/21/12(Sat)13:41 No.18804582
    How the hell do you get that when Blue has such a huge emphasis on Control?
    >> Anonymous 04/21/12(Sat)13:47 No.18804619
    How would I find /d/'s attempt? It might be worth reviewing, to salvage any good concepts or just as an example of how not to do it.
    >> Anonymous 04/21/12(Sat)13:48 No.18804626
    I uploaded it a while back, give me a minute.
    >> Anonymous 04/21/12(Sat)13:48 No.18804629
    I too am interested in this failed attempt. It might make finding art a bit easier.
    >> Anonymous 04/21/12(Sat)13:49 No.18804636
    Honestly I like some of the concepts. Let's see if we can salvage some.
    >> Anonymous 04/21/12(Sat)13:53 No.18804662
    That's an AdEva RPG
    >> Anonymous 04/21/12(Sat)13:53 No.18804664

    ...That's an old edition of AdEva, unless I'm suffering from an extremely bizarre error.
    >> Anonymous 04/21/12(Sat)13:57 No.18804691
    It's hard to standardise Strip because its effects vary beyond "remove an item of clothing" since the colours would probably use it differently. Black/blue/red would use it to hit an opponent to varying degrees, white would probably never force it on an opponent but might hit themself with it as a last resort to prevent negative effects, and green would most likely Strip itself for bonuses/better creatures, sort of like a self-mill thing.
    >> Anonymous 04/21/12(Sat)13:58 No.18804698
         File: 1335031094.jpg-(288 KB, 697x800, 41a1c98d17f259e941e4a6c872a40d(...).jpg)
    288 KB
    > not being interested in dudes
    > 2012
    >> Anonymous 04/21/12(Sat)13:59 No.18804710
    "To Stip X, a player removes X items of clothing he is wearing. A player may not Strip, if he or she isn't wearing enough items of clothing."
    Works for all the cases
    >> Anonymous 04/21/12(Sat)14:01 No.18804722
    It can still be standardized in a similar fashion to scry. Maybe something along the lines of strip X (To strip X, remove X articles of clothing.)
    >> Anonymous 04/21/12(Sat)14:01 No.18804725
    Okay I think I've fixed the link
    >> Anonymous 04/21/12(Sat)14:07 No.18804751
    Do we have a standard place to submit ideas for cards for the set, or are we still just kicking them around in this thread?

    If it's still just in the thread, I have an idea:

    Lovers' Embrace {1UG}
    Choose 1: target player sits in your lap or you sit in target player's lap until end of turn. You and target player reveal hands to each other.

    The idea is to combine the control aspect of blue with the loving aspect of green. I think I can fine-tune it a bit more, though, such as the name or mana cost.
    >> Anonymous 04/21/12(Sat)14:07 No.18804752
    On that topic, I feel like we should address whether or not we want this set to feature *explicit* art. Now I know that this set is supposed to be explicit and sexual, but I feel like it could reach a larger audience if it focuses more on highly suggestive art themes, rather than straight up pornographic imagery. Take for example, the OP's image. That would be perfectly fine seeing as it is sexual without being pornographic. I feel like we can avoid the same fate as /d/'s set if we keep the art a bit less extreme (a tit here and there is fine, but no straight up porn). Opinions /tg/?
    >> Anonymous 04/21/12(Sat)14:08 No.18804762
    I agree, keep it suggestive but not outright pornographic.
    >> Anonymous 04/21/12(Sat)14:08 No.18804765

    I'd support this wholeheartedly.
    >> Anonymous 04/21/12(Sat)14:10 No.18804774
    You guys were right. This set sucks.
    >> Anonymous 04/21/12(Sat)14:10 No.18804778
    Every card doesn't need to have explicit nudity. I think it'd be amusing if the rarer a card was, the more erotic the art.

    Although I don't think we should go much beyond nipples. Suggestive art is fine, but porn is just going to make it distracting to the players.
    >> Anonymous 04/21/12(Sat)14:13 No.18804795
    K, thanks for all the feedback. This should help fine tune the art search. Now, then, I'm off to find suggestive fantasy art. Shouldn't be too hard, should it?
    >> Anonymous 04/21/12(Sat)14:15 No.18804819
    Also, I like the idea of possibly using slightly more pornographic art but hiding anything obscene behind the text box. For that matter, does anyone know how to overlay images on top of the card in MSE, kind of like how a couple of cards in unglued would have random images in their text boxes?
    >> Anonymous 04/21/12(Sat)14:16 No.18804821
    Blue should be denial, tension and teasing.

    As for the cards, I can see some good names like "I'll show you mine, you'll show me yours'"
    >> Anonymous 04/21/12(Sat)14:17 No.18804826
    Keeping it closer to SFW also means we can post cards here.
    >> Anonymous 04/21/12(Sat)14:18 No.18804833
    For those of you using MSE:
    >Strip <number>
    >To strip {param1}, a player removes {if param1.value == 1 then "an item" else "{english_number(param1)} items"} of clothing he or she is wearing. A player may not strip {param1} if he or she is wearing fewer than {if param1.value == 1 then "one item" else "{english_number(param1)} items"} of clothing.

    Seems to work.
    >> Anonymous 04/21/12(Sat)14:18 No.18804835
    Little bit long for a name. Just "I'll show you mine..." with the rest in the the flavour text might work, for an Un set.
    Also, for that effect, Each player strips 1?
    >> Anonymous 04/21/12(Sat)14:20 No.18804853
         File: 1335032423.png-(255 KB, 375x523, Satyr Revellers.png)
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    So it looks something like this.
    >> Anonymous 04/21/12(Sat)14:20 No.18804857
    Works fine.
    >> Anonymous 04/21/12(Sat)14:21 No.18804862
    Make it a pair of cards that play off one another.
    >> Anonymous 04/21/12(Sat)14:21 No.18804867
    As cool a concept as that is, I don't think player contact should be encouraged or a centric theme of cards.

    That said...

    You Want Me to Do What?
    Cumulative W

    0: If a spell or ability would cause you to strip, instead put an article of clothing back on. Activate this ability only once per turn.
    >> Anonymous 04/21/12(Sat)14:22 No.18804871
    That might be a little strong?
    I'm kind of thinking of strip costs as around 1 mana worth. 1G for a 2/3 vanilla would still be pretty aggressively costed.
    I like the idea though, especially in green.
    >> Anonymous 04/21/12(Sat)14:22 No.18804872
    The only problem I can see is that I imagine green would probably WANT to Strip willingly a lot of the time to buff it, hence that creature idea, but the second part of the ruling would make it impossible to do that by the time you were naked, which seems kind of counter-intuitive.
    >> Anonymous 04/21/12(Sat)14:23 No.18804884
    Well you can't strip when you're naked.
    Maybe a secondary effect that gives bonuses once you're not wearing any clothes? Could work in green.
    >> Anonymous 04/21/12(Sat)14:24 No.18804892
    Threshold/Fateful Hour style. Call it Au Naturel.
    >> Anonymous 04/21/12(Sat)14:24 No.18804893
    Yay for naked metalcraft/threshold.
    >> Anonymous 04/21/12(Sat)14:25 No.18804898
    Maybe Nudism? Au Naturel fits with green, but we might want to spread the effect across the colour pie a little.
    >> Anonymous 04/21/12(Sat)14:28 No.18804919
    Hah, there could be a bunch of green monsters with euphemistic names that increase in strength when their controller is nude.

    Stuff like "Mighty Serpent" and "Giant Puppies".
    >> Anonymous 04/21/12(Sat)14:30 No.18804931
    Personally, I feel keeping it green is actually a good idea.
    Mechanically, we have strip for all the colors, but each color should be able to do something unique as well. W cockblocks and anti-strips, U should have some domination-based mechanic/ability that hasn't been explroed yet, B and R I have no idea, and green could have nudism. This would help flesh out color flavors and provide players with distinct play styles.
    >> Anonymous 04/21/12(Sat)14:30 No.18804933

    Ballsy Knight

    As long as your hand is placed on your crotch, Ballsy Knight gets +2/+2 and trample.

    "Yeah, that's where the power is."
    >> Anonymous 04/21/12(Sat)14:31 No.18804942
    For that matter, could red maybe be male-oriented/ generic machismo and such as far as flavor goes?
    >> Anonymous 04/21/12(Sat)14:33 No.18804958
    It'll put female players at a distinct disadvantage (AS IF WE HAVEN'T ALREADY ALIENATED THEM ENOUGH WITH THIS SET LOLOLOLOLOLOL). It should be pure raunchyness, not necessarily machismo or male sexuality.
    >> Anonymous 04/21/12(Sat)14:36 No.18804988
    >0 results found.

    Enchant Player.
    Every card played by the enchanted player now has "Strip 1" as an additional cost to be played.
    Strip effects can't be denied or redirected.
    If the player is already naked, every card played by the enchanted player now has "Tease 1" as an additional cost to be played.
    >> Anonymous 04/21/12(Sat)14:36 No.18804989
    So would it be safe to confirm that red should be passionate/raunchy with a small number of (maybe a vertical cycle) of male-oriented cards? Any ideas for a good mechanic to tie it all together? Maybe tease?
    >> Anonymous 04/21/12(Sat)14:37 No.18805006
    Far too powerful for its cost. At least six.
    Also, have we defined Tease as a keyword yet?
    >> Anonymous 04/21/12(Sat)14:38 No.18805013
    Hmm... with red's tendancy towards direct damage and such like, I could see S&M playing a part.

    Not exactly sure how that would fit in though.
    >> Anonymous 04/21/12(Sat)14:39 No.18805019
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    >> Anonymous 04/21/12(Sat)14:39 No.18805022

    "Unusual Euphemisms"


    Players can't name cards, they can only describe them. If a player names a card, sacrifice Unusual Euphemisms and that player Strips 1.
    >> Anonymous 04/21/12(Sat)14:42 No.18805046
    No. No, no, no.
    >> Anonymous 04/21/12(Sat)14:42 No.18805051
    Alternatively you could have it let you strip double from ANY cost/ability to synergise with what I imagine would be a lot of green's other things, although that'd probably call for a rarity/CMC increase.

    It also depends on how much we want to reward Strip in green. It'd take a lot of balls to build a deck based around it.
    >> Anonymous 04/21/12(Sat)14:43 No.18805063
    Ooh, nice. Based on that:

    Pet Names - WW1
    Players can't name cards, they must give them a cute, but embarrassing term of endearment. If a player names a card, sacrifice Pet Names and that player Strips 1.
    "My fluffykins attacks your dragonywagony"
    >> Anonymous 04/21/12(Sat)14:44 No.18805067
    Stop that. This sort of shit is what made the /d/ set so horrible.
    >> Anonymous 04/21/12(Sat)14:44 No.18805074

    Windblower the Forgetful


    As long as Windblower the Forgetful is in play, all players must unzip all zippers atleast half-way.
    >> Anonymous 04/21/12(Sat)14:45 No.18805081
    You too!
    >> Anonymous 04/21/12(Sat)14:45 No.18805085
    Eh, it seemed in the Unset style of "make things harder than they need to be".
    >> Anonymous 04/21/12(Sat)14:46 No.18805093
    What made the /d/ set so awful was its overtness.
    >> Anonymous 04/21/12(Sat)14:46 No.18805094
    I like Blue having Enchant Player effects.
    Not sure about the name though.
    >> Anonymous 04/21/12(Sat)14:48 No.18805109
    >have Nature's Glory in play
    >cast Satyr Revellers
    >take off shirt and pants
    >get a 3/4 for G

    Satyr Revellers confirmed for sexy Delver.
    >> Fool who bears the Name of Freedom 04/21/12(Sat)14:53 No.18805144
    Cycles baby!

    Anticipation (RG)
    Target creature gets +3/+3 until end of turn, if an opponent has exactly one piece of clothing on that creature is also unblockable until end of turn.
    "Oh man, take it off already!"

    Stimulation (BR)
    Target creature you control gains +2/+2 and first strike until end of turn. Sacrafice that creature at the beginning of the next end step unless an opponent has exactly one piece of clothing.
    "We'll work this until it's ready to simply <i>burst</i>!"

    Innovation (RU)
    Whenever target creature attacks this turn it deals one damage to target creature or player. If an opponent is wearing exactly one piece of clothing that creature deals damage equal to its power instead.
    "Oh! What if we were to try doing..."

    Hesitation (W)
    Tap target creature. If you have exactly one piece of clothing you may put on up to one piece of clothing you have previously discarded.
    "Wait, I don't think I'm ready yet".
    >> Anonymous 04/21/12(Sat)14:54 No.18805156
         File: 1335034487.jpg-(41 KB, 375x523, Chained Succubus.jpg)
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    first attempt at an Unzipped creature!
    >> Anonymous 04/21/12(Sat)14:55 No.18805167
    Clothesnapper, UU
    Whenever ~ deals combat damage to a player, that player Strips 1.

    I'm not sure about this guy's color...
    >> Anonymous 04/21/12(Sat)14:56 No.18805180

    The Moneyshot


    1,Tap: Deal 1 damage to any target creature or player.

    "It's safer if they have their eyes closed. You know that thing isn't very accurate."

    (The picture is a slingshot with a coint in it)
    >> Anonymous 04/21/12(Sat)14:56 No.18805182
    You stole my idea!
    >> Fool who bears the Name of Freedom 04/21/12(Sat)14:57 No.18805190
    Strip is being defined as a loss of ~4 life. You basically printed a 4/1 for UU. I feel that you'd probably want to increase the cost to 1UU (compare to Markov Blademaster I guess).

    In regards to color I could see it in just about any color that isn't white as long as you created the proper flavor. Honestly though I think it works best as an artifact creature that's just a big mass of mechanical claws or pincers.
    >> Anonymous 04/21/12(Sat)15:01 No.18805219
    Except being naked doesn't cause you to lose.
    This guy still takes 20 swings to kills, just denies your enemy a resource.
    Strip 'em early, to stop the never-ending Satyr Revellers wave!
    >> Anonymous 04/21/12(Sat)15:01 No.18805221
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    Another creature, this one might be a little overpowered. I was thinking of attaching the illusion caveat to it.
    >> Anonymous 04/21/12(Sat)15:04 No.18805236
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    In retrospect, I've decided it is, in fact, too powerful, so I've nerfed it.
    >> Anonymous 04/21/12(Sat)15:05 No.18805251
         File: 1335035147.jpg-(54 KB, 375x523, Lecherous Oaf.jpg)
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    Something along these lines could be a fun creature.
    >> Anonymous 04/21/12(Sat)15:05 No.18805252



    As an additional cost to play Migraine, pay 2 life. Prevent any Strip and Tease effects targetted at you.
    >> Anonymous 04/21/12(Sat)15:06 No.18805255
    Nice and simple but useful too. I like it.
    >> Anonymous 04/21/12(Sat)15:06 No.18805257
    Watching people prevaricating about strict mechanical power level in a Magic set designed as a sex game will never got old.
    >> Anonymous 04/21/12(Sat)15:08 No.18805269
    This is the most camaraderie I've seen on /tg/ in a long time, and it's when we're united in being a bunch of perverts.

    I love you motherfuckers.
    >> Anonymous 04/21/12(Sat)15:12 No.18805286
    I'm really really glad I started this thread, given that it may actually give enough material to play this thing.

    So far, >>18805251

    are particularly good. The Succubus is a bit too powerful, I feel.
    >> Anonymous 04/21/12(Sat)15:13 No.18805293
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    >> Fool who bears the Name of Freedom 04/21/12(Sat)15:14 No.18805299
    Love it. Maybe lower the casting cost by 1 and add an 'any player may use this ability' to the activated effect? It's probably fine as is though.
    >> Anonymous 04/21/12(Sat)15:15 No.18805312
    Should Red have access to a lot of cards with Flash?
    >> Anonymous 04/21/12(Sat)15:18 No.18805331
    I second this. You could even give it Trample or something. Make people want it enough to start willingly taking things off as soon as it comes in and you have something that pretty much sums up what red's all about.
    >> Anonymous 04/21/12(Sat)15:18 No.18805335

    I have nothing to add to this thread but I saw MR. RAGE and remembered how much I love this motherfucker.
    >> Anonymous 04/21/12(Sat)15:18 No.18805336
    Flash as in the ability to play cards as instants?

    Or flash as in flashing? Because while I understand the appeal, I feel this game seems to have clothes fly off a little too quickly for flashing to be relevant.
    >> Anonymous 04/21/12(Sat)15:19 No.18805339
    The first ability should be triggered at upkeep. Most other creatures that switch around do that, and it makes it simpler, ie no mid combat shenanigans.
    >> Anonymous 04/21/12(Sat)15:21 No.18805348

    Perhaps a variant Flash: Remove a peice of clothing until the end of your turn, this spell may be cast as an instant.

    Or however you word it.
    >> Anonymous 04/21/12(Sat)15:22 No.18805362
    >I feel this game seems to have clothes fly off a little too quickly for flashing to be relevant

    I think that's largely because we've only managed to clearly define Strip so it's the only new mechanic people have to work with. Once we figure out some others and trim out ideas that don't really work in practice it'll probably even out.

    I feel as though Strip should really only be prominent in green (stripping self willingly) and red (stripping opponent), and just splashed in the others (white doing compromise, stripping to prevent damage, etc., black hitting the opponent as punishment).
    >> Anonymous 04/21/12(Sat)15:23 No.18805368
    I like the first part of the effect. Keep it as just that, a temporary strip, for keywording.
    Then we can use it for costs or to force an opponent to do it and etc.
    Maybe have an instant called Flash that lets you play a card from your hand as if it had flash if you Flash 1?
    >> Anonymous 04/21/12(Sat)15:24 No.18805379
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    Okay, I think I'm ready to play some Magic.
    >> Anonymous 04/21/12(Sat)15:25 No.18805387

    >> Anonymous 04/21/12(Sat)15:26 No.18805388
    Oh, that reminds me, some effects should punish people for wearing too many pieces of clothing.
    Maybe a red burn spell?
    >> Anonymous 04/21/12(Sat)15:27 No.18805401

    You've Been Naughty

    Spank target player. If target makes a noise, add 4 to your mana pool.
    >> Anonymous 04/21/12(Sat)15:28 No.18805405
    Anyone else feel like we should throw Mindslaver in here just for the halibut?
    >> Anonymous 04/21/12(Sat)15:28 No.18805410
    Mindslaver was in the /d/ set. But still a good idea, as long as players can't just choose to strip whenever.
    >> Anonymous 04/21/12(Sat)15:30 No.18805419

    Punish the Pure - 1BB
    Each player loses life equal to the amount of clothes they are wearing.
    >> Anonymous 04/21/12(Sat)15:31 No.18805429
    Nah, man, that'd end in disaster.

    I'm down for some reprints though. Maybe just for puns and jokes and stuff. Like, Gwendlyn Di Corci.
    >> Anonymous 04/21/12(Sat)15:31 No.18805434
    I have to agree, we need mechanical color identity before we can begin to properly design the set. However, I personally believe strip is fine in all colors (except maybe white) and should be implemented in such a way as to properly reflect each color's identity.
    Anyhow, on to mechanical identity:
    White: as was said earlier, white is anti-stripping, cockblocking, consensual, goody-two-shoes
    Blue: There seem to currently be two directions in blue's color identity. One is as a domination oriented, controlling color that hasn't really been mechanically explored just yet. The other is as a perverted, neckbeardy color that gets off on other colors as window watcher aptyl conveyed.
    Black: Hasn't really been explored yet.
    Red: Raunchy, passionate, aggressive, seems to prefer universal stripping, possibly a tinge of masculinity in some parts.
    Green: Hippies, free love, nudism, and cards that benefit from self-stripping and nudism.

    Now on to mechanics:
    White: Anti-stripping, doesn't need a new keyword
    Blue: No keyword or consistent mechanical identity just yet
    Black: nothing
    Red: Universal stripping, possibly tease?
    Green: Self-stripping, Au Naturale

    We need to develop blue and black, and possibly expand on red and green. ideas?
    >> Anonymous 04/21/12(Sat)15:31 No.18805437

    Well yeah it'd be like a sac effect, you cant just do it without reason. Although what would it mean to Tease while controlling someone else's turn...
    >> Anonymous 04/21/12(Sat)15:33 No.18805451
    There should not be a nofunallowed color in a sexy joke set. Find a spot for white that doesn't suck.
    >> Anonymous 04/21/12(Sat)15:33 No.18805455


    Target player cannot use their hands during their next turn. If they do, they must sacrifice 2 cards from their hand.
    >> Anonymous 04/21/12(Sat)15:34 No.18805457
    In the /d/ set, Blue had an effect called Permission, which required your opponent to ask you before they could do something.
    In general, I think Blue should have player oriented restrictions of some kind like that.
    >> Anonymous 04/21/12(Sat)15:34 No.18805462

    Whoops, meant that to be black, not blue.
    >> Anonymous 04/21/12(Sat)15:35 No.18805466
    Discard 2 cards from their hand, you mean
    White gets bonuses for wearing clothes?
    >> Anonymous 04/21/12(Sat)15:35 No.18805469
    Blue should allow people to put clothes back on or take them off, but have various punishments for each. Also possibly negation?

    Black could be the more directly controlling one, allowing you to choose what's put back on or taken off, or other forceful effects.
    >> Anonymous 04/21/12(Sat)15:35 No.18805470

    Yup, that's what I meant, my bad.
    >> Anonymous 04/21/12(Sat)15:37 No.18805476
    White certainly needs more than just cockblocking, but white can have stuff that is romantic or pleasant or sexy even that isn't explicit.

    Handholding, rubbing, hugging, etc.
    >> Anonymous 04/21/12(Sat)15:38 No.18805483
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    >> Anonymous 04/21/12(Sat)15:38 No.18805486
    Should we be doing player contact? Even something like hugging? That might be a bit more awkward than stripping or even flashing.
    >> Anonymous 04/21/12(Sat)15:40 No.18805496
    One Eyed Wurm - 3GG
    Creature - Wurm 5/4
    Tease - One Eyed Wurm gains trample until the end of the turn.
    (Flavour) - Its not the size of the wurm that makes it deadly but the way it strikes. [RELEASE THE WURM! if we want to go less subtle]
    >> Anonymous 04/21/12(Sat)15:40 No.18805501
    yes, good I like that, I'll add it to white's color pie. Also on the topic of black, I feel like black should be focused primarily on opponent stripping and punishing lack of clothes so that stripping can actually be used to win the game if necessary (there might even be a high cost black enchantment that makes all players without clothes on lose the game, or is that too unfun?). Also, black could feature creature like the succubus that have upkeep costs that force you to strip but are themselves high above the curve.
    >> Anonymous 04/21/12(Sat)15:41 No.18805509
    What exactly does Tease do? maybe make it Strip 1?
    >> Anonymous 04/21/12(Sat)15:41 No.18805513
    I mean... I sort of assumed that that sort of thing wasn't a problem for anyone playing this game.
    >> Anonymous 04/21/12(Sat)15:41 No.18805515
    Also, we need a definitive wording on tease that hopefully doesn't make it seem too much like a week strip.
    >> Anonymous 04/21/12(Sat)15:43 No.18805531

    Giving any color cockblocking is kind of missing the point. The closest I can think of that might actually work and not detract from the fun is chastity belts, and even that's niche (and requires stuff that players wouldn't necessarily have access to).


    A few effects that I imagine as white...

    Each player gains life equal to three times the amount of clothing they've removed this game.

    Whenever a player casts a spell, any player may strip 1. If a player does, counter that spell. (Taxing effects are in white nowadays, remember.)

    Join forces - Starting with you, each player may kiss another player. Each player puts X 1/1 white Human creature tokens into play, where X is the number of players who kissed or were kissed by another player.


    Too short-term, I think. Maybe an enchant creature?
    >> Anonymous 04/21/12(Sat)15:45 No.18805543
    >>18805531 here
    Also, the more I think about it, the more I like the idea of making use of Join Forces in this set. Thoughts?
    >> Anonymous 04/21/12(Sat)15:45 No.18805544
    I don't think white should reward for stripping, maybe make that effect based on the amount of clothes they ARE wearing instead?
    >> Anonymous 04/21/12(Sat)15:46 No.18805550
    S'a common, it doesn't need to be be all end all.

    Eh. Those are decent card ideas, but I feel as though having a few mechanics that put on clothes or prevent clothes from being taken off is a good idea. Sex games are designed a little to be teasy and silly and stuff, otherwise one would just have sex, so prolonging the game a bit, teasing the opponent like that shouldn't be a big deal.
    >> Anonymous 04/21/12(Sat)15:46 No.18805552
    I agree, too much cockblocking is unfun, however, cards like the white knight from earlier in the thread that allowed you to sacrifice him instead of stripping seemed like a logical addition to the set. Also, I can totally see a ghostly prison/propaganda effect in white that makes a player strip for each creature they have that's attacking.

    On another note, due to the sheer quantity of cards that benefit from stripping, I feel we will need cards that let you put clothes back on, but in what colors?
    >> Anonymous 04/21/12(Sat)15:49 No.18805565
    Well, hm, but the thing is Join Forces is a very multiplayer thing. And here, like, I don't know about you, but most of my games of this will be duels.

    Can't exactly find a girl that likes magic who is ALSO poly-amorous.
    >> Anonymous 04/21/12(Sat)15:50 No.18805575
    One thing I have to point out, I feel like we're focusing too much around the strip mechanic. we need to implement some now, non-strip oriented, mechanics to help give the set a bit of variety. In particular, we need to define tease and come up with some mechanics for U and B.
    >> Anonymous 04/21/12(Sat)15:51 No.18805584
    I think every color should reward stripping, because we WANT players to strip.

    Having a few CARDS that do it is probably a good idea, yeah, but full-on mechanics is a bad idea. We don't want to devote that much card space to counterstripping; the ultimate objective is to end up with both players naked.


    Join Forces works fine in duels, too.

    Hmm. Maybe White's stripping is more context-sensitive; it cares about WHAT is being taken off. Or not being taken off, as the case may be.

    Work For It - 2WW
    Whenever a spell or ability an opponent controls would cause you to strip underwear, counter that spell or ability unless that spell or ability's controller strips 1.
    >> Anonymous 04/21/12(Sat)15:55 No.18805620
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    Sticking with the Satyr/Nymph theme briefly, I'm not sure about this. Aimed for "take a bunch of clothes off, creature-bomb the board", but it needs adjusting. Suggestions please.
    >> Anonymous 04/21/12(Sat)15:58 No.18805643
    Fun rare and it seems green's gonna be naked a lot, which is fine, I guess.

    They'll run out of resources quick too. I'm imagining a white/green deck designed to gain clothes quickly and lose them too.
    >> Anonymous 04/21/12(Sat)15:59 No.18805654
    I feel like the pump is a bit unnecessary, alternatively, this card might be more balanced if it costs XG and has strip Y as an additional cost, so you get X Y/Y satyrs/nymphs to make it less ridiculous. Also, do you have the original art for that, I need to add it to my current stock of possible art for this set?
    >> Anonymous 04/21/12(Sat)16:02 No.18805673
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    >> Wolenber 04/21/12(Sat)16:04 No.18805685
    >Turn one, mana drop
    >Turn two, One with the Wild, strip five
    >Two 5/5 creatures on turn two.

    Not a good idea.
    >> Anonymous 04/21/12(Sat)16:04 No.18805689
    Please dear god avoid cards that allow you to actually 'hit' the other player. While it may be your kink, or your partners kink - it is not *everyones* kink, and while we may be perverts playing a card game, we would like this to be accessible to everyone.

    The moment you start including specific fetishes and styles of play, the set becomes less accessible to everyone and heads down a slippery slope to terrible /d/ garbage. Set is designed to be teasing and playful - Keep it fairly 'vanilla' or keep it the fuck out.

    Anyways, Mechanics as follows.

    Strip - This should be portioned out to effects that are worth ~life, so a 1/1 creature with strip doesnt belong, but a 3/3 or 4/2 with strip would. It is never really meant to just be an additional effect on a creature card like first strike, but more of a kicker to casting a spell or creature, or allowing an opponent to prevent the casting of. Your opponent is not supposed to be naked in the first 2 turns of the game (unless you're both playing red-black or something).

    Tease : This mechanic is a bit harder to define, as it can either be a glimpse of the goods, or 'sexy talk', it also requires some mutual consensus and agreement of if something was 'sexy' or not. I decided to make it 'neutral' so its not just necessarily flashing your bits, but it can also include overtly sexual speech - this makes it a somewhat neutral playing ground. To define it better, "A player must either show a portion of their body that is still clothed for 7 seconds to the other player, speak in some manner that is agreed to be erotic by both parties, or perform an action that lasts no longer than 5 seconds to the other party (like a kiss on the neck)" (Yes, a conditional rule that says you must co-operate with the sexy-talk).
    >> Anonymous 04/21/12(Sat)16:04 No.18805691

    Ladies and gentlemen, /tg/.

    >> Anonymous 04/21/12(Sat)16:06 No.18805709
    So what's the keyword for putting clothes back on and can such effects take a player above their starting clothing amount?
    >> Anonymous 04/21/12(Sat)16:06 No.18805711
    Peeping Dryads - 1GG
    Creature - Dryad
    As long as you're naked, Peeping Dryad has islandwalk and swampwalk.
    >> Anonymous 04/21/12(Sat)16:07 No.18805713
    Screenshot for great justice.
    >> Anonymous 04/21/12(Sat)16:07 No.18805715
    I am down with those definitions for those two mechanics.

    Nah, his points are valid.
    >> Anonymous 04/21/12(Sat)16:07 No.18805717
    That is a thing. X in this case is going to be 5 at most, almost certainly less because of previous self-stripping for creatures and such. It's either get some synergy between green and white, or give green some things to get more value out of strip.

    I'm not sure about the pump either, but I felt like it needed some added value. Say you pay 3G and take off 3 things, you're ass-naked and you've got 3 3/3's out of it, which isn't all that impressive. Considered giving them Trample, but they're Nymphs and that'd be silly. X Y/Y's seems good though. Less restrictive.

    Art: http://thejeffster.deviantart.com/art/satyr-and-nymphs-12365494?q=boost%3Apopular%20nymphs&qo=25
    >> Anonymous 04/21/12(Sat)16:08 No.18805726
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    This is all stripping. Why not some foreplay?

    Also what do we do when they run out of clothes.
    >> Anonymous 04/21/12(Sat)16:08 No.18805727
    Clothlink : less / more / none. Empowers spells / creatures / artifacts / enchantments based on the clothing you're wearing - Less is obviously less than your opponent, More is more than your opponent, and None is if you're wearing nothing.

    Whenever a spell you control is cast, you may tease. If you do, you may put a 1/1 green elf token into play.

    Reckless Passion (had a bunch of ideas for this card)
    Whenever a spell you control is cast, you may tease. If you do, deal 1 damage to target player.

    An example of clothlink would be a something like a creature that when cast has flash (depending on how much you're wearing).

    In regards to strip / tease, red should have a lot of tease, and some strip (because red is passionate and reckless, it'll both be throwing off its clothes in a hurry and trying to get rid of its opponents). Black should be selling clothes for power, or trying to remove opponents clothes for power over them. Blue is about slowing things down and savoring them, so should favor clothlink:more, with some teasing. White plays prominently off of clothlink:more, but should also have an enchantment that allows you to tease to prevent some damage (like 1 damage prevented for teasing, may not be used multiple times on the same source). Green likes teasing and less/none.
    >> Anonymous 04/21/12(Sat)16:08 No.18805728
    Never change
    >> Anonymous 04/21/12(Sat)16:09 No.18805735
    Actually I am an ass and I did not consider this.

    Goddamn now I have no idea.
    >> Anonymous 04/21/12(Sat)16:10 No.18805749
    Nah, it's really just green that's all stripping. Green just wants to get its dick out and put it on the game table.

    Just like in regular Magic.
    >> Anonymous 04/21/12(Sat)16:13 No.18805764
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    >> Anonymous 04/21/12(Sat)16:13 No.18805765
    I loled

    I just wanna see more of things like is all >>18804751
    >> Anonymous 04/21/12(Sat)16:15 No.18805782
    Errata you must paint your dick green or sacrifice it when it enters the battlefield.

    Thats right, you have to sacrifice your dick.
    >> Anonymous 04/21/12(Sat)16:15 No.18805784
    Blue is about slowing things down and savoring the experience - it's not cockblocking like white is.

    Black is about power and power exchange - *THIS DOES NOT MEAN BDSM OR HITTING*, its about selling a piece of clothing for a 4/3 for BB, or giving an opponents creature -3/-3 unless they strip 1, or maybe a pestilence style card that allows an opponent to tease to prevent the damage to them and their creatures. Black should play heavily off of clothlink and strip.

    Red is about recklessness, passion, and getting caught up in the moment, it is the seducer - it should have additional tease costs to its cards. It likes to get rid of clothes, but may do it so fast it ruins the mood (american pie style).
    >> Anonymous 04/21/12(Sat)16:15 No.18805785
    I think I worded this wrong, but the effect is too good not to include somewhere.

    Serra's Matchmaker - RW
    Creature - Angel
    Whenever a player would strip, instead that player chooses another player. The chosen player removes articles of clothing from the first player equal to the strip value of the effect that caused the strip.
    >> Anonymous 04/21/12(Sat)16:15 No.18805791
    I have to argue against clothlink. I understand where you're coming from with it, but I feel like it's far too similar to Au Naturale. Also, as a whole, it might end up being a bit unfun to feature cards that expressly benefit from not playing along with all the stripping and teasing going on in unzipped.
    >> Anonymous 04/21/12(Sat)16:16 No.18805802
    We need a shorter definition of tease, to put as reminder text. Yours is good, but a bit long.
    >> Anonymous 04/21/12(Sat)16:16 No.18805803
    The way I envision white is teasing / stripping to prevent effects, while liking clothlink on its creatures.
    >> Anonymous 04/21/12(Sat)16:17 No.18805812
    I agree, it might also have to be made less ambiguous just for simplicity's sake.
    >> Anonymous 04/21/12(Sat)16:17 No.18805814
         File: 1335039464.gif-(1.01 MB, 172x162, I am taking her to Washington.gif)
    1.01 MB
    >putting your dick in your graveyard
    >whenever a card gets discarded you have to put it on top of your dick
    >> Anonymous 04/21/12(Sat)16:20 No.18805839

    ...Huh. I like that idea, actually - white has the easiest time putting clothes back on, and has the most effects that reward stripping, but those effects are weak compared to the other colors. So you're constantly taking clothes off and putting them back on for incremental gains.

    It's the striptease color.
    >> Anonymous 04/21/12(Sat)16:20 No.18805840
    Updated mechanical identity:
    White: Anti-stripping (very-light), romantic cards (maybe keywordable?), trading clothing for protection
    Blue: No keyword or consistent mechanical identity just yet
    Black: Clothing for power, making the opponent choose between game effects and teasing/stripping
    Red: Universal stripping, Tease
    Green: Self-stripping, Au Naturale
    >> Anonymous 04/21/12(Sat)16:20 No.18805843
    I might be trying to force the clothlink a bit, but I do think it makes some sense.

    I like it as a conditional effect like uh, threshold or hellborne (i think thats what its called?), and I think it would give allow for a lot more flavor with creatures and colors.
    >> Anonymous 04/21/12(Sat)16:21 No.18805848
    Do we agree then that strip-teasing is white?
    >> Anonymous 04/21/12(Sat)16:22 No.18805851
    We have a conditional like that, in green. Au Naturel or Nudism.
    Maybe Purity for wearing more than opponent?
    >> Anonymous 04/21/12(Sat)16:22 No.18805859
    A token in a zone other than the battlefield ceases to exist.
    I would never play that card. Too scared.
    >> Anonymous 04/21/12(Sat)16:25 No.18805884
    It doesn't say "put a token onto the battlefield" it says "put your penis". I don't think that rule applies.
    I'm more concerned about what happens when a girl plays it.
    >> Anonymous 04/21/12(Sat)16:27 No.18805898
    Temperance Elemental - 1W
    Creature - Elemental
    At the beginning of your upkeep, choose one - you gain three life, or you put one article of clothing back on. (You can't put clothing back on if you haven't removed it this game.)
    >> Anonymous 04/21/12(Sat)16:28 No.18805906
    I suppose purity / au naturel work as the key-words, sounds better than clothlink.

    Blue should be about delaying, trying to savor the experience and going 'no you're going too fast' (this puts it in opposition to red where, red just wants to get everyone fuckin nekkid, and green sees clothes as kinda fuckin pointless)

    So effects like, tease : tap target creature (may only be used once per turn), or when an opponent would strip instead they tease (enchantment maybe?). Blue *does* want to get its clothes off, it just wants to take its time about it.
    >> Anonymous 04/21/12(Sat)16:32 No.18805939

    Delaying feels more white to me.

    I like the idea that Blue is about restricting just what your opponent is allowed to do, and rewarding you/punishing them for breaking those restrictions.
    >> Anonymous 04/21/12(Sat)16:35 No.18805972
    Delaying your opponents actions then, in different manners.

    Hmm, maybe more conditional cards of manners like "If an opponent strips, you may draw a card" or "When an opponent teases, you may untap a creature you control"?
    >> Anonymous 04/21/12(Sat)16:37 No.18805992
    Smiling Temptress - BBB
    Creature - Demon
    As ~ enters the battlefield, choose an opponent. That opponent chooses a location on their body. If you kiss that location for at least ten seconds, put three +1/+1 counters on ~.
    >> Anonymous 04/21/12(Sat)16:42 No.18806057
    Don't forget the suggestion earlier of the "flashing" keyword - basically stripping one, then returning a piece of clothing back at the start of your next turn.

    That might work well for blue. Distraction, as well as a temporary sacrifice seems to be their game

    Something like this

    Forbidden Exposure - 1UU
    Flashing 1

    Draw three cards, or your opponent strips 1
    >> Anonymous 04/21/12(Sat)16:42 No.18806067
    ...fuck, that should be a 2/2 by default, not a 5/5
    >> Anonymous 04/21/12(Sat)16:44 No.18806083
    Suspicious Vial of Green Fluid - 2
    5, T, Sacrifice ~: Target player removes all clothing.
    >> Anonymous 04/21/12(Sat)16:45 No.18806093
    Lets try rewriting that to be legible
    Forbidden Exposure - 1UU
    additional costFlashing 1

    Draw three cards. Your opponent can cancel this by stripping 1

    Feel like it should be flashing 1 really.
    >> Anonymous 04/21/12(Sat)16:46 No.18806100
    Flashing is too similar to teasing for it to be keyworded, especially seeing as teasing already incorporates flashing to some extent.
    >> Anonymous 04/21/12(Sat)16:47 No.18806110
    That would have to be rare but I like it.
    >> Anonymous 04/21/12(Sat)16:48 No.18806119
    You think? Flashing works for the whole of the opponents turn. Teasing is just for the duration of the spell. Plus you could have things like Flashing - All.
    >> Anonymous 04/21/12(Sat)16:50 No.18806146
    Starving Countess - BB
    Creature - Vampire
    Whenever ~ deals combat damage to a player, you may suck on that player's neck for at least five seconds. If you don't, sacrifice ~.
    >> Anonymous 04/21/12(Sat)16:53 No.18806172
    Again, a bit too similar. Also, too much focus on stripping/teasing/flashing will end up detracting from set variety. We need to take some of the less well-defined colors and give them a bit of a different direction to allow for more depth in gameplay withing this set..
    >> Anonymous 04/21/12(Sat)16:56 No.18806197
         File: 1335041808.png-(227 KB, 375x523, Geishas Divining Top.png)
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    Okay, I started this thread so, here's my attempt.

    GF suggested the card to parody.
    >> Anonymous 04/21/12(Sat)17:03 No.18806262
    I still think there should be a couple, like

    Just a peek then... 1U

    If a spell requires you to strip one, then you can return that piece of clothing at the start of your next turn.

    Perhaps no keyword is needed.
    . I got something different though.

    Back at ya'! 1UU

    If an opponent casts a spell that requires stripping, you can choose the target.

    Should this be able to cancel any spells that require stripping?

    Also, is there going to be any sillyness in this? Something like
    greek archaeologist - 1U

    Creature - Human archaeologist
    When this creature enters the battlefield , count the number of satyrs on the battlefield. This includes on the card arts. You may draw a card for each satyr counted this way.

    "What? Ah yes... such wonderful culture, wouldn't you say?
    >> Anonymous 04/21/12(Sat)17:08 No.18806302
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    Okay, so I crossed over into red a little bit.
    >> Anonymous 04/21/12(Sat)17:11 No.18806321
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    So, logo ideas? Here's one awful attempt.

    This obviously wouldn't be it, but something like this?
    >> Anonymous 04/21/12(Sat)17:12 No.18806334
    Hrm... I really think we need to start a page somewhere, to externalise and nail things down.

    For example, ages ago, it was decided that blue would be teasing and lingerie, things like that, specific revelation and denial. Now, its red? When red already has a lot to its name?

    The thread is moving too fast, and the ideas are getting carried away with themselves. The thread, and even the game, need to slow the pace a bit. Its more fun if we take our time.
    >> Anonymous 04/21/12(Sat)17:14 No.18806344
    Good Card actually, I think.
    >> Anonymous 04/21/12(Sat)17:15 No.18806353
    Two Birds, One Stone - 8UU
    Bring target player to climax. If that player vocalizes before his or her climax ends, you win the game.
    >> Anonymous 04/21/12(Sat)17:15 No.18806359
    Sure, sure, but someone needs to take the initiative and start saving all the good and worthwhile cards, ideas and discussion somewhere.

    Not it! Even though I started this thread and want to see this actually become a thing, but I wouldn't know where to put all this.
    >> Anonymous 04/21/12(Sat)17:19 No.18806382
    I think there should be some artifact or colourless spell that forces target opponent to lose the game if they're forced to tease while naked. be pretty expensive, but it's there to make sure theres always to end the game shortly.
    something like
    Dangerous Plan 9

    only play this if the opponent is naked and must tease
    That opponent loses the game

    "Now, has everyone got protection?"

    The real winner {W}{U}{R}{B}{G}

    Whenever a player is naked, he or she -wins- the game.

    "You know it's true."

    should be wins the game instead to make up for it (Was loses) . after all, you're going to make a deck designed to activate it, with that cost

    Also, how many people are watching the thread atm?
    >> Anonymous 04/21/12(Sat)17:20 No.18806395
    Is anyone willing to have their gmail name associated with a googledoc, or their 1d4chan account associated with the Unzipped page? We need somewhere to put this stuff!
    >> Anonymous 04/21/12(Sat)17:24 No.18806425
    how about this mechanic for white:

    Whisper: Untill your next upkeep, you must whisper all actions into the ear of target opponent.
    >> Anonymous 04/21/12(Sat)17:26 No.18806443

    Could make an interesting enchantment or sorcery with a conditional effect reliant on it, but not as a multi card thing.
    >> Anonymous 04/21/12(Sat)17:28 No.18806461

    I'm watching intently, don't worry.

    How about some use of the level mechanic? Either things like Strip 1: Put a level counter on ~, giving game bonuses, or the inverse, something like:

    Practising Pervert 2BR
    Creature - Human Rogue
    Level up 2, 0/1
    Level 1-3, whenever ~ deals damage to a player, that player may Strip 1. If they don't, they lose 3 life, 1/2.
    Level 4+, whenever ~ deals damage to a player, that player must Strip 1, 1/3

    >cloth sfyuri
    Sometimes, captcha is remarkably astute.
    >> Anonymous 04/21/12(Sat)17:32 No.18806483
    Try this?
    >> Anonymous 04/21/12(Sat)17:33 No.18806496

    Thank you! We have our doc, folks. Lets start filling in the basics from earlier this thread. General mechanics, card distribution, themes and assumptions at the top. Specific cards go at the bottom, as we need to establish the basics first.
    >> Anonymous 04/21/12(Sat)17:35 No.18806508
    That's a pretty decent attempt at a logo, I'm currently working on a higher quality one that incorporates a zipper into the unhinged U, thus making un-zipped.
    >> Anonymous 04/21/12(Sat)17:37 No.18806528
    I'd say stay away from old mechanics as much as possible. We want this set to be uniquely flavorful as possible. Also, as a whole level-up is often seen as a sign of nooby set-design just because of how easy it is to improperly implement of overdo.
    >> Anonymous 04/21/12(Sat)17:40 No.18806542

    Ah, that's a good point. Some mechanic to show escalation could be useful, especially in black and red decks - showing progression from teasing to stripping to full on sex. Obviously, it'd be poor taste to include actual sex acts, but that doesn't mean the flavour of the cards couldn't convey that.
    >> Anonymous 04/21/12(Sat)17:41 No.18806556
    Here's an idea for the plane itself that this set could be on.

    Seksulan is a plane in which the inhabitants are awash in sexual tension based on a magical potion that seeped into the earth and infiltrated the watershed across the plane. Even the creatures of this planes have been reshaped by this magic imbuing them with special abilities that enhance the lust of their handlers and of magicians who summon these beings. The clergy has become overwhelmed by the populous in an attempt to seek shelter from this magical flux.

    The holy magic of the clerics have been retooled by faith to restore albeit slowly, the purity of the people. Others choose to throw themselves at the forces of this potion in a belief that this new sexual magic is the harbinger of a new rule of law on this plane.

    That's what I've got so far. Advice?
    >> Anonymous 04/21/12(Sat)17:42 No.18806561
    For example, see top two cards of
    >> Anonymous 04/21/12(Sat)17:44 No.18806574

    Aye, that was the idea. More of the same perhaps - a red or green enchantment that replaces Tease X with Strip X, and a white enchantment that does exactly the opposite could fit well.
    >> Anonymous 04/21/12(Sat)17:55 No.18806662
    I put up a blue card up there which allows if you have to strip any, you can put it back on at the start of your next turn.

    I think that we should define the main tribes for each colour.
    something like
    W - Human?
    U - Siren
    B - Succubus
    R - Something
    G - Satyr

    What would red be? or perhaps we could shift the black to passionate vampires with lusty foocubi onto red.

    Wild Incubus 2R
    Creature - Foocubus
    When this creature enters the battlefield, All players strip 1

    "But... My do you have a firm grip..." David, Priest of Lenge's last words before being taken.
    >> Anonymous 04/21/12(Sat)18:14 No.18806866
    The doc now has a design skeleton we can start filling out. I'm gonna reread the MaRo articles and get on that. Then we can start figuring out which cards fit where, and what holes we have.
    >> Anonymous 04/21/12(Sat)18:19 No.18806906
    Cool, we already have a bunch of solid ideas in this thread, so, we should at least port them over.
    >> Anonymous 04/21/12(Sat)18:21 No.18806922

    First, we need to sort out the framework for all the ideas to fit into, and how to make the set coherent and functional. Throwing in every good idea sounds nice, but you'll end up with a non-functional mess like /d/'s attempt.

    We'll make use of as many ideas as possible. But the structure and coherence of the set as a whole is our first priority.
    >> Anonymous 04/21/12(Sat)18:28 No.18806976
    Hrm... How about this as an idea for White? Creatures and perhaps enchantments with Clothing Counters. You can choose to remove a Clothing Counter rather than Strip, and removing Clothing Counters could have effects on those enchantments, probably weakening their effects or causing negative consequences.

    On the other hand, you could also make it that there were positive ways to use and remove clothing counters, or mutual support things, like a spell that allowed you to strip 1 and place a clothing counter on 3 target creatures or some such. Mutual protection, but also large scale disrobement as things go on. White is the colour of groups and alliances and cooperation, after all...
    >> Anonymous 04/21/12(Sat)18:33 No.18807035
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    Here's your set symbol. I feel it captures the feel of the set quite nicely. Sorry about the small size, goddam mse won;t let me export set symbols as images.
    >> Anonymous 04/21/12(Sat)18:34 No.18807041
    Creatures added in to the skeleton... At least, I think I did it right. Reading through the articles on not much sleep. I'll be adding stuff as I go along, but its all very provisional.
    >> Anonymous 04/21/12(Sat)18:35 No.18807051
    My, but that's spiky.
    >> Anonymous 04/21/12(Sat)18:36 No.18807056
    I like the look of that last card, strip one, clothing counters.

    Can I get a link to the google dox?

    And working on consistency, we'll need to sum up the cards written down so far, and remove the ones that are really far out or go beyond the feeling of tension we've planned thus far. after that we can build cycles to fill out somwwhat, then have some free thoughts for fun cards.
    >> Anonymous 04/21/12(Sat)18:37 No.18807063
    https://docs.google.com/document/d/1EXJQcM6PvT6KFUHT2vsrpkXE9oatUSKCIAY-ns_KplU/edit if the link works?
    >> Anonymous 04/21/12(Sat)18:40 No.18807089
    Link works. The design skeleton seems to be missing Other cards (artifacts and what not). Is this usual of design skeletons? This isn't exactly my forte.
    >> Anonymous 04/21/12(Sat)18:42 No.18807104
    We're skipping them for now, I believe.
    >> Anonymous 04/21/12(Sat)18:42 No.18807111
    Hrm... This might not be popular, but it might be wise to put a hard cap on the number of cards that can cause an opponent to Strip per colour. We do need to avoid the 'Everybody naked now' thing.


    Intentionally left out, for now. The aim is try to push /tg/ into working out the basic substance of the set, not all the neat and interesting details. That's like icing the cake before you've baked it.
    >> Anonymous 04/21/12(Sat)18:42 No.18807112

    Works, although they're going to be broader in practice. For instance green has an awful lot of raunchy nature/folklore/mythology stuff, as well as Human pagan rituals, the whole hippie thing, etc. So there's going to be crossover, but for the most part, I like it.
    >> Anonymous 04/21/12(Sat)18:46 No.18807141
    Well the design skeleton, seems to be coming along quite nicely. I'm gonna go and see if I can't find some decent art for each of the current color tribal groups. When it comes down to it, a set like this will be defined by its flavor, and good art adds a lot to flavor.
    >> Anonymous 04/21/12(Sat)18:47 No.18807146
    Well, By far out I mean anything that should be in another colour. Minimise losses, so to speak. anything that really shouldn't be in at all, just trash. But whatever. have another silly card.

    Gentlemens agreement. 2B

    (Picture is of two men nest to a brothel, one going in and another leaving)

    All creature cards with men on their art cannot be blocked by other creatures with men on their art. ( Men only includes humanoid races, or other creatures that you can tell the difference. The rest aren't gentlemen, so don't have to follow this.)

    One of many unwritten rules.
    >> Anonymous 04/21/12(Sat)18:49 No.18807169
    That right there is what we need. Some nice, flavorful cards that don't incorporate strip or tease but fit perfectly into the set.
    >> Anonymous 04/21/12(Sat)19:02 No.18807277
    but seriously, I'll think of some more, and for the other colours.

    Pagan blessing 3G
    Pic of classical pagan ritual with naked dancing etc.
    Take control of an opponents land.
    -Sometimes the taint passes as soon as it's over. Other times there is no saving the wild lands-

    Night of Passion - 2W
    Pic of the quintessential "orgy pit", scraped and buttered.
    as an additional cost, tap 3 humans.
    tap all opposing creatures. These creatures cannot untap during their opponents next untap step.
    you gain 2 R mana

    -Sometimes, you need to just let it all out. The church has since accepted these times, so long as you keep you focus inside their walls.-
    >> Anonymous 04/21/12(Sat)19:15 No.18807375
    Love potion - 1U
    - two people offering each other wine glasses, each with a pink heart shaped potion behind their backs-
    Enchantment - aura
    Name target creature. That creature cannot block or be blocked by this creature.

    -Sometimes it's simply making them keep away from each other long enough to make them realise whether they want to or not- Alchemist Freyja

    Out with a Bang. 3RR
    - person in a bed, surrounded by piles of others.
    Tap target creature you control: deal 2 damage to target creature.

    - Sir! We found another one. Same smile as the rest of them...-

    Is this plane going to have the same sexuality rules as exalted as a result of this calamity?
    >> Anonymous 04/21/12(Sat)19:20 No.18807417
    Copying something over from the doc for the benefit of the thread-

    STRIP MAXIMUM: 6 +/- 1 (any more would be over-saturation, distribution: 2:2:2 or 3:2:2 or 2:2:1 where common:uncommon:rare)? Avoid Strip at Common?
    Strip should appear at common, especially seeing as it is essentially the definitive mechanic of the set.
    The issue is that, with Strip at common, and the clothing maximum at 5, the mechanic plays itself out far too fast.
    I agree, therefore, common instances of strip should be non-repeatable and should usually offer a choice between stripping and some other slightly above the curve alternative (be it creature, damage, discard, etc.) Additionally, strip should be tempered by tease to ensure a longer, and hopefully more enjoyable, experience.
    >> Anonymous 04/21/12(Sat)19:24 No.18807445
    How about something like:

    Inviolate Beauty of Nature
    Legendary Enchantment
    Can only be cast while nude. You can't lose the game while nude. If you put any clothing back on, exile Nature's Inviolate Beauty

    Decency Laws
    Players can not strip completely nude. Nude players must replace at least one piece of removed clothing.

    Wild Running
    For every completely nude player, place one 2/1 Streaker Token.

    Crisis of Modesty
    Target player completely replaces all removed clothing.
    Just some ides. I haven't played M:tG in almost 4 years now, so this may be off.
    >> Anonymous 04/21/12(Sat)19:25 No.18807456

    The last needs recosting. Perhaps WXX, or W2X, where X is the number of pieces of clothing put back on?

    Still, all good ideas. Related to the mechanic without overusing it.
    >> Anonymous 04/21/12(Sat)19:39 No.18807572

    I feel as though streaker tokens should have haste.
    >> Anonymous 04/21/12(Sat)19:41 No.18807597

    Hrm... Wild Running is cool, but limited. Its only really useful late game in multiplayer. How about...

    Wild Running
    Put 3 1/1 Streaker tokens into play. If one player is naked, Streaker tokens have Haste. If two or more players are naked, Streaker tokens get +1/+1.
    >> Anonymous 04/21/12(Sat)19:46 No.18807632
    That'd fit Au Naturale perfectly, actually.
    >> Anonymous 04/21/12(Sat)19:53 No.18807702
    ...Well fuck. This threads so far into autosage its nearly fallen off the board. Time for a new thread?
    >> Anonymous 04/21/12(Sat)20:04 No.18807782
    Can we get this one archived?
    >> Anonymous 04/21/12(Sat)20:06 No.18807799
    Hm, yeah, we probably need a new thread.

    Someone start it up, yup.

    As for this getting archived, I doubt it. Save the images and the text someone and that'll be the end of this one.
    >> Anonymous 04/21/12(Sat)20:08 No.18807808
    Steal Clothing
    Target player must remove and give you one piece of clothing. You must wear the received clothing even if goes over your 5 clothes limit.

    Panty Thief
    Creature - Thief
    When Panty Thief enters battle, it gains a 1/1 Panty Token for all unworn underwear (defined as clothes worn directly against genitals). Unworn underwear is considered stolen and can not be reworn until Panty Thief is removed from play.

    Fast Switch
    Chose a player, and swap clothing with them. You must wear their worn clothing and claim possession of their unworn clothing. They must do the same with your clothes.
    All damage you would take round is redirected to the player you swapped with.
    >> Anonymous 04/21/12(Sat)20:10 No.18807821
    This thread's already been archived on sup/tg/, although who knows how long it will last there.
    >> Anonymous 04/21/12(Sat)20:19 No.18807877
    Don't worry, foolz auto archives from /tg/ and other boards.

    So just use the keyword unzipped and I'm sure it'll be there.
    >> Anonymous 04/21/12(Sat)20:34 No.18808027
    Where's the new thread?
    >> Anonymous 04/21/12(Sat)20:42 No.18808107
    Dunno, maybe no one bothered. I guess I'll make it if there isn't one.
    >> Anonymous 04/21/12(Sat)20:45 No.18808143
    Link when you do.
    >> Anonymous 04/21/12(Sat)20:53 No.18808244


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