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  • File: 1334688098.jpg-(53 KB, 600x488, nomad.jpg)
    53 KB Nomad Quest Part 1 - The Beginning Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)14:41 No.18754403  
    You are a nomad. You belong to the Lolua tribe. You have spent your life travelling with your tribe along the Equius Reach. For years, you have met many people, travellers and merchants from lands outside the Reach, but you have never travelled beyond its borders. You have never even left the tribe for more than a day.

    You are thirteen years old. You are at the age when every nomad child, boy and girl, learns a vital skill for survival on the steppes. Combat. The next time the caravan stops, you and your peers are gathered. All those who have turned thirteen are offered a weapon, short swords, longswords, battleaxes, bows and more. As the adults watch, they rifle through the assortment carefully, looking to their fathers and mothers for approval and testing the quality of the blade.

    You are different, however. As you step forward, you feel a hand restrict you. It is your father. He tells you that you will not immediately be training with the other children. Instead, he takes you to the Elder of the Lolua. A woman with features and weathered and deeply struck as the cliffs of the Reach. She places a wooden board infront of you. The board is carved into different shaped sections. Each section is engraved with a word. They are: Rat, Ox, Tiger, Rabbit, Turtle, Snake, Horse, Ram, Monkey, Rooster, Dog, Boar, Buffalo, Pig, Cat, Owl, Frog, Butterfly, Wolf, Crow, Phoenix, Fish, Lion and Dragon. You recognise the names. They mark the days of calender. For example, today is the 2nd Cat Day of the Third Month. Not only that, but they are the beliefs of your people. The Twenty Four Spirits are what made the world the way it is and the Equius Nomads are bound to serve them.

    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)14:42 No.18754411

    "You, especially, will serve them." The Elder speaks. You were looking too closely at the board and you missed part of what she was saying. "This decision is not entirely out of your own hands. Here." She offers you something. Knowing better than to disrespect or disobey the elder, you reach out. It's a simple white pebble.

    "You can feel free to place the pebble anywhere on the board you like. Or, if you wish, you can toss the pebble onto the board and let fate decide for you."

    You have no idea what this board and pebble business has to do with anything, but you want to go outside and learn combat as soon as possible, so you should just play along. The Elder sees your consternation and speaks again.

    "Of course, if you are unsure about the path the Spirits set out for you, I can explain in detail."

    What will you do? Place the pebble on one of the Spirit's panels? Toss it (roll a 45 sided die)? Ask for help? Your father is there too, incase the cragged faced lady scares you.
    >> Anonymous 04/17/12(Tue)14:45 No.18754450
    rolled 27 = 27

    We have a minor gambling addiction.
    >> Anonymous 04/17/12(Tue)14:49 No.18754489
    Lion. All day erry day.
    >> Anonymous 04/17/12(Tue)14:56 No.18754572
    rolled 34 = 34

    Leaving this to the dice gods.
    >> Anonymous 04/17/12(Tue)15:00 No.18754633
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:00 No.18754635
         File: 1334689238.jpg-(20 KB, 481x350, dao.jpg)
    20 KB

    Always happy to avoid responsibility and blame things on the gods of chance, you toss the pebble across the board. It lands on the Tiger piece. Your father gives you a look like you might have just done something wrong. The Elder simply stares at the pebble before nodding.

    "Brave child," she calls, unfolding her aged legs and standing. "You have allowed fate to play a hand in your destiny today. You shall learn the weapon of the Tiger."

    She moves around the back of the dusty old tent, looking through various boxes and containers. You wonder if they all contain weapons. She soon turns, holding a long, ivory case in her hand. The clasps have some foreign symbol on them. You've seen it before, when your tribe has skirted along the eastern border of the Reach.

    "The Tiger is the Spirit of ambition, of strength, of courage and of bloodlust. His weapon is the Dao, used by bandits and heroes alike in the deserts of Shenlong."

    She opens the box and presents you with the sword. A thin, sabre like sword, you haven't seen anyone else in your tribe use or train with such a thing. It looks remarkably sharp, and has something of a fierceness, a roughness that other swords don't have. You can tell this is one to handle with care.

    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:01 No.18754643

    After that strange meeting, your days went on as normal. You trained with your father and the other nomad teens. Someone from another of the nomad tribes is brought in specifically to teach you how to use your dao. Because of this specialised training, you are stronger and a little more agile than the other kids your age.

    However, your strange weaponry was not the only difference in your childhood. You learned a few things, too. A talent that you thought would no doubt come in handy later in life. You had a choice in which of these talents you could learn. These talents were: Alchemy, Mercanitle, Stealth, Armour Crafting, Weapon Crafting, Lore, Acrobatics, Tracking, Persuasion and First Aid. You devoted your time to one in particular. Which did you choose?
    >> Anonymous 04/17/12(Tue)15:02 No.18754660
    >> Anonymous 04/17/12(Tue)15:04 No.18754684
    We will be the best Merchant ever!
    >> Anonymous 04/17/12(Tue)15:04 No.18754686
    rolled 1 = 1

    >> Anonymous 04/17/12(Tue)15:04 No.18754689
    Yes, alchemy. good for crafting curatives and poisons alike. Very versatile.
    >> Anonymous 04/17/12(Tue)15:05 No.18754695

    we're known as having a silver tongue to those that know of us, and as a manipulative little fuck to those who actually know us.
    >> Anonymous 04/17/12(Tue)15:06 No.18754702
    >> Anonymous 04/17/12(Tue)15:06 No.18754703
    Tracking. We have the sword of the tiger, so we must hunt like one.
    >> Anonymous 04/17/12(Tue)15:08 No.18754727
    We serve a tiger spirit and use a dao.
    Might as well go full on wushu and take acrobatics.
    >> Anonymous 04/17/12(Tue)15:08 No.18754728
    Acrobatics i want to climb these collosi.... Are there any? If not alchemy
    >> Anonymous 04/17/12(Tue)15:11 No.18754749

    Daos are awesome
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:11 No.18754752
    Taking the first suggestion to get two hits.


    You found yourself with quite the interest in Alchemy. The more you saw your mother work with roots, powders, gemstones and such odd combinations she gathered, the more you were interested in them. Of course, the boys called you a girl for helping her pick flowers and the girls thought you were weird because you always smelled of sulfur and dirt, but you had the last laugh, as you felt a little more intelligent than the rest. That and you learned how to make a Potion of Minor Restoration with a rabbit's heart, some bluebells and a piece of opal. Your mother even gave you ten opal pieces. Just have fun explaining why you're killing rabbits to the other kids. You would learn more potions, or at least, you wanted to. But alas, your study has very little to offer. Even your mother has gone into the realms of making soups and fragrances. Not the best that alchemy can offer.

    But alchemy and dao practice weren't the only things to take up your day. Fate had one more pasttime in store for you. First to roll the 45 sided die decides which Spirit reigned over that choice. First to say negative or positive decides what kind of mood that Spirit was in.
    >> Anonymous 04/17/12(Tue)15:13 No.18754761
    rolled 3 = 3

    Wise and Drunk
    >> Anonymous 04/17/12(Tue)15:15 No.18754787

    In vino veritas - "in wine, there is truth"
    >> Anonymous 04/17/12(Tue)15:15 No.18754794
    rolled 33 = 33

    positive hope for dragon
    >> Anonymous 04/17/12(Tue)15:17 No.18754808
    rolled 36 = 36

    Wolfing wolves of wolfness!
    >> Anonymous 04/17/12(Tue)15:19 No.18754826
    rolled 33 = 33

    Turtle spirit

    ... positive?
    >> Anonymous 04/17/12(Tue)15:19 No.18754831
    rolled 1 = 1

    Is that tiger? If yes iwant my cat ears and tail
    >> Anonymous 04/17/12(Tue)15:20 No.18754839
         File: 1334690425.png-(136 KB, 406x486, Eddard_and_Ice.png)
    136 KB
    Why did we not chose the weapon of the wolf?
    >> Anonymous 04/17/12(Tue)15:20 No.18754849
    >> Anonymous 04/17/12(Tue)15:21 No.18754856
    Because we have a gambling problem, apparently.
    >> Anonymous 04/17/12(Tue)15:21 No.18754863
    Because he always dies in every movie/series he appears
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:22 No.18754876

    The Tiger resided over your Fate. His influence was positive.

    You had no idea this was happening, however. But your caravan did happen to pick up an old man who seemed to be lost on the Steppes. His name was Xao Dulang. He instantly recognised your dao as a weapon from his homeland. He also recognised how much you had mistreated it. He taught you how to take better care of your weapons. The more you listened, the more you understood metals and the efficiency of weaponry. He taught you Weapon Crafting and together you made your dao stronger. You even got a little stronger and a little more stamina in the process.

    After the weaponsmith from Shenlong left, you soon realised your beloved dao had a new inscription:

    "In Wine, There Is Truth."

    You are not sure you want to ponder the meaning of this much further. You're only fourteen. But that soon changed. Because time, as with all things, cannot be savoured one drop at a time. It flows like a rushing river and, before you knew it, your peaceful days as an odd smelling, dao brandishing, weapon crafting young boy were over.

    For the last time (for now), roll a 45 sided die.
    >> Anonymous 04/17/12(Tue)15:24 No.18754893
    rolled 20 = 20

    >yfw is tiger
    >> Anonymous 04/17/12(Tue)15:26 No.18754911
    Come on Old manhood
    >> Anonymous 04/17/12(Tue)15:26 No.18754914
         File: 1334690768.jpg-(24 KB, 300x227, 300px-Bundesarchiv_Bild_101I-2(...).jpg)
    24 KB
    >> Anonymous 04/17/12(Tue)15:27 No.18754933
    rolled 4 = 4

    I sense tiger
    OP give us these goddamn tiger ears and tail
    >> Anonymous 04/17/12(Tue)15:29 No.18754947
    piss off, furry.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:29 No.18754952

    In your dreams, you are visited by the Ram Spirit. You know him. He is the spirit of dignity, grace, pride and nature. You're not sure what he wants with you, and you don't have much time to think of it before you are rocked awake.

    It's difficult to sleep in a moving wagon, after all. You can recognise the bumpy grounds of the Steppes beneath its wheels, but you don't recognise the vehicle. It's not part of the caravan, you know that for sure. You glance down over yourself. You're naked. Thankfully, you're under a sheet, but you're still naked. You can't see your dao or any of your other possessions. What you do see, however, is a man.

    The man is sitting on the opposite side of the wide wagon. You can't see who's driving, but it certainly isn't him. He has the trappings of a western merchant. Overalls over a scruffy linen shirt. A cap tipped over his bow. A big, red nose, pock-marked cheeks and a bushy black beard. He flicks through the newspaper. He doesn't even seem to realise that you're awake.

    What now?
    >> Anonymous 04/17/12(Tue)15:30 No.18754959
         File: 1334691013.jpg-(52 KB, 540x378, i-double-dare-you-mother-tucke(...).jpg)
    52 KB
    I dare you! I double-dare you!

    >Samuel ktnesse
    >> Anonymous 04/17/12(Tue)15:30 No.18754964
    Catgirl ain't furry, moron. This is a /tg/ consensus.
    >> Dice+1D45 Anonymous 04/17/12(Tue)15:31 No.18754974
    Testing fate
    >> Anonymous 04/17/12(Tue)15:32 No.18754991
    What has happened to me, foreign devil?
    Where am I?
    >> Anonymous 04/17/12(Tue)15:33 No.18754997

    Keep quiet. Watch and observe. Can we see our dao anywhere?
    >> Anonymous 04/17/12(Tue)15:34 No.18755013
    rolled 45 = 45

    >> Anonymous 04/17/12(Tue)15:35 No.18755031
    rolled 32 = 32

    Ask him if he knows way to become tiger man
    >> Anonymous 04/17/12(Tue)15:36 No.18755047
    Seconding this.
    >> Anonymous 04/17/12(Tue)15:36 No.18755049
    You are suggesting what?
    Astonish the man with our impression of heavy rainfalls?
    >> Anonymous 04/17/12(Tue)15:37 No.18755056
    rolled 2 = 2

    >> Anonymous 04/17/12(Tue)15:38 No.18755063

    This. Also our clothes. And watch or listen for other people around too.
    >> Anonymous 04/17/12(Tue)15:38 No.18755077
    oh, it was a late roll for the spirit dream thing
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:39 No.18755080

    You watch closely. The man picks his nose. This has got to be a merchant vehicles. A potato falls from a sack and rolls right down beside your head. You can't see your dao, you can't see your clothes. You can't see anything. You can at least remember some things now.

    You're eighteen, now, for one. And boy do you hurt. The back of your head is killing you and you feel exhausted. Even though you just woke up.
    >> Anonymous 04/17/12(Tue)15:40 No.18755093
    Oh boy we drunk ourselves into slavery right?
    >> Anonymous 04/17/12(Tue)15:40 No.18755100
    Try and recall what exactly happened to us.
    >> Anonymous 04/17/12(Tue)15:40 No.18755102
    grapple the fucker
    >> Anonymous 04/17/12(Tue)15:42 No.18755128
    this isn't a girl, either, dimwit. and you just look retarded begging for cat tail and ears.

    >> Anonymous 04/17/12(Tue)15:42 No.18755134

    This. How did we get here? And who's this man with the potatoes?
    >> Anonymous 04/17/12(Tue)15:42 No.18755135
         File: 1334691758.jpg-(27 KB, 460x299, horatio-caine-csi.jpg)
    27 KB
    Well, looks like we were... shanghaied.
    >> Anonymous 04/17/12(Tue)15:42 No.18755138
    >> Anonymous 04/17/12(Tue)15:43 No.18755145


    try to move ourselves. make sure we aren't paralysed or anything. and then try to recall things.
    >> Anonymous 04/17/12(Tue)15:44 No.18755161
    Sorry, I had to.
    It's heraditary, it seems.
    >> Anonymous 04/17/12(Tue)15:47 No.18755196
    Ask the foreign devil what are we doing here.
    Try not to seem drunk
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:48 No.18755209

    You lay there, trying to clear your head of this fog. The jostle of potatoes in their sacks and the near silence apart from the turning of the page and the sound of the wheels beneath you actually have something of a helpful effect.

    Memory rushes back.

    You can see the people of your tribe. You had just come back with a freshly killed rabbit, but it is one you would never get to cook. Green fire engulfed the tents, the caravans splintered and erupted as if hit by invisible cannonballs. Unknown figures in unknown garb descended upon your people. Some of them were ablaze, covered by the green fire. However, it didn't seem to hurt them. Rather, they wielded their flaming bodies against your fellow nomads. And your fellow nomads fell. Bones were breaking, blood was spilling and lifeless body after lifeless body was falling infront of you. You could barely move, when you heard a voice.

    "Forgive me, son."

    Then a sudden pain hits the back of your head. You jump up into sitting position, causing the man to lift about six inches from his chair.

    "Mother of Us All, you scared me, son!" the gruff, older man bellows. Settling down, he puts his paper aside and looks over you. "Well, are you alright? Can you still talk and add numbers and such?"

    Can you?
    >> Anonymous 04/17/12(Tue)15:49 No.18755230
    5+5 is 10, who in the fuck are you and where the hell am I?
    >> Anonymous 04/17/12(Tue)15:50 No.18755238
    of coarse we can
    >> Anonymous 04/17/12(Tue)15:50 No.18755243
    best answer.
    >> Anonymous 04/17/12(Tue)15:52 No.18755266
    What is "number"?
    >> Anonymous 04/17/12(Tue)15:54 No.18755288
    The best. Go with this.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)15:55 No.18755317

    An answer befitting a true Tiger!

    "Now, now, son, calm yourself. Here." He reaches down beside him and offers you a corked bottle. You don't need to guess what that amber liquid is, you can already smell it. Regardless of whether or not you take it, the man folds his paper and places it in his lap.

    "You're still on the Equius Reach, lad. You're in my wagon, heading West. I'm going to Settehem, my home, but you can go as you please. First, I just want to make sure..." He glances over you with a solemn expression. "Do you remember anything from before you woke up, Lolua nomad?"

    At least he knows where you're from. That's comforting. Or is it?
    >> Anonymous 04/17/12(Tue)15:56 No.18755325

    Do this while raising both hands to show our fingers.

    Also, take the opportunity to check we in fact have all ten fingers left.
    >> Anonymous 04/17/12(Tue)15:57 No.18755340

    Don't reveal.

    'Tell me what happened, elder. Might jog my memory. I'm rather fuzzy.'
    >> Anonymous 04/17/12(Tue)15:58 No.18755355
    the wisdom starts to show, or at least the cunning does. don't volunteer info to the unknown.
    >> Anonymous 04/17/12(Tue)15:58 No.18755364
    "I remember hunting a rabbit, that is all. Tell me, why am I here, what has happened?"
    >> Anonymous 04/17/12(Tue)16:00 No.18755388
    I'm not sure. It seems like more of a nightmare than an actual memory. I don't remember any of it. What happened.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)16:04 No.18755458

    It's a shrewd answer, but it doesn't stir the man's expression much.

    "Well...." He begins. And then sighs. "Dammit, I'm not good at this, I swear." He takes a swig of the drink you declined. "I found you near your caravan, son. You were unconscious. Bleeding from the back of the head. It was my daughter, Natalie, who sewed you back up. But.. as your people, your tribesmen. I'm afraid I couldn't save any of them."

    The man's chest falls heavily and his gaze falls from you. He begins to shake his head, gesturing with one hand rather wildly.

    "I don't understand what did it, son. There was green fire, and it looks like your horses, your vehicles, they had all been torn apart. You were the only one still breathing. I only found you by luck, too, tucked beneath the body of another."

    Finally, he looks back up at you, levelling a rather solid gaze on you.

    "You understand, son? There are no more Lolua left. You're the last of your tribe."
    >> Anonymous 04/17/12(Tue)16:06 No.18755483
    "What is?! I don't even..."

    Break down into a sobbing mess.
    >> Anonymous 04/17/12(Tue)16:06 No.18755486

    Nod. Try not to show emotion.

    'I understand. Thank you for saving me. Do you know what might cause green fire? What sort of sorcery is that?
    >> Anonymous 04/17/12(Tue)16:07 No.18755500
    You really aren't that good at this.

    Tell me anything you know about green fire or figures who come ablaze with green fire. I am going to hunt down whatever did this and kill them all.
    >> Anonymous 04/17/12(Tue)16:08 No.18755506
    This, not showing emotion is rather easy. As this would come to us as a shock, its common to not even react at all.
    >> Anonymous 04/17/12(Tue)16:09 No.18755517
    Your entire family and everyone you've ever known is dead. YOU WOULD BE A SOBBING MESS.
    >> Anonymous 04/17/12(Tue)16:11 No.18755540
    you're a fucking tiger, don't be a pussy, just swear revenge and all that stuff.

    tell him about the fire, might help you find the fuckers
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)16:14 No.18755584

    It's remarkably easy to keep your cool, you find. Something inside is strained, but you immediately have control of the situation and ask your question.

    The potato farmer shakes his head, not surprised by your reaction. Given that he knew your specific tribe, he is no doubt a well-travelled man, at least.

    "Green fire... that's a mystery to me. And I'm no fool. I've been to Aridotte, Sersipa and all over. I've spectated magic duels and all. But that was no Elementalism. No Conjuration. No Druidry. The fire... it wasn't burning anything. It was just... there. Yet... and I'm sorry if it pains you to hear this, but the people who had died. The ones whose bodies were still alight. They looked like they had passed in agony. Water doused the flames easier than real ones, too. It was a scene of such wanton destruction... I had to get you out of there. I didn't feel it safe at all."
    >> Anonymous 04/17/12(Tue)16:19 No.18755645

    Many people become sobbing messes in a week's time. The moment they figured their parents were dead, they were stone-faced. Some are just like that.


    Nod. 'I... understand. I thank you. Do you... do you have any clothing?'
    >> Anonymous 04/17/12(Tue)16:22 No.18755670
    Also ask for our sword.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)16:26 No.18755719

    The man nods and reaches down to his side.

    "I managed to salvage these. They were a little torn up, but Natalie sewed them just like she sewed you."

    He hands you your old clothes. Calve-length pants, sandals, an undershirt and poncho with your tribe's markings on it. He hands them to you. You ask for your sword, too. He looks at your warily for a moment but soon turns again.

    "Of course, of course." As he sits straight, he offers you your dao, resting in its sheath. "And this was on you, too."

    He retrieves a small sack, one you kept looped onto your pants. Inside, you feel the familiar rustle of the ten opal pieces. But not just that. There's something else in there, too.
    >> Anonymous 04/17/12(Tue)16:28 No.18755736
    rolled 30 = 30

    Well, better have a look into that bag.
    >> Anonymous 04/17/12(Tue)16:30 No.18755765
    Lets look into our bar
    >> Anonymous 04/17/12(Tue)16:30 No.18755768
    Look in the bag.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)16:31 No.18755773

    You open the bag, as is really the only proper course of action. The greenish, square cuts of gemstone glitter up at you. But amongst them, a rather dull object, a cut piece of leather, lies. It's a sigil of sorts. A ram's head is sewn into the fabric, and beneath it, the letters 'ARETHOS'. You don't recognise them.
    >> Anonymous 04/17/12(Tue)16:32 No.18755789
    Time to ask mister traveler if he knows anything about Arethos
    >> Anonymous 04/17/12(Tue)16:32 No.18755790
    rolled 2 = 2

    put it back in the bag, look to see if the merchant was looking at it
    >> Anonymous 04/17/12(Tue)16:33 No.18755815
    Pick it up, turn it over in our hands, feel the stitching. Ask our new companion his name and if the work ARETHOS means anything. It probably won't.

    Find Natalie and thank her for sewing our clothes back together.
    >> Anonymous 04/17/12(Tue)16:34 No.18755817
    This yours, traveller?
    >> Anonymous 04/17/12(Tue)16:35 No.18755834
    Ask about Arethos.

    Also ask about Natalie. We ought to thank her.

    Finally, ask where the merchant is going, and whether he minds us joining him.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)16:48 No.18755976

    You have a series of questions at the traveller. Of course, not all at once, but he offers his answers. First, you ask his name.

    "I'm Gram Nowell, young nomad. I trade amongst the western villages of the Reach, sometimes all the way to the east. But that's only when I have special cargo to be delivered, see?"

    You show him the badge inside the pouch. He raises a brow and leans forward. Either he's more trustworthy than most merchants or he's doing a good job of pretending he didn't rifle through your stuff.

    "Strange, that. You have a sigil of Arethos, but you don't know them? They're one of the most influentual families in the country of Homme. Strong line of Druids. That sigil is proof of loyalty. You sure it's yours?"

    You ask to see Natalie, also to find where he's headed, and if you can join.

    "We're going to Losaid, a small town in Settehem. My home, that is. We'll be crossing the border of Equius soon. And you're welcome to follow all the way as you wish. But if we're going to get there before sundown, we can't stop. So you'll have to wait to meet Natalie. She's driving us, after all." He glances back down at the sigil. You can tell by his glance, it's worth a lot of money.

    "So, do you have any idea on what you're going to do, lad?"
    >> Anonymous 04/17/12(Tue)16:51 No.18756019
    find this family, they might know whats up or they mighta been the killers.
    then we can stroll into a mansion and kill everything that moves
    >> Anonymous 04/17/12(Tue)16:53 No.18756041
    Ask him where Homme is.
    If its on the way, we might part ways.

    If not, I see no reason not to help them in return for their kindness
    >> Anonymous 04/17/12(Tue)16:55 No.18756075
    Seeking out those Arethos people, certainly.
    I have a thing for alchemy, myself. And the Ram visited me in a dream.
    >> Anonymous 04/17/12(Tue)16:56 No.18756085
    We're probably in no shape to go around on our own.

    There should be no harm in joining his family for now, if they don't mind. But only if they don't mind; who knows when the green fire will come at us or something?
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:03 No.18756192

    You ask Gram where Homme is, and if it's okay to travel with him. The earnesty of the question prompts a laugh. He sits back and lights a pipe. Despite the odd circumstances, he has a broad warmth to his demeanour. You wonder if he was really meant to be a merchant at all.

    "Of course you can come with us. We did pick you up, after all. As for Homme... it's to the West. Once we get into Settehem, you can probably get a horse. Go north-west through Vanthania and keep riding with the sun. You'll reach Homme eventually."

    After a moment of thought, you decide to mention the Ram in your dream. You've clearly decided to find Arethos.

    "Ram? Sigil of Arethos, clearly, but that's a little strange, isn't it? I'm not much of a diviner, son. Can't tell you what that means."

    Apparently, he doesn't realise the Ram Spirit's existence. Foreigners, eh?

    What next? Perhaps you can get some shut-eye before reaching Losaid. Or you can talk to Gram. Or you can do none of the above. It's your choice.
    >> Anonymous 04/17/12(Tue)17:06 No.18756245
    Say how much days to reach our location?
    >> Anonymous 04/17/12(Tue)17:08 No.18756265
    maybe he knows some basic alchemy, being a traveler and all he might have learned a trick from a country or something.

    if not, sleep
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:13 No.18756325

    "Well, we'll get to Losaid by daybreak. Been on the road for two days already, since picking you up. As for Homme... hm." He tilts his head back, puffing on his pipe and musing with a hum. "On a good horse, at least five days riding. That's guessing that you don't plan on sleeping much, of course."


    "Alchemy? Sorry, lad. Not my specialty." After nodding to his question, you finally lay down again, resting your sore head on your pillow. Despite the fact you woke up not too long ago, it's not long at all before you fall asleep again.

    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:19 No.18756421

    Something stirs you. It's not the rumbling of the wagon, you can feel that has stopped entirely. It's much more local, much closer. You feel it again. It's leather. A boot, infact, scuffing against your upper arm. With the third kick, it's hard to remain asleep.

    "Get up, nomad." A voice calls above. Clearing your eyes and de-fogging your mind, you find yourself still in the wagon. No 'it was all a dream' for you. Above you stands a boy. He can't be any more than sixteen years old. He wears a baggy, dusty coat that shrouds most of his form, and a capotain hat, the brim low over his eyes. Straw coloured hair spirals out from beneath, framing a rounded, freckled face. Sharp blue eyes watch you from above. Despite his slight frame, he has all the roughness of a pirate to him.

    "We're here. Father says you can put these on if you don't want to advertise you're the last of Lolua." He tosses new clothes down at you. Simple western garb. Full length trousers, a shirt and a worn jacket. A voice calls from outside.

    "Natalie! You have the house key, dangit!"

    The girl(!) gives one more look over you before climbing out the back of the wagon to help her father.
    >> Anonymous 04/17/12(Tue)17:23 No.18756468
    get changed and go out.

    i wonder how much a horse costs
    >> Anonymous 04/17/12(Tue)17:26 No.18756514
    Make sure she get's a good look.
    (Love interest required.)
    >> Anonymous 04/17/12(Tue)17:27 No.18756536
    Ooooh, a tsundere reverse trap?
    >> Anonymous 04/17/12(Tue)17:28 No.18756548
    Hence: >>18756514
    >> Anonymous 04/17/12(Tue)17:30 No.18756577
    Yeah i get it
    >> Anonymous 04/17/12(Tue)17:33 No.18756620
    Hey OP, out of curiousity, what would crow's and snake's weapons have been?
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:33 No.18756622

    You put on the new clothes given to you by Natalie, getting up rather hastily in the attempt to flash the goods. But she pays no heed. You remember the old saying your father gave, 'Women are as cold as the north'. You've never been north but it sounds pretty frigid. All in all, you're not impressed. The pants don't have the looseness about the crotch that you found so comforting, and the jacket is downright restrictive. Attaching your pouch to the beltloop of your pants and tying the dao over your back, you give one last look to your comfy yet attractive nomad garb before sticking out.

    And stick out, you do. Of all the people on the cobbled, seaside streets of Losaid, you are the only one with a sword on your back. The tan skinned ladies and gentlemen glance over you before going back to their business. It's a lot sunnier here than you're used to in the steppes, for one, so you're already sweating.

    As Natalie and Gram argue over who has the keys to the house, you think of how much it would cost to get a horse. Of course, you have no money whatsoever, so that's something of a moot point. Finally, Gram opens the door to their home, having the keys all along.

    "Alright, Natalie, take the horses up to grandpa's place, alright? Nomad, you feel hungry?" He gestures to the open door of his snug, but comfortable looking home. Made of a pure cut, white stone rather than laid bricks, and with a house of straw, it's certainly different from what you've seen before. The rest of the houses on the sloping street seem to be the same, all the way down to the beach. As Natalie drives further up the hill on the wagon, you can almost hear the seagulls welcoming you. Almost makes you forget that your entire family was killed not three days ago.
    >> Anonymous 04/17/12(Tue)17:35 No.18756640
    put your old clothes back
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:36 No.18756665

    You turn back to get your old clothes. But Natalie is already getting further and further away in the wagon. Your clothes are in the back. Dammit.
    >> Anonymous 04/17/12(Tue)17:39 No.18756693
    Time for breakfast, then.
    >> Anonymous 04/17/12(Tue)17:39 No.18756698
    Let's have a breakfast, then go bathe in the ocean. We're a simple nomad, your ways confuse us.
    >> Anonymous 04/17/12(Tue)17:40 No.18756707
    run and hop into the wagon then get changed there and ride back walk back with her or grab the clothes and get changed in the house.
    >> Anonymous 04/17/12(Tue)17:41 No.18756721
    We've probably never seen the ocean before, now that i think about it...
    >> Anonymous 04/17/12(Tue)17:43 No.18756743
    Maybe we should up to the water and then run away as a wave comes in. Test it's courage and see if it wishes to challenge us...

    Well, I don't think we should be that dumb-struck but we should definitely act a little in-awe.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:45 No.18756780

    Just thinking about doing that makes you tired. The wagon isn't forever lost, you'll get your clothes back eventually.


    But it's dinner time. The sun is in the West and the sky is starting to gain tints of orange. But heck, you have breakfast anyway. Eggs, sausage and potato wedges are fried up as you move inside. It's a quaint place, full of pots, pans, tables, drawers, a big stove, a fire that seems to never get used and even stairs leading to a second floor. The furniture is clean cut, decorative, even, with swirls and patterns in the chair backs and windows that you've never seen before. On the Reach, furniture is much more of a quick-as-you-can and durable-as-you-can matter. You sit on one of the fancy-pancy chairs and eat the dinner provided. You understand meat, eggs and potatoes, at least. It's a delicious meal, one you take your time savouring.

    "So, nomad," Bram sits down to your right, setting his plate down and another across from you. Natalie soon comes in, looking a little short of breath and sitting down at the table. "You're heading to Homme, yes? Any thoughts about how you'll get there?"
    >> Anonymous 04/17/12(Tue)17:46 No.18756798

    then a wave come by and wash him away
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:46 No.18756801

    You wonder if you've seen the ocean before. Of course you have. The Equius Reach is also known as the central landbridge. There's ocean to the north and south of you, for heaven's sake. You've gotten over your amnesia, already. Gram asked you a question. Don't be rude.
    >> Anonymous 04/17/12(Tue)17:47 No.18756817
    >> Anonymous 04/17/12(Tue)17:49 No.18756829
    Awww, no adorable antics.
    "Well, assuming I cannot get a horse I will walk. I don't have any money though."
    >> Anonymous 04/17/12(Tue)17:51 No.18756865
    perhaps see if your rabit poitions would sell or maybe take a job as a temporary guard till you have the cash for a horse
    >> Anonymous 04/17/12(Tue)17:52 No.18756874
    Oh! Why not just join a caravan going that way as a guard?
    >> Anonymous 04/17/12(Tue)17:53 No.18756898
    oh snap, that's some sharp thinking
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:54 No.18756906

    Natalie takes off her capotain especially to glare at you like you're the greatest fool she's met.

    "Walk? To Homme? You'll be on your feet for a month, Nomad, it's almost as big as the Reach is long." She unceremoniously piles as much food as she can on her fork and busies herself. Bram takes his time, taking a swig from that amber liquid occasionally, but nods in agreement.

    "Sadly, my glowing example of ladyhood here is right... it will take you a long time to get there. Tell you what. Why not stay the night? I'll figure something out for you." He gave 'not to worry' sort of nod and continued with his meal.


    Your suggestion brings a ponderous expression to the middle-aged merchant's features.

    "You can make potions, can you? If it's rabbits you need, we have plenty just outside the town... no wait... that's hare... are hares okay?" You're not sure. "Anyway... I doubt you'll find much work as a guard. People are getting better at making their own guards. Summoning, they call it. Always a new fad with the kids, I tell you."
    >> Anonymous 04/17/12(Tue)17:57 No.18756941

    anyway, i guess it is alright to spend the night
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)17:58 No.18756960

    His answer is much the same. There's little danger in Setteheim and people can conjure their own guards. There's little chance of finding someone willing to pay. At least in this town.
    >> Anonymous 04/17/12(Tue)17:58 No.18756965
    try out the hares tomorrow.
    test it on a live hare.
    hmm, are the opals for the potion rare?
    it'd be nice if we could find more, if not, we'd only sell a few and thats if they sell well enough
    >> Anonymous 04/17/12(Tue)18:00 No.18756985
    oooh, ask if it's hard to learn to summon
    >> Anonymous 04/17/12(Tue)18:01 No.18756998
    Sounds legit.
    And we might have to pay for our stuff, so getting accustomed to money should be a good idea.
    >> Anonymous 04/17/12(Tue)18:02 No.18757015
    "You forget my nomadic nature. A month on your feet may seem like a long time to you, but to me that is the status quo. What, did you think we all just rode on those carts of ours? Some people had to walk. If we all just sat around I would be a very round young man."

    "Regardless, I will hunt some of those hares tomorrow and test their hearts for potion making. For all I know it will result in a more potent potion. For tonight, I'll happily accept your hospitality."

    >> Anonymous 04/17/12(Tue)18:06 No.18757056
    op we could walk to homme in five days. 20 to 30 miles a day for a horse was considered good. A human in good condition can walk that same distance in a day. We're a fucking nomad walking forever is our thing. At most i would say two weeks to homme and that's taking it very very slow.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:07 No.18757069

    Gram nods. "It's pretty difficult, alright. Natalie here tried. Couldn't get the hang of it at all, isn't that right, Natalie?"

    The blonde glares at her father from across the table. You've seen that look before. It's the look of a Steppes wildcat about to gut a rabbit.


    "If you say so." Natalie replies. You sure shut that teenage girl up.


    After eating, you thank Gram for the meal and accept his invitation to stay. You're sure he'll stick to his word of helping you out tomorrow, but you wake up early in the morning anyway. It's a long enough walk from his house to the edge of the town. The air's a little dry and so is the plantlife around here. But sure enough, a hare appears near a big sycamore tree. He's quite some distance from you and doesn't seem to realise you're there yet. You usually hunted with javelins, and you weren't even that great with them so... what do you do?
    >> Anonymous 04/17/12(Tue)18:09 No.18757103
    At a double march, a company of soldiers can cover roughly 24 miles in a day, I believe.

    So yah, we could jog all the way there in a week. I mean, if we were the Nigerians of the planet.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:10 No.18757120

    (Noted. In that case, Gram highly overestimates the speed of horses and Natalie underestimates walking speed. It would probably take about two weeks to get to Homme through Vanthania.)
    >> Anonymous 04/17/12(Tue)18:11 No.18757135
    set up a trap?
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:14 No.18757165

    You don't have anything to build a trap with. Infact, you don't have a trap, you don't have a hound of any kind and you don't have javelins. You're out of all the things considered hunting equipment.

    What exactly was your plan, run at the hare, swing your dao and battlecry?
    >> Anonymous 04/17/12(Tue)18:15 No.18757169
    can we find some wood and make a javelin?
    >> Anonymous 04/17/12(Tue)18:17 No.18757192

    >> Anonymous 04/17/12(Tue)18:17 No.18757193
    OP, just one more time, if it's not too much trouble, what are frog, snake, and crow's weapons?
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:20 No.18757220

    As resourceful as you are, it's easy to find a sycamore branch and whittle it. At first, you're a little rough handed with the dao, but you manage to make a fine, if not somewhat short, javelin out of it. You can try throw the javelin at the hare from there. It'd require you to make a perception roll on a 1d10. You would need to roll at least a seven to even graze the guy.


    Or you can always do this.


    The Frog weapon was actually a martial arts style, the Crow weapon is a kris and the Snake weapon is a pair of katars. Was debating on keeping them secret, as I don't plan to reveal too much that isn't revealed in-game, but I'm pretty sure people will have forgotten this before it becomes relevant again.
    >> Anonymous 04/17/12(Tue)18:29 No.18757316
    as a side note about soldiers. the romans were bad ass they were required to be able to march a marathon everyday. But then again they had damn good roads. Trying to resist history major urges.... nope can't. Marathon comes from the battle of Marathon a soldier after fighting the battle runs the roughly 26 miles to Athens to deliver news of victory over the Persians. He runs into the assembly shouts out that they won then collapses and dies. .
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:30 No.18757325

    I think I'll pack it up here for now. It's been four hours and hare-hunting is a fine place to leave our protagonist. Any objections? If not, Nomad Quest continues tomorrow.
    >> Anonymous 04/17/12(Tue)18:30 No.18757332
    rolled 10 = 10

    kill the rabbit!
    >> Anonymous 04/17/12(Tue)18:33 No.18757368
    can we atleast pick up the quest tomorrow using the same roll?
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:33 No.18757369

    Disregard everything I have previously said! You throw the javelin and, despite your normally poor throw, your sharpened instrument pierces the hare's head. It rolls along the ground, wooden shaft sticking through its cranium. At least it didn't suffer. You feel pretty good about yourself. You already have one hare (and its heart) to your name. That's one potential potion. Of course, you need some bluebells for it, too. You come to the sudden thought that it would be pretty horrible luck if they didn't have bluebells in this country.
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:34 No.18757377

    I'll archive it, no worries. So, save game and quit, y/n?
    >> Anonymous 04/17/12(Tue)18:35 No.18757390
         File: 1334702155.jpg-(20 KB, 320x240, BugsViking.jpg)
    20 KB
    rolled 20 = 20

    >> Anonymous 04/17/12(Tue)18:36 No.18757392
         File: 1334702169.png-(40 KB, 189x214, fuuuuck.png)
    40 KB
    we could probably find some in a market, right?
    >> Anonymous 04/17/12(Tue)18:36 No.18757394
    Id love to continue
    >> Anonymous 04/17/12(Tue)18:37 No.18757402
    it's fine if ya don't want to though
    >> Anonymous 04/17/12(Tue)18:37 No.18757415
    rolled 4 = 4

    The HARE* has been slain!
    >> Priest of the 24 !!Bj+uCsh7Spg 04/17/12(Tue)18:40 No.18757439

    I really appreciate the interest. It's my first quest and I put about two weeks of solid work/writing/system crafting before starting. So I really do appreciate it. But I think this is a fine place to call it for now. The nomad has suffered his first tragedy and his first victory. The scale's a little lopsided, but you gotta take what you can get. I'll be here tomorrow. And most likely every day. Clearly, there's a long way to go before Homme, nevermind slaying some green fire weilding murderers.
    >> Anonymous 04/17/12(Tue)18:41 No.18757449
    Later OP, great quest.
    >> Anonymous 04/17/12(Tue)18:41 No.18757453
    Its your first time? Damn! Really impressive, wouldnt have thought so.

    Looking forward to the continuation tomorrow!
    >> Anonymous 04/17/12(Tue)19:03 No.18757722
    >The nomad has suffered his first tragedy and his first victory

    Yes the bards will sing about our epic fight against that mighty rabbit

    jokes aside, i wait for the next installment of this quest OP. The Universes intrigues me

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