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  • File: 1334295716.png-(90 KB, 1506x790, Ramel and Cidex.png)
    90 KB Tribal War: e.v.o.l.u.t.i.o.n. non gent 04/13/12(Fri)01:41 No.18692188  
    >> non gent 04/13/12(Fri)01:47 No.18692244
    and the test bump.
    >> LordHighlander !tHPBvczhcc 04/13/12(Fri)01:48 No.18692253
    Oh hey.

    Found it.
    Damn, when something 404's its forever till i can find it again.... It really sucks.
    >> Anonymous 04/13/12(Fri)01:51 No.18692298
    First Thread

    Second Thread
    >> non gent 04/13/12(Fri)01:58 No.18692367
    alright. everything is functional

    I am not the DM of this game. Thats Indonesian Gentleman. He can bring it up to speed, for new players here is whats going on. See the archived posts for the details, here are the basics. We are one continent of the world, right now we have two tribes in close alliance, in the process of incorperating a third tribe. There is a race of "hoppas" that are on their own at the moment. A race of sun worshiping plants, a tribe of mining/ digging metal workers, and a tribe of islanders. there is also some other bullshit but i cant remember it at the moment. Long story short...sit by and enjoy the show, or make a tribe/ take over one of the abandoned tribes. Indonesian gent will be more specific about that later if he wants, im just here to keep the show going.
    >> Nad'lun 04/13/12(Fri)01:58 No.18692371
    glad that someone made a new thread.
    Unfortunately I can't repost my latest update on the Nad'lun from my phone.
    I hope IG checks it out from the earlier thread.
    >> Nad'lun 04/13/12(Fri)02:01 No.18692408

    I should have checked the namefield.
    Thanks for.making this thread non gent
    >> Falc 04/13/12(Fri)02:31 No.18692775
    >> Ta'Mirel: invotaion non gent 04/13/12(Fri)03:20 No.18693255
    rolled 2, 13, 19, 9, 17 = 60

    The Ta'Mirel had finally settled back down from their most reccent exploits, laiden with resources that were stockpiled while a major portion of the tribe was involved with the K'Lahk enclave to the Fo'Wil. The returning members brought stories of their origins, of the Fo'Wil frowgs, and fat stacks of frilla based resources.
    The Ta'Mirel organized into development clusters, lacking a need for sleep they worked day and night on task specific projects.
    Where The Ta'Mirel have met failure alone, they now enlist the aid of their allies to jointly develop a massive ranged throwing/ flinging device. All technology from all three tribes is reviewed for the task at hand.
    A massive push to increase Ramel herd population was underway. Lem Tamers taught willing K'Lahk students how to handle the Ramel eggs, and NOT FUCKING EAT THEM.
    At the Ta'Mirel stone quarry the surface veins of rock had run dry, now was the time to dig into the world itself, and reap the bounty.
    The Lem still fresh with the discovery of oil study it in depth, attempting to improve on it, find new resources and figure out new uses for it.
    The Ramel were faster then going on foot, but if they could emulate how a Frilla leaf can float thru the air, or float on the water that would be faster still.
    >> non gent 04/13/12(Fri)04:02 No.18693708
         File: 1334304166.png-(84 KB, 913x494, village.png)
    84 KB
    ((hey falc, think you could play out the scenario that leads to the merger of the Fo'Wil and K'Lahk? I realize there will be a collection of mixed frowgs, tundra, and regular, but that's just like with humans, so no biggie, but it will facilitate the story. Thinking the merged frowg have slightly stronger electrical powers. just a thought, feel free to tell me to fuck off and die in a fire.))
    picture of one of the central road mini village/ outposts. A nice mix of lem buildings, augmented by K'Lahk artisans. mining center/ refinery, ramel stabels, war games coliseum, storage tents, and barracks for those who sleep.
    >> Falc 04/13/12(Fri)04:24 No.18693915
    huh, wait, what,
    ah right merge
    never thought that would happen so soon.

    Yea sorry, I've been really distracted, also waiting to see if IG comes back in.
    I'll finish up the great hall pic and start on that, but I won't be around for about a day or so after.
    >> non gent 04/13/12(Fri)04:45 No.18694108
    nothing insane. just some intermixed families and the two tribes of frowg unified under a new banner, if you need me to do art let me know, but i know the Frowg Guy, aka destroyer of worlds is better at it then me. dont read if you dont want to, spoilers ahead ((metagame time: my long term plans now are to finish a small build up of Lem forces, and continue the weaponization of the world around them by just being helpful and bending cultures towards their cause slightly, its subtle, subversive. the irony is that they are becoming the potential destroyers that they so fervently seek to stop, each offer of technology to a new tribe is not meant to bend their culture to the Lem cause, the Lem really believe they are preparing the world for the coming war...and they might be right)) end meta.
    to the new players, feel free to try and send out scouts, build allainces, etc. Its how the K'Lahk and Ta'Mirel got as far as they did. two tribes want to learn how to make a sword, both share tech when its discovered, or at least try to (sometimes gotta make a roll) one rolls low, other high, at least its there for both of em, if both roll high, sometimes a fantastic success.
    >> Nad'lun 04/13/12(Fri)06:01 No.18694645
         File: 1334311295.jpg-(515 KB, 1024x768, death pyre.jpg)
    515 KB
    reposting my latest update from the earlier thread along with the rolls I made.

    rolled 7, 7, 14, 18 = 46

    The death of the shaman comes abruptly for the Nad'lun. Although the atmosphere within the tribe had been rather tense during these last few month, the shaman was still beloved by the majority of the tribe. He had guided the Nad'lun with great wisdom for decades, and his sudden passing leaves the tribe in shock.

    Again, do the Nad'lun stay awake deep into the night. A grand funeral pyre is lit and the body of the shaman, along with his belogings are placed in it, so that his spirit may once again merge with the soul wind. There is no dancing this night, the Nad'lun stand and watch silently, as the fire burns away their former leader.

    N'olai, is the one to lit the pyre and thus assume the role of the next shaman, although some of the elder, more experienced herders are rather skeptical about his merit for this mantle.

    The next day, is still a day of mourning, but the Nad'lun still continue their duties. Hrass is harvested, hoppas herded and the scouts move out to the unknown territories past the river, in search of new grazing land.

    The amulet that was grafted to the shamans head is uncovered by N'olai, beneath the ashes of the pyre, virtually unharmed. Many of the Nad'lun had already forgotten about this thing, as the shaman had only exposed it once. This discovery sends his mind in motion.
    This amulet had set these events in motion in the first place. Where did it come from? What is it?

    Suddenly, a sense of dread fills him. He carefully puts the amulet into his pouch, afraid of touching it, and carries it to the shaman's former hut. There he starts digging through the memories and knowledge the shaman transferred, for clues about the amulet.

    Rolling for harvest, herding, scouting and memory digging.
    >> Onolkeshan 04/13/12(Fri)07:29 No.18694986
    Been waiting for this thread for a while, now we only need IG to get back. Well i'll be doin' some "art"work while waiting. Oh and Nad'lun you aren't the only one one who has to fight with finnish time-zone here so let's just keep partying hard!
    >> Anonymous 04/13/12(Fri)08:46 No.18695412
    Please come back IG, the tribes need you, they look up to you!
    >> Anonymous 04/13/12(Fri)10:48 No.18696147
    >> Falc 04/13/12(Fri)11:50 No.18696621
    does IG even know about this thread .-.
    >> Onolkeshan 04/13/12(Fri)11:55 No.18696652
         File: 1334332516.png-(554 KB, 1062x875, Village.png)
    554 KB
    And while i'm at it: Picture of Onolkeshan Village
    >> Nad'lun 04/13/12(Fri)12:14 No.18696830

    I haven't seen his posts anywhere since yesterday, and to my understanding, he uses the name in other threads too. Maybe he got banned for something?

    Most likely though he simply hasn't got the time to browse /tg/ right now, as if we go by his name, it is the middle of the night where he lives.
    >> Falc 04/13/12(Fri)12:19 No.18696875
    >> non gentleman 04/13/12(Fri)13:53 No.18697557

    If indo doesnt show up, ill start running the thead again untill he does. I did it once before for the islands, tundra, and something else while he was on vacation. Its not my preference to do so, but i also dont want to see all this story just go away from a lack of attention, so ill be checking back later today. approx 10 hours from now.
    >> Onolkeshan 04/13/12(Fri)13:58 No.18697600

    Sounds good even though it's tomorrow already after 10hours. Let's just hope IG gets back before that so we can continue earlier.
    >> non gentleman 04/13/12(Fri)14:08 No.18697661
    go ahead and post all the things your tribe has (mining, metal working, etc) then a few things you want to roll on. Might as well get prepared. ill start updating for rolls as each individual tribe rolls in here.
    >> Onolkeshan 04/13/12(Fri)14:31 No.18697863
    rolled 16 = 16


    Don't really know if i should stack rolls too much but i'll make one new roll for improving my stoneworking

    My rolls from last thread are still waiting

    rolled 14, 10 = 24

    With this new type of rock the Onolkeshan will thrive. Production of this wonderous metal will be started as soon as possible. Rolling for better tools and another for better weapons.

    Onolkeshan have only managed to improved mining tools and have scouted surroundings and coast to the south. The greatest achievement was the finding of shiny rocks to forge into metal.
    >> Nad'lun 04/13/12(Fri)14:42 No.18697933
    I really don't know what to do with the Nad'lun while we wait for IG to come back, so I could draw some other stuff if someone needs it.
    >> Anonymous 04/13/12(Fri)16:40 No.18699204
    >> Onolkeshan 04/13/12(Fri)17:06 No.18699575
         File: 1334351206.png-(161 KB, 707x500, Smith.png)
    161 KB
    Bumpin' with image of Onolkeshan Blacksmith
    >> Anonymous 04/13/12(Fri)18:48 No.18700811
    >> Onolkeshan 04/13/12(Fri)19:39 No.18701308
    I realy hope that IG would come back soon. And while i'm at it: bump
    >> assuming direct control. non gentleman 04/13/12(Fri)20:05 No.18701619
    ill be acting as DM untill IG gets back. hopefully you all survive.

    Ta'Mirel- Even unified the three tribes failed to develop a seige weapon. A by product of the failure though is alcohol. it was developed instead, and is a direct cause to the failure of research. Enjoy fermented Ragas fruit. It will kill Lem, so they cant enjoy it.
    -- For Fo'Wil and K'Lahk have learned to ease off eating Ramel eggs and how to better tend to their beasts. The breeding population has increased slightly, and the Frowg children can be seen running with baby ramel nipping at their feet.
    Research into oil has yielded that it is slippery, no major developments in composition, but crushing Frilla vines is a new source of oil.
    Digging deep into the continent the Ta'Mirel find a new and abundant source of stone, as well as developing subterranean rooms and habitations. After accidentally blowing up a tunnel the Lem discovered explosive minerals.
    It was a Frog child's toy kite that inspired a Solider-Killer. After a few rough falls the Lem have developed simple gliders. Launching themselves from the top of cliffs and frilla trees the Ta'Mirel have become highly effective scouts.
    >> non gentleman 04/13/12(Fri)21:27 No.18702662
    Onolkeshan- The discovery of metal has propelled the tribe forward. Crude stone tools gave way to simple metal tools, the simple metal tools made finer and finer tools. Now the steel of the Onolkeshan is their greatest treasure, weapons sharp and true cleave thru armor. The culture of the Onolkeshan honors the blacksmith and miner. Stone-working has slightly improved with the advent of metal joints, bolts, and scaffolding.
    Rolling for harvest, herding, scouting and memory digging.

    At first, the banks of their river settlement brimmed. Silt filled water nourished the crops, the herd at the surplus and grew large and fat. Life was good. Then the banks of the river flooded and swept away several tuft hoppas, washed away a quarter of their harvest of Hrass, and flooded their village. The Scouts returned shortly after, reporting a tribe to the north, that had plenty and offered food. To the further south the scouts found Hoppa breeds previously too wild to control. ((pick an extra breed of hoppa to add to your herd, roll to control it with a combination of pheromone and the new telepathy powers.))
    N'olai stared at the amulet and became fixated, a slight touch...and time was lost, words, wisdom, concerns...all from the previous shaman of the tribe. The day had burned away, and the amulet was missing. N'olai only noticed much later, the amulet was fixed firmly to him. The world was visable to him, even with his eyes shut. In the dark, asleep, the spirit way was with him always, vivid, bright, and even the dark...it was all beautiful and overwhelming.
    >> Anonymous 04/13/12(Fri)23:24 No.18704006
    whatall's been going on with the frilla?
    >> Anonymous 04/14/12(Sat)00:23 No.18704832
    Anyone mind a newcomer?
    >> Falc 04/14/12(Sat)00:39 No.18705087
    nope. jump on in
    >> Anonymous 04/14/12(Sat)00:42 No.18705143
    Yes. Fuck off, dumbshit. Should have been here when this thread began. Goodbye.
    >> non gentleman 04/14/12(Sat)00:44 No.18705175
    >>18704832 the frilla are still doing what they were in the past, subtly manipulating client races like the Frowg and Ramel.

    Pick a race, pick a location and jump in. been following the threads? there are more then just frowg and lem. if you need more info let me know.

    Currently we have a few abandoned tribes- Plantguys, hivemind glund. If those players dont show up soon I'm going to treat them as a failed tribe and relegate them to NPC status for conflicts etc, or have them lost to the ages.

    and some inactive tribes- island lem, and some evil ass viri.

    If anyone has the names/ info of those tribes and a current map it would be a boon.
    >> Anonymous 04/14/12(Sat)00:46 No.18705208
    hi non-op poser.
    >> K'Lahk Falc 04/14/12(Sat)00:59 No.18705356
         File: 1334379553.png-(18 KB, 860x380, hallwa.png)
    18 KB
    ((never got satisfied with this but then again I'm short on time so yea. Sorry about how long this took))

    And so it is that upon return, the Frowgs of K'Lahk, along with their new families, dive again with fervor into the construction of the Great Hall. Before long, it is finished, the only other construction tasks being the expansion of family homes.

    The building is made primarily of stone, great slabs bound together with a paste made from crushed Ragas root mixed with dirt traces of frilla. The entrance is flanked by two hollow pillars of stone, words telling the history of the Hall covering them from top to bottom. All around the base, the symbols of the great families who worked on the hall are scribed, carved into the wall and painted. The floor of the hall is above the natural ground level, made with backed mud with ground frilla and stone mixed in for strength. Under the floor lies a space for a great fire to be made in the cold periods, the smoke from which is sent under the base of the hall to warm it before coming out through the massive pillars at the front.

    All in all the K'Lahk are satisfied with what they have wrought and have a grand festival to break it in, sending invitations to their Ta'Mirel and Fo'will allies.
    >> Burrahn 04/14/12(Sat)01:04 No.18705414
         File: 1334379845.png-(48 KB, 736x956, Mevolafortribal.png)
    48 KB
    I can tell you haven't been playing this. I know IG was okay, and even encouraging newcomers, but my question was geared toward the players.

    Oh yes, I've been following along.
    It might be a little while for posting my starting stuff.

    In the forest to the east of the mountains (point G) there has been a tribe of Mevola. While other tribes and races spread across the continent have been advancing in religion, culture, and technology, the Burrahn tribe has to this point existed in a state of stagnation.
    >> Falc 04/14/12(Sat)01:04 No.18705420
         File: 1334379861.png-(324 KB, 828x644, map.png)
    324 KB
    current map
    >> Falc 04/14/12(Sat)01:05 No.18705438
         File: 1334379942.png-(49 KB, 772x694, VIRIIIII.png)
    49 KB

    Tendency: curious, mimicking
    Start location: everywhere
    Starting tech: stone age tier techs. Simple Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Can mimic another creature's moves and sound.
    >> non gentleman 04/14/12(Sat)01:05 No.18705440
    >>18705356 nicely done man, i really like. feel free to load up on some developments to roll on if your gonna be gone for a day or so.
    >> Falc 04/14/12(Sat)01:11 No.18705507
         File: 1334380287.png-(350 KB, 772x592, start.png)
    350 KB
    starting points
    Plains frowgs: everywhere but ABCDN
    Tundra Frowgs: ABCDN
    Hoppas: IJKLM
    Lem: ABCDN
    Melova: EFGHJOP
    >> non gentleman 04/14/12(Sat)01:19 No.18705606
    good good...are you the same tribe of mevola from before? If not then welcome and im glad you are playing.
    >> Indonesian Gentleman 04/14/12(Sat)01:30 No.18705701
    Whoah, I'm suprised this thing is rolling! I was thinking of getting a rest for a while, to get the creative juices generating for this quest, but hey, it's moving on its own! Hohoho!
    I'll return about 24 hours in the future, though.
    And since I'm here I might just say where the Vyrii starts: North of C, in the mountains.
    See you tomorrow!
    >> Falc 04/14/12(Sat)01:31 No.18705718
         File: 1334381476.png-(194 KB, 1032x1424, 1334168192964.png)
    194 KB
    rolled 13, 9, 1 = 23

    Buoyed by the increase in population, the K'Lahk push their expansion to the south and to the west.

    The warriors of the K'Lahk decide to do something impressive as well so as not to be left behind by the artisans. Led by the hero Fwill wielding 4 war axes, 20 warriors set out to take down the biggest, meanest Ramel around.

    (rollin for expansion west, south and the war party finding something impressive.)
    (inb4, 1 , 1 , 1)
    >> Falc 04/14/12(Sat)01:34 No.18705742
         File: 1334381646.jpg-(21 KB, 480x480, yup.jpg)
    21 KB
    >dat 1
    I don't know if that's impressive or not, but it's certainly gonna kill me.

    good job Fwill.
    >> Burrahn 04/14/12(Sat)01:44 No.18705855
         File: 1334382269.png-(645 B, 55x48, emblem.png)
    645 B
    >No, those were the Jenter. Falc started them.

    >Badly written fluff incoming
    The Burrahn live in the vines hanging from treetops, weaving them along with fallen branches into hanging huts. They worship Kraless, their name for the sun, that which gives life. When Kraless is at its highest point, many of these Mevola will gather at the tops to bask in their god's radiance, reinvigorating them.
    They have a creation myth where a tree taller than all others managed to reach Kraless, and upon this, some of its life-giving light passed into this colossus, and from its bark the Burrahn emerged. But this tree was very old and nearing the end of its life. Soon after, it fell and returned to the earth. From this, the light taken into the trunk of the Great Tree pass into the soil, and thus to those which it had long towered over, and now to this day the saplings of the Burrahn still grow from their bark.
    >Going off of how the spores grew in the evolution threads.
    >I forgot what the trees were called, and the archive are giving me some problems finding out.
    >> Falc 04/14/12(Sat)01:47 No.18705882
    >> Falc 04/14/12(Sat)01:47 No.18705894
    very interesting btw
    >> Burrahn 04/14/12(Sat)01:51 No.18705928
    That's it! Thanks.
    Their myths are based off the union of Kraless and... Uh... The great frilla, Nemir.
    >> Burrahn 04/14/12(Sat)01:59 No.18706015
         File: 1334383199.png-(226 KB, 1080x956, Mevolafortribal2.png)
    226 KB
    rolled 13, 14 = 27

    And I suppose I should roll for something.
    Hunting expedition and possibly running across something which could end their period of stagnation.
    >> non gentleman 04/14/12(Sat)02:11 No.18706122
         File: 1334383864.png-(50 KB, 733x494, last stand.png)
    50 KB
    Fwill marched off into a blizzard, the worst of his generation. Accompanied only by K'Lahk Frowg, to accomplish a deed of legend. Battling up the Mountain claimed but untamed by the K'lahk they sought a beast of unrivaled supremacy. One by one the elements claimed the brave frowg warriors. In the end, only bold Fwill was left. Standing at the top of the mountain he croaked his challenge, and it was so loud it ripped across the tundra. He waited a day and a night, and his challenge was answered by Valorishous, the largest, and oldest Ramel. Its blade horn gigantic, chipped from age, and war. The ancient Ramel looked to the small creature before it, begging for an end to its extended life, a final worthy fight. Thunder and lightning raged in the blizzard, unseen before. Fwill, and Valorishous were never heard from again. Fwill became a tragic hero of Frowg legend, to be sung around fires at night. A warning that even the strongest, alone, is easily broken.
    Following the loss of Fwill the K'Lahk did not expand easily, but they were able to add on to the central village project, bringing their territory closer to the Ta'Mirel, as well as begin a road project to the Fo'Wil.
    >> Falc 04/14/12(Sat)02:20 No.18706210
         File: 1334384436.jpg-(21 KB, 640x405, OldSnakeSalute.jpg)
    21 KB
    The artisans will grow fat on your story friend.
    >> non gentleman 04/14/12(Sat)02:24 No.18706251
         File: 1334384699.png-(20 KB, 535x260, 1333802801057.png)
    20 KB
    hey, i love your tribes style.
    you find Glund wandering the forest floor, bashing thru the undergrowth...generations of not being hunted have made them slow witted, fat, ready for the harvest. Also is the ever present tropical Fluz. (Feel free to draw a new version of these two.), Your scouts have found a splinter of the Nad'lun hoppa herd. They are lost, and vulnerable and in need of aid.
    >> Burrahn 04/14/12(Sat)02:50 No.18706475
    rolled 3, 4, 18, 7 = 32

    The Burrahn have long hunted hoppas and the closely related Flouz, but a herd this large has never been seen by the tribe. They must have come from somewhere.

    Although these glund have grown sluggish, they were still a challenge to take down with their thick carapaces, (I believe) electrified horns and poison. Luckily there were no deaths and few injuries. These creatures seem that they may have a myriad of uses.

    Rolling for sending a party to find out where the herd came from; figuring out that parts of the glund are innedible before some bad poisoning happens; if that is successful, poisoned weapons, and finally fashioning armor from the shells.

    >I dare not tamper with that art out of fear that Shogun Glund will declare war upon me.
    >> Burrahn 04/14/12(Sat)02:53 No.18706503
    Looks like I'm getting some deadly food-poisoning and a lost exploration party. At least poisoned weapons will come out of it.
    >> non gentleman 04/14/12(Sat)02:56 No.18706523
         File: 1334386582.png-(117 KB, 1262x912, aftermath.png)
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    A lone scout wandered the base of the mountain that had come to define the K'Lahk, and found in the snowdrifts something historic. A massive skeleton and four axes. The axes were the Hero Fwill's. They became a symbol of leadership, hope, courage, and last stands.
    >> non gentleman 04/14/12(Sat)03:01 No.18706564
    feeding the glund meat to captured fluz the Burrahn learned that the entire fucking thing is poisinous, as a plus, carapaces! glorious armored carapaces! Fluz will have to suffice (they are more like giant flys, not related to hoppas) The scouting party came back a week later then expected, empty handed...leafed? Emaciated, hungry, and tired. They fought for survival, and while the tribe as a whole could not figure out how to make true armor out of the glund carapaces, the scouts had used them as shields to protect themselves from river beasts and the like. (you have shields.)
    >> Burrahn 04/14/12(Sat)03:07 No.18706598
         File: 1334387259.png-(67 KB, 832x834, Chuflouz.png)
    67 KB
    I was talking Chamber Flouz, not fluz.
    >> non gentleman 04/14/12(Sat)03:08 No.18706604
    and poison. glorious poisons. Coat anything and everything you want.
    >> non gentleman 04/14/12(Sat)03:10 No.18706622
    DERP! my bad, and yes, Those are a more dangerous prey, pulling the unsuspecting up into the air and to their deaths.

    and now i sleep.
    >> Falc 04/14/12(Sat)03:12 No.18706639

    welp, NG is gone and IG ain't here, so I guess that's it for the night
    >> non gentleman 04/14/12(Sat)03:21 No.18706688
    ...I LIED...keep going...also Falc, did you make that other plant people tribe..the jenter? if so, no one is playing them, what do you wish of their fate?
    >> Burrahn 04/14/12(Sat)03:28 No.18706736
    rolled 3 = 3

    >I'm going to throw a little more disaster into this.

    Those who fed on the glund grew sick. Many of the young and elderly died in agony a few days later. The meat was quickly discarded. A ceremony was held in memory of those whom passed away in this disaster. Out of the disaster, they discovered that they could apply poison from the glunds to their spears.

    With the shortage in food, they turned to Kraless, living off his radiance, but that can only tie them over for so long. They must take some hoppas from the lost herd.

    >That last party was searching for where the herd came from. I assume the herd itself is still here. Rolling if needed to hunt some of them. Art for shields coming soon. No poison on hunting spears. Too dangerous.
    >> Burrahn 04/14/12(Sat)03:40 No.18706823
    This should be archived before too long.
    I'd do it myself I can't really think of a description.
    >> non gentleman 04/14/12(Sat)03:44 No.18706844
    no worries, the thread has about 200 more posts before it auto sages. enough time for indo to take the reigns if he wants to again. im far from the best at this. if we get to the point where we have to archive and start a new thread, at least the tribes should be a little more progressed.
    >> Falc 04/14/12(Sat)04:00 No.18706953
    yes indeed I did make the Jenter
    Their fate?
    I dunno, warrior's of the sun?
    The Jenter give no shits and take what they want.
    >> Falc 04/14/12(Sat)04:02 No.18706967
    P.S. what they want is everything the sun touches

    if the sun does not touch something at all, things will be destroyed until the sun does touch it.
    >> Nad'lun 04/14/12(Sat)05:41 No.18707606
         File: 1334396494.png-(102 KB, 682x608, Screaming Hoppa.png)
    102 KB
    rolled 8, 17, 14, 12, 9 = 60


    While floods came unexpectedly, but luckily there were no causalities. When the water withdrew the hoppas return to the village, and begin repairing the damage and planting new crops.
    Unfortunately, as the floods had swept away large amounts of food, they were once again, facing food shortages. The scout's reports of another tribe with food are taken with cautious interest. The Nad'lun send out a small emissary party to north in order to investigate.

    The herders start seeking wild tuft hoppas to replace the ones they lost in the floods. During their search they come upon a Screaming Hoppa, which quickly tries to intimidate them to back off. One of the herders gets the idea to attempt to commune with the raging creature.

    N'olai is rather distraught by these events. The amulet managed to attach to him without him noticing it, and he also failed to predict and guard the tribe against the flood. His career as a shaman hasn't started very well. He attempts to seek guidance from the Soul Wind.

    Rolling for repairs, planting, food emissary, communing and Soul Wind.
    >> Onolkeshan 04/14/12(Sat)06:01 No.18707700
         File: 1334397709.png-(31 KB, 521x460, Warrior_Steel.png)
    31 KB
    rolled 8, 20 = 28

    With the advancement in metallurgy Onolkeshan have now better chance in taming the world and increase their harness of the earth. But people can't eat metal and to increase population, Lem of Onolkeshan need new food sources. There are few ways to achieve this including: Taming some of the local fauna, Expand to south where sea is full of fish or finding a way to grow plants that can survive in winter or which can somehow grow underground to be safe from the cold.

    And so the first try will be finding new plants to grow as it is easier to grow food where you already live that run after it to other areas. And there must be a way to defend the increasing wealth. So it is time to roll for finding the new plant to grow and building of city walls with newly acquired advancements in masonry.
    Also image of new uniform of warriors
    >> Nad'lun 04/14/12(Sat)06:09 No.18707740
         File: 1334398179.png-(12 KB, 599x470, 1300728113591.png)
    12 KB


    Dam that's a good roll.
    Inb4 a massive walled of city fortress.
    >> K'Lahk Falc 04/14/12(Sat)06:37 No.18707858
    rolled 10, 10 = 20

    The K'Lahk mourn the loss of their warriors, and the hero Fwill. They have had greatness and sorrow in a short period, and the artisans feel that it must be remembered.

    (rollan for saga and coin)
    (ill be sad if these rolls are bad)
    >> Falc 04/14/12(Sat)06:39 No.18707863
    acceptable for my plans I suppose.
    >> K'Lahk Falc 04/14/12(Sat)07:05 No.18707969
         File: 1334401509.png-(18 KB, 934x430, coins.png)
    18 KB
    The Artisans compose a saga about Fwill, performed at the Great Hall at the next gathering. The K'Lahk in general agree that it was good.

    They also create a group of commemorative discs, with an image of the Great hall carved on one side, and an axe resembling Fwill's on the other, representing the contrasting events, of happiness and sadness, in such close proximity to one another.
    It quickly becomes popular among the Frowgs, the topics represented on it so close to their hearts.
    >> Onolkeshan 04/14/12(Sat)07:26 No.18708035
         File: 1334402781.png-(245 KB, 353x332, 1329038084402.png)
    245 KB

    Truly dat Wall
    >> Anonymous 04/14/12(Sat)07:38 No.18708089
    The Nad'lun plant a crop greater then before, and with the aid of the maiden it will be ready inside of a month, It will eliminate food concerns for a time to come, but that time is not now. This great progress was achieved by abandoning several of the more damage buildings while focusing repairs on the least of the flood ruined structures. N'olai struggeled to commune with the soulwinds, his mind still was reeling from experiencing the previous shamans memories first hand, and without control they came in flashes at any moment breaking the concentration required for communion with the soulwinds...the amulet was almost a storage device, each users life collected by it. Oddly enough at his greatest moment of despair the elder shaman spoke to him, he told him in time that his mind would settle, and he would be able to see what was in the history of the amulet from before the shaman. N'olai was overjoyed to hear from his old mentor, untill he realized that in the Shamans dieing moments he thought these last things, just so in time the you apprentice would recieve them. It was both touching, and painful, to have his mentor return, and then again have him so quickly taken away. In that moment scouts came running into the village, attempts to control a Screaming Hoppa had failed, it was in the middle of the village about to consume a child. N'olai burst into action and overwhelming the beasts simple mind bound it to his control with a combination of Dance, Telepathy and Pheromones. He was sure he =FELT= the elder shaman smile, as if a ghost of his personality still lingered in the amulet. What was to be done with the beast would have to be figured out.----Far ahead of the camp a lone hoppa scout stumbeled into three tribe territory (K'Lahk, Fo'Wil and Ta'Mirel at this point co-habitate eachothers villages) roll a 1d3 to see what race you encounter. 1 is Fo'Wil, 2 is K'Lahk, and 3 is Ta'Mirel.
    >> Nad'lun 04/14/12(Sat)07:44 No.18708113
    rolled 2 = 2

    >> Anonymous 04/14/12(Sat)07:57 No.18708169
    Onolkeshan have fortified their home with steel and stone. The huts became towering buildings, those became joined by walls, still the structures swelled and in time the Onolkeshan had created a fortress, and from that fortress they continued to build, stacking higher, taking advantage of available space until the fortress city became one massive Keep. deep in its bowels mines continued to be exploited, foundries worked day and night creating molten steel and smiths hammered away on their latest project...the city proved to be too uninhabitable to plants at this point, at least ones that needed sun. (draw this sucker. as insane and sprawling or organized and perfect as you want)
    So moving was the ballad of Fwill that hte K'Lahk seized the remains of his final victory. The bones of the massive Ramel were added to the great hall, and his recovered Axes would go on to become symbols of leadership. (manly tears.) The Ta'Mirel see their pain, feel now is the time to teach/ distract them with a friendly war game/ skirmish. The victor gets bragging rights and can learn one significant technology from the looser. (roll a 1d20 to learn lem mounted tactics such as throwing a net on someone then murdering them with a spear, as well as berserker training, then roll a 1d2 to see if you win. 1 is a win.)
    >> Anonymous 04/14/12(Sat)08:02 No.18708186
    A the lone emissary encounters a group of K'Lahk artisans working on carving a frilla tree into living art. Cautiously the Emissary comes forward, and begins a dance of greeting. They seem shocked at the hoppa and react as if the creature before them is an unintelligent beast. Forced to be more invasive the Hoppa reaches out with Telepathy and "shouts" to the K'Lahk their dire situation. The are a sympathetic people and bring the Hoppa to meet with their leaders, along the way Tall heavily armored creatures with tails on their head escort the hoppa, it attempts to commune with them but they either ignore it or cannot "hear". The Hoppa, while no true shaman gets a pall of unnaturalness from these creatures, as if they do not belong to the world.
    >> non gentleman Anonymous 04/14/12(Sat)08:14 No.18708246

    yep. that was me.
    >> K'Lahk Falc 04/14/12(Sat)08:20 No.18708281
    rolled 11 + 1 = 12

    completely forgot to write about the recovered bones.
    Yea that is in the Great Hall now and they are making a special display area for it.
    >> Nad'lun 04/14/12(Sat)08:21 No.18708287
         File: 1334406077.jpg-(134 KB, 800x600, protector.jpg)
    134 KB
    rolled 12, 13 = 25


    N'olai faces the murderous hoppa, and dominates it's rage filled mind with dance, pheromones and telepathy.
    As the creature calms down, and becomes passive, the the tribe bursts into cheers. Now, N'olai has two great deeds in his name. The screaming hoppas have been communed with before, but they are almost always extremely hard to pacify, and thus, the have never really been integrated to the herd. Their minds are too aggressive and stubborn for allowing the full scope of the scent way to reach them.

    Now with telepathy however, N'olai could finally preach the shield of rage that clouds their minds, and convey a simple message to the beast's head. Calm down, everything is fine here.

    The Nad'lund attempt to use the creature as a watch dog at first. They are notoriously territorial, a trait that is less prominent in the constantly moving packs of Flash Hoppas, which had been used for this job previously.

    As they are also hardier and bigger than their tuft hoppa cousins, they could make for great labor creatures. The mega hoppas are so big, that their strength only has limited uses, but the screaming hoppas are more compact, and thus they could be used in more varied ways.


    The emissary attempts to convey their predicament to the K'Lahk leaders, while also inquiring about the nature of his hosts.

    Rolling for screaming hoppa domestication and politics.
    >> Falc 04/14/12(Sat)08:21 No.18708290
    >> whatisthisidonteven Falc 04/14/12(Sat)08:25 No.18708315
    ((What plight is this exactly))
    The K'Lahk elders are very, very confused by the voices in their heads. The more level headed (or some would say the crazier) of the elders attempt to think back, just like they would sometimes do to Kunaba back in the day.

    ((this is probably not gonna work out well...if I end up axing this guy I hope it doesn't lead to war))
    >> Nad'lun 04/14/12(Sat)08:30 No.18708341
    rolled 2 = 2


    Floods washed away food that the Nad'lun had stocked up.
    The emissary tries to make his message clearer to the frogmen, as the differences in the ways of thinking between the two species are giving the both parties hard time to understand what's being said.
    >> Nad'lun 04/14/12(Sat)08:31 No.18708348
    rolled 5 = 5



    Aw shit.
    This is going to get interesting.
    >> Indonesian Gentleman 04/14/12(Sat)08:32 No.18708353
    FYI, you can just roll 2d20s. If the second roll is above 10 you win.
    >> Falc 04/14/12(Sat)08:36 No.18708371
    >odd creature rolls up in my place
    >suddenly voices in my head
    >give benefit of down, think back
    >sudden mind raping scream of death rips through the mental plane

    I /am/ assuming none of us have seen a hoppa before, at least not a civilized one.
    I'll take a GM rule on this, I can only see violence as the sensible answer.
    >> Falc 04/14/12(Sat)08:38 No.18708380
    oh well I already rolled an 11 for research and a 1 for win/loss...
    >> Anonymous 04/14/12(Sat)08:40 No.18708387
    The hoppa proves to be incompitent as a laborer, its insticts causing it to shake off any rope or large load. As a dog of war, it is very capeable, indeed it is quite literally a living engine of destruction, though in its pacified state it releases pheramones used to attract other screaming hoppa during times of mating.
    The Ta'Mirel are forced to surrender to the K'Lahk during this scenario, a good time was had by all and the memory of Fwill has been honored. Some frowg persist the hero still lives, his body was never recovered, but this is quickly dismissed....You now have one technology to learn from the Ta'Mirel, or one task to have them help you complete (double the value of your roll on said task when you declare it). In addition to this, the K'Lahk have finally learned mounted warfare. Berserking is a trait apparently unique to the Lem, for they have given themselves wholly over to the spirit of battle
    Falc, you have a Hoppa emisary to attend to. please see>>18708287
    The Envoy learns the names and a general understanding of the races he deals with. Frowg- regional variations, affinity for Frilla tree. Fo'Wil and K'Lahk, one from the winter, one from the eternal summer. Capable, artists, artisans, tradesmen. The winter variety expresses hunter gatherer behavior, as well as a warrior culture. Ta'Mirel- Clad behind massive chitinous armor little could be discerned, the maintained a distance around the stranger, getting closer when near K'Lahk. From this the Emissary determined they were slightly xenophobic, or at least extremely cautions, heavily armed and very protective of the K'Lahk and, interestingly enough they seemed ready. it was the only way to describe it. They were ready for something.
    >> Nad'lun 04/14/12(Sat)08:42 No.18708395

    Agreed on that.
    The emissary fucked up.

    The plains frogmen have encountered tribal hoppas, if I remember correctly. That was stated in the land evo thread though, not in the tribal one, so I am not sure if it still stands.
    >> Ta'Mirel: Caution non gent 04/14/12(Sat)08:45 No.18708405
    The Ta'Mirel present at the meeting of the hoppa and K'Lahk could not understand what voices the Frowg elders spoke of, but the beast in front of them posed a threat. The massivly plated warriors tackled the Hoppa and subdued it. They would take no chances, and if it was sentient, then perhaps this would allow for interrogation later. (there will be massive language barriers here, the Lem do not smell though they can sense particles of matter in the air, which for them is a close approximation of smell, they do not Think as the others do, they are not psychic in the least)>>18708380
    >> Ta'Mirel: Homefront non gent 04/14/12(Sat)08:49 No.18708429
    rolled 3, 10 = 13

    The simple gliders the Ta'Mirel Lem discovered were good for entertainment, and for study, but they required refinement if they were to ever reach any distances, such as the strange island with its city of walls off their coast. The gliders could also be turned to great use for war if one could develop tactics to use the bow from it.

    rolling for improved gliders, and glider combat ability
    >> Falc 04/14/12(Sat)08:50 No.18708435
    I'll take that.
    >> non gent 04/14/12(Sat)09:03 No.18708499
    speaking of taking, decided what skill or task the Ta'Mirel will do for/ teach you if so, roll or request.
    The Ta'Mirel were never masterful engineers, The development of the glider progresses slowly, while the concept of shooting a bow or throwing a spear comes fairly naturally. Ranged combat from gliders enabled, but it cost a few Lem lives to figure out how, especailly due to their shitty construction.
    I leave it to the Frowg and Nad'Lun to hash this debate out.
    >> Nad'lun 04/14/12(Sat)09:05 No.18708514
    rolled 7 = 7


    Being tackled by the lanky armor clad creatures causes the emissary to panic. He desperately tries to escape, and unconsciously causes him to release both strong alarm pheromones as well as reach out his mind for help with bursts of telepathic waves.

    Rolling for shenanigans.
    >> Nad'lun 04/14/12(Sat)09:18 No.18708572
         File: 1334409501.jpg-(305 KB, 800x600, proposal.jpg)
    305 KB
    rolled 14 = 14


    Meanwhile in the Nad'lun village:

    The Fair maiden (From now on known as An'ua) approaches N'olai with a proposal.
    She thinks that the tribe could build a system of ditches that would transport the water closer to the hrass fields, and thus removing the need for having to ferry the water from the river itself.

    (Both N'olai and An'ua are starting to mature into full adults, that is why I needed to come up with a name for her, as she isn't going to be a simple maiden for long)

    Rolling for irrigation system.
    >> Nad'lun 04/14/12(Sat)09:22 No.18708587

    Oh, and another thing.
    I'll have to stop soon, as I have a quest to run, and I already failed to run it last weekend. This has been fun though, and I will return tomorrow, or even today, if I manage to post in two threads at once.
    >> non gent 04/14/12(Sat)09:23 No.18708595
    hey, if your tribe goes into stasis for a few days thats ok. Just leave a general outline of what you want accomplished, and without tampering your story ill make that happen.
    >> Falc 04/14/12(Sat)09:27 No.18708606
    rolled 8 = 8

    The K'Lahk are not done with their major tasks, enlisting the help of the Ta'Mirel, they set upon building roads to the south from K'Lahk main territory and to Ta'Mirel main territory along with smaller branching roads leading to the various outposts along the lines. ((LEM BONUS))

    ((it has begun))
    The frowg elders notice a strange scent in the air since the odd creature came in, but that can't place it and it doesn't seem harmful so it is mostly ignored as hygienic issues.
    >> Nad'lun 04/14/12(Sat)09:28 No.18708611

    General outline would be to further inhabit the valley where they live, building huts and infrastructure like a bridge over the river for example, while cultivating the hrass and herding the hoppas.
    I had planned for N'olai and An'ua to eventually become the leading pair of the tribe.
    I am not sure if I'll be absent for so long that you would need to do all this though, as they are all long term goals.
    >> Deus vs Machina 04/14/12(Sat)09:28 No.18708612
    Ah, this thing is up again. Just tried starting Convergence again. Hit autosage again. Refreshed to find this on the front page again. Just like before again.

    I suppose I shall relegate my own to next Wednesday, if that sounds like a plan. I'll see if I can contribute to this one after reading through the other threads.
    >> 2d20 non gent 04/14/12(Sat)09:41 No.18708681
    deus, post your thread, but put no text in the main body. Change up the name to C.o.n.v.e.r.g.e.n.c.e. or something like that, then it shouldn't auto sage
    The irrigation system is dug with the aid of the giant hoppas,
    The roads are finished quickly and efficently, with time enough to spare that the K'Lahk managed to create an unpaved road to Fo'Wil territory.
    As the elders are about to walk away, they hear the voice again admist the stench. "PLEASE HELP! PLEASE! WE ARE STARVING AND YOU HAVE MUCH" the Lem see the disturbance in the Frowg and become visibly agitated, to the point of frothing at the mouth.
    The Ta'Mirel attempt to develop A cart for Ramel to pull, as well as ramel armor.
    >> Onolkeshan 04/14/12(Sat)09:41 No.18708683
         File: 1334410902.png-(36 KB, 837x667, New Weapons.png)
    36 KB
    rolled 9 = 9

    The Great Fortress-city Geshud Deler rises with speed never seen before. It started as simple project to build walls but soon expanded to change the landscape forever. But even with such great development the problem with food still stays. As farming near city was no longer an option, the great leader of the tribe decided that it's time for Onolkeshan to win it's fears and start expanding to south near the sea. With new tools and building techniques it should be easier to succes in this quest but as all Lems knows in their subconscious "nothing is ever sure"

    Attempting the expansion to the south with roll

    I will make the picture of Geshur Deler later but meanwhile image of improved tools/weapons
    >> Deus vs Machina 04/14/12(Sat)09:44 No.18708700
    Hm...well, my concern was more that posting my own quest while this one was running would be counterproductive due to participant overlap.

    It seems this quest is less evolution and more tribal interactions after a quick glance though, so perhaps I shall try running my own after all after I get back from some more urgent matters IRL.
    >> non gent 04/14/12(Sat)09:49 No.18708730
    rolled 14, 7 = 21

    a true expansion fails, but a simple road is built all the way to the southern beaches, where fishing huts are built of loose wood. it is nothing compared to the fortress city, but it is at least a start.
    and my forgotten rolls.
    >> Falc 04/14/12(Sat)09:52 No.18708746
    rolled 12 = 12

    >and become visibly agitated, to the point of frothing at the mouth.

    ok, the elders after some brief investigation to discover who said it eventually settle on the newcomer.
    The again attempt to question the creature and calm their Lem brothers
    >> Onolkeshan 04/14/12(Sat)10:51 No.18709017
    rolled 7, 7 = 14


    Settling coastal areas is hard because of the hatred towards water and that has caused problems in expansion. Officials have started a program to promote the benefits of moving to south. Also roads must be improved in order to make it easier to go south and also to bring good back to Geshud Deler.

    Rolling for expansion to coast and improving roads to south
    >> Deus vs Machina 04/14/12(Sat)11:13 No.18709139
    I've posted mine if anyone's interested. If you're already invested in this one however please do stick to it if that is your intention. I don't want to steal any players from this quest, the creatures are gorgeous.

    Anyway, just for reference: >>18709062
    >> LordHighlander !tHPBvczhcc 04/14/12(Sat)13:07 No.18709954
         File: 1334423279.jpg-(97 KB, 882x681, 1329328373211.jpg)
    97 KB
    rolled 1, 9, 6 = 16

    The sounds of minds have reached the bark of the Frilla. The singing, the tales of strength, of honor, of a last wish for a great fight. A marked increase comes from many, a pheromone, a thought that speaks of war. Thus they seed ideas. Thoughts of turning, of shapes, of flight. Of blood and fire. Of despair. Of Rage, an endless rage with no beggining or ending.

    They think, and all will listen.

    Rolling for message of doom, and one for thoughts of advancement. I.e. The wheel. 1 for increasing the natural affinity for war in all asssociated races.
    >> Burrahn 04/14/12(Sat)13:59 No.18710430
         File: 1334426398.png-(231 KB, 1068x956, Mevolafortribal2.png)
    231 KB
    Looks like I'll be playing two evo-related threads.

    So, was a roll required to take a hoppa from the missing herd?
    Also, glund shields.
    >> Anonymous 04/14/12(Sat)14:26 No.18710692

    What missing herd?
    >> Burrahn 04/14/12(Sat)14:34 No.18710771
    >> LordHighlander !tHPBvczhcc 04/14/12(Sat)14:39 No.18710829
    Welp. Trying for a play as you will but with some more advancements and let the dice fall where they may really did not work.... Saddening.
    >> Anonymous 04/14/12(Sat)16:29 No.18712053
    >> Burrahn 04/14/12(Sat)17:58 No.18713096
    What happened to non gent?
    >> Nad'lun 04/14/12(Sat)18:25 No.18713412

    Asleep probably.
    Let's just keep the thread alive until either he or IG return.
    >> Burrahn 04/14/12(Sat)18:36 No.18713551
    Okay. I just needed a quick answer from him or IG before I could do anything else.
    If you don't mind me asking, what quest is it that you run? I have a faint suspicion, but I don't want to jump to any conclusions.
    >> Burrahn 04/14/12(Sat)18:38 No.18713575
    Never mind, you forgot to change your name in the one. Recognized the art style.
    >> Nad'lun 04/14/12(Sat)18:39 No.18713591

    Spider Quest.
    I already posted with this name once in the quest thread, so now people know. Not that it should have been some secret or something.
    >> Burrahn 04/14/12(Sat)20:08 No.18714590
         File: 1334448535.png-(133 KB, 712x509, Burrahn huts.png)
    133 KB
    Bumping with hut art.
    >> Anonymous 04/14/12(Sat)20:46 No.18714967
    Not too difficult to steal a hoppa from the disorientated splinter herd. the starvation of your people is understandable, and they are hurting for sustenance. ((this herd is made of the lost members swept away from various floods and disasters of the Nad'lun herd. some of them are sentient hoppas.)) Your actions towards this group of refugees will determine the course of your tribe. will you commit a crime of necessity and steal just a few, and leave the rest? shepherd the herd back to the whole? Slaughter them all? or something in between all those choices?
    good attempt, but the world is moving to its own accord, the message stimulates the Frowg to compose a moving ballad about the end of the world, last stands, and heroic sacrifices. It brings the two frowg tribes closer together. The Ramel become slightly more active and agitated.
    The Frowg while paranoid about having their minds spoken to directly understand the plea of hunger, of wishing to save a tribe. They tell the lem what they hear and in turn the lem clam down a great deal then move to go accomplish something. By the time the Frowg elders take their battered new acquaintance out to show off the village the Lem soldiers have already assembled a 12 Ramel convoy carrying carts laiden with food, supplies, stone and equipment. The lem will escort the hoppa back to its tribe. Frowg are reccomended to come on this for translation reasons. (you and nad'lun are running the show on this interaction and what goes of it from here)
    >> Ta'Mirel non gent 04/14/12(Sat)21:03 No.18715182
         File: 1334451782.png-(50 KB, 990x351, ramel ride.png)
    50 KB
    rolled 4, 13, 5, 14 = 36

    forward into the future! The Ta'Mirel have been studying the electrical capabilities of the frowg, while not something they can easily weaponize further, it has blead over into strange sounding musical instruments
    Never giving up on their gliders the Ta'Mirel try out new materials and patterns
    With the discovery of the explosive mineral the Ta'Mirel seek to invent the throwing device. It is vita to the utilization of this new capability
    Frowg and Ta'Mirel tinkerers study the mechanics of the bow, crossbow, and explosive minerals.
    >> Burrahn 04/14/12(Sat)21:04 No.18715209
         File: 1334451879.png-(408 KB, 828x644, tribalmap.png)
    408 KB
    Unwilling to move from their ancestral home, a hunting party will head to the herds location every couple of weeks to pick two or three hoppas off. At this time, the concept of raising livestock is unheard of to them.

    >Map updated to include my tribe.
    >> Nad'lun 04/14/12(Sat)21:13 No.18715338
    Is this thread archived?
    >> Falc 04/14/12(Sat)21:14 No.18715347
    >> Falc 04/14/12(Sat)21:19 No.18715403
    ok I have to get on top of this.
    Am I running the Fo'will permanently now?
    If so I'm probably going to start some quick advancement.

    Is there a lurker our there that wants to grab these southern frowggy bros or will that fall to me?
    >> Anonymous 04/14/12(Sat)21:21 No.18715436
    Not yet.
    >> Burrahn 04/14/12(Sat)22:10 No.18716086
    >> non gent 04/14/12(Sat)22:40 No.18716410
    The Fo'Wil are yours now, suggesting a story to finish the merger between the two tribes, and a new unified name. Shouldnt be too bad, K'Lahk have rediscvered their connection to the Frilla, married a few Fo'Wil, and have a small encampment in the Fo'Wil territory already, as well as a simple road to the village, up to you from here. Also, we need a set name for the alliance of tribes between the Lem and Frowg, what shall it be called?
    >> Burrahn 04/14/12(Sat)23:36 No.18717049
    Archived with WORKING PICTURES!
    >> non gent 04/14/12(Sat)23:44 No.18717140
    YOU HAVE DONE WELL. i also respect your dedication to the tribes roleplay, not everyone is bro in this world. I want a little fluff on how your tribe views outsiders, are they unworthy, the same, etc, the different mindsets make for a lot of fun. hell, we just had a little interaction between the Lem and the Nad'Lun. lots of potential for you, very alien.
    >> world updates part 1 non gent 04/15/12(Sun)00:01 No.18717350
    in the interest of progress, here is whats going on.
    Ta'Mirel: Made some gliders, territory is now patrolled by them. Have created some interesting flaming/ exploding things. Currently escorting a few frog translaters, a Hopa, and 12 ramel drawn carts laiden with supplies back to the stricken hoppa village. updates will follow.
    Fo'Wil & K'Lahk: Undergoing a cultural merger, helping out the Hoppa. Continung to develop beautiful music and stories. (Falc, next post, also assume we have made it to the hoppa village, have your interpreter explain to them what is going on. then let the lem know, no rolls are needed, this ones gonna be free form roleplay)
    Nad'lun- Recovering from a brutal flood. Supplies en-route and will arrive shortly. N'olai has proven that he is a great shaman, while weaker then the previous one in the ways of the spirit wind, he is acceptation for his age. When he is older and wiser he will eclipse the previous shaman in what he is capable of. roll a 1d10, anything over a 3 nets you one extra species of hoppa, anything over 6 gives N'olai the ability to bring all the wild hoppa into his herd.
    Onolkeshan - a slow expansion of the fortress city grows towards the sea, day by day, month by month. Reports of strange flying things in the sky have garnered attention. You might want to roll to scout.
    Burrahn -covered in previous post.
    >> world updates: part 2, the missing. non gent 04/15/12(Sun)00:06 No.18717424
    Slanera island lem- Simple group of spear chukin lem. Where are you?
    Viri- Frowg Guy made these as a malevolent force in the world, which the Burrahn could become. I suspect when time is available they will emerge from their slumber. Perhaps that time is not yet now, the harvest is not yet ripe.
    Glund hive mind- i have no idea what their story is or who made them, anyone able to fill me in?
    Jenolva- made by falc, awaiting love from another player. in danger of becoming feral if they arent picked up soon. Similar to the Burrahn, but they are fanatical worshipers of the sun.
    >> Burrahn 04/15/12(Sun)00:14 No.18717531
    The Burrahn do not know anything about the others. Their culture has developed isolated from the rest. Non-tribal Hoppas and other creatures have always been present, but never in the large herds that accompany the Nad'lun.
    In their religion, there are nameless gods higher than Kraless (the sun), but it wasn't them which created the Burrahn, which that is their focus. So for first contact with the outside world, it won't shake the foundations of their culture. Everything on the earth has some of the spirit of Nemir (The Great Frilla who touched Kraless).

    All in all, the Burrahn may have curiosity toward others, but wouldn't drive them out unless they started causing them trouble. I can't say the same thing about if they were to cross paths with the Jenter. There we may get a holy war.

    Also, I checked some of the evo threads, and there was nothing of the Mevola losing their electric organs.
    >> Burrahn 04/15/12(Sun)01:27 No.18718679
    Awww. Why are you predicting that I'll be running an antagonistic tribe?

    >> Falc 04/15/12(Sun)02:56 No.18719734
    very well. my next post will cover these things
    >> non gent 04/15/12(Sun)03:08 No.18719810
    not at all sir! do exactly what you are to do, there is no right or wrong man, just keep going. Before i read your latest post i didnt understand your tribe exactly. I took them for...lets see, aztec like, expansionist. im starting to see your style now. keep on keepin on. What iw as really getting at though was that if you keep depleating the lost Nad'lum refugees your going to get to the Sentient Hoppas that make up the tribe proper. Does your tribe even understand they are sentient, or care? This is what i am most curious about when i speak of their views on others. This refugee situation is sort of an process to your tribe to develop a tribal personality.
    >> Burrahn 04/15/12(Sun)03:19 No.18719924
    Get some sentients take notice of the pattern of when the hunters come by and start defending their flock, and then things can really start happening. So far, they all pretty much seem to be the same beasts to the Burrahn. I suppose weeks is a little short, considering that they're Mevola and also gain nourishment from Kraless' radiance. A month or two may have been better. Also, this was the most abundant food supply available for their recovery after the disaster with the Glund.
    >> Onolkeshan 04/15/12(Sun)04:00 No.18720327
    rolled 19, 6, 17 = 42


    Unidentified flying creatures? BAH! Peasants ramble. But still, 'tis true that our ranged weapons are undeveloped and we need to be ready for all possible adversaries. Send the Scouts and make sure we have new weaponry developed, it must be strong enough to be able to bring things down from great ranges. But while those are important issues we must continue our expansion towards the south.

    Rolling for Scouting, heavy ranged weaponry and expansion
    >> interactions non gent 04/15/12(Sun)04:54 No.18720746
    Nad'lun- see>>18719924
    and related posts, the portion of the tribe you lost may not be so lost after all. Play with them, develop a side character if you want to lead them. Their survival hinges on intelligence, getting help, and back to the tribe due to how lost they are. As it stands now they are being hunted.
    Burrahn: by the way, your right, still electrical, congradulations, glund based weaponry and shields now carry your charge...glund tipped spears in glund poison anyone?
    Falc: Fun fact, tundra frowgs are poisonous.
    Onolkeshan- Your scouts go to the west, across the tundra, their interlocking plate mail makes little noise, its craftsmanship true. They follow the strange flying beasts, past a settlement mixed of frowgmen and other lem. other lem, this was significant, you were not alone. Still further to locate a village mostly composed of lem. They wore heavy armor, and heavier weapons made from the local tundra beasts. It was less of a village and more of an army. ((you have some choices here, you can make contact, return home with the info, or anything else you can think of. your scout team numbers 10)) Your lem have learned to throw axes, but this is not very ranged, as thier axes are big and heavy. Expansion proceeds south, with the simple pathway becoming a massive paved road, the huts at the end are demolished giving way to a "small" keep.
    please describe your lem society, biological variations if any, views, what drives them. The Ta'Mirel are driven by a notion that there is a coming war, when is unsure and anywhere from tomorrow to a hundred generations from now, but that the entirety of the world must be ready for it. So i ask, what drives the Onolkeshan, what are their beliefs, who are they?
    >> Ta'Mirel: Thunder from the sky non gent 04/15/12(Sun)05:41 No.18721122
         File: 1334482884.png-(81 KB, 554x624, reccent developments.png)
    81 KB
    rolled 19 = 19

    Grinning, or at least as close of an approximation as a Lem can to a grin the scout jumped off of the frilla tree and aimed into the deep gorge around the village. The glider strapped to him unfolded and went instantly from being a burden on the land, to a gift. Using the momentum of the fall he pulled upwards and giving the pully system a few tugs managed to gain lift and climb. It was part of scout training, and it was the best day of of the lem's life.
    On the ground a Soldier-Killer lem looked up at the scouts circling in the sky, it did not envy them. Carrying heavy armor and weapons was hard work, but the effort of constantly controlling and fighting a glider was worse, and with no armor and only a bow. Today though, was a treat, they would be testing out a new weapon. It would only work once, but he was told that was all he needed. Holding it with both claws and pressing firmly into the shoulder, the lem utilized its prehensile head tail to use a smouldering torch to ignite the volatile compounds within this strange tube. A moment later an explosion blasted out the front of the tube, and shrapnel came flying out, faster then anything has ever moved before on this world, only a few pieces hit their mark, the rest peppered the wall around it. After setting down the smoking tube the Lem observed the damage. It was indiscriminate, horrific, and absolute when it hit, and where it hit. His "lips" pulled further back, fully exposing a maw filled with razor sharp teeth. He too, was grinning.
    scouting to see if my perimeter force detects the Onolkeshan scouts. Roll against me, if higher you remain undetected. If you are going to approach anyway and begin introductions and dialogue, no counter roll is needed, you will be expected. oh hey, fun fact Onolkeshan when auto corrected in Firefox becomes Boneshaker .
    >> Nad'lun 04/15/12(Sun)05:50 No.18721220
    rolled 9 = 9


    >> Onolkeshan 04/15/12(Sun)05:56 No.18721279
    rolled 2, 13 = 15


    Scouts should return home with the knowledge they have gathered as it is the greatest priority to get info back home. While scouts are returning one of them get idea to make something that helps remembering the route they used. As Lems have great memory they haven't needed maps before because their kingdom is still small and doesn't have that much remembering, But this whole treck to the other side of continent is great deal of new information and some of it might be stored too deep to remember. Thus they might need something to make them remember. a map, well something akin to it as it has less information than map because Lem only need to remember the way.

    While the expansion to the south is going better the officials decide that it's better to pause for a while.
    They once failed in their attempt to harness the watery depths but now is the time to make it happen. new fishing tools and techniques are to be invented.

    Onolkeshan is a tribe that emphasis in knowledge. People who make and create are honored as they do not only have knowledge of the past but they also create new knowledge. The great fortress-cities are hubs of the knowledge and industry. While surrounding lands are inhabitated they aren't industrialized like the city but they focus more in producting goods that can't be produced in city. So Farmers make sure the city has what it need and in return they get better tools and other inventions that helps them with their work and life.

    Onolkeshan religion is also knowledge focused (see the link)

    As Lem they are extremely xenophobic and like to keep other away from their knowledge.
    In short rolling for map making and fishing
    >> ta'mirel: Tracking non gent 04/15/12(Sun)06:08 No.18721387
    rolled 8 = 8

    Your scouts were detected and became spooked. In their mad dash home they had no chance to make a map. The Ta'Mirel deployoed a reactionary diplomatic force. No frowgs could join them as the trek across the deep tundra was too hard on their conventional bodies. 80 soliders, 10 scouts, 5 tamers and 20 Ramel make the trek across the tundra, prepared to offer an invitation into the Enclave tribes (fo'wil, K'lahk, Ta'Mirel), or to exist as neighbors, or even war. That would be the choice of the tribe they were about to visit.
    >> Frowg: Aid convoy non gent 04/15/12(Sun)06:20 No.18721456
    rolled 2 = 2

    congradulations, please list/ creat a story the additional creatures you enlighten and bring under control.

    Also please do not forget about your survivors in Burrahn territory, if you are not interested, please let me know too.

    Finally falc said he would be gone for a bit, so im going to do a really, really,rudimentary run down of what happened from the frowg perspective of meeting the Nad'Lun. Its vague so you can tell your story and use the frowg as characters in a way you see fit.
    The Frowg joined the Lem convoy in large numbers, to the point where the lem were comfortable enough to leave it up to the Frowg. Two lem stayed behind as a token force and show of support for whatever would happen. They rode on their own Ramel, laden with personal supplies and weapons. Upon getting to the village a dialogue began, and the Frowg agreed to provide aid to the Hoppa tribe. The lem recieved an explanation of what happened later, and decided that they needed to create a system to communicate with the hoppa. The frowg and lem aided in unloading the cargo, and reconstructing the village with the new and foreign materials. There was a dance competition between the frowg and hoppa, even the two lem participated, but lem are bad at dancing, unless it is heavy metal dancing, then it can be assumed they are quite good, as that is mostly face smashing. ((roll a 1d2 to see who won the dance, and go from there, im rolling a 1d20 to see if the lem figure out a simple way to communicate.))
    >> non gent 04/15/12(Sun)06:24 No.18721481
    rolled 4 = 4

    ((whatever the roll is just determines how well the Lem can communicate, from a simple two gesture system of positive, negative and pointing to a complex sign language and vocalization system, i know the hoppas really only chip and screech...unless they do more now)) The lem utilize their tail to emulate a hoppa tentacle, as well as hand gestures. Attempts to dance like the hoppa result in something slightly worse then the time they tried to make a siege weapon....its bad, and they are very self conscious about it.
    >> Nad'lun 04/15/12(Sun)06:38 No.18721571
         File: 1334486304.png-(141 KB, 1274x768, Hoppa-Rex.png)
    141 KB
    rolled 2 = 2


    (There aren't many undomesticated hoppa species left I'm afraid. The only ones I can think of are the swimming hoppas, tunneling hoppas and the massive stalking hoppas which are like t-rexes that hunt during the night. I should have made more hoppas after all it seems. The time to domesticate these hoppas will come later though. Now is not the time, but I will remember this roll.)

    The supplies greatly aid the Nad'lun and the strange guests that brought them are met with curiosity. Although the differences in thought patterns still create a language barrier of sorts, the hoppas are able to telepathically convey rudimentary messages to the frogmen.

    The survivors in the Burrahn territory have been separated from the main tribe for months now. To my understanding, they also lack the telepathic abilities. Their herd is small, and continues to shrink under the predation of the natives of this area. In these long months, they have been forced to become ruthless scavengers in order to survive.
    They are led by K'nula, a warrior who has taken up the task to protect the splinter herd. They do not know where they are, and they have started their rapid cultural separation from the main Nad'lun tribe. They label themselves Na'suul, which means "Those who endure."
    >> non gent 04/15/12(Sun)06:53 No.18721676
    do not forget the hoppa derivative that flys, or the domesticate flame throwing thing. though they may be too far removed to communicate with or control.
    The dace is ended in a draw, both races have sore feet from the effort, but a sense of commonality is gained. The lem speak to the frowg, the frowg think to the Hoppa. The message is clear. Opportunity for hoppas to come and live and learn amongst the Enclave, to return with what has been learned. Of alliance. Commitment. no consequence from rejection.
    It is a bountiful time for the Nad'Lun. The crops are due to come in soon, they have food and building resources once more, and strange new material to work, even if it is a smaller amount. Stone, Ramel bones, plates, and horns. New tools.
    im out for the night, keep it going.
    >> Onolkeshan 04/15/12(Sun)06:55 No.18721686
    rolled 9 = 9


    Still waiting for my fishing roll.
    Lem that are approaching are greeted well because even though they are outsider they are other Lem as well. Onolkeshan are also very interested in Ta'mirel Flying aparatus and other knowledge. Onolkeshan have no interest in war, they only want to be in peace and learn more knowledge. Rolling for succesful diplomacy
    >> non gent 04/15/12(Sun)07:09 No.18721776
    sorry, forgot about the fishing. your tribe learns how to throw nets off of the shore and drag fish in. This is not the most efficent way, but it is a start.
    ----------your roll is unnecessary for this, this part is more choice and effect/ repercussion then anything else.

    The Ta'Mirel tell the Onolkeshan of their history and culture. In Ta'Mirel culture everyone helps everyone, there is no need of leadership due to the instinctual cooperation. They are also preparing for a war that will come some day, and to that end must make sure everyone is as prepared as they can be too. Even if the Onolkeshan have no interest in war, perhaps they can be persuaded to exchange knowledge with the Ta'Mirel conclave. Finally, If the tribal leaders agree to an alliance they will be incorporated into the Enclave, where they will shall and recieve all technology discovered by the individual tribes in the enclave. They will gain protection, and share resources. In exchange they will be expected to share resources, offer aid, and share knowledge, and aid in preperation for the "tomorrow war". Finally a they must host a small population in their villages and cities from the other tribes to promote cultural understanding and unity.
    Being that the Onolkeshan are Lem, they will be uniquely able to learn exactly why the Ta'Mirel are so driven, by sharing genetic memory. The Ta'Mirel show them, the ancestral memory of the Nightmare Spirit invading their minds, demanding they stand by its side in destroying the world. That they refused, and the knowledge that it would come in time anyway....other memories came out, of their ancestral alliance with the tundra Frowg, of older more vauge memories before they were what they are now...then no more.
    >> Nad'lun 04/15/12(Sun)07:39 No.18721946

    Flying hoppa?
    I don't recall making one.
    There were the winged flouz creatures, but they died out in the firestorm extinction event.
    And besides, they were an evolutionary dead end anyways. They had no eyes, nor did they poses any other reliable way of navigating their environment, so it's no wonder why they died.

    If IG does a traditional evo thread on the other continents I might continue evolving the flouz.
    A stray swarm of the original floating flouz could have been blown to other continent.
    I hope that this is the case, as I feel that they still have great potential that was left much unexplored.
    >> Nad'lun 04/15/12(Sun)09:54 No.18722731
    >> Indonesian Gentleman 04/15/12(Sun)10:38 No.18722922
    Welp, sorry guys! I did say I would return yesterday, but real life came by and took my free time away. I'll see if I can return tomorrow (or, failing that, the day after) with the updated maps and the like.
    In the meantime, keep up the good work! I think we have 7, 8 tribes now? That's awesome! And since the most developed ones are placed in the north, and with the Vyrii also located in the north, this will probably get really interesting once I can return to this.
    One clue would be 'A vile force of darkness approaches!'
    >> Onolkeshan 04/15/12(Sun)10:53 No.18723010
    rolled 15, 9, 19 = 43


    The roll for diplomacy was more like how advantageous the deal in diplomacy would be for Onolkeshan but to me your decision was right for the roll of 9.

    Many of the population are exalted with the new knowledge brought by joining the eclave but there are also many that are worried with letting outsiders in to their cities. To keep the unrest from growing the leaders decided that the other races will have their own districts in the city. That way they are in the city but there is little boundary that keeps the Lem calmer.

    With the sharing of genetic memory the Onolkeshan gained the knowledge of Ta'Mirels Cannon. This would be answer to their problem with ranged weaponry and with their more advanced tools and materials it was easy to replicate the cannon and even make it little advanced. Still there are some who say that the cannon should be even bigger and more powerful while some say that they should make them smaller and more compact to be used by infantry.

    With the news of other Lem and joining the enclave it took no time that there was new law proposed. While Onolkeshan themself gained great deal of knowledge by sharing genetic memory with Ta'Mirel many are horrified by the possibilty how easily Ta'Mirel could "steal" their knowledge. Thus the new law states that if any non Onolkeshan Lem takes genetic memory from Onolkeshan Lem they must ether be killed or join Onolkeshan tribe.
    While Onolkeshan have no right to decide fates of other Lems they are so obsessed with their knowledge that it blinds them to think that it's their right.
    Onolkeshan should not be seen as greedy Lems that only care for themselves. They will cladly trade their products with other tribes for materials and knowledge but they don't want to give the knowledge itself to others. And to make the trade happen they start to build roads to west.

    So. Rolls for Big cannons, Small cannons and roads to west
    >> nongent 04/15/12(Sun)11:20 No.18723190
    big cannons built. they are pretty big, but not the biggest, and sadly not mobile. small cannons blow up too frequently to be safe. they are an effective form of suicide. roads to the west, extremely well done and in a very timely manner.
    Sharing of genetic memory: Im going to let you go with this one, just because joining the enclave gives you full access to the local tech, but if a lem is alive and they share genetic memory, its limited, not full access. More a history, then a set of skills, so your lem would know what happened, but not how. this explanation works with your story anyway.
    Onolkeshan would have to create a new district for the outsiders, as Lem do not sleep, and living quarters are required for non lem. it is hoped in time the Onolkeshan will grow used to their new "family".
    Read the terms of joining the Enclave again, the sharing of technology is petty much forced. the Onolkeshan are now part of something larger, and that something larger is now part Onolkeshan. Your ways have expanded to become something bigger, and in turn it bleeds into them. They may not like it, but they agreed to it. (plus that roll doesnt leave much room for arguement)
    >> Falc 04/15/12(Sun)11:20 No.18723191
    ...I don't remember, do the Hoppas have eyes or is it primarily pheromone(and now telepathic) communication and 'sight'?
    >> Nad'lun 04/15/12(Sun)12:18 No.18723661

    Yes they have eyes. They are the six colored orbs at the sides of the crest in the middle of their upp facing side of their body.
    >> Burrahn 04/15/12(Sun)13:11 No.18724179
    rolled 17 = 17

    >Just woke up.

    Taking the occasional Hoppa in order to feed the village helped the Burrahn make it through the poison disaster and an easy way of getting food, but the journey is a one longer than they'd prefer for hunting trips. Too much could go wrong in that distance. The numerous Rage Glund below may have driven off some of the animals which these Mevola previously hunted, although the Flouz me be unnafected.

    Rolling to see if hunting closer to the village is feasible again.

    Just looked this up. The Flouz never went extinct. In fact, there are two varieties floating around.
    >> Nad'lun 04/15/12(Sun)13:36 No.18724479

    But the winged flouz did.
    I myself rolled them extinct.
    There are no flying hoppas around.
    >> Burrahn 04/15/12(Sun)13:51 No.18724644
    Ah. Forgot about those. The ones which are still around seem to be the gas-propelled sort. Blue, which I assume are carnivores, and purple herbivores.
    >> Onolkeshan 04/15/12(Sun)14:25 No.18724978
         File: 1334514328.png-(884 KB, 1810x1056, Geshud Deler.png)
    884 KB
    rolled 6, 4 = 10


    a short while after celebrating their newly gained knowledge by enclaive there were some evil rumors going in the streets. Some speaded the rumors how the officials had betrayed the people in joining the enclaive and how the Onolkeshan people would lose all their knowledge. Of course people ridiculed that because as all of them had seen it was Onolkeshan who gained new knowledge. Time passed and some traders claimed that they had seen similar products being produced in western lands. Of course they also were ridiculed for they were only traders and everybody knows that people who sells news to highest bidder cannot be trusted. More time passed and people started to find products that were similar to theirs even though they were most of the time inferior quality. This made the people worried. What if the rumors were true? Many started to question the joining of enclave and asked "were we the only ones who gained knowledge?".
    Shortwhile after some lower officials brought the contract to the air. The people were enraged! How could they betray us? The most important and holy thing to them was given away so easily. Of course the officials had tried their everything to prevent the losing of tech and still safeguard their peoples future but the negotiations didn't go well. People didn't know this and thus were starting to rebel. Normally the Great Fortress itself would have quelled rebellion with it's great walls but with the invention of great cannons breaching it was easier. one night it all started...

    (I didn't know about the rules of joining the enclave because it was non gents event that made me join them. Also about the law for genetic memory. I meant violent transferral of genetic memory aka. corpse eating)

    rolling for rebellion. first roll for government and second for rebels

    And at last image of Geshud Deler before it becomes battlefield.
    >> Burrahn 04/15/12(Sun)15:12 No.18725570
    rolled 3, 2 = 5

    With the crisis passed, the Burrahn can once more resume hunting where they had done so for generations. The increase of Glund in the area has not effected the other wildlife of the forest. Not needing to make the long trips to the herd, the tribes hunter-warriors have time to train in the use of their new shields alongside their spears.

    Rolling for shield training, and if they're practical to carry for hunting.
    >> Burrahn 04/15/12(Sun)15:14 No.18725604
    Well. Looks like they won't be using the shields much.
    >> Nad'lun 04/15/12(Sun)15:29 No.18725812
    rolled 4, 15, 11, 12 = 42

    The Nad'lun once again live in prosperous times.
    The tribe grows, children are born and the first generation of Nad'luns that were born in the valley reach adolescence. Both N'olai and An'nua are adults now, and they have developed a firm partnership. The pair leads the tribe with their combined wisdom and knowledge, N'olai with his shamanic expertise, stalwart example and charisma, An'ua with her gentle guidance, compassion and social skills. Together, they have managed to heal the final scars of the split that was born when the Nad'lun settled down.

    To further accommodate the the growing tribe, more huts are built. To feed them, Hrass fields are planted. The domestication of the rage prone screaming hoppa also continues.

    The tribe has also started a new major project. They attempt to build a bridge over the river that goes through the valley, so that their herds could finally reach the lush northern plains.
    The bridge will be made from the stones the Nad'lun received from the enclave, so that it would last the floods better.

    The Nad'lun consider long and hard about joining the enclave, but in the end, they decide to decline, for now. They still see themselves as nomads, not bound to other than themselves, and thus the idea of joining something greater scares them.
    They still agreed that they could allow one observer from the enclave to stay, as long as they also could send one of theirs to the enclave.

    Rolling for hut building, hrass planting, domestication and bridge building.
    >> Nad'lun 04/15/12(Sun)16:44 No.18726814
    >> Burrahn 04/15/12(Sun)18:31 No.18728009
    'Nother bump.
    >> Anonymous 04/15/12(Sun)20:37 No.18729751
    >> Indonesian Gentleman 04/15/12(Sun)21:14 No.18730234
    Whew, I'm back!
    Now, aside from the addition of the Vyrii and the Burrahn, any other maply updates I should draw? I think Onokelshan expanded?
    >> Burrahn 04/15/12(Sun)21:25 No.18730385
    There's a splinter group of the Nad'lun called Na'suul, which is near the Burrahn.
    >> Indonesian Gentleman 04/15/12(Sun)21:29 No.18730422
    Ah yeah. They got an emblem yet?
    >> Burrahn 04/15/12(Sun)21:36 No.18730510
         File: 1334540216.png-(2 KB, 126x105, emblem.png)
    2 KB
    No, the splinter group doesn't.

    Had to update mine to the color of Frilla fronds
    Also, general location marked. >>18715209
    >> Indonesian Gentleman 04/15/12(Sun)22:14 No.18731059
         File: 1334542446.png-(327 KB, 828x644, continent map 04.png)
    327 KB
    Well, on the account of the splinter group not having an emblem yet, they're omitted on the map. but their general location is somewhere across the river from the Nad'Lun, and south or southwest from Burrahn.

    The Onokelshan political climate is warming, with opinions polarizing the masses. So far, no attempts at rebellion were had, nor of a better government. (in short: no open conflicts, but the tension's there)

    The shields aren't practical, but they could be used as temporary barriers or fences if necessary.

    Hrass planting is successful, as so does the domestication experiments and the bridge-building. Now the Nad'Lun have a reliable way to cross the river!
    On the other hand, a small drought period (a week) had reduced good mud, so the new huts are not that structurally sound.

    Also, time to upgrade your tech level descriptions... the Ta'mirel, K'Lahk, Onokelshan, and Fo'Wil have entered Early Metal Age. These tribes now can upgrade one of these:
    -building tech
    >> Burrahn 04/15/12(Sun)23:12 No.18732123
         File: 1334545964.png-(152 KB, 712x509, Burrahn huts.png)
    152 KB
    rolled 17 = 17

    While sparring with the shields crafted of Glund shells, it is found that they are heavier than appearances would suggest, and only the largest and strongest of hunters are at all capable of wielding them. In discovering this, the Burrahn hang some of the shields on the outsides of their homes as decoration. Living in the forest canopy, using them as fences makes little sense.
    Some of the hunters try removing some of the material to make lighter, although slightly smaller or weaker shields which they themselves can use.
    >> Indonesian Gentleman 04/16/12(Mon)00:19 No.18733167
    The individual plates can be detached, so the hunters found out that if you take the lightest of the plates and sew two of them together, they make a good shield.
    >> LasTer Falc 04/16/12(Mon)00:30 No.18733332
         File: 1334550625.png-(19 KB, 934x430, coins2.png)
    19 KB
    Ok, kinda sick, so the story won't be that grand and thic pic will come later, but I want to try and move along. if there are problems don't hesitate to say so IG

    It is a time of great prosperity for the three tribe group, especially for the K'Lahk and Fo'will. The tribes have interminged much more naturally than with the Lem, bearing to their similar nature, and it has been discovered, though the...repeated efforts of some of the more friendly members that the two people's are similar enough that children can be brought from their union, bearing the hardy skin of the Northerners and slightly stronger electrical powers than the norm, some even being born with poison glands strong enough to knock out a Ramel instead of the standard electrical mutation.

    The discovery of the wide mutation in their offspring was taken with mixed results and to stave off what could be growing grumblings, the elders of the tribes had a meeting.
    All of them.
    Never before had all the members of the K'Lahk or the Fo'will sat together at the same time, the sheer number of each group overwhelming, but now, they came out in their numbers to discuss the future of their tribes.

    Discussions took 3 days, and little new tasks were taken up in the villages during this period. When the elders revealed themselves it was with great Joy that the news of their official union into one tribe, was accepted.
    From that day forward they were no longer K'Lahk or Fo'Will, but the LasTer.(bah names).

    The sigils of Fwill and the Great hall, now carved from stone and more detailed, were becoming more widespread among the tribes, some attempting to build collections of them.
    >> flag or somn?(Lastér) Falc 04/16/12(Mon)00:52 No.18733596
         File: 1334551927.png-(18 KB, 938x508, flag or somn.png)
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    With the new tribe, came new government. The tribes were too large now, as a body to be completely covered with the current system. Thus came new Judges, who were verified and taught by the elders and sent out to govern and settle disputes among frowgs. Above them stood a grand Jury of elders who would rule on matters in different section of the tribe. At last above them stood the Council of elders, who decided the direction the Laster would take, what was needed to make them prosper. Age, while still a major factor to be accepted into the ruling body, was now not as great as it once was, the council in need of hands to manage the change. Younger frowgs, and even Lem should they attempt the test would be accepted into the council, jury or as a judge if they could prove their wisdom in front of the council of elders, along with their patience and general leadership ability.

    >> Lastér Falc 04/16/12(Mon)00:54 No.18733622
         File: 1334552073.png-(372 KB, 828x644, locationlocationlocation.png)
    372 KB
    rolled 15, 5, 11, 4 = 35

    One of the first topics brought to the new Council of elders is the Nad'lun. They are generally receptive of them, but in order to get around linguistic barriers they have elected that the Nad'lun be taught their written language, which would enable them to communicate not only with the Lastér but with the Ta'Mirel as well. They also send representatives to discover the secrets to farming if the Nad'lun are willing to share it.

    The Lastér spend great effort working on their roads, and use of the Ramel as livestock and beasts of burden to travel between the two locations.

    Finally the council decide that a main city, a huge feat of architecture in between the two territories, near the mountain pass by the river separating the tundra from the plains would be a good step in unifying the tribes, having a single place for them to live and call their base.

    (rollin for Teaching the Nad'lun writing, building a better road between the too populated Lastér territories, the expansion of the ramel herding operation and the initial drafting of a city for the Lastér. Think I can manage this and a bit more with all this new manpower)
    >> Lastér Falc 04/16/12(Mon)01:19 No.18733980
    Welp that ended up a lot longer than planned.

    well there you have it
    >> Ta'Mirel nongent 04/16/12(Mon)01:20 No.18733991
    The Ta'Mirel make moves to aid in a smooth transition, a unified ally is much stronger then two smaller tribes. They see the location of the new city as an extremely strategic position. In addition it solved the problem of over population. The villages were crowded, even for the lem who had no need of sleeping/ living quarters, this would allow for more growth. ((if you allow it falc, the lem will be sending a huge bulk of their population to your city, letting the villages breath easier and eventually grow into small towns/ suburbs of the city. next post will explain what the further Ta'Mirel plans are))
    building- the Ta'Mirel themselves have no use of self government, for there is the way of cooperation and knowledge. There is no need for Religion, for there is only the fact. The fact of the Tomorrow war. Building offers fortification, and this is a highly useful strategic advantage.
    >> Lastér Falc 04/16/12(Mon)01:26 No.18734084
    I have no issue with this, the Lastér already see the Lem as one of them.

    You might have to do some serious adaptation to the rapid series of changes going on though.

    This is but the beginning.
    >> Falc 04/16/12(Mon)01:34 No.18734186
         File: 1334554452.jpg-(17 KB, 400x428, 1323844673004.jpg)
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    soon, my plans will come to fruition and the Lastér will reign supreme over this land.
    >> Burrahn 04/16/12(Mon)01:39 No.18734240
         File: 1334554791.png-(228 KB, 1080x956, burrahn hunter2.png)
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    And I thought the Vyrii were the ones to worry about.
    Also, just whipped up the new shield image. Standard hunting gear.
    >> Enclave: Onolkeshan Diplomacy nongent 04/16/12(Mon)01:46 No.18734306
    If allowed to live in the city the Ta'Mirel will add to it significantly. planned projects are a wall, trenches, towers, digging into the side of the mountain and below the city. the lem offer to raise and train frowg soldiers and incorporate them into a unified war host. The lem can run it, the frowg only need tell the Ta'Mirel of their needs.
    The Ta'Mirel living in the Onolkeshan city are horrified to see these acts of unrest, and Hippocratic arguments from both sides. A total lack of unity and willingness to cooperate and reach resolution between the government and its people, sparked by a simple fear. fanning out as well armed and armored groups the lem/ frowg soldiers speak to the population. this is their message.

    continued on next post.
    >> continued nongent 04/16/12(Mon)01:47 No.18734315
         File: 1334555232.png-(47 KB, 448x676, totem.png)
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    "You feel betrayed, that you fear a loss of your knowledge to outsiders. Knowledge cannot be lost, if it is shared and used. The speed at which we complete the quest for understanding can be multiplied with our combined numbers. Alone, we learn less, fighting amongst yourselves, you learn nothing. Know this! you have flourished, and learned a great many things from the Enclave, and the enclave has learned from you as well, we are now kin in this matter. those who seek to hide, and conceal learning from their kin are betrayers of the worst kind, as they promote Ignorance and dismiss the pursuit of understanding in favor of greed, or pride. Finally, it will never be an argued fact, the best craftsmen come from the Onolkeshan tribe, now we ask you...Accept what has happened, and continue to do what you do best, we need your abilities!" ((if Falc lets the lem move in, the Enclave also shows the Onolkeshan of the new city, and to request they move in, and aid in building what will be the greatest structure on the planet. eclipsing all before it)) rolling for speech success, one from lem, one from frowg.
    >> Nad'lun 04/16/12(Mon)01:56 No.18734402

    Dem frogmen trying to culturally uplift mah dinosquids?
    >> Ta'Mirel: Progress nongent 04/16/12(Mon)01:57 No.18734414
    rolled 18, 1 = 19

    Before the Ta'Mirel move into the city, the request a few things as part of the Enclave. One, that they be left to self govern, without government. They will acknowledge the concerns of the council so long as they are just, and protect the interestes of the greater whole. They will raise an army of every Ta'Mirel, and any willing Frowg, train it, and equip it with the best, in times of need they will defend the enclave, and in times of peace they will prepare tirelessly for when the Tomorrow war comes.

    dice for previous post reguarding the other lem tripe and diplomacy.
    >> Nad'lun 04/16/12(Mon)02:06 No.18734498

    Seriously though, even if the Nad'lun do learn the written language of the frogmen, it will lack the vast majority of the different expressive nuances that are transmitted in the Nad'lun speech dance. Thus the Nad'lun will be unable to truly express themselves through text based format.
    >> Lastér Falc 04/16/12(Mon)02:08 No.18734511
    rolled 10, 17, 16 = 43

    The Ta'Mirel terms are accepted and will remain so unless their presence is deemed to have negative impact. This changes things such that if any Lem wishes to be on the Council or anywhere the Lastér government they must swear allegiance to the Lastér and follow it's laws and ways.

    They are more reluctant to accept the help or presence of the Onolkeshan Lem. They are not like the Ta'Mirel, more secretive and they bicker even more than Frowgs. If the Ta'Mirel will vouch for them then they will be allowed under supervision. In terms of building they will only be allowed to help with the outer wall and be paid for their work with food, coin or promised assistance in a matter of their choosing. Payment outside this must be discussed by the council first.

    On that note, the Lastér begin to use the coin as a base for trade, integrating it into the current barter system to assist with the moving of goods.

    rolling for roads, Southern territory expansion(to the north) and continued work on designing the main settlement.
    >> Falc 04/16/12(Mon)02:15 No.18734601
    yea just using it as a way to assist with communication and allow the frowg to 'talk back' easily.

    If the Nad'Lun don't accept it or have another proposal that will be fine as well.
    >> dice 5d20 nongent 04/16/12(Mon)02:21 No.18734694
         File: 1334557314.png-(10 KB, 212x129, mission from god.png)
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    On a mission from god. The Ta'Mirel acccept the gracious offer of their ancient allies. The bond is true and just. The existing Frowg soldiers are offered a position in the Enclave army, under the direction of the Council, during peace times it will be a force of progression. Lem spread out to work on tunneling into the mountains and under the city. the remaining lem divide to work on a great fortification around the city, and a new "great Hall" Built into the side of the mountain, a giant spire towering above the city, quite literally a city within the city when complete. This is what the Ta'Mirel use their building into the metal age for.

    rolling to see progression on: army building, mountain mining/tunnels, under city mining/tunnels, Fortifications (trench/deep gorge, walls, towers), and the inner city.
    >> nongent 04/16/12(Mon)02:23 No.18734709
    rolled 10, 1, 13, 20, 11 = 55

    >> Nad'lun 04/16/12(Mon)02:23 No.18734722
    rolled 16 = 16


    They will accept it, as they have no real reason for to decline it. They are curious people after all, and learning new things is always welcomed. I just felt that I needed to clarify that the Nad'lun communication doesn't translate well into written format.

    As for sharing the secrets of farming, the Nad'lun are willing to share it in exchange for more building materials such as rock and frilla, and architectual knowledge.

    The Nad'lun wait for the drought to end, after which they attept to reinforce their huts.
    Rolling for reinforcing.
    >> Falc 04/16/12(Mon)02:27 No.18734764
         File: 1334557635.jpg-(39 KB, 599x599, dat.jpg)
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    those fortifications
    This city will be glorious.

    Also nongent if you feel up to it can you do the pic for the mixed frowgs please? I suppose I could have a go at it but it wouldn't be as good.

    I'll...work on city design later.
    >> Burrahn 04/16/12(Mon)02:29 No.18734787

    >nat 1
    Ouch. I'm guessing that'll be a cave-in.
    >> Falc 04/16/12(Mon)02:30 No.18734793
    I'm sure we have some to spare from stock with the unification, so I can dig it.

    I'll just have to gather more for the new city.
    >> Anonymous 04/16/12(Mon)03:16 No.18735206
    Can i please get actual pic of Bladeworm?
    >> Burrahn 04/16/12(Mon)03:26 No.18735293
    Swimmers or fliers?
    >> Anonymous 04/16/12(Mon)03:32 No.18735345
    Swimmer please
    >> Burrahn 04/16/12(Mon)03:38 No.18735393
         File: 1334561883.png-(24 KB, 637x249, slizers.png)
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    Already put both in one image before seeing this post.
    Here are your Bladeworems (aka Slizers).
    >> Anonymous 04/16/12(Mon)03:39 No.18735401
    Thanks man
    >> nongent 04/16/12(Mon)03:44 No.18735446
         File: 1334562259.png-(150 KB, 1471x756, Frowg Evolution.png)
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    The two tribes mixed, and their dominant traits did not overlap, indeed, they complimented each other to create an example of an Alpha Frowg. Taller, muscular, tough rubbery skin, claw growths, powerful tail. The missing DNA sequences for their shock organ to properly function were like pieces of a puzzle; divided across a continent and many divided generations, now unified the frowg deliver a much nastier electric shock. To top it all off the fuckers have poisonous saliva...Why..why do i keep making much better things then what my poor lem get?
    >> Burrahn 04/16/12(Mon)03:45 No.18735461
    No problem. But now I'm kind of scared about if you're planning something with them... Wait, no I'm not. I run plants! Slizers would have no interest in plants!
    Carry on.
    >> Burrahn 04/16/12(Mon)03:55 No.18735555
    Because that would cause a repeat of the Black Dawn.
    >> Lastér Falc 04/16/12(Mon)04:12 No.18735710
    ((Lastér confirmed for top race.
    Join or be consumed))

    Thank you so much man, you have no idea how much I enjoy your stuff.
    >> Ta'Mirel nongent 04/16/12(Mon)04:39 No.18735909
    rolled 17, 8, 1, 19 = 45

    hey man, always glad to throw my MS paint fu out there. To be legit, i used transparent selection, custom selection. lots of reference from the other frowg, and then cut his head off, cut the torso in half, cut the legs in half, copied and duplicated part of one leg. drew in the missing/ new parts. quick recolor. you need it. i can usually do it.
    The Lem were at a loss. The enclave seemed to be less benevolent as of late. All the lem have ever wanted to do was to help the planet, but the dark stain of a past attempt at help turned to disaster still haunts their memories. They need to get closer to the source. This would be beneficial, the Giant lem as of late were raiding frowg villages, murdering without remorse. They were an embarrassment to the Ta'Mirel. A whisper of what they used to be like in another form. The giant lem would be stopped, and if they could not be controlled, they would be killed, and consumed. Ta'Mirel war parties ride out on Ramel, carrying two cannons each, armored and armed in fine steel. Scout-Hunters fly overhead, bows with flaming and explosive bolts at the ready. ((gonna assume i have to roll pretty fucking bad to fail this.))
    rolling for: finding giant lem, defeating giant lem, capturing giant lem, genetic memory capture/ consumption depending on that last roll.

    and with that, I have a fucking ton of rolls sitting around waiting to be evaluated from this post, the diplomacy one, and the city building one. with that, goodnight. I am thoroughly at the will of the Indonesian Gentleman and/ or Onolkeshan depending on who comments first on the epic sucess of lem talking to lem, and the comedy of frowg epic failure diplomacy.
    >> Burrahn 04/16/12(Mon)04:59 No.18736069
    rolled 2, 3, 11, 17 = 33

    Probably should have added "just joking" at the end.

    With the sudden, although mostly temporary changes in the lives of the Burrahn, a decision has been made to further explore the lands around their village. With knowledge of what surrounds them, the tribe can better prepare for the event of future disaster.
    Exploring north, south, east, and west. If things begin to turn bad, explorers are to return immediately.
    >> Onolkeshan 04/16/12(Mon)06:19 No.18736589
    rolled 11, 5, 7 = 23


    Sorry it took me this long to be able to post.
    As the anger of the people didn't come out in the form of rebellion the situation is somewhat getting better. There are still some unrest but with the help of other enclave forces in the city people were pacified more quickly as their words did have impact amongst the population. When the call for building the walls for enclaves new town came, many were ready to go. Those walls will be grand and with new heavy cannons the defences would be great. Also with the unrest starting to lower the building of new district for other enclave races can be started.

    Officials also had idea how to handle with rebellious people. They would start settling more areas and with that the people who didn't want to live with enclave could leave the city but still help the tribe.

    In short. Onolkeshan workers will help with walls of new enclave city. Rolls for building the districts for enclave in their cities, Expansion towards the mountains to the north and also expansion along the coast.

    Oh and with advancement in tech level (as IG said) Onolkeshan will continue their growth in the skill of building constructions.
    >> Nad'lun 04/16/12(Mon)06:43 No.18736777
    rolled 12, 19 = 31

    Over time, the Nad'lun village grows, as other tirbal hoppas from the surrounding plains seek out the fabled safe haven in the lush secret flood valley of which the Soul Wind had whispered to them. This forces the village to attempt to expand.

    One day, a young Nad'lun child got too close to the river and was almost washed away. Luckily for the child, he was saved by an ingenious older hoppa, who used a large piece of Yantar bark to float in the water, so that he could reach the child.
    This gave the the tribe an idea of further developing these floating crafts, so that they might traverse the river easier.

    Rolling for village expanssion (more huts and stuff) and boat developing.
    >> Anonymous 04/16/12(Mon)08:33 No.18737728
    Page six sounds like a good place to bump this from.
    >> Anonymous 04/16/12(Mon)09:02 No.18737940
    Bladeworms evolved legs so they could start hunting on shores while growning bigger. New type of Bladeworms is named.... Land Bladeworms
    >> Anonymous 04/16/12(Mon)09:03 No.18737942
         File: 1334581399.png-(14 KB, 331x243, GyaradosV2.png)
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    Screw you Captcha
    >> Nad'lun 04/16/12(Mon)09:19 No.18738054
         File: 1334582365.jpg-(2 KB, 126x126, fuck this shit.jpg)
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    Aaaaw hell no!
    >> Anonymous 04/16/12(Mon)09:20 No.18738058
    Forgot to mention that legs are sharp
    >> Nad'lun 04/16/12(Mon)09:24 No.18738085
         File: 1334582668.jpg-(60 KB, 500x490, only the dead.jpg)
    60 KB
    >> Burrahn 04/16/12(Mon)09:30 No.18738126
         File: 1334583054.png-(15 KB, 390x284, GODWHY.png)
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    Why did I feel the need to touch this up. We are lucky my mouse hand is too tired to continue.
    >> Anonymous 04/16/12(Mon)09:32 No.18738139
    Good work
    >> Anonymous 04/16/12(Mon)09:32 No.18738143
         File: 1334583148.jpg-(38 KB, 500x428, I don't know if I can fap to t(...).jpg)
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    >> Burrahn 04/16/12(Mon)09:33 No.18738153
    Couldn't bring myself to finish it, either from my hand being tired, or unleashing such a horror in its completed state.
    >> Nad'lun 04/16/12(Mon)09:39 No.18738196
         File: 1334583567.png-(13 KB, 374x314, I pity the living, who wil(...).png)
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    I am sorry friends, I had to do this.
    >> nopenopenopenopenope Falc 04/16/12(Mon)09:42 No.18738225
         File: 1334583776.gif-(2 KB, 50x50, nope.gif)
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    >> Burrahn 04/16/12(Mon)09:42 No.18738226
    Whatever you do, do not draw the other four legs! That goes to everybody, you hear me!
    >> Falc 04/16/12(Mon)09:47 No.18738257
         File: 1334584030.jpg-(41 KB, 450x270, why-would-you-do-that-to-th.jpg)
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    noone is safe, neither frowg nor Lem, hoppa nor Melova.
    Dey rapin everyone out here

    I prescribe copious amounts of fire on sight, plenty of burnable fluids and rest.
    Trust me, im a doctor.
    >> Nad'lun 04/16/12(Mon)09:48 No.18738269
         File: 1334584099.png-(9 KB, 493x402, horrified.png)
    9 KB
    >what four more legs?


    >> Anonymous 04/16/12(Mon)09:49 No.18738272
         File: 1334584148.png-(15 KB, 363x284, Holy Shit i can use paint.png)
    15 KB
    You did this leg better than me good work
    >> Burrahn 04/16/12(Mon)09:50 No.18738280
         File: 1334584223.png-(313 KB, 723x721, Yumell.png)
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    Only one thing has a chance of killing it. The problem though: whoever wins, we still lose.
    >> Anonymous 04/16/12(Mon)09:52 No.18738295
    >Not these giant flying laser thingies
    >Not flying Trits
    >> Falc 04/16/12(Mon)09:53 No.18738306
    what giant flying lazer things
    >> Anonymous 04/16/12(Mon)09:54 No.18738315
    These with internet that was third race if i remember or internet was joke
    >> Burrahn 04/16/12(Mon)09:56 No.18738330
    Horrible things lie within these threads.

    Regardless, I'm looking forward to what Aether has coming up next.

    Do we continue the game, or do we just scream in terror until IG or NG return?
    >> Inquisitorial Librarian 04/16/12(Mon)09:57 No.18738337
         File: 1334584646.gif-(726 KB, 300x166, Aaaaaah.gif)
    726 KB
    That thing is ugly. It is so ugly, that I paused in my morning coffee, to come here to comment on how horrifically, terrifyingly, monsterously ugly it was.

    And you want it... to fight this >>18738196
    Which from all accounts is here to viciously rape, defile and murderize all hopes and dreams.

    You people are MAD! MAD I SAY! You've doomed us all!
    >> Anonymous 04/16/12(Mon)10:00 No.18738356
         File: 1334584827.jpg-(22 KB, 250x296, the only love left.jpg)
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    Let the games commence!
    >> Falc 04/16/12(Mon)10:01 No.18738363
    very well, I think it's time for the world to decide it hates us again.

    too much good things happening.

    Now where were those ragas files...
    >> Burrahn 04/16/12(Mon)10:10 No.18738429
    Ragas? Do I dare ask?
    >> Indonesian Gentleman 04/16/12(Mon)10:11 No.18738441
    A word from me:
    This evolution is A-OK approved.
    Now return to your scheduled freaking out moment.

    ha! Well, they are approved, but you'd probably encounter them rarely. That is, where there's a lot of vegetation, and is near water.
    Don't forget we also have flying Slizers. BAH GAWD. I almost forgot about them.
    And then there's the Vyrii. Anyone up to playing the 'evil horde'?
    >> Anonymous 04/16/12(Mon)10:21 No.18738496
    Any room for a fledgling tribe of tundra frowgmen, or a tribe that seems to have been abandoned that a newcomer could take over?
    >> Falc 04/16/12(Mon)10:22 No.18738501
         File: 1334586157.png-(19 KB, 236x496, ragmo3.png)
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    it is time you learned

    Let us begin with the Mobile ragas.

    As their names suggest they have the ability to move, not only their upper segments, but their roots as well,, often lashing out and dragging under smaller creatures.
    A distinct feature is their ability to detach their upper segments, walking along in search of prey or new supplies, leaving their roots to grow yet another Ragas while the top settles down and grows new roots.

    They strip the area of nutrients in a flash, their hunger insatiable. They store extra energy in a concentrated root section and their fruit.

    They are parasitic and contain injectors to implant seeds in other creatures where they take root quickly claim any energy the host would take for itself, starving the creature, and killing it in hours, leaving a broken corpse for them to grow from.

    Think I've covered the basic mobile ragas. Oh yes, they love to prey on lem above all others but still take anythign they can get.
    >> Burrahn 04/16/12(Mon)10:26 No.18738520
    For abandoned, there's the Vyrii which Indonesian Gentleman just mentioned. You could also ask Falc about the Jenter (a tribe of Mevola.) I hope this helps you. I'll be over there screaming in terror for the next half hour.

    >Slizers... Land, air, and sea... Mommy...
    >> Inquisitorial Librarian 04/16/12(Mon)10:28 No.18738531
    So... you gents basically made a death world populated by the lesser lovecraftian monstrosities. From scratch.

    I'm not sure weather to applaud or hide. I just hope that nobody here ever gets a grant in the field of genetic manipulation.
    >> Falc 04/16/12(Mon)10:28 No.18738535
         File: 1334586505.png-(23 KB, 743x441, ragsmar2.png)
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    Next are the intelligent ragas, a more refined breed.

    While they share the parasitic nature of their brothers, they do nut hunt, but use a sophisticated lure to drag prey in where they then shoot out small seedlings with shaped leaves that fall on the foe.

    These take root on the prey or fall off at another location and take root there.

    They have a primitive consciousness mainly formed around identifying their surroundings. They feature a complex chemical based databank in their roots that they use to record locations, temperatures, prey, weather, climate that sort of thing. Furthermore they are able to network with any other Intelligent ragas they find, upping processing power and knowledge of the world.

    They also posses limited mobility which they use to shoot seeds at flying creatures and take them down.
    Bullet plants.
    >> Burrahn 04/16/12(Mon)10:28 No.18738536
    Right! The crazy parasite plants. I wasn't really taking part in the evolution portion. I was generally in Aether's threads, or Convergence.
    >> Falc 04/16/12(Mon)10:31 No.18738552
         File: 1334586708.png-(47 KB, 1264x437, carnragas.png)
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    Finally the Carnivorous Ragas, not my brainchild bu scary nonetheless.

    They are pretty normal ragas except that they eat meat...and have a root system that stretches out for HUNDREDS of meters around it and strong enough and large enough to pull down a frowg child whole.

    Thankfully the ragas are more or less confined to the Tundra.
    at least until this next evolution.
    >> Burrahn 04/16/12(Mon)10:33 No.18738564
    Two or three times actually. Check the archives for evolution game threads. I wasn't a part of this one, but when this was still an evo game, somebody wanted to send their Rouge Trader crew here.
    >> Indonesian Gentleman 04/16/12(Mon)10:37 No.18738581
    And oh, here's a handy guide for starting places if you do want to start your own tribe:
    >> Falc 04/16/12(Mon)10:39 No.18738592
    oh, right.
    They still have the ice armour.
    i.e. The carn ragas secrets a supercool liquid that freezes on contact with air, forming armour for itself. It melts off during the day and it does some rapid growth and forms the armour again at night,

    don't go out into the tundra at night.
    out there lies only death
    >> Nad'lun 04/16/12(Mon)10:40 No.18738598
         File: 1334587210.png-(27 KB, 373x408, DOOOM!.png)
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    >> Falc 04/16/12(Mon)10:40 No.18738602
         File: 1334587250.png-(6 KB, 311x323, no.png)
    6 KB
    >> Nad'lun 04/16/12(Mon)10:43 No.18738616
         File: 1334587427.jpg-(17 KB, 399x276, gendo.jpg)
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    >I just hope that nobody here ever gets a grant in the field of genetic manipulation.

    That is my goal, dear sir.
    >> Indonesian Gentleman 04/16/12(Mon)10:45 No.18738629
    If you do want to go to the tundra... bring some fire. Fire, beeyotiful fire!

    This is also Canon now. Here be dragons, indeed.
    >> Nad'lun 04/16/12(Mon)10:47 No.18738648

    Btw, are you going to respond to the new rolls made in this thread soon?
    >> Mo'Shunka 04/16/12(Mon)10:47 No.18738649
         File: 1334587634.png-(16 KB, 616x406, moshunkatribalflag.png)
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    (Gonna stick with new tribe, to get a feel for the game. Will more than likely merge with a larger tribe at some point.)

    Natives of point N, the Mo'Shunka tribe have toiled long and hard to carve out a meager existence for themselves in the barren, unforgiving islands of the north. Inspired by the mountains of the mainland, the tribe worships the earth as both the giver of life and the bringer of death, believing the gods long ago retreated to slumber in the dark places beneath the earth. Shamans of old have tried again and again to reach the mainland and its heroic mountains, but all have failed... until now. With the passing of the eldest shaman, the mantle now passes to his youngest son, by right of tradition and birth. Though many scoff at his so-called "visions", he is determined to lead his tribe out of the darkness and into glory!

    As the new leader of the tribe, his first order of business is to send out a hunting party to replenish depleted food supplies. The shaman also spends a few hours meditating, attempting to call out to the gods for guidance. The fishermen confer with a few of the gatherers to attempt an improvement on the boats the tribe currently owns.

    (Rolls are for hunting, meditating, and improving tech, respectively.)
    >> Mo'Shunka 04/16/12(Mon)10:48 No.18738662
    rolled 13, 11, 7 = 31

    Fffffffff rolls didn't go through. Re-rolling
    >> Burrahn 04/16/12(Mon)10:48 No.18738663
         File: 1334587739.png-(4 KB, 185x169, former fluz.png)
    4 KB
    Oh yeah, before I forget, we don't just have Lovecraftian monstrosities, but also something that used to look like a dick.

    At least this just looks to be an art update and not an evolution so far.
    >> Nad'lun 04/16/12(Mon)10:50 No.18738679

    Not that I want to shit on your plans, but I think that the island point is already taken by another tribe.
    >> Indonesian Gentleman 04/16/12(Mon)10:52 No.18738687
    What species?

    Ah yes. Soon! I'll get the Onokelshan and Nad'Lun Expansion and the Mo'Shunka on the map first.
    >> Burrahn 04/16/12(Mon)10:54 No.18738697
    Tundra Frowgmen I think.
    >> Mo'Shunka 04/16/12(Mon)10:55 No.18738705
    Blast! So it is. RETCON: Natives of point C.

    Also, fishermen do not confer with gatherers. Gatherers confer with the craftsmen to design baskets for storage and transportation of materials.

    Didn't even see the other tribe there, sorry for trying to steal someone's spot.
    >> Mo'Shunka 04/16/12(Mon)10:56 No.18738707
    Tundra frowgmen, sorry.
    >> Las͏t͟é̕r F́҉̷aĺ̢͘c̕ 04/16/12(Mon)11:00 No.18738738
         File: 1334588408.png-(38 KB, 386x468, fresh meat.png)
    38 KB
    A͠h͢͢͠h̀̀͢ ̧f̶͝r̀e͘͜͠s͘h ̵̧m͠e̶a̶̶t̷҉̧
    ͏̵G̡͝r͏͘͠ǫ̡w m̷y͏̕ ̷͝l̛͝i͟t͘t҉̸̡l͡e̴ ̷o̧͡ņ͏̴e͘҉s҉, ̵g̢͡r̕o̸͠w̡͠ ̡͡st͟r͞o̕n̴̶̕g̵̸͠ ́͢f̷͏͏ơ̡ŕ͏ ̨t̢͝͏he͘ ́Las͏t͟é̕r
    >> Lastér Falc 04/16/12(Mon)11:02 No.18738760
    Hrm, what.

    Did I leave my ambition on again?
    please ignore that carry on
    >> Mo'Shunka 04/16/12(Mon)11:06 No.18738784
    Gonna just... keep an eye on you...
    >> Falc 04/16/12(Mon)11:12 No.18738825
    That seems reasonable
    >> Burrahn 04/16/12(Mon)11:13 No.18738829
    I also need some status on exploration. For south/southwest, the tribe knows about the splinter herd's presence.
    >> Falc 04/16/12(Mon)11:21 No.18738876
         File: 1334589698.png-(743 KB, 800x600, Melovabelief.png)
    743 KB
    Ah the Jenter...

    Basically platlike warriors for the sun so far. They have an upper class that sits around all day and communes with the sun (photosynthesis) and they have a day group and night group so the tribe basically runs all day erry day.

    just started getting a warrior class, feel free to take em.

    o̡r̛͠ t̕҉h̴͜҉e͡ ̷͢L҉a͠st҉͢ȩ́r͟҉ ̢ş͘h̨́͞a̷l̢̡l͡͞ ͡͝s҉͏u̴̧͏b̵͞śu̧m̢e̶ t̡͘h̶e̴ḿ͜͡
    >> Nad'lun 04/16/12(Mon)11:21 No.18738878
         File: 1334589705.png-(9 KB, 849x391, timeline.png)
    9 KB
    Another question IG.
    Regarding the traditional evo threads, in which we focus on the development of the species themselves, and not the tribes, are you going to do them on the other continents too?
    Also: In what time regarding the tribal development do they take place?
    I assumed that the tundra evo thread, took place chronologically at the same time when compared to the mainland evo thread, while the arctic ocean stuff was going on from before the start of the land game, and during the tundra thread.

    See the picture for demonstration of what I mean.

    So what I want to ask, if you do another evo thread on the other continents, will you start before the "current" tribal era?
    >> Indonesian Gentleman 04/16/12(Mon)11:25 No.18738898
         File: 1334589902.png-(372 KB, 828x644, continent map 05.png)
    372 KB
    Here we go, then... Mo'Shunka on the map!
    Only some Frowgs volunteer for the army, usually the young ones eager to prove something. There are some older, experienced hunters in the head-count, though.
    In other news, a mining attempt at the mountains turn sour due to lack of proper supports built. At least a dozen miners lost their lives, and the superstition of the mountain grows in the populace. After rethinking what went wrong, the Ta'mirel tried digging under the city, with proper support beams this time. They're proceeding successfully.
    After knowledge sharing with the Onokelshan, the city's walls are built as marvelously as Geshud Deler, rivaling it in being a landmark. Meanwhile, the inner city, since it is built with the accomodations of different species in mind, is proceeding slower.
    >> Indonesian Gentleman 04/16/12(Mon)11:38 No.18738979
    Laster (I'll assume it's the same as the Enclave? I'm kinda confused at the differences between the Enclave and the Frowg-Lem alliance):
    They successfully impart the knowledge on how to read and write to the Nad'Lun, but the Nad'Lun treat it more as a trade language than one to advance culture with.
    The Laster discovered Coinage! Skilled artisans now churn out stone and metal coins, on one side is the crude picture of the Great Hall, while on the other a slightly better Fwill's Axe. Meanwhile, road construction has stopped due to materials being used to make the new city... which, sadly, is kinda built haphazardly. But hey, at least it'll have a bitchin' wall to protect it from the elements! Fortunately, some concerned citizens pointed this out, so it's only haphazard in some areas.
    In the meantime, the Ramel herding operation is going smoothly, but without any notable events as well.
    Some settlers are also expanding northwards, in an effort to unify the Laster lands.
    >> Onolkeshan 04/16/12(Mon)11:39 No.18738989
    Did the enclave have any Flag or logo? Gonna need now that i'm designing new armor. Also did they have their own "theme" color?
    >> Mo'Shunka 04/16/12(Mon)11:41 No.18739000
    Logo was a big E surrounded by 13 stars, if I remember correctly. I think black/grey/green was their primary color scheme, but don't quote me on that.
    >> Nad'lun 04/16/12(Mon)11:45 No.18739025
         File: 1334591112.png-(33 KB, 327x248, Na'suul.png)
    33 KB
    I recall IG asking for the Na'suul emblem.

    The splinter croup has rapidly developed a ruthless and cut throat culture. The herds they guard are now used mainly as attack dogs, and guard dogs. The tuft hoppas are nowhere to be seen, as they were either killed by the natives and eventually the Na'suul themselves, as they lacked the brutal strength of the mega hoppas and the predatory cunning of the flash hoppas.

    K'nula, the warrior leader of the group is leading the raid herd to the coast, closely following the river, in search of prey.
    >> Indonesian Gentleman 04/16/12(Mon)11:50 No.18739065
    With the arrival of the rain, the shoddily built huts are renovated with fresh, good mud. Some knowledge gained from the Frowgmen and the Lem were used to make them long-lasting.
    In the meantime, Nad'Lun discovered Simple Boats! They now can travel along the river and the coast. That old Hoppa sparked some interesting ideas, and soon the Nad'Lun tied up Frila barks and made them waterproof using burnt Hrass paste.

    I also missed the Ta'mirel hunt on the Giant Lems, here's how it goes:
    They find the Giant Lems easily, for they seem to inhabit caves. Some of the patrols were defeated; While others managed to kill some Giant Lems. Both sides suffer casualties, but thankfully it seems the Giant Lem does not have the ability to gain knowledge by eating dead Lem. On the other hand, the Lem has learned more of their genetic memory from the fallen Giant Lem... The memories became clearer. They were once plentiful, and helping the world by giving it more air to breathe - but in their naivety, these early Lem had caused a disbalance. This threw the world into fiery chaos, volcanoes erupting and massive lives lost. Several creatures became extinct. Afterwards, the surviving Lems retreated into caves, terrified of something they had no control of. Then they gradually developed to the Lem as we know them now.
    >> Falc 04/16/12(Mon)12:12 No.18739241
    lester flag is here
    >> Indonesian Gentleman 04/16/12(Mon)12:21 No.18739328
    Arr, 4chan ate my post on the Onokelshan, Burrahn and Mo'Shunka, and it's getting late. I'll write them up tomorrow... basically, Burrahn find Slizers of the walking and flying kind to the north and south, plenty of game to the west and east (and Na'suul in west). Onokelshan got the Enclave districts built and minor expansion, while the Mo'Shunka get plenty of food, vague directions of other tribes, and discovered Simple Basket Weaving.

    Yes, I'll start before the tribal eras. Which meant possible new sentients. It'll be sometime after Black Dawn, these other biomes.

    And don't forget about the two abyssal tribal-ready species. We're gonna 'reunite' with them later on.

    Yeah, saved. I'll make the changes in the morning I guess. Expect more questionings.
    >> Nad'lun 04/16/12(Mon)12:31 No.18739408
         File: 1334593879.jpg-(368 KB, 800x600, The leading couple.jpg)
    368 KB
    rolled 11, 14, 15, 14 = 54

    The Nad'lun use their boats to explore both the downstream and the upstream of the great river.
    They also try to use the boats for fishing.

    An'ua has taken the role of the great mother (seriously, could someone PLEASE help me with coming up a better name for this social role. Young minder sounds dumb, brood mother gives the wrong mental image, and matriarch doesn't really fit either.), her body is painted with vibrant colors to mark her status.
    In time, she will bear the new generation of Nad'lun in the village she helped to found.

    Brief look in the Nad'lun gender roles.
    As I have previously stated, all hoppa species are hermaphrodites. Like slugs, they are all capable of both bearing and siring offspring.
    The tribal hoppas however, give birth to few more developed young, instead of spawning hundreds of small semi developed floating larvae.
    The pregnancy takes it's toll on the tribal hoppa, making them less capable at their duties. To counter this, the tribal hoppas have evolved a more "feminine" mentality, that manifests in certain hoppas, making them more inclined to take the motherly role. In the Nad'lun society , this has led to the development of a specialized mother role, who both gives birth to the children of the tribe, as well as takes care for them.
    So when I call certain Nad'luns either him or her, note that this doesn't actually mean that they have different genders.
    N'olai is just as capable of giving birth as An'ua is, but he is just mentally less inclined to.

    Rolling for scouting the downstream and the upstream, fishing and seeing how well An'ua's traits transfer to her children.
    >> Nad'lun 04/16/12(Mon)12:32 No.18739422
         File: 1334593979.jpg-(25 KB, 379x214, 1267268144448.jpg)
    25 KB

    >All dem above 10 rolls.
    >> Mo'Shunka 04/16/12(Mon)12:42 No.18739497
    rolled 2, 9, 13 = 24

    With the harvest squared away, and the craftsmen hard at work making baskets for the tribe, Mo'Ghatan the shaman decides to send out a small scouting party towards the vague location of another tribe granted to him by the gods. He also decides to ask a few of the burlier Mo'Shunkans to come up with new ideas regarding weaponry, and what sort of materials they would need to craft the deadliest of devices. Finally, he communes with the gods once more before retiring, beseeching them to reveal all the secrets of fire to his frail mortal coil.

    Rolls are for basket-making, weaponology, and secrets of the flame, respectively.
    >> Onolkeshan 04/16/12(Mon)13:03 No.18739688
    rolled 7, 3 = 10

    I assume non gent takes it from here again until IG returns?

    With the Enclave district built other races were able to start their works and living in earnest. With co-operation there will be many new routes to research. Onolkeshan Alchemists were especially interested in Frowgs Bodily properties like electricity and poisons but didn't want to cause conflict by starting to research them.

    Fishing in coast have been better after new advancement in techiques and tools but the nets only abled Onolkeshan to get fishes from the coast. Fishers told how they have seen bigger fishes farther in the sea but they have no means to get them.

    Many great minds started to work after this request. They knew how some materials would float on water ,like trees and other vegetation, but as Onolkeshan territory was in cold north there was not enough materials like that to build them. They would need to find some other materials to make this happen. With new metal tools they can continue to harness the earth even more. To make seaworthy ships Onolkeshan will need someone who doesn't have genetical fear towards water to help them. This is why emissary was sent to Ta'Mirel to ask if they would want to help them with this quest as it would benefit them both.

    Rolling for Ship building and finding new materials
    >> Onolkeshan 04/16/12(Mon)13:07 No.18739710
         File: 1334596025.jpg-(194 KB, 906x1103, 132069105713.jpg)
    194 KB


    Now i WILL need Ta'Mirels help in this
    >> Mo'Shunka 04/16/12(Mon)13:52 No.18740136
         File: 1334598724.jpg-(7 KB, 259x194, bluuuurhhhcchghvyugh.jpg)
    7 KB
    >dat two
    Mountains preserve us.
    >> Nad'lun 04/16/12(Mon)14:29 No.18740482
         File: 1334600966.png-(20 KB, 451x284, Canoe.png)
    20 KB
    >this is only the beginning.....
    >> Anonymous 04/16/12(Mon)14:34 No.18740541
    I hear that Bladeworms can swim in rivers now.
    >> Onolkeshan 04/16/12(Mon)14:40 No.18740614

    Yeah. now that i think about it i remember hearing something like that too.
    >> Burrahn 04/16/12(Mon)14:48 No.18740696
    The walking and flying varieties came from the aquatic ones. Also, the Nad'lun have some history involving one.
    >> Onolkeshan 04/16/12(Mon)14:56 No.18740780

    Yeah i know. But in my opinion swimming bladeworm is worse than the normal aquatic one. It got goddamn blades to wreck your ship
    >> Nad'lun 04/16/12(Mon)15:09 No.18740909
         File: 1334603361.png-(24 KB, 514x337, ulp!.png)
    24 KB

    But! But!... The great shaman N'olai slew the great worm! Surely there can't be more of them?
    >> Anonymous 04/16/12(Mon)15:15 No.18740968
         File: 1334603746.png-(31 KB, 514x337, Huehuehue.png)
    31 KB
    >> Nad'lun 04/16/12(Mon)15:22 No.18741033
         File: 1334604149.png-(31 KB, 514x337, awshit!.png)
    31 KB
    >> Onolkeshan 04/16/12(Mon)15:27 No.18741090
         File: 1334604427.jpg-(350 KB, 1600x1200, 1324674697438.jpg)
    350 KB

    Well played sir. You truly made my day
    >> Nad'lun 04/16/12(Mon)15:28 No.18741104
         File: 1334604483.png-(22 KB, 514x337, bad end.png)
    22 KB
    >> Anonymous 04/16/12(Mon)15:29 No.18741126
         File: 1334604592.jpg-(46 KB, 451x392, 1300797600611.jpg)
    46 KB
    >> Burrahn 04/16/12(Mon)16:30 No.18741782
    rolled 17, 16 = 33

    I may have to save these.

    The scouts return with news of there being much game to the east and west, as well as the current whereabouts of the Hoppa herd. Good news indeed from these parties.
    To the north and south, news comes in of Bladeworms. The Burrahn have long known about the fliers. They had encounters in which one would kill a Purple Flouz which had been attacking one of the tribesmen. What struck the chief and council odd was the appearance of these new "walking" worms. Never before has this been seen in the creatures.
    It is unknown if these worms take interest in the Burrahn, being plants unlike what they usually hunt. Regardless, they are known to be fierce predators, and better ranged weapons would be needed in the case one attacked.

    Rolling for ranged weaponry, and for if Bladeworms care for eating veggies (if at all if even able).

    >I wish I was at my desktop right now. I had artwork on there I could use.
    >> Nad'lun 04/16/12(Mon)17:00 No.18742161
         File: 1334610045.jpg-(132 KB, 1024x768, K'nula.jpg)
    132 KB
    Alright, here is my final update for today.

    K'nula became the leader of Na'suul trough his heroics. He managed to save the splinter herd from aggressive pack of mevolites with the combination of brutal cunning and sheer determination. When all seemed to be lost, he jumped on the back of a mega hoppa, and drove it straight towards the carnivorous plant creatures. As they attempted to bring down the massive hoppa, K'nula jumped from it's back, and drove his spear trough the most aggressive mevolite. He used the panicking mega hoppa's body to shield himself from the majority of the plant predators, allowing him to face his assailants in single combat. His valor inspired the rest of the former Nad'lun to charge the mevolites with screams filled with desperate fury. They flung rocks and spears at the ravenous plants, and eventually, they drove them away. K'nula lost one of his eyes in the battle, but he also gained the indisputable loyalty of the survivors. The splinter group labeled themselves the Na'suul, "Those who endure", and from that day forward, they believed that only trough strength, courage and ruthlessness can they survive these harsh lands the river had spilled them into.

    Pic related. It is unfinished though.
    >> Burrahn 04/16/12(Mon)17:01 No.18742167
    Meant as in Mevola for the second roll. I hope this means they don't.

    Also, not long until a new thread will be needed. Continue funny chatter in this one after hitting the bump limit?
    >> Anonymous 04/16/12(Mon)17:27 No.18742511

    I don't know if keeping this thread alive would even matter. We are only a couple of posts away from the bumb limit anyways. I just hope IG reads this from the archives when he makes a new one.
    >> Burrahn 04/16/12(Mon)19:24 No.18743842
    I was talking about stuff such as freaking out about bladeworms with legs and other joke posts.
    At this point, I've been up for 30+ hours. I'm going to sleep.
    Consider this a bump or something.
    >> Falc 04/16/12(Mon)20:43 No.18744876
    Well this all seems interesting.
    >> Indonesian Gentleman 04/16/12(Mon)22:42 No.18746648
    a-bump. Everyone comfy?
    I still need a clarification on the Laster, are they a new tribe or an amalgamation of Fo'Wil and K'Lahk?
    >> Ta'Mirel: Enclave Developments pt 1 Anonymous 04/16/12(Mon)22:48 No.18746756
    in responce to:

    Eager to foster a sense of true belonging within the enclave for the Onolkeshan the Ta'mirel actively include the errant tribe in research, development, and study. Together the combined force of Lem finished The Great fortification of the Enclave's captial city progressed and is complete. The Ramparts, towers, and walls became a city to themselves, beyond that, a gorge dug so deep as to rival any natural one. Soaring above, towers to pierce the sky, and with a maw of cannons. The Onolkeshan tribe proved their value. With that first project finished, the Ta'Mirel aided the Onolkeshan in studying boat building. Metal cups were discovered to float if set in the water carefully, and scouts reported that the Nad'Lun had learned to create floating objects. The Nad'Lun were not an Enclave race, but they were a protected neighbor. Perhaps they would be willing to educate the Onolkeshan scholars on the subject. This would also teach the Onolkeshan to be less xenophobic, if they could work and learn from such a race unlike themselves.
    The Ta'Mire continue digging under the city, trying again to cleave into the mountain, and expanding on the City spire.
    rolling for: Onolkeshan escorted to, and contacting the Nad'Lun. Expansion of city tunnels/ mining, expansion into mountain side/ mining, and building more of the city spire.
    >> Falc 04/16/12(Mon)23:25 No.18747254
    an amalgamation of Fo'Wil and K'Lahk
    run by me, falc.

    part powers given to the Ta'Mirel
    >> Ta'Mirel: Enclave developments pt 2 Anonymous 04/17/12(Tue)01:23 No.18748698
    The Fortification of the Great city is done, the spire is constructed. Underground tunnels cant be seen, but they are there...oh fuck are they there.
    rolls missing from shit.
    Falc, either draw stuff you want in the middle, or tell me what you want and supply some sample art for what is to be there.
    The Ta'Mirel seek to communicate with the more open minded of the Onolkeshan. They are great learners, and craftsmen. It would be of benefit for them to set up a center of learning, study, and works. If the Onolkeshan and Frowg can be convinced it would likely be beneficial.
    >> Anonymous 04/17/12(Tue)01:24 No.18748709
         File: 1334640264.png-(84 KB, 1471x756, city.png)
    84 KB
    forgot the pic.
    >> Anonymous 04/17/12(Tue)01:47 No.18748961
    new thread?
    >> Indonesian Gentleman 04/17/12(Tue)02:45 No.18749619
    Maybe tomorrow. Get the players some rest and whatnot. There's a dude that haven't slept in 30 hours.
    >> Anonymous 04/17/12(Tue)03:51 No.18750194
    bump for hope!
    >> End of thread, begin new thread. Non gent 04/17/12(Tue)04:28 No.18750524
    >>18750309 this is the new thread. Do not feel obligated to post, just know its there if you need it. we need to archive this puppy as well

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