and related posts, the portion of the tribe you lost may not be so lost after all. Play with them, develop a side character if you want to lead them. Their survival hinges on intelligence, getting help, and back to the tribe due to how lost they are. As it stands now they are being hunted.
Burrahn: by the way, your right, still electrical, congradulations, glund based weaponry and shields now carry your charge...glund tipped spears in glund poison anyone?
Falc: Fun fact, tundra frowgs are poisonous.
Onolkeshan- Your scouts go to the west, across the tundra, their interlocking plate mail makes little noise, its craftsmanship true. They follow the strange flying beasts, past a settlement mixed of frowgmen and other lem. other lem, this was significant, you were not alone. Still further to locate a village mostly composed of lem. They wore heavy armor, and heavier weapons made from the local tundra beasts. It was less of a village and more of an army. ((you have some choices here, you can make contact, return home with the info, or anything else you can think of. your scout team numbers 10)) Your lem have learned to throw axes, but this is not very ranged, as thier axes are big and heavy. Expansion proceeds south, with the simple pathway becoming a massive paved road, the huts at the end are demolished giving way to a "small" keep.
please describe your lem society, biological variations if any, views, what drives them. The Ta'Mirel are driven by a notion that there is a coming war, when is unsure and anywhere from tomorrow to a hundred generations from now, but that the entirety of the world must be ready for it. So i ask, what drives the Onolkeshan, what are their beliefs, who are they?