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  • File: 1334275386.jpg-(38 KB, 640x397, shipleavingwarp.jpg)
    38 KB Privateer Quest 14 MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)20:03 No.18686323  
    Despite crosswinds, Privateer Quest returns!
    >> MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)20:04 No.18686347
         File: 1334275484.jpg-(53 KB, 800x800, Aquari_PDF_Base.jpg)
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    You are Elesh Phryx, rogue techpriest and captain of the Sword class frigate 'Sword of the Omnissiah'. Caught in a Dark Eldar real space raid upon the pleasure world of Aquari, you and your fellow Privateers managed to seize control of two xenos craft and flee the pleasure yacht you were vacationing upon. Nearly seven hours after the raid began, you've arrived at a small PDF base upon one of the larger islands in area. Finding the base a graveyard of men and machines, you signal signaled the all clear.

    The PDF base consists of a quartet of aircraft runways nestled between two steep hills and a small ridge to the South, with buildings sheltered in the shadow of the western hill. One of the buildings protrudes up the hillside in two tiers, the final tier comprising the base's control tower. The control tower's transmitter seems to be intact at first glance, and likely capable of reaching out into orbit. Your raider slowly hovers onto the base's ramp, carefully avoiding the burning wrecks of chimeras and leman russ tanks. One chimera's ammunition continues to slowly cook off near a hangar, and you give it a wide berth. Slowly your force approaches the facility, coming to a halt behind a mid-sized medium lifter. Though the shuttle looks damaged, it is likely repairable. With the lack of an ambush by PDF forces or xenos warriors, you and Magos Taylor disembark from your respective raider and lead a small team into the shattered doorway of the facility.

    >Time-sensitive objective: locate medicae facility for wounded.
    >Search West Hall, East Hall, North Battlement, or Control Tower first?
    >Land the raider and bring your party in to search?
    >other?
    >current exploration group: Elesh, Magos Taylor, Taylor's men x3
    >> MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)20:05 No.18686366
         File: 1334275538.jpg-(65 KB, 971x523, Current_Party.jpg)
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    Previous thread:
    http://suptg.thisisnotatrueending.com/archive/18657761/

    All threads:
    http://suptg.thisisnotatrueending.com/archive.html?tags=Privateer%20Quest
    >> "noko+dice+2d6" 04/12/12(Thu)20:11 No.18686433
    Id on't think that it's in the control tower, so elesh and one of taylor's men go to the west hall, taylor and the other 2 go to the east hall.

    And, call in the rest of the party.
    >> Anonymous 04/12/12(Thu)20:15 No.18686488
    rolled 2 = 2

    >>18686347
    Locating the medicae facility should be our top priority. Not only for Taylor's wounded crewmember, but also for Athe and Julin.

    I doubt what we're looking for will be in the battlements or the control tower.

    So it's either the west or east hall.
    1=west
    2=east
    >> MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)20:23 No.18686623
    3D100 rolls, please
    >> "noko+dice+2d6" 04/12/12(Thu)20:24 No.18686636
    rolled 93 = 93

    >>18686623
    rolling
    >> Anonymous 04/12/12(Thu)20:25 No.18686644
    rolled 4 = 4

    >>18686623
    Low or high?
    in b4
    >rolled 50=50
    >> "noko+dice+2d6" 04/12/12(Thu)20:25 No.18686655
    rolled 47 = 47

    >>18686636
    I have a bad feeling about this roll for some reason.

    Anyway, here's another one
    >> Cegorach 04/12/12(Thu)20:26 No.18686663
    >>18686433
    >It is smoky.
    >You may be eaten by a Dark Eldar.
    >Let's split the party!
    LolNO.
    >>18686488
    As good a choice as any.
    >> MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)20:34 No.18686792
    You signal for Advi to land the raider and your crew to follow before stalking off down the eastern hall of the facility. Magos Taylor's team follow your lead as Julin and Teris reach your side, sporting xenos splinter pistols. The walls are scorched and cratered by weapons fire, and you begin clearing rooms with weapons drawn. "Down!" Your reflexes trigger instantly as your plasma pistol burns a hole thru your enemy, a corpse pinned to the wall by several crystal shards. You chuckle nervously as those around you slowly relax, Captain Wilson's last man taking a long, deep breath.

    Though you discover several workshops and offices, you fail to locate anything but corpses in this wing of the facility.

    >orders?
    >> Anonymous 04/12/12(Thu)20:34 No.18686794
    rolled 10 = 10

    as always with privateer quest, DH rules so low is good, high - not so much
    >> Anonymous 04/12/12(Thu)20:36 No.18686812
    rolled 3 = 3

    since magos taylor is searching the other building, we should move on to secure the control tower, get in contact with our ship and have reinforcements sent asap
    >> "noko+dice+2d6" 04/12/12(Thu)20:36 No.18686813
    >>18686792
    Head for the opposite hall after searching this one
    >> Anonymous 04/12/12(Thu)20:36 No.18686816
    >>18686792
    To the other hall.

    As this is a pdf outpost and those are properly built according to mechanicus approved designs we should ask Advi if she has any idea where the medicae facility might be located in this complex.
    >> Anonymous 04/12/12(Thu)20:38 No.18686845
    >>18686792
    Do any of the corpses have nice swag? It's not like they need their worldly possessions anymore...
    >> "noko+dice+2d6" 04/12/12(Thu)20:41 No.18686881
    >>18686845
    We will conduct looting operations after we find the medicae.

    But, yes, there should be an officer here somwhere and they tend to have nice bitz
    >> Anonymous 04/12/12(Thu)20:43 No.18686899
    >>18686881
    Yes, provide medical attention to that nice servitor-convertible wounded soldier...
    >> Anonymous 04/12/12(Thu)20:44 No.18686920
    rolled 2 = 2

    still think we should get some reinforcements and/or a sit rep from our ship...
    >> Cegorach 04/12/12(Thu)20:46 No.18686954
    >>18686812
    What? He's following along behind us.

    >>18686881
    Possibly, although PDF are often under-equipped, and Dark Eldar do often take trophies/prisoners.
    >> "noko+dice+2d6" 04/12/12(Thu)20:47 No.18686965
    it will take reinforcments a half an hour to come here - that's the best case scenario and we can get up to 100 armsmen.
    To get reinforcments, we need to take the radio tower and we must first find the medicae.

    As for the ones behind us in the dark eldar transport - yes, we certainly do want them to join us. Leave a few on the transport to man the guns
    >> Anonymous 04/12/12(Thu)20:49 No.18686980
    Check the rest of the facility. If things are secure, there will be plenty of time for looting before we leave, but we need to get that wounded man to a medical facility soon or he's liable to die on us.
    >> Cegorach 04/12/12(Thu)20:49 No.18686984
    >>18686920
    >Military channels have virtually no communications on them, similar for civilian ones.
    >Dark Eldar are likely able to trace signals
    >"Hey guis, we need to communicate with a ship in orbit before we get any of the stuff we need to do at this base done."
    Please stop trying to get us all to Commorragh, while ideally we will end up there at one point, it will be as looters, not as loot.
    >> "noko+dice+2d6" 04/12/12(Thu)20:56 No.18687079
    >>18686980
    actually, there probably won't be plenty of time for looting.

    We need to pick up the loot before the officials get their shit together, what we are doing is all kinds of illegal.

    We have xenotech and we are about to loot a pdf station. And we have 2 small shuttles in orbit that can barely fit a chimera and 1 broken mid-sized transport. We don't know what that one can take, but it should be bigger then our shuttles.

    And, we need to take 2 xeno transports up to orbit and a bunch of burning tanks and miscellanious equipment.
    If we do this too slow, someone sees us stealing stuff and we attract the attention of the authorities.
    So, be careful about what you take on the 1st trip, we may not get a 2nd.
    >> MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)20:57 No.18687099
    You quickly move your search to the west hall of the facility, but your progress is soon halted as the ground trembles beneath your feet. For several long minutes your search party is pinned as your world is reduced to a deafening boom, rumbling roar and quaking hallway. Eventually the roar and quake pass with a violent finale. One of the servers runs into the hallway, her wits several seconds behind her body. "A- Another ship! It exploded in the sky."

    Magos Taylor quickly rallys his men to pull the wounded into cover, leaving your women to locate the medicae facility. Your explorations quickly locate a mess hall with several bodies upon the floor, but your team ignores the rumbles of their stomaches and presses onward. Several doors later, you locate the facility's fully stocked medicae. Julin frowns as she wipes a finger across one of the dust-covered gurney. "Not a single drop of blood in here. Did they really get wiped out that fast?"

    "Let's get these wiped down and then roll them out to the wounded."

    >deligate tasks to your crew?
    >Will you assist with the wounded or apply your skills to some other task?
    >> Anonymous 04/12/12(Thu)20:58 No.18687113
    >>18687079
    I'd say we pass on the burned out tanks. They're probably not worth much after having been blown to shit, and their absence would make it obvious that someone other than the DE had looted the facility.

    I propose a more cursory looting, so that we take whatever small portable valuables are left, but leave the big stuff behind.
    >> Anonymous 04/12/12(Thu)21:02 No.18687172
    >>18687099
    >>Will you assist with the wounded or apply your skills to some other task?

    Yep. Also get a look at Advi's damaged augmented leg. If I remember correctly, that's Elesh's speciality.
    Check the stuff in the mess hall with our medicae mechadendrite. and if it's clean have the servers pass the food out.
    >> "noko+dice+2d6" 04/12/12(Thu)21:08 No.18687250
    >>18687099
    We need to fix the transport and check the radio tower(do not use it yet, just make sure it is clear of hostiles and that it works).
    We also need to check the north battlement.

    We have 3 techs, right? Advi, Taylor and Elesh.

    Whoever is best at medical procedures deals with the medicae, the other two check the tower and then the battlements for hostiles.
    Then, we have one techpriest in the medicae, one fixing the transport and one working on the radio.
    If the radio works, send 2 to the transport.
    >> MachineSpirit !!ZwhWAwcuTHG 04/12/12(Thu)21:12 No.18687316
    >>18687250

    Available Techpriests:
    Elesh - augmentation (medicae mechadendrite)
    Magos Taylor - unknown specialty
    Advi - industrial, servitors
    Taylor's techpriest 1 - unknown, medicae mechadendrite)
    Taylor's techpriest 2 - unknown
    >> Anonymous 04/12/12(Thu)21:13 No.18687327
    rolled 6 = 6

    >>18687250
    seconding this idea
    >> Anonymous 04/12/12(Thu)21:13 No.18687344
    >>18687099
    Let's help the wounded. We are the person best trained in the medical sciences here, aren't we?

    Besides, it doesn't take great skill to explore the rest of the facility and loot the dead. Leave that to the others while we tend to the injured man.
    >> "noko+dice+2d6" 04/12/12(Thu)21:16 No.18687369
    >Elesh - augmentation (medicae mechadendrite)
    >Taylor's techpriest 1 - unknown, medicae mechadendrite)
    medicae

    >Magos Taylor - unknown specialty
    >Advi - industrial, servitors
    >Taylor's techpriest 2 - unknown
    sweep for hostiles, then fix transport and inspect prospective loot. Take as many men as they want.
    >> Anonymous 04/12/12(Thu)21:17 No.18687387
    rolled 6 = 6

    >>18687316
    hmmm, we should ask magos taylor what he and his techpriests are best suited for, then we can work out who does what.

    i assume that techpriest 1 is a medic, but not entirely sure...
    >> Cegorach 04/12/12(Thu)21:20 No.18687425
    >>18687250
    When they check/fix the vox, they should check the military and civilian channels for signals again, and see if that signal from the last time we checked is closer or further away.
    >> Anonymous 04/12/12(Thu)21:42 No.18687778
    rolled 18 = 18

    we should investigate the battlements with our team while magos tylor tends to his wounded.
    >> Anonymous 04/12/12(Thu)21:51 No.18687883
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    Alas that OP was converted to a servitor.
    >> Cegorach 04/12/12(Thu)21:53 No.18687925
         File: 1334282002.jpg-(241 KB, 971x523, OHBOYHEREWEGOAGAIN.jpg)
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    4Chan Wars Episode V: The Auto-Banner Strikes Back.
    >> Anonymous 04/12/12(Thu)21:58 No.18687996
    >>18687925
    Investigate.
    >> Anonymous 04/12/12(Thu)21:59 No.18688012
    >>18687925
    Dammit, what do the mods have against OP? This is a distinctly /tg/ related thread with no nsfw content.

    Anyway, let's see what the server has looted. Communications can wait until we're ready for takeoff; don't want to give away our position until we are able to gtfo in a hurry.
    >> "noko+dice+2d6" 04/12/12(Thu)22:03 No.18688087
    check on communications, we can look over the loot once we are sure that everything works right.

    have them place and sort all the loot they can find in the meantime.
    >> Anonymous 04/12/12(Thu)22:04 No.18688101
    rolled 18 = 18

    why don't we investigate, this is clearly a time for us to improve upon our relations with our chief enginseer... and innocently pry into her modus operandi...
    >> Anonymous 04/12/12(Thu)22:10 No.18688217
    >>18687925
    OP is banned? Is this being cross-posted somewhere else?
    >> "noko+dice+2d6" 04/12/12(Thu)22:13 No.18688252
    >>18688217
    Ceogorach has the OP on steam. This has happened before - it's a glitch with the autoban program.
    >> Cegorach 04/12/12(Thu)22:16 No.18688296
    I agree with the "investigate" course of action, it is much more efficient to walk over to the server then up the tower than vice-versa.
    >> Anonymous 04/12/12(Thu)22:42 No.18688755
    rolled 17 = 17

    is machinespirit still with us Ceogorach?
    >> Anonymous 04/12/12(Thu)22:50 No.18688910
    So I take it the quest is over until such time as this retarded auto-ban error is fixed?
    >> Cegorach 04/12/12(Thu)22:52 No.18688946
         File: 1334285567.jpg-(180 KB, 971x523, ReadyToGetOffThisRock.jpg)
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    >> "noko+dice+2d6" 04/12/12(Thu)22:58 No.18689044
    >>18688946
    Help with repairs, we need to get everything up and running as soon as possible.

    Would the eldar transports fit into any of our shuttles?
    >> Anonymous 04/12/12(Thu)22:58 No.18689052
    Keep watch with Taylor. We can discuss what we'll do after we're off this rock.
    >> Anonymous 04/12/12(Thu)22:58 No.18689055
    >>18688946
    Yay, OP is still alive!

    Help with the repairs. The sooner we can get airborne the better.
    >> Anonymous 04/12/12(Thu)23:00 No.18689088
    rolled 20 = 20

    we should help with repairs. keeping watch isn't really our style. also, athe's injury gives us a reason to perfect bionic limb replacements and augmentations...
    >> Anonymous 04/12/12(Thu)23:02 No.18689157
    >>18688946
    Poor Athe, the flesh is indeed weak. We'll have to offer to fabricate a bionic replacement for her once we get back to our ship.

    And let's assist the repairs on the shuttle. One watchman is enough.
    >> Anonymous 04/12/12(Thu)23:06 No.18689240
    >>18689157
    We could probably ask the SoB for help as well once we arrive in their system.
    >> Cegorach 04/12/12(Thu)23:09 No.18689294
    rolled 73 = 73

    3 more d100 rolls, people. Low is good.
    >> Anonymous 04/12/12(Thu)23:11 No.18689324
    rolled 68 = 68

    >>18689294
    Rolling.
    >> Anonymous 04/12/12(Thu)23:12 No.18689350
    rolled 17 = 17

    >>18689294
    roll
    >> Anonymous 04/12/12(Thu)23:13 No.18689370
    rolled 9 = 9

    >>18689350
    second roll
    >> Anonymous 04/12/12(Thu)23:17 No.18689465
    rolled 20 = 20

    rolling
    >> Anonymous 04/12/12(Thu)23:18 No.18689489
    >>18689465
    d100s, but you're already too late anyway.
    >> Anonymous 04/12/12(Thu)23:26 No.18689624
    rolled 56 = 56

    >>18689489
    sorry, forgot i changed it...
    >> Cegorach 04/12/12(Thu)23:57 No.18690222
         File: 1334289478.jpg-(268 KB, 971x523, CheckItOutImAmbiOh.jpg)
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    Oh bugger.
    >> Cegorach 04/13/12(Fri)00:00 No.18690286
    Sorry about that, everyone. Turns out my roll was for Awareness. WHOOPS.
    >> Anonymous 04/13/12(Fri)00:04 No.18690378
    >>18690222
    I suppose we shouldn't mourn the loss of a mere fleshy appendage, but damn.

    Fuckin' xenos, man.
    >> Anonymous 04/13/12(Fri)00:12 No.18690562
    >>18690222
    >Critique

    I really enjoy reading/playing the quest but I'm not very fond of the impact of bad rolls compared to good ones.

    We can roll multiple good rolls and what we get is something like "Yay, you shoot two aliens instead of one or none." or "You don't suck a driving, hurrah!". Even if we get something nice like that cruiser a few threads ago, chances are we'll lose it with the next bad roll anyway.

    Just now we had two rolls pretty much in the middle of the road between mediocre and bad and two much closer to really good and we lose an arm.

    It's just not very... dunno exactly, but not something I find adds much to the quest.
    >> Anonymous 04/13/12(Fri)00:17 No.18690638
    >>18690562
    I'd have to disagree with you on that. I find that quests often become boring when the main character is essentially invulnerable.
    >> Anonymous 04/13/12(Fri)00:18 No.18690672
    >>18690638
    I'm not disagreeing with you, I just think a roll of 72 shouldn't get us crippled when a roll of 4 makes us shoot slightly better.
    >> Anonymous 04/13/12(Fri)00:23 No.18690763
    >>18690672
    That said, we've had a few instances of rolls in the 90's without any really serious side effects.

    Besides, as a techpriestess, losing a hand is not as big a deal as it might be for most people. Hell, a lot of admech voluntarily replace their limbs with mechanical bits.
    >> MachineSpirit !!ZwhWAwcuTHG 04/13/12(Fri)00:23 No.18690765
    >>18690562

    reasoning:

    every time your group takes enemy fire, each character rolls "luck". The character with the most degrees of failure gets hits applied first, then the next, and so on.

    For example, the firefight on the yacht had you rolling consistant 10-30's vs higher rolls by those around you, so you weren't wounded in the slightest, while mook crewmen died in droves and Athe took a solid hit to her leg.

    In this case, the NPC's had much better luck than you and the damage was critical from the hit.

    I'm not saying that a single bad roll can't or won't fuck you over six ways to tuesday, but such is luck in the system we're using!

    And there have been so many hits on your officers heads/torsos that have rolled 1's for damage that it isn't even funny. Julin in particular seems to have a void shield around her skull!
    >> Anonymous 04/13/12(Fri)00:28 No.18690850
    >>18690765
    >actually using the DH/RT rules system
    Most excellent, OP.

    I have no complaints with the protagonist getting fucked up, as long as it's based on actual dice rolls.
    >> Anonymous 04/13/12(Fri)00:29 No.18690875
    >>18690765
    Well, thank you for being so frank.

    I'm not really sure if I'm okay with spending hours of my time on planning and discussing things if one bad roll can more or less end the quest.

    I guess this one simply isn't for me. It would have been nice if you could have posted that earlier, would have saved me a few nights with very little sleep.
    >> Anonymous 04/13/12(Fri)00:29 No.18690893
    >>18690765
    >Julin in particular seems to have a void shield around her skull
    And that's a good thing. I would *sadface.jpg* if Julin got her head shot off.
    >> Cegorach 04/13/12(Fri)00:33 No.18690966
    >>18690562
    As I understand it, Machine Spirit is also rolling dice for the opponents. We got a fairly poor result on our perception role, and were performing another task to boot, so the fact that we lost an arm to a Dark Eldar Raider who took us unawares is not all that bad.

    Anyway, it's just an arm. We can replace it. Better, stronger, faster, and with the ability to kill people by pointing at them.
    Actually, if the blade/gun that took our arm off is the right size/shape, I want to stick it in the new arm, for glorious "Up yours xenos scum, your feeble attempts at killing me shall only make me stronger. And choppier/blastier (choose as appropriate)."

    >>18690765
    >Julin in particular seems to have a void shield around her skull!
    I wonder. Cranial Armour?

    Also, we need a Pain Ward. Can't have the Captain losing functionality every time we lose a bit of flesh.
    >> MachineSpirit !!ZwhWAwcuTHG 04/13/12(Fri)00:38 No.18691043
    >>18690875

    Even the best plans never survive contact with the enemy, anon!

    And in the event that you are incapacitated, your crew aren't idiots.

    though I must admit, I've got a wonky homebrew going with some things, such as characters.

    I've got 3 levels of characters:
    Mook, Named, Heroic

    Mooks all have a single wound and die in droves, comprising the majority of enemies and allies alike.

    Named characters use a lite version of DH/RT stats, with a "saving throw" of sorts that can save them from death (they're knocked out or something instead)

    Heroic characters use an odd mixture of DH/RT stats and the hit/wound system of Inquisitor, which allows them a sort of pseudo-action-movie survivability.

    There are other modifications to the RT/DH system, like how only larger ships or specialist hulls can mount lance weapons and lance weapons auto-hulk escort-class ships on a critical strike (unless stopped by void shields), ala BFG fluff/rules
    >> Anonymous 04/13/12(Fri)00:46 No.18691179
    >>18691043
    Heh, you'll just have to make do without mine in the future. (Maybe mediocre plans will fare better. :P)

    It's been an enjoyable ride so far but it's probably best if I get off now.

    I hope you'll continue to have as much fun as I had.
    >> MachineSpirit !!ZwhWAwcuTHG 04/13/12(Fri)00:47 No.18691197
    >>18691179

    feel free to pop in and throw me curve balls in the future, anon.

    and laugh at me when I'm auto-banned again by the filter.
    >> Anonymous 04/13/12(Fri)00:48 No.18691222
    >>18691043
    Sounds good to me. Just enough of a bias in our favor to keep the quest from ending suddenly when a baddie gets a lucky shot, but still dangerous enough to keep things interesting.
    >> Anonymous 04/13/12(Fri)00:50 No.18691263
    >>18691197
    Nah, I'm kinda autistic when it comes to this. If I should be on 4chan when any future threads are on I'll simply hide it.

    I just don't like to do things half-assed.
    >> Anonymous 04/13/12(Fri)00:53 No.18691312
    >>18691263
    Just get drunk before you come on 4chan and your autism will be kept at bay.
    >> MachineSpirit !!ZwhWAwcuTHG 04/13/12(Fri)00:53 No.18691324
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    >>18691263
    >implying this whole quest isn't half-cocked at any and every moment
    >> Anonymous 04/13/12(Fri)00:58 No.18691423
    >>18691312
    I stopped drinking a few months ago and even before that I wasn't pathetic enough to either drink in front of my computer or to end up sober enough that I could still type.

    >>18691324
    Didn't seem that way to me. Hell, I'm on GMT so I regularly stayed up all night for this and only got 2 or 3 hours of sleep twice a week.
    A rather silly thing to do, I guess.
    >> Anonymous 04/13/12(Fri)00:59 No.18691446
    >>18691423
    >only got 2 or 3 hours of sleep twice a week
    Perhaps your san loss would be cured if you got enough sleep.
    >> Anonymous 04/13/12(Fri)01:00 No.18691481
    >>18691446
    You've never worked in an academic environment, right?
    >> Anonymous 04/13/12(Fri)01:02 No.18691504
    >>18691481
    I'm a law student.
    >> Anonymous 04/13/12(Fri)01:02 No.18691520
    >>18691504
    Almost two whole steps above gender studies.
    >> Anonymous 04/13/12(Fri)01:04 No.18691547
    >>18691520
    It's all about the benjamins, brohammed.
    >> Cegorach 04/13/12(Fri)01:04 No.18691556
    >>18690875
    I guess Warhammer Roleplaying just isn't for you.
    >> Anonymous 04/13/12(Fri)01:14 No.18691756
    >>18691556
    This.

    All of the 40k rpg's are notoriously lethal. It kinda comes with the territory.
    >> Anonymous 04/13/12(Fri)05:30 No.18694479
    rolled 92 = 92

    hmmm, well, seems like we can put our knowledge of bionics and augmentations to use much sooner than was originaly anticipated....
    We shall require some delicious xeno-tech to meld into our new arm, and it shall teach the foul xenos that if they wish to defeat us, removing limbs is a poor choice in that matter...

    an excellent quest by the way machinespirit.
    >> Anonymous 04/13/12(Fri)05:53 No.18694601
    after perusing the DH rulebook, bionic arms are only scarce at 1000 credits, however, good quality ones give bonuses, the same applies to bionic locomotion (legs) whereas poor quality gives negitive modifiers...
    also, an augar array would be nice if we could get/make one...



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