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  • File: 1333959355.jpg-(26 KB, 251x414, 1314608285687.jpg)
    26 KB e.v.o.l.u.t.i.o.n Anonymous 04/09/12(Mon)04:15 No.18636178  
    FUCK!. will this post be the one to keep our beloved game alive? BUMP AND SEE.
    >> Anonymous 04/09/12(Mon)04:17 No.18636189
    I have no idea what OP is talking about

    So I won't sage, but I'll still call him a faggot to cover all the bases
    >> Anonymous 04/09/12(Mon)04:17 No.18636190
         File: 1333959451.png-(313 KB, 723x721, 1332610716868.png)
    313 KB
    pic says: why am i alive?!!!
    >> Nad'lun 04/09/12(Mon)04:18 No.18636195

    >> Indonesian Gentleman 04/09/12(Mon)04:20 No.18636209
    bloop, turns out this works.
    Here are the rules:
    1) tribes can start at the red marked areas (labeled A to P), but there are restrictions depending on which species or ethnicity your tribe is composed of (will be detailed further).
    2) You can take any tribe and decide things for them. Roll a d20 for success. This includes expanding territory, developing technologies, diplomacy, attacks, etc.
    3) As usual, you may edit the creature's pic if you like - with a caveat this time: major edits are for equipment/clothing or buildings (see further explanations) primarily, while further evolutions are very minor (such as subtle coloration change, elongation of manipulative digits etc).
    4) I'll be here to arbitrate things and give the final say on things.
    >> Anonymous 04/09/12(Mon)04:21 No.18636214
    When for some reason your quest thread doesn't bump, make a thread with no text in the first post. This works 100% of the time.
    >> Nad'lun 04/09/12(Mon)04:23 No.18636224
         File: 1333959793.jpg-(574 KB, 1024x768, return.jpg)
    574 KB
    Repostan this, again: >>18635612

    rolled 17, 9, 12, 17 = 55

    The return of the fellowship is met with joy, but the fair colored maiden quickly becomes the center of attention. Her scent is new and exotic, and the color of her skin has never been seen before. It doesn't take long before the majority of the tribe is all over her, welcoming the her to the tribe.

    While this is going on, the fellowship reports to the shaman. They tell everything they saw, but even the shaman seems to be confused.
    "Bring the young one to my hut, I must analyze her, and seek guidance from the Soul Wind. The world spirit is indeed restless if what you say is true. Meanwhile, you should tell the hunters to get back to their duties, the herd has been stationary for almost two weeks now, and the our supplies are starting to get depleted. Also inform the herders that they need to collect the scattered herd, we will be departing soon."

    Rollan for maiden interrogation, Soul Wind, hunting and herd gathering.
    >> Falc 04/09/12(Mon)04:24 No.18636228
    these threads are hilarious
    >> Falc 04/09/12(Mon)04:25 No.18636246
         File: 1333959941.png-(6 KB, 431x380, frowgtrain.png)
    6 KB
    The K'Lahk engage in mock fights and storytelling for entertainment.
    Every few nights the families get together in a main building made for this purpose to fellowship and listen to a story or watch an act prepared by the family chosen by the elders. If this is done well the family can be proud but if it is not, shame is brought upon them until they can redeem themselves.

    The young Frowgs go through a rite of passage ritual involving the wielding of two axes fluidly and being able to satisfy the warrior judges on a hunt. If they can do this they are accepted as adults and allowed to start a family.

    There was probably some other stuff, but I have forgotten
    >> Ta'Mirel: Fo'wil non gentelman 04/09/12(Mon)04:30 No.18636290
         File: 1333960223.png-(198 KB, 1539x561, Lem - base.png)
    198 KB
    rolled 19 = 19

    and lo! did the Ta'Miril Conclave set out with the FrowgMen of the Tundra(K'Lahk tribe/clan/family?). So did they cross the frozen river, and meet with the Frowgmen of the plains, laden with story, equipment, and goods. The Heavily armed "killers" (soldiers in actuality, but lem call their casts after what they do.) take off their helmets and greet the Fo'Wil in their own language...at least the dialect the K'Lahk use, and then again heavy accented by a foreign mouth. rolling to see initial greeting. (totally gonna need the K'lahk to back me up on this one.)
    The woodcarving in the last post was total bad assery btw, also since your dudes took in the ritual of the dead and ate of the lem, in addition to tripping out, and learning a new language, they also "know" how to use the "exotic" lem weapons...so enjoy the big fucking axes. The Frowg leave the conclave with new ideas. The lem learn more of music, and Axes, of stone, and the Frowg's beliefs...of what a Family is and what competition is good for.
    >> Falc 04/09/12(Mon)04:41 No.18636384
         File: 1333960895.png-(90 KB, 318x235, mah nigg.png)
    90 KB
    And yea, the K'Lahk reps(bunch of Frowgs from different families) back up the Lem when needed and stuff.

    >yfw the woodcarving was Frowgguy
    >> Anonymous 04/09/12(Mon)04:50 No.18636435
    I love that this guy is even still around. He is way old in terms of these threads, haha.
    >> Ta'Mirel: dooin the derp. non gentelman 04/09/12(Mon)04:52 No.18636443
    (saw in the last thread the the Fo'Wil were pretty chill about the enclave of Frowg and Lem. I dont know how much of the message got passed along from eating the dead lem about the nightmare spirit and its plans for destroying everything, but i guess thats up to you.)

    The Lem came south to build another alliance and secure the lands they knew of, and to encourage preparation for the "tomorrow war" be it in weeks or in coming generations.
    (possibility the K'Lahk think the Ta'Mirel are heavily armed, friendly, and slightly insane. will need clarification)
    The Lem wanted to meet with the leader (Still a strange concept to them, but taught by the K'Lahk to understand what it is.)
    >> Nad'lun 04/09/12(Mon)04:53 No.18636449
    Did IG vanish again?
    Anyways, here are the tribe locations.
    >> Indonesian Gentleman 04/09/12(Mon)04:53 No.18636450
    The herding and hunting went successfully, and the hunters bring much-needed food for the tribe.
    The maiden reiterates what she said to the group: that she comes from a great tribe in the sky, and she brought gifts in her pockets.
    The Soul Winds seem to agree with her story.
    >> Nad'lun 04/09/12(Mon)04:55 No.18636457
         File: 1333961747.png-(415 KB, 828x644, tribe locations.png)
    415 KB

    Glad that I was wrong.
    >> K'Lahk Falc 04/09/12(Mon)05:01 No.18636496
    rolled 17, 1 = 18

    One night during the great gathering, a young Frowg noticed the shadows on the wall imitating the actions of the actors and pointed it out to his family. While this was a pretty obvious fact the way he pointed it out gave the Frowgs an idea.
    (Rollin for Shadow entertainment)

    The K'Lahk explore the northern mountains, looking for anything of value or interest.
    >> Falc 04/09/12(Mon)05:02 No.18636500
         File: 1333962150.jpg-(11 KB, 266x190, tears2.jpg)
    11 KB
    >mfw all of them are dead
    >> missing tribes? non gentelman 04/09/12(Mon)05:02 No.18636501
    what can i say...i love what i do. it was gonna end with a horrible unity of all the species in one abomination that was the god planet. sadly RAEGE prevailed and it never went any further. get in here and play.
    we are missing the Slanera island lem, and the plant people in this thread. As well as that other underground guy. if any anon want to get in here, check out the >>18595526 before you have to go digging in the archives for it.
    >> Indonesian Gentleman 04/09/12(Mon)05:06 No.18636518
    The Slanera guy operates in a different timezone methinks.
    Dunno bout LordHighlander and his Glud kingdoms.

    The K'Lahk discovered a new form of entertainment: Shadow Puppetry!
    In the meantime, a scouting team was sent to the mountains, but no word came from them. It is presumed they died trying to find a way to the summit.
    >> K'Lahk Falc 04/09/12(Mon)05:11 No.18636548
    rolled 17 = 17


    operation Rescue party is go.
    >> Falc 04/09/12(Mon)05:11 No.18636551
    not gonna lie, I expected another 1
    >> alliance: K'lahk and fortifications non gentelman 04/09/12(Mon)05:20 No.18636607
         File: 1333963226.png-(9 KB, 420x278, eggs.png)
    9 KB
    rolled 7, 15, 18, 16, 5 = 61

    The Ta'Mirel put forth a request that there are vanguards of Lem at the K'lahk village, and Vice versa. In addition a simple path/ road (depends on the roll) with outposts will be built between the two villages.
    The Lem have developed their pictogram carving quite a bit, music has progressed as well. Storytelling is a new experience for them, but they continue to grow as a culture.
    Enough "Domesticated" ramel exist that they are now undergoing training as beasts of burden, and one night after a rowdy frowg jumped on the back of one in a display of his warriors unbreakable pride, and even held on for a moment the Lem got to thinking. A ride. A beast to carry them places. this could work. couldn't it?
    The Lem sent a crate of Ramel eggs, and a tamer to the Tundra Frowgman camp as a gift and potential future weapon for their allies to use when the time comes.
    rolling for road, outposts, art, further domestication of Ramel, and see how well the Frowg take (or eat) ramel eggs. (unless the frowg want to roll for that one, then mine is null and void)
    >> Glüd Hive Mind 04/09/12(Mon)05:20 No.18636608

    I'm the Glüd guy, actually... I'd actually post but my computer has fried, that's why I'm only ever on with a mobile device.
    It doesn't let me upload pictures or else I'd be attempting to draw some of this stuff, I prepared a flag even and I have old photos of the Glüd.

    I've been following the threads for awhile without posting, haha.
    >> Indonesian Gentleman 04/09/12(Mon)05:21 No.18636612
    A rescue operation is conducted by the K'Lehk villagers. Aided by some of their Ta'mirel allies, they went to look for the missing scouts.
    They reached them just in time, for the scouts were trapped within a cave during an avalanche.
    One survivor mentioned that they had somehow angered the mountain's spirit, and he thinks the mountain demand respect from them.
    The rescue party and the survivors then successfully returned to the village, to the warm embrace of wives, sisters and mothers.
    (name the mountain!)
    >> non gentelman 04/09/12(Mon)05:22 No.18636619
    hey, if you need spare hands, let me know. Ill draw what you tell me to until you are able to. i just need a link to a reference picture.
    >> Glüd Hive Mind 04/09/12(Mon)05:27 No.18636652
    Do you have a fake email at all? I know I can message photos over that way with this of that's alright.
    I didn't draw them, at the time I was the one who was doing the Spore Yantar plant while another player controlled the Gludone worms, but they formed a symbolic relationship...

    I'm on the West Coast of the US, so it's about 2:30 in the morning here now. I usually pull late nighters to catch these threads.
    >> K'Lahk Falc 04/09/12(Mon)05:30 No.18636674
    rolled 18 = 18

    nameing it the first thing that came to mind

    The artisans pester the survivors with questions and soon have started drafting a story for it. With all the things they have to remember, the artisans have begun making small marks to help them recall stories and special things.
    (Rollin for the beginnings of written language)
    (inb4 1)

    the hell brain
    The K'Lahk are overjoyed with the kindness of the Ta'Mirel and have no problems setting up a long term alliance with them and helping them man outposts.

    P.S. The Eggs were delicious.
    >> Falc 04/09/12(Mon)05:32 No.18636692
         File: 1333963927.jpg-(19 KB, 500x326, 183271_10150142113710490_52704(...).jpg)
    19 KB
    >> Nad'lun 04/09/12(Mon)05:38 No.18636728
         File: 1333964300.jpg-(301 KB, 800x600, shaman's hut.jpg)
    301 KB
    rolled 11, 19 = 30

    The shaman asks how the maiden managed to find her way here.
    The shaman examines one of the gifts.
    "What kind of plant is this? I have never seen one quite like this one."
    ( I myself don't quite recall the nature of these plants)

    Rollan for answers and plant knowledge.
    >> Falc 04/09/12(Mon)05:42 No.18636755
    I love your art
    >> Nad'lun 04/09/12(Mon)05:43 No.18636766

    Dam that's some fine rolling.
    Note that you don't have to actually explain the origins of the maiden,as the event itself was mystical in nature. It was only reasonable for the shaman to ask that however.
    >> Nad'lun 04/09/12(Mon)05:45 No.18636784

    This quest has been good practice for my drawing skills. I have learned to paint much better with Sai than before during this game.
    >> non gentelman 04/09/12(Mon)05:58 No.18636856
         File: 1333965508.png-(35 KB, 542x366, ramel ride.png)
    35 KB
    i dont, but is there an archive on suptg or something that i can see? ill try to set one up anyway within a few days. military comes first though, then i get to come home and do this if i have time. im a lot less active here during the week.
    The path between the two villages, was...not so great, but the outposts were strong, built from massive Cidex bones and carved stone, each one lit up at night with a pyre to light the way for traders between the two villages. It was no longer strange to see the two races cohabitating and interacting. The Lem spent their nights practicing..art, arms crafting, whatever came to mind. Villages were expanded upon then fortified, then again decorated with rope, net, bone, paints (cydex and ramel blood, with ground up material for pigment) and weapon totems. the path right now, it was shit, but the lem knew in time it too would grow strong.
    In the Ramel pits of the lem village a lone tamer did what had killed so many before him. He rode the bull Ramel, and survived. The other Ramels saw this and followed suit. (fun fact! Ramel dont stop growing untill they die of old age, or acute spear to brain...lem also dont die of old age, they either divide, or get killed.)
    >> Indonesian Gentleman 04/09/12(Mon)05:58 No.18636858
    Due to the lack of suitable materials, no real roads have been made. Mostly they're just well-used trails.
    The outposts were a good idea, as they can provide wayfarers with supply on the way. Some outposts have been made between the two villages.
    Art blossomed in the Ta'mirel tribe. Possibly because contact with other tribes has softened their xenophobic nature.
    The next generation of domesticated Ramel has hatched! Although your froggy neighbors think of them more as food rather than potential herds.

    The K'Lahk, inspired by the stories and a desire to be able to record them for future generations to understand, had developed Written Alphabet! Although it's very different from their Fo'wil brethrens' writing...

    She says she was sent to this world to look for another tribe, for the great sky tribe was the only one. As for the plant, her people uses it for food and equipment, and they farm them. Her tribe calls it the Hrass. She said she'll happily share the secrets of farming.
    (Nad'Lun discovered Farming!)
    >> Falc 04/09/12(Mon)06:06 No.18636893
    rolled 7 = 7

    The K'Lahk attempt to expand west. ONWARDS BROTHERS
    >> Ta'Mirel: once more before bed. non gentelman 04/09/12(Mon)06:11 No.18636918
    The Alliance between the Ta'Mirel and K'Lahk worked well. A lone scout-hunter stood in the fridgid tundra breeze, looking to the night sky...the genetic memory from the ancestors that refused the nightmare spirit was still strong. The wind did not bother the Lem, they could not feel cold. The cold not feel hot, or pain, or pleasure like the Frowg. Perhaps in the end they were the less advanced ones. It would have to be discussed later amongst the conclave, it was an unproductive thought either way..to wonder on what one can never have.
    rolling to scout the great waters to the west of the Ta'Maril village. Rolling again to expand the area controlled by the Ta'Maril, their population has grown a bit, and only so many killers and scouts can be shoved in the outposts.. (fun fact, i couldn't think of a name for the tribe so i looked up what riot was in Latin, then bastardized it a lot!)
    >> Glüd Hive Mind 04/09/12(Mon)06:11 No.18636921

    I think this is the closest we have at the moment, I don't know about suptg or anything... I've been using this sort of since it was set up.

    Yeah, tonight is my last all nighter for awhile as well... School will be taking up my weekdays again.
    >> non gentelman 04/09/12(Mon)06:12 No.18636928
    rolled 12, 20 = 32

    (expanding east!)
    >> Indonesian Gentleman 04/09/12(Mon)06:23 No.18637005
    Well, since I don't have the files in this comp, I can't make a map yet, but here's the results:
    K'Lahk expansion was halted due to severe blizzard to the west, while the Ta'maril expansion went unhindered due to the Lem's cold-resistant bodies. The scouts return with stories of a coast full of water-prey... and a small land across it. They do not yet know how to cross, though.
    >> Nad'lun 04/09/12(Mon)06:25 No.18637016
         File: 1333967157.jpg-(418 KB, 1024x768, Nad'luns move out again.jpg)
    418 KB
    rolled 12 = 12


    The shaman is somewhat confused by the concept. Since the times of O'nulaa, have the Nad'lun wandered the plains with the hoppa herds. To settle down and plant the Hrass and wait it to grow seems....against the nature of his people. He still thanks the maiden for giving these plants and the knowledge how to utilize them. He will preserve their seeds for future usage.

    Attempts at farming shall wait however. It is time to move again. The tribe is diligently dismantling the camp, recently caught food is hastily dried, while the rest are being packed up. The tribe will be ready to move out when the sun sets.

    During the fellowship's adventure, another child was born. The tribe currently consists of 17 adult/adolecent hoppas along with 6 children:
    >The Shaman.
    >Two brood mothers.
    >4 warriors.
    >6 herders.
    >3 tribesmen generalists.
    >The fair maiden.

    The herd is made from:
    >6 mega hoppas.
    >About 25-30 tuft hoppas.
    >5 flash hoppas.

    Rollan for migration.
    >> Falc 04/09/12(Mon)06:39 No.18637096
    and I see the sun, so bedtime folks.
    >> Nad'lun 04/09/12(Mon)06:40 No.18637102

    Dam why do I have to live in completely different timezone? Makes participating in this quest quite hard.
    >> Glüd Hive Mind 04/09/12(Mon)06:45 No.18637119
    Yeah... The sun's going to be a factor for me as well soon. Have to wake up in 2 and a half hours give or take.
    >> Falc 04/09/12(Mon)06:45 No.18637122
    well, I'm glad you participate anyway
    >> Nad'lun 04/09/12(Mon)06:50 No.18637138

    It is about 2pm here, and it seems that the most activity these threads have is somewhere around 5-8am. Basically meaning that I have to wake up early as fuck for them.

    In addition, my eastern vacation ends today, so I will not be able to participate as often in this game in week days, as I have to go to work.

    Keep being awesome though. These threads have been quite entertaining. They remind me of one old spore inspired forum game in one spore fan forums, that I actively followed. It was galled sagan 4, or 5 I am not sure anymore.

    It got me so hyped for the game, that was a fucking letdown in the end. A dam shame really, so much potential lost.
    >> Glüd Hive Mind 04/09/12(Mon)07:22 No.18637272
    Blame the last few blokes who signed on for the project near its completion, they argued that it needed to be more kid friendly and thus eliminated all the bloody goodness that came with the original video we all were shown. I still like the game personally, but... It was far from what it could have been beforehand.
    >> Nad'lun 04/09/12(Mon)07:28 No.18637299

    The cute team and the science team split.

    It was quite a shitstorm when this stuff was first discovered by the fans. I remember it quite well, as I used to visit these forums.
    >> Glüd Hive Mind 04/09/12(Mon)07:44 No.18637356

    That... Was definitely a much needed read on my part. I really hope that in the future they do develop an expansion pack of some sort to implement designs in from the original idea... Or something. I truly hope that the project isn't dead because I loved Spore, it's concept and all of it in its entirety.
    I was willing to remain on board in its journey, and I've purchased it's expansion packs that they've released so far... But, it still dealt a blow to what I was expecting in the end that probably won't be changed any time soon.

    Still, one can dream. That's why I hope to learn how to write better, and trying to get in on games like the ones here on /tg/ (table top stuff in general, pen and paper RPG etc etc) I feel it'll help improve my own creativity.

    Hell, threads like this as well as the old Civilization ones they had up a few months ago on /b/ were fascinating to me haha. Just wish I was more creative.
    >> Indonesian Gentleman 04/09/12(Mon)07:44 No.18637358
    The Nad'Lun move yet again, with the Maiden in tow. Where do they go?
    >> Nad'lun 04/09/12(Mon)07:52 No.18637393

    I doubt that EA is going to continue with spore.
    The butchered version they released failed to become the new maxis cash cow they had planned, and it's expansions hardly made a difference.

    When I was younger, I thought that a game like spore would be fucking sweet, even though I hadn't even heard about spore itself. The concept of an evolution game has been in my mind for some time now. When spore was announced I was thrilled. Unfortunately the final product failed to deliver what I expected.

    I have this dream of mine, which is making a "proper version" of spore, that is more realistic and complex. I have a long ass pasta about is that I sometimes post in /v/'s spore threads.

    Care to read it?
    >> Glüd Hive Mind 04/09/12(Mon)08:01 No.18637418

    Sure, it seems on topic- but I think IG wants to know where your race will travel as your migration roll was successful!
    I think that somewhere, someone might be developing the proper version in their spare time. Maybe a mod of some sort, I don't really know. It just feels like it since spore had the public desire.

    Will also profited from it scientifically either way, I've seen him in quite a few talks on evolution, a show on a theory that we're all a computer program in a simulated world, and a few others.
    >> Nad'lun 04/09/12(Mon)08:03 No.18637425
         File: 1333973006.png-(320 KB, 828x644, migration.png)
    320 KB
    rolled 3, 16, 4 = 23


    The Nad'lun continue their migration towards the large inland lakes and the fresh plains that surround them, only stopping occasionally for supplies and repairs.

    Rollan for travel, supply gathering and repairs.

    Are there non player controlled tribes around?
    Because I have played under the assumption that there are other herd tribes in the Nad'lun territory, as my idea was that the Nad'lun people were scattered in many smaller herds, to avoid conflict over resources. I will just control this particular one of course.
    >> Nad'lun 04/09/12(Mon)08:05 No.18637433
         File: 1333973106.jpg-(7 KB, 225x252, horrified meatball on a fork.jpg)
    7 KB
    rolled 12, 4, 7 = 23


    >dat 3
    >> Glüd Hive Mind 04/09/12(Mon)08:08 No.18637446

    I don't know about NPC herds, though... My race was supposed to live in some of the swamp areas as that's where they evolved. Though, I don't have the ability to draw on this phone and my computer is currently fried, so I wasn't able to upload a proper flag or anything of my race.
    >> Nad'lun 04/09/12(Mon)08:10 No.18637455

    I really need to start remembering to remove the dice stuff from the email field.


    Here you go.
    Note that it is being constantly added to, and it contains some repetition due to the fact that I didn't write it in one sitting. It has been mostly produced by brainstorming in the occasional /v/ spore hate threads.
    It is also missing one quite important thing, which is the fact that morphology should matter in the creatures performance, instead like in current spore where a blob with good parts is just as effective as a properly done creature.
    >> Nad'lun 04/09/12(Mon)08:12 No.18637473

    I know, but I am not the one who made this pic.
    I just edited it a little.
    Hopefully you can get your computer fixed , so you may join us with more than just text.
    >> Glüd Hive Mind 04/09/12(Mon)08:15 No.18637490
    Actually, correction: there are roaming NPC herds as they can be used for hunting game... But I think it's mostly designated by IG as this is his world, supplied by us creators.

    We may be gods ruling in the lands, shifting worldly powers, influencing mortals about their lives and guiding them through their lives and their children's lives, and their children's children's lives, but we still follow the guidance of the All Father, the creator of this world.

    There might be some unevolved fish in the waters, or the oceans. The trees in the area are un-Ascended Frilla trees, and other foliage from other generations long past.

    The swamps are dominated by the Spore Yantar plants, which issue a mild irritant from the spores that saturate the marshland air.

    Pretty neat world we have here, honestly. I'm glad to be a part of it in some way.
    >> Indonesian Gentleman 04/09/12(Mon)08:18 No.18637497
    Actually, so far there aren't NPC tribes. There are scattered amounts of wanderers from your tribe, though, so you might meet a family of wanderers setting up camp somewhere outside the main Nad'Lun territory. As for the Great Sky Tribe... let's just say it's magic, ain't gotta explain shit.

    Meanwhile, halfway on their migration, they were forced to stop, due to a sudden river flood blocking their path. During their stop, they managed to hunt and forage, and found enough food to last them weeks.
    >> Nad'lun 04/09/12(Mon)09:19 No.18637765
         File: 1333977567.jpg-(583 KB, 1024x768, the flood.jpg)
    583 KB
    rolled 6, 4, 17 = 27


    As the Nad'lun descend to their usual river crossing glen, they find it completely flooded.
    Luckily they manage to catch some food, more than enough to last until the water recedes.

    While they wait, the herd disperses to the nearby regions to feed, along with some herders to guard them. The Nad'lun use this time to warm up their social ties with dances and plays, repair their gear and raise the young and perhaps breed few more.

    The fair colored maiden has gained quite popularity amongst the younger Nad'lun. Her ideas about farming are still being rejected by the Shaman, and the other elders, as to them, the nomadic lifestyle is the only true one.
    The younger hoppas on the other hand find the idea intriguing, and full of possibilities.

    The maiden and her followers have gathered at the shores of the river in order to get some water, and test the farming idea in practice.

    Rolling for repairs, social stuff and the agriculture experiment.
    >> Indonesian Gentleman 04/09/12(Mon)09:32 No.18637832
    Fast lane to agriculture city, I see. the younger Nad'Lun find that it is easy to grow Hrass, and this particular kind is growing rather fast with the Maiden's effects and the fresh river silt carried by the flood it is planted on. The Hrass's bulbs grow fat in just over a month, at which time the floods recede and their path opens once more.
    I did state they discovered Farming before, and this reinstates that fact.
    >> Nad'lun 04/09/12(Mon)11:43 No.18638684
         File: 1333986197.jpg-(485 KB, 1024x768, culture shift.jpg)
    485 KB
    rolled 12 = 12


    The waters have moved, and now the path is clear and the time for the Nad'lun to move onwards has come.
    The seeds of dissonance have been sown however.
    The moth of wait was quite blissful for the tribe. Three children reached adolescence while 2 more were born. The hoppa herd grew and feasted in this lush and fertile river valley, and the Nad'lun had more time than ever before to just lay back and do what they pleased.During this serene month the youngsters cultivate the Hrass in abundance.
    In this fertile ground, the plants grow fast and become extremely nutritious.

    But now that the time to move out is at hand, some Nad' lun would rather remain in this valley, and continue this easy lifestyle. The hrass could provide them with a steady supply of food, along with the herds, as the vegetation in this valley seems to be bountiful. This doesn't fit well with the elders, who think that staying put would stand against all of their traditions and beliefs. The hrass grows too slow for them, as the herd never stays put for long.

    They place their blame on the fair maiden, who they see responsible for perverting the minds of the youngsters with revolutionary ideas.
    The elder council has gathered to a hearing, to decide the appropriate course of action.

    Rollan for resolution to a problem I myself made?! Why the fuck not!
    >> Nad'lun 04/09/12(Mon)12:50 No.18639188
    >> Slanera Island Lem 04/09/12(Mon)13:29 No.18639506
         File: 1333992551.png-(143 KB, 1298x771, 1333806676705.png)
    143 KB
    rolled 4 = 4

    Slanera Lem are back in business!
    Gonna have to get back into the swing of it so i'll start off with some simple expansion.

    Rolling to expand further over the island.
    >> Anonymous 04/09/12(Mon)16:03 No.18640992
    >> Anonymous 04/09/12(Mon)17:31 No.18642078
    >> bump Falc 04/09/12(Mon)18:54 No.18643133
    slapaadappadabau waaaaaaaaaah
    >> K'Lahk Falc 04/09/12(Mon)20:52 No.18644783
    rolled 16 = 16

    The elders finally have the discussion about what to do with Kunaba
    They are not certain how to appease the spirit of the mountain, but decide that maybe having a festival in it's honour and doing the play they made about it might help out.
    Rollan for play quality.
    >> Indonesian Gentleman 04/09/12(Mon)21:34 No.18645345
    Back from slumber yo.
    Normally I'd say some stuff here, but for this one I think it's better for you to see how it goes. As for the 12, the Nad'Lun is aware of the growing split between the traditionalists and the farmers, but there's no violence involved. It seems a peaceful split is to be had.

    The Slanera tries to expand again, but yet another wind-squall happened. They would probably need to adapt to these island wind conditions, possibly through their newfound digging technology.

    The K'Lahk made a very good performance, combining dancing with shadow puppetry. Throughout this festival, the K'Lahk recounted and reenacted their history so far, from their arrival on the northern lands, to the encounter with the Lem, to how they ended up on the foot of the mountain.
    >> Indonesian Gentleman 04/09/12(Mon)21:39 No.18645401
    One thing I've noticed is that the Jenter Mevolans seem to have gotten less attention. Anyone up for developing them? So far they only had border contacts with the Fo'wil.
    >> Glüd Hive Mind 04/09/12(Mon)21:50 No.18645537
         File: 1334022648.jpg-(48 KB, 320x480, photo.jpg)
    48 KB
    So... My computer decided to work today.
    Here is the flag I designed for the Glüd.
    >> Indonesian Gentleman 04/09/12(Mon)21:52 No.18645557
    Whee, awesome! I'll add it to the map. Along with the Ta'maril expansion.
    >> Falc 04/09/12(Mon)21:59 No.18645658
    well I was running Jenter and then Melova dude came back so im on frowgs now >_>

    should I take care of them again?
    >> Indonesian Gentleman 04/09/12(Mon)22:09 No.18645812
         File: 1334023766.png-(317 KB, 828x644, continent map 01.png)
    317 KB
    And here it is. Updated map.
    >> Indonesian Gentleman 04/09/12(Mon)22:11 No.18645839
    Well, calling for the Mevola dude to regain control of his tribe, or else it'll be open for a new player to control.
    >> Indonesian Gentleman 04/10/12(Tue)00:08 No.18647399
    bump, where is everyone?
    >> ta'mirel: reinforcement non gentelman 04/10/12(Tue)00:12 No.18647455
    rolled 3, 1 = 4

    The Ta'Miril studied the K'lahk stone cutting technology and applied fire tempering to it. This resulted in stronger digging and cutting tools. With the tamed Ramel they began to haul great slabs of stone, reinforcing their dwellings, adding to their simple paths. Amongst themselves, the lem cam to a realization...all of this was just more armor, they needed a bigger spear.
    The Ta'Mirel and K'Lahk enclave visiting the Fo'Wil tribe awaited a response from their leaders.
    The Lem of the Ta'Mirel have had bad experiences with the Ragas...and its silence is uncomfortable. Sending scouts into ragas territory was always risky but this operation was essential.
    the lem didnt know how many K'lahk truely believed in their cause, but they were strong, they were warriors, and had proven themselves true. A few ate of the Conclave and knew the nightmare, even if it did not translate well. But the Fo'Wil passed their stories down thru song, dance, and story....the Lem's were genetic memories. In order to communicate with the rest of the land they would need something that could be available if they were not. The lem make an effort to learn the Fo'wil written language.
    There are enough riding ramel that the lem wish to share this new mode of transport and labor with their allies. rolling to see if Frowgs can ride, or run off hooting like superstitious goobers.
    tl/dr, rolling for upgrading path and villages with stone, scouting the Ragas territory, learning the K'lahk alphabet and trying to teach the K'Lahk to ride Ramel.
    >> non gentelman 04/10/12(Tue)00:15 No.18647511
    rolled 16, 2, 18, 13 = 49

    forgot dice...left old 2d20 in from last time. feel free to count that one or this one. or a mix. as for the map can we start having indications of satalite villages, outposts, and established pathways that are patrolled or controlled by the tribes? The Hoppa herds would be very, very useful so we can peg their rough territory even if only one herd is played at a time. especially now that there are farmers.
    >> K'Lahk Falc 04/10/12(Tue)00:58 No.18648102
         File: 1334033894.jpg-(25 KB, 466x396, Good jyob.jpg)
    25 KB
    rolled 2, 5, 14 = 21

    So you learn or language and teach us big Ramel riding?

    Too bad about that ragas though.

    In any case, the K'Lahk embrace the ways of riding and quickly start making use of it in games and hunting.

    The Elders meet and decide to send out 3 parties, one to hunt the Ramel and attempt to capture some, another to scout out Kunaba again, maybe now whatever resides there is appeased, and the last to go to the Lem village to learn how to take care of Ramel.
    >> Falc 04/10/12(Tue)00:59 No.18648109
    >> non gentelman 04/10/12(Tue)01:36 No.18648563
    ((hey for the tundra frowg, what is their relation to the ragas? same as lem? or like frilla and regular frowgs)
    >> Falc 04/10/12(Tue)01:40 No.18648619
    I would say same as Lem?
    The K'Lahk have no interest in the Ragas other than for building materials.

    Ragas does not a good meal make.

    In my mind's eye we are on the 'intelligent ragas' side of the ragas tundra split. So we don't really get much of the mobile ragas around to try and rape us. Plus the mobile ragas like Lem more as targets.
    >> Indonesian Gentleman 04/10/12(Tue)02:10 No.18649041
    The Ta'mirel, having discovered how to work stones (Stoneworking Acquired!), proceed to smooth out the paths using the stones. It was then found that placing slabs of flat rock works, and the first stone road is made, between the Ta'mirel and the K'Lahk.
    They have also succeeded in learning how the K'Lahk manage to use the speak-pictures, and associate them with writing. Discovered Written Alphabet (K'Lahk)!
    In return of the K'Lahks teaching them how to write and read, the Ta'mirel taught them how to ride Ramel. The results were good for both sides.
    But bad news for the scouting team... no news of them returned. It is feared that they have fallen to the Ragas' machinations.

    The K'Lahk failed to capture further Ramel this season. Dissatisfied, the men then asks the Lem for guidance in caring the few they do have. They learned quickly.
    A scouting group went to Kunaba to see how the mountain spirits like it. To their surprise, they found a large patch of Ragas on one side of the mountain. The scouts returned in a hurry, narrowly escaping the vicious carnivorous Ragas.
    >> Anonymous 04/10/12(Tue)02:12 No.18649076
    The reason threads don't bump is because mods have the ability to turn off a thread's bump ability. I've discussed this at length with ALTERNATIVE and Anonymous-san on the IRC. They turned bumps back on in one thread that had started sinking. Next time you run into the problem, go tell them and they'll unlock it.
    >> K'Lahk Falc 04/10/12(Tue)02:33 No.18649328
    rolled 20, 19, 7 = 46

    Everyone agrees that Kunaba is a dangerous mountain and should only be attempted by the strongest and most cunning, and never alone.

    With the great increase in activity with the Lem, the K'lahk find themselves attempting to expand to the west almost naturally.

    Finally the Lem language is deciphered from the exchange and the K'Lahk are able to communicate with their tall neighbours in their own tongue. A few Frowgs even take up their families and move to live among them, wanting to experience the simple unity of Lem life. Hopefully the Ta'Mirel are welcoming of the idea.

    The K'lahk decide to build a great hall for their gatherings, one big enough that all frowgs from all over the land can come and enjoy. It is a colossal task by their estimates and will no doubt take quite some time to do, but they are up to the task.
    The artisians also work feverishly to recall more of their history to tell when it occurs to one, could we not make the story ourselves?
    The idea is an alien one to most, but a small group of Frowgs take it upon themselves to make a story that will move the people, something everyone has always wanted to hear.

    (rolling for expansion, beginning of the great hall and to see if fiction writing takes off.)
    >> Falc 04/10/12(Tue)02:36 No.18649372
         File: 1334039802.jpg-(41 KB, 400x400, I-don't-always-start-on-world-(...).jpg)
    41 KB
    also that expansion
    >> Ta'Mirel: Unity non gentelman 04/10/12(Tue)03:17 No.18649774
    The Ta'Mirel welcome the K'Lahk to their homes and life, and in time begin to see the tribes as one..as the Frowg would put it.."family". The lem did not realize it at a conscious level, but long ago/ so deep, before true thoughts/ the old times, in their genetic/ ancestral memory the Lem and Frowg were allies once before, the lem like loyal dogs tagging along. If the frowg knew, it would be poetic to them, but this was lost to the ages and the depths of the Lem's subconsciousness.
    The Lem begin to move towards helping the Frowg as they help each other, instinctively. They pile onto the great hall project, working while the frowg sleep. During the day they attempt to turn the road outposts into full blown villages.
    during one evening a very young frowg used its eating utensil to fling a bit of meat, directly into the eye hole of a solider-killer Lem's helmet...this made all in attendance laugh well and hard. But it got the Lem to thinking, and before long food was dropped and they crowded around the child and the utensil observing its characteristics and ability to fling...."this could be made larger" that young frowg had no idea the history he had just made.

    rolling to: have dreams of old times, help build the hall and expand the outposts into villages, and explore extra large throwing devices. (Though there are no trees in the area, and im not sure if raga's roots are woody etc? someone please offer some info on that)
    >> non gentelman 04/10/12(Tue)03:18 No.18649780
    rolled 11, 3, 2 = 16

    DICE. GO!!!!
    >> Falc 04/10/12(Tue)03:25 No.18649836
    Ragas roots are not really woody no, but they are flexible and remain strong for long periods, from all the strains.
    The Frowgs use it to tie things together and main building materials are bone, stone and a little Frilla wood from their southern brothers.

    If IG has any objection to any of this I'm sure he will speak up.
    >> non gentelman 04/10/12(Tue)03:45 No.18650005
    ((Ah, Ta'Mirel use primarily bone, hides/ leather, horn, and recently rock. Rope for them is made of tendons and sinews. They have no access to anything like wood. I figure their scale of building before the introduction of rock was limited by how big of a Cidex or Rammel they could kill. I always figured they would keep growing untill death. So, some fucking huge mammoth/ dinosaur sized creatures can and do roam the tundra. The Ramel are more useful though as they shed their plates and horns periodically. The cidex..they are pretty much mammoth/ Ram/ anklyosaurs. Still..the Ragas might be useful somewhere. right now trying to tech to really, really simple pulleys and other devices to aid in building then be re purposed towards weapons r&d. The Lem are forever preparing. well, no idea about the island lem or their motives or how far of a diverent evolution they are...dear fuck, they might even need to sleep.))
    >> Frowg Guy of Fo'wil 04/10/12(Tue)03:51 No.18650069
    Oh hey... There was a Evo thread this entire time...

    That title and image is misleading as all fuck.

    Not that it matters I'm genuinely stumped where to further progress the Fo'wil.
    >> Falc 04/10/12(Tue)03:57 No.18650124
    yea I was having trouble too, but I find the arts/military to be good points.

    or you could get into the bronze age somehow.
    >> non gentelman 04/10/12(Tue)04:03 No.18650162
    yeah. epic fail on my part for that. still...welcome back! Where to evolve? Never forget your Frowgs basics, who they are and what they want. Also helps to play blind to the other advances. As for you, sir. if you look in the thread you have some guests. We will be awaiting a response from your elders, as well as reactions to the changes of the frowgs of the north. so on and so on. your good at this shit.
    >> non gentelman 04/10/12(Tue)04:19 No.18650295
    post multiple developments and things going on at once. makes for a denser set of responses and quicker progress. Also, your tribe is about to get a lot of interaction, i dont remember if you scouted out any hoppas or those plant dudes, but that is also room for interaction. In a way your Frowg are pivotal to the region, from north to south. you are the mid. should be interesting to see the two frowg tribers interacting as well...so...ELDERS. need to talk to em.
    >> Nad'lun 04/10/12(Tue)04:34 No.18650414
    Good to see that this thread ism still alive.
    Unfortunately I canm't participate right now as I am posting this with my phone from my workplace (lunch break).
    Bloody timezone differences!

    I will be monitoring this thread though, so keep being awesome!
    >> non gentelman 04/10/12(Tue)04:51 No.18650531
    Glad to have you around, if you have some spare time between sleep and work throw a few posts here, its a forum and i'm pretty dedicated to keeping this one alive for as long as possible. I really want to see the fate of the tribes play out. Yours are the richest in RP, they stand by themselves. I really do enjoy the synergy of the K'Lahk and Ta'Mirel.
    >> Indonesian Gentleman 04/10/12(Tue)05:36 No.18650833
         File: 1334050609.png-(318 KB, 828x644, continent map 02.png)
    318 KB
    Sorry for late in responding, I just had a pile of work falling my way.

    The K'Lahk expands further, knowing that the Ragas are in the mountains. They try to gain as much land as possible, and in cases, they did by defeating carnivorous Ragas and harvesting their root. These, in turn, became good material to make their great hall, the construction of which is going smoothly. The artisans, however, have no such luck in their storymaking, as they think the stories they create didn't work as well as the old stories. They tell these stories to their children instead.

    The Ta'mirel began trying to remember their old dreams. Some common themes among the dreams began to emerge: of sadness under an ash-black sky. Of an attempt to help something that ends in a botch.
    It seems that the construction of the great hall is already receiving great efforts from the K'Lahk tribesmen, and the Ta'mirel hands found little to do. The lack of understanding of physics also hindered the creation of the great throwing machines, the first few prototypes went the way of Wily E. Coyote's.
    >> K'Lahk Falc 04/10/12(Tue)05:45 No.18650893
    rolled 10, 12, 14 = 36

    The K'Lahk continue the building of the great hall, gathering materials from all over their new territory to make it the best it can be.

    The mighty task inspires the K'Lahk, driving them to find even better ways to build, sturdy enough to stand the march of time and still be visually pleasing.

    The elders order the training of Frowg-Ramel combos to help traffic the new materials.

    (Rollan for continued building work, Frowg-Ramel sync and improved design)
    >> Falc 04/10/12(Tue)05:46 No.18650900
    >didn't roll under 10

    You have no idea how happy I am right now
    >> Ta'Mirel: saving face NonGent 04/10/12(Tue)05:59 No.18650989
         File: 1334051985.png-(62 KB, 273x357, folly.png)
    62 KB
    The Lem were crushed by their failures...literally. Two were killed, one was maimed so badly that the Lems children's children would bear its scars (literally, division is just that, a split of the original) Undaunted the Lem press on, turning failure into success. From the failed throwing fork...(lets be honest, it was a giant Frowg fork.) came the loader mechanism, a simple pulley of sinew rope over a smoothed peice of cidex horn. The Lem turned their attention to the pulley and tried to figure out what applications in their life it could be used for beyond loading a giant fork thing.
    The Lems lack of things to do at the great hall spurs them on to finish the Great road and the lay villages on its path.
    The Lem induct some of the frowgs that chose to take part in their death ritual to undergo berserker training with the Solider-Killers. Less frenzied Frowgs are welcomed to train with the Scout-Hunters, learning how to use the Net as a weapon, combined with a mounted Ramel charge.
    rolling to see If the great road can be improved on, and if the villages will be built from the outposts. if so they are a sphere of influence, but jointly shared between the two tribes. Hoping to see if anything is learned from the pulley, and if Frowg can learn anything from the Lem in the ways of war. Im going to roll to see if the Lem can teach, i suggest the K'Lahk roll to see if they can learn. Im hitting the sack soon, its 3am and i gotta work soon, but feel free to use the Lem in your stories, events, and RP. The two tribes are pretty much bro now.
    >> NonGent 04/10/12(Tue)06:02 No.18651014
    rolled 17, 20, 9 = 46

    Fuck...someday ill figure this out; i must type in the dice roll command or it doesn't function.. Hey K'lahk, see if you can understand physics any better then the Ta'Mirel.
    >> K'Lahk Falc 04/10/12(Tue)06:05 No.18651030
    rolled 7 = 7

    >> Falc 04/10/12(Tue)06:05 No.18651034
    >> Indonesian Gentleman 04/10/12(Tue)06:34 No.18651226
    The Great Hall's construction is unimpeded, but it will take some more time until it's ready for habitation. (If possible, draw it for us!) New building techniques were devised for the Great Hall so it can last the tests of time; Little do they know that it'll be used in almost every home they will make in the future. The K'Lahk discovered Slightly Advanced Construction!
    Meanwhile, the Frowgyouths seek to master the art of riding Ramel. More and more of them show up at the corral, learning their skills through Lem instructors.

    The Ta'mirel found out that the Road can be improved with the addition of crushed Ragas root under the rocks. This made the road smoother, while also making small plants grow near it. these became ready food for their Ramel beasts of burden. This led to the outposts becoming more travelled, and thus, more settlers develop the outposts into villages.
    Meanwhile, the new pulley device they tried out in the failed tests were examined further. A bowyer, as if struck with lightning, created small versions of the pulleys to be used in bows... after a few broken bows, the bowyer had finally managed to make a Composite Bow using the small pulleys to half the amount of pull exerted by the archer's arm, thus making the bow more powerful. Advanced Projectile Weaponry discovered!
    The Ta'mirel tried to teach the K'Lahk in the arts of war and fighting, but differing viewpoints and body structure had slowed progress.
    >> Falc 04/10/12(Tue)06:44 No.18651287
    ok. It's mornin now so I have to get to business.

    I'll draw up some construction when I get back.
    >> Nad'lun 04/10/12(Tue)09:41 No.18652368
         File: 1334065272.jpg-(773 KB, 1024x768, domestic crisis.jpg)
    773 KB

    The elders resent the idea of settling down, but they cannot argue against the clear benefits of cultivating the Hrass. It grows fast, it is easy to farm and it's parts have multiple potential uses. The leaves could be potentially woven into sheets and ropes, which have formerly been mostly made from hoppa skin and tendons, which have been in limited supply.

    But it is also clear that there are risks in settling down in one area. The herds can't graze the valley indefinitely, and the hrass is dependent on a steady supply of water.

    The Nad'lun argue deep in to the night, both the traditionalists led by the shaman and the brood mothers gain supporters, as do the followers of the maiden. Eventually, when the final speech dance has taken it's place, a compromise is made. The tribe will split into different groups, some of which herd smaller herds in the plains surrounding the valley, while the the rest of the tribe will stay in the valley, and cultivate the hrass.
    This way, the massive herd won't exceed the ecological capacity of the valley, and thus allowing the Nad'lun to build a safe heaven in this protective glen, in which they can farm hrass and grow in strength.
    >> Nad'lun 04/10/12(Tue)09:41 No.18652374
    rolled 12 = 12

    The smaller herds will be led by experienced herders and guarded by warriors and flash hoppas, as they travel the plains and eventually return to the valley for resupply, news and orders from the elder council.
    The valley will be used as a stronghold for the tribe, in which they can be safe in case of a disaster. The annual flooding will allow the hrass grow in steady supply, which will give the Nad'lun a secure power base.

    The elder council is forced to accept this agreement grudlingly, as so many of the younger and even mature Nad'lun see the benefits this plan gives to them.
    The transition to this new way of life, won't be instantaneous of course. The tribe itself needs to grow first, before they can actually split apart and guarantee the safety of the massive herd.

    It will be seen if the food supply of the valley can bear the strain the herd gives to it, while the Nad'lun prepare for this revolutionary shift in living.

    Rollan for success!
    >> Indonesian Gentleman 04/10/12(Tue)10:56 No.18652985
    Whoah! With that reasoning behind it, no rolls are necessary. The Nad'Lun managed to discover another way of living - that is, the sedentary kind. The food supply in the valley, augmented by the planting of Hrass, can support the whole tribe easily enough. This has caused a boost in Nad'Lun's numbers, but not that high that the valley cannot support them.
    >> Nad'lun 04/10/12(Tue)11:17 No.18653126
         File: 1334071057.png-(325 KB, 828x644, migration.png)
    325 KB
    rolled 1, 12 = 13

    You are back!
    I think that I'll need to cut back on making such elaborate pictures though. It consumes way too much of my time.

    Anyways, I figure that the orange dot is approximately where the river valley is.

    Now time for action.
    As the time passes, the tribe grows, and soon enough the Nad'lun numbers are high enough that they can send out specialized teams of herders and warriors to guide and guard the multiple hoppa herds in the plains, while the rest of the Nad'lun remain in the valley and cultivate the hrass.

    Rolling for successful herding and hrass farming.
    >> Nad'lun 04/10/12(Tue)11:18 No.18653132
         File: 1334071099.png-(5 KB, 225x225, 1300734843415.png)
    5 KB
    rolled 4, 14 = 18


    >> Nad'lun 04/10/12(Tue)11:22 No.18653155
    rolled 8 = 8


    Oh, I a very important thing.
    Scouting that is.
    Rolling for scouting the nearby areas. Preferably before sending out the herders, though I can live with the fact if you include the effects of my carelessness.
    >> Nad'lun 04/10/12(Tue)11:23 No.18653163

    *I forgot a very...
    Dammit brain, why are you so glitchy right now?
    >> Indonesian Gentleman 04/10/12(Tue)11:56 No.18653413
    The Nad'Lun continue on their two division. One group herds, and the other farms Hrass on the river valley. The time is right for the decision, as a mysterious malady strikes the herds of Tuft Hoppas. The infected Hoppas lose most of their leg strength in just three days after the initial symptoms of getting purple rashes on their body, and soon afterwards die. Most of the tribe's herds were decimated, with only a tenth of the Tuft Hoppas resilient enough to survive the plague.
    In the meantime, the Hrass grows plenty on the valley, and distraught herders begin to think about changing their lifestyle.
    After the first outbreak of the Spotted Plague, scouts were sent to determine the cause of it, as well as looking for wild Tuft Hoppas to domesticate. It seems that there's been an anomalous wind pattern coming from the marshes, depositing fine dust all over the eastern river plains around the time the Spotted Plague happened.

    It is not known why only Tuft Hoppas were affected.
    >> Falc 04/10/12(Tue)12:02 No.18653466
    >> Anonymous 04/10/12(Tue)12:03 No.18653476
         File: 1334073830.jpg-(308 KB, 1680x1050, 1333832675434.jpg)
    308 KB
    >> Nad'lun 04/10/12(Tue)12:13 No.18653551
    rolled 11, 15, 3, 13 = 42


    This disastrous event causes strife amongst the Nad'luns. The traditionalists, the shaman especially saw the plague as a sign and a punishment from the ancestral spirits for the abandonment of the traditional lifestyle.
    The farmers on the other hand claim that by farming hrass, they saved themselves from total disaster, as without an ample amount of tuft hoppas, the tribe would be in serious trouble if they still were nomads.

    Overall, the split within the tribe is stronger than ever, but the circumstances themselves prevent an overall collapse. The traditionalists can't abandon the valley and adopt the herding life again, as there aren't enough hoppas to be herded. The two opposing factions work together for now, to ensure their common survival.

    They send out multiple scouts, some to locate more tuft hoppas and others to investigate the marshes. The farmers start planting new crops to alleviate the looming food shortage, and also to give the now aimless herders something to do. The Shaman also attempts to search answers from the Soul Wind.

    Rollan for tuft scouting, investigation, planting, and Soul Wind communing.
    >> Indonesian Gentleman 04/10/12(Tue)12:31 No.18653714
    Um, wrong thread buddy.

    Scouts have managed to find that wild Tuft Hoppas have less casualties than domesticated ones, and they soon find some groups of wild Tuft Hoppas.
    The investigation team went to the marshes, and saw that the marsh had suffered a minor drought, which caused some soil to dry up. Comparing the dried marsh soil to the fine dust matches them; the dust had indeed come from the marshes. Exactly why does this cause the plage was not yet known.
    There were large amount of dried-out purple-leaved Yantar on the dried-out patch of soil.
    Little does the investigative team know that every move they make is observed carefully by hundreds of tiny sensors. Sensors belonging to the Glud.
    Meanwhile, the Shaman receives a sizable aura of sickness from the Soul Wind. Understandable, since the herds are still recovering, but the Shaman can pick up small clues such as 'purple?', '!marsh-smell' and '!bad smart Hoppa'. He thinks this plague may be caused by the trickster entity from the marshes.
    (you get to name the marsh entity, now! And maybe the marsh as well!)
    >> Nad'lun 04/10/12(Tue)13:02 No.18654003
         File: 1334077350.jpg-(268 KB, 1024x768, confrontation.jpg)
    268 KB
    rolled 1, 6 = 7


    While the tuft scouts return some hoppas attempt to fish.

    Meanwhile the Shaman is dismayed by his visions, and curses the trickster spirit An'zutha. The fellowship's encounter with it has brought nothing but harm in his eyes. First the floods, then the abhorrent farming and abandonment of the ways of O'nulaa and now the plague. The trickster has to be behind all of this! It squirmed it's way to the tribe trough it's agent, the fair maiden, who poisoned the minds of the young!

    The Shaman storms from his tent, and heads straight to the Hrass fields. There he encounters the fair maiden, whom he immediately charges and bashes with his staff. Before he is able to harm her any further, he is fortunately restrained by the other farmers.

    "This foul wench has brought ruination to our people! Her ways are corrupting us and bringing the wrath of O'nulaa upon us! She must go!"

    The violent outburst of their leader has left the majority of the tribe in a state of discomfiture, some of them might agree with him on some level, but this kind of an unwarranted attack on a young maiden is unheard of.

    Rolling for fishes and resolution to this inner conflict.
    >> Nad'lun 04/10/12(Tue)13:04 No.18654017
    rolled 11, 15 = 26


    I guess no fishies for me then.
    >> Nad'lun 04/10/12(Tue)14:00 No.18654405
    >> Anonymous 04/10/12(Tue)16:17 No.18655855
    >> Anonymous 04/10/12(Tue)17:15 No.18656468
    Archived for safekeeping.
    >> Falc 04/10/12(Tue)20:02 No.18657955
    >> Indonesian Gentleman 04/10/12(Tue)21:49 No.18659004
    wow, it's a bad day with the Nad'Lun. The fishing team tried to fish, but they narrowly escaped being devoured by a River Slizer. It seems no flatworem or slucks are to be had.
    Meanwhile, tensions rise. Some of the older Nad'Lun agrees with the Shaman, but far more thinks the Shaman's getting too old and is losing its mind. For now, no open hostilities ensue, but the Shaman is slowly losing control.
    >> Two tribes: Enclave Anonymous 04/10/12(Tue)22:25 No.18659498
    rolled 3 = 3

    The Fo' Wil were very busy, and the enclave was growing restless. The local Fo'Wil told the enclave of giant walking plants to the west, and intelligent hoppas to the south. This seemed interesting. After leaving a map on safe routes to the Two tribes northern territory, and a carved prophesy spear they journeyed southward towards Nad' Lun territory...unaware of the nad'lun,

    rolling to see how the journey goes.
    >> K'Lahk Falc 04/10/12(Tue)22:33 No.18659580
    rolled 9, 10 = 19

    Didn't get a chance to do any art, but I should have it done by next roll.

    The construction on the great hall has been going smoothly, but the K'Lahk finally encounter their first real problem, shortage of supplies.
    The tundra has always been a place where usuable resources are few and far between and now the K'Lahk are using up the little they have stockpiled over the years for the building of new houses.
    The elders, seeing this would be a problem in the near future, decide to send a large group, consisting of at least 7 families to go to the south and harvest large amounts of Frilla.
    They plan to use the Ramel as beasts of burden to pull back the felled trees on sleds of made mainly of Cidex armour with copious amounts of carnivorous ragas roots as binding.

    It is a colossal task and will require much planning, not to mention the issues with uprooting seven or eight families. but it must be done if the work is to progress as planned. They send a runner with a letter to the Ta'Mirel, inviting them to send Lem along if they so desire.
    There is strength in numbers and the journey will be difficult with so many to manage along with beasts. If they do send anyone along, the K'Lahk promise to assist them with their own business in the south.

    Rollan for gathering needed resources to make the trip and continued work on the hall.
    >> Falc 04/10/12(Tue)22:37 No.18659644
    I see troubled times ahead
    >> Ta'Mirel non gent 04/10/12(Tue)23:05 No.18659960
    rolled 5, 9 = 14

    (do your frowgs know how to make living frilla strucutres useing the vine etc, like the Fo'Wil?)
    The The Ta'Mirel accept and match the K'Lahk numbers, a company of Lem (roughly 70 Soldier-Killers, and scouts) armed with the latest compound/ cross bows, hardened armors and weapons meet up and begin to head south. Perhaps they will hear news of the smaller two tribes Enclave sent to the Fo'Wil territory soon.
    The lem use their new pulley knowledge to once more attempt to aid the frowg, this time showing them how heavy loads can be lifted more easily, and to pitch in a hand if needed now that so many have left.
    By creating an oil saturated sheath for their arrows and attaching an abrasive flint to the tip of their bows the lem can now launch flaming arrows. This technology is shared with the K'Lahk.
    >> Falc 04/10/12(Tue)23:14 No.18660092
    (I want to say yes, but I would think no. Living in the tundra so long has pretty much made them lose that little skill in exchange for being hardy bastards.)
    >> Indonesian Gentleman 04/10/12(Tue)23:36 No.18660408
    The K'Lahk barely manage to hunt enough supplies for the trek, and since building materials are scarce, the main construction for the Great Hall is postponed. Smaller decorations are still being built, however.
    The Ta'mirel tried to show the Frowgmen something about pulleys, but due to the preparations for the trek, not much Frowgmen attended. They also thought of using oil for flaming arrows, but were hindered in the amount of oil they had. Usually they harvest them from Cidex liver, and that kind of oil is way too goopy and heavy to be used as they want it to be.
    >> Falc 04/11/12(Wed)00:00 No.18660658
         File: 1334116835.png-(369 KB, 828x644, 123.png)
    369 KB
    The K'Lahk journey south west, passing on the very edge of the Ta'mirel lands on their treck.
    Finally they reach the river separating the north and south and there they find a new problem.
    There has never been much trouble crossing this waterbody before, but they have never tried to do it with such numbers before, including the goods and beasts they travel with.
    After some discussion they decide that building a bridge out of their remaining building supplies would probably work best for them, even though it will leave them with little shelters to put up for the group until they can prepare something on the other side.
    Perhaps they can seek safe haven with their southern brothers.

    The elders of the group meet with the Ta'mirel to see what they think.
    rollan for bridge if Ta'Mirel don't suggest anything else.
    >> Falc 04/11/12(Wed)00:08 No.18660736
    rolled 16 = 16

    >> Falc 04/11/12(Wed)01:32 No.18661775
    >> Indonesian Gentleman 04/11/12(Wed)01:45 No.18661925
    Waiting for Ta'mirel's response on the K'lahk's predicament.
    Anyway, new players welcome! We need someone to play as the sentient Mevolans, the Jenter tribe, to the west of the purple frogmen's territory. Their symbol looks like a green river.
    >> Nad'lun 04/11/12(Wed)02:14 No.18662260
         File: 1334124889.jpg-(601 KB, 1024x768, Flood valley.jpg)
    601 KB

    Fortunately the conflict subsides without any blows, but the inner tensions of the tribe are still extremely strong. It seems that the farmers have the upper hand though, as the violent outburst of the shaman only served to alienate him from the majority of the tribe.
    He is still respected for the wisdom and guidance he has provided to the tribe in the past, but some think that these current struggles are taking their toll on him.

    The maid is tended by her followers, some of which are infuriated by the shaman's actions. The maiden however advices against this, and begs her followers to bear no ill will towards the traditionalists, as they too are doing what they think is best for the tribe.

    When the scouts return with the tuft hoppas they found, some of the tensions are alleviated. The familiar sounds and scent of the tuft hoppas eases the minds of the traditionalist herders, who can once again, return to their former occupations, and even the shaman seems to be rather relieved.

    The herd is still far from it's former glory, but it has begun to recover.
    >> Nad'lun 04/11/12(Wed)02:24 No.18662376
    rolled 1, 12, 14, 4 = 31


    When the scouts from the marshes return, but their discoveries don't offer any solutions to the threat of the spotted plague. Although the surviving tuft hoppa population is more resilient to the disease, the future of the herd is still threatened. It is clear that the plains near the marshes are contaminated, and grazing them bears significant risks.

    The area beyond the river is not charted by the Nad'lun. The tribe sends scouts to cross the river and investigate the stilt plant forests at the other side, in hopes of finding new grazing land for the herd.

    Meanwhile the farmers both harvest and plant the hrass, while other Nad'luns dry it in the sun, and then attempt to weave it to cloths.

    Rolling for scouting, harvest, planting and weaving.
    >> Falc 04/11/12(Wed)02:25 No.18662386
         File: 1334125551.jpg-(16 KB, 238x320, tears.jpg)
    16 KB
    >> Nad'lun 04/11/12(Wed)02:27 No.18662403
         File: 1334125629.png-(12 KB, 468x425, how horryfying.png)
    12 KB

    >1 for scouting the river.

    Dem scouts be dead brah...
    >> Falc 04/11/12(Wed)02:37 No.18662508
    looks like everyone is asleep
    >> Nad'lun 04/11/12(Wed)02:40 No.18662529

    I would be at work, but unfortunately I am sick right now.
    >> Indonesian Gentleman 04/11/12(Wed)02:54 No.18662695
    The scouts try to swim across the river...
    And yet again the dreaded River Slizer appeared, attacking the scouts. This time, there are casualties, as the scouts are defenseless in the water. What few survivors managed to hastily go toward our own shore.
    Harvest and planting of the Hrass went normally.
    Some of the Nad'lun try to weave the Hrass-leaves, but when they weren't looking some Tuft Hoppas ate it up.
    >> Falc 04/11/12(Wed)03:02 No.18662801
    Those poor poor hoppas
    >> Nad'lun 04/11/12(Wed)03:13 No.18662925
         File: 1334128430.jpg-(124 KB, 1024x768, monster hunting tools.jpg)
    124 KB
    rolled 8, 12, 15 = 35


    The deaths of the scouts somewhat unify the tribe in grief, and for the first time since they decided to settle down in this valley, they are in complete agreement over something.
    The River Slizer menace must be eliminated.

    The Nad'lun begin to devise plans and weapons which could be used to kill or drive out the mighty beast.
    Ideas such as sturdier spears with jagged blades, weighted nets with thorns and long hrass ropes with hooks at their ends are brought forward.
    Plans like luring the beast to shallow water and then killing it, moving large stalk plant trunks to the river, and binding them to ground so that the river wouldn't take them with it, so that the slizer would have harder time moving about. Some even suggest that they could dam up the river, but this idea was quickly discarded by the majority as ridicilous.

    Eventually the tribe reached conclusion. They would develop tools for the task, and then lure or drag the River Slizer to shallow water, in which they would then slay it.
    (how big are these things exactly?)

    Rolling for developing harpoons, hrass rope, hunting nets and hooks.
    >> Nad'lun 04/11/12(Wed)03:14 No.18662940
    rolled 5 = 5


    Oh, I forgot one of my rolls.
    Rolling for rope.
    >> Indonesian Gentleman 04/11/12(Wed)03:42 No.18663222
    River Slizers are about as big as the Dragon Slizer your tribe enocuntered. It's big, but not king-kong sized. Think Great White size.

    The Nad'Lun managed to devise Hrass ropes, and create tough enough hunting nets and hooks. For harpoons, the best they can manage is bone harpoons, which aren't that sharp. The hunt is ready to begin.
    >> Nad'lun 04/11/12(Wed)04:02 No.18663395
         File: 1334131325.jpg-(121 KB, 800x600, river slizer size.jpg)
    121 KB
    rolled 1, 12 = 13


    Around this size?

    Anyways, the Nad'lun prepare for the hunt. They kill few of the elderly tuft hoppas and use some of their parts as lures, while other tribesmen collect stalk plant trunks at the shores, and plant them so that when the slizer emerges, they can be toppled over it. The weapons are gathered and the Nad'lun hide in the undergrowth near the shore.

    Finally, they tie the lures to the riverbank plants and throw them to the shallow water.
    The hunt has begun!

    Rolling for preparations and luring the slizer to the shallows.
    >> Nad'lun 04/11/12(Wed)04:03 No.18663407
         File: 1334131406.png-(9 KB, 493x402, horrified.png)
    9 KB
    rolled 7, 2 = 9


    >1 again!
    >> Falc 04/11/12(Wed)04:03 No.18663414
    >prepare badly
    >attract the predator

    this is going to be horrifying
    >> Nad'lun 04/11/12(Wed)04:07 No.18663455

    It really has been a streak of bad luck for the Nad'lun lately.
    >> Falc 04/11/12(Wed)04:11 No.18663486
    every tribe has their bad spot
    Mine is the mountain, Kunaba.
    For the Nad'lun it's this unnamed river which I'm sure will be called white hot death in the Nad'lun tongue before long.
    >> Nad'lun 04/11/12(Wed)04:14 No.18663515

    The struggle against nature is harsh for all of us.
    >> Falc 04/11/12(Wed)04:18 No.18663549
    If I fail another mountain exploration Kunaba is totally going to become some demon lord in my stories.
    >> Indonesian Gentleman 04/11/12(Wed)04:18 No.18663550
    >another 1
    >hoo boy
    What goes on is similar to a scene from Jaws. A hunter that was tasked to lure the Slizer to the shallows by tossing pieces of tuft hoppa meat had instead attracted the attention of the beast. The Slizer then bursts out of the deep river, snatching the unlucky Hopper hunter, and got itself stranded in the shallows. The other Hoppas, partly terrified, partly enraged at the casualty, jumped in and starts stabbing the Slizer. The Slizer retaliates, causing quite a few injuries and another casualty to the Hoppas, and tries to snatch another Hoppa into its hungry maw.
    But not today. Not this Hoppa. This one is different.
    Deftly using all but one of its appendages, it held the mouth of the Slizer open, while the free appendage reached for a dagger and stabbed the Slizer to death. The brave Hoppa was carried about a good mile or so during the struggle, and the other Hoppas thought it had metaphorical balls of steel.
    Today, the Nad'Lun lost two of their own kind, but learned that they have a hero amongst them.
    (Name your hero!)
    >> Nad'lun 04/11/12(Wed)04:45 No.18663797
         File: 1334133959.jpg-(394 KB, 1024x768, AWW SHIT.jpg)
    394 KB
    rolled 7 = 7


    The hero is alive I assume.

    After the Slizer and the before quite unremarkable young herder named N'olai were swept by the river in their struggle, the tribe was in a state of confusion. They swiftly started moving down stream in desperate hopes to avenge their fallen brethren.

    Eventually they came upon a small cove, in which the slizer was lying dead. At the shores, bloodied but alive, sat N'olai. There was much rejoicing to be had, as a mere herder was now a legend. The gap of dissonance between the traditionalists and farmers was all but forgotten in the great feast that followed.

    Most of the Nad'lun didn't care for the body of the beast, but while the tribe celebrated, some of the more curious ones attempted to loot the corpse.

    Rollan for looting.

    Ps. I am totally going to draw the scene of N'olai stabbing the slizer to death.
    (I reposted this, due the fact that the picture was the unfinished one, as I apparently forgot to save the proper one before posting)
    >> Falc 04/11/12(Wed)05:13 No.18664035
    >> something Frowg Guy of the Fo'wil 04/11/12(Wed)05:23 No.18664115
    Too sleepy to make a coherent post. Like what I see. I'll try to man the Fo'wil and make some riveting cultural and technological upgrades later.

    I can fart this much out of my blurry eyes. The Fo'wil join the fellowship of the Lem. Or did we already... Zzzz.

    Rolling for something.
    >> Frowg Guy of the Fo'wil 04/11/12(Wed)05:23 No.18664120
    rolled 6 = 6

    >> Falc 04/11/12(Wed)05:33 No.18664191
    it's certainly something
    >> Nad'lun 04/11/12(Wed)06:17 No.18664481
         File: 1334139448.jpg-(306 KB, 800x600, jaws .jpg)
    306 KB

    A preview of my next drawing, in case I fail to finish it today.
    >> falc 04/11/12(Wed)06:22 No.18664506
    >> Nad'lun 04/11/12(Wed)06:27 No.18664530

    I'll have to go now unfortunately.
    I need to go an get a certificate that I was sick today so I can explain my absence at work.
    Hopefully IG returns and gives us an update during that.
    >> Nad'lun 04/11/12(Wed)08:46 No.18665216
         File: 1334148395.jpg-(488 KB, 1024x768, feast.jpg)
    488 KB

    The Nad'luns feast lasts deep into the night, they eat and play and dance the night away. Eventually the very reason for this grand celebration is forgotten, as the hoppas embrace each other in their newfound unity. Rows and disagreements are settled and social bonds reformed.
    The split within the tribe is healed almost completely during this festival.

    N'olai, the serpent slayer and the champion of the celebration, managed to withdraw himself from the party, after it became clear that the fest celebrating his deeds had much greater purpose in reuniting his tribe. His departure was only noticed by the fair maiden, who proceeded to follow him.

    The maiden who unintentionally caused the inner split to form, and the herder whose heroic act remedied it, both thought that their presence at the feast would only distract the Nad'lun from their reformed unity, thus the two young hoppas, stayed back and watched their tribe's reunion from the trunk of a massive Calix Yantar plant.
    >> Indonesian Gentleman 04/11/12(Wed)10:07 No.18665710
    (Nice pics, BTW! They're awesome, and shows the epicness of the task.)
    The Nad'Lun managed to loot the head and the slicer-fins of the Slizer. They were lucky that the Slizer was an old one, because its acid-spitting organ is inactive. Young N'olai would have met a different fate if this was a younger specimen, as the Nad'Lun doesn't have any kind of acid resistance.
    The head carapace and the slicer-fins is now available for use. You could make a kind of totem, trophy or building material out of it.
    >> Nad'lun 04/11/12(Wed)10:26 No.18665865
    rolled 20, 19 = 39


    The next morning the shaman ponders on the resent events. The threat of inner conflict is all but gone now, and things seem to be taking a turn for the better.
    Although the other hoppa that got killed by the slizer was his top student in the arts of the Scent Way, losing him was a heavy blow to the future of the tribe. Without a shaman, the Nad'lun are aimless. A replacement must be found.
    The shaman consults the Soul Wind for answers.

    Meanwhile the hoppas who collected the slizer's parts are wondering how to use them.
    The most popular idea currently is to make it a totem to denote and glorify the bravery of N'olai.

    Rolling for Soul Wind and totem crafting.
    >> Nad'lun 04/11/12(Wed)10:28 No.18665884
         File: 1334154516.jpg-(35 KB, 600x300, 1333294935475.jpg)
    35 KB

    Who will be the new disciple of the shaman?
    >> Indonesian Gentleman 04/11/12(Wed)11:37 No.18666396
    The Shaman consults the Soul Wind... and the graft on his head suddenly glow a dim yellowish hue and hummed. It drove the Shaman into a trance. Knowledge suddenly rushed into its mind; it was if a whole layer of reality was peeled away, uncovering this truth to the Shaman. The Shaman learned that all sentient Hoppas can learn how to read the Soul Wind as easy as breathing, if there are specific points on their body that were poked simultaneously. Then another information floats into the Shaman's vision; poking another set of points lets a Hoppa to communicate without having to move, produce pheromone or be in sight range.
    After recovering from this revelation, the Shaman calls for one of its most inept students, and tried the technique on the young Hoppa. Suddenly the young Hoppa sends a message without moving at all: "Hey, what'd did you do that for?"
    The Shaman, overjoyed, tries again on another passer-by, and the same thing happened. Soon after a storm of fervent poking, the whole tribe, even the Maiden, can talk without moving or spewing pheromones.
    Special ability unlocked: Telepathy.

    In the euphoric rush the whole tribe felt, they felt compelled to commemorate this by making -something- out of the Slizer N'olai slew. Soon, a totem is made, one that the Nad'Lun's future generations will remember.
    >> Nad'lun 04/11/12(Wed)11:49 No.18666514
         File: 1334159389.jpg-(43 KB, 327x464, hell yeah.jpg)
    43 KB
    >> falc 04/11/12(Wed)11:52 No.18666550
    >> Nad'lun 04/11/12(Wed)12:06 No.18666704
         File: 1334160416.jpg-(136 KB, 1024x768, totem.jpg)
    136 KB

    (Telepathy is a sure way to remove any of the potential language barriers between the other races. The first encounter with them might go easier than I predicted.

    This stunning new ability is taken with mixed feelings, the Nad'lun are now able to communicate much faster, now that there is no need for dancing, but on the other hand, many are afraid that with this newfound ability, they will lose what remains of their traditions and culture. Some fear that the Scent Way will be forgotten, now that it isn't necessary for communication anymore.
    Others think that their new ability will just augment their existing communication, as the pheromones are still capable of conveying primal thoughts, emotions and motivations with stunning clarity.

    Although the shaman himself discovered this skill, he still wishes to preserve the Scent Way. He dedicated his whole life for studying it, and thus he can't allow it to fade away in the advent of telepathy. He needs to find a follower for himself, a new shaman.
    The new shaman must be able to unify the tribe under one banner, he must inspire the Nad'lun to greatness. Luckily, a suitable candidate emerged very recently.
    >> Nad'lun 04/11/12(Wed)12:18 No.18666822
         File: 1334161095.jpg-(331 KB, 800x600, The new student.jpg)
    331 KB
    rolled 19, 7, 15, 13 = 54


    The Shaman summons N'olai to his hut.
    There he explains the young hoppa the situation.
    He tells N'olai that his time is up. The shaman is old, over 38 years of age. Tribal hoppa's life span is usually around 40 years. The shaman must pass down his knowledge of the Scent Way, the Soul Wind, legends, tales, myths, everything he knows. For not even telepathy can decipher the fickle currents of the Soul Wind, one needs knowledge for that.

    His top student, the one that the Slizer killed, was supposed to take up his mantle. Now it can't be done, and time is running out for the Shaman. He can perhaps expand on N'olai's training, but he can't make him a Shaman fast enough.
    The shaman has a plan however. He might be able to use telepathy to transfer his knowledge to N'olai swifter. It is the only way to ensure that all that must be known is preserved.

    Meanwhile, the tribe sends scouts to cross the river once more. Others ready themselves for a hunting trip. The maiden is organizing the foundation of another Hrass field.
    >> Nad'lun 04/11/12(Wed)12:19 No.18666833

    >dat 19 for memory transferring.

    The Dice gods have forgiven me my transgressions against them!
    >> Anonymous 04/11/12(Wed)12:19 No.18666835
    I have been reading these threads and now i am wondering that is there room for new people to join. Well you said that new people are welcome but i still want to ask. And also was the earlier thread archieved where i could see the racial traits and info?
    >> Nad'lun 04/11/12(Wed)12:23 No.18666872

    A new player would be fantastic!
    Here is the earlier tribal game thread.
    There are even older evo games in which the species developed, but they aren't as necessary for reading as this one is.

    The racial traits are at the start of the archived thread, as are the rules.
    >> Nad'lun 04/11/12(Wed)12:25 No.18666898

    I must ad though that the final judgement comes from Indonesian Gentleman, so you might want to wait until he OK:s your tribe.
    >> Nad'lun 04/11/12(Wed)12:31 No.18666972

    Question regarding the world map IG.
    Shouldn't we move the Nad'lun symbol to the location of the valley, instead of the original one, seeing that how they moved quite considerably.

    The area might still be inhabited by npc tribes and their herds, but the Nad'lund tribe now has quite different lifestyle.
    >> Onolkeshan 04/11/12(Wed)13:03 No.18667385
         File: 1334163838.png-(17 KB, 559x392, Onolkeshan.png)
    17 KB
    Waiting for IG's approval for my Lem Tribe Onolkeshan
    As starting point D would be ideal
    Leadership of Onolkeshans is hereditary but if someone considers that the leader is weak and fool he has right to challenge him in contest of streingth and wisdom. If challenger wins hes family is then the new leader.
    Onolkeshans are loyal to family and community as those are needed in order to survive in harsh climate of northers wastes.
    >> Nad'lun 04/11/12(Wed)13:08 No.18667447

    Sometimes it might take a while for IG to return, so don't worry if he doesn't respond very quickly.
    >> Ta'Mirel: homefront non gent 04/11/12(Wed)13:20 No.18667574
    rolled 13, 3, 18, 3, 19 = 56

    ((the Lem are 70+ members and 10 Ramel deep with the K'Lahk expedition to Fo'Wil territory, plus an earlier expedition called "the enclave of two tribes" yes. lets do this.)) The Lem have a surplus of stone, and Ramel Plates (ramel shed their horns and plates regularly). They will help with the bridge, it will be a good joint exercise and useful knowledge in the future.
    The Ta'Mirel bowyers pleased with the success of the new compound bow, and crossbows proceeded once more to attempt and make a weapon to attack from great distance, this time they had a platform in which to do it.
    the greasy arrows were not perfect, only a few would ignite..more research would have to go into the study of flammable oil...aside from the fact that it is delicious...
    Rolling to see how well Ramel breeding/ farming is going, if plentiful send more Ramel to K'Lahk.
    The Lem as a whole have been bothered by the dream/thoughts thoughts during their periods of inactivity. Ash, Death, weakness, cultivation...what did it all serve to show them? They knew the frowg were spiritual, so they consulted a Frowg Elder on the matter to see if any thing could be learned.
    >> Two tribes: Enclave non gent 04/11/12(Wed)13:34 No.18667747
    rolled 7, 19 = 26

    The horrific storms that had torn thru the region stopped the force dead in their tracks as they attempted to head south. Returning to the Fo'Wil village, drenched, hungry and tired they set up camp once more. The Ta'Mirel and K'Lahk payed their way by aiding the locals, in time the Fo'Wil leaders agreed to join them in their cause. How far was yet to be seen. The Lem were strange, in mannerisms, in that no one had seen them sleep, and there were even rumors that one had split into two, yet none of the strangers even blinked an eye at it. Stranger still was how heavily armed and coarse they were. Perhaps they had "seen some shit". Still, the Lem wanted to speak to the Elders badly, they kept insisting that they needed to see their spears...in time it was explained the spears bared the story of the nightmare. It was the only time the "lem" had slept. In it a mosterous spirit offered them the chance to join it, give into their urges and destroy the world. The refused, it promised retribution and that they were unnecessary to preform the task. as the elders listened they looked over at their northern brethren, how far they had changed; physically, socially...did they really believe this tale? The K'Lahk concluded the story explaining that for generations upon generations they have prepared for the tomorrow war. They sought allies in it, and in exchange they would offer their learning's, their kinship, and their lives if need be.
    ((the enclave has wandered the village, spoken to its people, and studied them quietly.)) They offer a dizziying array of weapons, armor, and tools, to the Fo'Wil it is a gift, to the two tribes, perhaps more so the Ta'Mirel, it is a further perpetration of their allies for the war to come.
    ((rolling to see what is learned of the fo'wil, how the react to the enclave, etc.))
    >> falc 04/11/12(Wed)13:54 No.18667945
    rolled 20 = 20

    >consult a frowg elder.
    ((Hell if I know.))
    (rolling for random knowledge I guess)
    >> falc 04/11/12(Wed)13:57 No.18667969
         File: 1334167029.png-(114 KB, 800x800, Awesome_dat_ass.png)
    114 KB
    K'Lahk elders too smart.
    >> Nad'lun 04/11/12(Wed)13:57 No.18667978
         File: 1334167072.jpg-(16 KB, 267x400, cool story bones.jpg)
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    That's some fine rolling.
    >> Two tribes: Enclave non gent 04/11/12(Wed)14:09 No.18668119
    rolled 9, 16 = 25

    all the gear carried with them, and gear offered. Ramel were not part of the deal as that takes training to use, and could end up with deaths.
    Ta'Mirel equipment- Rarely used by non lem but some instances of K'Lahk's who have participated in multiple Ta'Mirel death rituals can be seen using the arms and armor

    1. Blood Spiller-giant, heavy spear made for outright slaughter. Constructed from horn and bone of a blood spiller Ramel. 2. Ritual spear- All Ta'Mirel build one. It carries images, words, significant thoughts. Every one makes reference to the Tomorrow war. 3.net- thrown on enemies and followed up with stabbing 4. Shard driver- A compound bow that launches arrows made from shards of bone. A flint mechanism on the front of the bow ignites arrows soaked in various oils. 5. Arms and armor, all constructed from Ramel and Cidex hide, bone, plate, and horn.
    >> Two tribes: Enclave part 2 non gent 04/11/12(Wed)14:10 No.18668123
    -----K'Lahk equipment- Axes primarily, used on occasion by the Ta'Mirel when a spear will not do. Ta'Mirel hands cannot manipulate the crossbow.

    1. War axe- made from the horn of an immature blood spiller, lighter and more mobile then its lem counterpart. 2. Battle Song- An axe that is made of a hollowed out Cidex spine. the spines processes on back can be plucked at to create music. 3. Hand Axe, made for quick work, wielded in all 4 arms, and throwing. Its a K'Lahk workhorse. 4. Long Axe, an ancestral item from long before the K'Lahk were ever a seperate tribe, back to the early days of the Frowg. Still an effective skull crusher its blade more blunt then sharp. 5. GiantLem crusher- A prize taken by the most fearless of Frowgs, the fist weapon of a giant lem. 6. Frowg crossbow, vicious, effective, a derivative of Ta'Mirel technology. fires bolts that are: dormant ragas vine (pretty horrible death, considering the ragas are parasitic and can devour a host in moments.), hardened bone to penetrate armor, flammable bolts, standard, and the horrifying short ranged spear bolt. 7. K'Lahk armor is similar to Ta'Mirel armor but focused more on mobility then enduring blows.
    >> to the Onolkeshan non gent 04/11/12(Wed)14:13 No.18668148
    Hey yeah motherfucker! Hey, i made the Lem way back when, when they were little slime monsters from space (long story) heres some things to reiterate about the lem: They are a giant, highly complex single cellular organism. At least that's as close as it could be explained. With that said, they divide to reproduce, they don't sleep, if they get sick they purge: vomit out their cytoplasm (cellular jelly) and affected organelles until dead or better. Memory is genetic, and eating another lem will grant a portion or all of its memories. Lems can in theory remember back to their oldest days, but the fact is its compressed and stored way back in their subconscious, so the memories are vague, primal, often confusing, and incredibly hard to recall. Current lem a descendent from an apex super predator, as such they tend to have predatory urges. your call on how to play it...what else? when a lem divides the two new individuals are a continuation of the original one but with each new experience begin to diverge from each other to create very unique beings.
    with all that said, dude, a lem is a lem, feel free to mutuate, evolve, or change it to your wishes. thats all just background for you to fuck with. If you are looking for something different, check out the giant lem, either way, have fun. and start posting what they look like, story, etc. Indo said new players welcome, you can at least establish who you are, story, equipment, etc, even if you cant secure your starting point right away.
    >> non gent 04/11/12(Wed)14:16 No.18668187
         File: 1334168192.png-(194 KB, 1032x1424, arms and armor.png)
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    sonuva bitch! forgot the pic. New tribes, just consider the building material around you and the rest should come natural. (also pencil, second thickness, on black, zoom tool, and paint bucket with shade selector, and sampler tool are all your friends in MS paint.)
    >> falc 04/11/12(Wed)14:18 No.18668211
    >mfw #5 is a fist weapon
    holy shit
    >> falc 04/11/12(Wed)14:26 No.18668279
    everyone else seems to have forgotten about the burd
    and it's oils
    and deliciousness
    >> non gent 04/11/12(Wed)14:34 No.18668355
    see that 18? bord are about to be in a world of shit real soon, poor little proto tribals. also bord are a tundra species, and where the ta'mirel and k'lahk are there are primarily Cidex, Ramel, and fucking ragas...also we must never forget about the fucking Fluz..shit throwing, "web" spewing, flying cock looking motherfucker.
    >> falc 04/11/12(Wed)14:44 No.18668438
    Those little flying bastards.

    If I remember correctly though intelligent ragas have them as a preferred prey and IR got more mobile at the same time.
    So I figure life is bleak for them as it is.
    >> Onolkeshan 04/11/12(Wed)15:43 No.18669072
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    More on Hereditary Leadership. As leader of Onolkeshan tribe divides that offspring must as soon as possible combat to death as this way there will be only one ruler. Combatants are even in terms of streingth and wisdom so this will give the rulership to the one that adapts faster and such is better suited to rule.

    The subconcious memory of the hardship living in the sea makes these Lems a bit wary of the watery depths. they aren't afraid of water but they dont trust it ether.

    Onolkeshan huts look like igloos made of stone. Stone it is because in the past they had a little accident with fire and your house set on fire isn't nice memory to inherit.
    >> Anonymous 04/11/12(Wed)15:45 No.18669089

    I love the idea you have for ruler ship, but I don't think that the lem ever lived in the sea though.
    I could be wrong off course.
    >> Nad'lun 04/11/12(Wed)16:33 No.18669516
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    I don't know how or why, but for some strange reason I forgot to post this, even though it is basically finished.
    >> Onolkeshan 04/11/12(Wed)17:17 No.18669921
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    In Onolkeshan religion animals aren't as holy as they might be to other religions. This is because while there are creatures that bring food, materials for clothing, armor and weapons, those very same creatures seek to harm them. This contadiction makes them nether holy nor evil, they are respected but at the same time hated. Lems of onolkeshan believe more in spirits. They believe that things that cannot be explained are caused by the Lems that aren't devoured after their premature deaths and so their knowledge keep lingering in this world without form. But while the knowledge is separated from their body they gain more information of the world and how it works and so they can make unusual things to happen. The most revered Knowledge is called Vagúshosod after the name of first Lem known to die and become wandering knowledge and thus has most knowledge of the world and how it works.

    In image we have few weapons of Onolkeshan: axe, pick, dagger and shield
    >> Onolkeshan 04/11/12(Wed)18:34 No.18670770
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    Onolkeshan explain the ability of other races to see visions in their dreams as situation where knowledge talks to the sleeper and grants him some of it's memories. The memories might be useful information or just useless nonsense as memories tend to be. As Lems cannot sleep there are some who have learned the ability to go into sleep like trance and while doing so they might gain visions of wisdon. Those that have learned this ability are few and thus are respected among the Onolkeshan as something akin to shaman of other races.

    Lems of Onolkeshan are bit darker in color than their brethren and such are bit easier to tell apart from other Lems.
    >> K'Lahk falc 04/11/12(Wed)19:15 No.18671292
         File: 1334186109.png-(17 KB, 860x380, progress.png)
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    rolled 6 = 6

    and more for IG

    Back home in K'Lahk, the tribe continues it's daily life, each working a bit harder to take the load for those gone to the south.
    The unfinished, yea, barely begun great hall stands in the rough center of the territory, far larger even in it's initial stages than anything else yet attempted by the Northern Frowgmen.

    It is during this time that one young frowg, armed with his fathers 4 axes and clad in his armour, decided to do something forbidden.
    Scale Kunaba.
    Taking his families tamed ramel and provisions, he makes his way to the imposing mountain in the dead of night, eager to make a name for himself and be among the first stories told in the great hall.
    History will make him a legend, or a fool.
    (Rollan for ambitious frowgkid)
    >> falc 04/11/12(Wed)19:17 No.18671319
    rolled 17 = 17

    and this child
    is why you don't scale Kunaba
    >> Frowg Guy of the Writer's block 04/11/12(Wed)20:18 No.18672129
    Sorry guys I just can't carry on with this game atm. I'm too invested in other stuff at the moment and have come to a literal mental standstill with this.

    Anyone who wants to take the reign of the Fo'wil go ahead unless Gentleman is fine with putting them on layway. If they're destroyed I wouldn't mind since they're not the only southern frowgs in the world.
    >> Indonesian Gentleman 04/11/12(Wed)21:56 No.18673280
         File: 1334195783.png-(324 KB, 828x644, continent map 03.png)
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    I return from my slumber!
    Woot, new tribe! Here they are, on the map at last. I also moved the Nad'Lun territory.
    More in-depth replies to the rolls coming soon...
    >> Indonesian Gentleman 04/11/12(Wed)22:10 No.18673454
    The Shaman strains hard, and soon N'olai found information seeping into its brain... N;olai lets the information in, like the river rushing into the plains. Within instants, new concepts in Shamanism became known in N'olai's mind, obviously transferred from the Shaman. After an hour of intense data-transfer, N'olai had received the Shaman's body of knowledge, and both were severely exhausted. The Shaman pulsed a message to N'olai: "And now, the legacy will be continued..."
    The next day, the Shaman died of natural causes.

    The combined Ta'mirel and Tundra Frowg manage to finish the bridge, but they have to return to gather more supplies because of the snowstorm. The caravan then retried, this time having easier travels because the snowstorm had abated, and the bridge is still standing strong. They manage to reach Fo'Wil territory, and helped with the locals. Nothing much was learned from them, apart that they have different mannerism and culture from the Tundra Frowgs. It was then the Ta'mirel consulted the Fo'Wil elder about their nightmares.
    >> Falc 04/11/12(Wed)22:26 No.18673713
    The king is dead
    Long live the king
    >> Indonesian Gentleman 04/11/12(Wed)22:33 No.18673825
    The Elder told the Ta'mirel representative about the legends they have, of how long ago, before the first Frowgmen ever walked on these lands, the World-Force created this world. Soon after the World-Force made creatures grow and prosper, a visitor from beyond the stars laid a flaming egg on the world, and the egg-yolk came to life. This new creature was helpful to the world, but it was but yolk. The Great Force saw that it should fulfill its destiny to be truly born, and thus, to ensure they were born, the Great Force cracked the world-land so the yolk may mature. Through this great calamity, the yolk managed to be reborn. Along with the great crack, the first Frowgmen also appeared, and according to legend it also caused the world-land to be split into four pieces.

    Meanwhile, following the Compound Bow's popularity, some Lem tried to make mechanically-assisted bows. So far, these efforts are a failure. On the other hand, it turns out that instead of using Cidex liver oil, using rotten ragas fruit mixed with a bit of Cidex liver oil works marvelously. They now have flammable arrows!
    Unfortunately, due to the sparse resources, the Ragas herd isn't showing any growth, population-wise.
    >> Indonesian Gentleman 04/11/12(Wed)22:34 No.18673839

    The young Frowg trekked through the snow, seeking to defeat Kunaba by conquering its peak. First, he had to plow through a clump of carnivorous Ragas. He fought, and succeed in beating them, at the cost of his Ramel. The youth pressed on, and the higher he gets, the more snow and cold buffeted against his body. He went up, and through a blizzard. During these days his provisions dwindled. he still pressed on. After a few more days of high winds and snow, the youth was close to his limits, both mentally and physically... it was then the boy received a vision. An elderly Frowg, his skin white like snow and garment grey like the mountain skies, approached him from the direction of the peak. He spoke, "What is it with you Frowg mortals' determination towards this place? I applaud you for your bravery, boy. But tell me, why do you try so hard to reach my peak?"
    (Your answer?)
    >> non gent 04/11/12(Wed)22:50 No.18674061
    hey Frowg Guy, just want to pick your brain before you disapear. One, good job on the frowg, you made this world rich. Two, hope you continue on and good luck with the other projects. three, if you have any notes on where you wanted the fo'wil to go, please leave em here...as for who to take over, i think Falc if hes up for it, otherwise some other hungry Anon or perhaps even as the DM character of IG. (i'm a fan of blueberry flavored frogs. INTERBREEDING PROGRAM!!! GOOOO)
    >> Falc 04/11/12(Wed)22:54 No.18674105
    The boy was troubled by the question, he was no elder, who knew the ways of the world to answer, and beyond that he had questions about the frowg before him. He had never seen one of such colour before and it seemed laughable to him that an elder had reached here before him.

    He kept his questions to himself however, feeling the answer important, not only to the asker, but to himself. Why did he do this?
    "To...prove our worth. Our worth to live in this land, to inherit it. If we are held back by such a small thing, then how can we hold our heads high."
    The boy shook his head; he had said much more than he intended, or even consciously thought. Nevertheless, it was said, and he waited for a reply, gripping his axes for defense as much as comfort.
    >> Indonesian Gentleman 04/11/12(Wed)22:58 No.18674174
    Ah yeah, for the Fo'Wil, I'll let anyone control them, like the Jenter Mevolas if the guy who runs them didn't return.
    Also, where the Slanera dude and the Glud dude at? So far we got 3 Lem tribes, and one tribe for the other sentient species.
    >> Falc 04/11/12(Wed)23:00 No.18674198
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    did someone say...interbreeding?
    >> Indonesian Gentleman 04/11/12(Wed)23:21 No.18674488
    The elder Frowg laughed, sounding much like the howl of the wind through a narrow valley.
    "You have proven yourself to be brave enough to come to my doorstep. But remember this: respect nature, and nature shall respect you. Now begone, you have better things to do than just freezing to death here."
    A blizzard quickly obscures the elder Frowgman, and the off-white and greyish color soon encircled the youth, obscuring him until it was just him, the grey-white void, and the shrill wind at his ears that remain. It seemed like forever, but the blizzard clears... and the boy found himself just outside the village.
    He had just survived an encounter with the ancient spirit of Kunaba.
    >> Falc 04/11/12(Wed)23:28 No.18674611
    rolled 7 = 7

    The youth, Fwill, is slightly confused as to how he got back home, but cannot wait to tell everyone what he had seen and felt.
    He immediately rushed in to a meeting of the elders, where they were discussing what to do about his disappearance and the loss of a Ramel and launches into his story, delaying questions with sheer enthusiasm.
    (rollan for froggy belief. The elders are more likely to believe, but a lot of people are just gonna think he is making it up)
    ((COMON 20))
    (((inb4 1)))
    >> Falc 04/11/12(Wed)23:29 No.18674621
    hrm...I'm gonna have to get a ruling on that IG.
    >> ta'mirel non gent 04/11/12(Wed)23:43 No.18674824
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    humbled by the fact that the frowg would keep their story for so long, the Ta'Mirel listened, though it was not just their story, it was all the lems story, and they had not even know it until now. This was a tribe of story tellers, merchants, artisans, artists, farmers...not of soldiers, tacticians, even simple fighters. The lem owed it to these people to protect them, to teach them to be able to protect themselves, against threats...large and small. Against that which will come...tomorrow's war. The lem listened to his teacher, and prepared for the task ahead. Tomorrow...prepare for tomorrow.
    (ill be back later..gotta take care of real life.)
    IG consider if players dont show up making the tribes NPC until someone does. Or next thread offering them up as the playable options.
    >> Indonesian Gentleman 04/11/12(Wed)23:47 No.18674885
    Most of the Frowgs there think the boy is delusional and hallucinating. But the eldest elder in the room took him aside and interviewed him of his trek. He sincerely believes what the boy met is really the spirit of the mountain.
    (feel free to name the boy!)
    >> Anonymous 04/11/12(Wed)23:47 No.18674889
    I feel like it might just be that many of us don't know what to do at a tribal stage. Playing with low evolutionary things was fun, playing an entire tribe is a bit more daunting :P

    Thats why I've relegated myself to just observing :\
    >> Onolkeshan 04/11/12(Wed)23:51 No.18674960
    rolled 7, 6 = 13

    Onolkeshan scouts are sent to the surroundings to see if they can find something new and useful

    Meanwhile Other group tries to harness the earth for food and materials
    >> Indonesian Gentleman 04/11/12(Wed)23:53 No.18674984
    Future plans: as soon as some tribes gain enough tech level, I'm going to make it into a civ quest. This way, we see the development of a whole world from its earliest evolutionary forms up to sentience, tribe, nation, and then ending when spaceflight is achieved. maybe even going beyond spaceflight.
    >> Indonesian Gentleman 04/11/12(Wed)23:59 No.18675092
    They find that there are these creatures in their territory:
    Bord, which is a flightless three-headed fat bird, Hickwesks, which is a kind of flying insectlike swarm, Cidex, massive herbivores whose tusks can be used, and the ever-present Ramel, omnivores which had carapace and bladed heads.
    Meanwhile, the other group finds the soil to be frozen with permafrost, but they melt in the summer. They find a subspecies of Ragas, plants which can uproot themselves and migrate, which isn't carnivorous in the area.
    >> Onolkeshan 04/12/12(Thu)00:15 No.18675372
    rolled 10, 18 = 28

    Attempts to Harness the earth continue with use of fire to melt the frosty earth to get deeper

    Now that the surroundings have been scouted the Lem of Onolkeshan send the scouts to the coast in the south to see if they can find anything.
    >> Indonesian Gentleman 04/12/12(Thu)00:30 No.18675600
    Success were had in trying to melt the permafrost. But then another problem came up: Most of the soil underneath is soild peat, and none of your current tools are hard enough to dig large chunks of it.
    Meanwhile, scouts find that the coast is full of Flatworem (fish analogues), and plenty of game. This could be a good food source.
    >> K'Lahk Falc 04/12/12(Thu)00:31 No.18675619
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    The youth, named Fwill, has brought honour to his family.
    With the elder taking his side, the rest of the council was eventually won over and his story accepted as true.

    He is quickly flooded with Storytellers and prospective spouses, each eager to be the first to take his time.
    It is a grand occasion for the family, as Fwill has brought them honour and prestige. Fwill who was second in his warrior group is raised to leader and he has been given permission to continue the family, taking a new symbol for himself (right) based on the main family symbol (left).

    The family is sad about the loss of their Ramel, and Fwill still receives a stern chewing out, but his acceptance as a man and actually being allowed to wield 4 axes in combat take him far beyond anything that could make him sad.

    Time marches on.
    >> Onolkeshan 04/12/12(Thu)00:40 No.18675770
    rolled 10, 1 = 11

    As need arises for more evolved tools the knowledge of Onolkeshan is tested. Rolling for better tools for digging to be created.

    Also as treacherous waters of the south seems to have many blessings the Onolkeshan think that trusty mountains to the north must have even greater things to grant. sending scouts to the mountains.
    >> non gent 04/12/12(Thu)00:48 No.18675899
    tribal stage is a challange, but once you figureout the balace between roleplay and trying to scout, fight, and discover tech its really rewarding. The allaince between the K'Lahk and Ta'Mirel is awesome, growing it is awesome. Exploring, meeting new tribes, talking about the village growing. its limitless.
    >> Onolkeshan 04/12/12(Thu)00:56 No.18676007
         File: 1334206561.png-(146 KB, 500x500, 1329265893180.png)
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    that 1..

    Seems like no mountains for me
    >> Falc 04/12/12(Thu)01:00 No.18676078
    >> Indonesian Gentleman 04/12/12(Thu)01:08 No.18676191
    It seems by heating up Ramel blades, the Lem can get it to be hard enough to be able to dig through peat. Digging discovered!
    Meanwhile, the scouts that went to the mountains never returned. It seems that the mountains are a harsh mistress.
    >> Fo'Wil and The Enclave: Festivites non gent 04/12/12(Thu)01:15 No.18676286
    rolled 4 = 4

    ((running the Fo'Wil for a while, hopefully Falc will do so as well. He is an experienced Frowg Jockey))
    At the Fo'Wil village much was happening, a massive force of Ta'Mirel and K'Lahk had arrived, offering alliance, education, roads and more. They wanted nothing but cooperation and kinsman-ship. It was hard to beleive, but it was not hard for the Gregorius K'Lahk to win over the local Fo'Wil. Even the strageness of the Lem became somewhat normal. Dancing, Music...new and strange. Exciting. The young K'lahk warriors that accompanied the Lem to this village found the Fo'Wil maidens quite comely, and in turn the maidens found the K'Lahk the same. Later in the Festival came games of sport, and challenges of the mind. The K'Lahk win a number of these challenges...and when all is setteled, the prize it seems, were wives and husbands (what, both genders compete.) The most seinor of the Enclave is shocked, but the Elder of the village just grins behind his wrinkels, it is not a loss of tribesmen, but a gain to the entirety of the Frowgkind. The Lem may have their concerns of war, and death...of the nightmare spirit, and spears, but for the Frowg...tomorrow was the beginning of a golden era.
    A majority of the Enclave packed up, but about 1/4th of the lem and K'Lahk stayed behind, taking their place were Fo'Wil youngsters and even a few of the elders excited to experience life with the two tribes from the tundra.
    >> non gent 04/12/12(Thu)01:19 No.18676340
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    and..i wasnt trying to roll. why dice...why even on accident, are you so fucking low?
    >> Onolkeshan 04/12/12(Thu)01:21 No.18676368
    rolled 5, 6 = 11

    If we can't go upward using the mountains we shall go downward. With new tools Onolkeshan shall continue their quest for harnessing the earth.

    Also with success in the south it seems that it's necessary to develop equipment for fishing. The idea of going near watery depths isn't intriguing but at least the scouts returned from that trip unharmed.
    >> Falc 04/12/12(Thu)01:22 No.18676381


    I mean, frilla.
    The K'Lahk group proceed to the great frilla forests nearby, axes at the ready and dig into the free trees, Felling them for supplies to use un the building of the great hall.
    >> Falc 04/12/12(Thu)01:23 No.18676389
    rolled 16 = 16

    oh yes, rollan for...lumberjacking.
    >> Fo'Wil: Save the trees! (Fuck me) non gent 04/12/12(Thu)01:38 No.18676555
    rolled 20 = 20

    ((fuck me, here we go...))
    The fo'wil in the group stare horrified as the K'Lahk cut down the frilla, screaming, crying, unable to believe a Frowg would do such a thing. The Lem stared, unable to empathize. "YOU DESTROY OUR HERITAGE!!! OUR VERY WAY OF LIFE!!! did you not stay in our Homes, atop the frilla? did you not eat our food?!! from the frilla?!! Can you not hear the whispers?! Why? Why would you do this?!! A Fo'Wil woman is weeping, one of the trees the K'Lahk cut down had her families home in it. This was not the only occurrence...as the K'Lahk were very successful at their task, and never grasped the connections. The Lem ready their spears if the K'Lahk cannot restore peace quickly. Already the newly bonded wives and husbands of the Enclave or horrified to think they may be bonded to murderers...how could they? why would one strike down a filla? They were as alive as any one else.

    ((Frowg guy...if you ever feel like filling these shoes again...its here or just tell me if i'm fucking up.))
    the Fo'Wil shock the K'lahk cutting down trees and prepare for violence if violence is delivered.
    >> Frowg Guy of the Writer's Block 04/12/12(Thu)01:56 No.18676788
    My wishes for the Frowgs at the start was to gradually unify their evolution alongside with the frilla until either a strange form of symbiosis is achieved where they could literally shape and control them on an empathic level, or combine with them and go full bulbasaur/treecko. I wanted to see them through to the bronze and iron ages at the very least.

    Interbreeding would be fine but you need to consider their latest art, they're taller, leaner, and more athletic. You drew something that is dominantly north frog with stripes, no whiskers even or the residual tail.

    As for war?

    I was a paddleworem from the ocean and I say kill them all.
    >> I don't want no trabble Falc 04/12/12(Thu)02:04 No.18676906
    wait what
    I'm pretty sure the Fo'Wil don't live in the trees and even use frilla as building material.
    They use root, vine and even the trunk for it, see http://suptg.thisisnotatrueending.com/archive/18595526/#18602846

    IF this is really a problem and I overlooked it then I that was a mistake and I'll switch the order to taking fallen frilla back and salvaging usable wood from them.

    If not then I'm continuing to cut some down. We been needing wood yo.
    I wasn't targeting any of the Fo'Will's special frilla though, just some growing in the forest.
    >> Falc 04/12/12(Thu)02:06 No.18676932
    oh no that wasn't serious art, That was just basically a recouloured Nothern Frowg.
    the interbreeding art comes later, hopefully by a more skilled artist
    (hint hint)
    >> Frowg Guy of the Drawfagging 04/12/12(Thu)02:10 No.18676978
    Oh well that's miscommunication all the way around.

    They don't cut down Frilla, they literally only harvest from the outer bark, vines, and roots. You have no idea how massive these trees are. They're redwoods. Bark layer makes up the actual "Wood" matter used in their crafts.

    I'll still do art. Actually takes less work than the writing on my part.
    >> Onolkeshan 04/12/12(Thu)02:17 No.18677067
    rolled 7 = 7

    As Harnessing the earth with basic tools seems to go slowly, some Onolkeshans try to improve and advance the tools needed for it.
    >> K'Lahk Falc 04/12/12(Thu)02:21 No.18677128
    oh ok then.
    In that case


    >> Nad'lun 04/12/12(Thu)02:22 No.18677137
    What about the other things I rolled for here?

    Scouting, hunting and hrass planting.
    >> Enclave: Fo'Wil K'Lahk a nightmare: non gent 04/12/12(Thu)02:38 No.18677320
    rolled 10, 2, 8, 2 = 22

    ((FUCK!!!! FUCK....ok..i got this one..and i swear, i will never cop out like this again))
    The mothers screams turned to croaks, then she melted into ash, in that ash was a primoridial frowg. and it spoke in words that could not be comprehended individually, but understood, and as it spoke, it grew and stretched and became unrecognizable until it was a giant frilla, and then again, it became a K'lahk and a Fo'Wil. "WE ARE ALL INTERCONNECTED. WE LIVE TOGETHER, WE DIE TOGETHER" The Young warrior K'Lahk woke up shouting, screaming, next to his new bride. across the encampment a lone soldier-killer lem looked at him impassively thru the eye slots of its helmet. All thru the encampment, the K'lahk share this dream, and as they woke, they discovered they could hear a constant whisper from the Frilla. It was...comforting. Somehow they knew, they must take the frilla north. The Lem stared on. Tomorrow began the frilla harvest.
    The Enclave returned back to the tundra villages, the lem reutrning home with much to share amongst the conclave. The Frowg...the Frowg returned with some missing, and some new. It had been generations since a Fo'Wil had been seen, and it was cause for celebration, but the families of those that had volunteered for the Enclave noticed something different about their loved ones.
    rolling to see how much Frilla material was brought back, how many ramel were born while gone, how much stone was mined, how the Central villages faired and possibly grew.
    >> Indonesian Gentleman 04/12/12(Thu)02:39 No.18677328
    D'oh, forgot about that. Nad'Lun, now without the Slizer menace, manage to swim across the river, to unknown territory. But barely. They were tired from the swimming, and set up camp on the other side of the river. The Maiden successfully plants more Hrass fields, and the hunters bring back plenty of game.

    Onokelshan crafters had managed to perfect their digging tools, and they now can dig even deeper. Their efforts at trying to catch fish with them, though, still need a different mindset.

    As the K'Lahk lumberjacks are about to strike the Frilla trees with their axe, a Fo'Wil ran screaming at them, and promptly shocked the lead lumberjack. Tensions rise a bit before the Fo'Wil explains that they revere the Frilla trees, and thus they only harvest its dead bark. The K'Lahk were confused, because their version of Frilla trees didn't shed their bark (it's an adaptation the Frilla of the tundra did).
    Resolve ye conflict! Negotiate!
    >> Onolkeshan 04/12/12(Thu)02:49 No.18677465
    rolled 17 = 17

    Surely the failure with fishing equipment was caused by the fact that Onolkeshians still live inland and have their opinion about water.
    Harnessing the earth on the other hand seems to go better and that's why they keep digging deeper trying to find new materials and plants.
    >> Ta'Mirel: Reunion, self resolution non gent 04/12/12(Thu)02:51 No.18677494
    rolled 5, 2, 12, 13 = 32

    The Ta'mirel returned, and shared their knowledge amongst the conclave. for three days straight they discussed and shared. Of music, of the news of their origins, their historical function on the planet. It exicited the Lem to know they once tended the planet, and that they are trying to do so again....that their natural urges to destroy are not who they are. It was a cultural victory. But who and what they truly were was still obscured. They spoke of new things, Dyed cloth, rumors of "the hoppa", beasts unlike anything on the tundra...most concerning was the Frilla. All the frowg around it acted strangely, almost as if they gained a sense of peace. Was it dangerous, subversive? The lem could not hear the frilla as the frowg said they could, but on the same spear point, the frowg accepted the Lem's story of the Nightmare spirit as truth. The conclave agreed that the Frilla are as sentient as the frowg claim, but they cannot communicate with them or even discern their intentions. time would show the bones of the matter. The lem have always endured.
    Only a moderate amount of frilla bark was obtained, most was given to the k'lahk for their great hall. The lack of population from the Enclave expedition hampered stone, ramel, and village growths as the population was focused on defense against the Ragas.
    The Conclave gathers around a single growing frilla sapling, next to it, a walking stick carved from a frilla branch, still alive. Next to that, a seed (spore?) pod, and finally a piece of frilla bark. rolling to study this new life form.
    >> K'Lahk Falc 04/12/12(Thu)02:55 No.18677536
    rolled 18 = 18

    And so the work continues.

    Somethingsomething, Kunaba, something something

    Rolling for Great hall work
    >> Frowg Guy has been assimilated 04/12/12(Thu)02:56 No.18677543
         File: 1334213786.png-(8 KB, 327x234, Hominid Vyrii.png)
    8 KB
    (Okay I just can't quit this game. Fuck. Doing something rash and maybe outta theme, if you don't like it feel free to ignore.)

    We͡ wa̷t̡c̛h̸ed ̧yo̧ư g̸row̷ ̵si̶nce̷ ͜th̴e͏ ̵da̵w͘n of tįme̢.̵ ́
    W͞e̶ ̛we͢re ͏but miniscul͘e̢ ̶t̡hing͏s ̨a͜m҉o͏n͏g҉s̶t ҉be̵h҉e҉mo̕t́h́s̡.
    ͡F̸ee҉ḑín̡g o̡n͜ your il͞lnes͜ses,̢ ͢wea͞k͢n̕ess͝e̷s.̵ ̛T͞he o̸nes͡ ̀fro̧m the͏ ͟s̢k͞y͜ ̡cam͟e. W҉e͝ fed ͟on̴ th̕e͘m ͘too. W̴e̸ ḑid͜ ̷no͜t̵ k҉no͢w̢ w̡h̢a̸t ̕it͝ w̶o͟u̵ld͢ do, ͢fo͢r͞ we̢ ͞cơul̀d ͘n͜ot̴ t͟hin͞k̛.͞ We grew ͘so ͝q̕ųi̡c̸k̷ly͟.̴ We ̶d̵ie̛d ͞q҉ui͞c̀kl̕y͝ tǫo,͟ but͞ ͢d͏id ͠n҉ot̛ ̵wee̛p͝. Wę kep̶t̢ f̀ęe͘ding ͟as ͏l͠ón͠g̕ ͘a̧s͟ ̡w̛e҉'̸re ̛a͜ble. W̷e'̷ll gr̛o͞w͠. W̛e̵'͘ll ͟gr̢o̴w̡ ͞to͜ b̧e͢ ͟li͠ke ̛you, ̵l̨i͢kè ̷all̨ of y̨ou.̢
    ͢W͟e̸ wi̛ll̕ do̷ ́iţ ͟b͡ętt͏e̶r t̸oo.
    >> good night non gent 04/12/12(Thu)02:57 No.18677553
    and with that clusterfuck, you see why i am only a part time, or even side story teller. Retcon or re-explain as much of my shit as you need to, or work with it too. The Ta'Mirel are free to be used by falc, indo, frowg to get the situation under control, or out of control and progress the story. Ill be back in a day, or sooner.
    --again, if the story telling for the Fo'Wil/ Enclave: festival, dream sequence, etc sucked i say this "I dont want no trouble mang!"
    >> Falc 04/12/12(Thu)02:57 No.18677562
    Man, I am so worried that the final roll on the hall is going to be a 1 or something, setting the entire damn place on fire.

    ((Also I kind of find it funny that they attempted shocking considering we have that ability too and also blubber. Blubberyblubber)
    >> Indonesian Gentleman 04/12/12(Thu)02:59 No.18677575
    The Onolkeshan hit a vein of a shiny rock. It has a light blue color, and it reflects light. There seems to be plenty of these in the tunnels. they're hard enough not to be broken by digging implements, but when they are heated near a fire long enough they can soften up and be shaped by hand. After wearing gloves, of course. They harden again when exposed to cold.
    >> Falc 04/12/12(Thu)02:59 No.18677581
         File: 1334213987.gif-(2 KB, 50x50, horror.gif)
    2 KB
    Oh shit it's them.
    I was hoping they had been forgotten

    >> Indonesian Gentleman 04/12/12(Thu)03:18 No.18677750
    I'll allow them to be a new sentient species, but only if you don't keep writing in that cthulonic text.


    Tendency: curious, mimicking
    Start location: everywhere
    Starting tech: stone age tier techs. Simple Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Can mimic another creature's moves and sound.

    The Great Hall's construction gets going again with fresh supplies, and thus the Great Hall is completed. (write how detailed it is, with a picture, perhaps!)

    The Lem watched as the Frilla sapling grew larger. The walking stick also continued to grow, but this time to a branch instead of a tree. The seed pod grew into another frilla sapling, while the bark just... stays there.
    >> Anonymous 04/12/12(Thu)03:23 No.18677809
    Where did these come from?
    >> Falc 04/12/12(Thu)03:25 No.18677820
    T̨̨̧͞͝H̡̛E̴̵̴̛͟ ͏̷͡҉V̕͏O҉͝Í͢D̢͜͡

    nah they just kinda developed in the Lem one day. Far as I can tell they are from space too.
    >> Falc 04/12/12(Thu)03:26 No.18677829
    oh cool it's done.

    Ok I'll have to finish up that picture.
    >> Indonesian Gentleman 04/12/12(Thu)03:36 No.18677932
    As I recall they began as some kind of disease to the Lem/LemUy/LemYu, then developed into a macrovirus, then to a megavirus.
    Everyone, welcome the organic Robots... or not.
    >> Vyrii Overmind, Need More Minerals 04/12/12(Thu)04:41 No.18678561
         File: 1334220065.png-(49 KB, 772x694, Hominid Vyrii Concept sheet.png)
    49 KB
    Dawww fine. We begin at a point of Gent's choice. This faction is intended as a universal enemy. I feel more in my element playing something like this too.
    We will consume and expand. Your traits and form are delicacies to our palates. We bud and spawn in many forms.

    Drones to work, infiltrate, and deceive. Utilitarian, expendable. We have many.

    Feeder Brooders. They ingest and infect. The newly budded birth from them as well as their victims. Their spines are flung far and wide.

    Thrashers, brawn behind many calcified crystalline blades and spines. To devour we must first destroy.

    Tools? We are tools. Your inventions made you soft. We follow the Overmind's will. It guides us and we guide it. It protects us and we protect it. Our homes are extensions of its own crystalline flesh.

    It is time to feed. (rolling for scouting)
    >> Falc 04/12/12(Thu)05:06 No.18678770
         File: 1334221564.png-(32 KB, 372x380, YOUHAVEMYAXE.png)
    32 KB
    You have my axe you delibating bastards
    >> Onolkeshan 04/12/12(Thu)05:18 No.18678884
    rolled 14, 10 = 24

    With this new type of rock the Onolkeshan will thrive. Production of this wonderous metal will be started as soon as possible. Rolling for better tools and another for better weapons.
    >> Falc 04/12/12(Thu)05:18 No.18678886
         File: 1334222307.jpg-(137 KB, 896x717, geso_nyron.jpg)
    137 KB
    you forgot to roll
    >> Vyrii Overmind, Need More Minerals 04/12/12(Thu)05:25 No.18678916
    rolled 5 = 5

    I had to redo the post like three times. Verification sucks.
    >> Falc 04/12/12(Thu)05:27 No.18678924
    >> Nad'lun 04/12/12(Thu)09:53 No.18680430
         File: 1334238811.jpg-(515 KB, 1024x768, death pyre.jpg)
    515 KB
    rolled 7, 7, 14, 18 = 46

    The death of the shaman comes abruptly for the Nad'lun. Although the atmosphere within the tribe had been rather tense during these last few month, the shaman was still beloved by the majority of the tribe. He had guided the Nad'lun with great wisdom for decades, and his sudden passing leaves the tribe in shock.

    Again, do the Nad'lun stay awake deep into the night. A grand funeral pyre is lit and the body of the shaman, along with his belogings are placed in it, so that his spirit may once again merge with the soul wind. There is no dancing this night, the Nad'lun stand and watch silently, as the fire burns away their former leader.

    N'olai, is the one to lit the pyre and thus assume the role of the next shaman, although some of the elder, more experienced herders are rather skeptical about his merit for this mantle.

    The next day, is still a day of mourning, but the Nad'lun still continue their duties. Hrass is harvested, hoppas herded and the scouts move out to the unknown territories past the river, in search of new grazing land.

    The amulet that was grafted to the shamans head is uncovered by N'olai, beneath the ashes of the pyre, virtually unharmed. Many of the Nad'lun had already forgotten about this thing, as the shaman had only exposed it once. This discovery sends his mind in motion.
    This amulet had set these events in motion in the first place. Where did it come from? What is it?

    Suddenly, a sense of dread fills him. He carefully puts the amulet into his pouch, afraid of touching it, and carries it to the shaman's former hut. There he starts digging through the memories and knowledge the shaman transferred, for clues about the amulet.

    Rolling for harvest, herding, scouting and memory digging.
    >> Anonymous 04/12/12(Thu)12:39 No.18681849
    >> Nad'lun 04/12/12(Thu)14:03 No.18682655
         File: 1334253800.jpg-(321 KB, 800x600, ZzAAPp!.jpg)
    321 KB
    Bumbing with some art.
    The shaman begins his knowledge transfer to N'olai.
    >> Anonymous 04/12/12(Thu)14:16 No.18682787
    I don't play in this thread, nor any of IG's evo games, but I've been following your tribe more closely than the rest. Keep it up.

    Now I wait for Aether's next thread.
    >> Nad'lun 04/12/12(Thu)14:23 No.18682876
    I will, at least during what little free time I have.
    It is unfortunate that I live in a completely different timezone, when compared to the rest of the players.
    I live in Finland, and it is already almost 9.30 pm here. When I would be most able to post, the others are either a sleep or at work or something.
    >> Anonymous 04/12/12(Thu)16:46 No.18684291

    I may start a tribe soon.
    >> Anonymous 04/12/12(Thu)17:59 No.18684873
    Final bumb from me, before I go to sleep.

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