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  • File: 1333721905.png-(266 KB, 1000x613, landmasses better.png)
    266 KB Ancient Tribal Game Indonesian Gentleman 04/06/12(Fri)10:18 No.18595526  
    Hello again! Over the last few weeks, we've been evolving creatures in this yet-unnamed world to the point of sentience. Which means, it's time to see how their culture evolve! Tribal time!

    Pic related, it's a modified world map from the one an anon did a few threads ago.
    But, we won't encompass all of the world this time. That'd be too time-consuming.
    >> Indonesian Gentleman 04/06/12(Fri)10:28 No.18595570
         File: 1333722525.png-(350 KB, 772x592, continent A tribal locations.png)
    350 KB
    ...we'll focus our tribal development here, in this unnamed continent. Here are the rules:
    1) tribes can start at the red marked areas (labeled A to P), but there are restrictions depending on which species or ethnicity your tribe is composed of (will be detailed further).
    2) You can take any tribe and decide things for them. Roll a d20 for success. This includes expanding territory, developing technologies, diplomacy, attacks, etc.
    3) As usual, you may edit the creature's pic if you like - with a caveat this time: major edits are for equipment/clothing or buildings (see further explanations) primarily, while further evolutions are very minor (such as subtle coloration change, elongation of manipulative digits etc).
    4) I'll be here to arbitrate things and give the final say on things.

    Let's continue to the available species/ethnicity to choose!
    >> Indonesian Gentleman 04/06/12(Fri)10:35 No.18595605
         File: 1333722935.png-(15 KB, 307x337, frowgmanon plains.png)
    15 KB
    First, we have the Plains Frowgmanon, or commonly known as Plains Frowgman.

    Tendency: friendly, trading
    Start location: everywhere but ABCDN
    Starting tech: stone age tier techs. Basket Weaving, Simple Fishing, Simple Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs, Simple Barter
    Special abilities: Minor electric shock from palms
    >> Anonymous 04/06/12(Fri)10:41 No.18595629
    rolled 3 = 3

    Newfangled here. Vat ist das?

    Rolling for info success.
    >> Indonesian Gentleman 04/06/12(Fri)10:41 No.18595631
         File: 1333723287.png-(12 KB, 286x359, frowgmanon tundra.png)
    12 KB
    Next we have their Tundra brethren, the Tundra Frowgmen. Due to their environment they are more hardy than their plains brethren.

    Tendency: hardy, curious
    Start location: ABCDN
    Starting tech: stone age tier techs. Fishing, Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Mediocre electric shock from palms
    >> Indonesian Gentleman 04/06/12(Fri)10:46 No.18595666
         File: 1333723603.png-(61 KB, 510x608, hoppa tribal 2.png)
    61 KB
    Just the continuation from some previous evolution games. You can join in if you'd like, but wait until I've started the thing officially.

    Next we have the sentient Hoppas, which evolved differently from the Frowgmen.

    Tendency: wandering, curious
    Start location: IJKLM
    Starting tech: stone age tier techs. Simple Fishing, Simple Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Empathy with non-sentient Hoppas
    >> Indonesian Gentleman 04/06/12(Fri)10:52 No.18595701
         File: 1333723926.png-(29 KB, 393x469, lem tundra.png)
    29 KB
    Next we have the Lem, descendants of an organism carried within a meteor that landed here in its primordial past.

    Tendency: xenophobic, cautious
    Start location: ABCDN
    Starting tech: stone age tier techs. Advanced Hunting, Fire, Very Simple Animistic Beliefs
    Special abilities: thrives in the cold, cold resistance
    >> Indonesian Gentleman 04/06/12(Fri)10:56 No.18595733
         File: 1333724202.png-(113 KB, 1274x821, mevola tribal.png)
    113 KB
    Last species is the Mevola, a descendant of a carnivorous plant.

    Tendency: curious, cautious
    Start location: EFGHJOP
    Starting tech: stone age tier techs. Simple Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs
    Special abilities: Photosynthesis

    These pictures are available for equipment/clothing modification...
    >> Indonesian Gentleman 04/06/12(Fri)10:59 No.18595759
         File: 1333724367.png-(42 KB, 500x300, tribal size comparison.png)
    42 KB
    While these size comparison icons can be used to scale your buildings.

    Also, for the tribes, draw a symbol and pick a color for them, so I can put them on the map easier.

    So, now I officially START this! Get tribaling!
    >> K'Lahk 04/06/12(Fri)11:04 No.18595794
    rolled 4 = 4

    I guess I'll take a tribe of Tundra Frowgmen to point B

    We shall call ourselves, the K'Lahk Tribe

    And our first order of business is to attempt to hunt in this barren land.
    >> K'Lahk 04/06/12(Fri)11:09 No.18595822
    rolled 16 = 16


    >> Indonesian Gentleman 04/06/12(Fri)11:14 No.18595858
         File: 1333725273.png-(17 KB, 504x306, cidex.png)
    17 KB
    Well, since you're the only one here for now, you could also draw a simple symbol to denote the tundra tribe. No rolls required, only paint.

    Meanwhile, the K'Lahk tribe tries to hunt. At first, nothing seems available, but then they manage to kill a sizeable Cidex. Pic related, it's the grey rhinolike creature.
    >> Anonymous 04/06/12(Fri)11:20 No.18595895
    Hoppa dude here. I might be able to join you afterall.
    Juat wait a bit.
    >> K'Lahk 04/06/12(Fri)11:21 No.18595901
         File: 1333725708.png-(34 KB, 459x245, K'lahk emblem.png)
    34 KB
    rolled 13 = 13

    Sure thing, bucko.

    We attempt to fashion its tusks and teeth into primitive spearheads.
    >> Indonesian Gentleman 04/06/12(Fri)11:22 No.18595903
    Welp, I have to go to sleep now... but in the meantime, name your tribes, draw a symbol for them, and take a place on the map. I'll be back in the morning.
    >> Anonymous 04/06/12(Fri)13:20 No.18596767
         File: 1333732803.png-(136 KB, 505x460, Nad'lun tribal insignia.png)
    136 KB
    Hoppa guy is finally able to participate!

    The tribal hoppa group calling themselves the Nad'lun wander the wast riverside plains in the area of K.
    This is where the practice of communing with with the lesser hoppas, and forming wast symbiotic herds first took root.
    The Nad'lun culture is focused around the herd which they guard and guide. The herd is composed mostly from Tuft Hoppas, and Mega Hoppas. The predatory Flash Hoppas also follow the herd, not in search of prey though. The Nad'lun use these swift predators as attack and guard "dogs", and the promise of guaranteed food along with the mutual pheromone based communication has convinced numerous packs of Flash Hoppas to guard the herds.

    The Nad'lun culture itself is heavily focused on the herd, and the pheromone based communication. They have a shamanic religion built around their innate ability to understand the scent messages of all hoppa species. They see all hoppas as one people, and themselves as the destined guardians of their brethren. They also believe in reincarnation through the "Wind of Souls" that they think that flows trough the world and connects all hoppas in life and death.

    They are almost constantly moving, and because of this, they travel lightly. Most equipment is simple to carry and replace using the materials provided by the herd or the environment around them. When the herd stops for rest, the Nad'lun send out hunters and gatherers to seek out additional resources.
    Even though the herd might have moved out before these scavengers return, they can usually locate it by it's signature scent.
    >> Anonymous 04/06/12(Fri)13:50 No.18597025
         File: 1333734649.jpg-(199 KB, 1590x650, Nad'lun tribals.jpg)
    199 KB

    Here are the four most important social roles of the Nad'Lun society. They aren't strict castes, as the Nad'luns serve in multiple roles during their 40 years spanning lifetime.

    The Shamans are the spiritual leaders of the Nad'lun society. They are the masters of the "Scent Way", which is the pheromone based communication. They can commune and understand the will of the herd, and they provide guidance to the whole society accordingly. They can decipher the frail scent messages that the wind carries to the tribe with stunning clarity, and they often speak in almost prophetic fashion of events that have happened afar.

    The warriors are the guardians and protectors of the herd. They are ever vigilant for ferocious predators or other threats that could endanger the tribe. The Nad'lun prefer their speed and agility in combat over strength or hardiness. They also compensate their frailness by using slings with surprising accuracy and stopping power. Their spears are used to keep the enemies at distance, while the other warriors pummel the them into submission with rocks. They use their knives as secondary weapons.
    >> Anonymous 04/06/12(Fri)13:51 No.18597030

    The herders are arguably the second most important members of the tribe. They are the glue that keeps the herd together. They use their limited skills in the Scent Way to guide their lesser brethren, and to transfer the overall commands of the Shamans to the whole herd.

    The young minders are the most important members of the Nad'lun society, as they are the ones ensure that the future generations of tribals can mature.
    They are the ones that guard and tend to the young, and more often than not, they are the ones who also give birth to them. Although like all the hoppas, the tribal hoppas are hermaphrodites, but unlike the other hoppa species, who spawn hundreds of floating larvae, the tribal hoppas give birth to few more developed young. The pregnancy takes it's toll on the performance of the tribal hoppas, making them less effective at their other duties.
    Because of this, the young minders have also become the great mothers of the tribe. They tend and give birth to the wast majority of the Nad'lun, making them also the social glue that keeps the tribe together. As they are all one big family, infighting is less frequent.
    >> Anonymous 04/06/12(Fri)15:18 No.18597641
    >> Non Gentleman aka LemGuy Anonymous 04/06/12(Fri)15:58 No.18598036
         File: 1333742302.png-(4 KB, 349x209, Tumultus.png)
    4 KB
    Lem congregated around point A, calling themselves Ta'mirel. The Ta'mirel are a tribe of Apex Hunters, there is no leadership. When a task begins if another Lem is around it will stop what it is doing to help in the task. From building, to berserking. Predation to play. The all lem value these things, and for the Ta'mirel it is just natural to aid your "other". This immediate urge to cooperate/ "group up" to complete the task of the moment is possibly their best trait.
    A lem grows in size and strength until it gets large enough to divide and create two new Lems. Both are the individual, both are now their unique individuals too. It is important to protect the "self-family" from outside threats.
    The Ta'mirel Scout their territory, all information is important. Prey species, competing predators, other tribals, odd things.
    >> Ta'Mirel Anonymous 04/06/12(Fri)16:01 No.18598057
    rolled 15 = 15

    rolling for scouting. the cautious lem lives to see another day.
    >> Anonymous 04/06/12(Fri)16:22 No.18598253
    Did any of the abyssal creatures rise to the tribal stage?
    >> Anonymous 04/06/12(Fri)16:31 No.18598335
         File: 1333744291.png-(64 KB, 357x430, wandering nymph.png)
    64 KB

    When reaching adolescence, the young Nad'lun have to adopt one of the numerous roles the adult tribals occupy. Most of them become scouts, scavengers or apprentice herders, who will eventually become proper herders and then shamans.
    Some however, choose to leave the protective sanctuary the herd provides, and fulfill their wanderlust in the wast plains that surround them. These young wanderers will often eventually encounter a different tribe, which they in many cases, join. This behavioral trait serves a vital goal. To mix up the stagnating genepool of the tribes, that results from their breeding behaviors, as different tribes usually avoid each other, in order to avoid conflict, as the herds require large amounts of food and having two large herds in the same are would quickly deplete the available resources. Because of this, interbreeding with different tribes is mostly done by these young maidens.
    >> Anonymous 04/06/12(Fri)16:33 No.18598346

    Some might have, but even if they did, they wouldn't be present in this continent that we are focusing on right now.
    >> Anonymous 04/06/12(Fri)16:41 No.18598424
         File: 1333744896.jpg-(161 KB, 936x648, 1319838611492.jpg)
    161 KB
    holy shit this is amazing, I love it so much

    it really feels like the development of an alien species and culture rather than human development or culture with a coat of paint
    >> Anonymous 04/06/12(Fri)16:42 No.18598430
         File: 1333744971.png-(350 KB, 772x592, Nad'lun territory.png)
    350 KB

    I hope IG doesn't mind this.
    I marked the general area that the Nad'lun herds wander.
    Important to note however is that they don't control this territory in any meaningful degree, this is just the area that the herds under the Nad'lun banner graze in.
    They migrate from the coastline to inland in cycles that take up to 2 years.
    >> Anonymous 04/06/12(Fri)16:49 No.18598480

    Thank you. It is nice to hear that I am able to think up at least somewhat alien society, seeing that I really put a great effort in to both drawing and thinking up this stuff.

    Funny how none of the other alien species that I have thought up for things unrelated to this seem much more plain now. I fucking love these dinosaur-octopus things.
    >> Anonymous 04/06/12(Fri)17:15 No.18598738
         File: 1333746928.png-(148 KB, 819x430, base tribal hoppas.png)
    148 KB
    Here are the base pics of tribal hoppas, in case someone else wants to start a new tribe.
    It also includes pictures of their life stages.
    From left to right:
    Mature adult.
    Adolescent nymph.
    >> Anonymous 04/06/12(Fri)18:04 No.18599294
         File: 1333749873.jpg-(66 KB, 1024x768, hoppa dancing.jpg)
    66 KB

    Hoppa dude must go to sleep soon, but before that, I shall post some random tidbits about the tribal Hoppas in general, that other people in case they wish to start a tribe of them, should know.

    Firstly, although the hoppas communicate mostly with pheromones that are capable of transferring surprisingly complex information, they also utilize secondary and tertiary forms of communication. They rely heavily on body language to convey messages. While their pheromones transfer the base information about their intent, motivation, and so on, they use their movement to weave this raw date into a coherent story. Their phosphorescent patches on their snouts are also used to alter the tone of the message.
    They do utilize vocalization, but in a limited fashion, usually in the form of war cries and warning shrieks. If voice is added to their silent dance, it usually means that the message the hoppa is trying to tell is extremely urgent.
    >> Anonymous 04/06/12(Fri)18:05 No.18599305

    Hoppas are somewhat artistic, their primary sense being their sight. They utilize body-paints, but music is a foreign concept to them. Their hearing is quite poor, as their ancestors evolved to sense vibrations trough the ground rather than the air. The small hairs in their toes still serve this purpose.

    They lack any sort of written language, and are unlikely to develop one easily, as their language is extremely complex, carrying hundreds of different tones for the same concepts, which can significantly alter the full meaning of their dance.
    It also doesn't help that they naturally understand the basics of this language, and that the pheromones of the tribe itself form some sort of semi collective memory and idea bank that constantly feeds the minds of the young with raw experience of the tribe's history.
    Although curious, the tribal hoppa society and nomadic lifestyle isn't very encouraging for innovation, and thus, they are technologically quite stagnant.

    And finally, as a people, the tribal hoppas fucking LOVE pouches. Pouches and strings baby. Easy to attach to their tentacles and legs. Easy to carry stuff around. Apart from these pouches, the tribal hoppas have jet to develop much more advanced clothing.
    >> Anonymous 04/06/12(Fri)19:06 No.18600050
    >> Anonymous 04/06/12(Fri)19:23 No.18600212

    I feel like I still need to ad that not all hoppa tribes necessarily follow the nomadic Nad'lun way of life, or share their religion. The tribal hoppas inhabit the southern half of the continent. The Nad'lunian herd culture originates from the eastern coastal region.
    No need for all tribal hoppas to be herd based.
    >> Frowg Guy (Of the Fo'wil) 04/06/12(Fri)20:12 No.18600782
    rolled 3 = 3

    These are stupid adorable.

    I continue the plains frowgmen. I wish to start in F near the great western frilla forest.

    They are descended from the original migrants and as such have passing relations with the tundrafolk, acknowledging their similarities yet also fearing their differences. Trade happens ocassionally as the tundra recedes in the warmer months.

    We are the Fo'wil. We are preparing many weaved goods this year for the tundra visitors in hopes of acquiring the special beast horns they turn into weapons.
    >> Frowg Guy (Of the Fo'wil) 04/06/12(Fri)20:23 No.18600910
    rolled 12 = 12


    >implying we just fucked up basket weaving

    >there is no justice
    >> Frowg Guy (Of the Fo'wil) 04/06/12(Fri)20:39 No.18601095
         File: 1333759156.png-(17 KB, 307x337, fowil spearman.png)
    17 KB
    Here's an extra. Updated attire. The Frowgmen have embraced the art of dyeing their silks and hides over the centuries. Tribes have varied colors and designs based on personal taste and cultural relevance. This frogman has 4 bord feathers tethered to his cap dyed yellow as a show of praise from the matriarch. Exceptional hunters may have more festive adornments in multiple fans on their caps and favored spears. The spears as usual are made with frilla vine and bark, allowing the warriors to send electric currents through them while they're fresh. The spearheads are still made from the non-tribal hoppa beak bones as a sort of vintage preference over newer flint spearheads.
    >> Indonesian Gentleman 04/06/12(Fri)22:48 No.18602790
         File: 1333766899.png-(351 KB, 828x644, continent A map 01.png)
    351 KB
    I have returned.
    Here's the map, updated with territories.

    Ta'mirel scouts report seeing mountains to the north, and plenty of game to the west.

    the Fo'wil at first encounter difficulties due to lack of resources, that is until they found plenty of Frilla vines to the west. Baskets ready for trading.
    >> Indonesian Gentleman 04/06/12(Fri)22:52 No.18602846
         File: 1333767123.png-(24 KB, 500x500, hutexample.png)
    24 KB
    And here is an example building pic, note that it's just a simple hut made of frilla trunks and a vine-weave cover.
    >> Indonesian Gentleman 04/06/12(Fri)23:00 No.18602969
    The Cidex's tusks are too big to craft into spearheads, but it could become building material. The teeth, however, makes good spears, and the K'Lahk is now readily armed with spears.
    >> LordHighlander !tHPBvczhcc 04/06/12(Fri)23:27 No.18603311
    Indonesian... are the plants and such able to do stuff? Or no?

    Ive also got some frilla evolutions that I never got to finish off, and wanted to post pictures (when I finish drawing them.)
    >> Indonesian Gentleman 04/06/12(Fri)23:27 No.18603314
    bump, where are you guys?
    >> Indonesian Gentleman 04/06/12(Fri)23:28 No.18603329
    Usual evolutions are fine for non-sentient species, especially plants.
    >> LordHighlander !tHPBvczhcc 04/06/12(Fri)23:29 No.18603350
    ...And if theyre sentient?
    >> Indonesian Gentleman 04/06/12(Fri)23:33 No.18603437
    The evolutions will be minor. Maybe skin tone, limb length, bone mass etc.
    But not big ones like adding another limb, another eye, another head etc.
    >> LordHighlander !tHPBvczhcc 04/06/12(Fri)23:40 No.18603552
    What I mean is, the frilla tree's are pretty much sentient at this point.... What am I allowed to do? Or should I hold off till basically Civilization age (if we get that far.)
    >> Indonesian Gentleman 04/06/12(Fri)23:45 No.18603638
    huhwhat. The Frillas aren't that sentient, and besides, they don't have tool use... so you can go to town with the Frillas, short of giving them the ability to wield tools. They could influence others, though, so there could be a kind of Frillatree spirit in the beliefs of the tribes, etc.
    >> Indonesian Gentleman 04/07/12(Sat)00:22 No.18604183
    aaand another bump.
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)01:56 No.18605362
    bumping myself. Ill work on the frilla and should have it ready for tomorrow.
    >> falc 04/07/12(Sat)02:14 No.18605556
    >that feel when none of the species you worked on made it to tribal

    >> falc 04/07/12(Sat)02:25 No.18605675
         File: 1333779920.png-(19 KB, 236x496, ragmo3.png)
    19 KB
    >Usual evolutions are fine for non-sentient species, especially plants.
    >especially plants

    The Ragas Horror has not abated.
    The north will learn to fear us.
    >> falc 04/07/12(Sat)02:26 No.18605693
         File: 1333779996.png-(23 KB, 743x441, ragsmar2.png)
    23 KB
    And revere us

    That said, anybody feel free to jump on the ragas boat and get evolvin.
    >> Indonesian Gentleman 04/07/12(Sat)02:28 No.18605712
    Don't worry, there's two abyss species that's definitely made it to tribal.
    And you could always wait for the other biomes to show up to uplift new tribals.
    >> falc 04/07/12(Sat)02:30 No.18605749
         File: 1333780245.png-(47 KB, 1264x437, carnragas.png)
    47 KB
    And lets not forget their carnivorous brother with a root system spanning hundreds of feet.
    >> falc 04/07/12(Sat)02:33 No.18605788
    >other biomes
    thought it was going to just go headfirst into this era now. I suppose I can wait
    >> Indonesian Gentleman 04/07/12(Sat)02:37 No.18605833
    Why not make a tribe and just go with it? This is also a system test for the tribal system. As I said before, feel free to take the 5 starting races and start a tribe!
    >> Anonymous 04/07/12(Sat)02:52 No.18605962

    Hoppa dude here.
    I have a question.
    Will we have random events happen in the tribal game, like we did in the earlier evo threads?
    Another question.
    Is there a rain-dry season cycle in this continent?
    I assume the K region is just general riverside plains. A weather cycle would have a great effect on the migratory patterns of the Nad'lun.
    >> Ta'mirel Anonymous 04/07/12(Sat)02:58 No.18606007
    rolled 6 = 6

    The Ta'mirel scouts have traveled far and wide. After a lengthy period of debrief they report to the masses what has been seen. Herding. One species can lead another without killing it. This means meat, bone, leather, and horn. They reported on trade between the Frowgmanon, indeed that there is more then one clan of them. Of plants that do not murder!! Indeed, the southern lands were warm and soft. This gave the Ta'mirel conclave something to ponder on.
    A general concensus that the Ramel were to be herded was developed. So, the Ta'mirel conclave set out to do just that, either thru coersion or brutality. domestication would be accomplished.

    ((i figure being advanced at hunting might pay off here, considering im trying to capture and not murder this time, even if i fail..eh...more meat and bones.))
    >> Indonesian Gentleman 04/07/12(Sat)03:02 No.18606037
    Yes, random events will happen. But they won't be as severe as previous events. Or rather, severe events would be rarer.
    And yes, there is a rain/dry season, at least in the IKLM area. Further north there's the usual four seasons, while in the snowy areas there's a 'night season' and 'day season'.
    And for the area you delineated in >>18598430
    it's mostly river plains, with some coastal plains to the east. The dark green near M is marsh/jungle.
    >> Indonesian Gentleman 04/07/12(Sat)03:08 No.18606082
    the Ta'mirel's attempt at coercing the Ramel into domestication has failed, mainly because their agressive tactics do not placate the Ramel. As a side effect, though, the hunters bring back half a dozen Ramel of varying types. More blades for them.

    And as for their dreams of going south, the Lem thrive in the cold... but can they survive warmer weather? Only time would tell...

    By the way, for all tribes, fancy drawing a building? Or are they still living in caves and natural shelters? A simple hut would be nice.
    >> Indonesian Gentleman 04/07/12(Sat)03:41 No.18606420
    yet another bump. Will continue this at a later date if there's no more input within the next 30 mins.
    >> Anonymous 04/07/12(Sat)03:46 No.18606472
    life bump. gimme a sec. to draw this..
    >> Anonymous 04/07/12(Sat)03:57 No.18606582
         File: 1333785433.jpg-(60 KB, 1024x768, Nad'lun huts.jpg)
    60 KB

    Nad'lun huts are simple shelters that are easy to transport on the backs of the Mega Hoppas.
    They are made from leather and supported by either bones or wooden poles.
    The Nad'lun build these shelters when the herd occasionally stops.
    >> Frowg Guy (of the Fo'wil) 04/07/12(Sat)03:59 No.18606608
         File: 1333785579.png-(8 KB, 247x228, fowil hut.png)
    8 KB
    Sorry for the lack of activity. I've had other shit going on the past weeks and I've been trying to not burn out on this game. Here's a Fo'wil Hut. They're interwoven out of frilla vine and root, some which may root itself back and continue to grow. The prospect of a living house tree is silly but some fanatics try anyway. The entrance is a hoppa silk curtain dyed in the tribe's colors. Sometimes the side of the buildings have family banners and adornments advertising their status and trade in a tribe.
    >> CrioDragon 04/07/12(Sat)04:10 No.18606709
    Hey, just saw this thread, seems like a fun activity. Is there anything specific I need to do/know or can I just jump right in? (other than what I've seen in this thread so far obviously)

    Any specifics to start out with?
    >> Anonymous 04/07/12(Sat)04:10 No.18606711
         File: 1333786218.jpg-(148 KB, 1024x768, Nad'lun camp.jpg)
    148 KB
    rolled 15, 15 = 30

    The Nad'lun have set up a temporary camp at the riverside. The herd consists of 6 mega hoppas, approximately 30tuft hoppas, 5 flash hoppas and 16 adult Nad'lun. There are around 5 children around currently.

    The tribe has:
    >1 shaman.
    >2 young minder/brood mothers (I need to come up with a better name!)
    >6 herders.
    >4 warriors.
    >3 generalists(scavengers/gatherers/hunters).

    The Nad'lun attempt to fish and gather supplies while the herd disperses to feed on the plantation of this lush area.
    >> Anonymous 04/07/12(Sat)04:15 No.18606747

    You might want to read some of the earlier threads to get the general idea of the species and environment in this world, so you won't make any major inconsistencies with them.
    Though if you want to just jump in, you might as well use the tribal hoppa info dump I made earlier, to get the gist of that species. The religious stuff applies mostly to the Nad'lun tribe, but the methods of their communication are universal in all tribal hoppas.

    That said, it wouldn't hurt to read the earlier threads.
    >> Indonesian Gentleman 04/07/12(Sat)04:19 No.18606787
    The generalists-turned-fishermen manage to catch two dozen flatworems and fishlike slucks, and after fishing they forage for food. They manage to find primitive Mevola roots and some stalk-plants.
    >> Ta'mirel Anonymous 04/07/12(Sat)04:20 No.18606791
    rolled 3 = 3

    The Ta'mirel were without need, physically. The cold did not bother them, they had no internal scaffolding like the other organisms of the planet in which to be bothered by discomfort, and rest was not significant to them, as Lem do not sleep. they rest by inactivity, and one does not hunt all day. Mentally, spiritually, they were without, and over time they built areas to congregate and share ideas. From the late nights staring at the fire, speaking of greater things to the humble beginnings of music for them this was a massive development for them. At a rapid pace the Ta'mirel developed the ideas of group discussion, lecture, and constructive debate..granted, about better ways in which to stab, and ambush, but sometimes about music, and art. From this, the Ta'mirel have developed new ideas and new weapons. How potent remains to be seen.
    >> Ta'mirel home Anonymous 04/07/12(Sat)04:21 No.18606808
         File: 1333786909.png-(112 KB, 781x683, Home.png)
    112 KB
    ((forgot the picture)) it would seem my low ass roll has prevented anything amazing...but FUCK IT. posting a few simple developments anyway, and painfully deleted my concepts for awesomeness.
    >> CrioDragon 04/07/12(Sat)04:22 No.18606814
    Will do.

    I'll go through and read some of the older stuff, though that'll mean delaying making stuff until tomorrow or so. Still a fun side-project, and I'll contribute later in another thread or in this one if it survives, though probably not with drawings as my paint skills are sorely lacking.

    Is there a link or terms to search on suptg?
    >> Nad'lun 04/07/12(Sat)04:24 No.18606835
    rolled 10, 6, 15 = 31

    Yay! Moar food for the tribe!
    The herd is currently content to stay put, and feed on the plantation of this area.
    While the herd feasts, the Nad'lun make repairs, build new equipment (spears/knives/slings) and start drying the food they managed to acquire, so it would last longer.
    >> Anonymous 04/07/12(Sat)04:25 No.18606843
    jump right in. keep your developments stone age. develop a story. and attempt to progress in tiny steps. so no "i learned mining and make iron, and kill everyone."...speaking of which...also, there are Lem. The northern frowgmen need some love, as do the plant guys. its sorta hard to roleplay a species but you can do it. feel free to redraw anything to fit your tastes but keep it consistant with the evolution. (primative man->semi modern man. think like that if your changing your creature physically.)
    >> Nad'lun 04/07/12(Sat)04:28 No.18606879

    Suptg fucked up the archive process. The pictures were deleted. Use archive fools instead, and search for primordial evolution, frillas, flouz, hoppas, lem and so on. These are names of the species, and should allow you to find the threads.
    >> falc 04/07/12(Sat)04:28 No.18606880
         File: 1333787311.png-(4 KB, 344x300, mevolaflag.png)
    4 KB
    rolled 2 = 2

    Ok, I guess I'll try something.
    Mevola starting at F.
    Imagination don't fail me now.

    The melova love the day, they flipping love it, but they see the need to operate at night if to defend themselves from foes if no other reason. The tribe splits into a day group and a night group. The day group operate as normal but the night group just sit around all day and photosynthesize to gather energy, which they use to keep themselves going full burst at nighttime.
    >> falc 04/07/12(Sat)04:31 No.18606908
    Oh yes, they call themselves the /wiggle wiggle screech flap/, which loosely translates as Jenter.

    wait was a roll even needed there?
    ah well
    >> Anonymous 04/07/12(Sat)04:32 No.18606926
    As someone who only evolved barely sentient things (Adoni, FruitRasig, and Nanzi) I am excited to watch these events pass.

    Also oh god the Rasig are terrifying now :|
    >> Nad'lun 04/07/12(Sat)04:33 No.18606932

    It seems that you and the frogdude have the same starting location.

    Was this intentional?
    >> falc 04/07/12(Sat)04:35 No.18606950
    no. no it was not.
    I am apparently blind.

    Changing to E start.
    >> Nad'lun 04/07/12(Sat)04:38 No.18606974

    Well, better that we spotted that now, than later.
    Small mistakes happen to everyone.
    >> Anonymous 04/07/12(Sat)04:49 No.18607080
    Blargh!!!! ok...lost all my work, restarting. Also, totally forgot, lem still divide, but a few evolutions back they can also share genetic material between each other before division. "Parents" shared memories, and a stronger sense of community. fits in.
    >> Nad'lun 04/07/12(Sat)04:55 No.18607136

    Well, that sucks. Hopefully you can salvage some of the stuff you lost.
    >> falc(Jenter?) 04/07/12(Sat)05:08 No.18607237
         File: 1333789701.png-(19 KB, 500x300, mevolahouse.png)
    19 KB
    rolled 13 = 13

    The Jenter build themselves houses.
    They generally love the environment, as evidenced by the building's lack of a roof, but still need shelter should the weather proves to strong.

    In extreme cases they have a large slab of frilla wood that they put over the hole to black the roof and a smaller slab for a door.
    >> Ta'mirel TAKE TWO Anonymous 04/07/12(Sat)05:55 No.18607570
         File: 1333792504.png-(48 KB, 764x790, Lem Weapons.png)
    48 KB
    rolled 6, 5, 9 = 20

    salvaged some of it from an earlier drawing.
    The Ta'mirel became highly accomplished Scrimshaw craftsmen and leather tanners, making use of the abundant bone, tusk and hide in the icy tundra. The carrion weapons and armor they created were of a higher quality and hardness then the flint and wood items of the south.
    Armscraft became a pastime of the conclave, done as a form of art while others would play music. The giant lem, while savage and nearly mindless, never attacked the Ta'Mirel. So the Ta'mirel would leave Massive punching blades made from the tusks of AlphaRamel and Cidex near the GiantLem to aid their brethren.
    The Ta'mirel attempt to contact the Tundra Frowgmen, in an attempt to trade for their woven baskets, dyed cloth and silks that the Frowgmanon have been known to trade to their arctic brothers.
    Not ones to be dissuaded the Ta'mirel conclave again takes up arms to go on another great hunt. They will either tame the abundant Ramel and Cidex, or eventually kill off their populations and be forced to travel to new hunting grounds.
    (so, rolling for all 3 things, lets see if the GiantLem are bro, The Frowgmen dont take advantage of and/or attack the Inexperienced and socially akward (to other species), and see how many more times its gonna take for them to tame the local beasts. dice rolled in order of events) hey, however it goes down, the weapons are eventually gonna trickle down to the south.
    >> Anonymous 04/07/12(Sat)05:59 No.18607605
    top left is giant lem punch weapon, below it are throwing blades (1 foot long with a leather strap to throw with and stabilize in flight) a bone spear (the lem will not trade this, it is a cultural item), spinal Ax, Heavy Cleaver, and light Ax (made to be thrown as well.), to the right is the weighted net, made from tendons and sinew of their prey. It is not traded either, as it is the lems most advanced item. They can also trade in Tendon/sinew rope, leather, and armor made from the carapaces of the local creatures.
    >> arctic prey Anonymous 04/07/12(Sat)06:00 No.18607612
         File: 1333792802.png-(90 KB, 1506x790, Ramel and Cidex.png)
    90 KB
    what the Frowgmen and Lem hunt.
    >> Anonymous 04/07/12(Sat)06:07 No.18607670
         File: 1333793262.jpg-(86 KB, 1024x768, 1312954157061.jpg)
    86 KB
    I'm not even involved in the thread and it's fucking awesome to read.
    >> Nad'lun 04/07/12(Sat)06:11 No.18607693
         File: 1333793502.jpg-(66 KB, 1024x768, Nad'lun objects.jpg)
    66 KB
    Where did everyone go?
    Well, anyways, here are some generic Nad'lun tools and other objects.

    The scent staffs are used by the herders. They are mostly ritualistic, as the dried up pheromone bladders of the other hoppas serve mainly as religious symbols, although freshly taken, they still emit the base pheromones of the hoppa breed it belongs to, allowing the user to mask his own scent with them.
    As the herders become more experienced, their staffs are made more elaborate. The staffs used by the shamans were originally scent staffs too.

    The various bladed tools of the Nad'lun are made mostly from wood and the beaks of the other hoppas, or stones. Some of them are used for hunting and fishing, others are mainly weapons and some are all purpose tools.

    The Nad'lun use slings and bolas to fight and hunt from a distance. They are quite accurate and the killing power of their rocks is spectacular.

    The dried scent bladders of other hoppas are religiously important objects for the Nad'lun. They are often used in rituals and carried around tied to their arms or in bracelets.

    The bright colored orbs are harvested from the eyes of the other hoppas. They are the hard translucent shells that both protect the sensitive sight organs inside of them and focus the light waves to them. Over these orbs is the topmost hard lens, that collect the light and bend the light to the innermost orbs.

    The orbs are also religious totems, that are thought to bring luck.
    >> Nad'lun 04/07/12(Sat)06:15 No.18607721

    Goddamn I love the Ramel and their blade faces.

    Hopefully IG will return soon.
    >> Ragas 04/07/12(Sat)06:17 No.18607742
         File: 1333793878.jpg-(506 KB, 1136x1578, 1333281269536.jpg)
    506 KB
    >mfw plants hunt the Frowgmen and Lem
    >> non gentleman 04/07/12(Sat)06:26 No.18607812
    We can only hope, and sacrifice the young until he returns. One thing i hope that gets taken into account on our rolls is our species specialties and traits, which means the frowg are gonna rip me off and the GiantLem might go on a rampage...fuck..but with the invention of nets and ranged weaponry a few tundra beasts may be under the control of the Lem. ( see it as a series of 1+s, 1-s to the roll at the discretion of the GM)

    your Creatures equipment is very well fluffed out, makes mine feel simple and barbaric in comparison..but i guess that's accurate for the creatures I'm running. Perhaps one day there will be trading. Glorious Hoppa silks.
    >> Nad'lun 04/07/12(Sat)06:37 No.18607929

    Indeed. Hopefully he will return shortly.
    This quest has been loads of fun for me at least.
    And thanks for the compliments. Your creatures are quite neat, I like the social system you are going for with them.
    Hopefully, more people shall join this game, and create new tribes. I fear that some might be reluctant due to the fact that they haven't been involved in the creation process of these species.
    >> war non gentleman 04/07/12(Sat)06:41 No.18607958
    rolled 11 = 11

    The Ta'mirel and Ragas finally came into boarder skirmishes. This time the Lem were not defenseless, armed with burning spears and nets chopping blades and a lot of rage they set to work against the invaders. ((suggested ragas counter roll)) gonna give the lem a +3 to roll on this one for Fire, Weapons, and advanced hunting. If anyone were to even attempt to attack the Ragas it would be pretty much an automatic +6 or greater against the attackers due to their horrific root network. Can we assume the ragas species have become a symbiotic unit with the mobile/ carnivorous working together?
    >> Jenter 04/07/12(Sat)06:44 No.18607984
         File: 1333795490.png-(740 KB, 800x600, Melovabelief.png)
    740 KB
    The Jenter begin to grow in group beliefs and they worship the sun as the great provider of all things and declare everything it touches to belong to them.
    >> Nad'lun 04/07/12(Sat)06:48 No.18608006
         File: 1333795717.png-(196 KB, 261x600, praise the sun.png)
    196 KB

    >inb4 horrible religious wars.
    >> Indonesian Gentleman 04/07/12(Sat)06:49 No.18608014
    Phew, I return from my needed nap (to stave off my flu). Allrighty, new Mevola at E, then eh? Will add in next map update...

    The repairs and food preparing are easy to do, but it seems like the area is lacking in good equipment materials. What little they find will not last as long as their previous ones.

    The dwellings of the Jenter prove quite adequate in their lands, for the climate is accomodating there.

    The Ta'mirel's attempt at diplomacy had faltered. Their bigger Giant Lem cousins are too predatory and ogre-like, while their xenophobic nature made them resort to raiding isolated Frowgmen enclaves. Only their skill at hunting brought them two whole Cidexes.
    So, in short, you've failed diplomacy for now, but you've managed to get two Cidexes and three Frowgmen tools, one of which is a basket from the south.
    >> Jenter 04/07/12(Sat)07:01 No.18608093
    War is unnecessary as long as you stay out of their sun.
    >> Indonesian Gentleman 04/07/12(Sat)07:08 No.18608156
         File: 1333796928.png-(353 KB, 828x644, continent A map 02.png)
    353 KB
    Newest map!
    It seems that none of the tribes have expanded... yet.

    The Ragas aren't sentient but they indeed pose a threat to other species there, at least their carnivorous ones do. The Lem have managed to fend off the carnivorous Ragas in their area, thus ensuring more population for them.

    Jenter now has Simple Animistic Beliefs, and the Sun Spirit is a central figure in their stories. Will these stories become myths? We shall see.
    >> Ta'mirel 04/07/12(Sat)07:09 No.18608158
    rolled 14 = 14

    :( i feel so bad...but i must play as the characters would be...and now the GiantLem are berserking with fuckhuge fist axes. oh well..at least its a nice day.
    The Ta'mirel sit and study this strange basket as a group, in a large circle it is handed from lem to lem, each one getting a turn to examine it. Then, lem by lem, strand by strand they disassemble it in an attempt to study, and reverse engineer. How can such simple ribbons be used to make something so strong...why didnt they use hide? What is it even for? Armor? its so flimsy, the Frowg must have pathetic weapons...in time they must teach the Frowg how to make better equipment. Perhaps...if the news of the raids isint taken too badly the frowg will approach them someday...if the OgreLem do not eat them first. This will make them stronger though, that is good. Perhaps..A consensus was formed...the Ta'mirel have given the tundra Frowgmen the gift of strife, and it is up to them to turn it into the virtue of survival.
    The lem must feed their Cidex, and in time hope they breed. Until then, they will be used to move heavy loads and go on hunting raids against other Cidex and Ramel. roll to see how badly this turns out. (While the lem are excellent hunters, im guessing they are very bad at interacting with other species, including those they are trying to domesticate..COMEDY OF ERRORS BEGINS!)
    >> Indonesian Gentleman 04/07/12(Sat)07:19 No.18608216
    The Lem have discovered Simple Basket Weaving!

    In the meantime, they got lucky... the pair of Cidex they found were male and female. The Lem watch them constantly, and prevent them from leaving their camp by poking them with spears if they try to. They did give a large leeway, and now it seems, the Cidex are becoming accustomized with the Lem's presence. Especially since they bring food to them.
    >> pictoglyph Ta'mirel 04/07/12(Sat)07:21 No.18608228
         File: 1333797668.png-(78 KB, 608x125, war.png)
    78 KB
    rolled 9 = 9

    ((this is an etching from a LemSpear, it details minor historical, but significant personal events, the battle of the Ragas, and the struggle to attempt taming a Cidex. figure its something in the way of culture as we wait for other posters.))
    >> Jenter 04/07/12(Sat)07:25 No.18608257
         File: 1333797902.png-(739 KB, 800x600, Melovabelief.png)
    739 KB
    rolled 6 = 6

    A new caste arises among the Jenter, the Blessed. They basically sit around all day and 'commune with the sun spirit' (photosynthesis). The Blessed can be easily identified by staves of twisted Frillawood they carry and a Shieldglund pendant they wear.

    The try to expand to the East.
    >> Indonesian Gentleman 04/07/12(Sat)07:25 No.18608267
    the Lem have the beginnings of art...
    Simple Carving discovered! At least for the Ta'mirel...
    >> Indonesian Gentleman 04/07/12(Sat)07:32 No.18608307
         File: 1333798356.png-(19 KB, 535x260, rage glund.png)
    19 KB
    As the Jenter try to expand east, to the direction of the rising sun, they encounter a hurdle: large, agressive herds of tusked Rage Glunds and equally agressive Flash Hoppa packs.

    Pic related, it's the Rage Glund.
    >> Frowg Guy of Fo'wil 04/07/12(Sat)07:35 No.18608325
         File: 1333798502.png-(15 KB, 358x394, Fowill goods.png)
    15 KB
    rolled 1 = 1

    The Mevola have been spotted through the frilla forest's western borders. These plantfolk were unlike the gentle violet frilla that they nurture and receive nurture in turn. They we ravenous, massive, ungainly and frightening. Attacking those who'd dare leave the forest canopies. Fortification work begin as erection of log and root walls enclosing the gaps between their grove begins. They are electrically stimulated into binding and weaving, a trait that makes their union with the frilla one of a kind. Their northern brothers surely share a similar one with the arctic offshoots.

    The elders enter their hallucinogenic trances in a bide to commune with the forest, asking it to shelter them and defend them until they can bide for time.

    Meanwhile, frowgmagnon artisans have been experimenting with new forms of artillery. The gas bladder from domesticated explosive hoppa may spray their volatile fluids and be ignited with stimulus from bio-electric sparks. Other concoctions could be drawn into the emptied sacs, such as the cocktails of poison the frilla trees already produce in their hazy environments.
    >> Jenter 04/07/12(Sat)07:35 No.18608329
    >> Frowg Guy of Fo'wil 04/07/12(Sat)07:38 No.18608342
         File: 1333798680.gif-(760 KB, 259x214, I'm out.gif)
    760 KB
    >> Frowg Guy of Fo'wil 04/07/12(Sat)07:39 No.18608351
    FUCK THANKS FOR REMINDING ME. The southern frowgs made armor from these guys!
    >> Indonesian Gentleman 04/07/12(Sat)07:39 No.18608356
    The shamans danced and tranced to find... nothing. It seems their old methods are not satisfying the spirits.
    Meanwhile, the Fo'wil report less Mevolans sighted in the western forest. They do not know why this happened, but they spoke of the Mevolans as boogeymen to scare naughty children.
    >> Indonesian Gentleman 04/07/12(Sat)07:42 No.18608377
         File: 1333798963.png-(27 KB, 785x226, frowgmanon plains tribe.png)
    27 KB
    Yeppers... I also found this whie dredging the foolz archives.
    So yeah, now we have some diversity!
    And would someone take over for the Tundra Frowgmen? I fear the player have fled the scene...
    >> Jenter 04/07/12(Sat)07:42 No.18608381
         File: 1333798971.jpg-(657 KB, 1750x1916, 1323583486301.jpg)
    657 KB
    rolled 13 = 13

    >yea though I walk through the valley of the shadow of death I will fear no evil
    >because I got a big stick
    >and I'm the baddest muthafuka in the valley.

    The Jenter do not stop, spurred on by the Blessed, they utilize hard wooden rods as weapons and taking the armour of any Glund they manage to beat as shields for the rest.

    >inb4 roll 1
    >> Jenter 04/07/12(Sat)07:44 No.18608391
    I can dig it.
    >> Frowg Guy of Fo'wil 04/07/12(Sat)07:45 No.18608397
         File: 1333799155.png-(75 KB, 600x600, 600px-Awesome_hurr_hurr.png)
    75 KB
    I'd love to but then I'd probably merge them into a miniature nation and we'd have fucking blueberry grape flavored frowgs everywhere destroying everything on giant tree elephants and ruling with an electric fist as we spread the croaking love of frog consumerism.

    ...Not that I'd mind~.
    >> Indonesian Gentleman 04/07/12(Sat)07:49 No.18608415
         File: 1333799379.png-(353 KB, 828x644, continent A map 03.png)
    353 KB
    Spurred by their ever-increasing zeal to the Sun Spirit, the Mevolans push on, using their big size to their advantage, and using bigger sticks to drive Rage Glunds and Flash Hoppas away. Their efforts have gained them territory to the edge of the Frilla Forest, as well as three Rage Glund corpses and four Flash Hoppa corpses.
    >> Indonesian Gentleman 04/07/12(Sat)07:53 No.18608440
    ...welp... new player preferred to take over Tundra Frowgmen then... hehehe...
    >> Jenter 04/07/12(Sat)07:53 No.18608441
         File: 1333799610.gif-(2 KB, 50x50, awyea.gif)
    2 KB
    >blueberry grape flavored frowgs

    >plan 'this is a horrible idea' worked

    pic related for everything
    >> Nad'lun 04/07/12(Sat)07:53 No.18608444
         File: 1333799637.jpg-(152 KB, 1024x768, Nad'luns move out.jpg)
    152 KB
    rolled 9 = 9

    After a few days of grazing, the herd moves out again. And so does the tribe. They pack up their huts and supplies, and place them on the mighty backs of the Mega Hoppas. Smaller items and supplies are carried by the Nad'lun themselves.
    They start moving up the river. Rollan for successful migration.
    >> Indonesian Gentleman 04/07/12(Sat)08:04 No.18608507
         File: 1333800255.png-(23 KB, 369x289, dragon slizer.png)
    23 KB
    The Nad'Lun encounter a Dragon Slizer near their settling area, and a fight broke out against it. Although there is no casualties on the Nad'Lun, some tuft hoppas fell prey to the formidable beast. The beast had been killed, though.
    >> Jenter 04/07/12(Sat)08:07 No.18608532
         File: 1333800471.png-(743 KB, 800x600, Melovabelief.png)
    743 KB
    rolled 14 = 14

    The Jenter faith has increased and more Blessed have been assigned.

    The mightiest of the Jenter has been selected by the blessed to bear some hacked up armor made from the carapaces of the defeated rageglund. This is largely ceremonial armour at this point and there is only one Melova (had to use everything on him, glunds be tiny) but the position exists.

    The Jenter study the corpses of the defeated to find out more about them. How they work, weaknesses, Strengths(from experience and study).

    The Jenter focus on settling this new area before venturing into the deep forest.
    >> Nad'lun 04/07/12(Sat)08:08 No.18608536
    rolled 14 = 14


    Oh well, shit happens.
    Thankfully tuft hoppas reproduce quite fast.
    Rolling to loot the corpse.
    >> Frowg Guy of Fo'wil 04/07/12(Sat)08:16 No.18608584
    rolled 7 = 7

    Deez plant niggas be steppin' yo.

    The Fo'wil attempt some form of peace offering in the form of silk and weaved wares.

    A trade caravan rides out on their mega hoppas through the forest with guard escorts armed with incendiaries to meet them on the border.
    >> Frowg Guy of Fo'wil 04/07/12(Sat)08:17 No.18608595
         File: 1333801076.png-(3 KB, 186x161, concerned barney tranvestite.png)
    3 KB
    rolled 20 = 20

    Oh also we continue producing said wares and begin to hunt the glund for their meat and hides that were chased into the forest to prepare for the worst case scenario.
    >> Jenter 04/07/12(Sat)08:22 No.18608614
    That is some sexy huntin
    >> Nad'lun 04/07/12(Sat)08:35 No.18608690
    did IG vanish again?
    >> Jenter 04/07/12(Sat)08:37 No.18608698
    Hope not :(
    >> Indonesian Gentleman 04/07/12(Sat)08:37 No.18608704
    The Jenter have learned a bit from their kills.
    Very Simple Dissection learned!

    The Nad'Lun managed to loot the corpse successfully. They have also learned that they are weak to airborne predators.

    Also, I think it's time for an event for some of the tribes...
    >> Jenter 04/07/12(Sat)08:41 No.18608721
    >> Indonesian Gentleman 04/07/12(Sat)08:46 No.18608749
         File: 1333802801.png-(20 KB, 535x260, shield glund ankylo.png)
    20 KB
    As soon as I sort these out.
    The Fo'wil have seen an increase in Mevolan sighting in the western forests, and they tried to send offerings of silk and woven products. But, as they sighted the Mevolans, your young envoys' fear overwhelmed them, and they left the baskets and silk on the western edge of the forest.
    Meanwhile, the rest of the tribe undergo a great hunt. They manage to hunt down twenty Great Glund of varying species, and included in that number is a live pair of common Shield Glund.

    And I forgot to give the Nad'Lun the Herding technology, so let this be known that they do. Also all sentient Hoppas get these as starting tech.
    >> Island Lem? Anonymous 04/07/12(Sat)08:50 No.18608773
    I'm not so good at this stuff but it looks fun, any chance I could take a tribe of Lem to the island at N?
    >> DIVINE SPARKS? Indonesian Gentleman 04/07/12(Sat)08:57 No.18608803
    And now for the event you've been waiting for!
    The Lem and the Nad'Lun's shamans start receiving weird visions.

    For the Lem, a terrifying Nightmare Spirit happened to visit the eldest shaman, and put forth visions of death and disasters of a great scale. The spirit then declares for the Lem to either follow him in spreading death and destruction, or stand in its way and be obliterated. If they want to follow the Nightmare Spirit, they will put a skull on a stick and put it outside the shaman's hut.

    Meanwhile, the Nad'Lun's shaman saw luminous shapes in the sky, and they spoke unintelligible things. They took the shaman to a place made of cold smooth rock, and they grafted an amulet on the shaman's head, just below the infrared eye. The shaman then wakes up, the glittering amulet still stuck on the shaman's head.

    What shall happen to them? Only time will tell...
    >> Indonesian Gentleman 04/07/12(Sat)08:58 No.18608812
    Go ahead! Don't forget to make a symbol for them!
    >> Jenter 04/07/12(Sat)09:03 No.18608847
    This is what happens when you SCORN THE PURITY OF THE SUN.
    >> Anonymous 04/07/12(Sat)09:10 No.18608890
         File: 1333804259.png-(8 KB, 383x382, 123456787564321345.png)
    8 KB
    rolled 15 = 15


    Symbols kinda rushed but hey!

    The tribe of Lem on the island name themselves Slanera. They set out to explore the island. (Rolling for exploration)
    >> Nad'lun 04/07/12(Sat)09:15 No.18608915
         File: 1333804518.jpg-(143 KB, 1024x768, Nad'luns and the great canyonj(...).jpg)
    143 KB
    rolled 5 = 5


    The Nad'luns continue their long trek inland.
    During one night, while the herd rested, the visions visited the shaman of the tribe.

    The strange amulet frighten the shaman and his flock.
    With haste the shaman commands the herd to stop next to the great canyon in which the river to the coast flows. He prepares to consult the Soul Wind that flows through the world. (read. ambiet pheromones carried by the winds from distant hoppa herds. Nothing actually supernatural, the Nad'lun just think it is. The shamans are sometimes able to decipher some information from these pheromones, which they then interpret to their tribe.)

    Rollan for successful Soul Wind guidance.
    >> Nad'lun 04/07/12(Sat)09:19 No.18608941
         File: 1333804754.png-(359 KB, 828x644, migration.png)
    359 KB

    This is where the Nad'luns are currently. The migration from their main territories occurs in cycles taking few years.
    >> Indonesian Gentleman 04/07/12(Sat)09:21 No.18608951
         File: 1333804868.png-(355 KB, 828x644, continent A map 04.png)
    355 KB
    There! The Slanera are now on the map!
    They find that the island is full of Bord and some Ramel for game, and sparse Frilla trees with a lot of non-intelligent Mevola plants.
    >> Indonesian Gentleman 04/07/12(Sat)09:26 No.18608982
    The shaman did not manage to catch anything from the Soul Winds, except for a slight alarm pheromone to the south of their position.
    >> Slanera Island Lem 04/07/12(Sat)09:31 No.18609009
    rolled 12 = 12


    Not sure what Bord, Ramel or Frilla are, but I reckon I could try hunting some Bord for food!
    >> Indonesian Gentleman 04/07/12(Sat)09:38 No.18609052
    Well, these are Bords, a kind of angry fat Dodrio wannabe, the Frilla are giant purple trees and the Ramel are depicted here:

    Anyhow, with their advanced hunting techniques, the Slanera managed to hunt half a dozen Bords. These can feed the tribe for some time if they preserve them.
    >> Indonesian Gentleman 04/07/12(Sat)09:38 No.18609057
         File: 1333805933.png-(10 KB, 323x241, bord.png)
    10 KB
    derp, missed the image
    >> Slanera Island Lem 04/07/12(Sat)09:43 No.18609084
    rolled 9 = 9


    Ah, cheers.

    The Slanera return successful with lots of food to store. They next turn their attention to expanding over the island, but first they need shelters.

    They set out to collect wood from Frilla tree's and construct shelters. (Rolling for construction)
    >> Indonesian Gentleman 04/07/12(Sat)09:50 No.18609113
    They find Frilla trees, but the sparse population of them in the island meant they'll have to make each building out of a single tree.
    By the way, you can draw your own vision of what their dwelling would look like by using these as base:
    Here are some example with buildings:
    >> application of technology Ta'mirel 04/07/12(Sat)09:51 No.18609118
         File: 1333806676.png-(52 KB, 814x469, LemUy.png)
    52 KB
    rolled 9 = 9

    The Lem of the Ta'mirel tribe have evolved ever so slightly, becoming just a bit more refined. (other lem guy, feel free to use the new lem as a template and edit to your hearts content. i just needed something a bit easier to work with, and a bit more androgynous. The lem..are strange..at least mine are.)

    After the exhaustive study of the woven "bhass-khet". The lem knew, deep down in their nucleii, that they could make better armor with that, then just out of woven leaves and vines. So they set to work useing the hide of Cydex (not theirs) and Ramel plate..there would be much learning and sharing this evening.

    (Indo, will i be boned if i refuse this strange vision? My long term goals for this tribe are to steer them towards combating their instincts, but still maintaining a form and culture that is capable of intense destruction, as well as creativity and compassion,)
    >> Indonesian Gentleman 04/07/12(Sat)09:56 No.18609148
    Don't worry, the Lem won't be boned... bad. It's just a kind of catalyst for the development of the Ta'mirel. It's up to you if you want to heed the vision or try to defy it. There are rewards for both path... but there will be sacrifices as well...

    As for the weaving, the Ta'mirel haven't figured out how to cut the Cidex hide in strips long enough for weaving, although with further efforts this may be alleviated.
    >> Nad'lun 04/07/12(Sat)10:03 No.18609190
         File: 1333807409.jpg-(77 KB, 1024x768, shaman.jpg)
    77 KB

    And so did the shaman gather a group of brave and capable individuals, so that they might investigate the cries of help coming from south.
    One member of warriors, herders and gatherers composed this fellowship, and to aid them they were given 4 tuft hoppas and one flash hoppa.

    "Run to the south my children, and find what causes our brethren to cry for us!"

    Rollan for success!
    >> Anonymous 04/07/12(Sat)10:04 No.18609193
    I'm curious what happened to the Gludone's and their plant-gives from a few threads back... Lived/dominated the swamplands with radioactive spores, etc etc.
    Their little society was community based, but primitive intelligence...

    If I still had the photos, maybe next thread I'll see about elevating their status?
    >> Nad'lun 04/07/12(Sat)10:04 No.18609194
    rolled 4 = 4


    I forgot mah roll
    >> Nad'lun 04/07/12(Sat)10:05 No.18609203
    rolled 3 = 3


    I hope that that shitty roll doesn't get them killed off immediately.
    >> Anonymous 04/07/12(Sat)10:06 No.18609204
    Hives. Phone's spellcheck always fails me in the most foolish ways...
    >> Nad'lun 04/07/12(Sat)10:07 No.18609212
    rolled 6 = 6


    I didn't even meant to roll.
    >> Nad'lun 04/07/12(Sat)10:09 No.18609218

    >forget to remove the dice from the email fields.

    The fuck, brains?
    >> Nad'lun 04/07/12(Sat)10:11 No.18609224

    I think that they still exist.
    I remember them developing a carnivorous diet.
    >> Indonesian Gentleman 04/07/12(Sat)10:13 No.18609232
    They're still there, but since the rest of the world evolved immunity to subtle radiation like that they're still on the marshlands.

    As they head south, they start to find the alarm pheromone moving into another direction. But now the alarm pheromone seem to get stronger, and the tuft hoppas are feeling more afraid by the day. The warrior gestured, "What strange smells the winds give us! It seem to lead us in different ways, trying to get us lost!"
    >> Slanera Island Lem 04/07/12(Sat)10:13 No.18609235
         File: 1333808029.png-(25 KB, 564x384, 4635214134256.png)
    25 KB
    rolled 13 = 13


    I'm not that good with paint. derp.

    The Slanera build simple shelters by cutting a trunk in two and driving each half into the ground then putting a crosspiece made of a thick branch bridging them tied in place with fibres and then laying other branches and leaves against the cross piece.

    The Slanera then try to increase their area of control by spread their village out and moving warriors further out to expand their borders. (Rolling for expansion)
    >> Indonesian Gentleman 04/07/12(Sat)10:18 No.18609267
         File: 1333808336.png-(355 KB, 828x644, continent A map 05.png)
    355 KB
    The Slanera's expansion goes unopposed, since the Bord of the island has learned not to mess with them.
    >> Slanera Island Lem 04/07/12(Sat)10:30 No.18609339
         File: 1333809039.png-(4 KB, 287x231, 234563245.png)
    4 KB
    rolled 5 = 5


    The Slanera decide to focus on their technology and get their greatest minds together to try and develop digging/mining tools to manipulate the earth.

    Pic semi-related. The height of Slanerian technology. A primitive spear.
    >> Nad'lun 04/07/12(Sat)10:32 No.18609348
         File: 1333809126.jpg-(115 KB, 1024x768, the fellowship.jpg)
    115 KB
    rolled 3 = 3


    "Apprentice shaman! Use your knowledge of the scent way to guide us to our elusive brethren! There is no time to be lost!" exclaims the warrior.

    "May the Soul Wind guide my gaze!"

    Rollan for tracking.
    >> Indonesian Gentleman 04/07/12(Sat)10:33 No.18609360
    Try as they might, the Slanera cannot work the Ramel blades to make it dig. It seems like the Ramel blades aren't strong enough to be used for prolonged digging, and the Lem themselves haven't quite grasped the concept of digging.
    >> Indonesian Gentleman 04/07/12(Sat)10:37 No.18609375
    Try as they might, the pheromone seems to come from all directions, and perhaps none at all. The apprentice shaman even noted a kind of presence, somewhat associated with malice and trickery. It seems like the work of spirits.
    >> Nad'lun 04/07/12(Sat)10:37 No.18609376
    rolled 12 = 12


    Why do the dice gods hate me?
    >> Anonymous 04/07/12(Sat)10:38 No.18609382
    Ouch... Haha.
    >> Anonymous 04/07/12(Sat)10:44 No.18609406
    May I attempt at continuing on their hive colonies through text? As I don't have access to drawing programs at the moment... I remember them well enough, at least- how their society was structured. Last I saw of them they developed into a slug species living similarly to that of a very active ant colony.

    I'll see what I can do, at least.
    >> Slanera Island Lem 04/07/12(Sat)10:46 No.18609417
    rolled 17 = 17


    The Slanera realise their spears are only good for hunting, what if they come across others like themselves? They gather once again and try to think up another way to defend themselves against sentients. (Rolling for calibre of weapon invented)
    >> Indonesian Gentleman 04/07/12(Sat)10:49 No.18609435
         File: 1333810151.png-(38 KB, 712x504, hrass new.png)
    38 KB
    But suddenly, the spirit makes itself known in the guise of a bright purple sentient Hopper, seemingly made of the mists of the swamp. "Hahaha, you were fun to misled, nephews. I admire your tenacity and zeal to rescue a brethren in trouble." it gestured.
    "For that, I shall give you a present - will it do you good, or will it do you harm? Only time will tell..." With the last gestures, the spectre of the trickster disappears, along with a swath of fog into the marshes. In the middle of a clearing, the group saw a light-colored Maiden coming, its pouches holding clumps of bright blue plants.
    >> Indonesian Gentleman 04/07/12(Sat)10:53 No.18609460
    Go ahead! Usual evolutions are welcome for all the non-sentient creatures.

    The Slanera pit their minds together, and found a way to throw Ramel blades further than usual. (up to you on how to decipher this; did they invent atl-atl? Or throwing knives/axes? Or something else entirely?)

    In any case, the Slanera discovered Projectile Weaponry!
    >> Slanera Island Lem 04/07/12(Sat)11:00 No.18609508
    rolled 18 = 18


    Awesome, I'm feeling bow and arrow coming on here.

    The Slanera realise that if they tie tree fibres to strong and flexible pieces of Frilla wood they can propel objects a reasonable distance. At first the shoot pieces of wood, but the one Lem ties a piece of pointed stone/flint to the end of the arrow and they notice it can pierce the flesh of animals at a reasonable distance. (Hope I didn't go overboard, thought a 17 called for something good.)

    The Slanerians equip their warriors with spears, and their new Bow and arrows and send them out to scour the coasts of the island to look for anything of interest. (Rolling for in-depth exploration of the island)
    >> Indonesian Gentleman 04/07/12(Sat)11:08 No.18609547
         File: 1333811326.png-(9 KB, 206x327, fluz.png)
    9 KB
    The scouts return with reports of abundant Flatworems (fish analogue) off the south coast, a large population of Fluz to the west end of the island, and overall, the island has good game population (Ramel, Bord). Here are the Fluz, they're a kind of big annoying fuzzballs the size of a Lem's fist which spits sticky goo. Their hair is causing irritations on exposed/soft flesh.
    >> Spore Yantar + Gludone 04/07/12(Sat)11:13 No.18609571
    Alright! Spore Yantar and Gludone's are once again active! Primitive, but active.

    Following their queen and growing into a large populace among the Yantar plants in the swarm lands of the continents, large underground cities began to collectively flurish. The Gludone drones, specialized in raising the young and harvesting the mushrooms and cave fungus, grew proficient at that task as the generations went by. Warrior castes, bred by their queen, began appearing in the outer rim's of each colony's foundation. The hive was being compartmentalized into each task even more then before, and new queens became highly desirable in their rarity. Some of the largest of the colonies beneath the soil would contain as many as four queens, each producing for different zones within the colony...
    >> Slanera Island Lem 04/07/12(Sat)11:21 No.18609615
    rolled 11 = 11


    The leaders of the tribe send the warriors to catch some of the Fluz to see if the goo or hair can be used. (For things like glue and poison maybe?)

    (Rolling for invention)
    >> Gludone Hive Mind 04/07/12(Sat)11:22 No.18609622
    Functioning off of a primitive hive mind, the Gludone followed the orders of the Mind Bugs, which, in turn, took orders from a small collective of Gludone worms who spent their lives directing the colonies.

    Because of their animalistic nature, and slow progress to sentience, each of the four major colonies spread throughout the marshlands developed near independently, and lacked culture or specific form.

    This far, very little will change until they progress a little further in how their hive mind functions, and where it send them in their future.
    >> Indonesian Gentleman 04/07/12(Sat)11:29 No.18609668
    After some Lem gets the itches, they manage to capture about a dozen of the little buzzers. After some investigation, they manage to find out that the Fluz' fur causes irritation not only to the Lem, but also to other creatures. Some Lem stick these Fluz-fur with the sticky goo near the tip of their arrows.

    Natural Glue discovered!
    >> Nad'lun 04/07/12(Sat)11:33 No.18609695
         File: 1333812829.jpg-(118 KB, 1024x768, mystical events.jpg)
    118 KB

    The event leaves the fellowship in awe.
    The maiden is humbly accepted to the group, the tribals being too afraid to question what they just witnessed.

    In silence, they begin to set up a small camp.
    >> Slanera Island Lem 04/07/12(Sat)11:40 No.18609743
    rolled 6 = 6


    With their new poison and weapons, the Slanera feel secure enough to begin populating further out to cover as much of the island as they can before turning their attention to the mainland. Warriors and settlers head out to populate the island. (Rolling for territory/influence)
    >> Mevolan 04/07/12(Sat)11:43 No.18609766
         File: 1333813408.png-(19 KB, 500x300, Tribes.png)
    19 KB
    Thanks to Jenter for running the Mevola tribe.

    Outlying Mevola revere the Frilla trees as well as the sun, for they provide shelter, and abundant life. These Mevola have a more hunter gatherer society, with several family's living in structures built on the top of the Frilla, resting and converting sun energy to electricity in the day, but hunting meat at night. In their travels the Hunter cast has managed to isolate and train trough an electric reward and punishment system, their cousins the Mevolites. The Mevolites are cared for by the young Mevola, and taken out by veteran Hunters at night, who rely on them for their better night vision.
    >> Nad'lun 04/07/12(Sat)11:44 No.18609775
         File: 1333813475.jpg-(111 KB, 1024x768, campsite.jpg)
    111 KB

    The fellowship build a camp and go to rest with their guest.

    I'll have to run now. I won't be able to participate for a day or so. Keep on rocking.
    >> Nad'lun 04/07/12(Sat)11:46 No.18609788
         File: 1333813578.png-(58 KB, 259x349, the fair maiden.png)
    58 KB

    Here is the light colored maiden.
    Cheers lads, I'll have to go now.
    >> Mevolan 04/07/12(Sat)11:46 No.18609792
    rolled 6 = 6

    Sorry should I roll for that?
    >> Indonesian Gentleman 04/07/12(Sat)11:51 No.18609829
    Not much influence were had, as the Lem propagate by splitting themselves when they're engorged, and food supplies are slowly running out.

    Nah, you don't have to. Mevolans and Mevolites are kinda 'cousins' so they can do that.

    And with that, it seems that I had to go to sleep again. Feel free to develop myths, legends, and culture in general for the tribes while I'm gone.
    The thread's archived, BTW:
    >> Glüd Hive Mind 04/07/12(Sat)12:07 No.18609958
    Former species: Gludone worms and the Spore Yantar plants
    Name: Glüd Collective Hive

    Gov'ment: Matriarchal led High Council, followed by an unconscious/instinctual Hive Mind mentality creating a subspecies caste division based on roles needed to support the colony as a whole. Highly supportive of colony "royalty"

    Food: dominantly Herbivore, but also digests soil to process minerals and salts and mild radioactive materials dredged from the marsh. Fungus and glowing mushrooms are farmed food types.

    Communication: communicates through a electro-chemical based language, picked up by their many feelers they have on the front of their heads. They speak on a personal level, usually by interweaving each others antennae/feelers together to enhance the nerve connection of both Glüd worms. The antennae send out small micro-pulses to transmit the message, along with various chemicals and pheromones to aid in the nature of the message. This is how each of the Glüd worms communicate outside of their collective concious, which is stored in the Mind Bug's thoughts. Each worm has two minds, individual and the collective hive.

    "Many are One, One are Many."

    The only exception to this would be the Glüd royalty, the Queen only communicating to the Mind Bugs, or the High Council.

    Religion: As of yet, the Glüd have no religion. Many, though, are worshipping the life giving trees they live under, the Yantar plants. The Glüd call the plants "Yrwagk" (Ear-walk) and they believe that without the High Council, the Queen's Guidance, or the life giving Yrwagk trees the colonies would simply not exist.
    >> Mevolan 04/07/12(Sat)12:34 No.18610174
         File: 1333816488.png-(72 KB, 802x822, Mevola.png)
    72 KB
    The Mevola have started to wrap their midsections with Frilla fronds, lashed together with vines, due to exposing their sensitive "stomach" chambers becoming a bit taboo.
    >> Glüd Hive Mind 04/07/12(Sat)12:37 No.18610196
    I do hope other keep posting to keep this alive a little longer, as IG did say we're allowed to continue our tribes and species little by little even while he's gone.
    So... For those of you still here, try making something unique to your culture. Maybe a myth about the surrounding lands- a legend to spark interest in exploring within your tribe. Part of new discovery is the superstition of untold wonders put in the world, so help give your people something to wonder about and a desire to explore!
    >> Mevolan 04/07/12(Sat)12:54 No.18610337
         File: 1333817699.png-(49 KB, 500x391, dream.png)
    49 KB
    There is somewhat of an uproar when one of the Mevola elders receives a vision he claims to be strait from the Sungod himself! He dreams of a time when the Mevola lived in the ground, and Communed with each other instantly though the dirt. He dreams all the Mevola's needs were supplyed directly by the Sungod Aaack, but one day the Mevola displeased him and he sent the long winter to end their happy commune. The shaman says all Mevola are now cursed to walk the land as individuals never knowing true communion. This new sect takes hold in the inner circles, however the Hunters dismiss such wild talk, saying Aaack would never do such a thing, some even sugesting the elders have been eating too many Frilla spores.
    >> Slanera Island Lem 04/07/12(Sat)12:55 No.18610342
         File: 1333817724.png-(52 KB, 814x469, 1333806676705.png)
    52 KB
    Lem from the Slanera tribe are starting to be born/produced with purple patches on their body instead of dark blue.
    >> Glüd Hive Mind 04/07/12(Sat)13:00 No.18610390
    That's actually really intriguing, I wonder where you'll take it... Interesting split in your cultures belief system, definitely.

    Glad to see both of you are still on board. I'm writing some myself but... I don't know of it's too advanced or not.

    I'm thinking the Glüd will be advanced in some respects, since their being based off of ants... But they're far too small and still very, very basic... The only thing detailed about them would be their politics so far.
    >> Slanera Island Lem 04/07/12(Sat)13:04 No.18610422

    I think anything up to tribal goes really, as long as you don't attach cannons to your species, I'm sure it's all good. I was thinking either the purple tree's or maybe even some kinda of element or ore under the ground giving of radiation that's mutating them or something.
    >> Anonymous 04/07/12(Sat)14:00 No.18610809

    Hoppa dude here. Although I can't participate in any meaningful degree right now, I still need to ask few things IG.
    Is the maiden the mist spirit gave the Nad'lun under their controll?
    How much does the maiden know about her origins?
    Does the maiden posess any unusual abilities?

    This info might be important regarding the direction I plan on taking the Nad'lun.
    >> Anonymous 04/07/12(Sat)14:40 No.18611193
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)15:48 No.18611806
    The frillaTree's have gone silent. An age of time where the creatures benath their tendrals and colors has forced them to consider, and ponder future courses of action. Some have seen the destruction caused in the name of the sun,. others the barbaric courses of action that their silence has wrought, and still others the death cries of their island breatherin, or the chatter of their ocean bourne ancestors as they skirted the seas filled with ice. A new course of action has to be taken, and so the Frilla begin their march. Ancient limbs lift from the ground, and slowly the forests begin their movement with earth shaking steps. Similarly, the islands are converged upon by the sea-borne frilla, and begin large scale transportation to what will be the greatest meeting of the frilla. Slowly they march, and begin converging on the mountains. When the sea-borne have transported the island based, the island based stoop down and carry their brothers atop themsselves. Inexorably, they march. Their forests plant themsleves surrounding the mountains at the center of the continent. They march on. The tallest and oldest among them begin to climb, a few slipand fall, crashing against the ground, and they still march on. Finally one has reached the top of the mountain, its body covered in ice, its light somewhat dimmed even as it has risen above the clouds.
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)15:55 No.18611881
    In conference beneath the stars, the frilla talk. As seen by the lesser species, a multitude of lights shines from the tree's, ebbing and flowing with constant lights. Hues of various colors, some long since forgotten to the age of birth this world was wrought in, some never having been seen before. Months pass for the frilla as they talk. A few cannot survive in the conditions, and their bodies are lain at the base of the mountain. Many topics are discussed, most of the lesser species cannot decipher these messages, save for those with great understanding of the tree's themselves.
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)16:10 No.18612050
    rolled 2 = 2

    First actions have been taken. I await responses before I continue with the Frilla's story.

    Rolling for preliminary decisions.
    >> RNG 04/07/12(Sat)16:18 No.18612118
         File: 1333829922.png-(119 KB, 849x1200, trollface[1].png)
    119 KB
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)16:22 No.18612149
    Would you kindly explain?
    >> the refusal Ta'mirel 04/07/12(Sat)16:40 No.18612352
         File: 1333831246.png-(47 KB, 448x676, totem.png)
    47 KB
    rolled 6, 16, 17, 4 = 43

    The Ta'Mirel saw this spirit, all of them. And as one it was refused, but with a true response. The Lem survived, and always have, they fought and became strong. The word was theirs once. If they wanted it, it would be theirs again. The lem left their response come morning. They would be ready for war, but it would be one their terms.
    the lem used the horn of the Ramel blood gorger. Its horn left wounds that did not close. On this they attached a rib from an alpha ramel. Ensured Death and Strength with the longest reach. This was their message. In symbolic ritual each Lem tied a sinew rope to the massive spear. one by one. "we are powerful allies, and horrific enemies. Stand with us, or be crushed beneath us spirit."
    One evening a lem used their simple musical tendon string instrument to fling a rock, then another, then a tooth...the invention was shown to other lems, and quickly the group began to study and experiment with different configurations, projectiles, until their musical instrument was weaponized. The lem have also continued to researching advanced weaving, and Lem scouting parties continue to attempt to capture wild Cydex and Ramel.

    rolling to see: if the Ta'mirel's response to the spirit gets acknowledged. to see how well the new ranged weapon works. to see about the lems continued efforts into armor crafting, and how well their herding is going.
    oh, as a side not the Ta'mirel are putting those damn totems up everywhere now. They are feeling kinda driven to action after the threat.
    >> Jenter(Falc?) 04/07/12(Sat)17:03 No.18612557
    No problem sir. I shall now reclaom my original moniker, Falc.

    I guess it's time to let the north fear the Ragas again. Either that or take care of the Blubbery Frowgs till that other guy comes back.
    >> falc 04/07/12(Sat)17:10 No.18612634
    >those ranged weapon and armor rolls
    Lem confirmed for future overlords

    >increased feresy
    yes, the Fearsey will increase with these new unstoppable Lem who attack from afar.
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)18:00 No.18613234
    >> Glüd Hive Mind 04/07/12(Sat)18:08 No.18613313

    Current status: Four major large colonies, centered around large clumping of Yantar plants in places where marsh waters converge. As many as 6-10 smaller colonies, only which one or two are completely self sustaining. The others rely on a network of small tunnels used as trade and communication lanes, forming a large wall of smaller colonies interconnected as a barrier to the main bulk of the land unexplored outside the marshlands.

    The Quad Colonies, the major four colonies, are widely centered on pacts of isolationism, as mixing of the colonies leads to a confusion in Glüd of their own home (because of the hive mind cross over from separate Mind Bug input)
    This leads to feudalistic colonies which only trade communication and excess resources in times of dire need, leaving each to progress largely on their own in this current point in time. They each share the same understandings, though with varying amounts, and each has a specialty in production.

    City names:
    1.  Dowrfbül <Dorf- bool>
    2. Azderf <Az-derf>
    3. Isdravail <I'z-draw-veil>
    4. Holmere <Hole-mirror>
    >> falc 04/07/12(Sat)18:08 No.18613320
    rolled 12 = 12

    The K'Lahk search the northern Tundra, looking for caves of sufficient size to host small families.
    >> Slanera Island Lem 04/07/12(Sat)18:19 No.18613451
    rolled 4 = 4

    The Slanera practise with their bow and arrows, they designate certain warriors to train with Bow and others with Spear. They then think about how each weapon could best be used for warfare.

    (Rolling for Military Strategy, waiting for IG of course)
    >> Ta'mirel progress. Ta'mirel 04/07/12(Sat)18:25 No.18613518
         File: 1333837517.png-(92 KB, 489x562, marauder.png)
    92 KB
    rolled 18 = 18

    The lems Totem, for all its rage and fury sat silently. However the sense of urgency the Ta'mirel now have has drastically propelled their craftsmanship forward. Having researched the baskets of the frowgmen and repurposed the concepts for a meshed support of articulated carapace plates via tendons and hide the Conclave is now outfitted with powerful armor for times of war. The research into ranged weaponry was fruitful, though the Lems hands do not allow them to use it to its full advantage, it may perhaps be a useful bargening tool in the future, and certain Lem may find the "Bow" to be of use. Finally, and once again, the lem have completly failed to tame anything. apparently creatures do not survive "Strategic dismemberment" as a way to subdue and capture a foe. The lem continue to have an abundance of food. One scout party has returned with Ramel eggs. A though has occurred to the Lem, perhaps they can raise these instead of capturing live ramel. Rolling to see if this half baked scheme works.
    >> Ragas 04/07/12(Sat)18:31 No.18613623
    rolled 14 = 14

    So many Lem in one place?
    The continuation of the strain is secured

    Mobile ragas, are on your ass brother Ta'mirel.
    Beware the night.
    >> Ta'mirel 04/07/12(Sat)18:46 No.18613837
    rolled 2 = 2

    no, its the same as the Ta'mirel, but now they got some armor and weapons.
    Responding to the increased hostility from the Ragas the Ta'Mirl sit in place. Their encaments are fortified, pits are dug, spears are soaken in oils distilled from lard and prepped for fire. Nets are woven in mass. The Cidex are hungry too.

    ((im down for opposing force, but i would like to see you pick up the blueberry frowgs. you have a cool play style, and then with an acknowledged sentient race you can start getting multipliers to your rolls..like fire, or weapons, etc. plus it would be interesting to see their divergent evolution, the southern frowgmen with their kind frillas, and the northern with their brutal Ragas sybiosis. might be cool...))
    >> epic loss Ta'mirel 04/07/12(Sat)18:52 No.18613927
    rolled 11, 2 = 13

    fuck...and now my cidex dead. suitable loss for such a shitty roll, even with all that gear. shoulda never sent em out.
    The Ta'Mirel drove off the Mobile Ragas but the fight was horrific. It was no skirmish, the Ragas invaded in legion. where one would fall, a swarm would take its place. There were significant material losses, but superior stratagy saved the conclave...that much could not be said for the simple minded Cidex. Both were swarmed, and consumed. only bones remained. Thus ended the Lem's attempt at animal breeding...on an upside there were bones and dead Ragas. At least bones are useful. The Conclave agreed that the area was becoming unsafe and unless something could be done to learn more about the Ragas the Lem may have to re-locate in the future.
    the lem study the dead Ragas
    The lem send scouts into Ragas territory to observe.
    >> falc 04/07/12(Sat)18:53 No.18613936
    Thanks. If IG comes back i'll be rolling with blue Frowgs till actual blue frowg guy comes back.

    Then an abyss creature maybe? dunno.

    >dat roll
    well, they do say conflict speed growth...
    >> falc 04/07/12(Sat)18:58 No.18614001
    >rolling two 2's against Ragas

    I guess that ragas ruling of 'preferred prey: Lem' was no joke.
    Holy shit.
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)19:07 No.18614114
         File: 1333840054.png-(57 KB, 712x504, Hmmm.png)
    57 KB
    The frilla begin to return to their places of Origin, save for a few who remain at the mountain. They cross the sea's, return to their massive forests, as their decisions have been reached. Their massive forests return to re-house their favored life, those whith villages that remained atop them continued their lifestyle, and the seaborn took away with new ideas, along with the Ilsandborne. Soon, new generations are given rise to, and each Frilla grows a bit larger than the previous. Fibers that were merely woody, now become much stronger, stronger than bone. Tougher than rock. Homes are grown inside and outside, to allow beings to reside safely among the tree's. The canopies increase in size, in effort to limit the suns poisonous nature. New hallucinogens are born from the sap of the Frilla, and many are able to return to the old ways of contact.

    Yet still, the plans of the Frilla are yet to be truly enacted. A decision has been made, and a course of action chosen.

    ((Unfortunately my scanner refuses to cooperate with me.... I should have the images up eventually. For now its a picture of the sea-borne))
    >> falc 04/07/12(Sat)19:46 No.18614669
    >> Anonymous 04/07/12(Sat)19:51 No.18614737
    Oh my...Operation black sun?
    >> LordHighlander !tHPBvczhcc 04/07/12(Sat)19:57 No.18614830
    ....What does this operation entail?

    Name sound remarkably close to what I am planning....
    >> Ta'Mirel-Trade Anonymous 04/07/12(Sat)20:38 No.18615338
    rolled 12 = 12

    ((last activity for the evening till indo gets back. I have a fuck huge cluster of activity ive done.))

    The Ta'Mirel send a detachmet of heavily armed force of emmisaries to Tundra Frowgman territory, it is important to show your strength so a potential ally sees you as worthy. In tow they all carry packs of weapons, armor, tools, and musical instruments. The Ta'Mirel are making their best attempt at diplomacy, however akward it may be.
    >> dice+1d20 Mevolan 04/07/12(Sat)20:44 No.18615424
    Rolling for when IG gets back

    The hunter cast Mevola atempt to capture and ride the purple herbivorous Chufluz that hang around their Frilla trees
    >> Mevolan 04/07/12(Sat)20:45 No.18615445
    rolled 3 = 3

    And rolling....
    >> Falc 04/07/12(Sat)20:47 No.18615461
    rolled 11 = 11

    The K'Lahk see a bunch of heavily armoured Lem approaching and go 'holy fucks it's the Lem' and attack, throwing big rocks at them when far away and then getting down to business with Axe and shock at close range.
    >> Falc 04/07/12(Sat)20:48 No.18615482
    looks like operation 'this is a bad idea 2: electric bungaloo' really was a bad idea
    >> Falc 04/07/12(Sat)20:59 No.18615633
         File: 1333846740.jpg-(75 KB, 600x750, 1319567965422.jpg)
    75 KB
    Roll for ye defense yer honurless dhog, or be gutted upon me axe blade.
    >> Falc 04/07/12(Sat)23:00 No.18617511
    Treating this as a
    'Head diplomancer cancelled action 'recive diplomats': interrupted by Rhesus macaque...I mean suspicion"

    Is this ok IG?
    >> Ta'Mirel Diplomacy: at spearpoint non gentelman 04/07/12(Sat)23:50 No.18618328
         File: 1333857056.png-(29 KB, 402x75, endoftimes.png)
    29 KB
    rolled 14 = 14

    ((I already did mang. that 12 was to offer the olive branch or deliver spear to the brain.)) First the Ragas, now the Frowg. The Ta'Mirel really...want to be good. But they were built for slaughter, they are equipped for slaughter...still..think high road.

    The nightmare spirit promised ruin, it showed ruin, it will be stopped. The Ta'Mirel need to convince the arctic FrowgMen. If a gift of quality arms and armor delivered by fellow warriors is not enough, then they...will be shown. The Lem attempt to subdue and show the Frowgmen the pictogram.
    >> Indonesian Gentleman 04/07/12(Sat)23:51 No.18618338
    I've returned from my looong slumber! Now let's see what's going on...

    The Maiden is now in your control, yes. She claims she belonged to a great tribe in the sky, and then she got lost in the marshes. Plants seem to grow faster and healthier in her presence.

    The Ta'mirel made their stance known to the spirit... they chose to defy the nightmare. Indeed, in the following months, trouble falls upon the Ta'mirel in the form of carnivorous Ragas attacks which claimed their Cidex pair, and four of their own. But all is not lost, for the Cidex left them their bones, and they managed to capture several Ramel eggs. These eggs now hatch, and it seems these Ramel newborns consider the Lem as their mother...

    It seemed like the K'Lahk thought the Lem were about to conduct a large raid on their village, and threw stones to the supposed intruders. The Ta'mirel, however, stood their ground and managed to hold their agression long enough to not attack the K'Lahk outright (the new armor also softened the blows). This action was seen by the K'Lahk, who now stopped their rock volleys, curious as what these strange armored Lem has in mind.
    >> Indonesian Gentleman 04/07/12(Sat)23:57 No.18618423
    The Ta'mirel sent a heavily armored Lem with the message-spear. The Lem stood right outside the K'Lahk village's borders, and stabbed the message-spear to the ground. It then sat down, while waiting for a representative of the K'Lahk to come.
    (What is your response, K'Lahk?)
    >> Falc 04/08/12(Sun)00:18 No.18618728
    rolled 6 = 6

    The K'Lahk find this behavior unusual and quite unbecoming of the Lem they know.

    They spend some time discussing a course of action, really just arguing, until they finally decide to send out two of their own. One of them an older Frowg that has seen many things and is considered knowledgeable on many subjects, and another a warrior, in case this was a trick.

    >> Indonesian Gentleman 04/08/12(Sun)00:34 No.18618973
    (I'm gonna put some bonuses on these)
    The elder Frowgman, accompanied with the warrior, approached the lone armored Lem. The Lem then gestured at the spear, slowly pointing at the different pictures engraved on it.
    The elder Frowgman is confused at first, until he saw the black figure killing the Lem. "I think the long-heads are in trouble," he said to the warrior. "What is it that trouble you so, o long-head?" He then said to the Lem, which obviously do not speak Frowgmanese. The Lem then spoke, slowly, while drawing a circle with crosshatches in the middle of it on the snow.
    "Bhasss... Ket." That is what the Frowgmanons heard in the frozen winds.
    (Now both parties may react to this.)
    >> Anonymous 04/08/12(Sun)00:41 No.18619066
    is what I did for the Frila okay?
    Still need to put up some pictures....
    >> Falc 04/08/12(Sun)01:08 No.18619445
    rolled 1 = 1

    ...They want Baskets
    Hey Groak, you are never gonna believe this, they want baskets.
    >mfw tundra frowgmen don't have basket weaving
    The fuck is a basket?

    The frowgs react with general confusion.
    (unless of course they have baskets and just don't know how to make them, then that is a different matter all together)
    >> Indonesian Gentleman 04/08/12(Sun)01:20 No.18619612
    'sokay yo. This is the age of myths, after all.
    >> Ta'Mirel Diplomacy: close enough. non gentelman 04/08/12(Sun)01:22 No.18619645
         File: 1333862557.png-(40 KB, 235x161, homespear.png)
    40 KB
    There are clear problems with communications, the lem only know a few words in frowg tundra dialect. But the lone soldier has one lem come forward one at a time until a pile of tools, instruments, weapons and armor was at by the Senior Frowg. Finally, the lem points to the inside of the armor on the ground, it is woven like a basket. all the lem ever wanted was to know how to make that weave. now something more dire is going on, the lem redirects the frowg to the pictogram again, there is a burning frowg in it too. ((see purple splotch by the green tree in MS paint when zoomed in, also the regular frowg from the plains traded baskets, and dyed hoppa silks to your clan, as there is seasonal interaction between the two in an earlier post)) the lem indicates the equipment is for the frowg, then gestures one last time to the final picture on the spear, and leaves. in the equipment pile is a map spear on how to reach the Lem. ((unless there is total miscommunication, the message is the lem are trying to prepare the frowg for a war that is yet to come.))
    >> Indonesian Gentleman 04/08/12(Sun)01:35 No.18619815
    Well, I think the diplomacy here doesn't need my help anymore, you two can kinda sort it out.

    And I think I forgot to declare the Ta'mirel to have discovered Projectile Weaponry and Armor Making (natural armor).
    >> Falc 04/08/12(Sun)01:45 No.18619944
    rolled 20, 2, 4, 20, 18, 20 = 84

    (k then)
    The K'Lahk provide the Lem with Baskets before they go.

    They gather up this great pile of stuff and study all of them. (tools, armour, weapons, instruments, maps, artwork).

    The elder K'Lahk argue about it for a while and decide that whatever is bothering the Lem is a big enough deal that they came to show us about it. Many remain skeptical since nothing has really befallen them yet but the final idea is gratitude to the Lem, for their gifts if not their warning, and caution.

    As a final note the K'Lahk feel rather embarrassed about the result of their initial assault on the Lem, justified or not, and decide to work on that as time allows.
    >> Falc 04/08/12(Sun)01:51 No.18620006
         File: 1333864261.jpg-(39 KB, 599x599, dat.jpg)
    39 KB
    >dose 20's

    Bitch I'm rollin with the high rollers.
    >inb4 I didn't need em
    >> Ta'Mirel home life non gentelman 04/08/12(Sun)01:58 No.18620085
    ((hey, you were the one who gave me the idea for spear message. didnt even think of it. good gm is good.))
    Upon the realization that its easier to steal eggs from Ramel then it is to break adult ramel to obedience the lem have started doing just that. alot. might have adverse effect on the wild ramel population. They tend to make up for failure with repetition.
    The Conclave has started practicing war games for entertainment. Pitting two or more teams against each other while filling a specific role and set of rules per team. its usually not too painful.
    attempting to raise baby ramel has been an experience for the Lem. While they still practice mutual cooperation, now some lem are more trained in specific areas of life then others, but assistance will still be offered if required between the new "professions". (Tamer, Killer, Scout-Hunter)
    Finally, the lem need to scout the area to determine sustainability of food, Ragas encroachment, other species, and anything odd. This will also be a hunt.
    if any species want some art done for equipment let me know. Falc, your tundra frogs can assume they got a fuck ton of axes, throwing spikes, and armor, enough to outfit the tribe with superior gear....and fuck, ill be drawing more Lem shit soon.
    >> Glüd Hive Mind 04/08/12(Sun)02:02 No.18620132
    Bumping in hopes of revitalizing?
    >> Falc 04/08/12(Sun)02:12 No.18620263
    rolled 13, 3 = 16

    >do I want art
    Heeeeeeellll yeaaaaaa
    I am no artist and have been barely getting by,

    The K'Lahk expand northward, into the great unknown.
    The K'Lahk attempt to capture some Cedex, using nets made of woven Ragas and weighed with heavy stones after weakening the creatures.

    With all these gift axes from the Lem, the warriors of the K'Lahk have taken to carrying at least 2 at all times. Senior/accomplished warriors are allowed 4.

    Among the K'Lahk there has been an artistic revolution of sorts. They take to it like a fish takes to water, quickly becoming proficient in the use of sound and images to tell stories and communicate ideas, making their evening gatherings much more enjoyable for all,
    >> Indonesian Gentleman 04/08/12(Sun)03:17 No.18620964
         File: 1333869445.png-(355 KB, 828x644, continent A map 06.png)
    355 KB
    Well, not bad! 20 in tools, instruments, and art? Clearly, they're having a mini-reinassance!
    But not much luck with the Cidex though. They prove to be far too tough to capture, at least for the Frowgmen...
    The K'Lahk expand northwards, halting at the foot of a great mountain.
    >> Glüd Hive Mind 04/08/12(Sun)03:25 No.18621040
    Hey, IG, what is the tribe to the top right of the marshlands?

    The Glüd have basically been established.. No tech at all, I figured at what I did with them it would be kinda unfair to advance them much since their political scheme of things seems more midevil rather then tribal stage...
    But then again they are much much smaller then all the others?

    Eh, I dunno. May they claim spots in the marshes? Since the Yantar they live under grow specifically there... Nowhere else for them to be at the present moment hah.
    >> Indonesian Gentleman 04/08/12(Sun)03:26 No.18621046
    Ah yeah, forgot to mention. Both the K'Lahk and the Ta'mirel now has Simple Cartography in their tech, due to the exchange.
    >> Indonesian Gentleman 04/08/12(Sun)03:35 No.18621129
    The tribe nearest to your domain is the Nad'Lun, the sentient Hoppas.

    I think I could fit you in as some sort of pixie/traditional elf kind of deal. Draw a symbol for the Glud, I'll have them the lands under the marshes. For the top of the marshes, though, they could be claimed by other tribes. So, in effect, your territory covers all of East Continent's marshes, but you can't expand... unless they happened upon other races or new technologies.

    Glud Hivemind:
    Tendency: industrious, collective
    Location: Marshes near M, underground
    Starting tech: stone age tier techs. Simple Farming, Small Tunneling, Very Simple Animistic Beliefs
    Special abilities: Hivemind
    >> Glüd Hive Mind 04/08/12(Sun)03:51 No.18621235
    So I'm a foreigner in these lands, or do you just mean Eastern half? I'm alright with that, it explains why the hives are developed but simple tech... Washed into the oceans while the Frilla trees went to the waters long ago?

    Thank you. I'll draw a logo up now! As for the cities to the East, I do have descriptions of the Quad Colonies. I'll save those for when these tribes manage to cross to the new continent.
    >> Indonesian Gentleman 04/08/12(Sun)04:04 No.18621314
    I meant the continent we're on is currently named the East Continent. You have full reign of the lands under the marshes.
    >> Anonymous 04/08/12(Sun)04:45 No.18621535
    >> TundraFrowgmen non gentelman 04/08/12(Sun)04:47 No.18621545
         File: 1333874825.png-(53 KB, 677x380, 1333723287090.png)
    53 KB
    After generations of existense in the harsh tundra the K'Lahk tribe has lost many of its vestigial aquatic features. Gone are feelers, scales, and fins. Gained is a denser musculature, heavier bones, a superior sense of smell and sight. They still maintain an electrical shock. Their skin is now a tough rubbery hide adapted to protect against frost bite.
    Hey falc, hope its good enough. feel free to use gear from the lem collection. A little zooming in, and free form selection then touch up in MS paint works nicely. Armor. easy enough too. Bro, everything i do is with a mouse and heavy zoomed in on. pencil tool, on second heaviest setting for almost everything. paint bucket and sampler tool otherwise. occasionally something else. im fuckin exhausted, so ill try and recoup and come back swinging later...but at least here is a template to draw on.
    >> Slanera Island Lem non gentelman 04/08/12(Sun)05:09 No.18621691
    hey, creator of island lem. I like what you do. adds some spice to the planet. You are new to the game, and in dooing so your tribe acts inexperienced and new. Cutting down frilla, and dooing whatever. its very chaotic. Your art isint too bad man. You are like 3 extra steps from making it good to use. just make hollow black line outlines, throw in some detain, and bam. fuck it up with the ol' paint bucket and zoom tool. finer details, easy. Look forward to seeing what your lem develop. what they use. treat the naked lem template as a base to throw leather, or leaves, or whatever on for clothing and armor. good luck.
    >> non gentelman 04/08/12(Sun)05:10 No.18621699
         File: 1333876236.png-(107 KB, 799x508, 1333808029622.png)
    107 KB
    yep. forgot image. its time for sleep, here is image. took about 4-5 minutes to do in MS paint. most of it was just thinking about how it would work. your tribe now has double sided simple shelters by the way, if ya dont like it. modify.
    >> Indonesian Gentleman 04/08/12(Sun)06:10 No.18622143
    Bump for the current crowd.
    >> Slanera Island Lem 04/08/12(Sun)06:40 No.18622311
    rolled 18 = 18

    I am bock!

    The Slanera practise with their bow and arrows, they designate certain warriors to train with Bow and others with Spear. They then think about how each weapon could best be used for warfare.

    (Rolling for Military Strategy)
    >> Indonesian Gentleman 04/08/12(Sun)06:47 No.18622359
    They discovered Simple Tactics!
    Since the archers are good at long-range attacks, but weak in close-range, an archer is partnered with a spearman. The archer shoots from behind the spearman, while the spearman waits for the volley to end. When the volley ends, or the archer is in trouble, the spearman can charge and land the final blow to the enemy.
    >> Slanera Island Lem 04/08/12(Sun)07:11 No.18622473
         File: 1333883491.png-(142 KB, 1298x771, 1333806676705.png)
    142 KB
    rolled 1 = 1

    Roight then, expansion up in this bitch. But first, hunting!

    The Slanera send out several hunters to gather large amounts of food necessary to expand to cover the whole island.

    (Rolling for hunting)
    >> Slanera Island Lem 04/08/12(Sun)07:13 No.18622480
         File: 1333883581.jpg-(59 KB, 300x300, 1316339388674.jpg)
    59 KB
    rolled 17 = 17


    Well, shit.
    >> Slanera Island Lem 04/08/12(Sun)07:39 No.18622591
    >> Indonesian Gentleman 04/08/12(Sun)07:40 No.18622593
         File: 1333885207.png-(48 KB, 720x467, hoppa aqua.png)
    48 KB
    Your hunting party at first failed to find any game, for winter is severe and the animals hiding. They went to the southern coast to search for prey, but instead they found half a dozen frozen Aquatic Hoppa carcasses on the beach. What calamity had caused them to die here? But no matter, the Slanera knew what food is, although they never seen such things before.
    >> Slanera Island Lem 04/08/12(Sun)07:44 No.18622606
    rolled 5 = 5


    The Slanera drag bring the hoppa corpses back to the village and butcher them for later. Now that food was in stock, expansion. The Lem thrive in the cold so it is the perfect time to expand. They head out to settle more of the island and make their lands bigger.

    (Rolling for expansion)
    >> Indonesian Gentleman 04/08/12(Sun)07:55 No.18622662
    Although they do have resistance against cold, the winter wind in this island is severe. A few weeks of very strong winds have prevented the Slanera from expanding, for they are busy fastening their homes to the ground.
    >> Slanera Island Lem 04/08/12(Sun)08:12 No.18622735
    rolled 19 = 19


    The Slanera return to their village and settle in to wait for the winds to subside. The village chief calls the great minds together once again, to invent digging/mining tools, for creating fortifications, digging for things, digging caves etc.

    (Rolling for digging tech)
    >> Indonesian Gentleman 04/08/12(Sun)08:24 No.18622782
    A breakthrough is achieved! A negligent Lem had left his Ramel-blade axe too close to a campfire... but the resulting blade proves to be hard enough to cut through the frost-mired ground! It seems that the Ramel's blades contain minuscule traces of metal.

    Slanera discovered Digging!
    >> Anonymous 04/08/12(Sun)08:32 No.18622808

    Would be amazing if one of his tribe mates notices the basics to heating substances like that to either boost food quality from cooking, or even minor advancements to smithing/crafting?

    Dare you to roll for potential!
    >> Slanera Island Lem 04/08/12(Sun)08:34 No.18622822
    rolled 9 = 9


    Awwww yeaaaah.

    The village chief immediately orders more earthshifters to be made. The chief sends a group of Lem to the outskirts of the village and orders them to dig a tunnel down into the ground, a diagonal one so it can be walked back up. The Lem believe that there must be something under the ground, like earth spirits, or maybe underground lem!

    (Rolling for what they find underground)
    >> Slanera Island Lem 04/08/12(Sun)08:35 No.18622827

    Heh, I'm hoping to find some ore or something to put in the fire.
    >> Indonesian Gentleman 04/08/12(Sun)08:53 No.18622898
    Besides the massive interlinked roots of the unintelligent Mevolas, the Slanera found rocks.
    But these are different from surface rocks. Due to its black color and bluish glimmers, they call it the Star-Rock.
    >> Indonesian Gentleman 04/08/12(Sun)09:10 No.18622964
    These Star-Rocks burn blue, and they burn for longer than Frilla wood. The Slanera quickly used it for strengthening their Ramel blades, making them tougher than usual.
    >> Slanera Island Lem 04/08/12(Sun)09:26 No.18623040
         File: 1333891567.png-(143 KB, 1298x771, 1333806676705.png)
    143 KB

    The Slanera use quickly make wide use of these rocks for spears, blades, and other uses.
    >> Indonesian Gentleman 04/08/12(Sun)09:30 No.18623056
    Um, they're flammable, you sure you want to do that?
    >> Indonesian Gentleman 04/08/12(Sun)09:59 No.18623206
    Bump for new players. Feel free to create new tribes! Evolve less-intelligent creatures! Write down some myths and stuff!
    >> falc 04/08/12(Sun)10:44 No.18623452
    I love it sir.
    Thanks for all this and you suggestions, I'll make sure to use em.

    Other than that, I'll be back in a few hours to mess with some Bluberry MANLY Frowgs.
    >> Anonymous 04/08/12(Sun)12:25 No.18624183
    >> Nad'lun 04/08/12(Sun)14:22 No.18625223
         File: 1333909327.jpg-(528 KB, 1024x768, dawn .jpg)
    528 KB
    rolled 19 = 19

    A new dawn rises, and the Fellowship packs up their camp. The mischievous spirit misled them and lured them astray with it's tricks, and now, the fellowship is lost.

    Luckily, the young herder should be able to locate the herd by it's signature scent.

    Rollan for tracking.
    >> falc 04/08/12(Sun)15:56 No.18626136
    Dat Search.
    Pheromones OP.
    >> Nad'lun 04/08/12(Sun)16:00 No.18626174

    Finally the Dice gods favor me!
    Now I just need to wait for IG to return, so he can evaluate this marvelous roll.
    >> Nad'lun 04/08/12(Sun)17:34 No.18627307
         File: 1333920883.jpg-(399 KB, 1024x768, Nad'lun herder.jpg)
    399 KB
    bumban with art!
    >> Nad'lun 04/08/12(Sun)18:47 No.18628126
         File: 1333925277.jpg-(284 KB, 1024x768, O'nulaa the seer.jpg)
    284 KB
    I might as well bumb with some mythic stuff to fluff out the Nad'lun, while I wait for IG to return.

    One of the most prominent legends of the Nad'lun is the tales of O'nulaa the seer. He was said to be the first Nad'lun to master the Scent Way, by searching out the whispers of the Soul Wind scattered across the world.
    O'nulaa is a mythic hero of the Nad'lun tribe, he is said to have been the one who unified the scattered tribes together, and formed the first herd. According to one legend, one of his first great deeds was to tame the mighty King Hoppa, who stalked the marshes. He used this beast to drive the ravenous predatory plants from the hidden valley of his tribe.

    The Nad'lun see themselves as descendants of O'nulaa and they believe that when he passed away, his spirit was infused to the Soul Wind itself, freeing him from the cycle of reincarnation. It is believed that his spirit still guides the herds, and when a time of grave need comes, he shall return to a mortal coil to aid his children in peril.
    >> Anonymous 04/08/12(Sun)19:00 No.18628235
    I love you, and I love the nad'lun
    >> Frowg Guy of Fo'wil 04/08/12(Sun)19:03 No.18628281
    Ohoooh shit too much shit happened while I was gone. I need a status report relevant to Fo'will/southland frowgs. I am out of the loop.
    >> Nad'lun 04/08/12(Sun)19:05 No.18628314

    >> Nad'lun 04/08/12(Sun)19:18 No.18628471

    I don't think that much has happened regarding your tribe. Falc took over the tundra frogmen when the dude who came up with Mevolas joined and Lord Highlander made the Frilla trees move up to the mountains to discuss stuff, but they returned eventually.

    I suck at summarizing however, so you might be better of reading the thread, as I probably missed something important.
    >> Falc 04/08/12(Sun)19:22 No.18628517
    I'm back baby,

    need to do some art for da manly manly K'Lahk.
    >> Frowg Guy of Fo'wil 04/08/12(Sun)19:23 No.18628542
    rolled 11 = 11

    I'll take up the mass migration as an event.

    The Fo'will eldest and strongest follow the masses of eldest trees in their migration as a sign of a new oncoming era.

    Rolling for any interesting events during said pilgrimage.

    Also since the nature of the frilla forests changed their equipment will too, once I feel able and creative enough I'll draw an evolutionary and cultural update.
    >> Anonymous 04/08/12(Sun)19:26 No.18628583
    FrowgGuy, definatly worth reading. Your frowg may be in a position to benefit next time you trade with the north. plus, new art. need new art.
    >> Anonymous 04/08/12(Sun)19:35 No.18628725
    I just noticed that the majority of the names in this thread have apostrophes.
    Basically like this:

    >> non gentelman 04/08/12(Sun)19:46 No.18628904
    no reason man. just the personal preference of the individual creators.
    Frowgguy, i hope you dont mind the butchering i did to the tundra frowgmen. Please redraw as appropriate. just needed a template to dress up for falc.
    >> whatisthisidonteven Falc 04/08/12(Sun)19:54 No.18629054
         File: 1333929268.png-(33 KB, 372x380, newfrowg2.png)
    33 KB
    Oh what this?
    I was just swinging a few axes down by the practice range and took off my armour to free up my glistening muscles.
    >> Anonymous 04/08/12(Sun)19:57 No.18629125
         File: 1333929477.gif-(534 KB, 427x240, Nose_bleed.gif)
    534 KB
    >inb4 all the normal frogladies run to the blue manly frogs.
    >> non gentelman 04/08/12(Sun)20:36 No.18629762
         File: 1333931772.png-(29 KB, 372x380, 1333929268546.png)
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    dear god.
    The frowg train has no brakes. what have i made...with these two hands...WHAT HAVE I WROUGHT?!!! Frowg guy...correct this madness. Otherwise your continued silence indicates satisfaction.
    >> idontknowwhat Falc 04/08/12(Sun)20:44 No.18629904
         File: 1333932271.png-(30 KB, 372x380, newfrowg3.png)
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    >implying anybody can hate the Frowgcake
    We will be releasing a calendar in spring
    >> temptedtomakeapecjumpgif Falc 04/08/12(Sun)20:55 No.18630079
         File: 1333932905.png-(26 KB, 343x380, newfrowg4.png)
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    Ok that's the last pic for now.
    >> Falc 04/08/12(Sun)21:31 No.18630585
         File: 1333935078.png-(114 KB, 860x380, newfrowg4.png)
    114 KB
    rolled 10, 16 = 26

    Anyway the K'Lahk pushed forward with the gifts from the Lem, becoming better in the arts and discovering cartography, but the armaments of the Lem were too alien for them to really pick up.

    The K'Lahk work on mapping their territory in a more detailed fashion starting recommended paths for Frowgs to use when moving from one area to another,
    The K'Lahk also try to improve their buildings to keep up with the growing cold...and the voiced desire to have a place for music.
    >> Falc 04/08/12(Sun)21:32 No.18630612
    That 10 is Idunno, so I'll work on dem buildings.
    >> Frowg Guy of Fo'wil 04/08/12(Sun)21:45 No.18630824
         File: 1333935931.png-(38 KB, 558x445, frowriginese.png)
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    rolled 11 = 11

    I don't mind. Swole frogs be swole.

    The southern frowgmagnon have been going through gradual changes over the centuries, becoming leaner and tall with every strife that tested their agility and dexterous mettle. Their hind webbings have vanished but left behind bony spurs on their powerful legs, promoting a form of martial unarmed combat using legwork and their filed claws. Their four forelimbs have lost their bulk in favor of finer handling of tools and weapons. Their tails have atrophied as their stance depended less and less on leaning on it for support.

    Their culture has been a renaissance over the ages, art and sport flourish. A rudimentary script of pie-chart like circles and fractions has been invented, inspired by the frilla wood cuttings which are used to print them. The frilla plant matters having become stronger have allowed for more intricate weapons, such as double-hoppa glaives and throwing hatchets. Chirurgy has been making quite an advancement as glund shells are lacquered with saps and resin to endure long generations of use, some sets of armor becoming practical tribal heirlooms. Fashion has gone little in the way of change.

    Attempts to domesticate Ramel from northern frowg trades have ended in tragedy, refraining from acquisition of the elusive ramel blades except during the seasonal trades with their burly cousins.

    The trees have sheltered their people from the sun long and far, giving them exceptional nocturnal senses along with their various other perceptive abilities in the hazy twilit forests.

    Today a party Fo'wil trailblazers set out on their hoppa mounts on a long journey through the southern swamp lands. The Matriarch believes they need to expand toward the rarely strayed southern forests and make their commune and claim with the frilla spirit.

    (point F to point J) Rolling for a successful journey.
    >> Indonesian Gentleman 04/08/12(Sun)22:25 No.18631525
    I'm back from my long slumber yet once again.

    The herder managed to track a herd of Tuft Hoppa pheromone, and they follow it. To their relief, this isn't one of the spirit's tricks again; It led them out of the marshes and into the river plains.

    The Fo'wil discovered Written Alphabet!
    Their journey to the Frilla-trees have stopped halfway through, stopping at the edge of the Frilla forest. Lack of food is the culprit.
    >> Falc 04/08/12(Sun)22:35 No.18631692
    what about this?
    >> Frowg Guy of Fo'wil 04/08/12(Sun)22:44 No.18631882
    rolled 13, 1, 17 = 31

    Impeded by their lack of food the explorer caravan begins to hunt and forage.

    Back home the artisans craft festive garbs, capes, and flexible rootmail armors to present to the K'Lahk and Lem for ramel parts and luxurious tundra frilla tuft furs.

    First roll for forage, second for crafting goods/acquiring materials, last for successful trade meet at the tundra fringe during the warm season.
    >> Frowg Guy of Fo'wil 04/08/12(Sun)22:45 No.18631908
    >roll 1
    >somehow cause silk and wood to explode
    >it's Final Fantasy 14 all over again

    >> Falc 04/08/12(Sun)22:49 No.18631980
    rolled 3 = 3

    one more thing

    The K'Lahk take their new tool knowledge to stone cutting, cannibalizing the great mountains they live by for building materials.

    >inb4 1
    >> Falc 04/08/12(Sun)22:50 No.18631999
    Welp, still furs, bone and dried ragas it is then.
    >> Indonesian Gentleman 04/08/12(Sun)23:12 No.18632367
    Oh yeah. This means that they've so far mapped only a few trails, while they have created a sturdier construction techniques for their buildings.

    One of the younger artisans ruined the silk by dipping the silk in hot water. Little Wopie is now grounded. Other than that, the Fo'wil managed to forage raw materials and food, and they traded this instead at the trade meet.

    the K'Lahk tries cutting stones with Ramel blades... which broke the blades instead.
    >> Indonesian Gentleman 04/09/12(Mon)01:06 No.18634384
    Bump for new players. Everyone welcome to create their own tribes! All you need is a symbol, and choose a race!
    >> Ta'Mirel non gentelman 04/09/12(Mon)01:33 No.18634853
    While the other races explored, and studied the Ta'Mirel continued to prepare. The Ramel Domestication project has been progressing and now the Adults have laid a second generation of eggs. (rolling for sucess)
    Experimentation begins. As of late the experiments have been with fire and burning objects. (gotta start somewhere) burning ramel, cidex, baskets, leather, dead ragas...pretty much everything. (trying to learn the secrets of heat treatment, new weapons, distilling, anything.)
    The killers and scout-hunters have moved to go on another great hunt/ recon of the area. What will be discovered, and what resources will they gain?
    The conclave sends two scouts with a simple message to the k'lahk. they want a few of the K'lahk to come with on their scouting mission to the south
    Finally, taking advantage of their numbers the Ta'Mirel send out a scouting force to attempt and make contact with another tribe (going A to F, across the river) the force is made of all casts numbering at about 16-20, they carry spear messages, maps, and items to gift and trade...all stored in "bahsss-keet"
    >> K'Lahk 04/09/12(Mon)01:43 No.18634968
    rolled 5 = 5

    After some bumbling about with the language barrier, the K'Lahk agree to send some Frowgs to the south with the Lem. Around 10 warriors elect to go.

    They also decide that if they are going to keep communicating with the Lem, they need to do something about this barrier and send back a messenger to try and work out letting some Frowgs stay with the Ta'mirel for a while and vice versa so they can learn more about the other, secure an alliance and ease trade.
    (rollan for diplomacy I guess, though I'm not sure if inter player diplomacy should be rolled)
    >> K'Lahk 04/09/12(Mon)01:45 No.18634989
    Think I need to flesh out some stuff about K'Lahk life and culture, hope it doesn't become a problem in the future.
    >> forgot the rolls non gentelman 04/09/12(Mon)01:47 No.18635011
    rolled 10, 20, 7, 7, 14 = 58

    >> Ta'Mirel: An exchange non gentelman 04/09/12(Mon)01:59 No.18635145
    rolled 20 = 20

    (eh, honestly, fuck it. if there was a disagreement, but i like the exchange, so ignore my diplomacy roll...it was low anyway.)
    The conclave invites the FrowgMen into their tribe. They go on their hunts, eat with them, and in time they begin to learn eachothers language. The frowgs are confused at first as to when sleep happens. It is learned Lem do not sleep...this takes some getting used to, and accommodation for the Frowgs in the form of bedding. Next, the shock that there were no elders, or true in fighting. Lem, are all lem. as each lem splits, the resulting lem share the memories of the first, and from those before it, and in that way there are ancestral memories, locked away, hard to recall, but in dream like states can be reached. Finally were the rights of death. When one lem dies, the tribe eats it. They gain some of its memories, and a portion of its biomass. In this way the lem lives on. This was also...odd, for the frowg. They were invited to eat. they (ill let you pick that one.). The frowg were a great benefit, being larger and stronger with knowledge of stone the lem were able to reinforce and create better buildings.
    rolling to see how comically bad learning another language is.
    feel free to describe life for your frowgs in the Ta'mirel tribe from their perspective better. and run with the lem in your tribe as well. im getting pretty sleepy.
    >> K'Lahk 04/09/12(Mon)02:13 No.18635292
    >dat 20
    ok, I was doing culture fluff but I'll switch back here for a sec.
    P.S. I enjoy this a lot.
    >> Anonymous 04/09/12(Mon)02:24 No.18635402
         File: 1333952665.png-(261 KB, 1024x768, home sweet home.png)
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    Once the scent was found, the herd was easy to locate.
    The fellowship returns to the campsite. It seems that the herd had not moved during the absence of these brave adventurers. Perhaps the shaman was too worried about them, so he prevented the herd from moving.
    >> Frowg Guy of Fo'wil 04/09/12(Mon)02:26 No.18635420
         File: 1333952775.png-(7 KB, 300x196, the commerce with a champion.png)
    7 KB
    rolled 12, 8, 10 = 30

    The Lem approach! The Fo'wil have many raw resources stockpiled which they offer to trade and custom tailor to the Ta'mirel's needs, perhaps learning of their craftsmanship and language, as of theirs too. They attempt another southward journey with an ample overbearing of supplies to work with this time.

    Rolling for diplomacy, trade, and expedition.

    Also since I'm getting fucking lazy, here's a pivotal event in Fo'wil history in the form of a frilla wood carving.
    >> K'Lahk: an exchange Falc 04/09/12(Mon)02:28 No.18635442
    rolled 2 = 2

    The Lem representatives are accepted into the K'Lahk. There is much discussion about this, even after the decision has been made, but in the end, what is done is done. The Lem are put through what to the Frowgs is a rigorous schedule selected from the main areas of K'Lahk life, an opinion slightly changed after they learn the Lem do not sleep, though they are still provided with accommodations.

    They go on hunts with the warriors and engage in their axeplay training and entertainment, and end up teaching the warriors more than they themselves are taught, showing them the proper ways to hunt Cidex.
    They work alongside the craftsfrowgs as they create instruments, building segments, tools and weapons for the Tribe.
    They practice with the artisans, engaging in the story telling and acting they perform every night, though the storytelling comes much later than the acting for them till they learn the language.
    And lastly they sit with the elders of the tribe, who discuss among themselves the actions most beneficial to the tribe to take.

    At the end, the K'Lahk have a great deal more appreciation for the Lem and were astounded at their rapid learning of the Frowg language.
    (roll for frowgmen in Ta'Mirel tribe performance with language)

    next is their perspective I suppose.
    >> Falc 04/09/12(Mon)02:29 No.18635449
         File: 1333952969.gif-(2 KB, 50x50, okay.gif)
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    Well at least I figured out how to spin it...
    >> Indonesian Gentleman 04/09/12(Mon)02:29 No.18635450
    It was a good age for the Ta'mirel. Not only they have gained an alliance with the K'Lahk, they have managed to understand their language. In addition, during their experimentation with heat, they have discovered the same effect the Slanera island Lem have discovered on Ramel blades, in that it makes them more durable. Not only that, it also seems the Cidex tusks react the same way as the Ramel blades.

    As for their domesticated Ramel, all of them lay eggs, but half of them are used for food.

    The expedition crossed the river safely... only to meet the massive sentient Mevolans of the Jenter. They easily tower ablmost twice a Lem's height.
    >> Indonesian Gentleman 04/09/12(Mon)02:30 No.18635466
    D'oh, ignore the bit about Mevolans, they met the Fo'wil instead.
    >> K'Lahk Falc 04/09/12(Mon)02:39 No.18635544
    Long story short, it turns out that eating Lem does some crazy stuff.
    They are blasted with visions, images and feelings they can't decipher and then end up learning the language of the Ta'Mirel and forgetting their own, not noticed until they actually had to communicate with the Frowgs of the K'Lahk again.

    So it's gonna take a while to get that out of them I guess. It will be like living with Lem all over again.
    >> Nad'lun 04/09/12(Mon)02:47 No.18635612
         File: 1333954042.jpg-(574 KB, 1024x768, return.jpg)
    574 KB
    rolled 17, 9, 12, 17 = 55

    The return of the fellowship is met with joy, but the fair colored maiden quickly becomes the center of attention. Her scent is new and exotic, and the color of her skin has never been seen before. It doesn't take long before the majority of the tribe is all over her, welcoming the her to the tribe.

    While this is going on, the fellowship reports to the shaman. They tell everything they saw, but even the shaman seems to be confused.
    "Bring the young one to my hut, I must analyze her, and seek guidance from the Soul Wind. The world spirit is indeed restless if what you say is true. Meanwhile, you should tell the hunters to get back to their duties, the herd has been stationary for almost two weeks now, and the our supplies are starting to get depleted. Also inform the herders that they need to collect the scattered herd, we will be departing soon."

    Rollan for maiden interrogation, Soul Wind, hunting and herd gathering.
    >> K'Lahk Falc 04/09/12(Mon)02:48 No.18635621
         File: 1333954105.png-(28 KB, 724x420, KLahkplaces.png)
    28 KB
    Ok so the K'Lahk are 1 big tribe basically made up of familial circles.
    Families live close to one another in tight knit circles. One or two frowgs are selected from the family to represent them among the tribe.

    Then as a group the representatives discuss what needs to be done and which family will be doing it. When a decision is made the representatives bring word back the the others what their next task will be.

    Each family has a warrior and an elder that usually represent them, though there have been exceptions. As you can guess this may lead to some families becoming stronger than others, but so far that has not yet happened, though it very well might in the future.

    If there are any problems here please tell me.
    >> Nad'lun 04/09/12(Mon)02:48 No.18635622
    And we hit the bumb limit!
    >> Falc 04/09/12(Mon)02:49 No.18635632
    thread is autosaging :(
    >> Nad'lun 04/09/12(Mon)03:17 No.18635809
    Where did you go IG?
    >> i wont let it die!!! non gentelman 04/09/12(Mon)03:25 No.18635861
    im gonna give indo about an hour to make a new thread. if he doesnt, ill slam what we got up on the front page. Untill then, i need everyone to report in with their tribes, and tech and customs in a nutshell.
    >> Indonesian Gentleman 04/09/12(Mon)03:33 No.18635916
    I'm making a new thread, easy on it...
    >> Falc 04/09/12(Mon)03:34 No.18635921
    K'Lahk tech here >>18630585 + what we just got from the Lem
    some customs here>>18635621

    working on the rest,
    >> Nad'lun 04/09/12(Mon)03:36 No.18635931


    Tendency: wandering curious.

    Location: The wast south eastern river plains.

    Techs: stone age tier techs. Simple Fishing, Simple Hunting, Simple Foraging, Fire, Very Simple Animistic Beliefs, Hoppa Herding.
    Special abilities: Empathy with non-sentient Hoppas

    Culture revolves around the Hoppa herd they guide, and the shamanic religion that is based on their pheromone based communication with other hoppa species. The Tribe is led by it's shaman and the brood mothers. Shaman is responsible of guiding the herd, while the brood mothers take care of social stuff.
    >> Indonesian Gentleman 04/09/12(Mon)03:37 No.18635939
    Get in here!
    >> Falc 04/09/12(Mon)03:55 No.18636060
    >> Falc 04/09/12(Mon)03:56 No.18636069
    >> Anonymous 04/09/12(Mon)04:31 No.18636300
    >>18636178 here it is...the working thread. Amazing.

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