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  • File: 1333708276.png-(21 KB, 709x522, ConvergenceLogo_TheGiant.png)
    21 KB Deus vs Machina 04/06/12(Fri)06:31 No.18594569  
    >> Deus vs Machina 04/06/12(Fri)06:31 No.18594571
    All right, fa/tg/uys. For real, this time. The last few times I failed due to being an incompetent faggot, but not this time. This time I will give no quarter. I WILL successfully post and maintain this thread or I will quit my feeble attempts at DMing.

    This is an Evolution Game type quest. Pick any one of the subspecies of one of three races, and make a small change to them, evolving them. Countless small steps will eventually add up to alter them drastically from their original form. No race belongs to anyone and the point is to have fun, so feel free to modify whatever race you see fit!

    You may also roll 1d20 to have a subrace take actions such as attack, defence, stealth and exploration. Events will regularly occur to shake things up.

    Part 1:
    http://suptg.thisisnotatrueending.com/archive/18511974/ (Images Broken)
    http://archive.foolz.us/tg/thread/18511974/ (Images Working)
    >> Deus vs Machina 04/06/12(Fri)06:32 No.18594574
         File: 1333708346.png-(259 KB, 1509x1465, NanziGenus.png)
    259 KB
    The first race, the Nanzi, were originally small three legged insectoids. They have since split into three subraces:

    -The mineral-eating Rock Nanzi, with powerful jaws and corrosive saliva to aid in feeding.
    -the flying Titan Nanzi, larger than their cousins. The most predatory of the lot, they have since developed a cooperative hive-like community.
    -the fungus-symbiotic Fungal Nanzi. The Fungal Nanzi have themselves divided into the Cannon Nanzi, which can shoot projectiles of fleshfungus, and the smaller less aggressive Crystal Nanzi. They are currently sealed atop a plateau in the Northern Desert Valley.
    >> Deus vs Machina 04/06/12(Fri)06:33 No.18594580
         File: 1333708397.png-(135 KB, 3152x984, SlyggGenusRedux.png)
    135 KB
    The second race, the Slygg, originated as worms that fed on soil and mud. They have since developed into"

    -the Slowslygg, a group of underground fungus farmers with a gigantic mutated variant that traps food by waiting under the surface.
    -the Swimming Slygg, fishlike denizens of the rivers and lakes.
    -the Hivemind Slygg, a hive mind with four subdivisions: the psychic Brains that lead the hive, the egglaying Motherslygg, the servile drones, and the combat-ready Hunters. They dwell in hives constructed from saliva and discarded chitin. Drones and Huntercan spit a gooey, toxic saliva which can be used as glue while building nests.
    >> Deus vs Machina 04/06/12(Fri)06:33 No.18594585
         File: 1333708438.png-(242 KB, 1550x1056, ForamGenus.png)
    242 KB
    The third race, the Foram, started out as crystalline plankton like beings living in the water. They have evolved into:

    -Tentacle Foram. They have tentacles and can move their cores freely outside of their shells.
    -Anchor Foram, which have also absorbed some algae from the algal foram. They can move around using their articulated tentacles which are used to hold them to the bottom.
    -Algal Foram. Large, flattened foram that rely on photosynthesis with their symbiotic algae for sustenance.
    -Parasitic Foram. They attach themselves to other creatures and feed upon their fluids.
    >> Deus vs Machina 04/06/12(Fri)06:35 No.18594590
         File: 1333708504.png-(55 KB, 1450x1086, WorldMapOriginal.png)
    55 KB
    The setting is a formerly postapocalyptic world, littered with toxins, chemicals, and the ruins of a dead and forgotten race. The toxins and smoke have mostly been removed, but there are still ruins hidden all over the place, holding pockets of lost technology, though none of the lower races are anywhere near having the intelligence to use it. The atmosphere and land have improved since the Giant's awakening and apparent demise, no longer the ominous twilight tint that it once was.

    In the last chapter, the three lower races woke the Giant, an immensely huge and powerful being from far beneath the ground which healed a large part of the surface world, sealed the Fungal Nanzi atop a desert plateau, and granted the races a small improvement in their intelligence.

    The Giant is gone but the world is now wide open for exploration. You may choose to have any race head in any direction from the Homeland or an area they control after rolling a 1d20. The Titan Nanzi currently have a presence in the Southern Swamp and the Hivemind Slygg, the Northern Cliffs.

    Now, at last, begin phase 2 of Convergence! Really.
    >> Deus vs Machina 04/06/12(Fri)06:39 No.18594614
         File: 1333708779.png-(27 KB, 512x452, TentacleForam2.png)
    27 KB
    To help get this started and keep the thread bumped I will make a few evolution posts.

    The tentacle foram develop more tentacles ending in sensory organ on their freely-moving core.
    >> Anonymous 04/06/12(Fri)06:48 No.18594647
         File: 1333709325.png-(41 KB, 444x341, RockNanzi.png)
    41 KB
    Awwwwh yeah! - Finally this is back. Loving it.

    The Rock Nanzi evolve to better blend in with their surrondings, and also grow additional spikes along their outer shell.

    As an added result, they become ambush predators that rely on camouflague.
    >> Deus vs Machina 04/06/12(Fri)06:54 No.18594668
         File: 1333709682.png-(25 KB, 1024x485, ReduxGiganticSlowSlygg_Smaller(...).png)
    25 KB
    Thank you for taking notice of this, good sir. I was worried this would die before it started, like the previous attempt.

    Before I forget, here's a slightly smaller version of the Gigantic Slowslygg.
    >> Anonymous 04/06/12(Fri)07:03 No.18594707
    The Titan Nanzi have all seemingly grown into large cocoons... Something is about to happen.
    >> Deus vs Machina 04/06/12(Fri)07:05 No.18594715
    Roll for a success rate, please, as this is more than a simple evolution if I'm correct.
    >> Anonymous 04/06/12(Fri)07:08 No.18594734
    Man... I'd love to get in on this but I'm on a mobile at the moment so no paint...
    Very detailed creatures so far, thoug, Deus vs Machina!
    >> Deus vs Machina 04/06/12(Fri)07:12 No.18594746
    Wait till you see some of the events that will probably occur later on in this thread.

    Also, I'll temporarily hold off on events until we've got a few more contributors, to get maximum efficiency out of their use.
    >> Anonymous 04/06/12(Fri)07:20 No.18594768
         File: 1333711236.png-(52 KB, 444x341, 1333709999.png)
    52 KB
    The rock nanzi develop a thicker and armoured back leg to propel their massive frame during ambushes

    first try at this. hope its acceptable
    >> Deus vs Machina 04/06/12(Fri)07:22 No.18594777
    All contributions are acceptable, as long as they are not too ridiculous. You are doing fine. Any new contributor is welcome here.
    >> Anonymous 04/06/12(Fri)07:27 No.18594794
    the available species seem rather limited
    any chance you would add more?
    >> Deus vs Machina 04/06/12(Fri)07:29 No.18594804
    Generally a fourth or even fifth species is added somewhere in the second thread or later *hint hint*

    Part of the philosophy of this particular Evolution Game however is to start out with merely three species which go through further speciation, encouraging creativity with evolution. We already have a total of 10 subspecies from the original 3, which are so different they may as well be considered different species. Heck, I'm pretty sure by scientific standards they're already different species by this point.
    >> Indonesian Gentleman 04/06/12(Fri)07:33 No.18594809
    rolled 2 = 2

    Some Rock Nanzi take a page from Sun Go Kong and head West. Not in search for some Sutras of course.
    >> Anonymous 04/06/12(Fri)07:33 No.18594810
    hm. just feel wird making changes to current designs given the apparent vision for each of them. also my shite art skills.
    >> Deus vs Machina 04/06/12(Fri)07:38 No.18594827
    Welcome, Indonesian Gentleman.

    The Rock Nanzi are mired down in a bog and drown before they can explore the majority of the western Wetlands.
    >> Deus vs Machina 04/06/12(Fri)07:44 No.18594855
    No species belongs to anyone in particular, officially. Feel free to make any changes you wish. Though these tend to turn into a particular person playing a certain species we should probably try to avoid that. Collaboration is key.
    >> Anonymous 04/06/12(Fri)07:45 No.18594861
    rolled 15 = 15

    Some of the rock nanzi move east as their prey scatter and become scarce
    >> Titan Nanzi Guy 04/06/12(Fri)07:53 No.18594895
         File: 1333713202.png-(127 KB, 860x912, TitanWaspNanzi.png)
    127 KB
    Alright -finally- done in MS paint. That was a long one.

    Righty. The Titan Nanzi emerge from their cocoons, looking quite a bit different. They have become lighter and more sleek, improving their flight capabilities.

    Their wings have also grown longer, and their legs have more joints. The head has become much smaller, allowing the once very heavy Titan Nanzi to fly higher and further.
    >> Titan Nanzi Guy 04/06/12(Fri)07:56 No.18594904

    Damn it, I forgot to add the eggs. I also need some work shading. If someone else wants to improve, that would be awesome.
    >> Deus vs Machina 04/06/12(Fri)07:57 No.18594908
    rolled 19 = 19

    The Rock Nanzi discover a series of canyons. The rock here is grey and not exceptionally mineral-rich, though it will sustain them for now.

    The roll is for the titan nanzi that I requested.
    >> Deus vs Machina 04/06/12(Fri)07:58 No.18594909
    A magnificent success. The titan nanzi are now wasp nanzi.
    >> Anonymous 04/06/12(Fri)08:04 No.18594921
    alright well ill be back in a bit to develop some more. good to know i can make whatever changes i want
    >> The Blue Crystal Deus vs Machina 04/06/12(Fri)08:05 No.18594931
    Throughout the world, deposits of Blue Crystal have begun to sprout below the surface.

    The crystal sprouts are still young and the deposits are small but given time will develop further. Most of the races do not have the resources to actively harvest the deposits which are buried deep within the earth, but occasionally can find a small spar of crystal sticking up out of the earth.

    The crystal has no obvious use yet, besides as fungus repellent.
    >> Deus vs Machina 04/06/12(Fri)08:09 No.18594942
         File: 1333714156.png-(27 KB, 768x460, Blue Crystal.png)
    27 KB
    A note: non evolution actions such as attack, defense, and exploration require 1d20 rolls. I will generally not rule on all rolls as I will not be here all of the time, and not all of them necessitate specific rulings. I will intervene if I feel it is necessary to clarify certain things.

    Feel free to interpret your own rolls yourselves within reason. Generally a roll of 10/11 is average. For attack/defense compare rolls, unless there is no opposing defense roll in which case treat the attack roll like any other roll.

    Also, Blue Crystal image.
    >> Titan Nanzi Guy 04/06/12(Fri)08:09 No.18594943
    rolled 9 = 9

    The Wasp Nanzi continue to hunt and gather as per usual.

    They continue dancing to eachother as they did in the past, flying in varied formations to communicate with eachother.

    In addition to their nests in the trees, they have started building small burrows into the ground where they can lay their eggs. If successful, a large network of undergound tunnels is now likely to be found under Wasp Nanzi colonies.
    >> Titan Nanzi Guy 04/06/12(Fri)08:10 No.18594952

    Larger tunnels soon collapse under the soft soil. The Wasp Nanzi settle for mere holes in the ground, dotted in various places around their colonies.
    >> Titan Nanzi Guy 04/06/12(Fri)08:13 No.18594961
    rolled 5 = 5

    Scouting Wasp Nanzi have discovered these crystals.

    In a display of seemingly primitive intellect, they attempt to harvest these crystals, placing them near their peat mounds within their colonies to keep fungus away from their water sources.
    >> Titan Nanzi Guy 04/06/12(Fri)08:15 No.18594968

    The Wasp Nanzi are simply unable to harvest the crystals, as they have no means of efficiently excavating them.
    >> Deus vs Machina 04/06/12(Fri)08:17 No.18594983
    Note: there are other locations beyond those already explored. All you have to do is head further.

    Caveat: exploring the depths of mystery too deeply may be an invitation to danger. Not all secrets are worth finding out. Some things are better left hidden.

    I bet you're even more curious now due to that last statement.
    >> Titan Nanzi Guy 04/06/12(Fri)08:21 No.18594994
    rolled 14 = 14


    Starting to feel like an awkward lone poster here, but let's give it a try.

    The Wasp Nanzi begin to explore further south beyond the swamp.
    >> Titan Nanzi Guy 04/06/12(Fri)08:26 No.18595014
    If people are afraid to tamper with the desings because they don't want to "ruin" them, I urge you not to worry. Just give it a try anyway.

    If it's ideas you need, here are some now:

    Some of the Foram can become more "Squid-like"

    The Rock Nanzi can become more "Crab / Hermit Crab-like"

    The Swimmer Slygg can become more "Fish-like" or "Shrimp-like"

    I'd so some, or atleast one, myself, by my hand aches from the Wasp Nanzi update.
    >> Deus vs Machina 04/06/12(Fri)08:28 No.18595025
    It will take some time for the Wasp Nanzi to get through the swamp fully, as it is quite large.

    Results will be coming in after a bit.

    And yes, we do need some more activity from other posters, ideally.

    Yes, feel free to take liberties with the creature designs. I certainly did so in that Evolution Game thread where I turned the wormlike Fryc into Giant Enemy Crabs over a long process of evolutionary steps.

    You can technically add any detail you want as long as it makes some degree of sense, and it will still be a part of the "creature design".
    >> The Red Glow Deus vs Machina 04/06/12(Fri)08:31 No.18595035
    An ominous red glow which was last seen a while before the Giant's awakening but vanished before that, has returned.

    On the eastern horizon, when the sun is setting, the red glow can occasionally be seen, tinting the sky red. Those who gaze upon it feel an odd, instinctual sense of longing.

    [If you wish, you may roll to resist the glow's influence.]
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)08:32 No.18595042
         File: 1333715541.png-(91 KB, 628x351, anchorforam.png)
    91 KB
    It's good to see that your thread got going this time. It sucked that the autosage hit the last one.

    Compound eyes begin to poke through the shell of the Anchor Foram, appearing in the center of the tendril clusters pressing against their sides. Also, another limb starts to grow, but it's mostly vestigial at this time.
    >> Deus vs Machina 04/06/12(Fri)08:33 No.18595051
    Also, I will be away for a bit. Am currently suffering from some slightly debilitating side effects from new psychological medication and I apologize, but I'll try to keep the interference to a minimum.

    Welcome back, my good man. Get out there and start posting some more!
    >> Titan Nanzi Guy 04/06/12(Fri)08:35 No.18595061
    rolled 1 = 1

    The Wasp Nanzi, too busy venturing through the southern swamps, try to resist the urge to follow the glow on the horizon
    >> Titan Nanzi Guy 04/06/12(Fri)08:36 No.18595064

    The Wasp Nanzi are extremely sensitive to the glowing light, and immediatley swarm in its direction en masse.
    >> Deus vs Machina 04/06/12(Fri)08:36 No.18595067
    Oh my.
    >> Deus vs Machina 04/06/12(Fri)08:39 No.18595074
         File: 1333715982.png-(59 KB, 1450x1086, WorldMap_1.png)
    59 KB
    The Titan Nanzi are delayed by entry into inhospitable territory: the Frozen Wastes

    Also, I will assume that at least one made it out of the swamps before the light beckoned to them. Beyond them is the ocean. Endless ocean.
    >> smokeyprogg 04/06/12(Fri)08:43 No.18595092
         File: 1333716228.png-(7 KB, 497x458, Swimslygg.png)
    7 KB
    rolled 11 = 11

    The swimmer slygg develop a dorsal fin and also start developing better vision They also head west up the water ways if they can
    >> Deus vs Machina 04/06/12(Fri)08:45 No.18595106
    Some of them make a new home in the Wetlands. They are barred from going further for the moment by an immense mountain range.
    >> smokeyprogg 04/06/12(Fri)08:59 No.18595161
         File: 1333717177.png-(9 KB, 497x458, Swimslygg.png)
    9 KB
    I am guessing the wetlands have pools of water that aren't flowing due to swamp like mud? If so The swimmer slygg develop another fin to help them move over land from pool to pool much like mudskippers
    >> Deus vs Machina 04/06/12(Fri)09:01 No.18595167
         File: 1333717265.png-(65 KB, 1450x1086, WorldMap_2.png)
    65 KB
    This is fine.

    The glow in the east has grown stronger. One day it seemingly flashes for an instant.

    Roll 1d20 to comprehend the flash.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)09:06 No.18595187
    rolled 13, 17 = 30

    Rolling for Anchor and then Parasite Foram comprehension.
    >> Titan Nanzi Guy 04/06/12(Fri)09:06 No.18595188
         File: 1333717575.png-(154 KB, 860x912, WaspNanzi.png)
    154 KB
    The Wasp Nanzi have developed a more potent toxin. This venom carries a scent that other Wasp Nanzi pick up and respond to.
    >> smokeyprogg 04/06/12(Fri)09:10 No.18595207
    rolled 3 = 3

    Rolling to understand
    >> Titan Nanzi Guy 04/06/12(Fri)09:12 No.18595214
    rolled 9 = 9

    Wasp Nanzi comprehension roll
    >> Deus vs Machina 04/06/12(Fri)09:20 No.18595258
         File: 1333718427.png-(5 KB, 280x339, Sign_of_The_Interdictors.png)
    5 KB
    The Parasite Foram are the only ones to fully understand the message encoded in the flash, though the Anchor Foram also get a clue:
    >> Titan Nanzi Guy 04/06/12(Fri)09:22 No.18595267
    rolled 8 = 8


    The Wasp Nanzi, still extremely attracted by the light, continue doing what they can to reach it, slowly flying eastwards in large groups. Some inevitably perish in the frozen wastes, roll will tell us if they can continue travelling.
    >> Titan Nanzi Guy 04/06/12(Fri)09:24 No.18595271

    Large numbers of Wasp Nanzi perish on the wastes. Most of the younger or smaller ones die off, leaving the larger, hardier of them to travel on.
    >> smokeyprogg 04/06/12(Fri)09:25 No.18595272
    rolled 3 = 3

    The swimmer slygg start using mouthparts to grind the blue crystal and help prevent fungal infections
    >> Deus vs Machina 04/06/12(Fri)09:25 No.18595276
    As a side note, it would be nice to see some more evolution as well. That was originally the main point of this kind of quest, and you should take your own initiative in doing so.
    >> Titan Nanzi Guy 04/06/12(Fri)09:28 No.18595285

    I have a good idea as for where to take the Wasp evolution. I just need them to 'settle down' for a moment first. Meanwhile, I'll see if I can't work on another one.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)09:30 No.18595295
    rolled 11 = 11

    Many of the parasitic Foram begin a mass-migration to where the flash had occurred. Those which cling to the sides of the larger creatures, such as Wasp Nanzi, use their venom to try to entice their hosts into bringing closer.

    Decided to try having fun with the fact that the venom mimics feel-good hormones such as dopamine. Rolling for it if needed.

    The Anchor Foram begin their slow journey as well.
    >> Deus vs Machina 04/06/12(Fri)09:31 No.18595298
    Indeed. All of the subspecies are open for evolution, including the Fungal Nanzi though they're sort of stuck by themselves on a desert plateau right now along with their fleshfungus.

    Also, if you intend to head east you will need to roll exploration once again.
    >> Deus vs Machina 04/06/12(Fri)09:33 No.18595309
    Beyond the Grey Canyons the parasitic Foram, Wasp Nanzi and others encounter a strange and unfamiliar place.

    Pillars of solitary rock dot the landscape, occasionally gathered close together in almost familial clusters. A heavy mist pervades the area, obscuring much of what can be seen and making it difficult to navigate.

    There is potential here, things that may be discovered if one searches hard enough. Unless you'd prefer to proceed onward, making your way to the east?
    >> Anonymous 04/06/12(Fri)09:35 No.18595318
    that just looks like a regular wasp, how about some studded carapace and a crest to liven things up
    >> Deus vs Machina 04/06/12(Fri)09:36 No.18595320
    Indeed, working on my own personal interpretation right now.
    >> Titan Nanzi Guy 04/06/12(Fri)09:37 No.18595325
         File: 1333719423.png-(49 KB, 444x341, RockNanzi.png)
    49 KB
    rolled 16 = 16

    The Rock Nanzi develop a longer shell, allowing them to completely withdraw their legs in order to better mimic the landscape.

    Meanwhile, the Wasp Nanzi settle in the mist, and begin exploring it for viable hive locations. Rolling for their success, and potential discoveries.
    >> Anonymous 04/06/12(Fri)09:39 No.18595337
    harken it back to the other nanzi, make it look like it has a hard shell to protect its body, and I like the crest idea, like an insectoid triceratops style crest would look cool
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)09:42 No.18595359
    Can't edit a pic because I have to catch a bus soon.

    Swimmer Slygg begin to form a cartilage spinal column.

    Some Parasitic Foram stay with the nanzi, while others continue their journey.
    >> smokeyprogg 04/06/12(Fri)09:47 No.18595382
         File: 1333720025.png-(10 KB, 497x458, Swimslygg.png)
    10 KB
    rolled 13 = 13

    The swimmer slyggs gills become concealed for protection and start preying on insects in the swamps.
    a few also start heading south towards the ocean.
    (someone could try to evolve a salt water species or I may.)
    >> Deus vs Machina 04/06/12(Fri)09:47 No.18595384
         File: 1333720042.png-(19 KB, 768x460, WaspNanziRedux.png)
    19 KB
    Just a quick job.
    >> Deus vs Machina 04/06/12(Fri)09:48 No.18595390
         File: 1333720135.png-(23 KB, 936x750, 1_CanyonObelisk.png)
    23 KB
    The Wasp Nanzi wander the mists, searching...

    Wait, what's this?
    >> Anonymous 04/06/12(Fri)09:50 No.18595398
    much better, thank you
    >> Deus vs Machina 04/06/12(Fri)09:54 No.18595416
    Once again, feel free to take more liberties with evolution. Check out some of these threads from the past month if you want ideas as to the limitations. Anything short of the YuMell Shoggoth fusion from the Moon thread is pretty much fine. Let your imaginations run free!

    >> smokeyprogg 04/06/12(Fri)10:02 No.18595450
         File: 1333720933.png-(11 KB, 497x458, Swimslygg.png)
    11 KB
    rolled 16 = 16

    swimmer slyggs adapt to travel on land better and gain legs like a newt with skin between toes
    The few around travel into all eastern rivers and hunt small insects around the fog
    >> Titan Nanzi Guy 04/06/12(Fri)10:05 No.18595468
         File: 1333721146.png-(126 KB, 1978x1498, SlowSlygg.png)
    126 KB
    rolled 8 = 8


    The Wasp Nanzi settle near the obelisk, building their nests as they always have. They become curious of the structure, and begin to investigate it. (Rolling)

    Also. The Slowslygg have grown a longer, patterned tail which protrudes from the ground, wriggling to attract prey which the Slowslygg can then burst out from the ground to capture.
    >> Deus vs Machina 04/06/12(Fri)10:10 No.18595490
    The Wasp Nanzi unfortunately find little of value in their investigation of the obelisk. For one thing it is without power and for another they have little comprehension of technology.

    It appears however that one of the obelisk's function is to terraform the land near it. There is a small amount of food near it, though it will not last indefinitely.
    >> Titan Nanzi Guy 04/06/12(Fri)10:12 No.18595501
    rolled 11 = 11

    The Wasp Nanzi all but abandon the obelisk, quickly growing bored of it. They then trek back to their former homes and hives in the southern swamps, looking to avoid going through the wastes a second time.
    >> Titan Nanzi Guy 04/06/12(Fri)10:13 No.18595506

    After a long, uneventful trek, the Wasp Nanzi have returned to their home in the swamps.
    >> Deus vs Machina 04/06/12(Fri)10:14 No.18595510
    Just a note: this is only the ones that stayed at the Obelisk.

    It is assumed the ones infested by Parasitic Foram continued eastward towards the red glow on the horizon.
    >> Deus vs Machina 04/06/12(Fri)10:15 No.18595516
    Also, I will be away for a while. Please continue evolution until I return.
    >> Titan Nanzi Guy 04/06/12(Fri)10:25 No.18595553
         File: 1333722321.png-(33 KB, 569x659, TentaForam.png)
    33 KB
    The Tentacle Foram develop small pincers beneath their shells that enable them to take apart larger prey. They also develop an even number of tentacles.
    >> Anonymous 04/06/12(Fri)10:58 No.18595751
         File: 1333724327.png-(52 KB, 444x341, 1333719423333.png)
    52 KB
    rolled 19 = 19

    The rock nanzi develop a third feeler on the top of their head that mimics the sway of plant life to lure in their prey while the other two shorten.

    Also rolling to see how much blue crystal the rock nanzi stumble upon in the grey canyon
    >> Deus vs Machina 04/06/12(Fri)11:00 No.18595771
    I have returned!

    The Parasitic Foram continue to move eastwards with their separatist group of Wasp Nanzi, as do the Anchor Foram along the rivers.

    Nice roll, and it arrived just as I got back, too.
    >> Blue Crystal develops Deus vs Machina 04/06/12(Fri)11:02 No.18595782
    The Blue Crystal has developed an energized form. This rarer form of the crystal contains a large amount of pure energy which can be used for sustenance in the absence of food and water, and may hold other purposes in the future once the lower races have advanced further.
    >> Deus vs Machina 04/06/12(Fri)11:06 No.18595801
         File: 1333724800.png-(75 KB, 1450x1086, WorldMap_2.png)
    75 KB
    The Parasitic Foram, Wasp Nanzi have entered a huge new area to the east: the Wastes. Here, the sunsets are fully red everyday.

    The Anchor Foram follow closely behind.
    >> Anonymous 04/06/12(Fri)11:08 No.18595814
         File: 1333724914.png-(50 KB, 444x341, 1333719423334.png)
    50 KB
    the rock nanzi feed on the blue crystals they discover in the canyon, and their mouth structure changes to accomodate this new source of food. Also, ages of blue crystal consumption turn the rock nanzi's eyes blue. this somewhat helps them camoflage themselves amongst the deposits they frequent
    >> Titan Nanzi Guy 04/06/12(Fri)11:09 No.18595820
    rolled 3 = 3

    The Wasp Nanzi back in the Southern Swamps are curiously observing the volatile gas bubbles that occasionally burst into flame.

    Curious as always, they begin to experiment with the gas bubbles, trying to guide the fire towards the peat mounds - While hopefully setting them on fire, instead of setting themselves on fire.

    If successful, the Wasp Nanzi colony discovers fire.
    >> Deus vs Machina 04/06/12(Fri)11:09 No.18595825
    The Wastes are relatively barren, with rocky cracked ground that is thinly covered with gravel and sand. Sparse moss and lichen grows in patches on the rocky ground.

    Navigation is incredibly difficult in the wastes, due to the immense size and homogeneous landscape. Space also seems slightly distorted in the area, and increases as one proceeds to the east.

    [To successfully progress, roll 5d20. All must be sufficiently high.]
    >> smokeyprogg 04/06/12(Fri)11:12 No.18595845
         File: 1333725178.png-(24 KB, 1169x463, Swimslygg.png)
    24 KB
    rolled 2 = 2

    swimmer slyggs become more amphibian like in fresh water still some older legless slyggs that are salt water adapted in the south they now hunt by dragging prey under water. ( redrew to make the changes fit and match easier)
    >> Titan Nanzi Guy 04/06/12(Fri)11:14 No.18595853
         File: 1333725240.png-(30 KB, 768x460, BurningWasp.png)
    30 KB

    Sucks to be a Wasp Nanzi today...
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)11:17 No.18595870
    rolled 16, 2, 1, 5, 17 = 41

    Okay, rolling for it.
    >> Deus vs Machina 04/06/12(Fri)11:21 No.18595896
    [2 were sufficiently high. Wait until the next event and then roll 3d20.]
    >> Deus vs Machina 04/06/12(Fri)11:23 No.18595909
         File: 1333725787.png-(13 KB, 768x460, SalamanderSlyggRedux.png)
    13 KB
    Here you go.
    >> smokeyprogg 04/06/12(Fri)11:23 No.18595913
    rolled 20, 11, 17, 11, 20 = 79

    Do the swimmer slyggs have any bonus due to the whole just swimming over most long distances?
    >> Titan Nanzi Guy 04/06/12(Fri)11:23 No.18595914
    rolled 6 = 6

    The Wasp Nanzi will revere and remember the great firey death brought upon them by tampering with the gas bubbles.

    Instead of investigating the area further, they become more withdrawn, only leaving the safety of their colony to hunt.

    This change towards a more introverted society leads to further communication between the individuals of the colony, still mainly through scent and movement.

    The Wasp Nanzi also begin to improve upon their colonies, seemingly adoring them rather than making them more efficient. This display can be percieved as early forms of art. (Rolling to see just how artistic they are)
    >> Titan Nanzi Guy 04/06/12(Fri)11:24 No.18595924

    The Wasp Nanzi are still fairly unintelligent, and their carvings seem to have no pattern or sense to them, yet.
    >> Deus vs Machina 04/06/12(Fri)11:25 No.18595930
    Being in the wastes is oddly disorienting, even when it shouldn't be.

    Roll 2d20 after the next event occurs.
    >> Anonymous 04/06/12(Fri)11:27 No.18595944
         File: 1333726054.png-(36 KB, 444x341, 1333719423334.png)
    36 KB
    The Rock Nanzi seem to make theiir home in the grey canyon, and as a result the patterns on their carapace turn grey to match their surroundings.
    Cultivating the blue crystals has lead the rock nanzi to develop pincers to crush and manipulate the rock and crystals
    >> Deus vs Machina 04/06/12(Fri)11:28 No.18595947
    Though I'm not sure whether the swimmer slygg were originally heading to the east. In light of the two natural 20s, however, let's just say they were.
    >> Deus vs Machina 04/06/12(Fri)11:30 No.18595965
         File: 1333726253.png-(10 KB, 344x329, EYESEEYOU2.png)
    10 KB
    >2 Natural 20s
    As the swimmer slygg proceed eastward along the winding river, a presence begins to watch them from below....
    >> smokeyprogg 04/06/12(Fri)11:33 No.18595993
         File: 1333726425.png-(25 KB, 768x460, 1333725787127.png)
    25 KB
    Yeah they are spread around most places with water apart from the south where primitive versions survive in the brackish water,
    the swimmer slyggs develop a mildly irritating coating to put off predators (by the way how large are the other creatures?
    >> Titan Nanzi Guy 04/06/12(Fri)11:35 No.18596006
         File: 1333726527.png-(36 KB, 569x659, TentaForam.png)
    36 KB
    The Tentacle Foram grow a much more solid connection along their bodies, making them more resilient.
    >> smokeyprogg 04/06/12(Fri)11:36 No.18596010
    rolled 6 = 6

    Swimmer slyggs try to notice this presence or anything in the area
    >> Deus vs Machina 04/06/12(Fri)11:37 No.18596018
         File: 1333726642.png-(12 KB, 768x460, UH OH.png)
    12 KB
    The three original "Genus" images at the top are meant to be a fairly accurate size representation within each species. Slygg should probably be a little bigger if we're going to use that as a comparison between all of them, since the three races started off basically the same size.

    >> Deus vs Machina 04/06/12(Fri)11:38 No.18596021
    Make a roll to avoid if you can and/or dare. 1d20+1 for the irritant coating.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)11:38 No.18596023
         File: 1333726731.png-(4 KB, 308x137, slygg.png)
    4 KB
    The swimmer Slygg that kept to the water now have a full cartilage skeleton which calcifies over their lifespan.

    Improved artwork incoming
    >> Anonymous 04/06/12(Fri)11:40 No.18596031
    rolled 12 = 12

    as the rock nanzi swell in numbers and rock and crystal become more difficult to find, a group of them decide to venture north

    Last roll of the night and im off to bed. I hope someone can make a better drawing of the rock nanzi because i suck shit at art
    >> Anonymous 04/06/12(Fri)11:42 No.18596045
    The Hivemind Slygg and the Crystal Nanzi remain completely untouched through the entire thread. Anyone have any bright ideas concerning either of those?
    >> Deus vs Machina 04/06/12(Fri)11:42 No.18596047
    The red glow grows stronger. The sky has now grown red during the daytime at the far ends of the Wastes.

    [Parasitic Foram/Wasp Nanzi roll 3d20. Swimmer Slyggs, 2d20]
    >> smokeyprogg 04/06/12(Fri)11:43 No.18596051
    rolled 3 = 3

    Lets see if they can flee (be it to the shore or further on.)
    >> Anonymous 04/06/12(Fri)11:43 No.18596053
    rolled 1, 1, 11 = 13

    Parasitic Foram/Wasp Nanzi roll
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)11:43 No.18596055
    rolled 17, 6, 19 = 42

    Rollan for Foram!
    >> smokeyprogg 04/06/12(Fri)11:44 No.18596057
    Oh god no :'(
    >> smokeyprogg 04/06/12(Fri)11:44 No.18596058
    rolled 4, 3 = 7

    Well whatever survives needs to do well >.<
    >> Deus vs Machina 04/06/12(Fri)11:45 No.18596064
    Crystal Nanzi are isolated so I guess it's okay if they stagnate a while. Hivemind Slygg were probably the most advanced of the races at the end of the last thread, might be okay to let the others play a bit of catchup.

    Though this isn't optimal by any means, feel free to upgrade them at your leisure.

    roll 2d20 next event.

    I will make this for the Anchor Foram. 1d20 next event.
    >> Deus vs Machina 04/06/12(Fri)11:48 No.18596075
         File: 1333727296.png-(58 KB, 1126x780, TheBeast.png)
    58 KB
    The Beast attacks.


    A small amount of the Swimmer Slygg survive. Unfortunately the attack meant they have made no progress yet. >>18596058
    >> Deus vs Machina 04/06/12(Fri)11:49 No.18596085
    In the meantime, there's still plenty of evolution you can do before the next event arrives.

    Just a minor note, Blue Crystal sprouts have vanished as the end of the Wastes approach.
    >> smokeyprogg 04/06/12(Fri)11:51 No.18596095
         File: 1333727488.png-(25 KB, 768x460, 1333725787127.png)
    25 KB
    The swimmer slyggs that survived had the better eyesight and reacted quickest now the slyggs can see in colours now
    >> Deus vs Machina 04/06/12(Fri)11:57 No.18596132
    Well, since it seems we're focused on the eastward jouney, might as well.

    A meteor falls from the sky into the Homeland. It contains extraterrestrial metals, usable by those still dwelling there.

    [Parasitic Foram/Wasp Nanzi 2d20, Anchor Foram 1d20, Swimmer Slygg 2d20]
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)11:59 No.18596144
         File: 1333727977.png-(12 KB, 506x284, slygg.png)
    12 KB
    I'm going to take this time to differentiate between the amphibious Swimmer Slygg and the Fish-like.

    A new species branches off of the Fish-like Slygg. This new creature is larger than its predecessor. It has lost its teeth in favor of a thick skull and shear-like jaws. I give you the Armorhead Slygg.
    Both fish-type are still around.
    >> smokeyprogg 04/06/12(Fri)12:00 No.18596146
    rolled 9, 8 = 17

    swimmer slyggs that have survived and all around the map start basking at the hottest part of the day and hunting around dusk
    >> Deus vs Machina 04/06/12(Fri)12:02 No.18596165
    I will count this as a single success.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)12:03 No.18596171
    rolled 1, 20 = 21

    And time for that parasitic roll. If already done, use the first die for the anchor.
    >> Anonymous 04/06/12(Fri)12:09 No.18596193
    rolled 13 = 13

    roc nanzi are drawn to the meteor impact site
    >> Deus vs Machina 04/06/12(Fri)12:10 No.18596196
    The Beast attacks you for X damage!

    Do not Pass Go.

    Do not Collect $200.

    Well, you still get 1 success though you lose some of your population.
    >> Deus vs Machina 04/06/12(Fri)12:11 No.18596209
    And in case you were wondering:

    [Natural 1s and Natural 20s get you attacked by the Beast, in addition to what they normally achieve]
    >> smokeyprogg 04/06/12(Fri)12:14 No.18596228
         File: 1333728847.png-(27 KB, 768x460, 1333725787127.png)
    27 KB
    swimmerslyggs develop a more muscle based longer tail which help in swimming and also can be whipped in defence.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)12:15 No.18596237

    Oh, wow. So I almost had the worst roll I could get.
    >> Deus vs Machina 04/06/12(Fri)12:18 No.18596253
    I will be away for awhile again. Anchor Foram still need their roll of 1d20.
    >> Deus vs Machina 04/06/12(Fri)12:18 No.18596256
    Please by all means continue evolution.
    >> Anonymous 04/06/12(Fri)12:20 No.18596269
         File: 1333729233.png-(37 KB, 569x659, 1333722321621.png)
    37 KB
    Tentacle foram start feeding on swimmer slyggs and to bypass the irritant skin develop a proboscis to pierce and drain them.
    >> Anonymous 04/06/12(Fri)12:29 No.18596326
         File: 1333729773.png-(39 KB, 569x659, TentaForam.png)
    39 KB

    This was slightly outdated.
    >> Anonymous 04/06/12(Fri)12:32 No.18596349
    rolled 8 = 8

    Rolling for Anchor
    >> smokeyprogg 04/06/12(Fri)12:33 No.18596360
         File: 1333730036.png-(46 KB, 768x460, 1333725787127.png)
    46 KB
    Swimmerslyggs develop a thicker skin slime and become toxic to consume.
    >> Anonymous 04/06/12(Fri)12:44 No.18596459
    rolled 17 = 17

    The meteor has perked the interest of the Hivemind. Drones are sent to investigate.

    A reminder: don't try to start an evolutionary war. That's how Yu'mell happen.
    >> Deus vs Machina 04/06/12(Fri)12:51 No.18596494
    The Sky is now red at all times. The end is in sight.

    Since everyone's at 1d20 now just roll and let's say they proceed in order of highest roll.
    >> Deus vs Machina 04/06/12(Fri)12:52 No.18596508
    The meteor contains an unknown heavy metal of unknown identity. despite its heavyness it is extremely soft and highly moldable.
    >> smokeyprogg 04/06/12(Fri)13:01 No.18596601
         File: 1333731663.png-(48 KB, 768x460, 1333725787127.png)
    48 KB
    rolled 11 = 11

    The swimmerslygg grow a larger fin/frill to regulate heat and also for swimming
    >> Anonymous 04/06/12(Fri)13:07 No.18596663
    rolled 5, 12, 3 = 20

    Rolling all three at once.
    Slygg, Parasite, Anchor
    >> Deus vs Machina 04/06/12(Fri)13:09 No.18596682
         File: 1333732195.png-(23 KB, 884x610, UnholyGround.png)
    23 KB

    The Parasites and Wasp Nanzi are the first to make it past the end of the Wastes, followed later by the Swimmer Slygg and then the Anchor Foram.

    Now, roll to find the source.

    1d20, with the previous roll added on.
    >> Anonymous 04/06/12(Fri)13:14 No.18596715
         File: 1333732462.png-(42 KB, 999x576, algeal foram.png)
    42 KB
    In the Algeal forams, an eye-stalk now protrudes from the center the flattened shell, allowing the creatures to better see the world around them.
    >> Anonymous 04/06/12(Fri)13:15 No.18596722
    Rolling for parasite
    >> Anonymous 04/06/12(Fri)13:15 No.18596725
    rolled 12 + 12 = 24

    Starting with parasites and wasp nanzi
    >> Anonymous 04/06/12(Fri)13:16 No.18596729
    rolled 9 = 9

    >> Deus vs Machina 04/06/12(Fri)13:16 No.18596730
    Excellent, let us wait for the rest as well.
    >> smokeyprogg 04/06/12(Fri)13:19 No.18596757
    rolled 1 = 1

    swimmerslyggs now
    >> Anonymous 04/06/12(Fri)13:20 No.18596770
    rolled 3 + 5 = 8

    Slygg now.
    >> Deus vs Machina 04/06/12(Fri)13:22 No.18596788
    rolled 18 + 3 = 21

    To expediate things, the Anchors
    >> Anonymous 04/06/12(Fri)13:22 No.18596789
    rolled 13 + 3 = 16

    And Anchor.
    >> Deus vs Machina 04/06/12(Fri)13:24 No.18596807
    rolled 7 + 3 = 10

    Oops, ignore mine.

    Parasites/Wasps: 12+12=24
    Swimmers: 1+5=6
    Anchors: 13+3=16

    The Swimmer Slygg swim around futilely, not being able to locate the source. The Anchors get a faint trace of its location and head toward it. But it is the Parasites and their Wasp Nanzi hosts who find what has been causing the red glow in the sky...
    >> Deus vs Machina 04/06/12(Fri)13:24 No.18596810
         File: 1333733084.png-(44 KB, 1190x904, 2_Monolith.png)
    44 KB
    >> Deus vs Machina 04/06/12(Fri)13:25 No.18596824
    As the ParaWasps approach the Monolith, a loud humming begins. One of them touches the Monolith...
    >> Deus vs Machina 04/06/12(Fri)13:26 No.18596830
         File: 1333733172.png-(50 KB, 1190x904, 3_MonolithActivates.png)
    50 KB
    >> Deus vs Machina 04/06/12(Fri)13:27 No.18596838
         File: 1333733239.png-(57 KB, 1190x904, 5_MonolithActivates2_v2.png)
    57 KB
    As the Monolith activates, it broadcasts a message, a single massive pulse that covers the entire planet...
    >> Deus vs Machina 04/06/12(Fri)13:28 No.18596846
         File: 1333733302.png-(56 KB, 1190x904, 4_MonolithActivates2_v1.png)
    56 KB
    A single, languageless concept is burned into the mind of every single living being on the planet's surface:
    >> Deus vs Machina 04/06/12(Fri)13:28 No.18596851
         File: 1333733334.png-(54 KB, 1190x904, CONVERGENCE.png)
    54 KB
    >> Deus vs Machina 04/06/12(Fri)13:29 No.18596862
    [ParaWasps, roll 3d15. Anchor Foram, 2d15. Slyggs, 1d15.]
    >> Anonymous 04/06/12(Fri)13:31 No.18596871
    rolled 1, 4, 13 = 18

    >> Anonymous 04/06/12(Fri)13:33 No.18596891
    rolled 1, 3 = 4

    >> Deus vs Machina 04/06/12(Fri)13:33 No.18596892
    Optionally, this can be for Parasites alone. Wasps may make a separate roll of 3d15.
    >> Anonymous 04/06/12(Fri)13:34 No.18596900
    rolled 6 = 6

    And finally Slygg.
    >> smokeyprogg 04/06/12(Fri)13:37 No.18596922
    rolled 12 = 12

    Swimmer slyggs roll
    >> Anonymous 04/06/12(Fri)13:39 No.18596929
    rolled 13, 13, 8 = 34

    Seperate Wasps roll then.
    >> Deus vs Machina 04/06/12(Fri)13:39 No.18596931
    A sudden burst of energy radiates out of the Monolith. Arcs of energy strike each of the three groups that sought the Monolith out, changing them, modifying them...improving them.

    1:Multiple Heads
    3:Suicide Attacks
    6:Plague Carrier
    13:Redundant Organs
    >> Deus vs Machina 04/06/12(Fri)13:43 No.18596962

    Brainjacking: the Parasites gain the ability to directly influence the thoughts of their hosts. They are able to modify a host's basic instinct making it act a certain way in response to specific stimuli.

    Railgun: the Wasps gain the ability to accelerate pieces of earthen rocks and minerals to bulletlike speeds, as a weapon against both predators and prey. Only the Wasps paired with Parasites possess this ability.

    Suicide Attacks: the Anchor Foram now, upon death, violently release a caustic fluid in all directions. This discourages predators from feeding upon them.

    Plague Carrier: Swimmer Slyggs now possess a symbiotic plague which sickens those who attack or devour them.
    >> Anonymous 04/06/12(Fri)13:45 No.18596975
    you sir, are awesome.
    great thread
    >> Deus vs Machina 04/06/12(Fri)13:45 No.18596976
    You have all proven your worth by seeking out the Monolith.

    Now, it is time for further evolution. Go wild.

    I shall be back later, to observe your handiwork.
    >> Anonymous 04/06/12(Fri)13:48 No.18597008
    Brainjacking? Oh my. They got out there by crawling and using classical conditioning on Wasp Nanzi via dopamine venom, and now they have true brainjacking. Wow.
    I take it they got the best one of their rolls?
    >> Deus vs Machina 04/06/12(Fri)13:49 No.18597013
    They got the one that was chosen by my own discretion as most fitting the situation. And it is not true brainjacking yet, but they can modify instinctual reactions.
    >> Deus vs Machina 04/06/12(Fri)13:52 No.18597040
    Additional clarifications:

    -Railguns are for now only truly effective at short range, they lose speed quickly at long range.

    - Suicide attacks can be interpreted as being about as effective as a grenade explosion in terms of propelling caustic fluid. It would feel like someone hit you in the face very hard with a metal whip coated with acid.

    -The Plague carried by the Slyggs works via ingestion or other fluid-to-fluid infection.
    >> Deus vs Machina 04/06/12(Fri)14:00 No.18597102
         File: 1333735222.png-(19 KB, 711x500, 7_TGC_World_Red.png)
    19 KB
    One last thing before I leave for an hour or two.

    The signal of the Monolith continues to broadcast for all to respond to if they wish. Now that the way has been opened, entry for others will be easier. The journey, however, is still difficult at this time.

    Finally, ever since the Monolith activated, the sky has turned a perpetual red worldwide.
    >> Anonymous 04/06/12(Fri)14:02 No.18597122
         File: 1333735377.png-(178 KB, 999x576, railnanzi.png)
    178 KB
    Still, coupled with manipulation of pleasure hormones.

    The Wasp Nanzi exposed to the pulse now have a groove running along the bottom side of their abdomens with small limbs running alongside. In flight, the Nanzi will hold small pebbles with the new limbs and load them into the groove to fire.
    >> from Aether !GuYmUwz4mI 04/06/12(Fri)14:08 No.18597163
         File: 1333735700.png-(4 KB, 342x210, Slowg.png)
    4 KB
    rolled 16 = 16

    >get off work
    >browse /tg/
    >find this thread
    >get extremely excited.

    You put me to shame, OP. And I love it, it only inspires me to work on my universe/games more.

    The Slowslygg begin to diverge into a polymorphic species. Some remain the same and attach to the giants, while others grow stubby tentacles for exploring/creating new colonies. It is time to come up from underground. (it should be made clear that this is not another species, just another mutation of the same)

    Though still very slow, this slowslygg off-shoot goes about exploring and seeking out the monolith. But I am in no rush.
    >> smokeyprogg 04/06/12(Fri)14:10 No.18597181
         File: 1333735858.png-(49 KB, 768x460, 1333725787127.png)
    49 KB
    The swimmerslyggs now carry infections and also have a deadly bite much like komodo dragons which will kill through infection
    >> Deus vs Machina 04/06/12(Fri)14:12 No.18597191
    Thanks. I like universe building, it's how I occupy most of the time when I'm in college classes and not paying any attention.

    This isn't the half of what has yet to be revealed. More will follow, hopefully in this thread today.

    The plague does not kill. It does however sicken and debilitate, kind of like a non-lethal AIDS.
    >> smokeyprogg 04/06/12(Fri)14:17 No.18597220
    >>18597191 Thats enough to let them just drag them away after it has took its toll
    >> Titan Nanzi Guy 04/06/12(Fri)14:35 No.18597342
         File: 1333737314.png-(34 KB, 569x659, TentaForam.png)
    34 KB
    The Tentacle Foram lose their former thin shells to sacrifice the slight protection for better mobility in the water.
    >> Anonymous 04/06/12(Fri)14:54 No.18597477
    I suggest a new name to avoid confusion between amphibians and fish-like swimmers.
    >> smokeyprogg 04/06/12(Fri)15:00 No.18597524
         File: 1333738831.png-(49 KB, 768x460, 1333725787127.png)
    49 KB
    Amphibislyggs are the new name and they develop focussed spots for the build up of the plague which will cause infection on touch consumption and poduce a foul smell.
    >> Anonymous 04/06/12(Fri)15:38 No.18597834
         File: 1333741106.png-(21 KB, 788x370, slygg.png)
    21 KB
    Another branch off of the fish-like Slygg. The jaws of some have formed into a sucker mouth, leading this branch to become bottom-feeders.

    The Armorhead Slygg grow larger. Seeing how those descended from the old swimmer were about the size of a human hand, this variety is about the size of a human forearm. They tend to prey on the other fish-like Slygg. Amphibislygg if careless.
    >> Deus vs Machina 04/06/12(Fri)15:46 No.18597906
         File: 1333741575.png-(20 KB, 711x500, 8_WhenYouSeeIt.png)
    20 KB
    After exposure to radiation from the meteorite the Rock Nanzi and Hivemind Slygg have experienced accelerated growth and are now both larger than before.

    The Parasites, Wasp Nanzi, Anchor Foram and Swimmer Slygg have settled down permanently near the Monolith.

    The red sky that resulted from the Monolith's activation persists, and shows no signs of fading.

    Occasionally, one member or another of the lower races will catch sight of something out of the corner of its eye, a movement made by something unusual...

    Eh, it's probably nothing.

    [Have you guys been paying attention to some of these filenames?]
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)15:53 No.18597985
    I have for some, but they've always been the ones that weren't so inte- Holy crap! Flying Hyradlisk!

    If Aether is still lurking here, feel free for any ideas for the hive. I always have one of some sort.
    >> from Aether !GuYmUwz4mI 04/06/12(Fri)15:55 No.18598011

    >The Parasites, Wasp Nanzi, Anchor Foram and Swimmer Slygg have settled down permanently near the Monolith.

    and the slow slygg?
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)16:01 No.18598058
    Still by the homelands I believe.
    >> Deus vs Machina 04/06/12(Fri)16:05 No.18598094
    They should be arriving around now. No rush, yes?

    Roll a 2d20 to attempt to make it into the Unholy Ground. Successes carry over to the next event.
    >> from Aether !GuYmUwz4mI 04/06/12(Fri)16:11 No.18598151
    rolled 8, 10 = 18


    slow and steady wins the race
    >> Deus vs Machina 04/06/12(Fri)16:14 No.18598175
    Minimum required for success is 15. Your total: 18.

    The Slowslygg slowly make their way onward though they begin to encounter difficulty with the ragged terrain that appears as they approach the Unholy Ground.

    1 success acquired, roll another 1d20 next event.
    >> Deus vs Machina 04/06/12(Fri)16:15 No.18598190
         File: 1333743355.png-(12 KB, 884x610, T_WhosThatNotAPokemon.png)
    12 KB
    >> Event Deus vs Machina 04/06/12(Fri)16:23 No.18598263
    There have been mysterious disappearances among the Wasp Nanzi. Entire hunting groups occasionally vanish without a single trace. The remaining Wasp Nanzi are unable to track their missing brethren as all scent trails etc. simply vanish at a certain point.
    >> from Aether !GuYmUwz4mI 04/06/12(Fri)16:26 No.18598283
    rolled 11 = 11


    The slowslygg keep a sharp eye out for their kin. As with their kind, they root in the ground and observe. We will not budge!
    >> Deus vs Machina 04/06/12(Fri)16:29 No.18598316
    Hivemind Slygg in the Cracked Cliffs, make a perception roll. 1d20+3 due to psionic awareness.
    >> Anonymous 04/06/12(Fri)16:31 No.18598331
         File: 1333744264.png-(19 KB, 550x277, Foram nervous evolution.png)
    19 KB
    The Parasitic Foram grow more Contact ends on its "mouth" that latch on to the hosts nervous system so that they can see, taste, feel, smell and hear the same things the host does.
    >> Deus vs Machina 04/06/12(Fri)16:56 No.18598536
         File: 1333745810.png-(21 KB, 884x610, T_Silhouette.png)
    21 KB
    It will be assumed that the Hivemind Slygg did not make the perception check. Oh well.

    New event. Details? Look left. Wat do?
    >> Titan Nanzi Guy 04/06/12(Fri)17:07 No.18598639
    rolled 8 = 8


    Time to avenge our fallen or die trying. The aggresive rail-gun toting Wasp Nanzi fly towards this unknown monstrum in a full-scale assualt!
    >> Deus vs Machina 04/06/12(Fri)17:11 No.18598680
    The railguns' pebbles do not even scratch the levitating monstrosity. Its surface appears to be composed of a dull, dark metal, harder than any known substance. It is the same material of which the obelisk and the Monolith are constructed.

    Mission Result: Failure
    >> smokeyprogg 04/06/12(Fri)17:11 No.18598683
         File: 1333746678.png-(49 KB, 768x460, 1333725787127.png)
    49 KB
    rolled 11 = 11

    The amphibislyggs see it as a danger and take to the water they have also got an extra eye now on each side.
    >> Deus vs Machina 04/06/12(Fri)17:12 No.18598698
    For an unrelated reason, the attacks on Wasp Nanzi hunting groups has suddenly ceased for the moment.
    >> Deus vs Machina 04/06/12(Fri)17:14 No.18598726
    As the amphibislyggs dive the silhouette monstrosity soars down and efforlessly plucks one of them from the water. The glowing red eye on the front of it studies the amphibislygg for a moment, before tossing it back into the water.
    >> Titan Nanzi Guy 04/06/12(Fri)17:17 No.18598754
    rolled 6 = 6

    In rememberance of their dead, the semi-intelligent Wasp Nanzi continue to further explore art. Rolling to see if their art has improved since the last failure.
    >> Titan Nanzi Guy 04/06/12(Fri)17:18 No.18598771

    The result is exactly the same as before. The "art" of the Wasp Nanzi is little more than incoherent marks and scratches scribbled into the bark of trees near the colony.
    >> smokeyprogg 04/06/12(Fri)17:21 No.18598800
    rolled 1 = 1

    The amphibislygg start attempting to build mud hut like structures by making the ground wet and also collecting any clay like substances from under the waters surface.
    >> smokeyprogg 04/06/12(Fri)17:22 No.18598811
    Due to such a poor roll the amphibislygg fail to build anything more than small bowl like nests filled with water they will try to improve it later
    >> Deus vs Machina 04/06/12(Fri)17:26 No.18598850
    >Natural 1
    You know what that means.
    >> Deus vs Machina 04/06/12(Fri)17:28 No.18598871
         File: 1333747729.png-(12 KB, 373x324, RAWRGGRAWRG.png)
    12 KB
    It's THE BEAST Time

    Critical Hit!

    The Amphibislygg lose ~50% of their current population.
    >> Titan Nanzi Guy 04/06/12(Fri)17:30 No.18598883
    rolled 11 = 11

    Though fearful, the Wasp Nanzi, now having grown intelligent to the point where they sometimes experience onsets of boredom, once again try to experiment with the flammable gases of the southern swamps, trying to ignite the peat mounds.

    If they fail again, they will certainly never play with fire again.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)17:30 No.18598893
         File: 1333747855.png-(19 KB, 550x277, foram.png)
    19 KB
    At the base of the Foram core, the Parasite develops a sort of pre-brain, meant to adapt to the neurological signals of the host and act as an adapter between the two.
    >> Titan Nanzi Guy 04/06/12(Fri)17:31 No.18598903

    Average success. The Wasp Nanzi have become somewhat more confident around flames, and even manage to set some peat mounds on fire - However, the results are incoherent, and they seem to have had more luck, rather than any actual taming of fire.
    >> Anonymous 04/06/12(Fri)17:32 No.18598909
    That's a really cool picture, OP. Did you make it?
    >> Titan Nanzi Guy 04/06/12(Fri)17:33 No.18598918
    I'm going to leave it for now, so good luck. Maybe by the time I wake up, the Wasp Nanzi will be wielding torches.
    >> Deus vs Machina 04/06/12(Fri)17:33 No.18598919
    Every single one of these pictures was personally created by me. With a mouse and Paint. No tablets or anything. Just a mouse
    >> Deus vs Machina 04/06/12(Fri)17:34 No.18598928
    Well, except the modifications other people posted anyway. The originals are all by me.
    >> Deus vs Machina 04/06/12(Fri)17:35 No.18598941
    Well, except the original wasp picture, that was someone else.

    Okay fine, MOST of these are original work by me.
    >> smokeyprogg 04/06/12(Fri)17:35 No.18598944
         File: 1333748129.png-(48 KB, 768x460, 1333725787127.png)
    48 KB
    rolled 1 = 1

    What do we know about the beast? and the amphibislygg gain larger back feet for balance and swimming they also try to build homes again as a safe place to lay eggs in water pools away from the beast
    >> Anonymous 04/06/12(Fri)17:36 No.18598954
    It has this really cool vibe to it. Does the text mean anything?
    >> smokeyprogg 04/06/12(Fri)17:38 No.18598979
    rolled 12 = 12

    Ignore the roll btw forgot to change my email field
    >> Deus vs Machina 04/06/12(Fri)17:39 No.18598987
         File: 1333748347.png-(10 KB, 766x594, CipherLanguage_Template.png)
    10 KB
    The Beast
    -Is damn powerful
    -Is a Lovecraftian monstrosity of eyes, mouths and tentacles
    -Appears whenever you roll a natural 1 or a natural 20 (What can you deduce from this?)

    It's an English-based cipher language. The opening text says "CONVERGENCE".

    Here's a shitty decoding chart, if you actually want to try figuring it out. You'll be seeing a bit more of it very soon.
    >> Deus vs Machina 04/06/12(Fri)17:42 No.18599022
    The Beast was first discovered by the lower races in the depths of the Earth, prior to the Giant's awakening.

    See also:
    >> smokeyprogg 04/06/12(Fri)17:53 No.18599152
         File: 1333749183.png-(17 KB, 1148x480, Dens slygg.png)
    17 KB
    rolled 11 = 11

    Okay so the swimmer slygg try to create true huts like the picture they can enter and exit either way and maintain there moisture.
    >> from Aether !GuYmUwz4mI 04/06/12(Fri)18:01 No.18599256
    Hey OP; I know I suggested it last thread, and maybe you were distracted by the success of it, but I want to exchange emails.


    Just want to talk fluff, make sure we don't accidentally start a thread on the same day, shoot the shit, whatever. If you don't take me up this time I'll take the hint, but give it a thought. I'll also be a constant player in your games if you return the favor.
    >> Deus vs Machina 04/06/12(Fri)18:04 No.18599298
    Ah, yes of course.

    I'd never gotten around to it before but I'd be glad to keep in contact with you. You can find me at cheesemonkey200@hotmail.com.

    As for scheduling I'm considering just running this every Friday. Nice and simple, yes?
    >> Deus vs Machina 04/06/12(Fri)18:07 No.18599338
    rolled 10 = 10

    By the way, you haven't made your roll to access the Monolith this round yet. I'll take care of that for you if it's all right.
    >> from Aether !GuYmUwz4mI 04/06/12(Fri)18:09 No.18599358
         File: 1333750157.png-(4 KB, 355x186, slowg2.png)
    4 KB
    The out-grounders of the slowslygg gain thicker psuedopods as their genetics stabilize. They also begin to gain an adventurous gene. The out-grounders huddle around their colony's giant for protection, but seldom wander to gather other types of food, start separate communities that may join up in the long-run, and sometimes never return.

    Their life is slow-paced and dull still, but it is changing. Just a recap; all the same species

    -Giant slowslygg
    -regular slowslygg
    >> Event time Deus vs Machina 04/06/12(Fri)18:13 No.18599405
         File: 1333750387.png-(27 KB, 936x750, T_CloudPillars.png)
    27 KB
    rolled 1 = 1

    Still no success yet, but here's another event.

    A silhouette is seen wandering the murky mists of the Cloud Pillars.
    >> Deus vs Machina 04/06/12(Fri)18:13 No.18599413
    ignore that roll.
    >> smokeyprogg 04/06/12(Fri)18:28 No.18599606
    rolled 17 = 17

    The swimmerslygg try to find a way to collect the blue crystals if possible? if not they are just going to search for anything of interest in the area
    >> Deus vs Machina 04/06/12(Fri)18:34 No.18599668
    Blue crystals cannot be found near the Monolith. See >>18596085

    A reddish glow like the one formerly emitted by the Monolith can frequently be seen emanating from the direction of the Cloud Pillars now, though it does not draw creatures toward it like the Monolith did.
    >> Deus vs Machina 04/06/12(Fri)18:57 No.18599944
         File: 1333753039.png-(23 KB, 884x610, ShittyLetteringShittyRocksShit(...).png)
    23 KB
    Upon searching around the Swimmerslygg discover rocks near the river connecting most of the areas. These rocks contain intricate symbols inscribed upon them, much like the ones on the monolith, as if it were some sort of message left by a previous civilization.
    >> Deus vs Machina 04/06/12(Fri)19:01 No.18599997
    The Glow in the Cloud Pillars can be seen in the mists that cover it almost constantly. Clouds have begun to gather in a pillar above the area.
    >> Deus vs Machina 04/06/12(Fri)19:06 No.18600051
    rolled 9 = 9

    Roll for the Slowslyggs attempting to get to the Monolith.
    >> Deus vs Machina 04/06/12(Fri)19:11 No.18600086
    The clouds above the Cloud Pillars have become a full-fledged thunderstorm. It moves westward, covering the Homeland in heavy rain. Simultaneously, the mist in the Cloud Pillars begins to disperse across the land.
    >> Deus vs Machina 04/06/12(Fri)19:12 No.18600100
         File: 1333753949.png-(25 KB, 936x750, 21_CanyonObeliskActivated.png)
    25 KB
    After the storm the mists have cleared from the formerly Cloudy Pillars, and a red glow can be seen emanating from the center of the obelisk there.
    >> Deus vs Machina 04/06/12(Fri)19:15 No.18600129
    Okay, I believe I will wait for more people to return before the next stage. This next series of events will be the biggest so far.
    >> Anonymous 04/06/12(Fri)19:29 No.18600275
         File: 1333754973.jpg-(136 KB, 873x915, dark_eldar__soul_trap_by_beckj(...).jpg)
    136 KB
    OP you amazing bastard, contact me
    trollmail in emali field
    >> Deus vs Machina 04/06/12(Fri)20:20 No.18600876
    This is the calm before the storm.

    I'm going to be out for a bit. Feel free to continue evolution, as was the intent of this thread.

    If I see that this thread has become active when I come back, you will be treated to the thrilling conclusion I had planned for today. Otherwise it may be better saved for the next session.
    >> smokeyprogg 04/06/12(Fri)21:21 No.18601659
         File: 1333761664.png-(93 KB, 1351x597, Amphibislygg.png)
    93 KB
    Massive change but only because won't be around to keep it up for a few days so now all changes just in one picture so it doesn't look jumbled together cancel it if you want but needed to make it more able to have hands too, basically now the amphibislygg live mainly on land and take to water to stay cool and sometimes hunt fish they have a grasping hand they can use to pick things up and feel things with the brain level is still quite low but they now make permanant bonds with a mate
    >> Deus vs Machina 04/06/12(Fri)21:24 No.18601707
    I'm afraid this won't do. Part of the ground rules I set down in the first thread was that you can't make up missed evolutionary steps or do them in advance in one massive evolutiondump.

    Don't worry though, this won't be running for days on end. You will not be missing much. In any case it doesn't matter, remember that no specific creature belongs to any one individual.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)21:39 No.18601887
    rolled 15 = 15

    I'm back from my break for a two hour car ride.

    The Wasp Nanzi that stayed in the cloudy pillars investigate this sudden change in their home.
    >> Deus vs Machina 04/06/12(Fri)21:48 No.18601972
    The mist is gone, its moisture dispersed throughout the land now that the obelisk has been reactivated.

    The obelisk was first and foremost an environmental control device, and now that it's up and running again the surrounding environment has become much more arid in nature. However, it is not nearly arid enough to qualify as a desert yet. There is plenty of vegetation scattered around to support the beginnings of a self-contained ecosystem.

    Since the Cloud Pillars are no longer Cloudy, they shall henceforth be known as the Flame Pillars.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)21:52 No.18602041
         File: 1333763562.png-(41 KB, 999x576, amphibislygg.png)
    41 KB
    I'll start some things to make that jump easier later. Of course, a few minor things'll be different.

    As the Amphibislyggs begin to spend more time in shallow water and on land, their gills begin to atrophy in favor of developing better lungs. While swimming, they usually float at the surface and breath though nostrils.
    >> Deus vs Machina 04/06/12(Fri)22:32 No.18602565
    Just a note, you can feel free to make bigger changes to any creature at a time. For example, in three steps you could give the amphibislygg a longer neck, more powerful back legs, and an upright stance. These are perfectly acceptable changes.
    >> Deus vs Machina 04/06/12(Fri)22:46 No.18602764
    I think I'll be signing off for the night. If this thread is still alive tomorrow morning and gets interest again, I shall proceed with the "ending" so to speak for this section though it would do just as a massive event near the beginning of the next session.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)22:48 No.18602796
    I just didn't have any other ideas at the time for it, well, except for something completely unnecessary due to having no natural predators. If you already have poison and plague, you don't really need to look intimidating to avoid predation.
    >> NO TRIP FOR THE HIVE 04/06/12(Fri)23:54 No.18603771
         File: 1333770850.png-(33 KB, 913x297, amphibislygg.png)
    33 KB
    Well, it'd also be a bit much coupled with this.

    The body and limbs of the Amphibislygg elongate. The longer body makes it a more powerful swimmer than the older, stout Amphibislyggs. For short distances, it can get up to quickly dash on its hind legs, but it has horrible balance for this, making it still quadrupedal.
    >> non gentelman 04/07/12(Sat)03:22 No.18606217
    OP, you..you will add this to the 1d4chan, complete with a collection of images and species descriptions, or i iwll chew the flesh from your bones.
    >> smokeyprogg 04/07/12(Sat)05:01 No.18607184
         File: 1333789316.png-(33 KB, 913x297, Amphibislygg.png)
    33 KB
    Thats no problem btw just was trying to make it more than a beast, the amphibislyggs develop a thumb like claw and can now grasp better and hold things
    >> a though, a dream non gentleman 04/07/12(Sat)06:15 No.18607722
    Deus, Aether...i got to thinking. If we could grab Indonesian, we would have nearly 24 hour GM coverage. The world would never pause. So far I am totally blown away by your world. Its so fucking...FUCK FUCK FUCK. FUCK!!!!! awesome. We all have a grouded sense of what is acceptable, and all make good events. The player base has managed to self govern quite well to the point of interpreting their own rolls in instances. I think if there was a place to discuss this possible eventuality it would be a good thing. feedback, hate, or possible agreement?
    >> Deus vs Machina 04/07/12(Sat)09:08 No.18608883
    Good morning, elegan/tg/entlemen.

    Let's have some evidence people are here, before I actually start posting.
    >> Titan Nanzi Guy 04/07/12(Sat)09:16 No.18608924
    Oh I'm here. Hello OP.

    I see nothing really happened with my favourites while I was gone. Maybe I'll start off the day by giving them some fluff. The Wasps that is.
    >> Deus vs Machina 04/07/12(Sat)09:22 No.18608957
    Welcome Titan Nanzi Guy.

    We should have plenty of time. They raised the autosage limit from 300 posts right? The last thread didn't seem to go into autosage at 300+ posts, at least according to 4chan X.
    >> Axel the Possum 04/07/12(Sat)09:25 No.18608975
    I just wish to express my genuine affection for this game.
    >> Titan Nanzi Guy 04/07/12(Sat)09:25 No.18608978
    Let's give the Wasp Nanzi some flavour then.

    “The Ballad of Obo and Eko”

    The Wasp Nanzi, already well on their way to taming fire, have also begun more displaying more intricate and repeated dance patterns while communicating. The most common dance seen in the colony is the Ballad of Obo and Eko, the creation myth of the Wasp Nanzi.

    The ballads tells of how the Wasp Nanzi were born prisoners of the earth, deep below the ground. It is said they were slaves of Eko, a dark, evil and monstrous god that delighted in hunting the Wasp Nanzi. He is depicted in their art as a large eye.

    The ballad goes on to tell about how one day, the eldest of the Wasp Nanzi uncovered a monolith to the heavens, the monolith of Obo. When the primordial Wasp Nanzi touched the monolith, they were bathed in Obo’s light, and were granted a blessing.

    Obo the giant took pity on the Wasp Nanzi, and saved them from the clutches of Eko by carrying their nest out of the darkness and into the light. The elders, grateful, then performed a dance in his honor.

    When they saw that the giant god was pleased, he once again bathed them in his grace. The Wasp Nanzi believe this to have been a sign that they are Obo’s chosen, and that they are the guardians and keepers of his lore.
    >> Deus vs Machina 04/07/12(Sat)09:39 No.18609063
    Haha, this is great, and suits my purposes very well.

    To encourage similar things of this nature, let us commence the beginning of that thing I've been telling you to anticipate but haven't posted yet.
    >> Deus vs Machina 04/07/12(Sat)09:40 No.18609065
         File: 1333806009.png-(22 KB, 1078x766, 9_The Machines Arrive 01.png)
    22 KB
    >IT BEGINS.jpg
    >> Titan Nanzi Guy 04/07/12(Sat)09:40 No.18609066
         File: 1333806010.png-(10 KB, 663x451, SuckerSlygg.png)
    10 KB
    The Sucker Slygg develop longer feeler tendrils, giving them a better sense of perception in murky water.
    >> Deus vs Machina 04/07/12(Sat)09:40 No.18609071
         File: 1333806042.png-(72 KB, 2156x1532, 10_The Machines Arrive 01a.png)
    72 KB
    >> Deus vs Machina 04/07/12(Sat)09:41 No.18609076
         File: 1333806074.png-(72 KB, 2156x1532, 11_The Machines Arrive 01b.png)
    72 KB
    >> Deus vs Machina 04/07/12(Sat)09:41 No.18609078
         File: 1333806113.png-(73 KB, 2156x1532, 12_The Machines Arrive 02.png)
    73 KB

    (Once more people show their presences)
    >> Titan Nanzi Guy 04/07/12(Sat)09:48 No.18609107
         File: 1333806513.png-(31 KB, 444x341, RockNanzi.png)
    31 KB
    The Rock Nanzi lose their feelers to offer less resistance when they burrow into the soil. They also develop a slightly thicker hind shell.
    >> Anonymous 04/07/12(Sat)10:27 No.18609321
         File: 1333808832.png-(36 KB, 913x297, Amphibislygg.png)
    36 KB
    amphibislygg develop a crest which inflates when calling they now have a better way to make contact with members of their group
    >> smokeyprogg 04/07/12(Sat)10:39 No.18609383
         File: 1333809543.png-(47 KB, 1351x597, Algal.png)
    47 KB
    algal foram develop a new balloon like casing which is more flexible and resistant, if it has to be a subspecies thats fine but the oxygen from the algae helps the foram manoeuvres
    >> Titan Nanzi Guy 04/07/12(Sat)10:39 No.18609387
         File: 1333809599.png-(19 KB, 664x648, WaspNanziSideview.png)
    19 KB
    A side-view of the Wasp Nanzi, perhaps easier to improve upon.
    >> Titan Nanzi Guy 04/07/12(Sat)10:45 No.18609407
    rolled 6 = 6

    Still having trouble with taming fire, the Wasp Nanzi attempt to construct their first tools, hoping to gain more insight into manipulating their environment.
    >> Titan Nanzi Guy 04/07/12(Sat)10:46 No.18609416

    The tools created are unsuitable for their intended purpose. it seems the Wasp Nanzi need to evolve better grasping capabilities if they want a better chance at it in the future.
    >> Deus vs Machina 04/07/12(Sat)11:00 No.18609502
         File: 1333810811.png-(34 KB, 854x640, 13_The Machines Arrive 03.png)
    34 KB
    >> Deus vs Machina 04/07/12(Sat)11:00 No.18609506
         File: 1333810843.png-(22 KB, 894x678, 14_PreImpact.png)
    22 KB
    >> Deus vs Machina 04/07/12(Sat)11:09 No.18609552
         File: 1333811387.png-(23 KB, 894x678, 15_PreImpact2.png)
    23 KB
    >> Titan Nanzi Guy 04/07/12(Sat)11:10 No.18609559
         File: 1333811452.png-(20 KB, 574x588, WaspNanziSideview.png)
    20 KB
    The Wasp Nanzi grow slightly longer, thicker legs, better equipped for lifting and grasping.
    >> Titan Nanzi Guy 04/07/12(Sat)11:19 No.18609608
         File: 1333811990.png-(32 KB, 444x341, RockNanzi.png)
    32 KB
    The Rock Nanzi grow a thicker skull-plate
    >> Titan Nanzi Guy 04/07/12(Sat)11:24 No.18609638
         File: 1333812287.png-(12 KB, 663x451, SuckerSlygg.png)
    12 KB
    The Sucker Slygg develop small barbs along their heads to deter predators.
    >> Anonymous 04/07/12(Sat)11:29 No.18609667
    Can we have an updated world map? The one further up seems outdated.
    >> Deus vs Machina 04/07/12(Sat)11:36 No.18609709
         File: 1333812966.png-(76 KB, 1450x1086, WorldMap_4.png)
    76 KB
    >> Mevolan 04/07/12(Sat)12:10 No.18609986
         File: 1333815056.png-(37 KB, 913x297, 1333808832035.png)
    37 KB
    Consider this a split, The amphibisylggs used to living on land have adapted, and are now Landsylggs. The neck is shorter and stouter, and they have lost the vestigial tail paddle, and webbed feet.
    >> Anonymous 04/07/12(Sat)12:28 No.18610121
         File: 1333816117.png-(33 KB, 569x659, TentaForam.png)
    33 KB
    The Tentacle Foram grow more compact. Their "neck" shortens, growing thicker instead.
    >> Deus vs Machina 04/07/12(Sat)12:48 No.18610289
         File: 1333817336.png-(15 KB, 894x678, 16_TheCrater'sEdge.png)
    15 KB
    >> Deus vs Machina 04/07/12(Sat)12:49 No.18610299
         File: 1333817375.png-(22 KB, 894x678, 17_Looming.png)
    22 KB
    >> Deus vs Machina 04/07/12(Sat)12:50 No.18610305
         File: 1333817411.png-(26 KB, 894x678, 18_KyrithSilhouette.png)
    26 KB
    >> smokeyprogg 04/07/12(Sat)14:01 No.18610823
         File: 1333821699.png-(36 KB, 913x297, Amphibislygg.png)
    36 KB
    The amphibislygg develop a bigger brain and there skull size increase to prevent stress, the amphibislyggs now have emotions.
    >> from Aether !GuYmUwz4mI 04/07/12(Sat)14:02 No.18610828
    The Slowslygg glance at the creature. They decide to construct a crude shrine to it using small metals and rocks found deep underground.
    >> Deus vs Machina 04/07/12(Sat)14:08 No.18610881
    The creature that has just crawled from the crater completely disregards the Slowslygg's actions. It turns its attention instead to the three others which fell from the heavens with it.
    >> NO TRIP FOR THE HIVE 04/07/12(Sat)14:12 No.18610904
    And I was prepping this Slygg so what you were trying wouldn't be too big of a jump.
    >> Deus vs Machina 04/07/12(Sat)14:20 No.18610987
         File: 1333822851.png-(28 KB, 894x678, 18_TheOtherThree.png)
    28 KB
    >> Deus vs Machina 04/07/12(Sat)14:22 No.18611012
         File: 1333822977.png-(88 KB, 2156x1532, 19_The Machines Arrive 04v2.png)
    88 KB
    >> NO TRIP FOR THE HIVE 04/07/12(Sat)14:29 No.18611076
         File: 1333823375.png-(25 KB, 550x277, smallforam.png)
    25 KB
    A new development in the Parasitic Foram causes them after a long enough time attached to a single host to become irremovable. The tendrils in their mouths grow longer, spreading through the immediate area and wrapping around blood vessels. They stop drinking blood, and instead just leech off nutrients through diffusion. In other words, the tendrils become something akin to a placenta under the skin. Other tendrils consisting exclusively of nerve tissue follow the hosts' nerves to make a link to the central nervous system, allowing for better control when needed and sense-sharing.

    Something I just realized, for the whole trip to the monolith, those wasp nanzi were high off the "venom" (for I can't think of a better word at the moment).
    >> Deus vs Machina 04/07/12(Sat)15:00 No.18611365
         File: 1333825205.png-(20 KB, 602x380, Terastakdta.png)
    20 KB
    The Machines have gathered near their impact point and appear to be conferring together through some form of undetectable communications method. The flying Machine and the first of the new arrivals seem to be communicating with each other with more detail than the other three.
    >> Anonymous 04/07/12(Sat)15:08 No.18611432
    rolled 15 = 15

    The Wasp Nanzi believe the newcomers to be hostile, and they have begun preparations by attempting to craft their first weapons.

    They start gathering small amounts of flammable peat which they can then set on fire to make crude incendiary bombs.
    >> Deus vs Machina 04/07/12(Sat)15:10 No.18611450
    Are these the ones in the swamp? Would they even have knowledge of the Machines, which landed far away in the Unholy Ground?
    >> Mevolan 04/07/12(Sat)15:17 No.18611501
         File: 1333826248.png-(47 KB, 906x437, 1333808832035.png)
    47 KB
    Tell me these guys aren't here to harvest our biological material and restart the cycle...

    Landslyggs legs grow longer, and faster.
    >> Anonymous 04/07/12(Sat)15:21 No.18611545
         File: 1333826491.png-(7 KB, 428x423, WaspBombs.png)
    7 KB

    The same ones that attacked the first Machine, I thought. Alas, nevermind. The Wasp Nanzi might aswell have been simply furthering their advancement, regardless of any present threats.

    Anyway, a 15 roll gives them a solid new weapon: Crude incendiary bombs. They carry peat in small woven slings, which can then be set on fire before being thrown. - It could also be flown through an already open fire while in flight.

    (Sorry about the shoddy paint job on this one)
    >> Deus vs Machina 04/07/12(Sat)15:35 No.18611674
    Okay. They aren't here to harvest our biological material and restart the cycle.

    Even if they were, you're not yet at the level of advancement they'd desire.

    It's cool man. Carry on.
    >> Titan Nanzi Guy 04/07/12(Sat)15:36 No.18611683
         File: 1333827399.png-(12 KB, 663x451, SuckerSlygg.png)
    12 KB
    The Sucker Slygg grow longer and their fins become slightly broader.
    >> Anonymous 04/07/12(Sat)15:49 No.18611816
         File: 1333828187.png-(34 KB, 889x328, AmphibianSlygg.png)
    34 KB
    The Amphibian Slygg that didn't split off into Landslyggs continue to evolve.
    Their tails grow slightly shorter, and more plaguesacks form along their backs.
    >> Deus vs Machina 04/07/12(Sat)16:03 No.18611968
         File: 1333829003.png-(84 KB, 1066x750, 20_MachinesRollOut.png)
    84 KB
    The Machines have finished their conference and are on the move.

    They started out moving as a group but have since split apart, each heading in a different direction.

    At least one is headed in the direction of the Homeland.
    >> Deus vs Machina 04/07/12(Sat)16:08 No.18612035
    It will take a while for the Machines to actually arrive at any of their nebulous destinations. You may evolve at your leisure for now.
    >> Anonymous 04/07/12(Sat)16:24 No.18612170
         File: 1333830247.png-(34 KB, 569x659, tentacleforam.png)
    34 KB
    The tentacle foram's tentacles begin to specialize. The appendages closest to the proboscis grow larger claws to assist with hunting. The remaining tentacles have more segmented ends for manipulation of small objects.
    >> Anonymous 04/07/12(Sat)16:27 No.18612206
         File: 1333830449.png-(38 KB, 558x549, TentaForam.png)
    38 KB
    The Tentacle Foram grow even more tentacles.
    >> Titan Nanzi Guy 04/07/12(Sat)16:30 No.18612242
         File: 1333830649.png-(39 KB, 523x562, CombinedForam.png)
    39 KB

    Combined these.
    >> smokeyprogg 04/07/12(Sat)16:42 No.18612378
         File: 1333831360.png-(34 KB, 889x328, Amphibislygg.png)
    34 KB
    rolled 8 = 8

    The amphibislygg try to create stronger mud huts with decoration on the outside
    >> smokeyprogg 04/07/12(Sat)16:44 No.18612391
    The amphibislyggs huts develop a small squiggle and dot style decoration on the outside but nothing complex
    >> Anonymous 04/07/12(Sat)16:45 No.18612401
         File: 1333831518.png-(13 KB, 663x451, SuckerSlygg.png)
    13 KB
    To avoid predation from the advancing tentacle foram, the Sucker Slygg develop more spikes along their backsides.
    >> Anonymous 04/07/12(Sat)18:12 No.18613360
    The Wasp Nanzi's abdomen has slendered out a bit, its legs have lengthened and gained more dexterity, and it has developed a small set of proto-pedipalps
    >> Anonymous 04/07/12(Sat)18:13 No.18613374
         File: 1333836826.png-(21 KB, 574x588, Wasp Nanzi.png)
    21 KB
    oops, heres the image
    >> Anonymous 04/07/12(Sat)18:28 No.18613570
         File: 1333837703.png-(5 KB, 441x220, ogslowslyg.png)
    5 KB
    The outgrounder slowslygg has larger forward facing eyes that allow it to better survey its surroundings.
    >> Deus vs Machina 04/07/12(Sat)18:32 No.18613631
         File: 1333837941.png-(30 KB, 732x460, Kedalamir.png)
    30 KB
    One of the machines is seen entering the Flame Pillars.
    >> smokeyprogg 04/07/12(Sat)18:50 No.18613896
    rolled 12 = 12

    some amphibislyggs try to see what it is doing
    >> Deus vs Machina 04/07/12(Sat)18:53 No.18613941
    The amphibislyggs stay hidden among the rocks, keeping close to the shallow rivers remaining in the Pillars now that its climate has changed.

    The Machine appears to be attempting to interact with the obelisk that controls the region's climate.
    >> Deus vs Machina 04/07/12(Sat)18:54 No.18613953
    Make a further roll to remain hidden and evade detection.
    >> smokeyprogg 04/07/12(Sat)19:13 No.18614221
    rolled 6 = 6

    Go you sneaky slygg
    >> Mevolan 04/07/12(Sat)19:34 No.18614522
         File: 1333841650.png-(48 KB, 906x437, 1333808832035.png)
    48 KB
    Landslyggs secondary sexual characteristics are more pronounced, with a larger ridge and beard. Its canine teeth become larger.
    >> Mevolan 04/07/12(Sat)19:39 No.18614597
    CannonNanzi reappear, now with long twitch muscle legs, enabling them to leap great distances.
    >> Mevolan 04/07/12(Sat)19:40 No.18614605
         File: 1333842003.png-(48 KB, 1248x1148, 1333708346716.png)
    48 KB
    >> Deus vs Machina 04/07/12(Sat)19:46 No.18614673
    To reiterate, the Cannon and Crystal Nanzi are still on the Sealed Plateau. You are perfectly free to modify them, however.

    The Machine chases down the amphibislygg but a few manage to escape.
    >> Deus vs Machina 04/07/12(Sat)19:48 No.18614696
    The obelisk has had some function reactivated by the newest interference. Subterranean volcanic activity begins and its effects are felt underground. Rumbling sounds can be heard, and gusts of steam seen to the north of the Flame Pillars.
    >> Mevolan 04/07/12(Sat)20:39 No.18615359
         File: 1333845569.png-(7 KB, 430x188, 1333726731531.png)
    7 KB
    Thats cool, I'm not sure how to interact with the events anyways

    Swimming slygg are now longer and more hydrodynamic.
    >> smokeyprogg 04/07/12(Sat)20:57 No.18615617
         File: 1333846671.png-(39 KB, 1031x489, Amphibislygg.png)
    39 KB
    rolled 13 = 13

    amphibislyggs get more muscles in there arms and legs and feet spread a little to help with balance when on two legs They try to use wood or other natural materials to build stronger and nicer huts
    >> smokeyprogg 04/07/12(Sat)21:04 No.18615696
         File: 1333847049.png-(25 KB, 1351x597, Dens slygg.png)
    25 KB
    The amphibislygg now have stronger supported huts and are attracting mates by making decorated huts/dens
    >> Deus vs Machina 04/07/12(Sat)21:33 No.18616112
    The flying Machine has, after tracking its fellows' movement for a while, returned to the mountainous regions of the Unholy Ground where it appears to be monitoring events near the Monolith.
    >> Anonymous 04/07/12(Sat)22:51 No.18617367
         File: 1333853485.png-(6 KB, 441x220, ogss.png)
    6 KB
    The above ground slowslyggs begin to develop plating on their back and spikes on their tails.

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