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    66 KB Commorragh Quest First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)16:46 No.18587064  
    Welcome to Commorragh Quest's second thread. Previously:

    You are Syros Cienyx, a bounty hunter in the lower reaches of the Dark City. You are armed with a splinter pistol, an envenomed blade, and some light armour hidden beneath your clothing.

    You have the task of hunting down a Heamonculus for a Hellion gang, whose territory is being invaded by some Scourge since the Heamonculus set up shop nearby. Thus far, you have tracked one of the Wracks in his service back to a dark tunnel, only to stop where some dangerous-looking black spheroids are embedded in the tunnel walls on either side.

    You pick up some old card-like material and throw it through the spheroids. As it passes into the passageway, it halts for a moment between the spheroids, as if it was caught, but is very quickly let go.

    Before you have time to act again, you sense a shadow moving behind you. As you turn, you recognise one of the would-be thieves from the streets. She doesn't appear to have noticed you yet in the gloom, but she certainly expects trouble, as her weapon, a long, thin, cruel blade, is drawn as she advances.

    What action will you take, Syros?
    >> Anonymous 04/05/12(Thu)16:50 No.18587092
    Toss her into the Spheroids.
    >> Anonymous 04/05/12(Thu)16:53 No.18587119
    Well, technically, through the spheroids. And draw our weapons just incase she survives.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)16:55 No.18587137
    Ah, well in this case I'd like to see some rolls please, on a 1D100. Also, just a note: any roll of 66, 77, 88, 99 (stolen from Abaddon quest) is a roll where said action is performed perfectly (with the possibility of little perks or bonuses thrown in), and takes precedence over other rolls, unless there's a higher double, or a 100.
    >> Anonymous 04/05/12(Thu)16:56 No.18587153
    rolled 98 = 98

    Alright, here goes.
    >> Anonymous 04/05/12(Thu)16:57 No.18587160
    rolled 35 = 35

    Rollin for 'roid toss
    >> Anonymous 04/05/12(Thu)16:57 No.18587161
    You want me to roll again just to get some averages?
    >> Anonymous 04/05/12(Thu)16:58 No.18587173
    Ah, dangit. Thought I was the only one in the quest.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:01 No.18587196
    Well, I generally will take the best out of three, so if you still want to roll for it then you can, but that 98's going to do pretty well as it is.
    >> Anonymous 04/05/12(Thu)17:01 No.18587206
    Oh, and maybe you should get a trip, OP. Just so we don't have any douchebags come in and try to ruin the quest.
    >> Anonymous 04/05/12(Thu)17:02 No.18587213
    rolled 74 = 74

    Alright, rollin' once more.
    >> Anonymous 04/05/12(Thu)17:04 No.18587244
    Oh, and is there some sort of archive for the first thread so I can catch up?
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:05 No.18587258
    Unfortunately not, but I saved it in a notepad file, if you want it maybe I could post it up for you later? Possibly after the next post/at the end of the thread.

    Also, writing up my response to your actions just now.
    >> Anonymous 04/05/12(Thu)17:12 No.18587324
    Yeah, I'd appreciate that. A lot of people are still at work/school. Give it about an hour or two and the thread will pick up.
    >> Anonymous 04/05/12(Thu)17:16 No.18587363
    Hire her to play taxi for the day, i have business to attend. If business is good, i might have work for her tomorrow.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:17 No.18587383
    As the theif stalks down the narrow tunnel, you silently steal yourself away in a dark corner, dark, even for your eyes. As she passes, you can make out the hunger in her eyes, the focus in her pointed face, and you find your weapon is already in your hand, ready to strike. But then, just as you had slowly lifted yourself off the floor; an idea sparks in your mind.

    You wait cautiously for her to stumble across the spheroids, and she inspects them just as you did, and just as she straightens up again after picking a piece of debris to throw through the gap, you grab her by her hair, and place your foot on her back. Her eyes widen in shock as you push her forwards with your foot, pulling her hair from her scalp painfully, and just before she can react, you let go of her hair with a cruel laugh and force her through the spheroids.

    She whirls around angrily, and then freezes, rooted to the spot by some invisible force. Her eyes widen once again, the anger leaving them in an instant. Suddenly, a pained expression appears on her face, and tears began to stream down her face.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:18 No.18587391
    And then they pull away from her face and get sucked into one of the spheroids. She suddenly starts shrieking loudly, as moisture begins to rapidly pour from her every orifice and her skin begins to shrivel up. After about half a minute, her screams falter into a whine, and then nothing, her entire body has become a shrivelled, blackened husk, which then breaks into dust, which is also sucked up into the spheroids. You feel a little rejuvenated by the spectacle, though you're aware of the commotion you'd caused.

    What do you do now?
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:19 No.18587404
    RECAP: 1
    You are Syros Cienyx, a bounty hunter for the various gangs in the lower reaches of the Dark City. You are armed with a splinter pistol, an envenomed blade that you pulled from the back of a badly hidden corpse, and some light armour hidden beneath your clothing. Whereas much of the street before you is often filled with xenos slaves; Humans, greenskins, and other, weaker races, running back and forth in front of the metaphorical and often too real whips of their masters, you are an Eldar, a fully fledged member of the Dark Kin.

    The ledge you're perched on is cold and dark, and as the time passes you begin to reflect absently on your reasons for coming here. You'd been contacted by one of the Hellion gangs, so it wasn't really a job you could have afforded to have decline. They'd been getting a lot of trouble from a small group of Scourge who'd appeared suddenly in their territory, and no matter what they tried, they were outmanoeuvred at every turn. Unfortunately for you, the Hellions have tasked you with finding the Heamonculus who's responsible for this breach of their territory, and to dispose of him, or (preferably) to bring him out in the open so that they can do it themselves. After weeks of searching, this is what it's come down to. Sitting on a cold ledge for hours, hedging your bets on some rumours, and waiting for one of the heamonculus' servants to pass by delivering a package for it's master.

    The sound of feet slapping against the cold floor in the otherwise deserted little offshoot from the main street roused you from your thoughts, and sure enough, a Wrack was plodding down the alley, carefully holding a package to it's chest. It couldn't be of much importance, otherwise it's master wouldn't have entrusted it to one little servant. You are alone in the alley, and the Wrack has not noticed you on your perch about 10 feet from ground level.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:20 No.18587411
    RECAP: 2

    You stalk the unknowing Wrack down the alleyway, the ledge you perched upon becomes perillous to tread upon as you go on, but you manage to keep your footing. Soon, the darkness fades a little, as much as it ever can in the Dark City, and the Wrack continues to lumber across the street, headed towards another alleyway parallel to this.

    The street isn't busy, but there is a fair number of slaves and masters there, ordering, obeying, whipping, rushing. The street is full of noise. However, hungry eyes are always watching in Commorragh, and you quickly realise that you aren't the only one with your eyes on the Wrack. Several would-be theives eye the package the beast is holding, and flick between it, and the dark alleyway.

    The Wrack seems to be getting restless, and picks up the pace a little as he enters the alleyway. You still stand on the other side, unnoticed by the other occupants of the street for the moment.

    You slip around the ledge onto the street stealthily, and succeed in being unnoticed as you do so. Then, you drop down in front of a door, and walk boldy across the street, immediately mingling with the crowd. As you subtly move across the street, you notice a Scourge fly past overhead. Suddenly, it swoops down and cruely clutches at a greenskin slave, it's talons piercing it's flesh. It then flies up high, and drops it's unfortunate victim, whose body crumples upon impact. The birdlike creature laughs wickidly at the sight, and carries on, satisfied in the chaos it caused in the street.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:21 No.18587425
    RECAP: 3
    You move quickly into the alley, unnoticed in the cacophony of shouting and cursing from the slaves, and the greenskin's master. The events surely enabled you to pursue your quarry faster, but the noise will undoubtedly put the delivery boy on edge, so you must be wary now.

    As you stalk down the alley, you manage to catch up enough to dimly make out the Wracks silhouette in the distance. You follow him down the alley, passing several turning's as you do. Eventually, the alley becomes more and more like a tunnel, and eventually, your quarry halts after walking into a small, almost unnoticable turning. He stops for a few seconds, standing perfectly still, then shudders as if shaking something off, and carries on down the tunnel.

    You halt just before getting to the point where the wrack stopped. There is even less light down in the tunnels, but your Eldar eyes manage to pick out a few things. There are some old bits and bobs lying on the floor here, several big pieces of scrap metal, and other things that look like they were just dumped here. On closer inspection of the walls however, you find several small shiny black spheroids embedded in them, mainly on the sides. They're only about the size of your nostrils, but something about them makes crossing through seem dangerous.

    And that's where I left off last time, well, my player appeared to disappear after I informed them of the thief's presence.
    >> Anonymous 04/05/12(Thu)17:24 No.18587453
    Oh boy, at least we know what we're up against. Ok, I'd suggest throwing something else through to see if they're out of juice. Look for that hangtime that the cardboard thing had in the first post. If it goes right through, I say we follow it straight through. If they're still deadly, try to find another way around.

    Oh, and try and loot the body.
    >> Anonymous 04/05/12(Thu)17:28 No.18587486
    Wait, it's a tunnel? Alright, see if we can block the spheroids with some of the scrap metal.

    And there's no body? Nothing left?

    Maybe shoot at the spheres.
    >> Anonymous 04/05/12(Thu)17:32 No.18587539
    destroying the trap would probably alert whoever set it up. Do we have any technical knowledge? Something to bypass the trap with?
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:33 No.18587541
    The body itself is gone completely, however, everything that wasn't organic, was untouched. She has her long thin blade, a 'kit' of some sorts, containing a device used to open weak locks of various forms, a small, round black disc, and a box, inside of which is a vial of a strange black-purple substance, that swirls around it's container like a mist.
    >> Anonymous 04/05/12(Thu)17:35 No.18587568
    Let's try to grab that kit with our sword. It might come in handy. So the substance in the vial didn't get sucked up? So either it has absolutely no water in it, or the spheroids don't recognize any moisture inside a waterproof container.

    Hooray! Another person!
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:37 No.18587586
    You do have some rudimentary technical knowledge, however, things such as these are outside your grasp, as they are of Heamonculi design, which even Archon's struggle to understand, even when explained to them by said heamonculus. This much, you know.
    >> Anonymous 04/05/12(Thu)17:37 No.18587587
    Actually, let's see if we can grab everything with our sword.
    >> Anonymous 04/05/12(Thu)17:41 No.18587624
    Alright, then, can we do the Red Faction approach? What are the walls made of and how destructive are our weapons?

    If neither if these is viable, we might just have to shoot the spheroids from a safe distance and proceed.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:41 No.18587627
    Use her sword if you like, your blade is quite small in comparison, and hers fall outside of the spheroids influence.
    >> Anonymous 04/05/12(Thu)17:42 No.18587639
    Shouldn't have killed her, she might have been significant.
    >> Anonymous 04/05/12(Thu)17:45 No.18587666
    Even better. I was assuming that it was inside.

    Oh hell yes. The only problem is I don't think we carry even a fraction of the explosives that Parker carries. Besides, if you think that shooting the spheroids would get attention, blowing part of the tunnel open would be even more conspicuous. I still think we should see if they're still active. Why go around if we can walk right through?
    >> Anonymous 04/05/12(Thu)17:46 No.18587671
    The 98 says otherwise.
    >> 98 04/05/12(Thu)17:46 No.18587675
    Damn right bitch.
    >> Anonymous 04/05/12(Thu)17:48 No.18587697

    Meh, doesn't matter now. besides, I think she was just a random thief

    well, we do know that there is a trick to getting past it, that messenger must have did something or carried something with him to let him pass.

    If we don't know what that could be, we might as well shoot the trap and go in, aware of potential ambush
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:49 No.18587708
    The tunnel, admittedly, is just a mud-like substance. Your weapons however, consist of a small blade, and a splinter pistol, neither of which are really designed for such a task.


    Taking the thief's blade, you use it to drag her pouch out of the trap towards you. The blade feels to get 'stuck' in the air for a fraction of a second as you move it in, however, after a moment, it is released, and you manage to stab the pouch with the blade, the easier to pull it back towards you. As you reel it in, you notice the spheres have swelled in size, and are making squelching noises. Once you've pulled the bag out of their influence, the spheroids reduce in size. A few of them, to your surprise, drop from the ceiling, and form a black snake-like form, which slithers away on the other side of the trap.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)17:51 No.18587736
    In addition, you notice that some of the scrap and debris on the floor is flesh, appearing to be leftovers from strange imaginative monstrosities.
    >> Anonymous 04/05/12(Thu)17:52 No.18587751
    Ok then. I say we wave the sword inside the influence of the spheres, see if we can get some more to drop off. Otherwise, I think the only option here is to shoot them.
    >> Anonymous 04/05/12(Thu)17:53 No.18587766
    Better yet, let's toss that flesh in, see if we can overload the trap.
    >> Anonymous 04/05/12(Thu)17:55 No.18587789
    Never change, /tg/, never change.
    >> Anonymous 04/05/12(Thu)17:57 No.18587818
    Is OP's pic representative of us? If not, what is our age, gender, and general appearance?
    >> Anonymous 04/05/12(Thu)18:00 No.18587839
    Shouldn't have killed her, she might have been significant.


    I figured that the pic was the thief, and therefore had an airbike (or whatever its called) and therefore significant.
    >> Anonymous 04/05/12(Thu)18:00 No.18587845
    Something made those orbs fall off, and it probably had something to do with the bag. We should check what's inside.
    >> Anonymous 04/05/12(Thu)18:01 No.18587852

    Edit: Forget the bit below the numbers.
    >> Anonymous 04/05/12(Thu)18:02 No.18587866
    I think they got overloaded with the moisture from that Thief's body. It doesn't hurt to check the bag, though.
    >> Anonymous 04/05/12(Thu)18:05 No.18587887
    But still, the spheres didn't change or visibly react 'till the bag was pulled out.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:06 No.18587897
    The picture was jut one I felt 'fitted' the theme of the quest. In terms of appearance, you are tall and thin, very pale, as most dark eldar are, your hair is fairly long, and jet black, and your face it narrow and chiselled.


    In addition to the thieves' kit, you also find a strange collection of small, white, orbs. However, when you check the kit, you notice that the substance within the vial no longer swirls, it simple sits, like a liquid.
    >> Anonymous 04/05/12(Thu)18:08 No.18587919
    Check the black orbs with something, maybe the swirling liquid was the thing that activated the humidity suckers?
    And the white balls... no idea, maybe some kind of counter to the black ones? Maybe we should try throwing one towards the black spheres?
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:15 No.18587996
    Well if you want to roll for what you want to do, and the highest one decides, then that'd be great. Also, you're close guys.
    >> Anonymous 04/05/12(Thu)18:16 No.18588008
    We've been in the bounty hunter business for a while, I hope, do we recognise any of those tools?
    >> Anonymous 04/05/12(Thu)18:18 No.18588029
    I check the surrounding area for a potential bypass system like a keycard slot or a lock.
    >> Anonymous 04/05/12(Thu)18:21 No.18588055
    rolled 22 = 22

    Rolling for perception, I guess
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:22 No.18588066
    I was just writing out a reply, but this works well. Best out of three, the higher the better.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:23 No.18588088
    Also, feel free to make rolls for any actions you suggest, it could come in handy when deciding who to reply to, and how well you do.
    >> Anonymous 04/05/12(Thu)18:24 No.18588094
    rolled 97 = 97

    Perception check number 2
    Also, does sage+dice+1d100 work?
    I think that might help if we're going to have three posts per roll.
    >> Anonymous 04/05/12(Thu)18:24 No.18588097
    rolled 6 = 6

    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:28 No.18588139
    The white orbs seem to you like they could be containers of some sort, such containers are usually used for dangerous substances that can be seriously damaging to flesh, or poisons, or any of the like. The device used for opening doors appears to work on doors of most kinds, regardless of weather they are electronic, organic, or anything else. The vial, however mysterious, seems to contain a sorts of corrosive liquid. Not only that, but on closer inspection, there appear to be tiny swarms of something floating about in it.
    >> Anonymous 04/05/12(Thu)18:30 No.18588163
    rolled 77 = 77

    I assume that the swarms of little things in the vial are now dead having gone through the gate? Is that why they were swirling and are now just floating?
    >> Anonymous 04/05/12(Thu)18:32 No.18588188
    So the orbs were containing what was in the vial, and when we moved the orbs, the spheres fell off. Ok. So, what I propose is that we refill the orbs with the thing in the vial, and then wave it around the rest of the spheres.
    >> Anonymous 04/05/12(Thu)18:33 No.18588193
    rolled 15 = 15

    The only thing I can think of right now is to use the opening device if we have anything to use it on or throw the corrosive vial at the trap and let the liquid inside do its thing.

    Or we could open the white spheres, but that will probably end with poison on our skin
    >> Anonymous 04/05/12(Thu)18:35 No.18588214
    Oh nice dubs. This will be nice.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:39 No.18588259
    (you got a good roll there, and so...)

    As you look closer, you realise that the small swarm inside the vial are not creatures, but some sort of micro-technology. They flit about inside the vial slowly, and as you watch, you notice small currents in the vial follow them around, and you make a guess that the swarm plays some part in 'guiding' the liquid. You think about when the liquid turned to gas, and suddenly realise you've seen this before. Once, you'd set a trap for a target within a passageway of an obsidian building. The target however, was highly alert, and although your trap was a decoy, and you snuck up behind him as he inspected it, you saw as he unleashed a small burst of purple gas that corroded the traps you set into nothing but slop, before you knifed him.
    >> Anonymous 04/05/12(Thu)18:41 No.18588273
    rolled 82 = 82

    whythefucknot.jpg, let's try using the vial on the trap
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:43 No.18588292
    anybody want to back this up with another couple of rolls?
    >> Anonymous 04/05/12(Thu)18:43 No.18588296
    rolled 85 = 85

    Prepare to dodge in case shit gets explosive
    >> Anonymous 04/05/12(Thu)18:44 No.18588304
    rolled 12 = 12

    roll number 3
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)18:49 No.18588343
    You quickly decide to utilise the vials contents, doing so you open the vial, and immediately the swarm shoots out like a bullet, and heads straight for the black spheroids. You hear a strange, deep gurgling noise as the now-gas makes contact, the spheres swell and gurgle as if they're in pain, and the vial flies straight through the passageway and shatters, one of the shards pierces one of the spheroids and it explodes violently, splattering the floor with a pink ooze, you, expecting danger, manage to dodge all of the mess flying around.

    In front of you, the spheroids wriggle and make groaning, aching noises, like an old door that doesn't want to open. What do you do Syros?
    >> Anonymous 04/05/12(Thu)18:53 No.18588379
    rolled 50 = 50

    get the spheroids out of the way with our blade and pass through if it seems safe
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)19:00 No.18588435
    As a quick reminder, the spheroids were only about as big as your nostrils, and now swell to about the size of your eyeballs, you could simply step over them with ease if you so wished.
    >> Anonymous 04/05/12(Thu)19:00 No.18588439
    rolled 69 = 69

    >> Anonymous 04/05/12(Thu)19:01 No.18588454
    rolled 36 = 36

    dive roll through, no time for faggy stepping over things.
    Roll for acrobatics check
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)19:04 No.18588476
    Which blade are you using, your envenomed dagger, or the thin sword from the thief?
    >> Anonymous 04/05/12(Thu)19:06 No.18588500
    rolled 16 = 16

    This is what happens when you don't do acrobatics; you guys are gonna get our sword disintegrated.
    Dive roll through like a true badass bounty hunter.
    >> Anonymous 04/05/12(Thu)19:07 No.18588523
    rolled 19 = 19

    last dice roll for acrobatics
    >> Anonymous 04/05/12(Thu)19:08 No.18588531
    rolled 28 = 28

    the cheaper one
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)19:11 No.18588564
    As you leap over the boil-like spheroids, you bat them away with the tip of the sword you stole, and immediately, one of them melts into your sword. However, the black colour spreads from the tip down to almost the hilt, but then it stops, and appears to have done nothing that turn the majority of your blade black. Apart from this, you arrive on the other side safely.
    >> Anonymous 04/05/12(Thu)19:13 No.18588587
    rolled 79 = 79

    keep moving, wary of traps and ambushes
    >> Anonymous 04/05/12(Thu)19:16 No.18588603
    rolled 71 = 71

    despite my terrible acrobatics rolls, reading this was pretty cool.
    Rolling to detect surroundings
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)19:24 No.18588688

    As you move along the tunnel, you keep your eye out for more traps, however, minutes pass and nothing turns up. Eventually, you come to a room, inside the room is nothing special, just lots of waste material, a lot of it fleshy. You have a think, and come to the conclusion that you must have come in through some sort of back-door, which explains the lack of traps. Your original quarry is nowhere to be found, but as you ascend some stairs at the end of the tunnel, you realise you're exactly where you wanted to be; inside the Heamonculus' lair.

    You look around, and find yourself in a room full of torture equipment, though no heamonculi or wracks appear close by. When you hear a sharp intake of breath, you look around again sharply, only to spot one of the heamonculi's victim's cowering in a corner. He appears to be human, and almost untouched by the Heamonculus, save for his muscles being grossly out of proportion. It seems like this victim was intended to become a grotesque, but it appears he somehow managed to escape his captor. This could have either his own luck helping him, or it could simply be his captor allowing him some hope, before crushing it out of him. But for now, he looks upon you, terrified, pleading with his eyes to be left alive.

    What will you do Syros?
    >> "noko+dice+2d6" 04/05/12(Thu)19:32 No.18588772
    rolled 70 = 70

    interrogate him and hint at the promise of freedom or (relatively) painless employment if he proves himself useful enough to us

    we want to know what equipment the target has, security measures, servants, habits etc.
    >> Anonymous 04/05/12(Thu)19:37 No.18588811
    rolled 26 = 26

    Persuade him into being our friend; promise him freedom if he helps out with this mission and, if he wants, partnership on later missions. Recruit him to our cause.
    (He is totally our half-orc beserker, isn't he?)
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)19:37 No.18588812
    Okay, so how about are you going to go about interrogating him? How are you going to approach him, etc?
    >> Anonymous 04/05/12(Thu)19:38 No.18588821
    rolled 96 = 96

    Persuasion reroll
    I want to establish the fact that we're NOT here to hurt him and are friendly.
    >> "noko+dice+2d6" 04/05/12(Thu)19:40 No.18588841
    rolled 30 = 30

    "You. I have questions and you will answer them. Fail and I will torture you to death. Prove yourself useful and you will live. Prove yourself useful and valuable and I won't even have my fun with you."

    plenty of torture equipment to make good on our threats in the vicinity
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)19:52 No.18588962
    As you look at the prisoner, you notice several stitch marks across his neck, which you recognise as the mark were a device that translates the Eldar tongue for the slaves, so that you do not have to sully your mouth with the tongue of cattle. With this in mind, you realise the usefulness of the captive, whether he does or not.

    "You need not fear me, Human, for your captor is no better friend to me as he is to you."

    The man stops shaking so much, but still says nothing, very much on edge.

    "If you can help me, through information, or your actions, then you will be a valuable asset to me, and as such you will be treated. Come with me, help me crush this Heamonculus master of yours, and you won't have to fear his knives and tools again."

    The man gulps, then strengthens his resolves, and looks at you and very slowly, he speaks.

    "That... bastard left... just a few minutes ago. He said.." He takes a moment to take a breath, then carries on "He was talking to his servants. One of them had just brought him something very important, though I think he went alone to collect it so he didn't draw attention or something... Their master was very.... excited. He went off upstairs I think... he's talking with some of the bird-things..."
    >> "noko+dice+2d6" 04/05/12(Thu)19:54 No.18588987
    rolled 69 = 69

    ask him about his master and try to sniff out potential weakneses and strenghts
    >> Anonymous 04/05/12(Thu)19:57 No.18589007
    rolled 9 = 9

    seconding this.
    Let's try to derive a better knowledge of the area by talking to him also. Maybe he knows the layout of this dungeon/hideout.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)20:07 No.18589098
    "Do you know anything more of the Heamonculus? Has he got any habits, weaknesses, strengths?"

    "Well... when I was brought here I was part of a group, and the rest of them tried to escape. That bastard was too clever for them though, they tried to attack him, but he got them with some weird gun that sprayed them all with some sorta acid or some shit like that. They got melted down into slop, but I managed to escape because it seemed like he couldn't help but gloat about it. I just got up and ran past him behind his back and he didn't even notice."

    "Interesting... We may come back to that in a moment, but for now, what do you know of the layout of the place?"

    "Well... I was held in a room just down a corridor" he said, pointing to the door "third left, then up the stairs, and I was at the end of that. Most of th' rooms are just filled with his victims or servants, I think he has his own room upstairs though, but I don't go up there often because you have to go past a ledge with full view of the city outside, and I often think there's a big chance something will come looking in at me."
    >> Anonymous 04/05/12(Thu)20:12 No.18589145
    rolled 36 = 36

    So, the master is upstairs with the "bird things", you say? Do you think you can take me to him?
    Gear up, grab something to fight with. Wear this overcoat for some protection.
    (Give him the coat for limited defensive capabilities and so he's not totally naked. Also, it should make him less noticeable than an escaped torturee and, hopefully, create a sense of teamwork. We keep our light armor on.)
    >> "noko+dice+2d6" 04/05/12(Thu)20:14 No.18589160
    how does our armor deal with acid? and, are there any inert materials neaby that we can use as an improvised shield. Even absorbing one hit would be enough.

    Alternatively, how viable would it be to hide somwhere and wait for him to get into ambush position?
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)20:23 No.18589248
    In regards to your armour, he's basically got a liquifier gun, and your armour would, in game terms, give you a 6+ save, so your armour doesn't help at all, unfortunately. In regards to salvaging some equipment as a shield, there is a large sheet of metal just leant against the wall, probably for if the heamonculus needed some extra raw material.

    any more rolls on this?

    (also, sorry guys, but I can't stay up much longer, over here, it's almost half one in the morning, and I'm starting to notice the tiredness settling in)
    >> "noko+dice+2d6" 04/05/12(Thu)20:26 No.18589275
    rolled 13 = 13

    rolling for this

    good night
    >> Anonymous 04/05/12(Thu)20:27 No.18589289
    rolled 41 = 41

    For time's sake, can we just say that we go and confront the big bad? I understand that you're tired, man, and I didn't really mean to roll for that, I don't know what I was rolling for, I was just talking to our captive friend.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)20:29 No.18589312
    Ahh, I've got a bit more time to resolve this last bit before I go. One more roll, then we'll finish after I've made my next update. Also, if anybody's got any feedback on my DMing skills that'd be great, as my name suggests, I've not done this before, but I've tried to make it enjoyable for everybody.
    >> "noko+dice+2d6" 04/05/12(Thu)20:30 No.18589316
    rolled 61 = 61

    yeah, sure, rolling once more - sneak up to him and shoot his head off from behind after getting info from the human guy

    if we're luckly, he will be distracted by whatever it is that he's working on.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)20:33 No.18589345
    Well, it certainly would be nice to confront him before I go, so I think I might do that, then leave at that for the night.
    Currently writing up my next update.
    >> Anonymous 04/05/12(Thu)20:41 No.18589430
    I'm actually really enjoying this game. I think next time it might be best for you to adopt a trip (not the guy who said this above, but he's right) Otherwise, I think you're doing a good job. I think this whole module went relatively according to plan, but you SHOULD NOT count on that happening again. Because we didn't have a lot of people in the room, I think it was fairly calm, but in other games, you might have to choose between a bunch of suggestions for the character's next action, in which case, rolls are probably the best way to do things. All in all, I'm new to /tg/ (from /fit/ and /v/) and I feel like this was a lot of fun.
    Thanks, DM
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)20:45 No.18589475

    As you ask the human if he can take you to the Heamonculus, you pass him your coat, which, as it turns out, is too small for his exaggerated musculature. However, you manage to find some cloth-like material that you drape around him as best you can. He thanks you, and tells you his name is Dimitri, and that he can indeed show you the way to the Heamonculus' room, so long as you keep an eye out for any danger.

    After stealthily moving across the corridors, sneaking past open doors, hiding behind doors, etc, you get to the stairwell that leads up to the master heamonculi's quarters. Demitri stops you here.

    "You should be careful, sometimes, he has traps set for intruders. Not always, but sometimes, when his paranoia get's the better of him"

    You curtly nod in acknowledgement of his warning, and as you both climb the stairs, you keep your eyes peeled for anything that may waylay you. Just before you reach the top of the stairs, you can't help but stop, because there, the wall had vanished, and in it's place was a plateau of stone. Beyond this plateau, you could see the sprawling spires of Commorragh, and it's stolen suns, and... funnily enough, there was the Heamonculus himself, stood out upon the plateau, Scourge flying out in front of him.

    What do you do, Syros?

    (sorry if I skipped a bit too much with this, I just wanted to get to the first boss fight as much as you guys do I guess)
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)20:49 No.18589505
    Ahhh, no, thankyou, and thankyou to everybody who's participated tonight, I never expected this to be so well-received, I'm glad everybody's enjoying it. I probably will adopt a trip in my next thread though, I've seen other quests derailed easily come to think of it.
    >> Anonymous 04/05/12(Thu)20:53 No.18589549
    rolled 76 = 76

    No questions asked, he's our man, we're a bounty hunter. Shot to the back of the head with the bolt pistol, it's not climactic, but it's roleplaying.
    >> Anonymous 04/05/12(Thu)20:54 No.18589556
    rolled 28 = 28

    second roll on both initiate and attack
    >> Anonymous 04/05/12(Thu)20:55 No.18589563
    rolled 54 = 54

    Final Roll for attack
    >> "noko+dice+2d6" 04/05/12(Thu)20:56 No.18589585
    take a few moments to check for shields, traps or anything like that, then pull out the splinter pistol, aim and shoot him until he takes too much damage to regenerate.
    >> "noko+dice+2d6" 04/05/12(Thu)20:58 No.18589603
    rolled 9 = 9

    forgot dice
    >> Anonymous 04/05/12(Thu)20:59 No.18589611
    rolled 23 = 23

    Who's going to archive it?

    I say we give him some sort of speech about he should go want to get revenge and send him in ahead of us. We did say we'd let him live, and we shouldn't go back on our word, even though we're Dark Eldar.
    >> Anonymous 04/05/12(Thu)21:01 No.18589640
    I was assuming a couple pistols shots wouldn't outright kill the big bad and then a proper fight would ensue. I'm expecting to just get extra surprise damage.
    >> "noko+dice+2d6" 04/05/12(Thu)21:02 No.18589647

    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)21:05 No.18589674
    (surprise post)

    As you ponder how best to take out the Heamonculus, you suddenly notice something flicking behind him, a flight of hellions are taking the fight to the Scourge in the air in front of the lair, ruthlessly cutting them down with splinter pod fire and vicious swings with their hefty blades in close quarters. The Scourge, taken by surprise, fell quickly, and the hellions then flew at speed towards the Heamonculus.
    >> First Time DM - Any feedback/criticism is welcomed 04/05/12(Thu)21:08 No.18589704
    As they drew close, the Heamonculus calmly pulled out a small pyramid-like device, held it high in the air, and spoke strange words. As soon as the last syllable was done, there was an almighty clap like thunder mixed with scraping stone, and for a split second a disc of blackness surrounded the hellions. When it vanished, the hellions skyboards rocketed away at random, their pilots either gone or left dead on their vehicles. Guts fell from the sky in front of the Heamonculus, who began to bellow with laughter uncontrollably at the onslaught caused by his Dark Gate.
    >> Anonymous 04/05/12(Thu)21:11 No.18589734
    rolled 75 = 75

    Well, fuck.

    We need to take this fucker out by surprise.
    >> Cienyx !k0vKLfqL1Y 04/05/12(Thu)21:14 No.18589761
    Testing trip, never used one before so most likely I've done it wrong.
    >> "noko+dice+2d6" 04/05/12(Thu)21:18 No.18589809
    rolled 77 = 77

    right, we can't waste time now, shoot him while he's gloating, then keep shooting untill he's dead
    >> Cienyx !k0vKLfqL1Y 04/05/12(Thu)21:19 No.18589818
    Well, that went better than expected.

    Anyways, wha-

    Damn... Guess that's that decision made.
    >> Cienyx !k0vKLfqL1Y 04/05/12(Thu)21:27 No.18589878
    Demitri realises in an instant, as do you, that this is your chance. As you pull up your splinter pistol, ready to fire, you decided to take out one of your white orbs, you briefly check the contents through a small readout you found after sliding part of it away, and you grin maliciously as you realise exactly what was contained inside it.

    Demitri stands up with a roar, and tackled the heamonculus, grasping all of the augmented Eldar's arms to his side, standing on his spinal cords that writhe at his feet, holding him still and crushing him if possible. The dark gate falls to the ground.

    Whilst all this happens, you very carefully use an air-tight tube to transfer the contents from the white orb into your pistol.

    You have two shots with this ammo.

    Make it count.

    Roll for accuracy.
    >> "noko+dice+2d6" 04/05/12(Thu)21:30 No.18589898
    rolled 53 = 53

    fire at will
    >> Anonymous 04/05/12(Thu)21:33 No.18589927
    rolled 99 = 99

    >> Anonymous 04/05/12(Thu)21:36 No.18589957
    rolled 75 = 75

    Oh, man, i just got back, shit is getting intense.
    Rollan' for the kill shot.
    Also, thanks for the hint about the white pellet, I sure would've sucked to lose this fight because the party forgot about that.
    >> Anonymous 04/05/12(Thu)21:37 No.18589970
    rolled 66 = 66

    I'm gonna say that's a natural twenty, doc.
    >> Cienyx !k0vKLfqL1Y 04/05/12(Thu)21:44 No.18590025
    You squeeze off two bursts with your special ammo, and both of them hit their mark, despite not being designed for this kind of gun.

    The Heamonculus manages to break free of Demitri's grasp, but immediately screams in horror as the effects of your shots become apparent.

    "You fool! You've brought true death to me! My Wracks will wilt without my teachings, my experiments will mean nothing, my Archon will suffer for my absence! It is a crime against the covens to kill a Heamonculus! YOU will suffer for your impudence! The covens or my Archon will bring you true death you like you brought it to me, I-"

    The Heamonculus' words crack then stop.

    For a minute, there is silence.

    The Heamonculus stood there, frozen as he was the moment he died, preserved forever by the glass plague, a perfect statue, complete with a perfect expression of anger, and horror.

    Congratulations, Syros Cienyx.
    >> "noko+dice+2d6" 04/05/12(Thu)21:47 No.18590046
    rolled 50 = 50

    take evidence of his death, grab any valuables, check lower floors for anything that might be worth taking - weapons, devices, information, slaves, armor, jewlery or anything else, then take stuff and gtfo.

    Preferably try to cover our tracks

    and take the pyramid thingy he had
    >> Anonymous 04/05/12(Thu)21:49 No.18590068
    I had /v/ open in another tab as I read this. The music and your post made me so proud. We did it.
    Even though we would've gotten murdered if we wouldn't have used the special bullets, it was still fun OP.
    Thanks for DMing for us!
    >> Cienyx !k0vKLfqL1Y 04/05/12(Thu)21:58 No.18590142
    You take the Dark Gate dropped by the Heamonculus. However, without the right phrase needed to activate it, it is next to useless, for now. You set your mind to finding and collecting as much as possible that has any value, so your first thought is the Heamonculus' room that you never ended up reaching. You step inside the Heamonculus' private quarters and....


    That's where we're stopping tonight folks! Thanks for taking an interest, hope you all liked it. Hopefully, I'll be able to run this again tomorrow night (well, night for me at any rate, about 10pm UK time), if not tomorrow, then next time will most likely be Sunday.

    Awww shucks, it was nothing. It was even better to have you guys playing along and having a good time. At any rate, I must get my sleep now, hope all the stuff posted after the archive link went up has been archived. Night guys, it's been good.
    >> "noko+dice+2d6" 04/05/12(Thu)22:01 No.18590173
    good night

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