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  • File: 1333451697.jpg-(51 KB, 300x225, gummy candies.jpg)
    51 KB Anonymous 04/03/12(Tue)07:14 No.18558863  

    Guys I've got it

    I've got this idea for a wargame that I think would be sick as hell.

    Aright, you ready?


    The basic premise is that two or more players battle each other using gummy bears/worms/whatever as miniatures, each when their own special rules.

    Whenever you kill an enemy unit in game, you will take the gummy piece and eat it. The objective is to kill/eat all your enemy's gummies.

    >> Anonymous 04/03/12(Tue)07:16 No.18558870
    I think you should suck a thousand dicks and not post till you've done it twice.
    >> Anonymous 04/03/12(Tue)07:17 No.18558874
    DIABEEHTUS has spoken.
    >> Anonymous 04/03/12(Tue)07:17 No.18558876
    Note to self: don't use lead based paints on my gummies.
    >> Anonymous 04/03/12(Tue)07:17 No.18558877
    sounds delicious.

    clump of gummies you always find at the bottom of the bag = hq?
    >> Anonymous 04/03/12(Tue)07:18 No.18558882

    ..but.. but dicks aren't sweet? They're salty...
    >> Anonymous 04/03/12(Tue)07:19 No.18558886
    *obligatory joke about not playing with your food*
    >> Anonymous 04/03/12(Tue)07:20 No.18558894
         File: 1333452043.jpg-(52 KB, 300x230, my nigga.jpg)
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    That is an awesome idea.
    >> Anonymous 04/03/12(Tue)07:22 No.18558902

    sucking a thousand dicks or gummy wars?
    >> Anonymous 04/03/12(Tue)07:22 No.18558907
    Ok, but you'd have to eat my gummies for me, I'm diabetic.
    >> Anonymous 04/03/12(Tue)07:23 No.18558911
    Sucking a thousand gummy dicks?
    >> Anonymous 04/03/12(Tue)07:24 No.18558913
    How much does a bag of 100 gummy bears cost roughly? I'm so going to play this shit.
    >> Anonymous 04/03/12(Tue)07:24 No.18558915
         File: 1333452262.jpg-(6 KB, 266x314, tim curry.jpg)
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    >Gummi Bears: Bonuses based upon number of other individual bears around them. MUTANT BEARS: The rare 'double-bear' is treated as a large unit with triple stats of a normal bear; can pick up and throw 'objects'.

    >Gummi worms: Have the ability to burrow, acting as complete cover. If damage dealt to a gummi worm is not lethal, rip it in half and treat the two pieces and seperate worms with half the original stats.

    >Swedish Fish: Aquatic units, massive speed boost in water.

    >Sour units: Any non-sour units that touch a sour unit are sent into a frenzy.

    I'm sorry, I know little about war gaming and just found this amusing. I hope someone can make sense of what I'm trying to convey.
    >> Anonymous 04/03/12(Tue)07:24 No.18558916
         File: 1333452271.jpg-(41 KB, 500x333, worm.jpg)
    41 KB
    >> Anonymous 04/03/12(Tue)07:26 No.18558923
    You can play the evil faction of non sugary sweets and chewing gum
    >> Anonymous 04/03/12(Tue)07:26 No.18558924
    Sounds delicious. I imagine having the delicious treats cost points depending on their weight in grams. More grams = more action points for your unit.

    1 action is 1 attack OR 1 movement OR 1 ability useage. Gummies have special powers based on their color - say, red could have +1 to all their rolls when activated, green could be great at camoflage etc. Multi color gummies cost +1 point per color but can spend action points to activate powers related to any of its colors.

    Also, gummies have 1 defense per 2 grams of weight. Attacking allows 1 dice per action spent on attacking. Each roll of 4+ is a success. Beat the enemy defense to kill it. Since smaller units have much less defense but are more mobile than larger units you have a good strategical point in unit composition as well.

    Also, if you kill an enemy gummy you get to eat it.

    Expansion Packs include Death By Chocolate, Artillery Candy Rocks and Marshmellow Madness
    >> Anonymous 04/03/12(Tue)07:27 No.18558929
    Gummi worms are way OP
    >> Anonymous 04/03/12(Tue)07:29 No.18558932
    >Read thread
    >Like the sound of it
    >Look at the packet of gummi sweets on my desk

    The ultimate army
    >> Anonymous 04/03/12(Tue)07:30 No.18558935
    I prefer the holiday expansions: Cadbury Crusher and Advent Annihilation. Of course the Halloween expansion, Too Much, seems like a good idea at first...every time.
    >> Anonymous 04/03/12(Tue)08:23 No.18559161
         File: 1333455826.jpg-(23 KB, 400x300, img-gummyfoot.jpg)
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    This thread made me remember this old thing from years ago. It's about the size of an actual foot.

    Would there be rules for covering the larger, unusual shaped gummis?
    >> Anonymous 04/03/12(Tue)08:33 No.18559210
         File: 1333456424.jpg-(38 KB, 300x300, sweetjesus.jpg)
    38 KB

    A gummy foot the size of an actual foot?!

    >> Alpharius 04/03/12(Tue)08:40 No.18559246
    It's a transport vehicle for smaller gummy creatures.

    Three-foot gummy worms are Titan-equivalents. Try eating one of those bastards in one go, sucker!
    >> Anonymous 04/03/12(Tue)08:44 No.18559264
    And thus was I finally able to afford war gaming.
    >> Anonymous 04/03/12(Tue)08:49 No.18559288
    This sounds like more of a winter game than a summer game.
    >> Anonymous 04/03/12(Tue)08:50 No.18559292
    Sticky fingers everywhere. Would you really eat something someone else has been touching?
    >> Anonymous 04/03/12(Tue)08:50 No.18559294
         File: 1333457443.jpg-(27 KB, 450x395, gummyspiders.jpg)
    27 KB
    Motherfucking spiders every time.
    >> Anonymous 04/03/12(Tue)08:53 No.18559309
         File: 1333457624.jpg-(198 KB, 500x333, 5328669937_c64962c2de.jpg)
    198 KB
    Remember: walk without rhythm and you won't attract the worm.
    >> Anonymous 04/03/12(Tue)08:55 No.18559319
         File: 1333457724.jpg-(35 KB, 475x316, worlds-largest-gummy-bear-calo(...).jpg)
    35 KB
    >> Anonymous 04/03/12(Tue)08:56 No.18559325
         File: 1333457769.jpg-(53 KB, 525x349, worlds-largest-gummy-bear-1400.jpg)
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    >> Anonymous 04/03/12(Tue)08:57 No.18559327
    Additional rules to the gram based rules.

    If you cannot eat your enemies, you lose.
    >> Funky Solar/Marine 04/03/12(Tue)08:57 No.18559332
    rolled 82 = 82

    I-I-I dont know if eat it or just....
    >> Anonymous 04/03/12(Tue)08:58 No.18559337
    oh thats nothing watch this
    >> Anonymous 04/03/12(Tue)08:59 No.18559342
         File: 1333457986.jpg-(22 KB, 300x360, godemporerofgummibearkind.jpg)
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    >> Anonymous 04/03/12(Tue)08:59 No.18559344
         File: 1333457990.jpg-(117 KB, 333x500, 5329280302_c6f0befbf0.jpg)
    117 KB
    The messiah rides the great maker! Bearon Harkonnen is doomed! (Yeah, I said it.)
    >> Anonymous 04/03/12(Tue)09:29 No.18559457
    Sounds like a ripoff of WARMUNCHIE
    >> Anonymous 04/03/12(Tue)15:27 No.18561805
    OK, you got me. I looked it up, and was disappointed that it doesn't exist.

    Well, now it does. I think you just named our little homebrew here.
    >> Anonymous 04/03/12(Tue)15:29 No.18561832
    I like it, it combines my love of Gummi candy with my cheapness, because what is cheaper than buying like 3-4 bags of gummies to wargame with?
    >> Anonymous 04/03/12(Tue)15:33 No.18561863
    Having to rebuy them after every loss?
    >> Anonymous 04/03/12(Tue)15:33 No.18561865
         File: 1333481602.jpg-(93 KB, 362x331, child-with-stomach-ache.jpg)
    93 KB
    'sick' does sound like the right word
    >> Anonymous 04/03/12(Tue)15:35 No.18561890
    Still cheaper than buying Warhammer figurines,

    Around here I can get a bag of gummi bears for a DOLLAR, and that is like...at LEAST 50 bears, not to mention when you factor in the whole not having to assemble them, paint them, and all that other crap you have a Wargame that my cheap ass would actually play every now and then when I want some fucking gummi bears.
    >> Anonymous 04/03/12(Tue)15:36 No.18561899
    Maybe Swedish fish can have some sort berserk ability, all stats are raised but each turn a fish in the school dies making somewhat of a double edged sword.
    >> Anonymous 04/03/12(Tue)15:38 No.18561930
         File: 1333481918.jpg-(21 KB, 390x292, 1[1].jpg)
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    my god.
    >> Anonymous 04/03/12(Tue)15:39 No.18561942
         File: 1333481985.jpg-(124 KB, 500x500, xenobait.jpg)
    124 KB
    Oh! Ooooh! Can Xeno play?
    >> Anonymous 04/03/12(Tue)15:40 No.18561943
    can't stand the taste, though they look cool as balls

    >tactic: field gummies that your opponent finds unappealing or will make him queasy
    The game would quickly devolve into some kind of masochistic ritual
    >> Anonymous 04/03/12(Tue)15:40 No.18561946
    We might need to change the weight rules a bit if we want these bastards to be balanced. Weight class determines defense, maybe?

    >1-3g = 1 def
    >4-7g = 2 def
    >8-10g = 3 def
    >11-15g = 4 def
    >16-20g = 5 def
    >21+g = 6 def

    My measurements are probably way off, but you get the idea.

    Now for breakfast. Hopefully whatever I make has less than 4000 calories in it. You guys are a bad influence.
    >> Anonymous 04/03/12(Tue)15:42 No.18561966
    >Opponent plays licorice and jalapeno flavored army.
    >> Anonymous 04/03/12(Tue)15:44 No.18561993

    And already powergamers have ruined YET ANOTHER game for me. Fuck you guys...
    >> Anonymous 04/03/12(Tue)15:45 No.18562011
    Fuck man, for the price it costs to buy a 40k Battleforce you could get a THOUSAND gummy-bear warriors and then some. Just imagine the epic-scale gummy battles you could have at such prices.
    >> Anonymous 04/03/12(Tue)15:45 No.18562017
         File: 1333482358.jpg-(183 KB, 800x800, 1317358225599.jpg)
    183 KB
    >Grab 5 lb gummy
    >"Hope you're up for eating a Titan, friend."
    >> Anonymous 04/03/12(Tue)15:48 No.18562045
    If they want to drop 30 bucks a game, let them.
    >> Anonymous 04/03/12(Tue)15:48 No.18562051

    I am ashamed to say that I would actually enjoy that to a certain extent, but regardless, it is the DISGUSTING gummi flavors that I would have issues with, not the massively huge ones. (As long as there seriously isn't a rule that you have to eat all of it, just eating the head would be cool I would GLADLY take it home and finish off over the next few days.)
    >> Anonymous 04/03/12(Tue)15:49 No.18562058
         File: 1333482562.jpg-(48 KB, 400x300, gushers.jpg)
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    Counts as landmines
    >> Anonymous 04/03/12(Tue)15:49 No.18562067
    For the record, this game has to be played with Latex gloves on, there is no alternative.
    >> Anonymous 04/03/12(Tue)15:50 No.18562076
    Don't forget about the other gummi options:

    Gummi sharks: Basically big version of the Swedish Fish

    The ring-shaped ones: Possible bonus/marks any HQ/Hero units/flying saucer unit?

    Also, perhaps stuff like gummi pizza/burgers would represent super monsters, or would they work better as objectives?

    For lots of rank and file troops (Like an IG to the gummi bar space marines) could use sticks of gum. Freedent or whatever in the little rectangular paper ones are the individual models (Could probably also use bubblegum). Longer strips could be used to form temporary barricades by folding into a ^ shape (disrupting charges and giving a cover bonus?). Gum tape rolls could be used to make an extensive trenchwork series.
    >> Anonymous 04/03/12(Tue)15:51 No.18562086
    >running troops into landmines so you can eat delicious gushers
    yet another reason for choosing horrible tasting gummies for your force.
    >> Anonymous 04/03/12(Tue)15:54 No.18562126
         File: 1333482882.jpg-(51 KB, 400x300, jello-shots.jpg)
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    Hey bro, can I use my counts-as army?
    >> Anonymous 04/03/12(Tue)15:56 No.18562140
    Only if both people get the alcohol advantage.

    Plus side: the drinking game variant comes standard with this one.
    >> Anonymous 04/03/12(Tue)15:56 No.18562141
    Not 40k, reported.

    Take your LOL SO RANDUM XD MLP shit back to /b/.
    >> Anonymous 04/03/12(Tue)15:58 No.18562159
         File: 1333483086.jpg-(359 KB, 1024x768, 01.jpg)
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    Can't the tattletrolls make up their minds? "It's 40K, sagebadsage!" last week and now "It's not 40K, sagebadsage!" Sheesh.

    Anyhow, pic very much fucking related if you're alright with accepting hard candies as well.
    >> Anonymous 04/03/12(Tue)15:58 No.18562165

    Isn't it against the rules now to make a post to say something was reported?
    >> Anonymous 04/03/12(Tue)15:58 No.18562167
         File: 1333483114.jpg-(17 KB, 320x352, _files_troll_2.jpg)
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    And the price for most retarded /tg/ user goes too!
    >> Anonymous 04/03/12(Tue)16:00 No.18562179
    Dudes, stop feeding the troll.

    Now, let's get back to discussing deliciousness and pretend explosions.
    >> Anonymous 04/03/12(Tue)16:00 No.18562186
    Nah, there are still people who don't like 40k, it's just that >>18562141
    is a 14 year old, who just got home from class, and is spreading his teenage butthurt as far as he can.
    >> Anonymous 04/03/12(Tue)16:01 No.18562195
    Maybe gummirats could be some sort of tank?
    >> Anonymous 04/03/12(Tue)16:02 No.18562203
    >not using fruit by the foot to make trenches
    >not using airheads to make rough buildings
    >> Anonymous 04/03/12(Tue)16:02 No.18562205
         File: 1333483349.jpg-(54 KB, 500x500, 01.jpg)
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    >> Anonymous 04/03/12(Tue)16:02 No.18562210
    excellent pic old chap,
    all the better for wings of war, or crimson skies?
    >> Anonymous 04/03/12(Tue)16:04 No.18562227
         File: 1333483468.jpg-(16 KB, 300x300, 01.jpg)
    16 KB
    Who else is now imagining one of these large gummi colas between two licorice wheels as artillery?
    >> Anonymous 04/03/12(Tue)16:05 No.18562235
    Fuck, mini frogs as swarm unit!
    >> Anonymous 04/03/12(Tue)16:06 No.18562243
    Would you balance forces by number of gummies, or by total calories?
    >> Anonymous 04/03/12(Tue)16:06 No.18562245
    Sorry, busy trying to work out how a gummi battlship will work. This will involve a lot of twizzlers.
    >> Anonymous 04/03/12(Tue)16:06 No.18562246
         File: 1333483585.jpg-(88 KB, 641x534, bueno.jpg)
    88 KB

    >One 5-pound bag containing approximately 485 pieces
    >Naturally flavored with balanced sweetness
    Mouth watering, colorful candy
    >Flavors are pineapple (white), strawberry (green), lemon (yellow), orange (orange), and raspberry (red)

    >$15 dollars

    Well, I know what battlepack I'm getting...
    >> Anonymous 04/03/12(Tue)16:06 No.18562247
         File: 1333483586.jpg-(24 KB, 300x300, 01.jpg)
    24 KB
    >all the better for wings of gum, or sugared skies?

    Fixed it for you.

    Also, holy fuck, you can literally make a smurf army.
    >> Anonymous 04/03/12(Tue)16:06 No.18562250
    Some of the units could be combined from various candies.
    If we had a rough set of guidelines for determining stats, we could run this kind of like brik wars.

    Actually why not just modify that? Damage means your remove pieces of the unit, etc?
    >> Anonymous 04/03/12(Tue)16:08 No.18562259
    Don't forget they have the mini-bottles, so you don't *have* to build it in 1:1 scale to the gummi bears

    also, stuff in pic seems prime material for making vehicles out of. Just add some licorice wheels and a coca-cannon and you're done.
    >> Anonymous 04/03/12(Tue)16:08 No.18562262
    I think the unit costs should be managed by the pounds each battleforce weighs.
    >> Anonymous 04/03/12(Tue)16:09 No.18562269
         File: 1333483776.jpg-(204 KB, 640x480, armymen1.jpg)
    204 KB
    What's that? I already win?
    >> Anonymous 04/03/12(Tue)16:09 No.18562270
         File: 1333483784.jpg-(24 KB, 300x300, 01.jpg)
    24 KB
    goddamnit, something ate my pic.
    >> Anonymous 04/03/12(Tue)16:09 No.18562272
    Goddammit guys now I want to eat some gummy bears really bad.
    >> Anonymous 04/03/12(Tue)16:10 No.18562279
    I propose we make point costs be in "grams", and correspond to actual gummy mass.
    >> Anonymous 04/03/12(Tue)16:10 No.18562284
         File: 1333483845.jpg-(75 KB, 522x486, gummy-army-men.jpg)
    75 KB
    >> Anonymous 04/03/12(Tue)16:11 No.18562288
         File: 1333483879.jpg-(21 KB, 300x300, 01.jpg)
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    >> Anonymous 04/03/12(Tue)16:11 No.18562289
    Oh god what are those abominations
    >> Anonymous 04/03/12(Tue)16:11 No.18562290
    but what happens when someone breaks out the teddy grams?
    >> Anonymous 04/03/12(Tue)16:11 No.18562292
    What if we determined points based on calories?
    >> Anonymous 04/03/12(Tue)16:11 No.18562295

    Maybe for skirmish games. Army games would be in ounces and pounds.
    >> Anonymous 04/03/12(Tue)16:12 No.18562302
    Oh god I remember that pack...so many horrible tasting licorices. It's like the perfect force for tormenting your enemy.
    >> Anonymous 04/03/12(Tue)16:12 No.18562304
         File: 1333483953.jpg-(45 KB, 600x450, gummi_lighthouses.jpg)
    45 KB
    Got some "Lighthouses" here.
    >> Anonymous 04/03/12(Tue)16:12 No.18562306
    Sugarfree=cheese lists.

    On the other hand, maybe sugar content by weight is a measure of unit power, so sugarfree would be able to have more units at a less effectiveness per unit?
    >> Anonymous 04/03/12(Tue)16:13 No.18562311
    But that would be more difficult to measure than pounds or grams.
    >> The Cornerfag 04/03/12(Tue)16:13 No.18562315
    So, anyone up for a round of Fatpocalypse?
    ... Do you lose if you can't eat all your opponent's gummies?
    >> Anonymous 04/03/12(Tue)16:13 No.18562316
    Check the listing on the bag?
    >> Anonymous 04/03/12(Tue)16:14 No.18562322
         File: 1333484055.jpg-(28 KB, 300x300, 01.jpg)
    28 KB
    Any skaven players out there?

    Also, they have gummi penguins. I'll let that sink in for a moment.
    >> Anonymous 04/03/12(Tue)16:14 No.18562324
    why can I only see penises?

    the "Milk Farm" isn't helping either..
    >> Anonymous 04/03/12(Tue)16:14 No.18562332
    It's Mill farm.
    But yeah they're dicks.
    >> Anonymous 04/03/12(Tue)16:16 No.18562341
         File: 1333484172.jpg-(178 KB, 600x600, sour gummy bears.jpg)
    178 KB
    >not using sour gummies
    >> Anonymous 04/03/12(Tue)16:16 No.18562342
    Christ, are these real?
    >> Anonymous 04/03/12(Tue)16:18 No.18562358
         File: 1333484293.jpg-(31 KB, 240x240, GummyJesus.jpg)
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    Yes my son, they are.
    >> Anonymous 04/03/12(Tue)16:20 No.18562376


    "Yeah, my priests are Jesus."
    >> Anonymous 04/03/12(Tue)16:21 No.18562386
    >This will be the last time we cross paths
    >> Anonymous 04/03/12(Tue)16:21 No.18562391

    more like sacrelicious
    >> Anonymous 04/03/12(Tue)16:21 No.18562394
    We can't really have only one hero unit, can we?
    Are there any others?
    >> Anonymous 04/03/12(Tue)16:22 No.18562400
    >make molds of existing table top units
    >find recipe for making gummies
    >make gummie versions of your army
    >> Anonymous 04/03/12(Tue)16:24 No.18562411
    >sell molds or spread them around
    >create internet site with molds of generic units from popular wargames
    >> Anonymous 04/03/12(Tue)16:26 No.18562438
    If a player refuses to eat a type of candy or is full, they should have a penalty of some sort. In this case, the referee and/or audience picks up the duty of consuming the fallen units.

    This will probably be loosened in Apocalypse games for obvious reasons.
    >> TwoDee !kyfms5tN66 04/03/12(Tue)16:26 No.18562443
         File: 1333484801.jpg-(24 KB, 586x357, 1327296887699.jpg)
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    >mfw this thread

    This already sounds better than 40k and WarmaHordes. For one, the minis are a lot cheaper.
    >> Anonymous 04/03/12(Tue)16:26 No.18562444
    >Using these molds for profit and not for food.
    >> Anonymous 04/03/12(Tue)16:27 No.18562447
    >not using them for both
    >> Anonymous 04/03/12(Tue)16:27 No.18562456
    Honestly? If my opponent fielded a gummy Baneblade I wouldn't be mad. I'd be all the more determined to take that thing down.

    I like this idea.
    >> Anonymous 04/03/12(Tue)16:29 No.18562470
    I think that in competitive situations, like tournaments, players should have to provide gummies for their opponents. That way there isn't any jalapenofart flavor horseshit, but you can keep the "can't eat, lose" rule.
    >> Anonymous 04/03/12(Tue)16:30 No.18562482
    So each person plays his opponents army?

    I think that might lead to balance problems.
    Maybe just have a common stock of gummies to draw from, and be able to bring your own if your opponent approves?
    >> Anonymous 04/03/12(Tue)16:31 No.18562490
    Good point. Then again, this opens up a new tactic- giving your opponent crappy gummies. Still, given that weight seems to be tied to strength, this might not be that effective.
    >> Anonymous 04/03/12(Tue)16:32 No.18562496
    This sounds good. Removes the P2W aspect, too.
    >> Anonymous 04/03/12(Tue)16:35 No.18562521
    Sour gummy master race reporting in.
    >> Anonymous 04/03/12(Tue)16:39 No.18562568
    Structured play would work better (ironically) as a drinking game. It provides an easy metric (alcohol per volume) and would be more sanitary. Also, harder to game the system with crappy ones when everyone is drinking from a pool of a few kinds of alcohol
    >> Anonymous 04/03/12(Tue)16:42 No.18562600
    Hmm, you should have to consume your own losses.. Makes awful flavors and giant pieces less appealing..
    >> Anonymous 04/03/12(Tue)16:45 No.18562635

    This so far seems the best idea, that way if someone comes in with Tabasco Bears, they are the ones eating the Tabasco Bears.
    >> Anonymous 04/03/12(Tue)16:46 No.18562639
    Sounds good, but this gives incentive to lose.

    Or to look at it another way, it adds a psychological aspect to the game.
    >> Anonymous 04/03/12(Tue)16:46 No.18562648

    Also kinda removes the motivation to win.
    >> Anonymous 04/03/12(Tue)16:47 No.18562658
    Have the person who killed it decide who has to eat it.
    >> Anonymous 04/03/12(Tue)16:47 No.18562667

    giant pieces are already unappealing.

    why am I paying a lot for online shipping for you to eat my guy?
    >> Anonymous 04/03/12(Tue)16:49 No.18562695

    So the only reason you win in Warhammer and/or WarmaHordes is because you get to eat the other guys miniatures? Well dude, most of us play for fun or to win, not all of us like the taste of Plastic and metal.
    >> Anonymous 04/03/12(Tue)16:50 No.18562713
    But if you get a benefit for losing, ie eating delicious candies, that removes a motivator for winning.
    Better to benefit the winning side.
    >> Anonymous 04/03/12(Tue)16:51 No.18562725
    It was but the redshirts told me they'd ban me from the store if I kept doing it.
    >> Anonymous 04/03/12(Tue)16:51 No.18562728
    This is a good compromise. Give the nasty-tasting units buffs, since players know they can't field them without the risk of having to eat them.

    The only hole is that some players might actually /like/ the taste of these monstrosities.
    >> Anonymous 04/03/12(Tue)16:56 No.18562791
    >> Anonymous 04/03/12(Tue)16:57 No.18562807
    >> Anonymous 04/03/12(Tue)17:03 No.18562866
    1/3rd cup water
    2.5 ounces gelatin
    1 bottle tabasco

    Put water in pan.
    Dissolve gelatin slowly, leave to fully penetrate
    melt over half heat hob
    mix in tabasco
    pour into mold
    freeze 15 minutes
    coat with sour sherbet
    >> Anonymous 04/03/12(Tue)17:03 No.18562877
    >make molds for generic minis
    >infinite skeletons/goblins/bandits
    >also if any are terrible you eat them
    >players get to eat things they kill

    >> Anonymous 04/03/12(Tue)17:18 No.18563085
    Im going to go for soft clay! Thats all i can think of whilst doing no reaserch and periodicly vomiting in preperation for playing this game.
    >> Anonymous 04/03/12(Tue)17:20 No.18563103
    Aaaand archived.
    >> Anonymous 04/03/12(Tue)17:21 No.18563125
    Google food safe silicon mold kits.
    >> Anonymous 04/03/12(Tue)17:35 No.18563307
    You just reminded me of the candy legos
    >> Anonymous 04/03/12(Tue)18:14 No.18563770
    just thought, the models come to you fresh out of a mold. you just need to get a flat bowl, like a lasagne bowl, place the molded plastic parts into it on some raised area, pour in food safe silicon so it takes up half the model parts. When it's dry, flip the sheet, pour in more silicon. You now have a 2 piece mold kit. Find a way of joining the silicon, but not permanently, pouring in liquid gelatin, leaving the gelatin to dry and then removing both halfs of your mold. You should, with any luck, have bits you can cut off to glue together with sugar or food glue/whateverIain'tacook
    >> Anonymous 04/03/12(Tue)18:35 No.18563979
    Currently thinking that themed fruit snacks totally would work as hero units.

    Case in point: A transformer assembled from transformer fruit snacks like pic related to duke it out with gummi jesus above, surrounded by jelly bean swarms and legions of bears.
    >> Anonymous 04/03/12(Tue)18:35 No.18563985
         File: 1333492552.jpg-(9 KB, 200x184, 01.jpg)
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    fuck, captcha ate my pic.
    >> Anonymous 04/03/12(Tue)18:45 No.18564093
         File: 1333493102.gif-(21 KB, 350x350, 1332501406896.gif)
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    >> Anonymous 04/03/12(Tue)19:08 No.18564378
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    Does anyone know if these packs are worth get it? I'm wondering because while they cost a dollar a piece, each one has only nearly twenty units and they aren't part of the core gummy lists.
    >> Anonymous 04/03/12(Tue)19:10 No.18564397
    They're overpriced like all of Welch's stuffs.
    Just get some Generic stuff. It might not look as good but only tourneyfags will give you a problem for it.
    >> Anonymous 04/03/12(Tue)19:16 No.18564473
    Guys, guys.

    What about Werther's Original?
    >> Anonymous 04/03/12(Tue)19:17 No.18564487
    >Werther's Original
    Some kind of Caramels?
    >> Anonymous 04/03/12(Tue)19:17 No.18564497
    Indeed. Delicious ones.
    >> Anonymous 04/03/12(Tue)19:18 No.18564499
    But those aren't gummies.
    >> Anonymous 04/03/12(Tue)19:19 No.18564517
    They don't seem to translate well to units, or have anything particuarly interesting about them for a wargame.
    Maybe objectives could be chocolates?
    >> Anonymous 04/03/12(Tue)19:20 No.18564533
    >> Anonymous 04/03/12(Tue)19:22 No.18564564

    Use them as bases by heating the bottom of a gummy and attaching it to the werther's?
    >> Anonymous 04/03/12(Tue)19:26 No.18564618
    Hell, this is brilliance for bases if you use a chocolate bar broken into the little square sections as bases.

    And I still say objectives should be gummi pizzas or hamburgers.
    >> Anonymous 04/03/12(Tue)19:29 No.18564661
    This is the best idea in a long time. We should work on more crunch, etc.
    >> Nothingmancer 04/03/12(Tue)19:30 No.18564674
    >Work on more crunch
    I see what you did there.
    >> Anonymous 04/03/12(Tue)19:31 No.18564685
    I still say just use Brik wars.
    >> Anonymous 04/03/12(Tue)19:31 No.18564686
    But we'd have to make sure we won't get fed up with it.
    >> Anonymous 04/03/12(Tue)19:32 No.18564708
    ...I-I love you, /tg/.
    >> Anonymous 04/03/12(Tue)19:34 No.18564725
    Well, I was thinking

    Cookies and other hard, baked sweets could be vehicles.

    What about those double-baked biscuits you're supposed to dip in coffee?

    Would there be a rule about not being able to eat a defeated unit? (Like, if neither player can eat it, what happens to it?)
    >> Anonymous 04/03/12(Tue)19:34 No.18564731
    3rd party and or referree.
    Alternate rule, it doesn't die. But that might lead to cheating.
    >> Anonymous 04/03/12(Tue)19:35 No.18564744
    Those biscuit things could be like longboats, or maybe battering rams, if those could be included somehow.
    >> Anonymous 04/03/12(Tue)19:38 No.18564787
    >Codex: Gummi
    >Gummies are flexible and many-formed, and represent the faction with the most wide range of abilities - however, they are not really great at anything

    >Codex: Chocolate
    >Chocos are great defensively and offensively, but move slowly, and if they melt, become unviable

    >Codex: Baked goods
    >Cookies and pastries have a strong vehicle element, and are strong, but need support units to work effectively

    >Codex: Mixed
    >Choco-covered, stuffed pastries, gumdrop cookies, etc
    >Great, but high point cost and can field few units
    >> Anonymous 04/03/12(Tue)19:40 No.18564819
    Wouldn't most baked goods go bad/stale after a while?
    >> Anonymous 04/03/12(Tue)19:41 No.18564832
    >Hardening rule
    >If it goes stale, it loses some offensive capability, but gains armor.
    >Also less palatable.
    >> Anonymous 04/03/12(Tue)19:41 No.18564835
    You've got to make them like the day before the match yeah.
    Palatability as a game mechanic? More expensive to field?
    >> Anonymous 04/03/12(Tue)19:41 No.18564838
    Hahaha, I really wish there was an in-depth codex on gummybears/other candy so I could get a game like this together. That would honestly be awesome.
    >> Anonymous 04/03/12(Tue)19:44 No.18564870
    >Palatability as a game mechanic?

    It's pretty much an indicator of how willing you are to sacrifice/the enemy is willing to kill it, since someone has to eat it. Thus, playing units your opponent dislikes might be seen as underhanded but effective.

    >Opponent enjoys Twinkies
    >Play Snowballs
    >> Anonymous 04/03/12(Tue)19:44 No.18564872
    I don't think that'll happen, this concept is fucking sweet.

    I personally like the idea that the model/gummi's stats are dependent on their mass and sugar/calorie content.

    From a diet website:
    Gummi Bears
    serving size is 10 (22 g)
    87 cal per serving, 13g sugar
    1 bear is ~3 g (Round up), ~2g sugar, and ~9 calories

    Gummi Worms:
    serving size is 10 (74g)
    293 cal per serving, 43.6g sugar
    1 worm is ~8 g, ~5g sugar, and ~30 calories

    Gummi Fish (Assumign sharks here and not swedish fish)
    Serving Size is 10 fish (50g)
    198 cal per serving, 29.5g sugar
    1 Fish is ~5g, ~3g sugar, and ~20 calories

    Perhaps calories=hp, sugar = dice to attack with, and overall mass = def? So a gummi bear would roll 2d6 vs the worm, which reduces the result by 8, and needs 30 calories of damage to remove the worm? (Assuming here multiple units can combine attacks)
    >> Anonymous 04/03/12(Tue)19:45 No.18564878
    I mean, should we quantify it? Relate it to points somehow?
    >> Anonymous 04/03/12(Tue)19:46 No.18564888
    Wow, eating three gummy worms = eating 100 calories? Damn.
    >> Anonymous 04/03/12(Tue)19:46 No.18564891
    Fuckit, let's just eat. No use sugar-coating it: we're fat and like eating unhealthy food. Making a game over it just prolongs the inevitability of diabetes and an early death.

    >implying I'm not fat myself
    >> Anonymous 04/03/12(Tue)19:47 No.18564897
    So guys, what Wargame are we going to jack the rules from in order to make Gummi Wars a reality?
    >> Anonymous 04/03/12(Tue)19:47 No.18564905
    Not everyone on /tg/ is actually fat, stereotypes aside.
    I would probably let my opponent eat his own troops. I can't really eat that much candy in one sitting.

    Brik Wars or something simple. Its about candy.
    >> Anonymous 04/03/12(Tue)19:48 No.18564913
    >Playing as a fleet of "Fruit" pies
    >Being a chem major
    >Reading the ingredient list to your opponent
    >Explaining clearly what each of the dozens of chemicals do to the human body
    >Oddly enough, never take a casualty
    >> Anonymous 04/03/12(Tue)19:49 No.18564924
         File: 1333496997.jpg-(36 KB, 360x239, Shot_Glass_Drinking_Chess_Set[(...).jpg)
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    And it's self handicapping - if you're dominating with captures, your decision making becomes impaired!
    >> Anonymous 04/03/12(Tue)19:50 No.18564932
    Oh god those things
    the ones that have lard and salt in like their first two ingredients, above fruit?
    Those frighten me
    you are a sick man
    >> Anonymous 04/03/12(Tue)19:52 No.18564954
    I still love them.

    God hep me I love them.

    But I can't make the mistake again of eating one and reading the ingredient list while sitting with an open browser to wikipedia.
    >> Anonymous 04/03/12(Tue)19:52 No.18564955
    Naw. It's kinda subjective.
    >> Anonymous 04/03/12(Tue)19:54 No.18564970
    Current rule is capturer chooses who has to eat it.

    Looks like your carcinogenic strategy is about to fail
    >> Anonymous 04/03/12(Tue)19:54 No.18564971
    God have mercy on your soul

    Those are the bad guys of this.
    The evil fruit pie armada. Large, elite units only.
    >> Anonymous 04/03/12(Tue)19:55 No.18564987
    Santa and Easter Bunny chocolates should totally be HQ units and/or titans. Hell, the holiday is coming up and they're always cheap as dirt following the corresponding holiday.

    Should they have different stats depending on if the chocolate model is filled or hollow?
    >> Anonymous 04/03/12(Tue)19:56 No.18564990
    Of course. That effects how much you have to eat.
    >> Anonymous 04/03/12(Tue)19:58 No.18565007
    >Scales are actually part of the game's paraphernalia
    >> Anonymous 04/03/12(Tue)19:59 No.18565014
         File: 1333497581.jpg-(6 KB, 220x220, 01.jpg)
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    And an actual pie as a mothership. They can dock on top of it to power-up the motherpie or separate and attack.

    Also, poptarts as carriers holding a fleet-stack of Fig Newtons or a fruit-bar dreadnought (Pic related)
    >> Anonymous 04/03/12(Tue)20:01 No.18565037
    I believe this game will lead to many diabetes-related deaths.
    >> Anonymous 04/03/12(Tue)20:02 No.18565044
    Overall game timer:

    A popsicle.

    It's placed in an upright container, and the game ends when no portion of sugary ice remains on the stick. Lends a factor of urgency since sometimes big parts can fall off very quickly.
    >> Anonymous 04/03/12(Tue)20:05 No.18565061
    To the victor goes the spoils.. Person who kills food item determines who has to eat it. If the player of said piece won't eat it remove a similar piece from his side if you are willing to eat it?
    >> Anonymous 04/03/12(Tue)20:38 No.18565429
    Aside from the fact that your rounding is a bit off, I like this idea. Only problem, though, is how do we work out movement? Point cost?
    >> Anonymous 04/03/12(Tue)20:42 No.18565468
    For reference, I can see Sodium and Fat as easy, still usable, nutritional facts.

    Also, maybe grant a slight point decrease if you purchase a serving (that is, a squad with a number equal to the serving size)?
    >> Anonymous 04/03/12(Tue)20:43 No.18565480
    That's going to be a really small squad.
    Most serving sizes are like 2 cookies or something.
    >> Anonymous 04/03/12(Tue)20:45 No.18565496
    I like it. Incentive to use things you enjoy.
    >> Anonymous 04/03/12(Tue)20:46 No.18565513
    Yeah, I kinda realized that after I had posted. At the same time, though, cookies are going to be really expensive, aren't they? A force made up of any sizable portion of them would be... not very numerous.

    Anyway, maybe cost could be calculated by some sort of modified sum of all the stats?
    >> Anonymous 04/03/12(Tue)20:54 No.18565589
    Shit, /tg/, I'm not letting this go, now. I'm going to be thinking about this all over the holiday... perfect holiday for it, too.

    I'll be back, dammit. I'll be back.
    >> Anonymous 04/03/12(Tue)21:10 No.18565790
    In one DnD session I had all of the minions be gummies and the players that killed them got to eat them.

    Bonus was that the gummies were home made and I can always make more awesome ones from the molds I have. Amazon has a great selection and the molds are pretty cheap. Just look for "chocolate molds" and most of them can be used for home made gummies.

    Legos: http://www.amazon.com/Building-Blocks-Chocolate-Candy-Mold/dp/B005OMXM7W/ref=sr_1_25?ie=UTF8&qid
    Bugs/lizards: http://www.amazon.com/CK-Products-Lizard-Worms-Chocolate/dp/B003NCVHTU/ref=sr_1_1?ie=UTF8&qid=13
    Trains: http://www.amazon.com/CK-Products-Train-Chocolate-Mold/dp/B003QP38FU/ref=sr_1_103?ie=UTF8&qid=13
    Sea creatures: http://www.amazon.com/CK-Products-Creatures-Chocolate-Mold/dp/B003NCVPBK/ref=sr_1_3?ie=UTF8&qid=
    Dinosaurs: http://www.amazon.com/Silikomart-Silicone-Chocolate-Dinosaur-Mold/dp/B002ZI0QHW/ref=sr_1_10?ie=UTF8&
    >> Anonymous 04/03/12(Tue)21:44 No.18566153
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    Hey guys, I just got the "Bowl of Fruit" intro pack!

    Can I play with you?
    >> Anonymous 04/03/12(Tue)21:45 No.18566169
    Okay, just remember to put napkins under your minis. Last guy forgot and the table got stained.
    >> Anonymous 04/03/12(Tue)21:46 No.18566177
    >> Anonymous 04/03/12(Tue)21:46 No.18566181
    Get out, fruitanon.
    Go be a fruitaboo somewhere else.
    (is anyone else seeing Fruit as tau? Actually somewhat good compared to the other races?
    Fruit Pies are obviously Necrons and only used to be fruit.)
    >> Anonymous 04/03/12(Tue)21:47 No.18566198
         File: 1333504041.jpg-(68 KB, 500x275, 1304737552775.jpg)
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    >Play Snowballs

    You son of a bitch...
    >> Anonymous 04/03/12(Tue)21:51 No.18566250
    My Coconut Allies army saw a lot of play until they banned snowballs. That balance move really decimated my list.
    >> Anonymous 04/03/12(Tue)21:51 No.18566256
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    >This entire thread
    >> Anonymous 04/03/12(Tue)22:21 No.18566644
    So this thread has been archived, right?
    >> Anonymous 04/03/12(Tue)22:21 No.18566651
    >> Anonymous 04/03/12(Tue)23:07 No.18567306
    OK, dudes. 1d4chan page is up. Let's make this shit happen.

    >> Anonymous 04/03/12(Tue)23:43 No.18567733
    Ok, my thoughts:
    Serving size=squad size. You get a discount if you purchase a whole serving for your army. All other values are divided by # of appropriate gummys per serving. Round these individual values up.

    Weight (in g) = unit hp.
    Calories = Unit Cost

    Total Fat (in g) = max range of spells (in inches). Default range is self.
    Sat Fat (in g) = dice rolled to dispel spell. Default is 1.
    Trans Fat (in g) = dice rolled to cast spell. Default is 1.

    Total Carbs (in g) = max range of combat attacks (in inches). Default is 0.
    Dietary Fiber )in g) = # dice rolled to defend vs combat attacks
    Sugar (in g) = # dice rolled in combat. Default is 1.

    Sodium (in mg) = inches moved when given a move order
    Cholesterol (in mg) = bonus to spell roll (cast and dispel)
    Protein (in g) = bonus to dice rolled in combat

    Spells: (Roll d6s equal to trans fat, and attempt to roll under the %. Any targeted enemies and enemies within their Total Fat range of the caster roll d6s equal to their sat fat, and cancels each success with a 6)
    Vitamin A: +1 to shooting die rolls per success
    Vitamin C: Heal 1 hp per success.
    Calcium: +1 to dispel rolls
    Iron: +1 to defense rolls in combat
    >> Anonymous 04/04/12(Wed)00:04 No.18568030
    (Full spell list, as per wikipedia's list. Forgot to add, you're trying to roll under the % daily given in the label. Any % > 5 means auto-success on anything but a 6):
    Vitamin A: +1 to shooting die rolls per success
    Vitamin C: Prevent the next 1 damage this turn per success..
    Calcium: +1 to dispel rolls
    Iron: -1 inch to enemy movement per success
    Vitamin D: -1 to enemy defense die per success
    Vitamin E: Heal 1 hp per success
    Vitamin K : End an ongoing affect per success
    Thiamin: Target enemy makes a single combat attack against an enemy within their range, with 1d6 per success.
    Riboflavin: Ignore terrain for 1 inch per success
    Niacin: Reroll one defense die in combat per success
    Vitamin B6: +1 inch movement per success
    Folate: +1 to defense rolls in combat per success
    Vitamin B12: Reroll 1 die in combat per success
    Biotin: +1 to defense die in combat per success
    Pantothenic acid: -1 to enemy attack roll in combat per success
    Phosphorus: 1d6 damage hit on enemy per success.
    Iodine: If enemy is damaged, increase that damage by 1 per success.
    Magnesium: 2d6 damage hit on adjacent enemy per success
    Zinc: Can create a new gummy adjacent to this one, with a calorie value of up to twice the # of successes
    Selenium: 1d6 damage on target enemy. If they take damage, repeat this against two enemies still within range of this caster. Repeat until no more damage has been done, all the enemies in range have been damaged once, or you've split a number of times equal to your successes.
    Copper: Can create a new gummy within your spell range, with a calorie value of up to the # of successes.
    Manganese: +1 to any allied spells within range per success.
    Chromium: +1 to any allied combat attacks within range per success
    Molybdenum: Enemy within range must reroll one combat die per success
    Chloride: Enemy within range must reroll once defense die per success.
    >> Anonymous 04/04/12(Wed)00:51 No.18568650
    Added to the page. Feel free to add anything you see in this thread, or any other ideas you have.
    >> Anonymous 04/04/12(Wed)00:54 No.18568695
    >in grams
    >> Anonymous 04/04/12(Wed)01:30 No.18569076
    Sorry. Force of habit as an American. I'm a scientist, I should know better by now...

    Thanks! Those rules are a bit too complicated for a mass-battle imo, but hopefully they'll work well for skirmish-sized stuff (A single bag of candy apiece or something)
    >> Anonymous 04/04/12(Wed)02:04 No.18569395
    Well, if we get this into a playable state we'll have to playtest it. At the very least, I'll probably be playtesting this at my 20th birthday party. (Next year we're using shots.)

    In all seriousness, I'll have to trawl this thread and try to cobble together a ruleset.

    Oh, and one more idea. Make a thin, large cake of some sort to use as the battlefield. If an area's hit by mortar fire, scoop it out and count it as cover.
    >> Anonymous 04/04/12(Wed)02:15 No.18569496
    Love the cake idea. Plus, of course, grahm cracker destroyable houses as well for some terrain and cotton-candy-on-kitkat trees
    >> Anonymous 04/04/12(Wed)11:36 No.18573025
    DON'T YOU 404 ON ME
    >> Anonymous 04/04/12(Wed)11:45 No.18573110
    Huzzah, she lives!

    Also, going off of those stats for the "spells," 1 cup's worth of solid milk chocolate is fucking crazy-powerful. It'd probably be a titan-type unit anyhow, but it's still ridiculous stats:

    899 calories, 168 g total, 50g fat (31g saturated), 39 mg cholesterol, 133 mg sodium, 100g carbs (6 g fiber, 87 g sugar), 13 g protein. Don't forget 7% vitamin A, 32% calcium, and 22% iron.

    Fuck, sodium = move is bad. Haribo gummy bears apparently have no sodium, while the chocolate titan would be zipping around like a bat out of hell. Maybe the base movement should be like 6", and 1/10 of the Sodium is a bonus to movement? I'm thinking that the Cholesterol bonus to spells should be 1/10 of the listed value as well (Rounding up)
    >> Anonymous 04/04/12(Wed)12:41 No.18573544
    you dont already do this for Warhammer?

    ... this would explain why Ive been banned from 3 hobby shops

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