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  • File: 1331499831.png-(44 KB, 700x431, OP.png)
    44 KB Metahuman Renaissance Quest Part 20 Omega !Q7t.srvWZ6 03/11/12(Sun)17:03 No.18289775  
    Or, hey, what's this roaring sound, whooshing past what I'm suddenly gonna call my head?

    >Previous Threads:

    Continuing his battle in the Dream World, Dan figured out that to leave, he needed to somehow neutralize or awaken Red in order to leave. Attempting to do so, he engaged in fisticuffs with her, ultimately winning their impromptu martial arts match. However, Dan was disabled by the Red Star's mind-lightning, and would have been removed if not for the timely mental intervention of Doctor Moreau, who proceeded to kick ass. Upon awakening, Dan was once again besieged by a teleporting Syrpent, with her acting stranger than usual before yanking him out of a window and dragging him down in the general direction of his doom.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)17:09 No.18289824
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    To your surprise, you find yourself falling, tumbling into a space which is best described as "the air", which is not where you were about a second ago, which was best described as "standing on a surface". Very shortly, you get the idea that you will meet something best described as "the ground".

    "Red" unhooks from you, leaps away and to the side of the building both of you just vacated. She sticks out a palm, lighting first, into the wall and starts grinding down it, leaving a trail of crimson sparks and hunks of debris in her wake. But she'll also probably make it to the ground. Besides, she can just portal out. You, on the other hand, are currently plummeting to the ground through the empty air between two high-rise buildings, with an alley composed almost, but not quite, entirely of asphalt. Your brain, in a very detached fashion, notes that this would be bad, and you should probably do something about it. Sooner, rather than later.

    >> Anonymous 03/11/12(Sun)17:10 No.18289843
    Barrier Up.
    Air evocation to slow our descent.
    Try to follow Red if she's beneath us.
    >> Anonymous 03/11/12(Sun)17:20 No.18289932
    First, spread out your body to get more wind resistance - then try to spread out your barrier as wide as you can, this'll slow you down.

    After that, start running down the side of the building, this is for you ParkourAnon! IT'S YOUR TIME!
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)17:22 No.18289949
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    Barrier does not spread. It is a field which envelops you.

    Deploying it would, however, decrease damage.
    >> Anonymous 03/11/12(Sun)17:23 No.18289967
    Instead of running down the building, shouldn't we run up it?
    So that we don't accelerate our fall?
    >> Anonymous 03/11/12(Sun)17:24 No.18289976
    This seems like a good plan.
    >> Anonymous 03/11/12(Sun)17:28 No.18290016
    Doesn't work that way, we'd just start falling again, only backwards.. By running down we can control the fall and redirect it into forward momentum when we reach the ground.
    >> Anonymous 03/11/12(Sun)17:28 No.18290017
    As an addendum, see if we can't use a Psibolt directly beneath us to offset our downward flight and slow us down, if not generate some extra height. Use energy to propel us and keep us from hitting more lethal velocities.
    >> Anonymous 03/11/12(Sun)17:28 No.18290027
    I mean run up the wall as in gain traction.
    We wouldn't be able to actually move up it physically, we'd just fall more slowly.
    >> Anonymous 03/11/12(Sun)17:31 No.18290058
    At best, we'd lose the current momentum we have, and then be left hanging on the side of the building way the fuck up. What then?

    No, I think it's better if we do a controlled fall.

    REALLY wish we had the SERAPH module right now, we really need to look into getting that once we go into space.
    >> Anonymous 03/11/12(Sun)17:33 No.18290082
    I think you are overestimating our ability to even temporarily defeat gravity here.

    And yeah we really need to get back to picking up more modules soon.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)17:35 No.18290115
    So the agreed move is pop barrier and then Evocation to slow your fall? (Keeping in mind you are entitled to a reflexive Agility, Athletics or Endurance test to reduce damage anyway)
    >> El_Nazgir 03/11/12(Sun)17:36 No.18290122
    Was just about to go to sleep...

    Oh well, guess not.
    >> Anonymous 03/11/12(Sun)17:36 No.18290127
    Can we add in trying to follow/catch Anna?
    >> Anonymous 03/11/12(Sun)17:36 No.18290130
    Can we use our Psibolt to offset our downward velocity ala >>18290017 ?
    >> El_Nazgir 03/11/12(Sun)17:38 No.18290149
    well, seems like barrier+air evocation+acrobatics etc combo seems best.
    >> Anonymous 03/11/12(Sun)17:39 No.18290159
    I don't think Psibolt is going to do anything but soften the ground. Since it's pure friction created by psionic energy, it probably doesn't push us back when we fire it any - meaning it'd be useless to slow our descent.
    >> El_Nazgir 03/11/12(Sun)17:40 No.18290172
    psibolt doesn't have a kickback. At least, not as far as I'm aware.
    >> Anonymous 03/11/12(Sun)17:40 No.18290173
    Does friction have mass?
    From my limited understanding of physics, it shouldn't.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)17:43 No.18290207

    She's slowing her descent to, so unless she portals out (which you can't stop anyway), she'll end up at ground level with you eventually.


    We haven't really discussed this a whole lot, but the psibolts aren't like throwing matter around. I seriously doubt throwing a couple of them, or however many you can get off would slow you down any more than flapping your arms.

    Newtons laws were not intended for Psychic Powers.
    >> Anonymous 03/11/12(Sun)17:44 No.18290222
    So the Psibolt idea is out. We'll stick to the original Barrier+Evocation idea, in that case.
    >> El_Nazgir 03/11/12(Sun)17:46 No.18290234
    don't forget we can also do an agility test for safe landing (leaving out endurance and athletics since agility is the highest of the three)
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)18:09 No.18290490
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    (2x1 on Barrier, so all Falling damage is reduced by two)
    (3x9 and 3x10 on Evocation, so you slow your descent down so that you can land on your feet and take no damage anyway, no Agility required)

    First, you snap your barrier on, and rotate around, feet first. This is what Cyreans experiencing unplanned freefall are supposed to do. Of course, most of them are encased head to toe in heavy, power-assised armor and tend to have potent psychic implants. Sail past Red, who looks at you as you go by, and her eyes seem to be glowing red. Not just the irises, the whole eye.

    But, no time to dwell on that, you're falling a very long distance to your death. Luckily, you're prepared for this kind of eventuality, in away. You were already considering this spell, since you were planning on putting it on a permanent enchantment to your shoes. It only goes to show this was a good idea. "Ximocahua nihuetzi!" You put as much effort as you can into the spell. Air wraps around you in an invisible bubble, distorting your view of the world. Your ears hurt as the air pressure around you shoots up, your blob of heavy air basically breaking itself up to slow your descent. You smack into the asphalt feet first, but catch yourself and are able to stand up as the bubble pops, sending a torrent of wind around the alley, blowing around debris and knocking over small objects.

    A burning red meteor smacks into the alleyway a number of yards from you, sending up a plume of dust and debris, forcing you to shield your eyes as a couple of the larger chunks 'ping' off your barrier.
    >> El_Nazgir 03/11/12(Sun)18:14 No.18290537
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    It's time to DU-du-du-duuuueeeeeelll!
    >> Anonymous 03/11/12(Sun)18:17 No.18290584

    >> Anonymous 03/11/12(Sun)18:18 No.18290592
    Meteor is Red, presumable?

    Well then, Psi bolts out if we don't have any other weapon, and lets get to this. Don't think the Red Star is going to want to fist fight this time.
    >> El_Nazgir 03/11/12(Sun)18:21 No.18290617
    weren't we still in the fist fight?
    >> El_Nazgir 03/11/12(Sun)18:22 No.18290626
    Ah never mind, I didn't see the thread of Nr19 had been continued after it was put on hold. I'll be reading for the next few minutes...
    >> Anonymous 03/11/12(Sun)18:22 No.18290637
    Quick Summary.
    Dr M showed up, we left the dream world, and then Anna tackled us and teleported us here. She also seems weirder than normal and her eyes are glowing red.
    Presumably she is being possessed by the Red Star properly now, and will not be fighting with honor.
    >> Anonymous 03/11/12(Sun)18:23 No.18290640
    That was when we were still in Dream Land. We've woken up just now, only to get ambushed by a berzerking Red.
    >> Anonymous 03/11/12(Sun)18:34 No.18290744
    Quickly use our new necromantic powers to snuff out her life force while backing away towards the street.

    >dsondie dan
    Hopefully not Captcha.
    >> Anonymous 03/11/12(Sun)18:35 No.18290756
    Did she ever fight us with honor outside of the dream which didn't matter? She ambushed us for no reason on a date, I don't think she values honor very highly.
    >> Anonymous 03/11/12(Sun)18:35 No.18290757
    Last I checked, we wanted to save Red, not nearly kill her. If it comes to it, sure, but let's knock some sense into her first.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)18:35 No.18290764
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    Despite those hours you spent watching Dragonball Z, you lob a couple psibolts in to the debris cloud and hear them smash into some inanimate objects. Red steps out of the cloud, all eye-glow and not quite right. Her implacable nature reminds you of someone else, but you don't have time to place it as she draws a glyph in the air, and then hurls an invisible ball of force at you, warping space as it passes. You shoulder roll, and the dumpster behind you is struck. Its surface warps and deforms inward, like it was struck with a giant spinning ball.

    You stand there, squared off, as glass and other shrapnel from above comes down in a rain, all dramatic like.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)18:36 No.18290773
    I keep forgetting to bring this up, but the spooky!dar is going off, like crazy. And not just when she does magic shit, like, all the times.
    >> Anonymous 03/11/12(Sun)18:38 No.18290788
    It's Moreau, she's testing us.
    >> Anonymous 03/11/12(Sun)18:38 No.18290790
    So like previously mentioned, we're probably dealing with a full-on possession. If the Red Star can't manifest himself, he'll use Red as his avatar.
    Can we get our bearings and figure out where we are? We need to hold out long enough for cops to show up.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)18:39 No.18290801

    The spookysense only applies to magic things.

    Psychic things are entirely different kind of sensation.
    >> Anonymous 03/11/12(Sun)18:40 No.18290804
    slowly back towards the street while calling up option.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)18:40 No.18290808

    You're standing in the alley between ashwoods building and the next one over. She literally popped the window behind you and dragged you out to plummet to your death.
    >> Anonymous 03/11/12(Sun)18:43 No.18290833
    Oh like that would stop her. I'm betting the spooky sense is from the area she brought us to, and Moreau is possessing Red.
    >> Anonymous 03/11/12(Sun)18:44 No.18290845

    My money's on the Red Star taking an active role.

    In which case, we should try to remove its hold in a non-lethal-ish manner.

    We're in between two buildings, right? Why don't we Geomancy a few bricks from either side to pelt her at 100 mph? Hopefully we can deal some serious damage without catching her across the head and killing her.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)18:45 No.18290846

    She brought you nowhere. Red can't teleport anybody but her, she doesn't have Mass on her power. You were just shoved out a window 30 stories up.
    >> Anonymous 03/11/12(Sun)18:45 No.18290847
    She told us she wasn't going to directly interfere, like five minutes ago.
    If anything, she's still in our head and we should try asking her for advice.
    >> Anonymous 03/11/12(Sun)18:45 No.18290855
    Red is not part of Moreau's color scheme, at least not normally.

    Let's try an Earth Evocation to force her to lose her footing before we do something.
    >> Anonymous 03/11/12(Sun)18:47 No.18290870
    Red seems more brash now.
    Let's try a feint into a called psibolt to the head to disrupt her vision, and then try moving to a more favorable position.
    >> Anonymous 03/11/12(Sun)18:56 No.18290936
    Lets call up Option!
    >> El_Nazgir 03/11/12(Sun)18:56 No.18290940
    Right, finished reading the end of part 19, now I got a bit better understanding of the situation. Red is definitely possessed by the Outsider. Probably snapped when she was curbstomped by Eve in the dream and made some additional pact with the Outsider for more power in exchange for her body or something like that.

    Anyway, shout up for some assistance, we're probably not gonna be able to hold her off on our own when she's like this.
    Throw up barrier and then
    Earth evocation to throw her off balance.
    >> El_Nazgir 03/11/12(Sun)19:00 No.18290968
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    How did I forget about our lil' buddy like that? Do that with psibolt option. All dice to full assault or whatever it was called again.

    >Am I the only one picturing Option like the combat drone in ME?
    >> Anonymous 03/11/12(Sun)19:02 No.18290985
    I pictured the Vic Viper's option from Gradius.
    >> Anonymous 03/11/12(Sun)19:02 No.18290990
    No, I'm totally picturing it that way too. But yeah, bring up Option, set it to unload on Red all the time. Also, Red is clearly possessed by the Voice. Just saying. Also, just making a point of reminding everyone of this, our breastplate has a magic-resistance spell on it. So, you know, keep that in mind.
    >> El_Nazgir 03/11/12(Sun)19:06 No.18291028
    And let's not forget barrier...
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)19:09 No.18291070
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    (2x8 and 3x4 on Earth evocation)
    (Red gets 2x4 and 3x8 on her Defense power, so all your possible sets are blocked)

    "Tetontli!" you shout out, and start backing up toward the entrance of the alley. You don't really want civilians involved, but at the same time, you know from experience that she's really dangerous in close quarters, and this alley is not an optimal arena for combat. Chunks of stone from the ground and walls sail toward her. She simply mutters something, and her walls of symbols appear and repel them, drawing lines in the universe again.


    "Option!" The little blue guy pops to life, just over your shoulder and rotates around to aim in her general direction, and you designate it to suppress the are of the alley before you.
    >> Anonymous 03/11/12(Sun)19:13 No.18291109
    FIRST ORDER OF BUSINESS. Let's use our new Necromancy to suck some life out of her so that she can have our damage now instead of having to deal with it ourselves. Use the Evocation club and Roxy relationships because they're right above us and we're protecting them and both Nerio and Veritas since we are fighting and experimenting, respectively. Hopefully her defensive sets will be taken up by trying to bloc Option.
    >> El_Nazgir 03/11/12(Sun)19:13 No.18291117
    right, let's not forget she probably got ANOTHER power boost. Let's try to lure her into the open, and hold out until the Ashwoords & co. can come to help us.

    Throw up a barrier too.
    >> Anonymous 03/11/12(Sun)19:14 No.18291137
    That's rather malicious, isn't it? I suppose since we're in a corner against avatar!Red, it may be necessary, but let's refrain from offensive Necromancy in the future unless necessary. It leaves a bad taste in my mouth.
    >> Anonymous 03/11/12(Sun)19:15 No.18291145

    Alright, so clearly she's got some serious magical bullshit going on. The Outsider is probably trying to kill us, seeing as we're the most major impediment so far to its ascension. Let's think logically how to proceed.

    Who has the equipment and training to bring this girl down? Not us; the Outsider is probably way out of our league. In the city? Any number of metas we don't know...except for the police. They have hardware.

    What are we good at? Parkour.

    I say we fire up the air evocations and bait Syrpent across town, taking side streets to minimize casualties if possible. The Ashwoods will either send in their private resources or understand we're baiting Syrpent across town in the hopes of attracting someone strong enough to help out.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)19:16 No.18291147

    You have no damage, currently. The 2K from earlier was healed. All fresh. You can just try and Power Word: Kill on her, but that seems kind of excessive due to possession.


    Would you like to replace the existing 2x1 barrier?
    >> El_Nazgir 03/11/12(Sun)19:17 No.18291169
    didn't the Ashwoods have this big estate along with gardens that are devoid of any life except maybe the gardner? seems empty enough to me.

    And yeah, we learnt the necromancy to heal and to counter other similar magic, not to use it as offence.
    >> Anonymous 03/11/12(Sun)19:18 No.18291174
    That'll just make it harder for the fuzz to track us down if we're busily bounding across the city. Plus, what's to stop her from just rampaging across the city if we lead her on a chase (besides us)? Parkour, while nifty, is not the answer to anything.
    >> El_Nazgir 03/11/12(Sun)19:18 No.18291184
    We still had a 2X1?
    Well, 2X1 is the weakest possible anyway, so yeah, replacing seems like the best option.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)19:19 No.18291187

    Estate, what? You're in the middle of downtown. Ashwood has a penthouse apartment where he lives stateside.

    The actual family estate is back in England.
    >> Anonymous 03/11/12(Sun)19:19 No.18291194
    Ah, fantastic. I hadn't realized we had been healed. Let's refresh our barrier.
    Throwing a damaging attack doesn't leave you with a bad taste, but throwing a damaging attack which also heals us in the process does? I think your logic is flawed. This is the way necromantic healing works - you take life force from someone else and bring it to you. If we have to heal, we either have to use a willing person or an enemy, in which case we're killing two birds with one stone, so to speak.
    >> Anonymous 03/11/12(Sun)19:20 No.18291204
    I think he meant estate as in his household.
    >> El_Nazgir 03/11/12(Sun)19:22 No.18291230
    No, I kind of derped there. I thought it was a big house with garden etc.

    So yeah, try to lure her to some place we can easily defend ourselves and with a minimum of people around.
    >> Anonymous 03/11/12(Sun)19:23 No.18291237

    This might be true, but Syrpent is clearly beyond our ability to subdue on our own. We need police help. Calling Philips to warn the police while we fucking book it seems like a good idea.

    Also, my plan is to lead her to the actual police station; sorry if I didn't make that clear.
    >> Anonymous 03/11/12(Sun)19:25 No.18291263
    Throwing an attack that simultaneously heals us, I have no issue with, mechanically. It's just the nature of the spell -- stealing the essence of others -- that leaves me wary. Fortesque is a defender of his friends and humanity, not a leech. It's a weapon in our arsenal, but it should be used sparingly, considering its design.
    >> El_Nazgir 03/11/12(Sun)19:29 No.18291309
    >> Anonymous 03/11/12(Sun)19:30 No.18291322
    I would sooner take essence from someone else for ourselves than just simply wound them. Doing anything else is simply wasteful. It's like throwing something away instead of recycling it because you don't like the idea of something made out of something that's used. The context in which we shouldn't use necromancy is when we aren't wounded and/or don't want to make mages startled by us. If we're wounded, though, it should be one of our primary offensive tools.
    >> Anonymous 03/11/12(Sun)19:32 No.18291341

    >> Anonymous 03/11/12(Sun)19:32 No.18291350
    If you're going to use that analogy, it's more the idea of throwing something away instead of recycling it because of HOW it's recycled. It's the HOW that bothers me, not the WHAT.
    >> Anonymous 03/11/12(Sun)19:34 No.18291363

    Normally I would agree with you man, but we've established the character of Dan Fortesque: really, he's a big softy. Fortesque would never WANT to use Necromancy offensively; sure he'd realize the tactical advantage, but he explicitly took Gespenst's advice to learn how to HEAL, not maim.
    >> Anonymous 03/11/12(Sun)19:34 No.18291373
    Going to second this.
    We're all about being a gentleman and helping people.
    >> Anonymous 03/11/12(Sun)19:35 No.18291380
    It's why, when initially offered the choice, I wanted us to go with Restoration instead of Necromancy when it came to healing options.
    >> El_Nazgir 03/11/12(Sun)19:35 No.18291381
    this. I was trying to formulate something, but after refreshing I saw they already did it better than I did.
    And as I said before, Dan learnt it for healing and countering necromancy, not to go full lich warlord or something.
    >> Anonymous 03/11/12(Sun)19:36 No.18291391
    Necromancy is better than Restoration at healing, and isn't inherently "evil" or anything.
    >> Anonymous 03/11/12(Sun)19:36 No.18291398
    Seriously you guys. This is the best time time use some mad parkour.
    >> Anonymous 03/11/12(Sun)19:37 No.18291404
    Agreed. Let's lead her to the police station. They'll probably be able to deal with her better than us. Let's see if we can call the cops on the way too. Or just dial 911, they can track where our phone is and send support to us.
    That's fair. It's like not liking recycling because you know that your friends don't like it and you've heard that only bad people do it even though it leaves no noteworthy pollution. In this setting, necromancy could easily be called vitacation, because it's the manpulation of life energy.
    Except he said in the last thread, literally the only way to use this to heal someone is to move life force from one person to another. We can take damage to ourselves in order to heal others, or heal ourselves by draining someone else. Unless you're suggesting we try to use our friends as batteries of life force, shunting our wounds onto an enemy is the ideal way to magically heal.
    When he was describing Restoration, he specifically said that a huge chunk of it was just renamed necromancy. Or did you forget that?
    And how is he supposed to heal without having a source of life to use for the healing?
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)19:37 No.18291408
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    (2x3 and 3x6 on fresh Barrier)
    (Red goes on 2x9 with an Agility test)
    (Option gets no matches)

    You need back-up, clearly. Thus, you must back the fuck up. You cycle your barrier, this time trying to impart some more force to it, while you start retreating. Option snaps off a shot, but it fails to track her as she runs up along the wall, over some objects, then back around in front of you. Shit.

    You get ready to defend yourself, but like a striking snake, she latches a hand around your throat and picks you up off the ground and slams you into the wall, cracking the concrete. Then it speaks. You call it 'it' because, while Anna's voice can also be heard, the voice it speaks in is the Voice. "The spirit was weak, but the vessel is strong! I have assumed direct control!" Your vision is getting a little dark around the edges as the possessed Syrpent is pressing your own barrier into your throat. Which totally blows.

    >Thoughts before the world goes black?
    >Did I leave the iron on?
    >> Anonymous 03/11/12(Sun)19:38 No.18291421
    >Thoughts before the world goes black?

    "WTF did I learn parkour for if I wasn't going to use it to run away."
    >> Anonymous 03/11/12(Sun)19:39 No.18291433
    Fuck that, use Air and Water evocation to keep the blood and air flowing in spite of her.
    >> Anonymous 03/11/12(Sun)19:39 No.18291438
    Necromancy that out of her, or at least connect us to keep us alive.
    We learned it to improve our Balance. Nothing more, Parkour!Anon.
    >> Anonymous 03/11/12(Sun)19:39 No.18291442
    >Did I leave the iron on?
    A college student who uses an iron?
    >> Anonymous 03/11/12(Sun)19:40 No.18291452
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    Dan is dapper.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)19:40 No.18291456

    I think you underestimate just *how* dapper Dan is.


    Verbal components.
    >> Anonymous 03/11/12(Sun)19:41 No.18291466
    Clearly you haven't realised that IT'S A WAY OF LIFE, and not just for christmas.
    >> El_Nazgir 03/11/12(Sun)19:41 No.18291468
    ... I always sucked with witty retorts. Some anon, please find something witty to say.
    >> Anonymous 03/11/12(Sun)19:42 No.18291478
    I prefer the fourth option. Psibolt uppercut to the jaw to try and loosen her hold on us.
    >We learned it to improve our Balance. Nothing more, Parkour!Anon.
    Plus, if we bailed like parkour!Anon keeps wanting, Nerio, the spirit of courage, would have words with us.
    >> Anonymous 03/11/12(Sun)19:42 No.18291483
    Fuck. Can we make some kind of somatic sign? Some vague hand motions Dan associates with water or air? If not, well, we're point blank with Red. We could blow off her head. Or at least to a psibolt-augmented nose-punch, like we did with wolfy.
    >> Anonymous 03/11/12(Sun)19:42 No.18291487
    Don't worry, we can't breath anyway! Isn't it great when problems solve themselves like this?
    >> Anonymous 03/11/12(Sun)19:43 No.18291489

    > Defiance

    "We're stronger than you might imagine."

    It's time to finally use that Peak Performer trait.

    Using our insane, genetically altered strength, shatter her forearm with one hand and following it up with a headbutt.
    >> Anonymous 03/11/12(Sun)19:43 No.18291490
    Yeah, we're not allowed to retreat, just fall back and regroup. I think he keeps forgetting that.
    >> Anonymous 03/11/12(Sun)19:44 No.18291502
    We should be able to mutter something.
    But I guess you don't want us magicing, then we can still psibolt without talking, right?
    Don't throw them, just hold them and press them into her. If her defense catch it, stop, new psibolt, try again for as long as we can. Eventually we breach defenses and we weaken her grip, or pass out.
    Might be an abuse of the mechanics, but I don't really care and we're desperate so lets cheat.
    ...not just for Christmas?
    >> Anonymous 03/11/12(Sun)19:44 No.18291507

    shit yes. add our relationship dies too, we're literally fighting a fucking Cthulhian Old One right now
    >> Anonymous 03/11/12(Sun)19:44 No.18291511
    That's a thought. We've never really gone Captain America on anything since we became the human paragon. Let's try this. Psibolt augmentation is also welcome.
    >> Anonymous 03/11/12(Sun)19:45 No.18291513
    We're at peak human strength, she is possessed by an evil god from beyond time and space, I don't see this working out.
    >> Anonymous 03/11/12(Sun)19:46 No.18291530
    We're not even at peak human strength yet, actually. Peak Performer just makes it so we can level up all of our ability scores way faster than normal and, eventually, get an HD or WD in them. We're currently at Body 4, whereas 5 is human peak.
    >> Anonymous 03/11/12(Sun)19:46 No.18291535
    Add as many relationships as we can to anything we're doing. We are fighting to protect all of humanity, and especially Roxanne, Johnny, and the Evokers club.
    >> El_Nazgir 03/11/12(Sun)19:47 No.18291543
    I'd go for a bunch of psibolts to the chest, she's basically holding us right next to her with barely any room to manoeuvre out of the way or cast protection stuff.

    And we still got option floating around.
    >> Anonymous 03/11/12(Sun)19:49 No.18291559
    I'm going to vote for dialing 911 on our phone, then dropping it, if we're blacking out right now.
    >> Anonymous 03/11/12(Sun)19:50 No.18291566
    No, you bastard, don't drop it. Dial it, then leave it in our pocket. They'll be able to track us that way.
    >> Anonymous 03/11/12(Sun)19:50 No.18291573
    We are fighting a being from beyond time and space.
    I do not believe the cops will come quickly enough or in enough force to deal with her, and I doubt she is going to leave us here unconscious.
    If we're doing that we have to keep it on us, because if she's letting us live at all it is to take us away from here.
    >> El_Nazgir 03/11/12(Sun)19:51 No.18291582
    bit early to give up really. we can still psibolt her arse you know...
    >> Anonymous 03/11/12(Sun)19:51 No.18291584
    There's a full party of our friends and acquaintances standing up in Ashwood's apartment that saw us get thrown out the window by a portalling Red.
    If they haven't called 911 by now, I'll eat my Option.

    >andyain plowman
    >> Anonymous 03/11/12(Sun)19:51 No.18291588
    Dude, this setting has Super Cops. Ones with more powers and experience than we have. The police would be good.
    >> El_Nazgir 03/11/12(Sun)19:53 No.18291619

    it's 99% certain they already called the metacops.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)19:54 No.18291629
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    You lob a psibolt enhanced punch at "her" head, but she catches you at the goddamn wrist and pins your hand against the wall. Shit. She is, however out of hands. You try and press your palm bolt first into her face with your left hand. When she maneuvers out of clawing range, you settle for grabbing her wrist. The handwraps she's wearing boil away instantly, and showers of purple sparks fall to the alley floor as you directly apply the force. You use this opportunity to leverage yourself, pressing your feet against the wall and leaning up, giving you sufficient freedom to at least say something cool. Then you're beaten to the punch. "Stop!" Someone says over an external speaker.

    "Hammertime!" You find yourself hanging off the floor of the alley unassisted for a second, then drop back down, as the armored "foot" of a suit of Mk 1 Power armor connects with Red's chest and flings her about six feet back into the side of the dumpster. You're pretty sure you heard some ribs crack.

    (Also, you guys are like, so hard core. Like, way Hard(dice)core.)
    >> Anonymous 03/11/12(Sun)19:56 No.18291644
    I think this might be deserving of an extra point in our relationship with Johnny, yes?
    >> Anonymous 03/11/12(Sun)19:56 No.18291647
    HNNNG DAT COMMAND HD. Now it's time to bring up Charm.
    >> Anonymous 03/11/12(Sun)19:57 No.18291661
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    Hell yeah, son.
    >> Anonymous 03/11/12(Sun)19:57 No.18291664
    Absolutely. He's the super hero. We're just his gentleman adventurer friend. Eh wears power armor and kicks elder gods and doesn't afraid of anything.
    >> El_Nazgir 03/11/12(Sun)19:59 No.18291682
    That punchline (pun intended) was awesome. Still, the Hammer probably isn't manoeuvrable enough to go against her long enough in actual combat, plus, it doesn't have any specific defence against magical attacks
    >> Anonymous 03/11/12(Sun)19:59 No.18291683
    Guys, we need to teach Johnny how to parkour in the power suit.
    >> Anonymous 03/11/12(Sun)20:00 No.18291697
    Yeah, but now we have Option, the Hammer, and Javelin all going at her at once. It's our job to maneuver her in such a way that he can flank her.
    >> Anonymous 03/11/12(Sun)20:00 No.18291699
    If there is ANYTHING not built for freerunning, it's Mk. 1 power armor.
    >> Anonymous 03/11/12(Sun)20:00 No.18291700

    "Johnny. I am literally in love with you right now."

    Take this opportunity to kick Red's dome; the Voice wouldn't care one ounce about broken ribs, but we have a chance at "interrupting the connection" as it were.
    >> Anonymous 03/11/12(Sun)20:00 No.18291701
    We need to get around to magic warding it next.

    Anyway, if we're able to get up, we should start hurling psibolts again, while Red is distracted.
    >> Anonymous 03/11/12(Sun)20:01 No.18291706
    AND THUS we imbue it with some AIR wards or some magical shit to make it light on its feet. And then we can go soaring across the cityscape together.

    >> Anonymous 03/11/12(Sun)20:03 No.18291718
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    A running punt to the head?

    >acoard contract
    We are trying to break a contract of sorts, Captcha.
    >> El_Nazgir 03/11/12(Sun)20:06 No.18291755
    Now, main problem is we gotta try to take her alive. This is gonna be a battle of attrition.

    This is a fine suggestion.

    stfu troll. Also, 0/10 for using smiley on 4chan.
    >> Anonymous 03/11/12(Sun)20:08 No.18291781
    Improving its manuevrability is a good idea, but not with air evocation.
    Its going to need thrusters when we got to space with our bro.
    >> Anonymous 03/11/12(Sun)20:09 No.18291783
    Whoa, whoa, I don't like his suggesting either. I don't think he's a troll, though. He isn't making me mad, and you only seem to be made at the presumption that he is trolling. I think you should calm down, mate.
    >> Anonymous 03/11/12(Sun)20:14 No.18291840
    That's the next logical step for us, way down the line, take Johnny into space and...SPACE PARKOUR!

    I see great things ahead.
    >> !UdzMmUq0Oc 03/11/12(Sun)20:15 No.18291851
    Unless its Roxy in the Hammer, though probably not, considering time of the fall, compared to an elevator going down 30 stories, and getting the Hammer running.
    >> Anonymous 03/11/12(Sun)20:18 No.18291907
    I've been thinking about the social aspect of it, and I believe that what Red needs is compassion.
    Not love, not pity, not help. Compassion. Understanding.
    I don't think she's beyond redemption just yet, but damn is she trying.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)20:19 No.18291917
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    "Wow, bro, you know how to make an entrance." You cough. Your lungs appreciate the sudden resurgence of air. The optical ball on top of the Hammer wheels around. "I got your back, man. I'd give you the thumbs up, but... forklift arms." The armor's arms move up and down ineffectually. Red leaps to her feet, and closes the distance, but Johnny raises the foot to meet her, and slams her back down, cracking the pavement. "Stay down, bitch."

    Red coils around the leg, pressing both arms and legs into it. Crimson sparks flash, there's a sound of liquids boiling, then a gout of steam comes from a release port on the armor's leg. "Shit!" Johnny leans the armor back with the other leg, allowing Syrpent to make like her name sake and wiggle free, jumping back several yards into the alley. "Hey, get back here!" He shouts, and tries to follow, but the zapped leg just teeters forward and smacks into the spot where it was before. "Aw, fuck. She boiled out all the hydraulics in the leg!" Well, that'll take some maintenance time. And you'll need a fresh coat of paint, there are prints in the old one now, down to the bare armor plating. The possessed Red just smiles, and summons the Voice's War-Scythe.
    >> Anonymous 03/11/12(Sun)20:20 No.18291928
    Roxy might have personal, local teleportation. Or she could even be remote piloting.
    >> El_Nazgir 03/11/12(Sun)20:20 No.18291935
    Same. She's not beyond saving, but the longer we wait the fursther she will be from it. Like this pact she probably made so the Red Star could take over her body. It might actually put her beyond redemption, but we still have to try.
    >> Anonymous 03/11/12(Sun)20:21 No.18291940
    Nope its Johnny. Roxy doesn't call us bro.

    Anyway resume Psibolting and get option in on this. And make sure our barrier is still up.
    >> Anonymous 03/11/12(Sun)20:22 No.18291948
    Yeah, it's a utility vehicle and not made for fighting cthulhu. Do we have any weapons with us?
    >> Anonymous 03/11/12(Sun)20:22 No.18291959
    I knew it. We're dealing with the Voice, not Anna. There's no reasoning right now. Can we increase the Johnny relationship by a point? I do hope so.

    Now, what I want to do is see if we can use magesight/whatever to differentiate between the substance that is the Voice and the substance that is Anna. Then, I want to use Necromancy to rip the voice out of Anna, to give her back her body. Is that possible?
    >> Anonymous 03/11/12(Sun)20:23 No.18291961
    Our wits, our magic, and our Cyrean genetics.
    >> Anonymous 03/11/12(Sun)20:23 No.18291968
    We have psibolt. It's better than any other weapon we've used by a fair margin.
    >> Anonymous 03/11/12(Sun)20:23 No.18291969
    Very true.
    >> Anonymous 03/11/12(Sun)20:24 No.18291979
    >I knew it. We're dealing with the Voice, not Anna
    >Then it speaks. You call it 'it' because, while Anna's voice can also be heard, the voice it speaks in is the Voice. "The spirit was weak, but the vessel is strong! I have assumed direct control!" Your vision is getting a little dark around the edges as the possessed Syrpent is pressing your own barrier into your throat
    >> Anonymous 03/11/12(Sun)20:24 No.18291988
    Oh, I like this idea. It's a way of fighting the Voice without necessarily hurting Anna.
    >> Anonymous 03/11/12(Sun)20:25 No.18291990
    Hey, slick idea. I'll second it if it's possible to do.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)20:25 No.18292003

    Possibly. You might need to get the body to hold still to do it, but is has been noted several times that the Voice exists only here in spirit, and does not have a physical presence.
    >> Anonymous 03/11/12(Sun)20:25 No.18292006
    I suggested this earlier when we were being throttled, but its still a good idea now.
    Even if it doesn't work, attacking from three sides will overload defenses at the very least.
    >> Anonymous 03/11/12(Sun)20:26 No.18292009
    Rip to where, though? To us, to the ether in the sky, what?
    >> Anonymous 03/11/12(Sun)20:26 No.18292010
    It's not very good for parrying scythes though.
    >> El_Nazgir 03/11/12(Sun)20:26 No.18292017
    magesight is a bad idea. Omega already warned us against using it on the Voice before. We'll have to do a trauma check, and no thanks.
    Don't we have our knife? better than nothing.
    >> Anonymous 03/11/12(Sun)20:27 No.18292031
    Just out.
    The way defenses work in ORE, dodging and parrying do the exact same thing. Since our Agility is so much higher than our Melee ability, we're much better off dodging. Make sense?
    >> !UdzMmUq0Oc 03/11/12(Sun)20:29 No.18292053
    I think, could easily be wrong, that it's in the ritual kit bag
    >> Anonymous 03/11/12(Sun)20:30 No.18292065
    Given that her defense works on physical and non physical attacks, and our psibolts do the same damage as the knife, should we waste time getting it out?
    >> Anonymous 03/11/12(Sun)20:31 No.18292085
    Kiss her!
    >> Anonymous 03/11/12(Sun)20:32 No.18292099
    Oh god not this again.
    >> Anonymous 03/11/12(Sun)20:32 No.18292105
    No, we shouldn't. Especially since our psibolt does way more damage than our knife. We have a much bigger dice pool with the psibolt. We've been over this in previous threads. Our psibolt is better than any melee weapon or Cyrean firearm that we've used. Better than the shard rifle, better than the ghostglaive.
    >> Anonymous 03/11/12(Sun)20:34 No.18292149
    >dodging is more effective than parrying
    Given that we still have human reflexes and aren't some magical super-ninja, no that doesn't really make sense. I'll take your word that it's true in the game mechanics and we don't need a weapon though.
    >> El_Nazgir 03/11/12(Sun)20:36 No.18292171
    right, I forgot that.
    >> Anonymous 03/11/12(Sun)20:36 No.18292178
    Yeah, I know what you mean, but in the game mechanics, dodging and parrying are equally effective, but we have a much higher score in the skill for dodging than the one for parrying. Our Coordination + Agility (Dodging) is 8, while our Body + Melee Weapon (Parrying) is 6.
    >> Anonymous 03/11/12(Sun)20:37 No.18292191
    I back this option. We might hurt ourselves, but so far Dan has shown a propensity to trying to help people above and beyond the call of duty.
    That, and it gives us some practice.
    Hell, we may want to just try taking out the scythe. Logically, the blade is a sign of the Voice, and some sort of metaphysical projection, rather than an actual object.
    >> Anonymous 03/11/12(Sun)20:38 No.18292193
    Bro, the first thing they teach you in any martial arts class is to dodge and that, while you should always block and parry, you're only supposed to be doing that in case you didn't dodge far enough. Dodging is always more effective than parrying - it's just that parrying often supplements dodging.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)20:39 No.18292214

    The blade may be made of mojo, but its still a solid object. Unlike the Voice, who is not a solid object.
    >> Anonymous 03/11/12(Sun)20:41 No.18292238
    Scythe is lower priority, threat wise, to Anna's continued Empowerment and Possession.
    We eliminiate that first, then destroy the scythe.
    >> El_Nazgir 03/11/12(Sun)20:42 No.18292245
    this is indeed a good moment to put the necromancy to the use we learnt it for (besides healing): countering weird magical shit. Main problem is probably gonna be discerning what's her soul and what's the voice, but I suppose those finer points can't be known until omega writes about them
    >> Anonymous 03/11/12(Sun)20:43 No.18292251
    >Dodging is always more effective than parrying - it's just that parrying often supplements dodging
    Yes, because dodging is harder. You have to move your whole body instead of just an arm. I was expecting to need to supplement with parrying, hence asking about a weapon, but according to the game mechanics, you never need to supplement with parrying because if we can parry it you can dodge it much easier. That doesn't make sense. Maybe effective was the wrong word but that's what I was saying. We shouldn't be able to just dodge everything with normal human reflexes.
    >> Anonymous 03/11/12(Sun)20:44 No.18292263
    Game mechanics always involve a little bit of abstraction don't worry about it.
    >> El_Nazgir 03/11/12(Sun)20:44 No.18292269
    it might be harder, but we're better trained at it. We've been focussing on the athletic part, not on the melee fighting, so naturally we're not as skilled in blocking things with a blade as we are in jumping around evading stuff.
    >> Anonymous 03/11/12(Sun)20:45 No.18292277
    We have better than normal human reflexes. The real issue is that trying to dodge and parry at the same time uses the lower dice pool -1, just like all combined actions. If we were better at parrying, we would be trying to parry instead of dodge. And dodging is definitely easier than parrying. I've taken a fair number of contact martial arts, and you always, ALWAYS try to move out of the way. A block or a parry is a last resort, not a first one.
    >> Anonymous 03/11/12(Sun)20:46 No.18292291
    But, as it is made of the Voice's mojo, it can serve as a conduit for our magics to attack him instead of Red.

    I say we fire a Necromantic blast into the Scythe, invoking Mictlantecuhtli, god of the dead, devourer of stars, to draw this spirit from this host, and back to the realms of Dust, where he belongs.
    >> Anonymous 03/11/12(Sun)20:48 No.18292313
    I kind of agree. We can probably use the scythe as an anchor point so that we don't hurt Anna, just the Voice. Once we have that, we invoke all of our relationships. Yes, all of them. They all apply here. And then we just rip. It doesn't matter where, since the Voice is a spirit; it should just dissipate or at least be impotent.
    >> Anonymous 03/11/12(Sun)20:49 No.18292326
    All of them? Let's see.
    >Club, Johnny, Roxy - They're present, and we're protecting them
    >Nerio - We're fighting
    >Veritas - We're experimenting
    Yeah, all of them, I guess.
    >> El_Nazgir 03/11/12(Sun)20:50 No.18292337
    The soul-stripping is still a good choice imo, but nobody seems to even react to it. this is what we learnt it for guys!
    >> Anonymous 03/11/12(Sun)20:52 No.18292359
    It's gotten a lot of support and almost no opposition, bro.
    >> El_Nazgir 03/11/12(Sun)20:53 No.18292365
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    I'm a derp, I was reading into the whole scythe discussion that it was for physically fighting, not ripping.
    >> Anonymous 03/11/12(Sun)20:54 No.18292376
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    > I have assumed direct control!

    >> Omega !Q7t.srvWZ6 03/11/12(Sun)20:55 No.18292378
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    You step away from the side of the alley, and rap your fist against the outside chassis of The Hammer. "I'll take it from here, chief." You hurl a couple psibolts down the alley. Voice/Red responds with another of her "warp" bolts, which your attacks smack into, which sounds roughly like to unstoppable forces smacking into the same immovable object, which is made of chalkboards. Clearly, the possession aspect is improving Red's performance above and beyond human norms. If it wasn't clear before when she was tossing you around like a doll, it is now. You sigh. You need to see what is up. Option takes a pot shot, but she deflects the bolt with her scythe.

    (2x5, 2x7 and 2x9 on Magesight)

    You open your perception on the alley. Surprisingly, its less terrifying than you'd think. You can see the vestiges of the evocations you used earlier, wafting around, along with whatever weird form of space-altering magic Anna has. You can also see the possessed Syrpent. Oddly enough, it looks like how you'd expect, you can see Anna beneath, but with the Voice overlaid her as kind of a mist shape, like it appeared in the dream world. Underneath it, you can see Anna's face. Her eyes are closed, like she's asleep. Given that you're magical, you can accurately process this to mean that she's still in a way asleep, and that the Voice has decided to take a joyride.

    Then you hear a small explosion, and blink your Sight away. "Tally ho!" someone shouts. Ashwood lands on is feet in a crouch, katana drawn. There's a silvery box on his chest which smokes faintly. You recognize it as a one-use anti-gravity harness from the W&U catalog. Voicepent takes a sweep at him with the war scythe, but Ashwood blocks, then the two proceed to trade blows back and forth.
    >> Anonymous 03/11/12(Sun)20:55 No.18292381
    It's all good, mate. Better something be explained than have someone not be on the same page. The general plan seems to be to use the scythe as a focus for a targeted necromantic rip on the Voice to try to free Anna. Yeah?
    >> Anonymous 03/11/12(Sun)20:55 No.18292387
    >We have better than normal human reflexes.
    Only slightly. I meant that we don't have superhuman reflexes.
    >The real issue is that trying to dodge and parry at the same time uses the lower dice pool -1, just like all combined actions. If we were better at parrying, we would be trying to parry instead of dodge
    I'm fine with the game mechanics, I already said that. Game mechanics are never perfect. Let's dodge the shit out of that scythe. I just made a little comment about them not making sense, it's not a big deal.
    >And dodging is definitely easier than parrying. I've taken a fair number of contact martial arts, and you always, ALWAYS try to move out of the way. A block or a parry is a last resort, not a first one.
    Obviously dodging is preferable, but you still resort to parrying sometimes. I just wanted to get something to parry with if we needed it and was told it was completely unnecessary.
    >> Anonymous 03/11/12(Sun)20:56 No.18292397
    Cool cool, bro. I get what you mean. I wish we could parry to add a die to our dice pool instead of the other way around. Supplemental actions and all that.
    >> Anonymous 03/11/12(Sun)20:57 No.18292404
    I'm kind of surprised Omega didn't use that image.

    And okay, Red is probably more distracted now.
    In the interests of helping Ashwood, lets keep hurling bolts and start moving up.
    Hopefully we can grapple and then soul rip.
    >> Anonymous 03/11/12(Sun)20:58 No.18292410
    Well, it looks like we have a plan in mind involving necromancy, invoking all of our relationships, and using the scythe as an iconic focus. The magesight just really reinforces the decision we've made now.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)20:58 No.18292413

    >throw psibolts
    >into a melee
    >> Anonymous 03/11/12(Sun)20:59 No.18292426
    As long as we're reasonably close and on the opposite side from Ashwood, why not?
    >> El_Nazgir 03/11/12(Sun)21:00 No.18292430
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    Right, Ashwood couldn't have come at a better time, he's distracting the Voice. Time to RIP AND TEAR.
    Minus the tear I guess.
    >> Anonymous 03/11/12(Sun)21:01 No.18292439
    Because we've, more than once, missed a target and destroyed something behind them, and our psibolts hit harder than a gun. Let's just go with the soul rip plan. Multiple-actions in a single round in ORE are very, very, VERY hard to pull off.
    >> Anonymous 03/11/12(Sun)21:03 No.18292473
    Hey Omega, you could probably just use 4+1 for the Command dice.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)21:04 No.18292486

    Need to communicate its a Hard die. Important factor. I might drop the 'd' on the end, though, clean it up a little.
    >> Anonymous 03/11/12(Sun)21:05 No.18292492
    No, he can't. We might eventually upgrade that HD into a WD. He might be able to do 4+h, though.
    >> El_Nazgir 03/11/12(Sun)21:05 No.18292496

    >captcha: hopital all
    I hope captcha isn't prophetic atm and foreseeing us hospitalising everyone.
    >> Anonymous 03/11/12(Sun)21:08 No.18292537
    Well, let's see. Anna will probably be hurt by the end of this. We'll probably want some ice for our neck. Johnny probably split some stitches, operating that bigass machine. I hope Ashwood doesn't get hurt. I think we should take some of Johnny's leg's killing damage onto ourselves. After all, we heal faster than him.
    >> Anonymous 03/11/12(Sun)21:17 No.18292623
    Or we could just transfer it to Anna.
    >> Anonymous 03/11/12(Sun)21:18 No.18292638
    Not if she isn't actively trying to harm us. If she is attacking us, though, I agree. We should heal Johnny and give her a limp.
    >> Anonymous 03/11/12(Sun)21:18 No.18292642
    Actually a good idea. If we do it subtly, and it doesn't kill her, it'll keep her from escaping the hospital.
    >> Anonymous 03/11/12(Sun)21:20 No.18292678
    Good Anon! I'm all for forcing the injuries of our friends and ourself onto enemies in combat, as long as we don't do it to someone who isn't actively hostile to us. After all, forcing it on an enemy who isn't trying to harm us is a slippery slope to forcing our injuries on random criminals, which is itself a slippery slope to doing it to people that we just aren't too fond of.
    >> Anonymous 03/11/12(Sun)21:21 No.18292694
    Are you serious? You're STILL white knighting over her?
    SHE IS ACTIVELY TRYING TO END THE WORLD. We need to stop her any way we can.
    Oh for fuck's sake.
    >> Anonymous 03/11/12(Sun)21:23 No.18292722
    Chill, bro. She might come out of this whole Voice thing having realized how fucking stupid she's been. If that's the case, we shouldn't needlessly harm her. Just forcibly break her connection to the Red Star and give her to the cops.
    >> El_Nazgir 03/11/12(Sun)21:24 No.18292729
    I agree.

    We saw a glimpse of what was underneath that, and so far Dan has always white-knighted, why change that now?
    >> Anonymous 03/11/12(Sun)21:26 No.18292746
    Yeah, same as I would if people were suggesting necromantically taking life from anyone else who surrenders. If she doesn't actively resist, we just restrain her for the police. If she does, though, fuck yeah, let's fuck her up. Starting with healing Johnny at her expense. But only if she is still resisting once the Voice is gone.
    >> Anonymous 03/11/12(Sun)21:26 No.18292748
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    You seem kind of mad.

    While I'd agree that going easy on Red probably isn't the best course of action, it seems the most in character for Dan with what we've seen so far.
    >> Anonymous 03/11/12(Sun)21:33 No.18292851
    Right, whatever, I'm out. Nice quest Omega, hope you have fun with it.
    >> Anonymous 03/11/12(Sun)21:34 No.18292866
    Didn't you say that before?
    >> El_Nazgir 03/11/12(Sun)21:34 No.18292868
    why do people keep raging if Dan stays in character?

    Oh well...
    >> Anonymous 03/11/12(Sun)21:35 No.18292889
    If only we'd joined that parkour gang and been way elsewhere Eve would've had to deal with her silly failure of a subject on her own and we could've just been out there...soaring....
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)21:36 No.18292893
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    "Ashwood, keep her- it, busy, I'm gonna try something." You call out. You're still a little hoarse from the strangulation, but manage to get your point across. "Will do, old chap!" Says Ashwood a little strained as the Possessed Anna swings around her weapon with a lot more strength and speed than a normal person. You take some careful steps forward, trying to to draw attention to yourself. Your current plan is to use the scythe as a medium to pull the Voice out, employing your necromancy to counter-act possession, which is totally something you can do, probably.

    The plan becomes a little moot as Red opens up Ashwood's guard with a powerful swing, then elbows him in the gut, and casually backhands him, sending him flipping up into the air, smacking into the lid of a dumpster on the opposite side of the alley, which slams down behind him as he falls into it. You're beginning to doubt you'll be able to hold on to the scythe long enough to cast your mojo.

    >> Anonymous 03/11/12(Sun)21:36 No.18292899
    Because they want to be ruthless and thing that it's dumb, rather than flavorful, to be anything but.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)21:37 No.18292905
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    A tiny four-legged robot drops from the sky and onto her face. The Voice gives a cry of alarm, and starts trying to pry the fucker off. Roxy gently floats down to street level, holding Lady Ashwood's parasol, which appears to double as a personal helicopter. She calmly folds it back up with a flourish, removed her labcoat and thrusts both of them at you. "Would you mind holding these for me, Daniel? Mama needs to knock someone out." You're to dazed to do anything but take them. Roxane turns and starts walking toward Red Anna, pulling out some black anodized knuckle-dusters as she goes. They have unusually large handles, and metal prongs at the end. Then they spark with electricity. Roxane just walks right up Red, gives he a hook, which is ducked, then as Red comes back up to counter attack, Roxy just headbutts her. Red stumbles a few paces back with a grunt, and holds her head. "My daddy was Irish and an airplane mechanic. Only thing he taught me better to do than fight was drink!"
    >> Anonymous 03/11/12(Sun)21:37 No.18292906
    We were way elsewhere, she teleported to us to beat us up.
    >> Anonymous 03/11/12(Sun)21:37 No.18292912
    Except she would have tracked us down and we would have had to rely on a support network of traceurs to have our back instead of a lich and a third generation super hero.
    >> El_Nazgir 03/11/12(Sun)21:39 No.18292925
    might have to incapacitate her first. But if breaking a few ribs won't do that, what will?

    btw, good night everyone, I've only got 3 hours of sleep left and I intend not to be a complete zombie during classes tomorrow.
    >> Anonymous 03/11/12(Sun)21:39 No.18292927
    I like her...more and more.
    >> Anonymous 03/11/12(Sun)21:40 No.18292935
    I bet she has a really good brawling score, but just in case should we put a barrier up for her?
    >> Anonymous 03/11/12(Sun)21:41 No.18292953
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    So she's a hard-fighting, hard-drinking, red-headed science chick? I wonder what else she does hard.
    >> Anonymous 03/11/12(Sun)21:44 No.18292990
    I think Barrier is a personal-only effect.
    >> Anonymous 03/11/12(Sun)21:45 No.18293009
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    >> !UdzMmUq0Oc 03/11/12(Sun)21:46 No.18293023
    Oh god yes
    >> Anonymous 03/11/12(Sun)22:03 No.18293188
    Tear out the Voice! We might lose the chance to fuck it up if Roxy knocks Red out with the Voice still behind the helm instead of Anna.
    >> Anonymous 03/11/12(Sun)22:13 No.18293277
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    >"My daddy was Irish and an airplane mechanic. Only thing he taught me better to do than fight was drink!"
    >by law, can't drink unless under police supervision
    She must lead a tortured existence.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)22:15 No.18293297
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    You need to make your move, but given the fact Roxy just parasoled down 30 stories and is now engaging in hand-to-hand with a dangerous metahuman, you're not sure you want to just toss her stuff aside. You decide to compromise, and toss the coat and umbrella behind you at Johnny, saying; "Hold these." The Hammer's arms flail wildly for a second, and manage to catch the coat and parasol.

    Roxane is actually holding her own pretty well, by virtue of standing inside of the scythe's reach, thus preventing it from being used as appropriately. While Red under possession is quick enough to dodge most of the blows, Roxane is sufficiently shielded. She's also standing directly between you and Anna's body, so you can't do much to help.

    Then Roxane manages to get a blow in, and sweep the scythe away from Red. Score! You rush over to the spot where it landed, reach out to pick it up and... it dissipates into a burst of mist then vanishes, since the Voice is no longer actively keeping it solid. "Well. Shit." You look over your shoulder. You'll probably have to get up close and personal now.
    >> Anonymous 03/11/12(Sun)22:16 No.18293307
    Then let's fucking do it!
    >> Anonymous 03/11/12(Sun)22:23 No.18293375
    I say we air parkour over them, and then, on our next turn, do the "cast ye out" trick.
    PROS: defending from both sides will be more difficult, more likely for us to succeed.
    CONS: she may just teleport out if she thinks she's in danger.
    >> Anonymous 03/11/12(Sun)22:33 No.18293478
    I second the Parkour motion.

    If anyone ever suggests anything to do with Parkour, I will automatically second that motion.

    So take it as a given, Omega. TAKE IT.
    >> Anonymous 03/11/12(Sun)22:35 No.18293500
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    Parkouranon, sometimes I love you, and sometimes I hate you. This is one of the times I love you. Have a redhead.
    >> !UdzMmUq0Oc 03/11/12(Sun)23:27 No.18293956
    Did... did we lose Omega?
    >> Anonymous 03/11/12(Sun)23:28 No.18293968
    It seems that way. He's been gone more than an hour. Someone should make sure the archive the quest in case he doesn't return tonight.
    >> Anonymous 03/11/12(Sun)23:33 No.18294006
    Archived, don't forget to upvote.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)23:40 No.18294091

    Oh, sorry. Thread activity suddenly died for a bit there, and I got distracted.

    Next post up in a jiff.
    >> Anonymous 03/11/12(Sun)23:41 No.18294096
    It's all good. I'm glad you weren't pulled away by something bad, like LG in MSQ getting his tooth knocked out.
    >> Omega !Q7t.srvWZ6 03/11/12(Sun)23:44 No.18294111

    He lost a tooth? This sounds like a interesting story. I mean, how does one get a tooth knocked out while you're writing a quest?
    >> !UdzMmUq0Oc 03/11/12(Sun)23:44 No.18294120
    It was from reading SWQ, actually. He laughed too had, fell out of his chair, punched his desk with his mouth.
    >> Anonymous 03/11/12(Sun)23:45 No.18294123
    He wasn't pulled away by that though. He just carried on like an idiot when he should have been in the emergency room. That guy is just stupidly dedicated. I mean, two quests a day? Does he not do anything else at all?

    He laughed so hard at Strike Witches Quest that he fell off his chair.
    >> Anonymous 03/11/12(Sun)23:45 No.18294128
    He was laughing at Strike Witches Quest so hard that he fell out of his chair and hit his face on his desk. He says he's going to trade it for a new choppa, though, so it's all good. Maybe some shoota - but I doubt it's big enuf fo some dakka.
    >> Anonymous 03/11/12(Sun)23:46 No.18294132
    In a fight wth ninjas hired by rival quest masters.
    >> Anonymous 03/11/12(Sun)23:47 No.18294144
    >rival quest masters
    Omega, did you have something to do with this? LG isn't Dan. He doesn't get stronger the more you throw at him.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)00:00 No.18294262
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    You shift around, needing a change in action. You'll cast your speed boosting evocation, dash over and grab Red while Roxane is distracting her. You breathe deep, and prepare to cast a spell. While you do it, Roxy blocks Voicpent's punch with an arm, and gives her two quick jabs to the chest. Red twitches with each blow, and lets out a pained grunt. You'd guess the stun-knuckles are working. Or Roxy is punching her in the cracked ribs. You remember you wanted to cast an evocation.

    (3x3 on Air evocation. If there was another 'round' to this combat, you'd totally get +3d on an Athletics check)

    "Ehecatl." You say. Air wraps around your limbs, making you feel much lighter. You brace yourself for a run, ready to take off, and see Roxane give Red a resounding hook to the head, and the latter goes down. You're in motion. Roxy moves up a little, intent on making sure she's down for the count, but you interrupt. "Wait!" You say, the distance about half closed, Roxy shifts over to you for a second. Red gets up into a crouch, and you can see the light in her eyes fading. She grabs Roxane's hand in a crushing grip and says, "This will not be forgotten." Then her eyes roll up in her head, and she falls to the ground. Then the red mist envelops her unconscious form and scoots off down the alley. Roxane is holding her left hand, which appears to be smoking, but otherwise unharmed.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)00:01 No.18294275

    We don't talk about the Quest Author cold war.

    Mostly because enemy wet work teams could be anywhere. Even right behind you.
    >> Anonymous 03/12/12(Mon)00:06 No.18294326
    The floor is right behind me. I'm lying on my back in my flat.
    First thing's first. "Damn it. Are you okay, Roxy?" Then, once we confirm she's okay, "I'm sorry, I was going to try to tear the spirit possessing her out."
    >> !UdzMmUq0Oc 03/12/12(Mon)00:08 No.18294342
    "Aw, man, I was getting ready to be all heroic and shit. Try and rip the Voice out of her."
    >> Anonymous 03/12/12(Mon)00:11 No.18294376
    >Air wraps around your limbs, making you feel much lighter. You brace yourself for a run, ready to take off
    >You're in motion

    I ... I think I just came.
    >> Anonymous 03/12/12(Mon)00:11 No.18294381
    Parkouranon, this is another of the times that I love you.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)00:20 No.18294461
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    "Are you alright?" You ask. She clutches her hand so you can't really see, but when she looks up at you, she doesn't seem to be in a lot of pain. "I'll be fine. No real damage, done." You nod. "Sorry about the distraction. I was going to try and depossess her." You look at the alley where the mist disappeared. "Though I think that last one might of gotten her guest to leave anyway."

    You hear a sound like a sawblade on sheet metal, and look over at the dumpster on your side of the street, and find Ashwood literally slicing his way out of it. He clambers out, a little dirtier, but not much worse for the wear. "Got away, did she?" He asks. You just nod in response. Then you look over at the Hammer, as Roxy picks her coat off one of the forklift prongs, and puts it back on. "Let's see about getting this thing towed out of here. Then I think we need to talk to the police." Ashwood sheathes his sword. "The constabulary should be on their way as we speak. This is downtown, too, shouldn't be long."
    >> Anonymous 03/12/12(Mon)00:23 No.18294487
    Take the damage onto ourselves. She wouldn't have gotten hurt if we hadn't distracted her. While we're at it, take Johnny's damage too. This all feeds back into Dan's guilt complex.
    >> Anonymous 03/12/12(Mon)00:25 No.18294505
    What guilt complex? Dan's a bro, that's all.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)00:26 No.18294518

    Funny thing, she hasn't actually taken any damage.
    >> Anonymous 03/12/12(Mon)00:27 No.18294525
    It was confirmed way back in the beginning that Dan has a tendency towards guilt complexes, specifically survivor's guilt. Whenever something bad happens to one of his friends but not him, he feels hella bad about it.
    >> Anonymous 03/12/12(Mon)00:31 No.18294562
    Yes, let's become something of Jesus figure, I like that idea. Take both their pain unto ourselves!
    >> Anonymous 03/12/12(Mon)00:32 No.18294575
    DIVINE NECROMANCY. But yeah, let's at least take, say, half of Johnny's killing from his leg. We heal faster, so if we split it, we should still be fully healed before he is. Also, let's insist on taking a look at Roxy's hand. The concern and immediacy of the contact will be really romantic.
    >> Anonymous 03/12/12(Mon)00:33 No.18294589

    >> Omega !Q7t.srvWZ6 03/12/12(Mon)00:37 No.18294629

    Johnny doesn't actually have any killing in his leg, its all shock. You guys have just never had him handy since learning the power to check.

    Well, technically you still don't have him handy, since you haven't told him to disembark the hammer.
    >> Anonymous 03/12/12(Mon)00:39 No.18294648
    Baller, then take ALL of the shock instead of half of the killing. We should get some wicked bruising or something while his bruising and scars fade and his muscles regain what tone they lost.
    >> Anonymous 03/12/12(Mon)00:41 No.18294667
    Broest bro of all time! YESSSS
    >> Anonymous 03/12/12(Mon)00:43 No.18294690
    Necromancy just needs life energy, we don't need to like eat human souls or something. Why can't we just transfer his shock into a nearby tree or something?
    >> Anonymous 03/12/12(Mon)00:44 No.18294691
    Especially since we heal so fast. It should be gone after a good sleep for us, versus in a few days with Johnny. That Peak Performer thing really seemed to boost our vitality, which is great, since we're a necromancer now. It's good to have vitality to spare.
    >> Anonymous 03/12/12(Mon)00:45 No.18294710
    That... Sounds like a shockingly good idea.
    >> Anonymous 03/12/12(Mon)00:47 No.18294728
    I concur.
    >> Anonymous 03/12/12(Mon)00:47 No.18294730
    >Parkour Jesus - runs through the city in a really cool way, absorbing damage from sick children and little old women.
    >> Anonymous 03/12/12(Mon)00:48 No.18294740
    >and putting it into trees, rats, cockroaches, bed bugs, and other harmful vermin
    Fixed that for you.
    >> Anonymous 03/12/12(Mon)00:51 No.18294772
    ...We need some kind of injury sink. Lemme google shit that is extremely hard to kill.
    >> Anonymous 03/12/12(Mon)00:51 No.18294777
    I was wondering how long it'd take you guys to think of taking the life energy from nature.
    >> Anonymous 03/12/12(Mon)00:52 No.18294779
    I'll preempt you. Water bears.
    >> !UdzMmUq0Oc 03/12/12(Mon)00:52 No.18294784
    If you thought it was such a great idea, why didn't you propose it sooner?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)00:53 No.18294791
    You're in the middle of downtown. Trees are in short supply.

    And also city property.
    >> Anonymous 03/12/12(Mon)00:53 No.18294797
    ...would you cure HIV by giving someone vitality or by pulling vitality out of the HIV viruses? Could you simultaneously kill the virus and use the life energy from it to repair someone's immune system? Can we cure AIDS? If so, fuck being a super hero, we're becoming a medical practitioner. Ideally a Doctor Without Borders, so that we can keep up the Gentleman Adventurer schtick.
    >> Anonymous 03/12/12(Mon)00:53 No.18294798
    I literally, JUST found out about them, as you posted that.
    >> Anonymous 03/12/12(Mon)00:54 No.18294803
    Oh come now, every downtown has little annoying-ass trees lining the sidewalks.
    >> Anonymous 03/12/12(Mon)00:55 No.18294809
    Then could we, say, head back to the suburbs and shed the shock one point at a time into bushes and trees and stuff? No enough to kill the plant outright, just weaken it for a bit?
    >> Anonymous 03/12/12(Mon)00:56 No.18294820
    I thought it was pretty obvious, I was expecting us to wake up at the beginning of the last thread and was going to propose buying a pot-plant or a pet on the way home, but then dream-fight and shit and necromancy never really came up.

    Yeah, we live in the middle of a city and our first planned expedition is to a nuclear wasteland. We really should have gone for restoration. But then we wouldn't have learnt German for free!
    >> Anonymous 03/12/12(Mon)00:57 No.18294836
    Because I thought it was an obvious idea. Nature has life. Why not use that?
    >> Anonymous 03/12/12(Mon)00:57 No.18294838
    And we can still learn restoration. It took us a single afternoon to learn necromancy. It will probably take us weeks of studying books to learn restoration. I am not at all opposed to knowing both.
    >> Anonymous 03/12/12(Mon)00:59 No.18294854
    Then again, that single afternoon involved drawing a small portion of one of the most powerful necromancers in history and a top meta of the Third Reich. Take that for what you will.
    >> Anonymous 03/12/12(Mon)01:00 No.18294862
    >portion of the spirit of

    >shrub enormsr
    Captcha agrees with the idea of drawing from nature.
    >> Anonymous 03/12/12(Mon)01:01 No.18294871
    Oh, I know. It was too good to resist. I'm just saying, Restoration and Necromancy aren't mutually exclusive. Hell, for all we know, studying Restoration might upgrade our Necromancy to White Necromancy.
    >> !UdzMmUq0Oc 03/12/12(Mon)01:01 No.18294877
    Which is rather why it would take longer to learn Restorative magics.
    >> Anonymous 03/12/12(Mon)01:02 No.18294880
    Thats just setting off all sort of warning bells.
    Can we try to peek at her hand with our magesight?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:03 No.18294891

    You're talking about fine control that would take years for Dan to learn.

    There are disease curing magics, but particularly virulent or extensive problems are probably hard to permanently fix unless you're some kind of healing master.


    Hence "city property". The idea about maybe going out somewhere and picking on a group of plants to spread the love a little is probably good though. Just need three decently healthy plants, pull a shock from each one.
    >> Anonymous 03/12/12(Mon)01:03 No.18294893
    It only destroyed her electroknuckles. The pained look was because she gets emotionally attached to her inventions. Make sense?
    >> Anonymous 03/12/12(Mon)01:04 No.18294901
    Fantastic. I bet we could do that to some shrubs on campus and nobody would get upset. We need to go to the police station first, though. Like, right now. We need to see if Phillips is okay.
    >> Anonymous 03/12/12(Mon)01:04 No.18294902
    We must appease Veritas and learn all of the magic. All of it. But after the world is saved, unless we find a convenient nazi lich healer lying around somewhere.
    >> Anonymous 03/12/12(Mon)01:06 No.18294920
    Regardless, I think we need to get a colony of tardigrades to use as a injury sink. If they can survive in space for TEN DAYS they should be able to take a few magical killing damage...

    Actually I wonder if anyone has ever worked magic! on microrganisms for science!?
    >> Anonymous 03/12/12(Mon)01:07 No.18294932
    Dude. We just need a greenhouse filled with kudzu.
    >> Anonymous 03/12/12(Mon)01:08 No.18294941
    The real question is, will Omega allow it and how in the world could we attain these things if he does?
    >> Anonymous 03/12/12(Mon)01:10 No.18294958

    Kudzu won't be hard to get. It will just be hard to contain.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:10 No.18294960

    Actually no. Mechanically, they probably have like, 1 hit locate and 1 wound box there, they're just inherently resistant to certain environments.
    >> Anonymous 03/12/12(Mon)01:14 No.18295003
    I know, right?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:17 No.18295043
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    I should probably we say we're pretty much done for tonight, so what exact course of action you guys want to take will play out next thread. Police action, healing, exposition, whatever.

    Then Dan will have the rest of the afternoon free decide how to prepare for the following day as he likes. The final day will probably be taken up by lots of action in leading up to the finale.

    Also, just so you guys know, the events of Tuesday will comprise the end of Act 1, of a three Act story.
    >> Anonymous 03/12/12(Mon)01:18 No.18295056
    I'm thinking we should start with heading to the police, then break in our DIVINE NECROMANCY.
    >> Anonymous 03/12/12(Mon)01:19 No.18295058
    Cheap purchases don't affect our wealth at all, we can just buy a new plant/pet every time we kill our old one. Doesn't really matter how resilient the thing is. That's kind of cheating though. I think that instead of looking for something with raw toughness we should be looking for something that regenerates quickly.
    >> Anonymous 03/12/12(Mon)01:20 No.18295071
    Like a potted plant of kudzu. Shit's fucking ridiculous. We're far enough north, though, that it shouldn't be TOO crazy. Just enough.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:23 No.18295099

    You could always just turn on your necromancy and kill the shit out of the plant.
    >> Anonymous 03/12/12(Mon)01:24 No.18295111
    Or, you know, use some pruning shears. Using necromancy in that situation is like bringing a hand grenade to a slap fight.
    >> Anonymous 03/12/12(Mon)01:27 No.18295134
    >Using necromancy in that situation is like bringing a hand grenade to a slap fight.
    Awesome? Hey, if necromancy is just transfering life energy why does it need to be transfered into skeletons? Could we make golems? GOLEMS POWERED BY PRUNING KUDZU.
    >> Anonymous 03/12/12(Mon)01:29 No.18295147
    And if it can't be used to power golems, can it if we combine it with Evocation?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:38 No.18295236

    Because skeletons lack life? Undead need juju to move.
    >> Anonymous 03/12/12(Mon)01:40 No.18295247
    I think we'd need to combine it with a school of magic other than evocation.

    Maybe conjuration or transmutation.
    >> Anonymous 03/12/12(Mon)01:40 No.18295256
    No, he's asking if it has to be undead specifically. He wonder whether it has to be specific inert matter, like bones, or if we could use a bunch of rocks to achieve the same effect.
    If those schools exist. The only schools we don't currently have that we've had confirmation of are Restoration and Divination.
    >> Anonymous 03/12/12(Mon)01:42 No.18295267
    Piles of guns lack life too. I want to animate piles of guns. It's cooler and less morally ambiguous. Why does everyone raise skeletons? That shit is just asking to get you mobbed.
    >> Anonymous 03/12/12(Mon)01:44 No.18295285
    I would rather animate a small, carefully-crafted metal manikin with a large-caliber gun for a head, if we make armed constructs. Ideally, I would rather have the constructs not have any built-in weapons, to keep from scaring people, and just arm them if the situation arises. This is, of course, presuming that we are even capable of making constructs without some serious practice.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:45 No.18295299

    In the case of necromancy, yes. Basically dead thing is out of life, you convert some juju back into life, dead thing walks around for a while.

    Transmutation is probably the proper school of Golem-making. You could ask Miles, he seems to be pretty good at it, but since he tried to dream-assassinate you, you're probably not inclined to chat with him.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:46 No.18295308

    You assume you guys need to make constructs at all.

    Anybody remember what Roxy's first degree is in?
    >> Anonymous 03/12/12(Mon)01:48 No.18295324
    We're keeping an eye to our own capabilities first before imposing upon our friends. I have a feeling that Roxy is going to be building a small army this afternoon while we're training now, though. Because SHIT JUST GOT PERSONAL.
    >> Anonymous 03/12/12(Mon)01:48 No.18295326
    Robotics, right?
    >> !UdzMmUq0Oc 03/12/12(Mon)01:48 No.18295327
    Sounds like you're hinting at ROBUTTS
    >> Anonymous 03/12/12(Mon)01:51 No.18295362
    Robots are boring. They need to follow the laws of physics and everything.
    >> Anonymous 03/12/12(Mon)01:52 No.18295375
    >> Anonymous 03/12/12(Mon)01:53 No.18295379
    Omega seems to be following Dresden Files magic rules for most things (excluding reality warping outsiders for obvious reasons).

    This means that, while you can do some impossible things with magic, those things still have to do business with the laws of reality to function. You can conjure fire out of nothing, but it still acts like real fire.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)01:56 No.18295408

    Correct. There is actually an extra called "No Physics" which means your Miracles do not act under normal physics. Red has this extra, you do not.
    >> Anonymous 03/12/12(Mon)02:01 No.18295455
    Out of curiosity, is there a way to obtain that extra without fucking around with Outsiders?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)02:04 No.18295483

    Depends on the nature of the power. All of Dan's powers operate within conventional physical bounds. He'd just need to find something that defied normal physics operating procedures. Like Captain Skinner, who has "No Physics" on her Firearms skill and can curve bullets with her robot arm.

    Outsiders, since they originate from universes other than our own, with different rules, tend to automatically have this distinction. They don't play by the same rules as us.
    >> Anonymous 03/12/12(Mon)02:09 No.18295525
    Good to know. Something else I've been wondering, what are the possible options for us to push our six base stats beyond 5? If I understand correctly, that's the normal human limit, yes?
    >> Anonymous 03/12/12(Mon)02:12 No.18295555
    We can't push them beyond five. We can just start upgrading one die to a hard die, then a wiggle die. Like our Command? That's one tick away from our own personal maximum. The highest it can get is 4+wd.
    >> Anonymous 03/12/12(Mon)02:15 No.18295577
    (Sweet quads)
    I understand that normally we can't do that, but I'm wondering if there are any supernatural/superscience ways to push beyond those limits?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)02:23 No.18295637

    You would have to gain a new Permission (Basically get a new source for powers) that either gives you Inhuman Stats or a permission called Prime Specimen, which allows to you buy Hyperstats. The hyperstat pool is separate from your regular stats, but you add them together (Along with Skill dice and hyperskill dice) when you roll.

    To do this, Dan would need to either have some external source, like tech, or fundamentally alter himself through further genetic modification, or with cybernetics or something.


    Actually, technically Dan can have as many of his native stat or skill dice hd or wd as he likes. Peak Performer doesn't allow you to have more total dice than the human norm, but you can have as many of those "native" dice be any kind of dice. I just gave to the hd because Dan hit his cap, so he needed some manner of improvement to show for being defiant to the end.
    >> Anonymous 03/12/12(Mon)02:26 No.18295661
    So hypothetically speaking we could have 5WD in a given stat?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)02:32 No.18295713

    >> Anonymous 03/12/12(Mon)02:41 No.18295774
    Hypothetically, would you write a 5,000 word side-story of Dan parkouring his way around the city if I asked you to?
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)02:42 No.18295792

    Not if you asked, no.

    I don't have time to write a 5,000 word short story, I have *papers* to write.
    >> Anonymous 03/12/12(Mon)02:43 No.18295798
    I'll do it. I can't assure it's level of quality though.
    >> Omega !Q7t.srvWZ6 03/12/12(Mon)02:51 No.18295875

    Careful now. The legal disclaimer at the bottom of 4chan says I own all the words I post.
    >> Anonymous 03/12/12(Mon)02:53 No.18295891
    It's a work of parody, fair use.

    But if you don't want me to I won't.
    >> !UdzMmUq0Oc 03/12/12(Mon)02:55 No.18295908
    Oh god, what're we gonna do?
    >> Anonymous 03/12/12(Mon)02:57 No.18295927
    "Danny Fortesk, free-runner with wind evocation and Siyrean psychic powers participates in a race against Blue, his Lovecraftian rival from Kanto!"
    >> Anonymous 03/12/12(Mon)07:06 No.18297382
    ...oh god, how horrible.

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