Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File: 1331338688.gif-(18 KB, 274x224, Stageselect.gif)
    18 KB TG Quest 68: Until We Win MetaQuest OP 03/09/12(Fri)19:18 No.18268933  

    TG QUEST!!!!

    Last thread: http://suptg.thisisnotatrueending.com/archive/18219208/

    Gaaaah, I go away for a bit and now there's ANOTHER crossover quest. Starting the quest early tonight because I have nothing to do save attempt to update the pastebin summary. Speaking of which, should I continue to confine the summary to the Pastebin link or should I post it in portions as I have before? Anyway...

    To-Do List: http://pastebin.com/7hTAHGyg
    The Summary: http://pastebin.com/3ATuVKRQ
    Inventory/Troop Roster: http://pastebin.com/HGsJUZZb
    >> MetaQuest OP 03/09/12(Fri)19:31 No.18269045
         File: 1331339502.jpg-(78 KB, 524x483, 1331161272091.jpg)
    78 KB
    And I still need to update the summary link.

    Short Summary: Finding yourself in the 8-bit dystopia, you have managed to secure an alliance with both Dr. Light and the remnants of X-COM. Conducting an extensive surveillance operation to gather data, you managed to learn much in a short time. A lucky break allowed Tosh to commune with the goddess of Hyrule, who revealed that an abomination at the center of the planet seeks to subvert the destiny of the place for his own ends. They also learn this abomination used to be a Transpace Guard researcher, when he was still human.

    Auror scrying has allowed you to learn that MetPharm has managed to acquire the Kokiri Emerald, Goron Ruby, and Zora Sapphire and is conducting reseach on them, while WilyCorp is excavating the Temple of Time. In addition, Wily Corp was given Dark Age of Technology schematics for Iron Men by Dr. Grimm, the once-human abomination. Dr. Wily seeks to upgrade his forces with this. Dr. Grimm also gave a Subspace Bomb to Dr. Robotnik to study.

    After a series of infiltrations, your ghostly ally Gondegal managed to destroy the dataslate that held the Iron Men data, leaving Dr. Wily with only a handful of upgraded Robot Masters instead of being able to augment his entire force. However, a space-time pulse was sent out when it was destroyed, and you are not sure why...
    >> MetaQuest OP 03/09/12(Fri)19:36 No.18269077
         File: 1331339779.jpg-(29 KB, 258x367, Ninja_Gaiden_(NES).jpg)
    29 KB
    You also encountered Ryu Hayabusa in Jay's Bar, but lost his trail shortly after he slew the Barbarian there and looted a keycard from the corpse. He appeared to be heading towards Dr. Wily's.

    Gondegal is safely away after sabotaging Dr. Wily. You are congratulating yourselves on jobs well done when a sibilant whisper echoes in your collective minds.

    "Found you."
    >> Anonymous 03/09/12(Fri)19:39 No.18269108
    Shit, I forgot about the space-time pulse.
    We're still waiting on the High Explosives to be finished before we attack MetPharm, so we have a day.

    Have the Storm and the Indefatigable scan for distortions of space-time, traces of chronitons and metaphasic tetryon traces. Also have ANON check the sensor logs from when the slate was broken for anything anomalous.

    Finally, since you started early, I wouldn't expect many other players till the time you said we would start at.
    >> MetaQuest OP 03/09/12(Fri)19:43 No.18269145
    That's fine, I can use the time to prepare.

    ANON only finds the space-time pulse from the data logs.

    Ominously enough, nothing is detected with the sensors currently except for what you already found.
    >> Anonymous 03/09/12(Fri)19:44 No.18269154
    Oh shit. Grimm.

    Red alert, and ask Cheryl if she thinks she could amplify a Psion's intellect fortress power to protect the task force.
    >> Bootleg OP 03/09/12(Fri)19:47 No.18269174
    If anyone sees Fireman Prime, tell him I'm still working on that summary.
    >> Potential Writefag 03/09/12(Fri)19:48 No.18269181
    Psi-matrix people and Aurors, track that whisper's origins!

    All hands, yellow alert. We may have incoming. Keep our FTL options and defensive equipment ready to go.

    To the whisper... "Finding implies there's something to look for."

    As an aside, ooooooooohhh boy. Grimm's on to us, most likely. Well, at least we've got SOME of our objectives complete before this happened. The difficulty just jumped a notch or two....
    >> Anonymous 03/09/12(Fri)19:51 No.18269213
    From last thread:

    So what are our remaining objectives?
    *Destroy all of Wily's Robots that were upgraded with the dataslate
    *Especially Metal Man, so we can secure the Temple of Time and do whatever.
    *Wipe Wily's computers of what data he managed to decode
    *Possibly wipe Wily's memories if necessary?
    *OPTIONAL: Attempt to recruit Dr. Cossack if it wouldn't get us in trouble.

    *Possibly wipe Robotnik's computers and his memories?
    *Get rid of all the prototypes he's made based off the subspace bomb?
    *Finish the job with Metal Sonic?

    *Secure Spiritual Stones
    *Make sure nothing interferes with Samus's destiny unfolding?

    Temple of Time
    *Seal it

    Dr. Grimm
    *Kill it

    Any comments on these objectives, or something we might be forgetting?
    >> Anonymous 03/09/12(Fri)19:54 No.18269234
    >You are congratulating yourselves on jobs well done when a sibilant whisper echoes in your collective minds."Found you."
    "Found you first! I win neener neener"
    >> MetaQuest OP 03/09/12(Fri)19:58 No.18269268
    rolled 58 = 58

    "I can try. Hang on..." Cheryl says as she closes her eyes.

    The Aurors cast a few spells and are able to confirm in short order the whisper seems to be coming from the center of the planet.

    "To any good researcher, there is ALWAYS something to find. Welcome. How do you like my world?"

    "Aaaah. I didn't know they were letting children into the Guard these days. This will be interesting."
    >> MetaQuest OP 03/09/12(Fri)20:01 No.18269303
    Cheryl grunts with exertion.

    "I've got a screen up, should keep the bulk of anything he tries off us, but there are cracks he can get through..."

    Hissing laughter plays across your mind.

    "What a charming young flower you've found there. I wonder what other blooms you've brought me that I could add to my garden..."
    >> Anonymous 03/09/12(Fri)20:01 No.18269308
    >"Welcome. How do you like my world?"
    Seems kinda run down and dilapidated.

    >Aaaah. I didn't know they were letting children into the Guard these days. This will be interesting.
    Hey, that's what you should add to your setting to make it even more crapsack!
    Child soldiers!
    >> Anonymous 03/09/12(Fri)20:04 No.18269325
    "You know what would be more interesting-er. Us whooping your backside, Grimm. Give up now and spare yourself the pain."

    Lets get an insult match going on up here so Cheryl can finish.
    >> Anonymous 03/09/12(Fri)20:05 No.18269340
         File: 1331341519.jpg-(545 KB, 1280x960, fungal_bloom.jpg)
    545 KB
    >> Anonymous 03/09/12(Fri)20:07 No.18269361
    It looks like we're gearing up for a Direct attack on Metpharm, which will probably involve a large military push, or at least a very skilled attack team.
    I'd be inclined to use smaller teams, because we do NOT want to piss off this planet's space fleet.
    >> MetaQuest OP 03/09/12(Fri)20:08 No.18269372
    "I like the way you think! Child soldiers... why didn't I think of it before? Yes... Yes, I can make that happen, all I have to do is twist a mind here an- ah, yes. Thank, you I try my best. Sometimes I think I could make it a little more run down though. Add some bombed out ruins or the like..."

    "Ah, you've learned my name, too? You have been busy little bees. Who told you about me, I wonder? Did that idiot Holtz finally find out I snuck into his sector and send his lapdogs to track me down?"
    >> Potential Writefag 03/09/12(Fri)20:09 No.18269378
    "Honestly, it's not your world. Technically it belongs to beings far above any of us, and you're just taking advantage of their generosity.. Not the most *scientific* approach or mindset one could have."

    Okay, we gotta play this cooler, boys and girls.

    "Ah ah ah, oh grim one... Our flowers aren't for sale. You've been a very very naughty scientist, letting this world's nature get away with you. There's problems all over the place. And sadly we have to correct them..."
    >> Anonymous 03/09/12(Fri)20:12 No.18269398
    Ask him if he is in any way connected to THAT SCP (the one that makes everything grimdark).
    >> Anonymous 03/09/12(Fri)20:13 No.18269408
    >implying Ness
    >implying Lucas
    >implying Commander Keen
    >implying Alex Kidd
    >implying Johnny Bash
    >implying Hocus Pocus
    >implying Megaman

    Shit nigger we're ahead of you in the child soldiers department. Step up yo game son.
    >> MetaQuest OP 03/09/12(Fri)20:17 No.18269444
    "Warriors are not necessarily soldiers, nor are robots. But I digress."

    "No, no, no, this is MY world now. A chunk of coal that I have pressed into a diamond. A diamond used to raise the dead, heheheheh... What possible problems could you have to correct in my garden?"
    >> Anonymous 03/09/12(Fri)20:18 No.18269445
    "Really, Grimm. Save yourself the pain and turn yourself in. We will personally guarantee a mostly painless mindrip and termination.
    "You should know as well as anyone else what will happen if we don't stop you.
    "Black Ops. I doubt they will be as considerate as us.
    "And if the Guard gets really pissed off, letting the Closers have a crack at you."
    >> Anonymous 03/09/12(Fri)20:21 No.18269471
    Look. If you fully ruin the Canon, we call in HQ, grab a handful of Planet Busters and end your planet.
    We're here to ensure YOU don't kill off all the heroes. If you succeed, it's only temporary, and if you fail, then you fail!
    Now stop this nonsense pls.
    >> Codeki 03/09/12(Fri)20:22 No.18269479
    Well, the massive reality distortions we've detected for one. We could correct those.
    >> Anonymous 03/09/12(Fri)20:23 No.18269486
    Building on this, ANON, send a burst transmission of our logs to the All Under Heaven.

    "Grand Admiral, if the worst should happen, you must escape back to Sector HQ with what ships you can and turn over our logs."
    >> MetaQuest OP 03/09/12(Fri)20:24 No.18269489
    "But I don't want to save myself the pain. I don't want anyone to save pain. What a stupid idea!"

    "Canon!" Grimm giggles, in a high pitched squeal. "Canon! Canon, he says!" the giggling stops. "My boy, did you really buy that? They're LYING to you!"
    >> Codeki 03/09/12(Fri)20:26 No.18269511
    Explain your side then. I'm guessing this has to do with why only Black Ops is allowed to supply Reality Emitters and Rewriter bombs?
    >> Anonymous 03/09/12(Fri)20:29 No.18269546
    "Grimm, you're really asking for it? You really think that whatever grimderp you've built here can equal the depths of darkness that resides within Man's heart?
    "As for Black Ops and High Command lying about the true nature of what we do, we've already had an inkling. What great revelation are you going to give us?"
    >> Potential Writefag 03/09/12(Fri)20:31 No.18269563
    You sound like you think you've got it figured out... Care to enlighten us?

    Also, +1 vote for backup data dump/GTFO plan for the Grand Admiral and the fleet. Tight beam transmission. We don't need anything leaking out, please!
    >> Anonymous 03/09/12(Fri)20:31 No.18269568
    Here's a list of the dudes we have that might be able to walk into a Corp HQ and not instantly fall down and die:

    Mobile Infantry squad (Veteran, Made of asskick)
    Aurors (actually quite squishy, but very useful)
    Knights Inductor (Space Marines are super powerful)
    X-commies (Veteran, have stormed buildings before, typically by throwing high explosives through walls and ceilings)
    Shadowrunner Teams (This is their day job)
    Prawn Suits (Also super powerful)
    White Mage squads (They make things not die!)
    BLU team (they die, but they come back)
    Securitrons and Drones (well they die, but they're replacable)

    And heroes!
    Douglas Cartland (He can BEAR any burden)
    Gabriel Tosh (He's infiltrated buildings before)
    Spike Spiegel (Has the Not Die talent)
    Peter Quill (He's actually pretty badass)
    VP-99 (Has the Avoid bad shit AND Not die talents)
    Elaine (Hero resurrector gogo)
    Darius Fortes (Has the make my friends not die talent)
    Finalon (For whatever reason he survives more hits than a space marine)
    Gondegal (Ghost)
    Agrias Oakes (High level paladin), though her tag-along buddies might bite the dust.
    Commander Data (If you live through silent hill...)
    >> MetaQuest OP 03/09/12(Fri)20:32 No.18269579
    "No!" Grimm says with another giggle. "I think it's more fun just to let you blunder around in the dark. Well, I guess I'll tantalize you with just a little something now that you've brought up the Black Ops. Ready?"

    There is a pause before he speaks again.

    "We didn't design the bombs or the emitters. We STOLE them," Grimm states, all trace of humor gone for a few minutes. Then he starts giggling again. "Chickens come home to roost! I think that's all for now, your little flower there is making this talk far too taxing. Maybe I'll chat again after a nice snack and a nap. Or maybe I'll just leak more information to the corporations and see what happens. Decisions, decisions..."

    The presence fades from your minds as Cheryl slumps a little. "OK, think I got him."
    >> Anonymous 03/09/12(Fri)20:36 No.18269609
    Canon isn't a lie! ... If canon's a lie, then what's the truth?

    Of particular note are Aurors and Prawns with TK, who can throw Metal Man's shit back at him with telekinesis. Also the BLU Pyro can reflect that shit.

    Now that's some bs and I know it. We make those things right in our own HQ!
    You can't STEAL something you MAKE, derpy.

    Now stop your silliness and help us fix this mess, please?
    >> Anonymous 03/09/12(Fri)20:38 No.18269636
    Awballs I forgot the Sandmen.
    Yes, we have Sandmen. They're veterans and they're damn good at Infiltration.

    So that's basically it. We've got dudes, and things to which to assign the dudes.
    Peter Quill, Data and Darius are probably due for a stat upgrade soon.
    >> Codeki 03/09/12(Fri)20:39 No.18269637
    Not necessarily true. Israel stole the plans to the nuclear bomb in real life, but they didn't steal any bombs directly. Now they make them, but they still stole it.
    >> Anonymous 03/09/12(Fri)20:39 No.18269638
    He means the DESIGNS, dolt.
    I wonder who made them in the first place, if he is right.
    >> MetaQuest OP 03/09/12(Fri)20:39 No.18269645
    The communication being cut, there is no reply to this.
    >> Potential Writefag 03/09/12(Fri)20:41 No.18269655
    Hmm. Good work Cheryl.

    If he leaks more info to the corps then we might have an issue on our hands. We may need to step up getting the Stones away from MetPharm at the very least. Those are causing things that we may not be able to stop..

    Contact Doctor Light, and have him spread the word to be on the lookout for possible upsurges in activity and ferocity. Contact the X-COM units and pass the same info. As far as we know, the timetable is still go; just bring a bit more ammo.

    Thoughts, gentlemen?
    >> Anonymous 03/09/12(Fri)20:41 No.18269658
    Also, should we hit the Dig site Before, During, or After the hit on Metpharm?
    I'm thinking Before, because we still need to wait for Dr. Light and the Flu to be ready.
    The question is, what the fuck are we meant to DO at the dig site?
    Clear the enemies, go inside the temple, say "yep it's a temple", then leave?
    Plant some detonation charges to seal the thing shut?
    Maybe teleport in a whole crapload of rocks?
    I'm just not sure what our goal is meant to be there.
    >> Anonymous 03/09/12(Fri)20:46 No.18269696
    Those suggestions work, and if Grimm really does start taking more overt actions, then we might need to stick around to fight against them.
    >> Codeki 03/09/12(Fri)20:48 No.18269711
    I asked last thread, but do our Abjurer's know the named variant of the spell Chain Missile?

    Isaac's Missile Storm could be useful if they end up in combat.
    >> Anonymous 03/09/12(Fri)20:50 No.18269729
    I think we can hit the Dig Site before the MetPharm strike.

    The first thing we need to do is to secure the site.
    From the last thread, we have this:

    Alright, Dig Site Attack Plan:

    Metal Man can see ghosts and cloaked troops, so sneaking up on his is out.
    The Dig Site is too deep to be able to get transporter locks without signal amplifiers, so we can't teleport Metal Man out, or beam troops in.

    I have this plan of attack:
    1. Delta Greens, standard loadout
    2. 1 White Mage squad, standard loadout
    3. BLU Team, with Pyro equipped to blow back Metal Man's sawblades.
    4. Agrias, with one of the ORANGE II swords.
    5. Drones with HK-50 for extra firepower
    6. Abjurers with Protection from Energy and Protection from Arrows spells.

    We have the White Mages cast buffs, then use the DG's to shoot up the Dig Site from a couple tunnels away. We have Metal Man come to us, and beat him down.
    >> Anonymous 03/09/12(Fri)20:51 No.18269736
    I agree.
    We have a fairly good plan for attacking Metpharm - backup from many local forces, great intel, a plan to disable biologicals. We should probably stick to it. It'll be a few days before it's ready.

    Is it possible for our resident h4x to tap into Wily's network and see what the hell is up with the digsite?
    Or, perhaps, scry the buildings at the digsite to find stuff there?
    If so, do both.

    I'm wondering what we should be spending that day doing.
    Talking to more Robo/Wily/Met employees to bribe or brainwash might help.
    Gaining more intel on the Digsite might help, but I don't know how to do that beyond hax and scrying.

    We do have more goals with Wily and Robo - we jacked the most crucial parts, but there are still other distortions.

    Is the Digsite a distortion? Could we bring down something that would allow us to pinpoint or locate or identify exactly what's making the distortion?
    >> Anonymous 03/09/12(Fri)20:51 No.18269738
    So... let's start with the obvious.
    He's insane.
    That's problematic.
    >> Anonymous 03/09/12(Fri)20:53 No.18269754
    Here is the Descriptions pastebin I've been working on.


    It contains a quick descriptive blurb about our Troops, their Equipment, and our Ships.
    I'm still working on Artifacts and Heroes.
    >> Anonymous 03/09/12(Fri)20:53 No.18269761
    If we can secure it, an Abjurer can cast Legend Lore which could give us a lead?
    >> Codeki 03/09/12(Fri)20:55 No.18269781
    He may be able to see ghosts, but can he see through rock?
    We could have Gondegal float through the rock under the area so we know where Metalman is to avoid a second ambush. He could also possibly do another internal attack if he gets the chance, or catches Metalman off guard.
    >> Anonymous 03/09/12(Fri)20:56 No.18269789
    Dunno. We don't have the advanced sensor specs, so we don't know how far into rock Metalman can scan.

    I suppose we could try it.
    >> Anonymous 03/09/12(Fri)20:56 No.18269790
    I'm thinking that we need to secure the WORST of the distortions asap (well, we WAIT for Metpharm, since we HAVE a plan there), to prevent any wacky shit from owning us.

    Then, we need to kill Grimm, to prevent more bad shit from happening.

    After that, we need to mop up whatever distortions are left.

    I disagree due to the lack of Hero support.
    At the very least, Darius or Douglas for their tanking abilities.
    Elaine for godly resses is also good.
    If we're taking the BLU pyro, take the Prawns with their TK.
    Always take at least one Auror to buff everyone with extra-sensory charms, invis charms, silence, and protection charms.
    This may be Metameta, but Data should be getting close to a levelup, we should send him down with a tricorder. He always finds leads and has intuition where we don't.
    Same deal with Peter Quill, he's close to a levelup too.
    And VP-98 ... did we give it the "finds stuff we want" talents?

    Good plan.
    >> MetaQuest OP 03/09/12(Fri)21:03 No.18269852
    I don't think they do, but it's a small matter to buy a scroll for them next time you're at base.

    I have a new chunk of stuff to add for the Summary, and this might be a stupid question, but I haven't used Pastebin before. Can only the person that created the document edit it? If not, how do I edit in the new chunk?
    >> Anonymous 03/09/12(Fri)21:03 No.18269858
    What charms SPECIFICALLY are you going to have the Auror use? You need to specify that shit, because most of those you listed either won't work for us, or don't exist. Also Metalman's sensors and those of his upgraded minions are unlikely to be affected by invisibility charms.

    Bringing along Hero support is fine, because what was posted was just a draft. Why expose any of our personnel to danger when we can avoid it with good planning and making use of the equipment we have?
    >> Anonymous 03/09/12(Fri)21:04 No.18269874
    As far as I'm aware, only the creator of a pastebin can edit it.
    >> MetaQuest OP 03/09/12(Fri)21:06 No.18269889
    Nertz. Well, I guess next thread I'll post the Monster and hopefully the pastebin guy will see and update accordingly.
    >> Anonymous 03/09/12(Fri)21:07 No.18269899
    You can copy his pastebin, creating your own, and then add to it.
    >> Anonymous 03/09/12(Fri)21:07 No.18269900
    But if we're taking ALL that shit, we might be taking too much.

    Here's my opinion on what we should take:
    6 Delta Greens
    BLU Team
    White Mage squad
    1 Abjurer for Legend Lore and detect magic
    Darius, Data, Star-Lord, Elaine, VP-98.

    Bring the tricorders. Bring the reality distortion detectors. If it finds hidden shit, we want it.

    Good point.
    >> Anonymous 03/09/12(Fri)21:08 No.18269910
    Hey MetaOP, I want to make a spin-off campaign on TG Quest. Someone said to contact you, so where do I begin?
    >> MetaQuest OP 03/09/12(Fri)21:10 No.18269930
    Well, how do you want me to get in touch with you? What's your idea for the quest?
    >> Anonymous 03/09/12(Fri)21:11 No.18269938
    Well, I've offered all the useful input I can.
    Now I wait for other people to offer their input! or for Metaquest OP to do something. Whichever comes first.
    >> MetaQuest OP 03/09/12(Fri)21:16 No.18269964
    Are you using


    as modified by


    >> Anonymous 03/09/12(Fri)21:16 No.18269972
    I think so, but I am one person. I would need other people to offer their input before we could go with that.
    >> Rynex !3KCroq6wAA 03/09/12(Fri)21:17 No.18269977


    [[Agrias' Magma Surge practice run]]

    Jettison a piece of junk machinery into space, and have Agrias use the magma surge move (Geomancy) on it from a safe distance. Hopefully she's standing on machinery, like a VF-25 or a shuttle or whatnot.

    This will be practice before we start auto-killing machines and stuff with it, like corporate building architecture and robot masters.
    >> Anonymous 03/09/12(Fri)21:20 No.18270002
    I've got a text file written in and stuff. *points up*
    >> Anonymous 03/09/12(Fri)21:21 No.18270016
    Can I point up too?
    >> Anonymous 03/09/12(Fri)21:22 No.18270027

    MetaQuest OP, how near would our transporter ships need to get to the planet in order to take advantage of teleporter shenanigans?

    If we have enough ECM or stealth technology, we might be able to get close enough to the Dig site to start doing teleport hax stuff. Or bail our troops out if it comes to that.

    If that isn't enough, though, should we consider beaming down a handful of securitrons with our away team? They're junky enough so that they probably don't have any new technology to offer Wily/Robotnik, but they seem to be fairly tough in their own right.
    >> Codeki 03/09/12(Fri)21:23 No.18270031
    Supposedly, based on the stats for the spell Lava Ball (Magma Surge) you can cast it as long as you are standing in lava (which geomancers can do) or standing on machinery.

    It has a chance of inflicting instant death on whatever it's cast on.
    >> Rynex !3KCroq6wAA 03/09/12(Fri)21:24 No.18270042
    Darius and Star-Lord aren't equipped to fight Metal Man, but Agrias is.

    My plan is to have Agrias ride on a Prawn suit, and have her shielded via magic and stuff.

    When Metal Man gets into range, Agrias can corral him in using contortion and sinkhole (geomancy spells). This basically manipulates the very terrain itself.

    Basically, what I want to do with terrain manipulation is to make the ground/rocks circle him in ever closer and closer until he's squeezed in good. The maneuver is to basically cut off his range of movement until he has very little room to escape in.

    Then finish him off with magma surge(another geomancy spell. Terrain: fire, MACHINERY --as per the wiki) .

    Hopefully, what happens is that Metal Man starts bubbling and melting into a puddle of lava.
    >> Anonymous 03/09/12(Fri)21:25 No.18270053
    More or less, but I don't think we should chance the Prawns. Besides, we have to consider what an Al'Kesh can carry. Even if we have both the Inde and an Al'Kesh on teleporter overwatch, we are still limited to how many can be beamed up at once.
    >> Anonymous 03/09/12(Fri)21:26 No.18270060
    I might as well agree with this to get the ball rolling.
    >> Rynex !3KCroq6wAA 03/09/12(Fri)21:27 No.18270067
    Alternatively, we could hold down Metal Man and then have an auror transfigure him into something as harmless as a mouse or a frog, then we effortlessly crush him to death.
    >> Anonymous 03/09/12(Fri)21:28 No.18270081
    That's not likely to work, but the Geomancer stuff should because you're attacking the environment, not him.
    >> MetaQuest OP 03/09/12(Fri)21:29 No.18270086
    You do know that Magma Surge's KO chance is 1/8, right? Not 100%?

    In any case, Agrias is suited up in a space suit and placed on a wrecked shuttle. She draws on the energy contained with the wreck to create and draw a ball of magma from the debris, hurling it at the target, which is consumed in fire in short order.

    Dig site can't be teleported to/from. Too deep.
    >> Anonymous 03/09/12(Fri)21:29 No.18270088
    Okay, I can agree with deploying Agrias, but I think we should have Star-Lord and Darius to help secure the dustoff site in against mutants and such, and Data should come along to provide on-site analysis of Metalman.
    >> Anonymous 03/09/12(Fri)21:29 No.18270093
    Note: Geomancy does not use consume MP in the actual game.

    It appears Geomancy skills are indirect magic or something else given that detail.
    >> Anonymous 03/09/12(Fri)21:32 No.18270116
    Aurors can cause cave-ins with their spells. They can basically drop the floor or ceiling out that way.
    >> Anonymous 03/09/12(Fri)21:33 No.18270125
    How get thing into dig site?
    What you suggest for get thing into dig site?
    Sorry typing while eating.
    >> Anonymous 03/09/12(Fri)21:33 No.18270126
    25% according to http://finalfantasy.wikia.com/wiki/Geomancer_(Final_Fantasy_Tactics)
    >> Anonymous 03/09/12(Fri)21:36 No.18270157
    Combined Plan:
    1. Delta Greens, standard loadout
    2. 1 White Mage squad, standard loadout
    3. BLU Team, with Pyro equipped to blow back Metal Man's sawblades.
    4. Drones with HK-50 for extra firepower
    5. Abjurers with Protection from Energy and Protection from Arrows spells.
    6. Aurors, to be able to collapse tunnels

    Darius and Star-Lord to secure dust-off site and help protect White Mages.
    Agrias, Data, and VP-98 to attack Metalman when he comes to find the Delta Greens.
    Elaine and Lyla to lead White Mages and provide healing.
    >> Anonymous 03/09/12(Fri)21:38 No.18270180

    Just to be clear, what kind of drones are we sending?
    >> Anonymous 03/09/12(Fri)21:39 No.18270193
    Viper droids. They're cheap and easy to replace.
    We could send some Securitrons instead, I suppose, but they don't have any stealth protocols.
    >> Anonymous 03/09/12(Fri)21:41 No.18270208

    Also, don't forget that Aurors know the "Aresto Momentum" spell. Should prove pretty handy in slowing down Metal Man's blades and lining them up for deflection. "Reducto" might prove handy in disassembling grunts, or taking cheap shots at Metal Man (or destroying the razor blades he throws).
    >> X-com rookie 03/09/12(Fri)21:42 No.18270219
    rolled 81 = 81

    I'll go in first and scout ahead!
    >> X-com rookie 03/09/12(Fri)21:43 No.18270222
    rolled 46 = 46

    Nothing behind that door, let's try the next!
    >> Anonymous 03/09/12(Fri)21:43 No.18270226
    1. Drones and HK-50 are inserted first. They secure a perimeter at the insertion zone.
    2. Drones supported by Delta Greens using Exographic Scanners keep an eye out for mutants and enemy patrols as the group moves into position.
    2a. Position is a place where the DG's will be in range to fire on the Dig Site, several tunnels away, and safe from retaliation.
    3. White Mages and Abjurers cast buffing spells (Haste, Shell, ReRaise on everyone, Protection from Energy, Protection from Arrows)
    4. Begin attack from the safety of several tunnels away.
    >> X-com rookie 03/09/12(Fri)21:43 No.18270227
    rolled 49 = 49

    All clear guys, you can move up!
    >> MetaQuest OP 03/09/12(Fri)21:53 No.18270310
    rolled 78 = 78

    Using Magma Surge by standing on a mobile machine will probably damage that machine, since Geomancy draws its power from the terrain, and you'd be drawing from the machine if you wanted Magma Surge.

    Your drones are beamed down and swiftly secure a landing zone in the Pipes. Delta Greens are the next to go, appearing in the slimy tunnels and establishing overwatch as the rest of your troops are slowly beamed down. Once everyone is massed, the White Mages begin casting spells. After a few minutes, the troops begin marching down the tunnels towards the Dig Site.

    Once they reach a safe spot, the Delta Greens are stopping to fire, I got that. What is everyone else doing? Continuing on, or guarding them?

    Unless someone says something I'll be using this loadout.
    >> MetaQuest OP 03/09/12(Fri)21:55 No.18270329
    And it's late-night dinnertime for me. I'll be back in probably an hour.
    >> Anonymous 03/09/12(Fri)21:58 No.18270351
    Change to plan:
    3a. Aurors collapse side tunnels so that there's an exit for us to use to escape, and only a single avenue of attack that Metalman can use to get to us.
    3b. Engineer sets up a turret, and Demoman sets up sticky bombs on Metalman's approach.

    5. White Mages stay in the back, Abjurers in support positions. We use the droids to stay in front.
    6. Everyone stops with the Delta Greens and provides support.
    7. As Metalman attempts to close to engagement range, fire on him. Have Aurors use Aresto Momentum and Reductio to slow him down and his saw blades.
    >> Anonymous 03/09/12(Fri)22:02 No.18270392

    We should also probably cast Re-Raise on heroes and other essential personnel.

    Which of the regular guys are getting re-raises?
    >> Anonymous 03/09/12(Fri)22:04 No.18270420
    All Hero units, since they're going to be in the front, and the Aurors, Delta Greens, and the Abjurers. White Mages will be behind everyone else, so they should be relatively safer. If they've got the mana, we might also cast ReRaise on them too.

    BLU doesn't need ReRaise, nor do any of the droids, HK-50, or Data. Data and HK-50 we just need to make sure they have protective spells on.
    >> Anonymous 03/09/12(Fri)22:07 No.18270444

    We might not want to engage Metal Man in a narrow tunnel or something. Huge razor disk, small spaces, single file lines, etc. etc.
    >> Anonymous 03/09/12(Fri)22:09 No.18270462
    Right, let's use a drone or a securiton as an expendable source of Magma Surge. Let's bring one of those 'bots along just for that.
    >> Anonymous 03/09/12(Fri)22:10 No.18270477
    And a large open space where he can use his superior mobility would be any better?
    Besides, the point of bringing along the Aurors was to change the battlefield to our advantage.
    >> Anonymous 03/09/12(Fri)22:10 No.18270478
    The aurors should be casting a shield together so that it's strong enough to block Metal Man's blades. If they made a shield that can break even with Queen Zeal and the echo of Ebon Night, then they should be be able to collectively block Metal Man's shots cold.
    >> Anonymous 03/09/12(Fri)22:12 No.18270499
    >>We might not want to engage Metal Man in a narrow tunnel

    This is exactly what we want. It will allow us to hold him down with terrain alteration and finish him off with the lava attack.
    >> Anonymous 03/09/12(Fri)22:13 No.18270514
    Those protections were against magical attacks, though. There aren't any indications that the spells can protect against physical attacks.
    >> Anonymous 03/09/12(Fri)22:32 No.18270660
    The protego spells that they used? In the Harry Potter movie, the death eater mooks (basically a band of rabble and hoodlums hired and gathered from god-knows-where) ran straight into the barrier and were promptly vaporized.

    So they can protect in physical and magical terms.
    >> Anonymous 03/09/12(Fri)22:34 No.18270674
    The ability to disintegrate people doesn't necessarily prove that it will be proof against buzzsaws and bullets.

    This is because the anti-Dark Magic properties of the spell could disrupt a person but be ineffective against inanimate objects.
    >> Anonymous 03/09/12(Fri)22:34 No.18270676

    Rolling really bad on a shielding maneuver if all of our guys are stuck in a narrow tunnel may result in many deaths since there's not a whole lot of room to work with. Rolling badly on a shielding roll in an open space may result in fewer deaths.

    That's just how I see it. A bad roll in the tunnel vs. someone who slings razor-sharp cut people in half and still have enough energy to cut 5 more people in half may be much worse than a bad roll in the open, where Metal Man may be only able to target 1-3 people at a time.
    >> Anonymous 03/09/12(Fri)22:37 No.18270689
    OP, see >>18270002 so we can talk about a spin-off campaign, kind of like what Bootleg did before.
    >> Anonymous 03/09/12(Fri)22:47 No.18270756
    We could use Baneblade bulkheads as improvised shields.

    Alternatively, manipulate the terrain to make improvised trenches/walls/bunkers
    >> Anonymous 03/09/12(Fri)22:50 No.18270784
    Okay, as for terrain manipulation....

    When in a Bomberman versus match, a special thing happens when time runs out. Blocks start falling in from the perimeter and close in on the play area. The area becomes a smaller and smaller rectangle until there's only one person left.

    If we apply this to Metal Man, it's a method to corral him in.
    >> Anonymous 03/09/12(Fri)22:52 No.18270799


    See the blocks closing in.
    >> Anonymous 03/09/12(Fri)23:14 No.18270939
    Specific terrain alterations are:
    1. prevent Metalman from using side-tunnels to have reinforcements outflank us. Have Aurors collapse them, with Data running calculations and stress analysis with a tricorder to identify where exactly the Aurors need to collapse the tunnels.

    2. Aurors use the Locomotor spell to move things around to create cover that our troops can hide behind.
    >> Anonymous 03/09/12(Fri)23:30 No.18271050
    Waiting on MetaOP.

    So, we've got
    to prep the battlefield in our favor, and we're going to cast ReRaise on everyone, with priority to Heroes.
    Is that right?
    >> Anonymous 03/09/12(Fri)23:34 No.18271073

    Do we have any spells that we can team-cast to protect against physical attacks?

    Or perhaps we go with improvised shields made of baneblade hulls?
    >> Anonymous 03/09/12(Fri)23:38 No.18271106
    Protection from Arrows by the Abjurers may work.
    Also, they should have Wall of Force, and Wall of Iron.
    >> MetaQuest OP 03/09/12(Fri)23:43 No.18271153
    Wow. Quite a plan. One minute...
    >> MetaQuest OP 03/09/12(Fri)23:49 No.18271196
    rolled 70 = 70

    As layer upon layer of defenses are set up, your Delta Greens take aim, activating the microtransporter modules on their guns and firing...
    >> Anonymous 03/09/12(Fri)23:53 No.18271218
    With all of the mileage we're getting out of these exographic scanners and microtransporter modules, we need to equip more of our Troops with them.
    >> MetaQuest OP 03/09/12(Fri)23:56 No.18271241
         File: 1331355370.jpg-(170 KB, 600x800, MetalMarkII.jpg)
    170 KB
    The Delta Greens see that Metal Man patrols the partially excavated Temple of Time with several squads of Sniper Joes in support. Their heavy anti-material rifles open fire with near deafening retorts are the bullets are teleported to their targets. Several Sniper Joes fall, but even .50 caliber rounds are insufficient to pierce Metal Man's upgraded plating. The rifle rounds ricochet off his form, leaving small dents and tiny cracks in his armor as he looks around for a moment.

    There is a surge of energy from the robot master and suddenly the exographic sensors the Greens were using fail, a distorted blur of colors and bent shapes the only thing seen through their eye-pieces.
    >> Anonymous 03/10/12(Sat)00:02 No.18271286
    "Mr. Data! Begin scanning, Metalman is using some kind of ECM that is disrupting the exographic scanners. Attempt to discern the method of ECM and compensate."

    "Darius, Star-Lord, the enemy has activated its defenses. Prepare for possible incoming."
    >> Anonymous 03/10/12(Sat)00:03 No.18271293
    Back on the Storm, have the Psions and Farseers attempt to Scry the Dig Site to see what Metal Man is doing.

    Bitches don't know about our orbital psychic support.
    >> MetaQuest OP 03/10/12(Sat)00:06 No.18271315
    rolled 50, 54 = 104


    "Attempting to analyze..." Data says, activating his tricorder.

    "We will lift the fog of war," one of the farseers murmur as they begin channeling power.
    >> MetaQuest OP 03/10/12(Sat)00:09 No.18271332
    "At this range, I cannot accurately identify what the enemy is doing beyond deploying some sort of jamming effect," Data states. "My apologies."

    "I see the man of metal..." the lead farseer murmurs. "He projects a field that will not allow the sight of machines to pierce him. And... He sends a message through a relay that he is under attack. More will come soon."
    >> Potential Writefag 03/10/12(Sat)00:11 No.18271347
    Data, is the jamming field spherical? If it is, then run calculations to aim at the center of the sphere and feed the data into the exographic scanners, then DGs open fire again.

    All other units, be prepared for incoming metal blades!
    >> MetaQuest OP 03/10/12(Sat)00:13 No.18271369
    "I am sorry sir, I cannot tell."
    >> Anonymous 03/10/12(Sat)00:13 No.18271370
    "Farseer, how good is your vision? Can you direct the fire of our Delta Green operatives?"

    "Mr. Data, can you identify the frequency that the jamming field is using, whether it is radiogenic in origin or if it is using some form of phased metaphasic radiation? Can you replicate the jamming field even if you can't compensate for it? We may be able to prevent the enemy from coordinating their counter-attack."

    "Mouse, do you still have the network connection to Wily's network? Can you clamp down on Metal Man's call for help? Or at least, reroute it to send the reinforcements to Robotnik territory?"
    >> MetaQuest OP 03/10/12(Sat)00:17 No.18271388
    rolled 76, 95 = 171

    "I'm on it, boss," Mouse says, activating the relays. "It'll be cake."

    "We can try," the farseer murmurs.
    >> MetaQuest OP 03/10/12(Sat)00:22 No.18271432
    "God, for someone who can create robots that think like a man, these firewalls are fuckin' JOKES!" Mouse chortles as he interfaces directly with the computer linked to the relay, letting his mind dance around program after program. "Got it and then some! Made it so that the reinforcement call came from a border area, duplicated it and sent it to Robotnik, then blacked out comms on Metal's little relay box for good measure. While Eggs and Mr. Bad Hair Day scrap, you can have at the dig site. Feel free to give me a raise anytime, boss."

    "Aim... here..." the farseers state, beginning to telepathically guide the shots of the Deltas. The farseers frown. "The shots are hitting, but still not enough to damage the Robot Master. And he will not leave his post."
    >> Anonymous 03/10/12(Sat)00:27 No.18271486
    "Mouse, you deserve that raise. Count on it. Hell, I'll even authorize backdating your pay to the beginning of our op here."

    "That's quite alright, Farseer. Can you see about the other defenses? We need to make the Robot Master fight alone."

    "Darius, Star-Lord, HK-50. Mouse has been able to prevent reinforcements from arriving. The Farseers are guiding the Delta's shots, but they can't penetrate the Robot Master's armor. So we're going to destroy his minions and other defenses, then you'll have to go in and take him down. Understood?"

    Everyone like this plan?
    >> Anonymous 03/10/12(Sat)00:27 No.18271488

    Farseers, can you use your "Doom" ability to advise a course of action to destroy Metal Man from here/where our troops are right now without directly confronting him?
    >> MetaQuest OP 03/10/12(Sat)00:32 No.18271524
    The farseers begin to direct fire onto the Sniper JOEs, blasting them apart one after the other until only four remain.

    "We cannot see a path that does not end in confrontation."
    >> Potential Writefag 03/10/12(Sat)00:33 No.18271534
    Oh, Mouse; you card.

    Hey Mouse, while you're assraping Wily's firewalls and protocols can you do something on your end as far as Metal Man's programming goes? He doesn't seem to mind teleporting bullets, so maybe you can disable his power source or put him into a diagnostic cycle or something?

    Stay wary of better firewalls on him!

    Metal Man's turtling. I agree to the application of Farsser's Doom ability...

    ..Wait. Is BLU Sniper here? If he is, give him one of those .50 cals and link his skills and a combination of their targetting help and the Doom ability. Does anyone have accuracy-improving spells? If so, cast them on Sniper and let him headshot this tin can.
    >> Not completely retarded 03/10/12(Sat)00:34 No.18271539
    How about using a mass rifle, a black hole might penetrate his armour.
    How far can a mass rifle penetrate walls?
    Magic might be a good way to deal with metalman, as the jamming is "not allowing the sight of machines" so magic may get through or even ignore the jamming altogether.
    >> Anonymous 03/10/12(Sat)00:39 No.18271587
    For the purposes of D&D magic, do Metal Man and the Sniper Joes count as 'Living Constructs'?
    >> Anonymous 03/10/12(Sat)00:39 No.18271588

    Hey, the Medic can overcharge Sniper, right? How about Medic charges Sniper up, who then snipes at Metal Man with Farseer aid?
    >> Anonymous 03/10/12(Sat)00:40 No.18271593
    If Metal Man is turtling, we can punish him for turtling, like, encase him in the terrain thoroughly, and then use magma surge on him.

    Have Agrias draw power from one of the unnamed drones to do this.
    >> Anonymous 03/10/12(Sat)00:40 No.18271594
    Alright, good. Let's finish off the last four Sniper JOEs.

    "HK-50, you have point. Star-Lord, we'll need to do this up close and personal. "

    All troops move towards the Dig Site. Keep the droid in a perimeter around the troops as they go forward.
    >> MetaQuest OP 03/10/12(Sat)00:40 No.18271597
    "Lemme see... yow! Sorry sir, A.I. that advanced won't fall for any trick I can pull on it!"

    Mass Rifles cannot be used in conjunction with transporter modules, but they DO bypass armor.
    >> MetaQuest OP 03/10/12(Sat)00:43 No.18271630

    Nice idea, but Sniper doesn't have a microtrans module.

    The last of the JOEs falls easily enough as your troops move forward.
    >> Anonymous 03/10/12(Sat)00:46 No.18271651
    Once we get in close, the Aurors use Aresto Momentum spell on Metalman as soon as they see him and his sawblades. Delta Greens, use mass rifles.

    Abjurers use Walls of Force and Walls of Iron to create cover we can use.

    White Mages stay way in the back, you're too squishy.

    Darius, Star-Lord, do not attempt to engage Metalman in melee. We need a clear field of fire for the Mass Rifles.

    BLU Team, do what you do best. Pyro, try to bounce Metalman's blades back at him.
    Aurors, try the same if you can grab control of Metalman's buzzsaws in midair.
    White Mages, make sure that Haste is up on the Aurors so they can visually track the movements of the buzzsaws.
    >> Anonymous 03/10/12(Sat)00:47 No.18271660
    Have an Abjurer cast Transmute Rock to Mud in the general area (both below and above) Metal Man and the Joes?
    Should slow them down a bit, and force Metal Man to move.
    >> Not completely retarded 03/10/12(Sat)00:51 No.18271677
    If the mass rifles can penetrate far enough, we may be able to use them to shoot through walls without the microteleporter, and if the shots from a mass rifle penetrate sufficiently further than metal mans weapons, we could use a mass rifle to shoot him from behind a wall in a similar fashion to the microteleporter guns, except we'd be leaving holes in the wall. If we do this, i suggest we put explosives around the battle site to destroy evidence afterwards.

    T.L.D.R. If blackholes can eat through walls, like a bullet overpenetrating, we might be able to use them to shoot from behind a wall.
    >> Anonymous 03/10/12(Sat)00:53 No.18271689
    Another helpful spell would be Solid Fog.
    In theory, it will neutralize Metal Man's Metal Blades, while not impeding energy weapons.
    >> MetaQuest OP 03/10/12(Sat)01:05 No.18271774
    rolled 24 = 24

    You're set up too far for that, and the mini-black hole would be consumed by compressing a hole in the wall. Still, it might work on normal walls if you double tap. Something to consider later.

    Your troops finally begin to pour from the tunnel mouth into the cavern chamber that holds the partially excavated Temple of Time. Husks of shattered Sniper JOEs all around him, Metal Man stands before you. His eyes flash as sharp metal discs appear in his hands...
    >> Anonymous 03/10/12(Sat)01:10 No.18271816

    Have Agrias start closing down the terrain on Metal Man and close off his freedom of movement. Then pin him down with the terrain. Use magma surge on Metal Man once he's pinned down with. Use a drone as a source for geomancy.

    As for using explosives to erase evidence, we can just have the aurors cast diffindo instead.
    >> Anonymous 03/10/12(Sat)01:10 No.18271817
    Dammit, there go some more drones.

    Alright, let's get the BLU team out there and Abjurers putting up cover, the Aurors using Aresto Momentum and a combination of Accio and Oppugno spells to capture Metalman's buzzsaws then launch them back at him.
    >> MetaQuest OP 03/10/12(Sat)01:13 No.18271833
    rolled 75 = 75

    Quick as lightning, Metal Man hurls six spinning buzzsaws at the group before they have a chance to react. The metal blades soar towards the group and alter their course mid-air to account for movement as its victims attempt to scatter.

    Two metal blades shear through two drones, destroying the robots as a third slices through Darius' power armor and takes off his left arm at the elbow. A fourth decapitates an Auror that was too slow with his wand, as the fifth and sixth blades rip apart Soldier and Demoman. Your troops open fire immediately, but Metal Man leaps away with impossible speed and agility, his armor sparking from only a few stray shots as more blades appear in his hands...
    >> Fireman Prime 03/10/12(Sat)01:13 No.18271837
    Seconding this on utility.
    >> Anonymous 03/10/12(Sat)01:13 No.18271840
    I agree with this, OP. Let's try this, but make sure Agrias is shielded.
    >> Rynex !3KCroq6wAA 03/10/12(Sat)01:15 No.18271851
    So much for thinking in the box plan with mass rifles! Told you we should have kept manipulating the terrain.
    >> Anonymous 03/10/12(Sat)01:16 No.18271864
    Have Agrias use her Geomancy skills as in

    We specifically asked for ReRaise to be cast on everyone except BLU 3 times; is ReRaise in effect on our Troops and Heroes?
    >> Potential Writefag 03/10/12(Sat)01:17 No.18271871
    Mass rifles! Arrest his motion! Agrias, lock this fucker down with your geomancy!

    ALL FIRE ON METAL MAN. Go for center mass! Abjurers, we need those Walls of Force up, now! Medic, start healing Darius!

    Barriers, folks! Bring him down!
    >> Anonymous 03/10/12(Sat)01:17 No.18271873
    One Abjurer, cast Transmute Rock to Mud on the area above Metal Man.
    Another Abjurer cast Solid Fog between Metal Man and us
    A third Abjurer coordinate with Agrias with Wall of Stone
    Abjurer four cast Slow on Metal Man
    Abjurer five cast Shatter on Metal Man
    Abjurer six cast Wall of Force to provide cover.
    >> Anonymous 03/10/12(Sat)01:20 No.18271890

    Farseers, start advising troops with Fortune and Battle Fate to minimize casualties.
    >> Anonymous 03/10/12(Sat)01:20 No.18271895
    Aurors 1-3 and 1 Abjurer can try to hit Metalman with an Aresto Momentum and a Slow.

    The other remaining Aurors should try to Accio Metalman's buzzsaws to get control of them, then use Oppugno to fire them at him.
    >> Anonymous 03/10/12(Sat)01:21 No.18271903
    On second thought, Abjurer five is to cast Mass Cat's Grace to enhance evasion.
    >> MetaQuest OP 03/10/12(Sat)01:22 No.18271912
    rolled 45 = 45


    Metal Man hurls another series of six blades at the group as he leaps into the air again, somersaulting like an armored acrobat.

    Agrias and one of the Abjurers act fast and in concert, a Rock to Mud spell combined with the power of Geomancy ensnaring Metal Man the next time he touches down. The Robot Master crashes to earth with a huge splash as supernaturally viscous mud foils his attempts to easily leap back up.

    The Aurors are also back on their game, using a quick combination of spells to pluck four of the six blades from the air. The remaining two slice through a Delta Green and an Auror, but the White Mages are managing to keep up the resurrections so far.

    The Aurors prepare to launch their pilfered blades back at Metal Man...
    >> Anonymous 03/10/12(Sat)01:23 No.18271928
    You know something that bothers me:
    >The metal blades soar towards the group and alter their course mid-air
    >alter their course
    Just how manoeuvrable are those things?
    >> MetaQuest OP 03/10/12(Sat)01:27 No.18271951
    rolled 54 = 54

    Reraise is in effect for your heroes and the spellcasters. You don't have the MP to cast it on every single troop. Not that it matters.

    The Abjurers begin casting as a volley of Metal Man's own blades zip towards him. Most go off target, but one blade slices off his right arm, and another goes through his torso. Sparks begin to fly from the damaged robot as he hurls another three blades, but these fail to pierce the Solid Fog now in place.
    >> Anonymous 03/10/12(Sat)01:27 No.18271959
    Have an Abjurer cast Black Tentacles on Metal Man.
    The less mobile he is, the better.
    >> MetaQuest OP 03/10/12(Sat)01:28 No.18271963
    Ever see Predator 2?

    A volley of mass rifle blasts combined with another redirected metal blade volley destroys Metal Man, his head spinning into the air as an Auror grabs the last disc and decapitates him with it.
    >> Anonymous 03/10/12(Sat)01:30 No.18271983
    ...Have an Abjurer cast Resilient Sphere on Metal Man's remains, just in case there's a self-destruct feature.
    >> Anonymous 03/10/12(Sat)01:30 No.18271985
    Get those Raises up!
    Elaine, try to reattach Darius' arm.

    Mr. Data, get Metal Man's body, we'll want to get it analyzed.

    HK-50, spread the droids out and secure the perimeter.

    Tosh, can you contact the Goddesses and see what they want done with the Temple of Time now that it's in our hands?
    >> Anonymous 03/10/12(Sat)01:31 No.18271989
    Approach Temple of Time, have Abjurer cast Legend Lord.
    >> Potential Writefag 03/10/12(Sat)01:35 No.18272006
    Thank god. Heals and rezzes all around! Anyone not injured help secure the area.

    Storm, please confirm the destruction of the Metal Man-based reality distortion. Let's grab that head, make sure it's deactivated and bladeless, and get containment on it. If we're lucky we may be able to hack out high-level security codes and/or specs of Heat Man and Air Man.

    Mouse, we need an update about those reinforcements you rerouted.

    Alright people, let's get moving on our objectives! We're on a clock here! Data, scan for good places for Agrias to geomancy the Temple buried again. We don't want anyone not meant to be here getting to the Temple.
    >> Anonymous 03/10/12(Sat)01:39 No.18272034
    We still don't know what we're supposed to do with the Temple and why.
    >> Anonymous 03/10/12(Sat)01:41 No.18272055
    The goddesses wanted us to get the Temple out of the hands of the corporations, iirc.

    That or ask Tosh + Cheryl to contact the three again.
    >> Anonymous 03/10/12(Sat)01:41 No.18272056
    >Ever see Predator 2?
    I'm afraid not.

    For the moment lets further check it, we might find some clues.

    We need to secure the area as well, in case Wily sends something to recapture the dig site.
    >> Anonymous 03/10/12(Sat)01:42 No.18272064
    If you haven't seen Predator 2, how about this?

    GN Fangs/T-Link Rippers .
    >> MetaQuest OP 03/10/12(Sat)01:43 No.18272069
    rolled 62 = 62

    The White Mages take care of all injuries in short order, the only losses you end up taking are the 2 drones.

    One of the Abjurers begins casting legend lore as Metal Man's body is recovered.

    You gain Metal Man Mk.II Body.

    Tosh attempts to commune with da spirits...
    >> Anonymous 03/10/12(Sat)01:43 No.18272072
    MetaOP, I've sent a long-ish email to you.
    >> MetaQuest OP 03/10/12(Sat)01:45 No.18272089
    OK. How am I supposed to get the money to Nigeria again?

    "Dey say not to damage da place. But best it be sealed again for now. Until it's needed."
    >> Anonymous 03/10/12(Sat)01:48 No.18272119
    Well they're the boss.
    Have an Abjurerer use Move Earth to coordinate with Agrias's geomancy in burying this place for now.
    Have another one cast Guards and Wards.
    >> Anonymous 03/10/12(Sat)01:48 No.18272120
    "Very well. That sounds like your cue, Ms. Oaks.
    "Demoman, if you would be so kind as to assist her in setting up to re-bury the Temple. And make sure that it isn't damaged!"

    Everyone else, grab the upgraded Sniper JOEs and the remains of our droids, see if there's anything we can use, like comm equipment, and then fall back to a safe distance to watch the Demoman at work.

    We may be able to repair the droids back on the Storm.
    >> Anonymous 03/10/12(Sat)01:50 No.18272142
    Nothing I can relate to.

    Lets make a quick exploration of the site, then seal everything again. If for whoever reason we need to get back, teleport.
    >> MetaQuest OP 03/10/12(Sat)01:51 No.18272145
    rolled 63 = 63

    Agrias, a few of the Abjurers, and Demoman begin to work on re-sealing the Temple as the rest of your forces salvage the WilyCorp robots...
    >> Anonymous 03/10/12(Sat)01:51 No.18272148
    Is it worth it for Abjurers and Aurors to cast Illusory spells?
    Or should we not bother because presumably robots will be immune?
    >> MetaQuest OP 03/10/12(Sat)01:55 No.18272187
    You gain 12 Sniper JOE robots in repairable condition. You can get the schematics from Dr. Light as opposed to researching them.

    It will take the ground team an hour to completely seal off the dig site. This should buy you enough time to fix this world without worrying about someone messing with the temple. However it should be noted that there's nothing stopping someone from re-excavating the temple if they had a few weeks to burn.

    "De goddesses are pleased," Tosh says, his lips curled into what could charitably called a smile. "Dey say you don't gotta worry about time... for at least a month."
    >> Anonymous 03/10/12(Sat)01:57 No.18272205
    Well, the Temple has to be re-excavated at the proper time so that the Hero of Time can use it.

    Oh, and while Tosh has them on the line, can he ask them where they want us to drop off the Three Jewels when we get them?
    >> Anonymous 03/10/12(Sat)01:57 No.18272210
    Very good news.
    ...Still shouldn't drag our feet though, given the incoming ban on requisitions.
    Is it worth it to send one of our ships to travel back to HQ and tell Holtz about Dr. Grimm?
    Like I kind of doubt that we're going to need the All Under Heaven, given that the only major space threats are more or less invincible.
    >> Anonymous 03/10/12(Sat)01:59 No.18272219
    I agree. And we're not supposed to be touching Sinistar either -- it's canon-important, somehow?

    There is one loophole however......
    >> MetaQuest OP 03/10/12(Sat)02:00 No.18272225
    "Jus hang onto dem for now."

    And that's it for tonight. If this thread is still up, I might do a few light updates tomorrow at the same time.
    >> Anonymous 03/10/12(Sat)02:27 No.18272375
    Oh, MetaOP, if you continue with Lyla and Elaine's tour of the Task Force with Agrias, could you work in the All Under Heaven? A re-run of the Executor's introduction in The Empire Strikes Back?


    Like, they go to the rec deck of the Storm, and look out to the Task Force. They see the Indefatigable, and the Mikasa, and the Hercules. They see the Relentless, and the huge twin hulks of Guardian and the Valiance.
    As they comment on the immense size of the Imperial Star Destroyers, they start to notice a growing shadow on the hulls of the two ISD's.
    That's when they see it, above the Task Force and the Sector Base, the massive form of the Star Dreadnought All Under Heaven.
    >> MetaQuest OP 03/10/12(Sat)02:33 No.18272401
    That's a neat idea. I'll think about it trying to work it in.

    Anyway, off I go. Hope everyone had fun! I was a little disappointed in how quick you shut down Metal Man, but I guess that's what happens when a plan comes together. If people want to comment on how I can improve this quest, please do. I won't rest until one of these threads breaks epic rating in the archive.
    >> Anonymous 03/10/12(Sat)02:38 No.18272430
    >I was a little disappointed in how quick you shut down Metal Man, but I guess that's what happens when a plan comes together.
    Unfortunately, that's the side-effect of a good plan, is that it makes the entire operation look like a cakewalk.
    I think that the setup you had with Metal Man was good. If we hadn't prepared intensely, done prep-work like putting a network tap into Wily's network, or intelligently used the resources at our disposal, this could have been a massacre.
    >> Anonymous 03/10/12(Sat)09:10 No.18274608
    Question: the White Mages have Chemist training. Do they have skill with firearms from the Chemist Job?
    >> Anonymous 03/10/12(Sat)09:36 No.18274805
    Nothing like a good plan, eh gents.

    Right, we know those robot masters are SUPER BOSS. Metal man in the games dodges like an old man, his blades move slow, and he can't maneuver.
    I'll assume Air Man (who is normally pinned to the ground for most of the fight) can also maneuver. Heck, he can probably move like a dragonfly. He should also be able to spam tornadoes, or suck people into his fans to shred them.
    Heat Man is, of course, made of heat. As in, all the heat. All of it. He can move about by turning himself into solid fire, and also shield himself with fire.
    Metal Sonic ... presumably is even faster, durable-ier, and cuttier now. That is of course bad news.
    Plus we'll likely have to deal with Kraid, Ridley, Phantoom, Draygon, and Spaghettio corridor.
    >> Anonymous 03/10/12(Sat)09:47 No.18274881
    Likely course of action for Airman:

    Air man is weak to Leaf Shield, Magnet missile, Spark shock, and thrown blocks with Super Arm in the games.
    It's specifically noted that the reason Leaf Shield and Super Arm blocks work is that they clog his fan.
    It's likely he can blow air at incredibly high speeds, allowing him to deflect anything travelling slower than the speed of sound.
    He also has sensors that prevent him from being ambushed.

    Either we need to teleport shit on top of him, hit him with lightning, or trap him in an area and fill the whole damn area with mud.
    If he's inside Wily HQ, it's likely we'll find him before we find the teleport blocker, but if we can get a transmute metal-to-mud and he falls in it, he dies. Lightning would also work, copy them prawn guns.
    >> Anonymous 03/10/12(Sat)09:59 No.18274935
    Likely course of action for Heat man:

    Fire heals him, as do explosions. They also make him more powerful. Please do not use fire and explosions on Heat man.
    He's weak to Shadow Blade, Top Spin, Bubble Lead, and Air shooter in the game.
    Oddly, he gives 0 shits about Metal Blade, despite his weakness to Shadow Blade. Presumably the Shadow Blade is hitting him in the back, where his temperature dial is.

    Now, assume for a moment that Heat Man has his full retardation removed.
    He will keep his flame shield active at all times.
    He'll use his sensor to stop anyone from getting behind him.
    As we don't have anyone immune to TWICE THE SURFACE OF THE SUN (seriously. It's 12,000C), we aren't getting in melee range of him, and any projectiles that can melt, will melt.
    Gemini Laser does hurt him, but not very much, and if a Laser heats its target, it might heal or berserk him.

    That leaves Bubble Lead and Air Shooter, both being fire extinguishers. Though if I know my fire, and Heat Man's been upgraded, it's likely that Air Shooter will just make him burn hotter.

    Flood the area with Water, Flood the area with Mud, Flood the area with Liquid Nitrogen.
    As Bullets and Lasers are likely ineffective, any heat-based weapon such as explosions or plasma will just heal him, and meleeing him is lolno, our only options are flooding the area or running.
    If we can somehow store a shot of the Mikasa's 0 Kelvin cannon, it will oneshot him.
    >> Anonymous 03/10/12(Sat)10:01 No.18274942
    We could also use the TK field of the prawn suits to mess with his fans.

    Alternatively we could use the birdlime launcher on the Hyaku Shiki to clog the fan. We'll need to unload the ammo and make a makeshift launcher (that can be mounted by a KI or prawn suit).

    As usual we can alter the terrain to shield ourselves from the wind currents. We could kick up so much debris in the area that he has no choice but to turn on his fan. Either he tries blowing it all away or he sucks it in (and it causes him to explode).

    We should wait a couple of hours for the others to arrive and so that this thread doesn't autosage.
    >> Anonymous 03/10/12(Sat)10:10 No.18274992
    Likely course of action for Metal Sonic:
    He is REALLY MANOEVERABLE. It's possible that he can fly.
    and He is REALLY DURABLE.
    However, he is Melee only.
    The things that have been shown to hurt him are:
    Being hit by a spiky ball
    Running into a solid object at high speed

    So, presumably: Throw an Arresto Momentum on the fucker, stack White mage wall, Physical barriers, and Auror shields.
    Then blast him with Magic and Black Holes. Fucker ain't got nothing on Magic and Black Holes.
    ESPECIALLY Diffindo and Reducto (makes shit break apart).

    Autosage is at 300, we're at 180.
    >> Anonymous 03/10/12(Sat)10:17 No.18275030
    >>flood the area with water
    -Aguamenti spell (aurors)

    Aurors have a flame-freezing charm as seen on the Harry Potter wiki.
    >>Description: Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.

    Aurors also have the Glacius spell, for freezing stuff. There is also the Impervius spell.

    Also, http://harrypotter.wikia.com/wiki/Protego_Maxima

    We could also cut off his supply of oxygen from the environment. As usual, we could trap him in lots and lots of debris and rock which will deny him the oxygen, and force him to burn like crazy or fizzle out.
    >> Anonymous 03/10/12(Sat)10:19 No.18275038
    As for the Super Metroid bosses:
    Phantoom is likely on the crashed ship on Zebes and will stay there.
    Draygon stays underwater.
    Kraid's a fat shit you can just walk away from.

    That leaves Ridley, that we know the rough appearance of, from our time at Jay's bar.
    Suggestion? Scry him, see what he's up to, see how he's changed. If he hasn't changed at all:
    His only non-melee attack is fireballs. Abjurers get protection against fire up, and just nail the fucker from behind or inside solid cover. He will piss off to heal, like he always does.
    >> Anonymous 03/10/12(Sat)10:22 No.18275055
    You're forgetting we fucked up Metal Sonic's hardware in the head (important) and his main engine in his torso (also very important).

    We should double check how much time we gained by sabotaging it back there.

    As for Ridley, he was -human- at the bar.

    Also, I would like to say that you are still thinking inside the box, which you know by now, gets punished very hard in the actual quest.
    >> Anonymous 03/10/12(Sat)14:40 No.18276884
    bump so the thread doesn't die.
    Updates today at the same time as yesterday? kk
    >> Anonymous 03/10/12(Sat)17:08 No.18277886
    Remember that we aren't here to defeat the Meyroid bosses. Samus is still unattached to the Chozo suit and a member of MetPharm. We need to take care that she isn't harmed during our attack.
    We need to scry on her position and make sure X-COM NOVA knows not to harm her, or we make sure she doesn't get hurt.
    >> MetaQuest OP 03/10/12(Sat)18:56 No.18278723
    ...I never thought about that. I guess they would.

    Updates will begin soon if you have a plan of action ready.
    >> Anonymous 03/10/12(Sat)19:01 No.18278770
         File: 1331424106.jpg-(123 KB, 393x547, CharaMetalSonic-2.jpg)
    123 KB
    >The things that have been shown to hurt him are:
    >Being hit by a spiky ball
    >Running into a solid object at high speed
    Did you know that Metal Sonic has the capability to project an impenetrable shield at will that damages anything that touches it? As well as other extremely overpowered abilities that people usually forget?

    Metal Sonic should not be fought by anyone besides Sonic or someone with similar speed, his shit is scary.

    I don't know what this quest is about because all quests are shit, no exceptions. But Metal Sonic is probably a lot more dangerous than what you give him credit for here.

    I mean... none of this even starts to touch on Neo Metal Sonic. There's a reason he isn't being used as a villain.
    >> Anonymous 03/10/12(Sat)19:06 No.18278827
    1. Aurors, Farseers, and Psions attempt to scry on Samus Aran, a lieutenant in the MetPharm security force. They are to find her, get her image, current location, and current status. We need to know if she has been bonded with her famous suit.
    2. Once we have this information, we can consider if we will contact X-COM NOVA to let them know that we have an infiltrator within MetPharm, send them Aran's relevant info, and ask them to not shoot her.
    3. Observe the situation between the three Corps. See how they are doing.
    4. Scry on each of the Heroes of Light: Link, Blaster Master, Solid Snake, Ryu, the Lee brothers, the Mario(Marino) brothers, and make sure that they are on schedule to meet with Light, and not being actively targeted by Grimm.
    >> Anonymous 03/10/12(Sat)19:08 No.18278849
    I thought Gondegal critically sabotaged Metal Sonic already.
    >> Anonymous 03/10/12(Sat)19:10 No.18278864
    >I don't know what this quest is about because all quests are shit, no exceptions.
    Please read posts before responding to them.
    >> Anonymous 03/10/12(Sat)19:10 No.18278869
    AFAIK, Samus won't be touching the suit for a week or a month because they're still going through a big list of expendable test subjects before they lay their eyes on her.
    >> Anonymous 03/10/12(Sat)19:11 No.18278883
    Due to the damage we already did to it, Metal Sonic should already be disabled for at least a week. He was already half disassembled before hand, and Gondegal did severe damage to the chips in his head, and main engine.

    We may still have to destroy it though.
    >> Anonymous 03/10/12(Sat)19:13 No.18278891
    That's not good. Grimm fucked up this world's timetable almost beyond repair, then.

    We might be able to appropriately accelerate the schedule for Samus by eliminating some of the test subjects slated to try the suit.

    Also, we can use Gondegal as our forward observer again.
    >> Anonymous 03/10/12(Sat)19:15 No.18278910
    Time table is fine. The writing on the 8-bit distopia page doesn't say when it exactly happens.
    >> Anonymous 03/10/12(Sat)19:16 No.18278925
    The reality distortion was coming from the subspace bomb which we got rid of. Metal Sonic's been sabotaged already by Gondegal, but not completely wrecked.
    >> Anonymous 03/10/12(Sat)19:17 No.18278942
    >>We might be able to appropriately accelerate the schedule for Samus by eliminating some of the test subjects slated to try the suit.

    Why the fuck do you want to do that?!
    >> Anonymous 03/10/12(Sat)19:20 No.18278973
         File: 1331425248.jpg-(480 KB, 1000x1600, Metal_Sonic.jpg)
    480 KB
    I certainly hope the part that lets Metal Sonic copy and replicate the attributes and abilities of other creatures flawlessly was destroyed then, otherwise he will just come back stronger with the abilities that was already used on him being largely ineffective.

    Metal Sonic has also shown itself to be capable of rebuilding and upgrading itself as needed.

    Just be glad its not Neo Metal Sonic.
    >> Anonymous 03/10/12(Sat)19:23 No.18279023
    I certainly hope the part that lets Metal Sonic copy and replicate the attributes and abilities of other creatures flawlessly was destroyed then, otherwise he will just come back stronger with the abilities that was already used on him being largely ineffective.

    That requires chaos emeralds, which Robotnik isn't supposed to have at this point (he's supposed to fight in a 3-way against Dracula and Blaster Master for control over the emeralds)
    >> Codeki 03/10/12(Sat)19:25 No.18279035
    #1. He wasn't finished even before we got there.
    #2. We severely damaged him.
    #3. The original Metal Sonic didn't have adaptability, just speed and intelligence.
    #4. Even if he did, he would still have needed a Chaos Emerald
    #5. Eggman has no chaos emeralds at this point in lore. If he does, we have to take them away.
    #6. And this is the big one. HE HAS SUBSPACE TECH. WE HAVE NO CLUE WHAT HE CAN DO. That's why we damaged him before he could be finished. This version would very likely have abilities the main ones never did.
    >> Anonymous 03/10/12(Sat)19:27 No.18279061
    >That requires chaos emeralds
    >#3. The original Metal Sonic didn't have adaptability
    No its one of his most primary functions. He was designed to first and foremost to be everything Sonic was and then be able to evolve on the fly as he was fighting Sonic.

    In the movie version the first action of Metal Sonic was (before his actual activation) to electrocute, analyze and replicate more of Sonic's behaviour.
    >> Anonymous 03/10/12(Sat)19:30 No.18279092
    Not all Metal Sonics are the same though.
    Like not all of them are sentient, or adaptable or whatever.
    >> Anonymous 03/10/12(Sat)19:30 No.18279095
    I was reading the pastebin of resources, and how do we know that 2 of our psions are Nomads?
    >> Anonymous 03/10/12(Sat)19:31 No.18279105

    It wasn't until Sonic Adventure that he could copy.
    >> Codeki 03/10/12(Sat)19:31 No.18279109
    We used the abilities of 2 nomads. That's how.
    >> Anonymous 03/10/12(Sat)19:34 No.18279148
    I don't think there has been a single non-mook Metal Sonic that was not sentient. And most of the other Metal Sonics have either not lived long enough to thoroughly adapt or they have been adapted version of Metal Sonic (Metal Sonic Kai for instance). You might need to refer me to some examples, barring that you realize that creations such as Silver Sonic (Mecha Sonic - JP) are earlier attempts at doing what Metal Sonic later did.

    I don't think anyone is talking about transforming other than you.
    >> Anonymous 03/10/12(Sat)19:41 No.18279231
    Sonic CD: Great acceleration, spark field
    Chaotix: Turned into Metal Sonic Kai when exposed to Chaos Ring
    Sonic R: plays like sonic, but harder to handle. can run on water, but can't jump twice


    Sonic Fighters: Starts copying movies
    Triple Trouble: Final boss
    Sonic Adventure: Upgraded and rebuilt
    Heroes: Went Nuts, evolved like crazy, final boss
    >> Anonymous 03/10/12(Sat)19:43 No.18279254
    I do not see what you are trying to say here.
    >> Anonymous 03/10/12(Sat)19:45 No.18279273
    Our plan was to:
    Develop a Flu virus
    Taunt Wily and Robotnik into attacking Metpharm (by trying to get them to attack each-other, they'd think "hmm this is suss")
    Get support from X-com
    And deploy all that shit into the Metpharm HQ.

    We need to Scry the place - get an idea of their security. See if Kraid and Ridley are there, and what kind of weapons they're packing. See if Samus can be detained safely.

    I'd also like the Farseers to peer into the Skanky Tines of fate and tell us the course of action that will allow Samus to survive.
    >> Anonymous 03/10/12(Sat)19:46 No.18279288
    This is 8-bit distopia, not 3D distopia. He didn't gain the ability to copy until a generation later, excluding an ova where Sonic lives on "Planet Freedom" in the Saturn V rocket and USS Enterprise.
    >> Anonymous 03/10/12(Sat)19:48 No.18279311
    Still don't see it.

    Metal Sonic has always been able to analyze and replicate. As well as had a ton of other abilities.

    Are you referring to Silver Sonic who I previously mentioned?
    >> Anonymous 03/10/12(Sat)19:51 No.18279343
    I showed my proof. It's your turn. On the wiki page http://sonic.wikia.com/wiki/Metal_Sonic there is no reference to any copying or replicating up until Sonic Fighters.
    >> Anonymous 03/10/12(Sat)19:51 No.18279348
    Didn't we already make a plan? We're gearing up for a large attack on Metpharm.
    I suppose you want troop lists for the attack. What attack force size are we looking at for Metpharm? About 50 troops?
    That's a list of dudes. More than 50, though. Not sure who to leave behind.
    >> Anonymous 03/10/12(Sat)19:55 No.18279407
    Again I can mention the movie. And besides Chaotix (where he actually did transform and adapt to the situation in a new form) he has had no other 2d appearances than Sonic CD where there was nothing to replicate. Well besides Amy.

    I don't see this "evidence".
    >> MetaQuest OP 03/10/12(Sat)20:02 No.18279490
    Pretty much. I assume you guys are waiting out the rest of the day so Gondegal gets his high explosives and the Flu hits MetPharm?
    >> Anonymous 03/10/12(Sat)20:04 No.18279507
    I'm thinking:
    Abjurers, Aurors and 1 White Mage squad are a must, for support.

    Gotta take Spike and Elaine for Courage/Wisdom avataring.
    Tosh is good at infiltrating places.
    Gondegal is good at scouting, so he's in.
    If we're taking lots of troops, Star-Lord is good for his commanding ability.
    We're going into a place where we want to get to a point, grab the shit, and get out. VP-99's pathfinding is needed for that.
    As always, gotta take a tank. Darius got disarmed with metal man, so it's Douglas's turn now.
    Agrias is incredibly useful inside closed spaces due to Geomancy, so she's in.

    Gotta take at least 1 Shadowrunner team, for their experience.
    Delta Greens' shoot through walls scanners are ultra boss
    The MIs are extremely good at solving practical problems
    A second White Mage squad is a good idea, considering all the troops we're taking
    and take Lyla with us too, for hero white maging.

    There, that's 60 people.

    We'll need to wait for the Virus to be ready, for X-com to be ready, see if Wily and Robotnik are gearing up for an attack on Metpharm, and also ask the Farseers to see what course of action keeps Samus alive.

    In the meantime, Douglas can and should bullshit/talk to/bribe some Met Pharm employees, with the same Mind Ready goodness as always. Mouse and Data should check on Robotnik and Wily to see if they're gearing up for an attack or not.

    Thoughts on plan?
    >> Anonymous 03/10/12(Sat)20:07 No.18279556
    Not just waiting - can you (or A.N.O.N. Shadowrunners / Anyone who knows how to break into a building) give us advice on how we might get access to Metpharm's computers, or make some of Metpharm's employees go turncoat?
    Also, talk to X-com, try to convince them not to kill Samus.
    Anyone not busy should be reviewing our magical intel, psionic intel, computer intel, human intel, and scanner intel, and formulating a plan.

    Also why haven't the Farseers started untangling those skeins yet?
    >> MetaQuest OP 03/10/12(Sat)20:10 No.18279588
    OK, so what are your objectives? Just to grab the gems and run, or are you going to try to do anything else while running rampant?
    >> MetaQuest OP 03/10/12(Sat)20:14 No.18279636
    You need to ask a question before the Farseers can untangle skeins, or are you just asking for a general augury to detect any huge things like, "I sense that halfway through the battle something terrible will come from the sky. Be ready for it."

    As for spies, the Shadowrunners offer threats, coercion and bribery. The Abjurers suggest charming spells. But really at this stage you already have a number of passcodes and security protocols from Spike and the Auror's bar-trolling.

    X-COM NOVA agrees to allow you to deal with Samus. One lone security operative is of little concern to them.
    >> Anonymous 03/10/12(Sat)20:16 No.18279652
    No. We need to make sure Samus survives.
    We also need to take down the Anti-teleport field, if we're to stand a hope of escaping.
    THEN we take the gems and run.
    Do we know exactly where the anti-tele field generator is? I'm thinking that's Gondegal's first sabotage target.

    After that, we have AT LEAST a week before anything existing on this planet starts fucking us.
    Metal Sonic's disabled, Wily's dataslate is gone, as is Robotnik's bomb. Heat man and Air man are still up and about - but if Mega Man goes for Flash/Quick/Clash/Bubble/Wood man first then we still have time.
    Ask Dr. Light if he wants to look at Metal Man's remains for a bit.

    Fuck's sake stop trolling me, I already told you what we're untangling the skeins about.
    >> MetaQuest OP 03/10/12(Sat)20:21 No.18279695
    rolled 58 = 58

    I wasn't trolling, I didn't see the question. My Perception score is 3 at best. Sorry.

    >> Anonymous 03/10/12(Sat)20:22 No.18279711
    Someone also wanted to see about scrying the Heroes of Light to see if they're still alive.
    Is it possible to do that? If so, do that.

    Anyway, we have a plan. I'll leave you go buy new glasses while I go tell everyone in Strike Witches quest that they're being weeaboo fanboy waifufag /a/tards.
    >> MetaQuest OP 03/10/12(Sat)20:24 No.18279736
    "She will be present, but groggy. Her soul and body are ill at ease, having been newly reshaped. She will not be ready to fight. A hunter of people is among you, and his talents will well serve to keep her occupied but unharmed, fighting her to defeat, but not to death."
    >> MetaQuest OP 03/10/12(Sat)20:24 No.18279746
    rolled 64 = 64

    Ah right, I saw that but forgot it. Derp.

    >> MetaQuest OP 03/10/12(Sat)20:26 No.18279763
    "They are safe for the moment, but a shadow looms, threatening to eclipse the Light and engulf the globe in grim darkness."
    >> Anonymous 03/10/12(Sat)20:28 No.18279790
    All is well. Proceed with the OPening.

    Basic plan:
    Get ALL THE THINGS, see if they are ready to support us.
    A list of ALL THE THINGS:
    Wily corp (might not take the bait)
    Robodyne (might not take the bait)
    X-com remnants
    Super virus

    Allow ALL THE THINGS to support us.
    Then, Gondegal sabotages the Teleport Blocker.
    If he cannot do that, we just go in and go in and go in like the U.S. Marshall as close to it as we can with the 60 man lolteam.
    If he can do that, we go in and go in and go in like the U.S. Marshall to the gems, get them, get out.
    At no stage in this should we lose the vaccine.
    >> Anonymous 03/10/12(Sat)20:31 No.18279812
    Do we have our Haxteam on standby to check if Wily / Robo are angry at MetPharm?

    When the attack starts, it may be acceptable to power down the whole system. Haxteam might be good at misdirecting MetPharm's local forces.

    I wonder who that hunter of men is? ... Probably Douglas, he -is- a PI and he -has- been hired to find missing people before, and his skills do involve sympathising with people's troubles to get them to not fight.
    >> Codeki 03/10/12(Sat)20:35 No.18279868
    Could also be Spike. He was a bounty hunter.
    >> Anonymous 03/10/12(Sat)20:36 No.18279888
    That works too.

    Which thread was the picture of Holtz in?
    >> Anonymous 03/10/12(Sat)20:37 No.18279892
    ANON: Approximately how illegal would it be to recruit Dr. Cossack?
    >> Anonymous 03/10/12(Sat)20:38 No.18279898
         File: 1331429883.jpg-(519 KB, 2130x1841, Holtz.jpg)
    519 KB
    No idea. But I have it saved, if that's what you wanted.
    >> Anonymous 03/10/12(Sat)20:38 No.18279905
    He's canon-important here, isn't he?
    Better leave him here.
    We're SO totally fucking off with a handful of disheartened corp employees though.
    >> Anonymous 03/10/12(Sat)20:41 No.18279951
    Actually I'm looking at the last thread, http://archive.foolz.us/tg/thread/12152616#12189723 and he is mentioned in the context of writefaggotry.
    So never mind.
    >> MetaQuest OP 03/10/12(Sat)20:42 No.18279959
         File: 1331430142.jpg-(26 KB, 602x452, AI1.jpg)
    26 KB
    ANON: "It depends how you go about it. Probably not very, considering his role in the dystopia is only mentioned in passing."
    >> Anonymous 03/10/12(Sat)20:43 No.18279968
    I didn't notice him until now, and hoped we could snag him.
    It's a shame, but it can't be helped.
    ...I am itching to have our Abjurers and Psions to put their versions of Charm Person and such to use though.
    >> Anonymous 03/10/12(Sat)20:44 No.18279983
         File: 1331430252.jpg-(79 KB, 549x451, stage_select.jpg)
    79 KB
    Updated the stage select screen.
    >> MetaQuest OP 03/10/12(Sat)20:45 No.18279995
    DAMN IT! You beat me to it! I was going to post the defeated sprites for each section as you went.
    >> Anonymous 03/10/12(Sat)20:45 No.18280003
    I suppose the sticking point would be his daughter.
    Like can we set her up with a good school on a world that doesn't suck?
    The gist of the recruiting attempt would be to give his daughter a future that isn't on an endless city that's probably cursed.
    >> Anonymous 03/10/12(Sat)20:49 No.18280062
    Thoughts on
    >>18272210 ?
    Like there's a chance that Holtz could have useful information to share with us on the subject of Dr. Grimm, but I'm a bit afraid that the All Under Heaven might somehow become necessary for some reason.
    >> MetaQuest OP 03/10/12(Sat)20:50 No.18280069
    ANON: "That is possible."

    Making a few rolls to check in on things.
    >> MetaQuest OP 03/10/12(Sat)20:50 No.18280077
    rolled 91, 80, 29 = 200

    Holy shit OP, get it together.
    >> Anonymous 03/10/12(Sat)20:51 No.18280081
    Well, you'll have your chance.
    We're going to robust Grimm after we're done in Metpharm. That's a fight I'm honestly not sure how to proceed with. Like, how to we get to the core of the planet? And, once we're there, how do we kill him? He's kind of HUGE, and we do not have enough doomguys to take advantage of his HUGE GUTS.

    Aw shit I forgot.
    Yes, send the AUH back to base, ask Holtz about what a Grimm is and how to stop it.
    >> X-com rookie 03/10/12(Sat)20:51 No.18280088
    rolled 36, 47, 37 = 120

    Holy shit sorry I'm late boss! You want me to open these three doorways?
    >> Anonymous 03/10/12(Sat)20:56 No.18280149
         File: 1331431001.jpg-(154 KB, 1065x921, holtz2.jpg)
    154 KB
    Holtz here. Shit, AUH, what happened to the Oncoming Storm?
    "Nothing, we're just coming back to get your input on something."
    Fuck. Please tell me you have good news for me?
    "Yes. The Oncoming Storm is making good progress with minimal losses in clearing the southwest lynchpin."
    Ah good.
    "Also, what do you know about a man called Dr. Grimm? He seems to be using the lynchpin as his private testing ground, and we need your info on how we can handle him."
    >Holtz' face
    >> MetaQuest OP 03/10/12(Sat)20:56 No.18280152
    rolled 93, 31, 81 = 205

    The super flu the Doc cooked up seems to actually be having an ENHANCED rather than diminished effect due to the bio-augmentation most of MetPharm's employees undergo. The virus is reacting to the implants and modifications, apparently drawing strength from the very things meant to guard against disease. Many MetPharm employees are burning sick days, and those who have been forbidden to leave their posts are bleary eyed, tired, and constantly leaving to use the bathroom.

    X-COM NOVA forces are ready to act on your signal. Will you attack during night or day?

    Dr. Wily and Dr. Robotnik have escalated the incursion Mouse set up, throwing a large amount of combat robots against each other in the slums. This probably means they will not be attacking MetPharm, but it also means they will be out of your hair for the time being.
    >> Anonymous 03/10/12(Sat)20:57 No.18280166
    >Will you attack during night or day?
    Attack at Dawn, for the symbolism.
    >> Anonymous 03/10/12(Sat)20:59 No.18280187
    >Dr. Wily and Dr. Robotnik have escalated the incursion Mouse set up, throwing a large amount of combat robots against each other in the slums.
    Sounds like DOSH.
    We're looting the wreckage so hard once that shit dies down.
    >> Anonymous 03/10/12(Sat)21:02 No.18280229
    What time is it currently? If it's soon enough, Dawn would work. I'd rather not attack at night, because I expect most of the Metphram guys to have augmented sight.
    >> MetaQuest OP 03/10/12(Sat)21:05 No.18280259
    rolled 29, 75, 76 = 180

    >> Anonymous 03/10/12(Sat)21:05 No.18280271
    Fuck it, go now.
    Morning is close enough to Dawn.
    >> Anonymous 03/10/12(Sat)21:07 No.18280297
    Hang on.
    There are only three days before the moon crashes into earth.
    Does that mean we won?
    We must proceed immediately to Romani ranch and hug Romani.
    >> Not completely retarded 03/10/12(Sat)21:14 No.18280386
    Speaking of looting, once the teleport interdiction id down, let's grab the dead employees as well as the living, and shove the heads in nannybags, cryostorage, ect. and loot our foes for additional troops.
    Anything alive in teleport range that might be useful we can beam into a room full of knockout gas.
    We'd better hack metpharms security system, or at least cripple it in the beginning of the attack, to keep contamination to a minimum and aid our attack.
    This world has a lot of loot, let's task some troops to looting after we stabalize things.
    >> Anonymous 03/10/12(Sat)21:16 No.18280423
    What do you think this is? Syndicate?
    >> Anonymous 03/10/12(Sat)21:18 No.18280452

    Repeat for every inhabitant of the city.
    Loot the heads/corpses of slain minibosses. We're like guys with bags walking behind dogs picking up dog poop. Only they're nanny bags, and it's not dog poop, it's employees.

    Well, with Requisitions dead, we gotta get lootin'.
    >> Anonymous 03/10/12(Sat)21:20 No.18280495
    So THAT'S why enemy corpses disappear in video games. An invisible team of transpace operatives is looting them all.
    >> Anonymous 03/10/12(Sat)21:21 No.18280512
    Fuck. That must be why Boars only have one hoof (and 0 hoofs half the time). FUCKING TRANSPACE GUARD LOOTING THE ENTIRE REST OF THE BOAR AS SOON AS IT DIES
    >> Anonymous 03/10/12(Sat)21:24 No.18280558
    The Transpace guard is why only one in ten Zebras have hooves? FUCKING LOOTERS! I bet they hid Mankirk's wife too!
    >> Anonymous 03/10/12(Sat)21:25 No.18280565
    Dude, check this out. We let this guy get 9/10 boar hoofs from 9 kills, right?
    Then we LOOT THE ENTIRE BOAR right as he kills it. He keeps going because it's "just one more hoof" until he's given us 20 more boars.
    >> MetaQuest OP 03/10/12(Sat)21:26 No.18280587
    "Ha, got another one! Man this place is a goldmine for gathering up food supplies and rations!"

    "Don't you mean... goldfarm?"


    Anyway. Dawn it is. Give me a bit.
    >> Anonymous 03/10/12(Sat)21:26 No.18280588
    Strong sense of canon though.
    >> Not completely retarded 03/10/12(Sat)21:27 No.18280601
    With the ability to erase memories and read thoughts, we can also recruit most of the people we grab, without needing to brainwash them in the less pleasant ways!
    We can read a persons thoughts as we talk to them, and erase their memory of either part or all of the conversation to figure out the best way to gain the loyalty of that person. (Psychic reads mind to determine loyalty, desires, ect, and we use that and memory erasing to grind conversation trees)
    If we cant get them loyal, we can just get what information we can from them and erase their memory of the encounter with us and then dump them back where we found them, none the wiser.
    >> MetaQuest OP 03/10/12(Sat)21:28 No.18280625
    Everyone knows Mankirk's wife became a malevolent demon-entity that sucked an orc hunter and his pet into a Silent Hill-esque realm of terror until he finally freed her from what a troll arch-shaman did to her.

    I am Meta OP. I am comprised mainly of obscure references.

    Back to updating.
    >> Anonymous 03/10/12(Sat)21:28 No.18280627
    And this, people, is why the Transpace Guard is Lawful Neutral rather than Lawful Good.

    We uphold the Canon and defeat any who try to sully it. But once that's done, everything goes into the bag.
    >> Anonymous 03/10/12(Sat)21:29 No.18280630
    We have yet to re-construct and re-deploy The Barbarian in our custody.
    >> Codeki 03/10/12(Sat)21:29 No.18280635
    /puts on tinfoil hat.
    >> Anonymous 03/10/12(Sat)21:30 No.18280653
    That hat isn't part of your Canon abilities.
    /steals tinfoil hat and sells it back to my organisation for DOSH
    >> Codeki 03/10/12(Sat)21:32 No.18280675

    /hits him with wrench. Loots body.
    >> Anonymous 03/10/12(Sat)21:34 No.18280696
    Team Fortress 2 explained in only 4 lines.
    >> Anonymous 03/10/12(Sat)21:34 No.18280699
    I have been making progress with regards to constructing the quest as per the email.
    >> Anonymous 03/10/12(Sat)21:34 No.18280704
    don't forget metpharm employees also have a suite of nifty Bio-augs that we may be able to use in RnD to get neat toys and also reproduce something akin to samus' power suit
    >> MetaQuest OP 03/10/12(Sat)21:39 No.18280751
         File: 1331433582.png-(6 KB, 640x400, molikeAWESOMEsuit.png)
    6 KB
    Gondegal walks into the front hall of the MetPharm offices, effortless bypassing the outer layer of security by virtue of being invisible and unseen. To be absolutely safe in case someone can somehow see him, he travels within the walls of the building, passing sneezing security guards, sweating researchers pausing at their computer to throw up into wastebins near their workstations, and other signs of a miniature plague. Traveling deep within the complex, he finally arrives at the teleportation interdictors. Striding up to the mammoth machines, Gondegal reaches his hands inside and then corporealizes, biting back the pain as his now solid limbs are mangled by the machinery, and mangle the machinery in turn. Sparks fly and a series of small explosions flare along the device as Gondegal de-corporealizes and re-corporealizes, pulling apart new bits of the machine each time until it finally dies.

    Alarms blare across the base as X-COM NOVA takes this as their signal to attack. A flight of armored humanoids jumps down from a passing flight-superloader, crashing into MetPharm's upper floors through the windows. As they disappear within the building, explosions and screams shortly follow them.
    >> Anonymous 03/10/12(Sat)21:41 No.18280773
    >> Anonymous 03/10/12(Sat)21:42 No.18280789
         File: 1331433757.jpg-(155 KB, 732x1091, dr__wily_by_mscorley-d398953.jpg)
    155 KB
    Try to minimize casualites, they aren't all that bad and besides more live specimens we have the better chance we have of getting neat augs.
    >> Not completely retarded 03/10/12(Sat)21:43 No.18280810
    Are the troops equipped with stun grenades? If they arent and the production facillities (replicators, engineers, ect) have the spare capacity, we should make some stun grenades to give to our troops.
    What would make a good distraction for metpharm, to take their attention off our attacks?
    We need to do more planning.
    >> Anonymous 03/10/12(Sat)21:44 No.18280814

    Good thing we're past horrorworld already. It would not be good times to awaken in Razor Hill.
    >> Anonymous 03/10/12(Sat)21:44 No.18280823
    Appropriate MetPharm invasion music.
    Listen to it now.
    >> Anonymous 03/10/12(Sat)21:45 No.18280837
    Or awaken in Goldshire.
    >> Codeki 03/10/12(Sat)21:47 No.18280870
    Goldshire has already been nuked. We had that covered.
    >> Anonymous 03/10/12(Sat)21:49 No.18280892
    And a branch of the Ordo Malleus sent to make sure nobody ever rebuilds it.
    >> MetaQuest OP 03/10/12(Sat)21:55 No.18280975
    rolled 31, 93 = 124

    The Storm locates an open area as close to the labs as possible as your troops are beamed down in groups by the Indefatigable and the Al'Keshes. They arrive in a large central testing area filled with various machines , stasis tubes, and men in labcoats, who scream and attempt to flee as a small army materializes in front of them. VP-99 immediately begins moving towards a large blast door that has been sealed shut, beeping in code a few times to indicate that the door should be breached.

    The other troops begin to get in formation, assembling into their respective squads.
    >> Anonymous 03/10/12(Sat)21:58 No.18281000
    Breach it without explosives.
    Explosives in tight corridor bad.
    Welders good!
    Lasers good.
    Black hole rifle good.
    Hitting with big stick good.
    Summoning bear persona to maul door good.
    Explosion bad.

    Right. We have the Auror's scrying, our sensor data, a network tap (if we don't have one, get one), farseers guiding us, VP-99's talents, and the Shadowrunners' experience.
    We've got the X-commies as a distraction and we know what we're here for.
    Our plan is maximum. Let's go for it.
    >> Codeki 03/10/12(Sat)22:01 No.18281039
    Or if we have any casters down there, transfigure the door into something soft like mud.
    >> Anonymous 03/10/12(Sat)22:02 No.18281048
    Magic good.
    >> Not completely retarded 03/10/12(Sat)22:05 No.18281074
    Is the blast door within teleport range? if it is, we can just beam it away.
    While within teleport range troops should work alongside teleport support to modify the terrain to our advantage.
    If possible, our troops should avoid headshots and disintigration, we want to loot as many of these foes as we can, while not reducing combat effectiveness and our troops rate of survival.
    >> Anonymous 03/10/12(Sat)22:05 No.18281079
    An Auror could work.
    An Abjurer would be stuck with Knock.
    >> MetaQuest OP 03/10/12(Sat)22:06 No.18281089
    The Delta Greens simply shoot through the heavy door, the ultradense metal no much for the tiny black hole fired by the megatech weapons. In a short time, a hole large enough for the team to file through is created, revealing a long corridor with a steel door at the end.

    Suddenly a door behind you bursts open.

    "Halt!" wheezes a man in high-tech powered armor, his voice shaky through his suit's speaker. A full squad of twelve MetPharm High-Sec Guards begins to spill through the door and take up positions. "Drop your weapons and surrender immediately! This will be your only warning!"

    "Their weapons are shaking," Spike notes. "They've caught that bug."
    >> Not completely retarded 03/10/12(Sat)22:09 No.18281122
    Are other troops with shoot through walls weapons nearby? if so, feign surrender while our forces shoot the security forces while they're distracted.
    Are any of our troops invisible? If not, we should make some invisible next time.
    >> MetaQuest OP 03/10/12(Sat)22:09 No.18281124
         File: 1331435380.png-(461 KB, 1024x1024, Mooksrusdiscountbin.png)
    461 KB
    Forgot the pic.
    >> Anonymous 03/10/12(Sat)22:09 No.18281126
    Shields up, head for cover.

    Have the aurors cast jelly hands jinx on the entire Metpharm squad, and then we loot them.
    >> Codeki 03/10/12(Sat)22:10 No.18281132
    Accio Metpharm Guns. Jam their radios

    "You saw what we did to the door. Leave now, or you'll have holes in you too."
    >> Anonymous 03/10/12(Sat)22:11 No.18281149
    Accio to their guns is a good move too. Or Jelly-hands jinx them and then we loot them.
    >> Anonymous 03/10/12(Sat)22:12 No.18281172
    "Gentlemen, this is not your lucky day!"

    Usual nonsense, lads. Magic their guns and suits, mind-rape their brains and if all else fails, deploy overwhelming firepower
    >> Anonymous 03/10/12(Sat)22:13 No.18281190
    Jelly hands.
    Steal the guns.
    Turn the floor to mud.
    Have our Melee dudes move in and bash them.
    Ask for surrender.
    >> Not completely retarded 03/10/12(Sat)22:14 No.18281194
    Are the guards within teleport range? if they are, we could teleport thin slices of their arms away to disarm them, then loot them.
    >> Anonymous 03/10/12(Sat)22:15 No.18281222
    "You guys look a bit under the weather. Might be a good idea to go and have a lie down for a bit."
    >> Anonymous 03/10/12(Sat)22:15 No.18281224
    Teleport support. Brutal, but effective.
    I'm still queasy thinking about that "1cm x 100m x 100m slice at chest-level" tactic.
    >> Anonymous 03/10/12(Sat)22:18 No.18281260

    Could also lock onto their guns and 'port them away. Or get some other sufficiently large/heavy or disabling substance and attempt to bury them in it (i.e. sand, gravel).
    >> MetaQuest OP 03/10/12(Sat)22:21 No.18281295
    The Aurors jellyhand the squad, causing them to drop their weapons, which clatter to the ground. Then one of the Abjurers makes the floor beneath them turn to mud, causing them to slip and fall as Douglas flips a card into the air, a deafening roar shaking the air as Okku materializes and begins to charge. The MetPharm troopers reach for their guns, but the Aurors Accio them away. Already dead on their feet, the security squad breaks, turning and running back the way they came.
    >> Anonymous 03/10/12(Sat)22:23 No.18281333
    Shoot their legs so they HALT.
    Our Melee dudes should close in, block their way, and bash their faces to encourage HALT.
    Our Aurors can total petrify them, or bind them in ropes, to cause them to HALT.
    Can White Mages or Abjurers make walls of force, to physically trap them? if so, do that, so they HALT.
    And then we loot them.
    >> Anonymous 03/10/12(Sat)22:26 No.18281371
    Well, that went well. Note to the away teams, keep the doors covered properly?

    Actually, that raises a question; do we have any Aliens motion /heat detectors? Those would help us to avoid ambushes in situations like these.
    >> Anonymous 03/10/12(Sat)22:27 No.18281397
    >> Anonymous 03/10/12(Sat)22:29 No.18281441
    Do we really need them?
    >> Anonymous 03/10/12(Sat)22:31 No.18281456
    You seem to be new to the whole "looting" thing.
    >> Not completely retarded 03/10/12(Sat)22:35 No.18281506
    Requisitions is out of actions, we need to get our own troops now, we should loot all that we can loot without breaking canon or lowering our effectiveness.
    We've even been talking about getting a looter team or two for this reason.
    >> MetaQuest OP 03/10/12(Sat)22:41 No.18281573
    Tosh unleashes a psionic explosion to stun the guards long enough so that the Aurors and Abjurers are able to send them to sleep.

    You gain 12 MetPharm High-Sec Prisoners.
    >> Anonymous 03/10/12(Sat)22:42 No.18281588
    Fair enough.
    Shouldn't we just beam them up then?
    Or have some Abjurers cast Deep Slumber?
    >> Anonymous 03/10/12(Sat)22:43 No.18281598
    Continue onwards I guess?
    >> MetaQuest OP 03/10/12(Sat)22:48 No.18281642
    rolled 85 = 85

    >> Anonymous 03/10/12(Sat)22:49 No.18281651
    Hooray! We'll convert them later.
    Onwards to the gems.
    We can do the real looting AFTER Grimm is robusted.

    Come to think of it, is it considered valid to revisit worlds once they are clear? IIRC we had a C&C world, a Shadowrun world, a Fallout world, a Dark matter world, and a Middle Earth world. We already looted the piss out of the Fallout and Middle Earth worlds, but we might be able to jack the others.
    E.g. getting some NOD and GDI MCVs, Firestorm generators, Cloaking generators, Burrowing tanks, Sonic tanks, or the like.
    I know dick all about Dark matter.
    The Shadowrun world might have a few random dudes lying around in it. I mean it's Shadowrun.
    "Hurr Corp oppresses me I have the poverty and I need cash for my vices a bloo bloo, guess I'm forced to either become a petty criminal or drink my own piss, Mr. Johnson wants 4 of Saturn and Ares Macrotechnology is a comdom". Probably lots of looting.
    >> X-com rookie 03/10/12(Sat)22:50 No.18281657
    rolled 89 = 89

    I'll take point.
    >> X-com rookie 03/10/12(Sat)22:50 No.18281664
    Good news guys, there was a cyberdisc but I killed it.
    >> MetaQuest OP 03/10/12(Sat)22:53 No.18281714
    Your Shadowrunners group stops you as you begin to move forward, one of their number stepping forward and activating a small drone she carries with her. The minute machine slowly hovers along the corrider, occasionally zapping the walls with lightning. The Rigger grins as it finishes.

    "Wot? Never 'eard of checkin' for traps, mate? S'all clear now."

    Your group then continues on, passing through the corridor and breaching the door at the end to open up a large central antechamber. Five corridors branch from this central hub.

    I think we're in autosage now, so this might be a good place to stop. Next thread Monday at 8.
    >> Anonymous 03/10/12(Sat)22:57 No.18281754
    Good thing too. The next 10 rolls were all shit.
    >> Anonymous 03/10/12(Sat)22:58 No.18281767
    >Not 'chummer'.
    >> Anonymous 03/10/12(Sat)22:59 No.18281780
    rolled 66, 4, 17, 85, 71, 57, 44, 18, 57, 63 = 482

    >> MetaQuest OP 03/10/12(Sat)23:00 No.18281798
    >> Anonymous 03/10/12(Sat)23:01 No.18281810
    Metaquest OP, would you please roll 10d100?
    >> MetaQuest OP 03/10/12(Sat)23:05 No.18281856
    rolled 22, 8, 53, 17, 6, 40, 72, 27, 32, 15 = 292

    Yeah, OK.
    >> Rynex !3KCroq6wAA 03/10/12(Sat)23:05 No.18281858
    I've been proposing backtracking for several threads now.

    We also have to check the site/inbox for the Horror World for any new recruits.

    I've come up with a bunch of plans with the other people for the long term. Buzz us on the Steam group (Metaquest).
    >> Anonymous 03/10/12(Sat)23:07 No.18281882
    Told ya our next 10 rolls were all shit.
    >> Bootleg OP 03/10/12(Sat)23:11 No.18281912
    Troll :-) here. Should probably be demoted since I'm not running a quest any more.
    >> Anonymous 03/10/12(Sat)23:31 No.18282127
    The worst part of that is the cliffhanger.
    >> Anonymous 03/11/12(Sun)01:01 No.18283222

    It'd be nice if we had an epilogue or something. Or at least some cameo appearances from some Bootleg TG Quest NPCs in the main quest when we get back to HQ.

    [Return] [Top]
    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]