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  • File: 1330530564.png-(27 KB, 640x640, 46.png)
    27 KB Daniel's Quest thread 3 Anonymous 02/29/12(Wed)10:49 No.18149459  
    [ previous thread ] http://suptg.thisisnotatrueending.com/archive/18123647/

    Man, why must we walk to the spot. We have walked for an hour already...
    I did not discuss my dream with Nxisa. I don't know if I should. I just get this feeling that it might be unwise.

    >"Let's stop here."
    >"Okay kid. I have already located the necromancer. He is hiding in that old abandoned manor nearby. He is a Caowe, specializing in necromancy and elementals. So far he has caused death of two directly and four indirectly. He is using illegal branch of necromancy, which means his undead can utilize spells. He is not too powerful, but you still should watch your back. You can expect magical traps and undead beasts. I recommend sticking to magic, I can handle the sword-swinging. We should not split up in any case."
    "Ye. How's the bounty?"
    >"350 pien. Your reward will be 50 pien. If you do well, I'll give you a small bonus."
    "Wait, you get 300 pien?"
    >"Yeah, now shut up. Now, I want you to come up with some sort of plan. It won't do any good for you if I do all the work."
    >> Anonymous 02/29/12(Wed)11:00 No.18149531
    >Now, I want you to come up with some sort of plan

    First, we should probably scout the outside of the manour to find a good point of entry.
    >> Anonymous 02/29/12(Wed)11:03 No.18149553
    We must backstab him.
    Nobody scams us.
    >> Anonymous 02/29/12(Wed)11:29 No.18149786
    Look around, see if we can detect any traps or barriers with our magic eyes. What are our options against fighting undead with magic? Can we wave our hands and just cause the magic that keeps them together to unravel?
    >> Anonymous 02/29/12(Wed)11:32 No.18149822
    You certainty haven't read the previous threads. Do not make suggestions if you don't know what is happening.
    >> Anonymous 02/29/12(Wed)11:40 No.18149919
    Start looking at the terrain. So this person is hiding in the forest? Thread lightly towards the target while using your eyes to detect magic traps and enemies. Best strategy would be to be stealthy.
    >> Anonymous 02/29/12(Wed)12:26 No.18150363
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    We arrive at the manor. It is in really bad shape and looks quite spooky during the night.

    The terrain is good for sneaking around. We'll sneak around and see if there are any traps/entrances.
    >> Anonymous 02/29/12(Wed)12:28 No.18150373
    I think we could see any magic traps with our eyes but do not be too sure about that. Besides, mundane traps wouldn't register.
    Anyway, be extra careful when approaching.
    >> Anonymous 02/29/12(Wed)12:30 No.18150400
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    Okay. We found three entrances. The front door is not locked, but I am pretty sure it is somewhat heavily trapped/has guards waiting.
    There's a hole in the wall, but is way above us. It is also small, so only I could get inside ( well, I am pretty sure Nxisa has something to bust the old wall, but that would be noisy ).
    Then there's this hatch. It leads to basement, but I can already see one trap. Probably some sort of lightning-trap. I am pretty sure we can disable it, but there might be more in the basement. And, well, the basement smells bit weird.
    >> Anonymous 02/29/12(Wed)12:33 No.18150424

    If we're lucky, we'll find the necromancer down there doing his nefarious rituals or something and kill him before the guards show up. If not, then we walk into his undead storage room.
    >> Anonymous 02/29/12(Wed)12:33 No.18150425
    Ask for Nxisa's opinion. She's more experienced in these matters than we are.
    >> Anonymous 02/29/12(Wed)13:10 No.18150744
    rolled 84 = 84

    I suggest going to the basement.
    >> Anonymous 02/29/12(Wed)14:01 No.18151168
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    We'll take the basement first. It's dark and the smell is much worse now. Nxisa says it's smell of rotting flesh.
    Traps are quite easy to disable. They have been made quite hastily I guess, as they lack safeguards and other things ( which makes safe to just use Disrupt-spell on them ). I guess he did not expect mages or counter-mages to come around.
    >> Anonymous 02/29/12(Wed)14:04 No.18151194
    investigate further. Search for the necromancer
    >> Anonymous 02/29/12(Wed)14:12 No.18151293
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    I think I found the source of that damn smell. There are undead in the basement. It seems that we have managed to stir some of them. Fighting them might alert the necromancer too. However, we might get to upstairs unnoticed if we are really careful. There might be something important here tho...
    >> Anonymous 02/29/12(Wed)14:16 No.18151332
    I say we go around sneakily without alerting the necromancer. After we deal with him, we can go back and check what important things are stored here.
    >> Anonymous 02/29/12(Wed)14:35 No.18151526
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    Found stairs and got upstairs. I think all the undead beasts are awake downstairs. Hope they don't know how to use stairs.
    And found another trap. It's more powerful and disrupting might be dangerous. I warn Nxisa and I'll leave it there.

    Now, let's get searching.
    >> Anonymous 02/29/12(Wed)14:37 No.18151551
    Alright. Be slow and quiet. No need to make any mistakes here and alert everyone.
    First, locate bedchambers and investigate there.
    >> Anonymous 02/29/12(Wed)14:42 No.18151590
    [ Sorry for my slowass update-pace. Constantly getting interrupted by stuff. ]
    >> Anonymous 02/29/12(Wed)14:43 No.18151600
    Is okay.
    >> Anonymous 02/29/12(Wed)14:44 No.18151605
    Be ready for non-magical traps too. They wont be glowing like these ones.
    >> Anonymous 02/29/12(Wed)15:05 No.18151775
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    Yes, I'll keep an eye.
    We have searched the first floor now. Empty. There are no beast, but as we expected, front door was loaded with powerful traps, even non-magical ones. He could be outside I guess. Would explain things. Oh well, off to check second floor.
    >> Anonymous 02/29/12(Wed)15:08 No.18151794
    Get on the second floor and explore furher.

    >He could be outside I guess. Would explain things.

    Well, when on the second floor, look out of the window.

    >but as we expected, front door was loaded with powerful traps, even non-magical ones.
    do we have skills to turn them against the necromancer? If he's outside, then when coming back in, he would be blown by his own traps!
    >> Anonymous 02/29/12(Wed)15:12 No.18151834
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    Goddamnit, that was loud. I bet everyone heard that.

    ... Yeah, he heard that. He is coming down.
    >> Anonymous 02/29/12(Wed)15:12 No.18151841

    >God damn stairs
    >> Anonymous 02/29/12(Wed)15:21 No.18151922
    Okay. We can prepare a trap for him before he gets down.
    >> Anonymous 02/29/12(Wed)15:31 No.18152006
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    We prepare an ambush. The moment he emerges, Nxisa will take him down. I will assist with counter-magic if he tries something funny.

    He stopped. I think he caught our plan.
    >> Anonymous 02/29/12(Wed)15:34 No.18152031
    back away from the entrance slowly if nothing happens in the next couple seconds. He might try to blast you guys or something.
    >> Anonymous 02/29/12(Wed)15:36 No.18152056
    Shit. If he has noticed us then he'll probably call his undead. We can't just wait for him to make a move....
    But then again, we shouldn't charge up the stairs either.

    See if Nxisa has any ideas, if not, then... well.. dunno, prepare counter-magic.
    >> Anonymous 02/29/12(Wed)16:37 No.18152561
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    >"... Intruders. Take this!"

    A magical lightning bolt strikes the floor, but I manage to avoid it.

    >"Zombies, get 'em!"

    Rogue necromancer retreats upstairs.
    Nxisa tells me she will take care of the undead beasts and I probably should try to stop the necromancer.
    >> Anonymous 02/29/12(Wed)16:39 No.18152573
    "As you wish boss."
    Time to do our job, I guess.
    >> Anonymous 02/29/12(Wed)16:43 No.18152610
    Follow the necromancer!
    >> Anonymous 02/29/12(Wed)16:50 No.18152667
    After him! But watch out for danger, and keep our sword close by.
    >> Anonymous 02/29/12(Wed)16:59 No.18152729
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    I found him. He has an undead minion by his side and has lightning spell ready.

    >"Hah, a kid? I thought I got fearsome assassins after my life, not a kid and... some other!"

    It seems that he doesn't know that we are counter-mages. Great.
    >> Anonymous 02/29/12(Wed)17:01 No.18152741
    Can we use Anti-Magic to stop the spell it seems he's casting in his hand?

    Let's stop him from doing that, whatever it is.
    >> Anonymous 02/29/12(Wed)17:04 No.18152757

    Counter that shit! It's waht we do afterall. Hopefull it will give us an opening to exploit.
    >> Anonymous 02/29/12(Wed)17:06 No.18152770
    Counter-magic is go!

    Also, throw a holy potion at the undead
    >> Anonymous 02/29/12(Wed)17:28 No.18152960
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    I disrupt his spell just before he can launch it. He certainly did not expect that!
    >"A counter-mage?!"
    Undead minion tries to act, but I manage to hit it with one of the bottles of holy water.
    The holy water dissolves the circle necromancer used on the minion, causing it to rapidly decompose.

    Necromancer seems confused.
    >> Anonymous 02/29/12(Wed)17:30 No.18152980
    Strike now, no mercy. Jump the Necromancer and slice his head off. We can't hesitate. Not now, not in the middle of the field. We have to prove we can be a Counter-Mage.
    >> Anonymous 02/29/12(Wed)17:31 No.18152992
    Let's see if we can incapacitate that guy. He had to learn his magic somewhere and we need to find out who taught him.
    >> Anonymous 02/29/12(Wed)17:32 No.18153001
    Nows our opening! Charge him and close the gap so he can't cast as easy and we can bring out sword into play. We may not be that good with it but having a sword is better than his no sword at all and no armor....
    >> Anonymous 02/29/12(Wed)17:41 No.18153090
    >> Anonymous 02/29/12(Wed)17:41 No.18153094

    Try not to kill him if it can be avoided.
    >> Cpt. Jarem 02/29/12(Wed)17:44 No.18153124
    Remember we have to know who teached & send him!
    Hit him with the flat side of your sword!
    >> Anonymous 02/29/12(Wed)18:07 No.18153334
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    Now it is the time for one-line!
    "Your time is up!"
    >"No, fuck you, your buddy and the guild!"

    In panic, he jumps out of the window.
    >> Anonymous 02/29/12(Wed)18:07 No.18153341

    This. Also be prepared for if he turns to that window right behind him.
    >> Anonymous 02/29/12(Wed)18:12 No.18153393
    Look before we leap. If it's not dangerous, leap!
    >> Anonymous 02/29/12(Wed)18:12 No.18153396
    "He's escaping through a window! [Direction] side!"
    Does it look safe enough to follow?
    >> Anonymous 02/29/12(Wed)18:12 No.18153397
    We're only one floor high. We can manage that.
    Go after him!
    >> Anonymous 02/29/12(Wed)18:13 No.18153399
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    Out the window after him, youth roll! Yell to our teacher that we are doing so.
    >> Anonymous 02/29/12(Wed)18:18 No.18153449
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    >"Augh, god fucking damn it."
    I guess I can take bit of my time. Leap down safely and all. I need to incapacitate him, but I am not sure how. I don't have any rope with me.
    >> Anonymous 02/29/12(Wed)18:19 No.18153461

    Oh shit dude, jump and land like, RIGHT ON HIM.

    Alternatively let the goat lady take the jump because her legs should be able to handle it better than ours.
    >> Anonymous 02/29/12(Wed)18:21 No.18153490
    Pick up the table he was hiding behind and throw it down at him, then get down there safely and quickly.
    >> Anonymous 02/29/12(Wed)18:25 No.18153518
    Any old curtain from mansion nearby? We could use that detain him.
    >> Cpt. Jarem 02/29/12(Wed)18:26 No.18153528
    Um, we could simply lower ourselves from the window.
    Careful with the broken glass.
    >> Anonymous 02/29/12(Wed)18:26 No.18153530
    He looks like he incapacitated himself. If he does still run, he'd probably be slowed by his injury.
    >> Anonymous 02/29/12(Wed)18:28 No.18153548
    We still shouldn't use the front door, there are still a lot of traps on it.
    >> Anonymous 02/29/12(Wed)18:31 No.18153568

    Tch, see this is why you always bring rope.
    >> Anonymous 02/29/12(Wed)18:44 No.18153725
    Throw a fucking holy potion on him!
    >> Anonymous 02/29/12(Wed)18:45 No.18153735
    What would this accomplish besides humiliat--never mind you should do this.
    >> Anonymous 02/29/12(Wed)18:46 No.18153742
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    Dropped down through window and tied him up with curtains I ripped from one of the bedrooms ( his room in particular. )

    Now, we just need to interrogate him.
    ... Oh yeah, I think Nxisa might need help with the undead.

    [ Continuing tomorrow, same thread if possible. Thanks for playing. ]
    >> Anonymous 02/29/12(Wed)18:49 No.18153778
    Let's go through the cellar, that way we can probably attack the undead fighting Nxisa from the back.

    Or simply tell him to dismiss his zombies, if that's possible.
    >> Anonymous 02/29/12(Wed)19:45 No.18154316
    Dunno, the necromance might escape while we go all the way there. I think Boss should be fine on her own.
    >> Anonymous 02/29/12(Wed)19:47 No.18154347
    He's subdued and has at least sprained something. I'd like to think he would not get very far.
    >> Anonymous 02/29/12(Wed)19:53 No.18154410
    Agreed, and I rather not risk Nxisa getting hurt. She's been nice to us for a year now, and maybe if we go help her she'll give us a bonus from the bounty.
    >> Anonymous 02/29/12(Wed)19:58 No.18154459
    well, I must be the only one paranoid to think that the necromancer will get escape the bindings and flee.
    >> Anonymous 02/29/12(Wed)19:59 No.18154479
    I'm still worried over that, but he broke his leg from the jump. Our teacher comes first, but maybe we should still kick the guy in the face or something, knock him out before we go help.
    >> Anonymous 03/01/12(Thu)01:15 No.18157341
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    Necrobumping time.
    >> Anonymous 03/01/12(Thu)03:09 No.18158225
    >> Anonymous 03/01/12(Thu)05:46 No.18159127
    Friendly Bump.
    >> Anonymous 03/01/12(Thu)08:05 No.18159853
    Christ, if you're going to bump a thread, at least do it with some modicum of content. For example:
    "Will bindings suffice or will we need to knock him out to secure him?"
    >> Anonymous 03/01/12(Thu)08:34 No.18160008
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    Nxisa did fine. She managed to fight off all the undead by herself.
    >Nxisa: "Seriously Daniel, you did pretty damn great. You have earned your bonus."
    >Nxisa: "Guild pays bit more for returning alive rogue mages. But now, we'll have to interrogate this guy for a bit. What you say necromancer? Who was your tutor?"
    >Necromancer: "I say fuck you. I am not betraying him."
    >"Oh well, this will get pretty nasty. Daniel, you can go search the manor for things if you want. Disable traps, search his items and so forth. Or you can help me. It would prepare you for things to come I guess."
    >> Anonymous 03/01/12(Thu)08:35 No.18160017
    "Will we have time to loot the place later if I stay here with you? If not, I'll go pick the place apart now. If so, well, I guess I've got to learn this stuff sometime."
    >> Anonymous 03/01/12(Thu)08:38 No.18160026
    "Yeeeeaaaaah. Um... I don't know if I'm okay with you torturing this dude!"
    >> Anonymous 03/01/12(Thu)08:41 No.18160043
    Seconding this.
    >> Anonymous 03/01/12(Thu)09:47 No.18160425
    Take Nxisa aside and whisper this to her:

    "Do we really need to hurt him? I could look around in the mansion for some alcohol. If we get him drunk and appeal to his ego, he might tell us everything we need to know. If it doesn't work, we can still resort to... other means."
    >> Cpt. Jarem 03/01/12(Thu)10:54 No.18160867
    This sounds good.
    >> Anonymous 03/01/12(Thu)11:20 No.18161027
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    "Do we really need to hurt him? I could look around in the mansion for some alcohol. If we get him drunk and appeal to his ego, he might tell us everything we need to know."
    >Nxise: "... That's actually smart. Caowe are very fond of alcohol, bit like dwarves. I wouldn't be surprised if he had alcohol stashed in the manor."
    Hehe, this is gonna be great.
    I found plenty of booze. He is much happier now and doesn't complain about his leg anymore.
    >Nx: "Okay. So, what's your name?"
    >Nm: "Haw! Still trying to- hih- interrogate me? Suure. I cannot really l- lose anything right now anyway and you are being awfully nice. Ouki of- of- Rognar. Teror of Rognar taught me. Yeah!"
    >Nx: "He taught you forbidden necromancy?"
    >Nm: "Everyone says it's like a bad thing- Just putting souls back to corpses, that's all. But naw, I found some books."
    >Nx: "Hm. You have caused few deaths around here."
    >Nm: "Oh, those guyys. I swear that beast of mine is such ahah, killing machine. It was an accident. And I needed corpses, for... experiments, yeah. Kinda succesful. I also have been, uh, translating and prying information from the dead."
    >Nx: "Information? And what have you been translating?"
    >Nm: "Few Zeze-era books. Got 'em from a dude. I heard that archmage was offering 4000 pien for information about uh, location of Xhaal."
    >Nx: "You are not talking about Archmage Bao?"
    >Nm: "No, uh, Ingram."
    >Nx: "Dark Archmage... Why would he want to know where Xhaal is?"
    >Nm: "Dunno. I he heh couldn't find exact location tho."
    >Nx: "Check his memos. I think this is enough so far."
    I guess I could ask something. Or loot his shit and get back to Joros.
    >> Cpt. Jarem 03/01/12(Thu)11:39 No.18161152
    Ask him what Xhaal is?
    >> Anonymous 03/01/12(Thu)11:43 No.18161178
    We should loot his mansion. Surely he has some cash/valuable stashed away somewhere.
    >> Anonymous 03/01/12(Thu)12:49 No.18161720
    Try to find out where these books of forbidden necromancy are, then get to lootan
    >> Anonymous 03/01/12(Thu)12:57 No.18161790
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    "What is this 'Xhaal'"
    >Nxisa: "It's an island appearing in legends."
    >Necromancer: "Xhaal? Hih- It's Xha- Xha- Xjaal you dumb fuck. And it is not an island! And might exist! It is referred as a palace, fortress, airship, island, garden and a labyrinth! And the presumed locations vary a lot! Many times it is mentioned to be in desert of Zjewea. Sometimes the sea besides Zjewea, sometimes much more south, over the jungles."
    "So, it moves?"
    >Necromancer: "Hic. Maybe, I did not find anything that would imply it actually moving."
    "Why would Dark Archmage want to know where it is?"
    >Necromancer: "No idea... at all. He did not say. I guess he just wants to find it for sake of finding it. Now can we go now, I am tired...."

    Hm. I guess we should go. But first, looting!
    >> Anonymous 03/01/12(Thu)13:03 No.18161833
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    Okay, back at home! We found lots of cool stuff, like some books on forbidden necromancy and his research on necromancy ( which Nxisa packed and sent to guild already ). We also found his memos and some of his translated stuff. I read through them, it did not reveal much about Xjaal. Basically what he told us.

    Anyway, we found some of his valuables! He had 330 pien and somewhat valuable ingredients. He won't be needing them, he will be executed in two weeks I heard.
    The ingredients were sold to academy ( 80 pien ).
    In the end I got total of 140 pien for good performance.

    Now I have some free time before we start training again. Where should I spend this money, or should I just save it?
    Also, Nxisa said that she wants my opinion on training. Should it be more magic-focused or more combat-focused?
    >> Anonymous 03/01/12(Thu)13:11 No.18161887
    As combat is our weakness, I'd lean towards that. Unless focusing on magic could make up for it.

    I mean sure, this time the rogue mage incapacitated himself for us, but we can't expect them all to.
    >> Anonymous 03/01/12(Thu)13:12 No.18161898
    So, this is a place mentioned by a man who healed our eyes. Who would have guessed?
    >> Anonymous 03/01/12(Thu)13:14 No.18161914
    find out if we will ever personally be able to heal our friends after training under Nxisa. If not, find out how much such healing would cost.
    >> Cpt. Jarem 03/01/12(Thu)13:14 No.18161919
    Also, this time our teacher took care of undead, but we might not be so lucky next time.
    Sword fighting.
    >> Anonymous 03/01/12(Thu)13:25 No.18161990
    Maybe it's time to visit a high-class courtesan?
    >> Cpt. Jarem 03/01/12(Thu)13:34 No.18162053
    Why exactly high-class courtesan?
    You want to talk about poetry or something?
    >> Anonymous 03/01/12(Thu)13:42 No.18162125
    because I don't want a two-dollar crack-whore.

    maybe I used the wrong words
    >> Anonymous 03/01/12(Thu)14:05 No.18162326
    In other words we go look for nice female company?
    Let's not freak her with our eyes.
    >> Anonymous 03/01/12(Thu)14:11 No.18162392
    Maybe. I was kinds joking though because that suggestion was one of the most prevalent ones in the first thread.
    Although, finding a female friend who is not a working woman might be a great idea.
    >> Anonymous 03/01/12(Thu)14:20 No.18162482
    I agree with this.
    >> Cpt. Jarem 03/01/12(Thu)14:22 No.18162498
    Maybe there are some female wizard students in town?
    We are going on adventures and all, so we have some stories to impress magic using ladies.
    And ladies in general.
    >> Anonymous 03/01/12(Thu)14:44 No.18162705
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    It was amazing.
    >> Anonymous 03/01/12(Thu)14:45 No.18162709
    "I can break your magic, if you know what I mean"
    >> Anonymous 03/01/12(Thu)14:47 No.18162720
    I don't feel like he was that bad a dude. We should find a way to get him off and learn necromancy from him.
    >> Anonymous 03/01/12(Thu)14:48 No.18162727
    Hell yeah!
    We deserved that!

    The rest of the money we should conserve

    He killed like 6 people man.
    >> Anonymous 03/01/12(Thu)14:48 No.18162731
    Yeah, exactly, so he's probably pretty good at it. Good teacher!
    >> Anonymous 03/01/12(Thu)14:57 No.18162811
    I think we should restrict sex for Daniel.
    Just look at him.
    >> Anonymous 03/01/12(Thu)15:06 No.18162884
    Awesome. Let's see how much it would cost to hook our sword up with some kind of enchantments. If it isn't a preposterously high number, we might want to start saving towards that.
    >> Anonymous 03/01/12(Thu)15:37 No.18163218
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    The next two months go past quite well. I am getting much better with the sword, but I am still not that good.
    I also learned a magic-burning spell. Will come handy I guess. Nxisa is impressed with my speed. She says if I keep up this pace the academy will stop funding my living in year or two.
    Yeah, we have been doing some mage-chasing. Some elementalist had scorched someone's butt and we had to detain him. Then there was that illusionist who had murdered his neighbor. Both were no problem. We also did some miscellaneous jobs. This all netted me 200 pien. So now I have total of 316 pien. Which is quite nice.
    >> Anonymous 03/01/12(Thu)15:38 No.18163235
    Oh man. We're rich now.
    Wonder how our friends at orphanage are doing...
    >> Anonymous 03/01/12(Thu)15:39 No.18163243
    We ever look into getting our sword enchanted?
    >> Anonymous 03/01/12(Thu)15:48 No.18163325
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    >"Hey, did I already mention that we are going to foreign lands for a while?"
    "What? Uh."
    >"Well, now you know. Get packing. We are leaving in two days."
    "Wait wait wait, where, why?"
    >"As you might have guessed, we are running out of jobs here. So, I thought it would be nice to visit my homeland after all these years. Daciht. It's south, quite rocky and dry region. The travel will take quite a bit. Weeks. We are going on an airship."
    "Why didn't you-"
    >"Shut up now. Counter-Mages are more common there. We can train you plenty there."

    Well, I guess I should be happy! Going to see the world!
    I need to pack! And maybe buy things while I have a chance.
    >> Anonymous 03/01/12(Thu)15:50 No.18163339
    >And maybe buy things while I have a chance.

    Can't really think of what to buy. We bought everything we needed I think.
    Though, maybe some adventuring gear? Like rope, shovel etc?
    >> Anonymous 03/01/12(Thu)15:50 No.18163343
    How much older is our master than us? Also, if we're buying things, I would like to know this:
    >> Cpt. Jarem 03/01/12(Thu)16:13 No.18163576
    Maybe some magic amulet?
    There are many mages here, someone has to do stuff like this.
    Enchanting sword would be nice, too.
    >> Anonymous 03/01/12(Thu)16:16 No.18163597
         File: 1330636565.png-(10 KB, 640x640, 68.png)
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    My master said that she is 46 years old. But she's one of those goat-people, so in human years it would be about 40? They usually live to 75 years old, while humans live 65 years old. Caowe live to 90, elves live to 130, dwarves to 75 and Ongigil live to 50.

    I did not enchant my sword, but it might be a good time to. I am not sure if there are as skilled/cheap enchanters where we are going.
    The prices range from 100 to 2000 pien. It depends on the enchantment and the potency of it. There are quite bit of possible enchantments. What sort of enchantment should I take and how much will I pay for it?
    >> Anonymous 03/01/12(Thu)16:18 No.18163622
    Something that we can't do with our own magic - we've got dispelling and mana-draining down, so, I dunno, something that cuts through armor super-well? Or something that makes it really sharp? Are there any enchantments that make it so the sword won't rust, chip, or dull? Something that automatically keeps it in perfect condition.
    >> Anonymous 03/01/12(Thu)16:20 No.18163634
    Could we send some of our money to the guys we left behind at the orphanage?

    How about something that disables our enemies without killing them?
    >> Anonymous 03/01/12(Thu)16:21 No.18163645
    Like a tazer pommel or something? That said, I really like the sound of a blade that automatically keeps itself perfectly maintained. That sounds like it would be a great base enchantment before we get others laid on top.
    >> Anonymous 03/01/12(Thu)16:23 No.18163659
    Yeah, something like the stuff you suggested or perhaps putting a sleep enchantment on it.
    >> Anonymous 03/01/12(Thu)16:23 No.18163662
    how about an enchantment that makes us better at sword fighting?
    >> Anonymous 03/01/12(Thu)16:23 No.18163663

    Some sort of inherent magic-disrupting or absorbing aura would be nifty.

    (If you've ever played FFVI, I was thinking something along the lines of Celes' Runic ability)

    How much money do we have? We can probably just go with a simpler, cheaper enchantment for now, I don't want to burn ALL our money on this one thing.
    >> Anonymous 03/01/12(Thu)16:25 No.18163675
    >How much money do we have?
    316 monies.
    >> Anonymous 03/01/12(Thu)16:25 No.18163676
    I would rather not get a magic disrupting/absorbing effect on it simply because we already have those particular spells in our arsenal. If we're getting it enchanted, I would rather have it be something we can't already do or something that makes the sword itself inherently better.
    >> Cpt. Jarem 03/01/12(Thu)16:26 No.18163690
    Well, if enchantment can cost so much, maybe we should save a bit and get something really good.
    We should send some money to orphanage. Or buy something useful and send it.
    >> Anonymous 03/01/12(Thu)16:26 No.18163696
    316 penis.
    >> Anonymous 03/01/12(Thu)16:29 No.18163717
    >That said, I really like the sound of a blade that automatically keeps itself perfectly maintained.

    A sword that never dulls or breaks? That'd be awesome! I second this.
    >> Anonymous 03/01/12(Thu)16:31 No.18163730
    Yeah, even the best blades are ruined after a while, especially if they get used reliably. That sounds like a perfect base enchantment. After all, you don't want your badass mana-draining/fire-spitting sword to get nicks and rusty, do you?
    >> Anonymous 03/01/12(Thu)16:34 No.18163750
    Throw some rustproofing on there too.
    >> Anonymous 03/01/12(Thu)16:35 No.18163762
    Yeah, just a general suite of 'I never need to maintain this blade, it just stays in perfect repair,' right?
    >> Anonymous 03/01/12(Thu)16:37 No.18163782
    >> Anonymous 03/01/12(Thu)16:42 No.18163841
    I hope that's an enchantment at the 100 penis end of the spectrum.
    >> Anonymous 03/01/12(Thu)16:44 No.18163858
    Actually it occurs to me, do we want to upgrade to a better quality sword before this enchantment?

    I mean, assuming we can afford both. If you're going to enchant a weapon, it should at least be the best one we can get.
    Unless we've formed an emotional attachment to this blade or something.

    This isn't Orc Stain.
    >> Anonymous 03/01/12(Thu)16:53 No.18163950
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    Okay, I am going to visit the John's enchantment sto- NOPE.
    >"Ah! H e y k i d ! You still hang aroound? I heart that you got into counter-dounter-mage business! Good job! So, are you here for an enchantment or to get that job... dealing with corpses?"
    "...Since when have you been the enchanter in here?"
    >"Ah, didn't you know? I assist John on some days! You don't become a great necromancer just by playing with corpses, he he!"
    I tell him my request.
    >"Hm, that's a cool one! That should take few hours and will cost ya about 270 pien minimum."

    270 pien!

    >"No worries chum! It's a good choice. Keeping blade in good order is always a terrific idea! The blade will be much resistant to breaking and shall sharpen itself! Remember, you need to recharge the enchantment from time to time!"
    >> Anonymous 03/01/12(Thu)16:55 No.18163967
    >270 pien!

    That's a bit beyond our means (totally not lying). Try to haggle a bit.
    >> Anonymous 03/01/12(Thu)16:58 No.18163999
    Penises aren't unique to Orc Stain. In fact, some say they even exist in real life, although of course discovering them below the waves of flesh is difficult for the average layperson.
    >> Anonymous 03/01/12(Thu)17:03 No.18164043

    Yeah, try to see if we can haggle him down a bit.
    >> Anonymous 03/01/12(Thu)17:04 No.18164048
    No, but as far as I'm aware, penises as currency is unique to Orc Stain.
    >> Anonymous 03/01/12(Thu)17:06 No.18164073
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    Ah yes, "penises" or "penes".
    >> Anonymous 03/01/12(Thu)17:14 No.18164139
    Ladies and gentlemen, I present to you:

    That guy.
    >> Anonymous 03/01/12(Thu)17:16 No.18164160
    Sounds okay. As long as delivering the letter or the content isn't illegal.
    >> Anonymous 03/01/12(Thu)17:17 No.18164163
         File: 1330640224.png-(9 KB, 640x640, 70.png)
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    "How about little less?"
    >"He he. I like you kid! That's why I am giving you a special bargain. 250 pien!"
    I think that is way too much.
    >"Hmm, maybe. If you are willing to do an itty bitty favour. Nothing bad. It doesn't even have to do anything with... corpses."
    "Say it."
    >"Word gets around quickly. I want you to bring a letter to my cousin who happens to live in Daciht. Herman of Daiba. Haven't talked with him in years... Remember, no peeking! I. Will. Know."
    Well, I guess I can. How about that?
    >> Anonymous 03/01/12(Thu)17:18 No.18164173
    "Promise me that it isn't anything illegal and you have yourself a deal."
    >> Anonymous 03/01/12(Thu)17:20 No.18164204

    Seconding this.

    Well, "not illegal" and "not going to get us killed".
    >> Anonymous 03/01/12(Thu)17:22 No.18164225
    If it's going to get us killed, it's very likely illegal.
    >> Anonymous 03/01/12(Thu)17:32 No.18164329
         File: 1330641176.png-(11 KB, 640x640, 71.png)
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    "It's nothing illegal, is it?"
    >"Heh, you are a funny guy! Of course not! I have not done anything illegal in decades! I am perfectly legal person!"
    "Ha... Well, I guess I will take your offer!"
    >"Magnificent! I shall be a fine enchantment! Come back in two hours, I should be done by then! Oh, and here's... the letter."

    He hands me a letter. It has a seal, and the seal has a magical circle on it.

    Well, I guess I can now go home and just pack...
    >> Anonymous 03/01/12(Thu)17:34 No.18164345

    What about that enchantment? When will our sword be ready?
    >> Anonymous 03/01/12(Thu)17:36 No.18164377
    Put the letter in a small wooden case or messenger tube. Just in case. Wouldn't want it to open by mistake or something.
    >> Anonymous 03/01/12(Thu)17:36 No.18164380
    Will the blade also be immune to rusting? Just wondering.
    >> Anonymous 03/01/12(Thu)17:36 No.18164385
    in two hours.
    You really need to read the entire update before posting.
    >> Anonymous 03/01/12(Thu)17:37 No.18164391
    "Thank you."

    Yeah, I guess we should start packing.

    Did we remember to write to the guys at our old orphanage?
    >> Anonymous 03/01/12(Thu)17:37 No.18164396
    Ask if it may be a risky delivery, as we don't want to end in hot waters with anyone yet. If it is the case proceed to ask from whom we might take cautious actions and for a phisical description of this individual, aswell as one from this "Herman" person we will be delivering a letter to.
    >> Anonymous 03/01/12(Thu)17:37 No.18164401

    Derp, sorry.
    >> Anonymous 03/01/12(Thu)17:40 No.18164432
    How far away is Dacihit? Will we even have time to deliver this letter before we're due to leave on our trip?
    >> Anonymous 03/01/12(Thu)17:47 No.18164514
    Dacihit is the destination we're planning to travel to.
    >> Anonymous 03/01/12(Thu)17:47 No.18164522
    >> Anonymous 03/01/12(Thu)17:54 No.18164612
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    Supposedly Herman is a sorcerer, but not a necromancer like he is. "Not dangerous at all", "wouldn't hurt a fly"
    And yes, the sword will be immune to rusting. As long as the enchantment is charged.
    I thank him for information and the bargain I got.


    I packed everything important. My robes, armor, sword, rope, dagger, money etc.
    Man, everything is so tiny! Houses, trees...
    So cool!
    >> Anonymous 03/01/12(Thu)17:55 No.18164633
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    So damn cool!

    [ Thank you all for playing, continuing later. ]
    >> Anonymous 03/01/12(Thu)18:03 No.18164759
    Is recharging the sword something that we would have to pay to have done, or can we just pump some of our raw mana into it to do that?
    >> Anonymous 03/01/12(Thu)18:08 No.18164835
    thanks for the game

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