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    44 KB Metahuman Renaissance Quest Part 11 Omega !Q7t.srvWZ6 02/23/12(Thu)16:13 No.18070084  
    >Previous Threads:
    >Previous Threads:
    1: http://suptg.thisisnotatrueending.com/archive/17779216
    2: http://suptg.thisisnotatrueending.com/archive/17792316
    3: http://suptg.thisisnotatrueending.com/archive/17805147
    4: http://archive.foolz.us/tg/thread/17819927/
    4.5: http://suptg.thisisnotatrueending.com/archive/17875188
    5: http://suptg.thisisnotatrueending.com/archive/17887197/
    6: http://archive.foolz.us/tg/thread/17916365/
    7: http://suptg.thisisnotatrueending.com/archive/17989716/
    8: http://suptg.thisisnotatrueending.com/archive/18001767
    9: http://suptg.thisisnotatrueending.com/archive/18015714/
    10: http://suptg.thisisnotatrueending.com/archive/18043016/

    Daniel "Dan" Fortesque, who went by the secret identity of Javelin exactly one time, journeyed to the Liberty City Museum of History to help one Alexander Ashwood with a project for professor Richards. Since he was early, he perused the museum's excellent exhibits on the Rise of Metahumans, the Classical period, and the Cyrean war. Then he found Ashwood, and received an interesting list of objects to find an examine in the store room.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)16:19 No.18070153
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    Ashwood stands up, leaving his attache at the desk he has apparently requisitioned, but does pick up another bag, a simple satchel, a bit like your own ritual kit, only more modern, with a zipper. The object is large and round, like a ball, but not nearly enough weight for something like that.

    He turns to you. "Alright, how do you want to go about this? We just each take a section of items in turn, run them down and meet back here? Or should one of us go out, confirm, and then bring the objects back?"
    >> Anonymous 02/23/12(Thu)16:20 No.18070156
    Fuck yeah, I'm just in time
    >> Anonymous 02/23/12(Thu)16:22 No.18070183
    "I think the former would be the fastest."
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)16:35 No.18070299
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    "I think the former would be the quickest." You say. Ashwood nods. "Ah, then we agree." He pulls out his tablet PC and skims the list. "Right then, I'll take the Block Stone Box, the anachrotech, the Dragon 'grave maker' and the Norse objects. You can handle the Minoan objects, the books, and the Jade spell tablets." You nod.

    Ashwood reaches into a side-pocket of his attache. "Almost forgot. Here," He hands you a small ear-bud, which looks a bit like a bluetooth, only smaller. "One of the many benefits to working as a research assistant. Short-wave radio link. Normally use them when conducting experiments around campus, but good enough for here." He sticks his in his ear. "Just push," he demonstrates "And talk." You hear him both as he is in front of you, and over the earpiece. "Simple."

    >Which objects are you interested in first?
    >> Anonymous 02/23/12(Thu)16:39 No.18070334
    Let's go after those tablets. If we see something else we need to get though, we should stop and pick it up. I would also hazard to say we should turn on mage sight but that could go horribly wrong.
    >> Anonymous 02/23/12(Thu)16:40 No.18070337
    All of the ones he decided to take actually. Oh well, let's make the best of it and go check out the spell tablets.
    >> Anonymous 02/23/12(Thu)16:40 No.18070341
    Might as well look at the Minoan objects first.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)16:49 No.18070443
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    Ashwood goes off on his own way, and you decide to track down the Jade Tablets first. You flip to the second page of the printout he handed you, and read the description again.

    >Jade Tablets in Box. Unknown date, believed to be at least c. 1000 BCE. Half dozen thin tablets in jade, approx. hand sized, each side inscribed with characters arranged to form a 'spell'.

    Then there is a follow up notation which reads "Confirm date, and esoteric significance. May require translation, or Chinese speaking Magister." Then there's a reference number for how to find it in storage.
    >> Anonymous 02/23/12(Thu)16:51 No.18070460
    Let's go there and see what we can find out about them.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)17:01 No.18070558
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    You start navigating the rows of shelves and objects, wandering through this maze-like area. You pass a number of interesting objects, paintings, and so on. As you're getting close, (you're in the right "letter", you just need to track down the right "number") your earbud speaks. "Can you hear me alright, Fortesque?" You click your own back. "Yes, Ashwood, I can here you." You pause for a second. "Aren't you supposed to say 'over' when you're done talking on the radio?" "Don't be silly, Fortesque. I can hear the click on my end when you let off the mic." Oh, right. "Anyway," He continues. "Just making sure this works. The staff seemed to have moved some objects around since the Professor made her original list. So, keep an eye out."

    You track down the right row of shelves, and start heading down it. "I'll let you know if anything is missing, you say. Dan out." You say, by way of conversation ender. Now, you have found the right spot for the tablets, and can actually see the jade box they come in, if you stand back a little. Problem is, they are a few shelves up, and you don't see a ladder around.

    >What do?
    >> Anonymous 02/23/12(Thu)17:06 No.18070596
    Think back to our previous visits to the museum and think to where we might have seen a ladder around. Failing that, ask Ashwood.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)17:19 No.18070724
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    (2x8 on a raw Mind check to remember)

    Hmm. You haven't been in the back a whole lot, even when your Dad worked with the museum. But, your memory is real keen these days. You passed a couple of ladders on your way out here, easiest to re-find would be right by the entrance you came in. But that would mean you're tracking all the way back. Closer, though, is one of those little mobile lifts they have, the kind of 'people lifters' they use to get to high shelves in retail stores. But you'd have to hope you can operate it.

    Or you could just say 'fuck it' and use magic. Because magic makes everything better.
    >> Anonymous 02/23/12(Thu)17:21 No.18070750
    Nah, let's not abuse our power and just try to use the lift. If an unskilled migrant worker that can't even read english can operate it, how hard can it possibly be?
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)17:33 No.18070862
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    (Moving a little slow today, /tg/?)


    You table the magic option, and decide to find the lifter. It's not hard, its in the same letter section, H, just a few rows down. You step up to the controls, and find it requires a key. Shit. Then you spot a key ring hanging on the wall right next to it, with the appropriate key. You guess the museum workers are just lazy sometimes.

    (2x9 and 2x10 on Drive check)

    Despite having never, ever operated a contraption like this before, you operate it like a pro, managing not to bump into anything, and pull up to the spot you need. You then switch the engine off, hop on over to the lift controls. These, at least, are Dick and Jane simple, having one lever which goes up or down as the primary interface. You go up about five shelves, find the Jade box, pick it up gently, and place it on the floor of the lift, then head back down.
    >> Anonymous 02/23/12(Thu)17:36 No.18070887
    We should inspect things with our psi power, right? After we try that, give it a look with MAGIC
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)17:39 No.18070900

    The active Psi and Magic sense powers are one and the same now. Unless you want to use the Psi Programs to conjure up a Spotlight or a Flare.

    You are getting no passive mojo of either variety from the box itself.
    >> Anonymous 02/23/12(Thu)17:40 No.18070916
    Well, bring the crate over to a table or something and crack that sucker open. Take out the tablets and examine them one by one. If nothing pops out at us, use the psi-spotlight. If that isn't enough, use the mage-senses.
    >> Anonymous 02/23/12(Thu)17:43 No.18070949
    We might even be able to get Veritas to aid us in translating the tablets. After all, we'd be bringing lost knowledge back into the world. Since that's the exact opposite of what would beak our pact (destroying knowledge) I assume she'd be more than complicit.
    >> Anonymous 02/23/12(Thu)17:45 No.18070961
    Cool idea, but let's see if we can't do it ourselves first.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)17:53 No.18071043
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    (Language is a different manner of skill than Knowledge, sadly. Your brain-wiki could probably help you understand what they're for, even if you can't read them though.)


    You carefully carry the box over to one of the desks they seem to have randomly scattered around back here. These are examination tables, complete with lights and is kept clean for this purpose.

    You open the box, and see the tablets inside. Perfectly sized for a hand to grasp them, a bit like tarot cards, only thicker and made of jade. They are inscribed with Chinese characters on both sides, each side a different formation of words. You're fairly certain their magical. Firstly, when you open the box, you felt a strange tingle in your chest, which persists when you pick it up. Second, the blue-white band of power around your right wrist, the one connected to Veritas, switches to a warm green color, and gives of a steady, warm throb.
    >> Anonymous 02/23/12(Thu)17:56 No.18071080
    Time to use our Knowledge ability and Mage Sight! Veritas wants us to learn about these.
    >> Anonymous 02/23/12(Thu)17:59 No.18071109
    >> Anonymous 02/23/12(Thu)18:00 No.18071125
    Huh. Sounds to me like we have a minor secondary power in the form of a 'cool information detector.'
    >> Anonymous 02/23/12(Thu)18:03 No.18071158
    Logically, we should have a cool adventure detector too then.
    >> Anonymous 02/23/12(Thu)18:04 No.18071171
    No, we got Nerio, not Horme. We should have a danger detector. A literal goddamn spidey sense.
    >> Anonymous 02/23/12(Thu)18:06 No.18071193
    more like danger detector or fight detector
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:09 No.18071227
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    (2x4, 2x6 and 2x7 on Magesight)

    You open up your magical senses, and confirm there is definitely something mystical with the Spell Tablets. The characters etched into them emit an electric blue light, and hum with power. The words are words of power, linked to a magical process. Just looking at it, you can't tell how it works, and how the spells are 'stored', but you can see the connection.

    (2x2 and 2x7 on Knowledge)

    You connect to the spirit world wiki in your head, and are flooded with knowledge. In ancient times, mages would often develop shortcuts, especially for spells that normally had lengthy incantations, or otherwise long casting times. The tablets are a kind of quick access 'spell-book'. They contain actual spells inscribed by a Chinese sorcerer who knew them, and in a way imparted this knowledge onto them. What exactly they were for, or the precise way they operate is unclear. They could have been just teaching aids, walking apprentices through the spells, or they could be an emergency option if the mage didn't have time or the ability to say the whole spell. Or maybe with the cards you don't need to say the spell at all, just now how to use it, and the tablet shapes the spell for you. Without being able to read it yourself, you can't be 100% sure.
    >> Anonymous 02/23/12(Thu)18:12 No.18071268
    Hmmm, we should tell Ashy-poo what we know about them and see if we can get someone to translate them. Maybe, what's his name, Huan would know more?
    >> Anonymous 02/23/12(Thu)18:13 No.18071274
    I've got a theory: They're like building blocks, or a sliding puzzle. Depending on how you arrange them, you get different spells. I imagine more than half the possible combinations don't do anything as a sort of security measure, but if you could figure out what each base part is, you could arrange them in such a way as to make something great.
    >> Anonymous 02/23/12(Thu)18:19 No.18071350
    Veritas gives us a brain-wiki and what are the effects of Nerio? Apart from spidey sense.

    Also without knowing what the tablets do, it's better just not to play with them. We're in a warehouse full of invaluable artifacts after all, just write down "wait for someone who knows chinese"
    >> Anonymous 02/23/12(Thu)18:20 No.18071364
    Nerio upgraded our Evocation. Now it's baller evocation that doesn't cost willpower to use. It's what let us parkour-super-jump our way here.
    >> Anonymous 02/23/12(Thu)18:24 No.18071410
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:25 No.18071422
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    You carefully pack the tablets back in the box, making a note to see about getting them translated. You press the button on your earpiece. "Ashwood, you there?" "Here, Fortesque." He says, he says in a tolerant tone. "Confirmed the Jade Tablets. And they are magical. Or something." You qualify your statement, not entirely sure you want Ashwood to know that you do know for sure. Or how. "Very good then." He says. "Bring them back up to the desk, then." He pauses for a second, then continues. "I'm on my way back up with the thing called a 'Dragon Grave Stone'. Sadly, the Black Stone Box was moved to a secure room I don't have access for, but an attendant is coming down with the keys shortly. Also, the bloody anachrotech as been split up by time period." You gather up the box, and take his conversation in stride. "So you'll need to go all around to find it all." You say. "Should I get any of it?" You decide to be helpful. "No, no need." He says, a little resignedly. "You'll have to run up and down here to find all the books, may as well do some of the same myself."


    (She also gave you more points in it. Which means the sum total of Evocation dice rolled is 7 currently, so you're pretty likely to actually pull it off.)
    >> Anonymous 02/23/12(Thu)18:27 No.18071453
    Could we use Knowledge to figure out what filing/archival system they use here and then exploit that to find things faster? If so, do it.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:30 No.18071493

    No, but you could have you roll Navigation to try and cut down on the time.

    Or, of course, MAGIC!
    >> Anonymous 02/23/12(Thu)18:31 No.18071509
    In this case I think it would be appropriate to (ab)use magic.
    >> Anonymous 02/23/12(Thu)18:31 No.18071511
    Let's roll navigation. I don't see how use summoning up wind to make ourselves faster or something would do anything other than blow priceless artifacts around.
    >> Anonymous 02/23/12(Thu)18:32 No.18071525
    I don't think we'd be using evocation. Probably divination.
    >> Anonymous 02/23/12(Thu)18:32 No.18071528

    Summoning magic in this place seems like a bad idea. We don't know if there's any artifacts that would react to it and I don't want to accidentally activate something bad.
    >> Anonymous 02/23/12(Thu)18:33 No.18071532
    I don't think we have divination.
    >> Anonymous 02/23/12(Thu)18:33 No.18071536
    I was under the impression that we could attempt any school, it was just that evocation and ritual magic were the only ones we had any sort of bonuses to.
    >> Anonymous 02/23/12(Thu)18:35 No.18071573
    Yeah, we literally have zero dice to the others. That means we can't do them. Not having a bonus in ORE means you have zero dice to roll.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:37 No.18071599

    I would probably have to roll that like making an untrained skill check. So it'd just be your Know (Occult) dice (Due to Operational Skill), -1.

    Which is 2d. So, you've got like, what, .01% chance of 2d10 coming up the same number? (And you still loose 1 WP if you fail a magic roll)
    >> Anonymous 02/23/12(Thu)18:41 No.18071645
    Yeah, forget the magic then. Why did you even suggest it as a possibility, Omega?
    >> Anonymous 02/23/12(Thu)18:44 No.18071673
    Because we could have done something like summon wind to speed around the museum. It just would have been really foolish - but still totally within our realm of choices.
    >> Anonymous 02/23/12(Thu)18:45 No.18071686
    More like a 10% chance, I think. I'll go find a probability table.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:45 No.18071689
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    (2x1 on Navigation)

    You make your way back to the front desk, basically just retracing your steps. Apart from not having to look around to check the alphanumerical codes on the shelves, you don't go much faster. Ashwood is already there, consulting what looks like a map on his iPad. You set the box down on the desk and he nods at you, then puts his tablet down, to examine the box closer. "Excuse me for a moment, I think I'd like to examine the tablets for a bit. My understanding of Chinese is limited and modern, but I might be able to make heads or tails of them, at least."

    >Next object, or check what you two already collected?
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:45 No.18071695

    It's a super-hero story. Why would I not want you to abuse your superpowers at some point?
    >> Anonymous 02/23/12(Thu)18:47 No.18071710
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    Next object! This should be fun. Also, here's a redheaded scientist pic.
    >> Anonymous 02/23/12(Thu)18:47 No.18071715
    rolled 60 = 60


    Stick around with Ashwood a moment or two to see whether he picks anything up.

    Adding that we "think it might be some kind of modular spell incantation kit" might be a good move: it at least would show we have a brain behind our glowing eyes.
    >> Anonymous 02/23/12(Thu)18:47 No.18071720
    Erm, 10%. Since what we roll on the first die is irrelevant, there's a 1/10 chance of the second die matching it. For any specific pair, 1%.
    Next object. Less time we spend with Ashwood the better.
    >> Anonymous 02/23/12(Thu)18:48 No.18071727
    Tempting abuse when there's no incentive or pressure to do so?

    Let's go get the next object. Books specifically.
    >> Anonymous 02/23/12(Thu)18:48 No.18071732
    There we go.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)18:50 No.18071754

    (Maths, not always my forte. I though 10% at first, and then I was like "that sounds to high to get a matching pair on just two dice")


    Please specify a new object.

    >Minoan Objects
    >Assorted Books
    >> Anonymous 02/23/12(Thu)18:50 No.18071759

    Stick around and see if we can use the tablets once Ashwood has made a wee bit of sense out of them
    >> Anonymous 02/23/12(Thu)18:51 No.18071766
    >> Anonymous 02/23/12(Thu)18:51 No.18071775
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:05 No.18071928
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    You start wandering away, as Ashwood remains bent over the tablets, scribbling notes as he tries to make heads or tails of them. The list of books takes up most of the first page, and into the second. The notes read like this.

    >Various Esoteric/Parapsychological Tomes, including the following:

    Then goes on to list them, a quite varied and sundry lot of books. Ooh, the museum has an original German copy of Unauspechlichen Kulten. You thought all those that were left lying around were in Europe. Other titles include Cultes Des Goules, a french book on necromancy, The King in Yellow And Other Plays (Funny, you though the Black Chamber rounded up and destroyed all those copies in the 20s), Thaumatergical Prodigies In the New England Canaan, an American book on sorcery and practitioners of black magic, Infinitum Mysterium, a Latin book apparently transcribed by the church from Roman documents you're not familiar with, Mystika Apo Ta Tessera Stoicheia, or 'Mysteries of the Four Elements', a book in Greek, related to early sciences, and Parapsychology: A Modern Recovery, a book from the 80s taking a look back at Psi phenomena and studies in the past.
    >> Anonymous 02/23/12(Thu)19:07 No.18071951
    Let's scan each of them with Mage Sight and Knowledge as we pick them up.
    >> Anonymous 02/23/12(Thu)19:14 No.18072049
    Uh, let's skip The King in Yellow though...
    >> Anonymous 02/23/12(Thu)19:14 No.18072061
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:15 No.18072069

    I'll tell you right now, there's nothing inherently magical about any of the books.

    As for rolling Knowledge, I'll warn you guys before doing that, because if you know about the books, you may know the books contain knowledge you could learn and use, but maybe don't want to. But you would be compelled to do so by the nature of your pact, or lose willpower (And could still loose Willpower by way of failing Stability checks if you read them anyway). Just sayin'. Reading knowing about stuff is not always a good thing.
    >> !UdzMmUq0Oc 02/23/12(Thu)19:15 No.18072074
    Except for The King in Yellow.
    >> Anonymous 02/23/12(Thu)19:17 No.18072099
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    Okay, okay, let's only roll Knowledge on ones that really seem to click as holyshitcool with Dan. Here's another red-headed science lass.
    >> Anonymous 02/23/12(Thu)19:17 No.18072100

    yeah, using Mage Sight on that will fuck us up in the worst way possible.
    >> Anonymous 02/23/12(Thu)19:17 No.18072108
    Four Elements, at least, would be safe?
    >> Anonymous 02/23/12(Thu)19:19 No.18072132
    I'd actually be willing to skim through any and all but The King in Yellow.
    >> Anonymous 02/23/12(Thu)19:22 No.18072172
    That's the problem; our pact with Veritas means we can't JUST skim.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:25 No.18072233

    Dan recognized the German original of Nameless Cults, so I can tell you that that's the version with the horrifying, sanity-eroding engravings and illustrations in it.


    To clarify, if you skim it, and you think you could immediately gain knowledge from reading it, you would be compelled to read it.

    Of course Dan doesn't speak Latin, German or French (You guys had your chance!) so reading some of the books at all without translation would be hard.

    Anyway, is there a particular order you would like to claim the books in?
    >> Anonymous 02/23/12(Thu)19:27 No.18072256
    In order of closeness?
    >> Anonymous 02/23/12(Thu)19:28 No.18072271
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    Nah, just grab them as we find them. Here's another.
    >> !UdzMmUq0Oc 02/23/12(Thu)19:28 No.18072276
    Could we do a Navigation/Knowledge check to determine the most efficient route to get them all?
    >> Anonymous 02/23/12(Thu)19:36 No.18072387
    Just found this song, reminded me intensely of Eve Moreau.

    >> Anonymous 02/23/12(Thu)19:36 No.18072393
    Just like parkour routes!
    >> Anonymous 02/23/12(Thu)19:39 No.18072442
    Bad news OP: Strike Witches Quest is on.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:40 No.18072464

    (No Matches on Navigation)

    You attempt to figure out the most efficient way to get all the books, which are sorted by time-period and language, but don't come up with anything better than just tracking them down in order of closeness to the desk.

    After the first couple books, you get a call from Ashwood saying he's done with the tablets, and recovering the Anachrotech now. You finish gathering the books, and head on back, finding Alexander not there, but the Anachrotech recovered and on the desk. Fragments of a Greek urn depicting their use, and a small scale model of a some kind of personal glider, made from wood and feathers (No idea how that survived all this time). Next is a collection of old papers wrapped together in brown paper and twine, and a long gun-case holding what looks like an elephant gun, only with a brass plate on the end of the stock, and a spool of copper wire running to a... hand crank?

    You set the books on the table and look them over. You can read the Parapsychology, New England Canaan and King in Yellow, since they're in English. The Greek and Latin books, and maybe the French you could stumble through with some time and dictionaries. German isn't something you're real familiar with, and from what you know of Nameless Cults, maybe you're better off that way.
    >> Anonymous 02/23/12(Thu)19:40 No.18072465
    It keeps happening.
    Do we need to warn you about the SWQ?
    >> Anonymous 02/23/12(Thu)19:41 No.18072474
    Let's skim the King in Yellow.
    Sounds like a good idea.
    >> Anonymous 02/23/12(Thu)19:42 No.18072498
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    That is REALLY good. Have a picture.
    Let's go get the Minoan stuff.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:42 No.18072499

    I knew this day would come.
    >> Anonymous 02/23/12(Thu)19:44 No.18072535
    Didn't this happen yesterday?
    >> Anonymous 02/23/12(Thu)19:44 No.18072540
    Ditto, let us do that.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:46 No.18072557

    If by 'yesterday' you mean 'Tuesday', then yes.


    This is a good song. Here's a little tune which reminds me of Roxane.

    >> Anonymous 02/23/12(Thu)19:48 No.18072574
    Now we need one for Johnny and one for Dan.
    >> Anonymous 02/23/12(Thu)19:50 No.18072599
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    Nice. Here's a picture.
    >> Anonymous 02/23/12(Thu)19:50 No.18072600
    >> !UdzMmUq0Oc 02/23/12(Thu)19:51 No.18072616
    Yes, let us acquire bitches. I mean, the other stuff
    >> Anonymous 02/23/12(Thu)19:52 No.18072631
    It really is not.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)19:58 No.18072706
         File: 1330045121.jpg-(136 KB, 506x388, disregardbooks.jpg)
    136 KB

    You put all the books down in a pile, continuing to disregard them. For one thing, you're pretty sure it was scientifically proven that The King In Yellow is harmful to your mental health.

    So, you decide to get Minoan. These are the second objects listed, down from the Black Rock Box Ashwood may or may not be hunting.

    >Minoan Urn, whole. Approx 5000 BCE, depicts events possibly construed as evacuation of Atlantis. Confirm Date. Confirm Content.
    >Tablets in Linear A, x2. Recovered in temple ruins. Possibly related to early Minoan esoteric practices. Confirm content.

    Just then, a woman enters from the same doors you used, holding a key ring. She's wearing business wear, has brown hair done up and glasses, but otherwise pretty plain and unmemorable. Her look screams "intern". She holds out the keys to you. "Are you assisting Mr. Ashwood? Here are the keys he wanted. Make sure you return them to a staffer when you are done, the restricted items are highly valuable."
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:00 No.18072721

    I MADE that picture.


    See >>18072706
    >> Anonymous 02/23/12(Thu)20:00 No.18072722
    Comm Ashwood, tell him we have the keys.
    See if we can meet him on the way to the urn.
    >> Anonymous 02/23/12(Thu)20:01 No.18072731
    >dat picture
    "Yeah, I am. Thanks. I'll make sure these get back to someone."
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:11 No.18072874
         File: 1330045886.jpg-(18 KB, 267x215, auto-locksmith-lost-car-key.jpg)
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    You take the keys from her and say, "Yeah, I am. Thanks. I'll make sure these get back to someone." She nods at you. "Alright then. I need to get back and finish filing some documents, so I'll be in for another couple of hours. If you two are here later than that, hold on to them over night and return them in the morning. Or track down on of the night guards, and they'll do the same." She leaves.

    You push-to-talk Ashwood, and report acquiring of keys. "Alright, I'm on my way back with the Norse materials. Had to borrow a dolly, because the sword is in a locked display case. Just leave them by my attache." He breaks the connection, but you wonder about just leaving the keys to the most valuable, and considering the stuff you've put your foot into, dangerous items lying around is a good idea.

    >Leave 'em?
    >> Anonymous 02/23/12(Thu)20:12 No.18072891
    Maybe we should leave them under the attache, so they at least won't be plainly visible?
    >> Anonymous 02/23/12(Thu)20:13 No.18072913
    Stick them under something. First thing people do when they can't find something is start lifting things.
    >> !UdzMmUq0Oc 02/23/12(Thu)20:15 No.18072936
    What else do we have to gather from our list?
    >> Anonymous 02/23/12(Thu)20:16 No.18072944
    Let's stick them under the attache and start mage-sighting the stuff that's already there that we haven't gotten a good look at yet.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:21 No.18073038
         File: 1330046511.jpg-(132 KB, 480x640, 54936023_6cbc963d36_z.jpg)
    132 KB

    (If Ashwood has the Norse items, then the Minoan objects are last on the list, apart from getting that Black Stone Box)


    You stuff the keys under the attache, and head out. This takes you a while to trek out to, even if they don't have enough Pre-Greek Mediterranean stuff to make the storage area hard to find. But then, you run into the problem. The tablets are round, but you can carry one in your hand, easy. The urn? No so much. You could carry it in two hands, and not risk it breaking, but that'll be two trips. You think about the best way to get these objects back to the front.

    >> Anonymous 02/23/12(Thu)20:23 No.18073057
    No reason to gamble with items of historical importance. Make two trips.
    >> Anonymous 02/23/12(Thu)20:24 No.18073078
    ...Are the tablets flat enough that we could stack them on the top of the urn, and then carry it?
    >> !UdzMmUq0Oc 02/23/12(Thu)20:24 No.18073079
    Scan 'em for magical activity, can we safely magically carry one, while physically carrying the other?
    >> Anonymous 02/23/12(Thu)20:27 No.18073101
    Throw tables in general direction of table.
    Grab urn, run to table with SUPER GOFAST.
    Put urn down, catch tablets.
    Like a boss.

    Or just make two trips that seems marginally safer.
    >> Anonymous 02/23/12(Thu)20:27 No.18073111
    Two trips.



    Two trips.
    >> Anonymous 02/23/12(Thu)20:28 No.18073118
    How much money would we have to pay if we goofed and broke one?

    and how much money does Dan actually have?

    Make two fucking trips.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:29 No.18073123

    They are flat, but given the top of the urn, they may be a little unbalanced. Nothing a skill check couldn't save, but still uncertainty.


    Giving them the good old college poke reveals no inherent magic. So, you can easily cast some manner of air charm to have one levitate in your immediate vicinity, but if something happens to break your concentration on the charm, and it drops and you can catch it... well, lets just say Dan's student loans will look like child's play to pay back.
    >> !UdzMmUq0Oc 02/23/12(Thu)20:30 No.18073136
    Two trips? Jeeze. You guys are boring. Stop being boring, guys.
    >> Anonymous 02/23/12(Thu)20:31 No.18073149
    But that is all irrelevant, as we are taking two trips. NO LESS, NO MORE, EXACTLY TWO.


    >> Anonymous 02/23/12(Thu)20:31 No.18073156
    ...Three trips?
    >> Anonymous 02/23/12(Thu)20:33 No.18073179
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:35 No.18073194
         File: 1330047301.jpg-(37 KB, 417x500, 1689376-L.jpg)
    37 KB

    Having an archaeologist for a father inclines you to play it safe. You decide to make two trips, and take the tablets first. When you get back to the table, you find Ashwood has already gone out with the keys, and now a couple of display cases are on the table, making it very crowded with all the other things. You set the tablets down, and head back.

    Just as you're about to pick the urn up, Ashwood comes over the radio. "Fortesque." He sounds more terse and short than usual. "Hurry up with whatever you're working on, then meet me down here." Before you can reply, he simply says, "We may have a problem."
    >> Anonymous 02/23/12(Thu)20:36 No.18073209
    rolled 65 = 65

    Pre-emptive roll for SAN loss.
    >> Anonymous 02/23/12(Thu)20:37 No.18073218
    The urn can wait. Put it down and go meet with him. Are the floors made of ceramic tiles? If so, could we use Earth Evocation and two tiles to high-speed-skate our way there?
    >> !UdzMmUq0Oc 02/23/12(Thu)20:41 No.18073262
    Let's just run, as neat as it might be to magic our way back.
    >> Anonymous 02/23/12(Thu)20:42 No.18073278
    I still want to know whether or not it's a thing we could do, even if we don't do it at the moment.
    >> !UdzMmUq0Oc 02/23/12(Thu)20:44 No.18073310
    Fair enough, that
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:46 No.18073323
         File: 1330047966.png-(80 KB, 300x225, 300px-Toph_slides.png)
    80 KB

    "I'm on my way." You say. The goddamn urn can wait, its supposedly been around for 7000 years. You decide to head over to the restricted storage, and fast. And boy howdy, you know how to do fast.

    (3x1 on Navigation to find place quickly)
    (2x6 on Earth Walk)

    "Nemi Tetl!" You announce, after only taking a couple seconds to calculate a route right too the restricted vault. The entire floor vibrates for a second. You experimentally push off with a foot, and glide forward on the ground, like you're ice skating. You shoot a glance behind you, and the floor seems unchanged, warping back into shape without harm.
    >> Anonymous 02/23/12(Thu)20:47 No.18073345
    Baller. We so baller. We so fucking baller. And we didn't even have to risk using too-breezy-for-in-here Air Parkour.
    >> Anonymous 02/23/12(Thu)20:48 No.18073362
    If he asks, "Wizard."
    >> !UdzMmUq0Oc 02/23/12(Thu)20:52 No.18073417
    Nah, "It's a kind of a magic." with a grin, if things aren't too dire.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)20:58 No.18073479
         File: 1330048692.png-(33 KB, 310x310, Earthbending_emblem.png)
    33 KB

    You have to suppress the urge to go "whee!" all the way home, as you fucking LAND SKATE. With your route pre-planned, it takes you at most half the time, if not less, to get down to the 'vault' area, coming to a baseball slide stop on the metal threshold, using it to hop back to your feet. Ashwood is standing there, but maintains his stiff upper lip, simply raising an eyebrow at you. "Wizard." you say, simply.
    >> Anonymous 02/23/12(Thu)20:59 No.18073495
    >> Anonymous 02/23/12(Thu)21:00 No.18073502
    "So, what's the matter? I rushed right over."
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:16 No.18073686
         File: 1330049793.jpg-(5 KB, 700x431, black.jpg)
    5 KB

    "What's the matter? I rushed right over." You inquire. "I can see that." He says, allowing a little astonishment to creep into his voice. Then he shakes his head as if to clear it. "Right. Well, as you can see, I came over and unlocked this section, and I went to where the Black Rock Box is supposed to be. It is not there." He says that last part very clearly, emphasizing each word. "However, the spot is filled with stuff, so they may have moved it again, or set it somewhere else and not recorded it, so I need your help to look for it right now." You nod. Then you hear a slamming sound, like someone throwing a huge breaker switch. Then the lights go out. Shit.

    First thing you notice, when your vision re-ups, is that its all very greyscale. Guess Cyrean's don't have nightsight in color. Then you notice some more color. Self-consciously, you become aware that your sleeves aren't quite opaque enough to hide the gentle blue glow of your arm lines. You bet if you took off your glasses, they'd be lit up too.
    >> Anonymous 02/23/12(Thu)21:18 No.18073708
    "Do you want me to go find the breaker, find the box, or find whomever is doing this?"
    >> Anonymous 02/23/12(Thu)21:19 No.18073716
    And it's summer right now, isn't it? So no jacket we could put on over this?
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:19 No.18073719

    For reference, Dan's Psi Sense enhancement also gave him a section of Cyrean genetics so he has night-vision now.

    Ashwood is not so blessed.

    >ontRegu tenanted

    Those ont Regu sure dig get David Tennant'd captcha
    >> Anonymous 02/23/12(Thu)21:20 No.18073724
    Shiiiiit, we glowin like a christmas tree.
    >> !UdzMmUq0Oc 02/23/12(Thu)21:21 No.18073732
    How's Ashwood's night vision, we should find out. Maybe offer to provide some with the wisp program
    >> Anonymous 02/23/12(Thu)21:21 No.18073734
    rolled 9 = 9


    Time to mage sight. Ought to let us know if someone's creeping around in the general vicinity.
    >> Anonymous 02/23/12(Thu)21:21 No.18073735
    Then let's bring up a wisp so that he can see for now at least, until he turns on/downloads a flashlight app for his phone.
    >> Anonymous 02/23/12(Thu)21:21 No.18073736
    "Something tells me this isn't going to end a nice, peaceful evening..."

    Museums don't just power down, there are backup generators so the alarms stay on.
    >> Anonymous 02/23/12(Thu)21:21 No.18073738
    Oh shit. Something tells me we're set for another encounter with those mysterious armed men.

    We could throw up a light for Ashwood's benefit. But that would negate the advantage of nightvision if something dangerous really IS going on.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:21 No.18073740

    Dan's already wearing his lightest jacket. In the pitch fucking dark, its still not opaque enough. The Cyrean symbols are actually pretty bright.
    >> Anonymous 02/23/12(Thu)21:22 No.18073747
    Does Ashwood have a sportscoat or something? If so, ask for it quickly and quietly.
    >> !UdzMmUq0Oc 02/23/12(Thu)21:22 No.18073752
    Damn my slow phone typing
    >> Anonymous 02/23/12(Thu)21:23 No.18073759
    Hi. What would a new player need to learn to get involved in the quest? If it's "read every single past thread" then nm.
    >> Anonymous 02/23/12(Thu)21:24 No.18073770
    I have a feeling this is going to get very expensive very quickly.
    Lock Ashwood in the vault.
    >> Anonymous 02/23/12(Thu)21:26 No.18073806
    It's less "read every single past thread" and more "read Omega's posts from every single last thread." That is a LOT shorter of a task. For a brief summary, though, Dan was a fairly average history major who, while going out with his friends at a club, met Evil Mad Scientist Eve Moreau by accident; they ended up kissing and he got super powers.

    The super powers he got were being a human paragon/ideal and some Cyrean genetic module power; Cyreans are an alien species that humans fought a world war against but are now on semi-good terms with. His first Cyrean power was psibolts, a bolt of pure friction that he can throw at people. I'll continue this in future posts.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:28 No.18073831
         File: 1330050498.png-(318 KB, 640x360, 69.jpg.png)
    318 KB

    (Somebody get this man an executive summary.)


    You summon your wisp, a tiny blue-white star pops into existence, and hovers just over your shoulder. It bathes the area in light. "Ashwood," You say quietly. "Give me your coat." He's in the middle of unslinging his 'map case'. "What?" He hisses, more confused than anything. "I can see in the dark." You say, dropping to a crouch and having the wisp orbit a little farther out. "But I also kind of glow in the dark. Give me your sports coat, and I can move freely. You can keep the wisp with you, if you want the light." He trades jackets with you, and in the silence, you think you can hear distant movement. As you tug his jacket on, which does manage to hide your glowing, he says "Ever consider what's out there can too?"
    >> Anonymous 02/23/12(Thu)21:28 No.18073833
    We were given superpowers by the mad scientist Dr. Eve Moraeu after unwittingly meeting her in a nightclub.

    She gave us psychic alien powers and the potential to achieve peak human abilities (e.g. Captain America). On our own we managed to become a sort of mage and we made dealings with two spirits (one of knowledge, the other was courage or Justice, not quite sure)

    We also have a smokin' redhead super genius girlfriend called Roxanne and Johnny is our kick-ass pal with a robot suit.

    There are also a bunch of dudes who are our friends.

    Right now we are in a museum with Ashwood the descendant of a superhero from WWII. He seems to be a cool dude sometimes.
    >> Anonymous 02/23/12(Thu)21:28 No.18073838
    Now, as soon as we get those powers, a bunch of armed men in masks and basic body armor charge into the club and start firing guns into the crowd. Through some mild heroics and extreme running, we end up killing or incapacitating enough enemies to escape. We later find out that our friend, Johnny, got shot in the leg and will be on a cane for a while, and his friend, Peter, got clipped in the face, but he recently came out of the hospital and they expect a full recovery. We took the long way back home, and finally went to sleep.
    >> Anonymous 02/23/12(Thu)21:29 No.18073850
    Seems interesting.
    What system is it run in? I see the stat sheet and it reminds me of WoD, but not quite.
    >> Anonymous 02/23/12(Thu)21:30 No.18073855
    "Yeah well I can't do shit about that can I."
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:30 No.18073866

    Modified Wild Talents, which is an ORE game. It's actually kind of similar to WoD in certain respects, being pools of d10s, but instead of successes, you look for matches.
    >> Anonymous 02/23/12(Thu)21:32 No.18073878
    We decide when we wake up to try to break into the genetics lab to get tests run on us. There we meet Roxy, a hot redhead who has the benign version of Science-Related Memetic disorder, who happily runs the tests for us anyway. We ask her out for coffee, then go to the cops to get registered as a metahuman, and they refer us to a shop catering to our type.

    We meet up with Johnny, expressing an interest in going to Vermont to look for more power modules. We go on a shopping trip, using the money given to us at the police station, buying things like Cyrean breastplate, a knife, a taser cane for Johnny, and an old set of power armor which we intend to use as an industrial vehicle on our trip.
    >> Anonymous 02/23/12(Thu)21:35 No.18073925
    We go get coffee with Roxy, get attacked by the Champion of an eldritch horror (we beat her but she escapes) in the cafe. We go with Roxy to Johnny's place, where she starts repairing the power armor because that is SO her thing. Realizing we need parts for it, we go and get on friendly terms with a professor, helping to identify psychically potent artifacts, which is also where we meet Ashwood, who was also assisting. She gives us a modular power module for our assistance (we got a psychic sight one back at the cool shop). We bring the parts back, have a few beers, and that's the end of day 2.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:36 No.18073934
         File: 1330051001.jpg-(51 KB, 575x418, japanese-swords-samurai-swords(...).jpg)
    51 KB

    Ashwood pulls a sheathed Katana from his "map case", and grins, smiling genuinely for the first time since you've met him.

    "But I can."
    >> Anonymous 02/23/12(Thu)21:38 No.18073966
    "Oh okay."
    Well, let's not lock him in the vault.
    >> Anonymous 02/23/12(Thu)21:39 No.18073975
    On day three, if I'm not mistaken, we met a magical self defense club (who are total bros), met Harry Dresden - I mean Professor Blackstone - and then had breakfast. We did parkour with a bunch of people in town (turns out we're awesome) and then came back to Professor Blackstone and got our not-wizard-level-magic unlocked, allowing us to do simple magic at the cost of a massive personal drain.

    So, we summoned up the Grecco-Roman spirits of Justice, Adventure, Courage, and Knowledge and played the dating game, eventually making a pact with Knowledge (Veritas) and Courage (Nerio) for awesome cosmic knowledge and way better casting, respectively. Then we got a call from Ashwood (who we met yesterday) to come to the museum around 6:00 to stay there overnight with him to help him catalogue artifacts. We accepted. Now here we are.
    >> Anonymous 02/23/12(Thu)21:40 No.18073989
    "I work best as a skirmisher. I'll be on the move out there, trying to find them. You can keep in contact with me via the headsets if you want."

    Turn on our mage sight to try to find enemy auras, start boosting ourselves with some air, and move fast and quietly out.
    >> Anonymous 02/23/12(Thu)21:41 No.18074008
    And that's everything. I really do suggest reading the archives, though. There are a LOT of details I didn't bother to cover. No need to read any posts except Omega's. That's where the actual story up to this point is. It should take significantly less than an hour to do if you aren't a terribly slow reader.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:47 No.18074088
         File: 1330051648.jpg-(61 KB, 640x480, Warehouse-at-Night-stock19.jpg)
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    (Don't forget all the worldbuilding posts I make, too.)


    "I work best in a skirmish, I think. You stay here, and I'll find out what's up." He stops you before you go. "The generators here have an manual override, if they've cut the main power. There's a security checkpoint about 20 meters that way," He points, "Which should have one. The guard there should have thrown it already, so watch out." You nod. "I'll be careful." "Oh," he says. "Turn out the light." The wisp winks out.

    >Plan of attack?
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:49 No.18074116

    Keeping in mind you only have 1 die in stealth
    >> Anonymous 02/23/12(Thu)21:49 No.18074119
    Keep low, fast, and stealthy. Look first before moving. Keep on the lookout for auras first and foremost. The colour against the black and white should help us spot anyone easily. Do we have our ghostknife on us? If so, now would be a good time to draw it, just in case.
    >> Anonymous 02/23/12(Thu)21:50 No.18074140
    Can we boost it with Air Evocation or something to cushion all of our impacts and stuff to make us quieter? So it would be Stealth + Coordination + Evocation set width, yeah?
    >> Anonymous 02/23/12(Thu)21:51 No.18074146
    Go for the security checkpoint. Check on the guard.
    That's better than no dice at all.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:53 No.18074199

    Yes, though this would add the width of the Evocation in dice to your stealth roll.


    True enough. Since that would be pure Coordination, with a -1 penalty for untrained.
    >> Anonymous 02/23/12(Thu)21:55 No.18074219
    Then let's do an Air-Dampened Stealth.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)21:59 No.18074291
         File: 1330052391.jpg-(42 KB, 234x320, swift_silence.jpg)
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    You draw your ghostknife from its little holder and edge forward in the dark, staying low. You conjure an air evocation to attempt to muffle sounds you make.

    (3x1 on Evocation, adding 3 dice to Stealth check)

    "Cactoc." You whisper. A pressure fills your ears, and the air around you feels very heavy, and thick, but otherwise doesn't have any other effects, good. You keep scanning for movement in the corners of your vision, but don't see much. Your range is fairly limited, since the light level in here is extremely minimal with your runes covered, and you don't see anything obviously hostile, though faint sounds of heavy objects, like stone on stone, or heavy boots does occasionally reach your ears.

    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:08 No.18074440
         File: 1330052916.jpg-(129 KB, 480x640, 55225846_8c82191532_z.jpg)
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    (2x3 and 3x2 on Stealth)
    (Detection rolls 2x5)

    You move, quiet as the grave, thanks to your muffling spell. After a few, very long, painstaking minutes, you can see the booth, with no sign of movement. You decide to pick up the pace, scampering like a pajama-wearing extra in a ninja flick. The door is hanging open, the knob broken clean off. Inside you can see the security guard slumped over his chair, two dark stains on his back, contrasting with his uniform shirt. Who ever is doing this is way more subtle than those hooligans at the club. You move the guard's body ever so slightly out of the way, spotting the big button for the manual override. You press the switch, and you hear a low electric hum, as the generators somewhere beneath you fire up. You wonder if these are gas, or nuclear, or if the Museum has one of the embedded fusion plants Liberty city is famous for.

    (2x4 on enemy grapple check)

    Then a fucking arm comes through the wire-frame glass, and wraps around your neck in a choke-hold, dragging you back against the glass. You cry out, and start struggling, just as the lights slap back on. The arm is cold to the touch, and when you look down with the benefit of color vision, it looks reddish-brown, like its made of clay or terracotta.
    >> Anonymous 02/23/12(Thu)22:10 No.18074473
    It just got night at the museum up in this bitch!
    >> Anonymous 02/23/12(Thu)22:10 No.18074476
    Try to use Earth Evocation to take it apart. Failing that, start stabbing/blasting directly behind us.
    >> Anonymous 02/23/12(Thu)22:11 No.18074489
    rolled 7, 4, 1, 5, 1, 5, 8, 1 = 32

    Well then. Should be possible to Earth invocation to make the thing brittle, cracked, and fragile - then use our strength to pull it apart.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:11 No.18074494

    Monomolecular knives. Good for slashy-slashy, not so hot on the stabby-stabby.
    >> Anonymous 02/23/12(Thu)22:12 No.18074509
    Psi bolts then, if the evocation fails.
    >> Anonymous 02/23/12(Thu)22:12 No.18074512
    Slap it with PURE FRICTION then.
    >> !UdzMmUq0Oc 02/23/12(Thu)22:16 No.18074565
    Whilst engaging in the scuffle, can we give Ashwood a ping, let him know we've encountered hostiles?
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:21 No.18074619
         File: 1330053702.jpg-(314 KB, 2400x1350, Daffy-Duck-is-The-Wizard.jpg)
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    First instinct is to give it hell with your Psi bolts. But you can't actually see the target, so you have no way of knowing where exactly to but the bolt, and it is getting mighty hard to breath with this arm around your neck. It clamps tighter, like its trying to drag you back out through the safety glass. The wizard is undeterred.

    (3x10 on Stone to Mud - Evocation)

    You struggle for a second to find the word, then you press your hand to the arm grasping you and hiss "Zoquitic!" There is a wet 'plop' sound, as a the arm melts into mud where you touched it, and you combat roll forward and away, coming up in a crouch facing your foe.

    It looks a lot like the clay targets Blackstone summoned up this morning. Only bigger, heavier. And with proper legs. Its about six-feet tall, with a smooth surface, only things breaking it up is a slight alteration of shape for joints, and three slits in its face for eyes and a mouth. It has a single arcane-looking symbol on its forehead. It looks at where you blew off its arm, revealing it to be solid, then it lifts a foot, and puts it through the glass, to the other side, and fucking steps into the room, the wire and glass doing little more than scratch it. It grabs its arm from where it fell, and puts it back at the gap with a wet, sticky sound, like fresh mud, then flexes it experimentally.
    >> Anonymous 02/23/12(Thu)22:23 No.18074643
    >It has a single arcane-looking symbol on its forehead.
    >> Anonymous 02/23/12(Thu)22:23 No.18074647
    >> Anonymous 02/23/12(Thu)22:24 No.18074655
    An arcane symbol on its forehead? It's a golem. Called shot to that symbol. Melt it with evocation, blast it with friction, whatever. That's how we defeat it.

    Whisper to Ashwood, "Golem, at least one. The weak spot is the symbol on the brow."
    >> Anonymous 02/23/12(Thu)22:26 No.18074690
    Let's confirm the weak spot before we tell him that, yes?
    >> Anonymous 02/23/12(Thu)22:27 No.18074702
    Roll Knowledge while making a called shot at its forehead.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:39 No.18074869
         File: 1330054787.jpg-(7 KB, 266x266, 266px-H.F._Blade.jpg)
    7 KB

    (2x10 on Called Shot to Head)
    (2x10 on GOLEM PUNCH, take 2 shock to Head)

    You wind up for a bolt, but its a lot faster than you'd though, and just as you let loose, it clocks you right in the jaw like a ton of clay bricks. At this same instant, you put a bolt point blank into its forehead, which evaporates a good chunk of it into dust instantly, the edges of the lost piece glowing like a kiln. Then the thing collapses into a pile of clay fragments and dust, covering you. You cough.

    "Ashwood." You manage to get out, still seeing stars from the haymaker you took. "On route. We've got at least four bogeys in the warehouse." "Three" you sputter, spitting up blood and clay dust. You can hear Ashwood sprinting in the distance. You leave the booth, which isn't very safe, and seem him sprinting down an aisle. Then another one of the clay ones steps out from behind him, and makes a move to clonk him on the back of the head. You call out a wordless warning, and Ashwood rolls forward, and comes up facing his enemy and presses something on the handle of his katana. A high-frequency sound fills your ears, just on the edge of your perception, and the blade's edge begins to glow a warm red, then white hot. He steps forward, blade held in both hands, and snaps a diagonal cut across the golem, splitting it from shoulder to hip. It falls to the ground in two pieces, the edges glowing hot.

    "Forehead!" you shout out, as the torso suddenly pivots up from the ground to go for his ankles. Ashwood deftly flicks the blade with one hand and passes through its head like a hot knife through butter. Or a High-Frequency Sword through clay. He turns to look at you and walks up. "Wayland-Yutani Catalog, Spring 2012 issue special. Always order the best."
    >> Anonymous 02/23/12(Thu)22:41 No.18074899
    >> Anonymous 02/23/12(Thu)22:42 No.18074908
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:44 No.18074953

    On what, pray tell?
    >> Anonymous 02/23/12(Thu)22:45 No.18074981
    What these golems are, specifically. What sort of thing would have the means to make them. Who they're working for. That. Any or all or any tangents you feel like branching off into from those points.
    >> Anonymous 02/23/12(Thu)22:49 No.18075030
    Balls. I'd roll Know (fiction) or Know (sci-fi) but we're untrained.

    We have no idea what a Weyland or a Yutani is.
    >> Anonymous 02/23/12(Thu)22:51 No.18075051
    We have the Knowledge power. It's Knowledge (Everything). It's magic.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:51 No.18075059

    Tangents are decided by sum total of matches. More matches, more information I give out.

    (2x10 on Knowledge)

    Your connection is a little fuzzy, due to head punches, but you know from a sudden flood of information that Golems are an Alteration-type magic, made through spells or rituals to animate inanimate matter, usually shaped into a form of a person. (As opposed to reanimating corpses via Necromancy, or Summoning elementals or other creatures as servants) They always have some manner of focus, heart, whatever, which holds the enchantment in place, but not always the same place, even for the same enchanter. Looks like its the forehead on these clay ones. You could, of course, test your own Occult knowledge. In a second, when the room isn't spinning.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:52 No.18075081

    Dan's seen Alien(s). But Wayland (note the vowel difference) is a Professor. He's the head of the metascience depart- wait a minute.
    >> !UdzMmUq0Oc 02/23/12(Thu)22:54 No.18075106
    "Are you immortal? Are you a prince of the universe?"

    Well, not really. Unless you want to.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)22:55 No.18075120

    Dan's pretty punch drunk right now.

    And I love references. And that movie. And Queen.
    >> Anonymous 02/23/12(Thu)22:55 No.18075125
    Let's hit up occult knowledge too. We're going to need to keep moving soon. There are at least two more based on what Ashwood said.
    >> Anonymous 02/23/12(Thu)22:56 No.18075132
    Weyland-Yutani is the fictional megacorp from the Alien movies.
    They're basically responsible for all the horrible things that happened.
    >> Anonymous 02/23/12(Thu)22:57 No.18075147
    >> Anonymous 02/23/12(Thu)23:00 No.18075198
    Freddy Mercury is the closest thing this Earth has ever seen to a literal God, IMO.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:02 No.18075229

    (2x5 and 2x6 on Knowledge (Occult))

    From your own readings, you understand Golems can be made of just about any material you can think of, but Magisters who make them usually pick cheap materials that are readily accessible, like clay or quarried stone. The process takes time and power, though, so the person doing it is unlikely to make replacements quickly. But if he's dedicated to this art, he could have dozens of them, especially if they're cheap footsoldiers made from clay.
    >> Anonymous 02/23/12(Thu)23:06 No.18075279
    Sounds like we need to keep moving. We don't want them to be able to pin down our location. Let's try to get the aux power on. If that doesn't work, move back out. It should be easier now that we know what we're looking for.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:08 No.18075302
         File: 1330056509.jpg-(34 KB, 500x588, 6a00e0099496db8833010536319d86(...).jpg)
    34 KB

    "Are you immortal? Are you a prince of the universe?" You say, trying to catch your breath, the sickness of the spinning room fading. "I have no rival." Ashwood responds, as he puts a hand on your shoulder, to steady you. He brushes the clay dust off, and says, "No point in the coat now, old boy. Lights are up. It's showtime." You nod at him, then ditch the jacket. Alexander takes it, and tosses it into a corner. you take out your knife and slash your own shirt off, leaving you standing sleeveless in just your Cyrean breastplate. "C'mon," You say to Ashwood. "We need to find the Magister. Golems don't shoot people in the back with silenced weapons." You say, with wizardly authority. He nods.

    >Battle plan?


    (I would say Dan is now played by Freddie Mercury, but even Dan cannot contain that much awesome.)
    >> Anonymous 02/23/12(Thu)23:10 No.18075325
    Can we use air parkour to run on the wall/celing for a better look? If so, that.
    >> Anonymous 02/23/12(Thu)23:10 No.18075335
    Can we make a bullet-deflecting wind shield?
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:13 No.18075382

    Evocation does have D on it, so yes. (D stands for Defends)


    There is a lack of readily accessible walls and ceilings here, kemosabe.
    >> !UdzMmUq0Oc 02/23/12(Thu)23:13 No.18075386
    rolled 15 = 15

    >> Anonymous 02/23/12(Thu)23:15 No.18075400
    What about super-jumps, then, to scout the area? If our stealth is blow, no reason to keep sneaking.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:18 No.18075449

    I think even accounting for magic, its a little high to jump, the storage rooms are like warehouses, really tall ceilings. And there are really tall rows of shelves everywhere. You could climb those, but you endanger the really old things stored on those.

    You can talk to Ashwood, or ask to make a Tactics check, if you want proactive advice, instead of reactive.
    >> Anonymous 02/23/12(Thu)23:18 No.18075460

    Now, I don't know how good our range is, but what if we just make a "finding wind", which blows through the aisles and boothes until it finds something alive, then shows us where that thing is?

    We can be Dan Listens-to-Wind Fortesque
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:21 No.18075510

    Range is dependent on dice in a power. Evocation is at 4 dice, so it has an effective range of 80 yards. It can also affect about 400 pounds of stuff with its Mass.

    Just letting you all know.
    >> Anonymous 02/23/12(Thu)23:21 No.18075511
    Let's roll tactics first, then consult with Ashwood based on our roll.
    >> Anonymous 02/23/12(Thu)23:21 No.18075516
    Wait, better imagery, and more in tune with our style:
    We say "wind spider", and we feel the air disturbances in the warehouse. The only things that should disrupt the air here are speech, movement, and air conditioning. We eliminate the last one, and anything that we feel is either a golem or the Magister.
    >> Anonymous 02/23/12(Thu)23:23 No.18075552
    Or we could use Tremorsense through the ceramic floor. Duh.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:36 No.18075740
         File: 1330058179.png-(387 KB, 1000x700, tremorsense_by_kidrogue42-d4ls(...).png)
    387 KB

    (Was going to do wind, but I like tremorsense better)

    (2x3, 2x5 and 2x9 on Evocation)

    "Tlallolini quittaz." You say, and press a hand to the floor. You feel a wave of energy pulse out, through the ground, and your senses expand, feeling every nook and cranny in the floor, the vibrations of the AC system, and the generators deep below in the foundations. You can also make out the tramp of feet in the distance. There are... at least three. Maybe more. But not so much more that you can't distinguish them from one another, they're just clustered. No more than six? You don't know. Before you can refine it any, you feel a sensation like a thread snapping, and your sensation goes out. Right, enemy Magus.

    "Trouble?" Asks Ashwood, as you stand up. "Yeah, between three and six more inbound. Maybe not all the clay type. The big bad cut off my senses before I could confirm, though." He nods. "Well, you have all the information, what is our best approach?"


    (2x8 and 2x1 on Tactics)

    "We can't fight them in narrow spaces like the rows." You say. "Right," Agrees Ashwood. "They'll only press the advantage and crush us. Possibly literally." "So," you say, thinking out-loud, "We need a more open space to catch them." "There are a couple areas, if we can make it. The loading dock, of course, is much more open, but that takes us away from whatever may be going on inside the Museum. Or, there is a main junction, using the primary entrance to the Storage area from the offices. It is much more open than in the stacks themselves."
    >> Anonymous 02/23/12(Thu)23:38 No.18075771
    >> Anonymous 02/23/12(Thu)23:39 No.18075781
    "Let's go for the main junction. Take my hand and try not to fall."

    Then earth-skate there as fast as we can, towing him behind us also on earth skates.
    >> Anonymous 02/23/12(Thu)23:39 No.18075793
    Okay, good I can post.


    "The main junction seems our best bet. Sure, if they call in reinforcements we're screwed but, it keeps us close to the action and it's nice and open. Lets get going."
    >> Anonymous 02/23/12(Thu)23:39 No.18075797
    Draw them to the junction.
    >> Anonymous 02/23/12(Thu)23:41 No.18075830
    Ideally attract them with some kind of thrumming sound resonating through the earth. Hell, if we do it right, the resonance might reach far enough that Dresde- I mean, Professor Blackstone, will come swooping in at the climactically appropriate moment. Or something.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:43 No.18075863
         File: 1330058612.jpg-(499 KB, 844x956, 1321774410535.jpg)
    499 KB

    >80 yard range
    >reach wherever Blackstone calls home
    >> Anonymous 02/23/12(Thu)23:44 No.18075886
    Hey, the sound wave would reach WAY further than just the radius in which we're inducing it. Fair enough, though.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:55 No.18076064
         File: 1330059333.jpg-(101 KB, 1000x563, DA2__Harvester50301.jpg)
    101 KB

    "The main junction then." You say. The band around your upper arm pulses golden yellow, a thrums with a steady, pleased pulse. "Lead the way." You gesture. Ashwood nods, and without another word, sprints off, you doing your best to keep up. After a while, you can hear them walking in the distance, great clattering steps of stone on stone. Or metal on stone. But still some distance away.

    You reach the main junction, and skid to a halt, looking around for the enemy. "I don't see them," Says Ashwood. "Could we have lost them some how?" "Not with the Magister hanging around to issue orders..." You say. Then you see them, marching in formation up the main row. To the fore are two more clay golems, like the kind you iced before. Behind them are two more, made of cold metal. They look like walking suits of armor, except for the faces, which are shaped like the clay ones. They have a core-mark, but theirs is on the left side of their chests, right where a heart would be.

    Then you see it. It is a 10ft tall conglomeration of yellowed and green flesh, a walking pile of corpses in a pustule-like, rounded blob of meat. It walks on low massive legs, waddling like a water creature. It has two arms, for lack of a better term. One is bloated and swolen, with a span that looks like it could reach around your torso in one go. The other is split at the elbow, breaking into two arms, with hands, which look each look like the biggest arm you've ever seen in a man. What you thought was a line of stitches in its "center" splits open, into a maw filled with jagged mockery of teeth. More like random heapings of bone arranged in a mouth-shape. Black ichor oozes out from this new gap, reeking of the grave.
    >> Omega !Q7t.srvWZ6 02/23/12(Thu)23:56 No.18076092

    Battle is now joined, BTW

    Combat will be last thing we do tonight.
    >> Anonymous 02/23/12(Thu)23:58 No.18076110
    Aim for the obvious weak points on the clay and metal ones first. Psibolts ahoy, nothing fancy until they're closing to melee, just carefully-aimed shots.
    >> Anonymous 02/23/12(Thu)23:59 No.18076132
    Psi-bolts at the clay golems' heads, then spam at meaty mcfuckhueg.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:09 No.18076267
         File: 1330060199.jpg-(28 KB, 496x300, themummy3pic43.jpg)
    28 KB

    (3x5 and 2x10 on Golem Double-Strike)
    (Clay 1 gets 2x5, but you ruin that set, and Clay 2 gets no matches when you smash his face off)

    Damn, you really wish you had an attack call for this part. You double-throw your bolts in a move that is your move. The first one flies a little faster, but is off, and does nothing but blow off its arm, luckily removing its punching arm. The second shot connects clean with the second golem's face, and punches clean through it, sailing down range somewhere. The golem just falls into dust.
    >> !UdzMmUq0Oc 02/24/12(Fri)00:10 No.18076268
    Can Ashwood see the core marks? If not, let's inform him.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:11 No.18076284

    They are, in fact, visible to the naked eye. Also they glow blue.

    Did I forget to mention that?
    >> Anonymous 02/24/12(Fri)00:13 No.18076314
    rolled 23 = 23


    Alright, no sense in staying put...

    Angle out to the side so that the golems have to split up, and the beast has to choose a side.

    Once we're in position a good bit to the side, fire off another set of psibolts at the golems (if there are any left) or the beast (if it's really fucking close or the golems have been dealt with).
    >> !UdzMmUq0Oc 02/24/12(Fri)00:14 No.18076329
    I don't think so, but I may not have read it right. I've got a bad habit of that. I thought we could see em because of magic bullshit
    >> Anonymous 02/24/12(Fri)00:14 No.18076334
    Might I suggest, 'Double Down'?
    >> Anonymous 02/24/12(Fri)00:16 No.18076349
    Keep blasting with the called shots until they're almost in melee range, then start fighting defensively, trying to keep out of their reach.
    >> Anonymous 02/24/12(Fri)00:17 No.18076374
    Well when you've got magical I SEE ALL vision, it's hard to know when normal people can see things too.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:20 No.18076425
         File: 1330060846.jpg-(48 KB, 285x464, warforged-01.jpg)
    48 KB

    (I totally didn't say.)


    (2x8 and 3x4on Agility for self-placement/evasion)
    (Clay 1 drops 2x1 and 2x8 on you for attack, but Agility gobbles both)

    The Clay golem that you shot the arm off closes with you, but you pivot, avoiding one clumsy punch, then jump back when it swings its arm at you. You are now positioned to that the enemy has to split to get at you or Ashwood.

    (3x10 on Psibolt to Clay 1 head)

    You drop the Clay Golem with a quick, clean shot to the head, evaporating said head, which is followed by the rest of it, as it crumbles into dust. Now only the Flesh Golem and the two Steel Golems remain, with each of the steel facing off with one of you.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:25 No.18076482

    >> Anonymous 02/24/12(Fri)00:25 No.18076492
    rolled 58 = 58


    Now's the time to flex our magic muscles.

    CAST AIR JELLIFICATION SPELL ON THE METAL MAN. While the golem is slowed and struggling through the thickened air, move to its side and psibolt the weak spot on the side.
    >> Anonymous 02/24/12(Fri)00:27 No.18076508
    Evade our steel, harass meatbag, wait for Ashwood to take his steel down. I doubt we have anything that can hurt the steels.
    >> Anonymous 02/24/12(Fri)00:28 No.18076522
    Let's use a Fire evocation to heat the metal up enough to flash-weld their joints in place.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:37 No.18076634
         File: 1330061839.jpg-(232 KB, 640x853, Warforged.jpg)
    232 KB

    (2x6 on Air Bind, which takes two dice from his next roll)

    "Tlacuactic Ehecatl!" You shout, and thrust a hand at your Steel. The air immediately around it shimmers, and gets very hazy, and its movements become much slower.

    (Steel makes no matches on punching you)
    (2x9 on Called shot 'Heart')

    The construct clumsily moves forward, arms wide, like it wants to give you a hug. You backpedal, and put one right in the heart. The bolt burns clean through and through, and the monster shudders before falling to the ground as a lifeless hunk of metal.

    You turn to look at Ashwood close with his own Steel Golem. It takes a swipe at him, but he takes that hand off at the wrist, shifts his sword a little, and rams it into the heart-plate, the vibrating blade creating a shower of sparks. The golem takes a step back, tilts its head down to look at the sword, then Ashwood snaps it out of its body, and it falls to the ground in a pile of scrap metal.

    (2x1 on Ichor attack)
    (2x2 on reflexive Dodge!)

    You hear something behind you, and instinctively hit the deck, as a great big black loogie of ichor sails over your head, and smacks into a forklift parked nearby. You hear a hissing noise, and realize the spittle is eating away at the metal of the machine.
    >> Anonymous 02/24/12(Fri)00:39 No.18076662
    Can we see the flesh golem's symbols? If not, fry it.
    >> Anonymous 02/24/12(Fri)00:40 No.18076674
    Okaaaay. This is gonna get messy. Get a full-body wind shield going, we DON'T want to get hit with that stuff.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:40 No.18076677

    Negatory on the symbol situation.
    >> Anonymous 02/24/12(Fri)00:41 No.18076688
    Then it's time to fry him - ideally while dodging and wind-shielding.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:42 No.18076700

    Multiple actions eat into your Die pool. And require multiple matches. Sure you want to try all that stuff at once?
    >> Anonymous 02/24/12(Fri)00:43 No.18076719
    Fuck it then, just fry him. Roast that flesh to a crisp.
    >> Anonymous 02/24/12(Fri)00:43 No.18076721
    rolled 75 = 75


    Windshield first! Have it last a few rounds at the least.

    Then we can move to offensive action.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:44 No.18076742
         File: 1330062286.png-(29 KB, 700x431, ED.png)
    29 KB
    Actually, again, sorry about the sudden stop, but I want to make sure I have time to do this justice. And I'm running out of time to keep doing this tonight, so I'm going to call her here, and we'll pick this up tomorrow.

    As per usual, feel free to discuss things in the thread until I make the next one.
    >> Anonymous 02/24/12(Fri)00:47 No.18076781
    It's all good, bro. Anyway, when we win this fight, we CANNOT dwell on our success. There's another mage out there somewhere doing SOMETHING and we need to find out what. As soon as big-ugly is down, we need to keep moving, listening to the wind or using tremorsense to find the enemy wizard.
    >> Omega !Q7t.srvWZ6 02/24/12(Fri)00:50 No.18076829

    Might be a bit tricky, that. He/she has already counter-spelled your magic once. They've probably been doing it longer than you.

    BTW, just to cut this off at the pass, this is not like the kind of reality altering shit Arcanomathematics does. This is an actual Mage up in here.
    >> Anonymous 02/24/12(Fri)00:51 No.18076841
    That's why we don't use these spells for their normal tracking purposes. We use them to keep pinging their location.

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