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  • File: 1329706734.png-(104 KB, 550x750, CMQ-OP.png)
    104 KB Card Mage Quest ChrowX !!eo4aiy7L/b7 02/19/12(Sun)21:58 No.18020205  
    You are a Novice Card Mage, out to make your way in the world and sharpen your skills at the suggestion of your teacher. Yours is the art of controlling magic through the use of specially inscribed cards which can be combined and used in different ways to create a variety of powerful effects. In exchange for this versatility though, you are constrained by the laws of card magic, which restrict how many cards you can hold at a time, how many of a type of card you can have in your deck, and how complex your combinations can be. There will be more on the intricacies of Card Magic in a moment.

    In your world, Card Magic is still somewhat obscure. Most people may know about it, but not many practice it. However, there are many other kinds of magic in the world, so your talents don't make you any more special or outstanding than the next caster, just somewhat more unique.

    So, who the hell are you?
    What is your name?
    What is your goal?
    Who was your master?

    <<I'll pick the best 3d6 roll from the first 5 or so posts>>
    >> Anonymous 02/19/12(Sun)22:05 No.18020265
    rolled 1, 1, 3 = 5

    Alex Lamora
    Make as much money as possible. Thieves prosper and the rich remember.
    Ogma Setzer
    >> Anonymous 02/19/12(Sun)22:07 No.18020292
    rolled 6, 2, 5 = 13

    Alexander Ontario

    Fame and Fortune

    Mister McNear
    >> LaBambaMan 02/19/12(Sun)22:08 No.18020313
    rolled 4, 4, 3 = 11

    Alex Drummond
    Show up that jerk from High School and get the girl.
    Steve the game shop owner.
    >> Anonymous 02/19/12(Sun)22:13 No.18020362
    rolled 4, 6, 5 = 15

    Alex Dubois
    To complete your collection of vintage doorknobs
    Jessica Farthing
    >> Anonymous 02/19/12(Sun)22:15 No.18020388
    rolled 2, 6, 5 = 13

    Name: Alex Alexson
    Goal: To obtain all of the luck in the world. Skew chance to fit my goals.
    Master: Fate is my master. I will defy it in time.
    >> JSCervini !!L+hOixyXrvo 02/19/12(Sun)22:28 No.18020522
    rolled 3, 6, 1 = 10

    Russ Mertone

    To find a damn job. Employment is hard to get!

    None yet as Russ is not a practicing Card Mage yet, but has visions of a stout, bearded man telling him what to do for some reason.
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)22:28 No.18020525
    Alex it is then..

    You are Alex, "Alexander", Dubois, a young man who took up the art of Card Magic for the sake of finishing out your doorknob collection. After years of searching you found that the last doorknob you need to complete your set is in the hands of a powerful Card Mage who will only relinquish that luscious, gleaming knob if bested in a proper Card Mage duel.

    So, you sought out lessons from Jessica Farthing, a skilled Card Mage of questionable repute. These past few months have been tough and sexually charged, but you are ready to begin the final stage of your training. You are to travel the land and refine the skills you have been taught.

    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)22:29 No.18020535
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    Forgot my shitty picture.
    >> JSCervini !!L+hOixyXrvo 02/19/12(Sun)22:31 No.18020560
    >...sexually charged...
    Oh dear.
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)22:33 No.18020586
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    Basically, a Card Mage builds a deck from specially inscribed cards. They must draw an opening hand and use these cards one turn at a time. Each card is shuffled back into their deck after its effect has been activated and run its course. Each card contains a certain power, like an element or force. By applying different uses, known as Styles, to a Card, the Card Mage can create new effects.

    As an example, a Fire Card by itself would simply create a plume of flames at melee-range. By adding a Range Style, that Fire Card becomes a fireball that can be launched a short distance. Also, if they wanted, they could combine multiple fire cards to create a bigger fireball or use multiple Range styles to shoot even further.

    Similarly, a Card Mage can combine multiple different cards to create different effects their deck wouldn't be capable of normally. For instance, combining Earth and Water to Create mud or Fire and Ice to create water. These combinations are largely based on the intent of the Card Mage, though, as one might interpret Fire + Water to create Steam, but they might also use it to create a boiling water.
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)22:35 No.18020607
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    First, we must distribute your skills. Card Magic has several separate Aspects that can be leveled up individually as you increase your Card Magic skill as a whole. You start with 1 Rank in all 3 aspects to start and 1 point to start.

    For each additional Rank in Card Magic you receive 2 more points and for each rank in an aspect you gain new cards, styles, and tricks.

    Due to your training you are starting at rank 3 and you have 7 points to distribute. How will you spend your points?

    Special Skill: CARD MAGIC -- Rank 3/10

    Cards 1 / 10
    >>Card Types Known: 3
    >>+2 Card types known per Rank
    >>Deck Size: 12
    >>+4 Deck Size per Rank

    Styles 1 / 10
    >>Styles Known: 3
    >>+1 Style Known per Rank

    Tricks 1 /10
    >Tricks Known: 1 (One trick to choose)
    >>+1 Trick per Rank
    (Tricks can allow you to alter and circumvent some of the rules and overcome your limits.)


    Deck Size: 12
    Opening Hand and Limit: 4 Cards
    Combo Limit: 3


    DECK SIZE -- The maximum amount of cards you can have in your deck. As a rule, your deck may only contain up to 4 of a Card Type

    OPENING HAND -- The number of cards you draw at the start of combat and the maximum number of cards you can have in your hand. If you end a turn with more cards than your limit, then you must discard one.

    COMBO LIMIT -- The maximum number of cards and styles that can be combined in any one play. Each Card and each Style counts as 1, when calculating to total of a combination.

    <<Ask questions if you have them, but roll 3d6 to determine skill point distribution>>
    >> Anonymous 02/19/12(Sun)22:40 No.18020673
    rolled 4, 6, 5 = 15

    Add 2 points to Cards.

    Add 2 points to Styles.

    Add 3 points to Tricks.

    Seems like a decent balance.
    >> Anonymous 02/19/12(Sun)22:41 No.18020676
    rolled 5, 6, 2 = 13

    Gunning for Card 4, Style 3, Trick 3. Card variety is important. Gotta keep dem' options open.
    >> Anonymous 02/19/12(Sun)22:42 No.18020699
    rolled 3, 1, 6 = 10

    +1 Cards
    +1 Style
    +5 Tricks
    >> Gray 02/19/12(Sun)22:44 No.18020721
    rolled 2, 1, 5 = 8

    +1 Cards
    +0 Styles
    +6 Tricks

    Who need styles when you can just break all the rules.
    >> Anonymous 02/19/12(Sun)22:45 No.18020730
    rolled 4, 2, 4 = 10

    Rolling for Card 3, Style 4, Tricks 3
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)22:52 No.18020803
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    <<Apologies if this shit is overwhelming or whatever. This is a rather ambitious idea for me as it is.>>

    So, here are your new stats! Cards 3, Styles 3, Tricks 4
    This means you know 7 Card types, have a Deck Size of 20 Cards, Know 5 Styles, and know 5 Tricks

    Now, I'm sure you're eager to pick out your cards and shit and build your deck, but first, you'll want to pick your tricks, because they may let you change some of the rules.

    You have # Tricks to pick.


    +1 Combo Limit -- Allows for more potent card and style combinations. (Can be taken up to 3 times)

    +1 Hand Limit -- Lets you draw and hold more cards at one time. (Can be taken up to 3 times)

    Favored Card -- Reduces the Combo cost of one specific Card Type to 0. This effect only applies to one card in a combo, it does not reduce the cost of every card of that type. (Can be taken 2 times)

    Favored Style -- Reduces the Complexity cost of one specific Style to 0. Same as above, once per use of that style. (Can be taken 2 times)

    Card Flick -- Allows for cards to be thrown and activate at short range, increasing the distance you may attack from without requiring a Range style.

    Variant -- Allows a Card Mage to select a specific Card Type and hold up to 4 more of that card in their deck, beyond the usual limit. (Can be taken 2 times)

    Recycling -- Allows a Card Mage to sacrifice a card from their hand to increase their Combo limit by 1 for their next play. Usable once per turn.

    One in, One Out --Discard one card to draw another. Usable once per turn.

    <<3d6, you know the drill>>
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)22:53 No.18020820
    God damn you copy and paste.

    You have a total of 4 Tricks to pick.

    Thank you for your patience with this elaborate idiocy.
    >> Anonymous 02/19/12(Sun)22:56 No.18020848
    rolled 4, 6, 3 = 13


    Card Flick
    One In, One Out
    +1 Hand Limit
    >> Anonymous 02/19/12(Sun)22:58 No.18020866
    rolled 3, 5, 6 = 14

    >+1 combo limit
    This could be excellent for getting more powerful effects.
    >One in, One out
    MtG has taught me that being able to reliably draw the cards you need when you need them is a powerful ability to have. This helps us do that.
    >+1 hand limted (twice)
    >> Anonymous 02/19/12(Sun)23:00 No.18020877
    rolled 2, 6, 4 = 12

    +1 Hand Limit, +1 Combo Limit, Favored Card, One in One Out
    >> Anonymous 02/19/12(Sun)23:02 No.18020899
    What are styles?
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)23:06 No.18020912
    Think of them like filters. They give you different ways to use and improve your cards. Also read here. >>18020586

    We'll card to cards and styles and it will be made clearer in a moment.
    >> Anonymous 02/19/12(Sun)23:07 No.18020921
    rolled 4, 6, 2 = 12

    Card Flick
    One in, One Out
    +1 Hand Limit
    >> Anonymous 02/19/12(Sun)23:10 No.18020940
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    >> Anonymous 02/19/12(Sun)23:11 No.18020953
    Wait, why are we pink? I demand a more manly color, like Magenta!
    >> Anonymous 02/19/12(Sun)23:13 No.18020961
    Pink? Good sir that is a light red, a very manly color.
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)23:19 No.18021008
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    <<Goes to the dubs with the highest roll.>>

    Before picking Cards and Styles, please peruse these lists. You have 7 Card Types and 5 Styles to pick. Once we have decided, we will proceed to deck building.

    Fire - Creates a small, but painful burst of flames
    Water - Creates a small amount of water.
    Earth - Moves or manipulates a small portion of land
    Frost - Creates a gust of freezing, slowing coldness
    Air - Creates a forceful gust of wind
    Lightning - Creates a small burst of electricity that can stun
    Light - Creates an illuminating burst of light
    Dark - Creates an obscuring patch of shadowy darkness
    Armor - Creates a protective suit of armor
    Shield - Creates a one-handed shield
    Weapon - Creates a decent quality one-handed weapon (type determined at creation)
    Empower - Modifier Card. Doubles the effect of any card in the same way that combing 2 of the same card would. (useless on its owns)
    Invert - Modifier Card. Reverses the effect of one card.

    Range - Activate a card's effect at a moderate distance from yourself.
    Trap - Sets the effect to go off once something enters the space it is set in.
    Hold - Causes the card to activate on the next turn
    Sphere - Apply the Card's effect to a spherical burst
    Cone - Apply the Card's effect in a directional cone
    Apply - Imbue a card's effect into an item or object.
    Pierce - Allows a card effect to pass through and strike multiple targets
    Shape - Control the configuration and shape of a card effect

    If you have any suggestions for Card Types or Styles, I'm eager to hear them
    >> Anonymous 02/19/12(Sun)23:19 No.18021009
    This threads going to hell. OP get in here and make it progress.
    >> Anonymous 02/19/12(Sun)23:26 No.18021072
    rolled 57 = 57


    >> Anonymous 02/19/12(Sun)23:26 No.18021078
    rolled 1, 1, 1 = 3



    >> Anonymous 02/19/12(Sun)23:26 No.18021079
    rolled 2, 4, 6 = 12

    Water, Earth, Fire, Air, Lightning, Weapon (Spear), Invert

    Range, Trap, Apply, Pierce, Shape
    >> Anonymous 02/19/12(Sun)23:28 No.18021096
    rolled 5, 4, 2 = 11

    Fire, Lightning, Armor, Shield, Sword, Empower, Invert
    Range, Sphere, Apply, Pierce, Shape
    Alternatively, Mr. Dubois goes on the internet and copies the card types and styles that are the most popular in recent tournaments.
    >> Anonymous 02/19/12(Sun)23:31 No.18021132
    rolled 6, 2, 4 = 12

    Deleted previous post because I can't into this properly

    Weapon (spear)
    Plant (grow a plant to moderate adult size)
    Adhesive (Creates a small amount of a stick substance)

    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)23:42 No.18021243
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    I'll go with this. I know there's a tie, but you rolled it first.

    What's your deck set up? Remember, you can only have up to 4 of each card and your deck limit is 20 cards.
    >> Anonymous 02/19/12(Sun)23:46 No.18021279
    rolled 6, 2, 3 = 11


    4 Spear
    4 Lightning
    4 Invert
    2 Water
    2 Earth
    2 Fire
    2 Air

    For some reason Spears and Lightning go together in my mind.
    >> Anonymous 02/19/12(Sun)23:46 No.18021282
    rolled 4, 1, 3 = 8

    4x Lightning
    4x Weapon
    4x Invert
    3x Earth
    2x Air
    2x Water
    1x Fire
    >> Anonymous 02/19/12(Sun)23:46 No.18021285
    rolled 1, 6, 3 = 10

    4x Fire
    4x Lightning
    4x Range
    4x Pierce
    1x Invert
    1x Spear
    2x Shape
    >> Anonymous 02/19/12(Sun)23:49 No.18021309
    rolled 2, 4, 5 = 11


    Seconding this.
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)23:56 No.18021411
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    I can dig it.

    Let's get this show on the road.
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)23:58 No.18021427
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    <<Character successfully created. Express thread interest Y/N?>>

    You are Alex Dubois! Novice Card Mage on a journey to complete your collection of rare and ornate door knobs, apparently!
    >> ChrowX !!eo4aiy7L/b7 02/19/12(Sun)23:58 No.18021437
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    Right, so yeah, that was a whole lot of shit to go through just to get out of Jessica's house. You've been living with her the past few months while learning and practicing Card Magic. At long last, your training is almost complete. It has taken this long just for Jessica to finally kick you out and lock the door behind you!

    You now stand outside her home in a poorly scrawled forest. Your goal to obtain that final door knob is still a thing, so you suppose you should pursue that in some way by finding ways to be a better Card Mage.

    Currently, the nearest town is half a day's walk from here through the woods, which you've been warned are filled with bandits.
    >> Anonymous 02/19/12(Sun)23:58 No.18021438
    Let's get it on already!
    >> Anonymous 02/19/12(Sun)23:59 No.18021451
    rolled 6, 3, 6 = 15


    Perhaps we should continue in our doorknob collection by taking the one immediately behind us.
    >> Anonymous 02/19/12(Sun)23:59 No.18021454
    rolled 3, 4, 4 = 11

    Fuck the bandits. We're a motherfucking card mage nigger!
    >> Anonymous 02/20/12(Mon)00:00 No.18021465
    Let's start hoofing it.
    >> Anonymous 02/20/12(Mon)00:00 No.18021471
    [/spoiler]Card Captor Sakura is the final boss[/spoiler]
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)00:11 No.18021565
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    <<And now with proper matching colors!>>

    Such a common and bland piece? You had dozens just like it as a child just starting your collection. You've seen finer 'knobs on outhouses, honestly.

    Besides, if you try forcing your way into Jessica's house she might get the wrong idea.. There's already a lot of mixed signals between you and here. Seriously dude, it's like one of your Animu cartoons when it comes to you and her.

    You should probably just get going into those bandit infested woods.
    >> Anonymous 02/20/12(Mon)00:12 No.18021576
    Let's head out, then.
    >> Anonymous 02/20/12(Mon)00:13 No.18021596
    rolled 2, 4, 1 = 7


    Head into the woods, but stay alert.
    >> Anonymous 02/20/12(Mon)00:13 No.18021603

    Well, no point in pursuing any sort of sub-plots, then. Onward, to the forest!
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)00:22 No.18021704
    Just a moment. Preparing an actual deck of cards for the following posts.
    >> Anonymous 02/20/12(Mon)00:41 No.18021914

    You still with us, OP?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)00:45 No.18021958
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    I know right? That would be a silly waste of time, huh?

    So, you get to strolling, quietly admiring the crudely drawn beauty of this lovely forest during such a relaxing summer day. When..

    "Hey, Kid! Stop right there and empty out your pockets! Do what I say or my associates and I might make this situation a lot more unpleasant."

    Honestly, this is a surprise to no one. You were kind of hoping for this anyways.

    You are currently surrounded by three trifling bandits. Wat do?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)00:45 No.18021967
    Just taking my sweet time.
    >> Anonymous 02/20/12(Mon)00:46 No.18021972

    >> Anonymous 02/20/12(Mon)00:46 No.18021978

    Is it possible to draw a hand and begin combat?
    >> Anonymous 02/20/12(Mon)00:48 No.18022004
    Empty our pockets. Starting with a few cards from our deck. Into our hand.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)00:55 No.18022103
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    It's on!

    You draw 6 cards from your 20 card deck.

    Your hands consists of Air, Fire, Lightning, Spear, Earth, and Invert. A good variety.

    It is your turn. Remember, your combo limit is 4 and the styles you have available are Range, Trap, Apply, Pierce, and Shape
    >> Anonymous 02/20/12(Mon)00:58 No.18022139
    rolled 5, 5, 4 = 14


    Lightning ==> Apply ==> Spear
    >> Anonymous 02/20/12(Mon)01:00 No.18022168
    Pierce > Lightning > Multiple banditos.
    >> Anonymous 02/20/12(Mon)01:01 No.18022175
    rolled 3, 1, 2 = 6

    Air + Lightning + Shape + Range

    Lightning Nova!
    >> Anonymous 02/20/12(Mon)01:06 No.18022236
    rolled 6, 5, 6 = 17


    Seconding this one.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)01:26 No.18022503
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    rolled 6, 2, 2 + 2 = 12

    What's the ChrowX? Go slower, you say? Good idea!


    Burning away two of your cards, you put together a potent combination and whip an arc of electrically charged wind acround yourself, shocking two of the three banditos.

    The third bandit narrowly dodges the arc and readies himself to lunge in with his knife.

    <<My Roll is the Bandit's attack. You have 3 attempts to try and dodge. Roll 3d6>>
    >> Anonymous 02/20/12(Mon)01:28 No.18022529
    rolled 5, 5, 2 = 12

    >> Anonymous 02/20/12(Mon)01:29 No.18022535
    rolled 2, 2, 2 = 6

    Do a sweet backflip to avoid the knife.
    >> Anonymous 02/20/12(Mon)01:33 No.18022595
    rolled 2, 6, 3 = 11


    Nope! C-c-counter time.
    >> Anonymous 02/20/12(Mon)01:41 No.18022731
    I have to go to bed now. I really like this quest, OP. I'd like to see more of this in the future.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)01:42 No.18022744
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    Accidental post misfire

    You meet! You Dodge, but just barely.

    It is your turn. The other two bandits seem shaky and possibly stunned for a short while longer.

    You draw a second Spear card.
    Your Hand
    >Fire, Spear, Earth, Invert, Spear
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    >> Anonymous 02/20/12(Mon)01:44 No.18022768
    rolled 5, 2, 1 = 8

    Spear, Spear, Apply Fire.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)01:45 No.18022782
    Thank you for sticking around and giving this thing a shot.

    I'll probably pause this quest for the night in another turn or 3
    >> Anonymous 02/20/12(Mon)01:51 No.18022871
    rolled 1, 1, 2 = 4


    Let's set up a Spear Trap for that bandit who just rushed us. While that keeps him off of our back, we'll Shape the Earth into a rock fist. Megaton Punch!
    >> Anonymous 02/20/12(Mon)01:52 No.18022901
    rolled 5, 6, 1 = 12

    Spear, Earth, Trap, Shape!

    Let's see how he likes being dropped into a Punji Pit!
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)02:03 No.18023066
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    rolled 1, 4, 3 + 1 = 9

    Going with this one for creativity and roll. That combination had not crossed my mind.

    However, the Trap Style will not trigger until something has entered into the space you play it on.

    Attempt to taunt the Bandit into stepping closer into your trap
    <<Best 3d6+1 roll out of 3 to taunt the Bandit>>
    >> Anonymous 02/20/12(Mon)02:08 No.18023119
    rolled 4, 6, 3 + 1 = 14


    "Nice pig-sticker you've got, pansy! Too bad your dick can't measure up to it!"
    >> Anonymous 02/20/12(Mon)02:08 No.18023122
    rolled 1, 5, 5 + 1 = 12

    Your mother is a well-respected lady!
    >> Anonymous 02/20/12(Mon)02:12 No.18023172
    Dude, too far!
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)02:14 No.18023201
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    Apparently, you can't subtract from dice rolls on 4chan.. Weird.

    Well, that got him good and mad...
    >> Anonymous 02/20/12(Mon)02:17 No.18023218
    rolled 5, 4, 1 = 10


    "Oooh, I'm sorry. Did that hit a nerve? I'll be sure to let everyone in town know that your little potato peeler is very respectable... once I'm done kicking your sorry ass!"
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)02:22 No.18023296
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    ...And there he goes...
    Well, that was more brutal than expected.

    And you draw a card, receiving a new Lightning Card.

    Your Hand
    >Fire, Spear, Invert, Lightning
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape

    Those other two Bandits seem to be shaking the effects of your first assault. Prepare for trouble. And make it double.
    >> Anonymous 02/20/12(Mon)02:25 No.18023334
    rolled 2, 6, 2 = 10

    Spear, Apply Fire, stab them with a burning lance. That's what they get for bringing knives to a polearm fight.
    >> Anonymous 02/20/12(Mon)02:27 No.18023349
    rolled 4, 3, 3 = 10


    Agreed. Then let's Shape some Lightning into a flying fist. We're not done electrocuting these sods yet.
    >> Anonymous 02/20/12(Mon)02:36 No.18023454
    rolled 1, 3, 6 = 10

    Ouchies. We might have stumbled upon a primo damage spell there. Anybody think we should have cool trademarkable names for some of our combos?

    Let's see how these guys like being roasted on a spit!

    Fire + Spear + Apply + Pierce!

    Shish Kabob time!
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)02:42 No.18023524
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    rolled 2, 6, 1 = 9

    One down.
    The other Bandit finally shakes the last bits of lightning from his body just in time to witness his associate take a flaming spear to the gut.

    He seems fit to flee if he can get the chance.

    <<Roll to react quick enough to prepare one last combo before the bandit can flee. First 3d6 roll. Make it count>>
    >> Anonymous 02/20/12(Mon)02:44 No.18023546
    rolled 4, 1, 4 = 9

    Too fast!
    >> Anonymous 02/20/12(Mon)02:44 No.18023552
    rolled 4, 1, 5 = 10

    Let him go. He isn't trying to hurt us anymore, and I seriously doubt he's carrying a rare doorknob on him.
    >> Anonymous 02/20/12(Mon)02:46 No.18023576
    rolled 6, 6, 6 = 18


    Screw that, we're chasing him down. This no-name thief's gonna be our first traveling buddy. Protagonism, ho!

    OR ELSE.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)02:49 No.18023609
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    rolled 3, 1, 1 = 5

    You draw an Air Card and set up one final assault!

    Your Hand
    >Invert, Lightning, Air
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    >> Anonymous 02/20/12(Mon)02:51 No.18023625
    rolled 6, 3, 2 = 11

    Air + Range, just move him on his way a little faster with a good back wind. No need to murder him if he doesn't want to fight.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)02:51 No.18023628
    rolled 2, 6, 4 = 12

    While I do like this idea, you'd be roll to do something non-violent to catch this guy. You're kind of primed to do some damage.
    >> Anonymous 02/20/12(Mon)02:51 No.18023631
    When we loot the bodies, we should take the bandit's mask thingy and make it into a scarf or a headband. All great heroes wear scarves or headbands.

    And take that dude's knife.
    >> Anonymous 02/20/12(Mon)02:53 No.18023658
    rolled 2, 6, 6 = 14


    Might as well give it a shot. Let's Invert an Air card into earth, then make it into a Sticky Mud Trap. He wont be going anywhere if we can help it. Then we can talk like civilized beings.

    ...But draw another card, just in case he gets uppity.
    >> Anonymous 02/20/12(Mon)02:54 No.18023659
    rolled 6, 3, 3 = 12

    I say air+trap in order to trap in like a whirl wind or something, so we can talk to him.
    >> Anonymous 02/20/12(Mon)02:57 No.18023696
    rolled 5, 2, 4 = 11

    Invert + Air + Range + Range

    Let's suck his legs out from under him with a strong vacuum.
    >> Anonymous 02/20/12(Mon)03:00 No.18023743
    Is it too early to archive?
    >> Anonymous 02/20/12(Mon)03:03 No.18023771
    OP does invert change a card into an opposite element like some people are thinking, or is it more subtle than that and creates an opposite effect, like making a fire remove heat from something, or water drying out whatever it's targeted at, stuff like that.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)03:07 No.18023802
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    rolled 5, 4, 1 = 10

    I think we can manage that.

    You combine Invert and Air with Range and Trap to set a mud trap at a distance. He's too busy staring in horror at you, awaiting some kind of grizzly doom at your hands to notice where you set your trap. He stumbles right into a patch of mud that leaves him sprawled on the ground.

    You draw a Fire Card, just in case.

    Your Hand
    >Fire, Lightning
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    >> Anonymous 02/20/12(Mon)03:09 No.18023822
    rolled 6, 1, 6 = 13

    Apply + Shape + Fire to harden the mud around him and keep him from being able to move.
    >> Anonymous 02/20/12(Mon)03:09 No.18023830

    I like this! Seconding some concrete shoes for this bandit!
    >> Anonymous 02/20/12(Mon)03:10 No.18023836
    rolled 3, 4, 5 = 12


    Walk up to him, fire card in hand.

    "I'm in a merciful mood today, bandit, so let's you and I talk. I'm in need of a traveling companion, and you're in need of your skin. I've got no interest in shedding more blood today. Now, the way I see it, you've got two choices.

    One, I can roast you alive right here and move on with my life. Not the best option for either of us.

    Or, two, you can get out of that mud, take off that mask, and we can treat one another like civilized people.

    Makes no difference to me, but I'm getting impatient. What do you say?"
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)03:10 No.18023840
    Never to early?

    Always open to interpretation on that. I wrote it as a reversal sort of card to squeeze a few more elements out of any deck, but it could also be slightly less direct and create an opposite effect if you'd need it to.
    >> Anonymous 02/20/12(Mon)03:10 No.18023844
    rolled 3, 2, 4 = 9

    I second this. Lets make sure we have a water card to cool him down though.
    >> Anonymous 02/20/12(Mon)03:10 No.18023846
    rolled 1, 2, 4 = 7


    Forgot my roll
    >> Anonymous 02/20/12(Mon)03:12 No.18023874
    I was thinking Air + Reversal + Range could suck all the air of of someone's lungs in a force-choke scenario.
    >> JSCervini !!L+hOixyXrvo 02/20/12(Mon)03:13 No.18023881
    Archived. http://suptg.thisisnotatrueending.com/archive/18020205
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)03:27 No.18024078
         File: 1329726479.png-(74 KB, 750x550, CMQ-12.png)
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    I like these two.

    You kneel down and calmly Apply a Fire Card into the mud, drying and hardening it around the prone bandit before addressing him.

    "I'm in a merciful mood today, bandit, so let's you and I talk. I'm in need of a traveling companion, and you're in need of your skin. I've got no interest in shedding more blood today. Now, the way I see it, you've got two choices:
    One, I can zap you to death right here and move on with my life. Not the best option for either of us.

    Or, two, you can agree to a truce, take off that mask, and we can treat one another like civilized people. Makes no difference to me, but I'm getting impatient. What do you say?"

    The bandit is giving you those big sad, watery eyes, but he nods in agreement. This is surely the start of a beautiful friendship.

    <<For now, we shall pick up tomorrow morning after I've had some sleep.>>

    Our intrepid hero begins negotiations with a fearful bandit!
    >> Anonymous 02/20/12(Mon)03:32 No.18024135

    Hell yeah. See you tomorrow, OP.
    >> Anonymous 02/20/12(Mon)04:28 No.18024606
    While the OP's away...
    Card combos!
    Invert + Pierce + Air = Steadfast Typhoon. This will block an attack from the next melee or ranged attack, assuming they are not too strong to overcome it.

    Trap + Electricity + Range = Electrostatic Field. Enemies near the designated spot will be drawn in, until they are held in one place. Dispelling this trap or breaking it unleashes a sharp bolt of electricity.

    Air + Shape + Invert = Fist of Decompression. Creating an absence of air around your fist, you can grab an enemy and cause damage from the pressure ripping off their flesh.

    Shall I continue?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)10:13 No.18026812
    Just waking up now. We can pick up in a moment after I've had something to eat.
    >> Anonymous 02/20/12(Mon)10:44 No.18026984
    Awww yeeaah. I've got a while before I need to be productive today. Heaven or hell, op.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)11:03 No.18027107
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    <<For anyone looking to jump into this quest, I'll summarize all the rules and shit in this post to make this quest more accessible.>>

    When we last last off, we were Alex Dubois, Novice Card Mage, doorknob connoisseur, and bandit slayer.

    You've been sent out into the world to sharpen your skills by your teacher, Jessica Farthing, who lives out in the middle of the Bandito Forest.


    How this goes down

    Usually, I'll take suggestions from the first 5 or so posts with the best 3d6 roll. We progress, evenetually get into some shit, and then go into combat.

    Once in combat, I draw our opening hand from a deck and tell you what we have to work with. Then you make suggestions for what cards and combinations to use with a 3d6 roll.

    In between all of this, I crudely doodle some of the action and slow the thread down by about 15-30 minutes, but I might cut that out and just start taking some of the earliest suggestions if its taking too long.

    Eventually, the enemies will get a chance to act, and I'll throw in a modified 3d6 roll of my own, with a certain number of chances for you guys to beat my roll and suggest what to do or suffer the consequences.

    Groovy? Right, let's continue.
    >> Anonymous 02/20/12(Mon)11:04 No.18027122
    Good to see this quest is still here. Also, this combat system is pretty cool, OP.
    >> Anonymous 02/20/12(Mon)11:11 No.18027177
    I'm enjoying this quest, & these doodles are adorable.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)11:18 No.18027243
    Give me a moment. I've got a giant post to make and the goddamned new spam filter is stopping me.
    >> Anonymous 02/20/12(Mon)11:22 No.18027284
    I'd seen the brainstorming threads going into this quest. It's a pleasure to see all this come together into a quest.
    >> Anonymous 02/20/12(Mon)11:30 No.18027351
    When and how, exactly, do we rank up? Is it a plot point, GM fiat, or is there some XP system hidden somewhere?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)11:35 No.18027399
    It's probably going to be whenever I feel like it.

    Still wrestling with this goddamned spam filter, by the way.

    I can't even figure out what the fuck the problem could be.
    >> Anonymous 02/20/12(Mon)11:36 No.18027413

    You could always screencap your post and post it as an image, OP.
    >> Anonymous 02/20/12(Mon)11:36 No.18027415
    Maybe the post is too long. Keep it to two or three chunky paragraphs per post, maybe? Maybe the filter is triggering off some word somewhere. I dunno. 4chan can be inexplicably finicky sometimes.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)11:37 No.18027419
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    The bandit agrees to your terms and you weave a bit of Card Magic to help him up and clean him off.
    >> Anonymous 02/20/12(Mon)11:39 No.18027432
    "Good. Now that we've got that messy business out of the way, some introductions are in order. I'm Alex, and this--" patting our deck carrier on our hip "--is my deck. Here's hoping you don't have to face against it again.

    "Now your turn. Who might you be?"
    >> Anonymous 02/20/12(Mon)11:41 No.18027443
    rolled 6, 3, 2 = 11

    Assuming we have to roll on something like that.

    >asquild Salmon
    >> Anonymous 02/20/12(Mon)11:42 No.18027458
    Inform this fellow that he is now to be our manservant, bodyguard, and hair stylist. If he'd like anyhow. We are Alex, Shaper of a Card-based Reality and lover of doornobs. We'd like his help in fighting crime.
    >> Anonymous 02/20/12(Mon)11:42 No.18027465
    rolled 6, 3, 4 = 13

    Forgot to add my dice there
    >> Anonymous 02/20/12(Mon)11:43 No.18027475
    rolled 6, 4, 6 = 16

    Forgot to add my dice there
    >> Anonymous 02/20/12(Mon)11:43 No.18027476
    rolled 2, 6, 4 = 12


    Agreed. Don't forget to grab the gold and knives off of his former compatriots. It'd be nice to have a back-up weapon.

    ...Maybe use one of their masks as a bandana?
    >> I am...Intrigued Tenroseiken 02/20/12(Mon)11:44 No.18027482
    I was looking through this quest thread on Suptg as well as the threat that inspired said quest. Wish The other information thread got archived though.

    But as for this question, Perhaps there's a special card only our lucky mage can pull from his deck which shows his progress somehow?

    Or the deck has a magical aura about it that grows stronger to the point you feel like you're strong enough to level up.

    Also, no gravity style? Son I am disappoint!

    I might have a different type of mod card Shift Possibly moving the area of effect to a different place or altering the state of your magic somehow like shift + time = SPEED UP or Slow dooooowwwnn
    >> Anonymous 02/20/12(Mon)11:44 No.18027485
    rolled 3, 5, 1 = 9

    Attack the bandit.
    We can't be a doorknob loving bandit slayer that doesn't slay bandits, now, can we.
    >> Anonymous 02/20/12(Mon)11:45 No.18027491
    rolled 2, 4, 2 = 8

    You mean an ID card?

    ...That'd be pretty handy. It'd point out certified Card Mages and acknowledge duels between them as such. We'd get Pokemon badges and shit to stick on it.
    >> Anonymous 02/20/12(Mon)11:46 No.18027497
    rolled 6, 1, 2 = 9

    Yesssssssssss, we will require loot and a Kerchief of UV Protection for our Journey.
    >> Anonymous 02/20/12(Mon)11:47 No.18027501
    rolled 2, 2, 3 = 7

    We may be a doorknob connoisseur, but we're no barbarian. At least I don't think we are.
    >> Anonymous 02/20/12(Mon)11:48 No.18027510
    rolled 2, 1, 1 = 4

    Ask Name of the bandit
    >> Tenroseiken 02/20/12(Mon)11:50 No.18027531

    Exactly! All card Mages have this card and it changes as you evolve your style, like for example If I were a cardmage my ID Card will have a silver guided edge to it (ice magic ftw) Also... do we even know what our cards look like?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)11:50 No.18027533
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    <<Fuck it. I'll just scrap giant chunks and rewrite, because this is pure bullshit. Fuck you 4chan word filter. Fuck you right in your cold black heart.>>

    The Bandito distinguishes himself by turning his mask into a scarf and revealing his little snagly fang tooth thingy.

    "So, now I'm forced to travel with you, or you kill me?" he asks. "I'm not eager to kill anyone at the moment! I just have a long journey ahead of me and a companion is vital on these sort of things, I'm told."

    He mutters something about you having no problem killing his two bandit friends, but you reassure him that Jessica can patch them right up. She probably saw the whole thing (as you are two steps away from her houses) and will string together some Mend cards to fix them right up to keep them from stinking up her place.

    "Anyways, I am Alex Dubois, what should I call you?"

    <<3d6s GO>>
    >> Anonymous 02/20/12(Mon)11:51 No.18027546
    rolled 2, 2, 2 = 6


    Samson Sinclaire, Thief Extraordinaire.
    >> Anonymous 02/20/12(Mon)11:52 No.18027553
    rolled 1, 6, 5 = 12

    >> Anonymous 02/20/12(Mon)11:53 No.18027559
    rolled 1, 3, 1 = 5

    Boris Enfante, Outlawed Hair Stylist... I'm really not all that good.
    >> Tenroseiken 02/20/12(Mon)11:54 No.18027562
    rolled 5, 3, 5 = 13

    Kalen Tushan.... Rampager, mercenary and allout sadistic fucker until today... Say, don't you gotta goto a school for that crazy shit ya just pulled?!
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)11:58 No.18027596
    This quest thread is a trial by fire to see how well the idea holds together. Right now, my observation is that card Magic may come off as TOO versatile and it would be hard to balance alongside other kinds of non-card magic.

    I'm glad to see that slow burning interest build up. The first thread that 404'd before archive was actually pretty short. You didn't miss all that much with it, honestly.

    Leveling up is mostly a matter of understanding all the arcane hoodoo that goes on in card magic. The better you understand it, the more able you are to exploit it. So it will just be a matter of practice and study, I guess.

    And as for other types of cards, I'm always open for suggestions. I had meant to add Push and Pull cards, and also a Mend card, but those just slipped my mind.
    >> Anonymous 02/20/12(Mon)12:01 No.18027617

    Yeah, Gravity would be a cool Card. I'd also like to throw Time into the ring as a potential one.
    >> Anonymous 02/20/12(Mon)12:01 No.18027621
    rolled 1, 4, 4 = 9

    The versatility is the tradeoff for literally dealing with the hands we're dealt. We have no command over what we have access to in our arsenal, only what is already given to us when we draw. Remember: it's not so much the card mage's deck as it is his imagination that makes the difference. The Punji trap is a good example.

    This is compared to a traditional wizard, who can prepare all his spells no questions asked.
    >> Anonymous 02/20/12(Mon)12:02 No.18027627
    rolled 1, 3, 5 = 9

    "Johnny John, Professional Thief contracted by EVIL Inc. the best place to find the best minions"
    >> Anonymous 02/20/12(Mon)12:05 No.18027644
    Glue and Grow are two cards I'd like to suggest.
    >> Anonymous 02/20/12(Mon)12:07 No.18027656
    Glue sounds too specific. What would you do with that?
    Grow is already handled by the Empower card.
    >> Tenroseiken 02/20/12(Mon)12:09 No.18027670
    Also, no Magnet Magic? Yeesh guys I was expecting someone to go Hahahah GET THE FUCK OVER HERE! Also, Leech+Darkness+Sword = Ragna The Blood Edge deck
    >> Anonymous 02/20/12(Mon)12:12 No.18027698
    I think thats already covered in Electricity
    Electricity+Weapon(Fists)+Empower=Iron Tager
    >> Anonymous 02/20/12(Mon)12:13 No.18027703
    Glue may be a little too specific, but I meant Grow as in Plant growth.
    Plant is probably a better word then. Use the card and a certain plant grows instantly to maturity for use as something like a shield or a hazard or food or resource. Probably able to be used on already grown plants to make them bigger or mature instantly.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)12:15 No.18027722
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    He introduces himself as Kalen Tushan, and it sounds like he's slightly more dangerous than you may have initially believed. Though that may also just be a lie, he was whimpering in the mud just a few moments ago.

    But, yeah, you've got looting to do! You worry if this might insult Kalen but he insists that you go ahead. You kind of earned it.


    First 2d10 roll after this post determines how much gold you find in their pockets.
    >> Anonymous 02/20/12(Mon)12:16 No.18027731
    rolled 4, 5 = 9

    >> Anonymous 02/20/12(Mon)12:17 No.18027738

    Well, that could've gone better.
    >> Anonymous 02/20/12(Mon)12:19 No.18027751
    rolled 3, 3, 3 = 9

    If Kalen will be hanging around us, we may as well find out what made him become a bandit. Maybe we could put him on the straight and narrow, show him the beauty of doorknobs.
    >> Anonymous 02/20/12(Mon)12:21 No.18027773
    rolled 5, 5, 2 = 12

    Well yeah... to be legally recognized and all that...
    I just kinda sex-extorted lessons out of that lady down the road for the last couple of years...
    >> Tenroseiken 02/20/12(Mon)12:21 No.18027774
    >>18027698 Now I'm thinking of making Blazblue Deck's Thank you good sir.

    >>18027656 Let's Replace Glue with Bind... It sorta fits better

    Power Erecard.... Capatcha has spoken!?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)12:25 No.18027812
         File: 1329758758.png-(36 KB, 550x750, CMQ-INV.png)
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    Ehh.. not a bad amount. You pocket the few coins and other items.

    you should probably get going, perhaps take the time to build a rapport with Kalen, since you're going to have this reformed Bandito traveling with you for a while.

    3d6 Wat do?
    >> Anonymous 02/20/12(Mon)12:28 No.18027836
    rolled 6, 3, 3 = 12

    Head to nearest hub of civilization, ask about other bandits to slay, any local retailers of doorknobs, etc.
    >> Anonymous 02/20/12(Mon)12:28 No.18027838
    rolled 4, 1, 2 = 7


    Let's find out this guy's story, and share our own. Tell him of our destiny to become the greatest Card Mage of all time, and to acquire the fabled Emperor's Portalgrip.

    Point out that there's a lot more profit in traveling with you than there is in banditry, anyway.
    >> Anonymous 02/20/12(Mon)12:28 No.18027841
    rolled 3, 5, 5 = 13

    So Dude.
    Whats your opinion on doorknobs?
    >> Tenroseiken 02/20/12(Mon)12:29 No.18027845
    rolled 6, 5, 3 = 14


    Mentally remember the trap we used to kill that bandito leader for further use... Other than that, make our way to town and possibly check our deck for good measure?

    (Also, is my idea of an ID Card Yea or Nay?)
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)12:42 No.18027972
         File: 1329759770.png-(82 KB, 750x550, CMQ-16.png)
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    <<Pulling an ID card to level up? I was just going to go with an arbitrary XP system based on group creativity and bandit slayings.>>

    You take a moment to keep that Punji Pit trap combination in mind.
    >Spear+Earth+Shape+Trap = Punji Pit

    "So Dude... Whats your opinion on doorknobs?"
    You casually ask while fiddling with one of the bandit masks, fashioning it into a spikey hair controlling bandana. Gives you a sort of Pirate vibe.

    "Eh.. They're alright I guess. They're my preferred method of door opening." he shrugs, having no other response to such odd small talk.

    You might need a better plan of action than this..
    >> Anonymous 02/20/12(Mon)12:44 No.18027981
    rolled 1, 6, 6 = 13


    Let's go with this while we head toward town.
    >> Anonymous 02/20/12(Mon)12:45 No.18027987
    rolled 2, 6, 4 = 12

    Hunt for food. Everyone must be starved after intense battle with pirates and/or card mages.
    >> Tenroseiken 02/20/12(Mon)12:48 No.18028004
    rolled 3, 5, 3 = 11

    Ahhh That works much Better, though I'll still put in a nudge for a ID Card, just to pull out and let people know you're a card mage as well as for official duels and all dat Jazz.

    And, well since our hero was trained by a more experienced Card Mage Perhaps most card mages were trained in the Master/Student tradition. There are school's but those are so far out as well as hidden you'll have to know people who know people to even hear of it.

    One last combo Aura+Energy+Empower = Shinespark?
    >> Anonymous 02/20/12(Mon)12:48 No.18028010
    rolled 72 = 72

    Zap some birds out of the sky or something. Murdering bandits is hungry work.
    >> Anonymous 02/20/12(Mon)12:49 No.18028016
    rolled 4, 4, 5 = 13

    Hurf durf, forgot to change to 3d6.
    >> Anonymous 02/20/12(Mon)12:54 No.18028040
    rolled 2, 1, 3 = 6

    Going with this. If we're stuck together, we may as well find out who he is and why he tried to shank us.
    >> Anonymous 02/20/12(Mon)12:55 No.18028058
    The ID card wouldn't so much be how we level up as it would be just official certification. The ID card say we're a card mage, we have a sanctioned deck, and we follow the rules. It's more a formality than anything.
    >> Anonymous 02/20/12(Mon)13:05 No.18028118
    rolled 5, 6, 1 = 12

    I wonder if there are open card mage leagues here and there or any other sort of open competitions to try our hand at. Do we know of anything going on in the next town?

    Of course, where there are card mages, there will be card mage grognards that will pick apart every single fucking thing about our deck and be running numbers and shit.

    Mouthbreathers everywhere. Yeesh.
    >> Anonymous 02/20/12(Mon)13:06 No.18028130
    we should get on our way into town
    bandits might leave us alone now
    >> Anonymous 02/20/12(Mon)13:14 No.18028187
    rolled 6, 1, 5 = 12

    Have Banditoman take point; don't trust him behind you.
    Travel to the nearest town or whatever, on the way, find out more about Banditoman; his origins, his motives, any bandit camps in the area. (Especially this last part; always good hunting if you know where the nests are.)
    >> Anonymous 02/20/12(Mon)13:15 No.18028193
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    rolled 5, 2, 1 = 8

    "You're running four Lightning but only two Water? *scoff* Good luck trying to get past my Earth+Armor+Trap rock wall.

    "Oh, you-you-you're gonna used a Fire Spear? How about an Ice+Air+Air+Cone+Pierce+Empower for a localized blizzard? *slaps table making a mock play* Now your spear is just a stick on the ground and you've got frostbite. GG."
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)13:17 No.18028219
         File: 1329761842.png-(90 KB, 550x750, CMQ-BANDITS.png)
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    So you begin conversing with Kalen about his past employment with that group of Bandits as you begin traversing the Bandito Woods. You're curious how he ended up in this business.

    You explain that you, for instance, ended up studying Card Magic as a means to obtain the finest doorknob in the world, the Emperor's Portalgrip. He doesn't seem to understand your fascination with doorknobs, but most don't. You are used to this.

    Kalen explains that the Bandit business is one of the world's oldest professions. As long as people have had belongings, there have been though with the desire to take those belongings for their own, you see!

    In his case, though, he just kind of fell into the job, and started mugging lone travelers in the woods to gather some extra coin. Turned out to be fairly lucrative, so he just kept at it.

    Then one day, he went to leap out at some hapless dope only to find his mugging aided by a few additional bandits. There was a moment of confusion, but after a short talk, they shared a good laugh and invited him to help rob the poor guy for a split of the profit and a place in their group, working beneath their boss.

    Speaking of which, his boss might be kind of mad that he's leaving...
    >> Anonymous 02/20/12(Mon)13:19 No.18028234
    rolled 4, 5, 1 = 10

    We'll cross that bridge when we get there. Let's skip to town.
    >> Anonymous 02/20/12(Mon)13:19 No.18028241
    rolled 5, 1, 1 = 7


    Psssh, screw that guy. He tries to mess with you, he'll regret it.

    P.S., the image for this post gave me the best idea. We need a Capture card, to make new cards out of enemies.
    >> Anonymous 02/20/12(Mon)13:20 No.18028250
    >There was a moment of confusion, but after a short talk, they shared a good laugh and invited him to help rob the poor guy for a split of the profit and a place in their group, working beneath their boss.

    Thats how friendships are made
    >> Anonymous 02/20/12(Mon)13:20 No.18028251
    I'm not sure stealing and storing souls in our deck is either possible or ethical.
    >> Anonymous 02/20/12(Mon)13:21 No.18028254
    rolled 6, 3, 5 = 14

    I don't think we're powerful enough to just go hunt him on his own turf, so let's ignore him for now and head towards civilization.
    >> Anonymous 02/20/12(Mon)13:21 No.18028258
    rolled 6, 3, 2 = 11

    "Eh... that's alright, your boss will also probably be mad when realizes that two of his other bandits died in bizarre impaling accidents. He's gonna have a bad day anyhow you know?"
    >> Anonymous 02/20/12(Mon)13:21 No.18028265
    This quest is awesome & I'm going to ask my DM to let me run a card mage next session.
    >> Anonymous 02/20/12(Mon)13:23 No.18028278
    You'll have to deal with the point system for card mages. Maybe each level or two in the Card Mage class is a rank here.
    >> Anonymous 02/20/12(Mon)13:26 No.18028301
    rolled 1, 5, 6 = 12

    Level? I expect this would be used in some kind of non-level dice pool system, like the Storyteller System. Or, more accurately, in its own damn system.
    >> Anonymous 02/20/12(Mon)13:27 No.18028315
    Assuming he wants to translate the class into D&D or something like that, he could use levels.
    >> Anonymous 02/20/12(Mon)13:30 No.18028345
    rolled 1, 6, 6 = 13

    At that point, he should start with what each card does mechanically, since they're currently unstatted, rather than trying to figure out how it will correlate to levels. After he does that, his homebrew 'card mage' class should get a new card every x levels, a new style every y levels, and a new trick every z levels, rather than trying to directly correlate level to rank.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)13:35 No.18028385
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    A fair assumption. You can only imagine that there might be more Bandits in the Bandito woods and you're not looking to take on all of them and their boss.

    Surprisingly, you make it through the Bandito woods without much incident. It's later in the afternoon, but you are just now arriving on the border of Shuffle Town!

    It's a rather quiet little place, as far as you remember. It serves are a cross-road town for travelers and merchants alike, either going east through the woods to reach the coast, or north towards the capital city of Hedron, or any of those other directions, which also lead to places and things to see and do, you suppose. Geography was always a boring subject to you, anyways.

    Let me know how that goes. I've been meaning to develop the idea into a more complete game as it is. Not sure how well it might fit into a D&D or Pathfinder game, but I'm eager to hear how it would turn out.
    >> Anonymous 02/20/12(Mon)13:37 No.18028402
    rolled 5, 3, 1 = 9


    Find the tavern and see if there's any work that needs doing by an aspiring card mage.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)13:38 No.18028413
    The way I had it figured, Card magic would be it's own skill, a sort of class unto itself.

    I think if this were a D&D thing, as a class you'd gain a new rank in Card Magic every other level, and each time you gain a Rank in Card Magic, you get 2 points to split between the 3 Aspects (Cards, Styles, Tricks)

    As for the cards, you'd just have to set a baseline for the different effects. Like, Fire Card always does a certain amount of damage or Traps always have a certain DC, and then build those up and increase the damage, or effect, or DC based on how and which cards are combined.
    >> Anonymous 02/20/12(Mon)13:45 No.18028483
    rolled 6, 2, 1 = 9


    Sounds like a pretty good idea to me.
    >> Anonymous 02/20/12(Mon)13:47 No.18028508
    See if there's any job listings on a bulletin board or if someone is offering work. Unless we get one of those Pokemon NPCs that get a "!" above their head when you enter their line of sight and promptly duel you.

    "Shorts sure are comfy!" BA-NA-NA-NA-NA-NA-NA-NA-NA-NA-NA-NA-NA-NA-NA-NA
    >> Anonymous 02/20/12(Mon)13:53 No.18028562
    rolled 3, 3, 4 = 10

    North to the capital city.
    Hedron sounds like a splendid place.
    >> Tenroseiken 02/20/12(Mon)14:09 No.18028733
    rolled 6, 1, 5 = 12

    First le'ts browse through Shuffle Town, you know poking around to see if there's any useful information to our relevant interest... Afterwards, I say we head to the capital. It seems like a logical choice
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)14:10 No.18028736
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    You tell Kalen that you plan to look for work to put your skills to work. He wonders why you'd bother working legitimately when you could just get anything you wanted with those freaky cards of yours. They got you 9 coins today, already..

    You decide that it couldn't hurt to look for some legitimate work for a little while before resorting to that idea..

    You enter the tavern, taking a moment to gape in disgust at the pitiful ring of iron they call a doorknob. You put it out of your mind and step in, approaching the Bartender.

    "Good sir!" you call in greeting to get his attention, "I'm a talented Card Mage in search of work to hone my skills. Are there any jobs or dangers that need attending to?"

    The bartender stares at you for a short while, his expression unflinching, "Well, there's some rats in the cellar. I'll give you 2 coins to get rid of the little bastards. There's also been some complaints of bandit raids on the Northern bridge. Maybe one of those punks has a bounty you can collect?"
    >> Anonymous 02/20/12(Mon)14:12 No.18028758
    rolled 6, 3, 5 = 14


    The rats sound like easy cash. We should also ask Kalen if he'd have any problem with us taking care of those bandits later. Don't want to offend him by killing all of his thieving brethren.
    >> Anonymous 02/20/12(Mon)14:12 No.18028759
    rolled 2, 6, 3 = 11

    "I'll clear out those rats first, then head out to deal with those bandits."
    >> Anonymous 02/20/12(Mon)14:13 No.18028764
    rolled 1, 3, 6 = 10

    question Kalen whether he has qualms with the slaying of his bandit brethren

    then ignore him and go slay those bandits up North. apply threats if his answer to previous question was that he would have qualms.
    >> Anonymous 02/20/12(Mon)14:14 No.18028777
    rolled 3, 2, 1 = 6

    If he's offended, we'll just threaten him some more. FRIENDSHIP.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)14:32 No.18028921
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    "I'll solve your rat problem sir! And furthermore, I'll deal with those bandits too!" you proclaim.

    You motion Kalen over and head to the cellar doors. "One thing, kid. Don't damage any of my stock or I'm charging you for the lost goods."

    With that, you descend into the cellar with Kalen in tow. While descending the stairs, it crosses your mind to double check with your associate if he's okay with turning on his old comrades.

    "The fewer of them there are, the more money there is out there for us." You seem surprised by his answer, but he replies, "I told you I was a sadistic fucker."

    "Yeah I suppose yo-- HOLY BALLS!!"

    The bartender may have understated his rat problem...
    >> Anonymous 02/20/12(Mon)14:34 No.18028935
    rolled 6, 5, 5 = 16

    Keep drawing and reshuffling until we get the necessary cards for an electric area effect.
    >> Anonymous 02/20/12(Mon)14:35 No.18028947
    rolled 5, 2, 6 = 13


    Probably best not to use any nova type attacks, otherwise those barrels are toast.

    I'm thinking maybe a trap effect would work best here.

    But we need to draw first.
    >> Anonymous 02/20/12(Mon)14:42 No.18029000
    >> Anonymous 02/20/12(Mon)14:43 No.18029013
    rolled 6, 3, 3 = 12


    We shall meet the rats... IN GLORIOUS COMBAT!
    >> Anonymous 02/20/12(Mon)14:48 No.18029070
    rolled 3, 6, 1 = 10

    Derp. Rollan.

    Draw, play Swamp.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)14:49 No.18029075
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    The rules of Card Magic will not allow that. You must work with the hand you are dealt.

    You do, however, have a trick that allows you to discard to draw a different card, once per turn.

    Your Hand
    >Air, Lightning, Fire, Earth, Spear, Invert
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    Your tricks
    >One in, One out -- Discard one card to draw another. Usable once per turn.
    >> Anonymous 02/20/12(Mon)14:51 No.18029099
    rolled 3, 1, 3 = 7

    One in, One Out on the Invert, use Lightning Applied to Earth and Range Trap to electrify the ground.
    >> Anonymous 02/20/12(Mon)14:52 No.18029108
    rolled 3, 5, 2 = 10


    A field of spikes erupts from the ground beneath. Those rats are gonna get skewered! Make sure the field of spikes avoids the barrels and supplies.
    >> Tenroseiken 02/20/12(Mon)14:57 No.18029162
    rolled 6, 2, 6 = 14

    I don't know if this will work so let's try it.

    Let's use Earth+Trap= Huge Dome/bowl+Fire+Apply = Name of Oven for Ceramics I can't remember
    >> Anonymous 02/20/12(Mon)14:58 No.18029176
    rolled 4, 6, 2 = 12

    >> Anonymous 02/20/12(Mon)14:58 No.18029177
    rolled 3, 4, 4 = 11

    >> Anonymous 02/20/12(Mon)14:58 No.18029179
    rolled 2, 3, 2 = 7

    A kiln.

    But assuming the dome covers the whole cellar, those barrels are gonna get cooked, and I'd hate to be on a tavern's bad side on day one.
    >> Anonymous 02/20/12(Mon)14:59 No.18029186
    rolled 5, 5, 1 = 11

    I like this one; it seems least likely to permanently damage the barrels or the floor.
    >> Anonymous 02/20/12(Mon)15:01 No.18029200
    rolled 4, 4, 4 = 12

    But we should use the Shape style so we can fix the spell so it specifically avoids the barrels. I'm the one who posted the rat kebab idea in >>18029108
    >> Anonymous 02/20/12(Mon)15:04 No.18029225
    rolled 5, 1, 5 = 11

    Yeah, the field of spikes would have worked really nice were it not for the risk of permanently leaving spikes all over the floor. That would probably cost him a lot more to fix than we would be saving him by exterminating the rats. So, electric floor, then? Unless anyone has a better idea for something that avoids collateral damage.
    >> Anonymous 02/20/12(Mon)15:04 No.18029231
    rolled 3, 2, 1 = 6


    I'm going to throw my vote in with electric floor.
    >> Anonymous 02/20/12(Mon)15:06 No.18029251
    rolled 6, 6, 2 = 14

    Electric floor.
    >> Anonymous 02/20/12(Mon)15:07 No.18029255
    rolled 6, 5, 6 = 17

    Then I'll change Spear to Lightning and keep everything else. Lightning + Earth + Pierce + Shape.
    How does that sound?
    >> Anonymous 02/20/12(Mon)15:07 No.18029265
    rolled 1, 3, 3 = 7

    Sounds good to me. Slap some range on there to make sure we can make it happen away from us, though. Electrocute the little bastards.
    >> Anonymous 02/20/12(Mon)15:08 No.18029270
    rolled 1, 1, 1 = 3

    our Hand
    >Air, Lightning, Fire, Earth, Spear, Invert
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    Your tricks
    >One in, One out -- Discard one card to draw another. Usable once per turn.

    Trap, Pierece, Spear, Earth to set up a spike trap

    Air, Range, Invert, to suck the rats into it.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)15:09 No.18029279
    Give me just a moment before I jump on this kiln idea.

    For the sake of ease and not being a destructive dick, let's just say that all Card magic effects wear off after the battle has been conclude or the deck put away. Anything you do to this room, short of destroying something outright, will revert later so you aren't leaving spears and giants holes and shit everywhere.

    As for this idea, you meet the combo limit, but you can only shape a small portion of Earth in a short range from yourself. A single card has a minor effect, but multiple cards allow you to create a larger one.

    See: >>18020586
    >> Anonymous 02/20/12(Mon)15:09 No.18029294
    rolled 6, 6, 2 = 14

    Shape+Earth, Apply to floor to make it swallow up the rats and even itself out. No way he'll notice that his floor is a little bit higher.
    >> Anonymous 02/20/12(Mon)15:11 No.18029300
    rolled 1, 5, 6 = 12

    Shape just means that you can choose to exclude spaces from an area of effect. Since we don't have an area of effect ability, like Sphere or Cone, it's fucking useless. Isn't that nice?
    >> Anonymous 02/20/12(Mon)15:12 No.18029309
    rolled 5, 1, 4 = 10

    See >>18029255
    That has the winning roll right now and seems to be the general consensus of the group. Though it's good to have clarification on the residual effects of card battles. It makes the rat kebab idea reasonable, but we've already agreed on the electric floor.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)15:16 No.18029349
    Shape can be used to alter the path of a Ranged style or the shape of an attack. Shape+Earth could be used to create a giant stone spike that you could hurl at an enemy or similar to what other posters were talking about Earth+Trap+Shape could be used to create an instant impaling spike that triggers when stepped on.

    The Punji Pit combo, for example, shapes the earth into a hole down into the ground, rather than a pillar or just a chunk of rock.

    On it.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)15:27 No.18029468
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    >One in, One Out >> Invert Card
    You shuffle the invert card back into the deck and draw another Spear Card.

    Your Hand
    >Air, Lightning, Fire, Earth, Spear, Spear
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    Your tricks
    >One in, One out -- Discard one card to draw another. Usable once per turn. (USED)

    You then combine Lightning and Earth with a Pierce and Shape style, sending a current traveling through a nearby cluster of vermin. The electricity leaps between their bodies, frying them to death instantly.

    It is now Kalen's turn. Kalen has his trusty knife at the ready.
    >> Anonymous 02/20/12(Mon)15:35 No.18029553
    rolled 2, 1, 4 = 7

    Yeah, let's see him get with the stabbing.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)15:44 No.18029635
    <<I just got called into work to cover a brief shift. I'm going to be out for a few hours either way, though. So the quest is temporarily paused until I get back home.>>
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)16:01 No.18029824
    Nix that. My job is retarded.

    So, Kalen is stabbing things, yes?
    >> Anonymous 02/20/12(Mon)16:03 No.18029844
    rolled 4, 1, 1 = 6

    Don't see why not. I think it's safe to assume that we have a particular strategy in mind, Kalen is on autopilot under GM control. How many rats did we get on that flash-fry?
    >> Anonymous 02/20/12(Mon)16:03 No.18029850
    rolled 3, 6, 1 = 10

    unless we have a particular strategy*
    >> Anonymous 02/20/12(Mon)16:05 No.18029871
    rolled 5, 4, 5 = 14

    Yeah, we're only in control of his actions insofar as we threaten him.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)16:21 No.18030046
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    rolled 5, 3, 5 + 4 = 17

    >How many rats did we get on that flash-fry?
    Hard to say. There are a lot of them all kind of wriggling and skittering. You did put a noticeable dent in the swarm, though.

    Kalen is in a stabbing frenzy, skewering numerous rats as fast as he can, but you are slowly being forced back by the swarm, which has taken notice of you and is not looking happy.

    <<You are being threatened by several dozen angry little razor sharp teeth, at nipping at you. Roll 3d6 to try and mitigate some damage and avoid further bites. 3 Attempts>>
    >> Anonymous 02/20/12(Mon)16:22 No.18030060
    rolled 5, 1, 1 = 7

    >> Anonymous 02/20/12(Mon)16:22 No.18030064
    rolled 1, 3, 4 = 8

    If that dire rat is carrying a deck, I'mma flip.
    >> Tenroseiken 02/20/12(Mon)16:23 No.18030075
    rolled 1, 5, 4 = 10

    Rolling to get away from these vermin!
    >> Anonymous 02/20/12(Mon)16:24 No.18030085
         File: 1329773070.png-(140 KB, 298x338, 1265779748255.png)
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    >at least one 1 in each roll
    >> Anonymous 02/20/12(Mon)16:24 No.18030086
    rolled 6, 4, 5 = 15

    our rolls suck
    >> Anonymous 02/20/12(Mon)16:25 No.18030098
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    >> Anonymous 02/20/12(Mon)16:26 No.18030107
    rolled 3, 5, 3 = 11

    We are terrible.
    >> Anonymous 02/20/12(Mon)16:29 No.18030130
    rolled 5, 4, 1 = 10

    Trying to save everyone here
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)16:37 No.18030205
         File: 1329773859.png-(108 KB, 750x550, CMQ-23.png)
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    rolled 3, 4, 5 + 4 = 16

    Their bites sting and pinch and a few even drew blood. You start to inch back towards the stairs and draw, receiving another Spear Card.

    Your Hand
    >Spear, Spear, Spear, Fire, Air
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    Your tricks
    >One in, One out -- Discard one card to draw another. Usable once per turn.

    Kalen keeps on stabbing while you prepare your next combo.
    >> Anonymous 02/20/12(Mon)16:39 No.18030226
    rolled 6, 4, 4 = 14


    Use One in, One out to discard one of those Spears.
    >> Anonymous 02/20/12(Mon)16:40 No.18030241
    rolled 2, 4, 5 = 11

    One in, One out on the Fire card - we don't want to burn this place down - then Spear + Spear + Spear + Air + Shape + Range to stab a bunch of the little bastards with a thousand needles of air.
    >> Anonymous 02/20/12(Mon)16:41 No.18030244
    rolled 1, 1, 4 = 6

    Spear + Trap and Air+Range+Shape to set up a defensive perimeter / blow away some rats (and mind the collateral) to buy yourself some time!
    >> Anonymous 02/20/12(Mon)16:42 No.18030258
    rolled 2, 1, 1 = 4

    Three Spears? Really? Ugh.
    Do the rats seem to be coming from anywhere in general? It seems like there's no end to them.

    One In, One Out to cycle one of those Spears.

    Spear + Fire + Apply + Shape. Just start swinging that fire spear like a broom with wide arcs.

    No can do, chief. We're limited to four Combo components max right now.
    >> Anonymous 02/20/12(Mon)16:42 No.18030261
    rolled 1, 5, 5 = 11

    Oooh, I like that. I'm looking forward to seeing how baller three of a kind will really be in play.
    >> Anonymous 02/20/12(Mon)16:43 No.18030264
    Spear+Air, Shape. Shape a spear into a flute and play it with Air, leading rats out of the tavern. Just don't blow from the shrap end
    >> Anonymous 02/20/12(Mon)16:43 No.18030271
    rolled 2, 2, 6 = 10

    You will burn the entire place down. Get rid of the fire.
    >> Anonymous 02/20/12(Mon)16:43 No.18030275
    rolled 4, 5, 2 = 11

    Oops, forgot my dice
    >> Anonymous 02/20/12(Mon)16:44 No.18030289
    rolled 5, 5, 5 = 15

    The Shape was to make sure none of the fire catches the barrels, but if you're that iffy about it, then fine.
    >> Anonymous 02/20/12(Mon)16:44 No.18030295
    rolled 2, 2, 2 = 6

    Then spear + spear + spear + air and start going crazy on the swarm with an AMAZING spear that blows rats away.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)16:51 No.18030363
    rolled 1, 4, 6 + 4 = 15

    Current highest roll with a suggestion. As much as I'd like to see a triple spear combo.. You cycle out a spear card and draw a lightning card.

    Your Hand
    >Spear, Spear, Fire, Air, Lightning
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    Your tricks
    >One in, One out -- Discard one card to draw another. Usable once per turn. (USED)

    Keep your combo limit of 4 in mind and, though I haven't explicitly stated it, you are limited to one action per round, more or less.

    In future instance, I may implement a trick that allows you to split your combo limit into multiple actions. Like, allowing 2 smaller combos instead of one big one, just as long as you stay within your limit.
    >> Anonymous 02/20/12(Mon)16:57 No.18030440
    rolled 2, 6, 5 = 13


    Go with >>18030258 but with Lightning instead of Fire.

    So it'd be Spear + Lightning + Apply + Shape and start swinging.
    >> Anonymous 02/20/12(Mon)16:57 No.18030451
    rolled 6, 3, 6 = 15

    Spear + Spear + Air + Lightning to create an awesome lance that shoots out a line of lightning and a gust of wind from the tip of the spear when you thrust it. Use the air gusts to keep the rats at bay while trying to fry and/or stab them.
    >> Anonymous 02/20/12(Mon)17:18 No.18030726
    rolled 2, 3, 6 = 11

    Can we use Air + Range + Apply to apply a Haste buff to Kalen?

    Alternatively, Spear + Lightning + Air + Range to rain down dozens of tiny lightning spears?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)17:23 No.18030796
         File: 1329776604.png-(140 KB, 750x550, CMQ-24.png)
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    rolled 4, 5, 3 + 4 = 16

    A potent 4card combination creates a spear-shaped force of wind and lightning. Swinging thing this is out of the question, an all card combo like this won't last long enough to use as a weapon.

    So you hurl that badboy straight through the swarm of rats.

    <<The Weapon card generates a weapon to be used, but in conjunction with the elements, it creates a Spear shaped incarnation of those elements. The apply style may have let you infuse a single spear with Air and Lightning elemental properties, but a ballista shot of lightning and air is good too!>>
    >> Arcbound 02/20/12(Mon)17:23 No.18030806
    rolled 5, 5, 5 = 15

    Lightning + Spear + Spear + Range

    Rain lightning upon our foes.
    >> Anonymous 02/20/12(Mon)17:24 No.18030824
    rolled 6, 1, 6 = 13

    Baller. How fucked was that rat swarm?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)17:42 No.18031036
         File: 1329777732.png-(80 KB, 750x550, CMQ-25.png)
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    rolled 4, 1, 5 = 10

    Very. Those who were struck by the arcing lightning were killed and those adjacent to its path were blown violently aside, smacking off the walls and barrels. You hear Kalen grunt and complain as a few bounce against him.

    However, the biggest, uglier one skirted the edge of your assault, hurt, but not down. Much of the remaining swarm is scattered and frightful, but seems the Alpha Rat is primed to strike.

    Roll to dodge it's charge
    >> Anonymous 02/20/12(Mon)17:43 No.18031052
    rolled 3, 2, 1 = 6


    Dodge the rat in the fanciest way possible.
    >> Anonymous 02/20/12(Mon)17:44 No.18031060
    rolled 4, 2, 6 = 12

    >> Arcbound 02/20/12(Mon)17:51 No.18031139
    rolled 1, 2, 2 = 5

    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)17:51 No.18031141
         File: 1329778287.png-(75 KB, 750x550, CMQ-26.png)
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    rolled 1, 2, 1 = 4

    You heroically dive for your life in the fanciest way possible. The Alpha Rat's jaws lock down on the stairs, minorly splintering the wood.

    You Draw and receive a Water Card.
    Your Hand
    >Fire, Water
    Your Styles
    >Range, Trap, Apply, Pierce, and Shape
    Your tricks
    >One in, One out -- Discard one card to draw another. Usable once per turn.
    >> Anonymous 02/20/12(Mon)17:52 No.18031158
    rolled 4, 2, 1 = 7

    Fire + Water + Range + Apply

    Boil that fucking rat's brain.
    >> Anonymous 02/20/12(Mon)17:54 No.18031174
    rolled 2, 1, 2 = 5

    Oh, hell yes.
    >> Anonymous 02/20/12(Mon)17:54 No.18031179
    >Fire, Water, Shape

    While the rat's down, let's combine the Fire and Water to make steam, shape it so we don't get hurt and broil it with a touch attack.
    >> Anonymous 02/20/12(Mon)17:54 No.18031180
    rolled 2, 6, 1 = 9


    I'm voting for this.
    >> Anonymous 02/20/12(Mon)17:56 No.18031207
    rolled 4, 5, 5 = 14

    durka rolling durka
    >> Anonymous 02/20/12(Mon)17:57 No.18031223
    rolled 4, 1, 5 = 10


    Make a steam cloud shaped like a hot rat lady to trick the rat.
    >> Anonymous 02/20/12(Mon)17:58 No.18031230
    rolled 2, 5, 2 = 9

    That is fucking wicked. I love it.
    >> Anonymous 02/20/12(Mon)18:07 No.18031336
    rolled 3, 5, 1 = 9

    one in one out the water
    >> Anonymous 02/20/12(Mon)18:07 No.18031340
    rolled 3, 3, 2 = 8

    I guess I'll get behind this. Seems effective.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)18:16 No.18031456
         File: 1329779797.png-(128 KB, 750x550, CMQ-27.png)
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    I like this idea the best, also.

    The rat convulses violently as boiling water starts to manifest all across it's head, filling it's mouth, ears, and eyes.

    Your hand is empty, this cellar wreaks of dead and fried rat, and your legs are covered in rat bites, but you think you did okay, all things considered.

    Also, it seems like Kalen is still alive, too.

    Seems you might have to go talk with that bartender about payment.. This was certainly not a 2 coin job.
    >> Anonymous 02/20/12(Mon)18:17 No.18031471
    rolled 4, 1, 4 = 9

    Rolling for intimidate.
    >> Anonymous 02/20/12(Mon)18:18 No.18031483
    rolled 3, 5, 2 = 10

    "Aggressively negotiate" for a higher price or else we'll burn this place down.
    >> Anonymous 02/20/12(Mon)18:19 No.18031506
    rolled 3, 6, 3 = 12

    We good cop bad cop him. You play the reasonable mage, who thinks the fee is all fair and fine... but our friend Kalen, the terrifyingly bloodthirsty bandito, wants a bit more reward.
    >> Anonymous 02/20/12(Mon)18:20 No.18031513
    rolled 6, 4, 4 = 14

    No, other way around.
    >> Anonymous 02/20/12(Mon)18:22 No.18031557
    rolled 6, 6, 2 = 14

    Bitch slap, flash cards, ask for more coin. DONE.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)18:53 No.18031861
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    Kalen takes a moments to puncture a few more rats, just to be sure, and catches up with you at the Cellar entrance.

    Most of the rats are dead, but even those that survived are scurrying for various cracks in the wall or up the stairs to squeeze beneath the door and escape.

    You tell Kalen that you're going to negotiate a better price with this guy, but you'll need Kalen to act as the voice of reason. Kalen tells you he'll do his best.

    When you finally get back to the tavern you muster all your indignation and approach the Bartender. "TWO. COINS. TWO MEASLY FUCKING COINS?! DO YOU HAVE ANY IDEA HOW MANY RATS WERE ACTUALLY DOWN THERE?! If you think you can get away with paying me two lousy coins for a job like that!.. You know what, I am this close to pulling every card in my deck and wrecking this whole rat-infested town!"

    Kalen takes that as his cue and shoves himself in between you and the bartender. "Listen, sir, my friend here has a really short fuse. He kind jumps at shit without realizing what he's getting into. He killed two guys just on his way here. We don't want any trouble, just pay us what we're owed for killing the few hundred rats you hat down there."

    The bartender grunts and drops 5 coins in front of you, "This and a meal for the two of you idiots if you shut up and stop making so much damned noise."

    <<Will you accept this offer?>>
    >> Anonymous 02/20/12(Mon)18:55 No.18031882
    rolled 2, 5, 2 = 9


    Not too bad with the meal included. When was the last time we ate, anyway?
    >> Anonymous 02/20/12(Mon)18:56 No.18031893
    rolled 2, 3, 3 = 8

    Hmmm. so, going from being willing to murder a man to being perfectly satisfied over a net gain of three coins and a meal? Sounds about right. That works for me. After the meal, let's go murder those bandits.
    >> Anonymous 02/20/12(Mon)19:00 No.18031921
    rolled 1, 5, 6 = 12

    Musn't murder on an empty stomach. But if the meal is in anyway related to rats, we're throwing down.
    >> Arcbound 02/20/12(Mon)19:03 No.18031937
    rolled 1, 1, 4 = 6

    "So long as it isn't made of rat in any way, shape or form, you have a deal."
    >> Anonymous 02/20/12(Mon)19:05 No.18031967
    rolled 5, 4, 2 = 11

    Throw in a map to the bandit hideout and IT'S A DEAL, BABY.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)19:21 No.18032119
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    As solid a plan as there ever was.

    You take your money, take a seat, and wait patiently for your meal. Having not eaten anything since this morning and having been in two fights since then, you've worked up quite a hunger.

    You tell Kalen that you'll take the time to recharge and rest till sunrise tomorrow before you go out to hunt down some bandits.

    The Bartender walks by your table and drops two platters and two steins on your table. The meal appears to be some sort of chicken leg with some steamed potatoes with some mead to drink. "Thanks for taking care of the big angry one" he grunts before leaving you to your meal.

    <<And... I think I'm going to call it a night here. I've been at this more or less all day. I need a break.>>
    >> Anonymous 02/20/12(Mon)19:22 No.18032140

    Good night OP. This has been a ton of fun.

    And that meal sounds so good right now.
    >> Anonymous 02/20/12(Mon)19:24 No.18032159
    rolled 2, 3, 2 = 7

    Yeah, I'm liking how fast and loose the card system is. Makes for a good casual game - though the setup was a bit long for this medium.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)19:28 No.18032208
    And since we're wrapping up, any suggestions, ideas, and feedback?

    New cards, styles, or tricks?
    >> Anonymous 02/20/12(Mon)19:31 No.18032241
    rolled 5, 4, 5 = 14

    I could see a gravity/weight card and a haste/slow card (with the inverted version being slow/haste). I could see a lot of buff/debuff pairs like that, like Strength/Weakness, or Sleep/Awaken. Is there a healing one yet that could be inverted into some kind of poison effect?
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 02/20/12(Mon)19:40 No.18032341

    Regen/Poison. Regen cards heal a little bit of damage every turn, Poison damages a bit every turn.
    Haste/Slow, as mentioned earlier.

    REACTION CARDS: Cards that can't be normally played during a turn, they can only be played as a response to an effect. Things like Weaken (could also be an inverted Empower), Nullify (stops an attack, would probably be a rare card), Reflect (deflects effects of a card, would also probably be rare), or Absorb (instead of being damaged, you get healed)
    >> Anonymous 02/20/12(Mon)19:42 No.18032381
    rolled 3, 1, 6 = 10

    Right, but could you have a card that, say, makes a touched person super buff or something when it comes to Strengthen/Weaken? Not something that improves or suppresses a spell, but a personal buff.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 02/20/12(Mon)19:51 No.18032517
    Sounds like it would be more of a function for the Apply style IMO, but I see where you're going with it.

    Imbue/Expel cards, that apply or dispel buffs?
    >> Anonymous 02/20/12(Mon)19:53 No.18032543
    Not sure. It would be reasonable to say that buffs like that don't work in the system, or that to give someone strength you would need to Apply Earth to someone or something. I'm just wondering how it would work within the constraints of the system and the degree to which cards have a metaphorical element to them. For example, could Apply Air on a person give them the effects of Haste? That sort of thing.
    >> Anonymous 02/20/12(Mon)19:53 No.18032546
    I like the idea of interrupt-style cards.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)20:03 No.18032675
    I apologize for the obnoxiously long tutorial. It creates a rather high barrier of entry but it was necessary to teach this little system I've put together.

    Hopefully, the next thread will go somewhat more smoothly without the bulky tutorial starting the thread.

    Next time we get to picking cards, there will be a Push and Pull card available and possibly a companion card for Enhance like a Weaken or something.

    As for healing, I had intended to have a "Mend" card to use for repairing items and healing damage, but it just slipped my mind at the time.

    As for this idea, I'd have it be a Style, rather than a card type. Like a Defense or Interrupt Style that doesn't go off until you are attacked.

    I had also considered a Trigger style to function like a D&D sort of held action. The issue is that it kind of overlaps with the Trap style or even invalidates it.

    I haven't worked out any solid lists, but there was also some potential to have certain cards and styles broken into tiered lists, so certain powerful abilities don't get unlocked until you've met a minimum level requirement.
    >> Anonymous 02/20/12(Mon)20:09 No.18032753
    rolled 4, 1, 6 = 11

    Some sort of summoning style. Like it lets us summon an elemental of the appropriate type for a turn (stacked types create bigger elementals, stacking the style makes it last longer).
    >> Anonymous 02/20/12(Mon)20:11 No.18032782
    Or even by a different name, like Animate, so we could have elementals, dancing weapons, that kind of thing.
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)20:12 No.18032792
    Also in the works. I figured it would be a Construct or Golem card.

    Base card creates a small automaton or animated creature of a non-elemental material. Combining with elemental cards makes it an elemental, weapons gives it attacks, empower makes it larger/stronger/faster and so on.

    Another higher tier card, though.
    >> Anonymous 02/20/12(Mon)20:22 No.18032900
    rolled 6, 2, 5 = 13

    has anybody archived this?
    >> ChrowX !!eo4aiy7L/b7 02/20/12(Mon)20:24 No.18032923
    Yeah. Sometime last night.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 02/20/12(Mon)20:31 No.18033007
    More ideas. Curse my imagination.

    Mulligan (Trick): At the beginning of combat, you may shuffle your hand into the Deck and draw a new hand. Only usable once per encounter, and only before you play any cards.

    Emanate (Style): An AoE centered on you that doesn't affect you.

    Mimic (Rare Card): Mimics the effects of any Card or Style that is currently in your deck.

    Maybe Kalen could have his own stat sheet as well, with such wonderful stats as THIEVERY, STABBING, etc.
    >> Anonymous 02/20/12(Mon)20:54 No.18033281
    So, he would have a Rank as a Bandit, would have something like Knifery instead of Cards, and then styles and tricks as normal? What sort of knifery techniques would he have in his (significantly more metaphorical) deck? Thinks like Quick Stab, Quick Cut, Fast Stab, Fast Cut, Flurry/Wide Arc, Throw, and so forth?
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 02/20/12(Mon)20:56 No.18033306

    If ChrowX wants to get that in-depth, it'd be cool.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 02/20/12(Mon)22:44 No.18034888
    Inspiration strikes once more before bedtime. I hate it when this happens.

    Cloud (Style): A cloud-shaped burst that persists for an additional turn.

    Prediction (Trick): Once per encounter, you can choose exactly what card you want to draw.

    And with that, g'night. I like this quest idea, OP, and I hope to see the next installment soon!

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