Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File: 1329186711.gif-(18 KB, 274x224, Stageselect.gif)
    18 KB TG Quest 62: Meta Man. MetaQuest OP 02/13/12(Mon)21:31 No.17937512  
    It may sometimes be late, but you can always count on TG QUEST!!!

    Last thread: http://suptg.thisisnotatrueending.com/archive/17889624/

    Short Summary: Having arrived at the infamous 8-bit Dystopia, you find yourself on the opposing end of the schemes of a rogue Transpace Guard researcher turned monster, Dr. Grimm. Having communed with the Goddesses of Hyrule, you have learned much, determining that Grimm seeks to stamp out the last heroes of the City, and you must stop him.

    You also managed to locate Dr. Light's broadcast spot, a relay deep in the Pipes, as well as discovering that Dr. Robotnik has seized a Subspace Bomb, Dr. Wily has acquired research data from the Men of Iron, and MetPharm is working on researching the three gems of Hyrule.

    You made an attempt to recon the dig site, but were beaten back by Metal Man, and your attempt to contact Dr. Light took a setback when Spike was nearly devoured by rabid Goombas.
    >> Anonymous 02/13/12(Mon)21:35 No.17937570
    I knew you'd arrive!

    Now, you had promised us the scans of the corporate HQ's by the Storm's sensors.

    Also, there were these items that still need to be resolved:
    Have VP-99 and the Delta Greens pull out to an extraction point, using their Exographic Scanners and stealth suits to help them avoid fights where possible.

    Along the way, have them be on the lookout for a Sniper Joe, Metool, and any other Wily Corp and Robodyne machines. Using the Delta Green Squad's exographic sniper rifles, shoot several of them up in an attempt to recover an intact IFF transponder. Since we would be doing this from the safety of several tunnels away, the DG's should be in little danger.

    Have VP-99 scan the transponders to make sure that they're not actively scanning or can be tracked, then get to the extraction point.

    Data was the lead consultant on the Incursion Project; see if he has enough schematics stored in his memory to have the engineers begin making Incursion holo-emitters.
    >> Rynex !3KCroq6wAA 02/13/12(Mon)21:37 No.17937602

    >> Anonymous 02/13/12(Mon)21:38 No.17937614
    To which teams are our Aurors assigned to? We seriously need some terrain altering and mass transfiguration and conjuration of birds to soak up damage/distract stuff.
    >> Anonymous 02/13/12(Mon)21:42 No.17937668
    I want to modify that: have the Hercules scan down the wrecks and break them down for materials. It'll help load us up, and the nano-scanner is faster at breaking a vehicle down to schematics for analysis.
    >> Anonymous 02/13/12(Mon)21:43 No.17937682
    ....why didn't we do this back with the Gradius and Arwing wrecks near Hyrule?
    >> Anonymous 02/13/12(Mon)21:43 No.17937689
    The Aurors are not currently assigned to any team. The team we sent to the Dig Site (Tosh and Spy) were handily repulsed by Metal Man, and the team that went after Light (Delta Greens and VP-99) are currently making their way back to an extraction point.
    >> Anonymous 02/13/12(Mon)21:45 No.17937712
    Because the Great Fox, several other unknown space vessels, and Zebes were in the area, and while the RVF-25's ECM might shield them from sensors, any recovery operation would have still been detectable to visual sensors.
    >> MetaQuest OP 02/13/12(Mon)21:47 No.17937736
    rolled 52, 68, 4 = 124

    Do you want to do that to ALL of them?

    You receive the plans as your troops make their way to the extraction point...
    >> MetaQuest OP 02/13/12(Mon)21:49 No.17937759
    Your troops are extracted without difficulty, but the scans of the corporate HQs were met with quite a lot of interference. As a result, you have complete floor plans, but only rough estimates of standing forces and little information on security devices/traps.
    >> Anonymous 02/13/12(Mon)21:50 No.17937763
    To quote from the other thread:

    "Avis is an amazingly useful spell in crawl."

    Using Deprimo can help us get to lower levels of the Pipes quickly, for instance. Aurors have a lot of spells which can fuck over Metal Man really hard, and really fast.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)21:50 No.17937769
    Right. Bootleg quest on PAUSE.

    Hi metaquest OP. I'm feeling a bit derp today, and I feel bad about hurting Tosh last thread, so I don't have much of a suggestion.

    Hope we looted Dr. Light's transmission station, the Virus might help.
    Loot the moon.
    Let the Observers scan shit.
    From the moon, scan those corp HQs. Is the MetPharm one on Zebes or Hyrule?

    Hm. I'm kind of not sure where to go from here. We have no obvious way to let our troops Infiltrate the enemy bases, and it's been shown that Wily can detect even our stealthiest dudes.

    Do we have to go straight to "Invade the enemy bases" mode?

    Hopefully our Observers can find a spot where we can teleport an invasion force.
    >> Greyheart 02/13/12(Mon)21:51 No.17937780
    So glad to see TG Quest. Let's get to business.

    We should probably only break down the best materials, salvage what we can. There's most likely too much to actually be useful.
    >> Chitose !P/6bEswUAA 02/13/12(Mon)21:52 No.17937798
    Have ANON identify the wreckages to determine anything familiar or similar in its database.
    >> MetaQuest OP 02/13/12(Mon)21:53 No.17937811
    Refresh my memory, can the Hercules manage to figure out how to construct new vehicles by breaking them down? Because I'm a little confused as to what you're doing beyond nano-munching the wrecks down to building blocks.
    >> Anonymous 02/13/12(Mon)21:53 No.17937814
    >Do you want to do that to ALL of them?
    No. Just the most intact example of each machine type we can find.
    Once each is broken down, have A.N.O.N. cross-reference our Meta-database and make sure there are no Meta-contaminants amongst the wrecks.

    Were the Delta Greens able to recover any usable IFF transponders?
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)21:54 No.17937822
    Diffindo blows shit up and carves through walls.
    Extra sensory charms make shit easier to see.
    Silence and Invisibility charms for greater stealth.
    Full body petrification, binding with ropes, turning someone's legs to jelly, sleep charms. Good spells for wrecking shit.
    Arresto Momentum, Stairs to Slide, and Glue (forget the name of the Glue spell) are all good for fucking with incoming forces.
    Aurors are useful.
    >> Not completely retarded 02/13/12(Mon)21:56 No.17937854
    Can we use mind control to aid in our infiltration efforts?
    If we can mindcontrol employees, they can tell us about security, current research, organizeational structure, ect, and could even act as inside men if we can keep the mindcontrol hidden from any corporate security.
    >> Anonymous 02/13/12(Mon)21:56 No.17937857
    No, the Hercules and the Creation Engine cannot automatically build new vehicles simply by breaking them down. This is because any designs that the Hercules uses need to be modified to accept a Soulchip Interface, or at least be compatible with the things that it can build with the elements it has on hand.

    However, scanning and breaking down a sample vehicle allows an Antaeus Cruiser to send a complete schematic of a vehicle back to Central so that MiniTech can modify the designs to be compatible with the Creation Engine.
    >> Anonymous 02/13/12(Mon)21:57 No.17937871
    And this is why are almost invaluable now.
    >> Anonymous 02/13/12(Mon)21:59 No.17937902
    If we can capture them, we could use Imperio to mind-control them. Or use our X-COM psi-vets to do Mind Control.
    >> Anonymous 02/13/12(Mon)22:00 No.17937915
    I doubt the Aurors would cast Imperio that easily.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:00 No.17937917
    It's difficult to do, but you can mind control Cyberdiscs and Sectopods. I wonder if it's possible to mind control, say, a Sniper Joe.
    >> Anonymous 02/13/12(Mon)22:01 No.17937938
    Alternatively, create a large enough ruckus in the city to draw away attention before infiltrating.
    >> Anonymous 02/13/12(Mon)22:02 No.17937948
    I think it would be more difficult to impossible. Sniper Joes and other Wily bots use positronic brains, which Tosh found out are immune to psionic control.
    Cyberdiscs and Sectopods were constructed by an alien civilization that uses psionic control heavily, and so it's possible they built psionic control interfaces into their robots.
    >> Anonymous 02/13/12(Mon)22:04 No.17937970
    Actually, wait, I might be remembering this wrong.
    Give me a few more minutes to research this properly.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:06 No.17937989
    I see flaws in every plan.
    Landing forces to storm the castle will, obviously, piss off the corps and require us to attackmove through armies.
    Staging a massive fight as a distraction loses troops and might just make the enemy MORE alert, not less.
    Infiltrating via stealth or disguise or bullshit just gets us Sensor'd and found.

    If we can lift the IFF codes from some machines, and have the Antaeus break down some bots until it learns how to make them, we might be able to combine what we know with our engineering teams and incursion tech to make our DROOONES! or Securitrons able to infiltrate Wily or Robotnik's base.

    That still leaves the MetPharm site to deal with. Assuming the space pirates are competent in this canon, there's no way to infiltrate a base like that. Anyone have morph ball? No? Didn't think so.

    But if the MetPharm site is on Zebes, we can deal with it last; they'll assume the rebellion is confined to Hyrule. If the MetPharm site is on Hyrule, then ... well, buggered if I know.
    >> Not completely retarded 02/13/12(Mon)22:08 No.17938024
    Even if we can't mind control robots, we could go after the system adminitrators, security guards, researchers, janitors, maintenance staff, researchers, ect, to give us much more detailed information. We could have them plant our hacking gadgets, turn a blind eye to our agents, escort or agents in as guests, go postal and act as a distraction, act as assasins, or even defect to another corporation to create a rivalry.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:08 No.17938028
    As for infiltrating forces, we have Tosh, Spy, Spike, Delta Greens, Sandmen, Aurors, and Shadowrunner teams.
    For bots, we have Drooones! (including 2 heroes) and Securitrons.
    For storming the castle, we have many heroes and veterans.

    I don't like any of the plans, to be honest.
    >> Anonymous 02/13/12(Mon)22:08 No.17938032
    >>Staging a massive fight as a distraction loses troops and might just make the enemy MORE alert, not less.

    Use timed explosives throughout the city. Have some go off at later times to keep the enemy wanting to stick around.
    >> Anonymous 02/13/12(Mon)22:09 No.17938037
    It's been already clearly stated that the MetPharm base is the local division HQ in the City.
    It's not on Zebes.
    >> MetaQuest OP 02/13/12(Mon)22:12 No.17938071
    The Hercules manages to break down quite a number of wrecks into raw materials, logging the schematics as it does so. The following research projects are now available:
    Vic Viper-class fighter.
    Gotengo-class warship.
    Moonlight SY-3
    Multiple Use Labor Element (M.U.L.E.)
    Solvalou-class fighter.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:12 No.17938080
    I wonder what effect orbital fire has on this canon. I also wonder if we need to keep Wily/Robotnik/Ridley/Mrs. Brain alive, which will be hard in Ridley's case. This world may be a shitsack but I'm not sure whether it's enough of a shitsack that we can get away wtih acts of terrorism.
    Someone smarter than me can decide whether to risk it or not.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:13 No.17938103
    Every single starcrafting bone in my body is telling me to GET THE MULE GET THE MULE, but the Lance of Longinus, S2 organ and Blue crystal are more important. Stay the course.
    >> Rynex !3KCroq6wAA 02/13/12(Mon)22:14 No.17938108
    >>Vic Viper-class fighter.

    OH GOD.

    We better look into it's time travel device while we can!
    >> Anonymous 02/13/12(Mon)22:14 No.17938112
         File: 1329189281.jpg-(36 KB, 552x244, rmsonline.jpg)
    36 KB
    We looted light's virus didn't we? We could try infecting wily and Robotnik bots with it and see what happens. Do it away from any canon characters, mind.

    We want to be very wary of upgraded Robot Masters. I find it somewhat unusual that Wily gets an upgrade to his robots but Robotnik doesn't. Surely that would mean Wily could take over by force. Unless Grimm is planning on going full Protomen (although in that case, why bring all the outsiders in in the first places?)

    Actually, keep an eye out for Robotnik's forces using Subspace weaponry of some kind.
    >> Anonymous 02/13/12(Mon)22:15 No.17938122
    Were the Delta Greens and VP-99 able to acquire any intact IFF transponders during their egress?

    Also, any word from Data on if he can replicate the Incursion technology for us?
    >> Anonymous 02/13/12(Mon)22:16 No.17938131

    I propose that we look up previous instances or missions by other Editor groups to determine the similarity of our situation and to determine if such "explosive" acts will be allowable.
    >> Anonymous 02/13/12(Mon)22:18 No.17938148
    Considering how essential those Characters are to the Canon, that's the same as considering to fire an orbital bombardment at Sauron in Barad-dur.
    In other words, a very bad idea.
    >> Anonymous 02/13/12(Mon)22:18 No.17938151
    Just throwing this out here to try to get the old planning muscle warmed up.

    If we really wanted to brute force a way into making combat easier in some areas, we could attempt to create a strong EMP shockwave that's localized over key areas of the city. It might knock out a lot of security systems and a lot of robots. It probably won't do much of anything to the really important facilities, assuming that Wily and Robotnik have planned for such a maneuver. It will essentially knock out a lot of grunts and some minor security systems and possibly the network of surveillance that Wily has over the city, but there is also a chance that it may severely injure Megaman/Protoman.
    >> Anonymous 02/13/12(Mon)22:19 No.17938156
    Solvalou is a crap fighter, it seems. It's underwhelming compared to a Gunstar. The only thing is that it's low tech enough that we can integrate it's atmosphere-capable design onto the Gunstar.
    >> MetaQuest OP 02/13/12(Mon)22:19 No.17938163
    >> Anonymous 02/13/12(Mon)22:20 No.17938173
    Or we could turn Light's virus into a weapon to be used against the robots. But only after extremely careful analysis-we don't want to loose the maverick virus on this city by mistake.
    >> Anonymous 02/13/12(Mon)22:21 No.17938176
    There's a D-Pulse effect by the Vajra in Macross Frontier which is like an uber EMP. It knocks out even VF-25's. I can't remember exactly but it was a while before they made specific defenses against that stuff in the tv series. IIRC, they had to bypass realspace sensors/communications and use fold wave-based ones to deal with that sort of jamming.

    Perhaps the RVF-25 can replicate that effect?
    >> Anonymous 02/13/12(Mon)22:23 No.17938203
    Here it is.

    In Macross Frontier episode 13, the D-pulse knocks Alto's VF-25 out of the sky and jams the communications back at the local Zentraedi ship/garrision/etc.
    >> Anonymous 02/13/12(Mon)22:25 No.17938225
    Alright then. We will need to put together a plan to capture an intact IFF transponder from Wily and Robotnik,

    MetaOP, can we check through the armories and engineering workshops of the Guardian, Valiance, Relentless and All Under Heaven and see if we have any droid restraining bolts?
    There's no guarantee they'll work against positronic brains, but it's worth a shot.
    >> Anonymous 02/13/12(Mon)22:32 No.17938322

    Another plan to toss out there:

    The RVF-25 we have is essentially an ECM variant of the VF-25, right? I remember someone saying that its jamming could cover an area as wide as the distance from Earth to Neptune.

    Maybe we could identify several lone Wilybots/Badniks in the city, then get our jamming on with the RVF-25 from almost a solar system's distance away. If the ECM works as I think it might, maybe those lone 'bots would be easier to handle/teleport and disable. If Megaman and Protoman are already making their moves, then Wily/Robotnik may attribute these losses to them.
    >> Greyheart 02/13/12(Mon)22:34 No.17938350
    Wow, that's really clever. Nice job, Anon. *thumbs up*
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:34 No.17938354
    At this rate, I believe the only way forward is for Metaop to list our options suggested and pick one.
    We're going with the Salvage-scrap-and-loot-IFF-codes plan, and the Incursion technology plan. After that? No clue. Probably Droooone infiltration.
    >> Anonymous 02/13/12(Mon)22:35 No.17938369
    The problem with that, is that if we used the RVF-25's ECM capabilities to their fullest, then everyone in the inner planets would know that someone with a massively powerful ECM was in the area and they would fire up their own ECCM systems.

    Also the RVF-25 is currently using a tightly controlled bubble of ECM to protect itself, the Hercules, and the Oncoming Storm while they are on the far side of the Moon.
    Making it move away from there or expanding its ECM field would introduce complications that we are not prepared to accept.
    >> MetaQuest OP 02/13/12(Mon)22:36 No.17938388
    Yeah, you have restraining bolts.
    >> Anonymous 02/13/12(Mon)22:41 No.17938461
    The restraining bolts aren't enough, however.

    Now that we have them, MetaOP, can we put our scientists and engineers to studying the remains of Wily and Robotnik droids to determine if the droid restraining bolt technology is compatible with their positronic brains, and where the control nodes are located where the restraining bolts would need to be placed?
    >> Greyheart 02/13/12(Mon)22:42 No.17938471
    Excellent. Let's make a few, they don't require much in terms of materials or time (I'm guessing?). We'll send them down to our stealthy team and request that they attempt to fix them onto a robot if they can to see if it works. If it doesn't, though, make sure the bot doesn't get away with the bolt, we don't need to infuse Star Wars into this crossover as well.
    >> MetaQuest OP 02/13/12(Mon)22:46 No.17938542
    It only takes an hour to figure out where to put the bolts for them to be useful.
    >> Anonymous 02/13/12(Mon)22:49 No.17938582
    Another idea that comes to mind is to see if the stun setting on the A280 blaster rifles we have would be able to scramble some of the motor control of robots.
    We could also see if the Federation engineers and Data could modify our phaser rifles for an ionized energy pulse, allowing us to knock out robots so that we could capture them intact.

    If all else fails, we can use the Delta Greens with their exographic/micro-transporter sniper rifles to disable some robots for collection.

    We need to have contingency plans in place for when our primary plan fails.
    >> Anonymous 02/13/12(Mon)22:50 No.17938600

    Could you please answer these questions, then?

    I am not about to let all of our resources, built up over the course of 60 threads and paid for by the blood of our troops, go to waste.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)22:52 No.17938626
    So, plan:
    Jack some Wilybots and Badniks, using bolts, psi, auror magic, or good ol' fashioned shooting off the limbs.
    Pick up scrapped Wilybots and Badniks.
    Get working on those Incursion emitters if at all possible.
    Reverse-engineer Wilybots and Badniks.

    Our Drones can now disguise as Wilybots and Badniks.

    We could still use some random asshole to screw around the MetPharm labs. What type of creatures work in the MetPharm labs? Is it mostly humans, or mostly space pirates?
    If it's mostly humans, Sandmen / BLU Spy can infiltrate it. Otherwise, no infiltration there.

    Keep the Observers and the Storrm's sensors scanning for floor plans, and ensure anyone sent to infiltrate knows where the side rooms and crawlspaces are.
    >> Anonymous 02/13/12(Mon)22:59 No.17938714
    Insufficient plan.
    How are we going to restrain the robots and prevent them from sending not just a distress signal but an entire tactical feed of what they are being subjected to until we can get the restraining bolt in place?

    First we see if we can get any ranged ion disruption weaponry. Then we consider other methods. Then we consider shooting their motor control systems.
    >> Anonymous 02/13/12(Mon)23:01 No.17938750
    According to the background material, which everyone should have read by the way, the MetPharm HQ will have humans, bio-engineered creatures, quite possibly some Metroids, and even a Chozo or two.
    >> MetaQuest OP 02/13/12(Mon)23:01 No.17938753
    No they cannot, that is what Ion Blasters are for.
    >> Anonymous 02/13/12(Mon)23:06 No.17938819
    What about modifying the phasers to fire a sweep of nadion particles with a phase variance set to interfere with the positronic matrix of the robots?
    >> MetaQuest OP 02/13/12(Mon)23:12 No.17938903
    Roll a treknobabble check.
    >> Anonymous 02/13/12(Mon)23:12 No.17938911
    The RVF-25's sensors cover twice the distance of Earth to Neptune, specifically. If you're going to use EMP/ECM with it, then you're going to have to employ a small, but powerful field that would affect the city only.
    >> Anonymous 02/13/12(Mon)23:12 No.17938914
    rolled 21 = 21

    >> Anonymous 02/13/12(Mon)23:14 No.17938937
    I propose we have a small group of X-COM and Gavs to start research on the Vic Viper. If worst comes to worse, at least' we'll be pretty close to time-travelling tech when it happens.
    >> Anonymous 02/13/12(Mon)23:15 No.17938948
    rolled 60 = 60

    What we can do is set the phasers to send out a luvetric pulse with a high energy level that will create a disruption within the positronic net of any droid with a positronic brain.
    >> Anonymous 02/13/12(Mon)23:17 No.17938973
    And an ECM field would be immediately obvious to all of the factions within the City, and they would turn on their own ECCM fields, as well as putting all of their forces on high alert, interpreting it as a prelude to an attack.

    This plan is just a terrible and ill-thought out idea.
    >> Anonymous 02/13/12(Mon)23:19 No.17938998
    What about a planned detonation of bombs on their own timers (instead of a remote control) across the city? The ruckus and distribution of explosions should keep forces on a wild goose chase.
    >> Anonymous 02/13/12(Mon)23:20 No.17939012
    It would also put their HQ's on high alert, possibly even on lockdown, if we're using explosions big enough and flashy enough to get a response from their security forces like that.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)23:20 No.17939017
    I can't think of a plan without downsides, so I'm just going to wait and see what happens, so that when something bad happens, I can say "Lol at least I didn't contribute to it".
    >> Rynex !3KCroq6wAA 02/13/12(Mon)23:21 No.17939031
    What would Lelouch do at a time like this? Geass aside...
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)23:22 No.17939046
    Make someone else enact a plan that will turn out profitable for him,
    wherein the plan has downsides that will ensure the downfall of said pawn.
    >> Anonymous 02/13/12(Mon)23:23 No.17939053
    rolled 6 = 6


    Let's file that under "last resort", then.


    Modifying the frequency of a phaser makes it able to pass through or disrupt varying types of energy fields. Perhaps if we varied its energy discharge frequency on a wavelength to emulate that of a small solar flare by modifying the containment field to dissipate the energy to a rapidly decaying burst field instead of a concentrated beam, we could create a sort of indirect EMP-gun.
    >> Bootleg OP !!Cuw+lR6NxOH 02/13/12(Mon)23:24 No.17939069
    rolled 82 = 82

    Treknobabble check:
    >> Anonymous 02/13/12(Mon)23:24 No.17939077
    Since we're stuck on the planning phase to capture wilybots/badniks while knocking them off of Wily's network, perhaps we should stretch our brains in another direction and see how we can deal with the Digsite & Metal Man X.
    >> Anonymous 02/13/12(Mon)23:28 No.17939135
    How the fuck were there Pipes near the Temple of Time dig site to begin with?

    Also what about Robotnik plan?

    >> Anonymous 02/13/12(Mon)23:29 No.17939141
    Start Vic Viper research with a small group of X-COM and Gavs.
    >> Anonymous 02/13/12(Mon)23:30 No.17939150
    The Pipes are EVERYWHERE in the City, as long as you go down.
    Also, the Pipe that Spike and the Delta Greens took to get to Light's transmitter hub were not near the Temple of Time Dig Site.
    >> Anonymous 02/13/12(Mon)23:31 No.17939168
    No, we are not moving scientists off of the Lance of Longinus, S2 Organ, or Blue Crystal research.
    If we need to go through time to fix this mess, then the Golden Goddesses will help.
    >> Anonymous 02/13/12(Mon)23:33 No.17939182
    The Master Sword as it is, can only send one person through time.
    >> Anonymous 02/13/12(Mon)23:35 No.17939215
         File: 1329194144.jpg-(51 KB, 500x250, aquarion_001.jpg)
    51 KB
    >>Lance of Longinus, S2 Organ, or Blue Crystal research.

    Valid and worthy research so we can create the long-awaited /tg/rion or /tg/bein, depending on the song that's in your heart.
    >> MetaQuest OP 02/13/12(Mon)23:39 No.17939267
    I thought it went without saying, but that 21 ain't enough Treknobabble.

    Are you guys just going to wait in orbit for a while then?
    >> Anonymous 02/13/12(Mon)23:41 No.17939277
    >> Anonymous 02/13/12(Mon)23:43 No.17939308

    While we wait, I suggest we have someone check out Hyrule again.

    Also, research progress on S2, Longinus and Blue Crystal?
    >> Not completely retarded 02/13/12(Mon)23:44 No.17939314
    Aren't we on a deadline? If so, let's figure out a plan and do it, rather than just wasting time
    >> Anonymous 02/13/12(Mon)23:45 No.17939327

    First, get the Delta Greens and VP-99 ready to deploy again. Have them equipped with 5 nanny-bags and a dozen restraining bolts.
    Have them briefed on the weak points on the enemy robots.

    They are to beam down to one of the more remote slum areas and make their way into the Pipes. Use their exographic scanners to avoid enemy patrols.
    Get into an ambush position, and ambush a WilyCorp patrol and a Robodyne patrol. Use the micro-transporters and exographic scanners to good effect by disabling the robots' motor controllers and network uplinks. We will then capture them with restraining bolts, and after making sure that they can't transmit location data, we will have them beamed up to rip out their IFF transponders.
    >> Anonymous 02/13/12(Mon)23:45 No.17939331

    Alright, so what do we want to focus on right now?
    >> Greyheart 02/13/12(Mon)23:47 No.17939347
    Well, I agree with continuing the research on the Lance, S2, and the Blue Crystals. I think, however, that we should make contact with Dr. Light ASAP. If he's going to gather the remaining heroes together we need to get in on that.
    >> Anonymous 02/13/12(Mon)23:49 No.17939361
    I disagree. We shouldn't help the heroes and Light beyond removing the Meta-contaminants.
    We only need to ensure that they are not prematurely killed by a Meta-contaminant, and that should be the extent of our interference.
    >> MetaQuest OP 02/13/12(Mon)23:50 No.17939375
    rolled 21 = 21

    You prepare and send your troops out...
    >> Anonymous 02/13/12(Mon)23:53 No.17939407
         File: 1329195184.jpg-(18 KB, 300x320, TG Dice - Fuckers.jpg)
    18 KB
    Goddamned /tg/ dice.

    This plan shouldn't have failed, what with the soldiers being able to fire from a kilometer away, and having stealth gear.
    >> Anonymous 02/13/12(Mon)23:54 No.17939433

    THEY NEED TO TAKE THE QUICK FIX WITH THEM. God damn it people. Did we learn nothing?
    >> Greyheart 02/13/12(Mon)23:55 No.17939439
    We've had contact and worked with in-universe characters before. Horror World is the prime example. If we want to give them the best chance of succeeding we can't just give them what support we can while remaining in orbit. This world is a corrupted, unnatural crossover that was forced into being by Grimm. The damage is already done, trying to keep it from getting worse by restraining our forces is only going to make our mission more difficult.
    >> Anonymous 02/13/12(Mon)23:56 No.17939457
    They have nanny-bags.

    Besides, MetaOP, can someone besides the Medic use the Quick Fix and other TF2 items?
    >> MetaQuest OP 02/13/12(Mon)23:58 No.17939479
    Your force engages a patrol of Sniper JOEs, swiftly disabling them and moving in. However, shortly after the last JOE falls, the Greens on scanner detail pick up a large number of Wily units moving towards their position...
    >> Anonymous 02/13/12(Mon)23:58 No.17939483
    The quick fix is simple: PULL DOWN THE LEVER.

    Have an Auror or two and someone with the Quick Fix come with the Delta Greens.


    >> Anonymous 02/13/12(Mon)23:59 No.17939496
    Why the fuck do you people keep forgetting to bring Aurors and the Quick-fix?!?!\

    You people also keep forgetting to plan out what gear and items the teams will bring with them!
    >> Anonymous 02/14/12(Tue)00:01 No.17939522



    >> Anonymous 02/14/12(Tue)00:01 No.17939523
    Have VP-99 put a restraining bolt on one of the Joes and carry it, have the Delta Greens use a couple grenades to destroy the others, and then get to the extraction site before the reinforcements can arrive.
    >> Anonymous 02/14/12(Tue)00:02 No.17939542
    Get two Aurors to rendevous with the Delta Greens and have one of them carry the Quick-Fix.
    >> Anonymous 02/14/12(Tue)00:02 No.17939544
    You people are worthless. You can't come up with a plan or help to modify it.
    >> Anonymous 02/14/12(Tue)00:03 No.17939566
    So, instead of saying "why didn't you guys do this", let's try to think of a way of how to get our DGs out of there along with any bots we want to bring along without having them track where we're teleporting them to.

    We do need to be more careful with what we send down, but the rest of you guys need to be sure to follow-up with loadout options when somebody does put a plan forward.
    >> Anonymous 02/14/12(Tue)00:04 No.17939577
         File: 1329195865.gif-(210 KB, 163x175, pointingout.gif)
    210 KB
    TGQuest: People screaming and cussing at each other since 2011.
    >> MetaQuest OP 02/14/12(Tue)00:06 No.17939611
    You manage to extricate your forces before the others can arrive, but it is a close call.
    >> Anonymous 02/14/12(Tue)00:08 No.17939644
    We might be able to slow down the reinforcements by having the Greens on scanner detail shoot up a couple of them.
    Standard guerrilla warfare tactic: ambush a patrol, have it radio for backup, and ambush the backup.
    Assuming that something like standard warfare procedures are in use by Wilybots after his exposure Meta-contaminants, this should force the reinforcements to regroup and find the ambushers, allowing our group to escape.
    >> Anonymous 02/14/12(Tue)00:09 No.17939652
    Were we successful in getting an intact Sniper JOE IFF transponder?
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:09 No.17939658
    So, plan:
    >Jack some Wilybots and Badniks
    >Pick up scrapped WIlybots and Badniks
    >Reverse engineer Wilybots and Badniks
    >Get started on Incursion emitters if at all possible
    Hopefully we can disguise a DROOONE! as a Wilybot/Badnik after this.

    Beam down BLU Spy repeatedly to check MetPharm's HQ. Nobody else, as I expect he'll be intercepted and killed repeatedly. At least he'll tell us what forces exist to kill him, and who knows? Maybe he'll get past the first doorway a couple of times and be able to overhear an interesting conversation.

    Tosh, Spike, VP-99, and Delta Greens continue along the pipes in search of Light, with Auror scrying support to try to track him. See if Tosh can contact the spirits of any people who died in the pipes to guide them.

    Observers keep scanning Metpharm / Wilycorp / Robodyne / Digsite, along with Oncoming storm.

    This gets us progress to searching all the areas.
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:12 No.17939690
    Remember to bring the Quick Fix and Shitskrieg along with the DG team.
    They're basically acting as an Avoid-all-the-shit patrol, and are carrying Spike around with them.
    It may also be worth sending along an Auror. Pipes, at least in the real world, have very NASTY air in them, so Bubble head charms are useful at the least. Take a Nannybag if you do this, since I guaranteed that Auror's going down.
    >> Anonymous 02/14/12(Tue)00:12 No.17939694
    hell, we can reverse-engineer the sniper joe and feed it into the creation engine and build a team of them. They're based off Protoman, remember.
    >> Anonymous 02/14/12(Tue)00:13 No.17939698

    Before we send Tosh & Spike out again, let's see how they're holding up in sick bay.

    Last I checked, Spike was a bandage mummy and Tosh was nursing a sawblade wound. If need be, we might be able to speed things up by patching them up with a cura or two.
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:16 No.17939728
    Finally, I want Sandmen and Aurors learning as many of the local customs as possible. I don't expect we'll USE them to infiltrate, but it's a possibility, and it's one I want to be prepared for.

    Someone mentioned the possibility of distractions. Ask ANON if the damage to the canon from staging terrorist attacks in the city would be considered Acceptable, Unacceptable, or Unknown (read: don't do it).

    Farseers ...
    See how the Skeins react to the suggestion of Time Travel.
    (Chances are they'll just tell us not to troll the Skeins and that we should go fuck ourselves, but we might as well check)
    >> Anonymous 02/14/12(Tue)00:17 No.17939742
    Let's specifiy our loadouts some more shall we?

    Make sure the Spy is equipped with the Cloak and Dagger.

    Do we have any healers to accompany Spike? Do we have any tricorders to give to the mission teams?
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:19 No.17939774
    Valid points, both of you.

    See if Mouse or Data can get us a stealthy/untraceable feed of various Cameras in the city. They won't be as good as our Storm sensors, but who knows? Might give a bonus of 1 or 2 to any search checks and that might be worth something.

    Quick fix and Shitzkrieg on DG troops, and a Tricorder is a good idea, DGs should be able to use it. Aurors have limited healing as well, though I expect that Auror to be Piranha'd.
    Send the clumsy one.
    Hopefully, between VP-99's Avoid Enemies ability, Sensor/scrying/ghost tracking support, Auror spells of invisbilitly/silence, natural stealth skills, and enough planning, we can actually SURVIVE to talk to Dr. Light.
    >> Anonymous 02/14/12(Tue)00:20 No.17939784
    How are we getting the Aurors and Sandmen learning local customs?
    Put some specifics in your plans.

    Passive observation will take too long.
    Better to kidnap a worker, use Legilimens spells to read through their mind, then some false memory charms and Obliviate as necessary before returning them.

    No need for sending people down into a potentially dangerous situation.
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:22 No.17939821
    Good to have you here to spot flaws in the plans. Thanks.

    I expect it's been about 3 hours since we first entered the system, maybe 4. If we have "More than a day, but less than a week", that puts us on a 24-hour clock at worst. It's something to keep in mind, and spending (say) 2 days on research or engineering might screw us.
    >> Anonymous 02/14/12(Tue)00:26 No.17939890
    Is there a way to find out with more precision how much time is left?
    >> Anonymous 02/14/12(Tue)00:27 No.17939900
    Ask ANON how many hours it's passed since we arrived?
    >> Greyheart 02/14/12(Tue)00:28 No.17939932
    Time travel may not be greatly recommended. We could mess things up more than we intend to. For example, take the grandfather paradox. If we go back in time to the point when Grimm arrives here, and manage to stop him, then that would mean the lynchpin was never created and we wouldn't have needed to go out and resolve it. We could end up returning to a slightly different version of our Metaverse where we're off doing a different mission. I mean, yeah, double the forces and all that, but still, wrong 'verse. Or...am I just thinking too much?
    >> MetaQuest OP 02/14/12(Tue)00:30 No.17939945

    I remind the Command Crew that to operate a Medigun, one needs to be trained in its use. There's a bit more than just point and click despite how it looks.

    I also remind them that one of your Aurors has been continually scrying Light for the past few hours. You've known where he is for a long time.
    >> Greyheart 02/14/12(Tue)00:31 No.17939974
    I still say we should get in contact with him. We don't need to inform him of where we come from or how our stuff works, just that we're here to help put the world right.
    >> Anonymous 02/14/12(Tue)00:32 No.17939986
    In addition to knowing if we got that intact Sniper JOE and its IFF transponder, additional plans to put in motion.

    Have the Aurors come over to the Indefatigable via transporter. Have the Observers attempt to identify MetPharm, WilyCorp, and Robodyne workers, preferably security personnel. We're going to attempt to beam them up when they are out of the interdiction field and not being actively monitored. Have them encased in a Level 8 force field when they arrive, have the Aurors cast Stupefy, use Legilimens spells to read through their mind concerning company procedures, security systems, daily routines. Then some false memory charms and Obliviate as necessary before returning them.

    This should give us information about MetPharm without spooking their security with multiple instances of Spy breaking in.

    Also have Elaine go down to Sickbay and cast some Cure spells on Spike and Tosh to hurry up their healing. Her healing spells combined with the Reconstruction Tanks should have them up and about shortly.
    >> Anonymous 02/14/12(Tue)00:32 No.17939995
    Time travel works only inside canons. When we enter the Meta again, it's as if nothing happened.
    >> Greyheart 02/14/12(Tue)00:34 No.17940023
    Oh. Thank you for that information, it is exceedingly helpful for my brain.
    >> Anonymous 02/14/12(Tue)00:36 No.17940055
    Going with this >>17939986
    Since we have the IFF, have our scientists and engineers, as well as Data and Mouse, hack it and reverse-engineer it. Also, since we have an intact Sniper JOE, have Mouse and the Sandmen, as well as any capable UNIT operatives, extract its most recent orders, communication protocols and encryption keys for Wily's network, and identification schema and other information that our drones will need in order to pass themselves off as legit Wily Corp property.
    >> MetaQuest OP 02/14/12(Tue)00:38 No.17940084
    rolled 47, 89, 29 = 165

    Now you're thinking with portals... kinda...
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:39 No.17940097
    I'm glad someone here is smarter than I am.
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:39 No.17940110
    Is it possible to reattempt, if the 47 and 29 were a failure?
    >> Greyheart 02/14/12(Tue)00:40 No.17940117
    This seems like a good plan, but I am still pushing forward for contacting Light. Even if we only talk to him through a probe or a psychic message or something. Making contact with this rebellion will be critical in our plans against the corp's and Grimm.
    >> Anonymous 02/14/12(Tue)00:40 No.17940124
    Shit, right, before we return them, make sure that they undergo a full bio-scan by a Federation tricorder for external memory devices and other recording implants that might have recorded what happened and wouldn't be affected by the Aurors' spells. We'll think of what to do with them before we return them in that case.
    >> Greyheart 02/14/12(Tue)00:41 No.17940153
    Also a good thought.
    >> MetaQuest OP 02/14/12(Tue)00:44 No.17940194
    You manage to beam up an officer worker and two security guards, your Aurors plucking the necessary information from their minds before sending them back down.

    Your quick thinking with the scanner manages to locate and disable a biomemory implant in the Metpharm guard, and locates and then disables a transmitter that was active the whole time on the Robodyne worker.
    >> Greyheart 02/14/12(Tue)00:47 No.17940252
    Gods DAMNIT. Robodyne now knows that one of their workers was in orbit behind the freaking Moon for a period of time. What say you, fellow TG Questers, should we jump away for just a little bit to see if they come snooping?
    >> Anonymous 02/14/12(Tue)00:48 No.17940259

    Welp. Lets see how long that takes to come back and bite us in the butt. Hopefully, we were out of range for the transmitter to work and they will just think it was a glitch.
    >> Anonymous 02/14/12(Tue)00:48 No.17940270
    So, begin plan: A Light in the Darkness
    Begin plan: The Droids you're looking for
    And also have the Aurors talk to the rest of the crew about what they learned.
    Back to behind Mars, everyone. Gogogo.
    >> Anonymous 02/14/12(Tue)00:49 No.17940278
    It's kinda hard to contribute when you don't have much knowledge on the equipment we can use. Or about the canon in question. Or both.
    >> Anonymous 02/14/12(Tue)00:49 No.17940285
    >locates and then disables a transmitter that was active the whole time on the Robodyne worker.
    >active the whole time
    Okay, we're not totally boned yet.
    A level 8 force field will block certain transmitters, if they're not strong enough.
    But it's better to not take the chance.

    Order the Indefatigable to immediately break orbit and move to the L1 Lagrange Point.
    >> Anonymous 02/14/12(Tue)00:49 No.17940288

    From the data we just gathered on the scanners, can we tell if it was strong enough to penetrate the moon and get picked up by a receiver ground-side?
    >> Anonymous 02/14/12(Tue)00:50 No.17940292
    (That's our "Go into the Sewers to find light", and "use IFF/Scrap/Schematics/Incursion tech to mimic Wily and Robotnik bots" plans.)
    >> Greyheart 02/14/12(Tue)00:50 No.17940295
    Somebody get this guy the Inventory List and 8-bit Dystopia's wiki page, stat!
    >> Anonymous 02/14/12(Tue)00:50 No.17940304
    Before we even go back away from earth, do we know the maximum range of the transmitter? Probably they weren't made to transmit not even nearly to this much of a distance.
    >> Bootleg OP !!Cuw+lR6NxOH 02/14/12(Tue)00:52 No.17940331
    I'M ON IT SON.

    Get some learnin' into ya
    >> Anonymous 02/14/12(Tue)00:53 No.17940334
    The Indefatigable is not behind the Moon with the RVF-25, Hercules, or Oncoming Storm.
    It was in orbit over the City, with its cloak engaged.

    There's a chance that the transmitter wouldn't have been able to get a signal out because of the force field, and also because the Inde has an interphase cloak which also phases it out of sync. Without the compensators of the Indefatigable, the radio signal has a chance to have been distorted and out of phase, unreceivable by its ground-side receiver.
    >> MetaQuest OP 02/14/12(Tue)00:53 No.17940335
    Examination of the transmitter reveals it was out of range for the duration of his 'stay'.

    If you are returning to the sewers/Pipes, I will remind you that Light is not in them, he just appears to be using them to get around. However, his base does connect to them. Please specify who you are sending.
    >> Greyheart 02/14/12(Tue)00:53 No.17940336
    Wow, I can't believe I didn't think about this. Thank you, Anons. You may have saved us from unnecessary panicking. However, if it turns out that the transmitter's signal could reach Robodyne, we should definitely jump out of range far enough to not be detected, yet close enough to detect whatever comes snooping around the Moon.
    >> Anonymous 02/14/12(Tue)00:53 No.17940349
    Thank you for the care, but I already have experience with the 8-bit distopia. What I don't know are the full capabilities of our ships and who the fuck is even Tosh apart that "psychic things happen".
    >> Anonymous 02/14/12(Tue)00:54 No.17940360


    To-Do List:
    http://pastebin.com/ 7hTAHGyg

    Someone please add "Vic Viper research" on the To-Do list.
    >> Anonymous 02/14/12(Tue)00:54 No.17940365
    Ah. Go to where-ever light is.
    Team should be Spike, Tosh, VP-99, Delta Greens, 1 Auror.
    >> Anonymous 02/14/12(Tue)00:55 No.17940380
    Or maybe someone else. I'm bad at these video games
    >> Anonymous 02/14/12(Tue)00:56 No.17940396
    Well then, they probably think the transmitter just got disabled. We can stop panicking.
    Just be aware of more transmitters, a shitton of transmitters just stopping en masse is going to alert them.
    >> Greyheart 02/14/12(Tue)00:56 No.17940397
    Well, it turns out our panic really was for nothing. Anyways, who will we be sending to meet with Light? Perhaps continue with our stealth team, augmented with the Medic and Sandmen? Those are the two additions that were discussed earlier, correct?
    >> Anonymous 02/14/12(Tue)00:56 No.17940401
    > and who the fuck is even Tosh apart that "psychic things happen"
    Psychic from Starcraft. Can into minds. Can also shoot people that he doesn't like.
    >> Anonymous 02/14/12(Tue)00:57 No.17940416

    Full capabilities of our ships?

    Star Wars ISD, with their turbolaser batteries, are each rated at a maximum of 200 gigatons PER SHOT.
    >> Anonymous 02/14/12(Tue)00:58 No.17940418
    That's a lot of gigatons.
    >> Greyheart 02/14/12(Tue)00:58 No.17940426
    Yeah, we can easily slag entire planetary systems given enough time.
    >> Anonymous 02/14/12(Tue)01:00 No.17940449
    Ah, SC2. I have yet to play it after loving Sc and SC:BW years ago.
    But lets not derail this too much, what should be our next course of action?
    >> Anonymous 02/14/12(Tue)01:01 No.17940464
    Reverse engineer the Tosh, make our existing Light look like him
    Send Wilybots to find Dr. Drones
    >> Anonymous 02/14/12(Tue)01:02 No.17940470
    I'm still against having any contact with Light.

    However, since I appear to be unable to sway the others, then I shall endeavor to at least keep the damage to a minimum.

    Light Contact Team (assuming Spike and Tosh aren't up for active duty yet):
    Star-Lord (with his regular loadout and an Exographic Targeting Scanner).
    Spy (with the Enforcer, Your Eternal Reward, and Dead Ringer).
    Delta Green (with 5 nanny-bags, Federation tricorder, and Federation medkit)
    3 Aurors

    This is a team that will be stealthy, and the Aurors can use invisibility spells.
    >> Greyheart 02/14/12(Tue)01:03 No.17940488
    Our current course(s) of action are sending a team to meet with Dr. Light so that we can coordinate with him and the other remaining heroes. We also seem to be working towards disguising a probe/Observer or similar stealth unit as belonging to a corporation so that said corp can be infiltrated.
    >> Anonymous 02/14/12(Tue)01:04 No.17940498
    Have the Base defenses chat to the rest of our staff about how we can overcome the Storm's sensors.
    Have the Company HQs keep spying on the Aurors.

    This works for me. Might be worth casting a Tosh and Spike on the Healing spells though.
    >> Anonymous 02/14/12(Tue)01:04 No.17940503
    Of course, have them beam down in an area close to where we know Dr. Light to be, and in a secluded spot where we won't be noticed.

    Star-Lord's infiltration suit should help him stay stealthy, but I worry about the problems we had last time with the Aurors and invisibility.
    >> Greyheart 02/14/12(Tue)01:06 No.17940527
    This team seems very effective, well done. I can understand your stance on not wanting to further distort this world, but the more help we have the easier this will be.
    >> Anonymous 02/14/12(Tue)01:09 No.17940565
    If we encounter enemies, the Auror can instead, transfigure the enemies into say, mice, marshmallows or anything, instead of fighting them normally and risking enemies calling for backup or raising an alert.

    Theoretically, an Auror can accio the internal organs of an opponent ("accio esophagus!"). Probably we could accio internal parts off robotic enemies if that's the case.
    >> Anonymous 02/14/12(Tue)01:10 No.17940585
    Medic to be equipped with Syringe Gun, Quick-Fix, and Amputator.
    >> Anonymous 02/14/12(Tue)01:11 No.17940598
    His stance has merit, but I think that if we don't take all the help we can, we're going to get our asses kicked.

    I mean, already we're scanning, learning people's minds, building infiltration bots. We'll have lots of useful intel for when we DO eventually kick the door down.

    Accio makes the target move towards you. It would be akin to pulling the target by his throat. Very effective fight maneuver but not as instantly lethal as you may think.
    The thing you're looking for is Diffindo - it slices shit into parts.

    Naw bro, Regular Medigun for overhealing.
    >> MetaQuest OP 02/14/12(Tue)01:12 No.17940609
    Where exactly are you deploying them?
    >> Anonymous 02/14/12(Tue)01:16 No.17940648
    The Auror that was scrying on Light, have we identified his location?

    How close are we to being able to replicate Wily IFF?
    What I would like is to have a drone dropped off in the area, do a quick recon to identify a safe beam-down location near Light's safehouse.

    I personally think that if we go in too close too quickly, Light's defense systems will activate and kill us. We should approach, give him a chance to look at us and question us first, before he has automated defenses attack us.

    I don't know what the others are going to say to try to convince him, though.
    >> Greyheart 02/14/12(Tue)01:16 No.17940653
    Nice load-out. Quick Fix will likely be more effective in this instance. The enemies here seem to able to cause a lot of harm very quickly.
    Drop them at the closest location to Light's base. Have them tread quickly, but carefully, making sure to avoid battle wherever possible and that they don't lead anyone or anything to the base.
    >> Anonymous 02/14/12(Tue)01:18 No.17940670
    If the Auror is good enough, he might be able to rip internal organs out of the target and not just pull the target to him.
    >> Greyheart 02/14/12(Tue)01:19 No.17940685
    Our tech should be able to prove that we're not from any of the corps. Also, the fact that we were able to find him and are not trying to kill him are probably good indicators as well.
    >> Anonymous 02/14/12(Tue)01:22 No.17940713
    That's if he talks to us.
    We don't know what automated defenses he might have, or any other members of Light's Army that might be nearby, and a little more trigger-happy than the old man.
    >> Anonymous 02/14/12(Tue)01:22 No.17940720
    Either that or we'll end up looking like a more well-armed version of the G-man.
    >> Greyheart 02/14/12(Tue)01:25 No.17940751
    Okay, so we make sure to tell them to act as non-menacingly as possible when close to the base, to relinquish their weapons if asked to, etc. Light is being very careful, but he's not stupid-paranoid-I-trust-nobody-anymore careful.
    >> Anonymous 02/14/12(Tue)01:26 No.17940757

    If you guys want to get corny, have an Auror cast a simple charm that keeps the words "THERE IS HOPE FOR MAN YET" above our heads as we get closer to his hide out. Should get the message across. Just be sure there are no enemy troops nearby when we pop it.
    >> Greyheart 02/14/12(Tue)01:26 No.17940760
    Is that such a bad thing?
    >> MetaQuest OP 02/14/12(Tue)01:26 No.17940762
    12 hours to be able to duplicate the IFF and produce it, it's HEAVILY encrypted.

    Dr. Light is operating out of an "abandoned" warehouse in the slums whose basement levels have been converted to a makeshift laboratory and are also connected to the sewers.
    >> Greyheart 02/14/12(Tue)01:30 No.17940786
    Very nice. Shall we proceed with the meeting, then? I vote yes, with the most recent team list and load-outs. As for the IFF...hmm, twelve hours will be a while. Still, it could really help to get some mechanical spies in the corps.
    >> Anonymous 02/14/12(Tue)01:31 No.17940801
    Tosh should try to mind talk to someone from outside defense range.
    If that fails,
    VP-99 should knock on the front door and announce that we're here to help Light Up The Night.
    Balls. We don't have that kind of time. Guess we'll have to stick to blackjacking more corporate executives on their coffee break.

    Is it possible for Mouse or Data to pull up a list of high-ranking security or corp officials that would be in those buildings, and have the sensors look specifically for them?
    >> Anonymous 02/14/12(Tue)01:31 No.17940802
    If it's that long, we better get as much as we can get done in 12 hours.

    Do everything, with everyone, everywhere. Make sure nobody is left sitting on their hands. Ideally, I want everyone to be busy with something, even the mech pilots if we can help it.
    >> Anonymous 02/14/12(Tue)01:34 No.17940827
    12 hours is well within the timeframe we have.

    That is just asking for shit to happen. We need to remain undetected, AND we need to actually plan things so that they don't blow up in our face.
    It's your kind of generalized ass-hattery that has us stepping into easily avoided shit.
    >> Anonymous 02/14/12(Tue)01:35 No.17940839
    >Do everything, with everyone, everywhere.
    That's PapaN's quest.
    >> Anonymous 02/14/12(Tue)01:37 No.17940852
    I didn't mean mobilize troops. Even things like "have Lyla help Elain with healing spells on Tosh and Spike", or "have KI spar with some of the other troops" or "have the Gunstar pilot fire up the simulator and train against other pilots", or "have Char train the X-Com troops with precog" is what I specifically wanted to mean.
    >> Anonymous 02/14/12(Tue)01:37 No.17940856
    Have the Storm do a sensor sweep of the area around Light's base. Check for major patrols, what kind of defenses that Light has set up, and energy signatures signifying weapon emplacements.

    Let's see what kind of situation we're walking into before beam down first.

    If it's safe, we beam down 2 blocks away, and make our to Light's base to give him plenty of time to decide how he wants to respond to us.
    >> Anonymous 02/14/12(Tue)01:38 No.17940864
    How long does it take a Warp drive to engage?
    We could have the AUH take a look at what's going on in a nearby Non-lynchpin and see if we can knock it over in 12 hours with a bumrush of Baneblades or something.
    >> Anonymous 02/14/12(Tue)01:39 No.17940877
    You mean the Grey World?

    I'm up for it.
    >> Anonymous 02/14/12(Tue)01:41 No.17940902
    No. Just because a world is gray doesn't mean that it can be simply steamrolled.
    >> Greyheart 02/14/12(Tue)01:43 No.17940917
    Definitely. I don't want to split up our forces when may have a big battle on our hands at any second.
    >> Anonymous 02/14/12(Tue)01:44 No.17940931

    I am against it. When we are done here reality should fix a lot of adjacent problem areas. We are going ro risk troops and make any progress in planning for this lynchpin more difficult due to cross talk. We can barely handle everything going on here. Adding another world is just asking for trouble.
    >> MetaQuest OP 02/14/12(Tue)01:54 No.17941008
    You sweep the area and find that despite its humble appearances, the warehouse is ringing with detection system after detection system backed by automated turrets and shielding that can be brought online if the good Doctor feels it is needed. The entire area is under surveillance.
    >> Anonymous 02/14/12(Tue)01:55 No.17941022
    I take it that you people object to the other people doing these mundane things as well? >>17940852

    You panic too easily.
    >> Anonymous 02/14/12(Tue)01:56 No.17941036
    Well then. Make sure that our team beams down outside of their detection range, or at least, outside of the effective engagement range of the outer ring of defenses.
    It would be rude to teleport into his base without knocking.

    Alright, you guys wanted to talk to him. You'd better get your story straight. I'm not helping you guys out on this. This is all on you.
    >> Chitose !P/6bEswUAA 02/14/12(Tue)01:58 No.17941044
    Simulator time might be good. Keeps the muscles and reflexes warm, y'know. After all, it's the mech pilots that get the least active time. That Gunstar pilot's been sitting on his ass forever now. Maybe a versus match or two would do good.

    Also, seconded on Lyla helping Elaine. I'd really like Tosh and Spike to be good for action sooner.

    What can Egon and the Gurus do right now? Are they on the Lance/S2/Crystal research right now?
    >> Greyheart 02/14/12(Tue)01:58 No.17941047
    A) I don't disagree with the mundane things, it sounds okay. Still, everyone should be prepared for battle at a moment's notice.

    B) Yeah, you're kind of right. Still, though, Grimm is an formidable opponent. He created a crossover, I think we can say he's pretty damned powerful. And like it was said before, even though the lynchpin is grey it doesn't mean it will be easy. I mean, this lynchpin was brown and look what was lurking here!
    >> Chitose !P/6bEswUAA 02/14/12(Tue)02:01 No.17941085
    What was the last thing/current thing Egon and the Gurus are working on right now? The X-COMs?
    >> Greyheart 02/14/12(Tue)02:02 No.17941092
    How about something like this. The team approaches calmly, holding weapons loosely so it shows we are not attacking the base. Walk up to the door, and say, "We are here to help restore the light to this dark world." or something akin to that.
    >> Anonymous 02/14/12(Tue)02:04 No.17941112
    Gurus are working on a magical bow for Finalon.
    Egon was supposed to be working with the scientists on their current projects with the Lance of Longinus, S2 Organ, and Blue Crystals.
    >> MetaQuest OP 02/14/12(Tue)02:13 No.17941186
    I have to call it early guys, sorry. I ain't feeling well. I'll see if I can't pick this up tomorrow. If not, I'll try on Wed.
    >> Chitose !P/6bEswUAA 02/14/12(Tue)02:14 No.17941195
    Alright guys, remember to pick up where we left off, and list down the stuff the other staff are to do, as well as "LIST GEAR AND ITEMS BEFORE DEPLOYING".

    Anyone up to remember the "other mundane tasks" bit?

    >> Anonymous 02/14/12(Tue)02:14 No.17941199
    Are we sure Grimm made it in the first place? What if he found it and didn't tell TG about it?
    >> Greyheart 02/14/12(Tue)02:27 No.17941326
    The Goddesses told us about it, they said he pulled the different canons here and spun them together. Also, has this thread been archived? I don't think I saw mention of it.
    >> Anonymous 02/14/12(Tue)02:37 No.17941414
    I wonder how could he get the necessary equipment to do that without raising a flag at the TG. I'd say that the bombings could have been related, but seems to be a too short of a timeframe.
    >> Anonymous 02/14/12(Tue)02:44 No.17941484
    Does anyone know what exactly our Abjurers and Psions are capable of?
    Like can we suggest spell lists or whatever?
    >> Anonymous 02/14/12(Tue)02:48 No.17941517
    You know what's nice?
    Planning threads.
    We need some.
    >> Anonymous 02/14/12(Tue)03:18 No.17941802
    Abjurers are level 11
    Psions are level 9

    Operating on 3.5 rules.
    >> Anonymous 02/14/12(Tue)03:26 No.17941893
    And the abjurers can only cast Abjuration spells?
    Or do they just have some prohibited schools or whatever?
    Like can we suggest spell lists when it comes to loadouts?
    How about feats?
    >> Anonymous 02/14/12(Tue)03:38 No.17942014
    Yeah, but no one has bothered yet beyond "GET THEM ANTI-MAGIC FIELD NAOW!"
    >> Anonymous 02/14/12(Tue)03:43 No.17942061
    Well, let's see what I can do about that, considering that I have pretty much all of 3.5 D&D at my disposal (including Forgotten Realms, Eberron, and even Dragon Magazine),
    >> Anonymous 02/14/12(Tue)07:14 No.17943681
    So... let me get this straight... you're saying that this whole time we've had 6 level 11 3.5 era wizards (with a specialty in abjuration and only two prohibited schools) and we haven't taken advantage of that at all?
    For the love of god why?
    >> Anonymous 02/14/12(Tue)07:29 No.17943801
    Because nobody with a knowledge of 3.5 has spoken up and told us laymen what they can do?

    You'll note we've become better at using the Aurors after bootleg quest, in which we were forced to get creative, as well as finding a spell list.

    I endorse this post. We've not been making planning threads as of late, and that's a problem.
    >> Anonymous 02/14/12(Tue)07:46 No.17943929
    You want a spell list?
    Here's a taste.
    I'll try and sort through the rest and put them on a pastebin or whatever.
    >> Anonymous 02/14/12(Tue)08:04 No.17944069
    I personally blame the aforementioned bootleg quest.
    Due to him having threads when OP doesn't, there's not time for planning to be done.
    >> Anonymous 02/14/12(Tue)09:40 No.17944838
    Part of the problem is that we never decided on what the prohibited schools were.
    It's definitely not Transmutation, since we used Feather Fall, and Magic Missile is just too useful to get rid of Evocation. Maybe Illusion, since our Aurors and holo-emitters can handle those types of effects just as well?

    Also, I've begun making a pastebin that has a basic description of all of our assets, and will include a section on how certain abilities can be used in a synergistic manner.

    But it's still up to the players to familiarize themselves with the full capabilities of our task force.
    >> Anonymous 02/14/12(Tue)09:43 No.17944867
    ...Isn't that why we have six of them?
    So maybe each one can have a different school be forbidden? Like... overlapping and shit?
    Also, did OP specify how many spells are in their spellbooks, or is it 'all of them'?
    >> Anonymous 02/14/12(Tue)09:49 No.17944915
    If we have each one have a different set of forbidden schools, then we have to start micromanaging each one.

    As for the spellbooks, it's been handwaved as the Abjurers accessing the Spell Database back when we were at Sector HQ to get all the spells we need. Even been taking only the SRD up to know. Anything not in there will likely need MetaOP approval.

    To-Do and Research List:


    Descriptions (in progress):
    >> Chitose !P/6bEswUAA 02/14/12(Tue)12:05 No.17946108
    So what is the spell range/specialty of our Psions? There's a lot at d20srd.org and I'd like to narrow down what they have and don't have.
    >> Anonymous 02/14/12(Tue)13:44 No.17947070
    They are Psions, so look at the Psion power progression and Powers.
    We used Dimensional Anchor before, so at least 2 of them have the Nomad Discipline.

    The other powers we've used were general Psion powers, such as Wall of Ectoplasm, Intellect Fortress, and Intertial Armor.
    >> Chitose !P/6bEswUAA 02/14/12(Tue)14:08 No.17947263
    Derp. I saw the spell limits. Anyway, here's some useful spells iwithin level limits:

    >>Deceleration A: Target’s speed is halved.

    >>Touchsight A: Your telekinetic field tells you where everything is.

    >>Entangling Ectoplasm: You entangle a foe in sticky goo.

    >>Trace Teleport A: Learn destination of subject’s teleport.
    >> Anonymous 02/14/12(Tue)17:55 No.17949819
    At this rate, we may as well roll up complete character sheets for the Psions and the Abjurers.
    >> Anonymous 02/14/12(Tue)21:12 No.17952625
    Light Contact Team (assuming Spike and Tosh aren't up for active duty yet):
    Star-Lord (with his standard loadout and an Exographic Targeting Scanner).
    Spy (with the Enforcer, Your Eternal Reward, and Dead Ringer).
    Delta Green (standard loadout, with 5 nanny-bags, Federation tricorder, and Federation medkit)
    3 Aurors (standard loadout)
    Medic (Medigun, Syringe Gun, Amputator)

    All troops to be assumed to be equipped with Mk. II Reality Emitters, 2055 Comm equipment, and Federation transporter beacons.

    Insertion plan is to identify an area which is beyond the outer ring of Light's defenses, and for the Oncoming Storm to provide Advanced Sensor Overwatch, and the Indefatigable to provide emergency beam-outs.
    The away team is to make it's way towards Light's outer defense perimeter, and wait to be acknowledged. If no acknowledgment is made, move forward and attempt to make contact with Light.

    Now, what are we going to say to him? We've got the plan to get to him, but what's the plan to talk with him?

    [Return] [Top]
    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]