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  • File : 1328998836.png-(15 KB, 669x338, Crawl_Screenshot.png)
    15 KB Transpace Guard Quest B10: Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)17:20 No.17901201  
    On a level of reality just below our own,
    Wait. I've already told you that, haven't I?

    Here's the setting in brief, for people who are new:
    Every fictional setting is real, and this set of a billion or more fictional worlds makes up the Meta. A good half of these worlds are plagued by Mary Sues, Fixers, Fanfiction writers, and Crossovers.
    Your organisation, the Transpace Guard, is dedicated to cleaning up and removing these intrusions upon other people's stories, preserving the Canon. This involves kicking large amounts of ass AND also chewing large amounts of bubblegum.
    The section of the Transpace Guard that you work for is called Requistions. To be more precise? Requisitions - Looting. It's your job to go around stealing everything that ISN'T important to the canon, and selling it back to your organisation for DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)17:26 No.17901270
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    The players have looted two worlds successfully so far:

    The first, a Dating Sim world gone wrong when a smelly, obese neckbeard found a way to bring women through the Meta to him and mind control them into servitude, leaving many canons without some of their main characters.
    You went in, picked up everything that wasn't nailed down, and got out.

    The second, Black Mesa from Half-Life. The G-man was too busy playing Quake 3 Arena, and relied on you, Transpace Guard operatives, to fill plotholes and loot everything that wasn't nailed down. You proceeded to do so.

    Now, the players are gearing up to tackle their 3rd world: A Dungeon Crawl Stone Soup run.
    Most of the DOSH you'll earn from this mission comes from capturing enemy creatures alive, though items are worth picking up as well. Do this for as many creatures as possible, then head back to base to get paid.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)17:39 No.17901428
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    The players have opted for a loadout consisting of the following Staff and Support options:

    2 competent Warcraft 10-man teams, for 100 DOSH each.
    Ordinarily, these would be 200 DOSH, but since the players recently looted a painting that is making thousands of WoWers pour in daily, you get a discount by picking them up before they get processed by Requisitions.

    The Mentor, from Orcs Must Die!, for 60 DOSH.
    He constructs traps, leeches XP, and kicks large amounts of ass in combat.

    An Auror, from the Potterverse, for 50 DOSH.
    Knows "Loot everything in line of sight that isn't nailed down", Abjuration, and some minor Ice spells in addition to most of the spells from Hogwarts.

    A Blastoise from Pokemon, for 50 DOSH.
    Modified to shoot Holy water from its cannons instead of regular water. Leeches XP, and is strong enough to carry heavy items.

    Max, from MDK 2, for 45 DOSH.
    A robotic dog with 4 arms, capable of firing 4 guns at once with great accuracy. Smokes and Drinks despite being a robot, as in the words of it's creator Dr. Fluke Hawkins, "It would be a crime against nature to design sentient life that can't appreciate a good smoke and a good drink".

    A Minecraft player character, capable of dungeon 'redecoration', for 35 DOSH.

    A Cleric of Desna, from Pathfinder, for 20 DOSH.
    Is level 1 now, but will level up as time goes on. Note that the OP has bugger all experience with Pathfinder, so you'll need to micromanage this unit pretty hard.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)17:44 No.17901502
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    For support options, they have picked:

    Heavy Teleport Support, for 60 DOSH.
    Capable of lifting a 10m x 10m x 10m block of rock every 30 seconds, or a 1m x 1m x 1m volume of person every seconds, this device has proved very useful in the past to the players for its great versatility.

    A Revitalization Device, for 20 DOSH.
    Capable of granting the healing effects of a good night's rest to whomever touches it. A popular alternative to sleeping quarters for Transpace crew, but expensive due to the need for a small amount of Psitanium in its construction.

    Alien Containment Support, for 15 DOSH.
    Securely contains a potentially infinite amount of enemy creatures to sell later, for only 15 DOSH.

    Recette, from Recettear, for 15 DOSH.
    Grants a 3% DOSH bonus to all loot sold.

    The players have also brought along a large selection of ITEMS to equip their troops with.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)17:55 No.17901597
    All ground troops have been given a basic Heads Up Display (HUD), that allows them to talk to one-another, and share tactical data.
    This costs 1 DOSH per troop, for a total of 26 DOSH.
    Additionally, Max has been given an ADVANCED SENSOR package that allows him (and you!) to see shit through walls, as though there weren't any walls, for 15 DOSH.

    The Warcraft Teams are each holding 2 DOSH worth of backpack-usable Stun Rods, for a total of 4 DOSH, and will use these to try to stun anything in melee with them.

    The Orcs Must Die! Mentor is holding:
    a Warsong Battle Drums (Aura, +10% damage increase) for 5 DOSH,
    a Janggo of Endurance (Aura, +10% runspeed and +5% attack speed) for 4 DOSH,
    a Pipe of Insight (Aura, doubles mana regeneration) for 4 DOSH,
    a Tome of Experience (increases XP received by 15% while carried) for 3 DOSH,
    and a Staff of Negation (Spammable AoE dispel that hurts summons) for 2 DOSH.

    The Auror has been given a Mana Shield (take damage to MP instead of HP, if MP > HP) for 3 DOSH.

    The Blastoise is holding a 200 kilogram Anti-magic gem worth 10 DOSH. Its main function is to block hostile teleports, such as being sent to the Abyss, but it also dispels harmful effects on friendlies (unreliably).

    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:01 No.17901677
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    The Blastoise is also holding a Grounding belt, that makes him immune to lightning-based attacks, for 4 DOSH.

    Max is holding:
    4 TMAR Small Launcher Variant Is, made of a fusion of Serious Sam and X-com technology, 7 DOSH each, for 28 DOSH in total.
    These Small Launchers fire stun bombs with a wide explosive radius, do not need to be reloaded, and can be "Overcharged" to burn the user but double the rate of fire.
    They have been modified to launch Stun bombs on a Timer rather than contact detonation, to allow for easier teleport shenanigans.
    a Fire Mail from Chrono Trigger for 4 DOSH, which causes Fire damage taken to heal the wearer instead of hurting him,
    and a Periapt of Vitality for 3 DOSH, which doubles his HP.

    The Minecrafter has brought along a crate of Wood and Iron for free.

    The Cleric of Desna has been given 10,000gp for 1 DOSH to spend on her starting equip. Since I know bugger all about D&D, I'll leave you people to pick it.

    You also have 1 Green mail from Chrono trigger, which causes Acid attacks to heal the user, for 4 DOSH. It is not equipped to anyone, and will be used mainly to laugh at the Slime pits and at Oklob plants.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:06 No.17901751
    You have opted to bring along a huge amount of Electrified Steel Nets, for your Teleporter to use as part of its shenanigans, for 5 DOSH.

    And for 15 DOSH, you have obtained...
    Made of tons of useless leftover crap from Farming's trillions of Baal_36292 runs, its items are not particularily sought after, but may nonetheless be useful.

    >Warcraft Teams say that All the gear in the bin is a downgrade, though some of it looks kinda cool

    >Mentor from Orcs Must Die! is stacking Gold find and Magic find gear, with a bit of +skills. He will be able to build many more traps.

    >The Auror is stacking mana regen and Fast Cast Rate items, along with some +skills

    >The Blastoise cannot wear much of the items, but has found a Mask that increases the damage he deals to the undead. The Mask looks very silly on him.

    >Max is stacking Increased attack speed, Run speed, and Increased damage items.

    >The Cleric of Desna opts for some survivability items, as she is currently the squishiest party member.
    >> Anonymous 02/11/12(Sat)18:08 No.17901777
    Does the Tome of Exp only apply to the Mentor, or to the whole party?
    We're gonna want See Invisible pretty quicksmart.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:10 No.17901799
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    Your minecrafter inspects the Bargain bin.
    He deploys a crafting "Table" (you're pretty sure tables have legs and aren't cubes, but whatever) and stares at it.

    A few seconds later, he's made himself a snazzy set of Ruby armor (+life) and an Amethyst sword (increased chance of hitting).

    He's also made a helmet, shirt, pants, and boots ENTIRELY OUT OF SKULLS. Not only does it look ballin', but it may in fact have use for the Transpace guard.

    >First piece of loot obtained before you even leave the base:
    SKULL ARMOR, 5 Dosh
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:12 No.17901822
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    You have taken a SENSOR that allows sInv in a very wide radius, and HUDs for everyone that allow them to see the SENSOR's data.

    Your team is at base and is ready for deployment.
    >> Anonymous 02/11/12(Sat)18:15 No.17901849
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:16 No.17901860
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    Also, this is the status of your Common Sense.
    You currently have 5/5 lightbulbs ON.
    Whenever the players would do an action that has disastrous consequences, but could have been averted by use of Common Sense, a bulb will turn off, but the disastrous action will be averted.
    The players can opt to deliberately use Common Sense to gain a hint. This won't grant them any new information, just decisions based on the information they currently have.

    To refill used Bulbs of common sense, the players may suggest ingenious, smart, creative, wise, out-of-the-box things, or things which suggest a high amount of awareness and planning on their part. Doing so will earn you a BULB.

    If you would earn a BULB, but all your BULBs are already full, a Yellow bulb turns into a RED BULB. Turn all 5 of your bulbs red to upgrade your common sense!
    >> Anonymous 02/11/12(Sat)18:20 No.17901893
    I know jack-all about this world. Ah, well. Weren't we going to do 8-bit dystopia, though? Or did that get aborted?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:22 No.17901905
    METAQUEST OP is currently doing 8 bit dystopia.
    BOOTLEG OP runs a game in the same setting, featuring a different set of people. It is currently ready to go to a Dungeon Crawl Stone Soup world.

    BOOTLEG OP will try to run games on days that METAQUEST OP is not available.
    >> Anonymous 02/11/12(Sat)18:25 No.17901926
    >huge party
    I'm guessing hunger won't be accounted for? Because I have a hard time feeding a single adventurer whenever I play...
    >> Anonymous 02/11/12(Sat)18:26 No.17901933
    >35 Dosh minecrafter
    Did we seriously not take the respawnable minecrafter!?
    and what of our crazy huge Crawl gold request?
    >> Anonymous 02/11/12(Sat)18:27 No.17901943
    Dear god! Do we not have the X-COM containment bay?! what happened since last time jesus christ
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:28 No.17901951
    You have solved the FOOD problem in 3 different ways:
    You opted to bring along Rations from base, for 0 DOSH.
    The Warcraft Mage reports being able to conjure food and water.
    Also, one of the Warcraft team has brought along two NPCs with him - a repair bot named Gnimo and a food vendor called Hakmud.

    You do indeed have massive stacks of Crawldosh, but they were 0 DOSH so not included in recap.

    >Alien Containment Support, for 15 DOSH.
    You appear to have the X-com containment bay.
    It reports that it is currently empty.
    >> Anonymous 02/11/12(Sat)18:30 No.17901980
    Reading comprehensin broseph
    but i digress
    Shit when did we make these decisions? i don't remember the blastoise from the last thread or were the decisions made in the METAQUEST threads?
    >> Anonymous 02/11/12(Sat)18:31 No.17901993
    >infinite food
    >start with see invisible
    So we're going Easy Mode then.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:34 No.17902021
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    They were made in a metaquest planning thread.

    You may either:
    A. Sit at base and bitch about the items you obtained,
    B. Talk to your crew, or
    C. Go to the Crawl World.

    Nikola disagrees with you politely.
    >> Anonymous 02/11/12(Sat)18:36 No.17902034
    >>No tome of Identify
    >No anti-port magic
    Whelp we're fucked
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:37 No.17902053
    Woops! Forgot to mention that you DID in fact pick up the following spellbooks for the Auror:

    Spellbook of Identify
    Spellbook of Detect monsters
    Spellbook of Detect treasure
    Spellbook of Detect unseen (traps)
    Abjuration spellbook (Crawl).

    I appear to have Derped.
    >> Anonymous 02/11/12(Sat)18:38 No.17902075
    Shit was it archived? anyone got a .doc of it?
    >> Anonymous 02/11/12(Sat)18:39 No.17902080
    Someone equip the bloody Cleric.
    You still haven't answered my first question in >>17901777
    >Does the Tome of Exp only apply to the Mentor, or to the whole party?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:41 No.17902104
    As for the Anti-port magic:
    Blastoise is holding an Anti-teleport gem.
    You opt to test that it is working by trying to teleport things in and out.
    Yep, it's working. Blocks teleports out, not teleports in.
    >Gem status: 2/1000 until overcharged. Will lower its charge quickly with time. If you continue to use it when it is overcharged, you may experience backlash!

    >Does the Tome of Exp only apply to the Mentor, or to the whole party?
    It applies to the whole party, yes.
    Or, to be more precise, it grants a 1 hour buff on use and you can shove it around between people.

    >Shit was it archived? anyone got a .doc of it?

    Yet another TG planning thread also requisitions arguing.
    >> Anonymous 02/11/12(Sat)18:41 No.17902108
    >>A. Sit at base and bitch about the items you obtained,
    Seems like the threads weren't archived so i could definitly understand some anons point
    >>B. Talk to your crew,
    ABSO-FUCKING-LUTLY! Need some more sweet sweet dialouge
    >>C. Go to the Crawl World.
    Hold off for now until more anons arrive
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:42 No.17902118
    Also I forgot the bloody Bag of Goddamn Holding

    >you do in fact have a Bag of Goddamn Holding
    >That is in fact its name. It holds a Goddamn amount of shit.

    >As the Auror has a loot everything spell, the Auror currently holds the bag
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:45 No.17902158
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    >ABSO-FUCKING-LUTLY! Need some more sweet sweet dialouge

    "I won't mind if you want to worship another god for his or her benefits while you're exploring, but at least I won't send you to the Abyss out of boredom or give you An animal skin {god gift}."
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:48 No.17902200
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    "Hey, your job description. It doesn't say 'always go for the world with the most loot', it just says 'transpace looter'".
    "I have a plan."
    "Here's an idea for a mission: We pick up BOOZE, SMOKES and HOOKERS from as many different canons as we can, in 2 hours."
    "Hey, it's still looting so it's still part of your job, and gotta enjoy the finer things in life sometimes, eh?"

    >Mission unlocked: Beer Run with Max
    >> Anonymous 02/11/12(Sat)18:48 No.17902204
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    No it's archived actually it's not marked as bootleg quest though so that's probably why some haven't seen it; it's a Metaquest and Bootleg thread
    Here's the link
    Admittedly it kinda sucks if you missed it
    But its the loadout unless the thread downvotes it
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:51 No.17902238
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    "It's amazing how many different takes on Magic there are. I've only seen the barest fraction. I'd like to spend more time browsing the libraries at base once we're done here."
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:54 No.17902277
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    "Hey, picked up a new Trap just a few hours ago from the guys in Farming. Says it's based on a new type of plant they only discovered a day ago."
    The Mentor lays down a section of Bounce plants on the floor.
    "Can bounce enemies around to disorient 'em. Quite handy."
    "Also, you want Nonlethal? I'll focus on my Ice spells then. They can slow enemies down, and if I level up a bit, can even freeze enemies solid."
    >> Anonymous 02/11/12(Sat)18:55 No.17902290
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    rolled 46 = 46

    cannot resist SMOKES, HOOKERS, and BOOZE
    we have a few minutes to spare
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:56 No.17902305
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    The Blastoise says its name repeatedly. You cannot tell what it is trying to say, but it seems pleased.

    WoW team 2:
    >They seem singleminded

    Perhaps AFTER your job is done here, yes? Not before?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)18:58 No.17902328
    You have Talked to your team.

    Your options are:
    A. Stay at base and complain about loadout
    B. Deploy to Crawl World
    >> Anonymous 02/11/12(Sat)18:59 No.17902348
    Lets make the booze run a "bonus level"
    And we are going to need telepathy to communicate with Blastoise.
    >> Anonymous 02/11/12(Sat)19:03 No.17902400
    Wow, great bargin on the WoW troops 200 wouldn't be worth it but damn 100 DOSH is
    suprised by the lack of gunmen and trooper choices but cera cera only real regret is we didn't take the respawnable minecrafter and a bag of diamonds
    Crawltime anyone?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:03 No.17902403
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    The Blastoise can respond to commands fine.
    It is just that it cannot respond to you.

    Blastoise is spending its time blessing your troops, their gear, and the Skyranger.

    Blastoise has determined:
    >Holy Water is harmful to the Warlocks, Death Knights and Max
    >Holy Water makes the Priests, Paladins, and Cleric of Desna feel empowered
    >Holy Water does not have much effect on any of the other staff
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:05 No.17902428
    You did indeed take a Bag of Diamonds.
    And Rubies, Amethysts, Topazes, Emeralds, Sapphires, SKULLS.
    It was included in a Diablo II leftovers bargain bin.
    Farming always has tons of miscellaneous crap left over.

    Once you leave BASE, you cannot return until your job is complete!
    Are you sure you are done arguing over items y/n?
    >> Anonymous 02/11/12(Sat)19:08 No.17902459
    Yes. We have a bunch of useful crap. Whatever the crawl demands of us, we have it.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:10 No.17902480
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    >> Anonymous 02/11/12(Sat)19:11 No.17902506
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    well there only seem to be few of us here and i don't really want to pull the trigger for everyone

    personally i cast my vote for item as i missed the req thread on thursday but only if anyone else also wishes to reopen discussion
    >> Anonymous 02/11/12(Sat)19:17 No.17902580
    Lets go for items until there are more players, then.
    >> Anonymous 02/11/12(Sat)19:18 No.17902592
    Jesus christ we spent 760+ DOSH
    Might as well toss in those deathclaws we were raving about and we're good to go seeing as we're going pure melee/magic sans max and blastoise
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:21 No.17902630
    You have in fact spent exactly 800 DOSH, out of a maximum possible budget of 850.
    Troop requisition is now closed.
    You may, however, still argue over Items.

    What would you like to take/drop?
    >> Anonymous 02/11/12(Sat)19:28 No.17902713
    what could we take with our 50 DOSH?
    >> Anonymous 02/11/12(Sat)19:29 No.17902734
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    i gotta agree with >>17902592 on the deathclaw too seeing as we're waaay more melee focused than our orginal loadout
    Toss him a DEATHCLAW SIZED AXE for 1 DOSH. and DEATHCLAW SIZED STUNROD for 1 DOSH. Bless both and god forbid we let it use Enchant Weapon lll
    otherwise i'd also recommend the Kasrkin(20 DOSH) for boss "spec op knowledge" buff (being distopian grimdark elite stormtroopers) and their already included ulimited ammo for the hellguns barring tossing a plasma TMAR with them
    Only issue i forsee is our budget we're currently near 800 DOSH already so we might have to substitute choices or extend our credit to make up costs
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:32 No.17902769
    Troop requisition is now closed.
    You may, however, still argue over Items.
    What would you like to take/drop?

    As for why the Deathclaw got dropped: It was decided that Melee + Stunbomb (huge blast radius) = Stunning our own dudes, constantly.

    The COMMON SENSE bonus is currently being provided by the Auror you took for mission 1.
    >> Anonymous 02/11/12(Sat)19:40 No.17902861
    Honestly alot on our list our most expensive unit is 60 DOSH so most on our list
    Removing nets is an extra 5 DOSH (55 free)
    Could subsitute Blastoise for that crazy modded holy water cannon for extra 15 DOSH (70 free)
    -Blacklight and SPECTRES are 25 each
    -3 Kasrkin w/unlimited ammo(Hellguns) (20 ea.)
    -2 Deathclaws with Axes and rods (37 ea.)
    -an additional Auror 50 Dosh
    -Respawnable Minecrafter for 15 more DOSH
    -Spellbook of Charm Monster (Rat screen for our troops 3 Dosh)
    >> Anonymous 02/11/12(Sat)19:41 No.17902875
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    Honestly i'm good for the Crawl
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:41 No.17902880
    You may indeed get a Spellbook of Charm Monster for 3 DOSH.

    Your total now stands at 803 DOSH.

    Troop requisition is now CLOSED. If someone asks for troops again I'm taking off bulbs for it.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:42 No.17902886
    >> Anonymous 02/11/12(Sat)19:44 No.17902908
    Can we purchase lava for the minecrafter? i'd assume that'd be a nice area denial investment for pretty much all non-fireresistant/non-flying monsters
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:47 No.17902941
    Lava, and buckets to store it in?
    You may indeed do this for 2 DOSH!

    Now insert that goddamn DISC 2.
    >> Anonymous 02/11/12(Sat)19:53 No.17903007
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    >>A Boots of Speed is 3 DOSH. It makes the wearer move 66% faster.
    For each non warcrafter
    >>TMAR Tau Cannon: 8 DOSH each. Can fire through walls. Never runs out of ammo.
    1-2 as backup for Max incase he runs into something he cannot stun
    >>10 DOSH for the NETHACK DIVINATIONS PACKAGE: Identify, Detect Monsters, Detect "Unseen" (traps), Clairvoyance, and Detect Treasure. Requires a spellcaster who is at least TRAINED in divinations to use them.
    The more loot the better
    we could use it on the additional Floor Space seeing as the Skyranger holds what was it 14 troops? 50 DOSH
    anyway i cast another vote for PRAY GAME
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)19:55 No.17903026
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    You already have enough SPEED from your diablo items package!
    Max takes a pair of TMAR Tau Cannons as a shoot-through-walls alternative.

    Now inserting disc 2...
    >> Anonymous 02/11/12(Sat)19:56 No.17903041
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    also upgrade Minecrafter to respawnable
    *inserts Disk 2 and clicks OK
    >> Anonymous 02/11/12(Sat)19:59 No.17903081
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    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:01 No.17903117

    In Low Earth Orbit / High Atmo:
    1 Heavy Teleport Support
    >Tons of Electrified Steel Nets
    1 Revitalization device
    >A night's sleep in an instant
    1 Alien Containment bay
    >loot storage for living beings
    1 Recette
    >3% Bonus to DOSH earned
    1 Green Mail
    >Acid damage instead heals you
    1 Skyranger
    >Equipped with Meta Transit Device

    On the Ground:
    2 WoW teams, consisting of 4 Healers, 2 Tanks, and 4 DPS each.
    >They have stun rods to capture things they melee

    1 Orcs Must Die mentor
    >Equipped with Diablo Gold/Magic find gear, also a random bit of other buffs
    >Equipped with all your Aura shit, for a total of +10% damage, +10% runspeed, +5% attack speed, +100% mana regen
    >Is passing around a Tome of XP to those who wish to use it
    >Has a Staff of Negation to spam AoE dispels and anti-summons
    Your Orcs Must Die! Mentor is spending his XP on his ICE spells, and his NONLETHAL traps.

    1 Holy Blastoise
    >Holy Surf, Holy Water Spout, Blizzard, Focus Blast
    >Carrying the anti-magic gem from World 1, which blocks teleports out of the area
    >Can switch the gem off to teleport troops out if need be
    >Also carrying a Grounding belt for lightning immunity

    1 Auror
    >Nethack Divinations spell package
    >"Loot Everything" spell
    >Abjuration spell
    >Charm Monster spell
    >Mana shield
    >Equipped with Diablo II fast cast rate gear

    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:05 No.17903164
    Your Blastoise also has tons of CALCIUM for Sp.Attack.

    1 Max
    >4 TMAR Stun Bombers
    >2 TMAR Tau cannons
    >1 Red Mail (Fire damage heals you)
    >1 Life Gem (Doubles HP)
    >Diablo II Increased attack speed and damage gear, also runspeed gear because getting stuck in melee when your main weapon has huge AoE sucks

    1 Minecrafter
    >Lots of Gem-related gear
    >wearing +life mail, and wielding a +attack sword
    >Has buckets of lava
    >Lots of Wood and Iron

    1 Cleric of Desna
    >10,000gp to spend on various Pathfinder SRD items. Anyone here know Pathfinder?
    >Survives longer due to Diablo II gear

    You also have one ADVANCED SENSOR that Max is currently holding, and one BAG OF LOOTING that the Auror is currently holding.
    All troops have HUDs to share sensor data and chat to each-other.

    I think that's all of it.
    >> Anonymous 02/11/12(Sat)20:07 No.17903189
    wait, isn't most of our WoW troops Melee anyway? so it really wouldn't have made a difference if it fought alongside with the troopers assuming it didn't derp into Max's range of fire?
    >> Anonymous 02/11/12(Sat)20:08 No.17903200
    Fucking nice! Let's make great haste!
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:10 No.17903232
         File1329009041.png-(476 KB, 1598x594, giant_cube.png)
    476 KB
    rolled 39 = 39

    You arrive over the destination...

    ...and the first thing you notice is that there is a Cube, 1 kilometer in each direction, made entirely out of various stones, sitting above where you expect the dungeon entrance to be.

    Kali pipes up.
    "The Gods here ... something's upset them. I can try to talk to them, eavesdrop, or just stay away from them for now. Your call."

    Your Skyranger rolls Spot...
    >> Anonymous 02/11/12(Sat)20:10 No.17903233
         File1329009044.jpg-(25 KB, 347x236, .WHY WOULD YOU POST THAT!!.jpg)
    25 KB
    >10,000gp to spend on various Pathfinder SRD items. Anyone here know Pathfinder?
    Aww Shit!
    i don't think we can purchase items mid mission
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:12 No.17903261
    Your Skyranger has spotted a safe landing zone.
    You can land on top of the cube, or adjacent to it.
    However, the Cube is mostly featureless, save for a few Stairs around its outside, and a giant spiral staircase exactly in the middle.

    I can't into Pathfinder so I need people to micromanage the cleric pretty hard. I'll have her in the back gaining XP until someone tells me "The Cleric is equipped with X and can do Y".

    Do any of the Players playing today have any experience in the Engineering profession, or in building overly complicated bullshit in video games such as Garry's mod and Minecraft?
    >> Anonymous 02/11/12(Sat)20:21 No.17903373
    Let's land adjacent to it, because how are we going to get down if the interesting stuff is on the ground?
    >> Anonymous 02/11/12(Sat)20:23 No.17903396
         File1329009789.gif-(62 KB, 160x120, .fume.gif)
    62 KB
    On top is probably better as we have to make it to the top once the orb is claimed (we can't tele out) better to not have them wait while walls of demons are assaulting them. Unless the minecrafter can dig throught the outer material then we'll park right next to it
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:24 No.17903417
         File1329009884.jpg-(3 KB, 109x177, yaktaurs_and_draconians.jpg)
    3 KB
    What do you wish to tell Kali to do?
    As your team lands adjacent to the Cube, they notice something.
    The LZ is hot.
    Yaktaurs, and "Grey Centaurs" (no known information on grey 'c') patrol the area, along with a few Red and Immature draconians.

    How will you proceed against these fearsome foes?
    Max reports that there's no way inside the Cube from the side, the side stairs are purely scaffolding.
    >> Anonymous 02/11/12(Sat)20:25 No.17903428
    Hmm i wasn't expecting a tower enterance
    Land on top
    The first level of the crawl has you coming down a staircase so obviously the top is the enterance
    If the minecrafter can cut into it land adjacent. The run back will be alot easier if we subvert a couple levels
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:27 No.17903456
    Tip: If it's been 10 minutes without player input, I go with the first response to keep the quest moving.
    You may lift off and land on the top if you wish.
    Do you wish to do this?
    Also, what are you telling Kali to do?
    >> Anonymous 02/11/12(Sat)20:29 No.17903477
    If our skyranger is armed with
    also ask Kali to gather what the gods are up to by eavesdroping
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:32 No.17903520
    rolled 5, 11, 86 = 102

    Eavesdropping go!
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:35 No.17903562
    Kali reports that she can't make out any of the details.
    Kali reports that it is difficult to eavesdrop around the Omniscient, and is noticed.
    "Come to gawk at the newcomer too, eh?" a God, resembling a samurai, says to her.
    "Hehee! Now you look cute! :3 :3 :3c I bet there's lots of fun thing you can do with that tongue! ;3c~ ... or all those hands to rub things! ;-3cc~~ Hi! My name's Xom. Wanna be my new plaything?" a rather ... deranged looking god says to her.
    "For fuck's sake piss off, I'm married" Kali says back.
    Xom simply stares at her and says ":3c"
    >> Anonymous 02/11/12(Sat)20:36 No.17903571
    We land on top
    (after we use our skyrangers weapons on those yakataurs if we have any, if not we land on top) embark down the stair case with lights advancing tacticly down the stairs and spreading in a box formation.
    also hear what Kali hears
    >> Anonymous 02/11/12(Sat)20:39 No.17903606
    Tell kali to mingle with the gods subtly pressing them for information, or outright asking what they were discussing previously
    Secure LZ on top and scan the staircase and surrounding area for life signs. We'll discuss actions after the scan is complete.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:40 No.17903621
         File1329010806.jpg-(165 KB, 1506x455, bulbs_4red_1off.jpg)
    165 KB
    rolled 43, 71 = 114

    Are you sure you wouldn't like to attempt to CAPTURE the enemy, seeing as you're paid to LOOT things, and they're worth more alive?

    >Tell kali to mingle with the gods subtly pressing them for information, or outright asking what they were discussing previously
    Kali talks to the gods.
    >> Anonymous 02/11/12(Sat)20:40 No.17903631
    Stay the fuck away from Xom.
    We'll have her ask about the previously held discussion, have her smooze it up to it's better to have the gods favorable towards you than indifferent.
    >> Anonymous 02/11/12(Sat)20:42 No.17903652
    We don't have loot list so we don't know the worth of any individual units
    So we have no way to ascertian worth of target (barring rats and such, who wants rats)
    >> Anonymous 02/11/12(Sat)20:43 No.17903666
    >Xom acting like a "lolsorandumb" faggot
    This is both expected and utterly terrifying.

    We should ask Kali to ask the "good" gods first.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:44 No.17903672
    "Hi. I'm Okawaru. Or Mars, if you prefer. That there's Pelor, also known as the Shining one."
    A glowing man with a great beard bows.
    "Over by the table is Nemelex. He's a bit of a trickster, but kinda popular."
    Nemelex shows a card to Kali. It is the Queen of Spades.
    "And I see you've already met our ... ... lovely ... god of Chaos. You see, to avoid consuming the land in fire and death, we've made a pact to not attack each-other directly. But that little faggot keeps pushing it."
    Xom looks at Okawaru, winks, and makes another :3 face.

    "Anyway. You're probably here because you heard the fuss, yes?"

    They're worth more alive than dead, I can tell you that much.
    >> Anonymous 02/11/12(Sat)20:45 No.17903691
    Great fucking job guys we burned a bulb aready

    Well to be fair we don't know what requisitions wants from us in this mission but the Orb so the only thing i can see of worth is the Draconions
    >>No info on Grey Centaurs
    Could be a canon disturbance. Have max take aimedshots at the group w/StunBombs and we'll beam 'um up
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:46 No.17903710
    "There's been some bad news.
    Asmodeus, god of the Hells, was killed recently, and another god took his place. A god just as Lawful Evil, if not moreso. A god whose demains are Blood, Engineering, and Insanity.
    That God?
    Calls himself Armok, and his Champions are truly frightful."

    Xom is now ANNOYING Kali.
    >> Anonymous 02/11/12(Sat)20:46 No.17903720
    I blame Raidah for that loss of a bulb.
    And yeah, capturing all non canon enemies should be top priority.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:47 No.17903731
    rolled 27 = 27

    >Could be a canon disturbance. Have max take aimedshots at the group w/StunBombs and we'll beam 'um up
    Max takes careful aim at a group of 3 Yaktaurs and 2 Grey Centaurs...
    >> Anonymous 02/11/12(Sat)20:47 No.17903735
    Note to self: don't push any levers.
    >> Anonymous 02/11/12(Sat)20:49 No.17903751
    -Let them continue their explaination
    -Secure LZ
    -Scan staircase and surrounding area on the levelbefore
    -Have Max stun the group besides the tower and have them beamed into containment bay
    -If situation is clear below us we send the tanks down first as a meatshield and let the rest follow behind creating a box formation once their all down the stairs
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:50 No.17903761
         File1329011410.jpg-(2 KB, 131x75, lol2cat_2catlmao.jpg)
    2 KB
    Two of the Yaktaurs are winged by the blast and start to flee, but the blast nails the Grey Centaurs and one of the Yaktaurs.

    Beaming up the captives, you find that you have captured...

    >2 cat
    >1 kitten
    LOOT ADVISOR: "Those aren't worth very much, we already have tons of those"
    >> Anonymous 02/11/12(Sat)20:51 No.17903787
    Have Kali use:GODLY PATIENCE to resist Xom
    also this >>17903751
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:52 No.17903793
    rolled 57 = 57

    In the distance, some of the draconids bark at you.

    The Skyranger relocates to the top of the cube, and again rolls spot.
    >> Anonymous 02/11/12(Sat)20:52 No.17903794
    Given that DCSS is Open Source, I wonder if someone did mess with the source in this canon.

    You're fucking shitting me.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:54 No.17903821
    rolled 45 = 45

    I am not shitting you. You successfully captured two of the grey cs and one of the red cs without any losses or damage! Hooray!

    The Skyranger lands on the top of the cube without incident, finding a safe landing zone easily. Red cs (You have identified these as "Kittens") and Grey cs (You have identified these as "Cats") patrol the area, and flee away from your landing site.

    Max scans the cube with his sensors.
    >> Anonymous 02/11/12(Sat)20:54 No.17903826
         File1329011689.jpg-(36 KB, 640x480, ..!!!.jpg)
    36 KB
    >2 cat and 1 kitten
    >2 cat and 1 kittan
    >2 cat
    >2 Kat
    in all seriousness
    have the minecrafter build a huge enclosed pen and leave the cats to breed inside, we may need a horde of squishy shields later in the dungeon.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)20:56 No.17903849
    rolled 44, 12, 100 = 156

    Cats take months to breed. Nonetheless, the Cats are derping about in Alien Containment.

    Max reports.
    "Staircase goes ALMOST all the way to the bottom. There's a floor down there, just above the entrance to the Dungeon proper."
    "Also, these walls are HOLLOW. There's structure inside."
    Rolling Knowledge: Engineering

    Nobody on staff today has any Engineering knowledge?
    >> Anonymous 02/11/12(Sat)20:57 No.17903858
    >You successfully captured two of the grey cs and one of the red cs without any losses or damage!
    What I can assume from here is that the symbols here aren't "assigned" as in DCSS, but as in Dwarf Fortress. That also explains why we "got" high level enemies this early.
    >> Anonymous 02/11/12(Sat)20:58 No.17903873
    >some of the draconids bark at you.
    Those may have been dogs.
    >> Anonymous 02/11/12(Sat)20:58 No.17903879
    Minecrafter most probably does.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:01 No.17903908
    MAX uses his knowledge
    "It's clearly related to fluids, with those pumps. I can't make out anything about most of it, though.
    STRAWBERRY uses engineering knowledge
    "It's really big! Probably goes boom."

    Then one member of the command staff pipes up.
    "I've played this before."
    "It's a water pressuriser. To be more accurate: It's a device that creates infinite water, blesses it, and pushes it with the pressure of 1000 atmospheres, or to be more precise, with 100 Million Newtons of force over that square meter.
    >To give you an idea? That's about 10,000 tons.
    >> Not completely retarded 02/11/12(Sat)21:02 No.17903934
    Oh fuck, they're building a fuck the world machine!
    We'd better sabotage it before it kills all our loot and damages the canon even more.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:03 No.17903948
    rolled 32 = 32

    Minecrafter reports that he is more of an ADVENTURER than a builder.

    The fuck the world machine is currently EMPTY and does not contain water.
    How long would you like to spend sabotaging the fuck the world machine?

    KALI tries to use GODLY PATIENCE...
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:05 No.17903969
    Kali is ANNOYED, but controls her temper.

    "Look. I know we're not meant to mess around in a canon. At all. But if that EVER changes, this creepy motherfucker is the very first on my Death list."
    Xom simply grins and makes lewd gestures.

    Your troops are currently at the top of the staircase on the FTW machine. The entrance to the dungeon is DOWN. What do you wish to do?
    >> Anonymous 02/11/12(Sat)21:06 No.17903977
    Just enough to have the Minecrafter blockade all water inlets and outlets and possibly also let him go nuts on the mechanisms. Maybe he can salvage something useful out of those.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:07 No.17903987
    Even with heavy teleport support and the sensor, this will take 2 hours.
    What should the rest of your forces do in the meantime?
    >> Anonymous 02/11/12(Sat)21:13 No.17904052
    Lets first ask the other players if to use two hours in sabotaging the machine, maybe there's a more efficient way.
    >> Not completely retarded 02/11/12(Sat)21:15 No.17904068
    It might be a machine to flood the dungeon/hell/panbdemonium/etc with holy water, to kill all the demons, or possibly everything, considering the pressure.

    We need to investigate and possibly sabotage this if we want to survive at all, seeing as our troops cant take that immense pressure.

    How could we cause a tantrum spiral?
    How about we try captruing some dorfs?
    What would happen if we teleported away one level of the tower to cause a cave in? Would it affect the dungeon?
    Is there a safe area to operate the device from, and can we rig a leak to flood it without flooding the rest of the world/dungeon?
    Do the dwarves have a trading depot? Maybe we can ask them for caged creatures and loot from the dungeon in exchange for some worthless crap?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:18 No.17904125
    You have not seen a trading depot.
    You do not see the control mechanism.
    The rest of your questions would require COMMON SENSE to answer.

    It has now been 10 minutes! It is now FIRST REPLY DECIDES ACTION time!
    >Spend 2 hours sabotaging device y/n?
    >What do the rest of the forces do in the meantime?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:20 No.17904159
    Specify: The only dwarves you have seen so far are the 4 you deployed as part of your ground team.
    >> Anonymous 02/11/12(Sat)21:21 No.17904181
    In retrospective, redirecting where the mechanism floods to would be a better way than just plugging the outlet.
    >> Anonymous 02/11/12(Sat)21:23 No.17904205
    Assuming minecraftdude is sabataging the machine he would be on the inside. Have troops and men accompany him in and have them go to the enterance of the dungeon and start scanning once again. Unless all this involves the structure collaping on our troops in which they wait
    Wait. have the minecraft point out crucial parts to sabatage and use HEAVY TRANSPORTER to simply rip them out and deposit them next to the tower.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:24 No.17904217
    The mechanism appears to flood to a central PIPE about 5x5 tiles in size on the outside, 3x3 tiles in size on the inside. The pipe enters the dungeon.
    Do you wish to block the PIPE, or redirect the PIPE, or have the PIPE flood the surrounding countryside?

    >> Not completely retarded 02/11/12(Sat)21:24 No.17904219
    Let's send down the ground team to investigate, making sure to keep a unit that can rez behind incase they all die.
    Keep an eye out for dwarves and mechanisms, maybe split up so we can have one team search the mechine while the other searches the dungeon.
    We should start using our teleporters to dig holes in the ground to see how far the dwarves have dug if they arent doing anything better, these buggers are unpredictable.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:25 No.17904224
    rolled 71, 77 = 148

    Roll for things.
    >> Anonymous 02/11/12(Sat)21:26 No.17904246
    >>It might be a machine to flood the dungeon/hell/panbdemonium/etc with holy water, to kill all the demons, or possibly everything, considering the pressure.
    Why even destroy it then as long as it's not activated it's safe for us to use and flood the dungeon to stem the tide of demons once we retrieve the Orb.
    -Have all available units SAFTY CHECK the mechanisms
    -If safe send all availabe men DOWN to first floor of dungeon after scanning is complete of staircase and first dungeon level
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:27 No.17904265
    The instant your minecrafter strikes the wall, BEFORE YOU BREAK A SINGLE WALL, Kali gives you a very strong alert.
    "Do you know what divine wrath feels like?"
    "Because I just felt a WHOLE lot of divine wrath."
    In the distance, the Draconids emit a bark, and begin converging on your location...

    The PIPE appears to go as far down as D:27.

    >Have all available units SAFTY CHECK the mechanisms
    Surprisingly, great care has been taken with the machine. It is double protected against leaks in all areas other than its infinite water generators, which are singly-protected. The only outflow pipes are emergency pressure overflows, and the main output pipe.
    >> Anonymous 02/11/12(Sat)21:29 No.17904293
    Here we go seeing as i haven't played Dorf Fort
    - Use MINECRAFTER to make BUCKETS from IRON
    -use BUCKETS to scoop WATER from FTW device
    -Empty buckets in those cross block things
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:30 No.17904309
    The machine is currently DRY. Even its infinite water generators are DRY.

    You can proceed to the first dungeon level.
    You appear to have attracted the attention of Armok, but his forces have not reached you yet.

    Enter dungeon now y/n?
    >> Anonymous 02/11/12(Sat)21:32 No.17904334
    -Use minecrafters BUCKETS to remove the water from infinite water generators
    -KALI use: GOD SENSE to scan for source of divine power
    -Send troops down the dungeon entrance and enter
    >> Anonymous 02/11/12(Sat)21:34 No.17904352
    after scan then we enter
    -Tanks first
    -Max and casters behind them ready to stun/capture anything in sight
    >> Anonymous 02/11/12(Sat)21:35 No.17904365
    Probably the divine wrath came from Armok. One of his domains is ENGINEERING, and as such, he probably dislikes seeing those sort of things getting wrecked.

    But I doubt he would mind if we let the mechanism work, but not as intended. And by that, I mean to flood the countryside. is there a valley nearby that could work for an artificial lake?
    >> Anonymous 02/11/12(Sat)21:36 No.17904372
    Let's use Kali to sense the disturbance and relay it to us with the powers of divine telepathy and advance into the first layer of the dungeon
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:37 No.17904387
         File1329014240.jpg-(8 KB, 279x217, draconid_pack.jpg)
    8 KB
    >KALI use: GOD SENSE to scan for source of divine power
    It's Armok, all right!
    >-Use minecrafters BUCKETS to remove the water from infinite water generators
    You know how it was DRY?
    I'm tempted to take a bulb off you, but you probably just posted before you refreshed.

    >-Send troops down the dungeon entrance and enter
    >-Max and casters behind them ready to stun/capture anything in sight

    A group of Grey draconians, Immature draconians, and Red Draconians ambush you on your way down the stairs.
    They look at you and growl, ready to bite you.
    They do not appear to be wearing any armor or holding any weapons.

    How will you get past the Draconid pack?
    >> Anonymous 02/11/12(Sat)21:37 No.17904395
    Wow, had no idea
    IGNORE MACHINE and enter dungeon after using scanners. Keep that rader ready for incoming targets and advance down the stairs
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:38 No.17904400
    Particularily, do you wish to try to CAPTURE the draconid pack, or KILL the draconid pack?
    >> Anonymous 02/11/12(Sat)21:38 No.17904406
    Is there a bone that we can throw to the "draconids"?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:39 No.17904415
    You may indeed try to distract the Draconids with FOOD.
    If you choose the nonlethal option, you will try this.
    >> Not completely retarded 02/11/12(Sat)21:39 No.17904416
    Can we set our viewers from stone soup mode to hybryd dwarffort stonesoup mode?

    These are probably dogs, so stunning should be easy enough.

    Can kali TALK to armok to see if she can cancel the divine wrath?
    >> Anonymous 02/11/12(Sat)21:41 No.17904440
    -have max open fire with the stun bombers on the pack. We'll capture them for every possible DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:41 No.17904446
         File1329014490.jpg-(38 KB, 450x308, dogs.jpg)
    38 KB
    rolled 44, 9 = 53

    You switch to HYBRID mode...
    ... The true nature of the Draconids reveals itself to you! The Red ones are PUPPIES!

    Kali attempts to TALK to Armok.
    >> Anonymous 02/11/12(Sat)21:41 No.17904448
    Better: lets switch to DCSS tiles plus Stonesense.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:43 No.17904472
    Kali reports that she was unable to talk to Armok.

    You now have ISOMETRIC ASCII!
    It's like looking into the matrix.

    Kill dogs, Bypass dogs, or Capture dogs?
    >> Anonymous 02/11/12(Sat)21:43 No.17904482
    Have Kali ask Armok why the device may be there and have max blast that pack with stun bombers while the tanks take a defensive stance if they break through or max fails with casters at the ready as a third line of defense
    >> Anonymous 02/11/12(Sat)21:45 No.17904503
    Befriend dogs with Rations and CHARM CREATURE
    we could use them for later no need for needless blood to be spilled
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:46 No.17904510
    rolled 26, 75 = 101

    You open fire with stun bombs.
    the Auror opens with an Arresto Momentum, slowing the enemy charge, as the Mentor lays down some freezing traps.
    Your Warcrafters try Fear and Polymorph and Hibernate to slow the enemy advance.
    Max opens fire...
    >> Anonymous 02/11/12(Sat)21:47 No.17904528
    Son of a bitch i was suprise we encountered Draconions so early, that makes way more sense
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:47 No.17904530
    rolled 56 = 56

    "Crap. Aim is off today."
    A rain of stun bombs falls upon the dogs, stunning some of them before they can reach you.
    The Warcrafters poke the few that do reach you with stun rods.

    Rolling 1d100
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:49 No.17904582
    You were successfully able to teleport away a PUPPY before it fell off the staircase and hurt itself.

    The Dogs and Cats are still stunned. The Auror will try this when they wake up.

    >6 War Dog
    >4 Dog
    >2 Puppy
    >2 Cat
    >1 kitten
    DOSH ASSISTANT: "We have lots of those already, though the trained dogs might have some value."

    You go down the stairs...
    ...and at the bottom of the stairs, a sight greets you.

    There is a Retracting bridge.
    A Lever is next to it.
    Right below the bridge, there is the entrance to the Dungeon. You can see it clearly.
    Pull lever y/n? You will enter the dungeon either way.
    >> Anonymous 02/11/12(Sat)21:51 No.17904623
    N. lets use the other entrance.
    >> Anonymous 02/11/12(Sat)21:51 No.17904624
    Scan ahead and keep eyes on MGS scanner
    oh god we're gonna regret this
    >> Not completely retarded 02/11/12(Sat)21:53 No.17904655
    This might be a dwarven atom smasher? We should stay back and teleport away the bridge, anyting that goes under it could be destroyed.

    Look above and below the lever, search for traps, and STAY AWAY FROM THE BRIDGE
    >> Anonymous 02/11/12(Sat)21:53 No.17904665
    Use ROPE/Magic to decend to dungeon enterance and enter
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:54 No.17904666
    rolled 35, 22, 27, 27, 89, 33 = 233

    You AVOID the bridge.

    Spot, Spot, Wisdom, Spot, Spot, Aim.
    >> Anonymous 02/11/12(Sat)21:55 No.17904684
    use MINECRAFTER to place blocks around the lever leaving it utterly unaccessible
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)21:56 No.17904708
    Your Skyranger reports something interesting.

    "there's a trench surrounding the entire complex. Can't get a sense of how deep it goes, but it looks deep."

    You spot the DUNGEON ENTRANCE!
    You notice that the FTW machine is made of STONE.
    You notice that the FTW machine probably WEIGHS A LOT.
    Your skyranger reports that it can't get a good view of the dwarves coming towards you.
    A bolt comes flying out of nowhere and misses completely.

    >> Anonymous 02/11/12(Sat)21:59 No.17904757
    Have the main group enter the dungeon and have the skyranger close its main door while scanning the trench around the tower as well as the dwarfs positions
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:00 No.17904768
         File1329015637.png-(17 KB, 669x726, d1.png)
    17 KB
    You are on D:1
    Suggest tactics:

    #1. Everyone splits up and searches for creatures/items to loot, with teleport support ready to bring people together if needed
    #2. Group stays together and hunts as a pack
    #3. Bypass the place and go deeper

    In any case, the Minecrafter has hastily sealed off the dungeon entrance and dropped a lava bucket on the stairs. The Mentor is busily laying LETHAL traps, and the Auror is booby trapping the entrance with spells.

    Your Teleporter reports that it is functioning fine and can assist your troops.
    >> Anonymous 02/11/12(Sat)22:03 No.17904809
    1)Hunt as pack
    2) Use MGS rader to look for lifesigns
    3)Max use Radar
    4)Auror use LOOT MAGNET
    5) Explore this level while killing pests(rats, cockroaches,ect) and stunning low level enemies
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:04 No.17904822
    rolled 40, 96, 12 = 148

    >> Not completely retarded 02/11/12(Sat)22:04 No.17904828
    Have the auror cast his locate spells, and split up, so we can res is there's an ambush, looting as we g.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:07 No.17904864
    Your Skyranger reports that the Dwarves head to the dungeon entrance, see the lava, then turn right the fuck around and head away.
    It caught a glimpse of one:

    You can't really call it a "Dwarf". It has no skin. It has no fat. It is a super strong, super agile, super tough ball of Rage and Engineering and Booze. When pressed in combat, it can fire crossbow bolts at 60 rounds per minute, bolts that are capable of somehow penetrating both the eyes, brain, heart, lungs, liver, and legs of a standing target.

    Your Auror requests permission to use SCRYING on DWARF LEADER. Give permission y/n?

    There are tons of creatures on the first level. It looks like the dungeon has repopulated.
    >> Anonymous 02/11/12(Sat)22:08 No.17904877
    Room to Room or Hall to room ya'll?
    >> Anonymous 02/11/12(Sat)22:08 No.17904888
    Let him.
    >> Anonymous 02/11/12(Sat)22:09 No.17904902
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:11 No.17904943
    You loot:
    >No useful creatures, but a ton of crap ones
    >Some Healing potions, Magic potions, Scrolls of Mapping.

    Your Auror scries a purple dwarf, in a massive room, containing Beds, Tables, Chairs, and some of the flashiest, gaudiest shit you've ever seen.
    Other dwarves are around him, eating food. They are all the same skinless fatless super-everything horrors from above.

    On his desk, you notice one thing that stands out, amongst all the requests and work orders:
    >> Anonymous 02/11/12(Sat)22:13 No.17904983
    >>Holy Water
    urge to start caravan for Dorf support rising. Identify potions butcher the dead pest animals and place their meat in the magic warcraft bags where they won't rot. We'll use their meat to befriend the dogs
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:13 No.17904992
         File1329016437.png-(314 B, 79x115, yellow_at.png)
    314 B
    Nothing of interest here, you proceed to D2.

    You spot a Yellow @ wandering around. He/she hasn't noticed you yet.

    Perform any special tactics when dealing with yellow @? By default, you will attack as a group and try to capture him.
    >> Anonymous 02/11/12(Sat)22:14 No.17904993
    Do everything we can to prevent them getting the Holy Water. Hopefully the Dorf leader will start murdering/imprisoning people.
    >> Anonymous 02/11/12(Sat)22:16 No.17905030
    Scry the yellow @
    >> Anonymous 02/11/12(Sat)22:16 No.17905031
    oh god oh god i have no idea what it is so...
    Perception roll to identify by the entire group
    >Sentiant, greet it
    "Hail fellow well met"
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:17 No.17905042
    rolled 15, 58, 59 = 132

    >Scry the yellow @
    It's Sigmund.
    He has a wand of Disintegration.

    >> Anonymous 02/11/12(Sat)22:18 No.17905057
    once their fort falls we loot it
    Scry @ and roll perception
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:18 No.17905069
    rolled 79, 4, 50 = 133


    "Down, boy."
    Max fires some shots that go wide, scoring the wall behind Sigmund.

    Sigmund fires Confusion at your Mentor ...
    ... but Blastoise's Anti-magic gem activates and blocks it!

    >Combat round 2
    >> Anonymous 02/11/12(Sat)22:19 No.17905078
    >He has a wand of Disintegration.
    Alright, we need to stun it as fast as possible and be looking at the sensors constantly.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:20 No.17905092
    You captured SIGMUND!
    >That one's Valuable.

    >A bunch of shit (? DOSH)
    >Sigmund (5 DOSH)
    >> Anonymous 02/11/12(Sat)22:20 No.17905094

    Can we accio the wand off him? We may need to temporarily disable the antimagic gem.
    >> Anonymous 02/11/12(Sat)22:21 No.17905104
    Oh damnit, disregard >>17905094
    Also, how many charges does the wand have?
    >> Anonymous 02/11/12(Sat)22:22 No.17905127
    >>wand of Dis
    Break formation
    Saturation fire with stun bombs while straffing and Blast him with Hydro Pump, have mincrafter make a 3x2 block wall to hide our other units behind
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:23 No.17905144
         File1329017031.png-(21 KB, 669x738, d3.png)
    21 KB
    The only person in your forces who couldn't solo sigmund is the Priest of Desna. The Wand of Disint may deal 20 damage, but almost everyone in your team has 150 hp or more.
    Wand has 5 charges. Use 'em well, lads!

    >> Anonymous 02/11/12(Sat)22:25 No.17905172
    Keep our eyes on the HUD being fed by the MGS radar and Max's radar. We'll continue sweeping the floor for potential loot and npcs.
    roll perception for traps
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:26 No.17905192
    You detect a green 'T' and a brown 'O' on this level
    >purgy, unique
    Along with a truly astonishing number of yellow gs

    Your WoW team immediately starts cracking jokes about a mythical gnoll called "Hogger".

    >roll perception for traps
    You do this automatically.

    Your options for attacking the fort:
    #1: Kick in the front door, stunbomb
    #2: Break open a side entrance, stunbomb everything
    #3: Make a narrow corridor fight, melee stun everything

    Vote now.

    Purgy ... Max solos him since Max outruns him and outranges him. You get a Purgy!
    >> Anonymous 02/11/12(Sat)22:27 No.17905208
    Alright Lads, do we meet the dorfs demands for their possible support? or let them tear themselves apart over lack of holy water
    Continue searching D:3 on guard
    >> Anonymous 02/11/12(Sat)22:30 No.17905235
    Side enterance is a better idea than crashing straight through the door, that type of hiijinks will get us killed later in game
    >> Anonymous 02/11/12(Sat)22:30 No.17905236
    They will always end tearing themselves apart sooner or later, we might as well just accelerate their inevitable demise.

    Damn, they all look like the options Raidah would choose.
    I say #2, pick them off guard.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:31 No.17905247
    rolled 54, 71 = 125

    You go via a side door...
    >> Anonymous 02/11/12(Sat)22:32 No.17905262
    Well why not hasten it sooner
    Scry their booze stores...and port it ALL OUT
    Boatmurdered 2 Electric Boogaloo
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:34 No.17905309
    The mentor quips.
    "Hey, check this out."
    A Bounce trap is set in a hallway. As Gnolls enter it, they are flung around madly, proving easy prey for stun bombs.
    The trap is eventually clogged with Stunned Gnolls ... so the Mentor lays another one.
    And another one.
    And another one.

    Ultimately, Gnolls cannot stand up to your fury.

    >Scry their booze stores...and port it ALL OUT
    Good news! It's in Gehenna.
    Bad news! Teleports don't reach there.

    Notable loot for this level:
    >A bunch of crap monsters (nonetheless, still worth something. Maybe 20 DOSH so far?)
    1 Purgy (5 DOSH)
    1 Sigmund (5 DOSH)
    A bunch of random dungeoncrap (4 DOSH so far)
    1 Unique spellbook, for 5 DOSH. You get 5 DOSH for each unique spellbook you loot.

    You found a Ring of Wizardry.
    Give Ring of Wizardry to Auror y/n?
    >> Anonymous 02/11/12(Sat)22:37 No.17905342
    Check for curses first. If not cursed, Y.
    >> Anonymous 02/11/12(Sat)22:37 No.17905346
    Naw doubt man, hook our auror up
    Ghenna? Goddamn these Dorfs are not to be trifled with. Port these Gnolls up, retrieve the plants and continue investigation of the level
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:39 No.17905372
    Your Auror's power INCREASED!

    D:4 is nothing unusual
    A bunch of crap monsters (nonetheless, still worth something. Maybe 25 DOSH so far?)
    1 Purgy (5 DOSH)
    1 Sigmund (5 DOSH)
    A bunch of random dungeoncrap (5 DOSH so far)

    D:5 has three things of note:
    Blork the Orc, a spellcasting Orc
    The Staircase to the Temple
    And a pack of orcs, which have an Orc priest.
    The Orc priest can smite.

    Do any unusual tactics for these, besides "Stay as a group, gogogo"? Blork is tougher than Sigmund, but not by much, and you have enough healers to outpace the orc priest.
    >> Anonymous 02/11/12(Sat)22:44 No.17905443
    Pack mode is survival mode
    Keep it tight people
    We've got to capture Blork and the ork priest, loot this level and make it to the temple
    Have KALI use: POLITE QUESTIONING to ask the gods what earns their favor (i know sacrificing gold to one is a big piety boost)
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:47 No.17905500
    Lootan like a boss...

    D:5 done
    A bunch of shit monsters (30 DOSH)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (7 DOSH)
    2 Spellbook (10 DOSH)

    The Gods inform you that most of them wish that you follow their tenets. Evil gods want you to slay things in their name, Good gods simply request that you worship them. In general, they won't get pissed off at you unless you're specifically trying, or unless they're Xom.

    Speaking of which: You have a choice of where to go.
    Do you go to the Temple?
    Or skip it and head for D:6?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)22:56 No.17905624
    Waiting for player input.
    >> Anonymous 02/11/12(Sat)22:57 No.17905634
    Temple is only good for storing loot and resting up which we don't need. Unless there's some fountians there. Move to the next level carefully. It's a better bet really
    >> Anonymous 02/11/12(Sat)22:57 No.17905638
    Yo, OP are we still looking for a pathfinder player to buy equipment for our cleric?

    cause i dabbled in pathfinder...

    if you guys want me too i can try and get her geared up. What do we need her to do. besides heal and shit obviously.
    >> Anonymous 02/11/12(Sat)23:00 No.17905688
    I am rather ashamed of my grammar in that post. Please forgive me.

    Skip the temple. No loot. Although... it may be interesting to see if Armok has a shrine.
    >> Anonymous 02/11/12(Sat)23:01 No.17905696
    No one else has so by all means do so
    1) Check temple for fountains if none just leave and proceed to next level
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:02 No.17905713
    Temple is made of LAVA. You opt to skip Temple.

    It's a cleric. It can invoke the power of god, hit things, heal things, buff things. The Buffing in particular is most useful.

    D:6 has 2 Speed potions in amongst its loot. You distribute the Speed potions to the Mentor and the Auror to use if needed.

    D:7 is a rather large payday.
    In addition to some Artefact boots (a crap artefact but still an artefact), and a scroll of Enchant Armor (ESPECIALLY valuable, as Crawl's Enchant Armor scrolls work damn well), 2 useful rings, and...
    A book store with 13 useful books, holy shit that's 65 DOSH.

    D:7 done
    A bunch of shit monsters (35 DOSH)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (12 DOSH)
    2 Potion of Speed
    15 Spellbook (75 DOSH)
    >> Anonymous 02/11/12(Sat)23:05 No.17905760
    om nom nom delcious shops
    Any rare materials encountered yet for our minecrafter to strip. and if not proceed to the next level and search like madmen
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:05 No.17905761
    Your Auror, and Mentor, are looking through the books to see if there's anything they can use...

    Your Auror learns HASTE
    Your Auror learns CONDENSATION SHIELD
    Your Auror learns SUMMON IMP
    Your Auror learns CONTROL TELEPORT (not that you need it)
    Your Auror learns SWIFTNESS and PASSWALL
    Your Mentor learns OZOCUBU'S ARMOR
    Your Mentor learns CONDENSATION SHIELD
    Your Mentor learns FREEZING AURA (it's just a weapon enchantment)

    Your Mentor holds onto the ICE BOOK for later, when he's more levelled up.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:09 No.17905808
    D:8 holds nothing new for you.
    You give another RING OF WIZARDRY to your AUROR, who powers up even further!
    Your Auror can now summon Ice Beasts!
    Your Auror can now disintegrate walls!
    Your Auror can now cast Stoneskin!

    D:9 poses the next New challenge to your team:
    Killer bees.
    Annoying, hard to hit, and if they close into melee range, you can't AoE them with stunbombs. How do you deal with Killer bees?

    (Now accepting player input)




    D:8 done
    A bunch of shit monsters (40 DOSH)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (16 DOSH)
    2 Potion of Speed
    15 Spellbook (75 DOSH)
    >> Anonymous 02/11/12(Sat)23:11 No.17905856
    A second Wizardry ring is a bout a 20% boost compared to the first. http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry
    If he can use the new spells without the second ring, give the second ring to the Mentor.
    >> Anonymous 02/11/12(Sat)23:12 No.17905866
    Hrmph bees are a bit more of a problem
    Saturate with stun AoE but let loose with the spell casters a bit to blast them away and engage in melee if they close the distance.
    >> Anonymous 02/11/12(Sat)23:13 No.17905883
    take teh stun bomb thing back
    Blast them with magic, and slash them to peices interspaced with stun rods
    >> Anonymous 02/11/12(Sat)23:13 No.17905887
    As for the bees... stunbomb them from far and have someone ready that can remove poison if they get in melee range.
    We should have brought ways to stun in melee, now that I think about it.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:14 No.17905896
    rolled 89, 23 = 112

    BEEs are indeed a problem.
    Your Healers can remove poison and heal damage, and your Tanks can tank easily enough.
    The problem is the fuckers are so hard to hit.
    Flying so traps won't work.
    The close distance FAST so AoE hits your own dudes
    They evade pretty damn well so stunning them is hard.
    There is one thing they seem to not like, though.
    Your WoW team have melee stunrods. Between them, 20 stunrods.
    Your Mentor is learning how to FREEZE things in a solid block of ice, but it will take him time to do so.
    >> Anonymous 02/11/12(Sat)23:14 No.17905904
    Nevermind, I forgot about the stun rods.
    >> Anonymous 02/11/12(Sat)23:15 No.17905906
    Naw Stun bombs don't work on bees
    We do have stun rods which our melee troops will use to engage the bees while having casters buff and blast any that threaten them
    >> Anonymous 02/11/12(Sat)23:16 No.17905938
    Have the Auror summon some Ice Beasts as meat walls. And they also resist poison.
    >> Anonymous 02/11/12(Sat)23:17 No.17905945
    Engage bees with melee troopers (stun rods) have casters use offensive magic to defend against any bees that rush them. Have max pull back as he'll just hit our troops
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:18 No.17905961
         File1329020288.png-(718 B, 279x203, why_dot_jpeg.png)
    718 B
    "Petrificus Totalus Petrificus Totalus Petrificus Totalus Petrificus Totalus Petrificus Totalus Petrificus Totalus Petrificus Totalus"
    Fast Cast spells make your Auror speak as though he had inhaled SUPER HELIUM. And the bees drop like flies.

    D:10 holds something interesting for you (And for my fucking MdFi when I saw it).
    >Those are worth 2 DOSH each. Not much, but it adds up.
    >> Anonymous 02/11/12(Sat)23:19 No.17905979
    Use hydropump or surf to completly whitewash these bees
    >> Anonymous 02/11/12(Sat)23:21 No.17906018
    Clear the rest of the level searching for Hatches and Stairs. Decend one more level on the ready have Max charge his stunbombs
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:22 No.17906037
    Max reports that he can safely kite the elephants, and use his jetpack to go across traps the Mentor places, while the Auror resists momentum, and the WoWers spam CC and run interference on anyone attempting to interfere.

    Since this poses no challenge to a well equipped group, despite the amazing ability of Elephants to tank damage.

    >Use hydropump or surf to completly whitewash these bees

    Blastoise is sticking to Blizzard and Focus blast so as not to leave any Holy Water lying around the dungeon for the DF Dwarves to loot. Do you wish to change this?

    You also pick up a SCROLL OF TORMENT. This thing halves the HP of everything you see on screen that isn't undead. Be careful with it, since it hits your own dudes.




    D:10 done
    A bunch of shit monsters (55 DOSH)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (25 DOSH)
    2 Potion of Speed
    1 Scroll of Torment
    16 Spellbook (80 DOSH)
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:23 No.17906054
    You stand at a crossroads.
    One way: The Lair.
    One way: D:11.
    You may go either way, and backtrack freely.

    Where to?
    >> Pathfinder Anon 02/11/12(Sat)23:25 No.17906097
    Pathfinder Anon here.

    Without any knowledge of the cleric's stats, skills, or even prepared spells makes this a difficult task, but assuming she went for the best wisdom score she could (it's 18 right? RIGHT??) i personally would purchase a Headband of Wisdom (+2) which provides +2 wisdom for 4,000gp and a Cloak of Resistance (+2) which adds a +2 bonus to saving throws for another 4,000gp. This totals at 8,000 gp.

    With the remaining 2,000gp i would normally stock up on potions and stuff however she complained of being the squishiest person. Therefore, i would recommend a Ring of Protection (+1) for the +1 to AC.

    HOWEVER, unless that diablo armor is comparable to a +1 breastplate (totaling +7 AC with max Dex mod of +3) then i would buy the breastplate for her instead (costing 1,00 gp).

    Obviously, her weapon should be a starknife (Desna's favored weapon). These cost 24gp, but surely any decent Cleric has their god's favored weapon (or OP is nice enough to give it to her, right? RIGHT??) If we end up with the Armor instead of the ring, that leaves 1,000gp for shit like potions.

    i'm sure someone else out there can make this much better though.

    (all information found of the pathfinder srd)
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:26 No.17906115
    Oh, right.
    Auror learned Insulation, Flight, Deflect missiles,
    and Silence.
    Be careful when casting Silence. This prevents spellcasting on the caster, and anyone in a wide area around him. The area fades over about a minute, and for the last 15 seconds, only the caster is silent.
    >> Anonymous 02/11/12(Sat)23:26 No.17906117
    I vote lair
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:29 No.17906169
    Blink frogs, Hydras, Electric eels, fast-moving Snakes, an Oklob plant, and ... surprises on Lair:8.

    Lemme check the MR on those...
    >> Pathfinder Anon 02/11/12(Sat)23:29 No.17906181
    Lair for maximum loot and XP
    >> Anonymous 02/11/12(Sat)23:32 No.17906232
    in swamp....full of deadly hydras
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:33 No.17906245
    The only non-trivial mob above lair:8 are Blink Frogs (for your team).

    These nasty buggers teleport around and have a certain amount of resist magic. Not all that much, but enough to be annoying.

    What tactics would you like to use against them? You have:
    Max, armed with 4 stun bombers
    Mentor, who can place traps and slow enemies with ice
    Auror, master of a lot of Harry Potter magic, Haste, Condense shield, Summon ice beasts/imps, Swiftness, Insulation, Flight, Deflect missile,
    a Cleric of Desna, who's low level atm,
    a Blastoise, who doesn't have any non-lethal options,
    and a Minecrafter, who can reshape the dungeon.

    The anti-magic orb will stop them blinking AWAY, but they can still blink closer and blink AROUND like retards.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:35 No.17906270
    You also have 2 WoW teams.
    They can CC (though the frogs might resist some of it), deal damage, cast stuns, heal, tank, debuff, buff, and generally toolbox about.

    Left to their own devices, they will attempt to tank/heal/cc spam/stunspam the frogs, unless you have another idea.
    >> Not completely retarded 02/11/12(Sat)23:38 No.17906316
    Let's not risk the dwarfs getting holy water.
    Let's have our heavy teleport support cut holes in the outer walls on each level so we can reinsert our troops an needed.

    Does control teleport work on foes?
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:39 No.17906330
    You can indeed cut quick-reinsertion tubes and will do so.
    cTele is self only, sadly. Given that your Teleporter already -is- cTele, it's a bit useless.
    >> Pathfinder Anon 02/11/12(Sat)23:39 No.17906339
    you know, looking at the fact that we have, what, 8 WoW healers with mana the regenerates by the second as opposed to spell slots that take 8 hours of rest by the cleric..... why the fuck did we bring a level 1 cleric of Desna?

    Have the auror cast haste on Max. Maybe he can stun the blink <insert creature>s before they start derping around and annoying us.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:41 No.17906366
    >why the fuck did we bring a level 1 cleric of Desna?
    XP Sink, I'd assume. Or someone just wanted one and nobody objected.

    The annoying thing about the bastards is that they're constantly derping around. They derp towards you if they know you exist and otherwise derp randomly.

    It's a given that Max will try to shoot them if they're far away, but there's a hazard that two of them will blink next to your Cleric and tear her to pieces in a few hits.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:43 No.17906390
    There's also a "Hazard" that they'll go for Blastoise, the Auror, the Mentor, or your WoW tanks, all of whom can tank their damage easily, or your WoW healers/dpsers, who will tap one of their many CC buttons and live through it easily.
    But since there's a nonzero chance of one of your dudes eating dirt, I'm consulting with you before I roll the dice and auto the fight.
    >> Pathfinder Anon 02/11/12(Sat)23:45 No.17906428
    I suggested the haste on Max so Max could possibly respond faster than they could blink. As for the cleric she should probably get a ranged weapon like a crossbow or something if shes restricted to D&D tech and stay towards the center of the group. That way shes likely to die a little less quickly
    >> Not completely retarded 02/11/12(Sat)23:46 No.17906447
    Why not build some cover then?
    Put a tube of metal around the squishy xp sink, and remove it once we stun the frogs?
    Is there a limit to the aurors use of haste? If not, we should haste eveyone.
    Do we need the cleric in the room to collect xp? if not, just have her wait upstairs with blastoise and the minecrafter
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:48 No.17906483
    rolled 58, 96, 81, 61, 68 = 364

    The limit is that if you are hasted for more than 5 minutes, you will !!GLOW!!.
    That mutates you (though the Auror can cure it) and makes you blow up for some minor damage.
    If you are hasted for 30 minutes continuously, you will !!***xx[BR]420 !!GLOW!! [MLG]NLxx***!!, which basically means you are a walking magical detonation.

    But otherwise, it can be cast on any and every target.

    >Build cover
    >Squishies in the back
    >Tanks in the front
    >Shoot the enemy if it's far away, stun it if it's close

    Enacting plan!
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:52 No.17906550

    "Bring it on."
    After checking his Fire mail is working, Max releases the TMAR's limiter, and the Stun launchers start glowing a dull red. 40 stun bombs per second of Hasted, Increase attack speeded, Overclocked, quad-wielded stun fury erupt and blanket the area.

    "Target still moving, too close to fire!"

    Two of the Blink frogs make it through.
    Your Auror and Mentor look at each-other, and nod.
    Both freeze solid.

    Shortly after this, a team of over-eager and over-geared players jump on the still twitching corpses and jam stunrods on them repeatedly.

    Blastoise and the Minecrafter stand ready to guard the Cleric from any sudden attack from the thorougly stunned blink frogs.

    The Cleric simply sits there, with a "wtf do I do?" expression on her face.

    You loot everything.
    >> Bootleg OP !!Cuw+lR6NxOH 02/11/12(Sat)23:59 No.17906674




    Lair:7 done
    A bunch of shit monsters (110 DOSH)
    4 Hydrae (80)
    1 Oklob (5)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (50 DOSH)
    3 Potion of Speed
    1 Scroll of Torment
    17 Spellbook (85 DOSH)

    Yes, Hydras are 20 DOSH each.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:01 No.17906713
    Lair:8 proves to be interesting.
    "Elephant Temple."
    There are a few things to note here:

    There are tons of Elephants spammed across the level.
    There is a Hydra here.
    There is a Hut containing 3 Bears, and 3 Potions of porridge. It is emitting reality distortions.
    There are Beetles burrowing through the ground here. They could be very useful to requisitions.
    In the Elephant temple itself, there are many statues of Dire Elephants. You expect these will come to life and attack you.

    How will you proceed, noble Looters?
    >> Anonymous 02/12/12(Sun)00:04 No.17906753
    We should check the hut first and foremost, not without scrying it firsts if there's something else than Bears and porridge, namely, what is causing the distortion.
    Delicious porridge.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:06 No.17906776
    rolled 51 = 51

    "The Usual" assumes you will create open firing lanes with traps and magic wards to slow the enemy down, protect squishies, and spam craptons of CC, Stun Rod, and Stun Bombs.

    The biggest issue is inside the temple itself. Lots of narrow corridors, and Dire Elephants hit FUCKING HARD. Mentor, Blastoise and the WoW tanks can reliably tank one with healing support, but the Auror and Max will suffer, and everyone else will just crumple.

    Lore check!
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:09 No.17906815
         File1329023349.png-(24 KB, 669x734, lair8.png)
    24 KB
    These three bears are from "Goldilocks and the 3 Bears". Though you weren't sent here to correct canon distortions, you might as well do so, there may be a bonus.

    Also I'm not screwing you and making shit up. That hut actually IS a randomly generated level part that can appear on Lair:8.
    >> Anonymous 02/12/12(Sun)00:11 No.17906853
    I have seen the huts myself, but I usually find the one full of BEEEEES.
    Yeah, lets loot the bears. And the delicious porridge.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:13 No.17906881
    So, how will you deal with narrow corridors FIGHTAN vs. hard hitting opponents that can appear behind you?
    >> Not completely retarded 02/12/12(Sun)00:16 No.17906925
    We should just use our teleport support to make some cover that blocks any passage, a nice big solid wall with holes in it to shoot through. That way we won't need to tank hits from our enemies.
    Isn't that the basic MO for dealing with stronger opponents while we have teleport support?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:17 No.17906945
    rolled 94, 71, 11, 10, 41, 20, 58 = 305

    That it is.

    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:22 No.17907031
    Oh dear! It seems your WoW players, Blastoise and Minecrafter are sucking complete ass.

    Good thing the Dire elephants, at 20, are sucking complete ass too.

    That, and Max got a 94. They're all stunned. And if they weren't stunned, the Mentor and Auror's slowdown traps at 71 would have got them.

    The final roll? Was for nothing at all. I accidentally put in the wrong number. honest.




    Lair:8 done
    A bunch of shit monsters (140 DOSH)
    >Goldilocks' 3 bears (100)
    5 Hydrae (100)
    6 Dire Elephant (60)
    1 Boring Beetle (5)
    1 Oklob (5)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (55 DOSH)
    1 Glorious Artefact Bow (+3,+4 Bow, Venom, Lev, Str+4, Dex+3, Stlth++) (10)
    3 Potion of Speed
    1 Scroll of Torment
    17 Spellbook (80 DOSH)
    >> Anonymous 02/12/12(Sun)00:22 No.17907048
    Guy who suggested the cleric, now here, but late.

    Has anyone built him yet?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:25 No.17907099
    You have four choices:
    >Snake pit
    >Slime pits
    >Main dungeon path

    You have an Acid-absorbing mail for 1 person for the Slime pits.
    For the Shoals, the following forces report that they CAN SWIM:
    WoW Team
    The following forces CANNOT SWIM:
    For the Snake Pits, you have 6 people who can Cleanse Poison.
    And for the Main dungeon, you have your main team.

    You have a level 4 Cleric (aiming to be lev20 by the time you clear Zot), but nobody has built her yet. I'd control her myself but sadly I have no idea how to pathfind.
    >> Anonymous 02/12/12(Sun)00:26 No.17907134
    Ok, I'll build the cleric quick using Hero Lab and post the stats.

    Basically, same spells and such as 3.5, few minor tweaks.
    >> Anonymous 02/12/12(Sun)00:26 No.17907136
    >1 Glorious Artefact Bow (+3,+4 Bow, Venom, Lev, Str+4, Dex+3, Stlth++) (10)
    Glorious indeed.

    No Shoals until we have a way to fend off projectiles. unless we have those already.
    I say, lets go for the snake pit.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:26 No.17907139
    Blastoise would like to use SURF to help either max or your cleric navigate the Shoals. However, its surf is a HOLY SURF, and you do not wish to give the Dwarves any holy water.

    Speaking of which, you weren't pursued. The Dwarves seem content to let you clear the Dungeon, and Armok has calmed down.
    >> Anonymous 02/12/12(Sun)00:29 No.17907187
    His Surf blesses already existing water? Interesting, I thought he would only have to use his own water for Surf if there was no water nearby.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:30 No.17907210
    >No Shoals until we have a way to fend off projectiles.
    Correct me if I'm wrong, but aren't the strongest ranged things you'll find in Shoals Merfolk aquamancers and Merfolk javelineers?
    Yes they hit hard, but they take at least 4 hits to slay you, and you have 8 healers.

    Snake pit. Enemies spit poison (Max reports he is IMMUNE to this, owing to being made of metal), cast spells (the Greater Naga can cast Lehudib's spear? Or is it Iskendun's blast? Either way, it hurts), there are some fast-moving snakes, and that's basically it.

    Would you like to do the SNAKE PIT?

    Surf summons a wave of water. This wave can crash into opponents to hurt them, or you can ... surf it ... like a wave.
    >> Anonymous 02/12/12(Sun)00:30 No.17907215
    rolled 2, 2, 2 = 6

    For health. Point buy for stats?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:32 No.17907246
    You can go with the Elite array (15, 14, 13, 12, 10, 8). Assign to Str/Con/Dex/Int/Wis/Cha as desired. Apply racial mods, whatever they are for your chosen race, and off you go.
    >> Anonymous 02/12/12(Sun)00:33 No.17907255
    Ok, that's far easier
    >> Anonymous 02/12/12(Sun)00:36 No.17907296
    Greater Nagas cast Iskenderun's Mystic Blast, which hurts less than the spear. But still hurts.
    >They also resist any resistable spell (magic immune), so don't bother trying to disintegrate them
    Welp, stunspam time..
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:38 No.17907319
    You opt to go for the Snake pit!

    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:40 No.17907335
    By following a "Tanks in front, squishies in back, spam stun bombs, slow the enemy down with traps, ensure you have superior cover, if enemies close in melee stun them", you are able to avoid a lot of the damage.

    I didn't write down exactly HOW many naga I encountered on each level; checking my Morgue file.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:41 No.17907355
    rolled 69, 68, 99, 55, 50 = 341

    20 Naga, 4 Casternaga, 8 Warriornaga per level, in addition to the usual Snakespam. Right.
    That makes packs of 5Naga + 1Caster + 2 Warrior your common enemy. Let's see how well you do.
    >> Not completely retarded 02/12/12(Sun)00:42 No.17907367
    Cant we just drain the dungeon? We can teleport out some parts of the wall to form a drain in a way that won't cause the problem of delta p or things getting sucked away.
    Once we drain it, we just run around stunning and teleporting away the inhabitants

    We have teleporters, we should use them intellegently
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:44 No.17907389
    Captured without loss, and injuries healed. All is well.
    Your WoWers have fought "Group of intelligent humanoids" packs before, many times, and relish at the opportunity for combat.

    There is ROCK around the dungeon. While you're not the first person to suggest draining the Shoals, the only place it could drain to is "somewhere else in the dungeon".
    >> Anonymous 02/12/12(Sun)00:45 No.17907403
    I'm thinking he's implying we should make a "new" area of the dungeon to drain it to, using our teleporters
    >> Not completely retarded 02/12/12(Sun)00:47 No.17907427
    Why let them close to melee range when we have teleported cover, and our old favorate of boxing foes?

    I thought we could use the deep trench that surrounds the dungeon, or is that not as deep as i assumed?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:48 No.17907451
    There are two creatures in particular that you need to worry about in Snake:1-4.
    On two different levels, both out in the open, are Azrael and Nergalle.

    Azrael will be difficult to capture:
    Freezing him solid will kill him, as he is a fire elemental.
    Stunning him doesn't work, as he's a fire elemental, and has no fleshy parts.
    How will you capture him?

    >I thought we could use the deep trench that surrounds the dungeon, or is that not as deep as i assumed?
    Indeed you may. You will attempt to drain the shoals into the deep, narrow trench.

    Heavy teleport support cannot open up enough space for that much water in a reasonable time.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:49 No.17907462
         File1329025752.png-(350 B, 125x105, azrael_nergalle.png)
    350 B
    >> Anonymous 02/12/12(Sun)00:51 No.17907503
    Could we teleport a stone box around him and capture him that way?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:52 No.17907504
    You can indeed Box Azrael to contain him.
    To do so, you'll need to Tank him for 30 seconds while the box gets ready. While this alone isn't sufficient to capture him, it will lock him in place.
    >> Not completely retarded 02/12/12(Sun)00:55 No.17907549
    Teleported walls, nets and boxes, petrificus totalus, stupefy, assorted traps, Charm monster, cages, we have a lot of options for a fire elemental. If he tries burning or melting his way out use cold and water sparingly to weaken him and protect the restraints.

    Also, can kali try talking to armok again now that he's calmed down?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:56 No.17907558
    rolled 18, 30 = 48

    Also, Nergalle tends to summon a Spam of undead spectres around him.
    Your Auror will focus on Abjuring, and your Mentor will spam Staff of Negation, if any spectres are up.

    This all works. I'd say you're well on your way to earning that bulb back.
    Kali tries to talk to Armok.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)00:58 No.17907585
    rolled 2, 75, 9, 60, 67 = 213

    Kali is unable to talk to Armok.
    Okawaru reports he can't talk to Armok, either. In fact, Armok's been dead silent since he arrived, and provides no hints as to what he wants, what he appreciates, or what his goals are.

    Let's see how your plan works for Nergalle and Azrael!
    >> Anonymous 02/12/12(Sun)00:59 No.17907609
    Male Aasimar Cleric 4
    NG Medium Outsider (Native)
    Init -1; Senses Darkvision (60 feet); Perception +15
    AC 15, touch 9, flat-footed 15 (+6 armor, -1 Dex)
    hp 36 (4d8+12)
    Fort +6, Ref +0, Will +9
    Resist acid 5, cold 5, electricity 5
    Str 12, Dex 8, Con 13/15, Int 10, Wis 18/20, Cha 16
    Base Atk +3; CMB +4; CMD 13
    Feats Flagbearer, Toughness +4
    Traits Iron Liver, Valashmai Veteran: Perception
    Skills Acrobatics -5, Appraise +4, Climb +0, Diplomacy +5, Escape Artist -5, Fly -5, Linguistics +5, Perception +15, Ride -5, Spellcraft +4, Stealth -5, Swim -3
    Languages Celestial, Common, Dwarven, Infernal
    SQ Aura (Ex), Channel Positive Energy 2d6 (6/day) (DC 15) (Su), Cleric Domain: Liberation, Cleric Domain: Luck, Liberation (4 rounds/day) (Su), Luck Variant Channeling (±1 Sacred), Spontaneous Casting
    Combat Gear - Diablo surprise, Starknife (5); Other Gear Belt of Mighty Constitution, +2, Headband of Inspired Wisdom, +2, Wand of Bane, Wand of Bless, Flag with Party Logo
    >> Anonymous 02/12/12(Sun)00:59 No.17907615
    Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
    Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
    Channel Positive Energy 2d6 (6/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
    Cleric Domain: Liberation Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
    Cleric Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
    Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
    Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
    Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
    Darkvision (60 feet) You can see in the dark (black and white vision only).
    Daylight (1/day) (Sp) Daylight once per day.
    Flagbearer Grant bonuses to allies who see your flag
    Liberation (4 rounds/day) (Su) Act as if you had freedom of movement for 4 rounds/day.
    Luck Variant Channeling (±1 Sacred) Bonus to one roll/penalty on all rolls
    Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
    Valashmai Veteran: Perception +1 trait bonus
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:01 No.17907653
    rolled 97, 11, 33, 11, 6 = 158

    "Heh. Just need to wait here, line up this sho- Awfuck she saw me."
    Nergalle starts spamming Spectres, after noticing Max trying to get the drop on her. Max's shots go wide, hitting the Spectres more than anything else.

    The Auror and Mentor are on top of their game. The Spectres are dispelled as soon as they appear, and a Protecto Horriblis sees Nergalle's drainspam neutralised for the most part.

    The WoW team, sensing their opportunity, rush into attack Nergalle ...
    ... without noticing that Max has saturated the area with stun bombs. Woops.

    The Minecrafter, tired of this bullshit, calmly walks up to Nergalle and starts constructing a box around her.

    Nergalle has the presence of mind to move away, and smack the Minecrafter around a bit. The Minecrafter steps back, and starts munching on a porkchop.

    >Round 2
    >> Anonymous 02/12/12(Sun)01:01 No.17907656
    WoW shaman can bind elementals. Boom, he's ours.

    Bind Elemental
    9% of base mana, 30 yd range
    1.5 sec cast
    Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:05 No.17907705
         File1329026707.gif-(169 KB, 1506x455, bulbs_rrrry.gif)
    169 KB
    THIS time, Max concentrates.
    A Hail of stunfire impacts into Nergalle, who deftfully dodges INTO most of the fire.
    You capture Nergalle.

    It's a few minutes before the Auror and the Mentor are able to convince the WoW team to get up off the floor. Blastoise grumbles at the indignity of being unable to splash water on their faces.

    Bulb4u! Also locks can banish.
    >> Anonymous 02/12/12(Sun)01:05 No.17907706
    There's a problem with this: Azrael is an efreet.
    And efreets are demons according to the knowledge bots.
    I think the Warlock can do something about those, though.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:05 No.17907716
    rolled 33, 20, 72, 77, 8, 51 = 261

    Dice Azrael. 6th is for your teleporter.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:07 No.17907732
         File1329026832.jpg-(105 KB, 600x591, blastoise2.jpg)
    105 KB
    rolled 2 = 2

    Oh. Also, someone needs a willpower roll.
    >> Not completely retarded 02/12/12(Sun)01:07 No.17907742
    Teleport in walls to corral the foe, stun bomb them through holes teleported out of the walls.
    Do we get faster boxing if we have boxes readymade? if so, prepare some of various sizes and shapes, leaving them on the surface for easy access
    >> Anonymous 02/12/12(Sun)01:09 No.17907764
    I am not going to complain about this "slip".

    Goddamnit Blastoise, get it together.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:10 No.17907787
    Max takes point, firing his Stun bombers into the hell hounds around Azrael. Although he bears the fire mail, Max forgets to walk up to tank Azrael. D'oh!
    The Auror starts spamming disable spells at Azrael, but none of them stick. The Mentor lays traps, but Azrael walks around them.
    Your WoW team fares better.
    "Don't stand at the front, point him away from the raid, heal the tank", and a co-ordinated effort leaves you with one very well-tanked Azrael who forgets to target the healer.

    Blastoise sees the Fire Elementals incoming. Knowing they aren't worth much to capture, AND he's a water type ...
    ... He nails them with Holy Spout on reflex.

    Your Teleporter eventually drops in a box, leaving a 1-tile hole where the Warrior tank was standing, which the Minecrafter quickly plugs with some random block of rock.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:11 No.17907823
    Through a hole in the box, a Gnome warlock peers, laughing as he shrugs off the Fiery attacks of Azrael
    I mean, getting spam healed by 8 healers.

    After a few minutes of attempts, you capture yourself an Azrael.

    Now what are you going to do about all these puddles of Holy water?
    >> Anonymous 02/12/12(Sun)01:12 No.17907827
    Our cleric gives everyone a couple point bonus on saves and attack rolls. One of the reasons he was suggested
    >> Not completely retarded 02/12/12(Sun)01:13 No.17907846
    We'd better get rid of that holy water before the dwarves find it.
    >> Anonymous 02/12/12(Sun)01:14 No.17907881
    Can we evaporate it, "defile" it or teleport in a good amount of sponges?
    >> Anonymous 02/12/12(Sun)01:15 No.17907895
    have the WoW mage use fire to evaporate it.

    Hopefully it doesn't make holy steam instead.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:16 No.17907910
    rolled 56 = 56

    You can indeed sponge up the water and evaporate it. You do so.




    Lair:8 done, D:10 done, Snake:4 done.
    A bunch of shit monsters (265 DOSH)
    >Goldilocks' 3 bears (100)
    5 Hydrae (100)
    6 Dire Elephant (60)
    1 Azrael (20)
    1 Nergalle (10)
    1 Boring Beetle (5)
    1 Oklob (5)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (75 DOSH)
    1 Glorious Artefact Bow (+3,+4 Bow, Venom, Lev, Str+4, Dex+3, Stlth++) (10)
    3 Potion of Speed
    1 Scroll of Torment
    18 Spellbook (90 DOSH)

    On Snake:4, a Death Knight was hit by a Glaive of Distortion. The Anti-teleport gem flashed green, and he went nowhere.

    Rolling WISDOM...
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:18 No.17907950
         File1329027519.gif-(935 B, 41x47, zot_trap.gif)
    935 B
    "Watch out, lads." Max reports as he spots a trap on his visor, and the Auror reports it with detect unseen.
    "Zot trap. Nasty. Don't step on one."
    The Minecrafter moves to wall it up, when the Mentor stops him.

    "wait. That thing's a powerful trap, ya? I reckon we can USE it."
    Mentor suggest you RIP THE ZOT TRAP OUT OF THE GROUND using teleport support, and LOOT it.

    Do this y/n?
    >> Anonymous 02/12/12(Sun)01:20 No.17907978
    Would our Minecrafter be able to smack it into item form?

    otherwise, loot it
    >> Anonymous 02/12/12(Sun)01:20 No.17907987
    What could go wrong, apart horrible things?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:21 No.17907999
    You have looted a Zot trap!
    The Minecrafter carries it around with him. He types in text
    "swear, when you guys said loot everything..."
    >> Anonymous 02/12/12(Sun)01:24 No.17908038
    We meant everything. If we were allowed to, we'd leave this world with a big hole where the dungeon's supposed to be.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:24 No.17908049
         File1329027886.png-(18 KB, 669x732, snake5.png)
    18 KB
    Snake5 seems to be a worry.

    All three existing staircases would land you directly into a world of trouble: An open room with no cover, surrounded by things that can shoot you with hurty magics.

    How will you deal with this?
    >> Anonymous 02/12/12(Sun)01:25 No.17908065
    Leave no stone unturned
    Leave no life form where it originally was.
    >> Anonymous 02/12/12(Sun)01:25 No.17908072
    Don't zot traps always unleash their fury upon the nearest intruder, and not on the person who triggers them?
    >> Not completely retarded 02/12/12(Sun)01:26 No.17908077
    MAKE some cover!
    Teleport in walls wherever possible, and put firing holes wherever needed
    >> Anonymous 02/12/12(Sun)01:26 No.17908084
    Can we teleport a stairway elsewhere to a safer place?
    >> do bǝןʇooq !!Cuw+lR6NxOH 02/12/12(Sun)01:27 No.17908093
    ˙˙˙ʇı ǝpısuı ǝɹ,noʎ ǝןıɥʍ ɯɹoɟ uǝʌǝ ʇɥbıɯ ʇı ˙ʎɐʍ ɹǝɥʇıǝ uoǝbunp sıɥʇ uı ǝןoɥ bıq ɐ ǝq ןן,ǝɹǝɥʇ ˙ʎɹɹoʍ ʇ,uop
    >> Anonymous 02/12/12(Sun)01:28 No.17908130
    I bet Armok is responsible for this!
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:29 No.17908137
         File1329028159.png-(76 KB, 1506x455, bulbs_5red.png)
    76 KB
    Wait what the fuck was that?
    Reality distortion meter just SPIKED, hard.

    Teleporting a stairway? Haha, that's such a hilariously meta idea (teleporting a symbol) that A. I'm allowing it to work, and B, giving you a bulb.

    >> Not completely retarded 02/12/12(Sun)01:29 No.17908149
    Let's teleport the minecrafter out of the dungeon and have him place some blocks around it, with several pillars from top to bottom around the outside, so that if this place follows dwarffortress physics it will be unable to collapse
    >> Not completely retarded 02/12/12(Sun)01:32 No.17908196
    B A B A Cancel evolution! Lets see what happens if we earn a common sense point while we have all bulbs red!
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:32 No.17908198

    >1. Green Bulbs
    Green bulbs are Intuition. If you are taking an action that isn't BAD, but could be made REALLY GOOD, a Green bulb will turn Yellow, and your action will be upgraded. Any new bulb you earn is, by default, green.
    >2. Double Red
    Every time you would earn a red bulb, you instead earn two!
    >3. Chance
    There is a 20% chance that, when you use a bulb, it will not burn out.
    >4. Powerful Intuition
    Burning a bulb deliberately will now provide roughly double the information
    >5. Extra bulb
    Boring, you get an extra bulb.
    >> Anonymous 02/12/12(Sun)01:32 No.17908206
    gotta have the music.

    Green is my choice
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:33 No.17908223
    Good idea. You reinforce the dungeon.
    ... There's that Armok Wrath again ...
    The minecrafter teleports out before he's impaled by crossbow bolts and savaged by dogs, then a team of Skinless Dwarves armed with rapidfiring crossbows comes to dig out whatever changes he made.
    >> Anonymous 02/12/12(Sun)01:34 No.17908235
    Double red.
    >> Anonymous 02/12/12(Sun)01:36 No.17908271
    Yep, looks like Armok is hell bent on destroying this dungeon. Just what the hell is he trying to accomplish with that, making sure that the Orb of Zot never gets out?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:36 No.17908282
    rolled 5 = 5

    Wis check. You get knowledges on 80+
    >> Anonymous 02/12/12(Sun)01:37 No.17908287
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:37 No.17908288
    You have no idea what Armok's motive is.
    >> Anonymous 02/12/12(Sun)01:37 No.17908289
    Is there anyway we can get the minecrafter some bedrock so they can't dismantle his supports?
    >> Anonymous 02/12/12(Sun)01:38 No.17908305
    Anyway we could get Steve some Bedrock so they can't dismantle his supports?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:39 No.17908328
    So Snake5 plan:
    The usual (Max shoot a lot, Auror buffing spells and magic wards to slow down enemies, Mentor lays traps and slows enemies with ice, WoWers spam CCs and stunrod anything that gets close, Blastoise runs defense, Minecrafter ensures you don't get flanked and always have some good cover to shoot behind, and your Pathfinder cleric just sits there makin' buffs)

    Also, am I reading correct that the Cleric lets you reroll something up to 8 times per day?
    If so, you are allowed to use this at any time.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:40 No.17908344
    Dwarves can tunnel Bedrock (Gabbro). Steve Cannot.
    >> Anonymous 02/12/12(Sun)01:40 No.17908351
    rolled 49 = 49

    It's specifically for him, but I suppose since this is a quest, it might be changed slightly.

    Reroll the wisdom
    >> Anonymous 02/12/12(Sun)01:41 No.17908359
    Well, we do know something now: we need to get this finished as soon as possible. Lets do this as if we were under an invisible (but probably very real) time limit.

    When does the current day end? Maybe we can reroll the knowledge check, but isn't completely necessary right now.
    >> Anonymous 02/12/12(Sun)01:42 No.17908369
    Double Red
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:42 No.17908370
    >When does the current day end?
    When he taps the Revitalization Device for a daily rest. 8 rerolls per Combat4u!
    >> Anonymous 02/12/12(Sun)01:42 No.17908374
    We might need the rolls for a life or death situation, you know.
    >> Anonymous 02/12/12(Sun)01:42 No.17908386
    In that case, ignore >>17908374
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:43 No.17908395
    DOUBLE RED it is.

    Let's see how your Snake:5 plan goes.

    9d100. Max, Max, Auror Mentor, Auror Mentor, WoWers, WoWers, Blastoise Crater, Blastoise Crafter, Snakes.
    >> Not completely retarded 02/12/12(Sun)01:44 No.17908404
    Let's have minecrafter place a lave source block in a channel leading to the trench, and then pour water over the edge in a manner that keeps the source block safe, but will form cobblestone in the trench. Or we could try not risking the dwarves geting magma to play with?

    Have the mages scry the portals to hell, pandemonium, ect and see what's going on there, and also scry each rune of zot and the orb of zot to see if the dwarves have been mucking with them.
    Let's have kali chat to the other gods and see if they'll help us stop the dungeon from being obliterated, they keep some of their stuff there after all (altars and such)
    We could have minecrafter flood the trench, get a bubblehead charm, and block it up if we need to.
    Let's teleport some reinforcing stone into that trench, just enough to keep it standing, maybe also write a note to armok by arranging a dungeon level so that the blocks form text when viewed as we would view it in a game of dwarffortress.
    Is armok canonically the player? I think i remember something like that.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:44 No.17908412
    rolled 60, 1, 48, 24, 41, 88, 49, 44, 50 = 405

    To clarify: It's taking 5 rerolls for each of your heroes, and the WoWers are only rerolling their very derpiest.
    >> Anonymous 02/12/12(Sun)01:47 No.17908451
    I'm betting the Cleric is becoming expensive as hell after this mission, isn't he?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:48 No.17908466
    rolled 42, 80, 93, 15, 5, 61, 12, 75, 66 = 449

    Looks like you dodged a 1!

    Max, boosted by silence and stealth charms, peeks around a corner. He opts to sit and camp there, while a team heads around to block off any other exits.
    Though a botch alerts snakes, the Auror, Mentor, and Minecrafter are able to seal off any other exits before the Snakes can overwhelm them.
    The WoWers stand ready, and Max gives the signal to start teleporting OUT cover in the center of the room.

    It, gentlemen, is party time.
    Once again, 40 shots per second of Stunning fury proves to be room-clearingly effective.

    "OW! Fucking sonofa-"
    Max eats a few Mystic blasts to the face, sending him flat on his ass. A combat res later picks him up and he continues his attack.

    The Auror and Mentor move in, ensuring any reinforcing snakes are blocked, and the Auror assists in silencing the Guardian naga.

    The WoWers file in one by one, taking turns in turning the Guardian serpents away from the group and stunning them one by one.

    By the time this is done, the Entrance hallway to Snake:5 is clear.

    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:51 No.17908532
    Planning a methodical attack on the rune chamber, pulling snakes one by one, is interrupted...
    ... by WoW team 2 loudly announcing "gogogo" and rushing in, alerting the enemy base!

    "Fuck it." The rest of your troops move up, Max firing through teleported holes in the wall to shell anyone advancing.
    The Mentor proves his worth - protecting the WoW squad by juggling literally every incoming snake via clever trap placement.
    Your Auror has been applying haste to everyone, and in a moment of valor, starts charging up AoE confusion attacks of his own.

    The Minecrafter busts down a wall, sights a pack of Naga for your teleporter, and immediately rebuilds the wall. Stunbombs rain down upon them.

    And Blastoise ... seems content to chill the hell out.
    >> Anonymous 02/12/12(Sun)01:53 No.17908554
    >And Blastoise ... seems content to chill the hell out.
    Blizzard time?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:54 No.17908588
    After a few resurrects and healing, and a bit of rebuff, Snake is clear.




    Lair:8 done, D:10 done, Snake:4 done.
    A bunch of shit monsters (330 DOSH)
    >Goldilocks' 3 bears (100)
    10 Greater Naga (150)
    5 Hydrae (100)
    6 Dire Elephant (60)
    1 Azrael (20)
    1 Nergalle (10)
    1 Boring Beetle (5)
    1 Oklob (5)
    Sigmund (5)
    Purgy (5)
    Blork (5)

    Random dungeoncrap (85 DOSH)
    1 Glorious Artefact Bow (+3,+4 Bow, Venom, Lev, Str+4, Dex+3, Stlth++) (10)
    3 Potion of Speed
    1 Scroll of Torment
    18 Spellbook (90)
    4 Zot Traps (5)
    1 Rune of Zot (25)

    Good job lads, you've broke even!

    Where to now?
    >Main dungeon branch
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)01:56 No.17908617
    Edit: 4 Zot traps are 20, they are 5 each.
    >> Anonymous 02/12/12(Sun)01:58 No.17908643
    800 > 415
    >> Anonymous 02/12/12(Sun)01:59 No.17908661
    I'd say slime. Lets let loot everything that moves!
    Also, remember, WoW mages can freeze slimes solid according to the Viscidus battle.

    We used 800.
    >> Not completely retarded 02/12/12(Sun)02:00 No.17908670
    I think it may be a good idea to go investigate and possibly exterminate the dwarves, as their behavior and repeated dm hints suggest that they intend to destroy the dungeon, and if that happens while we're looting it we lose all our heros and fail the mission.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:01 No.17908693
    Well, nobody said it had to be hard to turn a profit. Such is the nature of Looter teams, after all.

    Also, I'm giving a Nerf to that cleric's ability to 2 rerolls per fight, on the assumption that a "fight" consists of more than one round of combat.

    Only Viscidus can be frozen in this manner, though conventional slimes are vulnerable to many different forms of attacks.

    It is 2am! We've gone far today.
    Shall we spend the next 2 hours riding the Autosage into the slime pits y/n?

    Come to think of it, I never did get back to you on scrying the hells/pan. Lemme get on that.
    >> Anonymous 02/12/12(Sun)02:03 No.17908722
    >Also, I'm giving a Nerf to that cleric's ability to 2 rerolls per fight
    Such is life. Still, two rerolls can be invaluable.

    And yeah, lets do the slime pits.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:05 No.17908750
    >Have the mages scry the portals to hell, pandemonium, ect and see what's going on there, and also scry each rune of zot and the orb of zot to see if the dwarves have been mucking with them.

    The Auror reports:
    Serpentine Rune is with you.
    Barnacled rune is guarded by merfolk at the bottom of the shoals.
    Silver rune is guarded by dragons and giants at the bottom of the Vaults.
    Golden rune is cloudy. Auror sees a large amount of powerful mummies.
    Slimy rune is cloudy, Auror receives image of a giant yellow jelly.
    Abyssal rune is extremely cloudy. Auror sees jack shit.
    Demonic rune is on an island surrounded by Hellions.
    Glowing rune is guarded by Mnoleg, a demon lord.
    Magical rune is guarded by Lom Lobon, a demon lord.
    Fiery rune is guarded by Cerebov, a demon lord.
    Dark rune is guarded by Gloorx Vloq, a demon lord.
    Iron rune of Zot is cloudy. Auror receives images of Dispater, a demon lord.
    Cocytus rune is cloudy. Auror receives images of Antaeus, a titan.
    Bone rune is cloudy. Auror receives images of Ereshkigal, a demon lord.

    ... and ...

    Obsidian rune of Gehenna is right in the fucking dining room of a bunch of dwarves.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:07 No.17908790
    As for the portals to various places:
    The portals to the Vestibule of Hell are open. One of them has a trail of sand leading from it.
    The Vestibule itself does not contain Geryon or his horn.
    The portals to the Abyss ...
    ... Shit son, they have a PIPE going to them.
    Same with the portals to Pandemonium.
    The pipe connects ...
    ... straight to the Water Pressuriser!
    >> Anonymous 02/12/12(Sun)02:09 No.17908809
    So Armok let them have his rune, and they're trying to get the Orb of Zot.

    That's not good.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:10 No.17908830
    >Let's have kali chat to the other gods and see if they'll help us stop the dungeon from being obliterated, they keep some of their stuff there after all (altars and such)
    The Gods report that every champion they have sent has perished or been lost. Okawaru reports that one of his priests, a dwarf with a stupid hat, is still down there somewhere probably getting pissdrunk. Beogh reports that one of his priests, a Saint, was killed attempting to attack some Dwarves.

    The Gods are forbidden to interfere directly. Except Xom. Xom is a cuntbag like that. Nobody likes Xom.
    >> Anonymous 02/12/12(Sun)02:10 No.17908834
    Mother of of all fucks...
    Then, why are they planning to destroy the dungeon?
    >> Anonymous 02/12/12(Sun)02:11 No.17908851
    Well, being a person who has played a bit of Dwarf Fortress, the reason I'd destroy it is simple.

    Because it'd be fucking hilarious.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:12 No.17908867
    You were unable to determine Armok's motives. But you do know that there's a trench around the dungeon and there's a 1 kilometer cube water pressuriser, which is currently empty, hooked up to the Abyss and Pan, and one of the nobles NEEDS HOLY WATER BADLY.

    Now, combine the useful facts out of these. What do you think Armok intends to do?
    >> Anonymous 02/12/12(Sun)02:13 No.17908886
    Flood the entire place with holy water.
    Oh god, if they find out about blastoise. . . we could set up a trap. . .
    >> Anonymous 02/12/12(Sun)02:15 No.17908915
    A FTW device made out of holy water? I thought that noble was just rambling mad.

    This is crazy enough to work.
    >> Not completely retarded 02/12/12(Sun)02:15 No.17908923
    Flood the hells, pan, ect, with holy water, killing everything inside, and possibly move in, possibly just kill everything and suicide. They seem to intend to destroy EVERYTHING.
    If we're lucky, they want conquest, if not, they just want to kill everything, including themselves eventually.
    We need to stop this shit and be VERY CAREFUL with our holy water.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:16 No.17908935
    Here's some copy pasta about what the Orb does if you pick it up.

    Picking up the Orb is difficult, as it actively resists Apportation attempts. Once it's in your possession, numerous terrible things happen. Teleport control becomes permanently disabled, and even standard teleports can take longer to kick in. All portals to Pandemonium, the Abyss, and the branches of Hell (but not the Vestibule itself) are immediately sealed. All floors of the dungeon will now begin spawning Abyss- and Pandemonium-type monsters (including Pandemonium lords), at a greatly increased speed, most of which will generate just beyond your field of vision.

    Find out whether Armok wants to Pick up this orb, Protect this orb, or does not care about the orb, using a passage from the above.
    >> Anonymous 02/12/12(Sun)02:18 No.17908967
    Well, if Armok wants to flood the abyss and pan, then he'd want to keep the portals open, which means he wants to protect the orb.
    >> Not completely retarded 02/12/12(Sun)02:21 No.17909013
    It was pretty obvious they wanted to kill things with holy water from OPs posts, and also pretty obvious that they could kill the dungeon, to anyone who's familiar with dwarffort. Nice foreshadowing! They probably are waiting for holy water to start the machine, and if they get it they will likely activate it immediately.

    He could intend to flood them before picking it up?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:22 No.17909020
         File1329031332.jpg-(110 KB, 1506x455, bulbs_rryyy.jpg)
    110 KB

    You have established:

    ARMOK took over the Hell of its native canon, and drove out the Demons.
    The Hell of its native canon crossed over into Crawl's Gehenna.
    Via this passage, Armok entered this world.
    Asmodeus was in his way, so Armok had his champions kill Asmodeus.
    Armok has had his champions build a Fuck-the-world device to flood the Abyss and Pan with holy water.
    He wants to protect the Orb, so the portals remain open.
    He is willing, to collapse the entire dungeon should it prove necessary, but will avoid doing so if unnecessary since the collapse may damage the portals.

    He needs Holy Water to complete his plan.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:22 No.17909029
    Also, he gets mad if you bugger with his Fuck the World device, but gives 0 shits about you looting the dungeon.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:25 No.17909064
    Do you wish to have Kali TELL the other gods about this plan, or KEEP IT SECRET?
    >> Anonymous 02/12/12(Sun)02:26 No.17909081
    Tell them. They might be willing to help us if we let them know what's going on.
    >> Anonymous 02/12/12(Sun)02:27 No.17909099
    Tell everyone except Xom, tell them to pretend they don't know about it around Armok.
    The part of Armok not knowing what he plans is CRUCIAL.
    >> Anonymous 02/12/12(Sun)02:28 No.17909107
    >not knowing that we know what he plans
    Damnit, I'm tired.
    >> Anonymous 02/12/12(Sun)02:29 No.17909122
         File1329031750.png-(26 KB, 600x400, 1248585678164.png)
    26 KB
    Smart exception. Xom would tell Armok just to be a dick.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:30 No.17909138
    rolled 40, 20, 92, 35, 44 = 231

    Shit's on now son.

    Lugonu, Cerebov, Lom Lobon, Mnoleg, and Gloorx Vloq seem to take offense to this plan.
    >> Anonymous 02/12/12(Sun)02:32 No.17909167
    Precisely why I made the exception.

    How did the four unique Pandemonium lords find this out?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:33 No.17909180
    Via Scrying-TV:

    Lugonu teleports in to wreak divine vengeance.
    The ceiling collapses on her.
    Cerebov teleports in.
    He is punctured to pieces via crossbow fire.
    Lom Lobon is spamming Ball lightnings and keeping himself away from enemy line of sight.
    Mnoleg teleports onto a floor. But it wasn't a floor. It was a bridge above a massive pit.
    Gloorx Vloq teleports in, and is set upon by a massive amount of trained war dogs. He survives for a long period of time, but eventually reinforcements pierce him with bolts.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:34 No.17909192
    They're all Gods. They might not have altars in the temple but they're all Gods. They're on the grapevine somewhere.
    Well, should I say, 4/5 of them WERE gods.
    >> Anonymous 02/12/12(Sun)02:35 No.17909202
    Well, we just made Pandemonium easier to conquer.

    >> Anonymous 02/12/12(Sun)02:36 No.17909217
    Oh shit oh shit oh shit oh shit oh shit. I think Armok is onto us now.

    You learn something new every day.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:36 No.17909229
    rolled 43 = 43

    The Dwarven base is suffering from caveins, massive fires, massive electrical storms, undead dogs, and swarms of ugly things.

    It's taken a noticeable beating. Its booze stockpile is on fire, its craftsmen are being eaten, people are crushed/choking/dead, the dining room is now the Falling Ceiling room, swarms of hostile zombies attack.

    Armok seems ...
    >> Anonymous 02/12/12(Sun)02:36 No.17909232
    Fuck pandemonium, lets go get the minimum three required runes and go for the orb ASAP.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:37 No.17909240
    rolled 88, 43, 60, 44, 36, 69 = 340

    ... distressed, but not overwrought or panicking.
    >> Anonymous 02/12/12(Sun)02:37 No.17909241
    entertained? Like usual?
    >> Not completely retarded 02/12/12(Sun)02:38 No.17909254
    Reinforce the dungeon NOW!
    We cant afford to have them cause a cave in, we'd lose immediately.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:39 No.17909268
    Lom Lobon teleports into the Primary baracks.
    With a shower of Lightning sparks, the training room and the barracks become torrents of death.

    After what caused this happens, half the Dwarven Dungeon floods with water, including Lom Lobon's rampage room.


    >Reinforce the dungeon NOW!

    Your Minecrafter immediately anchors the fuck out of the dungeon.

    Kali reports.
    "I've never felt a god panic before."
    "But I'm feeling one now."
    >> Anonymous 02/12/12(Sun)02:40 No.17909274
    THIS! And defend the fucking minecrafter.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:41 No.17909285
    The Auror, via Scrying, reports that the Dwarven fortress is down to less than 20% of its initial capacity.
    Everything except its hardened veterans have entered tantrumspiral.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:43 No.17909312
    rolled 77 = 77

    Let's see how many dwarves survive the spiral...
    >> Not completely retarded 02/12/12(Sun)02:45 No.17909334
    Maybe we should take advantage of this and go after the dwarf base?
    If we don't go after the base, i think we should at least set up a killzone around the portal to it, so we have them contained.

    Rappel, teleport, or get down to the base of the dungeon somehow, and start building traps to contain the dwarves?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:47 No.17909364
    It looks like only the toughest and baddest of the dwarves survived it. And even then, only a few.
    >> Anonymous 02/12/12(Sun)02:47 No.17909365
    use our stun weapons and start looting dwarves.

    We just have to be slightly smarter than they are. We have the ability to rez.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:49 No.17909392
         File1329032986.jpg-(101 KB, 1506x455, bulbs_rr_yy_w.jpg)
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    *smirk* Please tell me you're not seriously suggesting entering direct combat inside a base designed to kill Gods, populated mostly by Dwarves who kill Gods, and which still has in it, surviving, Dwarves who kill the Dwarves that kill Gods, and no doubt still has a "Fuck the entire base" lever somewhere.

    You lose a bulb for that. Please do not rush headlong into your deaths.
    >> Anonymous 02/12/12(Sun)02:51 No.17909409
    Direct combat? Hell no. More of a "have Steve dig through the walls and collapse the place" style attack.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:52 No.17909428
    It would take a LONG time to do this. Steve is good, but he's not good enough to mine 5 square kilometers.
    >> Anonymous 02/12/12(Sun)02:53 No.17909437
    Would it be possible for him to dig through the walls to hit the "fuck your base" switch?
    >> Not completely retarded 02/12/12(Sun)02:54 No.17909451
    I was thinking more along the lines of "Teleport out the ground under the dwarf base portal and make a killzone around it incase anything tries coming out" but if it's that stupid, then i think we need to finish the reinforcing, and maybe flood the bottom of the trench.
    Can we redirect the fuck the world machine to target the dwarf base? Would the infinite water source work for lava?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:54 No.17909462
    If you knew where it was, and whether it still worked, yes!
    You'd only need to scout the dwarven base to find it, while the base is on fire and caving in.
    What could possibly go wrong?

    You can indeed do this.
    Do you wish to do this y/n?
    >> Anonymous 02/12/12(Sun)02:54 No.17909463
    Well, remind me next time to never tell the plans of an enemy god to other chaotic gods that are enemies of the former. They just can't comprehend subtlety. And to check first who are ALL the gods.

    5 square kilometers? Fucking dwarves.
    Can we rig the Fuck the Dungeon device against themselves? Full of normal water, of course.
    >> Anonymous 02/12/12(Sun)02:56 No.17909478
    at an absolute minimum, would it be possible to destroy the portal to the vestibule trapping them all in there?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:56 No.17909479
    Roger that. I'll need an 80+ on an Engineering roll to see if you can rig the device to work.
    10- and you break it.
    Roll now.
    >> Anonymous 02/12/12(Sun)02:57 No.17909486
    rolled 91, 26 = 117

    With Luck from our cleric
    >> Anonymous 02/12/12(Sun)02:57 No.17909497
    Damnit, we should have really brought someone with engineering skill. We even knew beforehand that Armok was going to be here.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)02:59 No.17909520
    rolled 68 = 68


    A Single Cacodemon is all that lies in the Vestibule of hell. It is killed by concentrated fire.

    The Minecrafter hastily assembles a pipe leading straight to Gehenna from an entrance portal, and a pipe is sent down.

    With a shudder, the Machine comes to life...
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:00 No.17909537
    The dungeon sways very uneasily, as though it were unsupported...
    But it does not collapse! It is held up by the barest of supports, erected by your minecrafter.

    The water pressuriser takes a while to get fully working, but eventually, Gehenna is flooded with Water.

    Your Auror requests permission to scry the Dwarves. Give permission y/n?
    >> Anonymous 02/12/12(Sun)03:02 No.17909565
    Yes, scry on them.

    Have Steve put up as many supports as possible. I don't want this place to collapse on us, and the lack of dwarves should give him relative safety.
    >> Anonymous 02/12/12(Sun)03:03 No.17909568
    >> Not completely retarded 02/12/12(Sun)03:04 No.17909580
    Did me close off the pipes to elsewhere? or did we just kill everything in hell and pandemonium too?
    There isnt going to be anything left, with 10kilotons of pressure hitting them in a 1 atmosphere environment.
    We'd be lucky to get anything from anywhere that thing targeted.
    >> Anonymous 02/12/12(Sun)03:05 No.17909590
    Just how much can the runes resist?
    >> Anonymous 02/12/12(Sun)03:06 No.17909602
    So, since we pointed out that we didn't want to fight the dwarves in hand to hand combat, can we have our lightbulb back?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:07 No.17909607
    The Dwarves are trapped in a sealed fortress surrounded by water, on top of unmineable slade.

    "Hey, the device worked!"
    "Fuck yeah!"
    "Should we send a Reclaim team, maybe see if we can get it going on the Abyss too?"
    "Naw, where are we gonna get holy water from?"
    "Oh, right."
    "New fort?"

    You gain 500 DOSH
    You lose 250 DOSH for the death of a canon-important character!
    You lose 50 DOSH for flooding Gehenna!
    Net gain: 200 DOSH.

    >I must say your methods work.
    >> Anonymous 02/12/12(Sun)03:07 No.17909620

    So, since we pointed out that we didn't want to fight the dwarves in hand to hand combat, can we have our lightbulb back?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:07 No.17909622
    You know the drill. Game of mastermind, 8 guesses. I'll pick the colors, you make the guesses. kgo.
    >> Anonymous 02/12/12(Sun)03:11 No.17909668
    >> Anonymous 02/12/12(Sun)03:12 No.17909669
    Not him, but you already explained a sure fire way to win Mastermind last week.
    Well, sure fire as long he doesn't fuck everything up. Again.

    And we still have to go get the Orb. And which Canon-important character you mean, apart the five dumbfuck gods? Armok isn't precisely dead...
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:13 No.17909684
    Lugonu wasn't meant to die.
    But yes, you just got a 5kill on GODS. Good work lads.

    What color is 'C' again?
    Whatever, ABCDEF it is.

    1 Correct, in the correct spot.
    >> Anonymous 02/12/12(Sun)03:15 No.17909703
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:16 No.17909721
    BBCC: 1 Right spot
    ADAD: 1 Right spot, 1 Wrong spot
    EFFE: 1 Wrong spot
    >> Anonymous 02/12/12(Sun)03:18 No.17909740
    Oh yeah, Lugonu. Pretty crappy for a venerated god, why couldn't it have been Jivya to bumrush the fort?
    Oh well, do we stop here or keep going?
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:20 No.17909761
    Stop here for the night.
    Game's archived.

    e-mail me with complaints, criticism, feedback, yell at me for making a shit quest, etc.

    Game of Mastermind for a bulb, you know the drill.
    >> Anonymous 02/12/12(Sun)03:21 No.17909770
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:22 No.17909776
    There are no 'F's at all in my code.
    >> Anonymous 02/12/12(Sun)03:24 No.17909794
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:24 No.17909801
    1 Right in the Right spot.
    >> Anonymous 02/12/12(Sun)03:25 No.17909811
    >> Anonymous 02/12/12(Sun)03:26 No.17909820
    Remind us next time that Kali is our god and that as such we get bonuses and abilities that you defined some time ago and we forgot completely until now.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:28 No.17909840
    Hang on, lemme delete that, it wasn't right
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:32 No.17909885
    BBCC: 1 Right in right spot
    ADAD: 1 Right in right spot, 1 in Wrong spot
    EFFE: 1 in Wrong spot
    FFFF: None
    BBBB: 1 Right in right spot
    BEDD: 2 Right in right spot, 1 in Wrong spot.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:32 No.17909897
    My apologies for the derp. I herped the derp.
    >> Anonymous 02/12/12(Sun)03:34 No.17909910

    It happens.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:35 No.17909929
         File1329035757.jpg-(169 KB, 1506x455, bulbs_rr_yyy.jpg)
    169 KB
    It is indeed BAED.
    Have a bulb.
    >> Anonymous 02/12/12(Sun)03:37 No.17909938
    I would have had it with the removed one too.
    That would have been stuck with ABED.

    Good game.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)03:37 No.17909949
    Why'd you go with both FFFF and BBBB, instead of (say) BFBF?
    >> Anonymous 02/12/12(Sun)03:39 No.17909965
    Because I've tired and I didn't think of those.
    >> Bootleg OP !!Cuw+lR6NxOH 02/12/12(Sun)04:00 No.17910163
    Next thread is Today at 18:00 Board time, if I'm awake at that time.
    If I'm not awake, I'll be asleep for hours, don't wait for me.

    >> Anonymous 02/12/12(Sun)04:01 No.17910176
    >> Anonymous 02/12/12(Sun)04:07 No.17910237
    Ok, see ya then possibly. Even if not, see ya in the normal quest.

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