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  • File : 1328149483.jpg-(299 KB, 1759x1884, Transpace guard shield.jpg)
    299 KB Transpace Guard Quest B9: Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:24 No.17768050  
    On a level of reality just below our own, the Crossover began. A thousand walls between fiction and the Metaworld tore open, releasing the hungry forces of Sue from their cannibalized homes. Metaworld itself- connection between Fiction and Reality, and the result of seven billion human's perception of Reality, was nearly rent apart.

    In the aftermath, with millions dead and cities flattened, the Rifts existed still. The group that had managed the feat of slaying the Sues stepped forward to defend these gates between Meta and Fiction. They knew that the only way to restore stability was to keep to the Canon, as thousands of Meta inhabitants disappeared into the worlds of Fiction, intent on their own agendas.

    The name of these guardians?

    The Transpace Guard.

    There are millions of millions of Canons out there. From video games, to books, to movies, to movies, traditional games, and more. The goal of the Transpace Guard is to ensure that nobody fucks with the story, and that Canon is preserved, so that the Metaverse remains stable, and no great castastrophe happens again.

    Even now, valiant heroes fight to restore stability, from countless bad fanfictions, disastrous crossovers, hostile entities in the Meta, and author-self-inserts known as S.U.E.s.
    But they cannot do this with strength of will alone.

    Men need weapons to fight. Ships to traverse the meta. Troops to fight with. And they always need more money.
    That's where you come in.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:25 No.17768061
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    The players are part of Transpace Guard's Looting division.

    Looting has two jobs.
    #1: Don't fuck up the canon.
    #2: Grab everything you can without violating #1.

    Looters are paid extremely well*. Well, if they're good at their jobs.
    Looters have a budget with which to Rent items, troops, and heroes.
    Looters then receive Dosh as a reward for turning in their loot.
    Get a lot of loot, then you get a lot of Dosh, you pay the Rent, and keep the rest for yourselves.

    The players so far have completed 2 worlds, doing average in their first world, and doing excellent in their second.

    The players are preparing to take on a run of DUNGEON CRAWL STONE SOUP.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:27 No.17768096
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    If you wish to view previous threads, to get caught up on the setting:


    Of particular note is one mechanic used in this quest:

    If the players would do something stupid, poorly planned, or otherwise "you really should have known better, with the information you have at hand", then they lose a bulb of COMMON SENSE.
    If the players do something ingenious, wise, observant, smart, outside-the-box, creative, or otherwise displaying a lot of brainpower, they gain a bulb of COMMON SENSE.
    Players can optionally spend 1 bulb of COMMON SENSE deliberately, to gain hints, or a plan of action, that would fit their current situation.
    If you would gain a bulb of COMMON SENSE when your bulbs are already full, you SUPERCHARGE a bulb.
    SUPERCHARGEd bulbs act exactly like normal bulbs, except that if you SUPERCHARGE all bulbs, you may upgrade your COMMON SENSE.

    Currently, your maximum common sense is 5. You have 3 SUPERCHARGED bulbs, 1 ON bulb, and 1 OFF bulb.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:28 No.17768123
    From the last thread:

    You may take the Rogue for 25 DOSH, he will be able to find traps, pick locks, be stealthy, and die in a couple of hits owing to his low hitdice.

    >Cure Light Wounds (level 1 spell)
    1 DOSH for a wand with 30 Charges.
    Perhaps you should take with you a dedicated healer? I hear there are characters whose healing even extends far enough to reassemble the recently deceased!

    >I wonder how much a Hero from the Fable Universe would be worth.
    OP knows FUCK ALL about fable, and as a result, you cannot obtain this person!

    >If so can we not request an enourmous amount of gold so we may purchase whatever we please when we come across shops within the dungeon
    You have obtained:
    GOLD! For 0 DOSH.

    >Also is anyone interested in the aqquistion of proximity mines?
    1 DOSH for a stack of 5.

    >Gluon Gun
    4 DOSH each, 9 with infinite ammo.
    It doesn't do as much damage as you think; personally I'd take a Tau cannon for 3/8 DOSH and abuse its shoot-through-walls ability.

    >With only ~400 DOSH of loot possible
    Who said this? You'd get 40 DOSH for looting an Ancient Lich, 30 DOSH for looting a Dragon (except Shadow Dragons, who cannot be stunned), in addition to any other stuff you'd pick up.
    Just like Half-Life, there's more than just Items to loot here. Be smart about what you take, and you can make bank. Massive bank.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:30 No.17768158
    If I were doing this mission:
    I'd load up on craptons of divination,
    Craptons of "capture enemy monster",
    Craptons of "summon disposable" or respawners,
    Craptons of "tame enemy monster",
    Enough healing to raise the dead,
    AoE healing and buffing,
    At least 1 XP-sink hero to shove all the XP into,
    Some dungeon bypass, including Steve? and Heavy tele support,
    A few utility classes - Aurors, Thieves, futuristic Spec Ops, etc.,
    At least one trapmaker, e.g. Orcs must die mentor,
    A group shielder, a group stealther, a group resist aura-er, and group +damage-er
    (Some of the aliens from Defense Grid prove useful for the first two)
    (And for the last, just shoving all the aura items from WC3 into someone works)
    That should add up to 500 DOSH, if not more, but you will lolostomp anything that doesn't cast Torment.

    Good morning, Fireman Prime. Care for a game of Mastermind?

    I've put up this thread for people to argue about requisitions (Oh god, what have I done). I'm not sure where Metaquest OP got to, but his thread should be up today.
    >> Fireman Prime 02/01/12(Wed)21:33 No.17768217
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    If you're up for it. I don't count on winning, though, having seen that you're really good at it. Still, if you want, and as long as no harm to the precious Bulbs can come of it, I can give it a go.
    Deleted the post you quoted because 1) didn't contribute anything, 2) was in the middle of your intro.

    Anybody have a list of recommendations from the last thread that we can pull up for the new kids? Methinks running with a pair of Aurors at the least is a good starting point.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:36 No.17768243
    Current DOSH costs of things players wanted:
    Minecrafter, Non-respawning: 35 DOSH.
    Minecrafter, Respawning: 50 DOSH.
    Terran Ghost - 25 DOSH.
    Terran Spectre - 25 DOSH.
    Dark Templar - 30 DOSH.
    Detect Life 120ft ring, 4 DOSH.
    C&D Stealth watch from Team Fortress, 3 DOSH.
    >how much for TMAR auto grenade launcher with varied loadout? thinking frag, incendiary, poison
    8 DOSH. 6 DOSH for a single grenade loadout.
    >How much for a Warcraft 3 paladin?
    50 DOSH. Comes with Sobi mask.
    >Identify Spellbook from Nethack
    3 DOSH. You need someone who is at least Basic in divination magic to cast it, though.
    Oblivion Conjuration Mage, 15 DOSH. Is afflicted with NPC retardation.
    Oblivion Player Character, 90 DOSH. The extra 25 is for making the PC behave.
    >> Anonymous 02/01/12(Wed)21:37 No.17768267

    If we need a healer, we could see if there are any WoW paladins up for healing a loooong dungeon. They fulfill aura resist stuff, healing, and are beefy to boot. They have a resurrect spell too, and can restore their resources through simple food and water.

    We'd have to be really careful about who we pick, though. A player could be dynamite or stupid as all holy hell. A lore figure would be more reliable, but probably less powerful unless we're spending an absurd amount of DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:39 No.17768294
    Oblivion mage for 20 DOSH, does not have NPC Retardation.
    A Crawl Player Character is 20 DOSH, starting at level 1.
    You have had a massive quantity of Paladins come through the portal that YOU yourself looted, and get a discount!
    You may have an entire 10-man raiding team, one of each class, for 50 DOSH, or one of each player for 10 DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:43 No.17768358
    An Invoker will cost you 40 DOSH, but you will be able to use your chosen god's power at GREAT POWER. You start with Kali.
    You may switch to any god EXCEPT Cheibriados, Makhleb, Lugonu, Kikubaaqudgha or Xom when you find their altars. Kali does not like demon gods, gods of slowness, and she finds Xom kind of creepy. Is perfectly fine with you spending time with other gods, however.
    I shall grant you a BOOTLEG COPY of Sieg Hart, called Sirt Haeg, for 45 DOSH. It is capable of summoning Lightning, Poison, Fire, and slowing down enemies. However, since I haven't got a single clue about Sieg Hart's personality, Sirt Haeg will have 0 personality and can only be interacted with to give orders to.
    >> Fireman Prime 02/01/12(Wed)21:45 No.17768389
    2 Aurors and a Balanced Raiding Team as a base. How much would Mouse Droids (Star Wars) cost? Good trap-checkers and scouts if we can get them to relay the data back to an Omnitool.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:48 No.17768449
    You may take a well-trained and mundane-equipped Melee fighter for 10 DOSH.
    A Horn of Plenty is 4 DOSH.
    >How much would Mouse Droids (Star Wars) cost?
    1 DOSH for two. You may also recruit a Cat, 5 for 1 DOSH, but they will not produce kittens in the time that you are here.
    A "The Gray Aegis" 100% resist magic shield is 8 DOSH each.
    A +17% resist magic enchantment is 1 DOSH each.
    The "Resist magic" works on paralysis, confusion, banishing to the abyss, but does NOT work against fire/cold/lightning/etc. damage.
    If you wish to buy a Rune from crawl, they are 50 DOSH each.
    If you wish to sell a Rune from crawl, they are 25 DOSH each.
    A Pokemon trainer is 25 DOSH, and the pokemon you take with you are 30-40 DOSH each for a Gym-tier pokemon, or 40-60 DOSH each for an Elite 4-tier pokemon.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:51 No.17768492
    A Red Mail or Green Mail (Fire immune, Acid immune) cost 4 DOSH each, but you cannot wear body armor with one.
    A Cloak of Water is 6 DOSH each. They put out fire 5 times a day, they put out MAGIC fire once per day, and if you dodge a fire spell, you take no damage.
    A "fiery" descriptor (100% resist fire, 50% VULNERABLE to cold) costs 2 DOSH per person affected. It requires their consent.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:55 No.17768540
    >Wand of Resist Energy
    Wands that resist 20 points and have 30 charges, lasting for 1 dungeon floor, for 2 DOSH each.
    >Tamed Deathclaw
    35 DOSH.
    > if we send in two or three spectres we're going to loose them to acid and traps alone.
    Perhaps. Would you like to brainstorm people who are good at finding traps? I hear there's a rather nasty trap type in the dungeon that can curse all your shit, send you to the abyss, summon demons, burn your shit, freeze your shit, poison your shit, and make your shit !!GLOW!!.
    >Minecrafter can even harvest rare material floors and walls
    Unnaturally Hard walls cannot be broken by him.
    Also, I'm assuming you're going to bring along a crapton of spare iron pickaxes for him, considering their breaking rate.
    1 DOSH for 5 doses, note that this requires consent of the person taking them.
    >X-ray goggles
    15 DOSH for one that sees through walls like there ain't no walls.
    You get a sack of 40 DIAMONDS for 0 Dosh. Further sacks require 1 Dosh each.
    >Spellbook of Detect Traps, Monsters, Items
    2 DOSH each.
    >Stun Bomber TMAR
    7 DOSH, as before.
    >Omni Tool
    2 DOSH, as before.
    You cannot map Crawl!
    >Rope, Duct tape, Chalk, Lights, trolleys
    0 DOSH
    >Bag of holding
    5 DOSH. Infinite storage, but any items past the 15th that you put in will be a pain in the ass to find.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)21:55 No.17768549
    An AUROR is 50 Dosh.
    And ... phew! I think that was everyone's requests.

    So, Fireman, you gonna pick 4 colors, or should I?
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:17 No.17768870
    How 'bout that Metaquest OP.
    >> Anonymous 02/01/12(Wed)22:22 No.17768940
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    >>looting dragons
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:25 No.17768995
    I will throw you out the airlock if I find any hit of perversion or lust in your actions.
    >> Not completely retarded 02/01/12(Wed)22:25 No.17768996
    Can heavy teleport support cut these hard walls?
    This is the first time i've even heard of this canon, from a quick look at a related wiki, i'm guessing it's sort of like nethack?

    How much is nethack style holy water? The guard should have an unlimited supply of it, from what i've heard.(I've read you can use a small amount to make unlimited holy water)(To remove curses, ect)

    In the last thread i read something about something that interferes with teleports, and a orb that summons monsters just out of view, could we use this orb to farm these monsters?

    I think the 10 man team sounds handy, if we bless all their stuff with the holy water can we get them cheaper? Are they able to use the stun grenade guns?
    I think i saw something about a member of the group being able to resurrect, is it just one member of this group?

    If we flood the dungeon with holy water, will this remove magic traps and curses? what if we only flood it a little (less than a foot deep, in any one place, flooding more as needed)

    What are we using for communications? can we be sure that we won't be cut off from our teams?

    I'd like to have at least two resurrecters, kept sepearate so if one dies we can use the other to resurrect them.

    For finding traps, the xray goggles should help for mechanical ones, but i'm not familliar with one that's good at finding magical ones.

    Are our bags of holding puncture and tear proof? of they aren't we're going to need containers for our loot to make it safe to store it.

    Could we use a dungeons and dragons player character for the xp? i heard the wizards can get quite powerful.

    I support getting the auror, we've seen how one can grab all the valuables in a room with one spell.
    Spellbook of identify sounds good.
    What are we using to provide drinking water for our troops?
    >> Anonymous 02/01/12(Wed)22:28 No.17769021


    I think Rogues from WoW still have disarm traps and still have detect traps. If it's one of each class, a rogue could work.

    If anyone has any specialists in mind, though, that might be better
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:31 No.17769056
    >Can heavy teleport support cut these hard walls?
    Unnaturally hard walls, no.
    Metal? Yes.

    >How much is nethack style holy water?
    You may receive A SWIMMING POOL OF HOLY WATER for 1 DOSH.
    >In the last thread i read something about something that interferes with teleports, and a orb that summons monsters just out of view, could we use this orb to farm these monsters?
    You could in theory farm Pandemonium lords.
    >Are they able to use the stun grenade guns?
    The Hunter is able to, but prefers to use her regular bow.
    5 members of the group, by default, have resurrection spells.
    >If we flood the dungeon with holy water
    You ain't got that much holy water, son!
    If you're looking for EXTREME TELEPORT SUPPORT, shit'll run you 200 DOSH.
    >What are we using for communications?
    Plot™. Basically, if groups are close enough together, they communicate by talking. If groups are separate, they cannot communicate.
    Would you like to pick up some crappy radios for 0 DOSH?
    > but i'm not familliar with one that's good at finding magical ones.
    Spellbook of Detect Traps
    Spellbook of Detect Objects
    Spellbook of Detect Monsters
    + someone at least Basic in divinations (Auror is fine for this)
    >Are bags of holding puncture and tear proof?
    These ones are, yes.
    >Could we use a dungeons and dragons player character for the xp? i heard the wizards can get quite powerful.
    Yes, but as I have not played, you will need to select the spells used and feats learned.
    >I support getting the auror, we've seen how one can grab all the valuables in a room with one spell.
    The only Auror who can currently use that spell is Peter Perigree. Do you wish to take him?
    >> Anonymous 02/01/12(Wed)22:34 No.17769098
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    >Gluon Guns and Tau Cannons with infinite ammo
    Crazy yes atleast 2 of each
    >Absurd amounts of gold
    >Prox Mines
    boring but very practical, definetly
    >Life detect rings
    It'd be cheaper DOSH wise to buy mundane XCOM motion detectors
    >Minecrafter Respawning
    >Identify Book
    Yes otherwise we'll be sucking curses like no tommorow
    Not worth DOSH investment
    >Tamed Deathclaw
    MY GOD..that's too fucking awesome not to pick, that and he'll be able to solo dragons so shit, not too bad at all actually if we get GORIS we have a hell of a hero unit as well
    Actually now that i think of it, it's an extremely solid choice! Even base +5 INT is an insane boost for spells in Dungeon Crawl they'll be a HUGE boost to our casters and will supercharge our charactors common sense
    >Xray Goggles
    Having a spotter isn't bad at all if we keep him safe, sure
    Actually not that useful in this mission
    >Stun Bomber TMAR
    >Bags of Holding
    Actually some of the most important peices of equipment we can get our hands on perhaps 1 bag per 3 units
    >> Anonymous 02/01/12(Wed)22:38 No.17769155
    As a random question, how expensive would it be to get JC Denton at his endgame state? Or Adam Jensen with all his augs?
    >> Anonymous 02/01/12(Wed)22:38 No.17769165
    >>Teleporting out rock
    I'd assume since the goddamned minecrafter can't destroy these crazy dense walls the teleporter may have trouble; that just limits our porters effective range(probably levels 6-8) but we should be able to find away to make our escapes work.
    >>Teleport interferance
    The Orb of Zot completely disables controlled teleportation (absurdly dangerous with our mass teleporters) so once we get the orb its porbably a mad dash out
    >Holy water
    Great idea for slaying demons but it probably won't remove Crawl Curses that's it's own spell
    >> Fireman Prime 02/01/12(Wed)22:40 No.17769192
    Oh, you're actually doing this? I was in Wheel Skeleton General over in /v/.
    You can select the colors first.
    >> Anonymous 02/01/12(Wed)22:41 No.17769210
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    >I support getting the auror, we've seen how one can grab all the valuables in a room with one spell.
    >The only Auror who can currently use that spell is Peter Perigree. Do you wish to take him?
    You fucking know it baby
    >> Anonymous 02/01/12(Wed)22:44 No.17769249
    I know we're huge fans of teleport tech but i've gotta say that 200 DOSH (almost half our budget) is waaay too rich for my blood
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:44 No.17769257
    >how expensive would it be to get JC Denton at his endgame state?
    70 DOSH.
    >Or Adam Jensen with all his augs?
    70 DOSH.
    >but it probably won't remove Crawl Curses that's it's own spell
    It will. "Removes curses" and "blesses shit" is what it does.
    Auror from mission 1 joined your party!
    Auror from mission 1 boosts your COMMON SENSE slightly!
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:45 No.17769272
    I have selected 4 colors. You have 8 turns in which to guess my colors!
    Possible colors: Red, Blue, Yellow, Green, Orange, Purple.
    I will tell you if you get a guess correct in the correct position, or correct in the wrong position.
    >> Anonymous 02/01/12(Wed)22:47 No.17769289

    >Don't have that much holy water!

    Get a warforged priest.

    Have him use his SUPERIOR ROBOT REFLEXES and his SUPER FAITH POWERS to SUPER-RAPID-FIRE-BLESS the rift we open up in an ocean and the water that pours out of the portal.
    >> Fireman Prime 02/01/12(Wed)22:47 No.17769295
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    8 turns, oh boy. Time to put on my cryptography cap.
    Let's start with the basics.
    Red, Red, Blue, Blue.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:49 No.17769313
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    What troops do you wish to use the guns?
    You can get Ghosts, Spectres, regular SAS troopers. If you pick up Max from MDK for the low low price of 50 DOSH, he can hold up to 4 weapons and fire them all at decent accuracy.
    He heals with BATTERIES, not heal spells, so you may wish to bring some along with you.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:50 No.17769322
    1 Correct, in wrong position

    Also, anyone who has firearms training could conceivably use a firearm.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:50 No.17769328
    >A warforged priest
    That is not a thing. Also you are silly.
    >> Fireman Prime 02/01/12(Wed)22:51 No.17769335
    Next, we go with
    Yellow, Yellow, Green, Green.
    Not very good at this, but might as well be scientific. Also, I thought you placed the white/black pegs to mark which particular peg was correct/spot-on or correct/misplaced.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:52 No.17769351
    RRBB 1 Wrong pos
    YYGG 1 Wrong pos

    1 Correct, in Wrong position.
    >> Anonymous 02/01/12(Wed)22:52 No.17769356
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    >> Fireman Prime 02/01/12(Wed)22:55 No.17769401
    Orange, Purple, Orange, Purple.
    Oh Lord what am I doing I am not good at computer-
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:55 No.17769409

    RRBB 1 Wrong pos
    YYGG 1 Wrong pos
    OPOP 2 Right pos

    2 correct, in their correct positions.
    >> Fireman Prime 02/01/12(Wed)22:56 No.17769419
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    Orange Purple Blue Green
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)22:57 No.17769434
    RRBB 1 Wrong pos
    YYGG 1 Wrong pos
    OPOP 2 Right pos
    OPBG 4 Wrong pos

    4 correct colors, but in the wrong positions.
    >> Anonymous 02/01/12(Wed)22:57 No.17769436
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    >>Holy water cures curse
    Can we obtain a shitload of waterguns- no wait
    A fire hose and a portable water pump. Fill the tank with holy water and slap a Endless water decanter in it or other water generator and shit
    can hose down any demonic beastie we want and mass uncurse our own men. Best part is that'll probably cost us very little DOSH and still be useful past the HARD STONE layer
    >> Fireman Prime 02/01/12(Wed)22:58 No.17769451
    At this point, I think it's swing-and-miss, but I'm sure there's a legitimate strategy for this that I never learned.
    >> Not completely retarded 02/01/12(Wed)22:58 No.17769458
    If there's only one auror who knows the looting spell, he should be assigned to teaching the others. IS he the only one the guard has available at the monent, or is he just the only one we are allowed?

    What advantages are there to EXTREME TELEPORT SUPPORT? Can it harvest this valuable sounding material the walls are made of?

    Could we use our teleporters to make large containers to quickly make more holy water in the field? (swimming pools at a time?)

    We still need an xp sink, anyone know what dnd build is the most overpowered?

    From what i see the orb of zot closes off looting opportunities when collected, so we need to loot pandemonium, hell, and the abyss before we get it.
    Also, we need a way to farm the monsters it generates.

    We should get some radios, maybe scifi super radios, since we're going to be underground.

    I think we should stick to heroes that we can heal and resurrect with our magic, if possible.
    >> Anonymous 02/01/12(Wed)22:59 No.17769463
    >>>Life detect rings
    >>It'd be cheaper DOSH wise to buy mundane XCOM motion detectors

    What the hell are you doing? Soliton radar is still superior!
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:00 No.17769474
    You wish to make:
    1. Decanter of endless water
    2. Holy water auto-bless-inator
    3. Pressuriser
    4. Nozzle.

    This will cost you: 5 for the Decanter, and 5 for the Engineering, for a cost of 10 DOSH for a Holy Water Hose.
    It is fragile, and may break if the person holding it is attacked.
    If you want it to be STURDY, you may instead use 15 DOSH of engineering and make it sturdy.
    >IS he the only one the guard has available at the monent, or is he just the only one we are allowed?
    He wrote a spellbook detailing his adventures in the mansion. Other Aurors are busy reading it.

    RRBB 1 Wrong pos
    YYGG 1 Wrong pos
    OPOP 2 Right pos
    OPBG 4 Wrong pos
    BGPO 4 Wrong pos
    >> Anonymous 02/01/12(Wed)23:01 No.17769483
    X com soldiers perhaps; really we're looking at any particular group that dominates shortrage,urban, room to room combat
    What about Pro Counter Strike players?
    >> Fireman Prime 02/01/12(Wed)23:01 No.17769487
    Oh, Guess number 5 was dumb. You must have been chortling at your computer at that one.
    >> Anonymous 02/01/12(Wed)23:01 No.17769491
    SpecOP agents = bad for upfront meatgrinders like this one.

    How much is a space marine in terminator armor, or a Tau in a Crisis Battlesuit?
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:03 No.17769506
    >We still need an xp sink, anyone know what dnd build is the most overpowered?
    Sludge Elf Summoner. ;)

    That guess was dumb too! You had all the information you need to guess the correct pattern.

    RRBB 1 Wrong pos
    YYGG 1 Wrong pos
    OPOP 2 Right pos
    OPBG 4 Wrong pos
    BGPO 4 Wrong pos
    BGOP 2 wrong pos, 2 Right pos
    >> Anonymous 02/01/12(Wed)23:04 No.17769521
    Why jury rig something when we can just buy a better version cheaper?
    >> Anonymous 02/01/12(Wed)23:06 No.17769530
    On a budget-related perspective...

    OP, how much would a Kasrkin be then?
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:06 No.17769532
    Let's see.
    Spess Marine is 60 DOSH, so Spess Marine in a Termie Armor is 80 DOSH.

    How much points value is a single Space marine in WH40k tabletop, compared to a Fire warrior?
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:08 No.17769553
    They're 20 each. They come with their upgraded Rifles and Armor.
    >> Anonymous 02/01/12(Wed)23:08 No.17769560
    SM is 16 points, Fire Warrior is 10.
    >> Anonymous 02/01/12(Wed)23:09 No.17769562
    We're gonna need food, lots of food for our men in action down there
    If you've played dungeon crawl you've starved to death enough times to hoard every piece of meat you get
    >> Anonymous 02/01/12(Wed)23:09 No.17769566
    >> Fireman Prime 02/01/12(Wed)23:09 No.17769577
    Alright, slowing down for a minute to process this.
    Now that I look back at the previous pegs and where they were wrong-pos, I have a better shot.
    >inb4 pegs moving around like square-dancers
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:10 No.17769581
    rolled 79 = 79

    Then the Fire Warrior is 40 DOSH, and with his suit, is 60 DOSH.

    Yes! Bulb for you on 34+ on diceroll.
    >> Anonymous 02/01/12(Wed)23:11 No.17769592
    Dude, nice that's not a bad price for Hellguns(already infinite ammo with pack) and Carapace armor (Do monsters attacks count as primitive against their armor ala Dark Heresy Rules?)
    >> Anonymous 02/01/12(Wed)23:11 No.17769603
    You need sleep
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:11 No.17769606
         File1328155915.jpg-(144 KB, 1506x455, bulbs_rrryy.jpg)
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    Lemme re-read their rules. I didn't their gear was THAT op, so I thought 20 was fine.

    Also, enjoy your BULB!
    >> Fireman Prime 02/01/12(Wed)23:12 No.17769619
         File1328155968.jpg-(85 KB, 490x386, i_aint_even_mad.jpg)
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    You got it. Nice work. You are a true credit to /tg/.
    That was fun. Wanna play a round against me for a change?
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:13 No.17769637
    Red Red Blue Blue
    Green Yellow Green Yellow
    Orange Purple Purple Orange

    How many are right-in-wrong-pos an how many are right-in-right-pos for each of these?
    >> Anonymous 02/01/12(Wed)23:14 No.17769642
         File1328156041.jpg-(105 KB, 600x250, ...y3.jpg)
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    OP does our totally boss Holy water also reverse mutations? or is the genetic damage not "evil" enough
    >> Anonymous 02/01/12(Wed)23:14 No.17769645


    OP, how much would Ultraburger, Mix Pizza and Apple Pie be?

    Also, is anyone updating our pastebin list of DOSH costs?
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:15 No.17769655
    rolled 28 = 28

    Well, it DOES cure lycanthropy.
    On a 50+, yes it does.
    On a 49-, no, you'll need to find another way to cure mutations.
    >> Anonymous 02/01/12(Wed)23:16 No.17769667
    This theme is what I'm playing while I read people budgeting their DOSH....

    >> Fireman Prime 02/01/12(Wed)23:18 No.17769685
         File1328156326.jpg-(56 KB, 503x376, it_begins.jpg)
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    1. 2 Correct: Wrong Position.
    2. 2 Correct: 1 Wrong Position, 1 Right Position
    3. No Correct Pegs
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:19 No.17769687
    This will take a while to calculate!

    Let's go:
    ULTRABURGER - a full healing item, 15 DOSH each.
    MIX PIZZA - good for healing and MP, 10 DOSH each.
    APPLE PIE - refills MP, 12 DOSH each.

    If you wish to obtain food, and are also bringing along the WARCRAFT MAGE, you will receive conjured water and food.
    Be warned that if you log out, the food will disappear.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:20 No.17769703

    Yellow Blue Red Green
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:20 No.17769707
    This is mine.
    >> Fireman Prime 02/01/12(Wed)23:22 No.17769726
    3 Correct, Wrong Locations.

    My music?
    >> Fireman Prime 02/01/12(Wed)23:23 No.17769746
    ...And the link's broken.
    Might as well try Plan B.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:23 No.17769755
    Right. That gives us RRGY, BBGY, GGRB, or YYRB as the color spread.
    Easy way to check a lot of those at once.

    Yellow Red Red Yellow.
    >> Fireman Prime 02/01/12(Wed)23:25 No.17769778
    1 Correct, Wrong Location.
    You're like a laser-guided missile sometimes, man. Spooky,
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:27 No.17769802
    Reposting to review the information I have, important since I only have three moves left.

    RRBB - 2 Wrong
    GYGY - 1 Right, 1 Wrong
    OPPO - 0
    YBRG - 3 Wrong
    YRRY - 1 Wrong

    I will now see if I can get exact colors from this info.
    It's either BBYG or GGBR as a spread, that's for sure, but I may be able to determine more if I think about it.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:29 No.17769824
    Now, it can't POSSIBLY be BBYG:
    Because RRBB being 2 wrong, means
    that the BB are both at the beginning
    But BBYG and BBGY -both- contradict GYGY having only one right and one wrong.

    So that makes it GGBR as a spread. Let's see if I can narrow down where the colors go before making a guess.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:30 No.17769832
    I know the Reds are in the latter half
    I know the Blues are in the first half.
    So, from YBRG being ALL WRONG,
    I know that:
    B__R is where the colors go.

    Your colors are BGGR.
    >> MetaQuest OP 02/01/12(Wed)23:31 No.17769844
    He's within a glass cage of emotion.

    Sorry about no quest tonight. Tomorrow for sure.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:32 No.17769856
    Roger that. I'm letting the Bootleggers argue about requisitions and play mastermind with me.

    I'll drop my trip and participate in your quest tomorrow. NO BOOTLEG TOMORROW.
    About what time (board time) will it start?
    >> Fireman Prime 02/01/12(Wed)23:32 No.17769860
         File1328157166.jpg-(130 KB, 483x349, got_ninety-nine_nobles.jpg)
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    You have guessed correctly!
    Good show, good show, OP. The Institute was right in seeing the promise you showed...
    >> Anonymous 02/01/12(Wed)23:33 No.17769875
    What game is this pic from?
    >> Anonymous 02/01/12(Wed)23:34 No.17769895
    What the fuck is going on?!
    also Regarding those Kasrkin The Hellgun fluff wise blows the Lasgun out of the water piercing carapace and even power armor while blowing off limbs like no tommorow. Regarding armor rules from DH being an advanced armor from the 41st millienium against all primitive attacks (non energy/bullet/explosive/monomolecular bladed) its protective bonus is doubled
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:35 No.17769900
    I will now dance.
    ^( ^.^ )^
    v( ^.^ )v
    <( ^.^ )>
    ^( ^.^)>
    ^( ^.^ )^
    <(^.^ )^
    v( ^.^ )v
    ^( ^.^)>
    ^( ^.^) ^
    <(^.^ )^
    >> Anonymous 02/01/12(Wed)23:35 No.17769908
    Final Fantasy 9.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:36 No.17769913
    I'm playing Mastermind!
    Bet that 1 unimpressed noble is the one that kept spamming about Kali.
    >> Anonymous 02/01/12(Wed)23:37 No.17769930
    in that case OP
    do continue
    traditional game to your hearts content
    >> Fireman Prime 02/01/12(Wed)23:39 No.17769947
         File1328157554.gif-(1018 KB, 193x211, ghost_victory_dance.gif)
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    As shall I.
    That... makes too much sense.
    I'm sure there's a way to do play-by-post Battleship, but it'd be -preposterously- ponderous to manage.
    >> Not completely retarded 02/01/12(Wed)23:39 No.17769948
    What about an aurors healing spell?
    Maybe a remove status ailments spell?
    I like the holy water firehose, does the guard have a plan on record for that, or are we the first to make one?
    If we are, will it be available cheaper in futre, as one will already have been invented?

    how much would a set of nethack spellbooks cost, to give our auror some extra tricks?

    We should have all our waterproof stuff blessed from now on, since holy water is so cheap. (can we bless a spaceship?)

    Could you please elaborate on the extreme teleport supports capabilities?

    What would a magika wizard cost? (Another rezzer, magic landmines, able to use guns, can make temporary walls, heal, ect)

    How common is it for mages to be trained in other canons magic?
    >> MetaQuest OP 02/01/12(Wed)23:40 No.17769958
    8 at the latest, but I'll try to put it up early to make up for today.
    >> Anonymous 02/01/12(Wed)23:42 No.17769971
    What are our chosen food items? Since we'll need food to recover stamina...
    >> Anonymous 02/01/12(Wed)23:43 No.17769978
         File1328157800.png-(86 KB, 409x401, aaaaaa.png)
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    >>No bootleg tommorow
    Why have you forsaken us OP?
    >> Fireman Prime 02/01/12(Wed)23:44 No.17769993
         File1328157875.gif-(20 KB, 500x318, 6a00d8341da2a953ef01156f5e41af(...).gif)
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    So that he can pay attention with the rest of us and join in METAQUEST.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:44 No.17769996
    A perfect computer can solve mastermind in 5 moves.
    A player with the correct algorithm can solve it in 6.
    I consider "Solved in 7" to be a loss.

    >What about an aurors healing spell?
    That heals even transmutations in Harry's canon, so yes, yes it will.
    >I like the holy water firehose, does the guard have a plan on record for that, or are we the first to make one?
    Though you aren't the first to make one, it's a "special request" item, meaning there aren't 10,000 of them lying around the fractal demiplane of Storage.

    >Nethack Spellbooks
    Which ones? I'll give you Identify and the 3 Detects for 9 DOSH, but Spellbook of Polymorph and Spellbook of Raise Dead are out of his league. Barely.
    >(can we bless a spaceship?)
    If above 50: You need 1 potion of holy water to bless a spaceship.
    If below 50: You need enough holy water to cover the spaceship.

    >Could you please elaborate on the extreme teleport supports capabilities?
    See that 100m x 100m x 100m chunk of rock? It's over here now.
    Now it's over there!

    >What would a magika wizard cost? (Another rezzer, magic landmines, able to use guns, can make temporary walls, heal, ect)
    I'll go with 50 DOSH, if that seems reasonable to you. I assume it's an all-round wizard that can take a hit or two, but the third might kill it.

    People seem to want to bring the Warcraft 10man raid group along; its Mage can conjure food and water.

    That'd be why.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:45 No.17770004
    rolled 40 = 40

    Rolling: Now with more rolling!
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:45 No.17770016
    So yes, you can bless a spaceship, but it takes 5 DOSH's worth of holy water to do.
    >> Anonymous 02/01/12(Wed)23:47 No.17770038
         File1328158033.jpg-(75 KB, 450x400, CalorieMateBlock01.jpg)
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    CRAAAZY awesome status healing items like Ultraburgers are actually pretty goddamn expensive we're probably better off buying a shitload of 0-2 DOSH foodstuffs, MRE's, CALORIE MATES, or a couple pounds of hardtack(Counts as adamintine)
    >> Fireman Prime 02/01/12(Wed)23:47 No.17770043
    >I consider "Solved in 7" to be a loss
    I smell the scent of a Comp-Sci major on you.
    I don't really see a problem with that.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:48 No.17770051
    Math/Physics Majors. Did take 1st year CompSci though.
    >> Bootleg OP !!Cuw+lR6NxOH 02/01/12(Wed)23:51 No.17770091
         File1328158296.jpg-(14 KB, 600x242, recettear2.jpg)
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    That gives me an idea.

    This woman. If you take her along and keep her alive, your DOSH total will be increased by 3%. She costs 15 DOSH to take along, and you do not get the 3% bonus for re-selling her (She is not particularily interested in selling Herself).
    >> Anonymous 02/01/12(Wed)23:57 No.17770160
         File1328158622.jpg-(34 KB, 480x640, KNIFE PROOF HARDTACK bentknife(...).jpg)
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    a few years back on /k/ anon brewed up a recipe to make bullet proof hardtack and he even made a ballistic vest out of the stuff
    This shit was cost zero fucking cents in the civil war it'll probably be 0 DOSH for a hole truck of it. Can stop bullets, split wood, fuck your girlfriend and even feed you as long as you're willing to risk 1d10 teeth per bite
    >> Anonymous 02/02/12(Thu)00:01 No.17770236

    >even feed you as long as you're willing to risk 1d10 teeth per bite

    I thought thats why you soaked in water/beer/whiskey before consuming it?

    And you got that recipe handy? I could do with some bullet proof food when the meteors/bombs/revolution/rage virus comes.
    >> Anonymous 02/02/12(Thu)00:05 No.17770289
         File1328159119.jpg-(71 KB, 750x600, HARKTACK IS PURE WIN.jpg)
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    alas it is lost to the ages (and my corrupted hardrive) but truly it is the bread of kings.(forgive the filename it was years ago)
    What represents the TG looters more than pure capitalism
    >> Anonymous 02/02/12(Thu)00:06 No.17770307
    I'm tempted to have the minecrafter carve out a safe Base area on the 1st level, and build a small town under the surface. Then we build a big stairway down just to the side of it, with ledges for ranged attackers to fire at things coming up the stairs.

    I guess we could just use the ship as a base too, but that's not as much fun as building one with murder holes and other fun things.

    Another thought: the Red Vest from Chrono Trigger doesn't just give fire immunity, but fire damage heals the wearer. We might have a couple of front line characters armed with that, and have someone else with a TMAR gun firing incendiary rounds. Probably not powerful enough to base an entire strategy on, but a strong combination of tools.

    What about FFT mediators for charming monsters? They appear to have about 40% success rate of getting an enemy to join your team, so we'd want 3 or so for a decent shot at it. As a plus they'd have access to skills from some other classes, and they can use guns by default. Maybe some combination Mediator / White mages for a mix of healing, shooting and converting in one unit?

    page with Mediator skills:
    >> Anonymous 02/02/12(Thu)00:09 No.17770344
    wait wait wait.
    So in Discworld, Dwarf Bread is actually Hardtack?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)00:10 No.17770350
    You may have a White Mage for 30 DOSH.
    You may have a Mediator for 25 DOSH. It can charm intelligent target that can speak, some of the time.
    >> Anonymous 02/02/12(Thu)00:17 No.17770442
    What about Recette (and Tears) inviso-dungeon-looting field that they have in-game? How does it work here?
    >> Anonymous 02/02/12(Thu)00:17 No.17770454
         File1328159870.jpg-(75 KB, 648x792, .GO TIME.jpg)
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    I think one of our biggest issues is how far our teleporter is able to function
    OP has already stated that hardstone is off limits does that mean everything below it is as well as the hardstone blocks the transmission? if so...well then OP
    The game is on
    >CAPTCHA: Little Problems
    >> Anonymous 02/02/12(Thu)00:20 No.17770481
         File1328160005.jpg-(61 KB, 960x536, druaga.jpg)
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    Oh god, you.

    Ripping a page out of the Tower of Druaga anime, are we?

    Except in the tv show, whole armies decide to camp out at those safe camps.
    >> Anonymous 02/02/12(Thu)00:22 No.17770514
    She should also be able to get items at the shop for a reduced price (even though we have arbitrary oodles of it) maybe she can even help us squeeze a bit more out of HQ if we keep her around for awhile >>recettergodfather.png
    >> Anonymous 02/02/12(Thu)00:24 No.17770553
    Anon is right, we could use the minecraft to carve out massive firelanes if needed. We only then need a way of luring monsters towards the firing lines
    >> Anonymous 02/02/12(Thu)00:25 No.17770562
    I have never heard of Tower of Druaga before.
    I've just played minecraft lot and I LOVE building bases for no good reason. Having Steve be able to build a base in the freaking dungeon of a roguelike sounds like fun.

    More effectively, we should have him build small ladder tunnels straight down, each one no more than 20' deep (so if something ethereal attacks through a wall and knocks our troops around they can't fall to their deaths so easily), with occasional safe rooms built in where we can lock a door shut and rest if needed. Also, while steve is digging the ladder tunnels, they should be at least 2x1, no digging directly down from a square he is standing on! Easy way to fall down into a new cavern and get eaten by a grue.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)00:29 No.17770620
    You folk seem to be PLANNING!
    That's good so far. Continue that.
    I shall play VIDEO GAMES. After MetaOP completes his thread tomorrow, we should have a decent idea of the stuff we want to bring.
    >> Anonymous 02/02/12(Thu)00:36 No.17770691
    In the anime, since the kingdom basically sent its whole army into the tower, what happened as a consequence was that there were basically small towns set up as camps across the various floors of the tower.
    >> Anonymous 02/02/12(Thu)00:37 No.17770697
    Are you thinking what I'm thinking? LFM? LFG?
    >> Anonymous 02/02/12(Thu)00:51 No.17770880
    I hope so!
    Also, enjoy your video games. I will start some up myself soon.

    On another note, I had an idea for Steve after he's dug tunnels down to the depths for our other troops.
    This will require two diamonds and some obsidian to make an enchanting table with. Steve goes between several of the top levels, killing monsters for exp (perhaps with a backup companion in case things get out of hand), and enchanting a ton of random tools / weapons for us to sell for some minor DOSH. If he gets lucky, we might get a Silk Touch pickaxe, and be able to harvest some rare materials from the dungeon. Maybe even the hardstone our teleporters can't get through (unless it acts like bedrock).
    >> Anonymous 02/02/12(Thu)01:13 No.17771151
    Just got finished reading though this thread and I noticed a small error on the "fiery" description.
    It's IMMUNITY to fire, not resistance. The difference is if you cast both the fire one and the cold one on the same person, when they take damage from fire or cold, it's increased by 50%. However, the Immunity prevents any fire or cold damage.

    It's a moot point anyhow, recent errata made it only last hours instead of being permanent, so it's worthless.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)01:16 No.17771191
    What is this nonsense?
    you're not taking some uber modded steve!
    >> Anonymous 02/02/12(Thu)01:18 No.17771216
    That's not uber modded! That's basic character development post 1.0.

    Kill mobs to get experience, use experience to enchant.
    >> Anonymous 02/02/12(Thu)01:24 No.17771330
    Haven't been keeping up?

    >> Anonymous 02/02/12(Thu)01:26 No.17771357
    We'd need some books too, otherwise no high level enchantments.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)01:31 No.17771413
    Ah. I basically stopped caring after Notch got lazy.
    You may have BOOKCASES for 0 DOSH. All of their books are blank.
    >> Anonymous 02/02/12(Thu)01:35 No.17771465
    That's fine, we just need to put bookcases near the enchanting table to make decent enchantments. We could probably grab a whole bin of old no longer used text books for free and pack those in the shelves if we really need words.

    Here's a list of the enchantment types we can get, and the kinds of items steve can enchant.

    They're mostly not that powerful, but we might nab a few DOSH out of this activity. Mostly it's just a way for Steve to begin generating some DOSH for us after we don't have much use for him. If it turns out we need him to keep building stuff / digging tunnels all the way through then we won't bother with this side plan. His primary purpose is terrain alteration after all.
    >> Not completely retarded 02/02/12(Thu)01:37 No.17771486
    Here's an article on minecraft enchanting.
    Can we enchant things that arent from minecraft canon like handguns, body armour ect?

    Also, we should bless everything we can, maybe even throw our troops into that swimming pool of holy water and see if they get blessed too?

    Do we get a bonus to sell back things that are blessed?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)01:52 No.17771676
    You can indeed enchant stuff, but it'll be at best a +1 enchantment.
    You may create an appropriate troop container and attempt to bless a troop. Again, they must consent.
    I would not advise using the swimming pool, as this will de-holify the swimming pool.
    As for whether you get a bonus for selling things back blessed: We shall see.
    >> Anonymous 02/02/12(Thu)02:06 No.17771822
    I think it would depend on the difficulty of blessing said items. If it has to be blessed in a specific way to be effective then probably yeah. If not we're just saving someone at the main requisitions area some time, as I'm sure they have plenty of priests who can cast bless on hand.

    I actually bet there are some loot squads dedicated to finding rare items to defeat specific monsters from myths and fairy tales. Need a silver sword blessed at a certain lake under the full moon to kill a unique werewolf? they've got you covered.

    I'll be honest, the whole Steve-enchanting plan I'm expecting to get about 25 DOSH total for it. He has to grind a LOT of enemies to get enough exp to do anything worthwhile. On the other hand, that IS 25 DOSH we might be able to get for little extra risk / effort.
    >> Anonymous 02/02/12(Thu)02:38 No.17772139
    One bump before turning in for the night.
    >> Not completely retarded 02/02/12(Thu)02:53 No.17772269
    We should probably skip the enchanting then, so we can use the xp on a player character dnd or similar wizard.
    A character leveling up is more use to us than a few minor item enchantments, in my opinion.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)04:34 No.17773055
    I'm going to attempt to keep this thread alive until Metaop's done today.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)07:10 No.17774511
    Raise while waiting for MetaOP
    >> Diealot 02/02/12(Thu)08:41 No.17775058
    Ok I made following questions if OP like to answer.

    1: How much will Arsène Lupin III cost in DOSH if we hire him and also how much if we hire also his companion like Jigen, Goemon and Fujiko? (http://en.wikipedia.org/wiki/Ars%C3%A8ne_Lupin_III)
    (http://en.wikipedia.org/wiki/Daisuke_Jigen) (http://en.wikipedia.org/wiki/Goemon_Ishikawa_XIII) (http://en.wikipedia.org/wiki/Fujiko_Mine)

    2: How much will Fantomex, Black Cat and Gambit cost in DOSH if we hire them? (http://en.wikipedia.org/wiki/Fantomex) (http://en.wikipedia.org/wiki/Black_Cat_%28comics%29) (http://en.wikipedia.org/wiki/Gambit_%28comics%29)

    3: How much will Kenshiro from Fist of the North Star cost? http://en.wikipedia.org/wiki/Kenshiro

    4: How much will Ork Kommandos, Ork Mek and Ork Looter cost for each unit in DOSH? (In Ork codex, they cost 15 points each). And also will it be cost change if we pick the orks from Death Skulls klan (They seem to enjoying looting the stuff)?

    5: How much do it cost if simple buy Power Armor (Raven Guard style) and Scout Armor?

    6: When will Benny Hill return back to life? Year? Month? Hour?

    7: Can we improve realitionship with other character so that they become cheaper when we hire them again? Example like if we become good friends with them.

    8: Is Bob and Alice still around from last mission?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)09:19 No.17775296
    I'll answer your questions when I come back, since that's a decent amount of reading I'd need to do to answer your questions.

    Now, I figure: You people want a loot list for your dungeon crawl, yes?
    What better way than to run the game myself.
    Now, first I was wondering, "what if I never meet Sigmund?"
    And bam. D:2, Sigmund with a Wand of fucking Disintegration.
    >> Anonymous 02/02/12(Thu)09:23 No.17775327
    Vanilla Steve comes with the enchanting ability. He's mainly there for digging / building though. He can build us a tunnel down to the deeper levels and block off the sides for protection from most threats. That's really why we're bringing him in the first place.
    >> Water Cannon Anonymous 02/02/12(Thu)09:42 No.17775471
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    At first I immediately thought, what a fucking stupid idea and a waste of DOSH but then in class my mind drifted back to it and I realized how useful it could be. I mean yes, it costs the same as a Kisrkin which means less troops for us. But in exchange we are left with the most potent anti-demonic/abomination device we could really get our hands on for so little DOSH reasons being.
    Number one: We possess the ability with it to clear massive swaths of demons and depower/annihilate undead in one sweep across a room (with its range nothing should be able to engage in melee). Might do extra damage against all magic besides divine; also the ability to mass UNCURSE items and ourselves/remove status effects.
    Number two: It’s a goddamn water cannon and should be able knockdown/blow back any targets of nonsufficient mass/STR
    Number three: Additives; IRL it is not uncommon to add solutions to a water cannon such as ink/dye/teargas/biological agents even minute amounts of acids. Hell we could even place some napalm in there which will burn regardless of the water around it we just have to light it after the fact (Promethium will ignite on contact with air once the water disperses out). We could even attach a tesla coil to it (read every sci-fi ever so I’d assume pretty cheap DOSH wise) and fire a massive stream of electric water electrocuting fucking everything in sight and on the floor, the ceiling; it’s fucking electro-geddon. As long as the operators and allies are out of harm’s way of course . We could even pump up the out-put pressure and use it as a water jet cutter for both mining and melee combat (can cut a man in half especially if we add some grit to the tank)
    Continued CAPTCHA >>enjoyed eleene
    >> Anonymous 02/02/12(Thu)09:45 No.17775496
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    Number four and most importantly: Accessibility, OP has not yet confirmed whether or not the teleporter can even work past the hardstone layer so we can’t rely on Holy water just being beamed in at any time (and we only have a pool’s worth). Not to mention most of our Demonic opponents are in the deepest levels and other dimensions existing within the Dungeon. The Abyss, Realm of Zot, and Hell themselves are other planes in a sense and like Xen I assume we will not be able to port in or out as we’re not even technically on the planet anymore. Necessitating our need for a holy water delivery system on the lower levels; especially when the orb of Zot is obtained and we CANNOT teleport out and have to hoof it to the surface while fucking hordes of demons rush us constantly from all side literally appearing out of thin air.
    We also might just want to mount it on a vehicle chassis instead of a weedy human who could be holding a gun anyway. I mean HQ gave us 1 DOSH for every tank captured at Black Mesa so an Abrams or an APC should cost us damned near nothing DOSH wise
    So in summation, I vote for the water cannon.
    >> Anonymous 02/02/12(Thu)09:46 No.17775502
    sure why not but we'd prefer objectives
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)09:46 No.17775504
    >OP has not yet confirmed whether or not the teleporter can even work past the hardstone layer
    It will work reliably on any level where you can Controlled Teleport.
    There are some levels where you cannot. Zot:5, Elf:5, Slime:6, and ANYWHERE when you have the orb.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)09:49 No.17775524
    I don't do objectives. Grab as much loot as you can and get out, that's an objective.
    >> Anonymous 02/02/12(Thu)09:56 No.17775565
    I think we're trying to make an objective of getting the orb, because of the sheer amount of points it is worth by itself.
    >> Anonymous 02/02/12(Thu)09:59 No.17775580
    >>1: How much will Arsène Lupin III cost in DOSH if we hire him and also how much if we hire also his companion like Jigen, Goemon and Fujiko?
    All are exceptionally proficient thieves and capable of handling themselves; main problem is that we’re not stealing, we’re looting in which case they’re not worth paying the extra DOSH doing what a braindead kid from Jersey can do.

    >>2: How much will Fantomex, Black Cat and Gambit cost in DOSH if we hire them?
    We’re trying to steer away from heroes as a whole to free up more men. Fantomex(good killer but too expensive for what grunts could be doing, plus losing him to an instakill spell is less DOSH in the end for us). Black Cat, though we’d all like to hit that is just an extremely dexterous thief who while could help us disarm traps is just going to help us loot (an activity where her talents are wasted) Gambit though a proficient melee combatant and his ability to charge items is cool is ultimately a point sink as well

    >>3: How much will Kenshiro from Fist of the North Star cost?
    No idea but I’m sure he’ll ATATATATATATA everything in his path, I could support this

    >>4: How much will Ork Kommandos, Ork Mek and Ork Looter cost for each unit in DOSH?
    All fantastic looters, very hardy and easy to keep going morale wise but suffer from a massive case of the stupid and are likely to die very, very often due to their well…orkyness. Probably a lot cheaper than the Karskin which are 20 a pop. They could be our mooks
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)09:59 No.17775584
    True. Your mission is still considered successful if you don't get the orb, but still haul in enough DOSH to break even.
    There are no canon disruptions possible here, unless you really do something wacky in the Abyss/Hell/Panda, so it's a straight cashgrab.

    Please do not flood Cocytus, Dis or the Abyss with lava. It makes the Ascii man sad.
    >> Anonymous 02/02/12(Thu)10:00 No.17775589
    >>5: How much do it cost if simple buy Power Armor (Raven Guard style) and Scout Armor?
    No idea but Stratos armor was 75 a few threads ago.

    >>6: When will Benny Hill return back to life? Year? Month? Hour?
    No idea really but we’ll have to pay for him to get him back anyway

    >>7: Can we improve realitionship with other character so that they become cheaper when we hire them again? Example like if we become good friends with them.
    Seeing as Peter the Auror is still 50 it doesn’t seem so but at least he still has his experience
    (Can hero’s level up as the can in MetaQuest OP?)

    >>8: Is Bob and Alice still around from last mission?
    They survived but we’d have to pay for them again for them to occumpany us on this mission
    Another question of my own op. How much are the Biological storage rooms from XCOM again because we’re gonna need two or three of them before this run is through (they hold 288 I think)
    >> Anonymous 02/02/12(Thu)10:03 No.17775610
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    OP OP
    Can we equip our intelligen deathclaws with the hardtack armor? For no additional cost?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:04 No.17775617
    They hold 255 of EACH SPECIES. Truly they are glorious.
    Also, I won't put it past the players somehow occupying Zot:5, filling every single part of it except 1 tile with random rocks, setting up one "No LoS here" tile, and arranging stun bombers and guns and whatnot to continuously fire to hit that tile.

    Hardtack armor is not a thing. It is worse than Deathclaw hide and will only slow them down, so no.
    >> Anonymous 02/02/12(Thu)10:08 No.17775641
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    Wait, are we actually going with the Deathclaws? Fucking awesome can we get the intelligent ones from Fallout 2?
    Intelligent, able to follow orders, speak, rend power armor as if it wasn't there and takes missles to face like a fucking champ
    >> Anonymous 02/02/12(Thu)10:13 No.17775677
    Aren't we still flying that Skyranger? Shouldn't we think of purchasing a better Xcom-verse aircraft like an avenger or even an alien ship(supply ship has alot of floor space)?
    Than again Elerium costs may cut into our budget
    >> Anonymous 02/02/12(Thu)10:15 No.17775697

    You forgot to mention "Get buttravaged by Frank Horrigan."
    >> Anonymous 02/02/12(Thu)10:16 No.17775705
    So what the loot list OP?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:19 No.17775729
    1. LOOPAN LOOPAN LOOPAN THE THIRD Will cost you 65 DOSH, and you must retrieve his soul gem if he dies. (He comes with the Soul Gem attached)
    2. Fantomex - I shall grant you a BOOTLEG COPY of this man called Fantamix, with powers of Misdirection (conjures illusions), his external robot, superhuman str/agi/con, and marksmanship skills, for 80 DOSH. You must retreive his soul gem if he dies.
    3. Black Cat - Fights like an expert martial artist with a well-honed body, has darkvision, and can inflict Bad Luck on people when the party is in a bind. I shall give you one for 55 DOSH, and again, grab the soul gem.
    4. Gambit - Can amplify the kinetic energy of shit, being able to nuke like a boss, and tank like a boss. 90 DOSH, same deal with the soul gem.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:29 No.17775795
    Buggered if I know. People are still spamming suggestions at me.
    What's strange is the extreme lack of magic support and magic items you seem to be requesting, and exactly how much faith you have in the 35 DOSH Deathclaws, which I assure you are balanced for that cost.

    Kenshiro is extremely strong willed and will not consent to your mission, as you are not performing Good.

    >Ork Kommandos, Ork Mek and Ork Looter
    A Mek will cost ya 20 DOSH, ya git.
    Wunna dem "Komando"z iz gunna cost ya 40 DOSH, but 'im's ded kunnin'.
    An Ork Loota (witch ya speld rong, ya git) iz gunna cost ya 40 DOSH, and 'im mite loot anyfink dat arnt nail'd down.

    >Power Armor
    7 DOSH per soldier armored this way, with basic Power Armor. If there's something special about the Raven Guard's, let me know, otherwise all power armor is ceramic and depleted uranium plates, a power source, and a motor.

    >6: When will Benny Hill return back to life?
    He'll be back in a day.

    >7: Can we improve realitionship with other character so that they become cheaper when we hire them again?
    They will not become cheaper. But you can talk to them, and they will like you more.

    >8: Is Bob and Alice still around from last mission?
    Yes, they're offloading their gear, bullshitting with their pals, uploading their tactical data to the Guard's computers.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:34 No.17775822
    Indeed. If you want to take more than 80 items, or more than 14 troops (Deathclaws take the space of 4 troops), you will need to rent a bigger craft.
    Popular options are Leopard dropships, Zanzibar-II class ships, and UFO Battleships. Rental for each of these, with pilots, will run you 50 DOSH.
    >> Anonymous 02/02/12(Thu)10:35 No.17775832
    If we're taking anything from Fallout why not Enclave Power Armor, gatling lasers and a mini Liberty Prime? instead of Deathclaws? i mean they're really awesome but i don't know about how efficent they'll be in comparison.

    Also i find our total lack of anti-magic goodies disturbing. A few casters is good but later bits of the dungeon are much more magic based.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:38 No.17775844
    Don't tell them. I'm looking forward to dumping your entire team in the Abyss, one by one.

    A Gatling laser? Powerful weapon. 4 DOSH each, crew-served, crew not included. Will burn through rock and steel in a few minutes.

    As for Liberty Prime, DM Fiat says no. Dungeon crawls are not communism.
    >> Anonymous 02/02/12(Thu)10:43 No.17775862
    Though the Lepared and Zanzibar are great for transporting mechas and the like the height will be wasted on us as we're primarly so far using personal instead of mechs. So the batteship seems like the best idea for floorspace alone
    >> Diealot !5FbS6z.egA 02/02/12(Thu)10:49 No.17775903
    I'm little unsure about water cannon. If we talking about normal water cannon then no. But if we talking about highly advanced water cannon that are easy to carry around like rocket launcher then maybe yes.

    Raven Guard's power armor are more adapted for stealth because Raven Guard prefer using guerilla tactics.

    How about getting dwarfs from Warhammer world? They have natural ability to resist magic and they have Runelord/Runesmith who are excellent at anti-magic.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:52 No.17775916
    So you want a HEAVY DUTY version, eh?
    35 DOSH, for a HEAVY DUTY water pump. The type that can sandblast something to pieces. This one will require 2 men or 1 superhuman to operate it (men not included in Dosh price).
    That's 10 DOSH of Decanter, 5 DOSH of power supply, and 20 DOSH of Engineering.
    I honestly hadn't considered this angle, but it seems like it should work well vs. anything unholy or demonic.

    You will indeed not be able to teleport in and out of Abyss, Hells, Pan, except by game mechanics. While the DM will not stop you from trying to loot these places, the DM advises that this is unwise.

    You want a vehicle, with crew? 10 DOSH for a Tank, 5 DOSH for an APC, and I have no bloody idea how you plan to get it down the dungeon.
    >> Anonymous 02/02/12(Thu)10:52 No.17775920
    >>Also i find our total lack of anti-magic goodies disturbing. A few casters is good but later bits of the dungeon are much more magic based.
    Get to it boys http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiMagic
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:53 No.17775924
    >Raven Guard's power armor are more adapted for stealth because Raven Guard prefer using guerilla tactics.
    Adaptive Camo Power Armor for 10 DOSH each.
    >How about getting dwarfs from Warhammer world? They have natural ability to resist magic and they have Runelord/Runesmith who are excellent at anti-magic.
    Not knowing their abilities, I'll give you a Runedwarf for 25 DOSH, and assume they're a more anti-magic form of that world's special melee forces.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:53 No.17775929
    No, don't. It'll be FUN to dump your dudes into the Abyss, one by one.
    >> Anonymous 02/02/12(Thu)10:55 No.17775944
    Mount the water connon on the death claw it's intelligent it might be able to fire it, barring that we could have some one fire it from it's back using the deathclaw as a mount
    Or, we could just give someone light power armor and let them go to town with it
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:57 No.17775953
    You may indeed give the Deathclaw the Water cannon.
    It will be like a Dragon with a Holy breath attack.
    Note that this will be EXTREMELY hazardous if you opt to bring in any undead or demonic troops, or any troops that are otherwise made of evil.
    >> Anonymous 02/02/12(Thu)10:58 No.17775958
    will we be able to keep the pump for other missions or have to rebuy it again?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)10:59 No.17775960
    I must now: Sleep.
    Do try not to fall into Fanboy syndrome. Have fun arguing!
    >> Anonymous 02/02/12(Thu)11:05 No.17775993
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    >>An absurdly high pressured water cannon capable of releasing an infinite amount of highly concentrated grit filled Holy Water capable of blasting apart enemies and terrain while releasing massive bolts of electricity through its stream
    The Hydro-Thunder cannon
    >> Anonymous 02/02/12(Thu)11:08 No.17776006
    would null rods(40k) nullify magic in this setting or still just WARP powers?
    >> Anonymous 02/02/12(Thu)11:09 No.17776015
    Deathclaw shock troops backed up by a White mage & Time mage sound fun though... I mean, hasted Deathclaws with Shell on them seems like a pretty solid front line troop choice. Expensive, but high survivability. White mages can cast Raise (or Reraise if high enough level) to deal with instant kill spells.

    Speaking of anti-magic, will we be looking to counter enemy spellcasters or magic monsters more? I'm not familiar with Stone Soup (played a lot of Zangband though).
    >> Anonymous 02/02/12(Thu)11:10 No.17776019
    where the hell do you live out of curiosity because right now even in europe it isn't that late AND in the US its still mid morning.
    >> Anonymous 02/02/12(Thu)11:14 No.17776053
    Will an aluminuim hat stop or provide defence vs mental status effects?
    If it won't i would suggest a few cans of Telekill from the SCP that we can paint a few hats for our caster to make them immune to it. Or does it just provide an anti-magic effect? as it does in several scp articles?
    >> Anonymous 02/02/12(Thu)11:17 No.17776083
    >>Detect Life 120ft ring, 4 DOSH.

    Why do people keep forgetting Soliton Radar ffs?
    >> Anonymous 02/02/12(Thu)11:24 No.17776142
    Spellcasters mostly magic monsters are pretty much the rule of the dungeon not the exception
    >>Buffing deathclaws
    Good god why didn't we think of this
    Slam some slasher(+25%+50%DmgResist), psycho(+25%dmg)/ med-x(+25dmgResist), Battlebrew(+50Hp,+35DR,-1INT,+1STR,+40AP[my god],+10 HP per second)
    Really Fallout chems are just fucking awesome
    Buffout, Mentats(for casters), Ultrajet(+40AP), Fusion Cola and lastly but not least Fucking Turbo
    >>Dungeon Tweakers Stone Soup
    >> Anonymous 02/02/12(Thu)11:26 No.17776151
    because there is never any accompanying information along with the suggestion so people who don't know what it is can't find out
    looking for it i find some MGS stuff. I'm assuming it's the enemy detection HUD system from MGS-1 Correct?
    If it is then absofucking lootly
    >> Anonymous 02/02/12(Thu)11:29 No.17776169
    Yes, yes it is. And you use it even up to MGS4.
    >> Anonymous 02/02/12(Thu)11:32 No.17776189
    >hasted deathclaws
    imagine this fucker hasted, he already kills a fully buffed, maxed out Level/Def/Hp player in two fucking hits
    The preffered way to kill him is to blow up a nuclear warhead
    >> Anonymous 02/02/12(Thu)11:32 No.17776196
    Fucking bought! a thousand times yes
    >> Anonymous 02/02/12(Thu)11:39 No.17776246
    >>how do we get tanks down stairs
    -Minecraft converts stairs to ramps or makes wide enough stairs
    -If a dragon takes a single tile so does a tank
    -We can just teleport them a level down if need be
    >> Diealot !5FbS6z.egA 02/02/12(Thu)11:48 No.17776318
    A intelligent deathclaw with water cannon... It could work...

    If we gonna have vehicle inside the dungeons then I suggest that we get a drill tank because we can make new entrance or making new tunnel.

    By the way, do any agreed that we take dwarf runesmith for anti-magic? They can also make magical weapons and armor if they have nothing else to do.
    >> Anonymous 02/02/12(Thu)13:09 No.17777033
    Will soliton radar detect ghosts or ethereal beings? Because Detect Life items from Oblivion will. We may in fact want to largely use the soliton radar, but have one Detect Life ring per squad we send out to watch for those things. Detect Life also functions through walls or other barriers.
    >> Diealot !5FbS6z.egA 02/02/12(Thu)13:26 No.17777190
    Yep it seem that you can use solition radar for detecting ghost. Look here at Peace Walker
    >> Anonymous 02/02/12(Thu)14:18 No.17777707
    Nice, that frees up some DOSH for other purposes.

    I'm still unsure as to the makeup of our fighting troops. I do want the Minecrafter, at least two FFT White mages, and someone who can detect & disable traps for support. We may want to build our own traps as well, especially if we have steve build a shooting gallery near a place with high value enemies we can capture.
    Going to have to think on some plans for this...
    >> Anonymous 02/02/12(Thu)15:57 No.17778749
    I wonder how much it'd cost to upgrade Steve to creative mode?
    >> Anonymous 02/02/12(Thu)16:02 No.17778807
    Okay, brainstorming on ways to weaken, stun and capture enemy troops.

    Stun Bombers w/ TMAR
    Force Cage spell (D&D)
    Diablo II Lightning Sorc w/ Static Field (this may or may not be as effective deep in the dungeon, as Diablo II had limits on it in Nightmare and Hell difficulties)
    D&D 3.x Sorcerer with Subdual Substitution feat (spells use same level as normal, deal subdual damage instead of normal damage).

    Creatures / monsters with special abilities:
    Chuul; super lobster with paralyzing attack,http://www.d20srd.org/srd/monsters/chuul.htm
    Mind Flayer; cone of stunning attack

    More mundane options: nets, bolas, rope/net traps
    >> Anonymous 02/02/12(Thu)16:21 No.17779090
    Hmm, Ultima Online mages would have the Paralyze spell too, and they're incredibly versatile casters. Damage spells, healing spells, Gate spell, summoning mosnters and even resurrection. Just need to keep them supplied with reagents.

    If we build a good gallery of death, we can lure monsters to it up a big ramp (courtesy of Steve). We would want a good trapmaker for this though, and some consideration if we want lethal traps, or ones to capture / stun enemies. A 20' deep pit trap would allow us to lob stun bombs down into it with ease, and then capture the stunned foes.
    Maybe we should grab a Dwarf Fortress Dorf with Mechanics, masonry and Engraving. Steve can do the tunneling and building quickly, the Dorf builds a couple of workshops and lots of traps / fortifications.
    >> Anonymous 02/02/12(Thu)16:47 No.17779389
    regarding rezzers couldn't we just purchase 1-Up mushrooms, one of the most obtainable power ups in a extremely exposed (and thus constantly harvested) verse. DOSH wise they should be cheaper than dirt
    >> Anonymous 02/02/12(Thu)17:59 No.17780063
    Depends how 1up mushrooms work. Do they cause someone to respawn back on the ship? Also, they generally have to be collected in advance by the person who will be killed. We would have to have 1 for every troop we bring, plus extras to replace used ones.
    I think they will be of very low utility for us, at least compared to the other unit based ressing schemes.

    With a UO mage we have someone who can attempt to res (70% chance of success usually) every 10 seconds or so. They only cost for failure is the use of reagents in casting the spell and the time spent casting. And the reagents for that are pretty cheap; they use between 1 and 3 different reagents out of a list of 8 of them. Getting a couple hundred of each type would be very easy. Reagents cost around 5 to 10 gold each depending on availability, and most advanced characters there have a few hundred thousand gold at any given time.
    Heck, a UO healer character can cure poison and resurrect ghosts with only bandages. 18 seconds to res, 6 seconds to cure poison, 5 seconds for a strong heal.

    FFT white mages get their mana back out of battle, and can raise a whole lot of times, in addition to being able to remove status effects (esuna) and heal damage (cure spells) AND have the Reraise spell (auto-res upon death).

    WoW priests can res, heal a lot, and throw up a force shield around one target.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)18:16 No.17780253
    >would null rods(40k) nullify magic in this setting or still just WARP powers?
    They'd nullify hexes and hostile enchantments, including abyssing. But they're pretty goddamn rare in WH40k though, aren't they? to the tune of 10 DOSH per rod?
    >Speaking of anti-magic, will we be looking to counter enemy spellcasters or magic monsters more?
    Enemy spellcasters.
    >Will an aluminuim hat stop or provide defence vs mental status effects?
    It will not.
    >Telekill Alloy
    10 DOSH for a kilogram. Shit's rare.
    >Why do people keep forgetting Soliton Radar ffs?
    Not sure.
    >-Minecraft converts stairs to ramps
    >Lol No
    >-If a dragon takes a single tile so does a tank
    This is true, but Tank Haet Stair
    >-We can just teleport them a level down if need be
    Heavy Tele Support is now 60 DOSH, considering how well you used it last mission.
    >Will soliton radar detect ghosts or ethereal beings?
    It will detect them better than it detects the living.
    >I wonder how much it'd cost to upgrade Steve to creative mode?
    Creative!Steve has proven impossible to capture and maintain for any significant period of time. It seems he falls into a missing chunk of his own accord.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)18:25 No.17780334
    1-up mushrooms must be consumed by the person you wish to grant the 1up to, and they despawn upon being taken outside of their Canon.
    >Diablo II Lightning Sorc w/ Static Field
    You may have a Diablo II Player Character for 80 DOSH.
    Yes, 80. Each one is a whirlwind of pain and death. Literally in the barb's case.
    >D&D 3.x Sorcerer with Subdual Substitution feat
    Level 5 Chars for 25 DOSH.
    Level 10 Chars for 60 DOSH.
    Level 15 Chars for 130 DOSH.
    No level 20 Chars 4u
    75 DOSH for a re-educated Chuul.
    >Mind Flayer
    Anything intelligent and evil at its base is a hazard to work with. If they were to break free, they would pose a severe hazard to this world. You cannot have one.

    >Ultima Online mages
    Gonna need a link to their abilities before I let you have one.
    >Dwarf Fortress dwarf
    Human Resources has a surprisingly large amount of trouble keeping these fellows alive. They seem to be prone to insanity, and extremely hard to keep on payroll.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)18:27 No.17780359
    >FFT white mages
    30 DOSH each.
    >WoW priests
    10 DOSH each, as you have recently come into contact with a large quantity of these. May be afflicted with retardation.
    You may get a group of 10 WoW players for 50 DOSH, who may be afflicted with retardation.
    Or, you may obtain their non-retard variants for 20 DOSH each, 100 DOSH for a set of 10.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)18:44 No.17780507
    Time to wait for metaquest OP!
    >> Not completely retarded 02/02/12(Thu)19:28 No.17781135
    Regarding those 3 detect spellbooks from nethack, does the spellbook of detect unseen detect zot and other magic traps found in this canon? (It apparently detects traps in its own canon)
    If so, i think we should get it, so we don't get screwed by magic traps.
    Can our auror use a spellbook of charm monster or magic mapping? (Does magic mapping work in this canon, or does the no mapping thing mean more than that this dungeon is randomly generated?)

    Nethack has spellbooks of detect treasure, monsters, unseen, and food, but we already have a source of food if we get the WOW group
    Is the 255 of a kind limit per storage unit or overall?
    I think we could end up making most of our profit off the monsters in this dungeon, rather than the orb and other treasure, since we know a way to make at least one kind of monster here (pandemonium lords, with the system op so helpfully provided)

    I support getting the holy firehose, it should come in handy if we want to loot demons or cursed objects.
    (If we get the holy firehose, lets save the one DOSH of holy water and just get a 0 DOSH swimming pool)
    Yes to the non retarded WoW group, we don't want them running over zot traps and getting sent to another plane. Clever npcs can also give us advice on how to deploy them.
    Can we use the nethack spellbooks with all our mages, rather than just one? It's be handy to have several mages spamming detect unseen around the place.
    Even if the teleport support is now more expensive, we should still get it, as it makes harvesting monsters significantly easier.
    We need to set up our demon farm BEFORE we get the orb, because the orb messes with teleports, and teleporting is an exellent contruction method.
    >> MetaQuest OP 02/02/12(Thu)20:01 No.17781562
    >> Anonymous 02/02/12(Thu)20:14 No.17781695
    YES! YES!

    time to see common sense flee back into the dark, chased away by our superior firepower!

    waiiiit, that's not good.

    (Not directed at you, MetaOP, because it's all been executed masterfully on your end. But I for one hope that some of the command crew will take the lessons learnt from BootlegQuest to heart.)
    >> MetaQuest OP 02/02/12(Thu)20:27 No.17781800

    IT BEGINS...
    >> Anonymous 02/02/12(Thu)21:22 No.17782367
    >>>Will soliton radar detect ghosts or ethereal beings?
    >>It will detect them better than it detects the living.

    Oh god. I'm rofl'ing over this so hard.
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)21:43 No.17782602
    Main quest is on, everyone go there.
    >> Anonymous 02/02/12(Thu)22:26 No.17783111
    bootleg! how much for PST's Annah?
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)22:45 No.17783360
    35 DOSH.
    She is still a foul-tempered bitch.

    >time to see common sense flee back into the dark, chased away by our superior firepower!
    >> Bootleg OP !!Cuw+lR6NxOH 02/02/12(Thu)22:48 No.17783397
    That's what I was calling Spellbook of Detect Traps, as that is basically what it is.
    There's also Identify, Detect Monsters, and Detect Loot.
    Give them to you for a total of 9 DOSH.
    >Is the 255 of a kind limit per storage unit or overall?
    Per species in storage.
    >We need to set up our demon farm BEFORE we get the orb,
    Tell me, are you aware with the capabilities of Stone Soup's demons? If so, you may be surprised in attempting to farm them :)
    >> Anonymous 02/02/12(Thu)22:52 No.17783474
    bitch that still helped, especially with trap (magical and mechanical) detection, and can collect sweet xp
    >> Anonymous 02/02/12(Thu)22:54 No.17783500
    and trap disarming, forgot that
    >> Anonymous 02/02/12(Thu)23:16 No.17783760
    and can go stealthy trap detection mode. actual disarming breaks stealth tho...
    >> Anonymous 02/02/12(Thu)23:36 No.17784028
    Which canon are the Soul Gems that you have been referring to all this time?
    >> Anonymous 02/02/12(Thu)23:38 No.17784050
    Elder Scrolls
    >> Anonymous 02/02/12(Thu)23:55 No.17784268
    ran thru a couple bootleg quest threads on sup\/tg/
    havn't gone thru main? metaquest and wanna know if rolls is god or does certain characters have different success rolls
    like why getting a high DOSH (whats that stand for btw) char if thier 20 is thesame as some grunts 20
    bascily didnt see a you rolled low but your chars skills saved you its always the equipment iirc
    >> Anonymous 02/03/12(Fri)00:48 No.17784967
    If an enemy successfully strikes you, your characters' skill won't save you any more, but armor can.

    Rolls do determine an awful lot, but the choices you make ahead of time determine what you can even roll for, and for levels of bonuses and penalties (which are not revealed, but exist).
    The only reason rolls end up being GOD is that we have a tendency to roll in the extremes in tense situations. A whole lot of 80+ and 20- going on right now in the main quest.

    Cost for units varies with their capabilities, difficulty in acquiring, and how many are being received (ie: just one vs a squad).
    >> Bootleg OP !!Cuw+lR6NxOH 02/03/12(Fri)01:59 No.17785679
    They're an offshoot of Elder Scrolls, Warcraft, and D&D.
    Basically, they store Souls. Souls are my Plot™ way of preventing you from steamrolling everything with 90 million Dantes or 100,000 Kratoses.

    I'mma archive this thread. Stand back lads
    >> Bootleg OP !!Cuw+lR6NxOH 02/03/12(Fri)02:00 No.17785688
    Oh, it's already done.
    Never mind then lads!
    >> Anonymous 02/03/12(Fri)02:29 No.17785930
    Bootleg OP, how much of this quest lore is canonical to the main quest?
    >> Bootleg OP !!Cuw+lR6NxOH 02/03/12(Fri)05:51 No.17787411
    For the time being, I'd say: Most of it.
    Except the parts that are "obvious DM Fiat because DM doesn't know the setting".
    >> Bootleg OP !!Cuw+lR6NxOH 02/03/12(Fri)10:35 No.17789148
    Run through the Lair, Orc, Dungeon down to D:11 so far.
    Planning to map as much of the place as I realistically can for you folk, though at this rate you're gonna need 2 Bags of Holding to store everything.

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