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  • File : 1327881081.jpg-(299 KB, 1759x1884, Transpace_guard_shield2.jpg)
    299 KB Transpace Guard Quest B7: Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)18:51 No.17725651  
    On a level of reality just below our own, the Crossover began. A thousand walls between fiction and the Metaworld tore open, releasing the hungry forces of Sue from their cannibalized homes. Metaworld itself- connection between Fiction and Reality, and the result of seven billion human's perception of Reality, was nearly rent apart.

    In the aftermath, with millions dead and cities flattened, the Rifts existed still. The group that had managed the feat of slaying the Sues stepped forward to defend these gates between Meta and Fiction. They knew that the only way to restore stability was to keep to the Canon, as thousands of Meta inhabitants disappeared into the worlds of Fiction, intent on their own agendas.

    The name of these guardians?

    The Transpace Guard.

    There are millions of millions of Canons out there. From video games, to books, to movies, to movies, traditional games, and more. The goal of the Transpace Guard is to ensure that nobody fucks with the story, and that Canon is preserved, so that the Metaverse remains stable, and no great castastrophe happens again.

    Even now, valiant heroes fight to restore stability, from countless bad fanfictions, disastrous crossovers, hostile entities in the Meta, and author-self-inserts known as S.U.E.s.
    But they cannot do this with strength of will alone.

    Men need weapons to fight. Ships to traverse the meta. Troops to fight with. And they always need more money.
    That's where you come in.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)18:52 No.17725660
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    Transpace Guard Requisitions is in charge of handling the ins and outs of weapons, troops, and equipment to the brave operatives who seek to maintain stability and wrest the Canon from the cold, dead hands of those who would harm it.

    Oddly enough, not ALL equipment comes directly from requisitions. "Meta" technology, including reality emitters, transit drives, and rewriter bombs, are produced by Black OPs and Black OPs alone. But for everything else, Requisitions can handle it.

    There are 6 main branches of the Transpace Guard Requisitions. The two we will be dealing with today are:

    #1.Human Resources.

    This is not a nice place to be.
    The goal of requisitions is to take what won't be missed from a Canon, and send it to forces that need it.
    Sometimes, People won't be missed.
    Heroes, Troops, Specialists, Mooks ... all brought here for recruitment. But recruitment isn't always nice.
    By speech, drugs, surgery, magic, brainwashing, false memory implanting, or even outright torture, people here are "Convinced" to work for the Transpace Guard.

    What's more, Human Resources keeps on hand a stack of two useful things:
    Reconstruction units, and Soul gems.
    So when a person dies, so long as their body structure is backed up and their Soul is stored, they can be rebuilt.
    It's standard policy for all people working in Human Resources to wear Soul gems on their bodies,
    and every day, a steady stream of people attempt Suicide, are rebuilt, and are moved immediately into re-education.

    Human Resources is not a nice place.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)18:53 No.17725674
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    #2. Looting.

    Looting has two jobs.
    #1: Don't fuck up the canon.
    #2: Grab everything you can without violating #1.

    The Transpace Guard keeps a list of worlds. Sometimes, you can't get what you need by farming or manufacturing.
    It's the Looters' jobs to get Staff, unique Items, interesting Technology, Blueprints, and anything that looks like it'd be tricky to make, but easy to grab.

    Looters' casualty rates are second only to Storage, because they go into worlds knowing well what they do will break the Law. but as long as it does not break the Canon, then all is well.

    Looters are also paid extremely well*. Well, if they're good at their jobs.
    Looters have a budget with which to Rent items, troops, and heroes.
    Looters then receive Dosh as a reward for turning in their loot.
    Get a lot of loot, then you get a lot of Dosh, you pay the Rent, and keep the rest for yourselves.

    Sound simple? Good.
    Get questing.

    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)18:56 No.17725712
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    Recently, you deployed a team to Black Mesa, on request by HQ that you learn more about the mysterious G-man.
    While you are there, you might as well 'jack anything that looks valuable and isn't nailed down.

    Upon arriving, the G-man contacted the players with a business proposition. The players are to be the ones that ensure Eli and Alyx Vance make it out of Black Mesa safely.
    The Players were able to do this, and were rewarded with information on the G-man.

    Through careful planning, and proper preparation, this mission has gone smoothly so far, with much loot, and no casualties.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)18:59 No.17725753
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    This quest uses a mechanism called COMMON SENSE.
    If the players act without thinking, or catch a case of the herp derp, they will instead lose a bulb of COMMON SENSE, rather than TPK.
    To regain a bulb of COMMON SENSE, players must be particularily smart, aware, prepared, ingenious, creative, and basically in use of their Brains. If you do something that I didn't expect, and it makes your job a lot easier, that's some SENSE right there.

    You currently have 4/4 COMMON SENSE.
    If you acquire 2 more COMMON SENSE while your bulbs are all full, you will have SUPERCHARGED (turn red) all 4 bulbs, and you get an upgrade!
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)19:01 No.17725781
    For now, a list containing your Loadout, and Loot gathered so far:

    Your loadout is as follows:

    In high atmosphere:
    Heavy teleport support
    Alien Containment unit
    >2 Gargantuas
    >4 HR Scientists
    >3 Scientists
    >6 Soldiers (Security Guards)
    >8 Vortigaunts
    >12 Houndeyes
    >1 Eli Vance (missing 0.5 legs)
    >1 Alyx Vance
    >2 HEV Suits
    >1 Tentacle corpse
    Skyranger with meta transit drive

    Inside Black Mesa:

    1 Engineering-specialist Ghost from Starcraft, named Bob.
    He is equipped with:
    A Soliton Radar (basically, a minimap that shows enemies)
    A Moebius Reactor (doubles energy)
    An Omni-tool (an entire toolkit in one item. Can also be used to hack doors)
    A HUD map of black Mesa

    1 Marksman-specialist Spectre from Starcraft, named Alice.
    She is equipped with:
    A Regenerating shield (doubles his HP and recharges over 5 minutes)
    A TMAR Small Launcher (Fires powerful stun bombs, does not run out of ammo or need reloading)
    A HRV (Can view hot objects through walls, such as enemies, generators, and turrets)
    A HUD map of black Mesa (Spectre)

    Additionally, you have the following items ready to be teleported down when needed:
    Clean drinking water,
    Storage boxes for fragile loot,
    Duct tape,
    Two Kel-Tec PLR-16s
    Some Kevlar vests,
    MREs (Rations, but with no +health effect),
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)19:04 No.17725806
    You also have one SMALL XEN CRYSTAL ready for pickup. If you REMEMBER to teleport this up shortly before you leave this world, you will add it to your loot total.

    Speaking of loot total, here is how much DOSH HQ is willing to pay for the items you are looting:
    Xen Crystal: 50 for each Large, 10 for each Small
    Gonarch: 25. There is only one Gonarch.
    Gargantua: 15 each
    High rank scientist: 10 each
    Military assassin: 7.5 each
    Vortigaunt: 5 each
    Scientist: 2.5 each
    >Alien aircraft: 2.5 each (You cannot loot this with what you have)
    Troop/Guard: 2 each
    Alien grunt: 2 each
    Gluon gun: 2 each
    Bee gun: 1.5 each
    Tank/Helicopter: 1 each
    Houndeye: 1 each
    Alien controller: 1 each
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)19:10 No.17725877
    For now, the players are enacting a PLAN to delay the nuclear weapon at Black Mesa, and give them more time to loot things.

    The things the players must do in order to do this are:
    1. At the end of Apprehension, Gordon Freeman is captured by U.S. Special Forces. Take the place of the Special Forces, and stun Gordon Freeman.
    2. Adrian Shephard is unconscious after his Osprey crashes. Retrieve him.
    3. Black OPs are going to arm the nuke. Kill or Capture them.
    4. Talk to the G-man once the first three are completed.

    For those who want to get caught up on happenings to date:

    I will bump this thread for a while, until we get more players.
    >> Anonymous 01/29/12(Sun)19:19 No.17725989
    Booze hunting anon here. I am sure that at least SOME of the Black Mesa guards would have a hidden flask or bottle of something worthwhile hidden somewhere where they would relax. Keep an eye out for such things, but don't go out of your way to search for them.
    >> Anonymous 01/29/12(Sun)19:33 No.17726142
    Coobie is online right now. He might pull something in this thread.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)19:41 No.17726255
    This isn't the main quest. There is no longer any need for booze.
    Roger. When do you think the players will get here?
    >> Anonymous 01/29/12(Sun)19:48 No.17726371
    I'd guess, three hours before the others show up, and then the trigger-happy ones in about 5 hours from now.

    We're still in the Anomalous Materials section, right? What are the connecting sections of the lab from here on?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)19:51 No.17726408
    You are still in Anomalous Materials.
    The connecting regions are TELEPORTER and TELEPORTER.
    Where do you want to go?

    Was a plan suggested by someone to obtain more Time for looting. You may either enact this plan, or go someplace else.
    Likely location of High value targets are:
    1. Weapons Lab
    2. Teleportation Labs A-D
    3. Old Teleportation Lab
    4. Xen (Accessible once Barney Calhoun has completed his Canon, and you have visted a teleportation lab at least once)
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)19:52 No.17726430
    If you wish to earn a Bulb, you may answer the following:

    If you teleport directly into Special Forces, they may notice and kill your Ghost and Spectre before they get into cover. Teleporting on the roof and dropping in is a solution, but can you think of another one that would get you closer to the Special Forces, and still letting you remain behind cover?
    >> Anonymous 01/29/12(Sun)19:59 No.17726529
    I'll need a map for this.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:03 No.17726593
    Unfortunately, there is no Map.
    You must find a map-independent solution!

    It is a bit unbelievable, to me, how the players literally have no idea how to use one third of their forces.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:12 No.17726704
    Bump to find players.
    >> Anonymous 01/29/12(Sun)20:16 No.17726748
    What's the scale of the batteries that the team is equipped with?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:23 No.17726815
    The batteries they have looted, and also the batteries you took with you, are roughly the size of a milk carton.
    They increase your Energy and Shields.

    I figure once we get someone who can figure out a way to provide cover to our troops as they teleport places, we can resume the quest.

    But until then, it's likely we just have a bunch of Coobies.
    >> Anonymous 01/29/12(Sun)20:27 No.17726856
    Similar to Operation Ratzerg, we could teleport a bunch of headcrabs in the midst of the operators.
    >> Anonymous 01/29/12(Sun)20:30 No.17726906
    It really depends on if we care about them noticing us, or just about cover.

    If the latter, we teleport a goddamn concrete barrier in for cover.
    If we want to be circumspect about it, things become more difficult. Like... teleport out a chunk of wall / structure on the outside of the room the spec ops are in, teleport our operatives into the newly created space and then teleport out a small chunk of wall for a gap to shoot our guns through.

    My thoughts at least.

    Heck, if we don't care about being seen, here is a plan:
    Teleport in concrete barriers for cover, then teleport in a bunch of water centered on the spec ops guys, ought to knock them around some and leave them vulnerable. Then our guys teleport in and proceed to take advantage of the chaos we just created.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:34 No.17726994
    Both of these are viable!
    We shall start the Quest.

    >> Anonymous 01/29/12(Sun)20:38 No.17727044
    We could teleport out whole random chunks of the floor that the SFs are standing on. Hopefully that deals with them.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:38 No.17727053
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    "According to this watch, Freeman should be arriving in the capture room at any minute."
    Alice and Bob teleport up.

    A chunk of wall is silently teleported out, cover teleported in, and Water teleported on top of the enemy Special Forces to disorient them.
    Alice and Bob teleport down.

    "I see no less than 5 targets on HRV, possibly more."
    "Got 5 on Radar."
    The enemy are disoriented, in a room with lots of boxes/crates/shipping containers.

    You have the advantage of stealth.
    You have a Ghost, who can snipe, a Spectre, who can use Pulse to stun and Stun bombs, and Teleport support, which can teleport in nets, water, chunks of wall, etc. or teleport out chunks of wall.

    How do you want to go about clearing the 5 enemy Spec Ops soldiers?
    They are equipped with Crossbows as their only weapon, but they are extremely accurate and well-trained.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:41 No.17727111
    >We could teleport out whole random chunks of the floor that the SFs are standing on. Hopefully that deals with them.
    You may teleport chunks of the floor out from under some of them, but not all at the same time.
    The Spec Ops can jump out of pits, but if they fall in a pit, it will give them time.

    You can, of course, just crush them with rocks. But this means you will not be able to capture them alive.
    The area they are in is open to the sky. Sealing off entire areas is impossible, though you can place or remove cover easily.

    Unless otherwise stated, your Spectre will be attempting to hit enemies with Stun Bombs as they round corners, and your Ghost will snipe enemies if they close in too quickly.
    But, there's always the opportunity for the players to be creative.
    >> Anonymous 01/29/12(Sun)20:47 No.17727217
    Teleport in the tentacle corpse on one side of the spec ops group, slightly in the air so it makes a noise coming down. I'm assuming they've either seen the tentacles in action or been briefed on them. This should cause them to back away from it, leaving them slightly bunched up. The spectre is ready for this and fires a stun bomb towards the center of the group. The ghost snipes at one of them, focusing on any who are further away from the others first.
    After firing, they focus on taking cover for a moment, before returning fire.

    I'm assuming that any surviving black ops will realize the tentacle is dead quickly, I'm just hoping for an immediate back-off reaction.

    Thoughts before enacting this anyone...?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:49 No.17727249
    Seems viable.
    Do you want your ghost to try to Kill with his snipe, or just Disable?
    >> Anonymous 01/29/12(Sun)20:53 No.17727302

    We could attempt to teleport some nets on them to further disorient/incapacitate them. They'll probably regain their bearings momentarily, but trying to lift your arm when you're covered in a weighted net is harder than it sounds. We could then try to stun bomb them from a safe angle.

    A more hazardous venture would be to teleport a large quantity of sand or gravel above them to bury them up to their necks. But the weight of such a large amount of such sparse material (even sand) could potentially cause serious injury.

    We might even try teleporting a stun bomb above them and detonate it.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)20:57 No.17727352
    All of these are a potentially good action!
    You may combine Nets with Glue, to create DOUBLE NETS.
    You will teleport in the tentacle to distract them.
    You will try to DISABLE the enemy.

    Do you wish to alter the terrain in any way, e.g. to make it more open, more closed, give your troops ramps, etc.?
    >> Anonymous 01/29/12(Sun)21:02 No.17727416
    Teleport in debris to close off the terrain on the opposite end of where the tentacles is. This should close off the path from the backs of the SFs.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:03 No.17727428
    Good thinking.


    Let us roll.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:03 No.17727435
    rolled 95, 58, 45, 55, 98, 22, 7, 15, 65, 87 = 547

    >> Anonymous 01/29/12(Sun)21:05 No.17727450
    If we can drop the nets on them then that should limit them enough to give our operatives the edge they need. Combined with the fact that they're still getting back up from having a bunch of water dumped over them. Wet, netted and soon stun bombed.

    I wasn't going to have the ghost pull his punches while shooting. Capturing these guys would be nice, but not necessary by any means. Those that get stunned we capture, those that aren't stunned we can do away with.
    >> Anonymous 01/29/12(Sun)21:06 No.17727470
    Black ops #2 and Gordon are both bringing their A-game. Hopefully our teleporter roll helps us.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:07 No.17727473
    rolled 7 = 7

    Your Teleporter technician grins wickedly.
    "Been waiting ALLLL morning"
    Nets come down on 4 of the 5 Spec Ops, trapping them instantly.
    The Tentacle comes too, blocking off 2 of the Trapped Spec Ops from their friends.

    The Ghost comes out, sees the non-trapped Spec Ops, and fires a Sniper shot, disabling him.
    Your Spectre takes careful aim and fires ... stunning the two trapped, isolated enemies.
    However, not all is as it seems.
    In the chaos, one Spec Ops manages to take cover and radio that they are under attack.
    And one Spec ops lands two Crossbow bolts straight on... (roll).
    The remaining Spec Ops are hopelessly tangled in nets, as a Security Guard runs screaming out of the building.
    He will at least be able to tie up the security guards for a moment.

    There is a blip on your radar moving up a lift. A very ORANGE blip.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:11 No.17727538
    On ... Your Ghost!
    "Son of a bitch."
    Bob keels over, not quite dead, but not quite alive, either.
    >Ghost HP: 1/100
    >Ghost saved at 1HP
    >Do you wish to teleport the Ghost out, and feed him all of your Medkits?

    Your Spectre continues, hunting down one helplessly tangled enemy, and the final NPC with the radio.
    Unfortunately, the Security guard, sensing his chance and his shot at GLORY, guns down the disabled Spec Ops soldier.

    >Ghost near death
    >Spectre fine
    2 Spec Ops remaining. One is radioing for help. One is advancing on your Ghost
    >> Anonymous 01/29/12(Sun)21:12 No.17727553
    Yes, teleport ghost out, as well as any stunned black ops. Spectre hides for the moment. Gordon probably can't see the spectre.

    Maybe ready more teleport shenanigans to trap the Freeman? Especially if he's going down a hallway or other place we could block off easily.
    >> Anonymous 01/29/12(Sun)21:13 No.17727567

    Yes. He is vital to this operation. We should feed him the medkits, I think.
    >> Anonymous 01/29/12(Sun)21:13 No.17727571
    Actually, we need the spectre to stun the black ops person still. CAN'T have the Freeman die, and the black ops might shoot him.
    >> Anonymous 01/29/12(Sun)21:16 No.17727613
    Gordon usually tries to find out stealthed enemies by trial and error. Usually he'll throw snarks at them. So, GTFO before Freeman kills you.
    >> Anonymous 01/29/12(Sun)21:17 No.17727627
    Teleport out and then block Freeman's path with obstacles.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:17 No.17727634
    rolled 17, 70 = 87

    >Yes, teleport ghost out, as well as any stunned black ops. Spectre hides for the moment. Gordon probably can't see the spectre.
    Your Teleport support teleports the ghost out.
    The Ghost eats medkits.
    Ghost HP: 60/100
    Bob is patching himself up with the traditional first aid kit and Omni-tool. Let's roll to see how well he medicines.

    The Security Guard advances on the Black Ops that was radioing for help. The Security Guard receives a bolt to his face for his trouble.

    However, this gives your Spectre an opening. Your Spectre fires upon the Spec ops...
    And the final Spec ops (who got the 98), tries fruitlessly to engage the Freeman as the Freeman blows himself up with a grenade and hops over a wall.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:19 No.17727655
    Your Ghost bandages his wounds, but is unable to do anything more.
    Your Spectre has stunned the Radioing black ops, taking no damage for his trouble.

    Now, this presents an issue.

    Your Spectre, the final Spec Ops, and Gordon are together.
    Your teleport is ready for support.
    The final Spec Ops, Mr. 98, can apparently see your Spectre.
    Gordon is unknown.
    Who is your priority target, and do you wish to use the TMAR's overload feature (runs risk of damaging the user, but fires 3 times the shots)?
    >> Anonymous 01/29/12(Sun)21:23 No.17727728

    Will the shield the Spectre is currently carrying dampen/absorb any initial damage the TMAR can cause?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:24 No.17727751
    Yes, if he takes any.
    >> Anonymous 01/29/12(Sun)21:25 No.17727768
    We could stun the last black ops, and then shout out to Freeman that we're the evac team for Black Mesa.
    >> Anonymous 01/29/12(Sun)21:26 No.17727777
    Yes, overload it and fire at will.

    If we can stun Freeman, we can teleport him back down somewhere plot appropriate at our leisure, and take a slower pace to looting, at least until the military comes in.

    If we fail to stun Gordon, we just quickly grab as much loot as we can (once ghost is recovered) and prepare to get out of there (not forgetting the Xen crystal).
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:34 No.17727907
    Who will you target?
    Gordon or the Spec Ops?
    >> Anonymous 01/29/12(Sun)21:35 No.17727938

    Spec ops is immediately lethal to our person. Target him first, I say
    >> Anonymous 01/29/12(Sun)21:37 No.17727982
    Target Priority:
    Black Ops
    Anyone else not us.

    IMO, Black Ops guy absolutely has to go down, so if we need to fire all the shots at him, that's fine. Gordon Freeman is a target of opportunity, as that could give us time to nab another Xen crystal somewhere, or other nice loot.
    Anyone else who happens to get targeted is just not having a good day.
    >> Anonymous 01/29/12(Sun)21:40 No.17728033

    We don't have to actually "fight" Freeman, right?
    >> Anonymous 01/29/12(Sun)21:41 No.17728052

    No. We were just planning on stunning him so he'd stop his insane speed run through black mesa and buy us an hour or two of extra looting time. But if he gets away, ah well, we'll just need to be more efficient with our remaining time.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:43 No.17728083
    rolled 38, 26 = 64

    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:44 No.17728091
    rolled 91 = 91

    And one more thing...
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:46 No.17728125
    The Black Ops stumbles as Sand appears beneath his feet. Your Spectre moves in for the kill, and engages RAPID FIRE.
    Your Spectre takes careful aim, and ...
    Gordon Freeman jumps in front of two of the shots, knocking himself out!

    >It is common in speedruns that in any "You have to die" section, you deliberately take damage, so as to speed the battle up

    The second Spec ops is now at 1HP, your Spectre is now at max.
    Since there's no way you could possibly lose that battle, I'm giving you a captured Spec Ops.

    >2 Gargantuas
    >4 HR Scientists
    >4 Black Ops
    >3 Scientists
    >6 Soldiers (Security Guards)
    >8 Vortigaunts
    >12 Houndeyes
    >1 Eli Vance (missing 0.5 legs)
    >1 Alyx Vance
    >1 Gordon Freeman (must be delivered to the Crusher in 1 hour)
    >2 HEV Suits
    >1 Tentacle corpse
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:46 No.17728139
    rolled 1 = 1

    You find...
    >> Not completely retarded 01/29/12(Sun)21:47 No.17728144
    Can the teleport operators in orbit spot gordon?
    If they can, have them try to slow or capture him.

    Possible methods: Nets, Sticky nets, Large amounts of water, Teleporting barriers around him, teleporting the ground out from under him, Teleporting stun bombs into his path (he has to slow down to turn, right?), teleporting lots of flashbangs around his path so they go off arround him,
    maybe we could teleport only the armoured shin of the tentacle, using it as a giant net/scoop by putting it in gordons path, and teleport stun bombs into the entrance just after he goes in, making sure they stun him, then teleporting the whole lot out?

    Do any of our troops have emp abilities? Would they slow gordon down?
    >> Anonymous 01/29/12(Sun)21:47 No.17728151
    We could, theoretically, diplomacy our way with Freeman the way we did with Eli.

    Since the military is attacking, we have to basically tell him a believable alibi, right? We can't tell him we're military or a PMC, so the next believable thing is that we're "friends from Aperture Science", right?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:47 No.17728152
    0 Health kits!
    0 Crossbows!
    0 Batteries!
    0 Grenades!
    0 C4!
    0 Rockets!
    0 Shotguns!
    0 Ammo!

    Did someone accidentally bring a Ladder or something? =)
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:50 No.17728207
    Next up:
    Adrian Shephard's Osprey is about to be shot down.
    Left unmolested, he will move on to disarm and activate the nuke himself.

    Your Teleporter requests that at least 1 soldier go down, so you can Spot which one is Adrian, since all of the crash victims look the same.

    Who will you send? Your Spectre is at 100/100 and 50/100 shield, your Ghost is at 60/100 HP.
    >> Anonymous 01/29/12(Sun)21:54 No.17728263
    We just bought ourselves an extra hour. Send both down (safety in numbers), though make a record of the exact coordinates of the room they're currently at for teleporting them back to it later.
    >> Not completely retarded 01/29/12(Sun)21:54 No.17728276
    We should probably send both, and spam stun bombs on them while stealthed, maybe using emp abilities and psychic powers as available

    Let's just grab all the crash victims, and shove the ones that aren't adrian in a nearby hospital, we get DOSH for captured soldiers, so we should grab them if we can
    >> Anonymous 01/29/12(Sun)21:57 No.17728316
    Did we even bring the ladder of blindness?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:58 No.17728331
    This room is not the CRUSHER.

    The CRUSHER is visible from atmosphere, but it is covered with a GRATE. You could cut the grate easiy with the Omni-tool, but teleporting magma / rocks onto the grate risks damaging the crusher.

    The Ghost and the Spectre teleport into an alcove you have made, behind cover.
    What they see is a warzone.
    6 Alien Grunts (and 6 Bee Guns), and 4 Vortigaunts, are attacking a group of 6 Soldiers.
    You know that one of the two who are wearing Gas Masks is Adrian.
    How will you proceed? You will teleport in Cover for your troops, unless you specify another use for the teleporter.
    Your Ghost will try to hang back and not take damage.
    Your Spectre will stun bomb the Soldiers first.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)21:59 No.17728344
    You did not bring the Legendary What The Fuck Are These Low Rolls ladder.
    In fact, that ladder's been put DEEP into storage.
    I hear the serviceman who stored the ladder couldn't find the exit, and died with it...
    >> Not completely retarded 01/29/12(Sun)22:04 No.17728440
    Maybe we should teleport sticky nets and (prefferably salt) water onto the hostiles, after we send in the cover for our troops

    or just teleport walls around each group, if we can.
    Can we teleport arbitary hollow shapes of rock out of the ground? If we can, we could build a sturdy wall around the foes and shoot through holes made after we box them
    If we cant make proper boxes, maybe just put a big wall between the groups, then add more walls as needed?
    >> Anonymous 01/29/12(Sun)22:04 No.17728445
    It's simple, OP. We loot it anyway.
    >> Not completely retarded 01/29/12(Sun)22:07 No.17728496
    If booze is so important for you, i'm sure we can go and loot all the worlds best wineries and such on our way out, The booze would probably be destroyed or otherwise be unmissed.
    We have other prioroties for now though, booze isn't going to get us paid.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:10 No.17728545
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    >Can we teleport arbitary hollow shapes of rock out of the ground?

    You can indeed do this, but it will take 60 seconds per box. You may wish to take other actions first. You will be able to use 2 immediately.
    Who do you wish to box in?
    Your Teleporter, if not in use, will now prepare METAL BOXES.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:13 No.17728583
         File1327893184.jpg-(79 KB, 1506x455, bulbs_5on.jpg)
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    Your 4 BULBS evolved into 5 BULBS!
    Give a nickname to 5 BULBS?

    You have a choice:
    #1. Who does your Spectre target first? Soldiers, Vorts, or Alien slaves?
    #2. Will you Box a cluster of enemies first, or drop Nets on a cluster of enemies?
    Three Alien Grunts, and Three Soldiers, are both groups. There is a group of Two Alien Grunts, and everyone else is solo.
    >> Not completely retarded 01/29/12(Sun)22:17 No.17728652
    Are the soldiers and aliens both in boxable groups?
    If we can box them both, we should box both, but if we cant, there is a choice to make:
    the safety of our heroes, or the safety of adrian.

    Are our METAL BOXES large enough to box in each group in one each?
    Are they portable toilet sized, car sized, small room sized, or larger?

    We don't need them to have roofs or be more tham a meter thick, as far as i'm aware (for this engagement, we might want that later though)

    My guess is that it sould be better to box the
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:22 No.17728722
    >Are our METAL BOXES large enough to box in each group in one each?
    You may indeed box the Three Alien Grunts, and the Three Soldiers, each with 1 box.
    They are the size of a garbage dumpster.

    So, you wish to:
    Box the 3 Soldiers (one has a gasmask)
    Box the 3 Alien Grunts
    Leaving you with 3 soldiers, 3 Grunts, and 4 Vortigaunts to deal with, with your Spectre and Ghost.
    You wish to capture the other 3 SOLDIERS first.
    Is that correct?
    >> Not completely retarded 01/29/12(Sun)22:22 No.17728730

    If we box the soldiers, the aliens will focus on the smaller remaining group, possibly leading to more soldier deaths, maybe even breaking canon.

    I think we should use the boxes first if they both take the same amount of time, as nets are easier to break out of, while boxes protect both those inside and outside them
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:24 No.17728781
    True, there is always a risk that any action you take has a butterfly effect. But hopefully that is not the case here.
    (Adrian already has an action planned. A player character tends not to die that easily.)
    >> Anonymous 01/29/12(Sun)22:26 No.17728800

    I think it would be a good idea for the Spectre to stun the Vortigaunts first. Not only are they a priority target for us to capture, but they can deliver devastating energy blasts. The Alien Grunts may standoff with the marines with the weak hornet guns, which are still probably dangerous, but not nearly as much as the Vortigaunt lightning.

    If anyone has any objections or better ideas to this targeting priority, please post.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:27 No.17728815
    rolled 64, 22, 78, 7, 41 = 212

    So, you wish to:
    Box the 3 Soldiers (one has a gasmask)
    Box the 3 Alien Grunts
    Leaving you with 3 soldiers, 3 Grunts, and 4 Vortigaunts to deal with, with your Spectre and Ghost.
    You wish to capture the 4 VORTIGAUNTS first, as they are the strongest threat.
    Is that correct?

    If so, let's roll.
    >> Anonymous 01/29/12(Sun)22:28 No.17728831

    The soldier with the gas mask may be Adrian. At least, that's how he is always depicted in box-art and in-game.
    >> Not completely retarded 01/29/12(Sun)22:29 No.17728850
    Are our soldiers in their military disguises?
    If they are, we may be able to bluff the soldiers into focusing on the aliens, and then use our boxes as available, lessening the danger to our heroes.

    Would boxing any one group allow the box to act as cover for the soldiers?

    Has any of the soldiers been acting faster than normal, or is it just gordon who is speedrunning?

    If there is any indication of one soldier moving too fast, box him asap

    Sound like a viable option
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:30 No.17728875
    Your Teleporter beeps on, as a Box falls down to cover the 3 Soldiers.
    "What the fuck, over?" is heard as this occurs.
    Your Spectre moves quickly into action, snapping a shot off on one vort, and moving fast to target another.
    One soldier with a gas mask bunny hops ferociously to a Vortigaunt, and blasts it straight in the face, before bunny hopping over a health kit.
    The two remaining vorts shoot with deadly accuracy - hitting the two regular USMC troops outside the box.
    "that all you got?", one quips.
    "Ah! medic!" one quips.
    The Alien Grunts do what they always do.
    Stand still as a board, point in random direction, fire bees.
    The bees headbutt the upside-down dumpster containing the Soldiers, doing minimal damage.
    Finally, the Soldiers aim, and take fire at...
    ... Their AI is looping and they're replaying their "go go go" hand gesture repeatedly.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:31 No.17728889
    1 VORT alive
    2 VORT stunned
    3 BEE in a box
    3 BEE free
    3 SOLDIER in a box
    2 SOLDIER wounded
    1 SOLDIER bunnyhop

    Spectre and Ghost are fine.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:32 No.17728897
    You are likely to finish off the remaining vort this turn.
    What is your next target priority?
    >> Anonymous 01/29/12(Sun)22:34 No.17728914

    Whoever runs this canon should really get to downloading the latest patcher.
    >> Not completely retarded 01/29/12(Sun)22:36 No.17728948
    Well shit, it looks like another speedrunner.
    We need to grab him quickly, before he runs off.

    That bunny hopping one is probably Adrian, i think we should grab him before he speeds off.

    We should teleport those wounded soldiers to a hospital, we can just leave them out the front if needed, there is already stuff randomly appearing all over the place.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:38 No.17728982
    rolled 18, 59, 36, 80 = 193

    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:39 No.17728992
    rolled 22 = 22

    Oh, and something else.
    >> Anonymous 01/29/12(Sun)22:42 No.17729031
    Target list:
    Remaining Vortigaunt
    Alien Grunts
    Gas Mask guys, we can chase these down.
    We are at open ground, we can slow him down by using the teleporter to make a hole under where he's walking if we need to. Then spectre catches up, and stun bombs.

    Soldiers seem to be having AI issues, so they're not a threat, and I don't think regular soldiers are worth DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:42 No.17729033
    Your Spectre shoots a stun bomb at the last remaining vort...
    ... A little too late, as Adrian blasts it with a shotgun!
    Adrian dives towards your stun bomb...
    ... and fails to intercept it!
    The Vortigaunt seems to be dead.
    The Alien Grunts, realising the power of Boxes, fire a salvo of Bees at the two single soldiers remaining. This proves to be too much for the poor soldiers, who go down without much fuss.
    Before dying, the soldiers shoot bullets at the lone Alien Grunt. It growls, angrily.
    Soon afterwards, Weighted Nets and Sand drop down on the 2 Free alien grunts. They roar indignantly.

    >2 VORT stunned
    >3 BEE in a box
    >3 SOLDIER in a box
    >2 BEE in nets
    >1 BEE free, slightly hurt
    >1 ADRIAN
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:44 No.17729060
    rolled 23 = 23

    Regular soldiers are worth a minor amount of DOSH, as trained military personnel are always good for meatgrinder missions.

    You have a choice of 3 targets:
    Your ghost, noticing that the enemy's detectors are all incapacitated, searches for ...
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)22:45 No.17729070
    ... and finds a SINGLE MEDKIT!
    Ghost HP: 85/100
    >> Anonymous 01/29/12(Sun)22:45 No.17729076

    It appears as if Adrian is attempting to speed up the "cutscene" by getting himself purposefully knocked out.

    I say we concentrate our stun bomb fire on the remaining alien grunts. Once they're stunned, fire more grenades in a very predictable pattern. Shepard will take care of the rest.
    >> Anonymous 01/29/12(Sun)22:48 No.17729120


    Those alien grunts are also very strong. Weighted nets are probably just a bother for them. I say we stun them first, since we can get two for the price of one shot.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:02 No.17729322
    rolled 54, 10, 11 = 75

    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:04 No.17729363
    "Never say die."
    Your Ghost, figuring these alien grunts can take a shot or two without falling, decides to test that theory.
    6 "Pwip"s later, he has established its truth.
    Your Spectre fires off a trio of Stun Bombs to the pair of Alien Grunts. They're unconscious now.
    Adrian, predicting you will fire upon a grunt, promptly rushes up to and shoots...
    ... The other, non-stunned grunt.
    Who dies.

    2 VORT
    2 BEE

    1 GHOST
    3 BEE (box)
    3 SOLDIER (box)

    Unless otherwise stated, I am assuming you are preparing a massive Stun alpha strike, first on the Bee box, then the Soldier box, then Adrian.
    Is this correct?
    >> Not completely retarded 01/29/12(Sun)23:07 No.17729419
    Adrian first, he isnt in a box, and if we take too long he might run off.

    Once adrian is stunned we can teleport him up into containment for later redeployment and looting.

    Once we have Adrian, then we can do the rest of the stunnong safely.
    >> underpower !!9Y83v1DtrYp 01/29/12(Sun)23:10 No.17729459
    adrian then soldiers then bee
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:12 No.17729497
    rolled 78, 27 = 105

    Adrian first!
    ... Adrian gets stunned. Predictably.

    Soldiers next!
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:15 No.17729543
    rolled 52, 14 = 66

    Soldiers down.
    Bees next!
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:17 No.17729571
    rolled 47 = 47

    Bees down.


    "That was some good shooting there, Bob."
    "Thank you, Alice. I'm kinda hurt, did you find any medkits around here?"
    "No, but this building looks like a makeshift infirmary. We can find one in there."

    Inside, you see a Scientist. He looks haggard and worried. He is attending a Triage of soldiers, most of whom are dead.
    >Info: This is where Adrian starts the playable section of the game.
    In here, there is...
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:17 No.17729580
    A Medkit in the corner, and 1 surviving soldier.

    Do you wish to loot the Scientist, Soldier, and give the medkit to your wounded Ghost?
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:24 No.17729687
    It seems the regulars have gone to sleep.
    I shall check back a bit later.
    >> underpower !!9Y83v1DtrYp 01/29/12(Sun)23:25 No.17729690
    nothing unintentionally dies in xcom alien containment so
    >> qnqn­x !CylYBJT.Sw 01/29/12(Sun)23:25 No.17729704
    Loot the medikit, but reserve. lets see what can the scientist do our guys health, then loot him. Say that its for his own and the remaining soldier alive safety.
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:32 No.17729788
    It is done.
    The Scientist raises the health of ADRIAN.
    The Scientist raises the health of ELI.
    ADRIAN must be returned here in 1 hour.

    You have two objectives remaining, before you can add 1 hour (well, 45 minutes) to your total looting time here!

    #1. There are 8 Black Ops in an open area with bombed out buildings, and a long tunnel leading to a Nuclear Device. You must Disarm, or Steal, the Nuclear Device.
    #2. You must ask the G-man nicely for more time.

    Now, 8 Spec Ops in a wide open area, vs. a Ghost and a Spectre.
    It won't be easy. These ones have guns, instead of crossbows, but they can't jump up and down walls.
    Two are in one bombed out building, on its ground floor.
    Three are in another - two on the 2nd floor, one on the ground (1st) floor.
    Three are in the tunnel.
    They are not expecting combat, but nonetheless are highly trained special forces soldiers.

    You may select whatever tactics you deem fit. It's possible to get a Firing solution on the windows of the houses from a long distance, but you cannot get a firing solution on the tunnel without first entering a Courtyard (which is flanked by the buildings above).
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:34 No.17729834
    The Scientist talks about DONUTS and HIS BRAINS and OUR BRAWN and THAT SMELL AGAIN when pestered to heal the Ghost.

    NPCs. Gotta love 'em.

    Loot total:

    >2 Gargantuas
    >4 HR Scientists
    >4 Scientists
    >9 Soldiers
    >6 Alien Grunts (Bee guns are included with them)
    >10 Vortigaunts
    >12 Houndeyes
    >1 Eli Vance (missing 0.5 legs)
    >1 Alyx Vance
    >1 Gordon Freeman (required to be in the crusher in 50 minutes)
    >1 Adrian Shephard (required to be in the infirmary in 50 minutes)
    >2 HEV Suits
    >1 Tentacle corpse
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:37 No.17729879
    You have 4 BATTERY and 1 MEDKIT.
    The Ghost is at 85/100
    The Specter is at 100/100 with 100/100 shields.
    >> underpower !!9Y83v1DtrYp 01/29/12(Sun)23:37 No.17729883
    tunnel easiest, use teleport to make shooting gallery, divide and conquer, etc
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:38 No.17729905
    You require LINE OF SIGHT to teleport things in or out.
    How do you intend to get LINE OF SIGHT on the tunnel?
    >> underpower !!9Y83v1DtrYp 01/29/12(Sun)23:44 No.17730016
    time to spelunk unless there's objections
    >> Not completely retarded 01/29/12(Sun)23:45 No.17730035

    we can teleport the wallf off those buildings to get a clear shot, and shoot from behind teleported in cover.
    Maybe just teleport the roof off the buildings, then fire or teleport stun bombs in, then teleport away a section of the wall and shoot more stun bombs, making cover and walls as needed with the teleporter

    we can use boxes on anything in the open

    if any foes leave the buildings, box them

    the tunnel:
    teledrill another adjacent tunnel?
    use the teleporter to add temporary walls every few meters along the tunnel, removing when the troops get near, using sensors to watch for foes?

    Maybe we should use ops own suggestion:
    Just flood the damn dungeon!

    Teleporters are handy things, aren't they.
    >> underpower !!9Y83v1DtrYp 01/29/12(Sun)23:50 No.17730128
    tunnel first or does it matter? i like the 'stalk via sensors from tp-made secret room' idea
    >> Bootleg OP !!Cuw+lR6NxOH 01/29/12(Sun)23:52 No.17730159
         File1327899151.jpg-(210 KB, 579x575, G-man_heart_to_heart_headshot.jpg)
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    You loot 8 Black Ops.
    Fuck it.
    You got the nuke, it's disarmed, have a bulb.

    Now, all that's left is one thing.
    You must politely ask this man to give you more time.

    How do you proceed?
    >> Anonymous 01/30/12(Mon)00:00 No.17730266

    It's probably safe to assume that he is as omniscient as he seems in the HL games, and that he's keeping a keen eye on whatever we're doing.

    We should keep this formal. Ask his permission to speak to him before asking.

    "Mr. G-man, may we speak to you for a moment? We have a request to make of you."
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:00 No.17730267
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    >2 Gargantuas
    >4 HR Scientists
    >12 Military Assassins
    >4 Scientists
    >9 Soldiers
    >6 Alien Grunts (Bee guns are included with them)
    >10 Vortigaunts
    >12 Houndeyes
    >1 Eli Vance (missing 0.5 legs)
    >1 Alyx Vance
    >1 Gordon Freeman (required to be in the crusher in 45 minutes)
    >1 Adrian Shephard (required to be in the infirmary in 45 minutes)
    >1 Nuke (required to be in the tunnel in 45 minutes)
    >2 HEV Suits
    >1 Tentacle corpse

    You have two options for places where you may go:
    >Weapons Lab
    Soldiers, Alien Grunts, High-rank Scientists, Weapons.
    >Teleportations Labs A-D
    A large complex. Alien Grunts, Vortigaunts, Headcrabs, Alien Controllers. Also High-rank Scientists.
    Xen is closed until you go through at least one portal to it. The portals are in the Teleportation Labs.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:01 No.17730273
    ask for it as reward for completing given objectives
    >> qnqn­x !CylYBJT.Sw 01/30/12(Mon)00:04 No.17730331
    Say that it is better for everyone if more time is give.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:06 No.17730342
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    >"Mr. G-man, may we speak to you for a moment? We have a request to make of you."
    "You've done a great deal in a small time... span..."
    "Ordinarily I would not have asked of you that you see to the ... time ... that my ... employees spent unconscious. And yet, here you are, having done it without even needing direction first."
    "Did you really think that Gordon would be stopped by some ... mere soldiers? ... No. It was an elite group of Transpace Operatives. And in this world, those operatives are you."
    The G-man is smiling broadly.
    "Unfortunately, I cannot offer you much ... time ... to complete your ... assignment. I will, however, give you some."
    "One Hour. One Hour until it's all over. That's the most I can give you, I'm afraid."

    >One Hour: You will be able to visit 2 out of the 3 of Weapons Labs, Tele Labs, and Xen
    >> Not completely retarded 01/30/12(Mon)00:06 No.17730353
    Could we try reason and appeal to his self intrest?

    We got eli, alyx, gordon, and adrian, and if we have a bit more time we could also snag Kleiner and lamarr for him, meaning he doen't have to worry about getting them himself.

    We can take eli to a proper hospital to get the amputation done safely by using our fake ids and local cash we could steal with the teleporter, probably from a vault that won't even be opened in canon due to the 7 hour war and the portal storms.

    Helping us gives him a good reputation with the guard, and an increased chance of our cooperation with his plans in the future.

    He might even be able to ask the guard to deploy units specifically to aid him, meaning he reinforces ties with a useful (possible) ally.

    One hour of looting time is nothing compared tho that, considering the games are supposed to take something like 11 hours each, and the events so far have gone by in under 1 hour.

    The stuff we take would otherwise be destroyed by the nuke anyway, so unless he's going to go looting himself, he shouldn't care about things that get looted.

    if being nice doesn't work, we also have the protagonists, although it's a poor bluff considering the guards "Donk fuck up canon" policies

    What do you guys think?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:06 No.17730355
    rolled 25 = 25

    The G-man makes a request...
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:07 No.17730373
    The G-man will grant you custody of Anarki, but he wants all 10 of your Vortigaunts.
    You still get the information on him.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:10 No.17730424
    anarki, info vs 50 D
    i'll take that deal
    any objections
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:10 No.17730429
    The Amptuation has been completed properly.
    G-man regretfully informs you that his reach is limited. He, himself, would like more time.
    >> Anonymous 01/30/12(Mon)00:10 No.17730431
    I had a setting like this once. Except it was to help out heroes from afar and set up coincidences and shit like that.
    >> Anonymous 01/30/12(Mon)00:11 No.17730436

    If you have been watching us, you know that we've been delaying Mr. Freeman and Mr. Shepherd from speeding through Black Mesa at breakneck speeds (and the nuke must be activated). We have no intention of stopping them permanently; canon must be maintained, and in doing so, we hope that your interests at Black Mesa are also maintained. But we could use more time to do a thorough search of Black Mesa for alien specimens/research staff/Xen crystals, and a Gonarch. As such, we are going to hold on to Mr. Shepherd and Mr. Freeman for as much time as you deem acceptable.

    If this is unacceptable, let us know and we will awaken Mr. Freeman and Mr. Shepherd and immediately deliver them to where they need to be (this also includes the nuke).
    >> Not completely retarded 01/30/12(Mon)00:12 No.17730459
    Does he mind if we keep any other vortigaunts we find?
    What would we get paid for each in comparison:
    The voortigaunts

    Maybe we could ask for a means of future communication between the guard and the gman.
    Would our superiors might pay us extra for that?

    Does the Gman have any advice for us about where to loot what?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:12 No.17730461
    Yes, you are effectively buying Anarki for 50 DOSH.
    You must guess how much DOSH you will get for looting Anarki.
    If you loot Anarki, he will gg and return to human resources for analysis. I doubt you'd want to use him without first spamming Sense Motive on him anyway.
    >> Anonymous 01/30/12(Mon)00:13 No.17730477

    OP, how much DOSH would Anarki be worth?

    Or do we get to keep him as a hero of our own (ahahahahahahahahaha... maybe?)?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:14 No.17730486
    >Does he mind if we keep any other vortigaunts we find?
    He does not mind.
    There's something about these specific 10 that interests him...
    As for how much you'd get for Anarki:
    For example:
    Adrian Shepherd is 40 DOSH.
    Solid Snake is 50 DOSH.
    Gordon Freeman is 70 DOSH.
    Dante (Devil May Cry) is somewhere around 120 DOSH.
    You must guess Anarki's power.
    >> Not completely retarded 01/30/12(Mon)00:16 No.17730509
    If we do choose anarki:
    Since anarki is already in xen, can we ask the gman to tell him what we want to loot, so he can begin collecting valuables while we wait for a way for him to get back?
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:16 No.17730517
    i feel even better about taking the deal
    second or object
    >> Anonymous 01/30/12(Mon)00:16 No.17730522
    Do the trade; we come out ahead in it. Unless it is an eventual double cross, but I'm willing to take that risk for the chance at more sweet DOSH.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:17 No.17730526
    and that. get paid twice
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:18 No.17730542
         File1327900702.jpg-(7 KB, 300x225, anarki.jpg)
    7 KB
    d00d! im not a l00tr, im a fraggr.
    X3n sux, all t3h d00dz r d3d.

    He goes straight to Human Resources via the power of G-MAN.

    You have obtained him. He is worth...
    65 DOSH.
    You have chosen quite wisely.
    >> Not completely retarded 01/30/12(Mon)00:20 No.17730570
    I'm guessing he's at lest at a level near adrian, more given his hacking abilities and possible respawning, meaning if we can get more xen crystals or other loot from using him, we'll break even or better from the trade.

    Then there's possible diplomatic ties with the gman. (possible intel or cooperation where we (the guard and the gman) can both gain from working together)
    (although these are doubtful, we may as well try i guess)
    >> Anonymous 01/30/12(Mon)00:20 No.17730573
    I'd say around 70 to 90.

    Is there a way to?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:21 No.17730590
    As for the person who asks for a permanent link between the Transpace Guard and the G-man?

    "That'sss what every single operative asksss me."
    "I tell them all the ssame thing."
    "You already are."
    "If your ... employersss ... do not wish to tell you the full details of our ... arrangement, then I respect their right to such ... caution."
    >> Anonymous 01/30/12(Mon)00:22 No.17730617
    What if the G-Man is already a high ranking member of the TG, or behind someone at such position?
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:22 No.17730618
    there is no knowledge that is not power

    i'm hoping that wasn't the information
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:23 No.17730639
    Total DOSH for recruiting Anarki:
    He was equipped with 5 DOSH's worth of looted guns. 70 DOSH.

    The INFORMATION will never be told to the players, as I do not have insider knowledge of Half Life Ep:3 and the nature of the G-man.
    But, the INFORMATION is basically whatever you learn in Half Life Ep:3.
    I don't know what it is, but it's worth 50 DOSH.
    >> Anonymous 01/30/12(Mon)00:24 No.17730657

    Well, a Terran Ghost/Spectre is worth 25 DOSH. They have capabilities beyond a normal human, have arms training, and have built-in cloaking and tertiary abilities.

    Aurors are worth 50 DOSH, mostly because of their insane utility via magic. But they aren't so great at regular combat.

    One Battletech Battle Armor is worth 75 DOSH. They are immune to most of any small-arms fire, are basically death incarnate for any infantry without magic or vehicle support, and generally require mech-sized weaponry or vehicle-mounted weaponry to damage. A Purifier Battle armor may cost more, as it has less armor than average, but has extensive stealth capability built in (mimetic system, sound-dampening systems).

    Given Anarki's performance at Xen, and how easily he'd overpower our enemies from the first mission (excluding a few), he's basically a fusion of ALL of the TF2 combat classes (no medic or spy), AND has the ungodly dodging/accuracy ability of a professional gamer. He's also compatible with respawn technology, and has a hacker background. Alone, he'd be worth at least as much as a whole RED or BLU team, I'd amateurishly estimate. Some editor would be VERY happy to have him on the team if brute force is required with some hacker thrown in.

    Vortigaunts, on the other hand, have otherworldly powers. They've been shown to foil the G-man when he went to retrieve Freeman at the start of Episode 2. This is probably why he wants the Vortigaunts, and why TG wants as many Vortigaunts as they can get.
    >> Not completely retarded 01/30/12(Mon)00:26 No.17730684
    We had to try, given how much the guard would have gained if there wasn't cooperation of some sort. now we know that the higher ups seem to have some sort of possible contact, so we can ignore the issue from now on i guess?

    Anyone got suggestions on our looting prioroties now?
    >> Anonymous 01/30/12(Mon)00:27 No.17730697
    To be honest, giving too much information to yahoos like us doesn't always end well.

    All it takes is us being too slow on shoving a dumb commander out the airlock and suddenly we have abject failure and meta-contamination.

    Heck, we almost lost the first (training) mission because of some poor planning, and poor choices and a touch of incredibly bad luck.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:27 No.17730704
    120 for 50
    great success!
    >> Anonymous 01/30/12(Mon)00:29 No.17730721
    Well, I still want to get our hands on a large Xen crystal darnit!

    Can we make a plan to locate and take one?
    >> Anonymous 01/30/12(Mon)00:29 No.17730734

    Welp. Don't I look foolish now.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:31 No.17730750
    were listening

    fucking kali. only bright point is it wasn't shiva
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:32 No.17730763
    Your total loot so far, then, is:

    >50 DOSH of info
    >65 DOSH of hero
    >5 DOSH of hero's guns

    >10 DOSH of Small Crystal (if you remember it)
    >30 DOSH of Gargantua
    >40 DOSH of HR Scientist
    >90 DOSH of Assassin
    >10 DOSH of Scientist
    >18 DOSH of Soldier
    >12 DOSH of Grunt
    >12 DOSH of Houndeye

    343 dosh all up.
    And you are still not done.
    It was 50 for 70.

    But once you've done that, you lolo your way to Loot and Victory.

    To get a Large Xen crystal, you would need to:
    A. Go to the Teleport labs (this is the 2nd hardest area in Half Life, and I've put a Bossfight in it)
    B. Go to Xen
    C. Zergrush your way through Xen
    D. Grab the crystals.
    >> Anonymous 01/30/12(Mon)00:33 No.17730786
    I saved up the DOSH cost lists and whatever descriptions came with them.

    >>25 DOSH. It is a skilled special forces operative, known for using high-tech gear. If you have played a custom map of Starcraft where you are given one troop and need to get from point A to point B, the Blacklight would be able to do this.
    >>The Blacklight trooper comes with his visor, grenades, armor, rifle w/ underslung grenade launcher, and automatic shotgun.

    >>Militaire Sans Frontieres
    >>Costs 25 DOSH.
    >>The MSF also has an Analyzer, that can analyse enemy troops, a Sonic eye, that can view sound sources, and a Camo suit, which can make the user mostly invisible, in addition to 2 Main guns, 3 Rations, and 1 Sidearm.
    Roughly as skilled as the Ghost and Blacklight, except at Psionics (ghost is much stronger), Tech use (Blacklight is much stronger), and Melee combat (MSF is much stronger).

    Supposedly, Infinite Stratos units are just as good on a battlearmor level, and then some bullshit thrown in for the same 75 DOSH.
    >> Not completely retarded 01/30/12(Mon)00:35 No.17730817
    Hasn't anarki killed everything in xen yet?
    He complained about all the things being dead.
    >> Anonymous 01/30/12(Mon)00:37 No.17730857
    I guess I'm going to start making one then!
    We know there is a boss room with 3 of them. If we can distract the boss long enough to pull at least one of them out, that would be great.

    I don't know how far the range is on their interference with teleportation. Depending on how the crystals are situated, we may be able to teleport out some walls / area beneath it, remove it's support and drag it away from below. We'd have to get near the boss room, but might not have to actually enter it at all. Going to go look for more details now...
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:37 No.17730867
    >Hasn't anarki killed everything in xen yet?
    Not the endboss, and not gonarch.
    All the scientists are dead, though.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:41 No.17730918
    >One Hour: You will be able to visit 2 out of the 3 of Weapons Labs, Tele Labs, and Xen

    >> Anonymous 01/30/12(Mon)00:44 No.17730982
         File1327902261.jpg-(417 KB, 1296x758, blacklightagent.jpg)
    417 KB
    Correction: Blacklight agents don't have grenade launchers underneath their rifles, but they have the option to mount suppressors or silencers, as well as toxic, explosive and incidenary rounds. Already-compatible equipment include hardsuits, cloaking devices, frag and EMP grenades,
    >> Anonymous 01/30/12(Mon)00:44 No.17730988
    OK, from two threads ago:
    >Large ones are located at Half Life's final boss, on Xen. Prior to the boss's death, they are attached to the wall, and he guards them. After the boss's death, they have been shattered into 3 smaller pieces each, and on the floor.

    Hmm... and on Xen we can't do the teleportation bullshit cheatery to make life easier.
    It might just be easier to scan around for 10 vortigaunts and loot them. Same amount of DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:47 No.17731038
    >Depending on how the crystals are situated, we may be able to teleport out some walls / area beneath it, remove it's support and drag it away from below. We'd have to get near the boss room, but might not have to actually enter it at all. Going to go look for more details now...
    It is required that Gordon kill that particular boss.
    If you enter the Boss room, the boss will attack you.
    However, you can wait for Gordon to kill him for you, but this will turn each LARGE crystal into 3 SMALL crystals.

    OP must now obtain FOOD.
    OP will be back once you have decided where you want to go:

    >Weapons lab and Teleport lab
    Vorts, Alien grunts, Alien commanders, Soldiers, High-rank scientists.
    >Teleport Lab and Xen
    Vorts, Alien grunts, Alien commanders, High-rank scientists, Gonarch, Large Crystals, and More Vorts.
    >> Anonymous 01/30/12(Mon)00:49 No.17731077

    2 out of the three areas listed, eh? Here's what I'm guessing we'll see from these:

    Xen could be a potentially rich source of Xen Crystals and xenofauna. However, we will lack the ability to teleport "heavy" items, as was revealed during our hypothetical Anarki planning. The Gonarch is located here as well.

    Weapons Labs is fairly obvious. We can find experimental weaponry here, soldiers, black-ops, and more aliens. We can also find a Tau cannon here to give to one of the canon members, as that is a requirement for this canon (but since it's listed under "you've got to be trying" to mess up, we may just need to leave the Tau canon alone instead of straight out giving it to one of the protags). We may also find scientists here. However, of the weapons we can loot, only Gluon guns and "bee guns"/hive-hands are listed as having any DOSH value (2 for gluon guns, 1.5 for bee guns).

    Teleportation lab could yield more small Xen crystals, with a chance of finding large ones. High ranking scientists may also reside here in large concentrations, along with their lesser counterparts.

    It may be wise to expect a "boss fight" for each section. The Gonarch may be our "boss" for Xen.
    >> Anonymous 01/30/12(Mon)00:50 No.17731092
    Actually... if we can still just teleport out to the ship after Gordon kills the boss, that gets us 90 DOSH for minimal work (and minimal risk!).
    Let's do it.
    Proceed with normal looting, but make a point of tailing Gordon as he nears this boss fight.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:52 No.17731107
    >We can also find a Tau cannon here to give to one of the canon members
    The Tau canon is picked up by Gordon on his way through, by default.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)00:53 No.17731126
    really don't like the no tp handicap. i vote weapons lab and hope for good lewt rolls
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)00:54 No.17731132
    > However, we will lack the ability to teleport "heavy" items, as was revealed during our hypothetical Anarki planning. The Gonarch is located here as well.
    I will Technobabble some BS to allow you to teleport the Gonarch out. Everything else is man-sized only.
    >> Not completely retarded 01/30/12(Mon)00:59 No.17731204
    does visual range for the teleport include the heroes sensors? we should have our heroes teletunnel to any think humanlike on their sensors, going behind cover as the tunnel is dug between a wall they designate and a meter or so away from the targets sensor reading.

    There is the problem of inacurracy possibly killing the target though.

    Can our teleporters be used to teleport or exclude from an area that would otherwise be teleported, an object or person the heroes detect on their sensors?

    how intact does the gonarch need to be? do we get the full reward for one missing legs?

    If our heroes split up, can they designate a point that we will hollow out, set as a return point, and then fill back up, making a teleport room that we can safely teleport them into, withoug fear of the heroes teleporting into hostiles or walls? in fact, if we teleport them anywhere, we're teleporting away a them shaped area, right. if we misteleport, do they intersect with existing matter, or just get stuck?

    Splitting the team seems like a bad idea thouh, i vote keep the team together when possible
    >> Anonymous 01/30/12(Mon)01:00 No.17731224

    Can we safely teleport Xen crystals from Xen, or will we need to hoof it to Black Mesa before we can 'port the crystals?
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)01:02 No.17731240
    wood crate them and wait 1 hour if they're charged i thinks
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:04 No.17731288
    For example. Here's the random encounter table for the Weapons lab:
    1-20: Fuck all, son (avg. 0)
    21-40: Soldiers, 6-18 (avg. 12)
    41-60: Alien Grunts, 3-9 (avg. 6)
    61-80: Vorts, 4-12 (avg. 8)
    81-100: Scientists, High Rank, 1-3 (avg. 2)

    Here's the table for the Tele labs:
    1-20: Headcrabs, 6-18 (avg. 12)
    21-40: Controllers, 2-4 (avg. 3)
    41-60: Grunts, 6-10 (avg. 8)
    61-80: Vortigaunts, 8-16 (avg. 12)
    81-100: HR Scientists, 2-4 (avg. 3)

    Here's the table for Xen:
    Room 1: Fuck all
    Room 2: Gonarch
    Room 3: Gargantuas (unlootable).
    Room 4: Alien Factory. Unlimited Vorts*.
    *You still have to stun them.
    Room 5: Large Crystals, and big dude.

    For the record: 10 random encounters in each other area, so as not to make it too monotonous.
    Tele labs has a boss.
    Weapons labs does NOT.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:08 No.17731341
    >does visual range for the teleport include the heroes sensors?
    No, LOS only. but you can teleport out a tunnel-shaped bit of rock

    >Can our teleporters be used to teleport or exclude from an area that would otherwise be teleported, an object or person the heroes detect on their sensors?
    Yes, you can make boxes.

    >how intact does the gonarch need to be? do we get the full reward for one missing legs?
    You would have to be deliberately trying to sever its legs in order to do so. It is one tough motherfucker.
    But yes, it will be accepted without any legs - for the cost of 20 DOSH.

    >If our heroes split up, can they designate a point that we will hollow out, set as a return point, and then fill back up, making a teleport room that we can safely teleport them into, withoug fear of the heroes teleporting into hostiles or walls? in fact, if we teleport them anywhere, we're teleporting away a them shaped area, right. if we misteleport, do they intersect with existing matter, or just get stuck?
    You can designate teleport points to be saved if you lack LoS, but only up to 10. One is currently being remembered for the Small crystal.

    Attempting to forcibly teleport something into solid matter makes the Teleport not happen.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:12 No.17731390
    Or, to be more precise, Teleportation happens first by pushing the Air or Water away, then inserting whatever you're teleporting in its space.
    The Teleport tries to push away the earth, and fails due to lack of power.
    If you HAD enough power, you would tear open a rend in the earth, and your troops would teleport in safely. But Teleporters are not toys.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:21 No.17731526
    OP is consuming Biscuits. They are delicious.

    So, one vote for Weapons lab + Tele lab, skipping Xen?
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)01:22 No.17731539
    less set on it than before butyeah still like xen skip
    >> Not completely retarded 01/30/12(Mon)01:24 No.17731556
    Can we teleport man sized sections of earth, shaped as stable walls, into and our of xen as a way of corraling foes?

    Are the vortigaunts spread out over a large area in the unlimited vortigaunt room, or are they moving along like boxes on a conveyor belt, or marching soldiers?

    The unlimited vortigaunt room could be extremely profitable if we explot it correctly.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:24 No.17731560
    Roger that. Better wait for a few more opinions.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:29 No.17731625
    You can indeed teleport in man-sized sections of metal.
    They are in a very large v...
    Just look at this video. Look at it.
    >> Anonymous 01/30/12(Mon)01:36 No.17731714
    1. exploit
    2. shadow and loot 9 small crystals...
    3. ????
    4. PROFIT!
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:37 No.17731732
    Aye. The vorts in that room fucking RESPAWN.
    I don't know why, but they do.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)01:49 No.17731901
    i haven't changed my vote yet, but that exploit is tasty, plus 25 plus 90 probably
    player 2-?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)01:50 No.17731914
    Player 2 doesn't seem to exist!
    It's 2am anyway. I'm going to stop here for today.

    See you lads when I wake up tomorrow, between 18:00 and 22:00 board time.
    >> underpower !!9Y83v1DtrYp 01/30/12(Mon)01:55 No.17731969
    buenas noches
    >> Anonymous 01/30/12(Mon)02:10 No.17732159
    damnit fucking shitty connection =(
    >> Not completely retarded 01/30/12(Mon)02:13 No.17732203
    about 3pm here,(gmt+8)
    I'm not sure what area to choose, but i'm leaning towards xen for the vortigaunts

    Unlimited vortigaunts to loot, each worth 5 DOSH.
    If we farm them right, we could get a lot of them. We'd need to make fortifications to make stunning them easier.
    Xen crystals

    Weapons lab:
    No boss fight
    Scientists are worth 10 each
    Guns are worth up to 2 each

    Can we use our metadrive to go to xen for bigger teleports? Or is there not enough time for the trip?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)02:18 No.17732270
    Xen exists as its own canon. Someone else will go there if you do not.
    >> Anonymous 01/30/12(Mon)02:32 No.17732389
    We're still on a time limit to preserve the canon. We have like, three different things that need our attention in 45 minutes.
    >> Anonymous 01/30/12(Mon)03:17 No.17732899
    So, for man-sized. . .
    Would we be able to carve man sized holes in Xen's terrain? If that would work, we could carve holes under the spawn points of the Vorts and farm them till we're out of time.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)06:19 No.17734402
    It's been incredibly hot in my house today. My sleep cycle is likely to be even further fucked than usual.

    If I don't show up later today, it's because I'm still asleep.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)06:21 No.17734416
    You can indeed carve holes in Xen's terrain.

    Basically, Xen is "Optional Hard Mode Dungeon", whereas Weapon Labs is "Safe (ish) Dungeon".
    Honestly I think you guys can handle Xen, but that's not my call to make.

    Currently 1 person wants the easy weapon labs and 0 want Xen, and I'm fine with that.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)10:30 No.17735846

    Good god it's still hot and it's 2am here. Wonder when I'll get to sleep.
    >> Anonymous 01/30/12(Mon)10:51 No.17736003
    vote for weapons lab
    (this post was written 8 hours ago, and then I went to sleep and apparently forgot to post it!)
    >> Anonymous 01/30/12(Mon)11:37 No.17736321
    I think we could manage Xen.
    >> Anonymous 01/30/12(Mon)13:00 No.17736998
    I just think the risk vs rewards won't necessarily be in our favor.
    If someone comes up with a good plan for harvesting vortigaunts from the respawning room, then it we could potentially get a TON of loot from there. Maybe teleport in as many concrete barriers / chunks as we can for cover, and arc the stun bombs over it onto the vortigaunts. The room may be too large to pull that off though.

    I've actually already voted for the weapons lab, but I'm trying to make a plan for Xen vortigaunt harvesting in case we can pull it off.
    >> Anonymous 01/30/12(Mon)13:15 No.17737095
    Okay, worked on this a bit more.

    What we need:
    Heavy cover for our troops.
    A way to herd the vortigaunts to one spot.
    A way to peek out from cover for teleportation shenanigans.

    Assuming we have a large room with few obstacles:
    Enter stealthed and immediately head to a corner (if available, any outer wall if not). Teleport in concrete barriers on both sides (may take two teleports to do).
    Alice may begin firing stun bombs over the cover at Vortigaunts, Bob watches for threats / attempts by vortigaunts to get over their cover. Lethal fire completely acceptable since they respawn.
    After this basic set up is complete, we begin teleporting in man sized chunks of lava onto the other sides and corners of the room to herd the vortigaunts into a central area we can arc shots to.
    We leave a safe path for Gordon Freeman to walk through the room.

    Thoughts? Other methods of coralling the vortigaunts?
    The lava should stay burning hot for a day or two, as a burn pile to get rid of dead branches can stay hot for 18 hours after putting the flames out, easily.
    >> Anonymous 01/30/12(Mon)14:01 No.17737407
    Will we be able to do this in 10-15 minutes?
    >> Anonymous 01/30/12(Mon)14:59 No.17737980
    We should be able to begin shooting within 1 minute, (30 seconds each for two teleports to place cover). Further teleports are just making our attacks more efficient by limiting the floor area vortigaunts will be able to stand on. I think the lava will cool fast enough to not outright kill them on contact, but it won't be something they can stand on.
    I'm not sure how many teleports we'll need to make a truly awesome vortigaunt stunning system, as it depends on the size and shape of the room they spawn in. If it's designed like a big maze of obstacles we wouldn't be able to enact this plan as the vortigaunts would have plenty of cover to hide behind.
    >> Anonymous 01/30/12(Mon)16:49 No.17739051

    I'm trying not to rely on the same teleportation tricks, but lava is very effective for our purpose here.
    It spreads over an area and it's really, really hot.

    The only other solution I might think of would be water, as the electric attack of Vortigaunts might be dispersed when they stand in water.
    >> Anonymous 01/30/12(Mon)18:38 No.17740311

    >2 Bump Combo
    >> Anonymous 01/30/12(Mon)20:04 No.17741279
    One more bump...
    >> Anonymous 01/30/12(Mon)21:25 No.17742294
    >"Did you really think that Gordon would be stopped by some ... mere soldiers? ... No. It was an elite group of Transpace Operatives. And in this world, those operatives are you."


    Assuming video games have countless sub-versions, I have a shopping list for the main quest!

    Also, bumping before I go to sleep.
    >> Not completely retarded 01/30/12(Mon)21:32 No.17742396
    How about we brainstorm plans while we wait for OP?
    OP please don't take these as instructions unless they aren't stupid, i'm basically throwing plans at the wall and seeing what sticks

    Maybe we can do faster insertions by using our teleporter to drill shafts down to where we want our troops, then using those shafts to get line of sight to our destination?

    We should to keep an eye out for military units on the surface just before the nuke goes off, we can teleport nets onto them, or box them and teleport stun bombs onto them, then teleport them into containment just before the bomb is scheduled to go off

    The guard may benifit more from us looting weapons labs, as OP said that another team would visit xen if we miss it.
    I do forsee a possible problem with that though, i think the vortigaunts canonicaly break free after the games, and the factory might not be good for harvesting then.

    Do we know where black mesas computer systems are kept? The data might be worth something, and if we cant get it from black mesa, there are probably backups somewhere offsite

    We should put trackers on sheppard and freeman, we might want to teleport them out a second or two before the bomb goes off, gman might pay us for that?

    Maybe we can loot assorted storage facilities and other things that wouldn't be missed in this canon, here's a list of what we might be able to snatch (just brainstorming):
    Gun/Vehicle factories, long term weapons/vehicle storage (for bombs and chemical/bio weapons, tanks, aircraft, guns, ammo), Maybe even Aperture Science for gels and turrets?
    One of our crew seems to be an alchoholic, so we might want to grab him some booze for an office party?

    The seven hour war and portal storms are going to start soon, so nuclear, chemical, and bio weapon stockpiles may be lootable?

    Or is that scale of looting to much for our team?
    (hurr durr loot everything?)
    >> Anonymous 01/30/12(Mon)21:54 No.17742627
    Regarding Freeman and Sheppard, we have to return them at a set time to continue as canon dictates. After reinsertion we leave them alone.

    I'm OK going for the weapon labs. I was just trying to find the optimal Xen situation so we could get a better estimate of the best way to maximise looting. I think we could get at least a couple dozen vortigaunts if we don't get horrendous luck.

    >I do forsee a possible problem with that though, i think the vortigaunts canonicaly break free after the games, and the factory might not be good for harvesting then.
    Why would this be a problem? We loot them, and brainwash them in HR. I don't think they can break free from TG requisitions. If we're worried about being overwhelmed, we can always teleport our forces out of there on pretty short notice.
    >> Anonymous 01/30/12(Mon)22:00 No.17742693

    To be honest, I'm flabbergasted that the G-man considers us as "elite operatives" when we're just a bunch of looters. Although we've learned a lot from our first series of blunders at Grognard Mansion.
    >> Anonymous 01/30/12(Mon)22:09 No.17742819
    This mission we've done well on so far. No major flubs, buying ourselves extra time, completing special objectives for the G-man, and no embarrassing retreats to safety.

    We've also had some solid players, earning up to 5 common sense bulbs, and are pushing towards 6 (I don't think we'll get there though unless we do some really crazy stuff).
    >> Anonymous 01/30/12(Mon)22:23 No.17742967
    No. We are still not getting Proxy and Zero. We could use soliton radar and HRV for the main quest though.

    And lots of rope and duct tape.
    >> Anonymous 01/30/12(Mon)22:25 No.17742989
    >>Or is that scale of looting to much for our team?
    We still have 3 major canon objectives to complete in 45 minutes.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)22:36 No.17743118
    Sorry I'm late, sleep is overpowered.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)22:38 No.17743142
    A question to you players:

    There will be an optional INTERLUDE at the base, where you interact with people from your 1st mission.
    There will be no opportunities for DOSH and no chance of failure. It will simply be an optional talky segment.

    Do you want to skip this segment, or partake in it?
    >> Anonymous 01/30/12(Mon)22:41 No.17743182
    Are we talking about the Grognard and his harem, or are we talking about Nightcrawler and the auror?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)22:44 No.17743228
    >OP please don't take these as instructions unless they aren't stupid, i'm basically throwing plans at the wall and seeing what sticks
    You seem to have already figured out nearly every trick with the teleporter. I'm quite capable of grinding out Random Encounter Rolls while you're not here, and it's not particularily likely that you will have any major trouble:
    >The Bees from the Bee Gun cannot see through stealth. The aliens will wildly spam bees, but bees do minor damage.
    >Soldiers will explosivespam you if you are in stealth, but you will pre-emptively teleport a pit under them, and stun bomb them to fuck and back
    >Vortigaunts will be pre-emptively disabled with Steel nets, except on Xen, where your troops will fire from cover so as to prevent flanking attacks.
    >In a straight on attack, Cover > Vorts. Utterly.
    >Alien Controllers ... are completely incapable of hitting your elite operatives. Alien Controllers are actually pieces of useless shit in Half Life, only good in surprise attacks.
    >HR Scientists, unless Raidah wishes to shout something obscenely stupid, will be captured by "hey, wanna get out of here?" "Sure."
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)22:45 No.17743243
    All of the above. Benny will be present, also.
    >> Anonymous 01/30/12(Mon)22:49 No.17743284

    More flavor lore is always nice. I'm up for it.

    Are we still assuming the role of the Looter crew?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)22:55 No.17743356
    rolled 9 = 9

    >Maybe we can do faster insertions by using our teleporter to drill shafts down to where we want our troops, then using those shafts to get line of sight to our destination?
    This was the ONE teleporter trick you hadn't found out.
    You found it out.
    Bulb for you!

    >We should to keep an eye out for military units on the surface just before the nuke goes off, we can teleport nets onto them, or box them and teleport stun bombs onto them, then teleport them into containment just before the bomb is scheduled to go off
    The G-man himself is who arms the bomb, after Adrian disarms it.

    >Do we know where black mesas computer systems are kept?
    They are kept separate. The Weapons data is in the Weapons lab, and the Teleport data is in the Teleport lab.
    Someone has already obtained a copy of the data from Black Mesa. Unless Anarki has made modifications, you will loot nothing new.
    Come to think of it, HAS Anarki made modifications? Rolling.

    >Gun/Vehicle factories, long term weapons/vehicle storage (for bombs and chemical/bio weapons, tanks, aircraft, guns, ammo), Maybe even Aperture Science for gels and turrets?
    Ordinarily I would be perfectly fine with you taking a trip to Aperture after Black Mesa gets blown up, or you looting every square inch of this planet. However, you're very quickly exiting the DOSH-based section of the game, and entering the Rank-based section of the game.

    >We should put trackers on sheppard and freeman, we might want to teleport them out a second or two before the bomb goes off, gman might pay us for that?
    Gman does that himself.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)22:55 No.17743369
    You do not know what '9' means yet. You will investigate the labs, and see what Anarki did.

    >Why would this be a problem? We loot them, and brainwash them in HR. I don't think they can break free from TG requisitions.
    There are Canonigaunts.
    These are not Canonigaunts.
    These are slaughter fodder for any Gordon Freeman who isn't speedrunning his ass off.

    You are still playing as the looter crew.

    Currently, players desire:
    1 XEN
    1 LABS

    You will need to manually control the:
    Teleport Labs Bossfight
    Gonarch Bossfight
    Nihilanth Bossfight
    You may request that I Auto the other fights, since you have a high chance of succeeding. However, if you feel this is DM Fiat Bullshit, you may manage them individually.
    >> Anonymous 01/30/12(Mon)22:59 No.17743407
    >No. We are still not getting Proxy and Zero.

    I was actually thinking Wrex from mass effect (combined with RED plus whatever other boosts Dr. Todd can cook up, he might well end up unkillable by conventional means), not to mention all of the suicide mission team from ME2, but those two bots are actually pretty good too, at least when it comes to direct combat. Of course, I think common agreement is that we're tabling combat heroes in favour of magic and science research and support.

    Mind you, knowing what I now know about human resources, I'm not sure I want them any more :-(
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:00 No.17743412
    One thing that I do require your input on:
    There are packs of Vortigaunt + Alien Grunt.
    The Vortigaunts will act as spotters for the Grunts.
    You will be able to Box half of the Grunts.

    However, I require your input on what to do with the remaining grunts.
    You may kill them easily.
    Or, you may take a risk of your troops being Bee'd, and attempt stuns.
    You may either stun Vorts first, or Grunts first. Vorts will be unable to attack vs. superior cover, but Bees -can-. However, Alien Grunts cannot see stealth, and Vorts -can-.
    >> Anonymous 01/30/12(Mon)23:02 No.17743444

    Keep in mind that this is probably waaaay before TG-meta quest. They've probably made leaps and bounds in recruiting people without resocializing them and/or mind-controlling them. I hope.

    We've also been careful with choosing people who are either unimportant or who are destined to die anyhow.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:03 No.17743454
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    So, player input required:
    >Do you go to Xen, or ransack the Weapons labs?
    >Do you spend 1 encounter checking what Anarki did to the computer systems?
    >What tactics will you use vs. a set of Vorts and Grunts together? The Vorts will act as spotters for the grunts, who will spam bees in your general direction. The bees still cannot see you, but lucky hits may happen.
    >Would you like to manually control the trivial fights, or have me Auto them?
    >> Not completely retarded 01/30/12(Mon)23:07 No.17743501
    I'd like to see the interlude, also, what do you mean by rank-based section?
    Do we earn ourselves a bigger ship or something?
    Also, is there a limit to how much we can cram in an xcom containment unit? or any limit on what we can put in one? Can we use one as an infinite loot storage box?
    Is there a timer on the stun granades? Can we teleport a whole lot of them into space, and then teleport them all at once onto an enemy?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:11 No.17743553
    > what do you mean by rank-based section?
    Your DOSH is effectively infinite, however you will earn higher fame by completing missions with less DOSH than average.
    >Also, is there a limit to how much we can cram in an xcom containment unit?
    255 of each one type, after which it overflows to 0.
    > Can we use one as an infinite loot storage box?
    No, sadly. You are currently using the Small Xen Crystal's area as a random loot storage box, so that you can grab all your shit in the 30 seconds before nuke time.
    >Is there a time on stun grenades?
    They are contact only. To use Telestun grenades, you must first fire them directly upwards, and teleport them away when they reach their apex.
    It is a tricky manoever. You waste a turn on 1-75, and if you try this haphazardly (i.e. without cover for the bombs falling back down), you stun your own troops.
    >> Anonymous 01/30/12(Mon)23:11 No.17743555

    I do not presume to speak for all the players here, but here's my input:

    We should check what Anarki did to the computer systems. Since we're dealing with DELICATE and VIOLENT science stuff here, Anarki's haxxoring may have made our job potentially a lot more dangerous. If we check it out, we could save ourselves a lot of grief in the future.

    I'd go Auto on the trivial encounters.

    If we encounter Vorts/Grunts on our way to the weapon lab, we can easily box the VORTS first, blinding the alien grunts. Then we can stun both at our leisure, more or less.

    If we encounter Vorts/Grunts combo on Xen, I think that we should attempt to stun the Vorts from cover first. Vorts can do HEAVY damage with their electricity(?) blasts. Once the Vorts are stunned, the Grunts are much less threatening.
    >> Not completely retarded 01/30/12(Mon)23:13 No.17743571
    Since we have a map of the facility, could we dig teletunnels to all the rooms where we know good stuff is, blace a box around the insertion point, then insert our troops, have our troops do a basic scan for targets, remove part of he box, and have them shoot stunbombs if nescisary?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:13 No.17743577
    rolled 58, 66, 98, 84 = 306

    That tactic should work in the labs.

    Let's see how it works on Xen...
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:15 No.17743601
    "All the good stuff" is typically massive clusters of vortigaunts.
    This would be why you're zerging the Tele labs, and either Xen or the Weapon labs, rather than (say) On a Rail or Forget about Freeman, which are mostly soldiers.

    You will require 2 medkits and 2 batteries for every Grunt + Vort encounter on Xen.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:16 No.17743617
    As for how many Medkits and Batteries you loot per room: 1 and 1 anywhere.
    Assuming you don't botch the Gonarch or Tele Labs bossfight, you will easily be able to complete the rest of the game without loss.
    >> Anonymous 01/30/12(Mon)23:17 No.17743627

    Ouch. Those are very high stakes, considering we don't even have more than 1 medkit.

    Should we reconsider going to Xen and instead go to the Teleportation labs instead?
    >> Not completely retarded 01/30/12(Mon)23:21 No.17743684
    There's a chance Anarki rigged the robots to be combatants for him to fight, and left them running when he left. we should teletunnel to likely server rooms to investigate.

    For the gonarch, we can teleport its legs away for a 5 DOSH loss in value, leaving it immobile.
    We could also teleport pillars or walls around it, corraling it to stun more easily.
    We can also teleport cover in for our troops as needed

    Can the gonarch see through our cloaks?
    If it cant, we could have the hero with the stunner shoot it while the other throws flashbangs, while botrh heroes run around at range, so that it cant hear us. (prefferably with the teleported corraling in use as well)
    >> Anonymous 01/30/12(Mon)23:21 No.17743694
    I think as long as you use the basic pattern we've already been using for common fights, there shouldn't be any problems with you auto-running them.

    Only if something tricky or unusual comes up would player input be needed.

    Ghost and Spectre take cover (we'll make some if they don't have any nearby).
    Teleport stuff out from under enemies, or on top of them, or otherwise harass them.
    Arc stun bombs out from cover to enemies, ghost firing lethal shots at enemies that stand a real chance of hurting them.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:22 No.17743704
    To go to Xen, you must first go to the Tele Labs, as this is how you get to Xen.

    Tele Labs is a given.
    However, your 2nd encounter area is either Weapons Labs (easier, less loot) or Xen (harder, more loot).
    Opinions are currently split on which is appropriate.

    So, currently:
    >You will see what Anarki did
    >You will AUTO the trivial fights
    >On Xen, you will attempt to stun from cover, but the Vorts and the Grunts were EXCEPTIONALLY lucky with their shots.
    >You do not know whether you are visiting the Weapons Labs or Xen.

    >For the gonarch, we can teleport its legs away for a 5 DOSH loss in value, leaving it immobile.
    It moves too quickly to lock onto its legs.
    You will teleport in cover for Gonarch.
    >Can the gonarch see through our cloaks?
    Gonarch does not have eyes, does not require a land connection to anywhere to see people on it, and reacts even to silent enemies.
    Buggered if I know how it sees things.
    >> Anonymous 01/30/12(Mon)23:23 No.17743717

    How would stunning the Grunts first from cover work out?

    Also, could we attempt to port in quantities of sand or salt or pepper or chili-powder or other powdery eye-irritants right onto Vort groups on Xen to disorient them while we stun the grunts?

    While I can't speak for Vortigaunts and their one huge eye, I know it hurts like all holy hell to have pure powdered capsaicin thrown into your eye.
    >> Not completely retarded 01/30/12(Mon)23:24 No.17743726
    Can we teletunnel to the more out of the way know medkits and batteries? Gordon and adrian are both speedrunners, so they will have probably skipped the ones that would slow them down.
    >> Anonymous 01/30/12(Mon)23:24 No.17743731
    well, Wrex can be gotten from an ME verse where he died on Virmire, and the ME2 crew can be retrieved from the Suicide mission. Assuming the Ultimate Sith Edition of TFU is a seperate canon, we can nab PROXY from Jabba's palace after Lord Starkiller leaves.

    Zero is the only one up the air, to be honest. Hell, if we do recruit him, we may find that he's in cyber-Elf form and we need to build him a body. But in the interest of staying focused, let's leave that debate for another day.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:25 No.17743741
    rolled 89, 37, 27, 100 = 253

    Presumably it smells them.
    It will spot a Ghost and a Spectre.
    >How would stunning the Grunts first from cover work out?
    Same as Vorts.

    >Also, could we attempt to port in quantities of sand or salt or pepper or chili-powder or other powdery eye-irritants right onto Vort groups on Xen to disorient them while we stun the grunts?
    This grants you a REROLL!

    >Can we teletunnel to the more out of the way know medkits and batteries?
    You may optionally sacrifice 1 encounter to obtain 5 Medkits and 3 Batteries.
    I assume you will do this whenever you are Below 4 Medkits.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:26 No.17743756
    This would require 2 medkits and 2 batteries.
    Since you have already rolled a 1+1, that will be taken instead.
    >> Anonymous 01/30/12(Mon)23:27 No.17743775
    I vote for weapons labs. Too few supplies to risk the Xen run, IMO. All it takes is a couple of extra vortigaunt plus grunt groups, and we have to retreat. Don't know how many medkits / batteries we'd need for setting up the Vortigaunt harvesting room or dealing with Gonarch.
    >> Anonymous 01/30/12(Mon)23:27 No.17743779

    Looks like the canon manager just downloaded the patcher that overhauls Alien Grunts' AI. D'oh!
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:29 No.17743798
    It appears the players want to do the WEAPONS LABS and TELEPORT LABS.

    Barney Calhoun has completed his section of the game.
    >> Anonymous 01/30/12(Mon)23:32 No.17743839

    I agree on doing Teleporting Labs and Weapons Labs.

    We'd have to go through Gonarch and the Do-Not-Kill-Nihilanth boss fight on Xen as well, which would eat up a lotta medkits and batteries, I'm guessing. We're going to be missing out on research opportunities for the Transpace Guard HQ by not getting the Gonarch, but getting a significant amount of DOSH with minimal losses is also a good thing.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:33 No.17743853
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    "Thank god you're here."
    "Our ... mysterious friend ... said you'd be coming."
    "There is a most remarkable species of Garguantua Xenus in the next room. We were able to reconfigure the SSRS-J teleportation device, and were about to initiate a jump to transport a Mark 4 Explosive Cluster directly into its ocular cavities."
    "However, our friend said that you would like a shot at containing it for research."
    >> Not completely retarded 01/30/12(Mon)23:38 No.17743902
    Wall off the openings in the room, and flood it?
    Corral it with teleported Pillars and walls?
    Box it?
    So many ways to use our heavy teleport support!
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:39 No.17743921
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    Weapons labs it is.

    Here is what we've discovered so far about the Gargantua Electricus:
    Its growth rate in all directions has stabilised at values 50% higher than normal
    >It's 50% bigger
    It has evolved electrosensory glands that allow it to triangulate the position of electroactive targets up to ranges of at least 100 meters
    >It sees you
    It can charge an electrokinetic disruptory attack, causing massive shock-related damage to anyone in its path. Likely effects are cardiac arrest, and the destruction of any metal devices carried.
    >Go out of cover? You get zapped and die.
    Finally, its Dirac-centered longitudinal solid-disruptive waveform appears to have semiconductive and capacitance properties - and is capable of depositing a great quantities of electrons to any nearby targets.
    >Its "I stomp the ground" attack zaps you if you're even remotely close to it.
    Finally, it seems to be remarkably agitated for some reason
    >It's moving around.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:42 No.17743945
    Those are excellent suggestions. However, the Gargantua Electricus's Deltoid and Biceps muscle groups are proprortional to its size, and it has shown a willingness to engage in ground-reclamation
    >If it isn't doing anything better, it'll smash cover
    Now, if this all seems too much for you to take in, just ... Press this button ... and our Gargantua Electricus here will experience a very short sensation of combustion.
    >Press button, it go boom, skip fight
    >> Anonymous 01/30/12(Mon)23:43 No.17743954

    Dr. Kleiner, I presume that the E-Garg (yay nicknames) is trapped in some sort of chamber or makeshift containment pen, otherwise it would be wreaking all holy hell on everyone here. Could you describe the terrain of the area where it is roaming right now?
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:46 No.17743986
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    >Could you describe the terrain of the area where it is roaming right now?
    Hemispherical. 80 meters in radius.
    >Large theater or small stadium
    It was once our primary recreational facility.
    As for containment: Fortunately, the maintenence tunnels are of insufficient size to allow the creature passage.
    >Door stuck. I can't make it bro the shit's stuck.
    >> Anonymous 01/30/12(Mon)23:47 No.17744000
    Hmm, Electro you say?

    I wonder how it would like to meet the Ghosts EMP blast?

    Let's ask the scientists if they've tried an EMP pulse yet, or if they think that will hurt Egarg.

    >Captcha: Expedition nowerest
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:50 No.17744037
    Now, I know you have a Class 7 or Greater teleportation matrix.
    I will supply you with our structural map. It will show you what regions NOT to teleport out, lest our conduits and cables be severed.
    >You can indeed make cover, but collapsing the whole room will cause the power to go down, which would be a Bad Thing™ for our Scientist pals.

    Now, I haven't run any significant experiments on the matter, but my hypothesis is that Electrodisruptive Pulses should "Stun" the creature for a brief period of time.
    >EMP stuns that shit
    >Psionic pulse also stuns that shit
    >> Anonymous 01/30/12(Mon)23:51 No.17744054

    I'm just going to toss this out there. Could either be potentially brilliant or really really really stupid.

    We still have our teleportation support, right? And it can teleport a TON of stuff. Maybe we could just teleport a fuckton of material that gives off sedative vapors when burned (i.e. pot or something stronger), teleport small portions of magma on said fukhueg bundles to ignite it, then wait and see if the E-Garg starts to calm down and/or become irrationally fascinated with its hand and start giggling uncontrollably.
    >> Anonymous 01/30/12(Mon)23:52 No.17744075
    We should also use the teleporter to cut away some sections from the maintenance tunnels. Specifically, we're making smaller side tunnels for cover. E-Garg will have to smash through a lot of wall to break that cover.

    I'm also curious if we could get a lot of its electricity to disperse with a sudden flood of water, or maybe use that to stun it.
    We could make a huge hollow area just behind a wall, attract the E-Garg to that spot, then teleport as much of that wall away as we can, to hit it with a huge blast of water.

    Another thing we could try would be to ground it or its attacks somehow. Maybe teleport metal rods into places to act as lightning rods.
    >> Anonymous 01/30/12(Mon)23:52 No.17744077


    Also we make the ampitheatre airtight in the right areas so we don't have scientists stoned off their asses over here or have to deal with those vapors as we progress on.
    >> Anonymous 01/30/12(Mon)23:54 No.17744107

    Or if we can't risk a fire hazard, find a remote island (there are tons of these), transport the bundles there, ignite it, then teleport the vapors directly into the E-Garg's path.
    >> Bootleg OP !!Cuw+lR6NxOH 01/30/12(Mon)23:55 No.17744114
    You were unable to obtain sleeping agents.
    You may, however, teleport in Magma. It is unknown how the Egarg will react.

    Kleiner is clearly flustered.
    Certainly not! I get the opportunity to name ONE species of Xenofauna. ONE. Everyone else has already named the ... headcrabs, the ... Xenotherium subservilia, the ... Sonicanis myriops ... I find ONE species and I will NOT be the one to allow you to name it.
    It is the Gargantua Electricus and that is absolutely immutable.
    >Kleiner is butthurt that you called it Egarg
    >> Not completely retarded 01/30/12(Mon)23:55 No.17744115
    This sounds like a job for salt water?
    what if we seal the room and suffocate it?
    Maybe teleport the air out after sealing the room? (repeatedly remove air from the very top so we dont accidentally grab the creature)

    If we fill the room with inert gas, salt water, nets, flashbangs, sand, or rocks, we may be able to weaken it?
    we could also teleport whoever has the stunner to somewhere high up, and have them shoot in an arc away from themselves, and teleport the stunbombs into the chamber?

    I wonder how it would react to the roof caving in, either collapse the roof by teleporting away supprts or teleporting away a milimeter thick later from around a few meters of the structure above it to collapse it selectively?
    maybe we can teleport boulders into the upper section of the room, and betewwn us and it?

    We could teleport in lots of metal, bits of powerline and other metal from around the place, to disrupt its attacks?

    We should also use the emp and psi powers on it if possible
    >> Anonymous 01/30/12(Mon)23:58 No.17744157
    Based on the stunning effect, my current plan involves giving the ghost a ton of batteries. Ghosts job is to spam EMP shots at it while the spectre stun bombs it. If it wakes up and the ghost isn't ready to go again, Spectre switches to Psionic Pulse to stun it before going back to stun bombs.
    If our troops start to run low on resources or take moderate or more damage, they retreat.

    meanwhile, we teleport stuff around it to slow it down. Make cover for our troops (it will get destroyed eventually, but that wastes some of the E-garg's time), teleport out chunks of land from under it to make it stumble or fall...
    In fact, we could use the teleport-stumble trick like an additional stun attack if it works. It would require careful targeting, but we could be constantly attempting to trip it.
    >> Anonymous 01/31/12(Tue)00:00 No.17744181
    Don't worry; Electrica Garganticus is what will go in the official report. We just need something short to call it during planning.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:00 No.17744188
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    >Maybe teleport the air out after sealing the room? (repeatedly remove air from the very top so we dont accidentally grab the creature)

    Room's got a lot of air, and you have little time. You get a bulb for your ingenuity but you don't have the time to enact it.
    >> Anonymous 01/31/12(Tue)00:00 No.17744191
    Perhaps we could do some teleportation technobabble to use our tentacle corpse to make it conform to the Gargantua Electricus' heel/wrist sizes, and essentially hogtie it using the tentacle corpse?

    Or would the Gargantua Electricus be strong enough to break through the tentacle corpse's skin?
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:01 No.17744194
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    >Electrica Garganticus
    >You have successfuly trolled Kleiner.
    >> Not completely retarded 01/31/12(Tue)00:03 No.17744214
    Egarg is just a Shortened variant of Gargantua Electricus!
    Just like everyone calles felicus domesticus a cat!
    We'll use Gargantua Electricus when we're writing reports.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:05 No.17744229
    >We should also use the teleporter to cut away some sections from the maintenance tunnels.
    You will do this. You have: Cover!

    >I'm also curious if we could get a lot of its electricity to disperse with a sudden flood of water, or maybe use that to stun it.
    >Another thing we could try would be to ground it or its attacks somehow.
    That's the weirdest thing. It's ALREADY GROUNDED. It's a living thing, so it's mostly water, and it's shooting electricity in a metal arena. You'd think the damn electricity would instantly just fucking ground itself.
    But no, by the power of Plot, the thing is somehow able to shoot lightning.

    >If we fill the room with inert gas, salt water, nets, flashbangs, sand, or rocks, we may be able to weaken it?
    You may indeed teleport Sand in, to see if you can get the thing stuck in the sand.
    Your nets are too small!
    You have no flashbangs!
    Salt water proved ineffective!

    >Based on the stunning effect, my current plan involves giving the ghost a ton of batteries. Ghosts job is to spam EMP shots at it while the spectre stun bombs it.
    This may work. You'd have 24 Batteries by this time, which is enough for 6 EMPs, or 12 seconds of fire.
    Do you want your Spectre to engage TMAR's overload mode?
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:06 No.17744236
    rolled 76 = 76

    >Perhaps we could do some teleportation technobabble to use our tentacle corpse to make it conform to the Gargantua Electricus' heel/wrist sizes, and essentially hogtie it using the tentacle corpse?
    You attempt to trip the Gargantua Electricus...
    >> Anonymous 01/31/12(Tue)00:06 No.17744242
    You people keep wanting to take new and shiny things, yet you people still, after all this time, do not know how much we throw away and waste things in the main quest, even after we now know the actual DOSH cost of a lot of things now?

    Do you realize that we are operating on 15,000 DOSH in the main quest?
    >> Anonymous 01/31/12(Tue)00:07 No.17744248

    How about this plan, but we create a secure, closed off area with a lot of sand first. Then we port in a ton of burnable material and create a huge bonfire. That should use up the air rather quickly, and we can always port in water if it gets out of hand.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:10 No.17744272
    rolled 38 = 38

    You have 15 seconds of uninterrupted fire!
    You may fire 24 Stun bombs on Normal, or if you engage the rapid fire mode, you may fire 48 (even TMAR needs to recharge sometimes).

    You attempt to suffocate the monster.
    Your Spectre's suit works on space platforms!
    Your Ghost's suit works on space platforms!
    There is no hazard with using this plan!
    How does the monster react...
    >> Anonymous 01/31/12(Tue)00:10 No.17744273

    People will always talk about new requisitions. It will pass, in time.
    >> Anonymous 01/31/12(Tue)00:10 No.17744276
    Yes! If we're spending batteries to buy time, then we should make the most use of that time we can.

    So, plan: Stunlock is being formed.
    While the gargantua is stunned for a while, we should have the teleporter doing something constructive...
    Ideas on best use for it during this time?
    Making cover, making random deep holes around the Gargantua as trip-traps...
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:11 No.17744287
    The monster moves slower, but is not unconscious.

    >deas on best use for it during this time?
    Your teleporter will build a BOX around Gargantua. Gargantua will still be able to STOMP, but not ZAP.
    You estimate you now have 60 Stun Bombs' worth of plan.
    Do you wish to enact this plan?
    >> Anonymous 01/31/12(Tue)00:13 No.17744296

    We could port in metal objects to act as lightning rods for the Electric Shockwaves it shoots. There's little we can do about the concussive vibrations, but the presence of metals should siphon off most of the edge of the electric charge it carries.
    >> Anonymous 01/31/12(Tue)00:15 No.17744314

    BOX-ing is probably a good idea.

    If we can provide our Specter/Ghost with safe, stable platforms in which they will be safe from the shockwave, that would also be nice.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:15 No.17744318
    >We could port in metal objects to act as lightning rods for the Electric Shockwaves it shoots. There's little we can do about the concussive vibrations, but the presence of metals should siphon off most of the edge of the electric charge it carries.
    Nobody can quite figure out how Lightning attacks work, since by all accounts of Physics, they should be impossible.
    It appears they are just one of the many things that can happen in a Canon - that electrical attacks aren't "Something with High Potential says hi to something with Low Potential", but appear to be more along the kind of magic.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:16 No.17744325
    >If we can provide our Specter/Ghost with safe, stable platforms in which they will be safe from the shockwave, that would also be nice.
    You currently lack LEVITATION technology and are unable to do this!
    >> Anonymous 01/31/12(Tue)00:17 No.17744332
    In this case, yes box it in.
    And as soon as it is free, EMP blasts to the face.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:21 No.17744375
    rolled 96, 22, 53 = 171

    You appear to have a PLAN!
    Let's see how well the plan does.
    >> Anonymous 01/31/12(Tue)00:23 No.17744392

    Hmm. Perhaps we could also port in additional distractions for the GARGANTUA
    ELECTRICUS? Like mannequins dressed up as marines in ready poses all around it? That way it may be tempted to hit those instead of firing off shockwaves/ZAPs at our guys.
    >> Not completely retarded 01/31/12(Tue)00:24 No.17744404
    Maybe teleport some cows in or something?

    After we heal our heroes
    >> Anonymous 01/31/12(Tue)00:25 No.17744409
    It senses us via the electric pulses in our bodies, I think (or some other magic equivalent).
    Mannequins don't have that, so they'd appear like chunks of rock or other inanimate matter.
    >> Anonymous 01/31/12(Tue)00:26 No.17744423
    In TG requisitions, the cow level travels to YOU!

    Seriously though, the cows are a decent idea. If one absorbs a hit meant for one of our operatives, it's worth the teleport usage.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:27 No.17744440
    "Call the shot."
    Alice sets up at a high vantage point where she can get a clear shot of the Zappygarg. Bob, meanwhile, sets up in a side tunnel with lots of cover.
    The Voltgargantor spots Alice and charges up a shot, but Alice ducks away in time. The Gargantua Lightningus replies by starting a Stomp, which Alice ducks by diving into an inferior firing position.
    "Damn it! Teleport support, can you do something about this friggin' Shock Beast?"
    A Tentacle, coiled into a rope, wraps around the Gargantor Electricus, tripping it over.
    Alice sets up and gets into position.
    "Mr. Shockantor Gargelec, prepare to be captured."
    >Alice engages the TMAR, firing off as many shots as she can handle...
    "Ow! Jesus fuck, this thing is BURNING my fucking HANDS! This Goggalor Amperus better be worth it!"
    >Spectre HP: 50/100
    The Pewpew Big Green wobbles unsteadily under the hail of fire.
    "Bob, YOU take this."
    Alice throws the TMAR Bomber to Bob, as Alice prepares her Psi Pulses.
    "Call the shot."
    Bob picks up the Bomber...
    >> Anonymous 01/31/12(Tue)00:29 No.17744461

    Oh, right. Derp on me!

    Cows or other goodly-sized docile wildlife would be good then.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:30 No.17744472
    ...and fires.
    "Mr. Gelec, reap the whirlwind."
    The Ghost's outer suit melts.
    Then his gloves.
    Then his HANDS.
    >Ghost HP: 50/100
    But the concentrated fire continues to rail into the Inductive Hugantua.

    The Collosua Capacitus wobbles extremely unstaedily, and begins bashing at the walls, ineffectively...
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:34 No.17744508
         File1327988043.jpg-(149 KB, 330x795, HEV_suit.jpg)
    149 KB
    At that moment, a single HEV-suited scientist runs in, and picks up the bomber from the ground.

    "IT'S NAME"
    shouts the scientist, firing shots, his HEV suit boiling around him, as the Monstro struggles to break free,
    The Beast falls down, stunned.

    >Give nickname to captured GARGANTUA ELECTRICUS?
    >> Not completely retarded 01/31/12(Tue)00:36 No.17744533
    Let's call it Lamarr.

    Also, get some Medkits for our team, they look like they need them
    >> Anonymous 01/31/12(Tue)00:37 No.17744548

    We should first probably tell Kleiner to drop the Stunbomber before it burns his hands and suit. Also we should unseal the ampitheatre and/or transport our guys up to get patched up and their suits repaired.

    >Gargantua Electricus nickname

    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:38 No.17744550
    That was the FINAL ROOM, not counting the rooms that I will auto.
    Your troops will indeed eat Medkits.

    Kleiner speaks.
    "The mysterious man told me you're my ticket out of this place."
    "Please, take me with you."
    Kleiner stands near the Lamarr, with Alice and Bob, as a rumbling and a blinding light are heard and seen nearby...
    >> Anonymous 01/31/12(Tue)00:39 No.17744565
    ...well... I guess... not.
    If he's going to run in and help us loot DOSH, he can give it the Gargantua Electricus name.

    We're forgiving of much if it helps us get paid.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:39 No.17744576
    It was dead in 30 shots, you gave it 60.
    Figured I'd writefag up some random drama.
    >> Anonymous 01/31/12(Tue)00:40 No.17744578
    How much time left on the clock?
    >> Anonymous 01/31/12(Tue)00:40 No.17744579
    He's got to be a HR Scientist at least. Yes we take him with us!
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:40 No.17744584
    rolled 19, 43, 82, 21, 25, 76, 99, 82, 52, 85, 86, 11, 13, 36, 17, 62, 48, 33 = 890

    >> Not completely retarded 01/31/12(Tue)00:41 No.17744587
    SPECIES NAME: Gargantua Electricus

    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:41 No.17744590
    rolled 32, 60, 79, 30, 97, 64, 71, 27, 46, 75, 63, 84, 38, 81, 15, 79, 91, 45 = 1077


    >Note: Gordon Freeman was able to loot the Tau cannon, then run past in a blazing orange blaze of Scripts, Bunnyhop and Recoil.
    >> Not completely retarded 01/31/12(Tue)00:42 No.17744609
    Grab the crystal, and see if we can snatch the guns the protagonists had
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:44 No.17744630
    "Fine. Just get me out of here."
    >Black Mesa status:
    >Doesn't exist.

    Gordon Freeman: Gman'd. Speedrun World Record Holder.
    Adrian Shepherd: Gman'd. Missed the Speedrun World Record by a few seconds due to failing to intercept a stun bomb.
    Barney Calhoun: Escaped. A solid attempt, but not quite a world record.
    Dr. Kleiner: IN STORAGE.
    Dr. Eli Vance: IN STORAGE.
    Alyx Vance: IN STORAGE
    Dr. Magnusson: Escaped.
    Dr. Magnusson's Casserole: Escaped.

    You grab the crystal and all your lewt.

    Listen to this credits song:
    >> Anonymous 01/31/12(Tue)00:45 No.17744633

    This. Let us not forget about the Xen crystal we got from the Anti-grav spectrometer boss fight!

    Also don't forget to port up the tentacle corpse also.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:47 No.17744671
    >> Not completely retarded 01/31/12(Tue)00:50 No.17744695
    Are we going to do any periphery looting?
    There should be plenty of things that won't be missed from this canon
    Let's fill up the rest of our cargo bays?
    >> Anonymous 01/31/12(Tue)00:54 No.17744736

    Maybe we can get canon-exclusive junk food, then resell them back at base for absurd amounts of DOSH.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:57 No.17744765
    Anarki had uploaded:
    It was not useful to requisitions.
    In the weapons labs, you loot:
    Fuck all,
    1 HR Scientist,
    15 Soldiers,
    3 HR scientist,
    8 Alien Grunts
    1 HR scientist,
    Fuck all,
    Fuck all,
    8 Vortigaunts,
    2 Gluon Guns,
    10 Bee Guns.

    In the teleportations labs, you loot:
    3 Controllers,
    10 Vortigaunts,
    3 HR Scientist,
    10 Vortigaunts,
    9 Grunts,
    15 Vortigaunts,
    4 Controllers,
    3 HR Scientists.

    Prior to this, you had:
    >1 Eli Vance (missing 0.5 legs)
    >1 Alyx Vance
    >1 Isaac Kleiner

    >2 Gargantuas
    >4 HR Scientists
    >12 Military Assassins
    >4 Scientists
    >9 Soldiers
    >6 Alien Grunts (Bee guns are included with them)
    >12 Houndeyes

    >1 Small Xen Crystal
    >1 Anarki
    >1 Gman info

    You will not be doing Periphery looting ... for now.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)00:58 No.17744776
    You also looted:
    One Gargantua Electricus, named "Lamarr".

    Your Tentacle would have been useful had you had Soul Gemmed it. You did not.
    You could not retreive it from death, so sadly it was not useful to Requisitions.
    >> Anonymous 01/31/12(Tue)01:01 No.17744831


    At least we know to get soul gems for fights now. And the tentacle was *very* useful for subduing Lamarr the 1st.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:12 No.17744917
    Soul Gem Cost:
    1 for Shit tier
    2 for Soldier tier.
    5 for Elite Soldier and Miniboss tier.
    15 for Hero and Boss tier.
    40 for Demigod (e.g. Kratos, Dante, Prince of all Cosmos) tier. You must specify who you plan to loot.
    100 for Limited God tier. You could not loot YHWH with this gem.
    250 for God tier. How you plan to kill a god is unknown to me, but there are gems for when you do.


    >1 Eli Vance (missing 0.5 legs)
    >1 Alyx Vance
    >1 Isaac Kleiner

    >1 Gargantua Electricus (30)
    >2 Gargantuas (15 * 2 = 30)
    >15 HR Scientists (10 * 15 = 150)
    >12 Military Assassins (7.5 * 12 = 90)
    >43 Vortigaunts (5 * 43 = 270)
    >4 Scientists (2.5 * 4 = 10)
    >24 Soldiers (2 * 24 = 48)
    >23 Alien Grunts (2 * 23 = 46)
    >2 Gluon Guns (2 * 2 = 4)
    >10 Bee Guns (1.5 * 10 = 15)
    >7 Controllers (1 * 7 = 7)
    >12 Houndeyes (1 * 12 = 12)

    >1 Small Xen Crystal (10)
    >1 Anarki (65)
    >1 Gman info (50)
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:17 No.17744968
         File1327990646.jpg-(15 KB, 413x309, 857_dollars.jpg)
    15 KB
    You spent:
    150 Loot coming into this place.
    You were refunded:
    75 Loot for selling your initial loadout.

    MATH ERROR IN THE VORTS: Was actually 215.

    You now have:
    857 DOSH.
    >> Anonymous 01/31/12(Tue)01:22 No.17745015

    Not a bad payoff, considering the mission was balanced for 150 DOSH. We also earned additional common sense (both in-quest and IRL hopefully) and creative thinking, which are handy in any endeavor.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:24 No.17745027
    Back at base, you see a mysterious man in a blue business suit talking to a HR Representative.
    The Representative nods, and escorts Eli, Alyx, and Kleiner to the depths of Human resources.

    The Military Assassins and Soldiers are immediately set upon by Age of Empires monks. After a solid minute of Wololo, their previously jet-black suits and camouflage change into Transpace Guard uniforms.

    The Scitists, glad to be alive, are transported to Requisitions' R&D world immediately.

    The Gluon Guns, Bee Guns, and Xen Crystal are shipped into the horrible depths of Storage.

    The Vortigaunts are immediately put into a chamber. A horribly scarred man with grey skin and black hair starts talking to them, trying to convince them to support the Guard.

    The Houndeyes walk into 12 carefully placed freezing traps. 12 Buxom, tall, purple women with pointy ears immediately start summoning Hearts above the Houndeys' heads.

    The three Gargantuas are set up one by one.
    A man in a mysterious red cap summons a Venusaur, says nothing, and gets straight to work fighting against them.

    The Controllers and Alien Grunts are repeatedly PRODed with a PROD. This goes on for as long as you care to watch.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:25 No.17745039
    Anarki himself immediately stares at a board entitled "Sickest Tourneys!" "Biggest Prizes!" "Proest Fraggers!". He seems entranced by it.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:30 No.17745089
    "Good work."
    "Video game worlds that take place shortly before an apocalypse are an excellent source of staff for us. We're not sure what to do with the Grunts and Controllers, but I'm sure we'll think up something."
    "For now, put your feet up. You're about halfway through Junior looter division at the moment. Soon, you'll get to play with the big guys. If you keep up the good work, that is...
    >> Anonymous 01/31/12(Tue)01:34 No.17745120

    Calmly wave once at the G-man in a vain attempt to get him to notice us.

    Let's see if we can spot the references!

    >Blue man in suit

    >Vortigaunt persuader
    Some sort of Nebari from farscape?

    >Houndeye tamers
    Hunters who like to craft some wars!

    >Gargantua "tamer"
    Red! Or some other pokemon trainer.

    I got nothing.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:34 No.17745124

    Archive up. Give the thread a + vote if you liked it.
    My email's in the email field. Send me an e-mail with constructive criticism if you have it.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:35 No.17745128
    Protagonist from Planescape Torment is talking to Vortigaunts.

    The PROD is just the standard method of interrogation. Electrically shock things forever to tame them.
    >> Anonymous 01/31/12(Tue)01:40 No.17745167

    The Nameless One is working actively as a member of TG?

    Seeing as how he's not talking in ***ALL CAPS WITH AN IMPLIED OTHERWORLDLY ECHO***, I'm guessing that he hasn't quite reached the end of his canon yet. Or maybe he got better at inside voices.
    >> Anonymous 01/31/12(Tue)01:43 No.17745189
    Someone please make record a list of what named people are already working for TG that we only found out only until recently.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:45 No.17745207

    "You LOOTED Kali."
    "Yep. That's exactly what I said."
    "Well, you're sure out of Junior division now, kid."
    Several paintings hang upon a wall - you may recognise them. Many Canon characters wave their goodbyes, and return to their homes.
    All except for three.
    Kali is scanning the Transpace Guard's maps at superhuman speed.
    Ami Mizuno (Sailor Mercury's civilian disguise) sits on a couch, looking worried. She is speaking to an Editor.
    "You can't just KILL them! I know what they're doing is wrong, but there's GOT to be a better way!"
    "Sorry, honey. You said it yourself. Your world is overrun by Sailor Soldiers. FAN MADE Sailor Soldiers. We're going to go in, get your friends out, and turn every single skirt-wearing monstrosity into Ash from orbit."
    "I'm sorry, but you can't talk to a S.U.E.. You can't bargain with them, reason with them, explain them, or even contain them. In order to stop the contamination, you have to DESTROY them. Please wait here until your friends are rescued."
    And, in a closed-top stadium...
    A painting to the trade district of a bustling city has people pouring in and out of it at an astonishing rate.
    Easily 10,000 people pack the floor, gravitating towards an inflatable yellow "!" sign above a billboard, and a constant din of "LFG" and "LFM" is heard.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:46 No.17745214
    And, almost impossible to spot amongst the crowd, a single Eredar Warlock /targets you and /waves.

    You are at BASE.
    >> Anonymous 01/31/12(Tue)01:46 No.17745217
    Gargantua pokemon for use in Transpace Guard? Wow.

    I guess that is the best way to harness monsters like that though.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:49 No.17745242
    Possibly, but there's no point making a new thread at 2am when hardly anyone's here.

    NIGHTCRAWLER (he has his hand back)
    And, of course, tons of other people.
    >> Anonymous 01/31/12(Tue)01:49 No.17745244

    >LFG/LFM portrait

    Oh my. We could potentially attract ARMIES of adventurers to kill problematic enemies/worlds if we offer to put in good words for them for obscure organizations in their world. Or offer inane/worthless cosmetic armor and/or weapons for killing particularly nasty SUEs.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:53 No.17745264
    The Green Legion will no doubt make great use of this massive amount of players.
    All you'd need to do is Loot a spirit healer, drop the spirit healer on a world, and then let the rush of retards take care of the rest.
    Of course, this causes Canon contamination forever, and is best used against shit you're going to glass-n-pave.
    >> Anonymous 01/31/12(Tue)01:56 No.17745280
    What does LFG and LFM stand for?
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)01:57 No.17745289
    "I wish to join up with and battle alongside my fellow Man in an attempt to beat back evil" - LFG
    "This is a call to arms! Countrymen, brothers, join me in my march upon Evil, and help drive the horrors back!" - LFM
    >> Anonymous 01/31/12(Tue)01:59 No.17745303


    Hi, Auror. How are you holding up here? Getting the hang of the whole Transpace Guard schtick pretty well? By the way, we never asked you your name. Would you mind telling us, or otherwise telling us what we should call you (magic and truenames and all)? It feels really weird to just call you 'Auror' all the time.

    Also, we're very, truly sorry for subjecting you to the circus that was our first mission. We're happy that you made it out in one piece.


    Ask him how he's doing. Apologize profusely for some piss-poor planning on our part for the first mission. You've proven your worth a thousand times over.

    I almost dread to ask this, but did Nightcrawler get a chance to speak to Miku? He's a formally trained priest/monk, and might have been able to dampen the whole death of Benny thing.

    Also, OP, you said Benny was here. What's he up to?
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:00 No.17745315
    >Also, OP, you said Benny was here. What's he up to?
    Being reconstructed, sadly.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:04 No.17745347
    The Auror replies.
    "Hello, commander. My name? Peter. Peter Perigree. I suppose I'm not really an Auror since I don't work at Hogwarts any more, but I do know many interesting pieces of magic."
    >Every item in the room of value floats slowly towards the Auror
    "Picked that one up recently. It has proven quite useful so far."
    "Oh, that 'circus'? Quite the opposite, lad. Taught me what to do if set upon by nasties. Don't panic, wand up, and try NOT to trust that your superiors know what they're doing."
    He chortles heartily.
    >> Anonymous 01/31/12(Tue)02:05 No.17745354


    Uh. Hi there. How's the whole TG employment thing working out for you?

    If it's not *too* impolite of a question to ask, does the canon that you come from have Eredar amongst the regular adventurer population? The Warcraft canon that most would be familiar with with has the Eredar pegged firmly as Public Enemy #1 for anyone not associated with the Burning Legion.

    Also, got any tips for fighting stabby invisible people who seem to have waaay to many ways to disable targets and waaayy too many ways to break incapacitations?
    >> Anonymous 01/31/12(Tue)02:06 No.17745359
    Benny Hill Unit: also best used on worlds in line for a glass n' pave.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:10 No.17745382
    >Ask him how he's doing. Apologize profusely for some piss-poor planning on our part for the first mission.
    "Vell, aside from being beaten and having Mein Hand reattached, I'd say I'm quite alright. A normal Dienstag, in other vords."
    "Ja, I talked vith ze robot girl. She ist on assignment now, vorking to cheer up ze residents of a farming town after some asshole started abducting zem for body parts."
    "She seems ... unhappy, but maybe she can get lost in her vork. Always seems to work for me."
    >The Terrible Secret of Animal Crossing
    >> Anonymous 01/31/12(Tue)02:11 No.17745396

    LFG: my best guess would be a team of 2-5 people team up to accomplish something. The quality and intelligence of the people varies wildly; it could be a crackteam of mute powergamers who steamroll everything in a manner of minutes, or a bunch of idiots who can't tell their ass from their face. And everyone in between.

    LFM: Bigger version of LFG. Better rewards, but more variable quality.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:11 No.17745399
    "Honestly, I vouldn't know ze first thing about robot Psychology (he pronounces the 'p'), so I just told her I'd talk to her if she needed someone to talk to."
    "She spent most of her time at base singing in the concert hall nierby."
    "As for ze horrible decisions, don't worry. I'm sure I vould have done the same in your position."

    >Uhh, literal meaning please?
    "I am looking for a group to join"
    "I am looking for more members to join my group"
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:14 No.17745418
    "Hi Honey. Been to Goldshire lately? I put on a show there as often as I can."
    She winks at you.
    >Also, got any tips for fighting stabby invisible people who seem to have waaay to many ways to disable targets and waaayy too many ways to break incapacitations?
    "Use your Succubus, d'uh! They're good for more than just entertainment."
    >> Anonymous 01/31/12(Tue)02:19 No.17745455

    >Ami Mizuno / S. Mercury

    Hi. We haven't met, but you may have seen our operatives in the field from your time in the mansion. You know, Peter over there and Mr. Nightcrawler. How are you holding up?

    Couldn't help but overhear your conversation with an editor over there. I'm sorry to say that I agree with him. But if it makes you feel any better, those fan-made Sailor Scouts aren't people so much as virtual gods that are intent on using their powers to break all of reality into worshiping them. Sadly, the chances of rehabilitating SUEs or curing them of their madness are almost negligible. But we may have a lead on how to do so, gradually.
    >> Anonymous 01/31/12(Tue)02:21 No.17745467

    Well, that explains how an Eredar managed to get hoodwinked into eating tainted chocolate.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:24 No.17745492
         File1327994669.jpg-(8 KB, 161x296, ami.jpg)
    8 KB
    "You know, I always thought it was kind of strange how many sisters Usagi had. I always figured that Queen Serenity simply got around a whole lot, but your explanation makes sense as well."
    "You're right. Some of our new scouts are outright terrible. Half of them don't even know basic English. I've tried to teach them that Schoolwork was good for you and helps you in life, but they just pelted me with balls of paper."
    "I went back to my house to mope, when I found some cake. Now, cake is good to eat sometimes, and I was feeling a little down, so I took a few bites of it ... and you know the rest."
    "Master? Was a Horrible man, and I'm glad he's been sent to hell. The things he made me do to him - I wish I could get it out of my mind."
    >> Anonymous 01/31/12(Tue)02:26 No.17745513
    (hint hint: We're in a point many, many years before the main TG quest)
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:26 No.17745515
    "Now, I know that some of those Scouts are horrible people. They never study, they don't really care for others, and they are CONSTANTLY trying to sleep with Usagi. Or Rini."
    Ami looks visibly angry.
    "But I'm confident that you could just TALK to them, and convince them why what they're doing is wrong."
    Ami sighs.
    "... But I tried. I couldn't."
    >> Anonymous 01/31/12(Tue)02:26 No.17745516


    If she's not too busy (and if she doesn't mind), ask her if she could fill us in the details of what happened in the mansion after she got summoned. Is she formally working for TG, now? Did the Grognard embark on an epic journey to retrieve his soul from the depths of hell, in which he managed to learn true strength/character and redeem himself from his neckbeard ways?

    >The Grognard

    If he has indeed learned true strength/character and has mended his neckbeardy ways, ask him how he's doing.

    If he's still the Grognard in every way imagineable, ask a nearby TG staff member if Agent #21 (Two-ton Twenty one or most recent incarnation) from "The Venture Brothers" is on staff. If so, ask him if he's scheduled to interrogate the Grognard; if this is indeed the case, ask if we could watch.
    >> Anonymous 01/31/12(Tue)02:28 No.17745537

    >S. Mercury, cont.

    If you're in need of some precision brain bleach, you could ask Mr. Peter Perigree over there if he could conjure up an Obliviate spell for you.
    >> Anonymous 01/31/12(Tue)02:30 No.17745557

    (I phrased that wrong. I meant to say we might find a way, eventually.)
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:34 No.17745580
         File1327995248.jpg-(39 KB, 225x350, notchar.jpg)
    39 KB
    >If she's not too busy (and if she doesn't mind), ask her if she could fill us in the details of what happened in the mansion after she got summoned.
    "First, the Police arrive.
    They take one look at me, at the digimon, at the pokemon, and they turn in fright!"
    "So I tell the girls not to worry, that I'll protect them from harm. Most of them seemed reassured, but the yellow one - that never told me her name - would have none of it."
    "Soon thereafter, a charming young man arrived, and asked to dance with me. Now, normally I would not do so, but it takes serious courage to walk up to Death and ask if she'd like to dance."
    "So, I danced with him."
    "He seemed ... very at peace with Death, like it was nothing new to him. He asked me to ... well. There are some things even a Goddess must keep secret."
    "When we were done, he explained things to me, how the Chocolate was tainted. I will have no demon-tainted food in my larder, so I saw to it that it was all destroyed, and its effects neutralised."
    "When that was done, some operatives asked the girls if they'd like to go home. All but two of them said yes."
    "Ami said she didn't know, and the Yellow one - just sort of stared, blankly."
    "As for me? I think I'll stay for a while. There are many demons, as you may know, and that means there's a lot of work to do."

    >The Man who flirted with Kali is pictured.
    >> Anonymous 01/31/12(Tue)02:36 No.17745596
    >>is in our main TG Quest

    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:37 No.17745604
    >The Grognard
    He ... misplaced one of his gifts for Kali in the hells. Kali sent him there to look for it.

    >If you're in need of some precision brain bleach, you could ask Mr. Peter Perigree over there if he could conjure up an Obliviate spell for you
    "Miss Mizuno, I had ... no idea you were affected this badly."
    "Yes, I want that horrible, horrible man gone from my mind."

    What are you talking about? The man pictured is obviously not Char.
    Besides, even if he WERE Char, There are thousands of Gundam canons.
    >> Anonymous 01/31/12(Tue)02:41 No.17745632
    Many gundam sub-canons, right? Where do Gundam Vs and SD Gundam G Generation games stand as canons?
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:44 No.17745654
    I have no idea. The only answer I can give you is "Somewhere near the other Gundam Canons"

    Kali asks you a question.
    "The Book. The Book from the Altar. Do you have it? It was the deranged man's journal. If so, I would ask you if I could look at it for a moment."
    >You do indeed have this book.
    >Show book to Kali y/n?
    >> Anonymous 01/31/12(Tue)02:48 No.17745686

    >Succubus vs. rogues

    What is this I don't even

    Must've been one of the welfare PvP grinders.


    Observe from a distance. If she doesn't seem too miffed, slowly approach.

    Ask her how she's doing, now that the whole Grognard situation has resolved. Is she working for TG full-time now, or is she planning on returning to her home canon eventually? Also, notify her about the usefulness of Obliviate spells in context of her tenure at Grognard mansion.

    Also, if she wants to achieve real ultimate strength (and she's not a canon-essential character), mention that TG has the collective expertise of millions of masters of different fighting arts. If it doesn't disrupt canon too much, she could train to become stronger and less liable to fall victim to a well-placed sleep/paralyze/charm spell.

    Also, apologize for cheap magic shots aimed at her during the Grognard mission.
    >> Anonymous 01/31/12(Tue)02:51 No.17745699

    >Grognard's Log: Stardate HURR DURR.

    I think we should show it to Kali. But only if she promises not to get mad. I'm not joking. Seriously. We were scared shitless of her when she was calmly guarding the girls and telling the Grognard off, I don't think we want to see how a wrathful Kali would be like.
    >> Anonymous 01/31/12(Tue)02:54 No.17745712

    She's working with us now anyhow, and it might provide some insight as to the Grognard's history.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)02:56 No.17745721
    Has returned to Digimon. Is no longer here.

    Kali flicks through the book at lightning speed.
    With an intense displeased look on her face, the book dissolves in her hands.
    "One moment."
    She disappears.

    A desk worker is surprised when Kali appears before him, holding what appears to be a Soul Gem, within it a Soul.
    "Greetings, Goddess Kali. We're still filling out forms regarding-"
    Kali interrupts him, slamming the Soul gem down on the table.
    "This man. I want you to make sure that for the rest of his soul's existence, he will never see a woman, he will never hear a woman, he will never touch a woman, ever."
    "Understood, Miss Kali. Shall I reserve a special spot in Hell for him?"
    Kali ponders for a moment.
    "No. A special spot in Logistics."


    Half a minute later, Kali reappears, a satisfied look on her face.
    Kali nods appreciatively.
    Kali sits down on the lounge with Ami, and discusses upcoming events on Ami's home canon.
    KALI is now discussing DEATH with AMI.
    >> Anonymous 01/31/12(Tue)02:58 No.17745740
    Oh Ho!
    Logistics: worse than hell.
    >> Anonymous 01/31/12(Tue)02:59 No.17745745
    >I don't think we want to see how a wrathful Kali would be like.
    When Kali is calm, she sends you to death.
    When Kali is PISSED, she sends you to logistics.
    >> Anonymous 01/31/12(Tue)03:02 No.17745764
    She is quickly adapting to this place, I like where this is going.
    Maybe that roll 1 back then wasn't that bad after all.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)03:02 No.17745766
    That's it from me this morning!
    I'm going to see if I can fix my sleep cycle. If I do, next thread at 20:00 today. If I can't, next thread when I wake up today.

    >Wake up, kill a god, eat breakfast
    >fuck a god, eat lunch
    >save the world, eat dinner
    >angst about lalah and amuro, go to bed.
    >> Anonymous 01/31/12(Tue)03:04 No.17745779

    >The Nameless One

    Ask a nearby TG staff member if they know when he's going to be on break. And if we have clearance to speak with him. Also, ask the TG staff if they know which version of The Nameless One is currently working for us.

    If we can speak to him, and he's the most current incarnation (i.e. finished the PS:T canon), introduce ourselves politely. Tell him that, during our travels, we've learned the value of using common sense to solve problems. But we still suffer lapses in judgement more often that we'd like. Is there any advice that he can give us to open our minds or make us more likely to think of simple yet effective solutions to complex problems? (shameless attempt to raise COMMON SENSE by asking an ageless/deathless being with millions of experiences).
    >> MetaQuest OP 01/31/12(Tue)03:05 No.17745782
    Back from Chicago, survived a semi-truck on fire, and made it back on time.

    Now let's see what the Bootleg Quest has been up to!

    ...oh, my.

    That's a lot of chocolate.

    But I think my favorite part was trolling Kleiner.

    Anyway, just a note that you guys are free to do the talking thing you're doing here with your minions in TG Quest, I never thought to point it out.

    Bootleg OP, check your mail, and also at what point do you want to transition to main quest? This looks pretty fun, so I won't be offended if you guys want this up for another mission or two.

    I'm considering stealing the common sense mechanic to a degree. I'm honestly jealous I didn't think of that.
    >> Anonymous 01/31/12(Tue)03:05 No.17745787
    Don't forget to ask for his journal. It could help to reinforce our common sense.
    >> Anonymous 01/31/12(Tue)03:08 No.17745798

    Yes, let us ask if we can see his journal, if that's OK. And if he still has his journal and didn't leave it impaled on a stalactite during the Blood War.

    Also ask him if there's anything we could do for him specifically while we're out grabbing anything that isn't nailed down.
    >> Anonymous 01/31/12(Tue)03:09 No.17745800
    I wonder if The Law of Inverse Ninja Strength applies in the main quest as much as it does here.
    >> Potential Writefag 01/31/12(Tue)03:16 No.17745866
    It's not so much that the Law of Inverse Ninja Strength applies as well, it's the fact that the more derp you act in the main quest the harder Metaquest OP and the /tg/ dice backhand us for our impertinence.

    Also, welcome back Metaquest OP! Didn't participate in the Bootleg OP's quest here, but from what I've read I think we can use the Common Sense mechanic very badly in the main quest to offset some... issues (OH GOD EBON NIGHT DEAR LORD THE DICE). Yay!
    >> Not completely retarded 01/31/12(Tue)03:21 No.17745896
    The common sense system seems like a good idea, preventing the less capable players from doing stupid things, and providing a minor reward for good ideas.
    It also stops everyone from being punished from one persons stupidity
    I hope the common sense mechanic catches on, and i think i'd like to see it used in the main metaquest.

    MetaOP, do you have any idea when the next Metaquest thread is going to be?
    >> Anonymous 01/31/12(Tue)03:27 No.17745923
    I just realized we could have teleported cell-destroying nanites into the SUEs bodies while they sleep in their apartment, while reality emitters are outside blasting at full power.

    Alternatively, we could have made several tiny gas leaks in their apartment, or teleport suitably large amounts ozone instead. So when they start to make breakfast, they unknowingly blow themselves up for us, saving us a lot of grief in the process.
    >> Anonymous 01/31/12(Tue)03:31 No.17745954
    I've only been a lurker in the main quest, but I started getting heavily active in the Requisitions subquest over the last two days. There were some mildly dumb suggestions earlier that day, and no one else seemed to be online to respond to Bootleg, so I took the opportunity to throw out some better suggestions.

    I'll probably be active in the Main quest now.

    I think that some of our problems in the main quest were also mirrored in the first Reqs quest; poor initial planning.
    We were choosing our troops first, and then trying to make the scenario fit our loadout, rather than looking at the scenario and carefully choosing what troops and equipment we need to accomplish the mission. Granted, the more permanent nature of the troops in the main quest makes it harder to switch capabilities quickly. And we have less information on the areas we're heading into.
    Perhaps we should heavily invest in some better information gathering tools and troops? That would let us make better plans.
    >> MetaQuest OP 01/31/12(Tue)03:33 No.17745962
    A day or two, I should think. I might start one earlier and just have it be up for people to fuck around during the vacation time you had if people want to do that.
    >> Anonymous 01/31/12(Tue)03:33 No.17745967
    And now that I think about:
    Bootleg OP, what was the loadout you had in mind for the second mission? In before Minecraft Guy again.
    >> Anonymous 01/31/12(Tue)03:51 No.17746052
    That makes sense. I don't like the hassle of being forced to have to bring EVERYTHING along in one place all the time. Having simultaneous missions would help us go faster in the timeline.

    We should really look this up. Like, have the Storm's sensor suite have replicas installed in the other ships. We should also look into having more teleporter equipment on our other ships too.

    You also realize the Reading Room mishap with Spike could have been avoided altogether with enough flashlights, and a couple tricorders.

    Never can have enough flashlights, rope and duct tape.
    >> Not completely retarded 01/31/12(Tue)04:17 No.17746244
    I think i've learned a lot in this bootleg metaquest, and i think we should take this knowledge to the main Metaquest. Here are some of my ideas (brainstorming time),
    In the main quest we should issue:
    All troops:
    Head/helmet mounted lights, one of the helmet mounted teleport aimer/hud/recorder/radio gizmos we've been using here, and training to use the teleporters effectively. Maybe nightvision goggles?

    Each squad:
    A roll of duct tape and rope (or FUTURE-rope), a tricorder/other sensors, and if we can afford it, a reality emitter.
    Each ship:
    Heavy teleporter support.
    A few of those Stun grenade guns with the unlimited ammo addon to be issued as needed.
    Each fleet:
    Common sense.

    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)07:21 No.17747180
    >The Nameless One is working actively as a member of TG?
    This particular Nameless One chose the "Become the Silent King" ending, and was looted.
    There are always many versions of Canon characters, especially in video games.

    >Ask a nearby TG staff member if they know when he's going to be on break. And if we have clearance to speak with him.
    Human Resources is not willing to allow you to talk to its best employee directly. This is a convenient excuse for Bootleg OP being nowhere near good enough to write TNO's lines.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)07:30 No.17747234
    > Is there any advice that he can give us to open our minds or make us more likely to think of simple yet effective solutions to complex problems? (shameless attempt to raise COMMON SENSE by asking an ageless/deathless being with millions of experiences).
    As you are not TORMENTED, the nameless one cannot empathise fully with you, or interact with you as a party member.
    However, if you manage to fill 5 red bulbs, you will have different options to upgrade your COMMON SENSE.

    >There is a 20% chance that a Bulb will not burn out, when the players do something dumb
    >If an action you take would supercharge a bulb, it instead supercharges 2 bulbs.
    >You gain access to POWERFUL COMMON SENSE, also called INTUITION. Deliberately using common sense now grants you a lot more information.
    >Your bulbs now start off GREEN. If your results would improve greatly by making a small change that you should have thought of, a GREEN bulb will downgrade to YELLOW.
    YELLOW bulbs still stop disasterous actions, and a GREEN bulb will stop disaterous actions as well.
    Stuff like that.

    >Don't forget to ask for his journal. It could help to reinforce our common sense.
    He is unwilling to part with his Journal.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)07:38 No.17747279
    >Also ask him if there's anything we could do for him specifically while we're out grabbing anything that isn't nailed down.
    Any TORMENTED people that you loot will go through to him, and he will try to upgrade them.
    He cannot upgrade people who are not TORMENTED, due to the nature of who he is. He also cannot upgrade Canon characters.

    >I wonder if The Law of Inverse Ninja Strength applies in the main quest as much as it does here.
    Depends on the quality of your troops. Suppose you have a rain of explosive rockets coming at your troops.
    If you have a mass of rookies, most of them will die, and the law applies.
    If you have a mass of regular soldiers, some will take cover, but they will still suffer large casualties.
    If you have a mass of elite soldiers, they will break formation for the rockets like the parting of the Red Sea, and they will suffer the same amount of casualties as though a mass of rockets was aiming at 1 guy.

    >Bootleg OP, what was the loadout you had in mind for the second mission?
    I'll bring up my loadout. You guys managed to pick a loadout that ended up being EASIER than mine.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)07:43 No.17747319
    Here was my loadout:
    Barney Calhoun (40)
    Uber Shields (15)
    Uber HUD Radar (15)
    TMAR Bomber (7)
    Hacking unit/device (5)
    Omni Tool (2)
    HUD map of Black Mesa (1)
    Heavy Teleport Support (50)
    Alien Containment (15)

    The plan was, basically, Attackmove with Barney and win the game.
    Your suggestion ended up being better, as I would've had problems with my own bossfights (go me).
    >> Anonymous 01/31/12(Tue)09:16 No.17747859

    >Tormented people

    Hmm. We might want to request TNO to have a chat with Miku, when she gets back from The Terrible Secret of Animal Crossing. The death of Benny seems to weigh heavily on her mind, and the TG sending her out on MORE missions in which she'll see gruesome death will only exacerbate that. If it works, we'll have an untormented/emotionally stronger Miku to return to canon (or for TG to assign to other missions), and maybe the TNO may gain a significant amount of experience (or an attribute point) for rehabilitating an android.

    >Other people

    Let's see how Alice & Bob are doing, and how well they're settling into the Transspace Guard.
    >> Anonymous 01/31/12(Tue)09:24 No.17747910

    Politely listen in on Kali's conversation with Ami.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)09:36 No.17747998
    As BOOTLEG OP is afflicted with "CAN'T WRITE FOR SHIT". I will attempt to write about this conversation, but before I do so, I'll go with some easier ones first.
    You request that TNO talk to Miku.
    Annah is butthurt at this suggestion.
    TNO tells Annah to STFU.
    TNO will talk to Miku.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)09:45 No.17748066
         File1328021134.jpg-(226 KB, 575x431, planescape--torment-screenshot.jpg)
    226 KB
    Before you stands a Robot girl. She seems visibly upset, and in mourning.
    >1. Say Hello
    2. Leave her alone.

    >1. "Hi. Why do you mourn?"
    The girl turns to speak to you.
    "A man is dead, and I helped kill him."

    1. How did he die?
    >2. Why does this upset you?
    3. Oh, ok.

    >2. And why does this upset you?
    "Because that's one more life in the world that will never laugh, never smile, never dance, never feel joy."

    1. I understand. I lost something important to me, too.
    >2. People can bring pain, bring suffering, bring *torment*. Perhaps it is best that they die.
    3. I'm sorry.

    >2. People can bring pain, bring suffering, bring *torment*. Perhaps it is best that they die.
    "That's just the thing! The man was a comedian. An entertainer. He made people laugh, he made them smile. He brought *joy*. And now he's gone."

    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)09:51 No.17748121
    1. I understand.
    >2. So, bringing joy is important to you?
    3. [LIE] That's not necessarily a good thing.
    4. [TRUTH] That's not necessarily a good thing.

    >2. So, bringing joy is important to you?
    "Yes! That's why I was made. That's why I exist! To bring happiness to people, everywhere."

    >And you count yourself as a person?
    "... yes ..."

    >Then there is a person who is not feeling joy. A person who could do something about it, but *chooses* not to.
    "... A man DIED. I can't stop feeling bad about that."

    >And you find absolutely no joy in this.

    >How did he die?
    "... Well ... he busted into a mansion, running as fast as a car can drive. I shot off his clothes, to scare him into fleeing, but he just kept making laps of the mansion!"

    "... And eventually, Renamon, who had been having a REALLY bad day, stands in front of him and ... and ..."
    The girl sobs.
    "... and kills him. Right there on the spot."

    >Who is this "renamon" of which you speak?
    "... A fox girl. Yellow in color."

    >So, I guess you could say: He died naked, being chased by girls.

    >Kind of a funny way to die.
    "I suppose ..."

    >There is one person to whom you could bring joy right now. You wish to bring people joy. There is some joy to be found here. *Laugh*.
    The girl lets out a small chuckle.

    >2000 XP Gained

    MIKU learned: BLACK HUMOR
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)09:56 No.17748163
    Fuck, should be 2350XP since he has max wis.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)10:00 No.17748189
    Hang on, we're rapidly dropping off the board. I'll make a new thread and shove all the INTERLUDE stuff in there.

    Prepare for CTRL+C CTRL+V, gentlemen.
    >> Anonymous 01/31/12(Tue)10:04 No.17748206
    Dang, you're awesome BootlegOP!

    I wonder if we can get a looting license for the Oncoming Storm for in-situ recruitment.
    >> Anonymous 01/31/12(Tue)10:07 No.17748219
    My body is ready.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)10:08 No.17748225
    I intend to write a relatively short spiel about the fate of each of the Canon characters from the previous area.
    For now, I am eating food and waking up.
    Good writing isn't easy, but I'll do my best.
    >> Bootleg OP !!Cuw+lR6NxOH 01/31/12(Tue)10:14 No.17748252
    As for when I'll start writing? Don't know. But you may have the Miku spam now, and when my brainmeats wish to become creative, I shall output additional materials.
    >> Anonymous 01/31/12(Tue)11:58 No.17749115
    I'm thinking we need 1 or 2 more missions before we're ready to get back into the main quest. When we do come back, I am thinking we'll be skilled enough to only need only a 5 or a 7-man team per mission at this rate (thus allowing us to conduct multiple missions at a time).

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