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  • File : 1327463771.jpg-(858 KB, 1759x1884, badgefinal.jpg)
    858 KB TG Quest 56: MetaQuest OP 01/24/12(Tue)22:56 No.17664704  
    Drawfag who dun drawed this you be awesome.

    TG QUEST!!!!

    Last Thread: http://suptg.thisisnotatrueending.com/archive/17650114/

    Short Summary:You have stumbled into the lair-world of the arch-SUE Sapphirius. She and her SUE consort, El, have been noted as attending Tokyo College, but no trace of them has been found in the facility.

    What you DID find, was a gemmed manga that transported Spike, Tosh, and most of the Sandmen to what you believe is a world connected to the Kingdom Hearts canon.

    Cheryl has managed to make telepathic contact with them, and the manga was recovered and put in the containment bay for research. They have made one attempt to escape and have failed, but have located the linking book on their side.
    >> Anonymous 01/24/12(Tue)22:58 No.17664737
    >Several months to translate psychic to meta coordinates

    So if the stranded away team doesn't manage to get their hands on the book, they could be stuck in the KH canon for some time, and if we can't rip the coordinates directly from the book.

    I think it would be a good idea for them to take another shot at getting the journal. What do you guys think?

    Also, there's something I'm not clear on with the SUE. Does she and her cohort merely assume a non-powered form to blend in when they're in the real world? Or do they revert to a mundane human once they get to the real world no matter what?
    >> Anonymous 01/24/12(Tue)22:58 No.17664743
    What's the status on the Lance of Longinus research?
    >> MetaQuest OP 01/24/12(Tue)23:00 No.17664769
    It's going to be a while.

    You should have gotten a snack.
    >> Anonymous 01/24/12(Tue)23:00 No.17664773
    i think its the unassuming form because S.U.E.dom i believe stays with the user, not with an area as for what we have run into so far.
    >> Anonymous 01/24/12(Tue)23:02 No.17664803
    can borrow to deal with the SUE without overly disrupting their work? Just for a few days.
    >> Anonymous 01/24/12(Tue)23:05 No.17664832
    Ok, so here is our plan tiering:

    1) Hope the away team can sneak to the book before the SUEs leave.
    2) Hope they can get to the book after the SUEs leave, but before we kill them.
    3) Find them a couple weeks later.

    That's the hand we've been dealt. We'll just have to deal with it.

    Combat plans amount to:
    1) Move deeper into space where the fighting won't disturb the Earth.
    2) If the team is out, place the book in a cargo container in space. If the team is not out, we have the book secured in containment, ready to flush the SUEs into space, and repressurize in case the team can make it before the fighting is finished.
    3) Emitters on full and HRD rifles mounted to space firing platforms. I'd suggest mixing them in with the turbo-laser batteries so the Reality effect might help the volleys have more effect.
    4) Fight. Win.

    Now, if the deadline passes without the SUEs leaving that world.. then we are going to have to lure them out somehow. Fighting in the Magical Kingdom risks too much contamination.
    >> Taffer 01/24/12(Tue)23:05 No.17664834
    Well, what if we wait for the SUE to leave the KH worlds and get busy in school before we evacuate Tosh and the rest of our troops. Both sides of the book shouldn't be guarded at that time and we can ambush Saph when she comes back.
    >> Anonymous 01/24/12(Tue)23:06 No.17664847
    i'm ok with this.

    in the meanwhile we really should go start iron engineer like we said we would.
    >> Anonymous 01/24/12(Tue)23:07 No.17664859
    We may need to consider switching over to the SUE-cure research if they don't leave that world on their own.
    I don't see a full scale fight in there as feasible, but slipping them the cure covertly could do the trick.
    >> Anonymous 01/24/12(Tue)23:08 No.17664864
    You mean return the book to its original location, wait for the SUE's to cross over, then our team to come back, and then set up an ambush at the book for when the SUE's are going to go back to KH?

    It could work, but our team was stopped by the regular palace guards, not the SUE, and so there wouldn't be any real change in security level once the SUE leaves.

    This plan is unnecessary and doesn't address any new problems.
    >> Anonymous 01/24/12(Tue)23:10 No.17664889
    actually it means we can send an actual squad in to get our guys since we don't need to worry about S.U.E. god wrath.
    >> Anonymous 01/24/12(Tue)23:10 No.17664895
    I, for one, want to see what Data's plans for that new android were.
    >> Anonymous 01/24/12(Tue)23:13 No.17664937
    I suppose you could send the Aurors in with their Reality Emitters off in order to breach the castle from the inside and help Tosh, Spike, and the Sandmen get past security easier.

    But I think we should have them attempt infiltration after a day of preparation and recon so that we have a better shot at killing this SUE.
    >> Anonymous 01/24/12(Tue)23:14 No.17664961
    Someone in the last thread mentioned using the Mirror of True Sight on Sapphirus, given her only listed weakness is 'herself'?
    ...I feel it might have potential, like it might forcibly make her gain self-awareness?
    ...Would still prefer shooting though.
    >> Anonymous 01/24/12(Tue)23:15 No.17664967
    so what if we started by putting the book back where it was until they leave then hijack the book while they are gone.
    thus we could set up a trap for them to come chasing after us once they figure it out AND by that point we probably have the time to send in a squad to save our folk.
    >> Anonymous 01/24/12(Tue)23:16 No.17664996
    and then the S.U.E. turns into that dragon beastie who wields that ultra bullshit keyblade...
    yeah this fight is gonna suck hard.
    >> Anonymous 01/24/12(Tue)23:19 No.17665048
    No, that makes things worse because then we would be drawing the S.U.E. into a direct confrontation instead of sniping her in surprise.

    And Spike and Tosh don't need rescuing as they are competent enough, with preparation, to infiltrate the Magic Kingdom's palace.

    Every minute you waste by spewing forth a terrible idea is one minute towards the terrible rolls we get because the random number generator is time-based.

    Another quest already got 3 rolls below 10 in a row.
    >> Anonymous 01/24/12(Tue)23:20 No.17665071
    Please, someone, anyone, get raidah/Coobie to shut up.

    Also, old quest thread is still around to talk about Bootleg OP's upcoming substitute quest.
    >> Anonymous 01/24/12(Tue)23:20 No.17665074

    I was more suggesting it as a way of bypassing her invulnerability (or damage resistance, if our reality emitters work well).

    We probably don't actually want to show her true self. But we might be able to use it as a target substitute for spells and such.
    >> Anonymous 01/24/12(Tue)23:20 No.17665083
    to be fair, do you WANT spike and tosh lost in god knows where for about a year or so?
    >> Anonymous 01/24/12(Tue)23:25 No.17665160
    If they infiltrate successfully, then there's no problem.
    If they fail a second time, THEN we can consider sending in another magical strike team to get in and assist them.
    >> Anonymous 01/24/12(Tue)23:25 No.17665164
    closer to a fortnight, actually, if the new research pans out.
    >> Anonymous 01/24/12(Tue)23:29 No.17665225
    thats fair, but they should probably try next time at night then.

    still think we should do iron engineer in the meanwhile.
    >> Anonymous 01/24/12(Tue)23:32 No.17665268
    only if we have ourselves prepared for them coming through the portal.

    also, inform the team that they might be in for the long haul.

    And make sure Data shows up on time! I want to see MOAR ANDROIDS!

    What would the secret ingredient be this time? Element Zero, Bassnium? Crystals?
    >> MetaQuest OP 01/24/12(Tue)23:32 No.17665274
    OK, so you're going with the plan of the group trying to get at the book again using the Sandmen hypnosis and Spike's fasttalking? That right?
    >> Anonymous 01/24/12(Tue)23:33 No.17665290
    Alright, so, majority support appears to be for Spike, Tosh, and the Sandmen to take a day to prepare and then attempt a second infiltration.
    If it fails, then we will consider either sending in an Auror strike team or waiting a week for Egon and the Gurus to get that Psi-Meta Coordinate Device ready.

    Any major opposition?
    >> Anonymous 01/24/12(Tue)23:33 No.17665291
    i think protoss pylons should be the ingredients TBH, because then the jokes soar.
    >> Anonymous 01/24/12(Tue)23:34 No.17665300
    What's happened to the Lance of Longinus research?
    >> Anonymous 01/24/12(Tue)23:34 No.17665305

    Um...maybe? May I suggest letting Tosh go on ahead, though, in case the SUEs are on the route. If yes, ABORT ABORT.
    >> Anonymous 01/24/12(Tue)23:34 No.17665308
    yes, but read:
    >> Anonymous 01/24/12(Tue)23:35 No.17665316
    Sandman hypnosis, Spike fast-talking, Tosh staying cloaked and checking out guard patrol patterns (this is a videogame Canon, their patterns should be predictable), and trying to get ahold of Palace Guard uniforms as disguises.
    >> Anonymous 01/24/12(Tue)23:35 No.17665318
    still being researched, gonna take a while.
    >> Anonymous 01/24/12(Tue)23:36 No.17665333
    it's not something that's going to happen overnight, you know.

    have a little patience.
    >> Anonymous 01/24/12(Tue)23:37 No.17665346
    Right, and the Sandmen can shapeshift and Tosh can borrow uniforms for the team.
    >> MetaQuest OP 01/24/12(Tue)23:37 No.17665356
    rolled 4 = 4

    You issue these orders and your troops hasten to carry them out.
    >> Anonymous 01/24/12(Tue)23:39 No.17665389


    >> Anonymous 01/24/12(Tue)23:39 No.17665393
    Well fuck everything.
    >> MetaQuest OP 01/24/12(Tue)23:39 No.17665397
    ...all you needed was a 20+... this wasn't supposed to be hard...

    Er, ahem.

    Time passes, and given that Tosh and the others do not appear from the book, you can assume they were not successful.
    >> Anonymous 01/24/12(Tue)23:39 No.17665404
    >> Anonymous 01/24/12(Tue)23:40 No.17665411
    I told you, you fucks delayed too long with stupid ideas and now the diceroller is seeded to result in low rolls on average!
    >> Anonymous 01/24/12(Tue)23:40 No.17665416
         File1327466448.jpg-(65 KB, 500x375, CAT!?.jpg)
    65 KB

    Let's hope that these palace guards are of the new disney movie variety (I.E. ineffectual and largely there for show).
    >> Anonymous 01/24/12(Tue)23:41 No.17665430
    Blame raidah for always wanting to do everything by unloading ammunition.
    >> Anonymous 01/24/12(Tue)23:42 No.17665433
    Ask Cheryl if she's able to contact Tosh, and to get a sitrep from him.

    Depending on his answer, we'll need to either get Egon working, or get the Aurors prepared to go through.
    >> MetaQuest OP 01/24/12(Tue)23:42 No.17665447
    rolled 62 = 62

    Cheryl nods and closes her eyes...
    >> Anonymous 01/24/12(Tue)23:42 No.17665450
    Well, I hope the leeroy jenkinses among you are happy.

    We've just lost contact with two of our longest-serving heroes, with FSM-knows what happening to them, and SUEs are probably aware something is up.

    I hate to say it...but I told you so.

    Now what?
    >> Anonymous 01/24/12(Tue)23:44 No.17665478

    seriously, that's the stupidest thing I ever heard.
    >> Anonymous 01/24/12(Tue)23:44 No.17665486
    No, you stupid fuck, it's because you delayed too long and now the dice-roller is seeded with times that result in an average of low rolls.
    This was a plan we were planning on executing since we discovered the book and the first attempt failed.
    >> Anonymous 01/24/12(Tue)23:45 No.17665499

    Prep the Auror team, and hope that liberal use of magic and obliviate can help us salvage this situation.
    >> MetaQuest OP 01/24/12(Tue)23:45 No.17665500
    rolled 96, 35 = 131

    "They're in a dungeon..." Cheryl murmurs. "They've been captured, Sapph stumbled in on them... It's hard to contact them, the SUEs are near... Hang on..."
    >> Anonymous 01/24/12(Tue)23:46 No.17665515
    *shoots self*
    >> Anonymous 01/24/12(Tue)23:48 No.17665540


    Tosh managed to mind crush her into a vegetative state.


    Spike is out of cigarettes.
    >> MetaQuest OP 01/24/12(Tue)23:49 No.17665557
    "OK. Good news. They took away everyone's weapons, but they didn't think to take the emitters," Cheryl reports, her eyes opening. "Sapph tried to brainwash them or something, but they resisted. Now they're sitting in the dungeon until Sapph decides what more to do with them. She doesn't seem to quite get who they are, though she thought Spike was familiar. The bad news? Both SUEs are now on their guard. And the obvious fact they're in a dungeon."
    >> Anonymous 01/24/12(Tue)23:49 No.17665559
    So you're saying that people with psychic powers and hypnotic voices, combined with a master escape artist, can't get out of a measly quasi-medieval prison cell?
    Rectify that bullshit immediately.
    >> Anonymous 01/24/12(Tue)23:50 No.17665571
    well, the 96 is good, the 35 might be good or bad, dependign on what it represents.

    I want the research teams, all of them, working on the device to extrapolate coordinates, NOW. they were able to get stuff done in 2 hours for Iron Engineer, so get to it.

    Prep an extraction team.
    >> Anonymous 01/24/12(Tue)23:51 No.17665596

    tl;dr, it's raidah's fault.
    >> Anonymous 01/24/12(Tue)23:52 No.17665618
    Cheryl, can you tell if the SUE's are staying near the book? If not, then we can have the Auror team arrive inside the castle.
    >> Anonymous 01/24/12(Tue)23:53 No.17665628
    >both SUEs on guard
    Right, they're liable to turtle up, or come through in force.

    Either way, we need to end this. Quickly.
    >> Anonymous 01/24/12(Tue)23:53 No.17665640
    Wait... I've got it.
    Lets have one of the prisoners to confess to an ambush in the real world, while at the same time placing the diary back in her room.
    Then we just station a bunch of Securitrons to ostensibly attack, but in reality be destroyed by her power.
    That way, Sapphirus will foolishly believe to have 'foiled' her assassination attempt and let her guard down.
    And be right where we want her.
    I'm probably missing something here, but is it a good start?
    Maybe infect/poison them as well?
    >> Anonymous 01/24/12(Tue)23:53 No.17665644
    Who the fuck is raidah?
    >> Anonymous 01/24/12(Tue)23:53 No.17665645

    Who should we include in the extraction team?

    The Aurors were suggested before since they're wizards and are used to infiltrating things. If we're lucky, obliviate might even make the SUEs forget we were there (but we should make rescuing our team priority #1).
    >> Anonymous 01/24/12(Tue)23:54 No.17665647


    Someone, please, put raidah on ignore.

    Because that's one of the most common fundamental components in random number generator scripts these days. You think it just gets a number? No. It's built to have other things influence the random number being drawn.
    >> Anonymous 01/24/12(Tue)23:54 No.17665652
    the terrible in us, hes the guy whos always gung ho bullets blazing, and stuff thats spoken is often from him.
    >> Anonymous 01/24/12(Tue)23:54 No.17665657

    raidah is the Leeroy, simply put. He always wants to do things with guns,guns and more guns.
    >> Anonymous 01/24/12(Tue)23:55 No.17665667

    If Sapph has half a brain, she'd then go back to the KH canon and do horrible things to the prisoners out of retribution after dealing with the token securitron force, or attempt to scry our location afterwards.
    >> Anonymous 01/24/12(Tue)23:55 No.17665670
    I'm not sure if just the Aurors are going to be enough, now they've been captured.
    >> Anonymous 01/24/12(Tue)23:56 No.17665682
    The Aurors have the best concentration of stealth (spells) and versatility (teleport spells).
    We need to go in fast, not be seen, and get down to the dungeon quickly, knock out any guards, and release the prisoners.

    They could also set up a portkey to the return-book's location, so that as soon as they get to where everyone is being kept, they can teleport back to the room and go through the book.
    >> MetaQuest OP 01/24/12(Tue)23:56 No.17665686
    "Tosh says they're keeping the book on them now."
    >> Anonymous 01/24/12(Tue)23:56 No.17665692
    But that's the beauty of it, she -doesn't- have half a brain. She can't even fucking spell 'goddess' consistently.
    >> Greyheart 01/24/12(Tue)23:56 No.17665693
    Sweet, I've been hoping to actually start contributing to this. I think asking if the SUEs are near is a good bet, but we may want to prepare a more sure fire exit strategy. Have we been able to determine whether or not termination of Sapph might result in a collapse of the book world?
    >> Anonymous 01/24/12(Tue)23:57 No.17665706
    >> Anonymous 01/24/12(Tue)23:57 No.17665708
    >Because that's one of the most common fundamental components in random number generator scripts these days. You think it just gets a number? No. It's built to have other things influence the random number being drawn.

    Not sure if trolling or just crazy. next you'll be telling the phases of the moon plays a part.
    >> MetaQuest OP 01/25/12(Wed)00:00 No.17665752
    "No, just the portal to it."
    >> Anonymous 01/25/12(Wed)00:01 No.17665758
    yeah thats probably good question because of the SUE's die and the place collapses, we can't actually kill them until our guys are out or we are hyperfucked because we royally fucked up the cowboy bebop canon then and partially fucked up the Starcraft canon
    >> Anonymous 01/25/12(Wed)00:01 No.17665772

    Termination of Sapph would NOT destroy the world that it links to. It would only remove the link to the KH canon that we have via the books.
    >> Anonymous 01/25/12(Wed)00:02 No.17665778

    the rolls represent our enemy's ability to recognize our team and to monitor our team, respectively, with high numbers being good for us.

    The fact that a weeaboo SUE didn't recognize Spike, the protagonist of an anime series with a fuckhuge following, is a stroke of incredible luck.

    Getting past the guards might be possible without sending a retrieval squad, but I suggest sending Aurors anyway to maximize our chances of getting our boys out in one piece.

    Also, let's hope the RNG doesn't fuck over our extraction team.
    >> Anonymous 01/25/12(Wed)00:02 No.17665788
    Alright good.
    Also at what period in time in the Kingdom Hearts canon does this appear to take place?
    Like post-KH2?
    >> Anonymous 01/25/12(Wed)00:03 No.17665801
    Then we won't be able to use the return-book as a means of getting back.

    We may need to have have Egon and the Gurus, and the entire science and engineering team work on the Psi-Meta Coordinates Device. That'll be the only way I can think of that we can assure that we get our people out.
    >> Anonymous 01/25/12(Wed)00:04 No.17665807
    Right. That complicates things.

    OK, we cannot go in without reality emitters on, because they'll be in Sapph's area of influence.

    Even if we do go in via the book, with emitters on, they might be able to figure it out.

    I think we're going to have to take out Sapph and El on that side, now. At least if we want to save our people. Who knows what the SUEs might do to them before they come back?
    >> Anonymous 01/25/12(Wed)00:04 No.17665808
    >> Anonymous 01/25/12(Wed)00:05 No.17665819
    yeah, this is going to royally suck.

    OR we could do the thing where we still kill the S.U.E.s out of their book but go get them later?
    >> Anonymous 01/25/12(Wed)00:06 No.17665822

    Either that or the extraction team will have their work cut out for them. Freeing the prisoners and then taking the book from the SUEs then using the book to return to where we are.

    We still have a portal to there, and a psychic link. Do we have any ships or tech or artifacts that can create portals or wormholes? If so, we might be able to improvise our own portal to that world with liberal application of science.
    >> Anonymous 01/25/12(Wed)00:07 No.17665835
    We wouldn't fuck up Bebop. We picked Spike up right at the end of line, as it were.
    seconding this.
    >> Anonymous 01/25/12(Wed)00:07 No.17665838
    We can have the Aurors look for information regarding the current place in the canon timeline, but that should be secondary to getting our troops home alive.
    >> Greyheart 01/25/12(Wed)00:08 No.17665845
    Oh, sorry, I wasn't aware we'd already done that. Anyways, Aurors sound good, we should probably have them put up some protection spells in the dungeon if we make that portkey. Maybe a more potent version of the anti-muggle area spell, but specified for SUEs? Huh...would that even be possible? Maybe somehow manipulate it into one of the emitters?
    >> Anonymous 01/25/12(Wed)00:09 No.17665856
    We already asked, and kitbashing together a device that could do that would take 1 to 2 weeks, is what Egon said.
    >> Anonymous 01/25/12(Wed)00:10 No.17665874
    Giving them, what? A day to torture and attempt to mindrape our personnel again? If just one of our guys breaks down, the game changes significantly, as they'll have somebody who's competent and knows how we think advising them.
    >> Anonymous 01/25/12(Wed)00:10 No.17665884
    probably best plan is let time go as is, kill SUEs when they leave, spend next week or 2 to get portal to go to KH universe, save our guys, and hope to god they don't catch the stupid.
    >> Anonymous 01/25/12(Wed)00:12 No.17665907
    the alternative is probably go in there guns blazing and hope to god we can beat back the SUEs on their home turf, in addition steal the book and get the hell out of there?

    GTFO Raidah.
    >> Anonymous 01/25/12(Wed)00:13 No.17665915
    Why don't you like, pick out specific spells for the Aurors to use? You aren't ashamed of looking up in the Harry Potter wiki, are you?
    >> Anonymous 01/25/12(Wed)00:13 No.17665917
    Alright, so we're agreed that we're going to have all of our scientists put their current assignments on hold and concentrate on this Psi-Meta Coordinate Device (except the engineers making the Reality Disruptor Rifles).

    Let's talk about what else we do.
    I think it's dangerous, too dangerous, to allow our team to stay locked up in the dungeon.
    I think that we should have an Auror strike team go through the book, using their reality emitters to appear away from the castle, and then mount a rescue.
    They have a port-key prepared so that as soon as they arrive at the cell where everyone is being kept at, they unchain the prisoners and then teleport out.
    They then stay on the run and lie low, avoiding the SUE, until we can bring our taskforce into that Canon and beam our people to safety.
    >> Anonymous 01/25/12(Wed)00:14 No.17665931
    holy shit, I forgot about the anti-Muggle spells! Those could be usable as an anti-guard measure, as I'm pretty sure that the guards are nonmagical. Just in case, if this spell is intended for use in the mission, have the aurors double-check its efficiency on the inhabitants of this canon. This shouldn't cause too much disruption, as it's essentially a mind-affecting spell.
    >> Anonymous 01/25/12(Wed)00:14 No.17665936

    The SUEs are on guard now. That may mean that they're going to stay there as long as it takes for them to resolve this situation.

    Unless Spike can provide some epic bullshit about alternate universes and needing their help or something. This IS the KH canon, after all. It would not be too far-fetched to imagine that the crossovers would involve canons other than Disney or Final Fantasy canons.
    >> Anonymous 01/25/12(Wed)00:15 No.17665954
    We don't go in guns blazing, and avoid the SUE's at all cost.
    This is an infiltration mission.

    Couldn't the techno-wizards create some cloaks of invisibility to assist our team from being detected?
    >> Anonymous 01/25/12(Wed)00:17 No.17665965
    theres still the fact the SUEs carry the return book on their person right now.
    so the fighting thing is inevitable if we go that route.
    >> Greyheart 01/25/12(Wed)00:17 No.17665968
    I just had a horrible vision of a small army of mind-controlled characters led by the two SUEs on a quest to defeat the evil Terrible Guys who have locked up the universe.
    >> Anonymous 01/25/12(Wed)00:18 No.17665985
    actually that would be slightly hilarious TBH.
    >> Bootleg OP 01/25/12(Wed)00:18 No.17665986
         File1327468727.jpg-(21 KB, 378x426, waiting for op9f.jpg)
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    So, on Wednesday, Thursday, Saturday, and Sunday, the Metaquest OP won't be here.
    I'll run a oneshot. I'll just pick two or three random video game worlds, throw in some S.U.E.s and have at it.
    >> Anonymous 01/25/12(Wed)00:21 No.17666015
    The place isn't going to collapse, the other world is real, the book is just a portal.
    We have a Plan C in place for getting the coordinates from Cheryl's link, but it'll take a week or two.

    Right now we're in Plan B. Wait for the SUEs and hope the team can break out and get to the book before we finish killing them.

    Otherwise it is Plan C.
    >> Anonymous 01/25/12(Wed)00:22 No.17666025
    >theres still the fact the SUEs carry the return book on their person right now.
    No, you misunderstand me.
    The strike team is ONLY to rescue Spike and the others, and to help them hide while we get a way to Meta-Transit to their location with our task force.

    Also, it was shown by the team initially landing away from the return-book's location, and backed up by Belthasar's hypothesis, that the reality emitter will cause the traveler to exit before reaching the book's location.
    So the Aurors should be shunted away and appear in the Magic Kingdom away from the SUE's.
    >> Anonymous 01/25/12(Wed)00:23 No.17666027
    How about we do >>17665640 but also like... add some C4 to the diary to be detonated while Saph is demolishing the Securitrons?
    Like Spike, Tosh, and the Sandmen can just chill where they are until we research that method to track them down?
    I'm really not a fan of taking the fight to them.
    >> Greyheart 01/25/12(Wed)00:24 No.17666042
    These are very informative, thank you.
    >> Anonymous 01/25/12(Wed)00:25 No.17666053
    Alright folks, stick with the plan: >>17664832

    Between Spike, Tosh, and shapeshifting lockpicks, I mean Sandmen, they can get out of their cells. Now they have to wait for the SUEs to leave to make for the book.
    >> Anonymous 01/25/12(Wed)00:25 No.17666059

    If we do send in the Aurors to extract, here are some spells we may be able to use for distracting for long periods of time:

    Entrancing enchantment - if used correctly, Aurors could use it to make a distraction that would fascinate the SUEs/Guards to the point of not noticing our work.

    Cheering Charm - Like the above, but with hysterical laughter. Basically the magical version of the Ultimate Joke from the Quest for Glory series.

    Confundus Charm - confuses stuff. Pretty self-explanatory.
    >> Anonymous 01/25/12(Wed)00:26 No.17666071
    I'm not saying go in guns blazing, but we need to pull out our people, and quickly. The longer they're in there, the longer the SUEs have to wear them down.

    This right here? This is what I'm afraid of. We don't want to create a meta-aware SUE faction.

    sounds good to me. What's our starting forces?
    >> Anonymous 01/25/12(Wed)00:27 No.17666094
    If we're going with Plan B, rather than attempting a rescue now, then we need to get that book returned to the reading room down below Toykyo College. So let's do that now.

    I still think it's dangerous to leave Spike and Tosh, the SUE's might begin killing them rather than coming back to this side.
    >> Greyheart 01/25/12(Wed)00:27 No.17666095
    I don't like the idea of not being able to have a direct means of getting to that world in case something goes really wrong. A lot can happen in a small amount of time, especially if something like a SUE is involved.

    I do like the idea of a fake assassination attempt to get Sapph to let her guard down. We would probably have to make it a little more...dramatic, however, to make her really believe it.
    >> MetaQuest OP 01/25/12(Wed)00:29 No.17666112
    I'm here, but waiting for a definite plan to emerge.
    >> Anonymous 01/25/12(Wed)00:29 No.17666119
    Returning the book has never been part of the plan. We're fighting in space.
    >> Anonymous 01/25/12(Wed)00:31 No.17666157
    >Right now we're in Plan B. Wait for the SUEs and hope the team can break out and get to the book before we finish killing them.

    Well, the SUEs are currently carrying the book with them right now. Not to mention, they're probably very curious about these outsiders that actually resist their power.
    >> Anonymous 01/25/12(Wed)00:32 No.17666166
    But, if we wait for the SUE's to come back over to the Baseline World for Tosh and Spike to make their move and attempt to use the return-book, consider that we would be engaged with the SUE's at the time, and would need to make sure that we don't kill them before the entire team is back through. Also, since we're fighting in space, the SUE's might have breached the hull (if we're keeping the book in the containment bay) and Tosh and Spike would be teleported into a place open to vacuum.
    >> Anonymous 01/25/12(Wed)00:33 No.17666176
    No time for fancier plots. They are supposed to emerge for school tomorrow. Stick with the plan we have.
    The team is more than capable of breaking out of a cell without SUEs in the way, and the SUEs have to leave before they can reach the book.

    I say we're still on for

    Plus, if they don't leave, we now have an outlet to feed them a story to get them to head back if we need to.
    >> Anonymous 01/25/12(Wed)00:34 No.17666193
    We accounted for that.
    >> Anonymous 01/25/12(Wed)00:35 No.17666208
    I think we're either waiting the SUEs to come out and frag them that way, or sending Aurors plus other stealth experts to pull out our team, at least out of SUE custody. I'm voting option 2.
    >> Anonymous 01/25/12(Wed)00:37 No.17666233
    How long do you honestly expect the fight to last? How much damage are we willing to accept to our ships?
    And we assume that the reality fields won't cancel out the SUE's ability to survive in vacuum.
    >> Anonymous 01/25/12(Wed)00:37 No.17666237

    This is what I'm interpreting is the current plan. PLEASE CORRECT IF WRONG!

    Possibly super-hypothetical tentative plan:

    I *think* that the plan now is to have the Aurors break Tosh/Spike/Sandmen out of their prisons and hide out in the Magical Kingdom.

    Then we lure the SUEs out of the KH kingdom into the baseline world, or we wait until they get tired of searching (may not be a feasible option)/realize that they have school tomorrow and go back to the baseline world.

    When they go back to the baseline world from the book we have in our possession, they will be subjected to capital-class reality emitters while floating in hard vacuum and anything else we can throw at them. Once the SUEs are destroyed, we will have to wait some time to extract the Aurors and the away team from the KH canon.
    >> Greyheart 01/25/12(Wed)00:38 No.17666240

    This seems like a pretty good plan. I'm putting my vote in for this plan. However, do we have a definite backup plan for necessary extraction in case our troops are seriously endangered?
    >> Anonymous 01/25/12(Wed)00:40 No.17666267
    So, we wait for the SUEs to come out on their own.
    The away team loosens their lock and waits until Tosh sense the SUEs departing then make their break for it.
    We fight SUEs.
    If we defeat the SUEs before the Team makes it back, we pick them up in a couple weeks. As a crossover place they can blend in without disruption until then, particularly with the SUE influence out of the way.
    >> Anonymous 01/25/12(Wed)00:40 No.17666268
    Alright, I'm switching my vote to operation: sit on our hands and hope for the best.

    I suggest we put an infiltration team on standby, in case the SUEs don't leave within our expected timeframe.

    I know we've been trying desperately to avoid it, but we have to consider the possibility of fighting in the Magic Kingdom.
    >> Anonymous 01/25/12(Wed)00:41 No.17666285
    That's the altered Plan B I'm suggesting.

    Other people believe that we can continue with the original Plan B from >>17664832 which is to wait for the SUE's to come back to the Baseline World, eject them into space, have Tosh and Spike break out and get to the book while we repressurive the containment bay where the portal-book is contained, and keep the SUE's busy until our team is safely returned.
    >> Anonymous 01/25/12(Wed)00:41 No.17666291
    Yeah, this sounds good.
    >> Anonymous 01/25/12(Wed)00:41 No.17666294
    We might consider this if they don't emerge on their own tomorrow, but that isn't our current plan.
    >> Anonymous 01/25/12(Wed)00:43 No.17666301
    >We don't want to create a meta-aware SUE faction.
    I thought they already existed?
    Anyone who hops to different canons seducing all the women (or all the men) would count as one of these.
    Not sure what the name for people who have waifu collections are, but they're out there.
    >> Anonymous 01/25/12(Wed)00:43 No.17666302
    whatever we decide on, try and keep in touch with Tosh.
    >> Anonymous 01/25/12(Wed)00:43 No.17666308
    That sounds like the Plan D for if they don't come out as expected.
    >> Anonymous 01/25/12(Wed)00:43 No.17666310
    If the SUE's don't return within the expected time, or it appears that there is an imminent danger to our team, we can implement the Altered Plan B and go in with an Auror strike team.
    >> Anonymous 01/25/12(Wed)00:44 No.17666312

    Ah, I see.

    Sending in an Auror team right now would further inflame them into retribution and/or searching for our hidden guys, now that I think about it.

    While I don't like sitting around hoping things will turn out OK, we might not have a lot of options right now. Let us proceed with Plan B from post >>17664832
    >> Anonymous 01/25/12(Wed)00:44 No.17666317
    What if the SUE starts killing the team?
    >> Anonymous 01/25/12(Wed)00:45 No.17666324
    goddamnit, can we pick a plan already?
    >> Anonymous 01/25/12(Wed)00:46 No.17666341
    Ok, so we stick with that one and have >>17666237 as the backup plan.
    >> Anonymous 01/25/12(Wed)00:47 No.17666347
    We're going with the original Plan B.
    We will send in a strike team if it looks like the SUE is going to kill our team, but not before.

    We have Cheryl keep up a constant psychic link so we know the moment something changes, and we have the Aurors on standby.
    >> Anonymous 01/25/12(Wed)00:48 No.17666365
    We already picked >>17664832
    by a large margin.
    And like >>17666237
    as the backup plan.
    >> Anonymous 01/25/12(Wed)00:49 No.17666367
    fine, original plan B it is.

    I reserve the right to saw I told you so if anything happens to the prisoners in the intervening period.

    Have cheryl keep tabs on them. Possibly tell them to feed bullshit info/play along, especially if they can send the SUEs back through the book.

    Did we decide in the the ed whether or not to use the magic mirror on Sapph?
    >> MetaQuest OP 01/25/12(Wed)00:49 No.17666379
    So you're ordering Tosh and the others to try and escape for now?
    >> Anonymous 01/25/12(Wed)00:50 No.17666383
    >using the mirror
    That's unlikely to work at all, and would just put an artifact in danger of being destroyed.
    >> Anonymous 01/25/12(Wed)00:50 No.17666385
    They ain't the killing type so much as the LOOK HOW AWESOMELY COMPLEX WE ARE AND LOVE US type.
    >> Anonymous 01/25/12(Wed)00:52 No.17666413

    If we're prepped to deal with the SUEs in the baseline world AND they demand more information from our prisoners, we could expedite things by having our captured team explain that they were seeking her help to deal with an immediate threat to the (baseline world).

    Just a thought. Not sure if it's a good idea or not.
    >> Anonymous 01/25/12(Wed)00:52 No.17666414
    No. We're ordering them to play along for now, wait for the SUE's to leave back through the book.
    We then space the SUE's and catch them in overlapping reality fields, and keep them busy while Tosh and the team break out and get to the return-book. If they can get to the book before we kill the SUE and they make it back alright, then we kill the SUE.
    If we kill the SUE before they get to the book, they escape and lay low for a week while we arrange their pickup.
    >> Anonymous 01/25/12(Wed)00:52 No.17666416
    Have the cell unlocked, and have Tosh keep track of where the SUEs are for when they leave so they can go for the book. Possibly leaving their cells ahead of time if the SUEs are a safe distance away.
    Meanwhile we're prep'd for the fight off in space somewhere.
    >> Anonymous 01/25/12(Wed)00:53 No.17666428
    Hmmm... In my opinion, leave it up to their own judgement. That, or just try not to aggravate the SUEs too much. If they can feed a bullshit story to the sUEs that makes them go back through the book, so much the better. They aren't that smart, and Spike's a pretty good bullshit merchant. But our team have a much better idea of the situation, so they should really make the call.
    >> Anonymous 01/25/12(Wed)00:55 No.17666440
    More or less these. Get ready to escape, but don't draw attention to themselves since that will just delay the SUEs leaving.
    If they don't leave as expected we make some shit up to encourage them to do so. >>17666413
    >> MetaQuest OP 01/25/12(Wed)00:55 No.17666446
    I will note that you don't HAVE any HRDs. You have 2 Reality Disruptor rifles.
    >> Greyheart 01/25/12(Wed)00:57 No.17666463
    Well...that screws up a pretty important part of our plans. Although, I doubt that they'll be able to handle multiple Reality Emitter fields and all the firepower we can hit them with.
    >> Anonymous 01/25/12(Wed)01:00 No.17666484
    Shall we have Char in his MS with the Lance of Longinus?

    That might help out nicely.

    Do we have any other space-capable forces we want to deploy, other than the capships?
    >> Anonymous 01/25/12(Wed)01:02 No.17666497
    Crowe in the Brasta.
    The problem is that this will become a very hot area of space, and so we shouldn't put fighters into it. We don't want any friendly fire going on.
    >> Anonymous 01/25/12(Wed)01:03 No.17666512
    right, so jst those 2 mechs, with Char packing the LoL.

    Have cheryl check up on Tosh and the others regularly.
    >> Anonymous 01/25/12(Wed)01:03 No.17666514
    Alright, OP, are you writing? Are you using the Plan B as noted in >>17666416
    >> MetaQuest OP 01/25/12(Wed)01:05 No.17666540
    Two days pass, with your away team cooling its heels in the palace dungeons of an anthropomorphic mouse and his cohorts.

    Your containment bay has the book locked within it, a constant SCP watch keeping tabs on it.

    Finally, late Sunday night, the manga begins to shine with sapphire light, and the energy readings spike...
    >> Greyheart 01/25/12(Wed)01:06 No.17666545
    Fingers crossed!
    >> Anonymous 01/25/12(Wed)01:09 No.17666564
    Red alert! All hands to battlestations!
    Get those SCP troopers equipped with reality disruptor rifles in case the SUE's refuse to get sucked out the airlock!

    Wake up Cheryl, get her to contact Tosh and tell him it's showtime. As soon as he detects the SUE's disappear, he, Spike, and the Sandmen make their escape, collect their gear, and double-time it to the book.

    Launch Char and Crowe in their mechs, have Char equipped with the Lance of Longinus in case it's needed.
    >> Anonymous 01/25/12(Wed)01:12 No.17666595

    Have every reality-emitter equipped ship be ready to generate interlocking fields of reality (that still sounds weird even after all this time).

    Should we have anything in the loading bay ready to grab any personnel in case the SUEs try to use them as shields?
    >> Anonymous 01/25/12(Wed)01:12 No.17666597
    We kept it in the containment bay? In our ship? Where the S.U.E. has an obvious thing to attack head-on whilst applying directly to the forehead?

    Wasn't the plan to put the book back and leave some hint that Axel snuck in and tampered with it? And then have Spike and co find the book left in Disneyworld after the S.U.E.s left? And then start mind-controlling people into flirting with the couple to get the S.U.E.s to start fighting eachother while we try and poison them?
    >> MetaQuest OP 01/25/12(Wed)01:13 No.17666605
    Cheryl makes the contact as two humanoid figures begin to emerge from the manga, their features obscured by blinding rainbow light...

    No time is wasted as the crew gives the order and the bay is vented into space, hurtling the two figures into the void...

    And I find I'm far too tired to continue. We'll end on this cliffhanger. See everyone in February!
    >> Anonymous 01/25/12(Wed)01:14 No.17666612
    We still have the 2 Al'Kesh and the Indefatigable.
    We can have them get transporter locks on everyone in the area and beam them out if there's a problem.
    Between those three ships, we should have enough transporter capacity to beam away anyone at risk.
    >> Anonymous 01/25/12(Wed)01:15 No.17666623
    This is going to end really bad, because we let raidah fuck up the ground operation, and now we're following raidah's plan for !SPACE BATTLES! .
    >> Anonymous 01/25/12(Wed)01:23 No.17666687
    First of all, the plan that we went with would have worked on a 20 or above. It was an effective that was supposed to work.
    Second, space battle plan was gone over by multiple posters who agreed to it.
    Third, simply because an action resulted in unfavorable consequences doesn't mean that it was raidah or coobie behind the plan.
    >> Anonymous 01/25/12(Wed)01:23 No.17666688
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    Don't forget the TG dice gods reveling in our suffering and trolling us with highly variable roll ranges. We just need to roll with the punches.
    >> Anonymous 01/25/12(Wed)01:32 No.17666750
    We asked for Heavy Reality Disruptor Rifles.
    >> Anonymous 01/25/12(Wed)01:34 No.17666762
    Have you paid any attention?
    >> Anonymous 01/25/12(Wed)01:36 No.17666774
    I think you just label plans and actions you don't like as coming from raidah, regardless of the actual plan.

    Only you did, and there were no confirmations to change the engineering order.
    Besides, the Heavy Reality Disruptor Rifle is an infantry weapon, no different from the regular Reality Disruptor Rifle except being a little bigger.
    The ship-mounted version is the Reality Disruptor Array.
    >> Anonymous 01/25/12(Wed)01:36 No.17666780
    What? Space battle was the smart plan, raidah wanted idiotic battling on the planet with a 1000 securitron and contamination and idiocy everywhere.
    >> Anonymous 01/25/12(Wed)01:37 No.17666783
    >>Good plan, prepare a turbolaser barrage on Antarctica!
    >> Anonymous 01/25/12(Wed)01:39 No.17666799
    The heavy was the version we agreed on.
    And yes, that is different from a proper Reality Disruptor Cannon, but that's all we made, so they get strapped to our space guns and just hope they help.
    >> Anonymous 01/25/12(Wed)01:41 No.17666814
    Only in your own mind, I'm afraid.
    >> Bootleg OP 01/25/12(Wed)01:42 No.17666824
    Discussing things with Metaquest OP now in email.
    Biggest issue I'm having is setting up scenarios with a clear win condition and a clear lose condition (I'm much more used to sandboxing). If anyone has any ideas for shit that the Editors of the Transpace Guard would need to edit, send 'em to my email address.

    Of particular note: Which fictional entity do you think would cause the biggest "Oh shit!" moment, if they were to become meta-aware?
    >> Anonymous 01/25/12(Wed)01:43 No.17666832
    The most annoying part about the failure to archive the planning thread would be not being able to point at things an go 'See, THIS is what planning looks like', and not that it would actually stop people from going off the rails, but at least I'd have something to point at while yelling.
    >> Anonymous 01/25/12(Wed)01:45 No.17666847
    That's just in your own mind.
    12 Reality Disruptor Rifles was the original engineering order.
    You asked if there was anything heavier.
    I responded that the Heavy Reality Disruptor Rifles exist and anything bigger isn't man-portable.

    You assumed that MetaOP changed the engineering order to Heavy Reality Disruptors when no such change was made.
    Read back through Session 53 and 54 if you don't believe me.
    >> Anonymous 01/25/12(Wed)01:45 No.17666852
    Breakers. See: Continuum
    >> Anonymous 01/25/12(Wed)01:48 No.17666879
    Look again for yourself. We had three people suggest heavy disruptors and only one against.
    >> Anonymous 01/25/12(Wed)01:57 No.17666969
    No, I only see one post asking for something heavier than rifles, a post responding that Heavy Reality Disruptors are the only thing bigger that don't have to be mounted on a tank, a post saying that they liked the acronym H.R.D. for the Heavy Reality Disruptor Rifles, and another one asking how long it would take to get 1 Heavy Reality Disruptor Rifle.

    So really, only 1 post specifically asked for Heavy Reality Disruptors in Session 53.
    In 54, there was 1 post that asked how long it would take to get a single Heavy Reality Disruptor ready.

    So, there were no changes to the original order.
    >> Anonymous 01/25/12(Wed)01:59 No.17666983
    Look again.

    Initial suggestion of rifles:

    Suggestions about making them Heavy Rifles:
    http://suptg.thisisnotatrueending.com/archive/17612369/#17615050 (me)

    One guy suggesting they might cause somehow cause contamination:
    I think the 'for big hardware' was thinking we were talking about mecha ones.
    >> Anonymous 01/25/12(Wed)02:00 No.17666990
    So make that 4 to 1 in favor of Heavy Rifles then.
    >> Anonymous 01/25/12(Wed)02:04 No.17667019
    >>mecha ones

    Size S, size M, or size L?
    >> Anonymous 01/25/12(Wed)02:04 No.17667023
    This is the only actual suggestion to make them heavier.

    This was only to answer what heavier weapons we had, not a suggestion to change the order.

    http://suptg.thisisnotatrueending.com/archive/17612369/#17615050 (me)
    You should have specified that you wanted the order changed.

    Reality Disruptor Cannons are different weapon, and are specified as such when the Reality Disruptor technology was first introduced.

    No one else wanted to change the order because it would have resulted in a much longer fabrication period, and MetaOP never acknowledged your posts.
    >> Anonymous 01/25/12(Wed)02:05 No.17667027
    Also referred to as Narcissists and Crashers.
    Thinking about it, I'm not sure they were really called breakers much, but you get the idea.
    >> Bootleg OP 01/25/12(Wed)02:06 No.17667032
    Right now I'm just brainstorming ideas for crossovers, S.U.E. bullshit, hostile/disruptive entities in the Meta, and things which by their presence make reality go wonky.
    That tends to get interesting scenarios, though Scan reality distortion -> Orbital fire on reality distortion -> repeat solves far too many of them, and there are also many where there isn't a clear answer to "What should we do here?", even with full information.
    It's challenging to make decent antagonists. They're magnets for orbital fire, they need realistic goals and flaws, and they also need to have worked on their goals (within the bounds of their flaws) to the point where they are both powerful enough to be threatening, but weak enough to be defeated. The players also need a reason to go up against them, rather than ignore them or ally with them.

    Such is the problem when you make a game. There is always the "Fastest path straight into bullshit" and players are DAMN good at finding it.
    >> Anonymous 01/25/12(Wed)02:11 No.17667060
    Well at 4 to 1, he'll just have to adjust. Or ignore the rifles entirely since only one person asked for plain rifles to hunt a god.

    You can't claim that a cannon or heavy rifle are distinct things when they were only being made up right then and there.

    Reporting in.

    Particularly since I called the man portable ones 'cannons'.
    >> Bootleg OP 01/25/12(Wed)02:13 No.17667071
    So, if anyone has any ideas how to mitigate these problems with interactive storywriting, you can email me.

    That's enough samefaggin' from me for now. I'll see if I can get shit working tomorrow (Wednesday) at 18:00 to 22:00 board time.
    >> Anonymous 01/25/12(Wed)02:14 No.17667079
    Hey, I was
    and I didn't want the heavies because we wouldn't have any in time.

    Fuck you, we're keeping the rifles.
    And the distinctions were confirmed by MetaOP back in Session 51.
    >> Anonymous 01/25/12(Wed)02:16 No.17667093
    You should also figure out how to handle shit like >>17667023
    Where because somebody thought they were getting something, and they were ignored rather than specifically told no, they assumed that it was something they were going to get.
    >> Anonymous 01/25/12(Wed)02:16 No.17667094
    We weren't having ANY of them in time. It was pretty much a pointless endeavor since we only had two days and we were taking the fight to space.
    >> Anonymous 01/25/12(Wed)02:21 No.17667109
    With 3 Reality Disruptor Rifles a day, and assuming that we would have had 2 days, we have 4 to 6 Reality Disruptor Rifles ready.
    And they were originally for equipping the SCP troops in case the SUE's came back while we were still studying the book while it was in the containment bay.
    >> Anonymous 01/25/12(Wed)02:24 No.17667123
    > The members of the society that opposes the Continuum, believing that the timeline can and should be changed. In the Nªrcissist 0.7 playtest document, they are shown to also believe in a continuous multiverse, and their efforts to escape into it via time travel lead to their being called Crashers; their poor reputation is shown to be the result of the Continuum perceiving this as only attempts to undermine the stability of reality.
    >> Anonymous 01/25/12(Wed)02:25 No.17667128
    If need be, you can always go to one of the other auto-archivers.

    >> Anonymous 01/25/12(Wed)06:55 No.17668323
    May as well keep posting until this autosages.
    So, who wants to bet that the two people that we ejected into space actually weren't our two targets? Fortunately we have a few seconds for ANON to verify their identities and, if not our targets, beam them onto the Inde.
    >> Anonymous 01/25/12(Wed)09:05 No.17668925
    Failing that, we can stick them in nannybags, and get the magic cryokit to fix them up. make it clear that they just need to be resucitated, not upgraded.

    God forbid it's some of our people.
    >> Anonymous 01/25/12(Wed)09:14 No.17668948
    Well, that's what I'm afraid of.
    That the SUE's got smart (for a given amount of smart) and forced Tosh, Spike, or some of the Sandmen to go through the book first and get us to accidentally team-kill, and they'd come in right afterwards to catch us with our attention focused on our recently deceased.

    That's why I think it essential that we turn the reality emitters on, but hold fire until we can get confirmation of our targets.
    >> Anonymous 01/25/12(Wed)09:29 No.17668984
    Well, we told cheryl to contact Tosh as soon as the portal activated, so we'll hopefully get some confirmation.
    >> Anonymous 01/25/12(Wed)10:28 No.17669275

    According to actual science and tests, as long as they don't try to hold their breath, whoever we just spaced should be fine for 14 seconds before they lose consciousness, and should survive for 30 seconds with no major damage.
    But they will be dying, and damaging their brain, at 1 minute.

    So all in all, we actually have much more time that I originally thought to confirm our targets before they're dead.
    >> Anonymous 01/25/12(Wed)11:21 No.17669538
    well, if it's Spike, his brain is backed up thanks to the RED. I don't remember if Tosh had the same treatment.

    Sandmen are hopefully more resistant.

    And god help us if its canon people.
    >> Anonymous 01/25/12(Wed)11:34 No.17669610
    We have 30 seconds to identify them and beam them out if they're not our targets. 1 minute if we're willing to cut things close.
    That's plenty of time, actually, taking into consideration how quickly A.N.O.N. can scan them and the Indefatigable can get a transporter lock.
    >> Anonymous 01/25/12(Wed)16:41 No.17672446
    Tosh was given an injection of RED-2, and it's still active.
    >> Anonymous 01/25/12(Wed)19:07 No.17674056
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    Waiting for bootleg OP.
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:23 No.17674219
    Bootleg op will start the game at 20:00 board time.
    The first mission has been pre-planned, but in future, the players will be able to choose it.
    And I think you might like what your role in the transpace guard is going to be.
    >> Anonymous 01/25/12(Wed)19:27 No.17674262

    Rampant speculation is gooooo
    >Green Legion
    >Mecha Division

    let the anticipation begin!
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:33 No.17674317
    Feel free to speculate.

    I realised that I honestly can't make objective-based "go in and kill the bad guy" missions very easily. But what I CAN do is sandboxing.
    So, rather than one hard goal for each mission, you'll be given a set of priorities to fulfill before jumping out, and it's up to the players how much of each they pursue.

    Most of these worlds will be tame - relatively speaking, but I'll be making a roll at the start of each one for ... complications.
    And of course, if the players specifically request a non-tame world I can probably make one.
    I found a very neat solution that means "Target reality distortion, bombard from orbit" means the players completely fail at their job, thus solving that issue.
    >> Anonymous 01/25/12(Wed)19:40 No.17674377
    oh man, I can't wait.

    Do we get to choose our team?
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:43 No.17674402
    You do get to choose your team and equipment, and you will have knowledge beforehand about what you're going into, so you can choose wisely.

    In the first mission I've lined up, there's more ways to win than there are to fail, so it should be easy unless your picks are horribly retarded (e.g. nothing but nuclear missiles and liberty primes).
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:46 No.17674430
    Or, of course, you get a 1-4 on the 1d100 roll for "what complicates this scenario".
    In fact, if you get a 1, I'd suggest warping out immediately.
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:52 No.17674481
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    I'm not sure how many players we'll get today. Hopefully enough for a decent offshoot.
    I'll make a new thread when it's time to begin. 10 minutes remaining.
    >> Anonymous 01/25/12(Wed)19:53 No.17674491
    so is this offshoot going to actually be connected to the main plot or is this a 1 shot off in an alternate universe somewhere?
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:53 No.17674503
    That is for Metaquest OP to decide.
    It takes place in the same universe, but NOT the same sector.
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)19:57 No.17674541
    New thread up in only a few minutes. Be ready, brave operatives.
    >> Bootleg OP !!Cuw+lR6NxOH 01/25/12(Wed)20:02 No.17674598

    It's up.

    Go now.

    >> Anonymous 01/25/12(Wed)23:39 No.17677499
    Why is it.

    That we plan for no end in planning threads...

    Then people come into the actual thread and start rattling off their mouths without any regard to what we've planned?
    >> Anonymous 01/26/12(Thu)07:18 No.17680519
    Maybe because they didn't read the planning thread. Or because they didn't want put anything down in the planning thread for fear that the flaws in their plan would be found, and instead they post directly into the active quest thread so that their plan receives less scrutiny and is more likely to be accepted.

    of course, there's always the possibility that theyre stupid.
    >> Anonymous 01/26/12(Thu)11:55 No.17682406
    And people who believe screaming and spamming in the main thread will mean that OP will let them have their way.

    Seriously they just delay us from getting our shit done.
    >> Anonymous 01/26/12(Thu)12:19 No.17682661
    So, our current plan of action is:
    1. Activate all reality emitters and catch the 2 humanoids we spaced in interlocking reality fields.
    2. Have A.N.O.N. scan them to make sure that they're our targets.
    3a. If targets, fire available weapons to ensure a kill.
    3b. If not targets, beam them to the Indefatigable and contain them in a Level 10 forcefield.
    4. Have Cheryl make contact with Tosh, check his escape attempt's progress.

    That acceptable?

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