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  • File : 1327347820.jpg-(140 KB, 600x683, Chapter Quest.jpg)
    140 KB Chapter Quest V Skargan !eJl3QEhBK6 01/23/12(Mon)14:43 No.17646053  
    A new power is RISING in the galaxy... Strong as steel and wise like prophets, noble SONS of the Emperor will defend the Imperium to their last breath!
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)14:46 No.17646084
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    Cheesy as hell, but true to the last word. Last battle is a testament to these words.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)14:55 No.17646200
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    Also, I have some questions to you that MUST be answered:
    A) Where do you keep your chapter's machines? Name a ship, please, and please remember, that they will not redeploy themselves to wherever they are needed.

    B) When you travel with more than one ship, how do you deploy your marines? Equally on all ships, to protect them from boarding actions, or all marines on one ship, so that when escorts are lost, marines wouldn't die together with it? This setting, when chosen will also remain unchanged unless you say so.

    C) Are you happy with the way it is(you all command single Chapter Master), or would you be interested in having personal characters that could interact, train, or maybe even DIE? Second thing would be a lot harder for me to manage, but if you all want it, i think it would be fun.

    D) Are you happy with fluff in this quest? should there be more/less? Because if you don't read it anyway, maybe I should answer to your actions faster than writing half a page about every single world you encounter? Or maybe you think story is too shallow and you need something more? Speak up.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)14:59 No.17646238
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    Sountrack needed in order to enjoy this:
    and anything else you find to be epic(i will add them to the list)

    Listening is mandatory. Failure is punished by death, Not having earphones is not an excuse.
    >> mchl !wZgdzXoycg 01/23/12(Mon)15:02 No.17646263
    Here is a little list of things to do I made up at the end of the last part...

    - Have 5 current marines train as 3 techs and 2 apothecaries
    - Train our initiates as Marines (should have ~84 from 420)
    - Purge the DE prisoners if we can't get anything out of them
    - Get a bionic arm for now, grow a replacement for later (can we do that?)

    One question: did that battle make our brothers experienced?
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)15:04 No.17646279
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    previous threads
    >> mchl !wZgdzXoycg 01/23/12(Mon)15:05 No.17646294
    A - I'd say on the Eternity, until we need them.
    B - Equally.
    C - Yes, I'm happy with the way it currently is.
    D - Yes, happy with the fluff too.

    Good work!
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)15:16 No.17646385
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    >> mchl !wZgdzXoycg 01/23/12(Mon)15:23 No.17646443
    Let's grow a new arm then, a year seems like a good amount of time.

    I think it's better we have Tetrovir train them than the AdMech on Onyx, we can't really trust them right now.

    How long would it take for us to train the techs and apos? How long would it take for us to train our initiates/at what cost?
    >> Strill 01/23/12(Mon)15:23 No.17646449
    Hey all. Former anon here. Been following this since episode 2, and decided to take a name.
    >> That guy from /m/ 01/23/12(Mon)15:26 No.17646469
    A - On the Eternity, till the need arises.
    B - Equally across all ships.
    C - Yes, I'm happy with the way it currently is.
    D - Fluff is wonderful.

    Keep rockin on!
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)15:28 No.17646484
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    I am almost ready.

    The more the merrier, welcome aboard.
    >> Unonymous 01/23/12(Mon)15:28 No.17646490
    A new arm would seem like a grand idea. Also, we can use the old one as a most magnificent paperweight.

    Also, I recommend asking the Eldar to move the Teleporter over from the Dark Eldar raider to Eternity. We'll hide it somewhere out of the way and cover it in Imperial crap to make it look normal.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)15:35 No.17646533
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    You've lost your Ruthless reputation.
    You've gained Noble reputation.
    You've lost Heresy,

    (Heresy is now lost 1% a year OR when making Inquisition/HLoT happy)
    >> mchl !wZgdzXoycg 01/23/12(Mon)15:37 No.17646547
    We should definitely check out Lamenta V today, might be a good recruitment planet/chapter homeworld.
    >> Anonymous 01/23/12(Mon)15:39 No.17646562
    Anyone know of any games LIKE Chapter Masters? I can't find anything.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)15:43 No.17646604
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    on pc? maybe chaos gate, but i think it's squad level. or dawn of war with A LOT of you own imagination. i did that once, quite fun. however you are welcome to join us here, if you want.

    Eldar agree to help you operate teleporter. However a really serious problem is that their tech is specialised for psychic users and only eldar and your librarians can use them properly(others suffer penalty + random dangers of the warp).

    Also you are quite sure, that bringing this teleporter will upset techmarines... (Heresy gain.) do you do that?
    >> mchl !wZgdzXoycg 01/23/12(Mon)15:47 No.17646647
    I, personally, don't like having these aliens around. Something tells me they might get angry one day and end up costing us marines. We should use them once and then set them free.

    I also think we shouldn't mess with the teleport. Why do we need it? This also raises another question: what are we going to do with the DE ship?
    >> Anonymous 01/23/12(Mon)15:50 No.17646680
    How much Heresy are we talking about here? We've already let a band of Eldar live as our servants. How much higher on the Heresy-Meter will this put us?
    >> Anonymous 01/23/12(Mon)15:51 No.17646691

    I suggest we contact an Inquisitor, and "turn over" both the ship and the aliens.

    A favor with an Inquisitor is bound be useful at a later date, and playing around with xenos is a great way for us to get labeled as hereteks.

    Also, we have a shitload of initiates. Motion to give them the glory of the gene-seed.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)15:56 No.17646745
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    Eldar will cost you Heresy depending on how you will use them, because for now they still are glorified prisoners. Sending them to fight Orks somewhere will not cost so much Heresy as let's say fighting along side them on an Imperial Hive World.

    Installing teleporters will cost you 5% Heresy, it is a quite serious xeno-tech. However it can teleport a marine per second, so your boarding action are A LOT more effective.

    Do you want to initiate Second Generation Marine preparation? It will take 5 years.
    >> Anonymous 01/23/12(Mon)15:58 No.17646762

    Regardless of what happens to the xenos, move forwards with the second generation.

    We're still desperately undermanned, even though our fleet strength is pretty high, considering we're under 100 years old.
    >> mchl !wZgdzXoycg 01/23/12(Mon)15:59 No.17646781
    Yes, let's initate Second Generation Marine preparation.

    Did the third send back any information on Lamenta V before going missing?
    >> Unonymous 01/23/12(Mon)16:00 No.17646808
    Only FIVE PERCENT!? For a 100% effective, 1 marine a second xenoporter, in a fleet based chapter? We got more than that for bombing the Heretics! I say we go for it!

    In other news, I think we should begin systematically asking the Eldar everything they know about both themselves and the Dark Eldar. With their cooperation, we could find new ways to kill xenos, and discover how to defeat things like Dark Eldar raiding parties and crazy ass warp phenomena.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:02 No.17646821
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    Body focus:
    >Keep original
    >Energy release
    >Cell regeneration
    Mental focus:
    >Keep original
    >Psychic potential
    >Psychic immunity
    Organ focus:
    >Keep original
    >Black Carapace
    >Other/new engineering
    How much deviation allow to reach focus(if there is one)?
    >None at all.
    >Just a little, destroy unsuitable genes
    >Some, forcefully insert genes we deem suitable
    >Doesn't matter, create genes we need out of nothing

    Updated template for New Generation. Also please state how much Initiates and Wealth you use:

    Initiates: 520
    Wealth: 226
    >> Unonymous 01/23/12(Mon)16:06 No.17646862
    I think we should stay Regular, to avoid additional Heresy. I have no idea what to do for Wealth settings.
    >> H !!yMG5I1JebQb 01/23/12(Mon)16:06 No.17646866
    I thunk we should keep our geneseed original and allow no deviation at all. Invest at least halv our walth.

    Also I'm glad to join, even if my time is limited today
    >> mchl !wZgdzXoycg 01/23/12(Mon)16:09 No.17646892
    Keep everything original. How much wealth do we need to invest to get the most marines?
    >> Anonymous 01/23/12(Mon)16:09 No.17646898

    This seems like a safe bet.

    Also, let's not forget Darwinian evolution applies. Those marines who develop stronger gene seed purely by chance will likely survive, excluding obviously heretical adaptations.

    Over time, each successive generation will be pared down to elite badass status, and every generation founded from the badasses will more likely be badasses themselves.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:13 No.17646931
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    You ordered them to explore other planets, they only found Lamenta V, only one or two landings were done, no real exploration.
    10% Heresy was for unsanctioned genocide of Imperial citizens. Please tell which ship do you equip with xeno-teleporter and do you consult techmarines beforehand?

    Eldar don't trust you enough to speak about themselves or their homes. About Dark Eldar they say only that they know their language and some of their customs. If you want, you can let your scholars gather this heretical knowledge:
    -Language[Eldar] 3% Heresy
    -Common Lore[Dark Eldar] 4% Heresy
    >> Anonymous 01/23/12(Mon)16:14 No.17646947
    So guys, I've been thinking a bit about Chapter doctrine, and our recent history, and so it seems the thing to focus on is self-reliance.

    Just as Sol inevitable rises each morning on Terra, so too will the Sons inevitable rise each day. Each ship and each company (maybe each company gets a cruiser?) should have the resources and the training to keep the Chapter alive and growing, if possible. This kind of redundancy will also ensure that our marines have a varied skillset, even within companies, and ensure that even a catastrophic blow against the Chapter will not be a fatal one.

    We should begin distributing resources like this across our fleet.
    >> Anonymous 01/23/12(Mon)16:16 No.17646982


    I still think we should give the xenos and the heretical tech to an Inquisitor.
    >> Unonymous 01/23/12(Mon)16:17 No.17646990
    Let us consult the Techmarines on the subject of this incredibly useful/heretical device. I don't want the chapter to have a massive uprising because I was obsessed with having such a deliciously rare technology.

    Also, I think knowing Eldar, and knowing ABOUT Dark Eldar would be REALLY REALLY useful. Even if we blow up all the Xeno tech, knowing vital information on our enemies would come in handy. Also, whatever happened to that Halberd? Do we still have it?
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:17 No.17646991
    'Sometimes the best must die so that the rest survives' - Celestial Lions

    Genetical evolution will be visible across generations, but not always for the better.

    113 Wealth, 520 Initiates, right? Someone roll me d100 and someone else roll me d20
    >> Unonymous 01/23/12(Mon)16:18 No.17646999
    rolled 6 + 1 = 7

    Here you go.
    >> mchl !wZgdzXoycg 01/23/12(Mon)16:19 No.17647012
    rolled 18 = 18

    Here goes...

    We should have our librarian look it over.
    >> H !!yMG5I1JebQb 01/23/12(Mon)16:19 No.17647019
    If we are going to install teleporter we should do it on our cruiser: Eternity.

    Could you explain why gathering knowledge how to kill our enemies is heretical?

    We should train more specialists: techmarines, apothecaries and librarians (scan initiates to know which has innate talents to become one.). We should do it ourselves, to exliude outside influence and raise loyality in out marines
    >> Anonymous 01/23/12(Mon)16:19 No.17647020
    rolled 10 = 10

    >> mchl !wZgdzXoycg 01/23/12(Mon)16:21 No.17647043
    Let's go with my plan of having 5 current marines train as 3 techs and 2 apothecaries to replace the dead.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:26 No.17647082
    Awesome interpretation. Whatever it will be, I encourage you to think about Chapter doctrine.

    Halbeard is in your personal cell on the wall. Do you want to replace it/do somethinf with it?

    Tetrovir, when consulted on xeno-teleporter is quite upset, but agrees that it is a very useful thing. However he claims that ship machine spirits are ancient and sometimes very capricious beings and might not like this abomination on their body. You need to carefully choose a ship that would accept it(if there is such a ship in your fleet) otherwise it might start malfunctioning(the ship) or even worse. Also, Tetrovir makes a formal protest against it(Heresy cost rises to 6% if installed).
    >> H !!yMG5I1JebQb 01/23/12(Mon)16:32 No.17647139
    halberd should be checked by our librarians if it is not tainted by chaos - if not - we should use it, because it is superior to our power sword as I remember from the last thead (and give our power sword to someone who will make good use of it)

    I support training specialists, but in greater number - and train our regular marines to tend for their equipment, so we become self-reliant like salamanders
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:34 No.17647165
    Because from Puritan point of view bolter kills Eldars just as well, no matter whether you speak Eldar or not. Knowing your enemy is a weakness, therefore if you show interest in them you are weak.

    Current settings for Loyalty/skill:

    Loyalty= 50%
    Skill= 50%

    Loyalty= 50%
    Skill= 50%

    Loyalty= 50%
    Skill= 50%
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:40 No.17647216
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    You can raise even dozens of specialist marines if you want to, but please remember, that they are a lot less combat-capable than their ordinary battle brothers.

    Second Generation initiated... Results will be seen in 5 years.

    Also, you receive a letter from Onyxian Council.
    >> Unonymous 01/23/12(Mon)16:42 No.17647240
    I support this command.
    I suggest we use Eternity, our most ancient ship, and therefore cynical ship. I also think we should thank brother Tetrovir for his council and perspective.

    And I think we should maintain an even 50/50 on all of these. We must be as reasonable as possible in our distribution, and having incredibly skilled traitors helps us about as much as having incompetent zealots.
    >> mchl !wZgdzXoycg 01/23/12(Mon)16:44 No.17647264
    Let's ask them a couple things. Is progress being made in the search? How large is the warband? We are currently rebuilding after a loss so we must be sure we can deal with them before setting out.

    I'd say it is about time to check out Lamenta V...
    >> Unonymous 01/23/12(Mon)16:44 No.17647265
    Reply that we will investigate these warband sightings. Then we fly out there carefully and take note. Request intelligence on this Chaos group.

    Also, I meant the Damocles, not the Eternity.
    >> Reason 01/23/12(Mon)16:45 No.17647270
    Here, just let me catch up.
    >> mchl !wZgdzXoycg 01/23/12(Mon)16:46 No.17647281
    I agree with Tetrovir here, let's keep the teleporter away from our ships. We don't want one of them malfunctioning.
    >> Anonymous 01/23/12(Mon)16:48 No.17647298
    I hate to be that guy, but what is this?
    >> Nigel 01/23/12(Mon)16:50 No.17647312
    Sorry, kinda late, but I found it! I may be too late to vote for this though...
    a) I vote the battle barge
    b) Evenly split, the whole eggs in one basket thing
    c)way it is
    d)LOVE the fluff
    >> H !!yMG5I1JebQb 01/23/12(Mon)16:52 No.17647333
    We will investigate, but we require intelligence. we can ask them about assistance of their fleet in incoming batlle
    AND information about search progress - we paid them, we require some results.

    Can we cleanse ships we capture from chaos warband to is them in our fleet withot penalties?
    I suggest taking over ships in battle we can and slowly increasing numbers of our fleet.

    And what we did with replacement for chapter master lost arm? I think we should get the best bionic replacement we can find
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)16:54 No.17647347
    A list of suggestions:
    - destroy teleportation device. It is an unclean, unsanctified alien technology. Liable to be used against us by our enemy seeing as they allready understand it.
    - convert initiates to second generation marines (specialisation?) Purity is our maxim…
    - eldar in containment are to be questioned about a prisoner exchange.

    "You deserve more regard than other enemies of the imprium. We cannot set you free, You must know that men are capable of honour and I belive the rules of war allow us to exchange you for other prisoners. If none are available, then ammunition and medicine. We will not accept our equipment, ofcource, but your race has had a long history with man, If your race has acquired some of our technology from our past, or knows the location of some. Then that is what we shall accept. So, now, you must tell us how to make contact with your leaders."
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)16:56 No.17647367
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    this is a rpg/strategy space marine chapter simulation that follows growth and exploits of Rising Sons chapter. You are welcome to join. I am GM, you can ask me whatever interests you. you can also find previous threads near the top,

    Onyxians know only that this warband came in a chaos-infested Cruiser and landed on a non-civilised planet of Iridonia less than two months ago. [coordinates added]
    >> mchl !wZgdzXoycg 01/23/12(Mon)16:56 No.17647368
    I think we were going to grow a new one, would only take a year.

    I agree with the destruction of the teleporter.
    >> Reason 01/23/12(Mon)16:57 No.17647377
    A) The battle Bardge it seems the safest.

    B) Equally

    C) It's great just how it is. Though I liked how you gave us the personalities of each of the chaplains so we could pick our favorit.

    D) I don't know the fluff the best but I think your doing very well.
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:00 No.17647414
    I guess we can deal with them, if there is only a cruiser we should be alright. We should bring most of our men to this battle. Also ask for Onyx to support us with some of their fleet.
    >> Tvetov Nato 01/23/12(Mon)17:01 No.17647420
    I second this
    >> H !!yMG5I1JebQb 01/23/12(Mon)17:02 No.17647437
    I don't think making deals with eldar (especially DE) is good idea - but trying to screw them over on the other hand is acceptable..
    As for the teleporter - better idea is to sell it to sell it. Maybe try to exchange it to admech? We could replace whole eldar escort for as much imperial tech as possible.

    As for training I thing techmarines and librarians are priority for now. Especially techmarines - more of these will give us ability to increase our abilties at much faster rate
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:05 No.17647463
    never too late and thanks man for the good word, glad you can join us.

    You have poor quality bionic arm and in a year replacement will be grown(unless you instead want a cool bionic augmentation of some kind). Growing replacement will cost 1 Wealth.

    Halbeard is scanned by the Sophius. He claims, that it has some kind of very weak psychic signature, it definitely isn't an everyday weapon, but his skill is too low to identify it properly. If it is tainted by Chaos, then it is a very subtle and dangerous taint. Would you like to dispose of it?

    Mistius, Omiron and Cessarius currently wield lower quality power weapons than your sword. However this gift is a sign of personal favour, you can motivate or antagonize your crew by giving it to certain person(it doesn't have to be a marine). So choose wisely, and remember that these three are not the only candidates to get it.

    It is possible to reclaim Chaos-ships, however it takes a lot of cleansing, time and money. Also, their machine-spirits tend to be excentric even after reclaiming them. On the other hand, everyone knows a legend of Burning Glory - chaos ship that when recaptured tried to get vengeance on all chaosits because of pain it suffered while serving them.
    >> Reason 01/23/12(Mon)17:06 No.17647470
    Right. Lets Take the whole fleet and fuck them up. And lets take Salvation's guard with us.

    I second the prisoner exchange Idea for the eldars. The teleporter should just be destroyed. Also I think we should pump the Eldar for information about Dark Eldar planets, and langage (that should not be too heretical)

    While that is happening I want to sink 40 wealth worth of infrastructure into Heirun.
    >> Nigel 01/23/12(Mon)17:10 No.17647507
    I vote we invest in some bionics for our newly regrown arm.

    Let's keep our sword, as the halberd has a slight taint.

    Let's try to exchange the Xeno-tech for imperial tech. I vote for installing the teleporter, but it seems like most people don't want that.

    Let's try for some prisoners in exchange for the Eldar.
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:10 No.17647508
    I think it'd be a good idea to bring those guard, chaos in the area is enough of a reason. However, I do not agree with spending 40w on Heidrun - it can be better used elsewhere (Lamenta V maybe?).
    >> Nigel 01/23/12(Mon)17:12 No.17647517
    Yah, lets invest in Lamenta. One of our goals -is- to establish our monastery. Let's see about colonizing Lamenta.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:12 No.17647519
    Enelion nods in approval when hears your words.
    'We indeed would be interested in such a deal. I can show your astropath the way to contact leader of my Craftworld. I am sure he will listen to you.'

    Contact gained: Inidium, Farseer from Unknown Craftworld

    do you contact him?

    Also, please answer:
    a) do you install xenoteleporter? Yes/no?

    b) on Eternity/other ship

    c) do you research these Lores:
    1=Eldar Language
    2=Common Lore[Dark Eldar]

    >> Reason 01/23/12(Mon)17:14 No.17647541
    Lamenta V has nothing on it to invest in. (sadly)

    How about we invest 20 wealth and put aside 20 for solving the Nordgrim problem
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:14 No.17647543
    No to all three, let's stay pure.
    >> Nigel 01/23/12(Mon)17:16 No.17647553
    a + b) Install on the ship which the tech marines agree is the most receptive.
    c) Neither, Xeno lore is HERESY. Also, the lose of heresy isn't worth the gain.
    >> Reason 01/23/12(Mon)17:16 No.17647556


    C)Yes, Yes
    >> Strill 01/23/12(Mon)17:18 No.17647575
    It was established last session that Dark Eldar tech is contraband, and while it sells well on the black market, it's extremely heretical to do so, and would likely get the Inquisition pretty pissed.
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:18 No.17647576
    We haven't found that out yet, let's at least check it out before dismissing it. Using the deathworld as a recruiting/training ground would vastly improve our marines experience.
    >> H !!yMG5I1JebQb 01/23/12(Mon)17:18 No.17647579
    I'm for destroying them with whole our might as well.

    As for the teleporter - it is not evil by itself: the problem is not the teleporter, but whole escort ship, which we aleady used - and if we used it, we as well can sell it - we lost another escort - and we in dire need for resources. Asking onyx what to do with such a bounty wont hurt.

    as for helberd - we should use it - but watch for any trace of taint - if we find one - we should cleanse this item for further use (as did chapter master of space wolves with his axe). Sword we should leave as backup - we should take time in naming our succesor for wielding such a relic

    As for arm - I will settle for replacement - but keep an eye for some archeotech bionics - chapter master cant be expected to go to battle with one arm.
    >> Reason 01/23/12(Mon)17:22 No.17647616
    Point I concede that. Still I think it would be better if we just set up a training camp in stead of out monastery.
    >> Strill 01/23/12(Mon)17:26 No.17647658
    No, knowledge of the Eldar language is not heretical. The Orders Dialogous of the Sisters of Battle can translate heretical and xeno texts.

    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:26 No.17647665
    As a matter of fact, Inquisition frowns more on space marines who DEAL in xeno-tech with ordinary humans than those who secretly use it for their own purposes. On the other hand - if a deal is with other faction, like AdMech, it is possible to show it to the beaurocrats as 'R&D project'
    Onyx claims that their current situation doesn't allow them to withdraw their fleet from the Forge world - there might be other warbands ou there.

    i believe Tactical Marine spoke with Enelion's honour-bound eldar. Am I right?
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)17:27 No.17647671
    Seconding this.

    As yet, the 2nd generation is un-tested in battle. They should accompany the crusade regiment from Salvation and establish a bastion in a suitable geographic area. This area could be reclaimed by orbital barrage first.

    This will allow us to continue performing our defensive duties in the sector with the more tested battle brothers.

    But before we do any such thing. We must use the money we gained from tyr to equip them with the weapons they will be getting used to using.

    We also need to establish a fortress monastery with its own manufactorum.
    >> Unonymous 01/23/12(Mon)17:27 No.17647673
    A+B) Install the Teleporter on Damocles, trade Eldar for Imperials.

    C) Don't bother, let's just initiate a prisoner exchange. We shall profit from this exchange greatly, as the Eldar will owe us for not killing them on sight like we're supposed to, and therefore won't actively try to fuck us over.
    >> Reason 01/23/12(Mon)17:30 No.17647702
    Then ask for free (or at least at reduced price) repairs for damages incurred during the purging.
    >> Strill 01/23/12(Mon)17:30 No.17647703
    I think you're giving the Eldar more credit than they deserve. You do realize Eldar are known first and foremost for betraying their allies on the slightest whim of their farseers right?
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:31 No.17647715
    it seems that your chapter will not gain any knowledge or enhanced boarding capability, but at least you are pure in the eyes of the inquisition and wider imperium... Leyyshkin (DE ship) is currently anchored near Heidrun as you decided not to use it and DE tech rusts in the bowels of eternity, inscribed with protective wards until you decide to do something with it.

    Also, do you proceed to Iridonia?
    If yes - do you use Task Force Alpha?
    If yes - do you modify it?
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)17:32 No.17647731
    As they are the ones negotiating with us. They are to appear with one ship over the world Lamenta V. Then we shall see what they bring to the table.
    >> Unonymous 01/23/12(Mon)17:33 No.17647734
    Dammit, too late. Ah well. Off we go to bomb Iridonia to atoms. Dispatch Alpha Task Force.
    >> Anonymous 01/23/12(Mon)17:36 No.17647768
    I think we should increase the size of Alpha. What ships do we have that are free? We should leave Eternity above Heidrun, and leave the damaged ships from Kappa, but take everything else. Exploration and the such can wait till the Chaos is defeated.
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:37 No.17647773
    Let's make sure to transfer about 30 marines from TF Shield to Alpha and call TF Lantern to meet us there. We also have to bring some vehicles, let's decide what we want then transport them over from Eternity.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:37 No.17647776
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    >> Nigel 01/23/12(Mon)17:37 No.17647777
    That was me, forgot name
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:38 No.17647784
    TF Kappa are the lost third, we're still looking for them.
    >> Strill 01/23/12(Mon)17:38 No.17647786
    Task force Alpha is pretty short on men... I'm not that comfortable rushing into a cruiser's worth of chaos space marines with just 38 marines and one apothecary.
    >> Anonymous 01/23/12(Mon)17:39 No.17647794
    Stamp out this superstition. Native Americans from the American Midwest wore "ghost shirts" that were thought to stop the white man's bullets. Didn't work to well and gave them a false sense of security, making them get soft.
    >> not again... Nigel 01/23/12(Mon)17:40 No.17647805
    >> Reason 01/23/12(Mon)17:41 No.17647827
    Yes, We will pull 77 Marines and 5 tech Marines from the shield. We will also take all the battle ready escorts save one and the Salvation guard.

    Also I don't think our initiates are finished the surgery so lets leave them on Heidrun under the care of the apothecarys.
    >> H !!yMG5I1JebQb 01/23/12(Mon)17:44 No.17647850
    proceed to Irdonia, use task force alpha, but I would like to use our battle barge to minimalise demage to our fleet in any fleet engagement. Maybe supplement it with half of our guard force

    Shouldn't Onyx submit a report of their search for Lost Company?

    As for eldar escort - try to sell it to onyx
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:44 No.17647856
    "My arm was lost for the honor and safety of this chapter! You will gain nothing by displaying an arm around your neck, focus instead on bettering yourselves - then you will truly be safe from all harm."
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:44 No.17647859
    it seems we have a tie (2:2) on installing xenoteleporter. anyone else wants to vote?
    Your request is reasonable and they will do repairs for 50% of the price if you will come to Onyx.
    Inidium agrees to negotiate through soulwords and to leave make an exchange on Lamenta V.
    His offers:
    a) 2 Wealth per eldar (28 for all)
    b) Ancient human relic - from description it sounds like STC
    c) give you a prophecy on anything you want
    d) a favour in the future
    >> mchl !wZgdzXoycg 01/23/12(Mon)17:47 No.17647889
    Let's go with option B.
    >> Anonymous 01/23/12(Mon)17:47 No.17647893
    No to teleporter

    And lets take the Relic
    >> Anonymous 01/23/12(Mon)17:47 No.17647895

    We take the STC, of course.

    It's almost certainly worth a shitload more than Eldar lies or a paltry 30 wealth.
    >> SomeDood 01/23/12(Mon)17:48 No.17647907
    Lets not install that Xenoteleporter, Who knows what strangeness could come out of it the next time we encounter Elder.

    Lets go with Option A, I feel like hoarding STC's wont be the best plan
    >> H !!yMG5I1JebQb 01/23/12(Mon)17:49 No.17647920
    Order chaplains to supress superstitions.
    I think that task force lantern should join us to crush chaos warband
    >> Nigel 01/23/12(Mon)17:50 No.17647931
    Artifact would be best. But be aware during the exchange, don't want a fight when we aren't prepared.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)17:51 No.17647941
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    >> Strill 01/23/12(Mon)17:51 No.17647948
    Ideally we would sell our STCs to Onyx once we can determine that they did not have a hand in the disappearance of the lost third.

    Eeh.... the last three options are pretty darn iffy. Who knows if their "favors" or "prophecies" will amount to anything. The wealth is ok, but not really that much in the grand scheme of things. Of course an STC would be fantastic, but we can't be sure that's what it is.

    What the heck, go with the STC.
    >> Reason 01/23/12(Mon)17:52 No.17647963
    I want the STC.

    How about this. I lost my arm as a sacrifice for the chapter and the imperium. All though who wish to carry the symbol of my arm carry invite the sacrifice, but who would not to make such a sacrifice. (this way we twist it from a illusion of safety into a reminder of duty)
    >> The Celt !BzcOsK03.w 01/23/12(Mon)17:52 No.17647965
    Former Anon who has been with this GLORIOUS game since Episode 1, turning trip to contribute.

    Tell the brothers wearing this necklaces not to give them superstitious value; only the Emperor's will can change their fates in life, not silly trinkets. However, if they wish to keep the necklaces as reminders to remain resilience in the face of adversity, they may do so.

    Since the Rising sons are all about self-reliance, the Lost arm could be a symbol of reliance upon one's self even against the odds.

    I think a Chaplain could get this kind of message across.
    >> Reason 01/23/12(Mon)17:54 No.17647991
    Yes this. I second.
    >> SomeDood 01/23/12(Mon)17:55 No.17648004
    I think we can trust Nimrod to get this across in the right way
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)17:58 No.17648042
    Suggested actions:
    The STC is to be thorough examined before it is taken.

    From what I understand. The eldar value these lives far greater than some human tech.

    We also demand 5 wealth. This is not designed to be a fair trade. However, if we ask for an unreasonable amount. This is likely to urge them to try subterfuge.

    And so far as the favour. It is us who is doing it. They are to understand that if they ever wish to engage in a prisoner transfer again. They are to keep an honourable relationship.
    >> H !!yMG5I1JebQb 01/23/12(Mon)18:01 No.17648086
    I changed my mind: no to the teleporter. We should remain pure. (Sell it to onyx? - for the last time :)

    as for the eldar offer. can't we negotiate? eldar lives should be quite pricy. maybe we should try to get relic they posses and try to get info about our Lost Company?
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)18:01 No.17648088
    Inidium gives you coordinates on Lamenta V. He claims that there you will find half of STC. When you will release Eldar prisoners, he will reveal you the second coordinates. You will be able to connect both parts then. Eldar should be left on Lamenta V in a certain place in jungles.

    How do you react?

    025.M41 comes.

    +4 Wealth
    +100 initiates

    Another brother joins our glorious ranks, welcome!

    And a properly grimdark song to get you into the mood. http://www.youtube.com/watch?v=miJvzTknCmo&feature=related
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)18:02 No.17648102
    Can i just point out that independence in this sector is just a means to achiving other objectives.
    The reason being, that we cannot trust Onyx completely.

    We will still be just as outnumbered in other sectors and we will always have to rely on other humans, and the emperor to help guide us.

    I say this because the 'independence' is not be confused with 'nomadic'.
    >> Reason 01/23/12(Mon)18:03 No.17648113
    We will send a party to pick it up after we deal with Iridonia.
    >> mchl !wZgdzXoycg 01/23/12(Mon)18:06 No.17648139
    Let's transfer some vehicles and about 65 marines from TF Shield, pick up ~10,000 guardsmen and make for Lamenta V. We can tell TF Lantern to meet us there. After this deal we can head off to attack the warband.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)18:08 No.17648173
    Indeed you are right, Nimrod's calm preaching reaches the hearts of men and they turn their minds from symbols to actions.
    You estimate, that there is 70% chance that Onyx will be interested at all. If they will deny you, you will gain a few points of Heresy.

    approximate worth
    xenotech: 20W
    DE raider ship: 75W

    cost might change depending on who and how will be negotiating.
    >> Anonymous 01/23/12(Mon)18:21 No.17648323

    We should try to sell the xenotech.

    At worst, we're providing technology to hereteks on Onyx. At best, we're ridding ourselves of heretical technology and making a huge profit doing so. I say we sell it. If Onyx ends up going heretical ten turns from now, so be it. We could always invade and take over anyways.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)18:22 No.17648331
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    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)18:22 No.17648333
    We need to make sure that the half of the STC we have is usable. This can only be done by uniting both halves.

    Then once we receive the last half we will keep a small amount of the eldar to be transferred in the last exchange for the 5W as stated here:

    Also, the xenotech teleporter is to be destroyed. Lest its taint spread to xenographers in the inquisition.
    >> Anonymous 01/23/12(Mon)18:22 No.17648339
    Uh. Bump?
    >> mchl !wZgdzXoycg 01/23/12(Mon)18:26 No.17648369
    All vessels are to engage the cruiser (even if it is empty), it's taint cannot be purged. The wreckage will be sold to Onyx as scrap.
    >> Reason 01/23/12(Mon)18:26 No.17648372
    Scan every thing Full power.

    Move into attack postion on the cruiser.
    >> SomeDood 01/23/12(Mon)18:27 No.17648382
    Open fire on the barge? I dont think we have the resources between all of our project to reclaim it.

    Plus PURGING blantly chaotic things always would help our rep with the =][=
    >> Anonymous 01/23/12(Mon)18:27 No.17648389

    Immediate send in boarding parties, headed by what little librarians we have.

    Keep high scanning on the rest of the system, this is almost certainly a trap of some kind.

    If possible, use a cruiser to begin scanning the planet's surface for signs of heretical activity.

    It may be that the Chaos forces are here to recover an artifact, or perhaps to hide from the Imperium.
    >> Reason 01/23/12(Mon)18:28 No.17648404
    Hey at least wait for the techpriests/chapins/librarians to pronunce it unsalvageable.
    >> H !!yMG5I1JebQb 01/23/12(Mon)18:29 No.17648405
    shouldn't we ask for info about Lost Company - eldars should know something - it possibly have more worth than 5 'worth' and can be less problemati to eldar

    I think we should consider taking over this ship - such addition to our fleet after proper rituals of cleansing will greatly enhance our fleet abilities - we could even use one of our cruisers as a fundations of our monastery should we decide we will build one.

    Scan planet for possible chaos warband location and try to get intellligence on their activities
    >> The Celt !BzcOsK03.w 01/23/12(Mon)18:30 No.17648413

    Scan with full caution. Have our ships in an formation that will allow them to manoeuvre out of harm's way in the event of a nasty surprise.

    With even a hint of chaos there's always the chance of some devilish subterfuge.
    >> Nigel 01/23/12(Mon)18:30 No.17648417
    Scan it so much we find out what color of tile they in the bathrooms. Then, we should move into positions to destroy any escort craft near by, if none, a position where it can be obliterated as quickly as possible if there's resistance. Then let's hail it; if no response send in some space marines.

    Also, sell the Xenotech. Worth the risk in my opinion.
    >> SomeDood 01/23/12(Mon)18:31 No.17648427
    Lets atleast do some more careful scanning before we devote Marines to boarding actions, We could be very easily be sending them to a ambush
    >> Anonymous 01/23/12(Mon)18:33 No.17648432
    Agreed, but we need to proceed carefully if we're going to take this ship, because there is no way the cruiser is really empty.
    >> SomeDood 01/23/12(Mon)18:34 No.17648449
    There is the chance that there is some Warp-Fuckery going on and the ship itself could be crewing itself and would cause a whole mess of trouble for our marines
    >> mchl !wZgdzXoycg 01/23/12(Mon)18:36 No.17648472
    This. It isn't a pirate ship.

    I agree, instead of asking for 5w more lets ask for anything regarding the lost third.
    >> Anonymous 01/23/12(Mon)18:37 No.17648478
    Would those Eldar be useful for figuring out the halberd? I'd think their "relationship" with the warp would make them good at sensing more subtle methods of corruption.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)18:37 No.17648486
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    >> Anonymous 01/23/12(Mon)18:39 No.17648505
    Look here >>17647463 While costly, it is possible to cleanse chaos ships, and they might even end up being superior to standard ships.
    >> SomeDood 01/23/12(Mon)18:39 No.17648516
    They could, But I doubt they would give us a straight answer or just try to hurt us.
    I am feeling the Purge may be a good answer, I doubt a Warband would leave something important as a Battle Barge floating in space undefended so the Ship itself may be self crewing or have some warp related defenses. so I'm going with
    A) PURGE
    >> Reason 01/23/12(Mon)18:40 No.17648522
    Start scanning the planet.
    >> O'Grady 01/23/12(Mon)18:41 No.17648530
    I was the anon from earlier asking about games like CM, just read through all the archives. Decided I'd join and contribute. Anyway, board with 24 marines and 1 chaplain, preferably our fire and brimstone chaplain.
    >> mchl !wZgdzXoycg 01/23/12(Mon)18:42 No.17648548
    I read that but it doesn't say it is totally without danger. I believe we shouldn't waste the lives of our men.

    >> Nigel 01/23/12(Mon)18:43 No.17648556
    Scan the planet and have one smaller ship search nearby space. Once clear, send in an exploration group of 8 Marines and a Chaplain. Search the bridge before venturing around the ship.

    Whatever we do, do not purge it.
    >> Anonymous 01/23/12(Mon)18:44 No.17648560
    I too think we should ask for any whereabouts of the third. Even if it's Eldar nonsense, 5W is worth the gamble.

    Is there any signs of activity on the planet? I'd prefer to exhaust all other options before we board the chaos ship. That thing screams trap.
    >> Anonymous 01/23/12(Mon)18:44 No.17648562
    Then again, if they're taking the effort to use warp-fuckery to lay an ambush, they're either very smart and very dangerous, or very smart and not so dangerous that they can take us in a straight fight. Worst case is CSM with a competent commander, but that seems like a remote enough chance to risk boarding.
    >> Anonymous 01/23/12(Mon)18:45 No.17648572
    >> Anonymous 01/23/12(Mon)18:45 No.17648579
    That sounds like a good idea. Get them to check the Halberd before we send them off.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)18:46 No.17648586
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    yes, they could do that
    Eldar might know something on Lost Third - that is for sure.
    >> H !!yMG5I1JebQb 01/23/12(Mon)18:47 No.17648594
    I have to go, so archive this please.
    Thanks everyone for the game.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)18:47 No.17648595

    We have no reason to trust such a alien prophesy.

    Worse, we would be sacrificing important tactical information to the enemy; that we are under full streangth, and worse still, they may go searching to destroy the 3rd. We are responsible for giving the best chances possible to find there way back to us.

    It isnt nice. But we have to investigate the ship for intellegence.

    But re-capturing a tainted ship is far too risky.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)18:48 No.17648608
    I say Scan the planet and then send a party down to scope it out; it's there's any nothing going on down there too we're probably safe, but if there's shady stuff going on down there then it'll be obvious the battle barge/cruiser is just bait designed to draw us in.
    >> Nigel 01/23/12(Mon)18:48 No.17648610
    >>17648586Sounds like a good place for training. Sadly the Xenos are slow and plantlike, but the extra gravity and poor air make it great for cardio and weight lifting.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)18:49 No.17648616
    you are welcome, bye.
    >> Reason 01/23/12(Mon)18:51 No.17648634
    OK, Send a group of 50 marines, 3 tech marines, and one chaplain. Once they have established a safe zone, bring some guard (with a Marine to oversee) to hold it and send them out to clear out a new area. Repeat in till all has been cleared. Start with areas of high inportance (EG bridge, engin room)
    >> mchl !wZgdzXoycg 01/23/12(Mon)18:55 No.17648677
    I think we should send in 5-10. We stand to lose less that way if this is some warp-fuckery.
    >> SomeDood 01/23/12(Mon)18:56 No.17648681
    Have a initial scouting part of 10 with no specialist marines to give the all clear then follow up with a proper party?
    >> Anonymous 01/23/12(Mon)18:57 No.17648688
    >We have no reason to trust such a alien prophesy.
    I wasn't suggesting a prophecy, just normal intel. And ya, you're right, we shouldn't be giving any info away.
    >> Reason 01/23/12(Mon)18:57 No.17648690
    I for got add that witch hunter librarian to the team boarding the Undertaker. The guard that we leave in each area should start clearing taint as bet they can and set up basic bulwarks and fall backs.
    >> Reason 01/23/12(Mon)19:03 No.17648736
    How about a compromise, send ten Marines to check out if it's safe. then a slightly larger team goes to take out the engens (so it can't enter the warp). Finally we follow my plan to clear it if the techpriests/chaplains/ect. say it's salvable.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)19:04 No.17648747
    We should investigate the planet first. The ship cannot have been left here for no reason.

    Otherwise. We are to leave the ship search until last.

    However, we must do this in an organised way.
    First send down some initiate-scouts (10-20). They are used for intelligence gathering, afterall.
    Perhapse with a command squad with us, the librarian and chaplain mistius. The other chaplain (the level headed one) is to be left in command of the battle group on the ship which is to use drop pod marines to aid us if needed.
    >> mchl !wZgdzXoycg 01/23/12(Mon)19:09 No.17648798
    I think we should do it the opposite way. If we don't deal with the cruiser first they'll have the chance to do something with it. I'd also rather have the chaos lose their transportation.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)19:15 No.17648864
    When you scan the planet, you detect a spot in the forests where is a huge concentration of metal and heat. Additional scan shows at least a few landed transporters and a few life-signs nearby. What do you do?
    >> Anonymous 01/23/12(Mon)19:18 No.17648899
    Hit it. One lance should do the trick.
    >> Reason 01/23/12(Mon)19:19 No.17648911
    we don't have a lance (though we are planing to get one)
    >> Anonymous 01/23/12(Mon)19:20 No.17648920
    I disagree. Either the heretics did something incredibly stupid or the ship is a trap. If they try to get back in the ship we have all our ships ready to destroy it in an instant.

    The heretics are either pulling some warp shenanigans to hide their presence on the ship, or they're down on the planet. I say we search the planet first.
    >> Nigel 01/23/12(Mon)19:21 No.17648929
    Get into position for bombardment. Hail them on the Vox. If they move without responding lance 'em. If they're Heretic, lance 'em. Or use the macro batteries, either one is perfectly valid.
    >> Anonymous 01/23/12(Mon)19:24 No.17648955
    Gotta be warp shenanigans. No one would leave an entire cruiser completely unoccupied on purpose.
    >> mchl !wZgdzXoycg 01/23/12(Mon)19:25 No.17648962
    Let's do this when we attack the planet but also have our landing force ready to go in right after the strike.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)19:28 No.17648991
    A) Capital weaponry(10% to hit)
    B) Board vessel
    c) something else

    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)19:28 No.17648993

    I vote for the stealth option. Use the scout party with a command squad here:

    Also the command squad should have 1 apothecary.
    >> mchl !wZgdzXoycg 01/23/12(Mon)19:30 No.17649015
    Gotta pick C here. Let's purge the cruiser.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)19:31 No.17649019

    This pretty much, except vox them first, *then* bombard them if don't respond or if they're hectics.

    I'm assuming they're what's left of the crew of the damaged ship, and that they're basically shipwrecked. The only other people who might be out here would be Rogue Traders looking to make off with the cruiser themselves.

    Either way, someone probably getting bombarded today and it ain't us Brothers.
    >> Reason 01/23/12(Mon)19:31 No.17649021
    B) taking all the precautions we mentioned above.

    That said lets take on the people on the planet as they might have information on what happened with the ship.
    >> Anonymous 01/23/12(Mon)19:31 No.17649026
    Board the cruiser. That chance to hit is too low to waste the Emperor's holy munitions on.
    >> Nigel 01/23/12(Mon)19:32 No.17649038
    Let's not purge the vessel that's 6000 years old and incredibly useful.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)19:33 No.17649056
    d) stealth approach on planet
    e) purge the ship

    however i must warn you that for game simplicity reasons there are no initiate scouts, you simply train your marines to have stealth training and use them instead.
    >> Reason 01/23/12(Mon)19:34 No.17649064
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)19:36 No.17649086
    This anon reminded me of one thing - every round of combat in ships or orbital bombardment will cost Wealth. Ammunition is expensive, brothers.
    >> Anonymous 01/23/12(Mon)19:37 No.17649098
    Seconding this.
    >> Anonymous 01/23/12(Mon)19:37 No.17649099
    D. Also keep our ship weapons aimed at the cruiser, ready to purge if it powers up its engines or weapons.
    >> O'Grady 01/23/12(Mon)19:37 No.17649100
    I agree with this guy. Send a substantial number of marines and make sure no one goes off braving it alone.
    >> mchl !wZgdzXoycg 01/23/12(Mon)19:40 No.17649128
    The vessel has also been under chaos control for a lot of that time. Think of all the shit we're going to have to walk through to get to the good stuff.
    I'll keep with my vote of purge.
    >> Anonymous 01/23/12(Mon)19:42 No.17649147
    I'm against purging the ship, but at the same time if we attack them on the planet I doubt it'll be a surprise. Do we have an estimate of how many are there? I'd be in favor of just drastically outnumbering them.
    >> Anonymous 01/23/12(Mon)19:43 No.17649162
    Voting B). There are risks in examining it, yes; but the gains might dramatically outweigh them if we minimise risks. Especially if we can re-purify this ship for the Emperor's service.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)19:47 No.17649200
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    >> Anonymous 01/23/12(Mon)19:52 No.17649255
    Snipe him. They landed on this planet for a reason, and the fact that they're still here means we can find this reason AFTER we kill them all.
    >> mchl !wZgdzXoycg 01/23/12(Mon)19:52 No.17649259
    Let's take a listen while moving 10 of the 20 marines around to flank. When everyone is in position open fire. Command will charge when the flanking team is in position.
    >> Reason 01/23/12(Mon)19:53 No.17649266
    Kill the CSM, we can introgate the TGM later.
    >> O'Grady 01/23/12(Mon)19:55 No.17649287
    *ksch* Take the shot. *ksch*
    >> Nigel 01/23/12(Mon)19:56 No.17649296
    If they have Chaos Marines, it obviously means they are a decent fighting force. We should land more forces; 20 marines plus us might have a problem with a larger enemy force.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)19:57 No.17649302

    Snipe him, we can interrogate his subordinates later.

    Also, what numbers are we talking about here? Does it look like we'll need re-enforcements or will our current group be up to the challenge?
    >> Anonymous 01/23/12(Mon)19:59 No.17649321

    At any point during the ground battle, should the Chaos Cruiser in orbit start to move, or become active in any way, have our ships fire on the engines, disabling it.

    If the ship isn't capable of motion, then we can take our time in securing the ship and SLOWLY, CAUTIOUSLY purifying it. Maybe with the help of the Sisters of Battle? We could sell it to them at a ridiculous mark-down, and then the SoB would owe us a favor and also be mobile.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:02 No.17649355
    We always have the option of falling back should we get fucked over.

    In addition to my plan >>17649259 lets have our predator tank and 25 marines on standby, ready to land.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:07 No.17649405
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    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:09 No.17649422
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:11 No.17649447
    25 marines and predator are already in two thunderhawks in the athmosphere, ready to land within 3 minutes whenever you need them.
    >> Anonymous 01/23/12(Mon)20:11 No.17649449

    Seeing as we have no Dreadnoughts to house the wounded, go ahead and euthanize them.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:11 No.17649458
    Is there a chance we can save them? If not administer the peace. Let's call in the predator and our backup. Hold positions, wait for the backup, then move forward.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)20:13 No.17649471
    I look at him and nod to the dieing one. Knowing that I am personally responsible for this loss

    Obviously the one with the leg wound will just have to tough it out.

    (how many more enemies? should we use the drop pods?)
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:15 No.17649498
    It depends on your viewpoint. Both of them can be saved, but they will no longer be worthy marines as they lost parts of their spine, and regrowing it is a very costly(1W) and hard process. If they will live like cripples it might hurt them more than dying.

    Thunderhawks descend.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:17 No.17649520
    Let's get them to the thunderhawk when it lands, we can purchase some Dreadnoughts from Onyx so they may gain even more honor.
    >> Strill 01/23/12(Mon)20:18 No.17649524
    Wait now is that 1W just to save their life, or to restore them to combat effectiveness? Because honestly, with how expensive it is to get initiates, I'd honestly think 1W is not really that bad.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:18 No.17649527
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    >> The Celt !BzcOsK03.w 01/23/12(Mon)20:18 No.17649529

    The Apothecary seems to think they should be given their peace since he already has his carnifex out, and he is the one with the medical training here: permission granted.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:22 No.17649565
    Let's pull down a further 15 marines from our fleet. Do the guard forces we brought along have any type of rebreathers?
    >> Anonymous 01/23/12(Mon)20:22 No.17649570
    Ruthanise the one who's in half and almost dead anyway; grant him the Emperor's mercy. The one who lost a leg may never be a Space Marine, but he can serve the Chapter in other roles.
    >> Anonymous 01/23/12(Mon)20:22 No.17649579
    Preserve their gene-seed and they will live forever.
    >> Anonymous 01/23/12(Mon)20:23 No.17649593

    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:24 No.17649598
    >That's it, we have them cornered! Give me two power-axes and let me in alone, in closed space i will slaughter them like groxes!

    >Maybe we should just blow up the entrance and forget about them? Let the bastards starve to death. Even a traitor marine will have time getting out from under the mountain.

    >I feel stink of warp in the wind... There was a witch here. Maybe even not one.

    >Indeed, but warp is strong here even without that.

    >Codex Astartes would require us to deploy full available strength with this cave. We don't know what's in there - maybe a trap.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:26 No.17649619
    typo, full nerve surgery and rewiring spine will cost 10W.

    it's up to you how much do you care for them
    >> O'Grady 01/23/12(Mon)20:26 No.17649624
    Well closing it off leaves the chance of creating problems later. Dorf Fortress style problems.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)20:27 No.17649627
    Sometimes when the body grows weak the mind grows stronger.

    They should be saved if possible. While recuperating they can be transferred to nordgrim to act as staff under the techmarine in the archaeology of the ship where the STC was found. There bionic limbs will not seem out of place, and besides they will have other things to occupy their minds. Perhaps one or both of them will choose to become a techmarine.

    Regrowing their limbs is an expensive decision i shall leave to the others. I would personally leave the dreadnaught to the most experienced brothers, as we cannot buy many of them.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)20:28 No.17649638

    Approach entrance quickly so the CSM don't get too far down; frag grenade the hell out of it and when their corpses lay cold carefully investigate what's going on down there.

    Bring up the extra troops and predator as per protocol.
    >> Strill 01/23/12(Mon)20:28 No.17649639
    Making a Space Marine act as a lowly servitor?! Are you kidding me?! That's gotta be the most disgraceful punishment possible for a Space Marine.
    >> Anonymous 01/23/12(Mon)20:30 No.17649652
    The Emperor's work is never disgraceful.
    >> Anonymous 01/23/12(Mon)20:30 No.17649659

    Set up a scouting perimeter, while keeping a watch on the cave.

    Can vehicles fit into the cave?

    We should take Omiron's warning seriously; we are not equipped to deal with sorcerers just yet. I say we blow the entrance, and then wait for movement over the next few days. If we're lucky, the heretics will panic and begin killing each other while trapped inside. The traitor-marines will undoubtedly survive, but they will have nowhere to run, with their vessel captured and our Chapter watching the mountain range for signs of movement.

    In this time period, we can send word to the Sisters of Battle that we need their assistance in cleansing a ship that they may choose to purchase from us.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:32 No.17649670
    The cavern is 10m wide and 15 high, it is going deep deep down, from what your already half-static auspex shows you, throwing frags in there will do nothing except warn those deeper inside that someone is approaching.

    currently you have on the ground:
    58 marines, apothecary, predator, command squad
    2 wounded marines
    >> Anonymous 01/23/12(Mon)20:33 No.17649677
    >If we're lucky, the heretics will panic and begin killing each other while trapped inside.

    Or the sorcerers will sacrifice the cannon fodder and summon daemons. I say we go in with flamers and meltas and burn every inch of that cave. Lead with incendiaries and krak grenades, clear the caves with fire.
    >> Anonymous 01/23/12(Mon)20:33 No.17649678
    There are other roles he might play. He may never become a full-battle brother, but he may still serve the chapter. As one who met the criteria he can aide with recruitment, and serve the Emperor by helping to select and prepare the next generation of astartes.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:34 No.17649689
    yes, small and medium vehicles can get inside the cave
    >> Anonymous 01/23/12(Mon)20:34 No.17649693

    He'll become an awesome cripple with tread legs, like that drill sergeant from the old Space Marine comic.
    >> Anonymous 01/23/12(Mon)20:35 No.17649702
    What we could do, is set charges a little way down the cave, then blow the entrance shut. Once the entrance is completely blocked off, we detonate the charges further down the cave, the blocked entrance would force the blast into the cave, killing many cultists, as well as using up most/all the oxygen in the cave, thus condemning the traitors to death by suffocation (if their augmentations still work, they could always cocoon themselves, but they would still be neutralised).
    >> O'Grady 01/23/12(Mon)20:35 No.17649705
    I say bring down 42 more marines, and all our apothecaries. so we have 100 on the ground. Keep 20 or so with the tank on the surface, to prevent any escapes. Also keep the command unit up there, so we don't risk our already wounded chapter master dying. Send the rest of the marines and the apothecaries down there and listen to the slaughter.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)20:36 No.17649711

    Sounds good to me.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:36 No.17649714
    Let's pull our troops up to the mouth of the cave and lay an ambush.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:37 No.17649731
    Fate of the wounded:
    a) Euthanise them
    b) Save them and restore to fight for the chapter(10W)
    c) Save them and give them new duties(Project Revelation)
    d) Don't bother your conscience and leave this decision to Apothecary, you are here to lead, not to be a nanny
    >> Anonymous 01/23/12(Mon)20:39 No.17649751
    My first reaction would be c), but then, the apothecary undoubtedly has more experience in this matter, so maybe d)
    >> O'Grady 01/23/12(Mon)20:39 No.17649755
    C, hopefully as recruiters or trainers. Maybe a recruiter missing half his body would scare some people off.
    >> Anonymous 01/23/12(Mon)20:40 No.17649759
    Is it 10w for both or 20 total?
    >> Anonymous 01/23/12(Mon)20:40 No.17649760
    Project revelation sounds good to me.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:40 No.17649762
    Let's save them, they're of our first generation. We'll get them back into fighting shape.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:40 No.17649772
    as I understand we have a majority for storming the cave?

    acording to this plan: >>17649705 ?
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)20:41 No.17649787
    This is most likly a trap.

    Bring down a single guard regiment and tell them to dig in by the entry and to wire it to blow. (how long untill night?)

    There must be another, secret back entry to this cave. The marines will prepare for close quarters assault. Enter it and destroy the witches.

    Each squad is to be equipped with a couple magazines of the supply of sanctified bolts we acquired from the sisters. They are to load the boltguns with these on the order from the command squad. (Preferably, only for use on deamons.)
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:42 No.17649807
    10 for both
    Project revelation is an STC research program on Nordgrim, to be clear, but they ofcourse can be trainers/instructors, etc.
    >> Strill 01/23/12(Mon)20:43 No.17649808
    We don't know if this is the only entrance and we have no idea what the status of their ventilation systems are. Suffocation is by no means guaranteed.

    I agree with >>17649677. Head in with flamers and meltas.
    >> mchl !wZgdzXoycg 01/23/12(Mon)20:43 No.17649820
    I like this plan but we should take 4000. Do our guardsmen have any equipment that'll allow them to breathe down here?
    >> Unonymous 01/23/12(Mon)20:46 No.17649852
    Revelation eh? Sounds nice. We can always use more loyal servants of the Chapter. Let's save em
    >> Anonymous 01/23/12(Mon)20:46 No.17649856
    Yes, you are right, it is unlikely they would only have one aeration route.
    However, I would propose that we send down the Predator, flanked by flamer/melta wielding marines. I believe this would be better because any daemons the sorcerer could summon would be hard pressed to damage the heavy front armour of the tank, whereas a dozen bloodthirsters could make a real mess of one line of advancing infantry.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)20:46 No.17649858
    1000 is enough. We dont want to risk our entire contingent of stormtrooper guardsmen on this one mission.

    And we should take the chapter master to lead the assault down the tunnel.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)20:48 No.17649871

    >This is most likly a trap.

    I don't think so Brother; if this had been a trap they wouldn't have left the cruiser so vunerable.

    I think we might have caught them unawares and now they're on the backfoot: if we press them now, hard and fast, we might be able to break. Giving them time to think is not good, they might come up with something while we delay.

    May the Emperor watch over us as we assault them with holy flame.
    >> Strill 01/23/12(Mon)20:50 No.17649897
    To put things in context, our Chapter was founded at a cost of about 1W per successful space marine.
    >> Anonymous 01/23/12(Mon)20:51 No.17649928
    I still don't believe the cruiser is empty. We might have caught them with their pants down but the cruiser is still a threat.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)20:53 No.17649957
    >I don't think so Brother; if this had been a trap they wouldn't have left the cruiser so vunerable.


    Most likly the reason they were on the surface of the planet in the first place is that they were watching and communicating with their ship. Waiting for us to take the bait. Otherwise, why wouldnt they be in the cave in the first place?
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)20:56 No.17649995
    Only re-breathers for anti-gas actions, without oxygen suooly these last for three minutes tops,
    I just want to correct you - they are not storm troopers, just normal guardsmen. Stormtrooper baracks cost a lot more.

    a) go down
    b) wait at the entrance

    >> mchl !wZgdzXoycg 01/23/12(Mon)20:59 No.17650027
    Let's have our scouts look around the area to make sure there are no other openings. If there is only a single opening we should press our advantage and attack.
    >> O'Grady 01/23/12(Mon)21:00 No.17650041
    I agree.
    >> Anonymous 01/23/12(Mon)21:01 No.17650056
    I vote b), everything in, right now, the longer we wait, the longer the traitors get to dig in, Predator tank, melta guns, and flamers in the front (flamers periodically firing at the walls and ground to check for any mines), with the rest of the marines following in waves of 5, moving off 10 seconds apart, this will prevent the force bunching up, reducing vulnerability to ambushes.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:02 No.17650070
    in 5 kilometre radius there are no other openings, that is certain. would you want your scouts to go even further?
    >> O'Grady 01/23/12(Mon)21:03 No.17650092
    We've wasted a lot of time, let's just bus down some more marines and get in there.
    >> mchl !wZgdzXoycg 01/23/12(Mon)21:04 No.17650094
    No, let's assault the cave. The scouts will go in first and retreat when contact is made. Marines and the predator will follow.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:04 No.17650099
    >Something dark and evil just happened down below...
    >> Anonymous 01/23/12(Mon)21:04 No.17650103
    Before we head down, has the cruiser done anything since we sniped that CSM?
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)21:05 No.17650111
    I'm agianst that. Tight spaces do not work well with tanks. It is very easy for the enemy to desroy it.

    Instead, use normal marines. With the command squad at the front. Flamers and melta guns if we have any. Sanctified ammunition as explained earlyer.

    Perhapse keep 1 Rhino for casualty evacuation.

    (in the name of the emperor, get on with it)
    >> Anonymous 01/23/12(Mon)21:05 No.17650112
    I sense daemons....
    >> O'Grady 01/23/12(Mon)21:05 No.17650113
    Fuck it, bus in everyone.
    >> mchl !wZgdzXoycg 01/23/12(Mon)21:08 No.17650142
    Let's purge these traitors.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:15 No.17650242
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    nope, it seems like it's dead.
    >> O'Grady 01/23/12(Mon)21:20 No.17650292
    Prepare to open fire. As soon as they round that corner hit them with everything we have. Grenades, bolters, everything.
    >> SomeDood 01/23/12(Mon)21:20 No.17650294
    Oh Jeez. I imagine we are in some type of ritual altar or something similar. I suggest we back out for now or push all the way in through one of the entrances, We do not want to divide in here
    >> Anonymous 01/23/12(Mon)21:21 No.17650306
    I vote we back up into the hallway we came from, better to defend the narrow space there than be beset on all sides by this as yet unknown (I'm guessing the sorcerer/s and daemons), and it also leaves us an escape route if things get really fucked up.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:24 No.17650344
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    >> mchl !wZgdzXoycg 01/23/12(Mon)21:27 No.17650373
    Order the tank forward, get our librarian to "mindfuck" the traitor sergeant. If the berserkers reach our line rush forward to join the melee.
    >> Anonymous 01/23/12(Mon)21:28 No.17650383
    Grab some sanctified bolts. Get the command squad to isolate you from the melee, take out the enemy Sergeant.
    That's all I got do far.....
    >> Reason 01/23/12(Mon)21:31 No.17650426
    Get any snipers or big guns to take out the one Marine thats not a berzerker, I have a bad feeling about him.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)21:33 No.17650467

    "Steady yourselfs men. Each of you pick a corner and watch it. Pick your shots carfully brothers. There will not be much time to reload. Ready grenades!"

    (sanctified bolts are to be kept untill the most dire circumstances as we only have a limited supply.)
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)21:35 No.17650500
    I agree with this action, brother.
    >> O'Grady 01/23/12(Mon)21:39 No.17650542
    I third this.
    >> Anonymous 01/23/12(Mon)21:40 No.17650552
    Tell me, are the scouts with sniper rifles in here with us? If so, they should definitely be kept away from close-combat, and concentrate on taking out the Heavy Bolter wielding Sergeant and the non-khornate berserker.

    Furthermore, we should have a bolt pistol ready loaded with sanctified bolts, just in case they pull out a bloodthirster on us.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:44 No.17650603
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    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:45 No.17650623
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    so it appears...
    >> mchl !wZgdzXoycg 01/23/12(Mon)21:47 No.17650651
    Load up those sanctified bolts! Give them to everyone in your command squad too and get the tank ready to pound a lot of rounds into whatever the hell is coming.
    >> Anonymous 01/23/12(Mon)21:49 No.17650667
    >> Anonymous 01/23/12(Mon)21:49 No.17650670
    We need to form the tank and marines into a defensively line as well, so they can all get a good line of sight to whatever is coming.
    >> Anonymous 01/23/12(Mon)21:50 No.17650692
    Aim for the leg joints, and the swivel joint in the middle.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)21:50 No.17650693
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    >> Anonymous 01/23/12(Mon)21:53 No.17650728
    Get the predator and half the marines to supress the remaining enemy infantry.
    The remaining marines (including command squad with sanctified bolts), pour fire into Borborygmos' leg joints and swivel joint, when it is rendered immobile, throw many krak grenades.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)21:55 No.17650743


    "Krak grenades on my target! The turret damn it! Meltas, focus fire at the turret, the battle cannon!"
    >> mchl !wZgdzXoycg 01/23/12(Mon)21:56 No.17650764
    This but focus the cannon of the predator on Borborygmos and his mid section. Keep the secondary arms of the tank firing on the infantry and sergeant.
    >> Strill 01/23/12(Mon)21:58 No.17650790
    No you idiots! Don't you know that important people in warhammer 40k never wear helmets? Hit him in his exposed head!
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)22:00 No.17650811
    Do not use the halberd. It has not tasted blood yet. Lets try to keep it that way.

    The two psychers should be unleashing their fury on the berzerkers as should the chapline.
    >> Anonymous 01/23/12(Mon)22:06 No.17650889
    >It has not tasted blood yet
    Yes it has, a mandrake used it to sever our arm. If this was some kind of khornate weapon that responded to bloodletting it would've activated then, if that's what you're afraid of.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)22:06 No.17650894
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    >> Skargan !eJl3QEhBK6 01/23/12(Mon)22:08 No.17650912
    Chaplain + Librarians = Berzerkers

    Predator = Borborygmos

    Marines = Borborygmos

    >> mchl !wZgdzXoycg 01/23/12(Mon)22:11 No.17650945
    Order the use of the sanctified bolts for everyone. Tell the psykers to bring the shield down.
    >> Anonymous 01/23/12(Mon)22:12 No.17650960
    Librarians should shift their focus to bringing that chaos shield down, or at least damaging him. Our halberd would probably be very effective against here, the only problem is getting close without getting shot by his cannon and/or torn apart by tentacles.
    >> mchl !wZgdzXoycg 01/23/12(Mon)22:12 No.17650964
    All of HQ on Borborygmos with half the marines and the predators cannon, the other half of the marines and the secondary weapons on the predator on the cultists and berserkers.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)22:17 No.17651026
    which is your primary weapon?

    are you afraid to get into close combat?
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)22:20 No.17651059
    If anything, we should go after the berzerker sargent. Bolt pistol and power sword.
    >> Reason 01/23/12(Mon)22:22 No.17651086
    The bolter is working so why change.
    >> Anonymous 01/23/12(Mon)22:24 No.17651123
    Our sanctified rounds work fine, so we'll keep using them. If *he* charges us, we'll use the halberd.
    >> Strill 01/23/12(Mon)22:34 No.17651237
    I agree with this. Go all-out on the sanctified rounds.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)22:34 No.17651239
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    From these posts I understood that you will try to charge with HQ squad
    >> O'Grady 01/23/12(Mon)22:36 No.17651266

    Take out the halberd and go for the head.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)22:36 No.17651269
    You understand, that Mistius will probably die next turn unless you think of something clever.
    >> Anonymous 01/23/12(Mon)22:39 No.17651306
    Agreed, use the halberd. This situation is too dire to hold back.
    >> mchl !wZgdzXoycg 01/23/12(Mon)22:41 No.17651327
    We should take the pressure of him. I think it'd be a good idea to leap onto Borborygmos and begin cutting the shit out of his underbelly.
    >> mchl !wZgdzXoycg 01/23/12(Mon)22:42 No.17651340
    Nevermind, go for the head!
    >> Reason 01/23/12(Mon)22:44 No.17651361
    All units focus fire on Borborygmos, with a fighting fall back.
    >> Strill 01/23/12(Mon)22:45 No.17651372
    Go for the head.
    >> O'Grady 01/23/12(Mon)22:45 No.17651381
    Do this, AND go for the head...Careful of friendly fire though.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)22:53 No.17651479
    Attack the tentacled arm with the halberd.

    Have the predator fire all guns at the behemoth.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:00 No.17651583
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    >> O'Grady 01/23/12(Mon)23:02 No.17651608
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    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:03 No.17651617
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    >> SomeDood 01/23/12(Mon)23:04 No.17651629
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    Finish the Fight.

    "For Our Fallen Brothers!"
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)23:05 No.17651642
    We have had our first tast of battle...
    >> mchl !wZgdzXoycg 01/23/12(Mon)23:10 No.17651677
    Both of our chaplains, damn! You served the Emperor well, brothers.

    To arms! Let us finish the cleansing of this cave. When we can, vox to our fleet to ready guard boarding parties to check out the cruiser with 10 marines.
    >> Strill 01/23/12(Mon)23:10 No.17651680
    Now there's the question of how we're going to get the Silent Guardians to give us another Librarian...
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:11 No.17651695
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    >> Strill 01/23/12(Mon)23:12 No.17651709
    >Both of our chaplains, damn! You served the Emperor well, brothers.
    I don't remember Nimrod dying.
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)23:14 No.17651729
    "You walk over, the earth crunching beneath your feet, to look upon his strewn body You have learnt one lesson today. When considering a successor to the chapter master of the Raising Sons, look to the chaplains."
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:15 No.17651740
    I think I am depressed. i am going to get a towel.
    >> mchl !wZgdzXoycg 01/23/12(Mon)23:16 No.17651755
    Well, we have got to visit them anyways! Maybe we can get someone temporarily to teach Omiron.
    >> O'Grady 01/23/12(Mon)23:17 No.17651760
    Guess we weren't clever enough by half to save our chaplain...
    >> mchl !wZgdzXoycg 01/23/12(Mon)23:18 No.17651773
    I may have read too quickly, ignore it. Trying to juggle this and an essay.
    >> The Celt !BzcOsK03.w 01/23/12(Mon)23:21 No.17651803
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    >the entire chapter's face when Misticus is dead

    The brutality of war brothers...
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:29 No.17651891
    back. feels strange to be so moved by something I wrote. I guess it's because of you guys. This whole quest was worth this.

    shall we proceed?
    >> Tactical Marine !dZX2eRS9eM 01/23/12(Mon)23:30 No.17651902
    I have to go to bed now. 4:26am here.

    But i do want to see this through...
    >> SomeDood 01/23/12(Mon)23:32 No.17651914
    Yes please. So all opposition forces have fled? Why dont we just send a small force of guardsmen after then while we give proper rights to our fallen?
    >> Anonymous 01/23/12(Mon)23:32 No.17651922
    We can decide how to deal with the cruiser tomorrow, for now lets see the casualties/loot from this battle.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:32 No.17651924
    you are also from uk? awesome :D I thought i was the only one not from usa here.

    well, we can wrap this up for the day. Thanks for playing, see you... Tomorrow? depends on whether i will force myself to study.
    >> That guy from /m/ 01/23/12(Mon)23:33 No.17651931
    I have monitored this thread all day, and I weep for our fallen brothers. I also think we should stop here. It will make for good jumping off point next session.
    >> mchl !wZgdzXoycg 01/23/12(Mon)23:35 No.17651937
    Let's search this area with our half of our marines and send the other half and the predator out to the chaos craft. Get the bodies out, display the honored chaplain and librarian upon the predator. Call for the evacuation of our dead.

    No air.
    >> mchl !wZgdzXoycg 01/23/12(Mon)23:37 No.17651963
    Thanks for running this, you're doing a great job.
    >> Reason 01/23/12(Mon)23:38 No.17651972
    Then how the hell did the cultists get down there?
    >> Anonymous 01/23/12(Mon)23:39 No.17651979
    I'm pretty sure none of them actually escaped, we killed all of the remaining chaos forces in a rage.

    Actually, the idea of a "fleeing khorne berserker praying for khorne to save him" thing, as well as the "red mist of rage" has me worried. We need to have this halberd inspected more thoroughly before using it again. Maybe ask Silencius for help when we next meet.
    >> mchl !wZgdzXoycg 01/23/12(Mon)23:39 No.17651985
    Wearing some kind of rebreathers?
    >> Anonymous 01/23/12(Mon)23:41 No.17651999
    lolchaos, that's how.
    >> Skargan !eJl3QEhBK6 01/23/12(Mon)23:49 No.17652075
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    Tactical Marine, i hope you don't mind for borrowing your quote
    >> Anonymous 01/24/12(Tue)00:28 No.17652394
    Is this the same OP as the last Chapter Master Quest? The Crimson Spectres? It got dropped so fast I never really found out what happened.
    >> mchl !wZgdzXoycg 01/24/12(Tue)00:29 No.17652406
    This is an original game made by Skargan. All of the links to previous threads are fifth post.
    >> Anonymous 01/24/12(Tue)00:43 No.17652563

    If by original game you mean the first of its kind, then no, there was an earlier attempt maybe three, four months ago. OP seemed pretty good, but he got an inordinate amount of ridicule for his own inordinate amount of ellipses in his posts. After maybe half a dozen sessions I never found any trace of it starting again.

    If by original game you meant that this is game of Skargan's is separate and unrelated to any other past game, okay, nevermind. I'll participate in this one like I did in the last one, and hopefully this one will actually keep going.
    >> That guy from /m/ 01/24/12(Tue)00:51 No.17652620
    It is the latter. This is an entirely new and unrelated game to others that might have come before it,
    >> Anonymous 01/24/12(Tue)01:21 No.17652912

    Good to know. Skargan certainly seems to be more prepared than the last OP. Seriously, these pics he posts are an awesome addition. So long as he doesn't try to railroad as badly as the other guy, I'd be glad to join come the next session.

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