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  • File : 1326497276.jpg-(112 KB, 566x800, 4096843860346.jpg)
    112 KB Black knight quest VI Blackknight !EGl50Sr6go 01/13/12(Fri)18:27 No.17532633  
    Previous threads:http://suptg.thisisnotatrueending.com/archive.html?searchall=Black+knight+quest

    >"A mysterious stranger once sold me a magical set of armor. His price was my own flesh and blood. I graciously accepted, for I would sacrifice anything for king and country."

    >"I still remember my own horrid screams as I donned the armor, blood pooling at my feet as my flesh was consumed, and my soul bound."

    You are Sir Hadrian Blackhand, all that remains of a shattered kingdom and her people. Your soul bound to a living suit of armor, and entombed in the fallen capital of your kingdom. Recently however, you have regained your freedom, and set out for find the cause of the apparent cataclysm that rocked the world while you were imprisoned.

    You traveled east, only to find a blasted landscape seared by a massive fire elemental, and the sick cult that worshiped him. Dealing with that, you followed the coast and found the city of Grandal, where you have uncovered a sinister plot, and answers to many questions, and raised many more.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)18:29 No.17532651

    Living armor (Your body)
    >Arcane hearing(Hear things that aren't normally heard)
    >Arcane sight(See things that are left unseen)
    -If you have read a map of the area, it shall guide you to what location you want to go. Very General.
    >Consume (You can eat things, seems to be at random what works)
    >Creation (Using souls, you can create things)
    >Conversion (Gives items properties of your armor)
    >Flames of manipulation (You are wreathed in fire. Changes depending on your mood. Also has let you become a master of thermodynamics)

    Your Cloak (Crimson)
    >Has hammer space storage. (Enough for half a shark)
    Currently contains a lockbox of treasure

    Glaive (Your weapon, no name currently)
    >Converted into the same material as your body.
    >Blade has a ghostly white glow and can cut through stone
    >Same regenerative properties as your armor.
    >Can imbue it with the fire that surrounds you


    Mercy(Your Horse)
    >A horse you made with the soul of a boy we killed in the entombed city
    >Can use the flames to a lesser extent
    -Uses them to walk on water, and shield his legs from harm. Also, Thermodynamics

    Vengeance (Your metal Snake)
    >Born from the tortured soul of a creature you found in the tower, it begged you for a chance at revenge, to strike down the ones responsible for its plight.
    >Can control her size
    >Very quick (Spring at the old mage quicker than you could even catch)

    Drei(Your interpreter)
    >Vengeance's sister
    >saved her from the tower
    >You have her a convered necklace that lets you mind talk with her
    >Short, brown skin, with green eyes with vertical pupils, sharp teeth, pointed ears and short white hair
    >> Anonymous 01/13/12(Fri)18:31 No.17532685
    Aww yeah.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)18:31 No.17532692
    Stepping into the poorly lite pipe, you realize how narrow it is, as your head scraps the top of it. You can see a faint light farther down the tunnel, and you can faintly hear noises echoing through the metal.

    To your right are the two men, one groaning in pain and "Cedric" curled up starting into space.

    >> Anonymous 01/13/12(Fri)18:32 No.17532699
         File1326497553.jpg-(7 KB, 231x268, 9_a.jpg)
    7 KB
    relevant to my interests
    >> Anonymous 01/13/12(Fri)18:32 No.17532701
    rolled 87 = 87


    I believe we had just knocked a cultist guard unconscious and still need to decide what to do with him and the other guy we got to lead us here.
    >> Anonymous 01/13/12(Fri)18:33 No.17532720
    rolled 40 = 40


    Tear off a strip from Cedric's clothes and bind and gag him, leave him where he is.

    Wake up the guy we knocked out and interrogate him after binding his hands with Vengeance.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)18:34 No.17532724
    That I have. Sadly the next thread wont be until sunday.
    >> Lithdoran !atZ30XyAZ. 01/13/12(Fri)18:34 No.17532725
    Put them out of their misery
    >> Anonymous 01/13/12(Fri)18:37 No.17532747
    rolled 8 = 8


    Cedric is a common thief but he doesn't need to die by our hand for that, leave him for the guards.

    The other guy we need information from, and then we can decide what to do with him once we've assessed his part in this. We're after whoever is leading this whole operation and killing people. The little underlings and petty criminals that hang on the fringes of the dark dealings here aren't worthy of death by our blade.

    Not yet.
    >> Anonymous 01/13/12(Fri)18:37 No.17532748
    Knock them both out and move on
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)18:39 No.17532772
    >Common thief

    Well you didn't read the last thread it seems.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)18:43 No.17532818
    So, bind Cedric, and get information from the other one?
    >> Anonymous 01/13/12(Fri)18:43 No.17532828
    >> Anonymous 01/13/12(Fri)18:43 No.17532830

    I may be misremembering, let me go back and re-check it.
    >> Anonymous 01/13/12(Fri)18:47 No.17532875

    Yes. Cedric seems pretty damn terrified of us. Cement that fear in further and he won't try anything stupid against us.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)18:50 No.17532921
    Tearing strips from Cedric's own robe, you bind his hands and feet, then take a wooden spoon from the table and shove it in his mouth, binding it shut with another strip of cloth.

    Taking your attention away from him to the other man, you pick him up by his collar. He is quite incapacitated from the blow to his head.

    >> Anonymous 01/13/12(Fri)18:53 No.17532956
    rolled 76 = 76


    I want him to wake up to the sight of two burning red embers staring straight into his soul.

    Hopefully that will be intimidating enough for him to spill the beans.
    >> Anonymous 01/13/12(Fri)18:54 No.17532975
    Wake him up by shoving his head in the water
    >> Anonymous 01/13/12(Fri)18:58 No.17533012
    rolled 88 = 88


    Seconding both of these.

    Dunk him in until he comes around, then stare at him.
    >> Anonymous 01/13/12(Fri)19:02 No.17533042
    I don't know why people think we're Batman when we're clearly Ghost Rider.
    We're not "good", we're morally ambiguous but working on what could normally be conceived as the side of good.
    Hell, we have more in common with the Punisher than anything else really
    >> Anonymous 01/13/12(Fri)19:03 No.17533052

    We're none of the above, really. We're still trying to decide what to do now that the kingdom we swore fealty to is dead, buried, and relegated to stories of fairy tales and fables.
    >> Anonymous 01/13/12(Fri)19:04 No.17533063
    This is no good. You need to understand what is happening down here, and what you are walking into.

    Taking the man, you shove his face down into the liquid filth, holding him there until he starts sputtering and trashing about, then haul him out, placing him right in front of your gaze.

    After a few seconds of coughing, the man freezes when he realizes his feet aren't touching the ground, and that those red lights in front of him are eyes. He stared but for a moment, and let out of terrified scream, the sound echoing down the pipe.

    Over the mans pleas, begging and lamentation, you realize that any noise made here will echo for a long while, so your presents may already be betrayed.

    A harder glare, and tightening of your hand silences him. He doesn't seem to be trying magic like Cedric did, but that very well may be because he is unable to think straight right now.

    The faint noise you hard heard before has stopped.

    >What shall you ask him?
    >> Anonymous 01/13/12(Fri)19:04 No.17533066
    We killed them, if you don't remember.
    In cold blood.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:05 No.17533072
    My trip seems to have come off.
    >> Anonymous 01/13/12(Fri)19:06 No.17533086

    We need to be more brief.
    We're speaking way too much and it's making us look dumb.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:08 No.17533102
    Really? I thought we killed everyone because they were just going to suffocate anyways, and people had resorted to cannibalism. Walking in on the nobles "party" is what made you lose it.
    >> Anonymous 01/13/12(Fri)19:08 No.17533106
    rolled 48 = 48


    Well shit, we don't have much time now.

    We need to know where the high priest is, or whoever has been running this operation, but I doubt that he'll be much use to us in his current state. Knock him out again, and head deeper in, trying to stay stealthy.
    >> Anonymous 01/13/12(Fri)19:09 No.17533112
    mercy killings bro, mercy killings
    >> Anonymous 01/13/12(Fri)19:09 No.17533118
    rolled 30 = 30


    Seconding this.
    >> Anonymous 01/13/12(Fri)19:10 No.17533120

    No...we gave it a mercy killing, I mean, the people were becoming crazed cannibals at a rapid pace, the King and Nobles were holding balls and feasts with the peasants as the food.

    It was either mercy kill everyone still alive to save them from themselves, or sit there and watch as they slowly degenerated into troglodytes or horrible incestuous cannibalistic mutants.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:11 No.17533138
    Going with these.
    >> Anonymous 01/13/12(Fri)19:11 No.17533141
    we are a giant suit of armor, i don't think we can be very stealthy.

    i say we just charge onward!
    >> Anonymous 01/13/12(Fri)19:15 No.17533174
    Which is still a sign of moral ambiguity.
    >> Anonymous 01/13/12(Fri)19:17 No.17533194

    Not really.

    It was either watch them slowly go insane, and smother to death as all the breathable air ran out, as they continued killing and devouring one another, or give them all a mercy killing.

    Seems pretty easy choice bro, not ambiguous at all.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:17 No.17533196
    The man starts kicking you and clawing at your hand. You realize you were choking him and loosen your grip. Coughing even more, he looks back up to you with tears in his eyes, and begs you to let him go "Please sir, I have a family, these water folk are crazy. Always speaking about there god as if he is always present. Everyone knows that the only true God is the Fire God, I saw him myself when I was but a boy, far to the south on the plains of fire. But these people, they speak as though he actually is there. Sir, please if you just promise to let me go I will show you where to go in the place. They just pay me to watch the back way."

    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:18 No.17533208
    I for one would wonder how we would have turned out if we had just been the man on the sidelines. How much more would Hadrian be from humanity?
    >> Anonymous 01/13/12(Fri)19:20 No.17533222
    rolled 3 = 3


    Ha, I wonder if we should tell him that we were responsible for getting rid of the Fire God.

    Set him down, nod, and get Vengeance to bind his hands so he doesn't do anything tricky.

    >> Anonymous 01/13/12(Fri)19:27 No.17533290
    rolled 39 = 39

    >> Archivist 01/13/12(Fri)19:27 No.17533303
    Huzzah brother it is I the cleric of this series here to promote good joy and peace among men and the races
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:30 No.17533330
    Good to see you.
    Going to combine these.

    Also, if you really want you can tell him that, but that seems like a terrible idea. But people will find out sooner or later that their God has (literal) fallen.
    >> Anonymous 01/13/12(Fri)19:35 No.17533396
    rolled 36 = 36


    Yeah, I wasn't going to bring that up. Just thought it was kind of ironic.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:56 No.17533614
    You take a moment to consider what to do, then set the man down. The now animated snake headed clasp made the man jump and press himself against the wall, but you can not escape from Vengeance's reach. slithering up the man, he binds his hands to his body, keeping only his legs free.

    Gesturing down the tunnel, you command the man to lead the way, which he gladly obliges, happy to tear his eyes away from your crimson glare. You made sure he could still feel it on his back.

    And so the man leads the way, all the time talking of his family situation, how the king has recently raised taxes and drastically cracked down on privately owned businesses. He also talked of how he recently became a father, that his wife could never connive, so they had adopted a child no older than 3. An Orphan from the war he said.

    The light steadily grew closer until you could see what was causing the effect. It would have caused you to gasp if you were able.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)19:57 No.17533624
    A large circular cave was cut into the very foundations of the city, no this place WAS the foundations of the city. the sewer branched off into the wall, while the path you were on jutted out into a walkway over a massive underground city, rivaling that of the one above. On the walls of the cavern were thousands of softly glowing multicolored crystals.

    The walkway you were on led to a simple stone church, carved from the very rock itself. It hung suspended over the city below.

    "Is it your first time viewing the City of Lights m'lord?" Your awe seemed to have shown even despite your expressionless "face". Chuckling, he paused to take in the sight himself. "The City of Lights is the true heart of Grandal, despite what some of the surface dwellers might say. This place has existed longer than the city above, no one is certain why one would build a city underground. Some say it was once ruled by Dwarves, others say it was to protect man from the wrath of the Gods. But very few people say it was built in remembrance, but ironically no one remembers what we are supposed to remember. But the city is ancient, with an even more ancient writing carved into every stone that we walk upon....I seem to have forgotten myself, we have arrived m'lord."

    The stone church looms in front of you. Its large doors baring your way. Looking down to the ground, you see what he hand meant about "be written into every stone step. The writing was incredibly worn down do to people treading across it over the centuries.

    >> Anonymous 01/13/12(Fri)20:00 No.17533666
    rolled 67 = 67

    Glance over the writings, and look over the area.
    See if we can find a temple of some sort and let the prisoner go
    >> Anonymous 01/13/12(Fri)20:01 No.17533671
    rolled 41 = 41


    I bet this place has more information about what happened after our kingdom fell, and what became of the mage who caused it.

    But we can explore later, right now we need to get to where the head of this cult and their god is and kick some ass in the name of righteousness.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:04 No.17533702
    > Conceive

    Goddammit its always the most minor shit.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:07 No.17533748
    So letting the dude go, and entering the church? How will you be entering it?
    >> Anonymous 01/13/12(Fri)20:10 No.17533775
    rolled 64 = 64


    What entrances are there?
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:12 No.17533799
    Only the one you can see. There seems to be windows on the sides, but the building is rather high up in the air(Read, a normal person would be jelly if they fell), and you have no idea if there are enough handholes to reach one.
    >> Anonymous 01/13/12(Fri)20:12 No.17533804
    rolled 24 = 24

    Climb the wall by digging our Claws into the stone, jump down from the roof, even if we have to smash through it.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:13 No.17533824
    There is no roof. The entire church is suspended from the ceiling.
    >> Anonymous 01/13/12(Fri)20:14 No.17533829
    rolled 76 = 76


    I think that'll be too slow and too noisy to work.

    Let's just kick the door in. They probably heard when our guide here screamed like a little girl and know something's up already.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:16 No.17533864
    Through the front door then!
    >> Anonymous 01/13/12(Fri)20:18 No.17533887

    >> Anonymous 01/13/12(Fri)20:19 No.17533895

    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:24 No.17533977
    Glancing over the writing on the floor, you pick out a few words you recognize. Most of it seems to be a mix of languages, but its impossible to tell from the wear. What you can see is some elvish and dwarven...and something else, but you dismiss it as a fragmented sentence.

    Carefully you walk up to the door, unsheathing your Glaive, the size of which brings a sound of awe from the man behind you. Vengeance is back on your shoulder, tasting the air.


    >Is there anything you want to do before entering?
    >> Anonymous 01/13/12(Fri)20:27 No.17534016

    This might get bloody, let the man return home, even if he lied about his role in this cult he won`t make a difference.
    >> Anonymous 01/13/12(Fri)20:30 No.17534047
    rolled 73 = 73

    Let our guide go, create a smoke of fog and tell vengeance to lay still.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:30 No.17534051
    That all?
    >> Anonymous 01/13/12(Fri)20:31 No.17534059
    rolled 36 = 36


    I bet they're making another sacrifice.

    Use our arcane sight to see if the entrance is trapped in any way, and if it's clean, bust down the door.
    >> Anonymous 01/13/12(Fri)20:31 No.17534066

    Yes, then we simply walk into the building.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:32 No.17534084
    >> Anonymous 01/13/12(Fri)20:35 No.17534118
    DON'T forget to turn Ice mode on to full.
    >> Anonymous 01/13/12(Fri)20:37 No.17534149
         File1326505060.jpg-(67 KB, 558x463, 1317522680558.jpg)
    67 KB
    Hey Blackknight, your quest is awesome.

    Just letting you know.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:56 No.17534365
         File1326506162.jpg-(631 KB, 1630x1112, 436094360943870693.jpg)
    631 KB
    Sending the man on his way, who oddly enough seems reluctant to leave now, compared to before, you inspect the door with your "eyes" to see what you can see. BASTARDS.

    Nowhere near as bad as the fire plains, but you can noticeably see a few leylines crossed into a central location. Right in this building. A fierce rage overcomes you, burning at your very core, this was different that your other fury's before, this one wasn't caused by the flame, this was one of your soul. Your very being has ignited with the fires of retribution, visibly burning through your armor, giving your silhouette a red glow. curiously, you attempt to use the flames, and to your surprise, the come forth as bitter as the arctic winds.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)20:56 No.17534372
    You recall your training to be a knight, those brutal cold winters in the citadel high atop the mountains. While all the other children huddled together shivering, you alone sat perfectly unaffected by the chill. The Archmage had told you later that you had a very strong affinity in the fire element, and had tried pulling numerous strings to get you as his disciple.

    As the fog billows around you, you wondered if things could have turned out differently if you had first faced off against The Mage as another mage, rather than a faceless knight. It was a foolish attempt at glory, and had earned you a missing eye and a prosthetic arm.

    Shrugging the thoughts off, you kick in the door with all the fury of a thundering maelstrom, and the power of a raging firestorm.

    >You might be able to use minor fire magic if you had someone to teach you.

    You are greeted with a thundering rumble, and a massive wave of energy overtakes you.....and does nothing once again. Several cries can be heard from the water cultists that gather here, with one familiar voice screaming "THATS IT! THATS THE FIRELORDS DEMON THAT ATTACK ME AND SCORCHED THE GUARD STATION!"

    There seems to be at least 60 people, it is unknown how many of them are mages, 10 of them have weapons that you can see.

    >> Anonymous 01/13/12(Fri)21:00 No.17534426
    >60 people

    Damn, this is going to be quite a battle.

    Get fog up, it'll be easier to take them out if we throw the whole place into confusion by removing their visibility.
    >> Anonymous 01/13/12(Fri)21:02 No.17534455

    Tell us more about the room, is there something of interest in here?

    Don`t attack anyone who doesn`t attack us first, if someone tries to harm us, we simply kill him without a second thought.
    >> Anonymous 01/13/12(Fri)21:03 No.17534464
    rolled 5 = 5

    Burn with utter hate
    Scorch the entire building until only ash is left
    None shall escape our burning rage
    Cleave and crush those fools
    Let us enjoy this and taste sweet vengeance while we laugh
    >> Anonymous 01/13/12(Fri)21:04 No.17534483
    rolled 43 = 43


    Crap, forgot my roll
    >> Anonymous 01/13/12(Fri)21:05 No.17534496
    rolled 81 = 81


    Oh, we are rolling now? Sorry here is my roll
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:05 No.17534498
    It is your average church, there are stone pews, and an alter. A man with a rather large hat stand by the alter, a strange chalice in his hands. There is an upper floor that overlooks the area you are in.
    >> Anonymous 01/13/12(Fri)21:06 No.17534511

    how far can we throw the glaive?
    >> Anonymous 01/13/12(Fri)21:07 No.17534518
    rolled 19 = 19


    Ignore the cultist and walk straight to the hat guy, as I said in >>17534455 , don`t attack if not attacked first
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:08 No.17534535
    Fairly far. No trouble covering the length of this building. However then you will be without a weapon.
    >> Anonymous 01/13/12(Fri)21:10 No.17534562
    rolled 57 = 57


    This, followed by a full on frost. Like a mini snow blizzard underground.

    Then, when everyone is confused at the sudden turn of events (fire demons shouldn't be able to use frost magic, right?), bellow something about being:

    A) Not some puny "fire demon," let alone one affiliated with the false fire god (who you killed, which needs to be said)
    B) The spirit of justice/vengeance/righteousness
    C) Going to kill all heretics who stand in our way
    D) Going to murder this false "water god" just like we did the "fire god"
    E) Will not hurt innocents or those without sin.

    Or say something along these lines that combines the above in a quick efficient manner.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:12 No.17534589
    I don't think others would want us to say anything too long.
    >> Anonymous 01/13/12(Fri)21:13 No.17534594
    rolled 39 = 39


    >This, followed by a full on frost. Like a mini snow blizzard underground.
    >fire demons shouldn't be able to use frost magic, right?

    This I like

    >bellow something about being [options}

    Nah man, let's just go for the leader.
    >> Anonymous 01/13/12(Fri)21:13 No.17534601

    A. D. E. in that Order.
    >> Anonymous 01/13/12(Fri)21:14 No.17534614
    can we please throw the glaive into the leaders chest if things go badly?
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:15 No.17534621
    Up to you guys.
    >> Anonymous 01/13/12(Fri)21:15 No.17534622
    rolled 89 = 89


    yeah, we're not bellowing about like some common berserker.
    >> Anonymous 01/13/12(Fri)21:17 No.17534641
    Just level our Glaive at the leader, make it so cold that ice crystals start to form along its length.

    If we must say something, go with something like "Demon? No, I am but a man." in a calm, factual tone.
    >> Anonymous 01/13/12(Fri)21:17 No.17534642

    It would be wiser to just impale him with the glave instead of throwing it (if we have to kill him)

    Let's just focus on slaying the water god, after we are done we simply walk away ignoring the cultists.
    >> Anonymous 01/13/12(Fri)21:18 No.17534651

    But can we at least say something in a very loud volume, like, "FOOLS, I /MURDERED/ THAT FALSE GOD!"

    Followed by pointing our glaive towards big hat guy and saying, "AND YOUR'S IS NEXT!" or something along those lines?
    >> Anonymous 01/13/12(Fri)21:18 No.17534656
    rolled 78 = 78


    These cultists were implict in the atrocities committed by their leader though. They need to face justice of SOME kind, and if not at the edge of our blade, then how?
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:20 No.17534668
    Alright guys, so what are we doing?
    >> Anonymous 01/13/12(Fri)21:20 No.17534676

    Executioners block / prison.
    >> Anonymous 01/13/12(Fri)21:21 No.17534689
    rolled 21 = 21


    After centuries of utter silence I think we are past that.


    Let's kill the water god before thinking what to do with the cultist, ignore them unless they attack us.
    >> tha/tg/uy 01/13/12(Fri)21:22 No.17534704
         File1326507734.jpg-(107 KB, 654x421, Guts Slasher Smile.jpg)
    107 KB
    >missing eye
    >prosthetic arm.
    What you did there, I fucking see it, and I love you for it.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:23 No.17534724
    So we are ignoring the cultists for now, and marching on the water pope? Are we saying anything?
    >> Anonymous 01/13/12(Fri)21:24 No.17534728
    rolled 99 = 99


    Fog it up and use the ice shards that we blasted the tower with last time to throw everyone into confusion and buy us some time

    Make our way towards their leader and put the glaive through his heart.

    See if the death of the head priest and conduit to their "god" stops them.
    >> Anonymous 01/13/12(Fri)21:25 No.17534738

    As we walk past the one who spoke out, say "Demon? No foolish one, I am but a man who has seen far too many centuries"
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:26 No.17534747

    Uhh, you know the ice shards were from the bodies that froze and shattered, right?
    >> Anonymous 01/13/12(Fri)21:27 No.17534759
    rolled 50 = 50

    If we must say something, don't be overly poetic about it. Just short and cryptic.

    Or better yet, completely silent.
    >> Anonymous 01/13/12(Fri)21:27 No.17534764


    Welp, looks like we are going the maniac way.

    I swear, two thread ago a guy who just wanted to murder things got two 100s
    >> Anonymous 01/13/12(Fri)21:29 No.17534784
    rolled 32 = 32


    Oh derp, I forgot.

    No ice then, just fog the place.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:31 No.17534801
    I remember that. But popular opinion seems to be to be for killing SOMEONE.....

    1d100, do we ignore the other cultists for now, or take them all on? highest of the first 4 rolls.
    >> Archivist 01/13/12(Fri)21:32 No.17534814
    rolled 47 = 47

    Ignore the cultist
    >> Anonymous 01/13/12(Fri)21:33 No.17534823
    rolled 56 = 56


    Ignore them for now, I'm counting on killing their leader for breaking their will to fight.

    If they choose to attack us after that, well then that's another problem. But for now, get to the Water Pope.
    >> Anonymous 01/13/12(Fri)21:33 No.17534830
    rolled 79 = 79


    Ignore them, a killing spree is pointless.

    Go for the water pope
    >> Anonymous 01/13/12(Fri)21:34 No.17534841
    Hey Blackknight, just a suggestion.
    Ignore the idiots who are acting out of character, like the noisy guys who turned our sweet stealth mission into a bloody trainwreck in the previous thread. Please exercise some judgement when your players aren't in agreement or your quest is going to peter out and die.

    Imagine what Evil Quest would look like if Evil listened to the people who wants to murder everyone and break the facade in broad daylight at every opportunity.
    >> Anonymous 01/13/12(Fri)21:35 No.17534848
    I say we gank the Water Pope, hamstring anyone who tries to intervene. Afterwards, say "Leave and do not return, or you shall join your fellow"
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:36 No.17534863
    Fair enough, I just don't want to overstep my authority and piss people off.
    >> Anonymous 01/13/12(Fri)21:36 No.17534869

    He actually did, don`t you remember why we lost that city with the child king? Everything was going fine until people started suggesting mass murder/kidnapping.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)21:38 No.17534893
    >> Archivist 01/13/12(Fri)21:39 No.17534896
    Im going out for a bit but the archiving will happen when I get back...
    >> Anonymous 01/13/12(Fri)21:47 No.17534975
    Aye, I was pretty bummed about that, but we salvaged the situation and we got a nice powerup. Since Angelfalls he's been more careful about acting on stupid suggestions.

    You know that both suptg and foolz autoupdates the thread until it 404's right?
    >> Anonymous 01/13/12(Fri)21:49 No.17535002

    By the way, now that we are talking about evil. How much time passed Between Evil quest's disappearance and return, must have been many months, even a year.
    >> Anonymous 01/13/12(Fri)21:54 No.17535046
    The last thread before his disappearance was April '11.

    I can't believe how many years I've spent on this board... the quest began in '09
    >> Anonymous 01/13/12(Fri)22:15 No.17535249
    Eagerly waiting for Blackknight to return.
    >> Anonymous 01/13/12(Fri)22:21 No.17535298
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    >> Anonymous 01/13/12(Fri)22:28 No.17535357
    The update better be 3 posts long at this rate. AT LEAST.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)22:33 No.17535405
    >> Anonymous 01/13/12(Fri)22:35 No.17535421
    The birth of a nemesis...
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)22:36 No.17535423
         File1326512161.jpg-(26 KB, 251x414, 1287018268815.jpg)
    26 KB

    Cloudflare caused my /tg/ to crash and ate my entire post.....
    >> Anonymous 01/13/12(Fri)22:36 No.17535432
    Lesson learned: type update in notepad, save regularily and then post.
    >> Anonymous 01/13/12(Fri)22:38 No.17535445
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    I... I see... Don`t worry OP, we all make mistakes.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)22:38 No.17535449
    That I shall.....retyping now. Sorry guys.
    >> Anonymous 01/13/12(Fri)22:38 No.17535450
    rolled 100 = 100


    Shit, that's terrible.

    Well we can wait a little longer.
    >> Anonymous 01/13/12(Fri)22:40 No.17535461
         File1326512412.jpg-(13 KB, 297x350, 1313379746464.jpg)
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    FUCK I need to remember to take the dice out when I'm not rolling for anything.
    >> Anonymous 01/13/12(Fri)22:41 No.17535471
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:00 No.17535652
    There is mutter, insults and jeers all throughout the church. Ignoring them, you set your sights on one thing; the one that is clearly a cleric of some kind. He seems to be conversing with the chalice, and then, taking notice to your presents finally, places the chalice on the alter and points a fat finger at you.

    "THIS HEATHEN HAS COME TO USURP THE MIGHTY WAVE LORDS THRONE AND OFFER IT TO HIS OWN MASTER! MY BROTHERS! TODAY YOU ARE NOT BUT ACOLYTES IN YOUR LORDS SERVICE, TODAY YOU SHALL BECOME WARRIORS OF GOD!" He is about to continue but is interrupted by the inhumane sound of grating metal, starting out slowly then rising up until it soon echoes through out the hall.

    The Jeers and insults are silenced as all eyes are upon the armored behemoth shaking in mirth to some joke that only you knew. But how could they know? The do not know the words. The very words that are carved into the stone walls of this place, into the very soul of the city. You would not noticed it at first, had your attention not been drawn to a cultist sneezing. There you saw an unforgettable Sigil, one that now reverberated through your very being in the form of laughter.

    Still laughing, you gather the bitter Arctic winds themselves around you, freezing everything the proximity, and started walking forward. It was not long before the cultists soon broke and ran under the freezing assault. Some tried to escape past you, only to be frozen and shattered instantly, adding to your assault.

    The Speaker tried to bolster his people, encouraging them to fight the heathen, but that was soon silenced by the towering obsidian clad giant cloaked in winter itself stood in front of the alter. He pressed himself against the glass and looked on with horror as you reached out to the chalice, laughing like a madman.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:01 No.17535662
    Perhaps you had finally lost your mind? Lesser men would have surely crumbled under what you witnessed and did, let alone spend and eternity walking the halls of a stone tomb. The words you had read echoed through you even now, words long since forgotten, filling you with a mirth that you had not felt in ages. Your laughter continued even when you brought an icy hand to the chalice and you heard the gibbering screams of the dying water elemental, even when the cultists regrouped and opened fire on you with the strange bows the Orcs had, punching through you all around, you did not stop. The words had brought both sorrow and happiness to your heart.

    The cultists assault seemed to doubled with the death of their God, the speaker sits on his knees crying. You are severally filled with bolts, but it should not impede your movement. And still you laugh.

    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:03 No.17535678
    Really sorry about that guys.
    >> Anonymous 01/13/12(Fri)23:07 No.17535726
    Okay, what'd we read?
    >> Anonymous 01/13/12(Fri)23:08 No.17535728
    rolled 80 = 80


    Kill their leader.

    The rest are merely a headless rabble with no purpose and no shackles to keep them tied to evil. Without their god and their priest, they are nothing, and not worth killing.

    Well, if they stand in our way and attempt to prevent us from leaving, we can kill them. But don't just go about slaughtering them all for the hell of it.

    Out of curiosity, what DID we read?
    >> Anonymous 01/13/12(Fri)23:09 No.17535746
    rolled 55 = 55

    Kill water-pope

    Speak to them.


    Hopefully that'll cause them all to skedaddle out of here.
    >> Anonymous 01/13/12(Fri)23:09 No.17535748

    Kill everyone who has tried to hurt us, ignore those that cower in fear and beg for mercy.

    All while laughing.

    Then explain to Vengeance/guard-guy we didn't kill/us the significance of the writing.

    >Because I don't get it either.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:10 No.17535754
    They are peppering you with crossbow bolts right now.
    >> Anonymous 01/13/12(Fri)23:11 No.17535762
    rolled 7 = 7


    Oh, in that case, yes. Kill them.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:11 No.17535764
    How do we kill the water pope?
    >> Anonymous 01/13/12(Fri)23:14 No.17535783
    rolled 24 = 24


    Decapitate him with the glaive, execution style. No sense in making it unnecessarily cruel or painful.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:14 No.17535785
    Fine, I shall be creative. Then we are killing anyone else who offers resistance?
    >> mick824 01/13/12(Fri)23:15 No.17535786
    rolled 18 = 18


    >how to dehydrate a water pope
    >step 1: set it on fire
    >step 2: is it dead or dehydrated? if so proceed to step 3, if not go back to step 1
    >step 3: profit
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:15 No.17535790
    That also works.
    >> Anonymous 01/13/12(Fri)23:16 No.17535794
    rolled 74 = 74


    Yes. They're attacking an eight-foot tall black knight with superhuman strength and the ability to conjure the bleakest of winter's winds with crossbow bolts. In some places, that would be ruled "suicide".
    >> Anonymous 01/13/12(Fri)23:20 No.17535828

    Quickly freeze a group and shatter them using our glaive, after executing the priest.

    Then stare at any others menacingly, and ordering them to turn themselves in, lest they "wish to join the others, or want to learn to fly" (get thrown out of a window into what I believe to be was a very long fall).
    >> Anonymous 01/13/12(Fri)23:21 No.17535834
    rolled 30 = 30


    Forgot my dice. Always forget my dice.
    >> Anonymous 01/13/12(Fri)23:23 No.17535855
    Kill the water pope with dehydration, fire all around him and keep reigniting when he puts out a section of the fire. Then once he's dead sheath your sword and walk out like a BAWWS. Minions don't mean shit to you.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:41 No.17536034
    Your laughter reached its peak when you sliced the speakers head off, the arching scarlet splatter had a a strange kind of beauty to it. Grabbing the head you hold it for all to see, as the bolts start peppering your untouched front, and soon dwindle as hopeless cries call out. Only the most fanatical stay, the others fleeing before the death of their faith.

    They soon filter down to 3 as they run out of bolts to fire. These men are pouring fanatical zeal out of their very bodies, as evident by the drool that drips down from their foaming mouths. They charge at you with weapons drawn, but a quick horizontal sweep of your Glaive kills all but one, who just stares back up at his grim reaper and joins in his laughter.

    Ending the man, your laughter soon dies out in the silence after just what took place here. Striding over to the Sigil and words, you start reading back over them, as the bolts begin popping out and fall to the ground.


    You are too engrossed with the writing to pay any attention to the snake. Coiling around your neck, the snake faces you, red eyes flickering in the torchlight.

    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:42 No.17536041
    Patting the snake on her head, you point towards the wall, reading out what it says.


    Feeling her confusion, you translate for the snake.


    With that Vengeance settles back down, bringing your view back to the ever familiar crest, the spear pointing up towards the sun. Below it is the motto, flanked by names. Countless names. Recalling the fragmented words, you remember the phrase "Dies Irae". Judgement day.

    You knew now what the people had built this place in remembrance for, for their fallen Capitol. The stone carving was of Dwarven make, the crystals where of Elven work no doubt, but that did not matter.

    You have come home. Your people survived the cataclysm.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:43 No.17536055
    I'm going to have to stop here for the night guys. I have work tomorrow.

    The next thread will be on sunday 18:00 - 19:00 4chan time.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:45 No.17536076
    But as always, I'm sticking around for a bit to answer any questions.
    >> Anonymous 01/13/12(Fri)23:46 No.17536090

    Very nice place to stop off. I can FEEL the insanity. Good quest, will be around for the next one.
    >> Anonymous 01/13/12(Fri)23:48 No.17536111
         File1326516498.jpg-(174 KB, 576x711, 1303312837283.jpg)
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    rolled 41 = 41

    >"Dies Irae". Judgement day


    >> Anonymous 01/13/12(Fri)23:49 No.17536124

    Oh, an addendum: "Dies Irae" translates to "Day of Wrath", but the whole piece is about the apocalypse, so it works either way.
    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:50 No.17536132

    Since our friend isn't here.
    >> Anonymous 01/13/12(Fri)23:51 No.17536141

    How many people lived in the city we came from before its fall? And how many of those did we have to end out of mercy?
    >> Anonymous 01/13/12(Fri)23:52 No.17536156
    >Not the Gregorian chant
    Seriously though, both are great pieces.

    >> Blackknight !EGl50Sr6go 01/13/12(Fri)23:54 No.17536170
    There were tens of thousands in the city, but people started fleeing when the earth started coming over. about half that died of starvation and dehydration, a quarter of that were eaten, the rest you killed or suffocated.
    There were other cities in the kingdom though.
    >> Anonymous 01/13/12(Fri)23:56 No.17536197
    rolled 18 = 18


    One's our battle theme and the other is for everything else.
    >> mick824 01/13/12(Fri)23:58 No.17536215
    at the risk of sounding like a kiss ass
    i'm going to say this: this thread is awesome and you should feel awesome
    >> Anonymous 01/14/12(Sat)00:00 No.17536242
    rolled 31 = 31

    I cannot underscore how utterly badass we are now.

    So just read this instead.

    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:01 No.17536262
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    And before the question of "Why can we speak latin" comes up, the nobility used latin, it was a sign of class. You naturally had to learn it serving as part of the Royal guard. "Common" which is what those of lower birth speak, is what everyone you have come across speak.

    >mfw I made Latin a dead language even in a fantasy world
    >> Anonymous 01/14/12(Sat)00:04 No.17536297
    rolled 40 = 40


    Don't apologize dude. Everything sounds more more awesome in latin.
    >> Anonymous 01/14/12(Sat)00:05 No.17536308
    rolled 36 = 36


    Well, we can also read some elvish and dwarf (or atleast understand what characters are elvish and dwarf), so did we love languages before the death of our nation?
    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:08 No.17536332
    Some of your friends were Dwarves and Elves. Other guards in the Dwarven Chancellor and Elf kings honor guard.
    >> Anonymous 01/14/12(Sat)00:10 No.17536366

    Ah, okay. What do we know of the other races, as in how well they might have done against the mage?
    >> mick824 01/14/12(Sat)00:10 No.17536367
    bro, we now know a language that people don't use anymore, there's at least two uses for that 1. we can now read stuff that might be useful, 2. we can use that as a extra language skill in convening messages to other people that know the language as well.
    as far as i'm concerned this is just awesome
    >> Anonymous 01/14/12(Sat)00:11 No.17536377
    Man, it's a good thing Drei wasn't here to see us slaughter a bunch of people while laughing crazily.
    >> Anonymous 01/14/12(Sat)00:13 No.17536399
    you could always use Georgian spelled phonetically with the English alphabet.

    ends up looking rather exotic...
    >> Anonymous 01/14/12(Sat)00:14 No.17536410

    Her sister was. Maybe we should make this a club-only talk topic, the club being those who are souls trapped in metal forms.
    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:15 No.17536429
    No clue. The Elf king and Dwarven Chancellor were in the city when it was Entombed. Humans at the time (Think Anor landorian's from Dark souls, thats why you are so giant) were slightly ahead of the Elves in culture and technology, and it was your people who first mastered the elements and gave birth to the magic system as it is today. The Dwarves were miles ahead of you in technology, but had no magical affinity.
    >> Archivist 01/14/12(Sat)00:18 No.17536455
    hey man I am archiving it now....

    >> Archivist 01/14/12(Sat)00:20 No.17536475
    or not just noticed that you did it sorry had to step out for work
    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:20 No.17536482
    I already archived it bro, didn't know when you would be back. Thanks though.
    >> Archivist 01/14/12(Sat)00:22 No.17536497
    Sorry been a really awkward week and HAD to go to work tonight.... I feel like we should exchange some contact info though cause apparently I am supposed to know whats going on with the thread
    >> Anonymous 01/14/12(Sat)00:26 No.17536536
    rolled 75 = 75


    Don't stress about it dude. If you're not here to archive it, one of us can do it.
    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:26 No.17536544
    Well, you can email me if you want. I'm not expecting you to constantly be around the archive the threads though, its no skin off my back to do it myself. But its still really cool for you to stick around and do it.
    >> Anonymous 01/14/12(Sat)00:27 No.17536551
    Dude, don't.

    We don't want Drei to become a damned soul like us.
    >> Anonymous 01/14/12(Sat)00:29 No.17536568

    That's not what I was talking about. I meant the sister we already have as a snake keeping her mouth shut about this.
    >> Archivist 01/14/12(Sat)00:29 No.17536575
    Alright I should be around from now on just had to run in for a bit...
    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:29 No.17536577
    Isn't that the whole reasoning behind getting Vengeance not to tell her about this?

    On a side note, I can only imagine what Hadrian is feeling right now.
    >> Anonymous 01/14/12(Sat)00:32 No.17536611

    An insanity born from many voices directing his every move.
    >> Anonymous 01/14/12(Sat)00:33 No.17536620
    rolled 41 = 41


    Relief of some kind to know that he wasn't forced to exterminate the entirety of his kingdom, that some managed to escape.

    And then probably a desire to find what became of them later on. So our mission is probably less about vengeance now and more about exploration. Doesn't mean that we can't stop and help the helpless along the way though.
    >> Anonymous 01/14/12(Sat)00:35 No.17536654

    This brings up the fine point of us not knowing where the hell the archmage is. We'll find him, for sure, but until then being a wandering knight who slays elemental gods is probably a good beginning. How do we know the gods we slay are dieing though, and not being banished or something like that?
    >> Blackknight !EGl50Sr6go 01/14/12(Sat)00:38 No.17536685
    In this world, things die when they are killed. Unless they get sucked back through some kind of elemental event horizon. Even then, they are really just normal elemental's that people revere as gods, not actual gods.
    >> Anonymous 01/14/12(Sat)00:48 No.17536793
    Also, we don't know if the archmage has gotten any stronger.
    >> Anonymous 01/14/12(Sat)00:52 No.17536855

    Well, he likely made himself a magical nexus of some sort. Which would be a hell of a magic boost, I imagine. Even if he couldn't, it's safe to assume he did make something that would do that for him, like an amulet or earrings.
    >> Anonymous 01/14/12(Sat)03:15 No.17538044
    > presents

    I wouldn't comment if it were only one occurrence, but it's "presence", not "presents".

    Just sayin'.

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