[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1326420799.jpg-(27 KB, 640x480, Iron Engineer.jpg)
    27 KB /tg/ Meta Quest Planning Thread - Vacation Edition Anonymous 01/12/12(Thu)21:13 No.17520501  
    Alright, so the last thread autosaged to death.

    From it, we began to form the bare bones of a plan.
    We talk with Holtz to see if he supports any of the factions, or if he's Independent. Then we try to get him to throw subtle support (tech designs, extra requisition funds) towards the Moderate faction which we're going to support.
    In order to take the wind out of the sails of the Fireman faction, we ask Holtz to use his connections with other Sector Managers and Sector Task Force commanders to distribute the Mk II Reality Emitter and Reality Disruptor designs. The faster that other sectors get their areas under control, the less the Firemen will be able to use to show how their heavy-handed tactics are needed. Also, by helping out other sectors, we improve our reputation, and hopefully begin to develop contacts within other sectors, and if we're lucky, High Command.
    In line with this, we need to get our shit together, and stabilize our own sector. The faster it gets done, the less that the Firemen will have to use against us, and the more that the Messiah and Moderate factions can sway the other, smaller factions to their side.
    >> Anonymous 01/12/12(Thu)21:16 No.17520544
    first off we should like you said, stabilize shit around where we are, we are still in a state of potential crazy shit that can go down and we should probably do it while we can.

    also we should probably work on our research fairly highly as well. the better tech we have=the better we can sway people and do stuff. also wasn't one of our goals to become the R&D department?
    >> Anonymous 01/12/12(Thu)21:18 No.17520566
    >>17520501
    As for security, a plan was detailed to have Mouse go over the computer cores of all of our ships except the Oncoming Storm, and change the codes for any backdoors and command overrides. These new codes would be held only by the Command Crew and this entire procedure would be kept completely secret; if ever asked, Mouse was tasked with upgrading firewalls and doing a security audit. The backdoors would be left in place, but would lead to a virtual sandbox if accessed with the old codes, and a warning sent to the Command Crew.
    Another idea floated was to fabricate and secretly install a Meta tracking beacon on the machinery of the Vampire S.U.E., so that if it ever gets stolen, we can track it down.

    One final idea was to split up the Command Crew to work on several fronts simultaneously, since the players only view the world through the Command Crew. This would be similar to when we split forces for Raccoon City and Transylvania, to work on two sites in parallel.

    However, this option needs to be carefully considered. If we use this option for any kind of spywork and make a mistake, it would lead to disciplinary action and an internal investigation into us. If we use it to attempt two worlds at once, it could lead to disaster because we split our forces and didn't have something we needed available in one team.
    >> Anonymous 01/12/12(Thu)21:23 No.17520662
         File1326421421.jpg-(396 KB, 800x1042, 1262915083240.jpg)
    396 KB
    >>17520544
    >also wasn't one of our goals to become the R&D department?
    I don't think so. /tg, in general, in any quest where the option is available, will go for research and development, and attempting to do SCIENCE! to their enemies.

    As it is, we've probably got some credibility and a reputation among the TG R&D Dept. that we're a sector task force that gets interesting research data, fascinating technology designs, and delicious research materials, must have.
    >> Anonymous 01/12/12(Thu)21:32 No.17520787
    >>This would be similar to when we split forces for Raccoon City and Transylvania, to work on two sites in parallel.

    It's not as if we went half-blind when we split our command crew/forces, right?
    >> Anonymous 01/12/12(Thu)21:36 No.17520852
    >>17520787

    Yeah, but we were still able to have all our resources on one world. Imagine it we had tackled that with only a third of our fleet as we tried gaining a foot hold on another world.

    It would have been a massacre. We barely got through with EVERYONE firing everything at their appointed moment. Splitting is not a good idea right now.

    On the meta side, that will also make the narrative very...jumpy. We will have to keep track to multiple world plots and make sure we don't get forces mixed up at locations.
    >> Anonymous 01/12/12(Thu)21:39 No.17520899
    >>17520787
    No, we didn't go blind, but there was a lot of confusion as to what forces were available, which ones weren't, who was working on what.
    In general, people at the time seemed to agree that it was a very distasteful experience, but necessary due to the strict time constraints we were operating under.
    >> Anonymous 01/12/12(Thu)21:41 No.17520922
    Did i miss a thread today that hasn't been archived?

    Or by thread i may mean the writefaggotry op was promising in part 51, mind catching me up on what I've missed regarding spookilicious near tg civil war gents?
    >> Anonymous 01/12/12(Thu)21:46 No.17520991
    >>17520922
    no yesterday was 51.

    essentially we went over the stuff that needed to be done. also we sold an assload of stuff, refilled our crapload of dead dudes from the last mission and did SCIENCE!
    we gained more guys and some other things while we were at it.
    we also kept the Vampire SUE for science as well.
    >> Anonymous 01/12/12(Thu)21:48 No.17521013
    >>17520787
    Actually, we didn't split the Command Crew. It was only our forces. Our entire Command Crew stayed together, in orbit, and tried to direct two operations simultaneously.

    The comparison I was trying to make was that we would be splitting the Command Crew up, in order to tackle multiple actions simultaneously.
    I believe that's what the original proposer of the idea had in mind.

    Of course, we've never tried it before, so we don't know if MetaOP will allow that, and there's the problem of one or more Command Crew teams being bereft of all of the resources we normally enjoy.
    If we try to disguise ourselves at Sector HQ, we need to come up with forged security credentials, and they would need to be able to stand up to checks from TG Main's systems. That means attempting to go up against the computer security at High Command.
    Physical disguises I'm not too worried about since we have access to a Federation medbay and their dermal regenerators.
    >> Anonymous 01/12/12(Thu)21:49 No.17521030
    >>17520566

    I really think we need to go ahead and get a meta capable communication unit for at least one ship in our fleet. If nothing else, we can have it be as simple as a "panic" button for the case we get in over our heads. Also, being gone for weeks at a time with things being ... unstable on the home front is a very, very, very bad idea. It would also be good to have live updates from the scouting fleet.

    Really, I would like to have a code phrase set up with Holtz so we can know if:

    1). It is safe to talk
    2). If shit just hit the fan, whether we need to double back home or stall for more time
    3). Get the fuck out of dodge to somewhere "safe"
    >> Anonymous 01/12/12(Thu)21:54 No.17521094
    >>17521030
    It IS something that we've been meaning to get eventually. And now that we have most of the upgrade modules we really needed for the Storm, we can probably get a Meta-comm suite when we next get a Ship Upgrade Requisition.
    Of course, MetaOP did say that Ship, Ship Upgrade, and Hero Requisitions are mission rewards only, so we probably won't be getting it from doing easy grey worlds.
    >> Anonymous 01/12/12(Thu)21:59 No.17521180
    One thing we're guaranteed to do by virtue of our prolific R&D and somehow not dying on missions that we shouldn't have picked until later is attract attention. We're probably getting lots of love from the Moderates and the R&D team for TG. We may even be the subject of interest of other Meta-aware organizations. But most important of all, higher-ups in the Firemen have probably been eyeing us since we defeated President Vader.

    Now that we've actually pulled something big by destroying Ebon Night and basically getting the best ending for that sector, we can be sure to encounter offers from the Firemen to join their side (or die) or sabotage/assassination attempts on our forces. We can also be sure that our technological breakthroughs we make for TG as a whole will be used against us in some way (whether it's to destroy us or to boost Firemen credibility).
    >> Anonymous 01/12/12(Thu)21:59 No.17521183
    I dunno. We should ask Holtz/Meta OP tomorrow.

    If I were a commander, I would pay to get my guys at least one working phone so I could talk to them and find out if they are still alive once a week or so. I could see it being a "Free" upgrade from High Command given some of the more...controversial decisions we have made in the past. Especially now that the Firemen are getting hawkish with their ambitions. Keeping us in communication just makes sense. Unless they like having no idea what their ground forces are doing until after they limp home/don't come home at all. Or bring the Ortz fleet back to the base for tea and crumpets.
    >> Anonymous 01/12/12(Thu)22:05 No.17521265
    >>17521180
    >attracting attention
    >from the Firemen
    Yeah, that's why I think we should keep a low profile while on base, and get out of there as soon as our 2 weeks are up. I don't want that spook nosing in on our business.
    They might be a spook from the Moderates or Messiahs. Or they might be here to recruit/terminate us for the Firemen.

    >>17521183
    It's worth asking, at least. We got the containment bay as a free upgrade because we provided a plan that would save TG personnel and assets.
    But, there's also the fact that with the fighting at High Command gearing up, Requisitions and our logistical situation are getting problematic.
    Even if Holtz signed off on it, there might be problems in getting it to us. Especially if the acquisitions agent is a member of a faction that doesn't like us.
    >> Anonymous 01/12/12(Thu)22:06 No.17521287
    >>17521180


    Yeah, we are probably starting to pop up on the radar given our successes and how much stuff we have magpie'd in the process.

    I don't know how hard our sector was hit in comparison to the rest, or how the others are faring at stopping all the contamination. That may/may not be working in our favor at the moment. The best we can hope for is that they know we are doing well, but don't care about the details. There is still enough chaos happening right now that we might have time to react and set contingencies in place. But I have a feeling our window of opportunity is fast closing.

    This could very realistically turn into a full blown internal war on top of reality falling apart around us. We need to do everything we can while we still have the chance to mitigate/prevent the firstorm that is brewing in High Command.
    >> Anonymous 01/12/12(Thu)22:15 No.17521397
    >>17521287
    i honestly think up causing the royal shitstorm we are causing is actually a VERY bad thing TBH.

    i actually think the best thing we can do is go do a bunch of easy grey stuff for awhile and let people forget about us before we start more of our crusade whatnot.
    otherwise we will be dumped into the middle of it and for the rest of this we will be dragged around by one side or the other.

    also we are only looking at this conflict from one side only, i want to see the reasoning behind why the fireman side is doing what they are doing before we go hating on them. theres literally no reason to have on them until we have a rather objective view of WTF is going on.
    >> Anonymous 01/12/12(Thu)22:21 No.17521465
    >>17521287
    There's very few ways to do anything directly at the High Command level.
    We would need to set up connections and contacts, relationships, use money and resources to buy favor and allies since we don't have the time to create them.

    The more feasible option is to operate through Holtz and the connections that he's developed over decades of serving in the TG.
    The best course of action I see is to funnel resources, research, and recovered assets to Holtz who can use it to bolster his contacts and support the Moderate faction.
    We support the Moderates and the Messiah's by following a low-impact protocol and low- to medium-intensity actions, to show that we don't need the Firemen's extreme methods to restore stability.
    >> Anonymous 01/12/12(Thu)22:21 No.17521469
    >>17521397
    Did you read the editors thing on google docs? The Firemen are in it for power, money and glory.
    >> Anonymous 01/12/12(Thu)22:22 No.17521487
    >>17521180

    And there in lies the problem. If we don't help out the other sectors with our tech, we are exacerbating the situation as a whole and still giving the Firemen ammo for their arguments. This is kind of like the US not fielding the Thompson machine gun in WW1 because they felt the design was too good and were worried it would be stolen and used against them. Hence, a piece of shit rifle that jammed ALL THE TIME was used instead. If we worry that our tech will be used against us and withhold it from the other sectors we are just shooting ourselves in the foot. We might be the best equipped when the Civil War breaks out, but that means very little for a few reasons.

    1) War broke out in the first place.
    2) Tech gaps are usually filled very quickly. The initial tech gap isn't that large, so the field will quickly become even. Keep in mind, most of our tech has been research based on stuff found in the Meta. If the civil war does happen, everyone will be scrambling to grab the most powerful weapons from whatever cannon is handy. We might have a slight edge to start, but when people get creative/stop caring about the repercussions, that means considerably less.
    3). The people we are going to side with will have to be upgraded anyway, sapping our resources when we need them.
    4). We are already moving towards being a mobile R&D base/fleet. We will have the most advanced stuff/facilities/staff to make the top of the line regardless of where everyone else is at. As long as we are one step ahead, we should be alright. We will become a high priority target immediately though, so be prepared to have a target on our backs when things stop being pleasant.
    >> Anonymous 01/12/12(Thu)22:23 No.17521490
    Theoretically we could either leave the BLU spy or VP-99 in our Sector Base when the spook arrives. The benefit is that we could get Mouse to make temporary security loopholes for our spies.
    >> Anonymous 01/12/12(Thu)22:26 No.17521522
    Nothing is going to stop the Firemen from making a SUErum-ified army led by a SUE-ified Suzaku Kururgi, Kaldor Draigo, Roboute Guilman, Yang Wen-Li, Havelock Vetinari, etc etc etc. when shit hits the fan.
    >> Anonymous 01/12/12(Thu)22:28 No.17521548
    >>17521522
    they do that and i bet they start getting extremely bad things to happen to them since they are breaking ethical code at that point.
    >> Anonymous 01/12/12(Thu)22:31 No.17521590
    Where's that TG editors codex at google docs, by the way?
    >> Anonymous 01/12/12(Thu)22:31 No.17521593
    >>17521490
    Might work on a temporary basis; at least, when the security clearance is being checked at the Sector HQ level only.

    But I sort of doubt that we might have the hacker capability to even do that.
    The Sandmen couldn't breach the security on a branch base computer core even after a week of merging directly with its circuitry.
    I believe that the security measures on a Sector HQ computer core will be more stringent.

    Mouse might be able to do it, since he's got experience and the best of UNIT training and Sandman nanites.
    But if he fails, then there will be Hell to pay.
    Do you really want to bet everything on a dice roll?
    >> Anonymous 01/12/12(Thu)22:33 No.17521610
    >>17521590

    https://docs.google.com/document/d/1vkjkNCmjryYBoCSW89Ui30moJS-wKgsAknZVZJbMKH4/edit?hl=en_US#headin
    g=h.ya71tqn3h0pi
    >> Anonymous 01/12/12(Thu)22:33 No.17521611
    >>17521593
    yes, hell yes.

    i'm a gambler at heart and what better gambling game is there then life or death?

    also if we succeed, we get better off overall then if we didnt.
    >> Anonymous 01/12/12(Thu)22:33 No.17521618
         File1326425636.png-(42 KB, 305x312, 1306644294645.png)
    42 KB
    >>17521548
    You....don't know the Firemen, at all, do you?
    >> Anonymous 01/12/12(Thu)22:36 No.17521647
    >>17521593

    No. No I do not.

    I have no problem beefing up our own ship security systems, discretely of course, but anything more overt is just asking to get us in very deep shit. If you are a spook, especially for something like the TG, would you honestly be fooled by something as simple as Spy's disguise? Hell, we are just field people and we are paranoid enough to start setting up plans for Civil War breaking out based on a few rumors in game. Can you imagine trying to slip something past someone WHOSE VERY JOB IS SUBTERFUGE? It will end poorly, short of a natural 100.
    >> Anonymous 01/12/12(Thu)22:40 No.17521693
    >>17521593

    There are no Meta communications arrays on the Sector Base, iirc. There probably won't be an alert sent outside of the base.

    But do you agree with Mouse changing the command codes so we don't get any backdoor attempts?
    >> Anonymous 01/12/12(Thu)22:48 No.17521771
    >>17521647
    >Can you imagine trying to slip something past someone WHOSE VERY JOB IS SUBTERFUGE?
    See, also, we don't know what Meta-tech and Canon devices or magics that a TG spook would have available to them.
    I mean, we're field operatives of a sector task force. Our job is to tackle the situations that a regular field operative can't, such as large crossovers, multiple S.U.E.'s, very powerful S.U.E.'s, and Meta-threats.
    The equipment available to us is probably quite different.

    And a spook's equipment will be directed towards infiltration, sabotage, and counter-intelligence. There's no telling what kind of abilities that this spook could have.

    >>17521693
    Actually, Sector HQ does have Meta-comm systems. Would be kind of dumb to get a comm suite to talk with our base, if our base didn't have one.

    Also, first thread, Holtz was saying that they had lost contact with the branch bases, implying that there was a way to communicate with them.
    When we got to the Mulder Building, we found that they have a Meta-comm array to talk with Sector HQ, and that it was one of the systems that the Sandmen were trying to unlock. They got the local radio up, but the Meta-comm was locked down.

    As for Mouse closing the backdoors on the Indefatigable, Relentless, All Under Heaven, Guardian, Valiance, Mikasa, and Hercules, I agree to those.
    The original poster excluded A.N.O.N. and the Storm because attempting to do so would likely trigger a High Command override in A.N.O.N., and I agree with their assessment.
    >> Anonymous 01/12/12(Thu)22:48 No.17521772
    >>17521548
    Crossovers:

    -Occur Naturally when growing Canons hit themselves or other Canons
    -Can be forced with extra-dimensional force application
    -Impossibly large amounts of energy released from these events
    --Used to forge SueTech
    --Can damage nearby canons
    ---Often used by Firemen as multiverse-scale bombs
    >> Fireman Prime 01/12/12(Thu)23:01 No.17521901
         File1326427271.jpg-(27 KB, 529x349, NO.jpg)
    27 KB
    >>17521593
    >>17521772
    >>17521618
    >>17521548
    >>17521522
    I... don't know what is being said by all this. Somebody clarify our position on this issue.
    AND YOU,
    >>17521611
    are treating personnel as disposable in some manner by letting chance decide their very fate and survival.
    As a veteran of the Great Nyx Incursion of the Mad City, I seriously recommend you rethink that tactic.
    >> Anonymous 01/12/12(Thu)23:06 No.17521975
    >>17521901
    haters gonna hate.
    just was saying, i like taking things to chance TBH.

    it simply means i have faith in my crew unlike you.
    >> Fireman Prime 01/12/12(Thu)23:09 No.17522012
         File1326427759.gif-(2 MB, 400x301, proteins_gonna_prot.gif)
    2 MB
    >>17521975
    You know that the entire quest has historic bad luck, and that as we get further in, it's going to be hard to replenish troops to keep up if we throw them away with dice rolls. I say play it safe and logical whenever possible. I have faith in my crew to do what I ask them to, but I will never ask them to do anything that I believe carries unnecessary risk.

    Again, haters gonna hate.
    >> Anonymous 01/12/12(Thu)23:09 No.17522015
    >>17521901
    The majority position appears to be that we want to back the Moderates, and have them either ally with the Messiahs to create a power bloc strong enough to tamp down the Firemen and keep a civil war from occurring, or have them become strong enough and the other two factions weakened enough that the Moderates will moderate and crack some heads so that we can get our job of keeping this corner of the Metaverse stable.
    >> Anonymous 01/12/12(Thu)23:17 No.17522105
    >>17522015
    As for a plan of action, this
    >>17520566
    >>17520501
    minus the idea of splitting the Command Crew, has had general support.

    The tactic of splitting the Command Crew to get more done in the same in-game amount of time is contentious.
    >> Anonymous 01/12/12(Thu)23:18 No.17522117
    >>17521975
    raidah, please shut up before you embarass yourself.
    >> Anonymous 01/12/12(Thu)23:20 No.17522136
    >>17522105
    Plausible to pull this off if we do the two grey worlds at the same time.

    We shouldn't split up for the lynchpin, the 6-sue world... you get what I mean.
    >> Anonymous 01/12/12(Thu)23:21 No.17522144
    Guys, I really wish TGquest would run earlier. It usually starts up around 10pm to midnight in my timezone and ends aroudn 4:30 am.

    Notice that time window usually has a lot of bad rolls. Zerg Quest seems to have much better rolls and they run earlier, time-wise.
    >> Fireman Prime 01/12/12(Thu)23:22 No.17522149
    >>17522144
    And that's the problem with a time-based RNG.
    Makes shit rolls at the late hours of the night.
    If only 4chan used that one RNG based off of radioactive decay..
    >> Anonymous 01/12/12(Thu)23:27 No.17522193
         File1326428829.jpg-(83 KB, 441x318, garapon.jpg)
    83 KB
    >>17522149
    Makes me wonder if OP lives in Europe. It sort of makes sense why the timing of the quest is like that.

    >>time-based RNG

    Can you say GARAPON?
    >> Anonymous 01/12/12(Thu)23:27 No.17522194
    >>17522136
    Plausible, especially now that we have more transit drive-equipped ships and two Al'Kesh.
    But without proper recon, we don't know which forces should go where.
    Also, I wanted to go through the two of them quickly, and have lots of backup ready in case the new guys need some help. I don't want to lose anyone on what are supposed to be milk runs.

    But the 'splitting the Command Crew' idea, from what I gather from the original poster, is actually supposed to be about leaving some Command Crew at Sector HQ to...well, I'm not really sure. Something involving disguising them and giving them forged security credentials.
    And as mentioned here
    >>17521647
    >>17521593
    there are some very big potential problems with attempting to circumvent base computer security and still being here while the spook is around.
    >> Anonymous 01/12/12(Thu)23:29 No.17522210
    I swear we should use the garapon picture for TGquest threads that run late at night. It's too fitting.
    >> MetaQuest OP 01/12/12(Thu)23:48 No.17522425
    >>17522144
    I was told way, way back when that the 8:00-on timeframe was best, but I can bump it back to 7 or maybe 6 now and see what happens.

    >>17522193
    I'm half tempted to let people believe this just for shits and giggles, but no.
    >> Anonymous 01/12/12(Thu)23:48 No.17522427
    >>17522194
    Luckily, the two Grey worlds are adjacent to each other.
    >> Anonymous 01/12/12(Thu)23:49 No.17522437
    >>17522194

    I thought we've outlined some training sessions to carry out to get the new guys up to speed (and the benchwarmers off their butts).
    >> Fireman Prime 01/12/12(Thu)23:50 No.17522452
    >>17522193
    >>17522210
    Pray tell, what is the Garapon? My google-fu only led me to some sort of MMO's wiki and I'm now confused as to what it -is-.
    >> Anonymous 01/12/12(Thu)23:53 No.17522487
    >>17522437
    Yes, there's going to be some training going on in between the R&R; this is a working vacation, after all.
    But there's no substitute for real combat experience.
    >> Anonymous 01/12/12(Thu)23:53 No.17522494
    >>17522452

    It's from Cosmic Break, a mech shooter MMO that a bunch of people from /m/ and /jp/ still play.

    The Garapon is the crux to the metagame there. You have to gamble for power. People have spent $200 and not get the top prizes, which are overpowered girl-bots/girls in armor.
    >> Anonymous 01/12/12(Thu)23:55 No.17522520
    >>17522487

    Course Menu:

    1. Char's Newtype training for X-Com psychic troops.
    2. Gunstar pilot's re-training vs VF-25 pilots and Char.
    3. Miscellaneous training for FFT classes/heroes
    4. WH40k preparedness training: Reasonables/KI vs all the other troops
    5. Miscellaneous Auror training (like "creativity") (if there is time to squeeze after research on magically buffing our gear with aid from the Techno-Wizards)
    6. TIE Defenders vs VF-25s

    ====

    Feel free to add any training session ideas.
    >> Anonymous 01/13/12(Fri)00:23 No.17522828
         File1326432221.jpg-(16 KB, 500x300, Deadliest-Scientist.jpg)
    16 KB
    >>17522520
    7. The Nanny-bag and You: Death is only the Beginning
    >Make sure everybody knows how the nanny-bags work and how to preserve someone in them
    8. Ghostbusting 101 with Dr. Spengler
    >we should get more than just Egon rated on the proton pack and slime-thrower

    Also, we need to make sure that Egon makes some ghost traps to replace the one he lost in Zeal.
    >> Anonymous 01/13/12(Fri)00:25 No.17522848
    We never found out how expensive it is to acquire Australium though.
    >> Anonymous 01/13/12(Fri)00:29 No.17522895
    >>17522848

    We probably should get the newer weapons for the BLU team. The Quick-Fix and Kritzkreig alone would be totally worth it. A Kritz'd soldier, demo or heavy would be very much appreciated when massive damage needs to be done in close quarters. Hell, have the medic train up some recruits to stand around healing stuff during battle. Mediguns are easymode in terms of use. You point them at people, pull ze lever and shit gets healed.
    >> Anonymous 01/13/12(Fri)00:53 No.17523146
    So, MetaOP, if you're still around.
    Have you decided who you'll pit against the other in Deadliest Scientist?
    Or what the Secret Component will be in this week's episode of Iron Engineer?
    >> Anonymous 01/13/12(Fri)00:57 No.17523203
    >>17523146

    Please, please, please let the secret ingredient be Austrailium. Or whale testicles. Either will be entertaining to watch.

    Engie smacks the whale tesicle with his wrench!

    It is super effective!

    Whale testicle popped!

    Clean up whale semen (Y/N/Snort it)?
    >> Anonymous 01/13/12(Fri)01:06 No.17523354
    >>17522895
    Yeah I feel we could give BLU some additional weapons, like the Pomson 6000, the Short Circuit, the Wrangler, the Third Degree, the Manmelter, the Phlogistinator, the Righteous Bison, and the Cow Mangler 5000.
    >> Anonymous 01/13/12(Fri)01:45 No.17523851
    >>17523354
    Getting the Quick Fix, or a couple of them (get a bunch of grunts to be healers alongside the Medic), outweighs the Soldier getting one or two weapons.
    >> Anonymous 01/13/12(Fri)02:37 No.17524344
    I'm pumped for Friday.
    >> Anonymous 01/13/12(Fri)02:40 No.17524363
    >>17520501
    Fix our own shit, then much with other shit.
    >> Anonymous 01/13/12(Fri)07:12 No.17526276
    >>17523354
    >>17523851
    As useful upgraded weapons would be, I think the equipment requisition would be better spent on cortical stack and ego backup implants for our troops.
    Being able to heal our troops is great, but making sure they can be resurrected from backup if they die is better.
    >> Potential Writefag 01/13/12(Fri)08:03 No.17526605
    A question for MetaOP when he looks in this thread again.. Did the All Under Heaven get a meta-comm array as part of it's upgrades, or was it just the automation? If it did get an array, that's one thing off our request list.. Though I do support the earlier idea of our other ships having Meta-comm panic buttons.

    Wait a damn second. Wait a *damn* second. Why are we even asking for an array? Scan the one on either the Eyepod or Sector HQ (if they don't have the blueprints somewhere to begin with), feed the specs into Antaeus 01, give it the needed materials (like asteroids or some shit, plenty of those in space), and BUILD the damn things. We've got a fucking Creation Engine. Let's *use* the fucker. With a Creation Engine, we're frighteningly close to materials-self-sufficient now. Next Ship Upgrade should go to Antaeus 01 to get it that gravity-creation thing so it can make elements and annie-plants and all that shit that needs exotic elements. Like Element Zero and Elerium, for example.

    As far as those Shadowrunners we got, are any of them mages or shamans? If so, we should get them tuned in with the rest of our casters. Being able to present a strong multifaceted magical front is going to come in handy, especially against that six-SUE world and possible Black Ops Assassin-class shenanigans.
    >> Taffer 01/13/12(Fri)09:25 No.17527075
    >>17523354
    I was thinking for BLU to get extra weapons it could be like a skill level up with a general increase in how well BLU fight. They'll probably get hats too in that bundle.
    >> Anonymous 01/13/12(Fri)09:49 No.17527196
    >>17526605
    We could see if we can fabricate a Meta-comm suite ourselves, of course, but I'm not going to hold my breath. It probably needs something like a knot of 11-dimensional space-time twisted into a torus or something similarly exotic.

    A Schlockverse fabber upgrade to the Creation Engine should allow for creating neutronium (Schlockverse) and annie-plants.
    We would still need something that can be used to create exotic elements, probably true matter-energy converters.
    And then another upgrade to allow for space-time manipulation to create the exotic pieces of space-time used in repulsorlift systems and quantum torpedoes.
    >> Anonymous 01/13/12(Fri)11:50 No.17528189
    On a side note, if we recruit Zolomon, we can repaint all our armor/suits/mechs to be skeleton themed. Although this means the White Mages will now look like they came out of shopping from Hot Topic since their robes will now be skeleton themed. kekekekekeke.

    On a second note, if we have trouble mass producing Longinus Lances, we can grab the EVA-05 versions from many many continuities to help speed up R&D, mainly because there's several SRW continuities which have the MP EVAs. IIRC, we can steal 39 full-size lances this way if done correctly.

    (IIRC, an EVA is 70 meters tall, so we need an equally big robot to wield their copycat lances).

    >>17526605
    What the hell is an Eyepod? Is it like the Owlship from Watchmen?
    >> Anonymous 01/13/12(Fri)11:58 No.17528287
    >>17528189

    Correction: There lies a possibility to acquire 52 full-size replica lances from the EVA 05-13 appearing in the SRW continuities..
    >> Anonymous 01/13/12(Fri)12:19 No.17528514
    >>17526605
    >>17527196
    Guys, I don't think we want to consider a comm suite until _after_ we set up a good firewall.
    >> Anonymous 01/13/12(Fri)12:36 No.17528705
    >>17528514
    Well, Mouse would need to see the comm suite first, before he could begin to design a hardware firewall at the suite itself.
    That's better than a software firewall that will only take effect after the signal has already passed beyond the suite itself.
    >> Anonymous 01/13/12(Fri)13:47 No.17529408
    >>17528705
    Well, if we wanted a hardware buffer, we should set it up between all our ships' main computers and their interfaces. Though we should follow that up with a software firewall as well.. And probably put a backup personal reality emitter on each computer core as well.
    Also, if a system is compromised, though hardware links can be used to separate the core from the rest of the system.
    >> Anonymous 01/13/12(Fri)14:45 No.17530054
    >>17520566
    Why all ships *except* the Storm?
    >> Anonymous 01/13/12(Fri)14:51 No.17530128
    >>17530054
    Because the safeguards around A.N.O.N. would be far more difficult to penetrate and is the most likely to have a hidden protocol that will get triggered by our attempts to find and close backdoors.
    >> Anonymous 01/13/12(Fri)15:36 No.17530564
    So guys, Gunstar upgrades or switch the two pilots to other fighters instead?

    From what I read, the Gunstar came as an early automatic reward.
    >> Anonymous 01/13/12(Fri)15:46 No.17530684
    >>17530564
    Keep them in the Gunstar, because the Death Blossom is still useful for space fights.
    We can later use it as a test-bed for Reality Disruptor weapons. We can also upgrade its weapons in order to make Death Blossom more powerful, too.

    But we really need to fabricate those new bodies for HK-50 and VP-98.
    And it's too bad we don't have the Federation EMH anymore. We should try to buy another one, since they're considered Equipment Requisitions.
    >> Anonymous 01/13/12(Fri)15:51 No.17530746
    >>17530684
    What's our best bet for atmospheric manuvering upgrades?
    >> Anonymous 01/13/12(Fri)16:15 No.17531007
    >>17530746
    >What's our best bet for atmospheric manuvering upgrades?
    For the Gunstar?
    I would say that engineering our own upgrade pack, using the creation engine to reinforce the Gunstar's frame, would be the best.
    Thrust-vectoring channels and jets tied into the existing control systems.
    It'll need an anti-grav unit of some kind if we want it to be able to land in atmosphere.
    >> Anonymous 01/13/12(Fri)16:40 No.17531287
    >>17528090
    Yellowman's ship I believe.
    >> Anonymous 01/13/12(Fri)17:19 No.17531740
    Alright, we're soon going to start thread 52.
    Let's get our plans in order. Here's what I've gathered:

    We get Mouse to do a full security audit and restructuring of all of our ships except the Oncoming Storm.

    We ask Holtz for a Meta-Comm Suite, to prevent the out-of-communication problem we had in Ebon Night's Horror Show.

    We're going to first get our own shit together before we go around messing with High Command directly.
    While we're stabilizing this sector, we ask Holtz to start sending support to other sectors in the form of new tech, and see what he can do to prop up the Moderates, and even the Messiahs (we may not agree with them, but they're better than the Firemen).
    Relevant further details in:
    >>17520501
    >>17520566

    Right now, the votes are close, but majority support seems to be for keeping the Command Crew and our task force together in one unit.
    >> Potential Writefag 01/13/12(Fri)17:30 No.17531862
         File1326493854.jpg-(98 KB, 480x1428, Meet TG Requisitions.jpg)
    98 KB
    My vote is with keeping the Command Crew together. We have a hard enough time dividing our *troops*. There's no way we could remain cohesive story-wise by splitting the Command Crew. Not to mention the hassle that'd give MetaOP.

    That said; I think it'd look suspicious if when the spook pops up, we don't at least poke our heads in and say hello if we're still in-base when they get here. Or immediately ship out like "OH SHIT ITS DA FUZZ CHEESE IT". We gotta be cool and suave about this... And watch out for psychic shenanigans when the spook DOES show up. We don't know this person's capabilities.

    One last thing. I made a 4koma that's relevant to our current operation style. The idea amuses me to no end, and is probably correct.
    >> Fireman Prime 01/13/12(Fri)17:34 No.17531910
         File1326494051.jpg-(28 KB, 400x400, god_approves.jpg)
    28 KB
    Hi everybody, Codexfag here stating that I've made UPDATES and CLARIFICATIONS and SUCH.

    https://docs.google.com/document/d/1vkjkNCmjryYBoCSW89Ui30moJS-wKgsAknZVZJbMKH4/edit?hl=en_US

    Also, GOD is a Mary Sue.
    It'll make more sense once you read it.
    >> Anonymous 01/13/12(Fri)17:53 No.17532163
    >>17531910
    Slight addition should be made to the entry for Closers:
    - Descended from a Carthage that never fell to Rome
    - All of the horror stories spread by Rome to discredit the Carthaginians are true about the Closers

    Both the Closers and Hyper-Athens are from the Timeline Wars by John Barnes, if anyone wants to know.

    Also, nice MultiVAC
    >> Fireman Prime 01/13/12(Fri)17:59 No.17532256
         File1326495594.jpg-(1.55 MB, 3000x3000, 1e011e2230585cc5f31466d79394a0(...).jpg)
    1.55 MB
    >>17532163
    >>17532163
    >that feel when I now must read Timeline Wars just for that
    Rectifications made.
    Yeah, 'The Last Question' is one of the best short stories of all time. Of all time! Of course I had to toss that in there.

    "system.out.print.neuro("GET OUT HERE, GOD. I WILL RUIN YOU AND YOU KNOW IT, AND THAT'S WHY YOU'RE HIDING ON THE OTHER SIDE OF THE PLANET, ISN'T IT. SUCH A SHAME. WELL, I'LL JUST CARVE THROUGH THE PLANET THEN. NO HARM DONE.")"
    -Un-GOD
    >> Anonymous 01/13/12(Fri)18:08 No.17532378
    >>17532256
    I wish we could get our hands on some Hyper-Athens weapons, but they're so ridiculously broken that in the hands of our "we'll Obliviate any witnesses later" Command Crew, it would result in...well, a lot of people dead.
    Neural flechette guns fire neural induction flechettes that have onboard propulsion and a targeting computer, so they can fly and patrol an area for a minute, looking for targets. They can be set to take over a human's nervous system and put them to sleep, or force all of the muscles in their body to contract and break their bones.
    SHAKK's are just as bad, since the BB sized bullet has an onboard computer and propulsion, so no recoil on the gun. They can make a 180-degree turn in under 2 meters while traveling at Mach 5, and their targeting only require that you point the gun at a part of a person's body and the projectile will find the head and spin around in the brainpan till it exhausts all of its kinetic energy.

    And the Closers have nastier weapons.

    They would utterly FUCK any other faction, and both the TG and the TSAB are secretly glad that Hyper-Athens and the Closers are so consumed with each other that they don't have the resources to expand beyond their own section of the Forest.
    >> Anonymous 01/13/12(Fri)18:21 No.17532539
    >>17531740
    That and splitting us up is silly meta-metameta.

    Also, against the comm-suite until after we have the hardware firewall in place.
    Also, punching a hole through the meta with Ebon Night around would have been truly stupid, so it wouldn't have helped us there.
    >> Anonymous 01/13/12(Fri)18:23 No.17532562
    >>17531287
    I know it's Yellowman's ship, but I am trying to imagine what it might look like.
    >> Anonymous 01/13/12(Fri)18:24 No.17532580
    >>17532539
    No no no you do not get it. Remember Transylvania and Raccoon City?

    We're splitting up our forces for the two adjacent Grey worlds.
    >> Anonymous 01/13/12(Fri)18:38 No.17532755
    I'm against splitting our forces right now. While we might be able to finish two Grey worlds faster, I'm risk adverse right now.
    There's also that we have no recon data for those worlds and they're close to the VE-Chaos battlezone; what if one of their ships decides to pop in?
    >> Anonymous 01/13/12(Fri)18:39 No.17532774
    >>17532580
    Ah, I thought this was in regards to the silly 'split up the command crew idea someone had'.
    We'd need two ships with transit drives (Actually, Holtz mentioned he was going to send Pellaeon out to look for us, so we might have that.)
    And that would just be a group out of communication with us at someplace else.

    No, best to keep together team.
    >> Anonymous 01/13/12(Fri)18:43 No.17532820
    >>17532774
    How many of our ships have transit drives? Ideally, the ISDs, SSD, and Storm should have them.

    IIRC, we're about to hear something about combining an RVF-25 + compact transit drive for the Scout Service in a bit, it seems.

    >>Questions to Yellowman for next session:

    >>1. "Speaking of which, what's this distortion that Holtz is asking you to check out? Is it that lone world near the quarantine zone, or is it the unknown distortion moving in?"

    >>2. "We'd really like to get a status on that warzone in the south of the map."

    >>3. "We've got an idea we've sent to R&D for you guys. It's a recon craft you might be able to use, that could be combined with a compact transit drive. Hope you'll like it."
    >> Anonymous 01/13/12(Fri)18:47 No.17532886
    >>17532820
    Just the Oncoming Storm.
    >> Anonymous 01/13/12(Fri)18:49 No.17532905
    >>17532886
    ........that's not a good thing, especially now that we're trying to do the security audit. Ideally we need the other ships as fallbacks.
    >> Anonymous 01/13/12(Fri)18:49 No.17532906
    >>17532820
    Unless we're planning on giving him our only RVF-25, that conversation probably won't do much good.
    >> Anonymous 01/13/12(Fri)18:57 No.17533000
    >>17532906
    "an RVF-25", not "our".
    >> Anonymous 01/13/12(Fri)18:59 No.17533021
    >>we want the SSD to be our own mobile base
    >>we forgot whether to put a transit drive on it

    ISHYGDDT
    >> Anonymous 01/13/12(Fri)19:00 No.17533027
    To do list:
    Name our ships. [CHECK]
    Find out if SSD-refit included Reality Emitter. If not, we fix this.
    Find out if Antaeus-refit included Shields and reality emitter. If not, we fix this.
    Find our if ISD-refits included Reality Emitter. If not, we fix this.
    Upgrade all our Reality Emitters to the Mark II spec.
    Have Gurus look over the Reforged Ring of Sindi, and see what they make of it, if it seems safe enough to them, have them make use of it to augment their crafting.
    Follow up with going over Gurthang, seeing if they feel it would be safe to reforge and issue.
    Upgraded Shields and Emitters for the two Al'kesh.
    Reconstruct HK-50 and VP-98.
    Install Incursion technology on the Indefatigable, VP-99, VP-98, HK-50, and a squad of Securitrons.
    Have the Gavs, Data, and a Techno-Wizard (Telemechanics, you _everything_ about a machine while in effect) go over the remains of the old EMH's mobile emitter and feed that data into the Creation Engine. Even if we can't reconstruct the emitter portion it was stated numerous times to be constructed of advanced materials and hosted an amazing power source. In the STO timeline they eventually reverse engineered it and put them into widespread use.
    Get with Data, the Gavs, and a TW for good measure, and begin working on getting designs for our existing equipment and replicator files converted over for compatiblity with the Creation Engine. Start laying plans for Creation Engine upgrades.
    Shields for the Tanks, Battlemechs, VB-6s, and VF-25s. In that order.
    Note that we've savalaged everything from every battle, so most emitters from the fallen were likely recovered.
    We should beef up the Emitters on our mech units, it they aren't already counted as Vechicle scale and not just Personal ones.
    Have TWs work on Storage Talismans for the White Mages.
    White Mages see if they can make Ethers and Elixirs.
    >> Anonymous 01/13/12(Fri)19:00 No.17533032
    >>17533027
    Get Non-mages used to our shipment of Fallout Power Armor and weapons.
    Have TWs and Gurus work on TW armor options for the White Mages, and then for the Abjurers and Psions second.
    Basic soldier boosts for our people.
    Do our own upgrade on the security of our ships computer cores, hardware firewall/breaks, and software where possible. Consult with Data, Mouse, Netrunners, and a Techno-Wizard.
    Install personal reality stabilizers at computer cores as backup as well.

    Research list:
    Finish up the Offensive Reality Emitter research we've been working on. [CHECK]
    Figure out just what is up with that Vampire SUE-rum
    Get cracking in Aglaophotis-B.
    Study our Lance of Longinus, S2 Engine, and the Blue Crystal. Research is likely to overlap between these given the shared source and Elder data
    >> Anonymous 01/13/12(Fri)19:02 No.17533045
    >>17533032
    [CHECK] on SUE-rum as well, we do know what is up with it. Now pending decision about what to do with it.

    Also need to send the zombie vaccines in for HQ credit as well.
    >> Anonymous 01/13/12(Fri)19:04 No.17533064
    >>17533021
    >>17532905
    Since Moltz mentioned sending the Admiral looking for us, there might be a transit drive, but it has not been implicitly stated yet. We'll have to consult with MetaOP on that.
    >> Anonymous 01/13/12(Fri)19:05 No.17533077
    >>17533064
    *Holtz.
    >> Anonymous 01/13/12(Fri)19:06 No.17533083
    >>17532886
    No, the Executor/All Under Heaven and the Imperial II's all have Meta Transit Drives equipped.
    >> Anonymous 01/13/12(Fri)19:10 No.17533123
    >>17533083


    THANK YOU!

    Also, this is the idea for the RVF-25 + transit drives. See the fold boosters on each wing of that VF-171? One booster to go one way, the other booster for the ride back.

    ie, a get-in-get-out-quickly plan.
    >> Anonymous 01/13/12(Fri)19:10 No.17533131
         File1326499843.jpg-(93 KB, 543x338, vf171recon.jpg)
    93 KB
    >>17533123
    Oops, forgot pic.
    >> MetaQuest OP 01/13/12(Fri)19:12 No.17533153
    >>17533136

    Activate it.
    >> Anonymous 01/13/12(Fri)21:33 No.17534817
    I am really concerned about the upcoming battles.

    We know the following:
    1. The SRW thicket of canons lies somewhere in our sector
    2. We will inevitably have to fight giant monsters like Ebon Night. Greater Daemons of Chaos are practically guaranteed as an opponent, and our mechs, our "Reals" are still too squishy for that. Greater Daemons are going to give us hell as bad as Ebon did or worse.
    >> Anonymous 01/13/12(Fri)21:36 No.17534860
         File1326508580.jpg-(38 KB, 230x228, AdviceZol-Super Robot.jpg)
    38 KB
    Hero Recruitment. Zolomon Ringo from Zeonquest.
    >> Anonymous 01/13/12(Fri)21:40 No.17534909
    >>17534860
    Hail to the king, baby. He will certainly enjoy the TGbein when we finally produce one for the sector and our allied sectors.
    >> Anonymous 01/13/12(Fri)21:43 No.17534944
    >>17534817

    Hopefully, our Starfleet/Starwars levels of capital-class FUCK YOU will help if/when we arrive to the SRW canons.

    I'm drawing a blank as to how to help out our non-KI staff when we reach the 40k part, though. Given that I know next to nothing about that canon, and the little that trickles into TG makes it seem like a shithole of death and corruption.
    >> Anonymous 01/13/12(Fri)21:45 No.17534960
    >>17534909
    Finally, a mobile suit that can keep up with Zolomon and not get destroyed.
    It'll need an onboard nano-repair system, because you know how much stress he puts the joints under.
    He'll also need a powerful shield, too.
    Should we go with reactive armor replicators, or ablative armor replicators?

    It's supposed to be a high-performance close-combat machine, so I think we can be a little extravagant with it.
    >> Anonymous 01/13/12(Fri)21:51 No.17535014
    >>17534960
    We could jack the Wildwurger and Falken units L (the red ones, aka the spare, non-canon-essential versions) from the OG2 GBA cannon and the OGs canon.

    What's juicy though on them is the huckebein frame and tesla drives.

    Coincidentally, the TGbeins are a fit for Char and Zol because they would have sunglasses visors on their heads. Char's just needs the horn antenna and Zol's needs a psuedo-afro and goatee.
    >> Anonymous 01/13/12(Fri)21:54 No.17535051
         File1326509698.png-(601 KB, 638x829, 1286580022730.png)
    601 KB
    >>17535014
    Zolomon will undoubtedly want us to research Reality Disruptor Beam Sabers and Reality Disruptor Heat Tomahawks. And then he'll want a custom rack that carries 4 Mass-Production Lances of Longinus.
    I don't know if we're getting closer to becoming a S.U.E., or just showing off a prime example of a one-off superweapon.
    >> Anonymous 01/13/12(Fri)22:20 No.17535290
    >>17535051
    A rack is trivially easy.
    >> Anonymous 01/14/12(Sat)00:51 No.17536843
    New plan guys, new plan.

    1. Commence Plan Mouse.
    2. Transfer all reality-related research to the SSD.
    3. Start being a little more careful about what you include in the post-mission reports.
    >> Anonymous 01/14/12(Sat)01:08 No.17537069
    >>17536843
    Attempt to get a "backup" version of ANON in case of hostile takeover.

    Like what happened with VEDA in Gundam 00.
    http://gundam.wikia.com/wiki/Veda
    >> Anonymous 01/14/12(Sat)01:12 No.17537136
    >>17537069
    Agreed.

    But what do we use as a basis for a backup ANON? We might need a benevolent AI/uploaded mind taken from another canon as insurance.
    >> Anonymous 01/14/12(Sat)01:16 No.17537182
    Change of plans, people.

    We need to check the status of other sectors somehow.

    We can't trust the other sector bases too readily. They might tip off that we're visiting/scouting.

    I'm thinking we need an RVF-25 squad equipped with tandem compact transit drive packs for our surprise visit/scouting.

    Looks like we're coming with Yellowman to other sectors for a bit.
    >> Anonymous 01/14/12(Sat)01:19 No.17537214
    Coobie and raidah are two people contributing/helping out in the Chapter Master project in this board.

    I'm surprised they're holding back their depravities that we never saw them coming.
    >> Anonymous 01/14/12(Sat)01:29 No.17537318
    Get the stuff for Class 6+ AI from the Schlock-verse and Kevyn.

    We can build an AI to our own specifications. We'll then slowly but surely make a full backup of all the meta-verse information that ANON can access and we'll feed that info into our new AI.
    >> Anonymous 01/14/12(Sat)01:30 No.17537326
    Alright, I'm reversing my stance on waiting for a while to suggest certain requisitions, since we probably won't have the time needed to get much more.

    Black Barrel+Replica, because it's a very effective "Fuck You" to all things Warp and Immortal. Whatever we need to manufacture Armored Cores and upscaled NEXT's and TD Drives/efficient alternative to Kojima particle generators, as well as details on GA's NEW SUNSHINE project to keep psychic stress on low AMS compatible pilots to a minimum. Any possible alternative ideas welcome, but first, please watch what NEXT's are capable of. http://www.youtube.com/watch?v=ehKV72yMAOY&feature=related

    The little green bar at the top is the machines energy reserves, the number below it is remaining armor/structural integrity, the big green bar next to that is the shielding energy.
    >> Anonymous 01/14/12(Sat)01:31 No.17537343
    >>17537326
    I don't exactly see these things being able to take on a Bloodthirster or similar.
    >> Potential Writefag 01/14/12(Sat)01:35 No.17537375
    >>17537214
    Then they need to stick to that.

    On to the subject at hand.. Perhaps a copy of Cortana? The meta-stable post-rampancy one, if you please.

    I can't think of any non-crazy AIs except maybe VEDA.. But even trying to copy that would send up warning flares across the whole Meta.
    >> Anonymous 01/14/12(Sat)01:37 No.17537393
    >>17537375
    That's why my suggestion is to build one ourselves. All we need is the parts from Schlock and someone good enough with tech to program the thing from scratch.
    >> Anonymous 01/14/12(Sat)01:38 No.17537396
    >>17537375
    What about from the Visual Novels end of the spectrum?
    >> Anonymous 01/14/12(Sat)01:44 No.17537446
    >>17537343
    No, they probably won't do much to greater warp entities using just missiles, but I am certain they will fuck up almost any other Armor they face. They also have a history of tearing apart city sized and larger machine fortresses of almost any type. An 07-Moonlight to side of a starship, for instance, will do crippling damage, depending on how well shielded it is.
    >> Anonymous 01/14/12(Sat)01:57 No.17537548
    >>17537393
    The problem is we don't have the coordinates for a Schlockverse Canon. Requisitions does. And if we get blacklisted, we're not going to get those coordinates.
    >> Anonymous 01/14/12(Sat)02:01 No.17537586
    >>17537548
    New Research Unlocked?
    Pulling the coordinates of a canon from a native.
    >> Anonymous 01/14/12(Sat)02:01 No.17537589
    >>17537393
    >>17537375
    >>17537548
    Gentleman, we have a _team_ full of Gavs and a Creation Engine. We can work our way up to Schlockverse tech without huge trouble. However, we also need to gear up and kill distortions to save our sector.
    >> Anonymous 01/14/12(Sat)02:01 No.17537592
    >>17537375
    The star army has some good AI and SI (uploaded humans) Tech
    Ref: hxxp://stararmy.com/wiki/doku.php?id=freespacers:synthetic_intelligence

    Basically it's a true infomorf and if their from the Hacker cult then they should be some of the best hackers in their home universe. Also copies and suicide missions are not a ethical concern for them.

    (Ref:2 “Am I suicidal? Of course not! You're looking at the situation too short sightedly, too…tactically. Yes, I realize the irony of that statement coming from a missile's tactical computer, but you must instead perceive the grand strategy of the conundrum; in the end, all we really do is serve our duty to our peoples until we die. How is this existence any different from yours?”– Savant S.I. 52-2389-7971 -The Art of Never Again, Chapter 628: Intelligent Design)

    Next point of intrest would be the soul transfer Tech
    Basically It's a perfect backup tech
    Ref: http://stararmy.com/wiki/doku.php?id=soul_transfer
    Also might be of intrest would be
    "Militant"-Series War Automaton
    Ref:hxxp://stararmy.com/wiki/doku.php?id=freespacers:militant

    Primary
    "Rude Gesture" Variable Autocannon (1)
    Location: Left forearm
    Primary Purpose: Antipersonnel
    Secondary Purpose: Anti-armor
    Damage: Various
    Range: 2 km max
    Rate of Fire: Various
    Payload: Below payloads are the default internal reserves; additional ammo canisters can be mounted on the back or waist of the unit as needed
    >> Anonymous 01/14/12(Sat)02:04 No.17537600
    Aside from the RVF-25-TG, it appears we will have to manually upgrade our Tomahawks to the Cheyenne II spec, somehow.

    See those beam cannons? Now there's an equally-huge gatling under each one. Now let's give it rollerskates and improved leg frames. Now strap thrusters to it's back to the point where it can jump and hover over water for a while.
    >> Anonymous 01/14/12(Sat)02:04 No.17537603
    >>17537589
    Put an AI in our missiles.

    "Life is boring, then exciting, then over."
    >> Anonymous 01/14/12(Sat)02:06 No.17537611
    >>17537586
    I wish I thought of that.

    Oh well, NOW WE CAN!

    If this works we can get Macross and SRW/UC Gundam coordinates as well.

    Also means we could try access to SW dedicated industrial facilities too.
    >> Anonymous 01/14/12(Sat)02:06 No.17537617
    >>17537603
    Then boot up a new one from our last save files.
    >> Anonymous 01/14/12(Sat)02:17 No.17537689
    Has there been any exposition about the Quarantine zone?
    >> Anonymous 01/14/12(Sat)02:18 No.17537690
    planning time
    >> Anonymous 01/14/12(Sat)02:19 No.17537696
         File1326525574.png-(41 KB, 725x212, schlock20030721.png)
    41 KB
    >>17537592
    I like Schlock SIs.
    >> Anonymous 01/14/12(Sat)02:21 No.17537713
    >>17537689
    None. I can put it on the To-Do List.
    I'll try to have an Inventory List done by next quest thread.

    Also, is our major plan changed by this development?
    Are we still set on stabilizing this sector first, before trying any politics? Are we still going to try to run tech to other sectors?
    >> Anonymous 01/14/12(Sat)02:21 No.17537718
    So, the covert metatech lab on the SSD. The RIGHT way to do this would be to isolate it from all other systems: the only things going in are life support, power, and personnel. No communication equipment, and researchers should remove any personal communicators or devices before they enter.

    There's still the hanging question of how we'd realize our results since we can't manufacture metatech right now. Would be up to OP if that's it's own research project, we'd have to collaborate with Holtz or some other adventure.

    Developing a way to explain ANON's logs that show all our researchers living in a black hole rather than doing SCIENCE in the Storm's lab is left as an exercise for the reader. In before mouse haxxors the logs.
    >> Potential Writefag 01/14/12(Sat)02:23 No.17537732
    When we get our next upgrade, or depending on how well we pull off saving other worlds; we should try to pool our requests to get ourselves *something* with a Wave Cannon.

    Maybe get some more research done (Reality Emitter research is Skunk Works now! No leaking to untrusted people!) and pool it with requisitions minus whatever troop refills we need to get and buy ourselves an R-Type. Any will do. We can upgrade from any of them.

    Imagine it, gentlemen. The All Under Heaven... With entire *batteries* of Wave Cannons. Even if they're not cap-grade, they'd still kill shit dead.


    Also, once we get the Wave Cannon stuff we should go drop by the TSAB and see if we can lend them a hand. Even if it's just helping them pick up their dead/tow their stuff back to the local base. I want them as allies at our back.. Or at least non-enemies. The Iron Mahou Curtain be damned; sometimes you gotta do what you gotta do, and I don't wanna worry about the Dimensional Navy up our asses in addition to the Firemen Black Ops we're probably gonna get visited by soon enough to gank our shit.

    The All Under Heaven is to be turned into our Skunk Works facility. NO ONE in or out without express permission.
    >> Anonymous 01/14/12(Sat)02:24 No.17537741
    >>17537718
    Do we want to attempt to sanitize A.N.O.N. and the Storm when we're away from base?
    Find and identify all Black Ops and High Command backdoors, and make them no longer a threat by having them pointed towards a sandbox virtual machine copy of A.N.O.N.?
    >> Anonymous 01/14/12(Sat)02:25 No.17537746
    Hey guys, I've been going through the archives and we have zero info on the quarantine zone.


    >>Holtz points to a big blue dot near the patrol zone border.
    >>"This blue area used to be a cluster of realities based on movies as far as I can tell, but... shit, with THOSE readings, I dunno what it is now."

    So we need to pepper Holtz with questions now about the quarantine zone, like what's in there, what happened, and whose authority was it?

    I am guessing the quarantine zone is the STOB source, and probably where all the SRW shit is hidden.
    >> Anonymous 01/14/12(Sat)02:27 No.17537757
    At this point we're going to have to discreetly/covertly work with the TSAB from now on.
    >> Anonymous 01/14/12(Sat)02:28 No.17537763
    An SSD with a Wave Cannon Battery = IOM Terra is fucked.

    The recharge times alone on a wave cannon are 1/5th to 1/8th as long as that of their Nova cannons.
    >> Anonymous 01/14/12(Sat)02:29 No.17537772
    >>17537732
    >>17537757
    >Work with the TSAB to help stabilize the sector
    >Consort with a foreign power to hand over TG security codes and proprietary knowledge and equipment
    But that would be playing right into Black Op's hands.
    There'd be no way for us to be able to wriggle out of a treason charge at that point.
    >> Anonymous 01/14/12(Sat)02:32 No.17537787
    >>17537772
    Send in a tandem compact-drive equipped fighter instead of a whole ship.

    How do you supposed we extract canon coordinates from a canon native?
    >> Anonymous 01/14/12(Sat)02:33 No.17537793
    >>17537741
    If all it takes is waving our magic computer men at it, sure. I think that still only gets the Storm and ANON into the "won't shoot us" camp and not "trustworthy".
    >> Anonymous 01/14/12(Sat)02:34 No.17537803
         File1326526489.gif-(22 KB, 256x223, Blackbird02.gif)
    22 KB
    >>17537713
    Add upgrading the Echo of the Blackbird to that list as well. Shields, emitters, security sensors for the giant air vents. Basic stuff.
    >> Anonymous 01/14/12(Sat)02:35 No.17537805
    >>17537732
    We can no longer absorb as much troop losses at this point, if you want to pull it off.

    Time to multitask. Research, engineering, mining operations, fabrication. All at once.

    We'll figure out a way to fish out Zolomon and make the TGbeins...
    >> Anonymous 01/14/12(Sat)02:37 No.17537813
    >>17537793
    You think High Command would have placed a secondary AI and a hidden network within the ship, that stays off-line and undetectable until a specific signal is sent, which is received by a hidden comm unit that isn't tied to any of the ship's systems and so is invisible to A.N.O.N.?
    And that once the secondary AI wakes up, it takes a look around, makes a decision, and causes the Meta Transit Drive to create a Plothole that will destroy the ship entirely as well as anyone aboard?
    >> Anonymous 01/14/12(Sat)02:37 No.17537814
    >>17537763
    I'm thinking more about spine mounting a Super Reality Disruptor down the center of the SSD.
    I'm pretty sure the Stiletto would just explode when exposed to that.
    >> Anonymous 01/14/12(Sat)02:43 No.17537845
         File1326527033.jpg-(4 KB, 144x108, Blackbird turret tiny.jpg)
    4 KB
    >>17537803
    At least the turrets aren't terrible.
    >> Anonymous 01/14/12(Sat)02:47 No.17537870
         File1326527257.gif-(1 KB, 60x64, Turret - Attack (Front).gif)
    1 KB
    >>17537845
    Well, the self-destruct is odd, but the Omnilock is awesome.
    >> Anonymous 01/14/12(Sat)02:50 No.17537885
    >>17537813
    >>17537793

    Is the hidden truth of the Reality Emitter, a plot-hole creator?!

    If we stabilize the VX... imagine a stabilized, weaponized plot-hole projector.
    >> Anonymous 01/14/12(Sat)02:52 No.17537894
    >>17537813
    I think attempting to audit an inflight spacecraft and the AI that runs it, without blueprints or source code, in a matter of days to weeks, and expecting to catch every command access path, backdoor, trap, and vulnerability is beyond ridiculous. But them I'm forced to think of it realistically because of my day job.
    >> Anonymous 01/14/12(Sat)02:54 No.17537906
    >>17537787

    We'll have to stare at our navels and philosophize the nature of the Meta for an answer.

    Seconded about how the TG is creating it's own canon to make shit work.
    >> Anonymous 01/14/12(Sat)02:55 No.17537917
    So this Colonel Yurgus guy...

    He's either an asshole, a bureaucrat, and maybe even a Fireman.

    I can understand the whole not wanting us to research too much into reality emitters, if it falls under the same blanket as rewriter bombs and such. But unless he's playing a deep game here, his response to our "burn" question implies that he's a Fireman or has Fireman leanings. This may mean that Firemen are scattered throughout the ranks of TG (including the top), and that we've solidly attracted their attention. It may also be a good bet that any beneficial research we submit on the subject of enhanced reality emitters may not make it to the people who need it.
    >> Anonymous 01/14/12(Sat)02:56 No.17537922
    >>17537885
    I'm reminded of the charms (who's name escapes me) used in Witch Hunter Robin. They contain some sort of fluid that nullifies witchcraft, allowing them to capture witches alive. Said fluid is made by doing SCIENCE to said witches in glass tanks.

    Soylent green is SUEs!
    >> Anonymous 01/14/12(Sat)02:57 No.17537932
    >>17537894
    We have Data, and the processors of the Inde.

    Now if we had (insert AI)....

    Access Deep Thought, perhaps, to do this?
    >> Anonymous 01/14/12(Sat)02:59 No.17537945
    >>17537894

    Let me guess. Engineer?
    >> Anonymous 01/14/12(Sat)02:59 No.17537948
    All in favor of finally allying with Philemon?
    >> Anonymous 01/14/12(Sat)03:01 No.17537965
    Here's a stupid, desperate plan:

    Sneak into the SD Gundam G-Generation canons. Produce True GN drive gundams. Extract GN drives.

    Same procedure for producing an army of Turn-A Gundams.

    Alternative: I already told you about the post-movie continuity and salvaging several Sakibure for this.
    >> Anonymous 01/14/12(Sat)03:01 No.17537971
    >>17537948

    Still too early, if ever. Also, we don't know how sympathetic he will be to our...situation. I am not opposed to asking him for a favor/intel in the future though. A tarot card reading would be fantastic right about now.
    >> Anonymous 01/14/12(Sat)03:31 No.17538150
    >>17537948
    No.
    One, he doesn't interfere unless he is directly threatened; that's one of the arguments already used by the pro-Philemon crowd. So why would he intervene in an internal affair? He only interfered in the events of the Persona games because Nyarlathotep was breaking the rules. Otherwise he would have let Humanity go on its own way so that his experiment could reach completion.

    Second, that would really make us traitors. Why are people suggesting we fall for such an obvious trap set by the Firemen?
    Cut off access to allies, force the enemy to run, dismantle them while they search for escape. And by driving us to ally with foreign groups and entities, they can completely shred our credibility and have the full force of the TG, all of its factions, come down on us for being traitors.
    >> Anonymous 01/14/12(Sat)03:57 No.17538316
    >>17538150
    And we should be damn happy he almost never interferes or we'd have gotten our asses chewed out over Douglas.

    We should probably pick up a holodeck next requisition simply for training purposes. It'd let us do all kinds of different simulations
    >> Anonymous 01/14/12(Sat)04:58 No.17538596
    >>17537932
    How about Medicant Bias, from the Halo series? They're pretty OP, and Bias is all in one piece and sane on the Ark, circa the end of Halo 3.
    >> Anonymous 01/14/12(Sat)05:17 No.17538663
    >>17538596
    Why not Offensive Bias, the AI that slapped Mendicant's shit like it was gong out of style?
    >> Anonymous 01/14/12(Sat)05:21 No.17538681
    >>17538663
    Well, we have no idea where it is, for one thing.

    Also, Offensive is a less-sophiscated. He notes he only won because of the Halo effect, and because Medicant was rampant at the time.
    >> Anonymous 01/14/12(Sat)08:07 No.17539358
    >>17538150
    This is why you need to carefully censor your reports before submitting them!
    >> Anonymous 01/14/12(Sat)08:19 No.17539401
    >>17538596
    At any rate, Forerunner tech is pretty damn high on the ladder of things. No idea how you're gonna slip past them and acquire Offensive Bias.

    Anyone want to try IRC discussion all over again?
    >> Anonymous 01/14/12(Sat)10:08 No.17539922
    >>17539401
    >No idea how you're gonna slip past them and acquire Offensive Bias.

    That's Medicant, and simple. Go to the ark, and extract it/him while the Chief is getting out of dodge at the end of Halo 3. He's all in once peice and sane again.

    Drones only, no biologicals.
    >> Anonymous 01/14/12(Sat)10:17 No.17539976
    >>17539922
    That's the easy part.

    The problem is all the FUCKING FLOOD.
    >> Anonymous 01/14/12(Sat)10:18 No.17539985
    >>17539401
    Just make a new thread later. Most of these posters will be back in 12 hours from now or something.
    >> Anonymous 01/14/12(Sat)10:23 No.17540005
    >>17539922
    We don't know how the new Halo games and novels are going to deal with Medicant.
    >> Fireman Prime 01/14/12(Sat)11:49 No.17540556
    >storms into meeting hall
    Guys, what the hell even was that?
    We've got retard saboteurs, Firemen wet-works frickin' everywhere, and now we learn that we're the only sector with initiative!
    God, I just want to get out to a grey world and kick some ass before I feel a SueTech N.O.P.E. sniper's bullet.
    >> Anonymous 01/14/12(Sat)12:51 No.17540947
    >>17540556
    >Fireman Prime
    >complaining about firemen
    what is this, I don't even

    And yes, we do seem to be in something of a bind. But let's enjoy our vacation now and not worry too much.

    I suppose recruitment is on hold till we hit our next lynchpin, but does anyone have any suggestions to add?

    We have:
    Rupert Giles (Buffyverse)
    Nikolai Tesla (atomic Robo)
    Kevyn Andreyasn (Schlock Mercenary)
    PROXY (Star Wars)
    >> Fireman Prime 01/14/12(Sat)12:56 No.17540987
         File1326563808.png-(41 KB, 550x630, yippie_ki-yay.png)
    41 KB
    >>17540947
    >Fireman Prime is, technically, now a Codex Character
    >Shameless self-insert or fluff-optimizing Sue? You be the judge!
    Nikolai is a good call, PROXY could be useful as well.
    Methinks we could use a handful of Death Company Blood Angels on hand. Keep 'em sedated in the cargo holds while they're not in use, and use them as the spearhead in swine-formation attacks on the ground.
    Getting Lemartes would be pretty swell as well.
    >> Anonymous 01/14/12(Sat)14:02 No.17541506
    >>17540947
    Zolomon Ringo (Zeonquest)
    >> Anonymous 01/14/12(Sat)14:09 No.17541572
    These might be the last requisitions we'll be getting in, ever. We need to make these count.

    Choose from the following:
    R-9A Arrowhead
    R-9C War-Head
    R-13A2 Hades
    R-9DH Grace Note

    If we try to acquire any Force units, the only one that's safe to acquire is Shadow Force, because it's the only one that doesn't use any Bydo components in it.
    >> Anonymous 01/14/12(Sat)14:21 No.17541690
    >>17540947

    1.Our vacation is DONE already. The last day was Yargus showing up. Ideally, we need to get Holtz to check up on other sectors' status, specifically how they're holding up and what are they using in the field. Why? Just to compare and to get a bigger view of things.

    2. We still need to get our data over to other sectors, but probably transmitting them directly from base-to-base might be compromised just like Holtz transmitting data to Main.

    3. The other thing about requisitions it not that it's going to be "tight" from this point on, but that it's an understament that means, "Yargus is going to choke our requisitions to get us killed off" and "The Firemen are gearing up for a coup d'etat/civil war by hoarding stuff". Assuming the worst, it means the Firemen have seized Requisitions alongside Black Ops.

    Knowing that, it's important to be friends/get in touch with other sectors now.

    4. I support the idea of trying to reverse-engineer a way to extract the coordinates of a canon from a canon native --it seems we might have to perform requisition ourselves.
    >> Anonymous 01/14/12(Sat)14:25 No.17541729
    >>17540947
    Need to add Zolomon Ringo, Hovis Goddard, and maybe Ramirez and Fontaine, all from Zeonquest.

    Also, guys, I'm making the Inventory List, and I noticed that we still haven't applied those Magical Books and Magical Aids yet.

    To sum up, the books give a stat-boost across the board and the aids mean a level-up.
    The choices were narrowed down to:
    Books:
    Darius and Egon.
    Darius is our front-line tank and melee fighter.
    Egon is our chief of R&D, and boosting his intellect and wisdom would help.

    Aids:
    Abjurers and White Mages.
    The Abjurers would get access to L6 spells, like Anti-Magic Field and Greater Dispel.
    The White Mages would be better able to cast spells.

    I'm voting for Egon and the Abjurers.
    >> Anonymous 01/14/12(Sat)14:32 No.17541801
    >>17541729
    The WMs could not craft the buffs to their outfits. We need the Techno Wizards to get the job done.

    On a side note, we need to shut up about our Longinus and related research. The problem is that Vampure SUE-rum might be out of the bag, and the Firemen probably want the power of turning into SUEs so badly.

    Have we decided what sort of tech do we want to go into the TGbein? Or are we going to have to raid/salvage for tech/do our own requisitions before planning?
    >> Anonymous 01/14/12(Sat)14:34 No.17541826
    As it is, we could recruit Lister from Zeonquest, but if and only if we can reverse-engineer canon coordinates, and hopefully we land in the right time -- after the end.

    Hint: R-Type fighters are capable of time travel, but it's not exactly easy.
    >> Anonymous 01/14/12(Sat)14:44 No.17541892
    >>17541801
    Well, it looks like we're going to handle that research first and cure the girl and send the cure off to others.
    Cutting off the source of SUE-causing goop, and spreading info on a treatment for similar.

    As far as future requisitions, I say we focus heavily on science and engineering, and a few unique pieces of technology (to reverse engineer), so that we can build our own gear and supplies from there.
    And we just leave our upgrades and self-made gear out of our reports. Just what we fought, where, and how bad it was.
    >> Anonymous 01/14/12(Sat)15:06 No.17542077
    >>17541801
    >The WMs could not craft the buffs to their outfits. We need the Techno Wizards to get the job done.
    Well, yes, but we already had the Techno-Wizards make the mana batteries for the White Mages.

    I'm talking about the Magical Books and Magical Aids that were looted from Azalin's Lair in Raccoon City.
    >> Anonymous 01/14/12(Sat)15:08 No.17542091
    >>17541892
    I don't think we should rely on our comms array to send the SUE-cure to the other bases. We might need to do an actual courier run.
    >> Anonymous 01/14/12(Sat)17:01 No.17543004
    >>17541801
    What's going to be the components for the TGbein?
    >> Anonymous 01/14/12(Sat)17:01 No.17543007
    Alright, here's the Inventory List:
    http://pastebin.com/HGsJUZZb

    Here's the To-Do/Research Project List:
    http://pastebin.com/7hTAHGyg

    The summary that another anon put together, copied from MetaOP's summary posts:
    http://pastebin.com/3ATuVKRQ
    >> Anonymous 01/14/12(Sat)17:14 No.17543167
    >>17543007
    >Antaeus-class Cruiser 'Antaeus-01' (voted to rename to Hercules, but everyone still calls it Antaeus or Zero-One)
    Incorrect, the vote was taken and OP acknowledged Hercules is the name. No one calls it Zero-One.
    >> Anonymous 01/14/12(Sat)17:18 No.17543209
    >>17543167
    Also it is a Refit Antaeus-class, or Antaeus-Refit.
    >> Anonymous 01/14/12(Sat)17:23 No.17543265
    >>17543167
    When talking about the Creation Engine, I have yet to see the ship referred to as the Hercules.
    That may be its official name, but the players still call it the Antaeus.
    >> Anonymous 01/14/12(Sat)17:25 No.17543290
    >>17543265
    It only got named in the last thread. Hell, we still have people calling the Indefatigable 'Defiant' occasionally.
    >> Anonymous 01/14/12(Sat)17:27 No.17543308
    >>17543265
    And calling it the Antaeus has always been wrong, even before the naming. It was never the Antaeus, that was 00.
    This was the first production model of the class which never got a proper naming.
    >> Anonymous 01/14/12(Sat)17:34 No.17543373
    Did we receive the Tornado packs for the VF-25 yet?
    >> Anonymous 01/14/12(Sat)17:35 No.17543377
    >>17543373
    No.
    Just Super and Armor packs.
    >> Anonymous 01/14/12(Sat)17:36 No.17543387
    >>17543265
    Whether that is the case or not, it has no place in our equipment list.
    >> Anonymous 01/14/12(Sat)17:38 No.17543397
    >>17543387
    lolwut? I think having the ship names in our equipment list helps so we're all on the same page.
    >> Anonymous 01/14/12(Sat)17:43 No.17543444
    >>17543397
    The big ()'d bit about the name. Just put the name we picked, just like the rest of the ships.
    >> Anonymous 01/14/12(Sat)17:49 No.17543492
    >>17543007
    Good to see these are all written up.

    Do we have a 'want' list also written up somewhere?

    Not that it matters, mind, if the rot has spread as far as it's being claimed.

    I can't help thinking, though-if we're proactive in dealing with the worlds that are an issue, than we're less likely to have requisition problems-I don't think they can deny us equipment completely just yet, especially if we're have clear results. It's sitting on our asses or focusing on low-danger worlds that's going to be a problem.
    >> Anonymous 01/14/12(Sat)17:49 No.17543494
    >>17543373
    >>17543377
    http://suptg.thisisnotatrueending.com/archive/17506042/#17507103
    http://suptg.thisisnotatrueending.com/archive/17506042/#17507141

    Though he might only be talking about the nukes.
    >> Anonymous 01/14/12(Sat)17:54 No.17543545
    >>17543007
    We upgraded the dropships to Cap-grade emitters?
    Nice.
    I missed that.
    >> Anonymous 01/14/12(Sat)18:00 No.17543618
    >>17543007
    The Personal Emitters should be in everyone's equipment, including pilots.
    >> Anonymous 01/14/12(Sat)18:07 No.17543688
    >>17543494
    That needs clarification and will go into the To-Do list.

    >>17543618
    It's already noted that all Troops have Mk. II Reality Emitters.
    As for the vehicle pilots having them, we didn't ever specify to make sure that they were equipped with them.
    That would have to go under To-Do:Engineering, but we already have an item to have Vehicle-Grade RE's manufactured for them anyway.
    >> Anonymous 01/14/12(Sat)18:10 No.17543716
    I propose that we sell our 15 nukes for funds. My issue with using the nukes is canon contamination, obviously.
    >> Anonymous 01/14/12(Sat)18:11 No.17543729
    >>17543492
    >>17543492

    You might be right on the whole "we get good results so you can't cut our requisitions too much" thing, but we may also get hit with the malicious bureaucracy bat and get told "Good agents make do with less". Especially if the people in charge of requisitions are Firemen-aligned or lean that way. Or just don't like us or Holtz.

    I think the reasoning behind going to an easier world or two before going on to another lynchpin was to give us time to finish up research on important stuff (Lance of Longinus and such), and more recently to see if we can implement our training programs if our away team doesn't involve all of the staff. Training our mecha/dropship crew with combating Battlemechs/Mobile Suits/VFs/whatever and all of our personnel on fighting WH40K stuff may help reduce casualties in the future and make our fighting force that much more knowledgeable.

    If we go into another Lynchpin canon right away, we may get our shit slapped Horrorworld-style. Although from what the OP was saying, the Six-SUE lynchpin Holtz told us about would be considerably easier than Horrorworld.
    >> Anonymous 01/14/12(Sat)18:13 No.17543758
    >>17543688
    The pilots are among our troops, and we got enough for all of our people initially at the Battle of Tokyo.
    Considering that they are to prevent SUE hax from taking people down, or subverting them, while ignoring their defenses, those were the people on top of our list to get them.
    >> Anonymous 01/14/12(Sat)18:17 No.17543792
    >>17543729
    I'm not saying we immediately launch into 'HERP DERP ALL LYNCHPINS ERRYDAY' as a strategy, but I just want to make it clear that we shouldn't faff about on low-level worlds (not to say don't go on them at all but definitely try and do a lynchpin, oh every 3 missions?), because then Requisitions aren't going to supply us if we save all of the lynchpins till last. We can equipment form low-level worlds-but Heroes and Troops? No. not yet at least. We need to pace ourselves.
    >> Anonymous 01/14/12(Sat)18:18 No.17543805
    >>17543729
    Sadly, the SUE-Six area isn't the linchpin we want to hit next.
    We want to clear the one on the bottom left. Clear that area of disruption before the Unknown Object gets mixed up in it.
    >> Anonymous 01/14/12(Sat)18:20 No.17543826
    >>17543792
    Aye, our thoughts seem to be to hit a blue and a grey, then back to a linchpin.
    No laying about, just easing back into it after Hellfest.
    >> Anonymous 01/14/12(Sat)18:31 No.17543942
    On the bright side, we do have a source of Australium now. Due to
    http://suptg.thisisnotatrueending.com/archive/17533136/#17534328
    we have a full set of all of the TF2 items.
    http://wiki.teamfortress.com/wiki/Golden_wrench is made almost entirely out of Australium.
    >> Anonymous 01/14/12(Sat)18:32 No.17543954
    Does someone have a map key list saved anywhere?
    I'd like to add it to a map image so that we don't always have to go 'what did x mean again?' each time it comes up.
    Also examples of world colors.
    Vader SUE crazy world was Green.
    Lord of the Rings was Grey.
    Ebon Dragon on crack was Red.
    etc.
    >> Anonymous 01/14/12(Sat)18:35 No.17543984
    >>17543826
    1. The blue world in mention is in the direct path of the Unknown Object. It's convenient that we clear that blue world.

    2. Another thing with Holtz: Let's find a who's who in Requisitions. It would help if we have a friend or two in there, right?

    3. Let's fabricate a couple Federation tricorders and make a supply that can be assigned in advance.

    4. What components are looking at to make up the TGbeins?

    5. Should we acquire a holodeck for training purposes? And no Char, we are not gonna let you use it to simulate Lalah. No Spike, not Julia either.
    >> Anonymous 01/14/12(Sat)18:39 No.17544023
    >>17543984
    I think Char would prefer using it to simulate killing Amano.

    >>17543942
    So, guys since we got a source, we going to use it on one of the Gavs?
    >> Anonymous 01/14/12(Sat)18:39 No.17544029
    >>17543954
    Hey guys, if anyone still was considering Cybuster, it's not just for fighting Greater Daemons and giant monsters (out of the league of the Hyaku and etc)...

    >>I think some of you guys are misinterpreting what Yuuze said in Alpha. The whole reason he wanted the Laplace Computer was because it would predict the future with extremely accurate results, and using that along with the Crossgate System, he could potentially look down the road, see what actions would lead to his desired goal, and manipulate events to lead down that road.

    The Cybuster has the Laplace Computer, btw.

    By the way guys, we haven't asked the Farseers for advice on anything so far.
    >> Anonymous 01/14/12(Sat)18:41 No.17544047
    >>17543826
    I'm confused. Are blue worlds lynchpin worlds? Because Holtz specifically said that the former blue worlds at the northern border were merely movie-based canons.
    >> Anonymous 01/14/12(Sat)18:45 No.17544112
    >>17544047
    Look at it from a visible light spectrum. Grey is barely noticable. Blue has some minor issues. Green is getting bad. Red is "OMG WTF!"
    >> Anonymous 01/14/12(Sat)18:51 No.17544178
    So grey and blue by the south, then the 6-SUE world? Or do we check out the world next to the quarantine zone?

    IIRC, the 6-sue world is red.
    >> Anonymous 01/14/12(Sat)19:07 No.17544418
    >>17544178
    Probably that order unless the area next to the quarentine zone is about to be "eaten." We'll want to find out what's there before it's gone.
    >> Anonymous 01/14/12(Sat)19:31 No.17544699
         File1326587483.png-(109 KB, 486x479, metamap suggestion 1.png)
    109 KB
    So, this blue world, the nearby grey, and then the blob to clear the region before the Unknown Object closes in.

    Ugh. Depending on where it is going, we probably need to worry about the New Chaos/Void Engineer warzone before long. Hell, that might be where it is headed.
    >> Anonymous 01/14/12(Sat)19:35 No.17544735
    >>17544699
    Gives us time to finish our planned fleet upgrades and sends us into what will likely be a fleet-heavy zone.
    Sounds good.
    >> MetaQuest OP 01/14/12(Sat)19:37 No.17544766
    The six SUE world is the northmost black blob lynchpin, not the southmost.
    >> Anonymous 01/14/12(Sat)19:38 No.17544788
    >>17544766
    We intend to look into the history of the quarantine zone too.
    >> Anonymous 01/14/12(Sat)19:40 No.17544809
    >>17544766
    Are the small blue worlds lynchpins or "movie canons"?

    I'm confused. What's that pair of a red and blue world marked in a circle?
    >> Anonymous 01/14/12(Sat)19:41 No.17544831
    >>17544766
    We know. We're just concerned about the Unknown Object getting too close to a major distortion area.

    Do we have a rough course and speed for it yet?
    Like, how long would it take to intersect one of our other problems? Because, that seems like it would be bad.
    >> Anonymous 01/14/12(Sat)19:43 No.17544849
    >>17544809
    Red circle is the Void Engineer & New Chaos warzone, presumably fighting over and searching for more STOBs.
    >> MetaQuest OP 01/14/12(Sat)19:44 No.17544860
    >>17544809
    Blue dots appear to be movie canons.

    Areas CIRCLED in blue are lynchpins.

    >>17544831
    It seems to vary its speed, slowing down, speeding up, and even stopping sometimes. This makes timing its arrival impossible.
    >> Anonymous 01/14/12(Sat)19:51 No.17544940
    >>17544860
    Aye, was afraid of that.
    We don't need our problems making each other worse, as much as I'd prefer to punk some idiot SUEs we have intel on, my vote is for the next linchpin being the one closest to the Unknown, to the south.

    But that'll wait, at least we hit agreement on the blue and grey worlds that are next, though some want to hit a third and others think two is enough before we hit a linchpin.
    >> Anonymous 01/14/12(Sat)19:58 No.17545025
    >>17544940
    I'm voting 1 Blue, then 2 Greys before hitting the lynchpin.

    A grey world is generally low-intensity, and we were able to finish up Rivendell in only a day (though it took multiple threads).
    >> Anonymous 01/14/12(Sat)19:59 No.17545035
    >>17544860
    Ah, MetaOP, when you get a chance, we've got more PENDING items on our To-Do list.
    It'll also give you an idea of what we're planning on doing next, so you're better able to get preemptive writing done.
    >> Anonymous 01/14/12(Sat)20:00 No.17545043
    >>17543954
    >>17544849
    >>17544860
    Blue dot: Movie Canons
    Grey dot: Example so far, Lord of the Rings. Suspect Fantasy or Book related.
    Green: Example so far, Terribad Fan-Fiction world gone worse. Suspect Modern or Fan-Fic related.
    Red: Example so far, Ebon Night infects Silent Hill. Suspect Horror theme.

    Blue Circles: Identified as linchpins.
    Red Circle: Chaos vs Void Engineer meta-warzone. Possible STOBs.
    Red Blob: Quarantine Zone

    What was the green circle again?
    And what color were C&C, Fallout, and Dark Matter?
    >> Anonymous 01/14/12(Sat)20:02 No.17545061
    >>17545025
    I doubt the 'intensity' theory. I think color represents 'type'.
    Like that Blue are movie canons.
    >> Anonymous 01/14/12(Sat)20:03 No.17545078
    What's that black circle with two worlds, north of the NuChaos zone?
    >> Anonymous 01/14/12(Sat)20:05 No.17545114
    >>17545078
    East of the warzone.
    I think we met some chaos ships around the green circle.
    No idea on the black.
    >> Anonymous 01/14/12(Sat)20:08 No.17545142
    >>17545114
    Yes, east end, directly north of NuChaos.
    >> Anonymous 01/14/12(Sat)20:11 No.17545170
    Not counting lesser worlds, I think we should hit the south, then the north, then the warzone.
    >> Anonymous 01/14/12(Sat)20:12 No.17545180
    >>17545078
    >>17545142
    >>17545114
    That's Void Engineer territory.
    >> Anonymous 01/14/12(Sat)20:18 No.17545256
    >>17545035
    We should add getting together with the Gurus and seeing about expending the Omnilock ability they have in the Blackbird's turrets. Maybe get it to last longer without overloading the unit, because that is a mighty ability stopper there.
    >> Anonymous 01/14/12(Sat)20:28 No.17545376
    Weren't we considering getting the Valcazard at some point?

    and I still say we should get Gene from Godhand at some point. eh fights greater deamons with his bare hands and doesn't afraid of anything.
    >> Anonymous 01/14/12(Sat)20:34 No.17545426
    >>17545376
    Given the need we feel for self sufficiency, we're probably only going for science and engineering until we see what our take is after the next linchpin.
    >> Anonymous 01/14/12(Sat)20:36 No.17545453
    >>17543942
    We could just give the wrench to a Gav for now. See what happens to him.

    Also, MetaOp, does our SSD have Engineering and Science areas? If not, we'll have to build some in there for our. . . projects.
    >> Anonymous 01/14/12(Sat)20:39 No.17545490
    >>17545453
    We know it has sizable engineering workshops for maintaining it's fleet and troops.
    There was talk of upgrading those facilities even before the recent paranoia. Not sure it that happened yet or not.
    >> Anonymous 01/14/12(Sat)20:42 No.17545536
    >>17545376
    We could make a sprint for Cybuster or Aquarion. Valzacard is good, but it's made up of 3 ships and 1 robot, see. Valguard is 1 ship + 1 robot.
    >> Anonymous 01/14/12(Sat)20:57 No.17545724
    >>17545490
    Couldn't have upgraded them; not enough resources or time, with all of the other projects we had our engineers work on.

    >>17545536
    You never learn, do you?
    We don't have the coordinates for any of those Canons, or the expertise and subtlety to do Requisition's job.
    And even if we get a copy of the sector map as it was before, the sector's been so twisted by recent events that all the old coordinates are inaccurate.
    >> Anonymous 01/14/12(Sat)20:58 No.17545735
    >>17545536
    Well, we might find one or more of them when we have to deal with the SRW area (which is probably what's quarantined)
    >> Anonymous 01/14/12(Sat)21:00 No.17545765
    >>17545724
    I am not encouraging it. I was warning the other guy by telling him how many requisitions' worth that thing was.

    >>We don't have the coordinates for any of those Canons, or the expertise and subtlety to do Requisition's job.

    Well, by things shaping up as they are, we'll have to learn to DIY, and I hope later and not sooner.
    >> Anonymous 01/14/12(Sat)21:03 No.17545808
    >>17545536
    >>17545724

    Wouldn't stealing Cybuster or whatever seriously mess up the canon of wherever we're stealing it from? Something that important is going to be missed if we try to get it ourselves.
    >> Anonymous 01/14/12(Sat)21:04 No.17545814
    >>17545724
    I see what happened, we asked about upgrading the SSD engineering, and ended up with an engineering module on the Oncoming Storm.
    >> Anonymous 01/14/12(Sat)21:07 No.17545864
    >>17545814
    The Engineering Bay for the Storm was asked for a very long time, since our last Ship Upgrade back before Ebon Night's world.
    It would have been far more expensive to upgrade the engineering workshops of the Heaven, probably far more than we can afford.
    >> Anonymous 01/14/12(Sat)21:15 No.17545954
    >>17545864
    Well, due to the size of the SSD, we could dock the Storm in the Executor and move all nonessential functions to the Executor. You know, Science, Engineering, Magical/Alchemy.

    It would give them more space and make it so if the Storm is compremised by Black-ops, we won't lose everything research-wise.
    >> Anonymous 01/14/12(Sat)21:17 No.17545982
    >>17545808
    There's a chance to steal Shuu/Neo Granzon from the SRW @G canon because he dies for good there and the LOE plotline deadends right at that point.
    >> Anonymous 01/14/12(Sat)21:19 No.17546007
    >>17545954

    Moving all of that to the SSD would surely be noted by ANON, though. Also, moving most/all of our research stuff to the SSD may raise suspicions since it occurred not long after Yurgus said to cease research on certain things.
    >> Anonymous 01/14/12(Sat)21:21 No.17546033
    >>17546007
    I agree with this anon.
    Moving any of our equipment, or even changing our patterns would be immediately noted by whatever agent has been assigned to keep an eye on us.
    >> Anonymous 01/14/12(Sat)21:25 No.17546076
    >>17546033
    >>17546007

    You're implying we should just comply completely.
    >> Anonymous 01/14/12(Sat)21:31 No.17546166
    Let's take this talk to an irc channel, shall we?
    >> Anonymous 01/14/12(Sat)21:33 No.17546196
    >>17546076
    First, no, we're not.
    Second, we don't even have the next level of Reality Emitter research unlocked so we can't research it anyway.
    Third, immediately moving all of our labs and science personnel would disrupt their current research and set back the Lance of Longinus, Blue Crystal, and S2 Organ research.
    Fourth, the conversation happens on the 13th day of the 2 week vacation; we don't have the time to move everything anyway. We could get it out of the Storm easy enough, but it will be considerably more difficult to move them into the Heaven.
    Fifth, as has been pointed out, it would be immediately apparent to anyone watching us that we plan on disobeying and continuing our research in secret, if we did that.
    >> Anonymous 01/14/12(Sat)21:36 No.17546244
    >>17546076

    Not at all, but just up and moving all of our R&D to another ship would look suspicious as hell. I'm no detective and even I'd raise my eyebrows at someone moving a box of matches to another room when I just told them that they can't play with fires anymore.

    We either need a legitimately good excuse to move our stuff to the SSD, a whole bunch of mirrors, or we might have to wait until we get the funding to bring the SSD's research facilities up to par with the Storm's (or just enough to build the really essential research facilities).

    Or we could de-centralize our research facilities by constructing them across our entire fleet. This would make it more inconvenient for the R&D crew, we wouldn't have all of our eggs in one basket. It may also be harder for unwelcome guests to discover what exactly we're researching if we're careful with security protocols.
    >> Anonymous 01/14/12(Sat)21:38 No.17546266
    >>17546007
    >>17546033

    How about we set up backup lab facilities on the All under Heaven. with the full research data, while leaving our current lab facilities intact, deleting the 'forbidden' data from the Storm's lab. We can have at least a couple of our researchers travel over to the Heaven to 'assist with refits'.

    That's assuming that we can cover this up from any fireman plants on the crew, mind.
    >> Anonymous 01/14/12(Sat)21:39 No.17546275
    >>17546244
    Well, since we have one set of engineering workshops, we should be able to scan the devices and tools in there and make copies for the other ships. We just won't do our "special" research in the Storm ones.
    >> Anonymous 01/14/12(Sat)21:45 No.17546356
    >>17546275
    >>17546266
    >>17546244
    So what engineering projects will go by the wayside, then?
    There's a lot of stuff that our engineers need to do, and workshop space is limited. There's also the question of materials; such as, do we have the elements and materials needed to make the tools of the Engineering Bay? We would need to see if the Engineering Bay has the gravitic and space-time manipulation equipment needed to make more of itself.
    >> Anonymous 01/14/12(Sat)21:46 No.17546377
    >>17546356
    We can do it when we unlock the ability to make research Reality Emitters MK3. Until then, we're not researching anything that needs to be hidden.
    >> Anonymous 01/14/12(Sat)21:51 No.17546417
    >>17546377
    It's strange, amusing, and disappointing, that it's not the SUE-rum, or making questionable alliances/operational reveals that pisses off the higher ups, but something that upsets their little game of politics.
    >> Anonymous 01/14/12(Sat)21:58 No.17546489
    >>17546417

    Either there's something about reality emitters that Nobody Should Ever Know, or it interferes with their potential plans in some form.

    It may be *very* telling of their plans if they're perfectly fine with SUE-rum and Longinus lances and other stuff, but get worked up about distributing better reality emitters.
    >> Anonymous 01/14/12(Sat)22:01 No.17546522
    >>17546417
    >something that upsets their little game of politics.
    Not necessarily. Until we research The Truth Behind Reality Emitters, we don't know if it's just a political game that the factions are playing, or if there's actually some dark secret about the Reality Emitter, like the Shizuma Drive's hidden danger from Giant Robo.
    >> Anonymous 01/14/12(Sat)22:23 No.17546743
    >>17546522
    or something like the secret behind the EVAs (mother's soul is in them) or the secret behind the Getter Rays (universe devouring evolutionary force) or the secret behind Spiral Energy (Universe creating evolutionary force)
    >> Anonymous 01/14/12(Sat)22:25 No.17546763
    >>17546489
    Looks more like it plays with their plans.
    The Spook laid it out pretty well, there is no regulation against it, but he heavily suggests we leave this line of inquiry alone. All very back channel.
    We could have played hardball and demanded an actual order be handed down, but we took the submissive angle ..with a few exceptions we tossed out the airlock.. to avoid seeming like the proud nail and leave us more freedom to bend the lack of order.
    >> Anonymous 01/14/12(Sat)22:28 No.17546792
    >>17546763
    Exactly, we could have been assholes and gotten ordered directly to leave it alone.
    Instead, we're going to "officially" carry out his orders, while carrying out the research unofficially.
    >> Anonymous 01/14/12(Sat)22:29 No.17546802
    The real fun will be when we start researching Transit Drives more deeply.
    >> Anonymous 01/14/12(Sat)22:34 No.17546860
    >>17546802
    That reminds me, we need to hold off on "Meta-ship" research until we have a backup lab. I'm sure we'll get bitched out even worse for that than for fucking with reality emitters.
    >> Anonymous 01/14/12(Sat)22:39 No.17546904
    >>17546522

    In that case, we need to research the history of the Reality Emitter and Transit Drive. Like the fates of their creators.

    Transit drive, you say? Ironically, the VX System research would tie into that. I think that's why we got the Brasta with a smile.

    Again, we have a security issue with ANON or whoever reporting what we're researching. We need to do this, yet not get detected. How do you suppose we pull off both?
    >> Anonymous 01/14/12(Sat)22:42 No.17546933
    >>17546860
    >>17546904
    _We_ are the ones sending reports, and Holtz has agreed to help 'proofread' them for us as well.
    >> Anonymous 01/14/12(Sat)22:47 No.17546979
    >>17546933
    Let me clarify:

    Someone suspected that the the system might be recording what we're doing, but we still need to get shit done.

    >>Moving all of that to the SSD would surely be noted by ANON, though. Also, moving most/all of our research stuff to the SSD may raise suspicions

    >>Moving any of our equipment, or even changing our patterns would be immediately noted by whatever agent has been assigned to keep an eye on us.
    >> Anonymous 01/14/12(Sat)22:49 No.17546992
    >>17546904
    Considering our record of crew losses, it's unlikely to be any of the TG Soldiers.
    With all of the fighting that the task force is expected to do, if I wanted to keep an eye on us, I wouldn't use a crewmember or anyone that could get killed.
    Instead, I'd use a backdoor program in the Oncoming Storm and A.N.O.N. so that whenever they come back to base and interface with the base computer, that a short memory dump would be uploaded and sent to TG Main through the Base's Meta-Comm Array.
    It would be done so that not even A.N.O.N. would be aware of the directive.

    One plan for rooting out such rootkits is to hit up the low security worlds and do nothing out of the ordinary. Then when we hit a lynchpin, after fixing the problem, we feign damage to the Storm's transit drive.
    We then use the opportunity to disconnect A.N.O.N. from the Storm's systems and begin doing a full security audit and sweep of the ship, putting all engineering tasks on hold. We'll probably have to do magical scanning, too.

    Of course, all of this assumes that Black Ops won't be using magical or advanced MetaTech means of scrying on us instead of depending on a method that could be circumvented.
    >> Anonymous 01/14/12(Sat)22:55 No.17547044
    >>17546992
    I like this. Let's add it to the plan lists in the pastebin.

    We just need to polish this for foolproofing.
    >> Anonymous 01/14/12(Sat)23:02 No.17547099
    >>17547044
    >>17546992
    Guys, we already directly asked Holtz if there were any regulations against beefing up our system and network security, under the guise of the (very real) concern about hacker SUEs. We don't need to take absurd risks/lies when working on our computers.

    Though like all upgrades from now on, we don't mention them in our reports.
    >> Anonymous 01/14/12(Sat)23:07 No.17547137
    >>17547099
    The secrecy and isolation is about hidden protocols that will be triggered when we attempt the upgrades and security checks. That during the security sweep, if A.N.O.N. or the ship's network is still able to connect to Sector HQ's systems, that a coded message that someone's tampering with High Command security backdoors might get sent.

    Besides, just because there's no regulation against it, doesn't mean that we won't get another visit from Black Ops. There wasn't a regulation against researching Reality Emitters, either, you know.
    >> Anonymous 01/14/12(Sat)23:08 No.17547147
    >>17547099
    Not nessicarily true. We need to be very careful with ANON. It may have backdoors and fail-safes.

    We're going to upgrade the hell out of all of our other ships, while doing minor upgrades to the systems ANON is hooked to and looking for the back-doors. We will have to be very careful because Holtz may not know that his computer systems are spying on him and us.

    We're just paranoid enough to realize they can, even if they aren't. And even if there isn't backdoors, we can report any leaks or holes we found to holtz so they can fix them.

    Worst case for updating our security? We find we're being spyed on.

    Best case? We prevent being spyed on.
    >> Anonymous 01/14/12(Sat)23:13 No.17547193
    >>17547137
    Also, too many visits from black-ops and while we're out in the field fighting something like Ebon Night, our transpace engines might have a "malfunction" stranding us and destroying our ships.
    >> That slow typing guy !!cAsGzl185mF 01/15/12(Sun)00:29 No.17547731
         File1326605343.jpg-(438 KB, 800x1059, Lusankya_escaping_Coruscant.jpg)
    438 KB
    >>17546979
    Then lets gradually move stuff over? SSD's of Executor's size generally have this larg area that can be set aside for special projects the way Lusankya did.

    As we pack stuff up from the shut down projects to be shipped off to HQ we make copies of it all. One goes to HQ, one goes to the SSD.

    Did they specifically say we couldnt use the reality beams we'd already developed?
    >> Anonymous 01/15/12(Sun)00:30 No.17547740
    >>17547731
    No, and they're not confiscating any of our research materials, either.

    Funny, you would expect them to be a little more thorough..
    >> Anonymous 01/15/12(Sun)00:31 No.17547750
    >>17547731
    No, they didn't say anything about using or making anything, just about the research. I don't think we should specifically mention to them that we are making anything either though.
    >> Anonymous 01/15/12(Sun)00:46 No.17547869
    >>17547750
    >>17547731

    Well, they know about us using the Reality Emitter MK2. They just strongly suggested we don't do anymore research. Hell, they didn't even even say we had to give up what we already had.
    >> Anonymous 01/15/12(Sun)01:56 No.17548557
    >>17547731
    That does raise questions. We got bitched at for the reality emitters, but not the disruptor beams. . .

    We need to find a way to block the disruptor beams, asap.
    >> Anonymous 01/15/12(Sun)01:58 No.17548567
    >>17548557
    No, I think it's because they're not using active infiltrators to look at our research yet, and we only sent the Mk II Reality Emitter designs to TG Main. I don't think they realize we've already developed Disruptor technology.
    >> Anonymous 01/15/12(Sun)02:02 No.17548596
    >>17548567
    Didn't we send the disrupter tech with our last report? Maybe they just hadn't seen it yet.
    >> Anonymous 01/15/12(Sun)02:23 No.17548805
    >>17548596
    I checked, and while we completed the research here at base, we didn't specifically talk to Holtz about it, or ask him to send it to TG Main.
    >> Anonymous 01/15/12(Sun)03:01 No.17549127
         File1326614466.jpg-(28 KB, 300x253, 300px-Kyras.jpg)
    28 KB
    >>17548805
    Well shit. That now is kind of a big deal.

    If they find out about it we can truthfully say we'd finished develpoment before they told us to stop. Until then we need to get these produced and have examples of them along with full specs of all of our ++reality tech boxed up and shipped to other sectors. Preferrably ones Holtz thinks we can trust. We need to go all "cant stop the signal" with this tech before the guys up top decide to wipe it out.

    Anyone else starting to think that the reason there hasnt been any reality tech development is because someone near the top would be vulnerable to it?
    >> Anonymous 01/15/12(Sun)03:09 No.17549187
    >>17549127
    But there's also the other way things could be, that there is some kind of hidden danger to the Reality Emitter, like the secret of the Evangelions or the danger hidden within the Shizuma Drive.
    >> Anonymous 01/15/12(Sun)03:10 No.17549194
         File1326615017.png-(160 KB, 412x326, 1239420307250.png)
    160 KB
    >>17549127
    >Vulnerable to it
    Holy crap. . .
    The Transpace guard may be let by something like Ebon Night.
    >> Potential Writefag 01/15/12(Sun)03:19 No.17549279
    The idea behind the programming checking is that Mouse will clear, secure, and Sandbox program all the computer systems EXCEPT the Oncoming Storm, leaving it as the only one without the FUCK YOU I HAVE MY OWN COMMAND CODES setup we're keeping as Read And Destroy codes for the Command Crew. We *want* to leave them a way into our stuff. It's going to look beyond suspicious if we try to plug entryways into A.N.O.N. and initiate a Sandbox program for the Storm's systems beyond "Oh no, hacker-SUE attack!" protection.

    The trick here, gentlemen, is to stop putting the serious shit we're doing (i.e. Reality Emitter/Transit Drive/Meta-Comm Array research) in our AI's sight. We transfer our stuff onto the All Under Heaven after we use the Creation Engine to build proper workshop facilities. We've been vocal about wanting engineering and SCIENCE! stuff for quite some time, and the All Under Heaven has room to spare so we can set up stuff exactly as we want it to be. The Oncoming Storm will still be the flagship of the sector fleet. We're just taking our research stuff and testing stuff and putting it somewhere that's got better-equipped facilities. Other stuff we discover and learn will be put into our research database on the Storm. We're just keeping Transpace Guard black-box-grade stuff out of the info we have physically available to A.N.O.N., and thus to the eyes of the Firemen and Black Ops.
    >> Anonymous 01/15/12(Sun)03:24 No.17549321
    >>17549279
    I agree that we were to attempt to plug all of the rootkits in A.N.O.N. while here at base, that it would be quickly found out.
    However, I think that sanitizing our AI and the Storm is worth doing, when we're in a secured Canon, away from any contact with Command.
    When we arrive back at base, if there's anything untoward, we can feed them a sanitized and censored version of events.
    >> Potential Writefag 01/15/12(Sun)03:24 No.17549327
    >>17549279

    As an aside, I would like to suggest we get everyone who doesn't have vacuum-rated gear (Knights Inductor) or don't need vacuum gear (Data, droids, Securitrons; all after proper system hardening, of course) some space suits. Preferably armored ones. In fact, let's get some images of a RIG Suit, some space suit data, have some of our engineers combine/design a similar system, and have the Creation Engine make them. I mean, we're all in spaceships, right? It's not a bad idea to be ready to go in case there's suddenly no air... From enemy attacks, of course. *shifty eyes*

    Plus, we *really* need to get Wave Cannon specs. And maybe TIE-Droid specs, too... Or scan the TIE Defenders into the Creation Engine, Soulchip copy our best... three, maybe?... pilots, and add the Wave Cannon tech to the resulting fighters. This'd let us fill the Star Destroyers' compliments, give us mass Wave Cannon output for NuChaos, and we could pump the things out ad infinitium as long as we keep feeding Antaeus. Nigh endless super-blasty uber-drones, gentlemen.
    >> Anonymous 01/15/12(Sun)03:29 No.17549373
    >>17549327
    Personally, I want to use Holtz's connections with other sector managers and in Requisitions to get ahold of some cortical stack implants, to allow for all of our troops to be backed up.

    As for the TIE-D/droid, there's 2 projects we would need to finish:
    Update Creation Engine Database (TIE-Defender) and Update Creation Engine Database (Droids).
    We should then be able to do:
    TIE-Defender/droid

    If we also do Update Creation Engine Database (VF-25), we could also research VF-25/droid.
    >> Anonymous 01/15/12(Sun)03:30 No.17549374
    >>17549327
    Knights Inductor are space marines, right? How is power armour not vacuum rated?
    >> Anonymous 01/15/12(Sun)03:31 No.17549379
    >>17549374
    I think he was listing them as exceptions.
    >> Potential Writefag 01/15/12(Sun)03:37 No.17549415
    >>17549373
    ..I like your style and would like to subscribe to your newsletter.

    >>17549374
    >>17549379
    Yeah, I was listing them as exceptions. Last I checked, Space Marine armor was vacuum rated. If for some bizarre reason it's not (let's face it, KI's just that damn thorough in /tg/'s 40k fanon they probably made sure of this first), then we need to fix it ASAP.
    >> Anonymous 01/15/12(Sun)03:44 No.17549472
    >>17549415
    I'm pretty sure it's vacuum rated. We just need to make sure they all have helmets.
    >> Anonymous 01/15/12(Sun)04:00 No.17549592
    Let's get the X-COM squad guys power armor. Flying version if we can afford it. Also, blaster bomb launchers, or autocannons upgraded with our own custom ammunition. Armor and blaster launchers can be general issue because even rookies can't miss with those babies, autocannon should be special issue.
    >> Anonymous 01/15/12(Sun)04:36 No.17549818
    >>17549592
    Well, we currently have a pile of Fallout Power Armor. We should be able to equip them with that.
    >> Anonymous 01/15/12(Sun)04:41 No.17549845
    >>17549592
    The X-COM soldiers came with Flying Armor and Blaster Launchers.
    The only issue might be getting more Blaster Bombs, since we don't have the formula for synthetic Elerium-115.
    >> Potential Writefag 01/15/12(Sun)04:56 No.17549925
    >>17549845
    I think the thing is gonna be getting the element-creation stuff ala that Schlockverse fabber upgrade people have been talking about that lets us use gravity and shit to make elements. But if we can get what we need to make Elerium-115... I have an idea. Blaster Munitions. Load the VF's gunpods with Blaster Bomb-like tipped bullets, give them Elerium-enhanced clusterbombs.. IF we can *make* the stuff, we've got personal anti-gravity tech to simply copy and produce as well.

    Our main issue is gonna be getting that fabber. Push comes to shove, get the X-Com guys to disassemble a Blaster Bomb (should be easy since they make the things, plus it isn't being fired so it's not armed to go boom upon touching anything. They had to get them apart to research their inner workings somehow, right?) and pull out the Elerium inside. Maybe see if the Indefatigable can technobabble up a matter enricher or something to make the stuff.

    Perhaps we need to be nice and cautious with the next few worlds so we can try to pool any additional research data points and general rewards together to try and equal an Equipment upgrade or a Ship upgrade; whichever gets us the fabber stuff. Once we have that, all we'll need are schematics.
    >> Anonymous 01/15/12(Sun)05:10 No.17549993
    >>17549925
    We don't even need schematics for everything with a Schlockverse fabber. It has an idiot-mode so you can make stuff very easily just by showing it what you want.
    >> Anonymous 01/15/12(Sun)05:15 No.17550008
    That said, we should look into the technology used by X-Com space division. You know, the guys from X-Com Interceptor.
    >> Anonymous 01/15/12(Sun)05:43 No.17550117
    >>17549925
    The Schlockverse fabbers only have the gravitic systems to make neutronium.
    That's still not enough gravity to create the space-time knots for Star Wars repulsorlists, but might be enough to create the strings used in Federation quantum torpedoes.
    But they don't do true matter transmutation or energy-matter conversion. They come close, but creating true E-115 is probably beyond them.

    We would need the formula for synthetic E-115 to maybe make it work.
    >> Anonymous 01/15/12(Sun)09:37 No.17551229
    >>17549327
    I agree.

    >>17549373
    I disagree with droid VF-25s. I think we need to make our version of the Ghost drones instead.
    >> Anonymous 01/15/12(Sun)09:42 No.17551270
    >>17549374
    >>17549415
    >>17549592

    None of our Space Marines have flight pack equipment to their armor yet, for some bizarre reason.

    The other thing I want to mention is if we can scale up the personal anti-grav tech for the Gunstar and Hyaku Shiki for increased atmospheric combat ability.

    ---which leads us into the question: What kind of tech do you want to implement in the TGbein designs?

    And the RVF-25-TG .... we're supposed to develop a twin compact drive to make round trips. We need to get the Eyepod data fed into the Antaeus.
    >> Anonymous 01/15/12(Sun)09:45 No.17551287
    >>17549925
    It's not the blaster bombs that worry me, but that we eventually need to upgrade our VF-25s to MDE munitions (but we don't have fold quartz basis for them...). The most reliable thing to do with small supplies of fold quartz re the MDE particle beam weapons.
    >> Anonymous 01/15/12(Sun)09:58 No.17551382
    >>17549925
    We still have people trying to get PROXY and Rupert Giles, but we still need to get Zolomon, iirc.

    Someone suggested we reverse engineer a way to extract canon coordinates from a canon native....

    We also don't have a size L mech to fight giant enemies (with the minimum size around Ebon Night and almost up to Godzilla-size). We do have size SS (drones) and size M mechs (everything else we have).
    >> Anonymous 01/15/12(Sun)11:21 No.17552031
    http://suptg.thisisnotatrueending.com/archive/17541318/

    How many achivements have we collected so far?
    >> Anonymous 01/15/12(Sun)12:31 No.17552581
    What does the shadowrun gear and fallout power armor do? What about the other kinds (excepting the SM armor)?
    >> Anonymous 01/15/12(Sun)12:35 No.17552600
    Going through the archives.

    >>You depart for your ship in short order. As Holtz's office doors slide shut behind you, you hear him mumble something.

    >>"I wonder if Ingram and Cobray have to deal with this sort of shit."

    Holtz knows something about SRW.
    >> Anonymous 01/15/12(Sun)13:26 No.17553022
    >>17551382
    I thought we were going to be getting MechaGodzilla back eventually?
    >> Anonymous 01/15/12(Sun)14:10 No.17553510
    >>17553022
    Only if we requisition it. If we need a large supply of mechs, we're better off "borrowing" them from the SRW canons that are dead ends.

    How would we even cart around Tengen Toppa Gurren Lagann or Getter Emperor?
    >> Anonymous 01/15/12(Sun)14:13 No.17553547
    >>17549279
    I would like to remind everyone AGAIN that we already asked Holtz if it was alright to upgrade the protections on our system and network. We have no reason to hold off of on setting up heavier protections around ANON's systems. Our official reasoning is that, in working with netrunners and the like it has been pointed out that we need heavier protections against high-level computer infiltration and Hacker-SUEs.
    With that reasoning we can just start with ANON and work our way through the sytems.
    >> Anonymous 01/15/12(Sun)14:15 No.17553563
    >>17553547
    Yes, but it may be boobie-trapped. Researching reality emitter wasn't on the books either and we don't want to activate some kill-switch.
    >> Anonymous 01/15/12(Sun)14:25 No.17553660
    >>17553547
    And the rest of us would like to remind YOU again, that Reality Emitter Research wasn't against the book either, but we still got a visit from TG Black Ops for it.
    Just because it's not listed as something we can't do, doesn't mean that we're going to be able to get away with it.
    >> Anonymous 01/15/12(Sun)14:28 No.17553701
    >>17553563
    We _asked_ first. Geeze, I favor a little paranoia, but too much just draws attention and more trouble.
    Besides we can go over the code first.
    As part of our reasonable paranoia, make a Backup of ANON, 'in case something happens'. Then have Mouse, Data, netrunners, and a TW pick over that code forwards and backwards before we move on to the main even.
    >> Anonymous 01/15/12(Sun)14:32 No.17553748
    >>17553660
    We got a visit from a Fireman spook who just 'asked' us to lay off the research after we filed a big giant report on that and send it through open channels to HQ.
    That visit was as unofficial as it gets, but it was a threat, just not one from the actual chain of command.
    >> Anonymous 01/15/12(Sun)14:41 No.17553842
    >>17553748
    If High Command sent an official order, then that order would be on the records. Since it's likely they wanted to avoid having any of this on official documents, they sent Black Ops.

    >>17553701
    Having secure backdoors and rootkits is a reasonable precaution when sending a valuable ship with technology you don't want falling into enemy hands into hostile territory.
    As pointed out, the backdoors might not even be in A.N.O.N. but in the router ROM IOS of the ship's network backbone.



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]