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  • File : 1326397710.png-(400 KB, 1172x816, MEGALITHCOVER.png)
    400 KB MEGALITH v. 0.1 Megalith !9phgYvH10U 01/12/12(Thu)14:48 No.17516668  
    We find ourselves looking upon a twilight pyre.
    Were for the first time in so many spins of the sky the stars have given us the light to see the world before us.

    And the first words we hear are that of the pleas of the littlelings below us;

    " Help "

    The stars tell us of their tale, though short, has witnessed their banishment from their underground home and now find themselves here in witness of the wide open sky, within reach of monsters and malice in all shapes and sizes.

    Tell me, my brothers,
    can you hear them ?
    >> Anonymous 01/12/12(Thu)14:52 No.17516701
    seem interesting... what is it about op?
    >> Anonymous 01/12/12(Thu)14:52 No.17516703
    I hear something, it doesn't sound like the roasting flesh of my enemies though.
    >> Anonymous 01/12/12(Thu)14:52 No.17516708
    Yes. Yes I can.
    Let's help them out.
    >> Anonymous 01/12/12(Thu)14:53 No.17516714
    Oh shit, suspected monday quest !
    >> Longhair !mcjIvYoI3A 01/12/12(Thu)14:54 No.17516725
    Looks like we need to build a base.
    Start with a farm for food?
    >> Anonymous 01/12/12(Thu)14:54 No.17516731
    Oh hey Monday

    My body is ready for TOWER DEFENSE
    >> Anonymous 01/12/12(Thu)14:55 No.17516736

    Start with spears, for self defense AND food
    >> Anonymous 01/12/12(Thu)14:57 No.17516747
    We'll need some wood for those spears, though I imagine we can just sharpen some river rocks for the spearheads.

    Food means farms, I think we can build those without collecting any additional resources.
    >> The Changeling !mX0wRWF/A2 01/12/12(Thu)14:57 No.17516752
    I hear them. But I wish I didn't. Cries of battle is what we should be hearing.
    >> Anonymous 01/12/12(Thu)14:58 No.17516757
    First, after the self defense, of course we gather plants, hunt mountain goats and build a few farm plots.
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:01 No.17516805
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    Our senses travel down to the world of shape.

    Our bodies both seperate and connected to the planet.

    Help the littlelings we must.

    But we are just one being, TOWERING over the rest of the world.

    The northern winds leaves them a shiver. Are these little lings not accustomed to shelter ?
    >> Anonymous 01/12/12(Thu)15:03 No.17516830
         File1326398636.gif-(56 KB, 430x450, Croco.gif)
    56 KB
    They look familiar...
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:06 No.17516863
    The World Turns ....

    [Will Now be listening to the heavens above for instruction. ]
    >> Anonymous 01/12/12(Thu)15:07 No.17516873

    Clearly we need to hit those trees up for some wood.
    >> Longhair !mcjIvYoI3A 01/12/12(Thu)15:07 No.17516875
    Build a farm and houses.
    >> Anonymous 01/12/12(Thu)15:10 No.17516900
    Dig burrow, cut trees for bows and trap, hunt and start making more baby lizard. Time to be kobold.
    >> Anonymous 01/12/12(Thu)15:10 No.17516901
    Chop down the trees on the hill behind us
    Start to build shelter and such on top of the hill.
    Begin to fortify it, first with stakes, moving our way up to earthworks and a pallisade (and stakes).
    >> Anonymous 01/12/12(Thu)15:12 No.17516925
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:20 No.17516998
         File1326399627.png-(998 KB, 1500x1200, HOPE02.png)
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    We have turned the Earth for them and plucked a tree for their use.

    They happily accepted and made themselves a cottage next to the mushroom fields. So long as water was near, such activities are possible.

    And now I spy that their little sign had changed in number, though I only count 6 little-lings.

    Were they expecting more guests ?
    >> Anonymous 01/12/12(Thu)15:22 No.17517025
    Maybe we could dig out a trench from the river and make them a little lake right there?
    >> Anonymous 01/12/12(Thu)15:23 No.17517029

    They're going to need a wall soon.
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:23 No.17517037

    It would seem that the little lings would require a cottage of work if they are to chop trees all day. . .
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:25 No.17517059
    The world turns again, Time to listen to the stars.

    [Time for Instructions; 5 minutes of starlight ]
    >> Anonymous 01/12/12(Thu)15:25 No.17517062
    I'd rather have them Dig the hill and trap it, it seems safer.
    >> Sleepy Drawfag !akCH8J2URM 01/12/12(Thu)15:25 No.17517065
    This thread is relevant to my interests!
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:28 No.17517090
    [Time to Get to Work]
    >> Anonymous 01/12/12(Thu)15:29 No.17517104

    The problem with the hill is it's way on the other side of that river and we don't know what those ruins are about. We're better off fortifying our current position and then exploring the hill. Then we turn it into a fortress.
    >> Anonymous 01/12/12(Thu)15:31 No.17517135

    Lets dig out the ruins/stones next to us.
    >> Anonymous 01/12/12(Thu)15:32 No.17517139
    I'm talking about digging into it, not exploring the surface. Worst thing that can happen is some unknown underground burrower monster, but with no knowledge of the setting I'm ready to take that risk.
    >> Anonymous 01/12/12(Thu)15:34 No.17517156
    derp I though the the greener grass behind the statue starting point was a hill, please excuse my error.
    >> Anonymous 01/12/12(Thu)15:36 No.17517177
    >Were they expecting more guests ?

    OK my guess is not now we can support 10 little dudes right?
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:37 No.17517188
         File1326400652.png-(1.01 MB, 1500x1200, HOPE03.png)
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    A trench was dug, and a lake had formed. The little-lings were excited to have water nearby, now they can build around the surrounding area.
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:39 No.17517204
    The World Turns.

    What should I do now, brothers.

    > 5 minutes
    >> Anonymous 01/12/12(Thu)15:40 No.17517215
    Make a fence for a pasture, and find some animals that the little things can ride/eat.
    >> Anonymous 01/12/12(Thu)15:41 No.17517224

    Cut more trees for the little ones and see if you can dig out those stones near us.
    >> Anonymous 01/12/12(Thu)15:41 No.17517225

    I like that idea
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:42 No.17517234

    Indeed my guess was right.
    For every 3 littlelings living in the town, 1 more pops up.
    >> Anonymous 01/12/12(Thu)15:42 No.17517235
    Buil a moat around their camp, with a good space for expansion inside.
    >> Anonymous 01/12/12(Thu)15:43 No.17517239
    Gentlemen, might I suggest we construct a stockade?
    >> Anonymous 01/12/12(Thu)15:43 No.17517242
    Make a hide on top of the hill so they can see anybody coming along the rode without being seen themselves.

    Build more agricultural stuff.
    >> Megalith !9phgYvH10U 01/12/12(Thu)15:43 No.17517246
    [Time to Get to Work.]
    >> Anonymous 01/12/12(Thu)15:44 No.17517255
    Well though
    >> Anonymous 01/12/12(Thu)15:46 No.17517279
    OP Say, any luck of chance of continuing N0C?
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:06 No.17517453

    Yup. I like N0C but I wanted to try this out.
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:08 No.17517471
         File1326402539.png-(1.06 MB, 1500x1200, HOPE04.png)
    1.06 MB
    The World Turns, the Heavens speak.
    [5 minutes]

    It would seem that while the Littlelings wish for me to make more things for them, I have occupied myself on so many tasks, so the idle things have taken it upon themselves to expand the farm, and dig a ditch. Both of which required no plucked trees.
    >> Anonymous 01/12/12(Thu)16:10 No.17517482
    Now lets build a stockade around the moat with a wooden bridge!
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:10 No.17517484
    If only they could pluck the trees themselves...
    >> The Changeling !mX0wRWF/A2 01/12/12(Thu)16:11 No.17517496
    We shall teach them!
    >> Anonymous 01/12/12(Thu)16:11 No.17517498
    Build a worker hut
    >> Anonymous 01/12/12(Thu)16:11 No.17517502
    Agreed, but let's work on some axes while we're at it to speed up the chopping and to defend ourselves.
    >> Anonymous 01/12/12(Thu)16:14 No.17517532
    I spy with my little eye an approaching pack of wolves.
    >> The Changeling !mX0wRWF/A2 01/12/12(Thu)16:14 No.17517536
    >> Anonymous 01/12/12(Thu)16:15 No.17517544
    The little things should search the river for some stones and bash them together to make choppers for trees and food. We should teach them this and they'll surely learn how to make more advanced tools.
    >> Anonymous 01/12/12(Thu)16:18 No.17517562
    seconding this
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:19 No.17517565
    [Time To get to work]
    >> Anonymous 01/12/12(Thu)16:19 No.17517566
    I'm also in favor for the palisade. A well defended village is a prosper village.
    >> Anonymous 01/12/12(Thu)16:27 No.17517622
    Did this thread just die?
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:28 No.17517629
         File1326403726.png-(1.07 MB, 1500x1200, HOPE05.png)
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    The Kobs, as they have told me requested a shack where they can work in darkness where their ideas would allow them to make tools. I have done so and now they've gone into the business of collecting trees from the forest for use for their defenses.

    They would need a forge if they are to fight intruders with their weapons. Those require stone.

    [The World Turns]
    5 Minutes
    >> Anonymous 01/12/12(Thu)16:30 No.17517640
    Prospect the river and retrieve loose stones from said river to construct the forge.
    >> Anonymous 01/12/12(Thu)16:30 No.17517644
    Help them get stone to build a forge
    >> The Changeling !mX0wRWF/A2 01/12/12(Thu)16:31 No.17517649

    >> Anonymous 01/12/12(Thu)16:31 No.17517650

    Oh hey look some useless ruins that I'm going to assume are made of stone. Turn them into a forge!
    >> Anonymous 01/12/12(Thu)16:31 No.17517651
    Dig up a large whole in the ground, so we can use the stone beneath the soil and mine it for minerals
    >> Anonymous 01/12/12(Thu)16:32 No.17517662
    Use the ruin to the right of the village for a temporary source of stone.

    Those wolves are going through the forest on the other side of the river, and I bet they're hungry, hombre.
    >> Anonymous 01/12/12(Thu)16:32 No.17517663
    Have them make shovel and pick, then strike the earth! Use the stone extracted for the forge while the soil will go to making a hill of their own, larger than any other hill.
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:33 No.17517674
    [Time To Work]
    >> Anonymous 01/12/12(Thu)16:34 No.17517679
    Also, with all the digging, some clay must have been excavated as well. We should teach them how to make ceramics, so they can store the surplus mushrooms when it's harvest time.
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:35 No.17517687
    For Future Reference:
    Please distinguish orders between the Kobs



    [It seems I dont have a name...]
    >> Anonymous 01/12/12(Thu)16:37 No.17517704
    Order for Megalith: Capture the wolves/beasts for the kobs to domesticate. They could make useful allies.
    >> Anonymous 01/12/12(Thu)16:38 No.17517708

    Stone giant
    >> Anonymous 01/12/12(Thu)16:38 No.17517712
    You name is Stony.
    >> Anonymous 01/12/12(Thu)16:39 No.17517722
    Frank from Accounting.

    >Gaja tienc
    Captcha is pitching in too
    >> Anonymous 01/12/12(Thu)16:39 No.17517729
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:42 No.17517747
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    It would seem that during our quest for STONE
    we spy a structure looking mighty familiar.

    Should we instead just extract this statue for stone or....
    >> Anonymous 01/12/12(Thu)16:43 No.17517756
    Break this down. We dont need a image of ourselves. We are not that egocentric, are we?
    >> Anonymous 01/12/12(Thu)16:43 No.17517759
    I think we should leave it alone for now and grab some stone from elsewhere. Maybe parts of the ruins on that hill?
    >> Anonymous 01/12/12(Thu)16:43 No.17517761
    >> Anonymous 01/12/12(Thu)16:44 No.17517763
    I'dsay not. It seems to be of similar construct to you, Megalith. Perhaps even your predecessor.
    >> Anonymous 01/12/12(Thu)16:44 No.17517764

    I wanna say preserve the structure, it could have more important uses.
    >> Anonymous 01/12/12(Thu)16:45 No.17517768
    People, since we are looking for stone, what about a stone wall? Seriously. We have a giant friendly helping golem, why not build a stone wall, skiping the palisade step, and never have to worry about raiders, wild beast and the like again?
    >> Megalith !9phgYvH10U 01/12/12(Thu)16:45 No.17517770
    In that case, shall I repair it with the stone we do have ?
    >> Anonymous 01/12/12(Thu)16:45 No.17517771

    Whether now, or later.
    >> Mr. Smile 01/12/12(Thu)16:45 No.17517772

    Garoon'vashana'talik The Old One of Stone
    Garoon for short
    >> Anonymous 01/12/12(Thu)16:45 No.17517773
    Seconded. The Kobs can perhaps bring a small gift and ask for wisdom.
    >> Anonymous 01/12/12(Thu)16:46 No.17517778
    First stone wall. After we can repair statues having our little kobs safe inside their castle.
    >> Anonymous 01/12/12(Thu)16:46 No.17517779
    >> Anonymous 01/12/12(Thu)16:47 No.17517786
    You sir, are a smart man.
    >> Anonymous 01/12/12(Thu)16:47 No.17517788
    Not yet, use the stone we have to build a forge so the Kobs can get industry up in this motherfucker.
    >> Anonymous 01/12/12(Thu)16:47 No.17517789
    Yes. It may provide us a boost, bolstering our awesome. If not, we can always reclaim the stone.
    >> Anonymous 01/12/12(Thu)16:49 No.17517806
    Go for it. But the kobs should mine for more stone.
    >> Anonymous 01/12/12(Thu)16:55 No.17517862
    I don't think there's enough easily accessible stone to build a stone wall and a pallisade with earthworks is going to work against most threats.

    Once we get a forge up, maybe we can start a quarry in the hill and get stone that way.
    >> Anonymous 01/12/12(Thu)16:57 No.17517871
    This, you guys seem to be jumping the gun a little.
    >> Anonymous 01/12/12(Thu)16:58 No.17517882
    Thirding this.
    >> Anonymous 01/12/12(Thu)16:58 No.17517884
    Not to mention, when the Bolds have tools we can do more things faster.
    >> Megalith !9phgYvH10U 01/12/12(Thu)17:15 No.17518022
         File1326406527.png-(2.52 MB, 3000x2400, HOPEfix.png)
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    The quest for stone was not as abundant,
    however a forge was constructed, as was a mine.
    The combination of these two boons allowed fthe Kobs to better their tree getting and mining business.

    [I have rewritten the number of kobs we have to reflect the AVAILABLE number of idle Kobs as opposed to the busy ones. Idle Kobs can be used for projects like building or errands. Kobs that are posted with a job are busy being that role indefinitely. ]

    [Overview so far:
    Log Hut: Collects wood
    Forge: Upgrades tools using stone
    Mine: Collects stone
    Farm: Increases Cap
    Water: Allows for building and Errands
    Pasture: Adds Cap, allows for Animal Domestication, expand more pastures to tame other types]

    Most Buildings require 2 Kobs to work.

    THe World Turns 8 minutes.
    >> Anonymous 01/12/12(Thu)17:17 No.17518040

    either domesticate or step on those wolves, sooner would be better.
    >> Anonymous 01/12/12(Thu)17:18 No.17518050
    Megalith, capture some wolves as was said earlier, free Kobs should work on the palisade.
    >> Anonymous 01/12/12(Thu)17:18 No.17518052
    Send some Kobs into the woods with sharp tools to deal with dem pesky wolves.
    >> Mr. Smile 01/12/12(Thu)17:20 No.17518064
    I say we should domesticate the wolves and use them to hunt for more food, perhaps build a Wolf Breeding ground to tame and train them.
    >> Anonymous 01/12/12(Thu)17:23 No.17518089
    Stone guy: Gather more soil to make a bigger hill next to the mine

    Koblod: Idle kobold Make another house and a training field also a bowyer.
    >> Megalith !9phgYvH10U 01/12/12(Thu)17:24 No.17518094
    Time To Work
    >> Anonymous 01/12/12(Thu)17:25 No.17518098


    Domesticated wolves would help with hunting and defense.

    Also - OP, when this is finished, could we get a 1920x1080 wallpaper? Liking the art style.
    >> Anonymous 01/12/12(Thu)17:38 No.17518202
    I like the writing and style.

    It somehow feels nostalgic.
    >> Anonymous 01/12/12(Thu)17:45 No.17518250
    Agreed. This is beautiful OP. 10/10.
    Would you be interested in an art project? I have a proposal for artists if they are interested, and I love your style.
    Email is in the email field if you would be so kind as to take a moment to contact me.

    In the meantime.. kobolds ( with Stone Guardian help ) get on them wolves, and a paddock/kennel for them.
    >> Megalith !9phgYvH10U 01/12/12(Thu)17:46 No.17518261
         File1326408380.png-(1.14 MB, 1500x1200, HOPE08.png)
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    The wolf situation was resolved thoroughly.
    Our two hands captured two for domesticated use.

    The Hunting party sent after the other wolves were ambushed, but they fought back bravely.

    It seems the Kobs are well on their way to having a fighting force on their own.

    [Training Grounds: +1 To Armed Forces
    Bowyer: Archer Kobs can be trained.]

    The World Turns, and there is hope.
    >> Anonymous 01/12/12(Thu)17:48 No.17518283

    Those wolves look just big enough to ride. Animal transportation could help them out immensely in exploring the world around them.
    >> Anonymous 01/12/12(Thu)17:49 No.17518291
    Let's make a bridge across the river. Set at least 2 Kobs on a militia patrol to warn the other about any incoming danger.

    >illgive councilman
    No captcha, we will not set up a corrupt government.
    >> Anonymous 01/12/12(Thu)17:51 No.17518312

    SOME form of government might be worth looking in to, though. Our little tribe is growing, and will need some organization in the future.
    >> Anonymous 01/12/12(Thu)17:51 No.17518314
    The wolves look big enough to carry Kobs on their backs. It could be included in their training.
    The dead (if he's dead) Kob should be burried outside the moat, maybe on the small island on the left.
    Also, idlers could try fishing (maybe with use of the new bows). And every young one should train with slings.
    >> Mr. Smile 01/12/12(Thu)17:54 No.17518359

    I agree and we should do this both, first we train the wolves to ride and battle alongside with the Kobs and then we make a government, perhaps a Democracy?
    >> Megalith !9phgYvH10U 01/12/12(Thu)17:55 No.17518368
    [Time To Work]
    >> Anonymous 01/12/12(Thu)17:57 No.17518389
    With how small our tribe is right now, a direct democracy seems best. I would say communism, but, yeah...
    >> Megalith !9phgYvH10U 01/12/12(Thu)18:16 No.17518577
         File1326410175.png-(1.17 MB, 1500x1200, HOPE09.png)
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    Dark hordes cross the hills, it seems that a hunting tribe has come for their lost hounds.

    And it looks as if the kobs would not be powerful enough to take them. This is a fact.

    As a servant of the planet, I cannot use my hands to harm beings.

    However if we were to become a [Tower] of some sort, my shape would not be breaking the rules of the stars. Since Towers are tasked to protect.

    The World Turns, the Kobs will survive yet.
    >> Anonymous 01/12/12(Thu)18:19 No.17518604
    Become a Wall
    >> Anonymous 01/12/12(Thu)18:19 No.17518610
    Transform into a tower at the bridge and deny them? (If that's possible)
    Have Kobs use the refuse from the mine to fortify the settlement. Be sure to train some for battle.
    >> Anonymous 01/12/12(Thu)18:20 No.17518615

    They don't seem to be armed with ranged weaponry, we'll need to use that to our advantage.

    One idea - build a platform on the Megalith, load it up with Kobs and boulders. Shoot arrows and drop rocks.
    >> Anonymous 01/12/12(Thu)18:20 No.17518621
    Remove the bridge so the kobs have time to craft bows and arrows to shoot the hordes down.
    >> Anonymous 01/12/12(Thu)18:22 No.17518642
    Tatical genius
    >> Anonymous 01/12/12(Thu)18:25 No.17518667
    Become a tower, blocking the bridge. Said tower must include methods for dealing death to the oppressors.
    Line the river with archer kobs, as many kobs as can be drafted into service.

    Perhaps if we slay the leaders, the hounds will be aimless? Concentrate fire on the masters, and attempt to capture the beasts if possible.
    >> Anonymous 01/12/12(Thu)18:25 No.17518671
    Some Kobs could also lay som simple traps, be it snares or stick pits around the village. Just in case they manage to pass through the tower or whatever the Megalith becomes
    >> Megalith !9phgYvH10U 01/12/12(Thu)18:27 No.17518687
    [Time To Work]
    >> Anonymous 01/12/12(Thu)18:28 No.17518700

    Both great ideas, cut off their leadership, and our smaller force will need to practice guerrilla warfare.
    >> Anonymous 01/12/12(Thu)18:30 No.17518721
    Guerrilla up in thsi bitch
    >> Anonymous 01/12/12(Thu)18:34 No.17518756
    I suggest we go and explore the church-ruin-thing later on, and the statues obviously. Who knows what celestial mysteries awaits us?

    You never win in RTSs when you sit in your base and pick your nose.
    >> Megalith !9phgYvH10U 01/12/12(Thu)18:49 No.17518921
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    The World turns dark,

    Our bodies have become the shape of cannon towers, firing once at night, and once again during the day. Unfortunately the Kobs can only act during their turn.

    Idle Farmers go off to build traps around the village.

    [Enemies act forth during this phase]
    >> Anonymous 01/12/12(Thu)18:57 No.17518999
    All thats left now, is to wait.
    >> Megalith !9phgYvH10U 01/12/12(Thu)19:02 No.17519053
         File1326412930.png-(2.85 MB, 3000x2400, HOPE11.png)
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    Naks and Hooch explores the ruins and makes yet another familiar revelation.

    The fight continues....

    [The World Turns]
    >> Anonymous 01/12/12(Thu)19:07 No.17519103
    Excellent, Naks and Hooch! Lay low, get out of there, and receive well-earned reward.
    >> Anonymous 01/12/12(Thu)19:09 No.17519119

    Naks and Hooch confirmed for scout tier.
    >> Megalith !9phgYvH10U 01/12/12(Thu)19:11 No.17519140
    Meanwhile a human has left his chair to pursue coffee.

    How this affects our tale is mystical.

    And yet it seems we are compelled to wait until he accomplishes this errand.

    You may discuss a strategy in the meanwhile.

    >> Anonymous 01/12/12(Thu)19:25 No.17519282
    Shower arrows over the enemy when they try to cross the river
    >> Anonymous 01/12/12(Thu)19:26 No.17519292

    Really loving this thread btw, it's like Dorf Fort, only, Kob Town.
    >> Sleepy Drawfag !akCH8J2URM 01/12/12(Thu)19:31 No.17519337
    Incidentally there is a mod of Dwarf Fortress called "Kobold Camp"
    >> Kha 01/12/12(Thu)19:35 No.17519370
    Sleepy, when lizard buildan village again?
    >> Anonymous 01/12/12(Thu)19:36 No.17519381
    Folks, the raiders are clearly summoning something on the throne there.

    I suggest we kill the obvious shaman before there's a stone giant that hurls rocks at our village.
    >> Anonymous 01/12/12(Thu)19:41 No.17519446

    That's Naks and Hooch, man.
    >> Anonymous 01/12/12(Thu)19:43 No.17519469
    Oops. That's what happens when you stop paying attention.
    >> Anonymous 01/12/12(Thu)19:46 No.17519496
    The Kobs practicing archery should also train wolf archery. And some kind of caltrops would be a neat piece of equipment for the scouts like Naks, it could be made in the forge or by idlers (none now probably) from wood/fish bones, if metal isn't availible.
    >> Megalith !9phgYvH10U 01/12/12(Thu)19:50 No.17519534
    Time To work.

    [all suggestions above this post are not being processed]
    >> Anonymous 01/12/12(Thu)19:51 No.17519553
    So....ALL of them?
    >> Anonymous 01/12/12(Thu)19:55 No.17519596

    Maintain defensive perimeter, continue to target leaders, perhaps have the archers ignite their arrows for extra damage.
    >> Sleepy Drawfag !akCH8J2URM 01/12/12(Thu)19:58 No.17519622
    Unfortunately I am not sure, I got some inspiration for working on other things lately but we will see. If any possible time it would be Saturday or Sunday.
    >> Megalith !9phgYvH10U 01/12/12(Thu)20:10 No.17519736
         File1326417036.png-(2.93 MB, 3000x2400, HOPE12.png)
    2.93 MB
    The World Turns and the Battle at the River Continues !
    >> Anonymous 01/12/12(Thu)20:11 No.17519743
    collect some stone and use it to repair one of those ruins!
    >> Megalith !9phgYvH10U 01/12/12(Thu)20:16 No.17519782
    [Time to Work]

    > Most if not all of them
    [I normally dont process the ones that conflict against those first few that are building momentum. So getting an early post is sometimes good !]
    >> Anonymous 01/12/12(Thu)20:22 No.17519841

    If the archers on the north side can't stop that group from crossing, Naks and Hooch need to take them with and position behind the pit trap, lure those guys over when they get across the river.
    >> Anonymous 01/12/12(Thu)20:26 No.17519890
    Pray to the skies for diving intervention and assistance.
    >> Megalith !9phgYvH10U 01/12/12(Thu)20:33 No.17519980
         File1326418404.png-(1.26 MB, 1500x1200, HOPE13.png)
    1.26 MB
    The World Turns.

    The Battle is met. We worry about the oncoming forces,

    even now, one of the kobs risk themselves to wake up our brother.
    >> Anonymous 01/12/12(Thu)20:33 No.17519982
    I bet you guys want that stone wall now, hey suckers
    >> Indonesian Gentleman 01/12/12(Thu)20:37 No.17520015
    WOAH! A new Monday quest! and it's a turn-based strategy as well? Count me in!

    Order some Kobs to reinforce the northeast side of the river, there's some of them trying to cross!
    >> Anonymous 01/12/12(Thu)20:37 No.17520024
    Have the farmers take up the axes and meet the attackers on the highest ground possible.
    >> Anonymous 01/12/12(Thu)20:42 No.17520093
    >> Anonymous 01/12/12(Thu)20:42 No.17520096

    Looks like that may be the bridge. The ruins might make suitable cover as well. Tower needs to target group chasing the scout.
    >> Megalith !9phgYvH10U 01/12/12(Thu)20:43 No.17520098
    [Time To Work]
    >> Indonesian Gentleman 01/12/12(Thu)20:49 No.17520166
    Direct your tower fire towards the northeastern raiders, quickly! While they are still bogged down by water, and not before they're on dry land!
    >> Megalith !9phgYvH10U 01/12/12(Thu)21:01 No.17520348
         File1326420063.png-(1.25 MB, 1500x1200, HOPE14.png)
    1.25 MB
    The light of hope fades !
    The planet tastes a bitter taste of blood.

    The World Turns [8 Minutes]
    >> Anonymous 01/12/12(Thu)21:01 No.17520351
    I second directing fire to protect the Kobold rushing to the West.

    And for the kobs, on the eastern bank, pepper the LEADER as much as possible, try to get them while they are swamped in the river.
    Those who are farming, rush to support the defenses with melee weapons, before the wolves and goblins attack our men in close.
    >> Anonymous 01/12/12(Thu)21:03 No.17520379
    >> Anonymous 01/12/12(Thu)21:05 No.17520406

    Archers in the woods should climb in to the trees, the boughs will provide concealment, cover, and elevation versus their attacks.
    >> Anonymous 01/12/12(Thu)21:13 No.17520506
    Blast the river with cannon fire !

    Otherwise hit that horde of dogs.

    That tower should be waking up now
    >> Megalith !9phgYvH10U 01/12/12(Thu)21:21 No.17520618
    [Time to Work]
    >> Megalith !9phgYvH10U 01/12/12(Thu)21:29 No.17520749
         File1326421770.png-(1.3 MB, 1500x1200, HOPE15.png)
    1.3 MB
    The Battle continues ,
    3 wolves and a goblin has made it to the township !

    Many have been slain !

    But alas, Our second sibling awakens to help us fullfill the Kob's wish !

    >> Megalith !9phgYvH10U 01/12/12(Thu)21:30 No.17520762
    The World Turns ]

    [8 minutes]
    >> Anonymous 01/12/12(Thu)21:32 No.17520797
    Rejoice! For surely the gods are with us this day! Renew our fight, our vigor! Ax Kobs, charge!

    Our awakened brother must join with us in this endeavor as well!
    >> Anonymous 01/12/12(Thu)21:33 No.17520808
    rolled 9 = 9

    Critically construct Kobold Rider, defender of lizard folk everywhere
    >> Anonymous 01/12/12(Thu)21:36 No.17520860
    Good! Our mighty sibling may not be able to influence this battle much, but we can assuredly repel these invaders!

    One of our kobs should unleash our captive warhounds to assist in the defense! Provided they are ours to command.

    Additionally.. this horde. It came from somewhere.

    Let us take one of the intruders.. alive.
    Disarm them, take their weapons. Tame their hounds. And find out who or what we face.
    >> Indonesian Gentleman 01/12/12(Thu)21:42 No.17520932
    Hmm, take them alive, eh?
    >> Megalith !9phgYvH10U 01/12/12(Thu)21:44 No.17520947
    [Time To Work.]
    >> Megalith !9phgYvH10U 01/12/12(Thu)21:51 No.17521047
         File1326423076.png-(1.24 MB, 1500x1200, HOPE16.png)
    1.24 MB
    With a handful more casualties, the battle is over.

    The goblin raiders defeated.

    Prisoners are arrow pointed at the knee,
    They speak of vengeful masters and black armies that will soon march over and take their lands for its fruits.

    He then promises that if we let it go , he'd have us join this dark army, we'd make for wonderful minions for the Black King.

    The World Turns.
    And Soon Vengeance will come.

    Is this really what you wish, little friends ?
    >> Anonymous 01/12/12(Thu)21:52 No.17521065
    We will never surrender to the black tide. The spark of hope must not be extinguished.
    >> Anonymous 01/12/12(Thu)21:53 No.17521088
    I do not think it would be wise to join them. Besides, if we can build up a larger force, we can defeat them. We only lost 4 men, while they lost... I dunno how many.
    >> Anonymous 01/12/12(Thu)21:56 No.17521128
    Mine! mine! mine! For Iron Weapons and stone walls!
    >> Anonymous 01/12/12(Thu)21:56 No.17521135
    Begin developing better armor and weapons for our warriors
    >> Anonymous 01/12/12(Thu)21:57 No.17521146
    This. Lets build a deep mine shaft from where we will extract stone and if we find metal, even better
    >> Megalith !9phgYvH10U 01/12/12(Thu)21:58 No.17521161

    Upgrading the forge or the mine, assigning an armorer, and repopulating would be use at this juncture.

    We should probably have our warriors rest so that the kobs do not tire.
    >> Anonymous 01/12/12(Thu)21:59 No.17521170
    Yes. Too long have our community lived without the riches that hide from the sun, beneath grass and dirt, waiting for us in beds of stone. We shall see what the underworld gift us with, and from the entrails of the word we shall extract materials for defense and offense alike
    >> Anonymous 01/12/12(Thu)22:00 No.17521195
    We should also not neglect in constructing better defenses. Mainly stone walls and ramparts for the arrowkobs.
    >> Megalith !9phgYvH10U 01/12/12(Thu)22:02 No.17521210
    [Time to Work]
    >> Anonymous 01/12/12(Thu)22:02 No.17521217
    And Megalith no longer needs to be in cannon form. In case this needs to be said.
    >> Anonymous 01/12/12(Thu)22:15 No.17521392

    We will not surrender.

    Should we imprison this creature and offer it mercy if it will reform its ways? A life tilling the good earth, living well in conjunction with nature and the tides and the stone gods, and IT can join OUR community.
    Or shall we slay it, and let its blood feed the clean earth, let the circle turn?

    Set about awakening the third brother. If these tides are true, they must be harnessed before it is too late.
    >> Anonymous 01/12/12(Thu)22:18 No.17521421

    Let the goblin live, on condition he train our warriors - he is obviously versed in the ways of combat.
    >> Megalith !9phgYvH10U 01/12/12(Thu)22:36 No.17521641
         File1326425776.png-(1.25 MB, 1500x1200, HOPE17.png)
    1.25 MB

    The familiar instinct to mine has taken over the Kobs' time. Before long, much of our stone works have been depleted but without gain.

    An armorer now makes fashionable headwear.
    Their mines dig for deeper enterprises. [I hope no monsters come out]
    And the Forge provides better tools for workers and warrior alike, allowing for kobs to build with metal.

    The World Turns.
    >> Anonymous 01/12/12(Thu)22:38 No.17521669
    Build more homesteads to increase our population.
    Perhaps elect the enterprising young kobold who woke the brother as Kennel Master, so that he and his hound can train our other mounted warriors and scouts?
    >> Megalith !9phgYvH10U 01/12/12(Thu)22:38 No.17521672

    The Goblin curses our foolhardy resolution but names himself


    He teaches pillaging and the art of forceful seduction.
    >> Anonymous 01/12/12(Thu)22:39 No.17521679
    After the walls are finished, we should make the moat larger. so the enemy has no space to put ladders on our walls.
    >> Anonymous 01/12/12(Thu)22:40 No.17521692

    We have a surplus of wood that's doing nothing. A water wheel could be constructed to grind grain and cut logs, freeing up more 'kobs to pursue more progressive tasks.
    >> Anonymous 01/12/12(Thu)22:42 No.17521715
    Kobolds: Dig more, use the woods to make giants bow that can shoot giant arrows make a siege engineer workshop.

    Stony guy 1: teach kobold how to make cannonpowder
    Stony guy 2: Protect the digging kobold on the hill
    >> Anonymous 01/12/12(Thu)22:45 No.17521745
    even if the kobs made bows we couldnt use them since we can only harm enemys in tower mode and the cannon is probably more effective than a bow
    >> Megalith !9phgYvH10U 01/12/12(Thu)22:45 No.17521747
    [Time to Work]
    >> Anonymous 01/12/12(Thu)22:46 No.17521756
    I was thinking about ballista though
    >> Anonymous 01/12/12(Thu)22:48 No.17521766
    Begin construction on a new Megalith, also work on Kobold ALchemy
    >> Anonymous 01/12/12(Thu)22:55 No.17521837
    by giants bow i thought you meant a bow for us but now that i know you meant a ballista it would actually be very useful to have when the goblins attack again
    >> Anonymous 01/12/12(Thu)23:05 No.17521969
    if we can, use wood or stone to construct a series of stakes to make invaders have a more difficult time crossing the river. perhaps we should look into some kind of traps to place on the other side as well, as with some way to capture any fish in the river for additional foods.
    >> Anonymous 01/12/12(Thu)23:06 No.17521984
    I'd rather we have a walkway and watchtowers on the palissade before that...
    >> Anonymous 01/12/12(Thu)23:09 No.17522008
    yes, but it should be a simple enough construction, and most of our forces are bowmen. having to wade through the water and then deal with deadly spikes blocking your path should give more than ample time to sprinkle them with arrow fire, and lessen our casualties.
    >> Megalith !9phgYvH10U 01/12/12(Thu)23:12 No.17522058
         File1326427966.png-(2.95 MB, 3000x2400, HOPE19.png)
    2.95 MB
    We have looked on as the Kobs have gotten back on their feet, mourning their lost and strengthening their bonds.

    In our idleness we have told the Forge the secrets of firepowder and it was rather matter of factly about it before it had passed out.

    Nark was given Kennel master position, after the herder had been killed by wolves. His expertise will allow Kobs to ride out in force if need be.

    [Night Falls... what would our adversaries have planned...]
    >> Anonymous 01/12/12(Thu)23:15 No.17522093
    I would still prefer some kind of series of large wooden stakes be set up on our side of the river. those goblins and war-dogs crossed much to easily, and sank their teeth into our charges without remorse. with any hope we can at least try to slow them down that way.
    >> Megalith !9phgYvH10U 01/12/12(Thu)23:16 No.17522102
    [Suggestions that were given earlier and not accomplished would need repeating.]

    Things of note:
    >It takes one of our Siblings to build one building
    >It takes at least 2 Idle Kobs to accomplish the same task.
    Projects will either cost Wood or Earth.
    >> Anonymous 01/12/12(Thu)23:18 No.17522121
    Bump for interest
    >> Anonymous 01/12/12(Thu)23:19 No.17522125
    Kobold: Add towers and a walkway to the wall, put earth behind it so it can resist better. The kobold on the hill should head back for the night.
    Start building siege weapon. (preference to catapult at this time)

    Stone guy 1: Build a catapult.
    Stone guy 2: Help hill kobold bring back more rock on their last trip back
    >> Indonesian Gentleman 01/12/12(Thu)23:21 No.17522143
    Agreed, we need to have spike traps that could be hidden under fake grass or riverside soil, and raised up on an angle so they form a pike formation trap. Make it on our side of the river, and have one or two Kobs man it. That way, when they start to cross the river, they only see our arrowbolds shooting at them, and when they run to the shore, the pike traps go up, effectively creating a horde jam which we can pick off with our arrowbolds and spearbolds. Do we have spearbolds yet?
    >> Megalith !9phgYvH10U 01/12/12(Thu)23:22 No.17522151
    [Time To Work]

    hopefully they can be drawn faster
    >> Megalith !9phgYvH10U 01/12/12(Thu)23:36 No.17522280
    Build it where ?

    [the locations of things are important :<]
    >> Indonesian Gentleman 01/12/12(Thu)23:37 No.17522282
    Make spike traps out of wood, specifications here:
    >> Anonymous 01/12/12(Thu)23:42 No.17522354
    How about the little clearing southwest of the trap? We can fortify the catapult with an extension of the palisade, which should prevent the bastards from crossing the river into our treeline anyway. Catapult might be a bit of a deterrent.

    Though I'd prefer it also be flanked by some light ballistae at that point, to keep it from being taken.
    >> Anonymous 01/12/12(Thu)23:56 No.17522522

    One of those hills would make a good spot for a lookout tower, have a signal fire ready to go in case danger is spotted.
    >> Megalith !9phgYvH10U 01/13/12(Fri)00:16 No.17522766
         File1326431771.png-(1.38 MB, 1500x1200, HOPE21.png)
    1.38 MB
    >Hopefully I should be able to draw this faster

    I lied.

    For future note:
    Specificity in numbers and location when building things would be good.

    It would seem We've hit a cap in our crops...

    Black banners flutter
    and War horns blow.

    However our third sibling awakens at strike of moonrise, and the Song of battle cries once again.

    The World Turns....

    >> Anonymous 01/13/12(Fri)00:25 No.17522850
         File1326432309.jpg-(136 KB, 317x628, Real.jpg)
    136 KB
    How real shit suddenly got.
    >> Anonymous 01/13/12(Fri)00:25 No.17522851
    If we can get it done quickly, shore up/create the missing wall section on the forest side of our town ASAP, even if it has to be temporary wooden palisade.
    Our beloved Monolith can become its tower shape across the bridge again, denying them easy river access. Our other guardian can remain atop the hill, WITHERING THEIR SIEGE ENGINES WITH HOLY FIRE.

    The one by the river.. he can remain there, harassing them as they approach, filling them with death.. regrettable death.

    Kob wolfriders, hide and form up behind the southwest gate and northeast by the tower, prepare a counterstrike manuever.
    Bowbolds line the river and any trees we have for range increases, and spearbolds man that newly-made siege tower, aim it for the enemy siege lines.

    This shall be.. our finest hour.
    >> Anonymous 01/13/12(Fri)00:25 No.17522856
    have the newly awakened one go tower mode and aim for the trebuchets
    have the original stony go where we were at the first battle and go tower mode
    i dont know where the second one should go so someone else put him somewhere
    >> Anonymous 01/13/12(Fri)00:25 No.17522857

    All three golems should go in to tower mode. Blue where he's at, Grey at the break in the walls, just above the flat roofed hat, and Brown where he did during the first attack. Focus on their Catapults and fast movers first.
    >> Anonymous 01/13/12(Fri)00:28 No.17522882

    I'll second grey going into tower mode in the wall gap if we cannot shore it up with palisades. I like grey along the shore, supported by archers.

    Perhaps even archers could man his heights like a siege tower?

    Also, can we put archers on the mill?
    >> Anonymous 01/13/12(Fri)00:29 No.17522898

    I like this.

    To add to it, the Bridge should be a Melee Focused tower or a simple Cannon one, the one guarding the catapult should be a giant cross bow if it would allow us to shoot more frequently.

    Thoughts ?
    >> Megalith !9phgYvH10U 01/13/12(Fri)00:33 No.17522930
    [Time to Fight]
    >> Anonymous 01/13/12(Fri)00:33 No.17522936
    construct a school for the kob children to be educated
    >> Megalith !9phgYvH10U 01/13/12(Fri)01:06 No.17523355
         File1326434808.png-(1.37 MB, 1500x1200, HOPE22.png)
    1.37 MB
    [The ENemy Moves]
    >> Anonymous 01/13/12(Fri)01:09 No.17523405
    Does this.. mean it's our enemies' turn, or our turn again?

    If ours again, please consider these Kob actions

    >> Anonymous 01/13/12(Fri)01:11 No.17523442
    How do you made the comics, op? what programs do you use and all that.
    >> Megalith !9phgYvH10U 01/13/12(Fri)01:17 No.17523527
         File1326435475.png-(1.39 MB, 1500x1200, HOPE23.png)
    1.39 MB
    The World Turns
    And now we must act.

    [8 minutes]
    >> Anonymous 01/13/12(Fri)01:26 No.17523638

    Archers to the copse of trees by the path, climb up and feather those who try to cross while they struggle with the spikes, and spear or axemen if they are available to support the archers. Those giants look.. terrible. Concentrate fire on the giant to the northeast with the catapult.
    Archers to slay the goblins.

    Wolfriders, to prepare the countercharge/flank to the northeast. Prevent them from making the shore, cut them apart in the water, and prepare to cross over!

    Large blue tower, slay the giants. Home bridge tower, finish that final siege engine.

    Prepare for JUSTICE.
    >> Anonymous 01/13/12(Fri)01:27 No.17523659
    take out their last catapult it would greatly reduce the damage our Kob settlement will take

    get the cannonbro on the hill firing at whoever looks important enough to be the leader

    have our ballistabro fire on the front most enemies

    and our Kobs should be on the wall with archers and melee to make sure nothing gets through
    >> Megalith !9phgYvH10U 01/13/12(Fri)01:28 No.17523667
    [Time to work]
    >> Anonymous 01/13/12(Fri)01:29 No.17523682
    All i have to say is that OP is a champ, this quest has been going for hours and while slow I am enjoying this quest. I also love the art OP keep up the good work, and please some one archive this for i must sleep now and wish to know if our kob's survive this fight.
    >> Anonymous 01/13/12(Fri)01:39 No.17523774

    Amen. I'd love a video game like this.
    >> Indonesian Gentleman 01/13/12(Fri)01:54 No.17523953
    Have the 9 idle Kobs pick up bows and go to the wall. Get them to wait there until they see enemies. When they do, shoot.
    >> Megalith !9phgYvH10U 01/13/12(Fri)01:55 No.17523967
         File1326437744.png-(1.41 MB, 1500x1200, HOPE25.png)
    1.41 MB
    Our forces are posted

    The enemy moves.
    >> Anonymous 01/13/12(Fri)02:01 No.17524036
    I am assuming Blue Guardian cannot reach the Western trolls. Perhaps it and Grey Bow can concentrate fire upon the Eastern flank and collapse their charge.. starting with that troll.
    >> Megalith !9phgYvH10U 01/13/12(Fri)02:10 No.17524099
         File1326438624.png-(1.43 MB, 1500x1200, HOPE26.png)
    1.43 MB
    The World Turns.

    [8 Minutes]
    >> Anonymous 01/13/12(Fri)02:13 No.17524127
    Have the cannon towers focus on taking down the ogre/trolls. Ballista tower try and aim a shot straight down the line of troops trying to cross the river in the north.

    Have our wolf cavalry jump the river. If that ogre on the hill is still alive, finish it off. If its dead, have the cavalry flank the wolves the trying to cross the river and hit them from behind.
    >> Megalith !9phgYvH10U 01/13/12(Fri)02:21 No.17524192
    [Time to work.]
    >> Anonymous 01/13/12(Fri)02:28 No.17524252
    We should've made a brothel to repopulate more quickly.

    Oh well, when/if we survive.
    >> Anonymous 01/13/12(Fri)02:29 No.17524264

    Blue Tower: Slay the goblins in the river with the grey tower, if it can reach. If it cannot reach, have it turn to slay the goblins on its slopes.
    The ogres/trolls are slow enough to not be a threat.

    Wolfriders flanking wolves crossing could get messy, they could get taken in the rear. Best to use them to support the kobold tree archers to kill the goblins in the river before sending them across it. I think our riverbank forces can take the wolves and northeast goblins.

    Central tower, Megalith, consider hitting the lead goblin on the westernmost wedge, give them pause in their advance and give our kobs weakened enemies to slay. Though we have no idea if a single shot slays a troll or not.
    >> Megalith !9phgYvH10U 01/13/12(Fri)02:34 No.17524314
    [The Enemy Moves]
    >> Megalith !9phgYvH10U 01/13/12(Fri)02:36 No.17524332
         File1326440186.png-(1.42 MB, 1500x1200, HOPE27.png)
    1.42 MB
    > > >
    >> Anonymous 01/13/12(Fri)02:48 No.17524433
    Are only the siegemonsters controllable during enemy movement?
    >> Megalith !9phgYvH10U 01/13/12(Fri)02:56 No.17524497
         File1326441412.png-(1.43 MB, 1500x1200, HOPE29.png)
    1.43 MB
    The World Turns Dark.
    The Trolls have breached the river.

    [Keep Going ? or Save ]
    >> Anonymous 01/13/12(Fri)02:58 No.17524508
    The enemy only has like, 5 guys who haven't even GOTTEN to the river yet and 2 trolls.

    The 2 trolls can hurt us yes, but if we take them out now we win.

    >> Anonymous 01/13/12(Fri)02:59 No.17524516
    I vote keep going. What do other anons think?
    >> Indonesian Gentleman 01/13/12(Fri)03:03 No.17524547
    Keep calm and carry on.
    >> Anonymous 01/13/12(Fri)03:04 No.17524561
    Have Blue Guardian root up and set up position near the remaining trolls, and have our first titan aim for the trolls as well. Have the silver one keep up supression on the small fry.
    >> Anonymous 01/13/12(Fri)03:05 No.17524563
    Wolfriders, Withdraw! Draw them back towards the water, where our archers can finish them. Then Circle around to the center, and take the goblins advancing up the center from behind.

    Blue monolith, target the center goblins for ANNIHILATION. Leave the Easternmost goblins for the grey tower and the catapult. (CATAPULT: Fire at the goblins across the river from grey tower.)


    Central Megalith, mill kobs, target those trolls.

    Kobs in the western forest, fall back to the wall!
    >> Anonymous 01/13/12(Fri)03:07 No.17524575
    Specifically, Megalith should target that fucking fat fuck that is attacking it. Shoot it right in its fat face.
    >> Anonymous 01/13/12(Fri)03:07 No.17524584

    Go the fuck to sleep
    >> Anonymous 01/13/12(Fri)03:10 No.17524611
    >> Anonymous 01/13/12(Fri)03:12 No.17524623
    I think it'd be good to call it a night

    Captcha says goodnight too
    Styslat, all
    >> Monday !SjkHabNIL2 01/13/12(Fri)03:15 No.17524645
         File1326442506.png-(1.44 MB, 1500x1200, HOPEfuck.png)
    1.44 MB
    I just stared at the wall for a good half hour.

    It's time for bed guise.

    Let's pick this up tomorrow.
    >> Anonymous 01/13/12(Fri)03:20 No.17524690

    What time, OP? Also, what time zone are you in so I can adjust?
    >> Anonymous 01/13/12(Fri)03:20 No.17524694
    Night OP, it was glorious.

    I hope someone archives this today, and tomorrow. <3 <3 I salute you.
    >> Monday !SjkHabNIL2 01/13/12(Fri)03:22 No.17524705

    Uhhh let's say in the afternoon. [1- 2 pm]
    Also EST time
    >> Anonymous 01/13/12(Fri)03:27 No.17524753

    Awesome, can't wait.

    BTW this anon saved all these images, and the web page. When our quest is complete, I'll upload the whole shebang to MU.
    >> Anonymous 01/13/12(Fri)09:54 No.17527219
    Bumping, because op will deliver again.

    He will.

    Of course. He will not let us down, rigth? Our precious bolds... In the most dark time... He will deliver.
    >> Anonymous 01/13/12(Fri)10:19 No.17527336
    Well, yeah. At 1-2pm EST.
    >> Anonymous 01/13/12(Fri)10:24 No.17527356
    >> Anonymous 01/13/12(Fri)10:27 No.17527366
    Don't bother, unless you're trying to tell people to look for another thread around 1-2pm EST this afternoon. OP will probably start a new thread then.
    >> Megalith !9phgYvH10U 01/13/12(Fri)14:34 No.17529922
    We Will Commence.

    But first a certain human boy must borrow sugar from his elven neighbors. And eat the unborn of flightless avians.

    And only then does this tale commence.
    >> Anonymous 01/13/12(Fri)14:35 No.17529934
    >And eat the unborn of flightless avians.

    That Monster
    >> Megalith !9phgYvH10U 01/13/12(Fri)16:08 No.17530929
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    Let us continue.

    The World Turns.
    The stars speak out again once more. What is your wish.

    [Turn will end once sufficient amount of orders are recieved. We will then revert to timed turns after that.]
    >> Anonymous 01/13/12(Fri)16:25 No.17531117
    Blue Tower: Goblins across river from Silver Tower
    Silver Tower: Enemy wolves on our side of river.
    Megalith Tower: Goblins in the water.
    Wolf Riders: DISENGAGE. Pepper the enemy with arrows from afar as you circle to get behind the trolls and goblins.
    On Mill: RETREAT TO GATE. If it is too late.. VALIANT EFFORT VS TROLLS.
    In Trees by Mill: Keep those goblins from crossing the river. Shoot em up!
    Axe/Spear Bolds: Finish the wolves Silver Tower leaves, and retreat into the walls, prepare to take a stand.
    Catapult: Goblins currently nearest the wolfriders.
    >> Anonymous 01/13/12(Fri)16:29 No.17531170
    Kobolds in trees NE: Shoot the shit out of the goblins in the water, continue until they are dead. Any extra shots towards the gobbos harassing the wolves would be welcome too.
    >> Anonymous 01/13/12(Fri)16:44 No.17531328
    Bamp for interest
    >> Megalith !9phgYvH10U 01/13/12(Fri)16:45 No.17531363
    [Time to Work]
    >> Anonymous 01/13/12(Fri)17:25 No.17531796
    o.o I am breathless in anticipation.
    >> dr. pye 01/13/12(Fri)17:26 No.17531811
    oh mr. monday, what a fantastic game.
    >> Megalith !9phgYvH10U 01/13/12(Fri)17:28 No.17531831
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    [New Rule Guise: One Order per post. This doesnt mean you can only post once it just breaks things up in nice chunks. To enforce this, we're going back to the 8 minute time limit. When units are "idle" they will operate autonomously, towers will keep firing or will adhere to the orders of what it was given a few turns ago]

    The Enemy Moves.
    >> Anonymous 01/13/12(Fri)17:28 No.17531842
    We need to focus on the trolls! They will rend everything asunder! Ignore everything else, have the cannons focus on them!
    >> Anonymous 01/13/12(Fri)17:32 No.17531881
    Kobs in the trees by the mill: To the wall!
    >> Anonymous 01/13/12(Fri)17:34 No.17531911
    Kill the trolls with the towers. let the archers deal with smaller targets
    >> Anonymous 01/13/12(Fri)17:34 No.17531916
    ;_; This guy right here has the right of it.
    >> Anonymous 01/13/12(Fri)17:35 No.17531935
    megalith, bombard those two trolls nearest to you!
    >> Megalith !9phgYvH10U 01/13/12(Fri)18:00 No.17532265
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    The trolls strike fiercely, our horns have crumbled off but luckily Blue Star has covered us while we fire on the furthest fiend.

    The World turns, the time to act is now !
    >> Anonymous 01/13/12(Fri)18:07 No.17532364
    Wolf Spears! CHAAAAAARGE save your commander!
    >> Anonymous 01/13/12(Fri)18:11 No.17532403
    That troll is wrecking our mill!
    >> Anonymous 01/13/12(Fri)18:12 No.17532412
    this order was for Megalith.

    I like the name "Blue Star" by the way. Very cute!
    >> Megalith !9phgYvH10U 01/13/12(Fri)18:13 No.17532426
    [Time To Work]

    Orders past this point may or may not be considered
    >> Anonymous 01/13/12(Fri)18:21 No.17532540
    Any enterprising idle Kobs perhaps tend to the wounded, lay down the foundations for a medic?
    >> Megalith !9phgYvH10U 01/13/12(Fri)18:43 No.17532822
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    With a final thud.
    And another one after,

    The last of the Trolls, the Goblins and their Wargs fell before setting foot in the kob's domains.

    As another day begins, so does a renewed sense of hope for the times to come.

    The World Turns.

    [Will Take an Hour break, post suggestions freely]
    >> Anonymous 01/13/12(Fri)18:44 No.17532843
    Say some words over the fallen. Perhaps priests or medics can see to the dead/wounded?
    >> Anonymous 01/13/12(Fri)18:46 No.17532860
    Yeah, we should build a church/hospital to more easily treat the sick and wounded. Hopefully it'll save some poor Kobs who would've died otherwise.
    >> Anonymous 01/13/12(Fri)18:48 No.17532899
    Loot and repair enemy catapults.
    >> Anonymous 01/13/12(Fri)18:51 No.17532934
    Second this. Also build towers to place the catapults on top. Shit is serious here
    >> Anonymous 01/13/12(Fri)18:51 No.17532941
    let's see if we can't salvage the water mill. repairing the siege weapons sounds like a good idea as well, and if not, we can use them for scrap.
    >> Anonymous 01/13/12(Fri)18:53 No.17532968
    we'll need to repair that mill. and our defenses still need boosting. perhaps some kind of small fort/watch tower at the top of that hill the third brother was awoken on top of?
    >> The Many 01/13/12(Fri)18:54 No.17532977

    I like all these things!

    Let's repair our Megalith buddy, too. He looks worse for wear in a big way. :(
    >> Anonymous 01/13/12(Fri)19:01 No.17533035
    I know that the hill is precious higher ground advantage, but purple cannonbro looks seriously vulnerable all alone there.

    I don´t know if someone noticed or mentioned this already, but something up there looks like a giant tower and the enemy is clearly coming from there on a road. Set ambush?
    >> Anonymous 01/13/12(Fri)19:25 No.17533267
    If any of the Kobs remembers what the Megalith said about firepowder well enough to reproduce it, he could try and make some grenades and some Kobs could be trained to be grenadiers.
    >> Anonymous 01/13/12(Fri)19:57 No.17533626
    >> Anonymous 01/13/12(Fri)20:03 No.17533692

    Combine these.
    Create tripwires and simple fuses, for the purpose of exploding those who cross them. Should slay the vanguards and much up their formations.
    >> Anonymous 01/13/12(Fri)20:07 No.17533741
    Mines would be even better! Specially to defend opposing sides of hills. Not at the base though, a little further up or in the middle so that the exploded corpses of our enemies may roll and fall on top of other enemies.
    >> Megalith !9phgYvH10U 01/13/12(Fri)20:14 No.17533837
    [it seems that th coffee trip became dinner gonna be reading through these then starting ]
    >> Anonymous 01/13/12(Fri)20:15 No.17533853
    Second this. Seriously need to repair (rebuild? maybe on another location?) the mill.

    Only plain terrain to expand on sight is between river and second-green-ballista-bro´s hill. Secure both hills? Walls near the top and on opposing side of them?
    >> Megalith !9phgYvH10U 01/13/12(Fri)20:36 No.17534133
    Time to Work

    >> Anonymous 01/13/12(Fri)20:41 No.17534203
    >> Anonymous 01/13/12(Fri)20:54 No.17534341
    Guys, the thread's going on autosage. Shall we start a new thread?
    >> Anonymous 01/13/12(Fri)20:58 No.17534402

    Not yet, man. But yeah, a new thread is in order.
    >> Megalith !9phgYvH10U 01/13/12(Fri)21:27 No.17534773
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    The day begins anew, And the kobs have quickly dropped their bows for hammers and got right to work. Their relatively bloodless victory had spurned them to fight harder for those that took a wound for them.

    Kon the beastmaster
    Kol the farmer
    and ourselves, Megalith.

    However while Kobs have taken to repairing their broken things, the workers have come into trouble repairing our horn. It seems we Kastors, a name given to us by the stars cannot grow or heal . . .

    In our search for this elusive firepowder, the Forger Lark has requested that his forgeworks be [Enchanced] so that FirePowder maybe harnessed from the mines.

    The farmers too request that they be made "stronger" like us.
    >> Anonymous 01/13/12(Fri)21:30 No.17534787
    Turn the farmers into Steampunk cyborgs
    >> Anonymous 01/13/12(Fri)21:37 No.17534878
    how about we just upgrade their farm. it would definitely cost less in terms of manpower. if we had one level 3 farms instead of 3 level 1 farms
    >> Anonymous 01/13/12(Fri)21:39 No.17534900
    Think outside the box, sure we could upgrade the farms or we could upgrade the hell out the farmers and reap not only more efficient farms but soldiers too.
    >> The Many 01/13/12(Fri)21:41 No.17534923
    Cannot grow or heal!? Tragic! More care must be taken with our beloved friends, then. But perhaps.. cannot grow or heal, but can they be repaired?

    A series traps to prevent the enemy's advance and kill many would be useful! For example,
    a trap between the two hills, a collapse trigger-able by an explosion, to bury the enemy. We can trigger the explosion with one of our beloved Kastors, or perhaps this new Fire Powder.
    >> Anonymous 01/13/12(Fri)21:45 No.17534967
    You know what else we need boats for exploring the river, maybe U-boats, for surprise canons out of no where.
    >> Megalith !9phgYvH10U 01/13/12(Fri)21:49 No.17535005
    [It's Time to Work]
    >> Anonymous 01/13/12(Fri)21:56 No.17535066
    Can we request an overview of the buildings so far ?
    >> The Many 01/13/12(Fri)22:05 No.17535155

    Most of the buildings have little numbers on them to denote levels. I second the request too, though, I cannot tell what everything is.
    >> Megalith !9phgYvH10U 01/13/12(Fri)22:06 No.17535166
    > Houses: Adds 2 pop. Uprading adds 4, then 6 etc.
    >Farms: Adds 5 to pop cap. Upgrading does the same.
    > Forge: +1 To armed forces and +1 to Workshops. Allows for MetalWorks.
    > Log Hut: Collects wood per turn = to level
    > Mine: Collects earth per turn = to level
    > Bowyer: Allows for arrow bolds
    > Training Grounds: Allows Kobs to be trained as soldiers. +1 To armed Forces
    > Windmill: Frees up one worker and adds pop cap.
    > Shaman's Hut: Kobs can recover.
    > Pasture: Adds 3 to Pop Cap and allows for domesticating animals.

    Most buildings seem to fall under the few categories of.
    >Allowing Tech
    >Getting Resources
    > Supporting Pop. Growth
    > Enchancing other Buildings

    Armed Forces: Lvl 3
    Work Forces: Lvl 3
    Pop 22/22
    >> Megalith !9phgYvH10U 01/13/12(Fri)22:08 No.17535191
    Also it would seem that a human boy rolls a 6 sided number everytime a battle happens.
    Somehow this determines the outcome.
    >> Megalith !9phgYvH10U 01/13/12(Fri)22:32 No.17535398
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    > Blue star has observed that a wel or a connecting roadl would be needed this far out in order for kobs to occupy the fort.

    > The forge has been upgraded with 2 Earth
    And the two farms have indeed become bigger for 2 Wood each.

    The bountiful feast will yield many new kobs yet.

    The World Turns.
    >> Anonymous 01/13/12(Fri)22:41 No.17535473
    Build a road to the fort.
    >> Anonymous 01/13/12(Fri)22:42 No.17535484
    with a growing population we will need more housing. I guess we need to construct some more houses then.
    >> Anonymous 01/13/12(Fri)22:48 No.17535533

    Road, then housing.

    Perhaps housing around the fort, once it's cleared, so there's no need to build extra defensive structures?
    >> Megalith !9phgYvH10U 01/13/12(Fri)22:56 No.17535625
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    Spak is the first to station the tower over the hill, as he's one of the few kobs that are unafraid of heights.

    But what yonder.
    We spy a pale rider being chased down by Orcish raiders.

    What a rare sight to see during the day.
    >> The Many 01/13/12(Fri)22:57 No.17535631

    A road that leads directly from the fort, across the river, to the TRAP we have dug near our original catapult. A secondary, secret road leads through that copse of trees and into the lumber camp wall gap. Our kobs know about this and thus avoid falling into the trap. The trap can be dressed to appear to be a perfectly normal road segment leading to the catapult fort.

    Good idea? Or BEST IDEA?
    >> Anonymous 01/13/12(Fri)23:01 No.17535656
    hm. well, those orcs certainly aren't a good thing. whose in favor of having Blue Star become a cannon or a ballista and destroying them, and finding out who this 'pale rider' is?
    >> Megalith !9phgYvH10U 01/13/12(Fri)23:01 No.17535664
    Bridges would be needed..
    >> Anonymous 01/13/12(Fri)23:08 No.17535732
    Slay the enemy riders, Blue Star!

    Call the rider and his mount into the tower and seal the doors!
    >> Anonymous 01/13/12(Fri)23:10 No.17535752
    kill the riders with arounds. Capture pale rider.
    >> Anonymous 01/13/12(Fri)23:16 No.17535799

    That is a good idea. I vote for this idea.
    >> Megalith !9phgYvH10U 01/13/12(Fri)23:21 No.17535833
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    Spak gives a shout out and the pale rider recognizes the call. The orcs bring down a wound.
    >> The Many 01/13/12(Fri)23:25 No.17535878

    Saving the rider is imperative!
    Megalith, TRANFORM MODE, ballista those bastards!
    >> Anonymous 01/13/12(Fri)23:26 No.17535885
    Send out some wolf riders to join him and turn the tide.
    >> Megalith !9phgYvH10U 01/13/12(Fri)23:33 No.17535960
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    The Kastors converge on the attackers and 2 Orcs are without their steed, and one steed without its charge. The Pale rider continues to the tower of safety.
    >> Megalith !9phgYvH10U 01/13/12(Fri)23:51 No.17536143
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    The Pale rider was all too surprised that her rescuers were but small kobs. However it soon dawned on her that the impossible task of a small village defeating a black horde could not be so unbelieveable if Kastors were involved.

    She introduces herself as the daughter of a late Duke, given to the black king as collateral to keep her city safe.

    But we can just refer to her as Melabe, and her white wolf is simply called Snow.

    She requests that a doctor give snow the proper rest as she's critically wounded from the pursuit.

    Humans were always such strange creatures of oppurtunity.
    >> Megalith !9phgYvH10U 01/14/12(Sat)00:00 No.17536239
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    Melabe then tells us that one of the Black King's counts Reside in that manor preparing for yet another offensive. However the last battle left him week so he's set up empty campfires across the wood to throw us off.

    Melabe then says that if we were to send an army of at least 50 strong to that forest, we should have a good chance of defeating them and claiming the valley for the Kobs.
    >> Anonymous 01/14/12(Sat)00:01 No.17536253
    Help her, in this way we will have an edge when negotiations time with the Duke.
    >> Anonymous 01/14/12(Sat)00:03 No.17536284

    I do believe that this is an excuse for some good ol' fashioned imperialist expansionism.

    >> Anonymous 01/14/12(Sat)00:16 No.17536445
    Ye, we will need more kobs. And make blunderbuss and pistols, these types of weapons. Oh, and perhaps marry 1 of our Kobs with the daughter of the duke.
    >> Anonymous 01/14/12(Sat)00:22 No.17536502

    Yesss... expansion!

    It is time to increase our homes and farms and beast pens.
    >> Megalith !9phgYvH10U 01/14/12(Sat)00:31 No.17536594
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    And so we grew.

    We used almost all the wood in our stock but their numbers have nearly doubled.

    And the song of their life has grown ever more clear.
    >> Anonymous 01/14/12(Sat)00:34 No.17536637
    39 Idle ?
    Holy shit we need to expand.
    >> Anonymous 01/14/12(Sat)00:35 No.17536642
    Cute more wood, expand the walls to protect more territory. With the help of the three megalith this will be easy.
    >> Anonymous 01/14/12(Sat)00:43 No.17536750

    If it takes two idle kobs to do a construction job, we can send 22 Kobs onto that forest across the river and get around 10-11 wood easy.
    >> Megalith !9phgYvH10U 01/14/12(Sat)00:46 No.17536776
    [Time To Work]
    >> Anonymous 01/14/12(Sat)00:53 No.17536869
    Build a school for the illiterate kob children. Then they can move more easily into being productive members of kob society.
    >> Megalith !9phgYvH10U 01/14/12(Sat)01:15 No.17537170
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    The Terra shakes and forests fall as not one but two forces of nature marches forward to build. To destroy.

    And forward we march.

    The World Turns and great hills are dominated with stone walls .
    >> Megalith !9phgYvH10U 01/14/12(Sat)01:21 No.17537233
    Welp We'll call it here we've gone through two whole battles, a sub arc and now starting up to a third one so I'm gonna cap this off with a

    GG , everyone.

    This was a valuable playtest for a future system, and we can continue to Take over the Count's manor in another thread.
    >> Anonymous 01/14/12(Sat)01:29 No.17537316
    Ok, I/m very hooked be this quest, and if you are making a system... Well, I will expect it with a cheerful grind in my face. Gl megalith, keep the good work!
    >> Megalith !9phgYvH10U 01/14/12(Sat)01:34 No.17537363
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    Oh and I hear some folks like wallpaper sized images

    so I'll leave this source file here.
    >> Anonymous 01/14/12(Sat)01:47 No.17537470
    >> Anonymous 01/14/12(Sat)01:48 No.17537482
    Can we perhaps put wheels on wooden catapult towers to make mobile siege engines to shield our troops until they get into assault range whilst raining down withering fire?

    Do we understand "the wheel?"
    >> Anonymous 01/14/12(Sat)01:50 No.17537501
    Can someone email me the time we choose for next game? I am sleepytimes now.

    G'night all!

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