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  • File : 1326321655.jpg-(562 KB, 3000x2000, TGBadge.jpg)
    562 KB TG Quest 51: How I Spent My Summer Vacation MetaQuest OP 01/11/12(Wed)17:40 No.17506042  
    We're Meta, we're moody.
    We're all a little boozy.
    And in this quest-oony,
    We're invading your /tg/!


    Last Thread: http://suptg.thisisnotatrueending.com/archive/17485818/


    You are the command crew of the Oncoming Storm, a transdimensional vessel in the service of the Transpace Guard, an organization dedicated to protecting reality in its myriad forms from the various threats to its existence.

    The TG stands vigilant against such terrors as S.U.E.s, twisted entities that leech and warp any world they inhabit, space-time breaches that allow worlds to mingle and merge with each other known as Crossovers, and the many, many people who attempt to exploit the various planes and "Canons" to their own agendas.

    Not too long ago, a massive disturbance in time-space ripped great holes in the fabric of reality, causing great distortions in this sector of TG's guarded space. Unfortunately, this sector being new and underfunded, the best they could send out was you.

    Swiftly rallying a crew for your ship with the aid of Sector Manager Garret Holtz, you set out to begin your investigation...

    You first went to check on a TG monitoring station that had sent out a distress call. You arrived to find not only the station, but the entire planet devoid of all sentient life save a small group of strange alien ships. The aliens, calling themselves the Orz, related a bizarre tale of how they came to arrive there, while other teams investigated the station and the surface of the alternate Earth, of the C&C Canon.
    >> MetaQuest OP 01/11/12(Wed)17:42 No.17506057
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    The teams found foreboding evidence on the planet below of experiments being performed by the Brotherhood of Nod into Chronosphere research. They discovered that whatever fate befall the planet, Kane escaped before it happened. You then decided to loot the complex and ally with the Orz, allowing them to tag along since they seemed to enjoy fighting. You kept them on as allies even when it became clear they were behind the disappearance of the planet's populace, perhaps following the adage of, "Keep your enemies closer."

    In addition to that, logs from the station and an artifact pulled from a debris field around Mars indicated that two interdimensional ships, a Void Engineer vessel and a Chaos Battleship fought a terrible battle just before the Event. Their location was dead center in the Event's effect radius.

    Deciding to gather more troops and gear before investigating, you returned to base, filed your report, spent your funding, and traveled to the second largest TG base in hopes of gaining more resources.
    >> MetaQuest OP 01/11/12(Wed)17:43 No.17506071
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    Upon arriving you found the planet, part of the Shadowrun cluster, invaded and occupied by drow led by a Supernatural Unbalanced Entity, a S.U.E. Making good use of Shadowrunners and the Orz, you managed to engage and destroy the Drow spacefleet in orbit, as well as kill the SUE, a drow priestess-princess with a stupidly long name that the 'Runners had nicknamed "The Royal Pain." With the death of the SUE, Ares Macrotechnology and Saeder-Krupp led a massive counterattack that as you left, was well on its way to massacring the drow on planet. With the drow out of the picture, the local hidden TG base was free to lift their security lockdown and resume operations.

    You also managed to determine that the drow were brought here by an astral call from Spider that pierced the veil between worlds due to the Event. He also mentioned that amidst the flood of voices the Event opened to him, he recalled one word stood out. "Stob." This same word was mentioned in the recovered observation recording of the Void Engineer battle, an intercepted message from the ship mentioning the same.

    All this being done you returned to base, received, and spent more funding.
    >> MetaQuest OP 01/11/12(Wed)17:44 No.17506077
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    Setting out once again to investigate loss of contact with another base, you arrived at a Fallout verse to find the battle of Hoover Dam being interrupted by an army of mutated anthropomorphic animals, the Ranks of the Fit. They were led by a minor SUE that was easily killed, and their forces were decimated thanks to the Storm's newly acquired air power, VF-25s and Tie Defenders. However, during the fight, a potent mutagen they had plotted to contaminate the Dam's waters with was breached. A combination of F.E.V. and the T.G.R.I. Ooze, this unholy mixture was central to the dead SUE's plan. An unlucky Auror was infected and began to mutate, but he was recovered in time for treatment. A team of Destroids set down to guard the infectious barrels while you decided what to do next.

    While Egon and the E.M.H researched the mutagen, you sent teams of your troops out to loot caches of high technology in the wastelands, desperate to bolster your own meager resources with whatever the ravaged world could offer you. You walked away with a nice haul of power armor, advanced weapons, and nuclear warheads. Finally, Egon reports that the substance, called “F.E.M.” for Forced Evolutionary Mutagen, is vulnerable to destruction when bathed in a reality stabilization field, such as that given off by reality emitters. Now knowing the key to its destruction, you wiped the planet clean of the contamination and lifted off after an almost disastrous side trip to the Boomer's homebase.

    On returning to base you were awarded with a science team of 20 X-COM scientists and a few sets of Advanced Power Armor mk2 for your troops. You regrouped, resupplied, and set out again to rescue the last TG base in the area. However, things did not go as planned.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)17:45 No.17506089
    /tg/quest, oh yes.
    >> MetaQuest OP 01/11/12(Wed)17:45 No.17506092
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    On arrival in the system, a Dark Matter world, you were quickly detected by the Greys, who opted to pull their ships back rather than risk a confrontation with the one mile long battleship that they saw. Upon sending an away team to the TG base on Earth, everything seemed to be in order at first glance. The problem seemed to be some minor base damage from the Event, and Mouse set about repairing the equipment. However, several things didn't add up, and eventually the team concluding the base had been compromised. Unfortunately this realization came too late, as Mouse had been converted to a Sandman, and Spike and the Aurors were infected by nanites picked up from the base cafeteria. Attempting to recover their troops and flee, the Indefatigable beamed aboard the away team only for Mouse to attack and try to infect the rest of the ship. Luckily he was subdued before he could inflict much damage. The Storm and its escorts made the transpace jump back to base.
    >> Anonymous 01/11/12(Wed)17:46 No.17506100
    >> MetaQuest OP 01/11/12(Wed)17:46 No.17506105
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    The jump did not go as planned either though, time slowing down as the mysterious G-man appeared to dispense some free advice and a word of warning before vanishing. The moment he left, the ships made it back to base safely, relating the bad news to Holtz. While Egon, the X-COM science team, and the E.M.H looked into ways to restore the infected troops to normal, a plan was settled on by the rest of the team. A containment bay was fitted to the Storm, the Indefatigable would attempt to beam all the Sandmen into the bay for deprogramming as soon as a strike team brought the base's interdict field generators down. With the help of access codes and floor plan from Manager Holtz, the team executed a well put together plan... unfortunately the Sandmen had prepared, and a remote-detonated explosive near the generators buried most of the team in rubble. However, the Indefatigable's transporters saved the day again, recovering not only the Sandmen, but all the troops buried alive before their air ran out. However, one of the dead was Colonel-Commissar Ibram Gaunt.
    >> MetaQuest OP 01/11/12(Wed)17:48 No.17506136
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    The team salvaged what they could from the base and locked it down as best they could before returning to headquarters. Upon returning, they resupplied and refilled their ranks with a few fresh recruits, including Peter Quill, the Star Lord to replace the deceased Gaunt. From there, they set out to make contact with the Time Space Administration Bureau.

    The TSAB appeared to be dealing with problems of its own, its own territory coming under attack in the chaos. Despite this, the agents of the outpost agreed to share information with the Storm since they did the same. The Storm was able to gain a TSAB analyzed map of this region of space-time, as well as data the TSAB gathered on the Chaos and Void Engineer forces. With a few words of caution, the Storm departed for one of the anomalous words on the map to check it out.
    >> Anonymous 01/11/12(Wed)17:49 No.17506143
    reported for meta thread
    masturbatory quests are not games
    >> Anonymous 01/11/12(Wed)17:49 No.17506148
    go away, nobody likes you at all.
    >> MetaQuest OP 01/11/12(Wed)17:49 No.17506150
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    They arrived to find utter chaos. A world almost consumed by reality distortions, a mish-mash of many, many different Canons. Confronted by a United States run by Darth Vader and under the protection of a Death Star, the crew hastily gathered information while sending their Orz allies to attack the ships in orbit as a decoy. Swiftly fast-talking an overbearing SUE-corrupted Starscream into his own doom by giving him the information on the Orz he demanded, the group left to report and regroup. They were then allowed access to a large armed force for the mission of detonating a Rewriter Bomb, a device capable of resetting that universe back to its original state. When everything was ready, the task force assaulted and destroyed the fleet in orbit with the tactical genius of Admiral Pellaeon at the helm. With extensive planning they deployed Mecha-Godzilla to Kyoto, where it acted as bait for the bulk of the SUE forces while the rest of the army used stealth generators and cunning to secretly set up a base of operations at Tokyo Tower. While this happened, the orbital team managed the impossible, captured not only the Super Star Destroyer Executor, but two Imperial-II Star Destroyers with a well coordinated strike force, teleporting quantum torpedoes, skill, strategy, and a healthy dose of luck. They also confronted Darth Vader while aboard the vessel, the leader of the SUEs here, and slew him.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)17:50 No.17506160
    Clearly you haven't read any of these, its based on the editors setting that we created.
    >> MetaQuest OP 01/11/12(Wed)17:51 No.17506172
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    After trapping Alucard in a converted ghost-trap Al'Kesh, battling Godzilla, and suffering the assault of wave upon wave of expendable mooks led by SUEs, the team finally managed to detonate the bomb, repairing the world and causing a chain reaction that stabilized all worlds around it as well. They returned to base where their trophies were taken for retro-fitting, repair, resupply, and recruitment.

    After a brief celebration with Sector Manager Holtz and the troops, the crew set out again, this time finding themselves in Middle Earth, where Ahriman of the Thousand Sons had erected a Chaos Gate to allow him passage. Intercepting him, the Transpace Guard made a deal. In exchange for a Lesser Ring of Power, and all the elven lore within Rivendell, he would not only leave the world peacefully, but share with them what he knew about the Event. At the same time, Tosh managed to apprehend a Shipper who attempted to poison Aragorn and Legolas' food with some form of aphrodisiac drug. The TG imprisoned her and impounded her ship, finding footage on it that suggested it once held a potent anti-Chaos weapon. A daring plan was immediately put into action for acquiring the Ring.
    >> Anonymous 01/11/12(Wed)17:52 No.17506185
    TG Quest!

    And a great mutherin' wall of recap, huzzah!
    >> MetaQuest OP 01/11/12(Wed)17:52 No.17506187
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    The TG sent down teams to acquire First Age weapons for a distraction assault on the Black Gate, drawing Sauron's gaze to them while others infiltrated and stole a Ring. First though, they had to scan the Rivendell Library with tricorders, a simple mission that almost turned disastrous when one clumsy Auror kept tripping into things. Nonetheless, it was successful. While Ahriman occupied himself with the data-slates full of lore, other teams descended underwater to the ruins of Gondolin, journeyed to Tor Morwen, and even set foot into the tomb of hallowed Fingolfin himself. It was during a final valiant duel against ghostly guardians to prove himself worthy that one Space Marine earned the title of Hero as well as the legendary sword Ringil. Darius Fortes took up the blade and alongside Star-Lord, let a valiant attack on the Black Gate that left its forces in disarray, though at a cost.
    >> MetaQuest OP 01/11/12(Wed)17:53 No.17506199
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    Meanwhile, Tosh led stealthed Delta Greens and Aurors into Barad-dur, infiltrating past its many defenses only to run right into a Ring-Wraith. As fierce combat ensued, the Ring-Wraith stabbed two Delta Greens, but had his one Ring blown off him by a Mass Rifle. Tosh grabbed the item and ordered a retreat as the tower's defenses came crashing down around them. They managed to escape in a cloaked Al'Kesh. Later on, the two Delta Greens were healed by a dancing and singing Tom Bombadil, while the Ring was handed over to Ahriman. Ahriman told them that the stob was the cause of the Event, and that it itself was an acronym, S.T.O.B. He then revealed he had been reduced to a fraction of his power the whole time he had been here thanks to being cut off from the Warp, thanked the TG for doing his dirty work for him, and left. Demoman blew up the Gate behind him.

    You then returned to cash in your loot and then laid in a course to what your scouts had identified as a lynchpin world. You also managed to recruit the elf you saved from Rivendell, Finalon, into your ranks. You arrived at your destination to find a world covered in mists. Rescuing some survivors from the I.S.S in orbit, you learned that the mists bloomed from several locations across the world, a place in Maine, Pennsylvania, Transylvania, and the South Pole. In order to get information, you deployed PROOOOOOOOBES!
    >> Anonymous 01/11/12(Wed)17:54 No.17506222
    >dat pic
    you sir win the internet.
    >> MetaQuest OP 01/11/12(Wed)17:55 No.17506224
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    You found out that Pennsylvania was full of zombies, Maine was home to Silent Hill, the South Pole had the Mountains of Madness, and Transylvania had become a battleground between Count Dracula and Strahd Von Zarovich. Encountering Heather Mason (who later reclaimed her name of Cheryl), you got her to lead you to a sanctuary of survivors, whom you got some information from and then promptly spilled the beans on the Meta in front of. Peering into the future, the Farseers determine that Cheryl is the key to solving the problems of this world. They had also determined that the team only has a week, and cannot flee the planet or a great catastrophe will result.

    With all of that in mind, you sent Lt. Commander Data and one of the probe droids to accompany Heather/Cheryl Mason and Douglas Cartland back to Silent Hill to investigate. You found newspapers that told of the sudden rise of apocalyptic cults worldwide, many of which appeared to be sects of the Six-Fingered Hand. On entering Silent Hill, the away team immediately had to face their fears in a most literal fashion, almost leading to Douglas' death. However, quick thinking and quicker acting by the command team, along with sending Spike down to reinforce them,

    You encountered the horrors of Silent Hill, fought through them, and walked away with a vial of aglaophotis, the Great Katana, and fear immunity for everyone that had gone there. Your next target: Pennsylvania.
    >> MetaQuest OP 01/11/12(Wed)17:57 No.17506256
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    You arrive at Pennsylvania and swiftly send out your drone squad to gather information. They manage to learn that the various zombie types include L4D infected, Living Dead 'immortals', and T and G Virus zombies and monsters. However, all the 'living' zombies appear to have been killed and raised to true undeath. HK-50 is able to hunt down enough samples to show that a liberal application of force is enough to kill most of them. The presence of Riverside and Raccoon City are confirmed. Contact with a survivor is made, and he informs the crew that a lich-king is controlling the undead, then leads the probe droid to the only survivor holdout he knows about. The team meets Dr. Han there, who trades his research notes on the zombies in exchange for supplies for the survivors under his care. The team accepts the offer, and concludes the lich king must be Azalin Rex, from Ravenloft. They also decide that Carl Sagan works for TG Requisitions. Interviewing the survivors gives the team enough information to determine that a vampirized Wesker is aiding Azalin.
    >> MetaQuest OP 01/11/12(Wed)17:58 No.17506266
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    The X-COM teams complete their research into the zombies and hand out a vaccine against the zombie infection based on sandmen nanites. They also give the team a detailed report on the combat capabilities of the foe. With this information and some Farseer scrying, the team launches an assault on the Umbrella building where Wesker and Azalin lair. The fighting is extremely bloody and the team is forced to retreat. They come up with a new strategy, Char firing the Mega Bazooka Launcher at the ground in an attempt to melt a tunnel down to the basement levels where Azalin lurks. Instead, it collapses the skyscraper and the already existing tunnels. Crowe attempts the same with the Brasta, and though it works, Azalin escapes through a dimension rift accidentally made by the Brasta's VX-SPIGOT attack. After a catastrophically close battle, Wesker is slain. The team discoveres a vampiric SUE trapped in a stasis tube and elects to take it aboard for research rather than destroying it. After festooning it with reality emitters of course. The survivors are rescued, with some joining the Guard, and the city is destroyed with a photon torpedo set to maximum yield.
    >> MetaQuest OP 01/11/12(Wed)17:59 No.17506280
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    Meanwhile, in Transylvania, Darius leads a small team to investigate the village between the two castles. There they manage to gather enough information to not only secure a meeting with the burgomeister, but put together a plan. Learning that both Counts seek a mysterious woman that may be either Lisa or Tatanya, they use the two white mages with them as bait, Lyla looking oddly similar to the woman when dressed up. Sending out teams to scout the area, they also come upon an abandoned stone church from which they loot a magic mirror. Meanwhile a different group meets with a werewolf servitor of Strahd, and then are attacked by forces of Dracula attempting to kidnap Lyla. The TG forces manage to fend off the attack, but play it off to Strahd as if they had lost the decoy mage.

    The team accepts an offer to meet with the vampire lord, and after some negotiations and lying, the Transpace Guard manages to get him to send forces to attack Castlevania as a distraction while they too, assault the castle on pretense of rescuing their comrade. Strahd also tasks them with slaying Dracula, promising treaties with the fake nation the team supposedly represents. The command crew sends their minions out to get their hands dirty. A small team successfully infiltrates Castlevania, takes moderate casualties, kills Dracula, and gets out with some loot. Lyla earns a promotion to hero.
    >> MetaQuest OP 01/11/12(Wed)18:00 No.17506295
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    After the battle, the infiltration team returns to Strahd, who commends them for his valor, then tries to subtly charm Lyla and Elaine, the decoy mages, into staying with him. The advanced bio-stabilizers they wear negate his charm, though, and the mages are able to gracefully turn down his offer. Not quite giving up, Strahd proposes a toast for his guests before they leave. In order to placate the irritable vampire, and trusting in his Space Marine poison-immunity, Darius accepts. Unfortunately, the poison within is a magical potion designed to enthrall the imbiber. Fortunately, Elaine knows Esuna. An Overlord-class dropship drops in Strahd's front yard and the Transpace Guard beats the unliving crap out of him and steals his stuff.

    A probe droid is sent to Japan as the mists roll back from much of the world. There it finds that Tokyo has become the domain of Griffith, and his demonic Apostles. Clues gathered suggest the presence of Guts and someone else, later revealed to be the Persona 4 cast. The team learns that Griffith lairs in a converted skyscraper called “Hawk's Perch.” They make plans to assault it after making contact with both a resistance movement, and the P4 cast. They produce and distribute weapons to arm the insurgents.
    >> MetaQuest OP 01/11/12(Wed)18:02 No.17506311
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    Meanwhile, VP-99 successfully charts the Elder Thing city, and locates a huge chamber with a crystal pillar within. Forces are dispatched to secure the chamber, and after some time, the scientists managed to determine it is some sort of world-pillar, integral to the world's stability, and that the Elder Things did not make it, but found it and were studying it. It seems to interface with living minds which are psionically active. Cheryl is determined to be an extremely powerful psychic and begins training to unlock the powers of Alessa. Also, Aglaophotis-A is researched.

    BLU Spy manages to find Guts and convince him to join in on the attack. Guts reveals that he is being aided by the spirit of Gondegal, as Griffith has merged with the spirit of Vlad Drakov. Meanwhile in Antarctica, the Protoss observer manages to locate an Elder Thing research complex. The bad news is that a gigantic shoggoth is lairing around it.

    After much, much, preparation, the plan is settled on. Tosh and the Persona cast, along with the resistance, assault several residences of high ranking Apostles and force Griffith's army to depart the Perch to restore order. Due to a mixup in communication and some low rolls, Guts and BLU attack some Apostles to draw Griffith out. It works, but with Guts in melee, the plan to weaken him with bombardment fails. Despite this initial set back, the teams deploy and overwhelm Griffith, forcing him to transform into Femto. Even with the spirit of Drakov and Zodd aiding him, he is destroyed by Guts, the Transpace Guard ensuring the God-Hand's minions do not save him. However, just as Femto falls the Perch erupts into a cloud of rubble and the Idea of Evil, fused with Erebus, rises from the smoke.
    >> MetaQuest OP 01/11/12(Wed)18:03 No.17506325
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    A desperate struggle ensues, with the Indefatigable attempting to overload its reality emitter to damage the god. The attempt fails, and the command crew convinces the captain not to risk another shot. The Indefatigable retreats, out of the fight as amassed artillery of the Oncoming Storm's mech and vehicle divisions opens up on the Idea of Evil. Though badly damaged by volley after volley, thanks to reality emitters, the god counterattacks viciously, causing casualties and consuming the Hellstar lance whole by throwing them into the Earth's magma layer. The Al'Kesh and the Vfs drop off a strike team along with Guts and the Persona 4 cast onto the god himself, fighting the monster on a battlefield of his own nightmarish flesh. After a fierce battle, they manage to slay the monster, barely managing to escape the plummeting corpse before it slams into the ground.

    With the mists receding from all the globe save Antarctica, the Ebon Night tells the command crew they are free to go. They do not take him up on the offer, instead sending more troops to destroy the Shoggoth at the research complex and secure it. They manage to do so with a clever plan, and lay claim to the place. Investigating it, they find stasis chambers with mutated, partially crystallized shoggoths within. They also find a mysterious hatch within a room with a shoggoth-wall trap.
    >> MetaQuest OP 01/11/12(Wed)18:04 No.17506336
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    That night, the command crew is visited with a dream that is not a dream. They find themselves in the Velvet Room, speaking with Igor and Margaret, the servants of Philemon. Igor states that Philemon is an enemy of the Ebon Night's, and offers aid, some for free, some with a price. The command crew agrees to accept Philemon's aid by awakening the Persona of Douglas Cartland in exchange for the detective's experiences recorded into the deity's archives. For no cost, Igor reads the Tarot for the crew, and gives them several mysterious hints about their future, including a warning that they will face one who claims to be Nyarlathotep, but in truth is not. As a courtesy, Igor offers to return Guts and the Persona cast to their native worlds for free at the end of this. He offers to let the crew “borrow” one for a while, but they decline. An ominous portent for the future is shown, but escapes many.

    Egon reports that translation of the book the team found back in Silent Hill is complete. It provides more information on the nature of the Dark Powers, and the Ebon Night. Plans begin to form as BLU team begins opening sealed vaults to investigate them. They soon find themselves in a life or death struggle against some strange infant Eva Angel modified by Elder Thing experimentation. A second vault holds a shard of the world-pillar, with Adam entombed within. The research teams also find the Elder Thing data vaults and begin mining them for information on their time-space experiments. They also manage to figure out the basic of 'operating' the world pillar to alter the world.
    >> MetaQuest OP 01/11/12(Wed)18:06 No.17506362
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    An attempt to read the future backfires as the Ebon Night possesses a Farseer to issue a warning to leave that night, then animates the seer's skeleton while still in his body. An attempt to open a vault with a space-time crystal shoggoth works out just as well, with heavy casualties, but a separate battle with a normal shoggoth allows the team to discover the Lance of Longinus in a basalt vault.

    The night of the attack comes and everyone is shuttled down to the pillar to protect it as Cheryl and the psychics of the group attempt to commune and use the pillar as a weapon against the Ebon Night. The Dark Power takes exception to this and pulls the Oncoming Storm command crew down into the battlefield to share in their troops' defeat as it manifests in the form of a gigantic ebon dragon. Cheryl notes that even now, he is still not recovered from the ordeal of escaping the destruction of the original Ravenloft. He is still weakened, and Cheryl uses the world-pillar to make him vulnerable to the team's weapons.
    >> MetaQuest OP 01/11/12(Wed)18:07 No.17506368
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    A vicious struggle ensues in which the Transpace Guard is nearly driven to defeat. The Ebon Night summons horrific vision to paralyze nearly the entire attacking force with fear, but those who braved Silent Hill shake off the effect, and the spirit of Gondegal is able to eventually rouse Darius, Star-Lord, and Finalon. The Black Arrow is fired, greatly weakening the monster as it is followed up with the Lance of Longinus. Even this is not enough and Cheryl manages to summon the ships' VF squadron to aid in the combat. It is still not enough and Douglas summons his Persona for the first time, revealed to be the Bear-God Okku. Finally the psychic team makes use of Char's newtype abilities to channel their combined power through his beam-saber to deal a final blow to the monster. The Ebon Night begins to flee, and in a desperate attempt to destroy him before he can escape, Cheryl uses Adam to trigger what appears to be Second Impact. Everyone in the command crew blacks out.
    >> MetaQuest OP 01/11/12(Wed)18:08 No.17506380
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    They awake to find themselves and most of their surviving troops on a flying island. Sending the probe droid and observer out, they soon find out it is the Kingdom of Zeal from Chrono Trigger. However, something is wrong. There are no animals, and no people. The Aurors scry and managed to locate Char and the mechs in the skydocks near the Blackbird, and Tosh in the palace. All are unconscious. The team sets out and succeeds in contacting and waking Char and the VF squadron, meeting a ghostly Belthasar while there. The time-lost ghost reveals that he, and indeed the entire island, are not real, but rather echoes left on time by the tragedy of Zeal's demise. The team is then attacked by a rotting draconic arm that emerges from a rift in the air. It is swiftly destroyed by Char, who notes that the arm seems to be a shard of the Ebon Night's soul that broke off to pursue the team with a blind vengeance.

    The team investigates the city of Kajar next, locating and recruits the Echo of Melchoir to their cause. They are attacked once more by another shard of the Ebon Night, but they manage to defeat that as well. Conducting a sweep of the island, they find nothing they can use, and they are quietly informed by the Gurus that the longer they stay in the echo the more they attune to it. Eventually the unseen hordes of echoes from the other inhabitants of Zeal will be able to see and interact with them. That would be bad, so the team hurries to the palace to rescue Tosh. Aurors scry the area to learn that Tosh is being held captive, along with Gaspar, near an active Mammon Machine.
    >> MetaQuest OP 01/11/12(Wed)18:09 No.17506397
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    An aerial assault on the palace is conducted, a strike team breaking through the windows after being carried by VF Messiahs and the Hyaku Shiki. They free Tosh and Gaspar, but the echo of Queen Zeal arrives. Devastating the team with her potent magic, the battle takes a turn for the worst, getting even grimmer as the Mammon Machine is struck by stray fire, malfunctions, and acts as a gateway for the final shard of the Ebon Night's soul to attack the team. Surviving by the skin of their teeth, the strike team defeats the pair, but the battle has created a growing rift that is destroying the echo of Zeal. Everyone gathers around the Blackbird and carries out a last ditch effort to survive by modifying the giant ship to exist outside the echo with magic, then using Char and Tosh's residual psychic link to Cheryl to act as navigation. They dive through the rift... and emerge near the Oncoming Storm and the rest of their forces.

    After the reunion, clean up operations are finalized and a course is laid in for home. With their mission complete, they make it back to base and file their report. Gone for two weeks without word, the base was in the midst of organizing rescue efforts. A stunned Holtz listens to the team's report and begins to set up reinforcements and requisitions for the battered task force, along with a mandatory two week vacation to give the group time to mourn the dead, recover, and repair/refit the ships. Aid from the branch offices rescued has finally arrived in the form of shadowrunner teams and a securitron army. The trophies taken from the Vaderverse are also ready for deployment, drastically increasing the task force's naval might. All the news is not good, however. Ominous rumors have reached the base of a shakeup in the Transpace Guard's hierarchy, possibly making requisitions difficult. Now the team has two weeks to plan, prepare, and, in the case of Holtz as least, drink like fish.
    >> Anonymous 01/11/12(Wed)18:11 No.17506413
    Just *one* hour of drones? Yeah I'm outta here...
    >> MetaQuest OP 01/11/12(Wed)18:11 No.17506415
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    I'm going to stop posting the thread link list, as it's a full page long in of itself. I do have it on hand for reference, though.


    1 TGS Cruiser with Sensor, Containment Bay, Engineering Bay, Magictech Lab, Labs, and Weapons upgrades, The Oncoming Storm.
    1 Victory-II Star Destroyer, the Relentless
    2 Imperial-II Star Destroyers,
    1 Neo-Gotengo
    1 Executor-class Super Star Destroyer, the Executor.
    Antaeus 01, modified for all terrain travel.
    1 Defiant-class Starship, the Indefatigable.
    1 Overlord-class Dropship.
    1 Leopard-class Dropship.
    2 Al'Kesh Bomber/Transports. (Asgard Teleporters)
    All ships upgraded with Capital-grade Reality Emitters.
    Echo of the Blackbird

    1 squadron of VF-25s (12/12) with Veteran pilots, and 1 squadron of TIE-Defenders, as well as 1 Gunstar, 1 RVF-25 Ewarfare Variant, Char in Hyaku Shiki, and Crowe in Brasta.

    6 Tomahawk Destroids with veteran pilots, 2 Mad Cat Battlemechs with veteran pilots, 10 Von Luckner Tanks, and 4 M270 MLRSes.
    >> MetaQuest OP 01/11/12(Wed)18:13 No.17506438
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    ...9:00-11:00 would be two hours...

    You have the following troops, all with kinetic barriers, Shadowrun gear, and reality emitters.
    >Enough Advanced Bio-Stabilizer Masks. (Immune mind affect/poison) for 12 squads.
    1 squad (12/12) of UNIT troops with Power Armor, Fallout energy weapons, and A280 Blaster Rifles.
    1 squad (12/12) of SCP troopers with Tiberium enhanced lasers, Phaser Rifles, and Advanced Power Armor mk 2
    1 squad (10/10) of Veteran Sandmen with Mass Rifles.
    1 squad (12/12) of Veteran Delta Greens with Chinese Stealth Armor, Mass Rifles, and A280 Blaster Rifles
    3 Veteran Mobile Infantry in Marauders equipped with Panther Assault Cannons and Phaser Rifles.
    1 Veteran Auror team with prototype NOD armor and AK-47 backup weapons (6/6)
    2 (20/20-4/4)(20/20-4/4) Reasonable Marines Tactical Squads with 4 Silencers each.
    1 X-COM Veteran Squad. (12/12)
    60 X-COM scientists. (UFO, TFTD, and Apoc)
    Lida Exodite Seer Council (12/12)
    Zombie Hunter Squad: 15/15. Especially good vs. undead units. Starts with 20th century arms and body armor. Led by Dr. Han.
    2 Shadowrunner Teams (12/12) (12/12)
    Securitron Mk.II Army (1000/1000)
    4 Prawn Combat Suits
    2 White Mage Squad (6/6, 6/6)
    TG Soldier Squad(12/12. Equipped with Pulse Rifles, Laser Rifles, and Fat Men.)
    2 Drone Squads (16/16) (16/16) (Includes 4 Protoss Observers)
    Psion Team (L9 6/6)
    Abjurer Team (L10 6/6)
    Techno Wizard Team (20/20)
    X-COM Engineers (20/20)
    Clone Gavs (20/20)
    >> MetaQuest OP 01/11/12(Wed)18:15 No.17506459
    Cheryl Mason and Douglas Cartland. You've equipped them with M41-A pulse rifles and Mass Effect Hardsuits. Douglas bears the Okku Persona. Finalon the Elf, Lyla the White Mage, Elaine the White Mage, Darius Fortes, Lt. Commander Data (Immune to fear.), BLU team, Spike Spiegal (RED. Immune to fear.), Egon Spengler (RED), VP-99, Carl “Mouse” Sampson, Star-Lord, and Gabriel Tosh (RED). All have been given Phaser Rifles for a non-lethal option. Gondegal the Ghost. The three Echoes, Belthasar, Melchoir, and Gaspar. Admiral Pellaeon. Dr. Todd Lazkowicz, Agrias Oaks (with Alicia and Lavian), Mustadio

    You have 1 NOD ICBM attached to a hardpoint on the Storm, 20 nannybags, 12 reconstruction tanks, 15 nuclear warheads, The Big One dud, Pre-fab bunkers, Infantry Commands, and Bolter Turrets. Magical Books (enhanced one hero's stats over a week). Magical Aids (upgrade one caster squad one level.) VP-98's memory core. HK-50's memory core. S-2 Organ. Mirror of Truth.

    You have the broken Gurthang, a vial of aglaophotis, Platinum Mail, and the Repaired Ring of Sindri, all unassigned.

    Containment Bay status: Mutated Vampire-SUE in tube.

    Science Team report: Currently researching Offensive Reality Emitters.(99%) and Psi-Shields (1%)
    >> Anonymous 01/11/12(Wed)18:15 No.17506465
    How did you decide on the skills? I know we had it settled in the planning thread when you asked for it, but someone came into the thread counting things wrong and recounting the votes on top of the discussion and still ended up under-counting some things.
    >> Anonymous 01/11/12(Wed)18:16 No.17506475
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    Well MetaQuest OP I gotta tell ya that moment was a- Oh, hold on, 'nother heart attack.
    >> MetaQuest OP 01/11/12(Wed)18:16 No.17506479
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    Massive Recap of the Behemoth complete.

    Here's the current map. Yellowman's initial report is in the last thread if you need to read it again.
    >> Anonymous 01/11/12(Wed)18:17 No.17506484
    Strange. We didn't sell the 15 nuke warheads?
    >> MetaQuest OP 01/11/12(Wed)18:17 No.17506492
    Every time you get one of the many references I hide in this quest, you stoke the embers of my soul, /tg/.
    >> Anonymous 01/11/12(Wed)18:18 No.17506496
    I see we got 3 more Aurors but weren't able to refill the Prawns. We'll need to give the cloaking devices of some kind.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:18 No.17506502
    How about we head into the pink ring? From what I recall TSAB told us that the void engineers originated from somewhere around there
    >> MetaQuest OP 01/11/12(Wed)18:18 No.17506506
    Yeah, I think you're right. I must've forgotten to update the document. I do know that you were keeping the dud, though. One guy was adamant about strapping repulsorlifts to it and using it as a mount.
    >> Anonymous 01/11/12(Wed)18:19 No.17506514
    Hey, Finalon, you want to wear this Platinum Mail?
    It was free-moving enough for a guy jumping and flipping around and swinging from a whip, so you should find it to your liking.
    >> Anonymous 01/11/12(Wed)18:19 No.17506516
    Uhh, no. We don't have anti-Chaos protection, and if we do go in, it's to go scavenging for hardware.
    >> Anonymous 01/11/12(Wed)18:20 No.17506522
    Pink Ring = Void Engineers vs NuChaos warzone
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:22 No.17506538
    Here we go, found it.
    >The green circle is the general area we've encountered the Chaos sub-sect ships.

    >The blue circle represents the zone in which we've had our encounter with the technological vessels, as well as our deep space probe's sightings. They appear outside this area as well, but most of their activity is centered there. We do not know why

    >The pink circle indicates the area of interest the vessels seemed to be speaking of in their logs... or fighting over.

    >Finally, the brown circle there...It's a large field of space-time distortions, but moving in a straight line with little fluctuation, directly towards your territory
    >> Anonymous 01/11/12(Wed)18:22 No.17506539
    No, that area is where BOTH the Void Engineers and Chaos are fighting while looking for more STOB's.
    We need Mk II emitters for troops before going there.
    >> Anonymous 01/11/12(Wed)18:22 No.17506543
    We'll be taking the fleet that way sometime after the Mk III Defensive Emitters are online.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:22 No.17506548
    I meant to find out more about what they are fighting over, and more importantly why they are doing so.
    >> Anonymous 01/11/12(Wed)18:23 No.17506551
    >Pink Ring = Void Engineers vs NuChaos warzone
    fuck. that. shit.
    with all the cross canon stuff i'm just glad we haven't run into some sort of Bullshit like DBZ world or something.
    >> Anonymous 01/11/12(Wed)18:24 No.17506561
    If I recall, the OP said the Gunstar CANNOT do combat maneuvers in the atmosphere. Let's see how long it takes to outfit it with repulsorlifts and necessary equipment.

    When do we conduct training across the pilots (especially the Gunstar) and to see preparedness against Chaos SMs?
    >> Anonymous 01/11/12(Wed)18:25 No.17506573

    We send the Scout Service to do it. Hopefully they've gotten the RVF-25's outfitted with the compact transit drives.
    >> Anonymous 01/11/12(Wed)18:26 No.17506579
    Quick question OP:
    What Jobs do Agrias, Alicia, Mustadio, Lavian have?

    Also 50% Vampire SUE-rum, 45% Offensive Reality Emitter, 5% Psi shield upgrade.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:26 No.17506585
    Fair enough, that sounds like as good a plan as any.
    >> Anonymous 01/11/12(Wed)18:26 No.17506586
    How much % towards mass-producing the lances of longinus?
    >> That slow typing guy !!cAsGzl185mF 01/11/12(Wed)18:27 No.17506591
    Fuck, Heretical Love AND TG Quest on at the same time?!
    >> Anonymous 01/11/12(Wed)18:28 No.17506604
    But we already know that. They're fighting over more STOB's and other equivalent devices.
    We were already told this.
    >> Anonymous 01/11/12(Wed)18:28 No.17506606
    I.E. this night is one of the most epic nights that will be had on /tg/
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:28 No.17506608
    Happens from time to time. It's not exactly uncommon.
    >> Anonymous 01/11/12(Wed)18:28 No.17506609
    There may be delays as fa/tg/uys try to eagerly watch two things at once.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:30 No.17506620
    That's not what I meant, whilst we know they are fighting over the stob we don't know why. Or if there is anything else they are after.
    What's the point of restoring canons if we miss the big picture in the mean time and get screwed over by it?
    >> That slow typing guy !!cAsGzl185mF 01/11/12(Wed)18:30 No.17506627
    It means I shouldnt expect any players to be around to devise a plan to board that ship. I picked the worst possible day to run a quest.
    >> Anonymous 01/11/12(Wed)18:31 No.17506634
    To do list:
    Name our ships.
    Find out if SSD-refit included Reality Emitter. If not, we fix this.
    Find out if Antaeus-refit included Shields and reality emitter. If not, we fix this.
    Find our if ISD-refits included Reality Emitter. If not, we fix this.
    Upgrade all our Reality Emitters to the Mark II spec.
    Have Gurus look over the Reforged Ring of Sindi, and see what they make of it, if it seems safe enough to them, have them make use of it to augment their crafting.
    Follow up with going over Gurthang, seeing if they feel it would be safe to reforge and issue.
    Upgraded Shields and Emitters for the two Al'kesh.
    Reconstruct HK-50 and VP-98.
    Install Incursion technology on the Indefatigable, VP-99, VP-98, HK-50, and a squad of Securitrons.
    Have the Gavs, Data, and a Techno-Wizard (Telemechanics, you _everything_ about a machine while in effect) go over the remains of the old EMH's mobile emitter and feed that data into the Creation Engine. Even if we can't reconstruct the emitter portion it was stated numerous times to be constructed of advanced materials and hosted an amazing power source. In the STO timeline they eventually reverse engineered it and put them into widespread use.
    Get with Data, the Gavs, and a TW for good measure, and begin working on getting designs for our existing equipment and replicator files converted over for compatiblity with the Creation Engine. Start laying plans for Creation Engine upgrades.
    >> Anonymous 01/11/12(Wed)18:32 No.17506643
    Shields for the Tanks, Battlemechs, VB-6s, and VF-25s. In that order.
    Note that we've savalaged everything from every battle, so most emitters from the fallen were likely recovered.
    We should beef up the Emitters on our mech units, it they aren't already counted as Vechicle scale and not just Personal ones.
    Have TWs work on Storage Talismans for the White Mages.
    White Mages see if they can make Ethers and Elixirs.
    Get Non-mages used to our shipment of Fallout Power Armor and weapons.
    Have TWs and Gurus work on TW armor options for the White Mages, and then for the Abjurers and Psions second.
    Basic soldier boosts for our people.

    Research list:
    Finish up the Offensive Reality Emitter research we've been working on.
    Figure out just what is up with that Vampire SUE-rum
    Get cracking in Aglaophotis-B.
    Study our Lance of Longinus, S2 Engine, and the Blue Crystal. Research is likely to overlap between these given the shared source and Elder data.
    >> Anonymous 01/11/12(Wed)18:32 No.17506647
    There's another part of the big picture: TG Civil War.

    I am expecting that the TG Civil War will result in several STOB detonations, leading into the Crossover War.
    >> MetaQuest OP 01/11/12(Wed)18:33 No.17506656
    Your scientists request that you wait to reassign them. They feel they are close to a breakthrough on Offensive Reality Emitters.

    Agrias has Holy Knight maxed and Geomancer maxed.
    Mustadio has Engineer maxed and Knight maxed.
    Alicia and Lavian have Knight maxed.

    You still need to assign the Magical Books and the Magical Aids.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:34 No.17506671
    Would the magical aids work on the farseers out of interest?
    >> Anonymous 01/11/12(Wed)18:35 No.17506675
    >holy knight AND geomancer maxed
    holy fuck thats awesome.
    go go teleporty bullshit.
    >> MetaQuest OP 01/11/12(Wed)18:35 No.17506682
    Unfortunately, no. Nice thought, though.
    >> Anonymous 01/11/12(Wed)18:35 No.17506684

    Well, a real simple answer is that the Firemen want to enforce their own will upon canon after getting all the juicy parts and burning the rest down.

    I'd hazard a guess that one of the first steps to re-shaping most of reality in your image is to gather lots of reality-distorting weapons or entities in one place under lock and key. If you know how to create a controlled reality explosion or such (i.e. re-writer bomb), then it's just a matter of finding out how said reality weapons work and seeing if you can control them.

    Then you create a shield or a place where you can stand and not be re-written by the resulting reality wave and let the booms begin.

    Of course, if there are pesky moderates or non-megalomaniacs in the way, you either annihilate them or create a crisis in which they are forced to agree that such a drastic action needs to be taken.
    >> Anonymous 01/11/12(Wed)18:36 No.17506692
    >magical aids
    is that a WMD?
    >> Anonymous 01/11/12(Wed)18:39 No.17506729
    What abilities do the books improve?
    If physical toughness, the probably Darius or Star-Lord because we send them into melee so much.

    As for magical materials, I think the White Mages, or maybe Lyla and Elaine, to make sure our guys don't die.
    >> Anonymous 01/11/12(Wed)18:40 No.17506732
    Better have the Scout Service check the warzone then. Recover anything if they could.
    >> Anonymous 01/11/12(Wed)18:41 No.17506752
    What about skill selections for the heroes?
    Did you take the vote from the planning thread when you asked for it, or the guy that counted things wrong from across three thread?
    Or should we just throw down a fresh vote if it is still undecided?
    >> Anonymous 01/11/12(Wed)18:42 No.17506759
    We've tallied them already. There was a tie somewhere...
    >> Anonymous 01/11/12(Wed)18:44 No.17506794

    If we haven't already, we should let our troops know that 2 weeks' worth of vacation time has begun.

    Additionally, we may want to run psych. evaluations (or whatever the technical term is) on our Horror-world survivors and see if we need to get them any additional help in coping.
    >> Anonymous 01/11/12(Wed)18:45 No.17506797
    Oh, something I've been concerned about MetaOP: do the Abjurers and the Psions have their familiars and psicrystals?

    Also I'd the scientists say they're close on a breakthrough let them stay working on it.
    >> Anonymous 01/11/12(Wed)18:45 No.17506801
    >Magical Books and the Magical Aids.
    Remind us of the effects?
    Magical aids, if it is what I recall, will have to stick with the White Mages, since that's where we assigned them before.
    >> Anonymous 01/11/12(Wed)18:46 No.17506816

    >> MetaQuest OP 01/11/12(Wed)18:47 No.17506822
    I hate to say it, I'll probably call for a fresh FINAL vote sometime in the near future. I'm pretty drained after making that giant summary. I had to read through 20 threads for it.

    It improves ALL stats across the board.
    >> Anonymous 01/11/12(Wed)18:49 No.17506844
    Forget about giving it to the White Mages.
    If the Abjurers go up one more level they get acces to 6th level spells, which means anti-magic field and Greater Dispel.
    >> Anonymous 01/11/12(Wed)18:50 No.17506855
    Are the Books just a one person thing?

    I would say either Darius or Egon (IQ and Wisdom are stats too)
    >> MetaQuest OP 01/11/12(Wed)18:50 No.17506856
    Magical books are the stat increase. Magical aids will grant 1 level to the Abjurers, or boost White Mage casting.

    Your crew applauds loudly at the announcement.

    Since no one disagreed, Finalon takes the Platinum Mail.
    >> Anonymous 01/11/12(Wed)18:51 No.17506873
    White Mages, definitely.
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)18:52 No.17506875
    This seems like a good plan.

    Assuming it hasn't been done already, give the new recruits the tour or what not this is their first time to headquarters, except for douglas and his all recording eyes and ears.
    >> Anonymous 01/11/12(Wed)18:52 No.17506882
    >>Additionally, we may want to run psych. evaluations (or whatever the technical term is) on our Horror-world survivors and see if we need to get them any additional help in coping.

    Send Char to the X-COM scientists and Farseers to get his abilities looked at.
    >> Anonymous 01/11/12(Wed)18:53 No.17506895
    Have Elaine and Lyla tour Agrias/Alicia/Lavian/Mustadio/All the other WMs around the place and brief them on stuff.
    >> Anonymous 01/11/12(Wed)18:54 No.17506905
    He gets the same low security tour the rest do.
    Nobody gets the high security tour.
    >> Anonymous 01/11/12(Wed)18:56 No.17506924
    Books: Egon, because knowledge is power, and so is having the genius to create Reality Torpedoes

    Materials: Abjurers, to get that anti-magic field and Greater Dispel.
    >> Anonymous 01/11/12(Wed)18:59 No.17506962
    Agreed. The simple orientation tour, not going to Ops or any other high-security area.
    >> Anonymous 01/11/12(Wed)19:02 No.17506997
    So to summarize:
    1. Low security tour for all troops + Douglas, including any new heroes. Elaine/Lyla to help with the tour for the FFT heroes.

    2. Char gets sent to the X-COM scientists and Farseers in the same way as Cheryl.
    >> Anonymous 01/11/12(Wed)19:04 No.17507017

    Also, make arrangements for troop funerals if they haven't already been assumed to take place before vacation time. Having funerals right in the middle of vacation time is emotional whiplash city.

    If it's possible, see if we can arrange to see some resurrection specialists on the TG payroll and see if we can recover any other of our troops.
    >> Anonymous 01/11/12(Wed)19:06 No.17507043
    Agreed. Funerals first, tours later.
    >> Anonymous 01/11/12(Wed)19:07 No.17507057
    So aids to the Abjurers for new spell level.

    Books to Egon for Science! or to Darius for beat downs?
    >> Anonymous 01/11/12(Wed)19:08 No.17507067
    While we're at base we should see about getting the schematics of an HK-50 so we can make one to put HK-50's memory core in. And scan VP-99's chassis to build one for Vp-98
    >> Anonymous 01/11/12(Wed)19:08 No.17507068

    This is probably included as part of the tour, but include some orientation to prevent culture shock or any other similar incidents.

    I don't want to see any impromptu circle of equals taking place in the mess hall between the KI and the clanners. Or arguments between the DnD casters about which version of their universe was better than the other.
    >> Anonymous 01/11/12(Wed)19:09 No.17507073
    Well, could we pass them to Egon when Darius is done? If it's possible then we can keep passing them around to some of the other people, like the Aurors.
    >> Anonymous 01/11/12(Wed)19:10 No.17507092
    No, it only works on one person because it's a magical enhancement. The books are drained after use.
    >> Anonymous 01/11/12(Wed)19:11 No.17507103
    Upgraded chassis or basic chassis? I think it would be easier if we produce the upgraded chassis before feeding it into the Antaeus.

    Other part:
    Why haven't we sold the 15 nukes? We could buy Australium, more Al'kesh, or R-Types with those.

    ---did we buy the Tornado Packs yet?
    >> Anonymous 01/11/12(Wed)19:12 No.17507118
    Well, shit. We could always use Australium in lieu of the books for Egon and the other engineers/researchers, right?
    >> Anonymous 01/11/12(Wed)19:12 No.17507119
    Well, not in the cafeteria, no. But I can readily see Them doing it in the training hall with Spike and Tosh running a betting pool.
    >> MetaQuest OP 01/11/12(Wed)19:14 No.17507141
    You did, the doc file just wasn't updated. It's fixed now.

    Books are one use only. Then they crumble to sand. TO SAAAAAAAAAAND.

    Adding to scene list... added.

    Better and better.
    >> Anonymous 01/11/12(Wed)19:15 No.17507149
    Well, yes, but then they would become Australian.

    Although you might had difficulty noticing at fist with the Gavs.
    >> Anonymous 01/11/12(Wed)19:18 No.17507194
    Don't forget us holding competitions of Deadliest Engineer and Iron Scientist, with today's secret research material: Red Mercury!
    We could take videos and put them up on MetaTube.
    >> Anonymous 01/11/12(Wed)19:21 No.17507241
    Hmmm...would Iron Engineer and Deadliest Scientist be better?
    Then the Engineers build something with the secret material or component, and the scientists are measured by their accomplishments.
    >> Anonymous 01/11/12(Wed)19:21 No.17507245



    >> Anonymous 01/11/12(Wed)19:23 No.17507266
    And maybe Dr. Todd and Medic talking shop.
    >> Anonymous 01/11/12(Wed)19:24 No.17507269
    We don't want to combine Australium with Egon.
    I look forward to trying it on a Gav though.
    >> Anonymous 01/11/12(Wed)19:26 No.17507303
    'So...who wants to become Australian?'
    >> Anonymous 01/11/12(Wed)19:26 No.17507304
    It doesn't make them "Australian". It causes physical changes and multiplies intelligence though.
    >> Anonymous 01/11/12(Wed)19:27 No.17507310
    We should get another Federation EMH and mobile emitter.
    >> MetaQuest OP 01/11/12(Wed)19:27 No.17507316
    "How's it look, doc," Char asked, sliding off the examination table. The farseer and the X-COM scientist looked at each other, then to their 'patient.'

    "Well, your newtype powers seem to be more or less in line with what we'd expect, though with a few variations," the bald man answered, adjusting his glasses. "There are a few anomalies though. Your level of psychic activity seems to spike under certain conditions, for example. Also, your combat precognition is at a level we at X-COM have not encountered before. I'd be interested to investigate that further at some point."

    "In terms of comparison to psykers, you are weak," the farseer states, crossing her arms. "You possess rudimentary telepathy, sensitivity, and precognition abilities, but not much else." The farseer pauses. "This does make you less a candidate for possession, though. Be glad of that."

    "You sound so dismissive," Char says, a small smile creeping onto his face. "How many psychic humans have you met? Are you sure that's the limit of my... strengths?"

    "I'm over four hundred years old. I've met plenty," the farseer coldly states. "I'm sure."

    "Nevermind..." Char says with a wince as he heads for the door.

    The X-COM psitechs report that the newtype brain and psionic waveform pattern fascinate them. They seem to be a slightly different form of the psionically active brain, and theorize Char may be able to use a psi-amp with the right training, or conversely, with newtype training X-COM psychics may be able to learn to use their psychic powers to aim and dodge better.

    The Eldar Farseers are unimpressed.
    >> Anonymous 01/11/12(Wed)19:30 No.17507364
    This confirms that Char really needs stuff like a Psychoframe to boost his abilities.

    Makes me wonder if the blue crystals we got from Antarctica could be put to that sort of use.
    >> Anonymous 01/11/12(Wed)19:31 No.17507373
    Yes, by creating a fondness for beer, facial hair growth, and a boisterous personality. Not to mention chest hair in the shape of the homeland.

    You know, just like Saxton Hale, exemplar of Australianhood.
    >> Anonymous 01/11/12(Wed)19:32 No.17507398
    >>with newtype training X-COM psychics may be able to learn to use their psychic powers to aim and dodge better.

    Well, that's another item on the training itenerary.
    >> Anonymous 01/11/12(Wed)19:33 No.17507410
    >The Eldar Farseers are unimpressed.
    Well of course, they're Eldar talking about a mon'keigh. Cheryl's the only one they're interested in.

    Though we might want to see if the psiamp can be integrated into the Hyaku Shiki.
    >> Anonymous 01/11/12(Wed)19:35 No.17507448
    Hyaku Shiki has some issues though, like not being able to fly for very long.

    We could try repulsorlifts? But on the other hand someone suggested a GN-X IV Char Custom.
    >> Anonymous 01/11/12(Wed)19:38 No.17507486
    We could frankenstein Btech, Macross, and SW tech onto the Hyaku Shiki.
    >> Anonymous 01/11/12(Wed)19:39 No.17507515

    GN-X? You're thinking small. Let's give him the Knight of Gold, with Atropos fatima co-piloting.
    >> Anonymous 01/11/12(Wed)19:41 No.17507538
    That's gonna be super expensive, and a bit of a bitch to figure out. Does it even fly?

    The other thing we can do is to give him the Alvatore, but more nimble gear is suited for Char.
    >> Anonymous 01/11/12(Wed)19:44 No.17507569
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    Aye, it seems to amplify existing traits.
    The example of the non-Australian was a brilliant Texas inventor and weaponsmith, who was fairly reserved and stoic initially.
    Stage one exposure had him inventing more brilliant things like the Immortality Machines, dressing more casually, doing even more with guns, enjoying beer more, and growing out his facial hair more.
    Stage two got to a full blown gentlemen's mustache, overly muscled, with a keg of beer under one arm and laughing at the freshly installed robotic hand on the other (fully functional and bleeding around the edges), with chest hair in the shape of Texas.
    >> Anonymous 01/11/12(Wed)19:45 No.17507576

    Well, if we can't get the KoG, a Mortar Headd is superior to both Gundam and Btech mechs in terms of speed and durability. Some of them can fly for extended time periods. Then there's the issue of Buster Launcher, that weapon would be a great asset to our arsenal.

    Could be worth getting a Fatima or two for the benefit they provide to piloting, maybe they could be integrated in the mechs we already have. I'm sure we could get a nonexpensive one that dies in the canon.
    >> Anonymous 01/11/12(Wed)19:46 No.17507592
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    >> Anonymous 01/11/12(Wed)19:46 No.17507593

    IIRC, the Knight of Gold gets totalled at some point and is replaced with the Patraquishe Mirage, which gets wrecked against the ODK Junchoon.
    >> Anonymous 01/11/12(Wed)19:47 No.17507599
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    >> Anonymous 01/11/12(Wed)19:47 No.17507609
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    Personally, I think this is awesome.
    >> Anonymous 01/11/12(Wed)19:49 No.17507618
    I think trying to acquire something like that, is going to be super expensive in general, compared to frankensteining.

    Of course, I still prefer the cheaper option. We could steal a True GN drive off a Sakibure, and then get an empty GN-X IV.
    >> Anonymous 01/11/12(Wed)19:49 No.17507622
    >laughing at the freshly installed robotic hand
    See, that's the problem with Austraillium; it makes you reckless and prone to take stupid chances. Granted, your enhanced physique and intellect means you can usually survive those situations, but it makes no guarantees about your survival. Or of those around you.
    >> Anonymous 01/11/12(Wed)19:49 No.17507623
    it means he became a BAMF

    so this australium turns things into a BAMF?
    thats all kinds of awesome.
    >> Anonymous 01/11/12(Wed)19:51 No.17507637

    Frankensteining runs into the issue of tech from different canons interacting in unpredictable and potentially unstable ways, though. And reckless crossovers is what destabilized the canon and led to the Crossover Wars in the first place, remember?
    >> Anonymous 01/11/12(Wed)19:51 No.17507644
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    Missed one image.
    And yes, it is definitely awesome.
    Although should we warn people of the side-effects first?
    >> Anonymous 01/11/12(Wed)19:51 No.17507650
    but it ALSO tends to give far better stuff then not though overall.
    >> Anonymous 01/11/12(Wed)19:52 No.17507664
    I thought it was due to STOBs being removed from the Super Robot Wars canon, and of course New Chaos.
    >> Anonymous 01/11/12(Wed)19:53 No.17507675
    So what you're saying is that Austraillium is solid Spiral Energy?
    >> Anonymous 01/11/12(Wed)19:53 No.17507676
    Is that a spiked guard on his wrench?

    And yes, we tell them. Interestingly, it wouldn't be had to convince a Gav to experiment with alterations.
    >> Anonymous 01/11/12(Wed)19:54 No.17507686
    We got Egon a skillset for frankenstining tech from different canons together.

    And it's not reckless crossovers that seem to be the root of the Crossover Wars. We've already been hinted at what caused it: STOBs + TG Civil War
    >> MetaQuest OP 01/11/12(Wed)19:55 No.17507697
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    I'll be adding scenes as I feel up to them, not necessarily in chronological order.

    The first two days of the break are taken up with preparing and holing a small memorial service for those who had fallen in the course of the Oncoming Storm's struggles. The dead are remembered and mourned in a simple service. Depending on the deceased's final wishes, the bodies of the fallen are either interred in a cemetery reserved for Transpace Guard use, or shipped back to their original homes.

    The next two days after that are rather somber, base personnel offering counseling services to those who need it. Spirits rise on the fifth day, when Egon reports in.

    "Based on the maneuver carried out by the Indefatigable, with refinements based on ghost trap technology, we've managed to develop a process for turning a reality emitter into a short range energy weapon. This weapon emits a beam that disrupts the energies of beings with otherworldly powers, causing a number of effects ranging from a general weakening of power all the way up to paralysis depending on the target. We feel this field holds far more potential, but we currently lack the research material to progress further."

    You may now build "Reality Disruptor."

    Select new research priorities.

    Your engineering teams arrive and are directed to being upgrading all reality emitters to the Mk.II variant immediately.
    >> Anonymous 01/11/12(Wed)19:57 No.17507728
    "Can we scale up this technology to be dedicated giant energy cannons? If we could, we could have our much bigger (and surprisingly, more mobile) mechs carry them."
    >> Anonymous 01/11/12(Wed)19:58 No.17507737
    So we can build Reality Disruptor Pistols, RD Rifles, Heavy Reality Disruptor Rifles, Reality Disruptor Canons (for tanks and Mechs), Reality Disruptor Banks (for capital ships)?

    We are going to get so much funding for this.
    Transmit the data files to Holtz immediately.

    Begin research on:
    60% Vampire SUE-rum
    40% Lance of Longinus
    >> Anonymous 01/11/12(Wed)19:59 No.17507752

    Agreed on 40% on Longinus.

    On the VF-25 Tornado Pack, we could replace the standard energy cannons with reality disruptor cannons.

    For the Hyaku Shiki, a Mega Reality Disruptor Cannon.
    >> Anonymous 01/11/12(Wed)20:01 No.17507769
    i'm completely ok with these 2 posts.
    >> Anonymous 01/11/12(Wed)20:01 No.17507771
    Once we get R-Type tech into our hands, we can have Giga Reality Distruptor Cannons. It also means a big leap in an overall efficiency-to-size increase.

    Imagine a reality disruptor cannon so big it rivals the size of our SSD.
    >> Anonymous 01/11/12(Wed)20:02 No.17507779
    Instead of replacing, we can make that particular variant of the component instead because of modularity.
    >> Anonymous 01/11/12(Wed)20:04 No.17507793

    We can build ER-ER-PPCs.

    Extremely Realistic ER PPCs.

    If we wanted more of an edge against supernatural beings, perhaps we could begin researching what makes the Lance of Longinus so special.
    >> Anonymous 01/11/12(Wed)20:05 No.17507811
    thats why its after the vampire SUE-rum
    >> Anonymous 01/11/12(Wed)20:06 No.17507825
    >equip entire army with Reality Disruptors
    >next encounter will be against a technological enemy with no supernatural stuff

    Calling it now.
    >> MetaQuest OP 01/11/12(Wed)20:07 No.17507827
    >> Anonymous 01/11/12(Wed)20:07 No.17507835

    Could this "reality disruptor" be used to charge a weapon with its properties instead of being used as a stand-alone piece of equipment?

    It would be extremely handy if we only needed to add some sort of modular "reality charger" to existing weapons to get the effect.
    >> Anonymous 01/11/12(Wed)20:07 No.17507837
    Right now the lance effects are much like an offensive reality emitter.

    We need to get a quote on the research times needed for these:

    1. VX System stabilization If we could look at the Scout Service's compact transit drives, that could speed up our time.
    2. Blue Crystals from Antarctica
    3. Upgraded Aglaophotis
    4. Frankentein upgrades for Gunstar and Hyaku-Shiki
    >> Anonymous 01/11/12(Wed)20:08 No.17507841
    annnnnnnnnnnnnnnnnnnnnd you jinxed us.
    >> Anonymous 01/11/12(Wed)20:08 No.17507847
    So what's your researcher distribution?
    We've already got 2 votes for 60% Vampire SUE-rum and 40% working on the Lance of Longinus.
    >> Anonymous 01/11/12(Wed)20:09 No.17507852
    >>commence VF-25 spam and turbolaser barrages.
    >> Anonymous 01/11/12(Wed)20:09 No.17507858
    Can we look into how long for these before we commit? >>17507837
    >> Anonymous 01/11/12(Wed)20:12 No.17507876
    >>we currently lack the research material to progress further.

    It appears we need to research Longinus, the Blue Crystals, and the VX as a pre-requisite for the second stage.
    >> Anonymous 01/11/12(Wed)20:13 No.17507888
    I don't know about you, but I'd love some R&R stories of the shenanigans our team is up to during the vacation.
    >> Anonymous 01/11/12(Wed)20:15 No.17507905
    Regarding the Lance, remember that it isn't a typical EVA Lance of Longinus. Like half of it was black or something, and I think I remember someone mentioning it screaming?
    Did we figure out what was up with that?
    >> αlpharius !yJOmegoN4Y 01/11/12(Wed)20:16 No.17507928
    Same, reason i mentioned a tour was for this reason
    >> Anonymous 01/11/12(Wed)20:18 No.17507945

    The OP mentioned that he would get to those when he could.


    We'll just take care of business while he's busy brainstorming.
    >> MetaQuest OP 01/11/12(Wed)20:18 No.17507955
    Those are on the way. I'm going to take a vidya break before then, though.

    Sorry, it's a stand alone piece of gear.

    Unfortunately, the science team isn't sure how long any of those will take to research to completion.
    >> Anonymous 01/11/12(Wed)20:20 No.17507975
    Alright, SUE-rum and the lance are good enough for now.

    After vacation we should look into producing a prototype mech-carried reality disruptor cannon. Since it's stand-alone gear, if we make it extrernally-mounted we can minimize catastrophic explosions/secondary explosions. Also, install anti-energy feedback safeguards.
    >> Anonymous 01/11/12(Wed)20:21 No.17507982

    I vote that Char or the Knife-Guy gets the honor of carrying the prototype weapon.
    >> Anonymous 01/11/12(Wed)20:23 No.17507996

    hey guys

    what if

    listen guys

    what if we took a Shlockverse terapedo

    and put a reality disruptor in it
    >> Anonymous 01/11/12(Wed)20:26 No.17508032
    Well, the Reality Disruptor isn't a bomb, so, it wouldn't be that useful.

    However, putting a Reality Disruptor Cannon on a teraport-equipped drone with an annie power plant would make for a drone that can fire concentrated blasts of reality at targets while it teraports all over the place.
    >> Anonymous 01/11/12(Wed)20:27 No.17508035
    Ideally we don't want a shockwave or a constantly expanding/dispersing sphere of reality-exertion energies.
    >> Anonymous 01/11/12(Wed)20:28 No.17508049


    Char's a hero and he's great with really really fast mecha. If anyone could get into range safely and use the prototype Reality Disruptor, it would be him.

    But if he already has his hands full with the other weaponry, the VF pilots would also be a good fit.
    >> Anonymous 01/11/12(Wed)20:29 No.17508055

    Oh, by the way, why haven't we upgraded VP-99 with a teraport module yet?
    >> Anonymous 01/11/12(Wed)20:30 No.17508067
    This is why the GN-X IV would be appropriate.



    >>Using Trans-Am to charge reality disruptor cannon
    >> Anonymous 01/11/12(Wed)20:32 No.17508085

    You'd think Trans-am in itself would be a supernatural energy source that couldn't power a reality emitter, though.
    >> Anonymous 01/11/12(Wed)20:33 No.17508092
    The plans are easy enough to get, since they're open source. I think the problem is the fabrication part. We might be missing the neutronium and other gravitic-modified materials needed to create the micro-wormholes that the teraport system uses.
    >> Anonymous 01/11/12(Wed)20:33 No.17508095
    Super-technological energy source.
    >> Anonymous 01/11/12(Wed)20:35 No.17508110
    Where are Techno-Wizards from again?
    >> Anonymous 01/11/12(Wed)20:35 No.17508119
    >> Anonymous 01/11/12(Wed)20:36 No.17508129
    Can you upload a stat sheet or something so we're up to speed?
    >> Anonymous 01/11/12(Wed)20:38 No.17508156
    Neutronium... we could like, get some off an Imperial shipyard or something.
    >> Anonymous 01/11/12(Wed)20:39 No.17508170

    We do have a fabber, though.
    >> Anonymous 01/11/12(Wed)20:40 No.17508177
    We DO need to grind up Char to get his Leadership Aura back. Anyone got a list of Char's spirit commands from any SRW?
    >> Anonymous 01/11/12(Wed)20:42 No.17508193
    No we don't.
    We have the Indefatigable's Federation replicators and the Antaeus-01's Creation Engine.
    Neither one are capable of creating the neutronium used in Schlockverse technology.
    >> Anonymous 01/11/12(Wed)20:48 No.17508248
    That's not the type of neutronium used in Schlockverse annie plants.
    Neutronium in Star Wars is a naturally occurring metal.
    Neutronium in the Schlock Mercenary Canon is closer to the real neutronium, the substance found at the hearts of neutron stars.
    >> Anonymous 01/11/12(Wed)20:48 No.17508252


    So these guys are like fabbers and engineers.... Let's keep this link for reference.
    >> Anonymous 01/11/12(Wed)20:50 No.17508273
    We can add more buffs to all our gear. If we can make them work with the Aurors, then we can make the MP lances auto-accio a set number of times.
    >> Anonymous 01/11/12(Wed)20:52 No.17508299
    >>8. weapon enhancements: concealment, befuddle, negate magic (you need to be careful with this if you are a mage), carpet of adhesion, return, reflect/deflect, agony, shockwave (1d4*10md to person hit or 10'r, 1 melee per level), drain life (normal or drain PPE+ISP), unbeatably bad luck (combines luck curse and beat insurmountable odds) If something can go wrong to your victim , it will. Ex. their robots ejection system triggers on its own or they thought they fastened their armor on good.
    >>22. deepocket MP10 clip: from Judge Dread. Holds thousands of rounds: explosive, silver ramjet, mini grenades...
    >>23. globe of daylight conversion for flashlights or light weapons. Now deal normal damage to vampires.
    >>A TW can make a spell activate when something breaks (Ex. teleport home or lifeward when armor is destroyed)
    >> Anonymous 01/11/12(Wed)20:53 No.17508304
    Well, they can work with other mages to work their spells into devices. It's harder, but doable.
    >> Anonymous 01/11/12(Wed)21:00 No.17508378
    What else did we miss on the Techno-Wizards?
    >> Anonymous 01/11/12(Wed)21:06 No.17508446
    I should note that is another fan site. A lot of TW construction falls under GM discretion.
    At a glance, I would say English isn't that guy's first language, but most of it looks kosher. The Companion bits are questionable. Can't apply straight to living things, and you'd still need to know how to build a robot to make one, which can be possible.

    Personally, I stick closer to the stuff in the books and extrapolate from there.
    >> Anonymous 01/11/12(Wed)21:09 No.17508486
    I don't have the books, so could you brief me on the stuff?
    >> Anonymous 01/11/12(Wed)21:12 No.17508505
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    Well, they're minor psychics.
    Mostly good for identifying things and understanding how devices work. Total recall to help them remember how that thing works.
    >> Anonymous 01/11/12(Wed)21:16 No.17508547
    They're more support/research than missions?
    >> SWEET MERCIFUL MCGILLICUTTY Greyheart 01/11/12(Wed)21:21 No.17508599
    By the Meta, that was a lot to catch up on! I feel like I should start contributing to this quest since I helped with the original Editor's idea. I'm sorry if I missed it, but can anyone tell me when the next installment is?
    >> Anonymous 01/11/12(Wed)21:23 No.17508620
    Right now. We're mostly discussing side-projects as we wait for new content.
    The team is currently taking a much needed 2 week vacation, and MetaOP is writing up the various things that occur in that time.
    >> Greyheart 01/11/12(Wed)21:27 No.17508654
    Ah, okay. Have we assigned the Ring of Sindri to anyone? If not, can anyone explain the affects it might have on one of our spellcasters or psychics?
    >> Anonymous 01/11/12(Wed)21:32 No.17508701
    No, however the current contender is Melchior, as the Guru of Life was an accomplished blacksmith and creator.
    >"Analysis complete. Subject: Sindri's Repaired Ring. This item, once a Ring of Power given to the Dwarf-Lord Sindri, has degraded immensely in power since being in Smaug's belly for centuries and then partially repaired by Auror magic. However, this has proven to be a boon in disguise, as its corruptive influence has faded. Though it no longer has much of its power, it has two notable effects. The first is a sort of 'treasure sense' gained by the wearer. The ring-bearer has a sixth sense for finding treasure, especially gems and precious metals, and luck seems to follow them in terms of finance. The second power is that this ring, intended for the dwarves who are master craftsmen, greatly enhanced the ability of the wearer to craft, build, forge, or otherwise create items of any sort so long as it involves metal or stone. The only downside is that the bearer develops a greedy streak, but tests show this to be well within acceptable bounds. It does not appear to cause obsession."
    >> Anonymous 01/11/12(Wed)21:34 No.17508713
    They could do more direct stuff too, that's just the icing before the 'wizard' part. Though we should keep them with the engineers normally.
    Trying to see if I can bring together a concise description. Tricky part is that its hard to narrow them down.
    Chrono Trigger's Zeal and the Gurus are a very good example of a heavily TW place, and I would stat the Gurus as Techno-wizards. Planes, water heaters, swords, power armor, house lights, and sweaters for surviving in the arctic. Techno-wizards are as eclectic as they are eccentric. Ranging from the popular trend of recreating 20th century aircraft and wearing bomber jackets in North America, to the more artfully engraved and usable by anyone gear from South America, all the way to the Dwarven Guildmasters of the United Worlds of Warlock and their practical rough and sturdy style. They are people that felt the calling of magic and combined it with a love of devices and tinkering.
    So much so are their passions combined that any spell casting they do without a focus is weakened by half, or costs double. Like a gun or lighter for a fireblast, or a pair of glasses for see invisible.
    >> Anonymous 01/11/12(Wed)21:36 No.17508724

    Summary of Repaired Ring of Sindri:

    -Gains a "sixth sense" in regard to finding treasure.

    -Becomes better or more lucky in financial matters.

    -Increased ability at crafting, repairing, building or enhancing items, so long as they are made of metal or stone.

    -Wearer becomes greedy, but within the normal boundaries of a healthy mental state.
    >> Anonymous 01/11/12(Wed)21:46 No.17508831
    i vote give it to engi he is in the field alot so he can put the treasure sense to use and super sentries: i think yes
    >> Anonymous 01/11/12(Wed)21:48 No.17508851
    Personally, I think we should keep it a 'floating' item. Let it be used by whomever is leading crafting and engineering efforts we are most concerned with.
    >> Anonymous 01/11/12(Wed)21:50 No.17508869
    No, as we found out with Demoman and the Nameless Blade, when they die, that just leaves an irreplaceable artifact laying around were they died.
    >> Anonymous 01/11/12(Wed)21:51 No.17508880
    you bring up a valid point
    >> Anonymous 01/11/12(Wed)21:52 No.17508886
    That's if the ring works like you think it does, which I doubt.
    Melchior will need it to reforge Gurthang, and after that he will be involved in crafting and modifying magic items and armor.
    We will get more use from it that way.
    >> Anonymous 01/11/12(Wed)21:53 No.17508903
    Well, I'm off to dinner, if OP returns and starts voting on things I vote:
    SSD: All Under Heaven.
    Antaeus-refit: Hercules.
    Cheryl: Inextinguishable Light.
    >> Anonymous 01/11/12(Wed)21:58 No.17508948
    How many gravitic technologies do we have? Like from SW and Schlock?

    A new idea dawned on me, see....
    >> Anonymous 01/11/12(Wed)22:03 No.17508980
    That we have examples of, or that we can replicate?
    Because Schlockverse, we have no examples and no way to replicate them.
    Star Wars, we have the repulsorlift unit in VP-99.
    Star Trek has some anti-gravity and artificial gravity technologies that we might be able to replicate.
    The Al'Kesh have a Goa'uld gravitic systems, but they require special metals and crystals that we don't have and can't be replicated.
    >> Greyheart 01/11/12(Wed)22:03 No.17508992
    I think I agree with this. Although I don't know much about Chrono Trigger (I know, I know, I'm a blasphemer) but it sounds like Melchior is someone who will be able to churn out some decent magical upgrades for us and if Sindri's Ring helps him, by all means let him use it. However, if we're looking for things have it temporarily transferred by whomever in the away team is capable of using it to fullest effect.
    >> Anonymous 01/11/12(Wed)22:03 No.17508993

    Who is this? Is this raidah?
    >> Anonymous 01/11/12(Wed)22:09 No.17509040
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    Damn, we need Schlockverse tech.

    Anyway, for Char and frankensteining tech, may I present....

    >> Anonymous 01/11/12(Wed)22:10 No.17509051

    We should probably ask Melchior if he wants to take the ring.

    We may also want to consult with the other Gurus (who have undoubtedly known Melchior for a looong time) to see if it's possible for Time-Ghosts to utilize such an artifact. And perhaps to ask if the greed side-effect will negatively impact Melchior's ability to work with the others.
    >> Anonymous 01/11/12(Wed)22:10 No.17509052
    TGBein Gunner, with several Reality Disruptor Cannons!

    TGBein Boxer, with the ability to form a giant Longinus Lance!
    >> Anonymous 01/11/12(Wed)22:12 No.17509074

    We need to find a way to implement Triple-Strength Myomer on this.
    >> Anonymous 01/11/12(Wed)22:18 No.17509139
    A True GN drive for Trans-Am as well.

    So far, all I can think of to vastly upgrade the Hyaku is to use repulsorlift tech and add some secondary guns near the torso or in the forearms.

    Maybe add SW-style thrusters so that the Hyaku can truly fly?
    >> Anonymous 01/11/12(Wed)22:25 No.17509192
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    And now the Zolomon Ringo custom version...

    TGBein TSABfucker Custom!
    >> Anonymous 01/11/12(Wed)22:25 No.17509193

    These actually might work very well prorotyped on the vehicle level with the Omnimechs. They're designed to handle a wide variety of demands as far as weapon systems are concerned, and if successful the next step to a large-scale "handheld" for other mecha like the VF's or a vehicle-mounted system for the Von Luckners will be easier still.
    >> Anonymous 01/11/12(Wed)22:34 No.17509289
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    I was imagining like a huge cannon for mechs to use. Like, it'd be launched into battle via a booster from the Inde, and the mech will dock with it mid-flight.

    Now imagine something a little bigger than the Mega Bazooka Launcher for the Hyaku.
    >> Anonymous 01/11/12(Wed)22:42 No.17509379

    Something more "Gunpod" sized gives us a good multi-platform system, though.

    Alternatively, I might suggest using the Gunstar as a prototype platform. It's also definitely designed to handle a wide variety of demands and by it's very construction is comfortable with shifting power demands between weapon systems, shielding, etc. with ease. Installing a RDC shouldn't be too demanding, and we've been looking to upgrade it anyway. A high speed space unit with RD tech isn't a bad idea, and the idea of mixing disruptor fire into a Death Blossom is delicious.
    >> Anonymous 01/11/12(Wed)22:46 No.17509413
    As a prototype, I was thinking of going by sheer one-shot power, actually.
    >> Anonymous 01/11/12(Wed)22:51 No.17509478
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    Still waiting on those Deadliest Scientist shorts.
    >> Anonymous 01/11/12(Wed)22:53 No.17509498
    The Gunstar still needs atmospheric upgrades.
    >> Anonymous 01/11/12(Wed)23:05 No.17509619

    We should probably look into that. Although I wonder if there's a way we could make it capable of atmospheric flight without incurring debt from the requisitions department.
    >> Anonymous 01/11/12(Wed)23:06 No.17509633
    Add repulsorlifts to it. Take the technology off the TIEs and bolt them on.
    >> Greyheart 01/11/12(Wed)23:10 No.17509672
    I don't think those will work very well. It just seems like they wouldn't function as well as we'd desire them to.
    >> Anonymous 01/11/12(Wed)23:10 No.17509676
    Do the same for the Hyaku Shiki.

    That's a stopgap measure, until we decide to pimp it out, or just buy a new mech altogether and THEN pimp it out.
    >> Anonymous 01/11/12(Wed)23:12 No.17509693
    Oh dear, I'm late.
    Hope whichever item suggestions of mine were useful made it in.
    >> Anonymous 01/11/12(Wed)23:14 No.17509712
    We have to try. By the way, the repulsorlift units are much smaller than you think.

    We could buy a lot of the repulsorlift units in the next two rounds, or we scrap one TIE-D and then buy replacements later.
    >> Anonymous 01/11/12(Wed)23:18 No.17509753
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    See diagram for repulsorlift size.
    >> Anonymous 01/11/12(Wed)23:21 No.17509789
    We can't replicate replusorlift units (use subnuclear knots of space-time created by black holes), so that's out.
    And simply taking them out and slapping them on a Gunstar or Gundam is no way to make them able to manuever or fight in atmosphere. All it does is allow them to go up and down.

    We need to research an actual upgrade pack for the Gunstar and the Hyaku Shiki.
    >> Anonymous 01/11/12(Wed)23:23 No.17509813
    >>is no way to make them able to manuever or fight in atmosphere

    That's why we use their available normal thrusters for maneuvering.

    The repulsorlifts are just there to keep them up in the air so their normal thrusters are freed up for maneuvering.
    >> Anonymous 01/11/12(Wed)23:26 No.17509844
    Those aren't the only problems.
    There's considerations of shear and stress on control surfaces and structural supports that a space-based fighter will not have been designed to handle.
    Simply saying to slap an anti-grav generator on a space fighter doesn't make it capable of atmospheric combat.
    >> Anonymous 01/11/12(Wed)23:30 No.17509880
    We could, alternatively, try to obtain an empty RVR-01 Gauntlet or R-9A Arrowhead instead of jumping through hoops for the benchwarming Gunstar pilot.
    >> Anonymous 01/11/12(Wed)23:37 No.17509950
    We could, if we find something to cash in and buy it with. We wanted R-Types anyway.
    So we either buy what we need, or we actually research and manufacture an atmospheric combat pack for the Gunstar and the Hyaku Shiki.
    >> Anonymous 01/11/12(Wed)23:40 No.17509979
    The Hyaku Shiki is capable of atmospheric combat just fine and can stay in the air for a fair amount of time by a lot of thruster power.

    Sustained flight however....

    >> Anonymous 01/11/12(Wed)23:43 No.17510005
    >Enough Advanced Bio-Stabilizer Masks. (Immune mind affect/poison) for 12 squads.
    Probably worth reverse-engineering these via the Antaeus or the X-commies, so we can learn how to make more of them.
    >Advanced Power Armor mk 2
    >Mass Rifles
    See above. If we can't make the Mass rifles then we might as well stick to phaser rifles and bolters.
    >Securitron Mk.II Army (1000/1000)
    Have Mouse try to rig together some Drivers for them so they can use their more advanced weapons, if they're the pre-chip kind.
    >4 Prawn Combat Suits
    The Telekinesis might be worth looking into.
    >20 nannybags, 12 reconstruction tanks
    Can Lazkowicz teach us how to manufacture more of these? If not, we should look into them, and also look into ways to combine them with the White Mage's healing magic.
    Same with that. If we can reverse-engineer any RED it'd be very handy.
    >broken Gurthang
    Melchior and Balthazar can work on that. Give them the Ring of Sindri to use in their work, too.
    >Platinum Mail
    Isn't this just ordinary armor? Probably best to just sell it.
    >a vial of aglaophotis
    Medic's syringe gun or his crossbow would be useful for this, as would the White Mage's chemist (throwing) skill.

    >> Anonymous 01/11/12(Wed)23:47 No.17510044
    Latefag is dead late.

    If you even skimmed through some of the stuff....
    >> Anonymous 01/11/12(Wed)23:52 No.17510081
    >Mass Rifles
    >If we can't make the Mass rifles then we might as well stick to phaser rifles and bolters.
    Mass rifles fire micro-blackholes that ignore armor and shields. They will not be phased out because we have no weapon short of the Lance of Longinus and the First Age weapons that can equal them.

    >Platinum Mail
    >Probably best to just sell it.
    No, this is magical Castlevania armor, which means that despite its material, is very effective. Until we can manufacture armor that provides better protection while not limiting Finalon's mobility, this is best kept in use.

    >a vial of aglaophotis
    >Medic's syringe gun or his crossbow would be useful for this, as would the White Mage's chemist (throwing) skill.
    We already have Toxiguns that fire 240 shield-piercing darts a minute, so they would be a better choice if we were even going to use this.
    But we aren't, because this is the pure sample, that's needed for researching Advanced Aglaophotis and the Aglaophotis-B darts.
    >> Anonymous 01/11/12(Wed)23:53 No.17510089
    I'll just post the same complaint I always have with most quests. IT'S TOO GODDAM EASY, OP.
    >> Fireman Prime 01/11/12(Wed)23:54 No.17510108
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    Please spell your cusses correctly. We've lost tons of forces and had several very close calls already. OP has already said he has back-up plans if we TPK, meaning that is a possibility.
    >> Anonymous 01/11/12(Wed)23:55 No.17510126
    GTFO troll
    >> Anonymous 01/11/12(Wed)23:59 No.17510162
    >Select new research priorities.
    While we're at base, Vampire SUE.
    After that, infantry upgrades and Warp (psi) resistance.
    >> Anonymous 01/12/12(Thu)00:00 No.17510170
    Whoever linked this song when the Blackbird took off, thanks. I keep finding myself listening to it repeatedly.
    >> Anonymous 01/12/12(Thu)00:00 No.17510182
    We've already gotten to decide 60% research on the Vampire SUE-rum and 40% on the Lance of Longinus.
    >> Anonymous 01/12/12(Thu)00:06 No.17510264
    I kinda zoned out after dinner, what are we talking about now?
    >> Anonymous 01/12/12(Thu)00:08 No.17510292
    Your welcome.
    I mean, it felt right, the Blackbird's Echo taking with it the last memories of the Kingdom of Zeal and her three greatest minds.

    >Ten million tons of steel hurled across the sky
    >Our final sleeper ship, none left to say goodbye
    >For all our wisdom couldn't save her from the night
    >Now hear our children sing their requiem for the light
    >> Anonymous 01/12/12(Thu)00:12 No.17510353
    In case it's relevant, here's a list of items we wanted in the last thread:
    Tech/item interests:
    Economizers - Makes all spells cost 1 MP.
    Ethers - Restore Mana
    Nethack Holy water - http://nethackwiki.com/wiki/Holy_water
    Book of Identify - http://nethackwiki.com/wiki/Spellbook_of_identify
    Alleria's Flute of Accuracy - Increases nearby ranged units damage by 10%.
    Warsong Battle Drums - Increases the attack damage of nearby friendly units by 10% when worn.
    Staff of Negation - http://www.wowpedia.org/Staff_of_Negation
    Alpha Centuri databases - http://sidmeiersalphacentauri.wikia.com/wiki/Technology_tree
    Black Barrel - http://typemoon.wikia.com/wiki/Black_Barrel
    Austrailium to build weapons and research
    Nannybags and Rejuve tanks
    Mobile Emitters for Holograms - http://en.memory-alpha.org/wiki/Emergency_Medical_Hologram
    Portable (cheap) emitters - http://memory-beta.wikia.com/wiki/Portable_emitter
    Here's PROXY:
    Here's the cryokit:
    Here's the incursion tech:

    What can our Manufacturing team make at the moment? Anything in the way of cloaking/camo, weapon upgrades, armor upgrades, or shields?
    >> Anonymous 01/12/12(Thu)00:20 No.17510445
    And here's a brief description of what everything does:
    >Economizers - Makes all spells cost 1 MP
    >Ethers - Restore Mana
    Nethack Holy water: Can bless (make holy) or uncurse any item. This includes a larger container of water.
    Book of Identify: An Identify spell that works on items both magical and mundane.
    >Alleria's Flute of Accuracy - Increases nearby friendly ranged units damage by 10%.
    >Warsong Battle Drums - Increases the attack damage of nearby friendly units by 10%
    Staff of Negation: Dispels all magical effects from a target, or tightly clustered squad. Also hurts summons. 6 second cooldown.
    Alpha Centuri databases: A collection of future technologies up to about 2300. Surprisingly comprehensive.
    Black Barrel: Enforces the concept of Finite Lifespan on things it hits. Good vs. immortals and gods.
    Austrailium: Makes a person brilliant, but eccentric.
    Nannybags and Rejuve tanks: Undoes death, if a person's head is intact.
    >field too long, more
    >> Anonymous 01/12/12(Thu)00:21 No.17510456
    Getting back on track, after the engineers finish upgrading all Reality Emitter's to Mk II, perhaps we should have them fit the Neo-Gotengo, the Antaeus, and perhaps one of the Al'Kesh with the Incursion technology.
    That will provide us with three vessels that we can use to infiltrate, and if necessary, impersonate Canon-natives.
    >> Anonymous 01/12/12(Thu)00:27 No.17510511
    Nannybags and Rejuve tanks: If someone's head is intact, can rebuild their body and restore life.
    Mobile Emitters for Holograms, Portable emitters: Produces holograms that can act as solid objects. Either to disguise, or act as a physical barrier. Sufficiently advanced and powerful holograms can even mimic sentient creatures, such as Medical Officers.
    PROXY: Star wars training droid for lightsaber combat. Can change his appearance to mimic any humanoid. Basically, Drone hero.
    Magic Cryokit: It's a re-usable medkit powered by plothax. We already have it.
    Incursion tech: Just an application of Holograms to make thing A look like thing B, so we could disguise airplanes as giant birds or rifles as crossbows. Stuff like that. Basically, "Hologram" is listed 3 times in the list under various different names.
    >> Anonymous 01/12/12(Thu)00:28 No.17510527
    So, just got here. Do we have a comprehensive list of what we want to get yet?
    >> Anonymous 01/12/12(Thu)00:31 No.17510560
    Well, we already plan on applying it to the Indefatigable, VP-99, VP-98, HK-50, and a squad of Securitrons.
    Maybe a Leopard instead of the Al'kesh. Pretend it is a jumbo jet sometime.
    >> Anonymous 01/12/12(Thu)00:31 No.17510561
    We're done with the current requisitions round.
    >> Anonymous 01/12/12(Thu)00:33 No.17510585
    Aye. Outfitting Incursion tech on a few dropships, a few Von Luckners, the MI, and a few Heroes should give us a way to land in any canon and operate more openly without causing disruptions.
    Until we reverse engineer some weapons, shields, armor, and anti-magic, it's the best option we have for the time being.

    Speaking of which, reverse engineer the strongest infantry armor and infantry weapons we currently have to learn how to make more of them.
    Looks like we haven't got the shipment of generic useful items from requisitions yet.
    >> Anonymous 01/12/12(Thu)00:33 No.17510590
    C-17 Globemaster.
    >> Anonymous 01/12/12(Thu)00:35 No.17510605
    Yeah, no more requisitions.
    Still say would should consider selling an ISD for more troops, but what's done is done.

    Now we're arguing about Upgrades and Research until OP starts shooting down ideas, 'cause some ideas are a little more ambitious than we have the time for.
    >> Anonymous 01/12/12(Thu)00:37 No.17510627
    Or disguised as an AN-225 Mriya.
    >> Anonymous 01/12/12(Thu)00:38 No.17510637
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    Research is Vampire SUE and Lance of Longinus, isn't it?
    Manufacturing is basically "Holograms for disguise" for now.

    So right now we're just sort of waiting on OP to either feed us more story or tell us to pick a world.
    >> Anonymous 01/12/12(Thu)00:38 No.17510638
    I was aware of the others, but with the new ships we received, I was thinking of changing the priorities a little.
    Our time to get all of this done is limited, and we will most likely need to prioritize.

    The Al'Kesh doesn't need the Incursion technology as urgently, now that I think about it, since it has a cloaking device. Same with the Indefatigable.

    The Leopard definitely does, though.
    >> Anonymous 01/12/12(Thu)00:38 No.17510640
    What? No.

    We just clear the research/engineering topics as we grind on easier worlds for the meantime.
    >> Anonymous 01/12/12(Thu)00:42 No.17510670
    Still, two week vacation guys.

    We also haven't commenced training sessions for the other troops.

    Training session lists:

    1. Char's Newtype training for X-Com psychic troops.
    2. Gunstar pilot's re-training vs VF-25 pilots and Char.
    3. Miscellaneous training for FFT classes/heroes
    4. WH40k preparedness training: Reasonables/KI vs all the other troops
    5. Miscellaneous Auror training (if there is time to squeeze after research on magically buffing our gear with aid from the Techno-Wizards)

    Other research topics:
    1. Blue crystals from Antarctica
    2. Psi-amp for Char
    >> Anonymous 01/12/12(Thu)00:43 No.17510683
    Addendum: RVF-25 pilot needs training against our veterans, to bring him up to speed.

    Someone suggested placing Mouse in the co-pilot seat of that thing during operations.
    >> Anonymous 01/12/12(Thu)00:43 No.17510686
    >> Anonymous 01/12/12(Thu)00:45 No.17510703
    Regarding Cheryl, remember when we first saw her and she was emitting reality distortions?
    Did she ever... stop doing that?
    I don't remember what the deal with that was.
    >> Anonymous 01/12/12(Thu)00:46 No.17510710
    >Someone suggested placing Mouse in the co-pilot seat of that thing during operations.
    I don't see the use in that.
    Mouse just interfaces with technology to have bonuses to hacking; he can't improve something's performance.
    He's trained in electronic warfare, but not with the avionics, ECM, ECCM, and command systems of the RVF-25.
    Sure we could train him, but why bother if there's already a weapons officer/AWACs operator?

    This was a badly thought out idea, like a lot of the ideas suggested recently.
    >> Anonymous 01/12/12(Thu)00:47 No.17510718
    Basically, due to being the reincarnation of a god, her powers are so strong she was unconsiously becoming a reality distortion.

    She's trained now, so she's fine now.
    >> Anonymous 01/12/12(Thu)00:50 No.17510754
    Might as well have our troops work on Training Exercises. It might even help Star-Lord get enough experience to level up.
    Speaking of which: Did Data get experience for completing research on Offensive Reality Emitters?
    >> Anonymous 01/12/12(Thu)00:51 No.17510767

    Ebon Night was a RED world.
    President Vader was a GREEN world.
    Tolkien-world was a GREY world.
    >> Anonymous 01/12/12(Thu)00:52 No.17510777
    I'll just delete my shit then.
    Do you remember the other worlds?
    >> Anonymous 01/12/12(Thu)00:53 No.17510784
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    >Rivendell was a Green world
    >The US Shitpile was a Grey world
    >The Ebon Night was a Blue world
    Oh you are so, so, fucking wrong.

    Rivendell was a grey world.
    The Vaderverse was a green world.
    Ebon Night's Horror Show was a red world.

    You have fucked up so bad, I can't help but laugh.
    >> Anonymous 01/12/12(Thu)00:53 No.17510786
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    Time since op: 4 hours.
    Op: Is probably asleep.
    >> Anonymous 01/12/12(Thu)00:55 No.17510806
    Allow me to repeat from the previous thread.

    >>"The brown circle is the unknown disturbance on the move. The blue circles are lynchpin worlds. The green circle is the Chaos faction that's gotten into the Meta territory. The dark blue circle above that is the Void Engineer's territory. The pink circle is an area of space they seem to be fighting over."

    >>Green world = massive canon distortion across whole world.
    >>Grey worlds = stable canons, "nothing much happening" (relatively speaking)

    It seems Green worlds have massive crossover fuckups, whereas Red implies massive INCURSIONS, with certain key crossovers.
    >> Anonymous 01/12/12(Thu)00:56 No.17510810
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    Oh Fuck yes!
    >> Anonymous 01/12/12(Thu)00:58 No.17510833
    We'd probably outfit the TSABfucker with a Boxer frame + lances of longinus for throwing.

    Throwing Axes of Longinus? Boomerangs of Longinus? Chakrams of Longinus? Longinus Halberds?
    >> Charm 01/12/12(Thu)00:59 No.17510839
    Been keeping up with this quest since thread 4 or so, and I love it. Not much I can comment on ATM, but I figured I'd drop this in here.


    Now instead of the 80-post marathon to start a thread, OP just has to post that link (or subsequent links as we get more done)

    Working on the pastebin for our heroes/troops/items tomorrow, just thought I'd drop off what I had now.
    >> Anonymous 01/12/12(Thu)01:01 No.17510856
    Knowing Zolomon, he'll ask us to make Reality Disruptor Beam Sabers and Tomahawks, so he can throw them in a S.U.E.'s face.
    >> Anonymous 01/12/12(Thu)01:01 No.17510859
    That reminds me, I don't recall Alessa being all that powerful. Like she was certainly a pretty good psychic, but I thought most of her power was through 'tapping in' to Silent Hill (which I'm pretty sure was already really evil before she showed up) and even then she couldn't just kill her mom with mind bullets.
    I never really got the impression that she was Alma-Tier.
    ...Not really complaining though, considering what a help she's been.
    >> Anonymous 01/12/12(Thu)01:04 No.17510891
    We level grinded Cheryl all the way up to Alma-tier... and possibly beyond.
    >> MetaQuest OP 01/12/12(Thu)01:04 No.17510893
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    Aaaaaah, I needed that break.

    OK, yes, you need to pick a place to go next. I didn't know I needed to say that.

    If you want to hold the re-vote for the skills now that would be good. I'm going to handle research for the 'free-time' now because it's the easier thing for me to do.

    On the ninth day of your vacation, your scientists report they have completed research into the Vampire SUE. In addition to a large amount of miscellaneous scientific information on how SUEs operate, after examining the containment machine itself and the excretions, they have determined that the SUE has been surgically, genetically, and magically altered to produce a serum that infuses the recipient with SUE essence. This seems to have a number of effects from increased physical abilities to enhanced magical power to damage immunities. It has not been tested on humans, but from the data they have, it would certainly produce a number of side effects, mostly unpleasant. Furthermore, the vampire SUE appears to have been a normal human girl at some point. All data has been sent to Sector HQ's research staff. They have expressed interest in researching a possible cure, transforming the SUE back into a normal human.
    >> Anonymous 01/12/12(Thu)01:06 No.17510909
    That mightn't be true..
    Red is the state of a stable world, but ALSO the state of Ebon Night's Horror Show. Those two had very little in common.
    Perhaps the colors mean nothing?
    >> Anonymous 01/12/12(Thu)01:06 No.17510919

    Lets test out the new weapon. See if it does regress the transformation or does it outright kill the sue.
    >> Anonymous 01/12/12(Thu)01:07 No.17510929
    ..........are you stupid? raidah, is that you?
    >> Anonymous 01/12/12(Thu)01:08 No.17510938
    >Pick 1 skill for Spike

    "How did you hit that?" -When fighting a target that is unable to be injured by normal attacks, Spike has the miraculous ability to injure the target by bypassing all protections.

    "What, you don't believe me?" - Spike is exceptionally good at bullshitting people. He could bullshit his way into the Pentagon and get it closed down for a day, if need be.

    "The Wheel of Fortune" - You don't survive this long without being at least a little lucky. If Spike is present, he may reroll 1 unfortunate circumstance per hour.

    "How many pints of blood do you have?" - Constant trauma has proven him to be practically impossible to kill. Wounds that should outright splatter another man all over the room, leave Spike merely weakened and bleeding, out of the fight but alive. He remains stable after even the most horrific wounds and can recover with proper medical treatment, generally passing out sometime after most people would be passing on.
    >Pick 1 skill for Tosh

    "Voodoo" - When Tosh has a piece of a target, he can create a voodoo doll of it and cause damage to the target via the doll.

    "Dis is how you do dat" - All entities with a mind have some degree of Psionic potential. Tosh can help people to find and express this potential.

    "Da spirits say" - Tosh can telepathically talk and listen to a wider variety of things. Gods, shoggoths, the spirits of a place, the spirits of an item, perhaps even Magic itself if the setting allows it

    "I've got an idea, mon" - Tosh is able to exert his psychic power to change the thoughts a person is currently thinking. He can use this to change people's minds, erase his presence, or even teach.

    >> Anonymous 01/12/12(Thu)01:08 No.17510939
    VP-99 - "One bot's trash" and "Treasure Hunter"
    Spike - "Wheel of Fortune"
    Elaine - "It counts as healing, right?" and "Aura of Light"
    Douglas - "Grinding Social Links" and "I already lost my son"
    Cheryl - "Silent Survivor"
    Egon - "Twinkie"
    Tosh - "Da Spirits say"
    >> Anonymous 01/12/12(Thu)01:09 No.17510942
    And worrisome, considering that Azalin Rex has that technology and I'm still not sure if Philemon took care of that guy.
    Plus how did Wesker and Rex get their hands on a SUE in the first place?
    I suspect something might be afoot.
    But if they can research a cure? That would be just great.
    >> Anonymous 01/12/12(Thu)01:09 No.17510951
    >Pick 1 skill for Egon

    "Tell Him About the Twinkie" - Already well versed in the sciences and paranormal, Egon quickly picks up on varying versions of both from various Canons, both integrating new knowledge into his work and able to explain it in concepts that his fellows can understand.

    "Tinkerer - Egon has the ability to create and alter tech on the field to work, regardless of the tools and materials needed.

    "It's easy to explain" - Egon can introduce scientists to the basics of Paranormal or Magical study, and magicians to the basics of the Scientific method.

    "A gentleman and a scholar" - Due to Egon's massive intellect, he has realized some of the rules behind the metaverse. He can make the technology of different canons fuse in oddly effective ways.
    >Pick 1 skill for Cheryl

    "The Will to Power" - People nearby Cheryl gain a boost to their mental attributes and a resistance to mental damage.

    "Your Power is MINE" - Besides dark humor potential, she is adept at using the reality manipulating powers of others for her own purposes, while somehow not being tainted by them.

    "A light in the darkness" - People in need of help will always find their way to Cheryl. This includes canon natives, as well as transpace guard operatives

    Silent Survivor - Her constant struggles with Silent Hill and her psychic powers have left her with an amazing intuition. Due to this, she often knows the direction attacks are coming from before they occur and is able to use her powers to prevent her friends from dying.

    "Inextinguishable Light" - She's been through Silent Hill and Ebon Night, passing these trials of darkness have proven not to mar her goodness. Though her sense of humor is still morbidly dark.

    >> Anonymous 01/12/12(Thu)01:09 No.17510954
    I've archived this thread, and have pruned the tags. Next thread I'll include X-COM and Ghostbusters tags considering how important they've been. Let me know what other tags should be added as standard ones.

    Getting back to research.
    10% of the freed up scientists go to finishing Lance of Longinus.
    50% to Incursion Hologram Technology, unless that's an Engineering project.

    The free 50% go to in order of priority:
    RED copying
    Nannybag replication
    VX Stabilization
    Advanced Aglaophotis
    >> Anonymous 01/12/12(Thu)01:10 No.17510964
    >Pick 2 skills for Douglas

    "I already lost my son" - When his friends are under threat, or in a state of fear and panic, the combat strength of Douglas and his Persona increase proportional to the level of threat and/or fear

    "Grinding social links" - Douglas is exceptionally good at making friends, by sympathising with people's plights and struggles.

    "Papa Bear" - Doug gives a shit about people. Specifically about them making it out alive. Both he and his persona are likely to take hits meant for squishier party members.

    "Old Detective" - Douglas has been a detective and then a PI for a long time, he's good at picking up on clues, and plying people for information.

    "Contacts" - Philemon may be contacted at any time (via Douglas), and may present offers, deals, help, or intel
    >Pick 2 skills for Elaine

    "Don't die on me damn it!" - Due to seeing many of her friends die before her eyes, she has gained the ability to bring people back to the brink life (1 hp) by sacrificing her own health.

    "I HATE THE DARK!" - Because of her fights with the undead and Ebon Night, Elaine has learned how to cast a Holy that seems to consecrate the area, causing constant damage to all evil and undead creatures within its borders.

    "Aura of light" - Elaine emits a curative and healing aura that affects all friendlies nearby her.

    "Remembrance of the Fallen" - Stricken by the loss of friends, Elaine's magics can reach farther than most to recover allies from the clutches of Death.

    "Make it in Time" - This determination combined with her Time Mage training grant Elaine the effects of Haste in combat.

    "It counts as healing, right?" - Elaine can heal sanity loss, can heal damage dealt to machines, can patch holes in physical structures, and even heal some reality distortions, much in the same way that she heals flesh.

    >> Anonymous 01/12/12(Thu)01:11 No.17510968
    The worlds marked in dark blue are lynchpin worlds right? But they've been cleared out, right?

    Failing that, we're better off grinding for funds on those grey worlds.

    Also in the downtime, pilot/troop training. Still need to make an itinerary. We can probably hold several kinds of training sessions (troops and pilots on the same day for 3 days?) at once. >>17510670
    >> Anonymous 01/12/12(Thu)01:12 No.17510977
    >Pick 2 skills for VP-99

    "The Path Less Traveled" - VP-99 is particularly adept at finding hidden passages and unused paths, or otherwise finding ways around that have the least amount of traffic.

    "Miraculous Survivor" - Whether it is luck, fate, or particularly good damage-avoidance protocols, this unit can (and has) survived where many other units have fallen, often unscathed.

    "Treasure Hunter" - This droid has miraculous luck when searching for equipment and treasure. When he is around, all treasure hunting goes far better than it would have otherwise.

    "One bot's trash" - When a mechanical units die around VP-99, it can loot their experience, memory, and parts, then integrate said parts into itself

    "The droid you're looking for" - VP-99 is adept at camouflage, disguise, and subterfuge. It can pass itself off as unremarkable, and perfectly normal, allowing it to stay stealthy even in plain sight.

    "Silence of the Diodes - VP-99's penchant for integrating (consuming) the vital components and self-identification routines of other droids and robots makes even the most stoic of AI's nervous and unsettled when under the calculating gaze of his optical scanners. Attempts to suborn or hack VP-99 by other AI's is usually doomed to failure, as well his own hacking and subversion protocols being unusually effective."


    Also, if someone suggested new stuff, I forgot them.
    >"Your Power is MINE" - Besides dark humor potential, she is adept at using the reality manipulating powers of others for her own purposes, while somehow not being tainted by them.
    OP deemed this one overpowered and you can't choose it.
    >> Anonymous 01/12/12(Thu)01:12 No.17510984
    Since Vampire SUE-rum's been completed, we could do another 60 or 40% on that, but we did agree to dedicate 40% to the Longinus, IIRC.
    >> Anonymous 01/12/12(Thu)01:14 No.17511006
    Hey guys, where did we ask the Scout Service to go? The red world near the northern Quarantine Zone, or the warzone encircled in pink?
    >> Anonymous 01/12/12(Thu)01:15 No.17511016
    I think we didn't tell them to check yet. But we're still awaiting on their take on the RVF-25 + transit drive idea we pitched them.
    >> Anonymous 01/12/12(Thu)01:15 No.17511019
    Inextinguishable Light
    How many pints do you have
    Da Spirits say...
    Tell him about the twinkie
    Miraculous Survivor
    The path less traveled
    I already lost my son
    Grinding social links
    Remembrance of the Fallen
    It counts as healing, right?
    >> Anonymous 01/12/12(Thu)01:15 No.17511020
    "How many pints of blood do you have?"

    "Da spirits say"

    "Tell Him About the Twinkie"

    "Inextinguishable Light" - She's been through Silent Hill and Ebon Night, passing these trials of darkness have proven not to mar her goodness. Though her sense of humor is still morbidly dark.

    "I already lost my son"
    "Old Detective"

    "Remembrance of the Fallen"
    "Make it in Time"

    "The Path Less Traveled"
    "Miraculous Survivor"

    "All Under Heaven"

    "Resistance Is Character-Forming"
    "Gunboat Diplomat"


    >> Anonymous 01/12/12(Thu)01:16 No.17511021
    In my opinion:
    >"The Wheel of Fortune"
    >"Da spirits say"
    >"Tell Him About the Twinkie"
    >"The Will to Power"
    >"I already lost my son"
    >"Grinding social links"
    >"Remembrance of the Fallen"
    >"It counts as healing, right?"
    >"One bot's trash"
    >"Treasure Hunter"

    Many people in the previous threads expressed support for:
    >"How many pints of blood do you have?"
    >"Da spirits say"
    >"It's easy to explain"
    >"Inextinguishable Light"
    >"I already lost my son"
    His second choice was not clear
    Neither of his choices were clear.
    Neither of its choices were clear.
    >> Anonymous 01/12/12(Thu)01:17 No.17511036
    My skill votes:
    Spike: "The Wheel of Fortune"
    Tosh: "Da spirits say"
    Egon: "Tinkerer"
    Cheryl: "Silent Survivor"
    Douglas: "Grinding social links" and "I already lost my son"
    Elaine: "It counts as healing, right?" and "Aura of light"
    VP-99: "The Path Less Traveled" and "Treasure Hunter"
    >> Anonymous 01/12/12(Thu)01:18 No.17511048
    Guys, "Mikasa" for the Neo-Gotengo? You mean this , right? " 三笠 "
    >> Anonymous 01/12/12(Thu)01:18 No.17511053
    Ship names:
    All Under Heaven



    Antaeus Refit (assuming its captain wants to be renamed):
    >> Anonymous 01/12/12(Thu)01:18 No.17511054
    Spike: Wheel of Fortune
    Tosh: Da Spirits Say
    Egon: Tell Him About the Twinkie
    Cheryl: ...I like the sound of A Light in the Darkness (also is having all of her possible abilities be a bit... sue-esque intentional? because I find it pretty funny)
    Elaine: Make it in time and Remembrance of the Fallen
    VP-99: Miraculous Survivor and the Road Less Travelled
    >> Anonymous 01/12/12(Thu)01:20 No.17511067
    i vote for wheel of fortune for spike, da spirits for tosh, twinkie for egon, silent survivor for cheryl, social links and lost my son for douglas, it counts as healing and aura of light for elaine, and one bots trash and treasure hunter for vp99
    >> Anonymous 01/12/12(Thu)01:20 No.17511075
    And for Douglas, I already lost my son and... Contacts.
    >> Anonymous 01/12/12(Thu)01:22 No.17511095
    Yes, that's the one.
    Pre-Dreadnought battleship, flagship under Admiral Togo Heihachiro, and crushed the Imperial Russian Baltic Fleet at the Battle of Tsushima.
    Held in high enough regard that the US and Admiral Nimitz helped to fund its reconstruction and preservation.
    >> Anonymous 01/12/12(Thu)01:23 No.17511111
    Hopefully that data is earning us some points.
    Also, don't forget that we have a Vaccine for several zombie-type viri as well.

    Will Sector HQ be sending that cure data back to us?
    Perhaps we should power through that cure ourselves then send it to them. Do our researches have an idea whether that is something feasible for us?

    Outside of that, I would suggest researching the Spear, the S2, and the Blue Crystals at the same time, since we'll be referencing the same Elder data and they have the same cross-origin it seems best, and least for the first Tier of research.
    >> Anonymous 01/12/12(Thu)01:24 No.17511118
    My votes

    How many pints of blood do you have?

    I've got an idea, mon

    Tell Him About the Twinkie

    Silent Survivor

    I already lost my son
    Grinding social links

    Make it in Time
    Remembrance of the Fallen

    The Path Less Traveled
    Miraculous Survivor
    >> Anonymous 01/12/12(Thu)01:25 No.17511136
    My votes:

    Silent Survivor

    How many pints do you have?

    Da Spirits say...

    A gentleman and a scholar
    ^------- we really, really need this for upgrades.

    Miraculous Survivor
    The path less traveled

    I already lost my son
    Grinding social links

    Aura of Light
    It counts as healing, right?
    >> Anonymous 01/12/12(Thu)01:25 No.17511137
    ALL these skills seem good and worthwhile, and I don't know exactly how to pick which one is best.

    Seems reasonable, if we can't already make incursion holograms.
    If we CAN make incursion holograms, I'd like to spend the remaining 50% working on reverse-engineering whatever our strongest infantry weapons and armor are.
    >> Anonymous 01/12/12(Thu)01:26 No.17511150
    I agree. It seems to be hinted that we need to research on these three to get higher research on Reality Disruptor weapons.

    We still need SOME research on the Psi-shields and emitters though.
    >> Anonymous 01/12/12(Thu)01:26 No.17511151
    Really? VP-99 was pretty clear, when we took the vote between the three most popular suggestions, Path Less Taken and Survivor were unanimous.
    >> Anonymous 01/12/12(Thu)01:27 No.17511167
    If we don't get "gentlemen and scholar" for Egon, our cross-canon upgrades and gear will be harder to pull off.
    >> Anonymous 01/12/12(Thu)01:28 No.17511175
    rolled 85, 13, 27, 28, 34, 35, 59, 97, 67, 48 = 493

    God bless those scientists.

    I'm rolling 10 dice for no reason. Be interesting to see if we still get a clusterfuck of 1-10s after the Ebon Night died.
    >> Anonymous 01/12/12(Thu)01:28 No.17511186
    With the Masks the psi-shield seems redundant.
    Emitter research is top of my list after the Antarctic Trio though.
    >> Anonymous 01/12/12(Thu)01:29 No.17511199
    But "Tell him about the twinkie" let's Egon get EVERYONE in our science and engineering teams to work better together, rather than allowing just himself to make more powerful Canon-crossed magitech with "A gentleman and a scholar".
    >> Anonymous 01/12/12(Thu)01:30 No.17511213
    Honestly you could argue this way about a great many of the skills. They are diverse and useful, and it's not possible to say to any absolute degree which is better and why.

    I've made my vote, and I don't think I could possibly convince anyone why my choices are correct. They are simply my choices.
    >> Anonymous 01/12/12(Thu)01:31 No.17511217
    The psi-shield is for protecting our ships. We don't have any psi defenses on the crews of the ships in our taskforce, and that's what this research was for.
    >> Anonymous 01/12/12(Thu)01:31 No.17511226
    We'll get it next time. I suggested that one, and Twinkie is more useful to us due to getting Scientists and Techs to work together.

    We'll get the Cross-canon tech afterwards when we have more tech to cross.
    >> Anonymous 01/12/12(Thu)01:33 No.17511237
    Don't forget to vote on ship names!
    I would suggest to stay away from Culture-inspired ones, considering that the Culture is an unaligned faction that we work hard to keep contained within their Canon.
    >> Anonymous 01/12/12(Thu)01:34 No.17511240
    Personal Warp defense (because let's be honest, it's WH40K Warp defense, not Psi defense) is important to us.
    Do you think Psi defense would work against "Sparkly Rainbowbutterflies the Half-elf Half-vampire Half-celestial steed Princess's beauty charms and captivates all that look upon her"?
    >> Anonymous 01/12/12(Thu)01:35 No.17511253
    Someone requested a way for our ships and drones to disguise themselves like the enemy for easy infiltration in a previous thread.

    I just want to say the Mimic tech from Homeworld:Cataclysm fits that request to a T, and it's a cheap and reliable technology.

    Come to think of it, why haven't we recruited Homeworld Salvage Corvettes? They would be a great help in capturing enemy ships. A Homeworld science team would be a good complement to the X-Com one, too.
    >> Anonymous 01/12/12(Thu)01:36 No.17511266
    Spike "How many pints of blood do you have?"
    Tosh "Da spirits say"
    Egon "Tell Him About the Twinkie"
    Cheryl "Inextinguishable Light"
    Douglas "I already lost my son" & "Old Detective"
    Elaine "Remembrance of the Fallen" & "Make it in Time"
    VP-99 "The Path Less Traveled" & "Miraculous Survivor"
    >> Anonymous 01/12/12(Thu)01:37 No.17511274

    Incursion tech.

    Scroll up, or something.

    That's all.
    >> Anonymous 01/12/12(Thu)01:38 No.17511286
    That kind of stuff is defeated by our Reality Emitters.
    However, there are Canons that have developed psionic attacks that we will be ill-prepared to handle. And while we may be protected from the SUE's psi attacks, we would be vulnerable to those of her thralls. And that's not including the threat of psionics from hostile factions during a crossover.
    >> Anonymous 01/12/12(Thu)01:39 No.17511295
    What's supposed to be our Warp defense?
    >> Anonymous 01/12/12(Thu)01:39 No.17511296
    I figure the Mk III Defensive Emitters would help with that.
    We already stop the Warp, I want to stop magic, psionics, and Q from getting past it too.
    >> Anonymous 01/12/12(Thu)01:40 No.17511310
    I thought Reality Emitters don't stop the Warp.

    Also I hope you guys pick your next two world-grinding choices wisely, so we can get our research rolling. (also so we have enough fund for R-Types, frankenstein projects and Zolomon).
    >> Anonymous 01/12/12(Thu)01:41 No.17511315
    Our Warp defense is the Mk II Reality Emitter.

    Except we don't have a Mk III, and that research option isn't open to us yet because we're still missing a prerequisite research item (such as Psi Shields).
    >> Anonymous 01/12/12(Thu)01:42 No.17511324
    Incursion tech (Basically, Holograms for Camouflage).
    Salvage Corvettes are fragile. Useful, but fragile.
    As for capturing ships: The procedure differs from ship to ship, and canon to canon. I don't know if a salvage freighter will be useful for captures on everything.
    They'll be useful for SALVAGE on everything, though - so if Holtz or /tg/ Requisitions want spaceship parts, they'll pay for themselves.
    >> Anonymous 01/12/12(Thu)01:43 No.17511334
    >I thought Reality Emitters don't stop the Warp.
    Mk II Reality Emitters have properties equivalent to Gellar Fields.
    We are currently in the process of upgrading all of our Mk I Reality Emitters to Mk II.
    Now, any other questions that were already answered earlier in the thread or in previous threads?
    >> Anonymous 01/12/12(Thu)01:43 No.17511344
    Aye, Incursion tech.
    And Mr. Data was the science consultant for it.
    It boggles my mind, the shit it pulled off. I mean, passing as a warbird over Romulus is one impressive thing, but pretending to be an organic ship in a fleet of organic ships and following them back to base- just wow.
    >> Anonymous 01/12/12(Thu)01:44 No.17511348
         File1326350652.jpg-(42 KB, 449x447, dots.jpg)
    42 KB
    I wanna go to that world, since it seems out of the way.
    >> Anonymous 01/12/12(Thu)01:45 No.17511357

    How many pints of blood do you have?


    Da spirits say...


    Inextinguishable Light


    I already lost my son


    It counts as healing, right?
    Remembrance of the fallen


    Tell him about the Twinkie


    The Road Less Traveled
    Miraculous Survivor
    >> Anonymous 01/12/12(Thu)01:46 No.17511361
    ...are you stupid? That won't help us for grinding for loot and funds.
    >> Anonymous 01/12/12(Thu)01:46 No.17511362
    Being out of the way doesn't have bearing on how bad of a shithole it's going to be.
    Ebon Night's world was out of the way, too, and we all saw how that turned out.
    >> Anonymous 01/12/12(Thu)01:48 No.17511385
    We should try these worlds for grinding and looting, in order of preference:

    1. Grey
    2. Dark Blue
    3. Brown (North end, near the quarantine zone red blob)
    4. Red
    5. Green
    >> Anonymous 01/12/12(Thu)01:48 No.17511390

    We tire of Red worlds. We wish to go almost anywhere but Red at the moment.
    Let's pick on a Green one or a Grey again.
    >> Anonymous 01/12/12(Thu)01:49 No.17511411
         File1326350996.jpg-(398 KB, 3000x2000, TG quest badge v2b copy.jpg)
    398 KB

    Well, I might as well post this since I am about to pass out. Second WIP of the badge. Probably will finish it up over the weekend.

    I can't wait to hear more of our stories from our downtime. The deadliest engineer should be hilarious.


    "...And you just made a perpetual machine. Out of some scrap sporks, tin foil, a candle and time magic. Wonderful. I am sure the second law of thermodynamics is rolling in its grave right now."
    >> Anonymous 01/12/12(Thu)01:50 No.17511415
    Ship Names:

    Executor (Or leave the christening up to Pellaeon).



    If the captain likes its current name, have it stay. Otherwise, the Hercules would be fine.
    >> Anonymous 01/12/12(Thu)01:50 No.17511419
    We should actually probably make a quick stop by the TSAB. We could share our info on the STOB and see if they have any news for us.
    >> Anonymous 01/12/12(Thu)01:51 No.17511424
    As for the reality disruptor cannons:

    The Indefatigable is 120 meters long.

    A mech-sized one would obviously be slightly smaller in scale but more stable (due to dedicated engineering).

    Of course, we should try with smaller scale prototypes first before we go with a heavy-duty mech-sized version (and I do not mean a mere beam rifle/gunpod sized, but more like the size of the Hyaku's Mega Bazooka Launcher)
    >> Anonymous 01/12/12(Thu)01:52 No.17511432
    Wait, lemme change that.

    Spike - Believe me
    Tosh - Spirits
    Egon - Twinkie
    Cheryl - Light in darkness
    Doug - Lost son and Grinding
    Elaine - Aura and Counts as
    >> MetaQuest OP 01/12/12(Thu)01:52 No.17511437
    Your picture contains errors according to firefox.

    Want... but cannot have.
    >> Anonymous 01/12/12(Thu)01:54 No.17511448
    Having fun watching us argue and bicker, OP? :)

    OP, if you could give us a few suggestions for medium or low difficulty worlds, it'd help.
    >> Anonymous 01/12/12(Thu)01:54 No.17511451

    What? Oh lord. 4chan is being a bitch again. It has been telling me the same thing all night when I try to view stuff. We have an offsite solution? Hell, I can just email it to you if you want it now.
    >> Anonymous 01/12/12(Thu)01:55 No.17511464
         File1326351347.png-(109 KB, 486x479, metamap suggestion 1.png)
    109 KB
    Have we done a Dark Blue?

    Well, here's one near the region we've cleared so far.
    >> Anonymous 01/12/12(Thu)01:56 No.17511474
    I suppose, since we do kind of owe them for helping to keep Chaos contained. Just get Holtz's okay first.

    Though, now that I think about it, seeing the expressions on the faces of their sensor techs when the Executor transits out right by their base will be hilarious. If only we could secretly get nano-cams teraported onto their Operations deck to capture that moment....
    Ask Holtz for a loan to get those cameras!
    >> Anonymous 01/12/12(Thu)01:56 No.17511475

    We should probably do an easier world.

    While we probably won't be as filthy rich as we were when we plundered Smaug's Lair, running the easier worlds is a safer way to possibly get heroes and give our troops experience without throwing them into a meat-grinder. Not to mention that the worlds that we free with TG bases on them may contribute forces to us in the future.

    After all, it was the relatively minor Fallout world that just gave us 1000 Securitrion MK II. drones! And that are programmed to have Imperial Watchmen faces on their screens and yell "STOP RIGHT THERE CRIMINAL SCUM!" when they attack!
    >> Anonymous 01/12/12(Thu)01:57 No.17511483
         File1326351465.jpg-(705 KB, 1856x1874, TG quest badge v2b copy.jpg)
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    Round two, electric boogaloo?
    >> Anonymous 01/12/12(Thu)01:57 No.17511484
    Yeah, the images are getting borked again.
    >> Anonymous 01/12/12(Thu)01:58 No.17511492
    Nice. That one works.
    >> Anonymous 01/12/12(Thu)01:59 No.17511498
    is the world near the quarantine zone supposed to be BROWN or red?

    Also theory on worlds on the map: Intensity of distortion is relative to the energy saturation/visibility as perceived by the human eye. This is why green is pretty bad, followed by red.
    >> MetaQuest OP 01/12/12(Thu)02:00 No.17511521
    Excellent, got it now.

    On Day 6, Yellowman's ship docks. A serviceman lets you know he's available in the base lobby if you want to talk with him. He will be shipping out again on Day 8.

    Totaling skill votes. Please wait.
    >> Anonymous 01/12/12(Thu)02:01 No.17511526
    I highly suggest disabling anti-aliasing/smoothing when drawing. It may be jagged when zoomed in but it makes the image crisp and clean when zoomed out to a preferable distance.

    It also cuts down time spent in the sharpen filters, which might be a crapshoot.
    >> Anonymous 01/12/12(Thu)02:01 No.17511541
    >1000 Securitrion MK II. drones!
    Ah, that reminds me: We should have them placed on the Relentless for when we need to deploy them planet-side. It's probably the only ship that has the space to house them all AND be able to enter a gravity well.
    If we're in a Crossover so fucking bad that we need to deploy an army of securitrons, then having a Star Destroyer enter atmo is the least our worries of Meta-contamination.
    >> Anonymous 01/12/12(Thu)02:02 No.17511554
    1. Ask Yellowman about that RVF-25 + compact transit drive idea for his scouts. A tiny five-man pod sound scary.
    2. Where did his forces scout, and what is the data obtained so far?
    >> Anonymous 01/12/12(Thu)02:03 No.17511561
    Let's go down there and shake his hand.
    "Hope you had a better time of it this round, Yellowman. This time around it was our turn to got through hell. Literally."
    >> Anonymous 01/12/12(Thu)02:03 No.17511568
    Okay, let's get in some facetime with Yellowman after his debrief with Holtz.
    >> Anonymous 01/12/12(Thu)02:04 No.17511577
    The Scout Service's Eyepod craft.. is it supposed to look like Nite-Owl's ship called Archie?
    >> Anonymous 01/12/12(Thu)02:07 No.17511605
    "Good to see you, Yellowman. Looks like it was our turn to get the piss kicked out of us. Nearly didn't make it back this time.
    "What have you and your crew got for us?"

    If we've got the spare engineering time, I'd like to use his scout ship as a testbed for some of our tech, like the Incursion tech. Maybe give him a free upgrade to Mk II emitters.
    We're going to be sending him into some bad shit, might as well make sure that he can get out of it.
    >> Anonymous 01/12/12(Thu)02:10 No.17511641
         File1326352243.jpg-(33 KB, 600x450, Ray_Gun_09.jpg8b296f04-b0ac-4f(...).jpg)
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    Before I forget: Issue all the Command Crew some Reality Disruptor sidearms. They shall look like classic ray guns, and we will wreck the shit out of the next godlike disruption that wants to mess with us directly.
    >> Anonymous 01/12/12(Thu)02:12 No.17511666
    I second this, only because some 'hacker' SUE could probably trace... whatever allows us to view and communicate with our forces and the show up to attack us.
    I'm actually surprised that Ebon Night was the first to try it.
    >> Anonymous 01/12/12(Thu)02:13 No.17511671
    This, no reason not to let the scouts benefit from our research, more the better for them to bring us great recon. We got them the cloaked shipper ship last time, and it looks like that probably helped him out a lot.
    >> Anonymous 01/12/12(Thu)02:17 No.17511705
    What about mounting wide-beam versions to cover the entire bridge, and keeping the entire system (firing controls, power supply) isolated and independent from the rest of the ship, using it's own batteries for power?
    >> Anonymous 01/12/12(Thu)02:21 No.17511740
    >Echo of the Blackbird
    Shit, forgot about that one. We'll have to remember to work in our own Refit for that air-fortress at some point.
    I recommend calling it just that, or 'Echo' for short.
    >> Anonymous 01/12/12(Thu)02:28 No.17511791
    Maybe we should stick to what we got and not harass OP about that little thing.
    >> Anonymous 01/12/12(Thu)02:29 No.17511796
    He didn't goof, you did.
    It cost 2 Von Luckners to get 1 RVF-25 and the pilot needed to operate it.
    >> Anonymous 01/12/12(Thu)02:33 No.17511831
    That will hopefully be much cheaper and versatile than my suggestion of a Black Barrel Replica.

    As much as I would have loved to see the look on the next Ebon Nights face when it came to us and our response would be something like, "Welcome to The Transpace Guard. You Mortal now. And considering your high levels of Magical/Ethereal energy, probably also in a coma."
    >> Anonymous 01/12/12(Thu)02:37 No.17511853
    Hm, crtl-f'ing through to double check left me mistaken.
    There was a lot of noise about trading in more tanks, but the 12 to 10 WAS just the first one.

    I am mistaken, my apologies.
    I guess I'm excitable over the tanks.

    Can we have two more anyway? Heh.
    >> Anonymous 01/12/12(Thu)02:43 No.17511888
    Then delete your previous posts to reduce the noise in this one. Once I see that they're all gone, I'll erase my own.
    We have too much noise as it is with people posting erroneous information and asking questions that were answered previously in the same thread.
    >> MetaQuest OP 01/12/12(Thu)02:43 No.17511891
    Vote tally completed. Winning results:

    VP-99 - "Miraculous Survivor: 7
    The path less traveled: 8

    Spike - How many pints do you have?: 7

    Elaine - "It counts as healing, right?: 8
    Remembrance of the Fallen: 7

    Douglas - "I already lost my son": 13
    Grinding social links: 8

    Cheryl - Silent Survivor: 5 Inextinguishable Light: 5 Tie! OP tiebreaks. Light chosen.

    Egon – "Twinkie": 10

    Tosh - "Da Spirits say": 13
    >> Anonymous 01/12/12(Thu)02:47 No.17511905
    What about Ship Names?
    The Captain of the Antaeus, after all, is the ORIGINAL captain, so he might take exception to someone asking to have his ship renamed.
    >> Anonymous 01/12/12(Thu)02:48 No.17511911
    Sounds good to me.
    >> MetaQuest OP 01/12/12(Thu)02:50 No.17511920
    "I only now heard about some of that. A Dark Power? Christ on a cracker, boy. They would've had me go in there to look for you, too. Eh? Oh, we've had an OK time, actually. Just completed our recon work on that first lynchpin. Much easier than we thought, the SUEs there didn't give a shit about our presence so long as we kept our distance. Holtz wants us to head out to that disruption next, see what the hell it is... I got a feeling that won't be so easy. I could make a quick detour if you had something you need checked on. That ship you gave us has come in handy. In fa- ah, nope. Forgot you don't have a communications suite on that bucket of yours yet. I could've offered you real-time updates on what we get. Ah well."
    >> Anonymous 01/12/12(Thu)02:50 No.17511926
         File1326354650.jpg-(22 KB, 461x241, Von_Luckner.jpg)
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    Still leaves the question of what variant or variants of the Von Luckner we have.
    Or if it is a custom job. Considering the 'low profile' we wanted it for, lasers aren't important, but if we could have the Ultra AC/20 and the improved targeting, that would be pretty sweet.
    >> Anonymous 01/12/12(Thu)02:54 No.17511958
    "Yeah, I know, I know. No real-time Meta-Comms Array in this day and age.
    "Anyway, we've got some tech brewing up that I think would be real helpful to you and your crew. If you can stay long enough, we can try to swing you into our engineering schedule."
    >> MetaQuest OP 01/12/12(Thu)02:55 No.17511961
    I was figuring on a mix.

    So far, here are the winning names.

    Gotengo: Mikasa
    SSD: All Under Heaven
    ISDs: Guardian and Valiance.
    >> Anonymous 01/12/12(Thu)02:55 No.17511963
    Well, maybe new time around, we lost far too many people to afford the things we would have liked.
    But if you're going to be around for a couple days we could put our crew on updating your Reality Emitters to the latest spec we came up with, should be strong enough to double as a Gellar Field now.
    >> MetaQuest OP 01/12/12(Thu)02:58 No.17511981
    "Seriously? That would really help, but I'm due to ship out again in two da- ah. Yeah, I might be able to talk Holtz into it. Depends on how fast your boys can outfit my ships."
    >> Anonymous 01/12/12(Thu)02:59 No.17511990
    His ship never HAD a name, they just gave it a class and model number and moved on. Besides, refits like that require a new name, just like the old VLA.
    Also, calling it the Antaeus now that it flies above the earth is just inviting disaster.
    There's a reason that Hercules is the most popular christening choice for it.
    >> MetaQuest OP 01/12/12(Thu)03:01 No.17512001
    Hercules is winning there, forgot to mention it.
    >> Anonymous 01/12/12(Thu)03:02 No.17512003
    "To be honest, we're going to be asking you to go into some real shit to get recon data, and I'd rather that you have the best that we can offer in the time we have.
    "We'll go in this order: Mk II reality emitters, Incursion holo-cloak, and this experimental weapon our lab boys cooked up called a Reality Disruptor. Short-range, but it's a concentrated reality beam. We'll see how long we can get Holtz to delay sending you out, and what we can get fitted onto your ships."

    Even with a mix, there's 3 variants of the Von Luckner; we have 3 of each type then?
    >> Anonymous 01/12/12(Thu)03:04 No.17512012
    But Zero-One IS the name that the ship was known by, the name by which the Captain identified his ship, and by extension, himself. Sure, the prototype got to have the class-name for itself, but that doesn't mean that the Zero-One was nameless.
    >> Anonymous 01/12/12(Thu)03:05 No.17512019
    We'll put our people on it, we're working on getting all ours upgraded right now, so it should take much to work you in.
    If you can squeeze a little more time out of Holtz you can try out the Incursion tech on one of your ships.
    >> Anonymous 01/12/12(Thu)03:09 No.17512048
    Those are soul chips, not robots, and nobody but drones and robots are happy with a name like 01.
    >> MetaQuest OP 01/12/12(Thu)03:14 No.17512080
    "Thanks... that's really going to help a lot," Yellowman downs his drink. "That reminds me. Friend of mine said some spook from the main branch is headed to the base. He couldn't tell what for, but if you're unlucky enough to still be here when he arrives? Keep your head down. Especially if Holtz and him get into another shouting match, the boss has a tendency to make irritable moods worse, double that for people on his bad side."

    Yellowman waves for another drink. "Anything else I can do for you boys?"
    >> Anonymous 01/12/12(Thu)03:17 No.17512106
    "Thanks for the tip about the spook. Just send over the recon data you've got. Oh, and that linchpin you checked out; any idea on powers of the S.U.E.'s, their methods or habits?"
    >> Anonymous 01/12/12(Thu)03:20 No.17512132
    Once done with Yellowman, we need to talk with Holtz. First to warn him about the spook if doesn't know, second to get him to keep Yellowman here so we can do his upgrades, third so that we let him know that we're going to be patrolling the southern edge of our sector when we go back on duty, and that if we just happen to see any TSAB, that maybe we'll get to talking about the S.T.O.B. detonation.
    >> Anonymous 01/12/12(Thu)03:22 No.17512150
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    Let's hold off on the reality disruptors, they are trying to avoid trouble, and we need more of those for ourselves.

    Also, 4 versions if you count standard.
    Standard, nice and solid.
    Davion with the nice targeting and less missiles
    Star League Royal with the double-barrel shotgun of autocannons. Many new assholes are ripped with this.
    VNL-K75N with the Ultra AC/20, which is the best you can get for single-location damage short of heavy gauss, and forward firing MRM-20.
    >> MetaQuest OP 01/12/12(Thu)03:32 No.17512224
    Is the Royal the KLN-100 with the dual AC-20s? I mass those like a motherfucker in MegaMek.

    "I already did. Holtz should've received it. Ah, the lynchpin world? Four S.U.E.s working together, each powered up by a different element. They're called 'Elemental Knights' or 'Elemental Guardians' or something. They've each got a patron goddess. Standard anime-style magic knight powers. The fifth one is a bit tougher of a nut to crack. Works alone, bit of a rival to the other four. Quarter Saiyan trained as a Vindicare with a C'tan phase blade gifted to him by a Callidus he worked with as well as the Exitus rifle. Combat monster, but fucking full of himself and not that bright as far as I could tell."
    >> Anonymous 01/12/12(Thu)03:36 No.17512257
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    Remember to remind Holtz about the special effects a couple of those wines that Heroism gives a good +2 to skills, saves, and attack.
    And, Lord hope it never needs to come up, that Greater Magic Fang +5 can make for a hell of a right hook.
    >> Anonymous 01/12/12(Thu)03:37 No.17512264
    "Sound like prime candidates for a .50 caliber FUCK-YOU Express from a mile away. Anything about the worlds themselves, like average tech level?
    "And this is crossed with 40k, right? What about the Warp, and the Astronomicon, and other 40k nasties? We've got some natives aboard, so I'd like to brace them for it."
    >> Anonymous 01/12/12(Thu)03:40 No.17512296
    That's the one with the dual LB 10-X Autocannons, capable of firing heavy slugs or cluster munitions.
    Not sure which has two AC-20s, guess that makes a 5th type.
    >> Anonymous 01/12/12(Thu)03:43 No.17512318
    I'm going to have to try out this MegaMek some time, glanced at it last time you mentioned it, but forgot it until now like absent-minded dolt that I am.
    >> MetaQuest OP 01/12/12(Thu)03:43 No.17512320
    By the way, next thread will be Friday.

    "Ah, I only recently found this out. There's a sixth SUE too, some bullshit nihilist devil worshipper that made a contract with Hell to gain control of Germany's army. You can guess why. His powers are pathetic, though. Catch him in an emitter and separate him from his devil partner, and a single shot should do the trick."

    "That's the thing. It's 20th century Earth, but it's set up as a sort of 'heaven' to WH40k. A parallel world where if you die doing good works for the Emperor, he sends you there with some reincarnation bullshit or something. It's a SUE alteration so of course it's vague as fuck. Portals to the Warhammer-verse are somewhat common, mainly Chaos troops trying to wreck the sanctum. You SHOULD be able to take care of this WITHOUT going through the other side to the Warhammerverse. Encounters with those crossing over should be rare."
    >> Anonymous 01/12/12(Thu)03:47 No.17512351
    "Of course. Sounds like the Crossover has nothing to do with the S.U.E.'s. Neutralizing reality distortions is more important than fixing Crossovers anyway. Oh, any space assets you saw, or any signs they can detect things in orbit? Holtz said that they were tapping into a Yggdrasil; is it manifested on the planet?"
    >> MetaQuest OP 01/12/12(Thu)03:50 No.17512371
    "No, it's not manifested, thank everything. We're pretty sure the Vindicare SUE caused the crossover somehow given his nature. There shouldn't be any space assets so long as you keep to the Earth side of things."
    >> Anonymous 01/12/12(Thu)03:53 No.17512389
    "Thanks, Yellowman. I think we'll take out the Vindicare first to cut off the 40k connection, then take out the others."

    Heh, sounds like Tyranis won't be holding out against the Transpace Guard.

    Anyway, let's get up to Holtz and convince him to let Yellowman stay for long enough to receive our prototypes. And warn him about the spook, and how we plan on talking with the TSAB.
    >> MetaQuest OP 01/12/12(Thu)03:59 No.17512423
    Given the depth of this in autosage and the time, I believe I will leave that for Friday. I should have writefagging done by then.
    >> Anonymous 01/12/12(Thu)04:01 No.17512440
    Alright. See you on Friday at the regular time, then, OP.
    >> Anonymous 01/12/12(Thu)04:17 No.17512537
    Questions to Yellowman for next session:

    1. "Speaking of which, what's this distortion that Holtz is asking you to check out? Is it that lone world near the quarantine zone, or is it the unknown distortion moving in?"

    2. "We'd really like to get a status on that warzone in the south of the map."

    3. "We've got an idea we've sent to R&D for you guys. It's a recon craft you might be able to use, that could be combined with a compact transit drive. Hope you'll like it."
    >> Anonymous 01/12/12(Thu)04:19 No.17512547
    >>" Friend of mine said some spook from the main branch is headed to the base"

    Well, shit.

    Should we stick our fingers in this mess and see if we can do something about the upcoming civil war?
    >> Anonymous 01/12/12(Thu)04:27 No.17512600
    Alright man. Rest well, we'll see you Friday.
    Thanks for the Quest.
    >> Anonymous 01/12/12(Thu)04:30 No.17512618
    Before anyone even considers going to the 6-SUE world:

    1. We have no preparedness yet against 40k forces

    2. We're still in the middle of the two-week vacation.

    3. We've yet to pull off training, and grind for loot/xp.
    >> Anonymous 01/12/12(Thu)04:32 No.17512632
    7. Shit like this combined with 40k is why we're gonna mass-produce the lances.
    >> Anonymous 01/12/12(Thu)05:32 No.17512914
    Yeah, no one is planning on going there yet. We need a break. Short break, I don't feel like lollygagging around, the idea of completing our sector in record time appeals to me. Also makes it harder for Firemen to take offense with our sector if we've got it smoothed out.

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